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July - I remember you

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Total Posts
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Topic Starter
Shiranai
Sorry late respon :P

fergas wrote:

izi
  1. off ws support Fixed
  2. 00:06:098 (4) - mb move somewhere on 82\251 or higer and add little curve? Fixed, do something diffrent there
  3. 00:11:851 (1,1) - i guess this pause unrankable. mb just leave one note and break(like on hard). Fixed, reason as Normal
  4. 00:01:166 (2,2,2) - at the first part, on my point of view, need little diversity. Why not to make 00:04:454 (2) - in this way? Fixed
  5. 00:16:840 (3,1) - imho such patterns dont look so cool when they are vertical. I mean better leave such shapes for this moments 00:19:631 (3,1) - . 00:16:840 (3,1) - here use 00:22:421 (3,1) - 's shape Fixed 00:16:840 (3,1) -
  6. try 00:24:863 (2) - 232\122 00:25:212 (3) - 321\135 Fixed
  7. 00:29:398 (1) - [urlhttp://puu.sh/eYzsR/d27d72b35e.jpg]as idea[/url] I want to keep current
  8. 00:48:650 (1,2,3) - hard to explain but on this sounds form music want to see more sharp flow. Maybe triangle? idk hard to expain, but this piano beat 00:49:502 - asks something special Idk, it might make the diff harder if I insert a notes on that blue tick, no change for now
  9. 00:58:831 (3) - end of slider - drum clap\finish? Already added, I insert S:C2 whistle there to emphize the drum sound
  10. 01:00:860 (3,1,2) - nazi blunkets ;zzzzz I'm bad at blanket haha XD, the current blanket looks good to me
  11. 01:05:974 (2,1) - escape form this overlap, please, no need here Fixed, do something diffrent there
  12. 01:10:065 (4) - and 00:56:491 (4) - overlap with score metter! ;< Moved down a bit probably ok now
normal
  1. 00:08:564 (4) - want to see it somewhere on 468\251. 00:10:208 (1) - just up for a little Fixed, do something diffrent
  2. 00:15:445 (1) - mb this shape for more diversity. Fixed
  3. 00:22:421 (3) - 492\200 and rotate -4? Fixed
  4. 00:45:922 (1) - would like ot see moved for a little left to make distance 00:45:581 (6,1) - a bit far Hmm not necesarry needed, the ds is also fine
  5. 00:59:164 (5,1) - 1st blanket nazi 2nd 00:58:497 (2,3,4,5,1) - i dont like that flow - movement 00:59:164 (5,1) - can be a little uncomfortable and a bit off for your map, but i dont ahve any variants to improve it ): I keep it like that for now ;(
  6. 00:11:851 (1) - not sure but maybe same as on easy - ask bats In my opinion that spinner on Easy and Normal that you point out is still acceptable, it have enough rest time about one white tick and the notes itself is placed almost on the center of playfield, anyway fixed
Amazing map! I wish i could rank it ;> All the best! :P Thanks fergas! I wish it could be bubbled on the first week of february haha :p

azintairin710 wrote:

we... mako o.o)/ mod for M4M

[General]
  1. tambah "cut ver" di tag mungkin. ini di cut kan? bukan full ver Engga ah, I guess there's no reason to put such as cut ver on tags
  2. pretty awesome mapset ;w; chill song with great flow =w=)/ i'll give star for this sh*t map

[Easy]
coba AR=2.5, imo lebih pas sama SV. I don't like to put my diff configuration on decimal

  1. 00:15:445 (1) - remove whistle di tail. terlalu overused dengan object (3) Cocok kok sama suara pianonya, I don't overused anything
  2. 00:18:235 (1) - ^
  3. 00:21:026 (1) - ^ Sama
  4. 00:26:258 (4) - tambah whistle Berasa ganjil lebih baik whistle di white tick kak
  5. 00:26:607 - tambah green timing terus volumenya dinaikin ke 50% Re-adjust volume
  6. 00:37:072 (3) - anti-jump gak diperkenankan buat diff paling mudah 'w' coba cari tempat lain. btw whistle di tail juga bagus kok. ngeblend ama suara melody Masa kata siapa kak? lagian beda di timelinenya hampir satu stanza, cukup readable kok
  7. 00:48:650 - naikin volumenya disini jadi 55~60% Re-adjust volume
  8. 01:00:519 (2,3) - 'w' stack juga gak terlalu diperkenankan buat diff paling mudah 'w' Fixed
  9. 01:17:224 (1) - anti-jump lagi 'w' Kan ada NC kak di sana, I think that's not a big problem
wiw... very nice flow =w=)9 cuman agak bosen soalnya patternnya itu2 melulu. tapi bukan masalah serius kok

[Normal]
i can't say it's normal `w`) 1/4 nya banyak banget. tapi gpplah selama ikuti songnya

  1. 00:08:564 (4) - menurutku... slider end mending diganti ke circle. soalnya pianonya lagi tinggi dan pas buat di klik. also bisa tambah circle di 00:09:797 - untuk nge extend beatsnya Fixed, but I don't add 00:09:797 -
  2. 00:25:910 (3) - swap whistle Berasa ganjil keep curent
  3. 00:26:607 - sama kayak easy Re-adjust volume
  4. 00:44:559 (4,5) - kalo teliti ini blanket kurang sempurna dikit I'm bad at blanket
  5. 00:45:241 (5,6) - agak harsh mungkin buat normal :3 cause udah ngeklik 1/4 beats di 00:44:218 (2,3,4) - It probably fine
  6. 00:45:922 (1,4) - blanket dengan (1)'s tail kurang sempurna I'm bad at blanket
  7. 00:53:422 (5) - add whistle on tail Untuk sementara ga dulu kak buat ngejaga suaranya konsisten
  8. 01:14:497 (5,6) - sejujurnya... aku gak suka flow kayak gini :3 tapi terserahlah :D btw blanket kurang sempurna I'm bad at blanket
beberapa curve kurang neat menurutku `w`) not a problem tho Then that's not problem

okay segitu aja ya XD

pishifat wrote:

from the queue

first off, let's not cause a bubble pop like last time. use these red lines sorry niva D:
SPOILER
356,821.917808219178,4,2,1,35,1,0
14746,697.674418604651,4,2,1,25,1,8
15443,697.674418604651,4,2,1,35,1,0
37070,681.818181818182,4,2,1,35,1,8
37751,681.818181818182,4,2,1,35,1,0
56841,666.666666666667,4,2,1,35,1,0
59507,681.818181818182,4,2,1,35,1,0

and as for the map, your current difficulty spread is kind of not gonna work. the star ratings may make it seem like the spread is fine but, well, it's not. easy and normal are fine as easy and normal diffs (although normal would work better with cs3.5 or something), but niva's diff is more like a lower-tier insane than a hard. the high difficulty settings/slider velocity/spacing of a whole bunch of stuff in niva's diff just prove that more, so... you'll probably need another difficulty to fill that gap. making some major changes to niva's diff would also be an option, but i doubt that's gonna happen since it would make the map so much less awesome

if you end up dealing with the spread, feel free to ask for a real mod through pm or something cuz the difficulties alone are pretty sweet. til then, gbai
Fixed, I'll call you back then after get couple of mods

[]
Hinsvar, timing diffnya dibenerin doooong sesuain sama timing pishifat yang baru
Updated!
Sky Trias
Hi Mako >w</
OMG! New Page !! :oops:
#As Request from PM in the game ;)



