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Yasuda Rei - Mirror -TV edit-

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Iceskulls
at tags should be
ending2
also add GD mapper username in tags too

no kds pls ;^;
Topic Starter
Rtyzen

colonelkickass1 wrote:

I'm waiting for this to get approved! It's a great well made map!
Thanks :3

CelsiusLK wrote:

at tags should be
ending2
also add GD mapper username in tags too

no kds pls ;^;
it's actually ending3 :P

All fixed :D Thanks
hehe
fix ur video its 4:3 res kds plz
DreaM117er
Sorry I'm late. :)
I have college course all day. :o

From my Queue~

Reflection
00:01:653 (4) - Move to x496 y208 > Make beautiful :)
00:13:228 (1) - Did you follow lyric or sound?? I think you follow sound 8-)
00:15:826 (3,4,5,6,7) - I think it don't have this rhythm. Wait...You follow his "Ah...."?? :?
00:20:787 (1,2,3) - I like this look :)
00:21:496 (3) - Slow down this slider's Velocity. > Green down to 1.0 better
00:27:165 (2,3,4,5,6) - this is your style?? If yes, Ignore this.
00:32:008 (7,8) - bad...link this
00:33:779 (4,5,6) - Put the same DS better
00:35:905 (1,3) - I don't know what are these...
00:47:598 (1) - move to x188 y200
01:26:929 (10) - NC


taku's Insane
00:09:212 (3) - Del this
00:59:764 (9) - NC
01:00:473 (1) - del NC
01:11:103 (1) - ^
01:04:725 (5,6) - Ctrl + G
01:17:835 (2) - Del this
01:26:457 (6) - move to x272 y364

Nice :)


Hard
bad look but nice flow :!:
00:09:685 (1) - Del NC
00:13:464 (1) - ^
00:13:228 (8) - NC
00:16:771 (2) - ^
00:16:535 (1) - Del NC
00:17:244 (1) - ^
00:32:362 (1) - ^
00:32:126 (10) - NC
00:37:795 (6) - ^
00:39:213 (1) - Del NC
00:43:701 (1) - ^
00:43:465 (9) - NC
00:46:299 (6) - try this 01:13:465 (3,4,5,6,7)
00:47:480 (1) - Del NC
00:47:244 (7) - NC
00:51:260 (1) - ^
00:51:024 (9) - Del NC
00:59:055 (7,8) - try this: 00:38:976 (9,1,2,3,4,5)
01:12:166 (1) - del NC
01:11:811 (10) - NC


Normal
00:09:212 (2) - Del this
00:25:748 (3,1) - no stacking here :D
00:39:685 (1,2) - ^
00:53:858 (7) - NC
00:54:567 (10) - Del this
01:04:016 (1) - NC
01:03:307 (5) - Del NC
01:04:252 (2) - NC
01:14:646 (5) - ^
01:19:370 (7,1) - change 01:21:260 (2) with arrow
01:23:150 (4) - NC

I love this diff before kiai time :)


Easy
Reduce red line flow in Easy diff, very strange
00:54:094 (1) - start at 00:54:331

Just this problem...


Good luck :)
Topic Starter
Rtyzen
Thanks for the mod! If I didnt write anything then it means I fixed it. Also for reasons I will be temporarily editing estellia-'s diff for him since he's unavailable

m1223961117 wrote:

Sorry I'm late. :)
I have college course all day. :o No problem :)

From my Queue~

Reflection
00:01:653 (4) - Move to x496 y208 > Make beautiful :)
00:13:228 (1) - Did you follow lyric or sound?? I think you follow sound 8-)
00:15:826 (3,4,5,6,7) - I think it don't have this rhythm. Wait...You follow his "Ah...."?? :? Yea, follows that
00:20:787 (1,2,3) - I like this look :) Thanks :)
00:21:496 (3) - Slow down this slider's Velocity. > Green down to 1.0 better
00:27:165 (2,3,4,5,6) - this is your style?? If yes, Ignore this. same as before^
00:32:008 (7,8) - bad...link this
00:33:779 (4,5,6) - Put the same DS better
00:35:905 (1,3) - I don't know what are these... Really shitty sliders. I changed them
00:47:598 (1) - move to x188 y200
01:26:929 (10) - NC

Hard
bad look but nice flow :!:
00:09:685 (1) - Del NC
00:13:464 (1) - ^
00:13:228 (8) - NC
00:16:771 (2) - ^
00:16:535 (1) - Del NC
00:17:244 (1) - ^
00:32:362 (1) - ^
00:32:126 (10) - NC
00:37:795 (6) - ^
00:39:213 (1) - Del NC
00:43:701 (1) - ^
00:43:465 (9) - NC
00:46:299 (6) - try this 01:13:465 (3,4,5,6,7)
00:47:480 (1) - Del NC
00:47:244 (7) - NC
00:51:260 (1) - ^
00:51:024 (9) - Del NC
00:59:055 (7,8) - try this: 00:38:976 (9,1,2,3,4,5) Don't really understand this
01:12:166 (1) - del NC
01:11:811 (10) - NC


Normal
00:09:212 (2) - Del this
00:25:748 (3,1) - no stacking here :D
00:39:685 (1,2) - ^
00:53:858 (7) - NC
00:54:567 (10) - Del this No thanks I think there's a beat there
01:04:016 (1) - NC
01:03:307 (5) - Del NC
01:04:252 (2) - NC No thanks
01:14:646 (5) - ^^
01:19:370 (7,1) - change 01:21:260 (2) with arrow I think spinner is ok
01:23:150 (4) - NC

I love this diff before kiai time :)


Easy
Reduce red line flow in Easy diff, very strange
00:54:094 (1) - start at 00:54:331

Just this problem...


Good luck :) Thanks !
Thanks for modding!
emilia
Haven't modded in a while, lesgo

  • [Normal]
  1. 00:05:669 (1,2) - Blahblah parallel
  2. 00:28:346 (1,2,3,4,1,2,3,4,1,2) - Flow here repetitive as FUCK. Switch up~
  3. 00:35:905 (1,2,1,2) - Sure there ain't a better rhythm placement for this bit?
  4. 00:42:283 (2,3) - Maybe try a blanket or something
  5. 00:44:882 (3) - Pretty sure the random cymbal is out of place (I also hear a lot of random cymbals after)
  6. 00:56:693 (1,2) - Try having more complex rhythm here, since its everywhere anyway (same for the bits after)

    Eh its k. Still don't get how your flow works though. Not a major issue though.

    [Hard]
  7. 00:20:787 (1,2,3,4) - Pretty sure, you had a more complex rhythm in Normal than this
  8. 00:23:858 (1,2) - Try slider then triplets
  9. 00:33:307 (4,5) - Nazi blanket lmaolmalmoamloamolalma
  10. 00:47:953 (3,5) - ^
  11. 00:51:969 (3,4) - Try not to have intersecting sliders
  12. 01:11:339 (8) - Are you fucking serious this piece of shit aint snapped man
  13. 01:14:410 (8,9,1) - Which are you trying to blanket??? Or are you not even trying to blanket???
  14. 01:16:300 (3,4,5) - ^
  15. 01:20:788 (1,2,3,4,5,6,7,8) - Jesus this is boring lmao switch up~

    Eh still that same weird ass flow. Some DS problems like 01:07:796 (7,8,1) - Try similar distance or something like that. Your sliders still intersect a lot awkwardly, try preventing that.

    [taku's Insane]
  16. 00:02:834 (3,4,1,2,3,4,1,2,1,2) - I sense like some Amamiya Yuko thing here. Its fine, but SKYSTAR MAY SUE YOU FOR COPYRIGHT INFRINGEMENT jk
  17. 00:34:724 (1,1) - Drum on 2nd 1 should be at the end of the slider of 1st 1 I think
  18. 00:39:685 (1) - If anything, SV should be less than before, since slow bit is here. But if you get lazy, don't bother haha

    Pretty nice diff, just that this diff is rather lacklustre, esp for an Insane. Try having things that bump up the difficulty. Also, you're missing some important beats like 00:19:252 - this violin and 00:21:141 - this violin as well. But whatever, you can't accommodate everything.

    [handsome's something]
  19. Presumably not done/not going for rank/horrible/eh

    [Weefwekshun]
  20. 00:00:000 (1,2,3,4,1,2,3,4) - Fix DS or something, 4 to 1 is off
  21. 00:01:889 (1,2,3,4,5,6) - ^. Also, flow doesn't really work here
  22. 00:07:559 (1,1) - These are super ugly lmao, but eh you can keep them. (Contact me for COOL SLIDER ARTZIES)
  23. 00:27:165 (2,3,4,5,6,7,8) - DS makes 7 to 8 look fast as fuck
  24. 00:28:701 (1,2) - bla bla blanket
  25. 00:35:905 (1,2,1) - Pretty sure, you can get a better rhythm going on there
  26. 00:42:992 (6,7) - Feels empty, maybe follow guitar or something?
  27. 01:00:473 (4,5) - OH EM EF GEE DS.
  28. 01:04:488 (1) - Maybe split this slider up for more hitsounding opportunities
  29. 01:14:882 (5) - Try ctrlg

    If anything, this mapset deserves rank more than Tokohana.
Have a nice one m8 :)
Topic Starter
Rtyzen
No reply = fixed ^^

Estellia- wrote:

Haven't modded in a while, lesgo

  • [Normal]
  1. 00:05:669 (1,2) - Blahblah parallel
  2. 00:28:346 (1,2,3,4,1,2,3,4,1,2) - Flow here repetitive as FUCK. Switch up~ Wait what, flow or rhythm
  3. 00:35:905 (1,2,1,2) - Sure there ain't a better rhythm placement for this bit? Works
  4. 00:42:283 (2,3) - Maybe try a blanket or something Meh its k
  5. 00:44:882 (3) - Pretty sure the random cymbal is out of place (I also hear a lot of random cymbals after) wtf this is clearly a finish. I'll recheck the later ones but this is very obviously here. Take off the finish and listen to it
  6. 00:56:693 (1,2) - Try having more complex rhythm here, since its everywhere anyway (same for the bits after) uhh i'll think about it, normal dont need so complicated rhythms

    Eh its k. Still don't get how your flow works though. Not a major issue though.

