at tags should be
ending2
also add GD mapper username in tags too
no kds pls ;^;
ending2
also add GD mapper username in tags too
no kds pls ;^;
Thanks :3colonelkickass1 wrote:
I'm waiting for this to get approved! It's a great well made map!
it's actually ending3CelsiusLK wrote:
at tags should be
ending2
also add GD mapper username in tags too
no kds pls ;^;
Thanks for modding!m1223961117 wrote:
Sorry I'm late.
I have college course all day. No problem
From my Queue~
Reflection
00:01:653 (4) - Move to x496 y208 > Make beautiful
00:13:228 (1) - Did you follow lyric or sound?? I think you follow sound
00:15:826 (3,4,5,6,7) - I think it don't have this rhythm. Wait...You follow his "Ah...."?? Yea, follows that
00:20:787 (1,2,3) - I like this look Thanks
00:21:496 (3) - Slow down this slider's Velocity. > Green down to 1.0 better
00:27:165 (2,3,4,5,6) - this is your style?? If yes, Ignore this. same as before^
00:32:008 (7,8) - bad...link this
00:33:779 (4,5,6) - Put the same DS better
00:35:905 (1,3) - I don't know what are these... Really shitty sliders. I changed them
00:47:598 (1) - move to x188 y200
01:26:929 (10) - NC
Hard
bad look but nice flow
00:09:685 (1) - Del NC
00:13:464 (1) - ^
00:13:228 (8) - NC
00:16:771 (2) - ^
00:16:535 (1) - Del NC
00:17:244 (1) - ^
00:32:362 (1) - ^
00:32:126 (10) - NC
00:37:795 (6) - ^
00:39:213 (1) - Del NC
00:43:701 (1) - ^
00:43:465 (9) - NC
00:46:299 (6) - try this 01:13:465 (3,4,5,6,7)
00:47:480 (1) - Del NC
00:47:244 (7) - NC
00:51:260 (1) - ^
00:51:024 (9) - Del NC
00:59:055 (7,8) - try this: 00:38:976 (9,1,2,3,4,5) Don't really understand this
01:12:166 (1) - del NC
01:11:811 (10) - NC
Normal
00:09:212 (2) - Del this
00:25:748 (3,1) - no stacking here
00:39:685 (1,2) - ^
00:53:858 (7) - NC
00:54:567 (10) - Del this No thanks I think there's a beat there
01:04:016 (1) - NC
01:03:307 (5) - Del NC
01:04:252 (2) - NC No thanks
01:14:646 (5) - ^^
01:19:370 (7,1) - change 01:21:260 (2) with arrow I think spinner is ok
01:23:150 (4) - NC
I love this diff before kiai time
Easy
Reduce red line flow in Easy diff, very strange
00:54:094 (1) - start at 00:54:331
Just this problem...
Good luck Thanks !
Estellia- wrote:
Haven't modded in a while, lesgo
[Normal]Have a nice one m8
- 00:05:669 (1,2) - Blahblah parallel
- 00:28:346 (1,2,3,4,1,2,3,4,1,2) - Flow here repetitive as FUCK. Switch up~ Wait what, flow or rhythm
- 00:35:905 (1,2,1,2) - Sure there ain't a better rhythm placement for this bit? Works
- 00:42:283 (2,3) - Maybe try a blanket or something Meh its k
- 00:44:882 (3) - Pretty sure the random cymbal is out of place (I also hear a lot of random cymbals after) wtf this is clearly a finish. I'll recheck the later ones but this is very obviously here. Take off the finish and listen to it
- 00:56:693 (1,2) - Try having more complex rhythm here, since its everywhere anyway (same for the bits after) uhh i'll think about it, normal dont need so complicated rhythms
Eh its k. Still don't get how your flow works though. Not a major issue though.
[Hard]- 00:20:787 (1,2,3,4) - Pretty sure, you had a more complex rhythm in Normal than this
- 00:23:858 (1,2) - Try slider then triplets
- 00:33:307 (4,5) - Nazi blanket lmaolmalmoamloamolalma
- 00:47:953 (3,5) - ^
- 00:51:969 (3,4) - Try not to have intersecting sliders
- 01:11:339 (8) - Are you fucking serious this piece of shit aint snapped man it's a bug. it's fine here
- 01:14:410 (8,9,1) - Which are you trying to blanket??? Or are you not even trying to blanket???
- 01:16:300 (3,4,5) - ^
- 01:20:788 (1,2,3,4,5,6,7,8) - Jesus this is boring lmao switch up~
Eh still that same weird ass flow. Some DS problems like 01:07:796 (7,8,1) - Try similar distance or something like that. Your sliders still intersect a lot awkwardly, try preventing that.
