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Royal Republic - Underwear

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Total Posts
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Topic Starter
Lally
This beatmap was submitted using in-game submission on giovedì 5 marzo 2015 at 00:48:18

Artist: Royal Republic
Title: Underwear
Tags: Asphyxia We Are The Royal
BPM: 200
Filesize: 4829kb
Play Time: 01:49
Difficulties Available:
  1. Asphyxia's Insane (3,87 stars, 320 notes)
  2. Easy (1,57 stars, 89 notes)
  3. Hard (3,02 stars, 212 notes)
  4. Normal (2,31 stars, 156 notes)
Download: Royal Republic - Underwear
Information: Scores/Beatmap Listing
---------------
#23 mappu (๑╹ω╹๑)




Pantsu everywhere~
Deif
The BPM is constant, but it seems to be a cut from a longer version and therefore the inconsistencies:



Good luck with it :3
Topic Starter
Lally
works really well for me ty very much Deifu \o3o/ btw is not a cutted version just the removal of some parts of the song wich are mapable o3o
https://www.youtube.com/watch?v=_lbZpFBGq1k
like from 00:00 to 00:15 and 02:15 to 02:47 wich is the original part of the songs but are not mapable for me o3o
Secretpipe
Want moar Lally !
Avena
Best song ever.
Seijiro
Here I am as requested in game :3

[Insane]
  1. I checked and it looks like only on this diff you have the Widescreen Support disabled. I don't think it's a big problem but it's just to make all diffs the same :3
  2. 00:16:039 (2,3) - This pattern feels kinda off imo. The solution is pretty simple: remove the repeat from 3 move both sliders 2 ticks ahead and add a note where you left the hole. Better an image
  3. 00:53:689 (4,1) - Is it just my impression or these 2 sliders aren't parallel...?
  4. 01:30:031 (5) - Maybe a Ctrl + G ?
[Asphyxia's Hard]
  1. 00:51:589 (1) - I think this should be in the previous combo. This part is different from 00:19:789 (3,4) - but similar to 00:27:289 (3,4,1) - so maybe you could leave this note as it is and add another new combo on 00:51:889 (2) - (Sorry if I can't express well what I'm trying to explain)
  2. 01:05:989 (1,2,3,4,5,1,2,3,4,5) - Dunno why but I liked a lot this passage since I couldn't come up with anything if I were you
  3. 01:28:831 (1,2,3,4,5) - This combo sounds incomplete without a note at 01:30:181 - imo
[Normal]
  1. 00:10:189 (4) - This slider with all these repeats feels kinda strange. I tried to find a way to put together the drum's stream and the guitar and the best I could do was this. Just ignore it if you don't like it :3 (and probably you already thought about it...)
    P.S.: later on I discovered my pattern was similar to 00:34:789 (1,2,3,4) - (kinda xD)
  2. 01:44:712 (1) - This spinner shuoldn't finish at 01:49:962 - ? In the Insane diff you put here the last note...
[Easy]
  1. 01:45:912 (1) - The same as for the Normal diff. It should end at 01:49:962 -
Alright, that's all from me :3

I hope I've been useful and go rank it :)
- Marco -
I'm sure this is some speedup thing version, based on the original video/audio

Topic Starter
Lally
Did you listen the song? is totally the same version o3o and no speed-up version,is just a better mp3 quality as the youtube version and if you note the video is longer just because in the end you have classic music wich was cutted in the mp3 :V easy no?

MrSergio

[-MrSergio-] wrote:

Here I am as requested in game :3

[Insane]
  1. I checked and it looks like only on this diff you have the Widescreen Support disabled. I don't think it's a big problem but it's just to make all diffs the same :3
  2. 00:16:039 (2,3) - This pattern feels kinda off imo. The solution is pretty simple: remove the repeat from 3 move both sliders 2 ticks ahead and add a note where you left the hole. Better an image
  3. 00:53:689 (4,1) - Is it just my impression or these 2 sliders aren't parallel...?
  4. 01:30:031 (5) - Maybe a Ctrl + G ?
[Normal]
  1. 00:10:189 (4) - This slider with all these repeats feels kinda strange. I tried to find a way to put together the drum's stream and the guitar and the best I could do was this. Just ignore it if you don't like it :3 (and probably you already thought about it...)
    P.S.: later on I discovered my pattern was similar to 00:34:789 (1,2,3,4) - (kinda xD) i already used this pattern in most of high bpm map that i did in the normal diffs so i would not change this pattern because i like it and because it has nothing so difficult o3o
  2. 01:44:712 (1) - This spinner shuoldn't finish at 01:49:962 - ? In the Insane diff you put here the last note...since the spinner is finishing so erly i can not put a circle or whatever because it will break the ranking criteria :V
[Easy]
  1. 01:45:912 (1) - The same as for the Normal diff. It should end at 01:49:962 -
Alright, that's all from me :3

I hope I've been useful and go rank it :)

Ty for your help MrSergio o3o
Red Eclipse_old

Lally wrote:

Did you listen the song? is totally the same version o3o and no speed-up version,is just a better mp3 quality as the youtube version and if you note the video is longer just because in the end you have classic music wich was cutted in the mp3 :V easy no?
Lally just roasted marco
kakifly
m4m from your queue

Lally wrote:

mode my pantsu pls o3o
General
  1. Add 1000 for audio lead in to get ~2000 of audio lead in total in game

Normal

  1. I think slider tick rate 1 would work for normal, try it out. Also theres less spam of slider ticks lol
  2. 00:14:089 (5,6,1) - if you move 5 up a bit and adjust 6 & 1 there won't be an overlap here http://puu.sh/dLPsJ/93c0758885.jpg
  3. 00:25:189 - map this down beat? its pretty strong, and you've mapped these 'finish' sounds previously, if you wanted to give the player a break i think it would be better on a weak point
  4. 00:48:589 (1) - IMO this is a weird spot to end the break, i think it would be better at 00:49:185 - where the music is more dominant
  5. 00:49:489 (2,3) - blanket better? http://puu.sh/dLSHX/b8816ae416.jpg if you fixed this then adjust the shape of 00:51:889 (4) - as well
  6. 01:05:689 - i suggest to map this part because it emphasizes the vocals at 01:05:989 - , because previously at 00:26:389 (2) - you mapped all the way to the start of the vocals, where here it kinda just ends randomly
  7. 01:08:389 (2) - NC because start of KIAI time
  8. 01:10:789 (1) - remove NC? because this doesnt follow your usual NC pattern of an nc every 5 measures
  9. 01:14:989 (4,1) - can blanket a bit better lol http://puu.sh/dLSVA/4a9405f578.jpg
  10. 01:39:912 (1) - same as 01:10:789 (1)
Hard

  1. 00:16:789 (1) - remove nc here and add nc at 00:17:989 (3) - to keep your nc more consistent
  2. 00:25:489 (1) - i think it would follow the music a bit better if you moved this to here 00:25:189 -
  3. 00:34:789 (1,2,3,4,1,2,3,4) - imo this looks a bit messy because of all the overlap, i think you can get a higher distance here so all the sliders dont overap
  4. 00:39:289 (1) - the tail of the slider doesnt emphasize the really strong beat at 00:39:589 - too well, i would suggest trying a different rhythm where 00:39:589 - is emphasized with something clickable
  5. 00:52:789 (3) - lol really random slider, nothing much wrong with it except its just kind of random and inconsistent with your usual rhythm
  6. 00:58:339 - add note here to emphasize the drum like you are doing at 00:58:489 (7) - ?
  7. 01:44:712 (1) - i wish you did like what you did in normal where the spinner started here 01:45:912 - and you mapped the part
Asphyxia's Insane

  1. 00:27:289 (3,4,1) - i think you can make 00:27:589 (1) - more readable by gradually increasing the distance in these notes, something like this maybe http://puu.sh/dLTYa/4186684868.jpg
  2. 00:31:789 (2) - try to stack this tail to the head of 00:30:889 (5) - just for a cleaner look ?
  3. 00:58:039 (4) - i think it would be cool if you made this slider look like 00:53:689 (5) - , for some reason it just fits in my opinion
  4. 01:25:189 (3) - forgot to nc?
  5. 01:27:931 (1) - imo i dont think this needs a new combo
  6. 01:30:031 (5) - add nc to follow your usual nc pattern?
  7. 01:49:737 - map this drum part because you mapped the drums at 01:49:812 (1,2,3) - ? not sure if you missed this or this was intentional because having it start on the white tick was more onbeat
Extra

