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Royal Republic - Underwear

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Total Posts
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Topic Starter
Lally
This beatmap was submitted using in-game submission on giovedì 5 marzo 2015 at 00:48:18

Artist: Royal Republic
Title: Underwear
Tags: Asphyxia We Are The Royal
BPM: 200
Filesize: 4829kb
Play Time: 01:49
Difficulties Available:
  1. Asphyxia's Insane (3,87 stars, 320 notes)
  2. Easy (1,57 stars, 89 notes)
  3. Hard (3,02 stars, 212 notes)
  4. Normal (2,31 stars, 156 notes)
Download: Royal Republic - Underwear
Information: Scores/Beatmap Listing
---------------
#23 mappu (๑╹ω╹๑)




Pantsu everywhere~
Deif
The BPM is constant, but it seems to be a cut from a longer version and therefore the inconsistencies:



Good luck with it :3
Topic Starter
Lally
works really well for me ty very much Deifu \o3o/ btw is not a cutted version just the removal of some parts of the song wich are mapable o3o
https://www.youtube.com/watch?v=_lbZpFBGq1k
like from 00:00 to 00:15 and 02:15 to 02:47 wich is the original part of the songs but are not mapable for me o3o
Secretpipe
Want moar Lally !
Avena
Best song ever.
Seijiro
Here I am as requested in game :3

[Insane]
  1. I checked and it looks like only on this diff you have the Widescreen Support disabled. I don't think it's a big problem but it's just to make all diffs the same :3
  2. 00:16:039 (2,3) - This pattern feels kinda off imo. The solution is pretty simple: remove the repeat from 3 move both sliders 2 ticks ahead and add a note where you left the hole. Better an image
  3. 00:53:689 (4,1) - Is it just my impression or these 2 sliders aren't parallel...?
  4. 01:30:031 (5) - Maybe a Ctrl + G ?
[Asphyxia's Hard]
  1. 00:51:589 (1) - I think this should be in the previous combo. This part is different from 00:19:789 (3,4) - but similar to 00:27:289 (3,4,1) - so maybe you could leave this note as it is and add another new combo on 00:51:889 (2) - (Sorry if I can't express well what I'm trying to explain)
  2. 01:05:989 (1,2,3,4,5,1,2,3,4,5) - Dunno why but I liked a lot this passage since I couldn't come up with anything if I were you
  3. 01:28:831 (1,2,3,4,5) - This combo sounds incomplete without a note at 01:30:181 - imo
[Normal]
  1. 00:10:189 (4) - This slider with all these repeats feels kinda strange. I tried to find a way to put together the drum's stream and the guitar and the best I could do was this. Just ignore it if you don't like it :3 (and probably you already thought about it...)
    P.S.: later on I discovered my pattern was similar to 00:34:789 (1,2,3,4) - (kinda xD)
  2. 01:44:712 (1) - This spinner shuoldn't finish at 01:49:962 - ? In the Insane diff you put here the last note...
[Easy]
  1. 01:45:912 (1) - The same as for the Normal diff. It should end at 01:49:962 -
Alright, that's all from me :3

I hope I've been useful and go rank it :)
- Marco -
I'm sure this is some speedup thing version, based on the original video/audio

Topic Starter
Lally
Did you listen the song? is totally the same version o3o and no speed-up version,is just a better mp3 quality as the youtube version and if you note the video is longer just because in the end you have classic music wich was cutted in the mp3 :V easy no?

MrSergio

[-MrSergio-] wrote:

Here I am as requested in game :3

[Insane]
  1. I checked and it looks like only on this diff you have the Widescreen Support disabled. I don't think it's a big problem but it's just to make all diffs the same :3
  2. 00:16:039 (2,3) - This pattern feels kinda off imo. The solution is pretty simple: remove the repeat from 3 move both sliders 2 ticks ahead and add a note where you left the hole. Better an image
  3. 00:53:689 (4,1) - Is it just my impression or these 2 sliders aren't parallel...?
  4. 01:30:031 (5) - Maybe a Ctrl + G ?
[Normal]
  1. 00:10:189 (4) - This slider with all these repeats feels kinda strange. I tried to find a way to put together the drum's stream and the guitar and the best I could do was this. Just ignore it if you don't like it :3 (and probably you already thought about it...)
    P.S.: later on I discovered my pattern was similar to 00:34:789 (1,2,3,4) - (kinda xD) i already used this pattern in most of high bpm map that i did in the normal diffs so i would not change this pattern because i like it and because it has nothing so difficult o3o
  2. 01:44:712 (1) - This spinner shuoldn't finish at 01:49:962 - ? In the Insane diff you put here the last note...since the spinner is finishing so erly i can not put a circle or whatever because it will break the ranking criteria :V
[Easy]
  1. 01:45:912 (1) - The same as for the Normal diff. It should end at 01:49:962 -
Alright, that's all from me :3