    [Hard]
  7. 00:20:787 (1,2,3,4) - Pretty sure, you had a more complex rhythm in Normal than this
  8. 00:23:858 (1,2) - Try slider then triplets
  9. 00:33:307 (4,5) - Nazi blanket lmaolmalmoamloamolalma
  10. 00:47:953 (3,5) - ^
  11. 00:51:969 (3,4) - Try not to have intersecting sliders
  12. 01:11:339 (8) - Are you fucking serious this piece of shit aint snapped man it's a bug. it's fine here
  13. 01:14:410 (8,9,1) - Which are you trying to blanket??? Or are you not even trying to blanket???
  14. 01:16:300 (3,4,5) - ^
  15. 01:20:788 (1,2,3,4,5,6,7,8) - Jesus this is boring lmao switch up~

    Eh still that same weird ass flow. Some DS problems like 01:07:796 (7,8,1) - Try similar distance or something like that. Your sliders still intersect a lot awkwardly, try preventing that.

    [handsome's something]
  16. Presumably not done/not going for rank/horrible/eh
    This has been deleted already wut r u doing
    [Weefwekshun]
  17. 00:00:000 (1,2,3,4,1,2,3,4) - Fix DS or something, 4 to 1 is off
  18. 00:01:889 (1,2,3,4,5,6) - ^. Also, flow doesn't really work here
  19. 00:07:559 (1,1) - These are super ugly lmao, but eh you can keep them. (Contact me for COOL SLIDER ARTZIES)
  20. 00:27:165 (2,3,4,5,6,7,8) - DS makes 7 to 8 look fast as fuck I don't understand this. 7 to 8 is DS'd
  21. 00:28:701 (1,2) - bla bla blanket
  22. 00:35:905 (1,2,1) - Pretty sure, you can get a better rhythm going on there
  23. 00:42:992 (6,7) - Feels empty, maybe follow guitar or something? hence, cross half screen jump
  24. 01:00:473 (4,5) - OH EM EF GEE DS. Last ditch effort to increase difficulty(like 01:15:945 (2,3)). Tested, doesn't play horribly
  25. 01:04:488 (1) - Maybe split this slider up for more hitsounding opportunities there are no/very soft sounds in that slider
  26. 01:14:882 (5) - Try ctrlg

    If anything, this mapset deserves rank more than Tokohana. There is no deserves. There is only hard work which allows a map to be rank
Have a nice one m8 :)
taku

m1223961117 wrote:

taku's Insane
00:09:212 (3) - Del this
00:59:764 (9) - NC
01:00:473 (1) - del NC
01:11:103 (1) - ^
01:04:725 (5,6) - Ctrl + G
01:17:835 (2) - Del this
01:26:457 (6) - move to x272 y364

Nice :)

Good luck :)

Done, thankyou for mod <3
taku

Estellia- wrote:

Haven't modded in a while, lesgo


  • [taku's Insane]
  1. 00:02:834 (3,4,1,2,3,4,1,2,1,2) - I sense like some Amamiya Yuko thing here. Its fine, but SKYSTAR MAY SUE YOU FOR COPYRIGHT INFRINGEMENT jk yeah it is actually :D
  2. 00:34:724 (1,1) - Drum on 2nd 1 should be at the end of the slider of 1st 1 Done
  3. 00:39:685 (1) - If anything, SV should be less than before, since slow bit is here. But if you get lazy, don't bother haha I really like the way that the sv is speeding up in this part it suits imo

    Pretty nice diff, just that this diff is rather lacklustre, esp for an Insane. Try having things that bump up the difficulty. Also, you're missing some important beats like 00:19:252 - this violin and 00:21:141 - this violin as well. But whatever, you can't accommodate everything.added some extra beats also changed the OD to 8 to make the diff a bit harder
Have a nice one m8 :)
Great mod! Thankyou <3 :)
Iceskulls
Hi m4m here

Bold = Highly suggested
Blue = Questionable
Red = Somehow unrankable

[General]
The meta data is fine as it is :) http://vgmdb.net/album/46501
No need for TV in tags since it already tagged at Title
I think offset = -1885

[Estel]
  1. 00:09:685 (1,2,3,4,5,1) - I think it would be better to snap the notes on white tick here because the current feel really off for me
  2. 00:20:787 (1,2) - The rhythm here is quite hard for beginner to read consider change (1) to 1/1 reverse slider instead It would also make the rhythm feel a bit more easier for beginner
  3. 00:23:858 (2) - imo this doesn't flow very well but you can keep it , I would Ctrl+G this instead
  4. 00:24:803 (1) - This 1/2 beat doesn't really need to map in Easy it sound a bit sudden that might make beginners have a little problem when playing this , recommend to map 1/1 beat here instead
  5. 00:28:346 (5) - NC this instead of 00:28:583 (1) -
  6. 00:28:583 (1,2) - Somehow this play a bit weird , it would play better if you put a slider here 00:29:055 - Suggestion rhythm
  7. 00:31:417 (5,6) - I'm not sure is this acceptable but I would not recommend stacking in Easy, it a bit hard to read for beginners
  8. 00:32:126 - Try using this rhythm and placing first two notes like this
  9. 00:52:441 (2,3) - Blanket is off
  10. 00:54:331 (1) - Unrankable Easy spinner this should end on 00:55:748 - https://osu.ppy.sh/forum/t/241019
  11. 01:12:756 (2) - Maybe make this line up with (1)'s tail a bit for better flow
  12. 01:19:370 (1) - Same as 00:54:331 (1) -
  13. 01:21:260 (1) - 1/4 note is not recommend in Easy it too hard for beginner

    Wait, you have your own mapset of this song , doesn't it ? Anyways this Easy can be a bit more easier , rhythm and flow can be improved a bit

    [Normal]
    1. 00:00:000 (1,2,3,4) - This might be too hard for Normal consider you make the rhythm and flow simple a bit , suggestion
    2. 00:03:779 (1,2) - imo bad overlap for Normal , try Ctrl+H (1) then adjust a bit
    3. 00:05:669 (1,2) - The aesthetic here is pretty bad imo it way you curve (2) make the parallel here looks bad, try placing like this( it doesn't ruin spacing that much)
    4. 00:07:322 (3) - imo this doesn't really to map in Normal consider delete it , it just too much for Normal
    5. 00:09:448 (1,2) - And this really looks cute :D
    6. 00:12:047 (2,1) - This kind of overlap somehow looks bad in Normal it might make the player confusing , I would place like this and you don't have to change it if you think it will ruin the spacing but for me it doesn't ruin that much
    7. 00:16:771 (3) - Same as 00:07:322 (3) -
    8. 00:20:787 (1) - 1/4 beat is not recommend in Normal, it too hard to play
    9. 00:24:921 (2) - ^ it okay to not map some beat in Normal
    10. 00:26:811 (2) - ^
    11. 00:30:590 (2) - ^ Oh wow there are a lots, I thought you mapped this by mistake
    12. 00:35:197 (3,4,5,1) - How about placing like this?
    13. 00:47:480 (1,2) - These place so close, maybe try make some distance here a bit
    14. 00:47:953 (2,4) - imo bad overlap try placing like this
    15. 00:53:858 (1,2,3,4) - imo the music doesn't really sound emphasized so I would say that this is somehow a bit too much for Normal try convert them to 1/2 slider
    16. 00:59:291 (5,6,7) - Play a bit weird for Normal , I would use this rhythm instead
    17. 01:03:307 (5,6,7,8) - Might be too much for Normal try using 1/1 slider here
    18. 01:19:488 (1) - Unrankable Normal spinner should start on 01:19:843 - and end on 01:20:788 - https://osu.ppy.sh/forum/t/241019
    19. 01:24:803 (1) - How about start this spinner here 01:25:040 -
      Normal probably need some work on rhythm and a little work on flow
    [Hard]
    • :O 1.8 SV? Why not make this looks a bit different from Reflection around 1.5-1.6 SV should be fitted for this Hard
    1. 00:00:944 (3) - How about place this at x=92 y=180 it might make the flow better
    2. 00:06:378 (2) - imo this doesn't need to increase in spacing
    3. 00:09:448 (1) - Why not 1.3x spacing here?
    4. 00:09:685 (2,3) - It would flow better if you make jumps to (3) instead of (2) ( I mean make spacing at (2) consistent then make a jumps at (3))
    5. 00:11:338 (5) - NC
    6. 00:13:464 (2,3) - You can make jumps here
    7. 00:15:118 (5) - NC
    8. 00:16:771 (1) - Delete clap on blue tick , I think whistle+ finish sound nicier than clap on red and white tick here
    9. 00:18:897 (5) - NC
    10. 00:18:897 (5,6) - Small inconsistent in spacing
    11. 00:20:787 (1) - This would play better if you triplet at tail
    12. 00:27:165 (5) - NC
    13. 00:30:236 (5) - NC
    14. 00:33:779 (5) - NC
    15. 00:39:213 (5,6,7,8,9) - This might be too hard for Hard
    16. 00:43:228 (7,8,1) - Why not stacking them it play much better for Hard
    17. 00:48:898 (5) - NC
    18. 00:53:740 (1) - How about start this spinner here 00:53:858 -
    19. 00:56:693 (1,2,3,4) - This gonna be too hard to play for Hard
    20. 00:58:583 (6) - NC
    21. 01:00:473 (1,2) - A rhythm like this would play better
    22. 01:02:362 (6) - NC , okay I think NC on every big white tick make the NC a bit more reasonable
    23. 01:10:866 (6,7) - Not recommend this rhythm for Hard
    24. 01:19:488 (1) - How about start on 01:19:843 - and end on 01:20:788 -?
    25. 01:25:040 (1) - Start on 01:25:040 - ?
      Hard need some work on rhythm and flow, it just doesn't looks good to me ,you might need to try make this a bit more easier to play ( try take a looks at some ranked Hard)
    [taku]
    1. 00:09:448 (1) - From here you can try placing clap on the white tick that near the big white tick it would make this part sound a bit nice
    2. 00:12:756 (3) - Whistle to emphasis the beat here
    3. 00:12:992 (5) - ^
    4. 00:13:228 (1) - Finish?
    5. 00:15:118 (1) - Finish to emphasis the instrument
    6. 00:15:827 (2) - ^
    7. 00:16:535 (3) - Whistle to emphasis the beat here, also would make this 1/4 slider feel nice when playing
    8. 00:16:771 (4) - ^
    9. 00:17:008 (1) - Finish to emphasis instrument
    10. 00:17:716 (3) - ^
    11. 00:18:897 (2) - Whistle or finish
    12. 00:20:787 (1) - Finish to emphasis instrument
    13. 00:21:260 (2,3) - You can make jumps here
    14. 00:22:205 (1) - Whistle at head to emphasis beat there
    15. 00:25:275 (4) - Clap at head
    16. 00:25:748 (5) - Clap at tail
    17. 00:26:457 (1) - Clap or whistle at head
    18. 00:26:811 (1) - ^ also whistle at tail
    19. 00:27:165 (1) - Clap or whistle at head
    20. 00:27:520 (1) - Whistle at tail
    21. 00:34:016 (1) - Whistle at tail
    22. 00:34:370 (1) - Whistle at head
    23. 00:37:087 (1) - Add finish at tail too?
    24. 00:41:575 (2) - Clap at tail
    25. 00:42:283 (1) - Whistle or finish at head
    26. 00:56:221 (1,2,3,4) - Whistle?
    27. 01:23:150 (3) - Whistle or finish to emphasis instrument
      Mostly the flow and rhythm are pretty nice so I'm only suggest hitsound here so feel free reject some suggestions if you think it doesn't looks good , I'm just learning to mod hitsounds
    [Reflection]
    1. 00:00:944 (1,2,3,4) - Why not make the flow similiar to this 00:00:000 (1,2,3,4) - ?
    2. 00:01:889 (1) - Whistle at head to emphasis downbeat here
    3. 00:03:779 (1) - ^
    4. 00:05:669 (1) - ^
    5. 00:13:228 (1) - Finish instead?
    6. 00:16:062 (5) - Whistle so it sound a bit consistent here
    7. 00:16:771 (9) - No need to clap on blue tick
    8. 00:20:787 (1) - Clap instead?
    9. 00:21:496 (3) - Clap at head
    10. 00:26:929 (1) - Whistle to emphasis downbeat
    11. 00:27:401 (4) - Whistle so it sound a bit consistent here
    12. 00:27:637 (6) - ^
    13. 00:45:827 (8) - Finish at tail
    14. 01:18:898 (7) - No need to finish here
    15. 01:25:040 (6) - Finish at head
    16. 01:25:985 (8) - Finish at head
      This diff is somehow feel a bit overmapped to me make sure you try not to overmapped too much here sometimes it can ruin the flow and the rhythm, I think this diff might need a some works but well it just so much and might be too nazi to say it all here, also I'm still learning to mod hitsounds so feel free to reject some suggestions if you think it doesn't looks good
Good luck :)
Topic Starter
Rtyzen
Thanks for the long mod! :D No reply means fixed