  1. I was hoping for a custom name like Underwear or something LOL
  2. 00:08:089 (4) - stack on 00:06:739 (4) - ?
  3. i would suggest to remove the nc at 00:10:114 (1) - and add one at 00:10:189 (2) - because its where the drum starts
  4. 00:26:089 (3,1) - flow from these two notes are a bit awkward imo maybe try something like this http://puu.sh/dLUSv/565cde3a46.jpg ?
  5. 00:31:489 (1) - 00:33:889 (1) -01:09:889 (1) - these slider; not sure how 'rankable' they are since i've seen a few forum posts on sliders with a lot of 'wiggles' http://puu.sh/dLVa9/0be5755337.jpg but sliders like this one 01:12:289 (1) -01:19:489 (1) - is better and their paths are more clear
  6. 01:17:089 (1) - this one may also be a bit questionable
  7. 01:28:831 (3) - forgot to nc?
  8. 01:43:512 (5) - ^
  9. 01:44:712 (1) - same as hard
  10. 01:49:812 (1,2,3) - same as for insane except i dont recommend doing this at all because it has an inconsistent ending time with the rest of your diffs, and sine they are yours they should all end at the same point ( 01:50:112 - ) Unless you decide to pull back the spinners in H& N by 1/2
good luck !
Topic Starter
Lally
Yesterday i had a discussion with a bat about the name but i dunno i'll see later >3< will reply to the mod later o3o

reply

kakifly wrote:

m4m from your queue

Lally wrote:

mode my pantsu pls o3o
General
  1. Add 1000 for audio lead in to get ~2000 of audio lead in total in game

Normal

  1. I think slider tick rate 1 would work for normal, try it out. Also theres less spam of slider ticks lol ✔
  2. 00:14:089 (5,6,1) - if you move 5 up a bit and adjust 6 & 1 there won't be an overlap here http://puu.sh/dLPsJ/93c0758885.jpg
  3. 00:25:189 - map this down beat? its pretty strong, and you've mapped these 'finish' sounds previously, if you wanted to give the player a break i think it would be better on a weak point ✔
  4. 00:48:589 (1) - IMO this is a weird spot to end the break, i think it would be better at 00:49:185 - where the music is more dominant ✘no because i prefer to follow the drum start in this case :V
  5. 00:49:489 (2,3) - blanket better? http://puu.sh/dLSHX/b8816ae416.jpg if you fixed this then adjust the shape of 00:51:889 (4) - as well ✘
  6. 01:05:689 - i suggest to map this part because it emphasizes the vocals at 01:05:989 - , because previously at 00:26:389 (2) - you mapped all the way to the start of the vocals, where here it kinda just ends randomly ✔
  7. 01:08:389 (2) - NC because start of KIAI time ✔
  8. 01:10:789 (1) - remove NC? because this doesnt follow your usual NC pattern of an nc every 5 measures ✘ personally i follow nothing with my NC just the lyrics o3o so nope here
  9. 01:14:989 (4,1) - can blanket a bit better lol http://puu.sh/dLSVA/4a9405f578.jpg
  10. 01:39:912 (1) - same as 01:10:789 (1) - ✘ same here
Hard

  1. 00:16:789 (1) - remove nc here and add nc at 00:17:989 (3) - to keep your nc more consistent ✘
  2. 00:25:489 (1) - i think it would follow the music a bit better if you moved this to here 00:25:189 - ✘
  3. 00:34:789 (1,2,3,4,1,2,3,4) - imo this looks a bit messy because of all the overlap, i think you can get a higher distance here so all the sliders dont overap ✘ i like it ;_;
  4. 00:39:289 (1) - the tail of the slider doesnt emphasize the really strong beat at 00:39:589 - too well, i would suggest trying a different rhythm where 00:39:589 - is emphasized with something clickable ✔
  5. 00:52:789 (3) - lol really random slider, nothing much wrong with it except its just kind of random and inconsistent with your usual rhythm o3o
  6. 00:58:339 - add note here to emphasize the drum like you are doing at 00:58:489 (7) - ? ✘
  7. 01:44:712 (1) - i wish you did like what you did in normal where the spinner started here 01:45:912 - and you mapped the part dunno maybe will change later
Pantsu o3o

  1. I was hoping for a custom name like Underwear or something LOL ✔
  2. 00:08:089 (4) - stack on 00:06:739 (4) - ? doeesen't affect the gameplay this particular
  3. i would suggest to remove the nc at 00:10:114 (1) - and add one at 00:10:189 (2) - because its where the drum starts ✔
  4. 00:26:089 (3,1) - flow from these two notes are a bit awkward imo maybe try something like this http://puu.sh/dLUSv/565cde3a46.jpg ? dunno will change later maybe
  5. 00:31:489 (1) - 00:33:889 (1) -01:09:889 (1) - these slider; not sure how 'rankable' they are since i've seen a few forum posts on sliders with a lot of 'wiggles' http://puu.sh/dLVa9/0be5755337.jpg but sliders like this one 01:12:289 (1) -01:19:489 (1) - is better and their paths are more clear don't worry about this one and the sliders that derekku consider going crazy or the ''wiggles'' sliiders are the one on the end of big money big prices of blue dragon (even if i totally desagree with the unrankability of those sliders) btw my sliders don't have nothing to do with those :V
  6. 01:17:089 (1) - this one may also be a bit questionable ^
  7. 01:28:831 (3) - forgot to nc?✘
  8. 01:43:512 (5) - ^✘
  9. 01:44:712 (1) - same as hard✘
  10. 01:49:812 (1,2,3) - same as for insane except i dont recommend doing this at all because it has an inconsistent ending time with the rest of your diffs, and sine they are yours they should all end at the same point ( 01:50:112 - ) Unless you decide to pull back the spinners in H& N by 1/2✘
good luck !
saisee2010
Hi - from M4M queue (Sorry for my bad English >:( )

Normal
SPOILER
00:56:689 (3) - Blanket http://osu.ppy.sh/ss/2398064
00:27:889 - Break
01:05:989 - Break
01:44:712 (1) - move spinner end to 01:49:962

Hard
SPOILER
I think 4.0 CS is too much for some newbie , I think you should reduce CS to 3.5 .

00:22:789 (1) - Drag a reverse slider and add clap at 00:23:089 http://osu.ppy.sh/ss/2398079
00:27:889 - Break
00:39:139 (1) - http://osu.ppy.sh/ss/2398088
01:36:612 (1) - http://osu.ppy.sh/ss/2398099
01:37:962 (2) - add a reverse on this slider
01:05:989 - Break
01:44:712 (1) - move spinner end to 01:49:962

Extra
SPOILER
00:14:389 (1) - blanket > 00:14:839 (2)
01:39:012 (1) - blanket > 01:38:712 (5)

Sorry about the short mod, GL :)
Topic Starter
Lally
reply to the mod :

o3o

saisee2010 wrote:

Hi - from M4M queue (Sorry for my bad English >:( )

Normal
SPOILER
00:56:689 (3) - Blanket http://osu.ppy.sh/ss/2398064there is nothing with i could do a blanket ovo and the before slider totally no
00:27:889 - Break ✘
01:05:989 - Break ✘
01:44:712 (1) - move spinner end to 01:49:962 need to think about this one

Hard
SPOILER
I think 4.0 CS is too much for some newbie , I think you should reduce CS to 3.5 . ✘

00:22:789 (1) - Drag a reverse slider and add clap at 00:23:089 http://osu.ppy.sh/ss/2398079
00:27:889 - Break ✘
00:39:139 (1) - http://osu.ppy.sh/ss/2398088
01:36:612 (1) - http://osu.ppy.sh/ss/2398099 i'll be not so mean here
01:37:962 (2) - add a reverse on this slider ✘
01:05:989 - Break
01:44:712 (1) - move spinner end to 01:49:962 same

Extra
SPOILER
00:14:389 (1) - blanket > 00:14:839 (2) ✔
01:39:012 (1) - blanket > 01:38:712 (5) ✘

Sorry about the short mod, GL :)



updated my diffu o3o
kakifly

(u w u)
BeatofIke
Pantsu owo
Red Eclipse_old
got bored, heres a video of it
Rtyzen
Hey there, here for pantsu M4M :)

[Normal]
  1. This diff has lead-in while the others don't?
  2. 00:22:789 (3) - This slider's rhythm seems abit weird. I think this would sound better
  3. 00:34:789 (1,2,3,4) - Why not a square?
  4. 00:51:589 and 00:53:989 - these 2 have strong sounds on them, so i think 00:51:889 (4) - should start at 00:51:589 and end at 00:53:989 (reverse at the same place 00:52:789 - )
  5. 01:14:989 (4,1) - Blanket
  6. 01:45:912 (1) - end the spinner at 01:49:962 -

[Hard]
  1. AR +0.5 or +1 maybe? BPM is fairly high
  2. 00:22:789 (1) - Reverse? either that or move 00:23:389 (2) - to start at 00:23:539 -
  3. 00:25:189 - Should have a note here IMO
  4. 01:03:589 - ^
  5. 01:14:389 (6) - This one should be a 1/1 reverse instead of a 2/1 IMO
  6. 01:44:712 (1) - end the spinner at 01:49:962 -

[Asphyxia's Insane]
  1. 00:26:389 (1) - Ctrl-J?
  2. Nothing else OwO nice map

[Pantsu!]
  1. 00:10:114 (1) - Delete
  2. 00:17:989 (1) - Ctrl-G Maybe?
  3. 00:20:089 (4) - Ctrl-G
  4. 00:26:389 (1,2) - Blanket (tail of 1 move down abit)
  5. 00:53:689 (4) - Ctrl-G

That's it from me, good luck with ranking!
Asphyxia

[-MrSergio-] wrote:

Here I am as requested in game :3

[Asphyxia's Hard]
  1. 00:51:589 (1) - I think this should be in the previous combo. This part is different from 00:19:789 (3,4) - but similar to 00:27:289 (3,4,1) - so maybe you could leave this note as it is and add another new combo on 00:51:889 (2) - (Sorry if I can't express well what I'm trying to explain) I follow stanzas so I'd like to keep them as they are
  2. 01:05:989 (1,2,3,4,5,1,2,3,4,5) - Dunno why but I liked a lot this passage since I couldn't come up with anything if I were you I'll take that as a compliment :D
  3. 01:28:831 (1,2,3,4,5) - This combo sounds incomplete without a note at 01:30:181 - imo I added 2 notes, but yes, fixed

kakifly wrote:

m4m from your queue

General
  1. Add 1000 for audio lead in to get ~2000 of audio lead in total in game I'll see what Lally does
Asphyxia's Insane

  1. 00:27:289 (3,4,1) - i think you can make 00:27:589 (1) - more readable by gradually increasing the distance in these notes, something like this maybe http://puu.sh/dLTYa/4186684868.jpg Fixed
  2. 00:31:789 (2) - try to stack this tail to the head of 00:30:889 (5) - just for a cleaner look ? Sure
  3. 00:58:039 (4) - i think it would be cool if you made this slider look like 00:53:689 (5) - , for some reason it just fits in my opinion I added it a special shape, so fixed in a way
  4. 01:25:189 (3) - forgot to nc? Not really, here I want to break the NC pattern of mine to keep these in a same combo, it'd be awkward if they wouldn't
  5. 01:27:931 (1) - imo i dont think this needs a new combo I just messed up, zz... fixed
  6. 01:30:031 (5) - add nc to follow your usual nc pattern? Yeah, fixed
  7. 01:49:737 - map this drum part because you mapped the drums at 01:49:812 (1,2,3) - ? not sure if you missed this or this was intentional because having it start on the white tick was more onbeat Alright, hope it's not too confusing now since it starts at blue tick
[/list]

Rtyzen wrote:

Hey there, here for pantsu M4M :)

[Asphyxia's Insane]
  1. 00:26:389 (1) - Ctrl-J? Fixed
  2. Nothing else OwO nice map
Thank you so much everyone for their awesome mods, fixed mostly everything! Difficulty update; http://puu.sh/dVORv/1ef9491ca2.txt
Topic Starter
Lally

Rtyzen wrote:

Hey there, here for pantsu M4M :)

[Normal]
  1. This diff has lead-in while the others don't?
  2. 00:22:789 (3) - This slider's rhythm seems abit weird. I think this would sound better i follow the vocal here
  3. 00:34:789 (1,2,3,4) - Why not a square?
  4. 00:51:589 and 00:53:989 - these 2 have strong sounds on them, so i think 00:51:889 (4) - should start at 00:51:589 and end at 00:53:989 (reverse at the same place 00:52:789 - ) vocal again
  5. 01:14:989 (4,1) - Blanket lazy
  6. 01:45:912 (1) - end the spinner at 01:49:962 -

[Hard]
  1. AR +0.5 or +1 maybe? BPM is fairly high no
  2. 00:22:789 (1) - Reverse? either that or move 00:23:389 (2) - to start at 00:23:539 -
  3. 00:25:189 - Should have a note here IMO vocal again
  4. 01:03:589 - ^-^
  5. 01:14:389 (6) - This one should be a 1/1 reverse instead of a 2/1 IMO
  6. 01:44:712 (1) - end the spinner at 01:49:962 -

[Pantsu!]
  1. 00:10:114 (1) - Delete
  2. 00:17:989 (1) - Ctrl-G Maybe?
  3. 00:20:089 (4) - Ctrl-G
  4. 00:26:389 (1,2) - Blanket (tail of 1 move down abit) done
  5. 00:53:689 (4) - Ctrl-G


    not fixed other things on this diffs due my preference for the flow

That's it from me, good luck with ranking!
updated everything ty o3o
Mystima
Herro, M4M from your queue :3

Pantsu:
  1. 00:10:114 (1) - Overmapped note, there is no sound in the song there. I suggest something like this:
  2. 01:27:289 (3,1) - Tilt the green slider more towards the red. Example: Edit Forget about the colors and look at the sliders
  3. 01:49:737 - A note is missing here. (You can hear for drumhits)

    Thats it for me.
    Fun map and gl on getting it ranked. :D
Topic Starter
Lally
just added the circle notting else has been fixed , updated
Fortune_old_1
Hi from your queue!

Normal

  1. 00:22:789 (3,4) - There are sounds clearly at 00:23:389 and 00:23:689. But the slider reverse is at 00:23:539. This plays quite awkward. Try to match with 00:23:389 or 00:23:689. I prefer this rythm.
  2. 00:39:289 (1) - newbies can miss the timing when to hit it. I suggest a slider here. 00:39:289 - 00:39:589
  3. 00:50:389 (3) - you can make it more pretty. like..
  4. 01:10:789 (1) - 172||343 is better for the symmetry
  5. 01:14:989 (4,1) - balnket perfectly
  6. 01:25:189 (3,4) - ^
  7. 01:38:712 (3) - extend the slider to make reverse at 01:39:312. maybe it should be. Current rythm hears awkward imo.
  8. 01:41:112 (3) - ^

Hard

  1. 00:10:189 (4) - it seems no matter when you change into 1/4 rythm
  2. 00:39:139 (1) - i can't hear any sound at 00:39:439. There's no note at here even in Insane diff. make it like this
  3. 00:58:489 (7,1) - blank it please

Asphyxia's Insane

  1. 00:14:989 (3) - Unbend it a little like this. Its flow is little awkward
  2. 00:29:989 (1,2) - I expected a jump here. How about00:29:989 - this patttern>
  3. 01:44:712 (1,2,3,1,2) - Is it in someone's pantsu??

Pantsu!

  1. 00:04:789 (1,2) - too close! make it over 1.20x
  2. 00:10:114 - remove it. no sounds here!
  3. 00:30:439 (2) - nazi but 223||274 is better
  4. 00:52:489 (3,1,2) - you can make it more pretty :p
  5. 01:39:012 (1,1) - unstacked
  6. 01:11:027 - NC as you did it before

Good luck for rank your panties!
Asphyxia

Fortune wrote:

Asphyxia's Insane

  1. 00:14:989 (3) - Unbend it a little like this. Its flow is little awkward
    Unbent just a little, it's better if it's slightly more curved than in your picture.
  2. 00:29:989 (1,2) - I expected a jump here. How about00:29:989 - this patttern>
    Plays better, fixed.
  3. 01:44:712 (1,2,3,1,2) - Is it in someone's pantsu?? OwO
Thanks for the PANTSUtastic mod!

Insane> http://puu.sh/e9OCJ/13c82a364d.txt
Topic Starter
Lally

Fortune wrote:

Hi from your queue!

Normal

  1. 00:22:789 (3,4) - There are sounds clearly at 00:23:389 and 00:23:689. But the slider reverse is at 00:23:539. This plays quite awkward. Try to match with 00:23:389 or 00:23:689. I prefer this rythm. following guitar
  2. 00:39:289 (1) - newbies can miss the timing when to hit it. I suggest a slider here. 00:39:289 - 00:39:589
  3. 00:50:389 (3) - you can make it more pretty. like.. is ok for me
  4. 01:10:789 (1) - 172||343 is better for the symmetry
  5. 01:14:989 (4,1) - balnket perfectly
  6. 01:25:189 (3,4) - ^
  7. 01:38:712 (3) - extend the slider to make reverse at 01:39:312. maybe it should be. Current rythm hears awkward imo. vocal here
  8. 01:41:112 (3) - ^

Hard

  1. 00:10:189 (4) - it seems no matter when you change into 1/4 rythm X
  2. 00:39:139 (1) - i can't hear any sound at 00:39:439. There's no note at here even in Insane diff. make it like this
  3. 00:58:489 (7,1) - blank it please X

Pantsu!

  1. 00:04:789 (1,2) - too close! make it over 1.20x no is ok for a good flow
  2. 00:10:114 - remove it. no sounds here! dunno..
  3. 00:30:439 (2) - nazi but 223||274 is better
  4. 00:52:489 (3,1,2) - you can make it more pretty :p personally i like this pattern
  5. 01:39:012 (1,1) - unstacked
  6. 01:11:027 - NC as you did it before

Good luck for rank your panties!

no reply = fixed and updated
Tarrasky
Hi,
m4m req in zetsubou queue ---> Zetsubou Restaurant

General

The kiai finish in 01:46:062 -

Normal

00:11:089 (1) - 00:11:989 (2) - if you look closely, you'll notice that the angle of the two are not the same, if do be the same would be cool
00:13:189 (4) - try this https://osu.ppy.sh/ss/2520691, i think improve a bit
01:03:589 - the absence of an object breaks a little the rhythm here, if you were following the vocal remake this reversearrow 01:01:189 (5) - like 01:03:589 -(yes, this set is losing consistency)
01:28:831 (2) - why you dont use this slider like 01:23:989 (2,3) - and add another circle in 01:30:031 (3) -, for me is better and more consistent :)

Hard

cs=3,8 or lower sounds better
Add a circle in 00:25:189 - to improve the consistency
00:52:789 (3) - this slider loses some previous rhythm, it's a little too long for the moment
add any object in 01:05:689 - to improve the consistency
01:42:312 (1,2,3,4,5) - there is abuse of a heavy sound here, maybe you can remove some whistle

Asphyxia's Insane

Test remove this circle 00:13:339 (1) -, for me it was more enjoyable :)
01:30:031 (1,2,3) - is better a triangle here
01:42:312 (1,2,3,4,1,2,3,4) - there is abuse of a heavy sound here, maybe you can remove some whistle
01:45:162 (2) - press Ctrl + G, improve the flow and is more beautiful, i think ^^

Pantsu!