I hope I've been useful and go rank it :)

Ty for your help MrSergio o3o
Red Eclipse_old

Lally wrote:

Did you listen the song? is totally the same version o3o and no speed-up version,is just a better mp3 quality as the youtube version and if you note the video is longer just because in the end you have classic music wich was cutted in the mp3 :V easy no?
Lally just roasted marco
kakifly
m4m from your queue

Lally wrote:

mode my pantsu pls o3o
General
  1. Add 1000 for audio lead in to get ~2000 of audio lead in total in game

Normal

  1. I think slider tick rate 1 would work for normal, try it out. Also theres less spam of slider ticks lol
  2. 00:14:089 (5,6,1) - if you move 5 up a bit and adjust 6 & 1 there won't be an overlap here http://puu.sh/dLPsJ/93c0758885.jpg
  3. 00:25:189 - map this down beat? its pretty strong, and you've mapped these 'finish' sounds previously, if you wanted to give the player a break i think it would be better on a weak point
  4. 00:48:589 (1) - IMO this is a weird spot to end the break, i think it would be better at 00:49:185 - where the music is more dominant
  5. 00:49:489 (2,3) - blanket better? http://puu.sh/dLSHX/b8816ae416.jpg if you fixed this then adjust the shape of 00:51:889 (4) - as well
  6. 01:05:689 - i suggest to map this part because it emphasizes the vocals at 01:05:989 - , because previously at 00:26:389 (2) - you mapped all the way to the start of the vocals, where here it kinda just ends randomly
  7. 01:08:389 (2) - NC because start of KIAI time
  8. 01:10:789 (1) - remove NC? because this doesnt follow your usual NC pattern of an nc every 5 measures
  9. 01:14:989 (4,1) - can blanket a bit better lol http://puu.sh/dLSVA/4a9405f578.jpg
  10. 01:39:912 (1) - same as 01:10:789 (1)
Hard

  1. 00:16:789 (1) - remove nc here and add nc at 00:17:989 (3) - to keep your nc more consistent
  2. 00:25:489 (1) - i think it would follow the music a bit better if you moved this to here 00:25:189 -
  3. 00:34:789 (1,2,3,4,1,2,3,4) - imo this looks a bit messy because of all the overlap, i think you can get a higher distance here so all the sliders dont overap
  4. 00:39:289 (1) - the tail of the slider doesnt emphasize the really strong beat at 00:39:589 - too well, i would suggest trying a different rhythm where 00:39:589 - is emphasized with something clickable
  5. 00:52:789 (3) - lol really random slider, nothing much wrong with it except its just kind of random and inconsistent with your usual rhythm
  6. 00:58:339 - add note here to emphasize the drum like you are doing at 00:58:489 (7) - ?
  7. 01:44:712 (1) - i wish you did like what you did in normal where the spinner started here 01:45:912 - and you mapped the part
Asphyxia's Insane

  1. 00:27:289 (3,4,1) - i think you can make 00:27:589 (1) - more readable by gradually increasing the distance in these notes, something like this maybe http://puu.sh/dLTYa/4186684868.jpg
  2. 00:31:789 (2) - try to stack this tail to the head of 00:30:889 (5) - just for a cleaner look ?
  3. 00:58:039 (4) - i think it would be cool if you made this slider look like 00:53:689 (5) - , for some reason it just fits in my opinion
  4. 01:25:189 (3) - forgot to nc?
  5. 01:27:931 (1) - imo i dont think this needs a new combo
  6. 01:30:031 (5) - add nc to follow your usual nc pattern?
  7. 01:49:737 - map this drum part because you mapped the drums at 01:49:812 (1,2,3) - ? not sure if you missed this or this was intentional because having it start on the white tick was more onbeat
Extra