CelsiusLK wrote:

Hi m4m here

Bold = Highly suggested
Blue = Questionable
Red = Somehow unrankable

[General]
The meta data is fine as it is :) http://vgmdb.net/album/46501
No need for TV in tags since it already tagged at Title
I think offset = -1885 will check on that

[Normal]
  1. 00:00:000 (1,2,3,4) - This might be too hard for Normal consider you make the rhythm and flow simple a bit , suggestion
  2. 00:03:779 (1,2) - imo bad overlap for Normal , try Ctrl+H (1) then adjust a bit
  3. 00:05:669 (1,2) - The aesthetic here is pretty bad imo it way you curve (2) make the parallel here looks bad, try placing like this( it doesn't ruin spacing that much) Yeah that looks really nice
  4. 00:07:322 (3) - imo this doesn't really to map in Normal consider delete it , it just too much for Normal it's ok because low BPM
  5. 00:09:448 (1,2) - And this really looks cute :D
  6. 00:12:047 (2,1) - This kind of overlap somehow looks bad in Normal it might make the player confusing , I would place like this I changed it but a different way
    and you don't have to change it if you think it will ruin the spacing but for me it doesn't ruin that much
  7. 00:16:771 (3) - Same as 00:07:322 (3) - ^
  8. 00:20:787 (1) - 1/4 beat is not recommend in Normal, it too hard to play It's only the slider-end
  9. 00:24:921 (2) - ^ it okay to not map some beat in Normal
  10. 00:26:811 (2) - ^
  11. 00:30:590 (2) - ^ Oh wow there are a lots, I thought you mapped this by mistake
  12. 00:35:197 (3,4,5,1) - How about placing like this?
  13. 00:47:480 (1,2) - These place so close, maybe try make some distance here a bit It's snapped correctly
  14. 00:47:953 (2,4) - imo bad overlap try placing like this
  15. 00:53:858 (1,2,3,4) - imo the music doesn't really sound emphasized so I would say that this is somehow a bit too much for Normal try convert them to 1/2 slider I will think about it. I use alot of 1/2 in this normal cuz the BPM is quite low, as you can see from the star diff this is still easier than average nomals
  16. 00:59:291 (5,6,7) - Play a bit weird for Normal , I would use this rhythm instead
  17. 01:03:307 (5,6,7,8) - Might be too much for Normal try using 1/1 slider here
  18. 01:19:488 (1) - Unrankable Normal spinner should start on 01:19:843 - and end on 01:20:788 - https://osu.ppy.sh/forum/t/241019
  19. 01:24:803 (1) - How about start this spinner here 01:25:040 -
    Normal probably need some work on rhythm and a little work on flow
[Hard]
  • :O 1.8 SV? Why not make this looks a bit different from Reflection around 1.5-1.6 SV should be fitted for this Hard it's cuz I forgot to change it in reflection but I use the F6 panel to increase SV instead
  1. 00:00:944 (3) - How about place this at x=92 y=180 it might make the flow better
  2. 00:06:378 (2) - imo this doesn't need to increase in spacing
  3. 00:09:448 (1) - Why not 1.3x spacing here?
  4. 00:09:685 (2,3) - It would flow better if you make jumps to (3) instead of (2) ( I mean make spacing at (2) consistent then make a jumps at (3)) I'll keep the spacing mainly constant for the slow part
  5. 00:11:338 (5) - NC
  6. 00:13:464 (2,3) - You can make jumps here ^
  7. 00:15:118 (5) - NC
  8. 00:16:771 (1) - Delete clap on blue tick , I think whistle+ finish sound nicier than clap on red and white tick here I think it should be there
  9. 00:18:897 (5) - NC
  10. 00:18:897 (5,6) - Small inconsistent in spacing
  11. 00:20:787 (1) - This would play better if you triplet at tail I think it's ok
  12. 00:27:165 (5) - NC
  13. 00:30:236 (5) - NC
  14. 00:33:779 (5) - NC
  15. 00:39:213 (5,6,7,8,9) - This might be too hard for Hard Changed the last 3 notes to a reverse slider
  16. 00:43:228 (7,8,1) - Why not stacking them it play much better for Hard
  17. 00:48:898 (5) - NC
  18. 00:53:740 (1) - How about start this spinner here 00:53:858 -
  19. 00:56:693 (1,2,3,4) - This gonna be too hard to play for Hard k I stack 3 and 4
  20. 00:58:583 (6) - NC
  21. 01:00:473 (1,2) - A rhythm like this would play better I think current one is ok
  22. 01:02:362 (6) - NC , okay I think NC on every big white tick make the NC a bit more reasonable
  23. 01:10:866 (6,7) - Not recommend this rhythm for Hard
  24. 01:19:488 (1) - How about start on 01:19:843 - and end on 01:20:788 -? No change
  25. 01:25:040 (1) - Start on 01:25:040 - ?
    Hard need some work on rhythm and flow, it just doesn't looks good to me ,you might need to try make this a bit more easier to play ( try take a looks at some ranked Hard)
[Reflection]
  1. 00:00:944 (1,2,3,4) - Why not make the flow similiar to this 00:00:000 (1,2,3,4) - ? cuz it flows better into the next one and snaps correctly
  2. 00:01:889 (1) - Whistle at head to emphasis downbeat here
  3. 00:03:779 (1) - ^
  4. 00:05:669 (1) - ^
  5. 00:13:228 (1) - Finish instead? I don't hear a finish :/
  6. 00:16:062 (5) - Whistle so it sound a bit consistent here
  7. 00:16:771 (9) - No need to clap on blue tick No change
  8. 00:20:787 (1) - Clap instead? Don't hear a clap. Also too loud
  9. 00:21:496 (3) - Clap at head ^
  10. 00:26:929 (1) - Whistle to emphasis downbeat
  11. 00:27:401 (4) - Whistle so it sound a bit consistent here
  12. 00:27:637 (6) - ^
  13. 00:45:827 (8) - Finish at tail o_O...no thanks
  14. 01:18:898 (7) - No need to finish here I think there is a finish here
  15. 01:25:040 (6) - Finish at head
  16. 01:25:985 (8) - Finish at head
    This diff is somehow feel a bit overmapped to me make sure you try not to overmapped too much here sometimes it can ruin the flow and the rhythm, I think this diff might need a some works but well it just so much and might be too nazi to say it all here, also I'm still learning to mod hitsounds so feel free to reject some suggestions if you think it doesn't looks good so hard to map low BPM extra without overmapping lol. star diff still under 4 stars orz
[/list]

Good luck :)
Thanks again!
taku

CelsiusLK wrote:

Hi m4m here

Bold = Highly suggested
Blue = Questionable
Red = Somehow unrankable

[taku]
  1. 00:09:448 (1) - From here you can try placing clap on the white tick that near the big white tick it would make this part sound a bit nice
  2. 00:12:756 (3) - Whistle to emphasis the beat here
  3. 00:12:992 (5) - ^
  4. 00:13:228 (1) - Finish?
  5. 00:15:118 (1) - Finish to emphasis the instrument
  6. 00:15:827 (2) - ^
  7. 00:16:535 (3) - Whistle to emphasis the beat here, also would make this 1/4 slider feel nice when playing
  8. 00:16:771 (4) - ^
  9. 00:17:008 (1) - Finish to emphasis instrument
  10. 00:17:716 (3) - ^
  11. 00:18:897 (2) - Whistle or finish
  12. 00:20:787 (1) - Finish to emphasis instrument
  13. 00:21:260 (2,3) - You can make jumps here
  14. 00:22:205 (1) - Whistle at head to emphasis beat there
  15. 00:25:275 (4) - Clap at head
  16. 00:25:748 (5) - Clap at tail
  17. 00:26:457 (1) - Clap or whistle at head
  18. 00:26:811 (1) - ^ also whistle at tail
  19. 00:27:165 (1) - Clap or whistle at head
  20. 00:27:520 (1) - Whistle at tail
  21. 00:34:016 (1) - Whistle at tail
  22. 00:34:370 (1) - Whistle at head
  23. 00:37:087 (1) - Add finish at tail too?
  24. 00:41:575 (2) - Clap at tail
  25. 00:42:283 (1) - Whistle or finish at head
  26. 00:56:221 (1,2,3,4) - Whistle?
  27. 01:23:150 (3) - Whistle or finish to emphasis instrument
    Mostly the flow and rhythm are pretty nice so I'm only suggest hitsound here so feel free reject some suggestions if you think it doesn't looks good , I'm just learning to mod hitsounds
Good luck :)
Added some of the things u mentioned, Thanks for the mod <3
emilia
Accepted most fixes. Sent the diff via PM already.

