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Fear, and Loathing in Las Vegas - Shake Your Body

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jyu
Hi, from queue :3 did u just say makasii kyaaaa

btw only testplay so no kds

shake yerr bodehh

Normal


Replay
checked AiMod, and you still need one easier diff than this. maybe you should consider making this diff easier. it can be by reducing circles and changing them with long sliders or else
nice diff btw

Hard


Replay
so many miss :cry:
not too bad

i played insane and it was fun and i got C so im not going to post it :cry:
nice mapset btw 8-) i like the song
goodluck~
Topic Starter
Cerulean Veyron

AlpacaCokelat wrote:

Hi, from queue :3 did u just say makasii kyaaaa omg yes, I'm starting to learn that language :333

btw only testplay so no kds

shake yerr bodehh

Normal


Replay
checked AiMod, and you still need one easier diff than this. maybe you should consider making this diff easier. it can be by reducing circles and changing them with long sliders or else Okay, I'll try to change some stats for this
nice diff btw

Hard


Replay
so many miss :cry: hehehehh the ending XDDDD now you see my entertainment :P you need a bit of "Tablet" for sure.
not too bad

i played insane and it was fun and i got C so im not going to post it :cry: It's okay, and i would imagine that you made more than (at least) Ten misses, but nvm C:
nice mapset btw 8-) i like the song
goodluck~
Again, makasi for testplay and staruuu!! ^w^
SkinnyJommy
Hello, here's the mod from my queue

[Insane]

00:18:168 (6) - i think this note is a bit off, consider moving it to 224,192
00:24:730 - 00:35:980 i think this part could be mapped, the break is to long
01:26:793 (8) - maybe this could be blanketed around 7 a little better
01:58:105 (4) - move the tail end of this slider so that it fits inside of 5's curve better
02:11:418 (4) - consider moving this too 332, 28
02:38:208 (3,4) - maybe ctrl g on these, it feels really awkward to play
03:03:104 (4) - i think this would look better if you moved it too 228, 248

really good map, it looks really nice and clean

GL getting this ranked! :D
Topic Starter
Cerulean Veyron

skinnyjimmy wrote:

Hello, here's the mod from my queue

[Insane]

00:18:168 (6) - i think this note is a bit off, consider moving it to 224,192 Okay
00:24:730 - 00:35:980 i think this part could be mapped, the break is to long It's an Eleven-seconds break, how come it's a long break? ._.
01:26:793 (8) - maybe this could be blanketed around 7 a little better Already blanketed
01:58:105 (4) - move the tail end of this slider so that it fits inside of 5's curve better Changed a bit
02:11:418 (4) - consider moving this too 332, 28 I might break my flow here
02:38:208 (3,4) - maybe ctrl g on these, it feels really awkward to play I think it's fine, as long as the jump fits the track, it's pretty sensitive when you're following the music
03:03:104 (4) - i think this would look better if you moved it too 228, 248 The star formation might be worse if i do that.

really good map, it looks really nice and clean

GL getting this ranked! :D I hope so....
Thank you for Insane-mod, jimmy! I really need more mods for my Insane diff right now, I map them bad o_o
Hollow Wings
from Scorpiour's Modding Queue

Insane

  1. 00:12:168 (3,4) - change the rhythm to 1/2slider+note is better here
  2. 00:20:043 (5) - nc
  3. 00:39:543 (12,1) - swap nc setting
  4. 00:45:543 (12,1) - ^, and all same places like this. start nc at white line can be normal and easy to catch rhythm imo, not only to spread patterns
  5. 00:54:730 (1) - from this part, u missed lots of drum beats, how wasty lol
  6. 01:55:480 (4) - ctrl+g maybe?
  7. fine

Hard

  1. 00:41:980 (7) - arrange ds
  2. 00:48:918 (1,2,3) - blanket perfect
  3. 01:21:918 (2,4) - try to avoid this overlap
  4. 01:39:543 (1,2,3,4,5) - regular pentagon?
  5. 01:54:543 (1,2) - blanket perfect
  6. well mapped stuffs, gj

Normal

  1. 01:24:168 (5,1) - blanket
  2. 02:03:168 (5,2) - stack perfect
  3. 03:34:042 (3,1) - ^
  4. 02:06:168 (3,4) - blanket perfect, and all nazi issues like this, fix them as ur will
why not map insane in ur hard's style? lol

good luck
Topic Starter
Cerulean Veyron

Hollow Wings wrote:

from Scorpiour's Modding Queue

Insane

  1. 00:12:168 (3,4) - change the rhythm to 1/2slider+note is better here I think it's okay, as long as it still fits on the track
  2. 00:20:043 (5) - nc Okay
  3. 00:39:543 (12,1) - swap nc setting Okay
  4. 00:45:543 (12,1) - ^, and all same places like this. start nc at white line can be normal and easy to catch rhythm imo, not only to spread patterns Okay, will do.
  5. 00:54:730 (1) - from this part, u missed lots of drum beats, how wasty lol I'm not following drums here, and I don't want to make streams here... This is not Extra diff, okay? u mad me cri ;_;
  6. 01:55:480 (4) - ctrl+g maybe? Spacing will be bad, but I'll try on this once.
  7. fine not really ;~;

Hard

  1. 00:41:980 (7) - arrange ds Using 1.0x spacing here, then it looks unspaced >_> Okay.
  2. 00:48:918 (1,2,3) - blanket perfect Okay
  3. 01:21:918 (2,4) - try to avoid this overlap I did this overlap on purpose for the Horizon 7 formation, no change.
  4. 01:39:543 (1,2,3,4,5) - regular pentagon? It's fine already, i guess..
  5. 01:54:543 (1,2) - blanket perfect Some modders mentioned this, tried to make this blanket perfect, but it happens a bad spacing issue, no change.
  6. well mapped stuffs, gj !sknaht