[handsome's something]- Presumably not done/not going for rank/horrible/eh
This has been deleted already wut r u doing
[Weefwekshun]- 00:00:000 (1,2,3,4,1,2,3,4) - Fix DS or something, 4 to 1 is off
- 00:01:889 (1,2,3,4,5,6) - ^. Also, flow doesn't really work here
- 00:07:559 (1,1) - These are super ugly lmao, but eh you can keep them. (Contact me for COOL SLIDER ARTZIES)
- 00:27:165 (2,3,4,5,6,7,8) - DS makes 7 to 8 look fast as fuck I don't understand this. 7 to 8 is DS'd
- 00:28:701 (1,2) - bla bla blanket
- 00:35:905 (1,2,1) - Pretty sure, you can get a better rhythm going on there
- 00:42:992 (6,7) - Feels empty, maybe follow guitar or something? hence, cross half screen jump
- 01:00:473 (4,5) - OH EM EF GEE DS. Last ditch effort to increase difficulty(like 01:15:945 (2,3)). Tested, doesn't play horribly
- 01:04:488 (1) - Maybe split this slider up for more hitsounding opportunities there are no/very soft sounds in that slider
- 01:14:882 (5) - Try ctrlg
If anything, this mapset deserves rank more than Tokohana. There is no deserves. There is only hard work which allows a map to be rank
m1223961117 wrote:
taku's Insane
00:09:212 (3) - Del this
00:59:764 (9) - NC
01:00:473 (1) - del NC
01:11:103 (1) - ^
01:04:725 (5,6) - Ctrl + G
01:17:835 (2) - Del this
01:26:457 (6) - move to x272 y364
Nice
Good luck
Great mod! Thankyou <3Estellia- wrote:
Haven't modded in a while, lesgo
[taku's Insane]Have a nice one m8
- 00:02:834 (3,4,1,2,3,4,1,2,1,2) - I sense like some Amamiya Yuko thing here. Its fine, but SKYSTAR MAY SUE YOU FOR COPYRIGHT INFRINGEMENT jk yeah it is actually
- 00:34:724 (1,1) - Drum on 2nd 1 should be at the end of the slider of 1st 1 Done
- 00:39:685 (1) - If anything, SV should be less than before, since slow bit is here. But if you get lazy, don't bother haha I really like the way that the sv is speeding up in this part it suits imo
Pretty nice diff, just that this diff is rather lacklustre, esp for an Insane. Try having things that bump up the difficulty. Also, you're missing some important beats like 00:19:252 - this violin and 00:21:141 - this violin as well. But whatever, you can't accommodate everything.added some extra beats also changed the OD to 8 to make the diff a bit harder
Thanks again!CelsiusLK wrote:
Hi m4m here
Bold = Highly suggested
Blue = Questionable
Red = Somehow unrankable
[General]
The meta data is fine as it is http://vgmdb.net/album/46501
No need for TV in tags since it already tagged at Title
I think offset = -1885 will check on that
[Normal][Hard]
- 00:00:000 (1,2,3,4) - This might be too hard for Normal consider you make the rhythm and flow simple a bit , suggestion
- 00:03:779 (1,2) - imo bad overlap for Normal , try Ctrl+H (1) then adjust a bit
- 00:05:669 (1,2) - The aesthetic here is pretty bad imo it way you curve (2) make the parallel here looks bad, try placing like this( it doesn't ruin spacing that much) Yeah that looks really nice
- 00:07:322 (3) - imo this doesn't really to map in Normal consider delete it , it just too much for Normal it's ok because low BPM
- 00:09:448 (1,2) - And this really looks cute
- 00:12:047 (2,1) - This kind of overlap somehow looks bad in Normal it might make the player confusing , I would place like this I changed it but a different way
and you don't have to change it if you think it will ruin the spacing but for me it doesn't ruin that much- 00:16:771 (3) - Same as 00:07:322 (3) - ^
- 00:20:787 (1) - 1/4 beat is not recommend in Normal, it too hard to play It's only the slider-end
- 00:24:921 (2) - ^ it okay to not map some beat in Normal
- 00:26:811 (2) - ^
- 00:30:590 (2) - ^ Oh wow there are a lots, I thought you mapped this by mistake
- 00:35:197 (3,4,5,1) - How about placing like this?
- 00:47:480 (1,2) - These place so close, maybe try make some distance here a bit It's snapped correctly
- 00:47:953 (2,4) - imo bad overlap try placing like this
- 00:53:858 (1,2,3,4) - imo the music doesn't really sound emphasized so I would say that this is somehow a bit too much for Normal try convert them to 1/2 slider I will think about it. I use alot of 1/2 in this normal cuz the BPM is quite low, as you can see from the star diff this is still easier than average nomals
- 00:59:291 (5,6,7) - Play a bit weird for Normal , I would use this rhythm instead
- 01:03:307 (5,6,7,8) - Might be too much for Normal try using 1/1 slider here
- 01:19:488 (1) - Unrankable Normal spinner should start on 01:19:843 - and end on 01:20:788 - https://osu.ppy.sh/forum/t/241019
- 01:24:803 (1) - How about start this spinner here 01:25:040 -
Normal probably need some work on rhythm and a little work on flow
- :O 1.8 SV? Why not make this looks a bit different from Reflection around 1.5-1.6 SV should be fitted for this Hard it's cuz I forgot to change it in reflection but I use the F6 panel to increase SV instead
[Reflection]
- 00:00:944 (3) - How about place this at x=92 y=180 it might make the flow better
- 00:06:378 (2) - imo this doesn't need to increase in spacing
- 00:09:448 (1) - Why not 1.3x spacing here?