:idea: 00:31:489 (1) - 00:33:889 (1) - 01:09:889 (1) - ead this: :idea:
osu.ppy.sh/wiki/Standard_Ranking_Criteria
Slider speed changes should have corresponding prior cues. These cues may include changes in the music, changes in note density, or visible slider ticks, and should allow for the speed change to be expected before the slider begins. Large, unexpected changes in slider velocity damage the readability and playing experience of the map.
maybe your slides may not be accepted or your map may experience a risk of being self unqualifiqued :cry:


more nothing in special
Great map, congrats :) :) :) +star and good luck > , <
Topic Starter
Lally
Tarrasky

Tarrasky wrote:

Hi,
m4m req in zetsubou queue ---> Zetsubou Restaurant

General

The kiai finish in 01:46:062 - no

Normal

00:11:089 (1) - 00:11:989 (2) - if you look closely, you'll notice that the angle of the two are not the same, if do be the same would be cool is not
00:13:189 (4) - try this https://osu.ppy.sh/ss/2520691, i think improve a bit
01:03:589 - the absence of an object breaks a little the rhythm here, if you were following the vocal remake this reversearrow 01:01:189 (5) - like 01:03:589 -(yes, this set is losing consistency) follow the vocal not the rhythm
01:28:831 (2) - why you dont use this slider like 01:23:989 (2,3) - and add another circle in 01:30:031 (3) -, for me is better and more consistent :) i don't like it sorry

Hard

cs=3,8 or lower sounds better i like it how it is
Add a circle in 00:25:189 - to improve the consistency vocal
00:52:789 (3) - this slider loses some previous rhythm, it's a little too long for the moment
add any object in 01:05:689 - to improve the consistency
01:42:312 (1,2,3,4,5) - there is abuse of a heavy sound here, maybe you can remove some whistle is the final part ._.

Asphyxia's Insane

Test remove this circle 00:13:339 (1) -, for me it was more enjoyable :)
01:30:031 (1,2,3) - is better a triangle here
01:42:312 (1,2,3,4,1,2,3,4) - there is abuse of a heavy sound here, maybe you can remove some whistle
01:45:162 (2) - press Ctrl + G, improve the flow and is more beautiful, i think ^^

Pantsu!

:idea: 00:31:489 (1) - 00:33:889 (1) - 01:09:889 (1) - ead this: :idea:
osu.ppy.sh/wiki/Standard_Ranking_Criteria
Slider speed changes should have corresponding prior cues. These cues may include changes in the music, changes in note density, or visible slider ticks, and should allow for the speed change to be expected before the slider begins. Large, unexpected changes in slider velocity damage the readability and playing experience of the map.
maybe your slides may not be accepted or your map may experience a risk of being self unqualifiqued :cry:
we will see no changes for now

more nothing in special
Great map, congrats :) :) :) +star and good luck > , <


Ty for modding and support ovo/
xxdeathx
hi, m4m from my queue

[General]
  1. Please don't use completely unrelated anime girls BG for English rock song. The BG should have something to do with the artist or album.
  2. Speaking of album, this set could use some tags like the album name We Are The Royal and the name of the band members.
  3. normal-hitfinish4.mp3 lol uh isn't this a bit...long?
  4. Pantsu has last kiai conflict with Hard and Normal
[Normal]
  1. 00:27:889 - Add break time to stay consistent with others
  2. 01:06:289 - ^
  3. 00:50:389 (3,4) - If you intend to blanket something, try to improve the blankets
  4. 01:23:989 (2,3) - I'd much rather follow the strong drums on every 1/1 beat rather than 3/2 beats
[Hard]
  1. 00:27:889 - Add break time to stay consistent with others
  2. 01:06:289 - ^
[Insane]
sasuga

[Pantsu]
  1. 00:02:839 (2,3,4,5,1) - These jumps are uncomfortably big for this early in the song, without any prior buildup or support from the music.
  2. 00:10:114 (1) - Either remove the NC here or remove it and add it to 00:10:039 (4) - since NC shouldn't be on blue tick.
  3. 00:10:114 (1) - this is also overmapped
  4. 00:10:039 (4,1,2,3) - volume is too low, i can't hear the hitsounds. 00:10:339 (4,5,6,7,8,9) - this whole part is iffy
  5. 00:26:839 (2) - Try curving the other way so it'll be easier to play
  6. 00:31:489 (1) - This kind of usage of red points is unrankable because the points cross each other and go backwards.
  7. 00:33:889 (1) - 01:09:889 (1) - ^
  8. 01:17:089 (1) - It'd be best of those two points didn't cross
  9. 01:38:262 (3,5,1) - These blankets could be improved.
  10. 01:38:562 (4,5) - This would play better if (4) was in the same path as the slider's curve.
  11. 01:49:737 - How come you don't map this one? It's inconsistent with Insane.
Good diffs but Hard and Normal are way too easy so there is a massive difficulty gap between Hard and Insane. Hard is mapped almost exactly like a Normal with higher SV and CS and its rhythms and spacing are like a Normal. Same goes for the Normal, which is mapped like an Easy.

My best suggestion for the Hard is to lower the SV, make circles bigger, remove multiple 1/2 slider repeats, and call it a Normal, so you can add a new Hard difficulty between the two. The current Normal might as well be renamed to Easy.

Call me back if you decide to fix the spread.
Topic Starter
Lally

xxdeathx wrote:

hi, m4m from my queue

[General]
  1. Please don't use completely unrelated anime girls BG for English rock song. The BG should have something to do with the artist or album.
  2. Speaking of album, this set could use some tags like the album name We Are The Royal and the name of the band members.
  3. normal-hitfinish4.mp3 lol uh isn't this a bit...long?
  4. Pantsu has last kiai conflict with Hard and Normal
fixed kiai,changed bg added tags about the finish 4 *-*) i love it and it not to long since is an hitsound that many mapper use u3u and it fits u3u
[Normal]
  1. 00:27:889 - Add break time to stay consistent with others
  2. 01:06:289 - ^
  3. 00:50:389 (3,4) - If you intend to blanket something, try to improve the blankets
  4. 01:23:989 (2,3) - I'd much rather follow the strong drums on every 1/1 beat rather than 3/2 beats
fixed everything
[Hard]
  1. 00:27:889 - Add break time to stay consistent with others
  2. 01:06:289 - ^
fixed everything
[Insane]
sasuga

[Pantsu]
  1. 00:02:839 (2,3,4,5,1) - These jumps are uncomfortably big for this early in the song, without any prior buildup or support from the music. y
  2. 00:10:114 (1) - Either remove the NC here or remove it and add it to 00:10:039 (4) - since NC shouldn't be on blue tick.y
  3. 00:10:114 (1) - this is also overmapped o3o waw forst time that somebody say is overmapped T_T)) ugugugu fixed anyway
  4. 00:10:039 (4,1,2,3) - volume is too low, i can't hear the hitsounds. 00:10:339 (4,5,6,7,8,9) - this whole part is iffychanged volume
  5. 00:26:839 (2) - Try curving the other way so it'll be easier to play ok
  6. 00:31:489 (1) - This kind of usage of red points is unrankable because the points cross each other and go backwards. fixed
  7. 00:33:889 (1) - 01:09:889 (1) - ^ ok
  8. 01:17:089 (1) - It'd be best of those two points didn't cross ok
  9. 01:38:262 (3,5,1) - These blankets could be improved. not supposed to have blankets here o3o
  10. 01:38:562 (4,5) - This would play better if (4) was in the same path as the slider's curve.
  11. 01:49:737 - How come you don't map this one? It's inconsistent with Insane .D: it was there D:
Good diffs but Hard and Normal are way too easy so there is a massive difficulty gap between Hard and Insane. Hard is mapped almost exactly like a Normal with higher SV and CS and its rhythms and spacing are like a Normal. Same goes for the Normal, which is mapped like an Easy.

My best suggestion for the Hard is to lower the SV, make circles bigger, remove multiple 1/2 slider repeats, and call it a Normal, so you can add a new Hard difficulty between the two. The current Normal might as well be renamed to Easy.