  • [General]
  1. Add tag : Hinsvar , Valentine(for Valentine?) (Hip Hop in tag ? what)
  2. Audio Lead-in Hinsvar mapset : There is only 1845 ms of audio lead-in, which is less than the minimum of 2000 ms. Audio.
    Audio Lead-in all diff : There is only 1856 ms of audio lead-in, which is less than the minimum of 2000 ms.
  3. Star!! :)
  • [ Easy]
  1. 00:06:109 (4) - move up a bit ? i think you can make blanked with 00:06:931 (1) - over here?
  2. 00:10:219 (1) - add whistle (head) and remove the whistle (tail) same like 00:07:753 (2)
  3. 00:37:070 (3) - add whistle (tail) ?
  4. 01:14:507 (3) - curve a bit ? to make blanked with 01:14:166 (2)
  • [ Normal]
  1. 00:34:629 (3) - move up a bit maybe ? I think it's out of place :(
  2. 01:02:234 (1) - Ctrl+G?
  3. 01:14:507 (5,6) - err blanked ? or can you make same like 00:52:751 (4,5)
  • [ Hinsvar's Hard]
  1. 00:58:497 (2,3) - Ctrl+G?
  • [ Niva's Galau]
  1. Unsnapped inherited (green) sections at: 00:35:328 - snap to 00:35:326.
  2. 00:57:841 (3) - Ctrl+G?
Sorry short modding :(
I hope this helping ;)
GL! Mako Sakata :D
Xinely
> GDers Hinsvar Niva

the best galauness person /runs
wendao
>Hinsvar's Hard

ok
Santtu
Hello, M4M from my queue

[General]
Check preview point conflicts
[Easy]
00:06:109 (4) - blanket? :o
00:26:256 (4) - move to x481 y215
00:31:838 (4) - move to x290 y46
01:00:870 (3) - move to x449 y287
01:08:711 (2) - move to x214 y324
01:14:507 (3) - check blanket
[Normal]
00:11:862 (2) - I'm not sure should this's distant 1.20x because this is normal diff. :o
00:49:512 (2) - move to x41 y177
00:51:046 (5) - too far away from 00:50:876 (4) - , move to x303 y60, or x304 y63
00:59:007 (4) - move to x263 y323
00:59:174 (5) - move to x310 y312
01:01:552 (5) - improve blanket
[Hinsvar's Hard]
00:36:026 (1) - remove NC
00:58:497 (2,3,1) - stack
[Niva's Galau]
00:54:114 (1,2) - stack

Good Luck!
Niva

azintairin710 wrote:

[notice][Niva's Galau]
hua.... T_T kak niva jangan galau.... 'w' ODnya kecilin ke 7 gimana? Done!~

  1. 00:00:755 (2) - whistle?
  2. 00:03:632 (1) - whistle di tail
  3. 00:06:098 (1) - kayaknya gak usah NC deh :/ Done
  4. 00:06:920 (1) - whistle di tailTerkait whistle di sini (dan whistle-whistle sebelummnya) penempatannya memang sengaja seperti itu agar suara piano yang di (2)-nya dapat lebih ditekankan, btw (:
  5. 00:25:910 (5,1) - (1)'s blanket kurang sempurna :3 Fixed
  6. 00:29:049 (2) - add whistle di head Sama dengan 00:06:920
  7. 00:42:513 (7,1) - blanket kurang sempuna
  8. 00:43:025 (8) - coba pindah ke (128,196) biar jump gak terlalu gede sama flownya gak terlalu pecah Dua ini memang sengaja dibuat seperti itu kok - di sini yang lebih diutamakan penempatan (1)-nya agar pas di y:192~
  9. 01:01:883 (3) - coba di ctrl+g aja :3 DS agak pecah sih tapi daripada flownya agak aneh Nggak juga kok, sengaja dibuat jump kok ini (:
  10. 01:08:701 (2,1,2,3,1) - i love this flow <3 Thank you~

Sky Trias wrote:

  • [ Niva's Galau]
  1. Unsnapped inherited (green) sections at: 00:35:328 - snap to 00:35:326. Thanks for pointing out this one (as it's a crucial inheriting point and I didn't noticed it previously~)
  2. 00:57:841 (3) - Ctrl+G? This is intentional... I reworked this slider's pathways though to enhance its symmetry further (:

smsh150 wrote:

[Niva's Galau]
00:54:114 (1,2) - stack Fixed!
Thanks, all of you (:

SPOILER
osu file format v14

[General]
AudioFilename: July - I remember you (Cut. Ver).mp3
AudioLeadIn: 1500
PreviewTime: 14748
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 8
GridSize: 4
TimelineZoom: 0.8

[Metadata]
Title:I remember you
TitleUnicode:너를 기억하다
Artist:July
ArtistUnicode:줄라이
Creator:Mako Sakata
Version:Niva's Galau
Source:
Tags:JulySFX Piano Hip hop Niva Nivalis
BeatmapID:590103
BeatmapSetID:257873

[Difficulty]
HPDrainRate:7.5
CircleSize:4.5
OverallDifficulty:7
ApproachRate:8.5
SliderMultiplier:2.75
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Bgirememberyou.jpg",0,0
//Break Periods
2,12051,14071
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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81325,-161.290322580645,4,2,1,35,0,0


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Topic Starter
Shiranai

Sky Trias wrote:

Hi Mako >w</
OMG! New Page !! :oops:
#As Request from PM in the game ;) Aduh kak repot repot sampe buat bannernya segala XD



  • [General]
  1. Add tag : Hinsvar , Valentine(for Valentine?) (Hip Hop in tag ? what) Fixed, and see previous page if you need information about hip hop tags
  2. Audio Lead-in Hinsvar mapset : There is only 1845 ms of audio lead-in, which is less than the minimum of 2000 ms. Audio.
    Audio Lead-in all diff : There is only 1856 ms of audio lead-in, which is less than the minimum of 2000 ms. Fixed
  3. Star!! :) Maaaaciiw
  • [ Easy]
  1. 00:06:109 (4) - move up a bit ? i think you can make blanked with 00:06:931 (1) - over here? Fixed
  2. 00:10:219 (1) - add whistle (head) and remove the whistle (tail) same like 00:07:753 (2) Fixed
  3. 00:37:070 (3) - add whistle (tail) ? It's like a downbeat, I think it's not necesarry to add
  4. 01:14:507 (3) - curve a bit ? to make blanked with 01:14:166 (2)Fixed
  • [ Normal]
  1. 00:34:629 (3) - move up a bit maybe ? I think it's out of place :( Fixed
  2. 01:02:234 (1) - Ctrl+G? The curent is ok, I don't want to rearrange next notes or whatsoover
  3. 01:14:507 (5,6) - err blanked ? or can you make same like 00:52:751 (4,5) Fixed
Sorry short modding :(
I hope this helping ;)
GL! Mako Sakata :D
Thank you sooo muuch, short and useful mod maaciw :)

smsh150 wrote:

Hello, M4M from my queue

[General]
Check preview point conflicts Blame Hinsvar :)

[Easy]
00:06:109 (4) - blanket? :o
00:26:256 (4) - move to x481 y215
00:31:838 (4) - move to x290 y46
01:00:870 (3) - move to x449 y287
01:08:711 (2) - move to x214 y324
01:14:507 (3) - check blanket All Fixed

[Normal]
00:11:862 (2) - I'm not sure should this's distant 1.20x because this is normal diff. :o You're right, my bad :p
00:49:512 (2) - move to x41 y177
00:51:046 (5) - too far away from 00:50:876 (4) - , move to x303 y60, or x304 y63
00:59:007 (4) - move to x263 y323
00:59:174 (5) - move to x310 y312
01:01:552 (5) - improve blanket All Fixed

Good Luck!
Thank youu such a detail mod :)

[]
Niva, berdasarkan postnya pishifat kita ga perlu timing di 11851 kan? kok punya niva red linenya ada 8
Aku ganti pake green line volume 20% ya buat replace red timing yang itu
Updated!
Lokovodo
No kodosu Change "Niva's Galau" to AR8. Aside from that thing which i think is really important that you do so, you have a great relaxing map that doesn't need work done to it all. gogo send to BAT I assure you a good response.
Sgord1
Hey there! M4m p/3776683
Easy
00:36:024 (2,3) - I think this moment is so intuitive (especially for beginners). I think you can extend slider and delete note
00:54:114 (1,2) - don't you think these notes are too close (1/4)?
00:48:660 (1,2) - I think some of parts of the song such as this are too repetative.
01:17:234 (1) - dont u want to stack them?
Normal
00:25:908 (3,1) - Why don't u add new combo? I think u should since a new part of the songf begins here
00:37:070 (3) - above
Hard
01:10:065 (1) - Oh! You used this hitsound in other cases imo it doesn't sound well here\
Niva's Galau
00:10:219 (4,1) - I would stack this
01:15:870 (1,2) - above.