@CelsiusLK Yes :3 I do have my own mapset. But why did you star this guy's map instead of mine :c
Iceskulls

Estellia- wrote:

Accepted most fixes. Sent the diff via PM already.

@CelsiusLK Yes :3 I do have my own mapset. But why did you star this guy's map instead of mine :c
What I thought I star your map already?

Omg really sorry , I forgot to star yours well I was gonna star you after I modded it but turn up I forgot so, really sorry :(
Anyways gotta give yours 2 kds and rtyzen another kd because why not? :)

@Rtyzen since you have stated that Reflection is Extra (I thought it's Insane lol ) so I guess it fine then
Vali

Rtyzen wrote:

This beatmap was submitted using in-game submission on Thursday, 4 December, 2014 at 10:58:47 AM

Artist: Yasuda Rei
Title: Mirror -TV edit-
Source: 魔法科高校の劣等生
Tags: エンディングテーマ ED Ending ending3 The irregular at magic high school Mahouka Koukou no Rettousei Shiba Tatsuya Miyuki TV Size handsome taku estellia-
BPM: 127
Filesize: 9591kb
Play Time: 01:28
Difficulties Available:
  1. Estel's Easy (1.36 stars, 87 notes)
  2. Hard (2.75 stars, 187 notes)
  3. Normal (2.14 stars, 141 notes)
  4. Reflection (3.96 stars, 309 notes)
  5. taku's Insane (3.49 stars, 294 notes)
Download: Yasuda Rei - Mirror -TV edit-
Download: Yasuda Rei - Mirror -TV edit- (no video)
Information: Scores/Beatmap Listing
---------------
IMPORTANT: TITLE CHANGED ON 7/10/14. PLEASE REDOWNLOAD THE MAP IF YOU DOWNLOADED THE MAP BEFORE THIS TIME
New mp3 - 25/9/14
New video - 29/9/14
New title - 7/10/14
Reflection REMAPPED (here's the old one if anyone wants it RIP ;_:) - 8/10/14
I had that diff name way before skystar did hmpf =3=
Normal REMAPPED - 25/10/14
Extra diff mapped by taku here
Insane diff mapped by handsome here

Title source: http://www.yasudarei.net/

TIMING CHECK Anyone? Thanks alot :D
MODS WELCOME AS WELL :D
Without handsome's this is total shite :c
-Yuzuriha
General

http://gyazo.com/5c2a0f072e2a2d11c5ca8ddccb12eda1
check plz ↑

tag  エンディングテーマ ED Ending ending3 The irregular at magic high school Mahouka Koukou no Rettousei Shiba Tatsuya Miyuki TV Size handsome taku estellia-


chenge plz
tag ED3 The irregular at magic high school Mahouka Koukou no Rettousei Shiba Tatsuya Miyuki handsome taku estellia-

Audeo lead in plz
http://gyazo.com/314fe6e6bf6cc94de1451694d52f0157
Audio lead in →1500~2000

Reflection

00:08:504 (1) - NC remove

00:09:448 blanket req
http://gyazo.com/1c56b699a87fb6a8aaaedf64d37b5a67

00:35:905 (1,1) - chenge plz
I fit in lyrics

00:45:236 chenge plz
http://gyazo.com/2f3308e8d93fb2615e9a499946d0e243

taku's Insane


00:21:496 (3,4) - stack?


Hard

Fine :)


Normal

00:54:331 (3) - drum clap

00:57:402 add

01:05:906 add

01:13:465 add

01:17:244 add

01:20:788
http://gyazo.com/dfb9ff15f5b38b5ffa8e24e7c5aed2ab
spinner Spacing are close
Topic Starter
Rtyzen
Thanks for modding! No reply means fixed
"-Yuzuriha-inori-

-Yuzuriha-inori- wrote:

General

http://gyazo.com/5c2a0f072e2a2d11c5ca8ddccb12eda1
check plz ↑

tag  エンディングテーマ ED Ending ending3 The irregular at magic high school Mahouka Koukou no Rettousei Shiba Tatsuya Miyuki TV Size handsome taku estellia-


chenge plz
tag ED3 The irregular at magic high school Mahouka Koukou no Rettousei Shiba Tatsuya Miyuki handsome taku estellia-
I'll see if this is needed but I leave the tags for now
Audeo lead in plz
http://gyazo.com/314fe6e6bf6cc94de1451694d52f0157 Fixed
Audio lead in →1500~2000

Reflection

00:08:504 (1) - NC remove

00:09:448 blanket req
http://gyazo.com/1c56b699a87fb6a8aaaedf64d37b5a67

00:35:905 (1,1) - chenge plz Don't understand what you mean here
I fit in lyrics

00:45:236 chenge plz hmm no thanks
http://gyazo.com/2f3308e8d93fb2615e9a499946d0e243

taku's Insane


00:21:496 (3,4) - stack?


Hard

Fine :)


Normal

00:54:331 (3) - drum clap

00:57:402 add

01:05:906 add

01:13:465 add

01:17:244 add

01:20:788
http://gyazo.com/dfb9ff15f5b38b5ffa8e24e7c5aed2ab Should be fine
spinner Spacing are close
hehe
m4m

btw you can do that restart kiai thing at 01:11:811 - which is super awesome
also try to relook at your NCs, i guess

reflection

don't you think some of your combos drag on for too long

00:06:614 (5,6) - blanket
00:08:504 (2,1) - ^
00:16:653 - i fee like something should be here
00:20:787 (1) - unsnapped?
00:28:701 (1,2) - blanket
00:32:126 (8,1) - you could go for a perfect stack
00:37:795 (1,2) - ^
00:39:685 (6,1) - ^
00:40:394 (2,3) - blanket
00:43:819 (1,2) - blanket
00:47:598 (1,2) - might wanan keep it even, like 1 in the middle of 2's body
00:49:370 (6,7) - aren't perfectly parallel, but minor
00:51:024 (1,2,3) - try to keep the blanket of 1 and 2 equally spaced
01:04:251 (13) - just move this away so that it is a 4-4-1 pattern. it can give more emphasis on the finish on this note
01:22:677 (8) - passive slider
01:25:985 (8) - someones gonna call u out for having this touch hp bar

taku

00:06:614 (3) - maybe remove nc for consistency with previous
00:18:897 (2) - try having the vocal on the elbow of the slider, which happens on 00:19:134 -
00:58:110 (1) - keep the two sides parallel, or at least close to it. now its pretty uneven
01:07:323 (3,1) - blanket
01:23:622 (5,6) - sliderend of 5 blanket the top curve of 6?

hard

00:16:535 (4,1) - ctrl+g this for the rhythm, plays much better
00:30:236 (1,2) - blanket is a little off
00:41:339 (3,5) - ^
01:11:811 (11) - imo NC and slider here instead would fit much better
01:21:260 (2,3) - blanket
01:25:040 (1) - inconsistent spinner placement/length with other diffs? try to make them all consistent i guess

normal

rhythm could use some work imo

00:03:779 (1,2) - blanket
00:08:504 (1) - unnecessary nc
00:35:669 (5,2) - try to keep this 2 stacked for neatness
00:44:173 (2,1) - sliderend is 'hidden', you might get shit for this
00:47:480 (1,2) - bodies not touching but 1 head/end is touching the 2 body. space it a little is ok
00:49:134 (4,5) - blanket
01:06:142 (4,5,6,7,8,1,2,3) - rhythm here was quite awkward? idk tried to fix http://i.imgur.com/erp73GP.png
01:19:488 (1,1) - something something notes too fast after a spinner. iirc 4/1 spacing is required on ez so im not sure about normal :?
01:25:040 (1) - same as hard

[easy]

00:14:645 (2,3) - try to stick with 1 spacing pattern for the same spacing in rhythm. either this or 00:16:535 (4,1) -
00:18:897 (3,1) - lol blanket
00:22:677 (1,2) - ^
00:32:126 (2) - overlap head/end
00:56:693 (1,3) - you can probably improve this
01:02:362 (3,4) - blanket
01:07:087 (4) - touches hp bar
01:08:032 (1,2) - blanket
01:13:701 (3,4,1) - bnlanket
01:24:567 (6) - hp bar
01:25:040 (1,2) - blanket

blanket kds pls
Topic Starter
Rtyzen
ey thanks for mod. No reply = fixed
handsome

handsome wrote:

m4m

btw you can do that restart kiai thing at 01:11:811 - which is super awesome
also try to relook at your NCs, i guess

reflection

don't you think some of your combos drag on for too long

00:06:614 (5,6) - blanket
00:08:504 (2,1) - ^
00:16:653 - i fee like something should be here nahhh. I make the jump abit wider
00:20:787 (1) - unsnapped? 1/8. AIMod doesnt say anythingg lol
00:28:701 (1,2) - blanket
00:32:126 (8,1) - you could go for a perfect stack
00:37:795 (1,2) - ^
00:39:685 (6,1) - ^
00:40:394 (2,3) - blanket
00:43:819 (1,2) - blanket
00:47:598 (1,2) - might wanan keep it even, like 1 in the middle of 2's body wat
00:49:370 (6,7) - aren't perfectly parallel, but minor
00:51:024 (1,2,3) - try to keep the blanket of 1 and 2 equally spaced
01:04:251 (13) - just move this away so that it is a 4-4-1 pattern. it can give more emphasis on the finish on this note
01:22:677 (8) - passive slider
01:25:985 (8) - someones gonna call u out for having this touch hp bar

hard

00:16:535 (4,1) - ctrl+g this for the rhythm, plays much better
00:30:236 (1,2) - blanket is a little off
00:41:339 (3,5) - ^
01:11:811 (11) - imo NC and slider here instead would fit much better
01:21:260 (2,3) - blanket
01:25:040 (1) - inconsistent spinner placement/length with other diffs? try to make them all consistent i guess

normal

rhythm could use some work imo

00:03:779 (1,2) - blanket
00:08:504 (1) - unnecessary nc
00:35:669 (5,2) - try to keep this 2 stacked for neatness
00:44:173 (2,1) - sliderend is 'hidden', you might get shit for this
00:47:480 (1,2) - bodies not touching but 1 head/end is touching the 2 body. space it a little is ok
00:49:134 (4,5) - blanket
01:06:142 (4,5,6,7,8,1,2,3) - rhythm here was quite awkward? idk tried to fix http://i.imgur.com/erp73GP.png meh it's k
01:19:488 (1,1) - something something notes too fast after a spinner. iirc 4/1 spacing is required on ez so im not sure about normal :?
01:25:040 (1) - same as hard

blanket kds pls
taku

handsome wrote:

taku

00:06:614 (3) - maybe remove nc for consistency with previous :D
00:18:897 (2) - try having the vocal on the elbow of the slider, which happens on 00:19:134 - i removed the current one and replaced it by a 1/4 slider
00:58:110 (1) - keep the two sides parallel, or at least close to it. now its pretty uneven changed the slider
01:07:323 (3,1) - blanket gonna think about it
01:23:622 (5,6) - sliderend of 5 blanket the top curve of 6? i already changed things here c:
Thankyou for mod <3
Lally
hello here is your m4m