  1. I was hoping for a custom name like Underwear or something LOL
  2. 00:08:089 (4) - stack on 00:06:739 (4) - ?
  3. i would suggest to remove the nc at 00:10:114 (1) - and add one at 00:10:189 (2) - because its where the drum starts
  4. 00:26:089 (3,1) - flow from these two notes are a bit awkward imo maybe try something like this http://puu.sh/dLUSv/565cde3a46.jpg ?
  5. 00:31:489 (1) - 00:33:889 (1) -01:09:889 (1) - these slider; not sure how 'rankable' they are since i've seen a few forum posts on sliders with a lot of 'wiggles' http://puu.sh/dLVa9/0be5755337.jpg but sliders like this one 01:12:289 (1) -01:19:489 (1) - is better and their paths are more clear
  6. 01:17:089 (1) - this one may also be a bit questionable
  7. 01:28:831 (3) - forgot to nc?
  8. 01:43:512 (5) - ^
  9. 01:44:712 (1) - same as hard
  10. 01:49:812 (1,2,3) - same as for insane except i dont recommend doing this at all because it has an inconsistent ending time with the rest of your diffs, and sine they are yours they should all end at the same point ( 01:50:112 - ) Unless you decide to pull back the spinners in H& N by 1/2
good luck !
Topic Starter
Lally
Yesterday i had a discussion with a bat about the name but i dunno i'll see later >3< will reply to the mod later o3o

reply

kakifly wrote:

m4m from your queue

Lally wrote:

mode my pantsu pls o3o
General
  1. Add 1000 for audio lead in to get ~2000 of audio lead in total in game

Normal

  1. I think slider tick rate 1 would work for normal, try it out. Also theres less spam of slider ticks lol ✔
  2. 00:14:089 (5,6,1) - if you move 5 up a bit and adjust 6 & 1 there won't be an overlap here http://puu.sh/dLPsJ/93c0758885.jpg
  3. 00:25:189 - map this down beat? its pretty strong, and you've mapped these 'finish' sounds previously, if you wanted to give the player a break i think it would be better on a weak point ✔
  4. 00:48:589 (1) - IMO this is a weird spot to end the break, i think it would be better at 00:49:185 - where the music is more dominant ✘no because i prefer to follow the drum start in this case :V
  5. 00:49:489 (2,3) - blanket better? http://puu.sh/dLSHX/b8816ae416.jpg if you fixed this then adjust the shape of 00:51:889 (4) - as well ✘
  6. 01:05:689 - i suggest to map this part because it emphasizes the vocals at 01:05:989 - , because previously at 00:26:389 (2) - you mapped all the way to the start of the vocals, where here it kinda just ends randomly ✔
  7. 01:08:389 (2) - NC because start of KIAI time ✔
  8. 01:10:789 (1) - remove NC? because this doesnt follow your usual NC pattern of an nc every 5 measures ✘ personally i follow nothing with my NC just the lyrics o3o so nope here
  9. 01:14:989 (4,1) - can blanket a bit better lol http://puu.sh/dLSVA/4a9405f578.jpg
  10. 01:39:912 (1) - same as 01:10:789 (1) - ✘ same here
Hard

  1. 00:16:789 (1) - remove nc here and add nc at 00:17:989 (3) - to keep your nc more consistent ✘
  2. 00:25:489 (1) - i think it would follow the music a bit better if you moved this to here 00:25:189 - ✘
  3. 00:34:789 (1,2,3,4,1,2,3,4) - imo this looks a bit messy because of all the overlap, i think you can get a higher distance here so all the sliders dont overap ✘ i like it ;_;
  4. 00:39:289 (1) - the tail of the slider doesnt emphasize the really strong beat at 00:39:589 - too well, i would suggest trying a different rhythm where 00:39:589 - is emphasized with something clickable ✔
  5. 00:52:789 (3) - lol really random slider, nothing much wrong with it except its just kind of random and inconsistent with your usual rhythm o3o
  6. 00:58:339 - add note here to emphasize the drum like you are doing at 00:58:489 (7) - ? ✘
  7. 01:44:712 (1) - i wish you did like what you did in normal where the spinner started here 01:45:912 - and you mapped the part dunno maybe will change later
Pantsu o3o