Sry for a short mod. Your map is quite perfect (not as "perfect" as mine)
Nathan
Hi from modding queue~

[Easy]
  1. Nice
[Normal]
  1. 00:58:841 (3,4,5) - Don't think a triple is really needed, a reverse slider would work fine
[Hinsvar's Hard]
  1. Nothing~
[Niva's Galau]
  1. 00:59:174 (5) - NC for SV change?
  2. 01:05:984 - This piano note here feels weaker with a slider ending on it, make it clickable by shortening 01:05:643 (2) and adding a circle or two after
Sorry the map is very good already so only had a couple suggestions ;w;
Niva

physx1 wrote:

Niva's Galau
00:10:219 (4,1) - I would stack this It's intentional as my true intent is to create this chain within the big picture... I made this one a lot tidier (more consistent in its spacing throughout notes) though~
01:15:870 (1,2) - above. Again it's intentional, the automated stacking algorithm made it look weird in play mode if stacked normally imo >_<

sukiNathan wrote:

[Niva's Galau]
  1. 00:59:174 (5) - NC for SV change? Done
  2. 01:05:984 - This piano note here feels weaker with a slider ending on it, make it clickable by shortening 01:05:643 (2) and adding a circle or two after I don't know... This actually works but I have a feeling this is a bit out place compared to the other notes around ._. - Again, great suggestion, but I'm leaving this as is for now as I was still left in doubt whether to alter this or not
Sorry the map is very good already so only had a couple suggestions ;w;
Lokovodo : To my standpoint AR8 is still clustering too much on some point, however it's true that some people beside you previously had also suggested to reduce the AR to 8 as well... I'm allocating AR8.2 instead for now, thanks for your positive input though (:

Thanks everyone!~

SPOILER
osu file format v14

[General]
AudioFilename: July - I remember you (Cut. Ver).mp3
AudioLeadIn: 2000
PreviewTime: 14746
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 8
GridSize: 4
TimelineZoom: 0.8

[Metadata]
Title:I remember you
TitleUnicode:너를 기억하다
Artist:July
ArtistUnicode:줄라이
Creator:Mako Sakata
Version:Niva's Galau
Source:
Tags:JulySFX Piano Hip hop Niva Nivalis Hinsvar Valentine
BeatmapID:590103
BeatmapSetID:257873

[Difficulty]
HPDrainRate:7.2
CircleSize:4.5
OverallDifficulty:7.2
ApproachRate:8.2
SliderMultiplier:2.75
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Bgirememberyou.jpg",0,0
//Break Periods
2,12062,14019
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo2 : 176,251,186
Combo3 : 149,179,255
Combo4 : 255,213,128

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Backstep
Why you map this song! o.o?

I really love this so much!.... star :3
Hinsvar

Sky Trias wrote:

  • [ Hinsvar's Hard]
  1. 00:58:497 (2,3) - Ctrl+G? Err kenapa? IMO sekarang oke-oke aja kok.

smsh150 wrote:

[Hinsvar's Hard]
00:36:026 (1) - remove NC Supposed to follow the song's rhythm.
00:58:497 (2,3,1) - stack Huh? Why?

physx1 wrote:

Hard
01:10:065 (1) - Oh! You used this hitsound in other cases imo it doesn't sound well here It does work. Reduced the volume so it'll not stand out, though.
Thanks guys!

:)
osu file format v13

[General]
AudioFilename: July - I remember you (Cut. Ver).mp3
AudioLeadIn: 2000
PreviewTime: 14746
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.5999998

[Metadata]
Title:I remember you
TitleUnicode:너를 기억하다
Artist:July
ArtistUnicode:줄라이
Creator:Mako Sakata
Version:Hinsvar's Hard
Source:
Tags:JulySFX Piano Hip hop Niva Nivalis Hinsvar Valentine
BeatmapID:615311
BeatmapSetID:257873

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5.5
ApproachRate:7
SliderMultiplier:2.24
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Bgirememberyou.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo2 : 176,251,186
Combo3 : 149,179,255
Combo4 : 255,213,128