[general]
  1. bg is 1364x767 wich should be 1366 x 768 pls fix C:
[Easy]
  1. AR -1
  2. finish the kiai like in the other diff is better imo instead of 01:10:850 - finish it on 01:11:339 -
    Unsnapped green lines at:
  3. 01:02:346 - snap to 01:02:362
  4. 01:04:000 - snap to 01:04:016
  5. 01:04:236 - snap to 01:04:252
  6. 01:07:782 - snap to 01:07:795
  7. 01:07:786 - snap to 01:07:795
  8. 01:08:016 - snap to 01:08:032
  9. 01:08:020 - snap to 01:08:032
  10. 01:10:850 - snap to 01:10:866
  11. 01:11:558 - snap to 01:11:575
  12. 01:11:562 - snap to 01:11:575
  13. audio lead-in is just 1500 rise it up to 2000 :V
  14. 00:14:645 (2,3) - please don't use stacks in the easy diffu try to fix it in this way:
    wich is the best way for the flow aswell
  15. 00:25:512 (2) - try to change this slider in this way:
  16. 01:08:032 (1,3) - don't overlap pls
[Normal]
  1. 00:35:905 (1) - ctrl +g
  2. 00:37:795 (1) - ctrl+g
  3. 00:49:842 (5,2) - this overlap is a bit meh try to fix it
  4. 00:54:803 (1) - imo changing this slider like this is better for the flow:
  5. 01:06:614 (5,6,7,8,1) - the flow of this pattern is such confusing really try to remap it with a better flow
  6. 01:19:488 (1,1) - you need more space time between the spinner and the first object since is a normal diff
[Hard]
  1. hp +1
    00:21:496 (2,3) - tre flow here is a bit messy try to change this pattern in something else
[Insane]
  1. hp +1
  2. 00:12:519 (1,2,3,4,5) - you could curve this stream so it would be a better flow with the next object
[diff name]
  1. 00:14:882 (7,1) - the flow here is a bit meh why don't you try to do something like:
    i gave to the slider another shape and i moved the circle 00:15:590 (2) - to create a manual stack with 00:15:826 (1,2,3,4,5) - wich i moved a little bit
gl o3o
Topic Starter
Rtyzen
Thanks for the mod! No reply = fixed
Lally

Lally wrote:

hello here is your m4m

[general]
  1. bg is 1364x767 wich should be 1366 x 768 pls fix C: fixed

[Normal]
  1. 00:35:905 (1) - ctrl +g
  2. 00:37:795 (1) - ctrl+g
  3. 00:49:842 (5,2) - this overlap is a bit meh try to fix it
  4. 00:54:803 (1) - imo changing this slider like this is better for the flow:
  5. 01:06:614 (5,6,7,8,1) - the flow of this pattern is such confusing really try to remap it with a better flow
  6. 01:19:488 (1,1) - you need more space time between the spinner and the first object since is a normal diff This SHOULD be ok I see what others say first
[Hard]
  1. hp +1 +0.5
    00:21:496 (2,3) - tre flow here is a bit messy try to change this pattern in something else
[diff name]
  1. 00:14:882 (7,1) - the flow here is a bit meh why don't you try to do something like:
    i gave to the slider another shape and i moved the circle 00:15:590 (2) - to create a manual stack with 00:15:826 (1,2,3,4,5) - wich i moved a little bit followed abbit
gl o3o
Topic Starter
Rtyzen
For Est-

Lally wrote:

[Easy]
  1. 00:14:645 (2,3) - please don't use stacks in the easy diffu try to fix it in this way:
    wich is the best way for the flow aswell
  2. 00:25:512 (2) - try to change this slider in this way:
  3. 01:08:032 (1,3) - don't overlap pls

handsome wrote:

[easy]

00:14:645 (2,3) - try to stick with 1 spacing pattern for the same spacing in rhythm. either this or 00:16:535 (4,1) -
00:18:897 (3,1) - lol blanket
00:22:677 (1,2) - ^
00:32:126 (2) - overlap head/end
00:56:693 (1,3) - you can probably improve this
01:02:362 (3,4) - blanket
01:07:087 (4) - touches hp bar
01:08:032 (1,2) - blanket
01:13:701 (3,4,1) - bnlanket
01:24:567 (6) - hp bar
01:25:040 (1,2) - blanket

Crystal wrote:

[Estel's Easy]
  1. Why not keep the hitsound set at your first part consistent with other diffs? It means you may add silenced sliderslide file to your diff.
  2. 00:37:795 (2) - 184|256 may look nicer. Don't forget to adjust objects next.
  3. 00:47:244 (1,2) - Not necessary to make 2 objects, just start the slider at 00:47:244 and end it at 00:48:189.It is too hard for an easy as well.
  4. 00:58:583 (3) - Make it symmetrical. http://puu.sh/ejO85/34fdbd58ce.jpg
  5. 01:07:087 (4) - This slider touches HP bar, which is not rankable.
Crystal
m4m

[Info]
  1. Red: Unrankable Issues
  2. Bold: Highly Recommended
  3. Black: Personal Suggestions

[General]
  1. Fine.

[Reflection]
  1. Generally, this difficulty is a bit weird for me.. so I'm just going to point out some main issues.
  2. 00:02:834 (4,5,6) - To this kind of pattern, I prefer something like this: http://puu.sh/ejLqb/c5309163b4.jpg. It means to put 1/4 sliders nearer and a bit farther to next 1/1 slider.
  3. 00:07:559 (1,2) - Try this rhythm: http://puu.sh/ejLwB/13f60128e9.jpg.
  4. 00:06:023 (2,3,4) - Distance here is too far, this one is enough: http://puu.sh/ejKF3/8aa03cc937.jpg
  5. 00:39:212 (2) - Maybe NC.
  6. 00:48:425 (3) - This can be considered as a 1/2 gap. 208|365 which stack at the previous slider's tail is good for me.
  7. 01:03:307 (5,6,7,8,9,10,11,12,13) - Distance here seems unreasonable... I know you want to use this kind of stream pattern but please reduce distance to at least 3.6x.

[taku's Insane]
  1. 00:01:889 (1) - 276|260? Maybe you don't want to stack this with 00:01:417 (3) - .
  2. 00:21:260 (2) - This can be mistook as to be 1/2 later.. Try 216|96.
  3. 00:26:457 (1,1) - If I were you I won't slow down these sliders.. Consider using 1.0x.
  4. 00:56:221 (1,2,3,4) - It might be too hard.. using 2 reverse sliders can be enough.
  5. 01:19:370 (7) - Add NC?
  6. 01:20:788 (3) - I prefer 2 circles instead, for its strong vocal here.
  7. 01:23:622 (2) - This can be confusing because the distance here is nearly the same, but the time gap isn't the same. http://puu.sh/ejMiJ/34d36d2a9a.jpg (Together with 01:24:449 (4) - , I failed to catch the rhythm at my 1st try.)

[Hard]
  1. 00:09:685 (2) - Distance issue. 252|236 might be ok.
  2. 00:19:134 (2,3) - blanket better?
  3. 00:25:512 - Add a note here.
  4. 00:52:441 (4,5,6) - I suggest this: http://puu.sh/ejMXP/3e2325ac7d.jpg
  5. 01:26:457 (4) - This may probably leads to a break at slider-end..

[Normal]
  1. 00:52:913 (5) - http://puu.sh/ejNkJ/5c41f2d12d.jpg.
  2. 00:55:630 (2,3) - Isn't this too hard for normal? It's ok to avoid that 1/4.

[Estel's Easy]
  1. Why not keep the hitsound set at your first part consistent with other diffs? It means you may add silenced sliderslide file to your diff.
  2. 00:37:795 (2) - 184|256 may look nicer. Don't forget to adjust objects next.
  3. 00:47:244 (1,2) - Not necessary to make 2 objects, just start the slider at 00:47:244 and end it at 00:48:189.It is too hard for an easy as well.
  4. 00:58:583 (3) - Make it symmetrical. http://puu.sh/ejO85/34fdbd58ce.jpg
  5. 01:07:087 (4) - This slider touches HP bar, which is not rankable.

good luck!
Topic Starter
Rtyzen
Thanks for the mod!
Crystal

Crystal wrote:

m4m

[Info]
  1. Red: Unrankable Issues
  2. Bold: Highly Recommended
  3. Black: Personal Suggestions

[General]
  1. Fine.