Normal

  1. 01:24:168 (5,1) - blanket If you look a little closer, it's already blanketed
  2. 02:03:168 (5,2) - stack perfect Okay
  3. 03:34:042 (3,1) - ^ Okay
  4. 02:06:168 (3,4) - blanket perfect, and all nazi issues like this, fix them as ur will They're all perfectly blanketed, i don't think it needs to be "100%" perfect, Everyone makes mistake anyway :3
why not map insane in ur hard's style? lol idk, I just feel bad when doing that. I'm a bad Insane-mapper ;~;

good luck
Thanks HW for mod! :)
HootOwlStar
Hihi from my queue :D
Ignore my poor English and you know you can always ignore my mod because most of them are suggestions <=These words are important
No kudos pls

[Normal]
00:12:543 (1) - Suggest moving to x:120 y:248
00:39:543 (5) - NC
00:41:043 (1) - No NC
00:42:918 (3) - NC
00:43:293 (4) - Move to x:384 y:196
00:44:418 (1) - No NC
00:46:293 (3) - NC
01:27:543 (6) - ^
01:42:543 (5) - ^
02:11:793 (5) - Move point x:72 y:192 to x:60 y:192 to make the slider more curve
02:23:208 (5) - Move to x:88 y:276
02:50:541 (7) - NC

[Hard]
00:38:043 (7) - Should at 00:38:230 to follow vocal
00:44:043 (6) - Should at 00:44:230 to follow vocal

I can only found like that
Nothing to say at Insane
Well, you are really a great mapper
Hope your mapset gets ranked and GL~ :D
Topic Starter
Cerulean Veyron

HootOwlStar wrote:

Hihi from my queue :D
Ignore my poor English and you know you can always ignore my mod because most of them are suggestions <=These words are important
No kudos pls

[Normal]
00:12:543 (1) - Suggest moving to x:120 y:248 Okay
00:39:543 (5) - NC ^
00:41:043 (1) - No NC ^
00:42:918 (3) - NC ^
00:43:293 (4) - Move to x:384 y:196 ^
00:44:418 (1) - No NC It should be NC here, 'cause it's a new track
00:46:293 (3) - NC ^
01:27:543 (6) - ^ I don't know if other modders would say on this, but okay.
01:42:543 (5) - ^ Okay
02:11:793 (5) - Move point x:72 y:192 to x:60 y:192 to make the slider more curve ^
02:23:208 (5) - Move to x:88 y:276 ^
02:50:541 (7) - NC Same reason, but okay

[Hard]
00:38:043 (7) - Should at 00:38:230 to follow vocal I think it's okay, I'm not actually following the vocals here.
00:44:043 (6) - Should at 00:44:230 to follow vocal ^

I can only found like that
Nothing to say at Insane
Well, you are really a great mapper Thanks, but the true thing is... I'm not ;_;
Hope your mapset gets ranked and GL~ :D I hope so...
Well, only fixed most on normal, so useful... Thanks for the mod, HootOwlStar! y no kudo ;^;
Jere-Chan
hi found this on my mod queue so lets go!

Normal:
nothing to mod ^_^ gj

Hard:
nothing to mod either ^_^ gj!

Insane:
and neither nothing to mod ^_^ gj on the mapset
Topic Starter
Cerulean Veyron
Da firetruck, new page
Jere-Chan: Nuuuuu, y no mods? ;___; Will you comeback when you're improved on modding?? If so, pwease... T^T

Thanks for reviewing my mapset anyway >.>
Nichiyouki


Hi, sorry for delayed >.<
from my modding queue :3

[General]
  1. In start part, you can add some notes, which I suggest that add a spinner at 00:08:043 ~ 00:11:043.
[Normal]
  1. 00:42:543 (1,2) - You didn't add circle at 00:44:043 - , and I felt these weird flow, too. So I suggest that add a circle at 00:44:043 ,and make pattern of (1,2) like this picture
  2. 00:44:418 (1,2) - This is next to my previous suggestion. When I compared between flow and rhythm, I felt these sliders don't fit with the rhythm. So please make pattern of these sliders like this picture, and switch NC between both sliders, too. I think these would more fit with the rhythm than.
  3. 00:54:918 (1) - Maybe make like this picture would look better.
  4. 00:57:168 (4) - I suggest that use a circle at here and add 1/1 slider at 00:57:543 instead would more fit with the rhythm than.
  5. 01:24:543 (1) - Try to make this slider blanket with 01:24:168 better than this.
  6. 01:25:293 (2,3) - I can make these notes better than by try to make (3) blanket with slider tail of 01:24:543 (1) like this picture. Another one, I think that move (2) to stack with slider head of (3) would be better than.
  7. 01:56:043 (3) - Try to male this slider blanket better than.
  8. 02:14:043 (2) - Move this to stack with slider tail of 02:11:793 (5). It would look better.
  9. 02:30:542 (1,2) - Please remove NC on (1). I think it's unnecessary to use, and maybe move these note like this picture would look and flow better.
  10. 02:35:875 (3) - In 02:36:208 - , please use N:C2 to cause this slider 1st tick follow the rhythm.
  11. 02:46:541 (3) - Use regular tick hitsound on 02:47:208.
  12. 02:53:542 (1,2,3,4,5) - These cause newbie player confused. So please make these are pentagonal like this picture. I think it can fix the problem about confusion.
  13. 03:03:292 (7) - Please end this slider at 03:03:854 - to follow the rhythm.
  14. 03:23:542 (1) - Using finish hitsound may too loud. I think that remove it would be better.
  15. 03:38:917 (1,2,3,4,5,6) - Perhaps, I think this may unnecessary to add imo, because these melody aren't hard. However, It's up to you.
[Hard]
  1. 01:07:105 (2,3,4,5,6) - These cause me felt rather confuse. So please try to make these pattern to be better.
  2. 01:18:168 (7) - Add clap on slider head to follow the rhythm.
  3. 01:54:543 (1) - Try to make this slider blanket with slider head of 01:55:480 (2) better than this, and you can copy this slider after fix it to make 01:53:793 (7) symmetrical.
  4. 02:14:793 (6) - Remove clap on slider head, but add it on slider tail instead to follow the rhythm.
  5. 02:15:543 (1,2,3,4,5,6,7,8) - These blanket rather weird for me, and it seem don't fit with the melody. So I suggest you make these slider like this picture. I think these would more fit with the melody than imo.
[Insane]
  1. 00:12:168 (3,4) - Please switch these notes. I think would more fit with the melody than.
  2. 00:18:168 (6) - Just move this to left a bit.
  3. 00:38:230 (2,3,4) - Rotate these about 55~60 degrees. Then move these to about x:112 y:132. Maybe flow better imo.
  4. 00:59:043 (5) - Add NC here?
  5. 01:17:793 (2,3,4,5) - Flow weird for me. Please make it better than this by circles (2,3,4) may avoid stack or overlap with slider (5)
  6. 01:26:043 (2,3) - Please remove these notes, because it don't follow any rhythm or melody.
  7. 01:44:886 - I heard the rhythm here. So please add a circle here.
  8. 01:45:261 (6) - Remove this note. I think it doesn't fit to use here, because I don't heard any rhythm or melody in that.
  9. 01:48:261 (9) - ^
  10. 01:50:043 (1,2,3,4) - You can add stream notes here, because I heard 1/4 rhythm.
  11. 02:05:043 (1) - Try to avoid stacking with slider tail of 02:04:480 (5) - since it would cause confuse to read.
  12. 02:21:875 (5) - Add NC to reading better.
  13. 03:31:979 (6,1,2,3,4) - You may make like this picture instead. I think these would more fit with the rhythm.
Okay, Each diffs is rather good. Beautiful mapping >w< but I still want you try to find a few mod from some modder. However, I give a star ;)