- 00:09:685 (2,3) - It would flow better if you make jumps to (3) instead of (2) ( I mean make spacing at (2) consistent then make a jumps at (3)) I'll keep the spacing mainly constant for the slow part
- 00:11:338 (5) - NC
- 00:13:464 (2,3) - You can make jumps here ^
- 00:15:118 (5) - NC
- 00:16:771 (1) - Delete clap on blue tick , I think whistle+ finish sound nicier than clap on red and white tick here I think it should be there
- 00:18:897 (5) - NC
- 00:18:897 (5,6) - Small inconsistent in spacing
- 00:20:787 (1) - This would play better if you triplet at tail I think it's ok
- 00:27:165 (5) - NC
- 00:30:236 (5) - NC
- 00:33:779 (5) - NC
- 00:39:213 (5,6,7,8,9) - This might be too hard for Hard Changed the last 3 notes to a reverse slider
- 00:43:228 (7,8,1) - Why not stacking them it play much better for Hard
- 00:48:898 (5) - NC
- 00:53:740 (1) - How about start this spinner here 00:53:858 -
- 00:56:693 (1,2,3,4) - This gonna be too hard to play for Hard k I stack 3 and 4
- 00:58:583 (6) - NC
- 01:00:473 (1,2) - A rhythm like this would play better I think current one is ok
- 01:02:362 (6) - NC , okay I think NC on every big white tick make the NC a bit more reasonable
- 01:10:866 (6,7) - Not recommend this rhythm for Hard
- 01:19:488 (1) - How about start on 01:19:843 - and end on 01:20:788 -? No change
- 01:25:040 (1) - Start on 01:25:040 - ?
Hard need some work on rhythm and flow, it just doesn't looks good to me ,you might need to try make this a bit more easier to play ( try take a looks at some ranked Hard)[/list]
- 00:00:944 (1,2,3,4) - Why not make the flow similiar to this 00:00:000 (1,2,3,4) - ? cuz it flows better into the next one and snaps correctly
- 00:01:889 (1) - Whistle at head to emphasis downbeat here
- 00:03:779 (1) - ^
- 00:05:669 (1) - ^
- 00:13:228 (1) - Finish instead? I don't hear a finish :/
- 00:16:062 (5) - Whistle so it sound a bit consistent here
- 00:16:771 (9) - No need to clap on blue tick No change
- 00:20:787 (1) - Clap instead? Don't hear a clap. Also too loud
- 00:21:496 (3) - Clap at head ^
- 00:26:929 (1) - Whistle to emphasis downbeat
- 00:27:401 (4) - Whistle so it sound a bit consistent here
- 00:27:637 (6) - ^
- 00:45:827 (8) - Finish at tail o_O...no thanks
- 01:18:898 (7) - No need to finish here I think there is a finish here
- 01:25:040 (6) - Finish at head
- 01:25:985 (8) - Finish at head
This diff is somehow feel a bit overmapped to me make sure you try not to overmapped too much here sometimes it can ruin the flow and the rhythm, I think this diff might need a some works but well it just so much and might be too nazi to say it all here, also I'm still learning to mod hitsounds so feel free to reject some suggestions if you think it doesn't looks good so hard to map low BPM extra without overmapping lol. star diff still under 4 stars orz
Good luck
Added some of the things u mentioned, Thanks for the mod <3CelsiusLK wrote:
Hi m4m here
Bold = Highly suggested
Blue = Questionable
Red = Somehow unrankable
[taku]Good luck
- 00:09:448 (1) - From here you can try placing clap on the white tick that near the big white tick it would make this part sound a bit nice
- 00:12:756 (3) - Whistle to emphasis the beat here
- 00:12:992 (5) - ^
- 00:13:228 (1) - Finish?
- 00:15:118 (1) - Finish to emphasis the instrument
- 00:15:827 (2) - ^
- 00:16:535 (3) - Whistle to emphasis the beat here, also would make this 1/4 slider feel nice when playing
- 00:16:771 (4) - ^
- 00:17:008 (1) - Finish to emphasis instrument
- 00:17:716 (3) - ^
- 00:18:897 (2) - Whistle or finish
- 00:20:787 (1) - Finish to emphasis instrument
- 00:21:260 (2,3) - You can make jumps here
- 00:22:205 (1) - Whistle at head to emphasis beat there
- 00:25:275 (4) - Clap at head
- 00:25:748 (5) - Clap at tail
- 00:26:457 (1) - Clap or whistle at head
- 00:26:811 (1) - ^ also whistle at tail
- 00:27:165 (1) - Clap or whistle at head
- 00:27:520 (1) - Whistle at tail
- 00:34:016 (1) - Whistle at tail
- 00:34:370 (1) - Whistle at head
- 00:37:087 (1) - Add finish at tail too?
- 00:41:575 (2) - Clap at tail
- 00:42:283 (1) - Whistle or finish at head
- 00:56:221 (1,2,3,4) - Whistle?
- 01:23:150 (3) - Whistle or finish to emphasis instrument
Mostly the flow and rhythm are pretty nice so I'm only suggest hitsound here so feel free reject some suggestions if you think it doesn't looks good , I'm just learning to mod hitsounds
What I thought I star your map already?Estellia- wrote:
Accepted most fixes. Sent the diff via PM already.