[Reflection]
  1. Generally, this difficulty is a bit weird for me.. so I'm just going to point out some main issues.
  2. 00:02:834 (4,5,6) - To this kind of pattern, I prefer something like this: http://puu.sh/ejLqb/c5309163b4.jpg. It means to put 1/4 sliders nearer and a bit farther to next 1/1 slider. that's ok but I think I'll leave the current one
  3. 00:07:559 (1,2) - Try this rhythm: http://puu.sh/ejLwB/13f60128e9.jpg. No thanks
  4. 00:06:023 (2,3,4) - Distance here is too far, this one is enough: http://puu.sh/ejKF3/8aa03cc937.jpg Fixed abit
  5. 00:39:212 (2) - Maybe NC. No its fine
  6. 00:48:425 (3) - This can be considered as a 1/2 gap. 208|365 which stack at the previous slider's tail is good for me. Fixed
  7. 01:03:307 (5,6,7,8,9,10,11,12,13) - Distance here seems unreasonable... I know you want to use this kind of stream pattern but please reduce distance to at least 3.6x. Fixed abit

[Hard]
  1. 00:09:685 (2) - Distance issue. 252|236 might be ok. Fixed
  2. 00:19:134 (2,3) - blanket better? Fixed
  3. 00:25:512 - Add a note here. I don't think it's necessary
  4. 00:52:441 (4,5,6) - I suggest this: http://puu.sh/ejMXP/3e2325ac7d.jpg that's ok but I think I'll leave it
  5. 01:26:457 (4) - This may probably leads to a break at slider-end..Fixed. I think

[Normal]
  1. 00:52:913 (5) - http://puu.sh/ejNkJ/5c41f2d12d.jpg. It's fine as it is
  2. 00:55:630 (2,3) - Isn't this too hard for normal? It's ok to avoid that 1/4. I'll leave it for now see what other people say

good luck! Thanks again :D
taku

Crystal wrote:

m4m

[Info]
  1. Red: Unrankable Issues
  2. Bold: Highly Recommended
  3. Black: Personal Suggestions

[taku's Insane]
  1. 00:01:889 (1) - 276|260? Maybe you don't want to stack this with 00:01:417 (3) - .
  2. 00:21:260 (2) - This can be mistook as to be 1/2 later.. Try 216|96.
  3. 00:26:457 (1,1) - If I were you I won't slow down these sliders.. Consider using 1.0x.
  4. 00:56:221 (1,2,3,4) - It might be too hard.. using 2 reverse sliders can be enough.
  5. 01:19:370 (7) - Add NC?
  6. 01:20:788 (3) - I prefer 2 circles instead, for its strong vocal here.
  7. 01:23:622 (2) - This can be confusing because the distance here is nearly the same, but the time gap isn't the same. http://puu.sh/ejMiJ/34d36d2a9a.jpg (Together with 01:24:449 (4) - , I failed to catch the rhythm at my 1st try.)

good luck!
Did almost everything u told me, thanks for the mod xoxo c:
koreapenguin
Yoooooooooooooooooo


General
  1. Seem haven't any SB then disabled this
  2. about audio leadin, i think AudioLeadIn: 2000 is safe
  3. BG is 1365x768 it should be 1366x768 16:9 or 1024x768 4:3, you must check that

Estel's Easy
  1. check this... seem some inherited line is useless
  2. 00:00:000 (1) - this slider's slide is so noise so.. how about use S:C2 sample? in 00:00:000 - this line also reduce vol until 40%
  3. 00:09:448 (1) - add finish on slider head, there is have cymbal sound
  4. 00:37:795 (2) - add finish on slider middle
  5. 00:31:653 (1,2) - swap newcombo same as 00:24:094 (2,1) - , yea for consistency
  6. 00:49:606 (4) - eh i don't understand what did you followed... vocal? some string sound? is not... so how about follow vocal again? 00:48:661 (3) - this vocal is already have fin until here 00:49:016 - also get new bar in here 00:49:134 - then emphasis on here. try this https://puu.sh/emIEF/6f9d28e9b0.jpg it's better than previous rhythm
  7. 00:54:803 (5) - delete clap on slider end, there have no any drum sound... it just noise
  8. 01:07:087 (4) - avoid to touch HP bar if possible https://puu.sh/emJhz/7bf9cad4b2.jpg

Normal
  1. i think AR5 is really really fast at this song, how about AR4 ?
  2. 00:00:000 (1) - add whistle on slider head and tail, there are so empty
  3. 00:07:322 (3) - delete note here, do you think this note is fit that point? also isn't strong just weird, if you add there then 00:03:543 - here and 00:03:543 - here you should add notes there for consistency. just delete, sound is more better
  4. 00:24:330 (3) - delete note here, there is have no anysounds or am i deaf?
  5. 01:19:488 (1,1) - not enough recovery time behind this spinner, increase it by at least a half beat, also do you think this spinner is fit this point? yea seem you followed vocal but it doesn't really fit the mapping up to this point, feel so it just kind of comes out of nowhere imo. try change just notes it would be better
  6. 01:28:701 - add 5% vol? same as other diffs

Hard
  1. 00:00:000 (1,2,3,4) - same as Normal diff, add whistle
  2. 00:08:504 (2,2) - i don't want recommend this... it would be hard to read on AR7 imo
  3. 01:22:559 (4) - delete this note, there is have no sound
  4. 01:19:488 (1) - same as Normal diff
  5. 01:11:339 (9) - this slider end is unsnap check this

taku's Insane
  1. 00:03:425 (4,1) - does it play well? don't look at only your view. even 00:05:315 (4) - this
  2. 01:04:488 (1,2) - this... unnatural to play a bit imo, becuz of 01:04:961 (2) - this. feel so unclear
  3. 01:14:646 (2) - some hat sound is can't be 1/8, if you have that then you must make same all. for consistency. anyway, i don't want recommend this

    Good Insane :D

Reflection
  1. 00:00:000 (1,2,3,4,1,2,3,4) - same as Normal diff
  2. 00:05:433 (6,1) - how about make jump here? 00:05:669 (1) - have strong sound. it would be fun to play
  3. 00:09:921 (2,3,4) - they are 1/4 not 1/2 so how about lowering the spacing a bit 00:09:921 (2) - this, it'll play kinda hard like this imo
  4. check them
that's all
taku

koreapenguin wrote:

[notice]Yoooooooooooooooooo


General
  1. Seem haven't any SB then disabled this
  2. about audio leadin, i think AudioLeadIn: 2000 is safe
  3. BG is 1365x768 it should be 1366x768 16:9 or 1024x768 4:3, you must check that

taku's Insane
  1. 00:03:425 (4,1) - does it play well? don't look at only your view. Changed to a better flow now c: even 00:05:315 (4) - this i don't see a problem about this part o:
  2. 01:04:488 (1,2) - this... unnatural to play a bit imo, becuz of 01:04:961 (2) - this. feel so unclear it feels good at the vocals imo
  3. 01:14:646 (2) - some hat sound is can't be 1/8, if you have that then you must make same all. for consistency. anyway, i don't want recommend this changed it :D

    Good Insane :D
Thanks for the compliment and mod <3
Topic Starter
Rtyzen
Thanks for the mod!~ No reply means fixed

koreapenguin

koreapenguin wrote:

Yoooooooooooooooooo


General
  1. Seem haven't any SB then disabled this Fixed
  2. about audio leadin, i think AudioLeadIn: 2000 is safe Fixed
  3. BG is 1365x768 it should be 1366x768 16:9 or 1024x768 4:3, you must check that I changed the resolution, but idk wwhether this one is accepted or not

Normal
  1. i think AR5 is really really fast at this song, how about AR4 ?
  2. 00:00:000 (1) - add whistle on slider head and tail, there are so empty
  3. 00:07:322 (3) - delete note here, do you think this note is fit that point? also isn't strong just weird, if you add there then 00:03:543 - here and 00:03:543 - here you should add notes there for consistency. just delete, sound is more better
  4. 00:24:330 (3) - delete note here, there is have no anysounds or am i deaf?
  5. 01:19:488 (1,1) - not enough recovery time behind this spinner, increase it by at least a half beat, also do you think this spinner is fit this point? yea seem you followed vocal but it doesn't really fit the mapping up to this point, feel so it just kind of comes out of nowhere imo. try change just notes it would be better
  6. 01:28:701 - add 5% vol? same as other diffs

Hard
  1. 00:00:000 (1,2,3,4) - same as Normal diff, add whistle
  2. 00:08:504 (2,2) - i don't want recommend this... it would be hard to read on AR7 imo
  3. 01:22:559 (4) - delete this note, there is have no sound
  4. 01:19:488 (1) - same as Normal diff
  5. 01:11:339 (9) - this slider end is unsnap check this

Reflection
  1. 00:00:000 (1,2,3,4,1,2,3,4) - same as Normal diff
  2. 00:05:433 (6,1) - how about make jump here? 00:05:669 (1) - have strong sound. it would be fun to play
  3. 00:09:921 (2,3,4) - they are 1/4 not 1/2 so how about lowering the spacing a bit 00:09:921 (2) - this, it'll play kinda hard like this imo I don't really understand what this means
  4. check them
that's all
koreapenguin
sorry my bad english ; ^ ;
sheela
Hello Rtyzen!

Estel's Easy

  1. 00:09:448 (1,2) - I don't like the current flow the (2) and (3) makes, because you make this bounce movement, and it feels uncomfortable, well for me. You can try this pattern:
  2. 00:22:677 (1) - Remove the new combo so it could keep the consistency in the new combo.
  3. 00:30:236 (3) - I'd rotate this around 53°. It'll shoot properly to the next circle, because the current is a bit broken. It'll also make a blanket with 00:32:126 (1) .
  4. 00:35:905 (1) - Flipping this vertically will result a better flow, because the ball in slider will follow the curve created by 00:34:016 (3,4) .
  5. 00:39:449 - This green point can be removed. This also goes to 00:16:771 - 00:31:890 - 00:24:330 -
  6. 00:51:024 (1) - Why not blanketing on the opposite side, instead of getting this slider overlapped by a circle? I'd go something like in the image in the box, but it requires to move the next objects.
  7. 00:56:693 - You should do like you did to 01:11:811 (1,2) . It would keep the consistency in the rhythm.
  8. 01:04:252 - You shouldn't miss that strong beat. I'd change the rhythm starting from 01:02:362 -, like this:
    oh my god. déja vu.
  9. 01:21:260 (1,2) - The distance between them is lesser than 0.80x. It's not a big deal, so it was only for pointing out. Also, move (1)'s tail to where the tail and the head of (2) will get aligned, like x:391 y:209.

Normal

  1. 00:05:669 (1) - Move this more to the up. It's too close to the borders.
  2. 00:13:228 (1) - Move the 2nd node on the opposite side, like x:85 y:133, to avoid the touch from (3)? There's also 00:17:008 (1,2) -, but I don't to ruin the pattern.
  3. 00:26:456 (1) - I think the tail should have a whistle and not clap. It sounded weird, because it doesn't follow the pattern. There's also 00:34:016 (1) .
  4. 00:52:913 (5,6) - I don't think 1/4 rhythms are allowed in Normal. Change it to avoid it because it seems too hard for novice players. Even 00:55:630 (2,3) -, because they won't know when to click (2). It becomes confusing since it's on the blue tick. You should change it. And 00:56:220 (4,1) .
  5. 01:20:788 (4,1) - The distance between them is inconsistent. Approach more (1) to (4).