Good luck~
Topic Starter
Cerulean Veyron

Nichiyouki wrote:



Hi, sorry for delayed >.< And sorry for late reply too >_>
from my modding queue :3

[General]
  1. In start part, you can add some notes, which I suggest that add a spinner at 00:08:043 ~ 00:11:043. I don't think it fits the track, but I've tried that when this was submitted, but still didn't fit much.
[Normal]
  1. 00:42:543 (1,2) - You didn't add circle at 00:44:043 - , and I felt these weird flow, too. So I suggest that add a circle at 00:44:043 ,and make pattern of (1,2) like this picture Good idea, and i hope spacing would not break here..
  2. 00:44:418 (1,2) - This is next to my previous suggestion. When I compared between flow and rhythm, I felt these sliders don't fit with the rhythm. So please make pattern of these sliders like this picture, and switch NC between both sliders, too. I think these would more fit with the rhythm than. Straightic sliders doesn't look too fitting here, i think the current one looks better.
  3. 00:54:918 (1) - Maybe make like this picture would look better. To me, flow would look crappish, but i'll give it a try.
  4. 00:57:168 (4) - I suggest that use a circle at here and add 1/1 slider at 00:57:543 instead would more fit with the rhythm than. Ofc it's a good rhythm, but i think this downbeat would not notice the players on this new and intense track.
  5. 01:24:543 (1) - Try to make this slider blanket with 01:24:168 better than this. Okay
  6. 01:25:293 (2,3) - I can make these notes better than by try to make (3) blanket with slider tail of 01:24:543 (1) like this picture. Another one, I think that move (2) to stack with slider head of (3) would be better than. Good, but i think i'll be going with the current one due I'm making a little bounce formation here.
  7. 01:56:043 (3) - Try to male this slider blanket better than. Okay
  8. 02:14:043 (2) - Move this to stack with slider tail of 02:11:793 (5). It would look better. Okay
  9. 02:30:542 (1,2) - Please remove NC on (1). I think it's unnecessary to use, and maybe move these note like this picture would look and flow better. I'm planning to make a square formation here, but just going to remove the NC.
  10. 02:35:875 (3) - In 02:36:208 - , please use N:C2 to cause this slider 1st tick follow the rhythm. Okay
  11. 02:46:541 (3) - Use regular tick hitsound on 02:47:208. Okay, but not the regular one, Just the N:C2 hitsound would sound nice here.
  12. 02:53:542 (1,2,3,4,5) - These cause newbie player confused. So please make these are pentagonal like this picture. I think it can fix the problem about confusion. Good idea, Okay
  13. 03:03:292 (7) - Please end this slider at 03:03:854 - to follow the rhythm. Downbeat looks okay here, so changing the rhythm would ruin my plannings for this pattern.
  14. 03:23:542 (1) - Using finish hitsound may too loud. I think that remove it would be better. I think it sounds fine with the song track, because there's a percussion on the track where the spinner ends with it.
  15. 03:38:917 (1,2,3,4,5,6) - Perhaps, I think this may unnecessary to add imo, because these melody aren't hard. However, It's up to you. Likely the current one is okay for the fresh ending.
[Hard]
  1. 01:07:105 (2,3,4,5,6) - These cause me felt rather confuse. So please try to make these pattern to be better. I think a quarter-cut Hexagon formation like this one is fine as it is, plus, It's a "Hard" diff.
  2. 01:18:168 (7) - Add clap on slider head to follow the rhythm. Nice catch!
  3. 01:54:543 (1) - Try to make this slider blanket with slider head of 01:55:480 (2) better than this, and you can copy this slider after fix it to make 01:53:793 (7) symmetrical. I'll give it a try.
  4. 02:14:793 (6) - Remove clap on slider head, but add it on slider tail instead to follow the rhythm. Another nice catch! :3
  5. 02:15:543 (1,2,3,4,5,6,7,8) - These blanket rather weird for me, and it seem don't fit with the melody. So I suggest you make these slider like this picture. I think these would more fit with the melody than imo. That'd ruin my rhythm for my Triangle-and-Cycle formation here, so moving circles next to the sliders won't fit my plannings for the melody in the song track.
[Insane]
  1. 00:12:168 (3,4) - Please switch these notes. I think would more fit with the melody than. If i do that, It'd break my symmetry here.
  2. 00:18:168 (6) - Just move this to left a bit. Okay, I tried my best to move this circle on the center of the star formation o_o so i hope this is okay for now.
  3. 00:38:230 (2,3,4) - Rotate these about 55~60 degrees. Then move these to about x:112 y:132. Maybe flow better imo. My flow here would break a little much when doing that.
  4. 00:59:043 (5) - Add NC here? The NCs on the previous tracks would be too short for appearances on the gameplay, so not gonna add it here.
  5. 01:17:793 (2,3,4,5) - Flow weird for me. Please make it better than this by circles (2,3,4) may avoid stack or overlap with slider (5) This a double wave formation, flow doesn't look bad here "IMO".
  6. 01:26:043 (2,3) - Please remove these notes, because it don't follow any rhythm or melody. Okay
  7. 01:44:886 - I heard the rhythm here. So please add a circle here. The starting of that sound you heard was from the white tick, so making a triplet here wouldn't fit like the other triplets i made.
  8. 01:45:261 (6) - Remove this note. I think it doesn't fit to use here, because I don't heard any rhythm or melody in that. ^, but vise versa
  9. 01:48:261 (9) - ^ ^, btw, It's an "Insane".
  10. 01:50:043 (1,2,3,4) - You can add stream notes here, because I heard 1/4 rhythm. You mean the drums on the song track? i don't think it's stream starts there, but i actually don't hear any 1/4 beats, even if you hear it closer.
  11. 02:05:043 (1) - Try to avoid stacking with slider tail of 02:04:480 (5) - since it would cause confuse to read. But i've seen most ranked maps stacked a circle on tails with their Insanes, so why not here?
  12. 02:21:875 (5) - Add NC to reading better. Same reason as before, plus, It should be a part of the pattern without any NCs here.
  13. 03:31:979 (6,1,2,3,4) - You may make like this picture instead. I think these would more fit with the rhythm. I mainly follow much on the vocals, so i think follow together would sound weird here, rhythm is okay with the drums, but i prefer the current one.
Okay, Each diffs is rather good. Beautiful mapping >w< but I still want you try to find a few mod from some modder. However, I give a star ;)