  1. I was hoping for a custom name like Underwear or something LOL ✔
  2. 00:08:089 (4) - stack on 00:06:739 (4) - ? doeesen't affect the gameplay this particular
  3. i would suggest to remove the nc at 00:10:114 (1) - and add one at 00:10:189 (2) - because its where the drum starts ✔
  4. 00:26:089 (3,1) - flow from these two notes are a bit awkward imo maybe try something like this http://puu.sh/dLUSv/565cde3a46.jpg ? dunno will change later maybe
  5. 00:31:489 (1) - 00:33:889 (1) -01:09:889 (1) - these slider; not sure how 'rankable' they are since i've seen a few forum posts on sliders with a lot of 'wiggles' http://puu.sh/dLVa9/0be5755337.jpg but sliders like this one 01:12:289 (1) -01:19:489 (1) - is better and their paths are more clear don't worry about this one and the sliders that derekku consider going crazy or the ''wiggles'' sliiders are the one on the end of big money big prices of blue dragon (even if i totally desagree with the unrankability of those sliders) btw my sliders don't have nothing to do with those :V
  6. 01:17:089 (1) - this one may also be a bit questionable ^
  7. 01:28:831 (3) - forgot to nc?✘
  8. 01:43:512 (5) - ^✘
  9. 01:44:712 (1) - same as hard✘
  10. 01:49:812 (1,2,3) - same as for insane except i dont recommend doing this at all because it has an inconsistent ending time with the rest of your diffs, and sine they are yours they should all end at the same point ( 01:50:112 - ) Unless you decide to pull back the spinners in H& N by 1/2✘
good luck !
saisee2010
Hi - from M4M queue (Sorry for my bad English >:( )

Normal
SPOILER
00:56:689 (3) - Blanket http://osu.ppy.sh/ss/2398064
00:27:889 - Break
01:05:989 - Break
01:44:712 (1) - move spinner end to 01:49:962

Hard
SPOILER
I think 4.0 CS is too much for some newbie , I think you should reduce CS to 3.5 .

00:22:789 (1) - Drag a reverse slider and add clap at 00:23:089 http://osu.ppy.sh/ss/2398079
00:27:889 - Break
00:39:139 (1) - http://osu.ppy.sh/ss/2398088
01:36:612 (1) - http://osu.ppy.sh/ss/2398099
01:37:962 (2) - add a reverse on this slider
01:05:989 - Break
01:44:712 (1) - move spinner end to 01:49:962

Extra
SPOILER
00:14:389 (1) - blanket > 00:14:839 (2)
01:39:012 (1) - blanket > 01:38:712 (5)

Sorry about the short mod, GL :)
Topic Starter
Lally
reply to the mod :

o3o

saisee2010 wrote:

Hi - from M4M queue (Sorry for my bad English >:( )

Normal
SPOILER
00:56:689 (3) - Blanket http://osu.ppy.sh/ss/2398064there is nothing with i could do a blanket ovo and the before slider totally no
00:27:889 - Break ✘
01:05:989 - Break ✘
01:44:712 (1) - move spinner end to 01:49:962 need to think about this one

Hard
SPOILER
I think 4.0 CS is too much for some newbie , I think you should reduce CS to 3.5 . ✘

00:22:789 (1) - Drag a reverse slider and add clap at 00:23:089 http://osu.ppy.sh/ss/2398079
00:27:889 - Break ✘
00:39:139 (1) - http://osu.ppy.sh/ss/2398088
01:36:612 (1) - http://osu.ppy.sh/ss/2398099 i'll be not so mean here
01:37:962 (2) - add a reverse on this slider ✘
01:05:989 - Break
01:44:712 (1) - move spinner end to 01:49:962 same

Extra
SPOILER
00:14:389 (1) - blanket > 00:14:839 (2) ✔
01:39:012 (1) - blanket > 01:38:712 (5) ✘

Sorry about the short mod, GL :)



updated my diffu o3o
kakifly

(u w u)
BeatofIke
Pantsu owo
Red Eclipse_old
got bored, heres a video of it
Rtyzen
Hey there, here for pantsu M4M :)

[Normal]
  1. This diff has lead-in while the others don't?
  2. 00:22:789 (3) - This slider's rhythm seems abit weird. I think this would sound better
  3. 00:34:789 (1,2,3,4) - Why not a square?
  4. 00:51:589 and 00:53:989 - these 2 have strong sounds on them, so i think 00:51:889 (4) - should start at 00:51:589 and end at 00:53:989 (reverse at the same place 00:52:789 - )
  5. 01:14:989 (4,1) - Blanket
  6. 01:45:912 (1) - end the spinner at 01:49:962 -

[Hard]
  1. AR +0.5 or +1 maybe? BPM is fairly high
  2. 00:22:789 (1) - Reverse? either that or move 00:23:389 (2) - to start at 00:23:539 -
  3. 00:25:189 - Should have a note here IMO
  4. 01:03:589 - ^
  5. 01:14:389 (6) - This one should be a 1/1 reverse instead of a 2/1 IMO
  6. 01:44:712 (1) - end the spinner at 01:49:962 -