@CelsiusLK Yes :3 I do have my own mapset. But why did you star this guy's map instead of mine :c
Without handsome's this is total shite :cRtyzen wrote:
This beatmap was submitted using in-game submission on Thursday, 4 December, 2014 at 10:58:47 AM
Artist: Yasuda Rei
Title: Mirror -TV edit-
Source: 魔法科高校の劣等生
Tags: エンディングテーマ ED Ending ending3 The irregular at magic high school Mahouka Koukou no Rettousei Shiba Tatsuya Miyuki TV Size handsome taku estellia-
BPM: 127
Filesize: 9591kb
Play Time: 01:28
Difficulties Available:Download: Yasuda Rei - Mirror -TV edit-
- Estel's Easy (1.36 stars, 87 notes)
- Hard (2.75 stars, 187 notes)
- Normal (2.14 stars, 141 notes)
- Reflection (3.96 stars, 309 notes)
- taku's Insane (3.49 stars, 294 notes)
Download: Yasuda Rei - Mirror -TV edit- (no video)
Information: Scores/Beatmap Listing
---------------
IMPORTANT: TITLE CHANGED ON 7/10/14. PLEASE REDOWNLOAD THE MAP IF YOU DOWNLOADED THE MAP BEFORE THIS TIME
New mp3 - 25/9/14
New video - 29/9/14
New title - 7/10/14
Reflection REMAPPED (here's the old one if anyone wants it RIP ;_:) - 8/10/14
I had that diff name way before skystar did hmpf =3=
Normal REMAPPED - 25/10/14
Extra diff mapped by taku here
Insane diff mapped by handsome here
Title source: http://www.yasudarei.net/Thanks to all modders!TIMING CHECK Anyone? Thanks alotm1223961117
MODS WELCOME AS WELL
-Yuzuriha-inori- wrote:
General
http://gyazo.com/5c2a0f072e2a2d11c5ca8ddccb12eda1
check plz ↑
tag エンディングテーマ ED Ending ending3 The irregular at magic high school Mahouka Koukou no Rettousei Shiba Tatsuya Miyuki TV Size handsome taku estellia-
chenge plz
tag ED3 The irregular at magic high school Mahouka Koukou no Rettousei Shiba Tatsuya Miyuki handsome taku estellia-
I'll see if this is needed but I leave the tags for now
Audeo lead in plz
http://gyazo.com/314fe6e6bf6cc94de1451694d52f0157 Fixed
Audio lead in →1500~2000
Reflection
00:08:504 (1) - NC remove
00:09:448 blanket req
http://gyazo.com/1c56b699a87fb6a8aaaedf64d37b5a67
00:35:905 (1,1) - chenge plz Don't understand what you mean here
I fit in lyrics
00:45:236 chenge plz hmm no thanks
http://gyazo.com/2f3308e8d93fb2615e9a499946d0e243
taku's Insane
00:21:496 (3,4) - stack?
Hard
Fine
Normal
00:54:331 (3) - drum clap
00:57:402 add
01:05:906 add
01:13:465 add
01:17:244 add
01:20:788
http://gyazo.com/dfb9ff15f5b38b5ffa8e24e7c5aed2ab Should be fine
spinner Spacing are close
handsome wrote:
m4m
btw you can do that restart kiai thing at 01:11:811 - which is super awesome
also try to relook at your NCs, i guessreflection
don't you think some of your combos drag on for too long
00:06:614 (5,6) - blanket
00:08:504 (2,1) - ^
00:16:653 - i fee like something should be here nahhh. I make the jump abit wider
00:20:787 (1) - unsnapped? 1/8. AIMod doesnt say anythingg lol
00:28:701 (1,2) - blanket
00:32:126 (8,1) - you could go for a perfect stack
00:37:795 (1,2) - ^
00:39:685 (6,1) - ^
00:40:394 (2,3) - blanket
00:43:819 (1,2) - blanket
00:47:598 (1,2) - might wanan keep it even, like 1 in the middle of 2's body wat
00:49:370 (6,7) - aren't perfectly parallel, but minor
00:51:024 (1,2,3) - try to keep the blanket of 1 and 2 equally spaced
01:04:251 (13) - just move this away so that it is a 4-4-1 pattern. it can give more emphasis on the finish on this note
01:22:677 (8) - passive slider
01:25:985 (8) - someones gonna call u out for having this touch hp barhard
00:16:535 (4,1) - ctrl+g this for the rhythm, plays much better
00:30:236 (1,2) - blanket is a little off
00:41:339 (3,5) - ^
01:11:811 (11) - imo NC and slider here instead would fit much better
01:21:260 (2,3) - blanket
01:25:040 (1) - inconsistent spinner placement/length with other diffs? try to make them all consistent i guessnormal
rhythm could use some work imo
00:03:779 (1,2) - blanket
00:08:504 (1) - unnecessary nc
00:35:669 (5,2) - try to keep this 2 stacked for neatness
00:44:173 (2,1) - sliderend is 'hidden', you might get shit for this
00:47:480 (1,2) - bodies not touching but 1 head/end is touching the 2 body. space it a little is ok
00:49:134 (4,5) - blanket
01:06:142 (4,5,6,7,8,1,2,3) - rhythm here was quite awkward? idk tried to fix http://i.imgur.com/erp73GP.png meh it's k
01:19:488 (1,1) - something something notes too fast after a spinner. iirc 4/1 spacing is required on ez so im not sure about normal
01:25:040 (1) - same as hard
blanket kds pls
Thankyou for mod <3handsome wrote:
taku
00:06:614 (3) - maybe remove nc for consistency with previous :D