Good luck~
Thanks for a great mod and star, Nichi! o3o/
Sorry for my rudeness and denials ;_; At least you have two kudos yuyuyuyp ^3^/
Support
Sry for the super late mod, I've been busy and laking motivation to get anything done sry sry

[Insane]

02:04:480 (5,1,2,3,4) - this singles here was a bit awkward to read/ play , I would recommend re positioning note 1.

01:09:918 (3) - position to somewhere at x:112 y:112 it makes the triangle look nicer

01:12:543 (1,2) - gap was a bit wierd to play maybe put a note in between to fill it?

01:14:230 (6,7,8) - move to x:296 Y:152 so from 5-6 and 8-9 will be even

01:41:605 (4,5,6) - maybe turn in to some complex pattern jumps instead of sliders, i think it makes it more exiciting to play to the electronic beat

01:58:855 (1,2,3,4,5) - make a nicer star pattern, it looks a bit weird

03:21:104 (1,2,3,4,5,6,7) - 03:24:854 (1,2,3,4,5,6) - maybe make these jumps more spaced out

Maybe try different hit sounds throughout the map instead of just the normal sampleset

Nice map! really nice flow and really organized goodluck!
Topic Starter
Cerulean Veyron

Support wrote:

Sry for the super late mod, I've been busy and laking motivation to get anything done sry sry It's okay, idc about late mods :3

[Insane]

02:04:480 (5,1,2,3,4) - this singles here was a bit awkward to read/ play , I would recommend re positioning note 1. At least the approach circle will help players for noticing that it's a stacked circle, i'd change this, but i don't feel like it :/

01:09:918 (3) - position to somewhere at x:112 y:112 it makes the triangle look nicer If you'd go further on the same track, you might see circle (7) is with this pattern, so i don't plan making a triangle here, but a Diamond formation.

01:12:543 (1,2) - gap was a bit weird to play maybe put a note in between to fill it? I know that, but i was following a bit of vocal track here.

01:14:230 (6,7,8) - move to x:296 Y:152 so from 5-6 and 8-9 will be even It overlapped with circle (3), but okay

01:41:605 (4,5,6) - maybe turn in to some complex pattern jumps instead of sliders, i think it makes it more exciting to play to the electronic beat I think keeping it as sliders are okay for the song track to be heard and readable to players, But made a few jumps instead.

01:58:855 (1,2,3,4,5) - make a nicer star pattern, it looks a bit weird "Recorrect pattern" you mean? Okay

03:21:104 (1,2,3,4,5,6,7) - 03:24:854 (1,2,3,4,5,6) - maybe make these jumps more spaced out I don't want to make it bigger here, it'd look like a death jump or somehow unpassable when i spaced a little more here, so gonna keep this.

Maybe try different hit sounds throughout the map instead of just the normal sampleset

Nice map! really nice flow and really organized goodluck!
Thanks, Support! o3o/
Beafowl
Hi! Coming from your M4M queue.

  • General
  1. Change the offset of the first timing point to 513, the second to 138512 and the last one to 170512
    (You have to change the position of control points etc.).
  2. Don't forget to open AiMod and fix some issues there

  • Easy
  1. 01:25:480 (3) - Not really nice to the beat.
  2. 02:41:208 (2) - ^

  • Hard
  1. 00:51:543 (4) - Add new combo and delete new combo in 00:51:918 (1)
  2. 01:06:543 (1) - The beginning of this slider could be in x:364 y:264 to have a blanket. (You have
    to change the position of the incomming circles (01:07:105 (2,3,4,5)) to have the correct distance snap.
  3. 01:48:730 - Theres no object, but there should be one (there are other positions with no objects, but these fit to the vocal)

  • Insane
  1. 01:25:450 (6) - Move this circle to 01:25:544. This would fit much more to the beat.

Not huge changes but I hope I could have helped you. Good luck with your map! c:
Topic Starter
Cerulean Veyron

BerkZ wrote:

Hi! Coming from your M4M queue.

  • General
  1. Change the offset of the first timing point to 513, the second to 138512 and the last one to 170512
    (You have to change the position of control points etc.). I think it looks fine. And ofc, the beat starts there, but it's a bit ruined in the end.
  2. Don't forget to open AiMod and fix some issues there Some will be fixed, some will be kept.