[Asphyxia's Insane]
  1. 00:26:389 (1) - Ctrl-J?
  2. Nothing else OwO nice map

[Pantsu!]
  1. 00:10:114 (1) - Delete
  2. 00:17:989 (1) - Ctrl-G Maybe?
  3. 00:20:089 (4) - Ctrl-G
  4. 00:26:389 (1,2) - Blanket (tail of 1 move down abit)
  5. 00:53:689 (4) - Ctrl-G

That's it from me, good luck with ranking!
Asphyxia

[-MrSergio-] wrote:

Here I am as requested in game :3

[Asphyxia's Hard]
  1. 00:51:589 (1) - I think this should be in the previous combo. This part is different from 00:19:789 (3,4) - but similar to 00:27:289 (3,4,1) - so maybe you could leave this note as it is and add another new combo on 00:51:889 (2) - (Sorry if I can't express well what I'm trying to explain) I follow stanzas so I'd like to keep them as they are
  2. 01:05:989 (1,2,3,4,5,1,2,3,4,5) - Dunno why but I liked a lot this passage since I couldn't come up with anything if I were you I'll take that as a compliment :D
  3. 01:28:831 (1,2,3,4,5) - This combo sounds incomplete without a note at 01:30:181 - imo I added 2 notes, but yes, fixed

kakifly wrote:

m4m from your queue

General
  1. Add 1000 for audio lead in to get ~2000 of audio lead in total in game I'll see what Lally does
Asphyxia's Insane

  1. 00:27:289 (3,4,1) - i think you can make 00:27:589 (1) - more readable by gradually increasing the distance in these notes, something like this maybe http://puu.sh/dLTYa/4186684868.jpg Fixed
  2. 00:31:789 (2) - try to stack this tail to the head of 00:30:889 (5) - just for a cleaner look ? Sure
  3. 00:58:039 (4) - i think it would be cool if you made this slider look like 00:53:689 (5) - , for some reason it just fits in my opinion I added it a special shape, so fixed in a way
  4. 01:25:189 (3) - forgot to nc? Not really, here I want to break the NC pattern of mine to keep these in a same combo, it'd be awkward if they wouldn't
  5. 01:27:931 (1) - imo i dont think this needs a new combo I just messed up, zz... fixed
  6. 01:30:031 (5) - add nc to follow your usual nc pattern? Yeah, fixed
  7. 01:49:737 - map this drum part because you mapped the drums at 01:49:812 (1,2,3) - ? not sure if you missed this or this was intentional because having it start on the white tick was more onbeat Alright, hope it's not too confusing now since it starts at blue tick
[/list]

Rtyzen wrote:

Hey there, here for pantsu M4M :)

[Asphyxia's Insane]
  1. 00:26:389 (1) - Ctrl-J? Fixed
  2. Nothing else OwO nice map
Thank you so much everyone for their awesome mods, fixed mostly everything! Difficulty update; http://puu.sh/dVORv/1ef9491ca2.txt
Topic Starter
Lally

Rtyzen wrote:

Hey there, here for pantsu M4M :)

[Normal]
  1. This diff has lead-in while the others don't?
  2. 00:22:789 (3) - This slider's rhythm seems abit weird. I think this would sound better i follow the vocal here
  3. 00:34:789 (1,2,3,4) - Why not a square?
  4. 00:51:589 and 00:53:989 - these 2 have strong sounds on them, so i think 00:51:889 (4) - should start at 00:51:589 and end at 00:53:989 (reverse at the same place 00:52:789 - ) vocal again
  5. 01:14:989 (4,1) - Blanket lazy
  6. 01:45:912 (1) - end the spinner at 01:49:962 -

[Hard]
  1. AR +0.5 or +1 maybe? BPM is fairly high no
  2. 00:22:789 (1) - Reverse? either that or move 00:23:389 (2) - to start at 00:23:539 -
  3. 00:25:189 - Should have a note here IMO vocal again
  4. 01:03:589 - ^-^
  5. 01:14:389 (6) - This one should be a 1/1 reverse instead of a 2/1 IMO
  6. 01:44:712 (1) - end the spinner at 01:49:962 -