00:18:897 (2) - try having the vocal on the elbow of the slider, which happens on 00:19:134 - i removed the current one and replaced it by a 1/4 slider
00:58:110 (1) - keep the two sides parallel, or at least close to it. now its pretty uneven changed the slider
01:07:323 (3,1) - blanket gonna think about it
01:23:622 (5,6) - sliderend of 5 blanket the top curve of 6? i already changed things here c:
Lally wrote:
hello here is your m4m
[general]
- bg is 1364x767 wich should be 1366 x 768 pls fix C: fixed
[Normal][Hard]
- 00:35:905 (1) - ctrl +g
- 00:37:795 (1) - ctrl+g
- 00:49:842 (5,2) - this overlap is a bit meh try to fix it
- 00:54:803 (1) - imo changing this slider like this is better for the flow:
- 01:06:614 (5,6,7,8,1) - the flow of this pattern is such confusing really try to remap it with a better flow
- 01:19:488 (1,1) - you need more space time between the spinner and the first object since is a normal diff This SHOULD be ok I see what others say first
[diff name]
- hp +1 +0.5
00:21:496 (2,3) - tre flow here is a bit messy try to change this pattern in something elsegl o3o
- 00:14:882 (7,1) - the flow here is a bit meh why don't you try to do something like:
i gave to the slider another shape and i moved the circle 00:15:590 (2) - to create a manual stack with 00:15:826 (1,2,3,4,5) - wich i moved a little bit followed abbit
Lally wrote:
[Easy]
- 00:14:645 (2,3) - please don't use stacks in the easy diffu try to fix it in this way:
wich is the best way for the flow aswell- 00:25:512 (2) - try to change this slider in this way:
- 01:08:032 (1,3) - don't overlap pls
handsome wrote:
[easy]
00:14:645 (2,3) - try to stick with 1 spacing pattern for the same spacing in rhythm. either this or 00:16:535 (4,1) -
00:18:897 (3,1) - lol blanket
00:22:677 (1,2) - ^
00:32:126 (2) - overlap head/end
00:56:693 (1,3) - you can probably improve this
01:02:362 (3,4) - blanket
01:07:087 (4) - touches hp bar
01:08:032 (1,2) - blanket
01:13:701 (3,4,1) - bnlanket
01:24:567 (6) - hp bar
01:25:040 (1,2) - blanket
Crystal wrote:
[Estel's Easy]
- Why not keep the hitsound set at your first part consistent with other diffs? It means you may add silenced sliderslide file to your diff.
- 00:37:795 (2) - 184|256 may look nicer. Don't forget to adjust objects next.
- 00:47:244 (1,2) - Not necessary to make 2 objects, just start the slider at 00:47:244 and end it at 00:48:189.It is too hard for an easy as well.
- 00:58:583 (3) - Make it symmetrical. http://puu.sh/ejO85/34fdbd58ce.jpg
- 01:07:087 (4) - This slider touches HP bar, which is not rankable.
Crystal wrote:
m4m[Info]
- Red: Unrankable Issues
- Bold: Highly Recommended
- Black: Personal Suggestions
[General]
- Fine.
[Reflection]
- Generally, this difficulty is a bit weird for me.. so I'm just going to point out some main issues.
- 00:02:834 (4,5,6) - To this kind of pattern, I prefer something like this: http://puu.sh/ejLqb/c5309163b4.jpg. It means to put 1/4 sliders nearer and a bit farther to next 1/1 slider. that's ok but I think I'll leave the current one
- 00:07:559 (1,2) - Try this rhythm: http://puu.sh/ejLwB/13f60128e9.jpg. No thanks
- 00:06:023 (2,3,4) - Distance here is too far, this one is enough: http://puu.sh/ejKF3/8aa03cc937.jpg Fixed abit
- 00:39:212 (2) - Maybe NC. No its fine
- 00:48:425 (3) - This can be considered as a 1/2 gap. 208|365 which stack at the previous slider's tail is good for me. Fixed
- 01:03:307 (5,6,7,8,9,10,11,12,13) - Distance here seems unreasonable... I know you want to use this kind of stream pattern but please reduce distance to at least 3.6x. Fixed abit
[Hard]
- 00:09:685 (2) - Distance issue. 252|236 might be ok. Fixed
- 00:19:134 (2,3) - blanket better? Fixed
- 00:25:512 - Add a note here. I don't think it's necessary
- 00:52:441 (4,5,6) - I suggest this: http://puu.sh/ejMXP/3e2325ac7d.jpg that's ok but I think I'll leave it
- 01:26:457 (4) - This may probably leads to a break at slider-end..Fixed. I think
[Normal]
- 00:52:913 (5) - http://puu.sh/ejNkJ/5c41f2d12d.jpg. It's fine as it is
- 00:55:630 (2,3) - Isn't this too hard for normal? It's ok to avoid that 1/4. I'll leave it for now see what other people say
good luck! Thanks again
Did almost everything u told me, thanks for the mod xoxo c:Crystal wrote:
m4m[Info]
- Red: Unrankable Issues
- Bold: Highly Recommended
- Black: Personal Suggestions
[taku's Insane]
- 00:01:889 (1) - 276|260? Maybe you don't want to stack this with 00:01:417 (3) - .