  • Easy
  1. 01:25:480 (3) - Not really nice to the beat. Nahh, keeping this simple rhythm for beginner players.
  2. 02:41:208 (2) - ^ ^

  • Hard
  1. 00:51:543 (4) - Add new combo and delete new combo in 00:51:918 (1) Okay
  2. 01:06:543 (1) - The beginning of this slider could be in x:364 y:264 to have a blanket. (You have
    to change the position of the incomming circles (01:07:105 (2,3,4,5)) to have the correct distance snap. I don't know if this'll work, but i'll try
  3. 01:48:730 - Theres no object, but there should be one (there are other positions with no objects, but these fit to the vocal) I wasn't following the vocals here, but the song's beat on which players mainly hear on this part

  • Insane
  1. 01:25:450 (6) - Move this circle to 01:25:544. This would fit much more to the beat. Okay

Not huge changes but I hope I could have helped you. Good luck with your map! c:
Just a few minor issues fixed, so a half of your mod is helpful.
Thanks, BerkZ! will mod your map when i have time~
SolrosRepica
hi~ from My quque.

Insane
00:14:043 (1,6) - Add "Clap"
00:16:855 (6) - ^
02:08:980 (4,5) -del note and 02:08:980 (4,5,6,7) - Add note example: http://puu.sh/dnxh3/5ca66b578a.jpg
03:26:542 (1) - Add "Finish"


I like this song and map.
if you like,I'm glad :)
Good luck.
Topic Starter
Cerulean Veyron
I've fixed all the hitsound mods you've mentioned. But not 02:08:980 (4,5) -, because there's no 1/4 beats on the song track as even those background drums. It won't make sense while players mainly listens to vocals and the BPM.

And while you helped me find those missing hitsound i've missed, you might deserve a kudosu :>
--------------------------------------------------
Thanks, Solros! I'm glad you liked it :3/
Going to update the map later...
koreapenguin
Fear, and Loathing in Las Vegasssssssssssssssssssssssssssssss


General
  1. about offset, i agree with BerkZ thing. currently so late... or ask to good timmer

Normal
  1. 00:36:513 (1,3) - i don't want recommend this, this shape is unsure look 00:38:013 (3) - slider's tail seem semi hide, it would be hard to read for beginners
  2. 01:39:513 (1,3) - same as ^
  3. 01:25:293 (2,3) - rhythm is wrong, follow this http://puu.sh/dIAXX/6be14e6723.jpg then you will be know what is the wrong
  4. 02:06:513 (4) - New combo here for consistency
  5. 02:35:178 (2) - how about this flow? http://puu.sh/dIB8u/9e650232d5.jpg i think it's better
  6. 02:56:137 (1,2) - swap new combo here same as 01:15:138 (7,1) -
  7. 03:02:887 (6) - add newcombo here and del here 03:04:387 (1) - it's not special enough to new combo also it's just spam in beginner diff

Hard
  1. 00:17:013 (4) - add newcombo here, for consistency. or same as 00:22:638 (3,1) -
  2. 02:35:845 (5) - same as 02:40:845 (4,1) - and, del newcombo here 03:25:012 (6) - (im so confused your new combo pattern)
  3. 03:25:949 (7,8) - it's not big problem, just point out this. how about this rhythm? http://puu.sh/dIBOi/aa6967282e.jpg i emphasize it on here 03:26:137 - , it will be make more fun to play
  4. 03:35:324 (7) - i don't think so this slider fit is match with song... i think just place circle is better like this http://puu.sh/dIBTz/4b37ca1c40.jpg but 03:35:230 - there is so strong... have no idea still weird, or http://puu.sh/dIBXr/ae6aba50d8.jpg ?
  5. 03:36:824 (3,4) - if you followed vocal then it's better http://puu.sh/dIC0h/b1f6fee879.jpg than before
  6. 03:41:512 (4) - new combo here, same as normal, insane diff

Insane
  1. 00:12:325 (4) - it's not bad, but i want recommend emphasize on here 00:12:513 - there is get new bar and sound is strong
  2. 00:51:044 (8,10,12) - there are overmap, i can't hear anysounds on there. 00:54:231 (9,11) - same here. if you want put streams then how about put on here? 00:54:513 - ~ 00:55:919 - listen.
  3. 00:59:856 (4,5,6) - orz how about make just 1/1 slider? http://puu.sh/dICDg/b346fa12fc.jpg like this
  4. 01:02:856 (7) - del note here, there is no sound. same 01:02:294 (3) - 01:05:856 (6) - you must check them... also isnt match with song just weird, cant point out about that so many ...
  5. 02:25:095 (1) - drum is already get start on 02:24:845 (5) - here so when play them feel so weird so how about del note here? it's better to play
  6. 02:26:178 (6) - omg.... this slider head's snap should be here 02:26:178 - anyone can't think start slider on 02:26:095 - here... also it's match with song's fit
  7. 02:31:595 (1,2,3) - overmapped
  8. 02:37:678 (2,3,4) - how about this pattern? it's more smooth. try this http://puu.sh/dIDdq/6b65fa9a2c.jpg

    i'm unsure about insane rhythm... it really weird to me. flow, pattern is good :D fine to play but rhythm is not
Topic Starter
Cerulean Veyron

koreapenguin wrote:

Fear, and Loathing in Las Vegasssssssssssssssssssssssssssssss
yyyaaaaaaaaasssss \:D/


General
  1. about offset, i agree with BerkZ thing. currently so late... or ask to good timmer It's okay for now, will use his timing!