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232,129,29396,6,0,P|282:133|330:95,1,112,2|0,0:0|0:0,0:0:0:0:
415,214,30094,2,0,P|369:235|347:292,1,112,0|2,0:0|0:0,0:0:0:0:
213,348,30791,2,0,P|115:292|134:183,1,224,2|2,0:0|0:0,0:0:0:0:
252,123,31838,1,2,0:0:0:0:
373,202,32187,6,0,P|394:150|388:87,1,112,0|2,0:0|0:0,0:0:0:0:
358,64,32710,2,0,P|434:87|498:35,1,168,0|2,0:0|0:0,0:0:0:0:
483,180,33582,1,2,0:0:0:0:
409,264,33931,1,0,0:0:0:0:
297,269,34280,1,0,0:0:0:0:
218,188,34629,1,2,0:0:0:0:
241,78,34977,6,0,P|281:39|349:34,2,112,2|0|0,0:0|0:0|0:0,0:0:0:0:
335,131,36024,6,0,P|366:209|257:316,1,252.000009613037,2|2,0:0|0:0,0:0:0:0:
156,280,37410,1,2,0:0:0:0:
118,180,37751,6,0,L|145:62,1,112,2|2,3:2|0:0,0:0:0:0:
191,41,38262,1,0,0:0:0:0:
191,41,38432,2,0,P|247:51|317:34,1,112,8|2,0:0|0:0,0:0:0:0:
386,113,39114,1,2,3:2:0:0:
434,213,39455,1,0,0:0:0:0:
373,307,39796,1,8,0:0:0:0:
265,337,40137,2,0,L|204:327,1,56,2|0,0:0|0:0,0:0:0:0:
193,274,40478,6,0,P|143:265|79:280,1,112,2|0,3:2|0:0,0:0:0:0:
45,319,40989,1,0,0:0:0:0:
45,319,41160,2,0,L|35:201,1,112,8|2,0:0|0:0,0:0:0:0:
71,101,41841,1,0,3:0:0:0:
154,175,42182,1,0,0:0:0:0:
190,69,42523,1,10,0:0:0:0:
276,139,42864,2,0,L|345:128,2,56,2|0|2,0:0|0:0|3:2,0:0:0:0:
261,250,43546,6,0,L|315:266,2,56,0|2|8,0:0|0:0|0:0,0:0:0:0:
152,277,44228,1,2,0:0:0:0:
152,277,44398,1,0,3:0:0:0:
152,277,44569,6,0,P|136:240|148:164,2,112,2|0|8,3:2|3:0|0:0,0:0:0:0:
204,296,45421,1,2,0:0:0:0:
256,280,45591,1,0,0:0:0:0:
360,164,45932,6,0,P|416:160|468:192,2,112,2|0|8,3:2|0:0|0:0,0:0:0:0:
252,197,46955,1,2,0:0:0:0:
204,166,47126,1,0,3:0:0:0:
186,113,47296,2,0,P|185:58|212:2,1,112,2|0,3:2|3:0,0:0:0:0:
346,53,47978,2,0,P|347:108|320:164,1,112,10|2,3:2|3:0,0:0:0:0:
144,274,48660,5,2,3:2:0:0:
237,339,49001,1,0,0:0:0:0:
330,277,49341,2,0,L|386:268,2,56,10|0|0,0:0|0:0|0:0,0:0:0:0:
298,229,49853,1,0,3:0:0:0:
323,179,50023,2,0,P|340:130|324:72,1,112,2|0,3:2|3:0,0:0:0:0:
222,27,50705,1,10,0:0:0:0:
170,50,50876,1,0,0:0:0:0:
117,31,51046,1,2,0:0:0:0:
47,159,51387,6,0,L|34:275,2,112,2|0|8,3:2|0:0|0:0,0:0:0:0:
146,210,52410,1,2,0:0:0:0:
197,231,52580,1,0,3:0:0:0:
250,212,52751,2,0,P|265:161|254:95,1,112,2|0,3:2|3:0,0:0:0:0:
120,54,53432,1,8,0:0:0:0:
225,16,53773,1,2,0:0:0:0:
319,181,54114,6,0,P|370:175|424:145,1,112,2|0,3:2|0:0,0:0:0:0:
402,93,54626,2,0,P|430:77|447:55,1,56,2|8,0:0|0:0,0:0:0:0:
401,244,55137,1,2,0:0:0:0:
401,244,55307,1,0,3:0:0:0:
401,244,55478,1,2,3:2:0:0:
313,314,55819,1,0,3:0:0:0:
213,263,56160,1,8,0:0:0:0:
104,291,56501,1,2,0:0:0:0:
51,140,56841,6,0,L|67:38,1,97.440000817749,2|0,3:2|3:0,0:0:0:0:
140,107,57341,2,0,L|196:21,1,97.440000817749,0|2,3:0|0:0,0:0:0:0:
232,114,57841,1,0,3:0:0:0:
232,114,58174,6,0,L|242:179,1,56,4|0,0:0|0:0,0:0:0:0:
335,172,58507,1,8,0:0:0:0:
302,261,58674,1,0,0:0:0:0:
401,241,58841,5,8,0:0:0:0:
375,87,59007,1,8,0:0:0:0:
336,172,59174,1,8,3:0:0:0:
335,172,59507,6,0,L|218:158,2,112,6|0|8,3:2|0:0|0:0,0:0:0:0:
344,317,60529,2,0,L|284:336,1,56,2|0,0:0|3:0,0:0:0:0:
235,284,60870,2,0,P|184:271|123:289,1,112,2|0,3:2|3:0,0:0:0:0:
78,340,61382,1,2,0:0:0:0:
78,340,61552,2,0,L|88:221,1,112,8|2,0:0|0:0,0:0:0:0:
187,121,62234,5,2,3:2:0:0:
270,239,62575,2,0,P|301:242|334:229,1,56,0|2,3:0|0:0,0:0:0:0:
360,171,62916,2,0,L|381:291,1,112,8|2,0:0|0:0,0:0:0:0:
391,353,63427,1,0,3:0:0:0:
391,353,63597,1,2,3:2:0:0:
486,242,63938,1,0,3:0:0:0:
426,108,64279,1,8,0:0:0:0:
332,219,64620,1,2,0:0:0:0:
221,123,64961,6,0,B|166:111|166:111|102:128,2,112,2|0|8,3:2|0:0|0:0,0:0:0:0:
173,260,65984,1,2,0:0:0:0:
173,260,66154,1,0,3:0:0:0:
173,260,66325,2,0,L|181:376,1,112,2|0,3:2|3:0,0:0:0:0:
253,381,66836,2,0,L|266:317,1,56,2|8,0:0|0:0,0:0:0:0:
289,194,67347,1,2,0:0:0:0:
214,69,67688,6,0,P|161:55|91:77,2,112,2|0|8,3:2|0:0|0:0,0:0:0:0:
321,167,68711,1,2,0:0:0:0:
387,197,68882,1,0,3:0:0:0:
445,153,69052,2,0,L|452:38,2,112,2|0|8,3:2|3:0|0:0,0:0:0:0:
340,339,70075,5,6,0:0:0:0:
263,214,70416,2,0,P|211:206|155:230,2,112,2|0|8,3:2|0:0|0:0,0:0:0:0:
405,245,71438,2,0,P|435:244|471:225,1,56,2|0,0:0|3:0,0:0:0:0:
481,164,71779,6,0,B|475:122|434:98|434:98|476:71|473:21,1,168,2|2,3:2|0:0,0:0:0:0:
473,28,72461,2,0,P|422:38|368:14,1,112,8|2,0:0|0:0,0:0:0:0:
305,146,73143,5,2,3:2:0:0:
197,47,73484,1,0,0:0:0:0:
166,189,73825,1,8,0:0:0:0:
305,146,74166,1,2,0:0:0:0:
375,128,74336,1,0,3:0:0:0:
439,162,74507,2,0,B|459:206|440:248|440:248|400:238|352:272,1,168,2|2,3:2|0:0,0:0:0:0:
329,327,75188,2,0,B|274:340|274:340|216:322,1,112,8|2,0:0|0:0,0:0:0:0:
126,263,75870,6,0,B|101:213|124:154|124:154|151:101|128:46,1,224,2|2,3:2|0:0,0:0:0:0:
128,46,78257,1,2,0:0:0:0:
128,46,78597,1,2,3:2:0:0:
256,192,78938,12,2,81325,3:2:0:0:
Topic Starter
Shiranai

physx1 wrote:

Hey there! M4m p/3776683 Done~
Easy
00:36:024 (2,3) - I think this moment is so intuitive (especially for beginners). I think you can extend slider and delete note It's ok I guess, fit perfectly with piano sound there
00:54:114 (1,2) - don't you think these notes are too close (1/4)? Bat said it's ok, since the song itself low bpm
00:48:660 (1,2) - I think some of parts of the song such as this are too repetative. Yeah I guess so, but that kind of my mapping style haha I don't intend to change for now :p
01:17:234 (1) - dont u want to stack them? Not needed

Normal
00:25:908 (3,1) - Why don't u add new combo? I think u should since a new part of the songf begins here Actually for NC I follow one downbeat to be precise, anyway fixed thanks for remembering
00:37:070 (3) - above I guess no needed for now, unless some modders said so

Sry for a short mod. Your map is quite perfect (not as "perfect" as mine)
Thank you it's helpful :)

sukiNathan wrote:

Hi from modding queue~

[Easy]
  1. Nice Thanks
[Normal]
  1. 00:58:841 (3,4,5) - Don't think a triple is really needed, a reverse slider would work fine You can hear that drum sound on that part right, I want actualy hit that notes, rather than holding it when play, so I guess no change
Sorry the map is very good already so only had a couple suggestions ;w;
Thank you so much :)

Backstep wrote:

Why you map this song! o.o? Almost forget you starred me haha :p thanks backstep I love this song too~

I really love this so much!.... star :3
[]
Hinsvar maaf timingnya ga aku benerin, soalnya takut salah benerin SVnya kan ada yang beda :p
Anyway Updated!
RuberusuScarlet
hi ~

metadate check request from my queue

Artist : ok
Romanised Artist : ok
Title : ok
Romanised Title : ok
tag: I think no problem
bg : ok


please no kudosu

good luck >w</
Ujimatsu Chiya
From PM

so many people can't understand korea metadate lol

As metadate



he's name is ' 이동훈 ' but officially called ' 줄리아 ' ( like Tinnitus ) so tittle is fine. but add 이동훈 in tag better.
Romanised Artist fine, too.

and Tittle, I think fine to me.
From Melon Site ( Official Music Site ) >> http://www.melon.com/album/detail.htm?albumId=2275818
From Naver Music Site >> http://music.naver.com/album/index.nhn? ... Id=4461969
From Digitalrecord >> http://www.digitalrecord.co.kr/digireco ... yword=July


and tag..

you must remove Hip hop and Valentine. no need those are
JulySFX, too. that is just youtube site. no need.
and add Digitalrecord , Newage
Digitalrecord is a July's agency. and Newage is category.

btw, I guess should be change Niva's diff name.
Galau mean ' confusion ' ,right? If yes you must change this.
This song about Already left the old memories of a lover
so.. I think Memories better q:

So Accurate Metadate is

Artist : 줄라이
Romanised Artist : July
Title : 너를 기억하다
Romanised Title : I remember you
tag: 이동훈 Digitalrecord Newage Piano Niva Hinsvar

what's Nivalis? If the relationship with the Niva... then It's ok.. but no, remove better.