- 00:21:260 (2) - This can be mistook as to be 1/2 later.. Try 216|96.
- 00:26:457 (1,1) - If I were you I won't slow down these sliders.. Consider using 1.0x.
- 00:56:221 (1,2,3,4) - It might be too hard.. using 2 reverse sliders can be enough.
- 01:19:370 (7) - Add NC?
- 01:20:788 (3) - I prefer 2 circles instead, for its strong vocal here.
- 01:23:622 (2) - This can be confusing because the distance here is nearly the same, but the time gap isn't the same. http://puu.sh/ejMiJ/34d36d2a9a.jpg (Together with 01:24:449 (4) - , I failed to catch the rhythm at my 1st try.)
good luck!
Thanks for the compliment and mod <3koreapenguin wrote:
[notice]Yoooooooooooooooooo
General
- Seem haven't any SB then disabled this
- about audio leadin, i think AudioLeadIn: 2000 is safe
- BG is 1365x768 it should be 1366x768 16:9 or 1024x768 4:3, you must check that
taku's Insane
- 00:03:425 (4,1) - does it play well? don't look at only your view. Changed to a better flow now c: even 00:05:315 (4) - this i don't see a problem about this part o:
- 01:04:488 (1,2) - this... unnatural to play a bit imo, becuz of 01:04:961 (2) - this. feel so unclear it feels good at the vocals imo
- 01:14:646 (2) - some hat sound is can't be 1/8, if you have that then you must make same all. for consistency. anyway, i don't want recommend this changed it
Good Insane
koreapenguin wrote:
Yoooooooooooooooooo
General
- Seem haven't any SB then disabled this Fixed
- about audio leadin, i think AudioLeadIn: 2000 is safe Fixed
- BG is 1365x768 it should be 1366x768 16:9 or 1024x768 4:3, you must check that I changed the resolution, but idk wwhether this one is accepted or not
Normal
- i think AR5 is really really fast at this song, how about AR4 ?
- 00:00:000 (1) - add whistle on slider head and tail, there are so empty
- 00:07:322 (3) - delete note here, do you think this note is fit that point? also isn't strong just weird, if you add there then 00:03:543 - here and 00:03:543 - here you should add notes there for consistency. just delete, sound is more better
- 00:24:330 (3) - delete note here, there is have no anysounds or am i deaf?
- 01:19:488 (1,1) - not enough recovery time behind this spinner, increase it by at least a half beat, also do you think this spinner is fit this point? yea seem you followed vocal but it doesn't really fit the mapping up to this point, feel so it just kind of comes out of nowhere imo. try change just notes it would be better
- 01:28:701 - add 5% vol? same as other diffs
Hard
- 00:00:000 (1,2,3,4) - same as Normal diff, add whistle
- 00:08:504 (2,2) - i don't want recommend this... it would be hard to read on AR7 imo
- 01:22:559 (4) - delete this note, there is have no sound
- 01:19:488 (1) - same as Normal diff
- 01:11:339 (9) - this slider end is unsnap check this
Reflectionthat's all
- 00:00:000 (1,2,3,4,1,2,3,4) - same as Normal diff
- 00:05:433 (6,1) - how about make jump here? 00:05:669 (1) - have strong sound. it would be fun to play
- 00:09:921 (2,3,4) - they are 1/4 not 1/2 so how about lowering the spacing a bit 00:09:921 (2) - this, it'll play kinda hard like this imo I don't really understand what this means
- check them
Thx for the mod <3sheela901 wrote:
Hello Rtyzen!taku's Insane
Fixed! i think this part needs a new slider but i don't know, i will let it be for now ^^
- 00:58:110 (8) - The combo feels too long, so maybe a new combo on this slider will trim it? Or 00:58:583 (10) -. To be honest, I don't follow your new combo. Done!
- 01:21:260 (1) - This seems to unexpected in my opinion. By unexpected means that the distance from the previous circle shouldn't be that high. I would bring it more closer to the previous circle and change the form. You can try this:
Fixed! should be better now c:- 01:26:339 (5) - I would move this somewhere on x:187 y:268, that will make a blanket with 01:25:512 (3) . The circle was a bit hidden because of 01:25:512 (3) -, so it's kind of unreadable (well, for me). If you moved this, you can move 01:26:457 (6) to x:261 y:221, else make another pattern.
Good work! I don't found anything else.