Hard

  1. 00:10:866 (4,1) - They aren't perfectly stacked.
  2. 01:03:780 (8) - Move the tail to somewhere on x:291 y:91. That way, the slider won't shoot back and I think you have a better cursor movement if you get to the next circle.
  3. 01:11:811 (1) - Why not extending it to the upbeat (01:12:284 -) so it could hit the beat instead of the vocal.
  4. 01:14:882 (11,1) - I see that it fits with the vocals, but doesn't really work, because there's the downbeat that you might want to hit it. I would go for something like this:
  5. 01:18:898 (1,2) - They seem too quick for me, and it doesn't go with this difficulty (hard). Maybe a stream with circles would work.

taku's Insane

  1. 00:58:110 (8) - The combo feels too long, so maybe a new combo on this slider will trim it? Or 00:58:583 (10) -. To be honest, I don't follow your new combo.
  2. 01:21:260 (1) - This seems to unexpected in my opinion. By unexpected means that the distance from the previous circle shouldn't be that high. I would bring it more closer to the previous circle and change the form. You can try this:
  3. 01:26:339 (5) - I would move this somewhere on x:187 y:268, that will make a blanket with 01:25:512 (3) . The circle was a bit hidden because of 01:25:512 (3) -, so it's kind of unreadable (well, for me). If you moved this, you can move 01:26:457 (6) to x:261 y:221, else make another pattern.
Good work! I don't found anything else.

Reflection

  1. 00:05:669 (1) - You should make it as a slider, because of the previous patterns, the circle 00:06:023 (2) can make confusion: I thought it was on the red tick, so I clicked earlier. And you should keep the consistency.
  2. 00:10:630 (4) - Move this further from 00:10:157 (3) because of the short distance. It would avoid the confusion from the 1/4 rhythm like 00:09:448 (1,2) and the uncomfortably.
  3. 00:26:220 (6) - This breaks the rhythm from before, so it sounds pretty. The rhythm that starts on 00:24:567 follows the instruments, but this slider follows the vocals, which it doesn't go very well with the music. I suggest that you follow the music (without the vocals) for this part. This also goes to 00:33:779 (5) .
  4. 00:30:000 (6) - I don't know if you want to hit the guitar beat, but it sounds weird to me. I think a better rhythm would go like this, if you want to follow the guitar:
  5. 00:35:905 (1,1) - I'd remove them because the length is too long and they won't fit in this type of difficulty because you avoid some good beats. Plus, 00:37:795 (1) is too much outside of the playfield, so I think you should make a new rhythm.
  6. 00:43:228 - The pause sounds too weird and uncomfortable. I'd just add a circle.
  7. 00:48:425 (4) - Move this out of 00:47:953 (3) -'s tail so the pattern would be consistent throught the map? There's also 01:12:284 (2) .
  8. 00:54:567 (9) - Add a bit more distance between this and the circle (8) because it's a little uncomfortable, and something a bit intense would help. It also goes to 00:55:512 (6) .
  9. 01:24:213 (3) - This slider feels that it's on the white tick, due to the intense stuff you made from the previous patterns. Maybe adding a circle would go?
This difficulty seems a bit too random for me.
This would be it! Any questions can be asked via PM or in-game. Good luck on ranking this mapset!
taku

sheela901 wrote:

Hello Rtyzen!

taku's Insane

  1. 00:58:110 (8) - The combo feels too long, so maybe a new combo on this slider will trim it? Or 00:58:583 (10) -. To be honest, I don't follow your new combo. Done!
  2. 01:21:260 (1) - This seems to unexpected in my opinion. By unexpected means that the distance from the previous circle shouldn't be that high. I would bring it more closer to the previous circle and change the form. You can try this:
    Fixed! should be better now c:
  3. 01:26:339 (5) - I would move this somewhere on x:187 y:268, that will make a blanket with 01:25:512 (3) . The circle was a bit hidden because of 01:25:512 (3) -, so it's kind of unreadable (well, for me). If you moved this, you can move 01:26:457 (6) to x:261 y:221, else make another pattern.
Fixed! i think this part needs a new slider but i don't know, i will let it be for now ^^
Good work! I don't found anything else.

This would be it! Any questions can be asked via PM or in-game. Good luck on ranking this mapset!
Thx for the mod <3
Topic Starter
Rtyzen
Thanks for mod, no reply = fixed

sheela901 wrote:

Hello Rtyzen! Hi o/

Normal

  1. 00:05:669 (1) - Move this more to the up. It's too close to the borders. it's the best distance snap, and I think it's not too bad
  2. 00:13:228 (1) - Move the 2nd node on the opposite side, like x:85 y:133, to avoid the touch from (3)? There's also 00:17:008 (1,2) -, but I don't to ruin the pattern.
  3. 00:26:456 (1) - I think the tail should have a whistle and not clap. It sounded weird, because it doesn't follow the pattern. There's also 00:34:016 (1) .
  4. 00:52:913 (5,6) - I don't think 1/4 rhythms are allowed in Normal. Change it to avoid it because it seems too hard for novice players. Even 00:55:630 (2,3) -, because they won't know when to click (2). It becomes confusing since it's on the blue tick. You should change it. And 00:56:220 (4,1) . I changed the second one. The other 2 are ok imo because the bpm is low
  5. 01:20:788 (4,1) - The distance between them is inconsistent. Approach more (1) to (4).

Hard

  1. 00:10:866 (4,1) - They aren't perfectly stacked.
  2. 01:03:780 (8) - Move the tail to somewhere on x:291 y:91. That way, the slider won't shoot back and I think you have a better cursor movement if you get to the next circle.
  3. 01:11:811 (1) - Why not extending it to the upbeat (01:12:284 -) so it could hit the beat instead of the vocal.
  4. 01:14:882 (11,1) - I see that it fits with the vocals, but doesn't really work, because there's the downbeat that you might want to hit it. I would go for something like this:
  5. 01:18:898 (1,2) - They seem too quick for me, and it doesn't go with this difficulty (hard). Maybe a stream with circles would work. It's actually just like 3 1/2 circles. Also, I think I can fit things that are slighttly faster then normal because of the low BPM

Reflection

  1. 00:05:669 (1) - You should make it as a slider, because of the previous patterns, the circle 00:06:023 (2) can make confusion: I thought it was on the red tick, so I clicked earlier. And you should keep the consistency. Nah people wont click too early because of 1. the distance 2. the previous patterns
  2. 00:10:630 (4) - Move this further from 00:10:157 (3) because of the short distance. It would avoid the confusion from the 1/4 rhythm like 00:09:448 (1,2) and the uncomfortably.
  3. 00:26:220 (6) - This breaks the rhythm from before, so it sounds pretty. The rhythm that starts on 00:24:567 follows the instruments, but this slider follows the vocals, which it doesn't go very well with the music. I suggest that you follow the music (without the vocals) for this part. This also goes to 00:33:779 (5) Following the instruments then back to the regular beat was my intention.
  4. 00:30:000 (6) - I don't know if you want to hit the guitar beat, but it sounds weird to me. I think a better rhythm would go like this, if you want to follow the guitar:
  5. 00:35:905 (1,1) - I'd remove them because the length is too long and they won't fit in this type of difficulty because you avoid some good beats. Plus, 00:37:795 (1) is too much outside of the playfield, so I think you should make a new rhythm. eh i want to keep it consistent with my other diffs
  6. 00:43:228 - The pause sounds too weird and uncomfortable. I'd just add a circle. It's the pause betweeen the 2 cymbals. I'll think abbout it
  7. 00:48:425 (4) - Move this out of 00:47:953 (3) -'s tail so the pattern would be consistent throught the map? There's also 01:12:284 (2) .
  8. 00:54:567 (9) - Add a bit more distance between this and the circle (8) because it's a little uncomfortable, and something a bit intense would help. It also goes to 00:55:512 (6) .
  9. 01:24:213 (3) - This slider feels that it's on the white tick, due to the intense stuff you made from the previous patterns. Maybe adding a circle would go? moved it further
This difficulty seems a bit too random for me.
This would be it! Any questions can be asked via PM or in-game. Good luck on ranking this mapset! Thanks!
MoodyRPG
General
  1. ~
Estel's Easy
  1. 01:19:370 (5) - A new combo according with your combo pattern?, if you do that, remove here
  2. 01:23:150 (3) - This really needs a new combo
Normal
  1. 01:26:929 (3) - This note is really closer from the spinner, so I'd suggest removing this note and add a repeat in the previous slider
Hard
  1. 01:23:150 (5) - New combo to avoid the longest combo
Insane
  1. Nice
Reflection
  1. Hmm this diff some parts looks a bit overmapped, some streams are not according with the song but is not the big deal is just a point of view
Good luck :)
Topic Starter
Rtyzen
Thanks for modding!

MoodyRPG wrote:

General
  1. ~
Estel's Easy
  1. 01:19:370 (5) - A new combo according with your combo pattern?, if you do that, remove here Fixed
  2. 01:23:150 (3) - This really needs a new combo this is ok
Normal
  1. 01:26:929 (3) - This note is really closer from the spinner, so I'd suggest removing this note and add a repeat in the previous slider no need since it's before the spinner
Hard
  1. 01:23:150 (5) - New combo to avoid the longest combo done
Insane
  1. Nice
Reflection
  1. Hmm this diff some parts looks a bit overmapped, some streams are not according with the song but is not the big deal is just a point of view
Good luck :)
Lokovodo
Hello, very good map! I can't really help with modding much because it is very good and fun to play.

On taku's insane i abosolutely love the spacing on 00:39:213 (1,2,3,4,1) - and patterns like this 01:00:945 (5,6,7,8,9,1,2) - and 01:09:922 (1,2,3,4,5,6,7,8,9,10,11,1) - it is all really visually appealing but also plays good. The only thing i would conder changing is that on 01:07:087 (5) - i would "Crtl+G" because i think it fits better.

On Reflection again i can't help you here, this difficulty is supposed to be the highest in the curve and it does that well while stabilizing very visually good patterns and not overusing patterns or anything negative. I can learn from this map for example this pattern 00:20:787 (1,2,3,4) - I can't recall ever playing anything like it, it is very good. It is also completely readable too.

Goodluck i would like to see this map ranked sometime.
Topic Starter
Rtyzen

Lokovodo wrote:

Hello, very good map! I can't really help with modding much because it is very good and fun to play.