Call me back if you decide to fix the spread.

mapped one more diff o3o before to call you back gonna find atleast 2-3 mods for the new diffu o3o

updated everything
BeatofIke
Short IRC mod with moe Lally o3o
IRC mod
15:41 Lally: ike sama can i ask you a big favor? ;_;
15:41 BeatofIke: what is it?
15:41 BeatofIke: o3o
15:42 Lally: i'm going to have bubble but for better spread i need a mod on a new mapped diffu >_< is just 1:40 ;_; i wanted to ask if you could drop some suggestions ;_;
15:43 BeatofIke: Ah sure o3o
15:44 BeatofIke: dat BG ._.
15:44 Lally: of pantsu?
15:44 Lally: is according to the song video
15:44 Lally: i mapped the new hard diffu ==)
15:45 BeatofIke: www okay
15:45 Lally: ;____;
15:45 Lally: if you wanna irc is just for quiq suggestions
15:46 Lally: if you have time ofc moe ;____;
15:46 BeatofIke: I have time :P
15:46 Lally: *-*))) really?
15:46 BeatofIke: yup
15:47 Lally: awawawawa you're to kind ♥
15:48 Lally: the bg doesen't look to me nsfw <u<
15:53 BeatofIke: umm...which difficulty did you add again? :o
15:53 Lally: Hard
15:53 Lally: o3o
15:54 BeatofIke: baka Ike, learn to scroll up >.<
15:55 BeatofIke: anyways, time to mod XD
16:04 Lally: XD ahuahauhau
16:04 BeatofIke: looking at the map, it looks a bit rushed
16:05 Lally: *slowpoke*
16:05 BeatofIke: **well obviously BeatofIke stopp being baka**
16:05 BeatofIke: anyway, I do have a few suggetions:
16:06 Lally: o3o
16:07 BeatofIke: You seem to be following the vocals most of the time soo...00:13:489 (2,3) - maybe re-arrange this rhtythm so it follows the vocals better o3o
16:08 Lally: yap mostly vocals here
16:09 Lally: in which way btw?
16:13 BeatofIke: I'll send a picture :3
16:13 Lally: u3u
16:15 BeatofIke: bascally replace 2 with a hitcircle and change the rest of the combo to this: http://puu.sh/fippl/2c89fa1de4.jpg
16:17 BeatofIke: or...something simliar o3o
16:18 Lally: uguu it works actually better
16:18 BeatofIke: you could simply keep the 1/2 slider at 2
16:18 BeatofIke: but that's up to you :P
16:19 BeatofIke: 00:53:989 (1,2,3,4,5,6) - umm...which sound are you trying to follow? :o
16:19 Lally: http://puu.sh/fiqbB/2ec4f9beae.jpg
16:20 BeatofIke: Nice :>
16:20 BeatofIke: adjust the notes the way you like :)
16:21 Lally: vocal and trying somehow in a different way
16:22 BeatofIke: Ah I see owo
16:22 BeatofIke: 00:57:139 (2) - probably should swap these notes :)
16:23 Lally: uguu ok o3o
16:26 BeatofIke: about the single white sliders at the kiai part, I would suggest making the shapes cleaner :)
16:26 BeatofIke: other than that, the white silders are fine
16:26 Lally: ok o3o will creaan them a bit o3o
16:26 BeatofIke: 01:39:012 (1) - this one for an example is pretty distroted :o
16:28 Lally: uguu >_<
16:28 BeatofIke: the sliders plays perfectly fine as it is, I just like them clean lol
16:29 Lally: yap done u-u
16:32 BeatofIke: okay :)
16:34 BeatofIke: 01:04:339 (2) - rhythm-wise, I think replacing this 1/1 slider with a 1/2 slider and a circle at 01:04:639. It follows the guitars well :)
16:36 Lally: ok u3u done
16:41 BeatofIke: 01:38:112 (3,4,5) - the flow can be a bit better here: https://osu.ppy.sh/ss/2658559
16:42 Lally: done o3o blanketings ♥
16:42 BeatofIke: I love blankets XD
16:43 Lally: me aswell somethimes =w= ♥
16:45 BeatofIke: I..think that's all o3o
16:45 Lally: >3< yay ty very much moe
16:46 Lally: post the log o3o
16:46 BeatofIke: okay owo
Topic Starter
Lally
Ty Ike-sama updated all ♥
Seijiro
Mod requested in game just for the Hard diff :3

Hard

  1. 00:12:589 (6) - I think you should move this slider from under the previous one, it feels kinda strange imo... I tried some alternatives and the best one seems to be moving it at 124;188 (head) (more or less)
  2. 00:17:089 (4) - NC?
  3. 00:23:839 (2) - Maybe convert this into 2 notes?
  4. 00:35:089 (3) - This slider is the same as the 2 listed below: that repeat kinda confuse me. Maybe remove it and put a normal note instead...
  5. 00:37:489 (2,3) - These sliders confused me @.@
  6. 00:53:089 (8) - Maybe convert this into 2 notes?
  7. 00:58:789 (1) - Why there's a NC here, while you don't have it on 00:20:089 (5) ... ?
  8. 01:02:539 (2) - Same as 00:53:089 (8) - ?
Alright, that's all from me and my noob mod :3
Probably I pointed out things already others did, but I didn't have much time to check them all, sorry >.<

Good Luck (once again) for the mapset :3
Topic Starter
Lally

[-MrSergio-] wrote:

Mod requested in game just for the Hard diff :3

Hard

  1. 00:12:589 (6) - I think you should move this slider from under the previous one, it feels kinda strange imo... I tried some alternatives and the best one seems to be moving it at 124;188 (head) (more or less)
  2. 00:17:089 (4) - NC? y
  3. 00:23:839 (2) - Maybe convert this into 2 notes? y
  4. 00:35:089 (3) - This slider is the same as the 2 listed below: that repeat kinda confuse me. Maybe remove it and put a normal note instead...
  5. 00:37:489 (2,3) - These sliders confused me @.@ imo is not such a confuse
    chenged this 2
  6. 00:53:089 (8) - Maybe convert this into 2 notes? don't see any reason to do it
  7. 00:58:789 (1) - Why there's a NC here, while you don't have it on 00:20:089 (5) ... ? oh lol fixed
  8. 01:02:539 (2) - Same as 00:53:089 (8) - ?ok
Alright, that's all from me and my noob mod :3
Probably I pointed out things already others did, but I didn't have much time to check them all, sorry >.<
naaah baka grazie mille invece di essere sempre cosi disponibile >_<
Good Luck (once again) for the mapset :3

updated o3o
Sgord1
Hi. M4m from your queue

Easy.
00:01:189 (1,2) - Ctrl+C ctrl+V ctrl+h they are not symmetrical
01:06:214 hmm.. In such moment as this there was a break before. Where is it now?

Normal
00:49:039 Why not to add a note here. It would sound better imho
00:26:989 (4) - this moment does not confuse but the beginning of the spinner follows the beat and the last part follows a guitar. Imho better to change the beginning with a note and add slider
01:21:589 (5) - keep finish but add whistle. Sounds better imo

Hard
AR+1?
00:23:989 (3,4,5) - It would look nicer if they are in a straight line
00:55:339 (4) - make it curve. It follows a guitar so you used curve sliders to follow guitar in whole map
01:02:689 (3,4,5) - 2 lines above
01:49:512 why not to end spinner here

Asphyxia's Insane
Sorry can't find any

Pantsu!
01:12:289 (1) - whoah. Got confused during first play. Mb it's ok for better players


Sorry I can't mod Pantsu! because I can't pass it =/
Topic Starter
Lally
ty o3o

physx1 wrote:

Hi. M4m from your queue

Easy.
00:01:189 (1,2) - Ctrl+C ctrl+V ctrl+h they are not symmetrical check better they are
01:06:214 hmm.. In such moment as this there was a break before. Where is it now? meeeh added again

Normal
00:49:039 Why not to add a note here. It would sound better imho prefer without
00:26:989 (4) - this moment does not confuse but the beginning of the spinner follows the beat and the last part follows a guitar. Imho better to change the beginning with a note and add slider don't see reson to change
01:21:589 (5) - keep finish but add whistle. Sounds better imo not in my hitsound pattern

Hard
AR+1? no since insane is AR 8 already
00:23:989 (3,4,5) - It would look nicer if they are in a straight line y
00:55:339 (4) - make it curve. It follows a guitar so you used curve sliders to follow guitar in whole map n
01:02:689 (3,4,5) - 2 lines above y
01:49:512 why not to end spinner here is should be not insane to catch this slider after spinner

Asphyxia's Insane
Sorry can't find any

Pantsu!
01:12:289 (1) - whoah. Got confused during first play. Mb it's ok for better players
don't see nothing diff here

Sorry I can't mod Pantsu! because I can't pass it =/

updated o3o
Aka
asph diff is not the hardest wao
Topic Starter
Lally
o3o surprise
xxdeathx
I'm not rechecking this map. There are several things that you said you fixed but didn't change at all, and the gap between normal and your new hard is worrisome. Normal could use more 1/2 and hard needs smaller spacing and less 1/2. Asphyxia's Insane serves as a gap between Hard and Pantsu so Hard can be much easier.
Topic Starter
Lally
What i said in my reply i always fix,there is no reason to say something wich hasn't been done,if you're really sure about just tell me what so important has been not fixeds.
is a 200 bpm map i don't wanna have a overmapped Normal wich isn't now and is fine,and there is no such big gab between normal and hard of wich you're talking about,because hard is just 1/2 and there are just 2 - > 00:48:589 (1) - and 01:36:612 (1) - 1/4 sliders wich are really easy,the spacing is ok as it is since is a hard and shouldn't be played like a normal diff with minor spacing there are not jumps,so what do you pretend a hard like a normal? i don't see the point.