best of luck!
Topic Starter
Shiranai

RuberusuScarlet wrote:

hi ~

metadate check request from my queue

Artist : ok
Romanised Artist : ok
Title : ok
Romanised Title : ok
tag: I think no problem
bg : ok


please no kudosu

good luck >w</
checkありがとう~ :)

eINess wrote:

From PM Hellooo eINess thanks for your time :)

so many people can't understand korea metadate lol Haha it can't be help :p

As metadate



he's name is ' 이동훈 ' but officially called ' 줄리아 ' ( like Tinnitus ) so tittle is fine. but add 이동훈 in tag better.
Romanised Artist fine, too. Sure

and Tittle, I think fine to me. Official Site >> Okay then http://music.naver.com/album/index.nhn? ... Id=4461969



and tag..

you must remove Hip hop and Valentine. no need those are Ok remove valentine for now But I think this kind of song related to the hip hop ;( a quote from Niva's post "Hip hop?? It belongs to the genre some people classify as 'Chillhop / Chillout Hip-Hop' which is a derivation of Hip-Hop itself as far as I've concerned, yup"
JulySFX, too. that is just youtube site. no need. You sure? but I find this song on youtube and most people doesn't know if it just July or his korean name, I guess it's ok to make it easier to find while searching here on osu
and add Digitalrecord , Newage Sure
Digitalrecord is a July's agency. and Newage is category. Sure

btw, I guess should be change Niva's diff name.
Galau mean ' confusion ' ,right? If yes you must change this.
This song about "Already left the old memories of a lover"
so.. I think Memories better q: It's up to Niva but I guess he won't change that :p and if that the reason you stated above, then it fit perfectly with the Galau phrases instaed haha :p

So Accurate Metadate is

Artist : 줄라이
Romanised Artist : July
Title : 너를 기억하다
Romanised Title : I remember you
tag: 이동훈 Digitalrecord Newage Piano Niva Hinsvar

what's Nivalis? If the relationship with the Niva... then It's ok.. but no, remove better. Yes, it was his previous name if I'm not mistake
Thanks eINess, very detail information that you have :)
Updated!
Ujimatsu Chiya
no kds

for diff's name, then up to you lol

but JulySFX, I'm sure JulySFX is not associated with the song.

If JulySFX manager is July, add better.
but he isn't.

so I'm sure remove better. If you just put a tag for being the site should include a variety of sites other than YouTube.

Mako Sakata wrote:

and tag..

you must remove Hip hop and Valentine. no need those are Ok remove valentine for now But I think this kind of song related to the hip hop ;( a quote from Niva's post "Hip hop?? It belongs to the genre some people classify as 'Chillhop / Chillout Hip-Hop' which is a derivation of Hip-Hop itself as far as I've concerned, yup"
As the genre has been classified separately under the name ' New Age '
Also not associated at all with the hip-hop as a single album. a completely different genre, I'm sure.
so must be remove hiphop.

and I propose add ' classic ' ( << up to you )

Please call if you are a part should not understand. I'll answer it. ;)
Topic Starter
Shiranai

eINess wrote:

no kds

for diff's name, then up to you lol

but JulySFX, I'm sure JulySFX is not associated with the song.

If JulySFX manager is July, add better.
but he isn't.

so I'm sure remove better. If you just put a tag for being the site should include a variety of sites other than YouTube. Ok fixed, though it won't hurt anybody if I put that on tags ;(

As the genre has been classified separately under the name ' New Age ' Yes
Also not associated at all with the hip-hop as a single album. a completely different genre, I'm sure.
so must be remove hiphop. Thare's hip hop tags on the song, I think this is a sufficient prove http://puu.sh/flEfD/2c4058ec2a.png And again it won't hurt anybody if I put that on tags

and I propose add ' classic ' ( << up to you ) I'm not sure about that

Please call if you are a part should not understand. I'll answer it. ;)
Thanks again eINess :)
Updated!
Ringating
bg mod

your current image suffers from a lot of compression artifacts (the block-y colors that result in none of the color gradients being smooth), so I remade your bg using this as the base.
bg

it is lossless png because this image is quite efficient with png
no kudosu
pishifat
i'm just gonna assume whatever einess said was correct cuz korean not exactly my specialty

asdf = minor things/suggestions
asdf = pls it hurts
asdf = lol u serious

[general]
  1. use ringating's bg. it's objectively better
[niva]
  1. 00:14:739 (1) - needs to be snapped on the uninherited point
  2. 00:34:977 (1,2) - would be cool to lower sv slightly on these to emphasize the speed up stuff happening right after it
  3. 00:59:507 - gotta remove the inherited timing point here cuz reasons
  4. 01:18:597 (2) - ringating's background has the circular thing in the exact center of the grid now so heart should move to the center too lol
[hinsvar]
  1. widescreen support pourquoi
  2. a lot of whistle stuff seems inconsistent. more than i can even list. niva's diff made sense but then this one i dont get a lot of stuff. like 00:21:547 (2) - is inconsistent with 00:15:966 (2) - 00:18:756 (2) - , 00:14:739 (1) - is inconsistent iwth tail of 00:36:024 (1) - , 00:23:117 (6) - inconsistent with 00:28:698 (2) - , 00:21:024 (1) - inconsistent with 00:15:443 (1) - , and so on forever. i dunno what's going on so if there's some sense to it, then i could accept it, but i can't really see it right now. people i've asked couldn't understand it either. everything in the kiai is good tho. if this is how it was intended to be
  3. 00:01:999 (3) - probably would make more sense to have the whistle on the tial instead of reverse. 00:05:287 (5) - and 00:08:575 (3) - both skip over the beat you put that first whistle on and have it covered on their tails, which would be same as 00:01:999 (3) - 's tail yougetitk
  4. 00:09:602 (1,2,3) - stacking all of these is... um... just hard to read/play. stacking 2 and 3 is fine, but a 1/4 stack under a 1/8 repeating slider is just super weird
  5. 00:11:862 (1) - would just look a lot better if the red node weren't in the center of the slider. rule of thirds looks too good. not having a slider at all like all the other diffs is also an option i guess
  6. 00:14:739 (1) - gotta snap on the uninherited pointtttttttttt (should have been obvious cuz of the silence on it lol)
  7. 00:28:001 (4) - not really seeing the point of a new combo here
  8. 00:36:024 (1) - doubt the new combo because of sv change is necessary here since it's so easily readable. new combo just makes it look like it should do something different but the speeds are like almost the exact same. if the point was to have a new combo for the pick up notes starting at 00:37:070 - using a rhythm that doesn't have it carry over from the previous phrase would make more sense (so like circle on 00:37:070 - yea)
  9. 00:44:569 (1) - why the new combo
  10. 00:47:978 (5) - 01:10:075 (1) - would maek a lot of sense for these to have the same hitsound since they're hte same thing. id think drum whistles are better but you could just do finishes like niva's diff
  11. 00:56:841 (1,2) - tails should have same hitsounds
  12. 01:11:779 (1) - not seeing the reason for a new combo here when 01:14:507 (6) - is legit the exact same
  13. 01:18:257 (2,3) - would be nice to manually stack these. 3 is underneath 1, but 2 kind of gets bumped up which is weird. so moving 01:18:257 (2,3) - +4x and +4y would do it
[normal]
  1. smaller circle size would just work a lot better. 3.5 or something would be good. just seems pretty crowded with so many large objects on the screen at once. also spread would be hot cuz 3->3.5->4->4.5 rihgtyes
  2. 00:09:808 - leaving a gap here seems pretty weird. it makes sense to have a gap at 00:03:232 - cuz the piano stops, but here it doesn't. just using a 1/2 slider would be fine
  3. 00:15:443 (1) - 00:26:605 (1) - whistle placements between these seem a lot less representative of the piano than whistles between 00:26:605 (1) - 00:37:751 (1) - . for example, tail of 00:15:443 (1) - should have the whistle removed, then added onto 00:16:489 (2) - since that's where the piano thing is emphasizing. 00:29:396 (1,2) - does this thing right. the entire section here could use changes in whistle placeemnt following this idea. i won't list everything, but just judging for yourself where whistles should go based on that should work out. same sort of thing applies to whistles at 00:37:751 (1) - . you covered the offbeat emphasized piano notes like 00:38:773 (2) - fine in this section, but you've got a bunch of unnecessary whistles like the tail of 00:37:751 (1) - .
  4. 00:47:978 (5) - 01:09:734 (6) - may want to emphasize that unique sound on the tails of these with some hitsound. drum whistle sound good. soft whistle not so much cuz you're using whistles to emphasize everything else
  5. 00:58:174 - seems super awkward to ignore the sound here. probably the best thing to cover it would be to use a 1/2 slider
  6. 00:59:507 - gotta remove the inherited timing point here cuz reasons
  7. 01:15:870 (1) - i think you forgot the whistle on here. you've even got the soft addition already set lol
[easy]
  1. all the hitsound stuff mentioned in normal would apply here too
  2. 00:01:588 - 00:04:876 - 00:08:164 - should reeeeeeally consider using a rhythm that will cover these ticks. right now you're leaving out a super important sound and just going over it with a slider. it's like ignoring the sound on 00:16:489 (2) - which is just wrong. there's countless possible rhythms so i won't give any examples. just cover those beats (preferably with a circle/sldier head). with this you'll actually be able to put your whistles in appropriate places cuz on the heads of 00:01:177 (2) - 00:04:465 (2) - 00:07:753 (2) - sounds eh without the strong piano noise there
  3. 00:10:219 (1,2) - spacingzz
  4. 00:09:808 - same thing as normal yea. just putting a circle is k, but doing the same rhythm as 00:05:698 (3,4) - would be ideal
  5. 00:58:174 - same thing as normal yea yea
  6. 00:59:507 - same as normal yea
Topic Starter
Shiranai