On taku's insane i abosolutely love the spacing on 00:39:213 (1,2,3,4,1) - and patterns like this 01:00:945 (5,6,7,8,9,1,2) - and 01:09:922 (1,2,3,4,5,6,7,8,9,10,11,1) - it is all really visually appealing but also plays good. The only thing i would conder changing is that on 01:07:087 (5) - i would "Crtl+G" because i think it fits better.

On Reflection again i can't help you here, this difficulty is supposed to be the highest in the curve and it does that well while stabilizing very visually good patterns and not overusing patterns or anything negative. I can learn from this map for example this pattern 00:20:787 (1,2,3,4) - I can't recall ever playing anything like it, it is very good. It is also completely readable too.

Goodluck i would like to see this map ranked sometime.
Thanks for the mod! It seems you only mentioned something to be changed in taku's diff so I'll leave him to it :D

edit: taku says no change sorry :/
xxdeathx
Hi, M4M from my queue.

[General]
  1. Last spinner should end on the downbeat
  2. Check your tags, is handsome still in the set?
[Easy]
  1. 00:13:228 (1) - You want to curve this the other way so it plays better.
  2. 00:14:645 (2,3,4) - This transition is a bit awkward because the circles aren't in the slider's line of curvature.
[Normal]
  1. 00:31:653 (3) - These hitsounds don't fit the music
  2. 00:42:283 (2) - Curve this the other way, it'll play much better.
  3. From 00:35:197 to 00:58:110 you don't have a single 1/1 break in the map, and in between are things like multiple 1/2 circles and some 1/4 rhythm. Although mapping this bpm lets you make some allowances (which is why I overlooked the bigger spacing), I still think Normal difficulties should have frequent 1/1 breaks and avoid 1/4.
  4. I'm still not quite sold on the 4 circle patterns like 01:03:307 (6,7,8,9) - either. Aside from that, the kiai is more reasonably mapped.
[Hard]
  1. 00:07:559 (1) - Really should end on 00:08:031 to follow music!
  2. 00:13:228 (1,2) - This stack breaks the momentum from the previous jumps, so it's better not to stack.
  3. 00:27:874 (2,3,4) - I think a stream like this is spaced a bit too far.
  4. 00:28:583 (1,2) - fix blanket better
  5. 00:37:795 (1) - Following the vocal on 00:38:268 is a much better choice, as there's a clap too.
  6. 00:47:244 (1,2) - It sounds better to have a 1/2 repeat slider at 00:47:244 because 00:47:480 is a red tick, a weak beat, and starting the slider there is awkward.
  7. 00:48:898 (1,2) - This too, the sliders would sound much better starting on white ticks.
  8. 00:59:055 (2,3) - fix blanket, also the slider can stack fully on 00:57:638 (4) -
  9. 01:00:473 (1) - don't use 3/4 slider when you're ignoring the music on the red tick
  10. 01:18:898 (1,2,3) - 01:20:079 (5,6) - This is really confusing. The first set of 1/4 sliders has 1/4 between them, while the second pair has 1/2 beat gap. Although they're technically distance snapped, due to slider leniency and your placement both sets of sliders appear similarly spaced. The best choice is to change the rhythm you use for the second part, but you could also rearrange them in a way that is less deceiving.
Sliders in the difficulty, especially kiai, are way too fast for a hard and don't fit the difficulty spread!

[Insane]
  1. 00:34:016 (1,1) - These SV changes don't make sense?
  2. 01:04:488 (1,2) - Placement is kind of ugly, put the smaller slider closer to the slider end of the bigger one
[Reflection]
  1. 00:09:448 (1) - you're completely ignoring the vocal on 00:09:685
  2. 00:11:338 (1) - ^
  3. 00:13:228 (1) - ^ I'll stop mentioning them since they're in every measure
  4. 00:16:771 (9) - the music is faster than 1/4 for this part, so this is snapped wrong I think. Also those hitsounds don't belong. Remove the hitsounds on 00:16:535 (8) - too
  5. 00:20:787 (1) - Why the weird snap?
  6. 00:21:141 (2) - You're ignoring a very prominent sound in the middle
  7. 00:23:267 (3,5,7) - overmapped
  8. 00:23:976 - 00:24:212 - why do you overmap ^ but undermap these?
  9. 00:26:811 - ^
  10. 00:27:283 (3) - also overmapped
  11. 00:28:228 (10,1) - isn't this jump too big?
  12. 00:54:921 (2,3,4) - overmap?
  13. 00:55:630 - undermapped
  14. 00:57:047 (2,3,4,5,6) - jump is way too big!
  15. 01:00:473 (4,5) - this is really big for a 1/4 jump
  16. 01:03:307 (5,6,7,8,9,10,11,12,13) - this is a technique only meant for very advanced players, it's best if you don't use it here
  17. 01:07:795 (4,5,6,1) - Firstly I'd recommend lowering the spacing of the circles as these are 1/4 jumps, and that way it'll be easier to see the slider is 1/2 beat away
  18. 01:18:898 (7,8,9,10,1) - I believe 1/4 jumps in this song are faster than DADADADADADADADADADA so please be cautious with them.
  19. 01:19:370 (1,2) - It's best to swap NC here (even though it's downbeat) because of the rhythm.
Well I think the Reflection diff is a bit too overdone on all aspects, and the Normal is quite hard (2.14 star normal on a 127 bpm song??). Keep going at it though. Good luck!
Topic Starter
Rtyzen
Thanks for mod! No reply = fixed

xxdeathx

xxdeathx wrote:

Hi, M4M from my queue.

[General]
  1. Last spinner should end on the downbeat
  2. Check your tags, is handsome still in the set?
[Easy]
  1. 00:13:228 (1) - You want to curve this the other way so it plays better.
  2. 00:14:645 (2,3,4) - This transition is a bit awkward because the circles aren't in the slider's line of curvature.
[Normal]
  1. 00:31:653 (3) - These hitsounds don't fit the music removed the clap from head and reverse
  2. 00:42:283 (2) - Curve this the other way, it'll play much better.
  3. From 00:35:197 to 00:58:110 you don't have a single 1/1 break in the map, and in between are things like multiple 1/2 circles and some 1/4 rhythm. Although mapping this bpm lets you make some allowances (which is why I overlooked the bigger spacing), I still think Normal difficulties should have frequent 1/1 breaks and avoid 1/4. I added more 1/1 breaks. As for the 1/4 I'll leave it for now since there's only 1 left
  4. I'm still not quite sold on the 4 circle patterns like 01:03:307 (6,7,8,9) - either. Aside from that, the kiai is more reasonably mapped. considering there are only 2 I'll leave them for now and see if this is brought up again in the future
[Hard]
  1. 00:07:559 (1) - Really should end on 00:08:031 to follow music!
  2. 00:13:228 (1,2) - This stack breaks the momentum from the previous jumps, so it's better not to stack.
  3. 00:27:874 (2,3,4) - I think a stream like this is spaced a bit too far.
  4. 00:28:583 (1,2) - fix blanket better
  5. 00:37:795 (1) - Following the vocal on 00:38:268 is a much better choice, as there's a clap too.
  6. 00:47:244 (1,2) - It sounds better to have a 1/2 repeat slider at 00:47:244 because 00:47:480 is a red tick, a weak beat, and starting the slider there is awkward.
  7. 00:48:898 (1,2) - This too, the sliders would sound much better starting on white ticks.
  8. 00:59:055 (2,3) - fix blanket, also the slider can stack fully on 00:57:638 (4) -
  9. 01:00:473 (1) - don't use 3/4 slider when you're ignoring the music on the red tick
  10. 01:18:898 (1,2,3) - 01:20:079 (5,6) - This is really confusing. The first set of 1/4 sliders has 1/4 between them, while the second pair has 1/2 beat gap. Although they're technically distance snapped, due to slider leniency and your placement both sets of sliders appear similarly spaced. The best choice is to change the rhythm you use for the second part, but you could also rearrange them in a way that is less deceiving.
Sliders in the difficulty, especially kiai, are way too fast for a hard and don't fit the difficulty spread!

[Reflection]
  1. 00:09:448 (1) - you're completely ignoring the vocal on 00:09:685
  2. 00:11:338 (1) - ^
  3. 00:13:228 (1) - ^ I'll stop mentioning them since they're in every measure
  4. 00:16:771 (9) - the music is faster than 1/4 for this part, so this is snapped wrong I think. Also those hitsounds don't belong. Remove the hitsounds on 00:16:535 (8) - too
  5. 00:20:787 (1) - Why the weird snap? I'm not really sure what you mean by this
  6. 00:21:141 (2) - You're ignoring a very prominent sound in the middle
  7. 00:23:267 (3,5,7) - overmapped I changed them to 1/4 sliders. see how those would work
  8. 00:23:976 - 00:24:212 - why do you overmap ^ but undermap these?
  9. 00:26:811 - ^
  10. 00:27:283 (3) - also overmapped
  11. 00:28:228 (10,1) - isn't this jump too big?
  12. 00:54:921 (2,3,4) - overmap? I think it fits
  13. 00:55:630 - undermapped I don't hear anything there
  14. 00:57:047 (2,3,4,5,6) - jump is way too big!
  15. 01:00:473 (4,5) - this is really big for a 1/4 jump
  16. 01:03:307 (5,6,7,8,9,10,11,12,13) - this is a technique only meant for very advanced players, it's best if you don't use it here eh. the spacing isnt that big
  17. 01:07:795 (4,5,6,1) - Firstly I'd recommend lowering the spacing of the circles as these are 1/4 jumps, and that way it'll be easier to see the slider is 1/2 beat away I think the NC and rhythm is enough to tell
  18. 01:18:898 (7,8,9,10,1) - I believe 1/4 jumps in this song are faster than DADADADADADADADADADA so please be cautious with them. dadadadada has like what 20 circles? this is 5. Not to mention these jumps are slower than all of image material. Also with the smaller angle these are arguably easier than a pentagon
  19. 01:19:370 (1,2) - It's best to swap NC here (even though it's downbeat) because of the rhythm. I don't really see the need
Well I think the Reflection diff is a bit too overdone on all aspects, and the Normal is quite hard (2.14 star normal on a 127 bpm song??). Keep going at it though. Good luck!
taku

xxdeathx wrote:

Hi, M4M from my queue.

[Insane]
  1. 00:34:016 (1,1) - These SV changes don't make sense? Done! looks better now c:
  2. 01:04:488 (1,2) - Placement is kind of ugly, put the smaller slider closer to the slider end of the bigger one doneeee! :)
Thx for the mini mod, really appreciate it thx <3 c:
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