[Pantsu!]
  1. 00:10:114 (1) - Delete
  2. 00:17:989 (1) - Ctrl-G Maybe?
  3. 00:20:089 (4) - Ctrl-G
  4. 00:26:389 (1,2) - Blanket (tail of 1 move down abit) done
  5. 00:53:689 (4) - Ctrl-G


    not fixed other things on this diffs due my preference for the flow

That's it from me, good luck with ranking!
updated everything ty o3o
Mystima
Herro, M4M from your queue :3

Pantsu:
  1. 00:10:114 (1) - Overmapped note, there is no sound in the song there. I suggest something like this:
  2. 01:27:289 (3,1) - Tilt the green slider more towards the red. Example: Edit Forget about the colors and look at the sliders
  3. 01:49:737 - A note is missing here. (You can hear for drumhits)

    Thats it for me.
    Fun map and gl on getting it ranked. :D
Topic Starter
Lally
just added the circle notting else has been fixed , updated
Fortune_old_1
Hi from your queue!

Normal

  1. 00:22:789 (3,4) - There are sounds clearly at 00:23:389 and 00:23:689. But the slider reverse is at 00:23:539. This plays quite awkward. Try to match with 00:23:389 or 00:23:689. I prefer this rythm.
  2. 00:39:289 (1) - newbies can miss the timing when to hit it. I suggest a slider here. 00:39:289 - 00:39:589
  3. 00:50:389 (3) - you can make it more pretty. like..
  4. 01:10:789 (1) - 172||343 is better for the symmetry
  5. 01:14:989 (4,1) - balnket perfectly
  6. 01:25:189 (3,4) - ^
  7. 01:38:712 (3) - extend the slider to make reverse at 01:39:312. maybe it should be. Current rythm hears awkward imo.
  8. 01:41:112 (3) - ^

Hard

  1. 00:10:189 (4) - it seems no matter when you change into 1/4 rythm
  2. 00:39:139 (1) - i can't hear any sound at 00:39:439. There's no note at here even in Insane diff. make it like this
  3. 00:58:489 (7,1) - blank it please

Asphyxia's Insane

  1. 00:14:989 (3) - Unbend it a little like this. Its flow is little awkward
  2. 00:29:989 (1,2) - I expected a jump here. How about00:29:989 - this patttern>
  3. 01:44:712 (1,2,3,1,2) - Is it in someone's pantsu??

Pantsu!

  1. 00:04:789 (1,2) - too close! make it over 1.20x
  2. 00:10:114 - remove it. no sounds here!
  3. 00:30:439 (2) - nazi but 223||274 is better
  4. 00:52:489 (3,1,2) - you can make it more pretty :p
  5. 01:39:012 (1,1) - unstacked
  6. 01:11:027 - NC as you did it before

Good luck for rank your panties!
Asphyxia

Fortune wrote:

Asphyxia's Insane

  1. 00:14:989 (3) - Unbend it a little like this. Its flow is little awkward
    Unbent just a little, it's better if it's slightly more curved than in your picture.
  2. 00:29:989 (1,2) - I expected a jump here. How about00:29:989 - this patttern>
    Plays better, fixed.
  3. 01:44:712 (1,2,3,1,2) - Is it in someone's pantsu?? OwO
Thanks for the PANTSUtastic mod!

Insane> http://puu.sh/e9OCJ/13c82a364d.txt
Topic Starter
Lally

Fortune wrote:

Hi from your queue!

Normal

  1. 00:22:789 (3,4) - There are sounds clearly at 00:23:389 and 00:23:689. But the slider reverse is at 00:23:539. This plays quite awkward. Try to match with 00:23:389 or 00:23:689. I prefer this rythm. following guitar
  2. 00:39:289 (1) - newbies can miss the timing when to hit it. I suggest a slider here. 00:39:289 - 00:39:589
  3. 00:50:389 (3) - you can make it more pretty. like.. is ok for me
  4. 01:10:789 (1) - 172||343 is better for the symmetry
  5. 01:14:989 (4,1) - balnket perfectly
  6. 01:25:189 (3,4) - ^
  7. 01:38:712 (3) - extend the slider to make reverse at 01:39:312. maybe it should be. Current rythm hears awkward imo. vocal here
  8. 01:41:112 (3) - ^

Hard

  1. 00:10:189 (4) - it seems no matter when you change into 1/4 rythm X
  2. 00:39:139 (1) - i can't hear any sound at 00:39:439. There's no note at here even in Insane diff. make it like this
  3. 00:58:489 (7,1) - blank it please X

Pantsu!