Ringating wrote:

bg mod

your current image suffers from a lot of compression artifacts (the block-y colors that result in none of the color gradients being smooth), so I remade your bg using this as the base.
bg

it is lossless png because this image is quite efficient with png
no kudosu
Didn't expect you came here, thank you Ringating, it improve the beatmap looking :)

pishifat wrote:

i'm just gonna assume whatever einess said was correct cuz korean not exactly my specialty

asdf = minor things/suggestions
asdf = pls it hurts
asdf = lol u serious

[general]
  1. use ringating's bg. it's objectively better Fixed
[normal]
  1. smaller circle size would just work a lot better. 3.5 or something would be good. just seems pretty crowded with so many large objects on the screen at once. also spread would be hot cuz 3->3.5->4->4.5 rihgtyes Yes indeed lol I'm not aware of that 3->3.5->4->4.5 before, fixed
  2. 00:09:808 - leaving a gap here seems pretty weird. it makes sense to have a gap at 00:03:232 - cuz the piano stops, but here it doesn't. just using a 1/2 slider would be fine Fixed
  3. 00:15:443 (1) - 00:26:605 (1) - whistle placements between these seem a lot less representative of the piano than whistles between 00:26:605 (1) - 00:37:751 (1) - . for example, tail of 00:15:443 (1) - should have the whistle removed, then added onto 00:16:489 (2) - since that's where the piano thing is emphasizing. 00:29:396 (1,2) - does this thing right. the entire section here could use changes in whistle placeemnt following this idea. i won't list everything, but just judging for yourself where whistles should go based on that should work out. same sort of thing applies to whistles at 00:37:751 (1) - . you covered the offbeat emphasized piano notes like 00:38:773 (2) - fine in this section, but you've got a bunch of unnecessary whistles like the tail of 00:37:751 (1) - . Fixed, lol very detail. But, I'm not fixed every thing e.g. 00:25:908 (3,1,2,3,4) - Those part have strong piano sound on white tick instead on red tick that you point out for both Easy and Normal, there's probably more I guess, I hope that's ok for you
  4. 00:47:978 (5) - 01:09:734 (6) - may want to emphasize that unique sound on the tails of these with some hitsound. drum whistle sound good. soft whistle not so much cuz you're using whistles to emphasize everything else I'm aware of that, fixed
  5. 00:58:174 - seems super awkward to ignore the sound here. probably the best thing to cover it would be to use a 1/2 slider Fixed
  6. 00:59:507 - gotta remove the inherited timing point here cuz reasons That's new for me, fixed
  7. 01:15:870 (1) - i think you forgot the whistle on here. you've even got the soft addition already set lol Lool
[easy]
  1. all the hitsound stuff mentioned in normal would apply here too Sure
  2. 00:01:588 - 00:04:876 - 00:08:164 - should reeeeeeally consider using a rhythm that will cover these ticks. right now you're leaving out a super important sound and just going over it with a slider. it's like ignoring the sound on 00:16:489 (2) - which is just wrong. there's countless possible rhythms so i won't give any examples. just cover those beats (preferably with a circle/sldier head). with this you'll actually be able to put your whistles in appropriate places cuz on the heads of 00:01:177 (2) - 00:04:465 (2) - 00:07:753 (2) - sounds eh without the strong piano noise there Tbh There's two piano sound that playing on the first part before the break (I'm sure you aware of that), there's rhythm piano and melody piano. And I'm following the rhythm piano on Easy because it has less notes to be mapped instead following the melody one. So there's some 1/1 notes e.g. 00:01:177 (2) - That skipped the red tick on 00:01:588 - so it's not like I ignore that piano sound lol
  3. 00:10:219 (1,2) - spacingzz Fixz
  4. 00:09:808 - same thing as normal yea. just putting a circle is k, but doing the same rhythm as 00:05:698 (3,4) - would be ideal Fixed
  5. 00:58:174 - same thing as normal yea yea Fixed
  6. 00:59:507 - same as normal yea Fixed
Thanks for such a detail mod pishifat, I hope I'm doing it right about the hitsound tho and also add drum-sliderslide to silent the slider body
Updated! for now, waiting Hinsvar' and Niva' respon and please re-download because background changed, thanks~
pishifat

Mako Sakata wrote:

Thanks for such a detail mod pishifat, I hope I'm doing it right about the hitsound tho
they're perfect now... almost. forgot a whistle on easy at 01:15:870 (1) - . other than that, easy and normal are good to go

also didn't write no kudosu woops
Niva

pishifat wrote:

i'm just gonna assume whatever einess said was correct cuz korean not exactly my specialty

[niva]
  1. 00:14:739 (1) - needs to be snapped on the uninherited point
  2. 00:34:977 (1,2) - would be cool to lower sv slightly on these to emphasize the speed up stuff happening right after it Tried this one and I feel quite weird about this personally... I'm leaving this as is, the others except this one (the ones left without comment) were fixed though (:
  3. 00:59:507 - gotta remove the inherited timing point here cuz reasons
  4. 01:18:597 (2) - ringating's background has the circular thing in the exact center of the grid now so heart should move to the center too lol
eINess : The word 'Galau' possesses a much deeper meaning instead of simply 'confusion' - it can be described as 'an infatuation / unstable state of mind due to immense love-related issue'~

And yes, the genre Chillhop (in which I described earlier) despite being a derivation of hip-hop sometime borders with new age indeed (: You can get more insights of the genre here or (emancipator would be the one of the genre's leading name(s) which possesses a similar soundscape, worth to check if you're interested in delving in the genre further)

Thanks both for mod (:

SPOILER
osu file format v14

[General]
AudioFilename: July - I remember you (Cut. Ver).mp3
AudioLeadIn: 2000
PreviewTime: 14746
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 8
GridSize: 4
TimelineZoom: 0.8

[Metadata]
Title:I remember you
TitleUnicode:너를 기억하다
Artist:July
ArtistUnicode:줄라이
Creator:Mako Sakata
Version:Niva's Galau
Source:
Tags:Piano Hip hop Niva Nivalis Hinsvar 이동훈 Digitalrecord New Age
BeatmapID:590103
BeatmapSetID:257873

[Difficulty]
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CircleSize:4.5
OverallDifficulty:7.2
ApproachRate:8.2
SliderMultiplier:2.75
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Ujimatsu Chiya
yo~

As Hip-hop...

I talk to with CLSW but we think hip-pop isn't need.