Normal
  1. 00:36:513 (1,3) - i don't want recommend this, this shape is unsure look 00:38:013 (3) - slider's tail seem semi hide, it would be hard to read for beginners Okay, will make it clear
  2. 01:39:513 (1,3) - same as ^ ^
  3. 01:25:293 (2,3) - rhythm is wrong, follow this http://puu.sh/dIAXX/6be14e6723.jpg then you will be know what is the wrong I've made that before from the other modders before you, i think i'll use your suggested rhythm and keep it.
  4. 02:06:513 (4) - New combo here for consistency Ouch, nice catch!
  5. 02:35:178 (2) - how about this flow? http://puu.sh/dIB8u/9e650232d5.jpg i think it's better You mean curve? Sure!
  6. 02:56:137 (1,2) - swap new combo here same as 01:15:138 (7,1) - Nice catch!
  7. 03:02:887 (6) - add newcombo here and del here 03:04:387 (1) - it's not special enough to new combo also it's just spam in beginner diff Okay

Hard
  1. 00:17:013 (4) - add newcombo here, for consistency. or same as 00:22:638 (3,1) - Okay
  2. 02:35:845 (5) - same as 02:40:845 (4,1) - and, del newcombo here 03:25:012 (6) - (im so confused your new combo pattern) Okay
  3. 03:25:949 (7,8) - it's not big problem, just point out this. how about this rhythm? http://puu.sh/dIBOi/aa6967282e.jpg i emphasize it on here 03:26:137 - , it will be make more fun to play It's good and no problem! but i think the current one looks okay and likely the same
  4. 03:35:324 (7) - i don't think so this slider fit is match with song... i think just place circle is better like this http://puu.sh/dIBTz/4b37ca1c40.jpg but 03:35:230 - there is so strong... have no idea still weird, or http://puu.sh/dIBXr/ae6aba50d8.jpg ? Okay, i'll use the first example. because i haven't used 1/4 beat circles in this diff.
  5. 03:36:824 (3,4) - if you followed vocal then it's better http://puu.sh/dIC0h/b1f6fee879.jpg than before Okay
  6. 03:41:512 (4) - new combo here, same as normal, insane diff I don't think it needs NC here. Because ofc it's ending, but not really needed here for the song track

Insane
  1. 00:12:325 (4) - it's not bad, but i want recommend emphasize on here 00:12:513 - there is get new bar and sound is strong Okay, replaced as two circles
  2. 00:51:044 (8,10,12) - there are overmap, i can't hear anysounds on there. 00:54:231 (9,11) - same here. if you want put streams then how about put on here? 00:54:513 - ~ 00:55:919 - listen. I'd like to do this on my style, because i don't really like following background musics a lot. so keeping them.
  3. 00:59:856 (4,5,6) - orz how about make just 1/1 slider? http://puu.sh/dICDg/b346fa12fc.jpg like this Okay
  4. 01:02:856 (7) - del note here, there is no sound. same 01:02:294 (3) - 01:05:856 (6) - you must check them... also isnt match with song just weird, cant point out about that so many ... Okay, removed some, but kept some because to keep it 'Insane'
  5. 02:25:095 (1) - drum is already get start on 02:24:845 (5) - here so when play them feel so weird so how about del note here? it's better to play Yes, i can hear that. But it's not intense enough to add circles for the drums 'til 02:25:125 (1) -
  6. 02:26:178 (6) - omg.... this slider head's snap should be here 02:26:178 - anyone can't think start slider on 02:26:095 - here... also it's match with song's fit Okay
  7. 02:31:595 (1,2,3) - overmapped Okay, removed them
  8. 02:37:678 (2,3,4) - how about this pattern? it's more smooth. try this http://puu.sh/dIDdq/6b65fa9a2c.jpg I think the pattern is fine, because i would make the flow broke once i make it, but it've tried my best.

    i'm unsure about insane rhythm... it really weird to me. flow, pattern is good :D fine to play but rhythm is not
Fixed most of your mods~ Thank you, KP!
I hope you see your name red because of this very useful mod! ^_^/
Fortune_old_1
hi from your queue.

General

  1. Check the AIMod. There's a LOTS of unsnapped notes currently.
  2. Suggestion for better combo colors
    [Colours]
    Combo1 : 138,138,138
    Combo2 : 149,149,255
    Combo3 : 196,196,196
    Combo4 : 254,139,151

Insane

  1. 00:12:510 (1) - I really epected a jump here. please move it to 327||62 or other place for jump+flow
  2. 00:55:822, 00:55:916 - put a note here as you did it at 00:56:947 (7,8,9). it's same rythm.
  3. 01:07:260 (4,5) - ctrl + g each
  4. 01:26:197 (1,2,3,4,5,1) - better blanket
  5. 02:29:176 (1) - check this slider
  6. 02:30:842 (6) - convert as a triplet.
  7. 03:41:134 (7) - make a little curve

Easy

  1. 00:43:260 (4,5) - better blanket
  2. 00:59:760 (3,1) - stack it
  3. 01:03:135 (8) - no reason for a jump. ctrl g please, this makes just the diff harder
  4. 01:06:135 (7) - ^
  5. 02:38:008 (5) - remove it and make a 1/1 slider which starts at 02:37:843
  6. 03:38:884 (1,4) - make it straight

Easy

  1. 00:53:760 (6,7) - blanket
  2. 01:02:010 (5,6) - ^
  3. 03:41:509 (1) - 404||84

That's all. Good luck!
Topic Starter
Cerulean Veyron

Fortune wrote:

hi from your queue.

General

  1. Check the AIMod. There's a LOTS of unsnapped notes currently. I don't see any unsnapped notes in AiMod. All the notes in every diff are snapped correctly. I might think you've got the previous update of the map, or using a different version of your client? cuttingedge version is likely trash for editor.
  2. Suggestion for better combo colors The silver combo color might inflict the background, players won't be able to notice a single note and might miss it.
    [Colours]
    Combo1 : 138,138,138
    Combo2 : 149,149,255
    Combo3 : 196,196,196
    Combo4 : 254,139,151

Insane

  1. 00:12:510 (1) - I really expected a jump here. please move it to 327||62 or other place for jump+flow The jump is quite big for the start of playing the diff. I'll keep it's placement for the song track since it's yet to be intense for a bigger spacing.
  2. 00:55:822, 00:55:916 - put a note here as you did it at 00:56:947 (7,8,9). it's same rhythm. Okay, made a little stream here for the drums in the song track.
  3. 01:07:260 (4,5) - ctrl + g each Okay
  4. 01:26:197 (1,2,3,4,5,1) - better blanket Okay
  5. 02:29:176 (1) - check this slider Well, fine as it is.
  6. 02:30:842 (6) - convert as a triplet. Following the vocals, i can't make this much for triplets.
  7. 03:41:134 (7) - make a little curve Sure.... i love that language