______________________________________________________________________________________________________________________

after long discussions with some BNs changed spacing in Hard and add just some 1/2 to Normal
______________________________________________________________________________________________________________________

and removed again some 1/2 in Normal orz
______________________________________________________________________________________________________________________

and added again some 1/2 in Normal and removed some objects in Hard


______________________________________________________________________________________________________________________
Nyukai
Anyways I don't understand why Normal has AR/OD/HP same as Hard, lol.
Topic Starter
Lally
*fail* gonna fix it later
TicClick
I don't think you're able to make Normal harder without overcomplicating it, so just keep things as they are.

However, non-existent difficulty gap is not the only problem. "Pantsu!" looks way too clumsy and, honestly speaking, boring with all these copypasted and mirrored/rotated objects all over the map, not considering random antijumps that nearly kill the movement. What works in lower difficulties, doesn't always work in higher ones, and this is the case. Maybe you'll develop necessary skills and/or views in future, but you aren't really ready for now, so please, consider getting someone to map Extra for you, really.

What also surprised me is that you decided to add gradually increasing volume sections @ 00:10:039, where they have no use, because all 1/4s are equally loud in the stream, but failed to pick a proper overall volume level, which resulted in hitsounds being noisy. -10/-15 to all sections will probably do the trick
Topic Starter
Lally
removed diff and changed volume ty
Gero
Since the last difficulty is gone, I find the mapset is very neat and without several problems so I see no reason to move this forward.

Changes/Fixes

  1. Added some notes at hard.
  2. Improved some blankets on every difficulty.
  3. Added some hitsounds due issue.
  4. Added some combos.
  5. Fixed some rhythm to improve the flow and making more suitable for ranking.
  6. Changed settings on Asphyxia's Insane.
  7. Fixed a spacing issue at normal.
Log
17:53 Lally: moeee we went online at the same time ♥
17:54 Gero: wooow
17:54 Gero: is true <333
17:54 Lally: https://osu.ppy.sh/ss/2799190
17:54 Lally: >3<
17:54 Gero: >3<
17:54 *Gero hugs Lally*
17:55 *Lally hugs moe gero o3o
17:55 Lally: gero are we gonna to se my pantsu today? o3o
17:55 Lally: oh lol...
17:55 Lally: sounds weird XD
17:56 Gero: Lally pls
17:56 Gero: xD
17:56 Lally: HAUHAUHAUHAUHAUH
17:56 Gero: you wanna keep the extra diff then?
17:57 Lally: i think i'm gonna drop it i don't care actually since is really of copy-pasted jumps =u=
17:57 Gero: can you update it then?
17:58 Gero: so I can start the irc with you now
17:58 Lally: sure
17:58 Lally: gimme 1 sec
17:58 Gero: even if I'm kinda busy atm with homework and these things but you know what
17:58 Gero: #yolo
17:58 Gero: xD
17:59 Lally: i just came back from work like max 10 minutes ago XD
17:59 Gero: really?
17:59 Gero: xD
17:59 Lally: yap lol
18:01 Lally: updated
18:01 *Lally is editing [http://osu.ppy.sh/b/562333 Royal Republic - Underwear [Asphyxia's Insane]]
18:02 Gero: rip pantsu
18:02 Gero: okay let me redl it o3o
18:03 Lally: uguu
18:06 Lally: i'm gonna change the volume in all diffs by -10 like ticclick said o3o
18:06 Gero: alright then
18:07 Gero: you should add a video
18:07 Gero: imo <33
18:08 Gero: woow seems like this is more faster than the original, right?
18:08 Gero: o:
18:08 Lally: the video is imo not so save
18:08 Lally: is actually not
18:08 Gero: really? xD
18:08 Gero: https://www.youtube.com/watch?v=_lbZpFBGq1k this one sounds moar slow than this
18:08 Gero: about the video I was joking baka
18:10 Lally: imo is not speeded up because if you cut the time of the beginning and the end classic music you have the same
18:10 Lally: and still sound the same
18:11 Gero: maybe it's just me nvm
18:11 Gero: 00:50:389 (3) - can you improve the blanket? for something like this maybe? https://osu.ppy.sh/ss/2799239
18:11 Lally: o3o
18:12 Gero: don't forget to replace 00:51:889 (4) - this one as well due is copy paste
18:12 Lally: http://puu.sh/g4kz0/11b5f67d2a.jpg ?
18:13 Gero: 01:03:589 - add one note here because it feels kinda empty without nothing clickable here
18:13 Gero: yeah it works
18:14 Lally: ok
18:14 Lally: gonna fix combo colors aswell
18:15 Gero: 01:45:912 (1) - how about adding a soft-whistle at the last part?
18:15 Gero: imo it sounds a bit better than nothing o3o
18:15 Gero: nothing much to say, pretty nice difficulty
18:16 Lally: imo i think i would sound to soft for such a strong end in the background of the music
18:16 Gero: up to you, it was a suggestion anyway
18:17 Lally: uguu ♥
18:19 Gero: HP, OD, AR + 1
18:19 Gero: on easy
18:19 Lally: ar 4?
18:19 Lally: sure?
18:20 Gero: oh wait nvm xD
18:20 Gero: I'm drunk atm
18:20 Gero: don't change that
18:20 Lally: chears o3o
18:20 Lally: u3u
18:20 *Gero is editing [http://osu.ppy.sh/b/624041 Royal Republic - Underwear [Normal]]
18:21 Gero: 00:25:189 - add something here, same reason at easy
18:21 Lally: ok o3o
18:22 Gero: 01:03:589 - same here
18:22 Lally: ok
18:24 Gero: 01:22:189 (6) - I would suggest cutting this slider by 1 tick, it sounds weird due this is the only part that you're follow the music instead vocals ofc don't forget to add 01:22:639 - something here
18:24 Gero: 01:25:189 (5) - NC
18:25 Lally: yap agree
18:25 Gero: there are a .osb into your folder, it's unnecessary so I'd like to suggest delete it
18:26 Lally: http://puu.sh/g4ltw/5bfe0b8abb.jpg
18:26 Lally: uhm no?
18:27 Gero: wtf my osu is trolling me
18:27 Gero: http://puu.sh/g4lxh/2a7dfcf671.png
18:27 Lally: gonna see after the update
18:28 Gero: alright
18:28 Lally: gonna delete the mappu aswell and see
18:28 Gero: Lally we can continue in a a few minutes? I need to eat some food right now o3o
18:29 Lally: dw just come back baka
18:29 Gero: sure
18:29 Gero: brb
18:29 Lally: see ya in a bit o3o//
19:10 Gero: I'm back
19:10 Gero: o3o
19:11 Gero: Lally?
19:12 Lally: here o3o
19:12 Lally: was waching some videos o3o
19:12 *Gero is editing [http://osu.ppy.sh/b/532670 Royal Republic - Underwear [Hard]]
19:12 Gero: let's see
19:13 Gero: 00:05:989 (1) - this is overmapped.. I can't hear nothing at this part so would be nice if you change this
19:13 Lally: uguu
19:13 Gero: or do the same thing like Asphyxia
19:14 Gero: 00:09:439 - note?
19:14 Gero: 00:10:039 - same as above 00:08:989 (3,4,5) - this feels kinda weird imo
19:14 Gero: 00:14:839 (5,6) - blanket maybe?
19:14 Gero: 00:17:389 (2,3) - ^
19:15 Lally: gonna use 2 circles
19:15 Gero: oki
19:15 Lally: no note since wanted to create a jump
19:15 Gero: okay then
19:15 Lally: 00:10:189 (5) - here you can here in the background the associated sound to it
19:16 Lally: yes blanket
19:16 Gero: 00:55:339 (4,5) - I'm pretty sure that you can improve this blanket
19:16 Gero: 00:10:189 (5) - this is okay xD I mean it feels weird without nothing to click at 00:10:039 - and 00:09:439 -
19:16 Gero: 01:00:589 - whistle?
19:17 Gero: 01:03:889 - same as above
19:17 Gero: 01:05:389 - ^
19:18 Lally: yes again blanket/done blanket 3 / for the no click don't wanna overmap since is a hard
19:18 Lally: yes whistle
19:19 Lally: yes again
19:19 Gero: nothing more to say on this
19:20 Lally: \o3o/
19:20 Gero: I want to suggest one thing on asphyxia's diff but I guess its not a big deal
19:21 Gero: can you update?
19:21 Gero: wait
19:21 Lally: just a sec fixing combo colors on hard
19:21 *Gero is editing [http://osu.ppy.sh/b/562333 Royal Republic - Underwear [Asphyxia's Insane]]
19:22 Gero: 01:27:514 (6) - I really suggest you to remove it or replace both circles by 1 slider, since the change of rhythm is kinda confusing if you ask me
19:22 Gero: yes.. just that
19:23 Lally: oh yap due offset
19:23 Gero: yes, just that and we can move this forward o3o
19:24 Gero: btw what about to use AR 8.5?
19:24 Gero: on Asphyxia's
19:24 Gero: I think is better because is more easy to read some patterns
19:24 Lally: added just a circle on 01:27:439 (5) - removed 1 circle
19:25 Gero: oki
19:25 Lally: why not
19:25 Gero: just that :3
19:26 Lally: uodating
19:26 Lally: up*
19:27 Lally: done
19:27 Lally: oh w8
19:27 Gero: oki
19:27 Lally: have to change volume in asph diffu
19:27 Gero: sure
19:29 Lally: ok done
19:31 Gero: okay let me redl it
19:31 Gero: :3
19:31 Lally: sure o3o
19:31 *Lally is editing [http://osu.ppy.sh/b/562333 Royal Republic - Underwear [Asphyxia's Insane]]
19:33 Gero: are you using all hitsounds right?
19:33 Gero: I'm asking just because I can't check them atm
19:33 Lally: yap checked with ticclick thing
19:33 Lally: gonna double check now
19:33 Lally: for beeing 100 % sure
19:33 Gero: cool
19:33 Gero: okidoki :3
19:37 *Gero is editing [http://osu.ppy.sh/b/624041 Royal Republic - Underwear [Normal]]
19:37 Gero: 00:24:739 (4,5,1) - spacing
19:37 Gero: 00:25:189 (5) - move this to X:472 Y:192
19:40 Gero: you have some unsnapped points on every difficulties, you should take a look to AIBat
19:41 Lally: 1/16 ò-ò?
19:41 Gero: ah vnm
19:41 Gero: nvm*
19:41 Gero: its 1/16 xD
19:41 Gero: yeah true
19:41 Gero: just fix that thing on nromal
19:41 Gero: normal
19:43 Lally: http://puu.sh/g4qKw/f114282c4b.png
19:44 Gero: nice
19:44 Gero: o3o
19:44 Gero: tell me when you're done
19:44 Lally: uploading
19:45 Lally: done