  1. 00:04:789 (1,2) - too close! make it over 1.20x no is ok for a good flow
  2. 00:10:114 - remove it. no sounds here! dunno..
  3. 00:30:439 (2) - nazi but 223||274 is better
  4. 00:52:489 (3,1,2) - you can make it more pretty :p personally i like this pattern
  5. 01:39:012 (1,1) - unstacked
  6. 01:11:027 - NC as you did it before

Good luck for rank your panties!

no reply = fixed and updated
Tarrasky
Hi,
m4m req in zetsubou queue ---> Zetsubou Restaurant

General

The kiai finish in 01:46:062 -

Normal

00:11:089 (1) - 00:11:989 (2) - if you look closely, you'll notice that the angle of the two are not the same, if do be the same would be cool
00:13:189 (4) - try this https://osu.ppy.sh/ss/2520691, i think improve a bit
01:03:589 - the absence of an object breaks a little the rhythm here, if you were following the vocal remake this reversearrow 01:01:189 (5) - like 01:03:589 -(yes, this set is losing consistency)
01:28:831 (2) - why you dont use this slider like 01:23:989 (2,3) - and add another circle in 01:30:031 (3) -, for me is better and more consistent :)

Hard

cs=3,8 or lower sounds better
Add a circle in 00:25:189 - to improve the consistency
00:52:789 (3) - this slider loses some previous rhythm, it's a little too long for the moment
add any object in 01:05:689 - to improve the consistency
01:42:312 (1,2,3,4,5) - there is abuse of a heavy sound here, maybe you can remove some whistle

Asphyxia's Insane

Test remove this circle 00:13:339 (1) -, for me it was more enjoyable :)
01:30:031 (1,2,3) - is better a triangle here
01:42:312 (1,2,3,4,1,2,3,4) - there is abuse of a heavy sound here, maybe you can remove some whistle
01:45:162 (2) - press Ctrl + G, improve the flow and is more beautiful, i think ^^

Pantsu!

:idea: 00:31:489 (1) - 00:33:889 (1) - 01:09:889 (1) - ead this: :idea:
osu.ppy.sh/wiki/Standard_Ranking_Criteria
Slider speed changes should have corresponding prior cues. These cues may include changes in the music, changes in note density, or visible slider ticks, and should allow for the speed change to be expected before the slider begins. Large, unexpected changes in slider velocity damage the readability and playing experience of the map.
maybe your slides may not be accepted or your map may experience a risk of being self unqualifiqued :cry:


more nothing in special
Great map, congrats :) :) :) +star and good luck > , <
Topic Starter
Lally
Tarrasky

Tarrasky wrote:

Hi,
m4m req in zetsubou queue ---> Zetsubou Restaurant

General

The kiai finish in 01:46:062 - no

Normal

00:11:089 (1) - 00:11:989 (2) - if you look closely, you'll notice that the angle of the two are not the same, if do be the same would be cool is not
00:13:189 (4) - try this https://osu.ppy.sh/ss/2520691, i think improve a bit
01:03:589 - the absence of an object breaks a little the rhythm here, if you were following the vocal remake this reversearrow 01:01:189 (5) - like 01:03:589 -(yes, this set is losing consistency) follow the vocal not the rhythm
01:28:831 (2) - why you dont use this slider like 01:23:989 (2,3) - and add another circle in 01:30:031 (3) -, for me is better and more consistent :) i don't like it sorry

Hard

cs=3,8 or lower sounds better i like it how it is
Add a circle in 00:25:189 - to improve the consistency vocal
00:52:789 (3) - this slider loses some previous rhythm, it's a little too long for the moment
add any object in 01:05:689 - to improve the consistency
01:42:312 (1,2,3,4,5) - there is abuse of a heavy sound here, maybe you can remove some whistle is the final part ._.

Asphyxia's Insane

Test remove this circle 00:13:339 (1) -, for me it was more enjoyable :)
01:30:031 (1,2,3) - is better a triangle here
01:42:312 (1,2,3,4,1,2,3,4) - there is abuse of a heavy sound here, maybe you can remove some whistle
01:45:162 (2) - press Ctrl + G, improve the flow and is more beautiful, i think ^^

Pantsu!