Hard

  1. 00:43:260 (4,5) - better blanket Okay
  2. 00:59:760 (3,1) - stack it Tried my best to stack it, i think it's fine for now.
  3. 01:03:135 (8) - no reason for a jump. ctrl g please, this makes just the diff harder Well, the vocals are likely conflict for a jump.
  4. 01:06:135 (7) - ^ ^
  5. 02:38:008 (5) - remove it and make a 1/1 slider which starts at 02:37:843 Following vocals, i don't like following background music. Or might be a little.
  6. 03:38:884 (1,4) - make it straight Do you mean Parallel? okay

Normal

  1. 00:53:760 (6,7) - blanket Okay
  2. 01:02:010 (5,6) - ^ Okay
  3. 03:41:509 (1) - 404||84 Okay

That's all. Good luck!
All fixed in Normal, few minor issues in Hard and small pattern changes, and same issues as Insane.
Thanks, Fortune!
D0vid
hey from #modreqs

Normal:

01:04:635 (2) - the blanket with the end of 01:03:885 (1) - could be better
01:10:260 (2,3,4,5) - check distances, could look better :) http://prntscr.com/5uu2js
01:13:635 (4,5) - blanket also
01:15:135 (7,1) - ^
(i won't point every little blanket mistake i leave it to you)
03:08:134 (6) - a straight one would look nicer imo

sorry if this seems poor but except from blanket mistakes it seems perfect to me :)

Hard:

AR6 is really low, i would consider rising it up to 7 at least , but it's personal preference

01:20:572 (6) - this seems a bit too low for me
03:14:509 (1,2,3,4,5,6,7) - this pattern seems messy, you should try something else, maybe curve 03:16:009 (5) - and space 03:16:009 (5,6) - out

for the rest this seems ok to me too :)

Insane:

00:11:947 (1,2,3,4) - 30 or 40% volume at least would sound better, hard to hear for me alteast
00:15:510 (1) - NC should start here imo
00:57:510 (1,3) - might be personal opinion but those sliders look ugly to me :P
01:02:947 (7,8,9) - why changing the spacing of your tripples? i would say either stack it or keep it more spaced out
01:14:947 (7,8,9) - same here
01:25:447 (6) - this note should be on the blue tick http://prntscr.com/5uucrq
02:02:572 (3,4,5) - again i would space it out a little more
02:14:947 (5,6,7,8,1) - ^
02:25:760 (1,2,3,4,5,6) - the last note and the slider should be to another direction , since you switched direction every 4 notes
02:53:884 (2,3,4) - triangle could be nicer
03:31:946 (5,6) - i'm sad to hear a stream and not seeing it :( especially since you mapped the 2 next ones

goodluck with the map :)
Topic Starter
Cerulean Veyron

SKAIII wrote:

hey from #modreqs

Normal:

01:04:635 (2) - the blanket with the end of 01:03:885 (1) - could be better Okay
01:10:260 (2,3,4,5) - check distances, could look better :) http://prntscr.com/5uu2js Nice catch! Changed
01:13:635 (4,5) - blanket also Okay
01:15:135 (7,1) - ^ Okay
(i won't point every little blanket mistake i leave it to you) Pretty nazi, but actually going to fix them most, few of them will be kept.
03:08:134 (6) - a straight one would look nicer imo It might break my cycle formation here with slider (1) and (2), keeping this.

sorry if this seems poor but except from blanket mistakes it seems perfect to me :) most were fixed, so it isn't poor.

Hard:

AR6 is really low, i would consider rising it up to 7 at least , but it's personal preference Okay, i hope it's not too hard.

01:20:572 (6) - this seems a bit too low for me Doesn't look further down or out of grid, it's still viewable when playing.
03:14:509 (1,2,3,4,5,6,7) - this pattern seems messy, you should try something else, maybe curve 03:16:009 (5) - and space 03:16:009 (5,6) - out I've changed a bit here, i'm keeping the parallel and the blanket on slider (3) and (5) for now.

for the rest this seems ok to me too :)

Insane:

00:11:947 (1,2,3,4) - 30 or 40% volume at least would sound better, hard to hear for me alteast Okay, 30% might fit
00:15:510 (1) - NC should start here imo Already added
00:57:510 (1,3) - might be personal opinion but those sliders look ugly to me :P It's better you not tell negative opinions on your mods, avoid being rude or others might think you're mean :< keep yourself positive.
01:02:947 (7,8,9) - why changing the spacing of your tripples? i would say either stack it or keep it more spaced out It's better when a small streams like this one has a short distance for a smooth clicking, keeping it.
01:14:947 (7,8,9) - same here ^
01:25:447 (6) - this note should be on the blue tick http://prntscr.com/5uucrq Okay
02:02:572 (3,4,5) - again i would space it out a little more Same reason
02:14:947 (5,6,7,8,1) - ^ ^
02:25:760 (1,2,3,4,5,6) - the last note and the slider should be to another direction , since you switched direction every 4 notes I guess it's not a problem here, as long as it's visible and possible to pass, it's not really an issue to be fixed.
02:53:884 (2,3,4) - triangle could be nicer Probably not trying to make a triangle here.
03:31:946 (5,6) - i'm sad to hear a stream and not seeing it :( especially since you mapped the 2 next ones I know i can hear drums on the background music, i'll keep this for players to end their playtime freshly.

goodluck with the map :)
Thanks, SKAI!
Sylas
Hey ^^ M4M from your queue

Insane
The sliders at the start ( 00:12:697 (2,4,5) 00:15:697 (2,4,6) ) Are all just straight, I would recommend making some of them curve or a different shape to add more diversity

01:09:510 (1,2,3) - Maybe make that an equilateral triangle instead of an isosceles to make that pattern look better

03:17:509 (1,2,3) - I feel like that should be an equilateral triangle as well

[*]Not many problems in this difficulty
Hard
Can't really find anything other then
01:18:135 (7,1) - Maybe you could blanket the end of slider 7 with slider 1
[*]Very good difficulty, I don't think there's much more you can improve in it
Normal
02:31:843 (1,2,3) - Make that a perfect triangle?