All kinds of site worte ' NewAge ' only.

I can't found associated with hip-hop date.

and If the genre of this map will have a clearly marked on the official site. but any site didn't wrote hip-hop.
What it than not have to be put hip-hop this are right.

Rather, we think that one of the elements in the unrankable issues. :P

Perhaps I think that someone mistook and enter the tag of the song wrong.

so remove better. and CLSW said ' recommend add Other Instrumental '

coz If this map be ranked, Will be put quality genre.

@Niva : But it is not publicly visible. I do not think there is no need to load.
And Chillhop is definitely different genres. :?
Topic Starter
Shiranai

pishifat wrote:

Mako Sakata wrote:

Thanks for such a detail mod pishifat, I hope I'm doing it right about the hitsound tho
they're perfect now... almost. forgot a whistle on easy at 01:15:870 (1) - . other than that, easy and normal are good to go Fixed

also didn't write no kudosu woops
Sorry my bad :p

eINess wrote:

yo~

As Hip-hop...

I talk to with CLSW but we think hip-pop isn't need.







All kinds of site worte ' NewAge ' only.

I can't found associated with hip-hop date.

and If the genre of this map will have a clearly marked on the official site. but any site didn't wrote hip-hop.
What it than not have to be put hip-hop this are right.

Rather, we think that one of the elements in the unrankable issues. :P

Perhaps I think that someone mistook and enter the tag of the song wrong.

so remove better. and CLSW said ' recommend add Other Instrumental '

coz If this map be ranked, Will be put quality genre.

@Niva : But it is not publicly visible. I do not think there is no need to load.
And Chillhop is definitely different genres. :?
I'm agree with New Age because the piano flow really calm and fit that genre, but how you describe that drum beat sound that begin to play from this part 00:37:751 - ? As far as I know that drum beat sound that play on that part is one of kind of hip hop genre like Niva's explaination before and I'am agree with him. So, it's sufficient enough to put hip hop on tags.

In the other hand, why can a Tags make the whole mapset to be unranked? It just a system that make people search this song a lot easier. Take a look on previous July's ranked map (http://puu.sh/fr4BP/0c278a2382.png), It's get ranked after 7 days on qualify section, while the QAT check the whole mapset metadata, gameplay, etc and there's hip hop tags on it, so logically QAT itself agree with that hip hop thing on tags so it can pass the qualify status.

Please no more argue about hip hop on tags, I'm tired to write long explaination. I really apreciate your concern about the metadata eINess, but I stick not to remove the hip hop on tags, I'm sorry ;(

[]
Updated!
Waiting Hinsvar's respooooonn
Ujimatsu Chiya
hmm... I think because there was no Korean QAT?

anyway, If you think it's okay then up to you X_x

just I worried about that ; ^ ;

sorry for long post. GL!!
Hinsvar

pishifat wrote:

[hinsvar]
  1. widescreen support pourquoi
  2. a lot of whistle stuff seems inconsistent. more than i can even list. niva's diff made sense but then this one i dont get a lot of stuff. like 00:21:547 (2) - is inconsistent with 00:15:966 (2) - 00:18:756 (2) - , 00:14:739 (1) - is inconsistent iwth tail of 00:36:024 (1) - , 00:23:117 (6) - inconsistent with 00:28:698 (2) - , 00:21:024 (1) - inconsistent with 00:15:443 (1) - , and so on forever. i dunno what's going on so if there's some sense to it, then i could accept it, but i can't really see it right now. people i've asked couldn't understand it either. everything in the kiai is good tho. if this is how it was intended to be Should be better now.
  3. 00:01:999 (3) - probably would make more sense to have the whistle on the tial instead of reverse. 00:05:287 (5) - and 00:08:575 (3) - both skip over the beat you put that first whistle on and have it covered on their tails, which would be same as 00:01:999 (3) - 's tail yougetitk Done.
  4. 00:09:602 (1,2,3) - stacking all of these is... um... just hard to read/play. stacking 2 and 3 is fine, but a 1/4 stack under a 1/8 repeating slider is just super weird Unstacked.
  5. 00:11:862 (1) - would just look a lot better if the red node weren't in the center of the slider. rule of thirds looks too good. not having a slider at all like all the other diffs is also an option i guess Dunno man, I feel that the example slider actually looks... weird. The current one is nice as is, and I don't think there's anything wrong with it.
  6. 00:14:739 (1) - gotta snap on the uninherited pointtttttttttt (should have been obvious cuz of the silence on it lol) Fixed.
  7. 00:28:001 (4) - not really seeing the point of a new combo here Removed.
  8. 00:36:024 (1) - doubt the new combo because of sv change is necessary here since it's so easily readable. new combo just makes it look like it should do something different but the speeds are like almost the exact same. if the point was to have a new combo for the pick up notes starting at 00:37:070 - using a rhythm that doesn't have it carry over from the previous phrase would make more sense (so like circle on 00:37:070 - yea) ^
  9. 00:44:569 (1) - why the new combo ^
  10. 00:47:978 (5) - 01:10:075 (1) - would maek a lot of sense for these to have the same hitsound since they're hte same thing. id think drum whistles are better but you could just do finishes like niva's diff Sure.
  11. 00:56:841 (1,2) - tails should have same hitsounds Fixed.
  12. 01:11:779 (1) - not seeing the reason for a new combo here when 01:14:507 (6) - is legit the exact same Removed.
  13. 01:18:257 (2,3) - would be nice to manually stack these. 3 is underneath 1, but 2 kind of gets bumped up which is weird. so moving 01:18:257 (2,3) - +4x and +4y would do it Done.
Thanks!

yep
osu file format v14

[General]
AudioFilename: July - I remember you (Cut. Ver).mp3
AudioLeadIn: 2000
PreviewTime: 14746
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 8
GridSize: 4
TimelineZoom: 1.2

[Metadata]
Title:I remember you
TitleUnicode:너를 기억하다
Artist:July
ArtistUnicode:줄라이
Creator:Mako Sakata
Version:Hinsvar's Hard
Source:
Tags:Piano Hip hop Niva Nivalis Hinsvar 이동훈 Digitalrecord New Age
BeatmapID:615311
BeatmapSetID:257873

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5.5
ApproachRate:7
SliderMultiplier:2.24
SliderTickRate:2

[Events]
//Background and Video events
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//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Sonnyc
lol this song was a hip hop?

/me hips and hops.
Topic Starter
Shiranai
All Updated!
Thanks everyone~

Sonnyc wrote:

lol this song was a hip hop?

/me hips and hops.
I believe it waaaass haha :p
pishifat
STILL FORGOT TO DISABLE WIDESCREEN SUPPORT SCUMBAG HINSVAR

i'll check everything else in a few hours bubblehype
Hinsvar

pishifat wrote:

STILL FORGOT TO DISABLE WIDESCREEN SUPPORT SCUMBAG HINSVAR
kill me
Topic Starter
Shiranai

pishifat wrote:

STILL FORGOT TO DISABLE WIDESCREEN SUPPORT SCUMBAG HINSVAR Blame hiiiiimm hahaha :p

i'll check everything else in a few hours bubblehype
Fixed, I hope no more errors. It's 3 am here and I'm sleepy
pishifat
[hinsvar]
  1. 00:37:070 - uninherited point here needs bar line omitted. other diffs have it omitted already so it's only on this diff somehow umm
  2. 00:15:443 (1,2) - 00:18:233 (1,2) - 00:37:751 (1,2) - 00:40:478 (1,2) - whistles sound way better on these beats, which you did at 00:21:024 (1,2) - and 00:42:864 (7,1) -
  3. 00:19:629 (3) - 00:41:841 (4) - inconsistent whistles
  4. 00:23:117 (6) - 00:45:421 (5) - ^
  5. 00:26:256 (6) - 00:47:978 (5) - ^
  6. 00:27:652 (3) - 00:49:341 (3) - ^
  7. 00:32:710 (2) - 00:55:137 (3) - ^
  8. 00:56:841 (1,2) - liar
  9. 00:58:507 (2,3,1) - this was probably the most important thing to mention and i wrote it down in a special place while doing my last mod.... but then i forgot to include it when posting lol anyway: this is pretty hard to read due to three objects stacked in the same place in such a short time. not stacking the first one would be best. i'm mostly worried about this since the "confusing and poorly readable" pattern was almost exactly what you have here. rhythm/gameplay wise it's already the peak of the difficulty, so being hard to read along with that ugh please don't make me call the police i'll do it
[easy]
  1. 00:10:219 (1) - since you're following that "background piano" thing for your whistles at 00:01:177 (2) - 00:04:465 (2) - 00:07:753 (2) - , this one should have a whistle on the tail too. sounds better if lowered to ~25% volume tho
Hinsvar

pishifat wrote:

[hinsvar]
  1. 00:37:070 - uninherited point here needs bar line omitted. other diffs have it omitted already so it's only on this diff somehow umm uh ok fixed
  2. 00:15:443 (1,2) - 00:18:233 (1,2) - 00:37:751 (1,2) - 00:40:478 (1,2) - whistles sound way better on these beats, which you did at 00:21:024 (1,2) - and 00:42:864 (7,1) - Sure.
  3. 00:19:629 (3) - 00:41:841 (4) - inconsistent whistles
  4. 00:23:117 (6) - 00:45:421 (5) - ^
  5. 00:26:256 (6) - 00:47:978 (5) - ^ Aren't the instruments played here different?
  6. 00:27:652 (3) - 00:49:341 (3) - ^
  7. 00:32:710 (2) - 00:55:137 (3) - ^ Fixed every inconsistent whistle except the third.
  8. 00:56:841 (1,2) - liar what the hell
  9. 00:58:507 (2,3,1) - this was probably the most important thing to mention and i wrote it down in a special place while doing my last mod.... but then i forgot to include it when posting lol anyway: this is pretty hard to read due to three objects stacked in the same place in such a short time. not stacking the first one would be best. i'm mostly worried about this since the "confusing and poorly readable" pattern was almost exactly what you have here. rhythm/gameplay wise it's already the peak of the difficulty, so being hard to read along with that ugh please don't make me call the police i'll do it I think it's fixed. I think.
Thanks!

lol
osu file format v14

[General]
AudioFilename: July - I remember you (Cut. Ver).mp3
AudioLeadIn: 2000
PreviewTime: 14746
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 8
GridSize: 4
TimelineZoom: 1.2

[Metadata]
Title:I remember you
TitleUnicode:너를 기억하다
Artist:July
ArtistUnicode:줄라이
Creator:Mako Sakata
Version:Hinsvar's Hard
Source:
Tags:Piano Hip hop Niva Nivalis Hinsvar 이동훈 Digitalrecord New Age
BeatmapID:615311
BeatmapSetID:257873

[Difficulty]
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ApproachRate:7
SliderMultiplier:2.24
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481,164,71779,2,0,B|475:122|434:98|434:98|476:71|473:21,1,168,2|2,3:2|0:0,0:0:0:0:
473,28,72461,2,0,P|422:38|368:14,1,112,8|2,0:0|0:0,0:0:0:0:
305,146,73143,5,2,3:2:0:0:
197,47,73484,1,0,0:0:0:0:
166,189,73825,1,8,0:0:0:0:
305,146,74166,1,2,0:0:0:0:
375,128,74336,1,0,3:0:0:0:
439,162,74507,2,0,B|459:206|440:248|440:248|400:238|352:272,1,168,2|2,3:2|0:0,0:0:0:0:
329,327,75188,2,0,B|274:340|274:340|216:322,1,112,8|2,0:0|0:0,0:0:0:0:
126,263,75870,6,0,B|101:213|124:154|124:154|151:101|128:46,1,224,2|2,3:2|0:0,0:0:0:0:
132,50,78257,1,2,0:0:0:0:
132,50,78597,1,2,3:2:0:0:
256,192,78938,12,2,81325,3:2:0:0:
Topic Starter
Shiranai

pishifat wrote:

[easy]
  1. 00:10:219 (1) - since you're following that "background piano" thing for your whistles at 00:01:177 (2) - 00:04:465 (2) - 00:07:753 (2) - , this one should have a whistle on the tail too. sounds better if lowered to ~25% volume tho Yes, but if I put whistle on tail here e.g. 00:01:177 (2) - too distracting imo if I set volume to 25% kinda too quite imo. So, I prefer the curent one without change anything on it. Sorry gotta declined that sugestion, I hope that's ok to you ;(
Anyway, Updated!
Last update hopefuly
pishifat
Xinely
Coklat rasa sayang akakakaka

Somehow i want to check this map but im busy atm orz
Hopefully i can check tomorrow if no BN comes to check this :D
wendao
BN

I miss MAT & BAT
Xinely
well wendao ngepost jadi gw mendingan buat post baru biar lebih gampang kebaca..




  • General
  1. disana ada osb gak? ini gw donlot ada osb nya lol


  • Easy
  1. 00:00:356 -, 00:03:643 - , 00:06:931 - karena mereka piano di stanza dan cukup keras, somehow kerasa empty kalo ga di whistle. whistle mereka? imo suaranya ga buruk2 amat juga ~ (apply buat normal kalo mau)
  2. 00:11:862 (2) - best nazi time, 1 grid left biar blanket /runs
  3. 00:54:626 (2) - spacing inconsistency lol, jadiin 1,5 please :D
  4. 01:14:507 (3) - inconsistency spacing lagi lol, bisa kok pke consistent spacing. coba 176,212?
  5. <3


  • Normal
  1. 00:01:999 (4) - well biasanya sih, slider di curve ke kanan, next object nya biasanya di kiri soalnya kalo ke kanan lagi kerasa flownya rada gimana gtu. hmm berhubung begini, mending gw bilang remove curve node nya, biarin jadi straight slider aje biar flownya lebih natural
  2. 00:58:174 (2) - flip slidernya, biarin curve nya terletak di sebelah kiri, lebih natural flownya >_<
  3. 01:09:052 (5) - karena 01:07:688 (1) - udah curve ke bawah, coba buat (5) curve ke atas biar ada variasi di flow nya? kerasa lebih natural sih imo https://osu.ppy.sh/ss/2700579


  • Hard
  1. wait, krn master galau pke OD HP 7,2 . coba ini OD jadi 6 Hp 5,5? biar lebih ngespread imo
  2. 00:06:520 (7) - coba add whistle? pianonya keras sih disini walau ga sekeras 00:06:520 (7) - tp imo daripada bikin 00:06:314 (6,7) - 00:06:931 - blank ga ada hitsound, mendingan ngeadd dah
  3. 00:58:841 (1,2) - ctrl+G please biar flownya enakan </3
  4. 00:18:756 (2) - well gw coba jelasin di skype tapi.. ya sudahlah disini aja.. imo gw rasa curve yg arah sama buat 2 slider sekali jalan itu kurang pas sih.. well gw sendiri susah nemuin cara buat yg lebih bagus tp so far gw bisa https://osu.ppy.sh/ss/2700861 example curve nya dinaikin ke atas biar ngoverlap. imo flownya lebih enak
  5. 00:54:114 (1,2) - sama kek atas , http://puu.sh/fye0J.jpg


  • Insane
  1. 00:03:232 - ini gw ga denger musiknya, coba volume 10% in aja buat tick nya? somehow tick bunyi nya terlalu keras dan kedengeran aneh imo
  2. 00:25:908 (5) - coba add whistle di tail? imo kalo di add lebih ngeemphasize piano disana, somehow gw rada ngerasa empty sih, well taste after all xD
  3. 00:49:682 (5) - ini spacingnya sengaja? kalo lihat dari design nya 00:49:171 (2,3,4) - sih gw lebih suka kalo spacingnya tetep konsisten sampe ke (5)
  4. Niv sumpeh dari gw masih newbie lu mintain mod request sampe sekarang, gw bingung mau ngemod apa di diff lw 8(

k shit mod again, call me back ;__;
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