This would be it! Any questions can be asked via PM or in-game. Good luck on ranking this mapset!
sheela901 wrote:
Hello Rtyzen! Hi o/Normal
- 00:05:669 (1) - Move this more to the up. It's too close to the borders. it's the best distance snap, and I think it's not too bad
- 00:13:228 (1) - Move the 2nd node on the opposite side, like x:85 y:133, to avoid the touch from (3)? There's also 00:17:008 (1,2) -, but I don't to ruin the pattern.
- 00:26:456 (1) - I think the tail should have a whistle and not clap. It sounded weird, because it doesn't follow the pattern. There's also 00:34:016 (1) .
- 00:52:913 (5,6) - I don't think 1/4 rhythms are allowed in Normal. Change it to avoid it because it seems too hard for novice players. Even 00:55:630 (2,3) -, because they won't know when to click (2). It becomes confusing since it's on the blue tick. You should change it. And 00:56:220 (4,1) . I changed the second one. The other 2 are ok imo because the bpm is low
- 01:20:788 (4,1) - The distance between them is inconsistent. Approach more (1) to (4).
Hard
- 00:10:866 (4,1) - They aren't perfectly stacked.
- 01:03:780 (8) - Move the tail to somewhere on x:291 y:91. That way, the slider won't shoot back and I think you have a better cursor movement if you get to the next circle.
- 01:11:811 (1) - Why not extending it to the upbeat (01:12:284 -) so it could hit the beat instead of the vocal.
- 01:14:882 (11,1) - I see that it fits with the vocals, but doesn't really work, because there's the downbeat that you might want to hit it. I would go for something like this:
- 01:18:898 (1,2) - They seem too quick for me, and it doesn't go with this difficulty (hard). Maybe a stream with circles would work. It's actually just like 3 1/2 circles. Also, I think I can fit things that are slighttly faster then normal because of the low BPM
This would be it! Any questions can be asked via PM or in-game. Good luck on ranking this mapset! Thanks!Reflection
This difficulty seems a bit too random for me.
- 00:05:669 (1) - You should make it as a slider, because of the previous patterns, the circle 00:06:023 (2) can make confusion: I thought it was on the red tick, so I clicked earlier. And you should keep the consistency. Nah people wont click too early because of 1. the distance 2. the previous patterns
- 00:10:630 (4) - Move this further from 00:10:157 (3) because of the short distance. It would avoid the confusion from the 1/4 rhythm like 00:09:448 (1,2) and the uncomfortably.
- 00:26:220 (6) - This breaks the rhythm from before, so it sounds pretty. The rhythm that starts on 00:24:567 follows the instruments, but this slider follows the vocals, which it doesn't go very well with the music. I suggest that you follow the music (without the vocals) for this part. This also goes to 00:33:779 (5) Following the instruments then back to the regular beat was my intention.
- 00:30:000 (6) - I don't know if you want to hit the guitar beat, but it sounds weird to me. I think a better rhythm would go like this, if you want to follow the guitar:
- 00:35:905 (1,1) - I'd remove them because the length is too long and they won't fit in this type of difficulty because you avoid some good beats. Plus, 00:37:795 (1) is too much outside of the playfield, so I think you should make a new rhythm. eh i want to keep it consistent with my other diffs
- 00:43:228 - The pause sounds too weird and uncomfortable. I'd just add a circle. It's the pause betweeen the 2 cymbals. I'll think abbout it
- 00:48:425 (4) - Move this out of 00:47:953 (3) -'s tail so the pattern would be consistent throught the map? There's also 01:12:284 (2) .
- 00:54:567 (9) - Add a bit more distance between this and the circle (8) because it's a little uncomfortable, and something a bit intense would help. It also goes to 00:55:512 (6) .
- 01:24:213 (3) - This slider feels that it's on the white tick, due to the intense stuff you made from the previous patterns. Maybe adding a circle would go? moved it further
MoodyRPG wrote:
GeneralEstel's Easy
- ~
Normal
- 01:19:370 (5) - A new combo according with your combo pattern?, if you do that, remove here Fixed
- 01:23:150 (3) - This really needs a new combo this is ok
Hard
- 01:26:929 (3) - This note is really closer from the spinner, so I'd suggest removing this note and add a repeat in the previous slider no need since it's before the spinner
Insane
- 01:23:150 (5) - New combo to avoid the longest combo done
Reflection
- Nice
Good luck
- Hmm this diff some parts looks a bit overmapped, some streams are not according with the song but is not the big deal is just a point of view
Thanks for the mod! It seems you only mentioned something to be changed in taku's diff so I'll leave him to itLokovodo wrote:
Hello, very good map! I can't really help with modding much because it is very good and fun to play.
On taku's insane i abosolutely love the spacing on 00:39:213 (1,2,3,4,1) - and patterns like this 01:00:945 (5,6,7,8,9,1,2) - and 01:09:922 (1,2,3,4,5,6,7,8,9,10,11,1) - it is all really visually appealing but also plays good. The only thing i would conder changing is that on 01:07:087 (5) - i would "Crtl+G" because i think it fits better.
On Reflection again i can't help you here, this difficulty is supposed to be the highest in the curve and it does that well while stabilizing very visually good patterns and not overusing patterns or anything negative. I can learn from this map for example this pattern 00:20:787 (1,2,3,4) - I can't recall ever playing anything like it, it is very good. It is also completely readable too.