~ Tell me Mr. Bubble what are you doing on the thread? ~
Topic Starter
Lally
\o3o/
Ringating
quick bg mod

the bg is a frame from the video, and as a result is looks pretty gross
(compression-wise at least, the subject matter is another subjective matter entirely).

however, just saying it's bad is kinda irresponsible, so I also made some alternatives.

first is the album cover of the song turned into a bg. here is that

the next is just an anime-style image that fits the theme of the song, and the last is a cleaner version of your original bg.
anime-style


this is another possibility, but I kinda had to add a censor 'cause the original was pretty risqué
original

this one is jpg, since it's kinda large as lossless png.
no kds
Gero
The actual background is fine so I can't see a valid reason to change it anyways some of those images are unrankables due isn't suitable for osu!
Sieg
definitely rankable but quality is really... just bad, as Ringating said
also normal-hitfinish4 have 25ms delay, maybe this is not a big deal because of how it used, I'm not sure
TicClick
please don't use .mp3s as hitsounds, they often come with a delay, and this case is an example
replacement for normal-hitfinish4: http://puu.sh/g6iEN/c8f3018fef.wav
Momochikun
I've talked with some Qats including Ticklick and at the end the background itself is totally fine, but yeah honestly i'd say if you could get a higher quality or just another BG -3-
Also you need to cut the delay on normal-hitfinish4 and convert the file into wav. , he ninja'd me omg oh yes pls use his file
Hm.. why dont you add the kiai flashes 00:39:589 - instead ? i think that's make more sense.. but that's just imo

For Insane :

01:08:989 (3) - I wonder why this isn't following the vocal just like other parts.
01:49:512 - Soft sampleset may work better for this spinner imo,

Feel free to call me or Gero later, good luck for now :3 !
Topic Starter
Lally
Gonna give a look to your suggestions in a bit, not going to change bg and the suggestions of anime bg or the real cover of cd looks more nsfw for me.

- changed hitfinish
Asphyxia

Momochikun wrote:

For Insane :

01:08:989 (3) - I wonder why this isn't following the vocal just like other parts. My bad, fixed
01:49:512 - Soft sampleset may work better for this spinner imo Sure, I changed it into a soft sampelset and then added more volume to it, I don't want it to be completely silent!

Feel free to call me or Gero later, good luck for now :3 !
Thanks a lot o/ Gave Lally the .txt in-game
Topic Starter
Lally
ty Asphyxia o3o

gonna ask Gero to re-buruburu o3o!
Gero
~ Rebubbled ~
Topic Starter
Lally
Ty moero o3o
BeatofIke
Go moe Lally o3o
Topic Starter
Lally
rank it o3o
Gero
~ Rebubbled ~
Topic Starter
Lally
Thanks again moe o3o

-Timing changes
BeatofIke
Just to avoid confusion among the QAT/Staff Management, timing changes were applied and confirmed before Gero's 2nd re-bubble. I shall re-check the map soon!



IRC with moe Lally o3o (Mostly about Timing and General Stuff)
18:38 Lally: p/3910790 o3o
18:39 BeatofIke: www
18:40 BeatofIke: You want me to rank? o3o
18:40 Lally: uguu o3o
18:40 Lally: if you wanna o3o
18:41 BeatofIke: okay :3
18:41 BeatofIke: I'll mod it later
18:42 Lally: will go afk again have to eat o3o
18:42 Lally: see ya later moe ♥
18:43 BeatofIke: okay owo
18:43 *Lally is away: om nom nom time o3o
18:43 BeatofIke: nom nom <3
18:56 BeatofIke: Konachan.com - 187762 2girls akkijin black_hair blue_eyes brown_eyes brown_hair dress flowers headphones japanese_clothes kokone long_hair petals photoshop vocaloid.png
18:56 BeatofIke: this name is so long XD
18:57 Lally: who cares :P bg is bg
18:57 Lally: u3u
18:57 BeatofIke: true lol
19:01 Lally: :3
19:06 Lally: found something? o3o
19:07 BeatofIke: Not yet XD
19:07 Lally: :3
19:08 BeatofIke: I only noticed that the last kiai section on Hard difficulty ends differently lol
19:08 BeatofIke: but that's still rankable lol
19:09 BeatofIke: Also, your map passes the background check owo
19:10 Lally: yap
19:10 BeatofIke: Time to check Easy owo
19:10 Lally: i know it will be silly to end it here 01:49:512 - on hard due spinner
19:10 BeatofIke: yeah, I noticed ^_^
19:22 Lally: how's everything? o3o
19:22 BeatofIke: Plays really nice :3
19:22 Lally: yay \o3o/
19:23 BeatofIke: Now for the timing >:)
19:23 Lally: O^O
19:26 BeatofIke: oh dear ._.
19:26 BeatofIke: I found something D:
19:26 Lally: nani?
19:27 Lally: what DDD:
19:28 BeatofIke: There should be a red section at 01:28:812 since the offset change starts here o.o
19:28 BeatofIke: There should be a red section at 01:28:812 - since the offset change starts here o.o
19:29 BeatofIke: You don't need the red timing section at 01:30:312- so I would remove that one ;w;
19:29 BeatofIke: 01:30:312 -
19:29 Lally: are you sure about?
19:30 BeatofIke: actually, you could keep the last section to reset the measure owo
19:30 BeatofIke: unless you want to change the measure to 5/4 but that would be weird haha
19:31 Lally: I agree!
19:32 BeatofIke: orz, I should have checked that earlier >.<
19:32 Lally: can you ask somebody to cofirm it because i'm not really sure about
19:32 BeatofIke: okay :3
19:33 Lally: >3< tygonna afk for 20 min have to shower \D:/
19:51 BeatofIke: I asked a QAT and said that my 2nd and third red timing sections are a bit early by 5~7 ms.
19:51 *Lally is away: brb o3o miao miao
19:52 BeatofIke: 3rd and 4th*
19:53 BeatofIke: So, 3rd offset: 88818 and 4th offset: 90318 sounds spot on. ^_^
20:06 Lally: back o3o
20:06 Lally: hmm ok =w=
20:07 Lally: gonna change now
20:10 Lally: ike-sama would you mind to resend me the offets i had a crash
20:14 BeatofIke: okay owo
20:16 BeatofIke: http://puu.sh/ga6or/82d2c6bfb6.png
20:17 Lally: ty o3o
20:23 Lally: btw if gero re-bub can you rank?
20:24 BeatofIke: Yes <3 <3 <#
20:25 Lally: he is ok o3o gonna be done in 3 minutes
20:35 Lally: ike post the log gonna give kd after o3o
20:36 BeatofIke: okay owo
20:36 Lally: gero gonna re-bub now
20:36 BeatofIke: okay
20:55 Lally: \o3o/ buruburu
20:56 *Lally pokes Ike o3o
20:56 BeatofIke: o.o
20:56 Lally: you should blame gero's net o3o
21:00 Lally: o3o
21:01 BeatofIke: lol
21:01 Lally: :3 he re-bubled
21:01 Lally: \o3o/ readuuuu
21:02 BeatofIke: okay ^_^
21:03 Lally: \( ° A ° \) Ike-sama nya nya
21:03 Lally: (/ ° A °)/ Ike-sama miao miao
21:03 Lally: \(° A ° )/ Ike-sama uguu
21:03 BeatofIke: Lally moe o3o
21:04 Lally: (o * w *)o uguuu like you ♥
21:04 BeatofIke: I'll get to it XD
21:04 Lally: in the mode of moe emoji o3o
21:05 BeatofIke: I know you are hype owo
21:05 *Lally goes back to corner ( / u \ )
21:06 Lally: HyPE HYPE HYPE
21:07 Lally: are you gonna to rank andrea's map?
21:07 BeatofIke: yes :)
21:07 Lally: ok
21:07 BeatofIke: then I'll rank yours next ^_^
21:13 Lally: meh :C
21:14 BeatofIke: don't be sad :<
21:15 Lally: desent matter post che timing changes for the kd
21:15 Lally: o3o
21:16 BeatofIke: Okay :3
21:18 BeatofIke: orz, the 1 rank limit >.<
21:19 Lally: heh ikr o3o
21:22 Lally: Ike-sama i have to sleep o3o post post post now so i can go u3u ♥
21:22 BeatofIke: okay owo
21:25 BeatofIke: done owo
21:25 BeatofIke: p/3911038
21:25 Lally: ty ♥
21:25 Lally: gn moe o3o
21:25 BeatofIke: gn Lally owo
21:29 BeatofIke: /savelog
Timing confirmation from Lust
19:37 BeatofIke: Hello Lust. Do you have time to confirm this timing for me? o.o
19:37 BeatofIke: It's for this map:
19:37 *BeatofIke is editing [http://osu.ppy.sh/b/624041 Royal Republic - Underwear [Normal]]
19:37 Lust: oh god this map + song
19:37 Lust: xD
19:37 BeatofIke: hehe >:)
19:38 *Lust is listening to [http://osu.ppy.sh/b/258058 Royal Republic - Underwear]
19:38 Lust: #throwback
19:38 BeatofIke: I think there should be an addtional red section at 01:28:812 - since the offset change starts here o.o
19:38 BeatofIke: http://puu.sh/ga3I0/f2d219b3c1.png
19:40 Lust: yours is just a bit too early
19:42 Lust: try +5-7
19:42 BeatofIke: Ah I see o.o
19:42 Lust: but yeah there should be a point there
19:42 BeatofIke: okay. Thank you owo
19:42 Lust: o/
19:43 Lust: bg is kind of lame btw
19:43 BeatofIke: Lally wanted to keep it so..... XD
19:44 Lust: maaaan, be the arbiter of good taste ike xD
19:45 BeatofIke: XD
19:49 BeatofIke: Ah, you are correct. 88818 and 90318 sounds spot on. I like it ^_^
19:50 Lust: yaaaay
19:50 BeatofIke: +6 is good owo
19:55 Lust: owo