02:58:384 (3,4,5) - Make that an equilateral triangle as well
[*]Same as the hard difficulty, I don't think there's much to improve on in this diff

Sorry for the short mod but I couldn't find much out of place in this mapset and is overall very well mapped and most of the things I pointed out are triangles not being equilateral xD :)
Good luck !
Topic Starter
Cerulean Veyron

TheKoala wrote:

Hey ^^ M4M from your queue

Insane
The sliders at the start ( 00:12:697 (2,4,5) 00:15:697 (2,4,6) ) Are all just straight, I would recommend making some of them curve or a different shape to add more diversity I've made them on purpose.

01:09:510 (1,2,3) - Maybe make that an equilateral triangle instead of an isosceles to make that pattern look better Okay

03:17:509 (1,2,3) - I feel like that should be an equilateral triangle as well Okay

[*]Not many problems in this difficulty
Hard
Can't really find anything other then
01:18:135 (7,1) - Maybe you could blanket the end of slider 7 with slider 1 I prefer not to make a blanket here, because blankets would be a half overused in this diff.
[*]Very good difficulty, I don't think there's much more you can improve in it
Normal
02:31:843 (1,2,3) - Make that a perfect triangle? Okay

02:58:384 (3,4,5) - Make that an equilateral triangle as well Okay
[*]Same as the hard difficulty, I don't think there's much to improve on in this diff

Sorry for the short mod but I couldn't find much out of place in this mapset and is overall very well mapped and most of the things I pointed out are triangles not being equilateral xD :)
Good luck !
You've just fixed some triangles, nothing else. But thanks for the mod, Koala!
Will recheck your map if i got time.
mrturtle99
Hi from my modding queue~
Normal
02:29:843 (2,3) - I think NC on both of these would look nice
Nothing else I can find to suggest on this difficulty, looks really nice
Hard
01:26:197 (4) - maybe put a NC here
02:46:509 (5) - ^
Insane
00:14:760 (6) - maybe put a NC here so it matches the NC pattern at 00:12:322 (4,1) -
02:18:510 (2) - NC to keep with the NC pattern
Aaaaand that's all I could find to suggest. Very nice mapping on this.
Topic Starter
Cerulean Veyron

mrturtle99 wrote:

Hi from my modding queue~
Normal
02:29:843 (2,3) - I think NC on both of these would look nice I've done this before, and someone else told me it's not okay to do it. I guess i'll consider this later on, but thanks
Nothing else I can find to suggest on this difficulty, looks really nice
Hard
01:26:197 (4) - maybe put a NC here Okay
02:46:509 (5) - ^ Okay
Insane
00:14:760 (6) - maybe put a NC here so it matches the NC pattern at 00:12:322 (4,1) - Quite nice, but i'm making a diamond formation, which should be in the same track, so it doesn't need NC here.
02:18:510 (2) - NC to keep with the NC pattern Okay
Aaaaand that's all I could find to suggest. Very nice mapping on this.
Just fixed some NC issues by the help of yours. Thanks Mr. Turtle!
Echoy
Hello, From your queue, for M4M
General
I think kiai time is too long...

Insane
00:11:947 (1,2,3,4) - Higher volume might be better, I tried 100%.
00:12:697 (2,3) - how about change their chronological sequence by ctrl+g? I think the later sound is longer. And so is 00:20:760 (5,6) - but meanwhile you’ll have to give up this pattern ;(
01:13:072 (3) - I will remove this note to emphasize the vocal..
01:21:510 (1) - add a finish here?
01:24:322 (6) - I think the note before is perfect enough to end this part, 6 is somehow a little unnecessary here.
02:15:603 (1,1,1,1) - a suggestion here: change the SV gradually higher like 1.0;1.25;1.5;1.75, and larger distance of course.
02:45:176 (1,1) - you can try adding finish at both of their begin to response to the intense part.

Hard
00:38:197 - why is nothing here:( It makes me feel so sad..and so is 00:39:697 - ...and lot of them...in this part
02:12:510 (1) - how about adding a finish here?
03:03:821 (1) - ^
03:40:196 - on purpose? However i think this sound is quite important...
Topic Starter
Cerulean Veyron

Echoy wrote:

Hello, From your queue, for M4M
General
I think kiai time is too long... Doesn't look long enough imo

Insane
00:11:947 (1,2,3,4) - Higher volume might be better, I tried 100%. It's a calm part, starting as a high volume might pain player's hearing.
00:12:697 (2,3) - how about change their chronological sequence by ctrl+g? I think the later sound is longer. And so is 00:20:760 (5,6) - but meanwhile you’ll have to give up this pattern ;( Sounds a good idea, but i'll give it a try.
01:13:072 (3) - I will remove this note to emphasize the vocal.. I've made the same rhythm on the other parts, so i won't do this. Sorry~
01:21:510 (1) - add a finish here? Okay
01:24:322 (6) - I think the note before is perfect enough to end this part, 6 is somehow a little unnecessary here. It'd sound off since it's an Insane diff. So it's better to add notes to keep this as a triangle.
02:15:603 (1,1,1,1) - a suggestion here: change the SV gradually higher like 1.0;1.25;1.5;1.75, and larger distance of course. I guess it's enough increasing the SV.
02:45:176 (1,1) - you can try adding finish at both of their begin to response to the intense part. I add finish each four tracks, i won't make the hitsounds inconsistent between diffs here.

Hard
00:38:197 - why is nothing here:( It makes me feel so sad..and so is 00:39:697 - ...and lot of them...in this part Probably not following the vocals, i mainly here the song's beat.
02:12:510 (1) - how about adding a finish here? Okay
03:03:821 (1) - ^ It'd sound off on a 1/2 beat here.
03:40:196 - on purpose? However i think this sound is quite important... Yes, doesn't look important when the sound is alike weak for a note.
Thanks, Echoy~ Will mod your map if i had time.
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