Goodluck i would like to see this map ranked sometime.
xxdeathx wrote:
Hi, M4M from my queue.
[General][Easy]
- Last spinner should end on the downbeat
- Check your tags, is handsome still in the set?
[Normal]
- 00:13:228 (1) - You want to curve this the other way so it plays better.
- 00:14:645 (2,3,4) - This transition is a bit awkward because the circles aren't in the slider's line of curvature.
[Hard]
- 00:31:653 (3) - These hitsounds don't fit the music removed the clap from head and reverse
- 00:42:283 (2) - Curve this the other way, it'll play much better.
- From 00:35:197 to 00:58:110 you don't have a single 1/1 break in the map, and in between are things like multiple 1/2 circles and some 1/4 rhythm. Although mapping this bpm lets you make some allowances (which is why I overlooked the bigger spacing), I still think Normal difficulties should have frequent 1/1 breaks and avoid 1/4. I added more 1/1 breaks. As for the 1/4 I'll leave it for now since there's only 1 left
- I'm still not quite sold on the 4 circle patterns like 01:03:307 (6,7,8,9) - either. Aside from that, the kiai is more reasonably mapped. considering there are only 2 I'll leave them for now and see if this is brought up again in the future
Sliders in the difficulty, especially kiai, are way too fast for a hard and don't fit the difficulty spread!
- 00:07:559 (1) - Really should end on 00:08:031 to follow music!
- 00:13:228 (1,2) - This stack breaks the momentum from the previous jumps, so it's better not to stack.
- 00:27:874 (2,3,4) - I think a stream like this is spaced a bit too far.
- 00:28:583 (1,2) - fix blanket better
- 00:37:795 (1) - Following the vocal on 00:38:268 is a much better choice, as there's a clap too.
- 00:47:244 (1,2) - It sounds better to have a 1/2 repeat slider at 00:47:244 because 00:47:480 is a red tick, a weak beat, and starting the slider there is awkward.
- 00:48:898 (1,2) - This too, the sliders would sound much better starting on white ticks.
- 00:59:055 (2,3) - fix blanket, also the slider can stack fully on 00:57:638 (4) -
- 01:00:473 (1) - don't use 3/4 slider when you're ignoring the music on the red tick
- 01:18:898 (1,2,3) - 01:20:079 (5,6) - This is really confusing. The first set of 1/4 sliders has 1/4 between them, while the second pair has 1/2 beat gap. Although they're technically distance snapped, due to slider leniency and your placement both sets of sliders appear similarly spaced. The best choice is to change the rhythm you use for the second part, but you could also rearrange them in a way that is less deceiving.
[Reflection]Well I think the Reflection diff is a bit too overdone on all aspects, and the Normal is quite hard (2.14 star normal on a 127 bpm song??). Keep going at it though. Good luck!
- 00:09:448 (1) - you're completely ignoring the vocal on 00:09:685
- 00:11:338 (1) - ^
- 00:13:228 (1) - ^ I'll stop mentioning them since they're in every measure
- 00:16:771 (9) - the music is faster than 1/4 for this part, so this is snapped wrong I think. Also those hitsounds don't belong. Remove the hitsounds on 00:16:535 (8) - too
- 00:20:787 (1) - Why the weird snap? I'm not really sure what you mean by this
- 00:21:141 (2) - You're ignoring a very prominent sound in the middle
- 00:23:267 (3,5,7) - overmapped I changed them to 1/4 sliders. see how those would work
- 00:23:976 - 00:24:212 - why do you overmap ^ but undermap these?
- 00:26:811 - ^
- 00:27:283 (3) - also overmapped
- 00:28:228 (10,1) - isn't this jump too big?
- 00:54:921 (2,3,4) - overmap? I think it fits
- 00:55:630 - undermapped I don't hear anything there
- 00:57:047 (2,3,4,5,6) - jump is way too big!
- 01:00:473 (4,5) - this is really big for a 1/4 jump
- 01:03:307 (5,6,7,8,9,10,11,12,13) - this is a technique only meant for very advanced players, it's best if you don't use it here eh. the spacing isnt that big
- 01:07:795 (4,5,6,1) - Firstly I'd recommend lowering the spacing of the circles as these are 1/4 jumps, and that way it'll be easier to see the slider is 1/2 beat away I think the NC and rhythm is enough to tell
- 01:18:898 (7,8,9,10,1) - I believe 1/4 jumps in this song are faster than DADADADADADADADADADA so please be cautious with them. dadadadada has like what 20 circles? this is 5. Not to mention these jumps are slower than all of image material. Also with the smaller angle these are arguably easier than a pentagon
- 01:19:370 (1,2) - It's best to swap NC here (even though it's downbeat) because of the rhythm. I don't really see the need
Thx for the mini mod, really appreciate it thx <3 c:xxdeathx wrote:
Hi, M4M from my queue.
[Insane]
- 00:34:016 (1,1) - These SV changes don't make sense? Done! looks better now c:
- 01:04:488 (1,2) - Placement is kind of ugly, put the smaller slider closer to the slider end of the bigger one doneeee!