EDIT #1: Have to deny kudos because of this post: p/3798935
EDIT #2: Have to pop this bubble since there are few things that i feel could be improved on Normal difficulty. Also, there are a few wrongly snapped notes on Hard difficulty.

Additional Modding
Please polish Normal a bit and fix the wrongly snapped sliders on Hard
Tip: Avoid using more then 3 anchor points for short sliders like 1/1 or 1/2 or 1/4 especially for this BPM. Also, get into a habit of ending your last anchor point at the slider end and not grids away from it. This will help polish your sliders better. I'm not telling you to blanket every single slider/pattern lol, I'm only telling you to polish the sliders and focus on flow and musical transitions between each note, combo, and/or pattern. Consider this on your next mappu o3o.

[Normal]
  1. 00:51:589 (7,1,2,3) - The flow can be improved between 7 and 1 (next combo). Also, I would revamp and rearrange the next combo pattern like this:
    Image and Code

    92,224,51589,2,0,L|136:240,1,45,2|0,0:0|0:0,0:0:0:0:
    188,236,51889,54,0,P|216:204|224:156,1,90,8|0,0:0|0:0,0:0:0:0:
    224,48,52489,2,0,P|267:55|301:84,1,90,8|4,0:0|0:0,0:0:0:0:
    328,188,53089,2,0,B|376:172|396:132|396:132|440:208|440:208|396:236|396:284,1,270
  2. 00:54:739 (2) - Rhythm-wise, I would recommend revamping this whole combo (including the next combo as well) by using 1/2 slider instead in order to capture the drums/percussions. I would also recommend that same pattern at 00:55:189 (3,4) and remove repeat at 5. Here's what I mean (I will also include some code to show you an example pattern as well):
    Image and Code

    292,308,54289,6,0,P|244:308|212:284,1,90,8|0,0:0|0:0,0:0:0:0:
    188,236,54739,2,0,L|140:244,1,45,0|8,0:0|0:0,0:0:0:0:
    192,148,55189,2,0,L|284:132,2,90,6|8|0,0:0|0:0|0:0,0:0:0:0:
    164,100,55939,2,0,L|116:108,1,45,0|8,0:0|0:0,0:0:0:0:
    16,136,56389,6,0,L|12:228,1,90,10|8,0:0|0:0,0:0:0:0:
    52,308,56989,2,0,P|96:320|140:312,1,90,0|8,0:0|0:0,0:0:0:0:
    188,236,57589,2,0,L|192:144,2,90,6|8|0,0:0|0:0|0:0,0:0:0:0:
    248,328,58489,2,0,L|292:308,2,45,10|0|2,0:0|0:0|0:0,0:0:0:0:
  3. 01:05:689 - Try adding a 1/2 slider here to capture the guitar sounds playing here. This part feels under-mapped without one imo.
  4. 01:37:518 - 01:49:518 : Just a bit curious, but is there any valid reason why you changed the distance spacing from 1.2x to 1.4x at the last kiai section? You didn't increase distance spacing in your Hard difficulty lol.
  5. 01:37:968 (2,3) - These sliders doesn't follow anything prominent with the music. I would simple remove these sliders and add a 1/2 reverse slider at 01:38:118.
  6. 01:40:818 (3,4,5) - This flow isn't too good imo. May I suggest a different pattern? If you like, you could also use the same rhythm as the previous combo at 01:37:518 (1,2,3,4).
    Image and Code

    272,260,100818,2,0,L|220:252,1,45,8|0,0:0|0:0,0:0:0:0:
    210,192,101118,2,0,L|158:184,1,45,8|0,0:0|0:0,0:0:0:0:
    148,124,101418,2,0,L|56:112,1,90,8|0,0:0|0:0,0:0:0:0:
  7. 01:42:318 (1,2,3) - Same deal with this pattern:
    Image and Code

    284,36,102318,70,0,L|332:32,1,45,6|0,0:0|0:0,0:0:0:0:
    380,68,102618,2,0,L|396:112,1,45,10|0,0:0|0:0,0:0:0:0:
    372,168,102918,2,0,P|352:224|384:292,1,90,2|10,0:0|0:0,0:0:0:0:
[Hard]
  1. 00:08:689 (2) - This slider should be 1/2 length, not 1/4.
  2. 01:29:868 (2) - Same deal applies here.
Topic Starter
Lally
fixed everything just the last 2 suggestion for the normal did something different ;
about the distance spacing in the last kiai is for giving more rush rush is the end is the heavy part even if is a normal,i usually do it in my maps.
sorry for the delay but i'm a bit busy =w= nyawww

updated
BeatofIke
We fixed some spacing errors on Normal.
Your map shall be re-nominated.


@Next BN: Double-check timing. It's already been confirmed by a few players + 1 QAT , but it wouldn't hurt to have more players checking it as well ^_^
Topic Starter
Lally
=w= mhmhmhmhm...
meii18
I'll make a timing check in few days
Topic Starter
Lally
ò_o?
Birdy

ByBy_ChAn wrote:

I'll make a timing check in few days
No you won't.
Nyukai

Static Noise Bird wrote:

ByBy_ChAn wrote:

I'll make a timing check in few days
No you won't.
So rude.
Gero

ByBy_ChAn wrote:

I'll make a timing check in few days
I have no words...
Sieg

ByBy_ChAn wrote:

I'll make a timing check in few days
Sounds like a great idea! xD
Topic Starter
Lally
oh please XD!!! staph it o3o gonna look for some QAT soon to double check the timing o3o
IamKwaN
Can somebody tell me why byby appears and leaves such constructive ideas in every thread I have entered?
SoGa

IamKwaN wrote:

Can somebody tell me why byby appears and leaves such constructive ideas in every thread I have entered?
Ayachi-

SoGa wrote:

IamKwaN wrote:

Can somebody tell me why byby appears and leaves such constructive ideas in every thread I have entered?
Topic Starter
Lally
can we discuss about my timing instead of the constructives post of byby_chan?
scanter
too pro for me
Sieg

Lally wrote:

can we discuss about my timing instead of the constructives post of byby_chan?
nothing to discuss, your timing is fine
Topic Starter
Lally
then somebody should rank it XD
Squigly
what made you think timings were wrong anyways? seem ok to me oooo:
Topic Starter
Lally
need a confirm anyway from somebody since Ike said so o3o
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