:idea: 00:31:489 (1) - 00:33:889 (1) - 01:09:889 (1) - ead this: :idea:
osu.ppy.sh/wiki/Standard_Ranking_Criteria
Slider speed changes should have corresponding prior cues. These cues may include changes in the music, changes in note density, or visible slider ticks, and should allow for the speed change to be expected before the slider begins. Large, unexpected changes in slider velocity damage the readability and playing experience of the map.
maybe your slides may not be accepted or your map may experience a risk of being self unqualifiqued :cry:
we will see no changes for now

more nothing in special
Great map, congrats :) :) :) +star and good luck > , <


Ty for modding and support ovo/
xxdeathx
hi, m4m from my queue

[General]
  1. Please don't use completely unrelated anime girls BG for English rock song. The BG should have something to do with the artist or album.
  2. Speaking of album, this set could use some tags like the album name We Are The Royal and the name of the band members.
  3. normal-hitfinish4.mp3 lol uh isn't this a bit...long?
  4. Pantsu has last kiai conflict with Hard and Normal
[Normal]
  1. 00:27:889 - Add break time to stay consistent with others
  2. 01:06:289 - ^
  3. 00:50:389 (3,4) - If you intend to blanket something, try to improve the blankets
  4. 01:23:989 (2,3) - I'd much rather follow the strong drums on every 1/1 beat rather than 3/2 beats
[Hard]
  1. 00:27:889 - Add break time to stay consistent with others
  2. 01:06:289 - ^
[Insane]
sasuga

[Pantsu]
  1. 00:02:839 (2,3,4,5,1) - These jumps are uncomfortably big for this early in the song, without any prior buildup or support from the music.
  2. 00:10:114 (1) - Either remove the NC here or remove it and add it to 00:10:039 (4) - since NC shouldn't be on blue tick.
  3. 00:10:114 (1) - this is also overmapped
  4. 00:10:039 (4,1,2,3) - volume is too low, i can't hear the hitsounds. 00:10:339 (4,5,6,7,8,9) - this whole part is iffy
  5. 00:26:839 (2) - Try curving the other way so it'll be easier to play
  6. 00:31:489 (1) - This kind of usage of red points is unrankable because the points cross each other and go backwards.
  7. 00:33:889 (1) - 01:09:889 (1) - ^
  8. 01:17:089 (1) - It'd be best of those two points didn't cross
  9. 01:38:262 (3,5,1) - These blankets could be improved.
  10. 01:38:562 (4,5) - This would play better if (4) was in the same path as the slider's curve.
  11. 01:49:737 - How come you don't map this one? It's inconsistent with Insane.
Good diffs but Hard and Normal are way too easy so there is a massive difficulty gap between Hard and Insane. Hard is mapped almost exactly like a Normal with higher SV and CS and its rhythms and spacing are like a Normal. Same goes for the Normal, which is mapped like an Easy.

My best suggestion for the Hard is to lower the SV, make circles bigger, remove multiple 1/2 slider repeats, and call it a Normal, so you can add a new Hard difficulty between the two. The current Normal might as well be renamed to Easy.

Call me back if you decide to fix the spread.
Topic Starter
Lally

xxdeathx wrote:

hi, m4m from my queue

[General]
  1. Please don't use completely unrelated anime girls BG for English rock song. The BG should have something to do with the artist or album.
  2. Speaking of album, this set could use some tags like the album name We Are The Royal and the name of the band members.
  3. normal-hitfinish4.mp3 lol uh isn't this a bit...long?
  4. Pantsu has last kiai conflict with Hard and Normal
fixed kiai,changed bg added tags about the finish 4 *-*) i love it and it not to long since is an hitsound that many mapper use u3u and it fits u3u
[Normal]
  1. 00:27:889 - Add break time to stay consistent with others
  2. 01:06:289 - ^
  3. 00:50:389 (3,4) - If you intend to blanket something, try to improve the blankets
  4. 01:23:989 (2,3) - I'd much rather follow the strong drums on every 1/1 beat rather than 3/2 beats
fixed everything
[Hard]
  1. 00:27:889 - Add break time to stay consistent with others
  2. 01:06:289 - ^
fixed everything
[Insane]
sasuga

[Pantsu]
  1. 00:02:839 (2,3,4,5,1) - These jumps are uncomfortably big for this early in the song, without any prior buildup or support from the music. y
  2. 00:10:114 (1) - Either remove the NC here or remove it and add it to 00:10:039 (4) - since NC shouldn't be on blue tick.y
  3. 00:10:114 (1) - this is also overmapped o3o waw forst time that somebody say is overmapped T_T)) ugugugu fixed anyway
  4. 00:10:039 (4,1,2,3) - volume is too low, i can't hear the hitsounds. 00:10:339 (4,5,6,7,8,9) - this whole part is iffychanged volume
  5. 00:26:839 (2) - Try curving the other way so it'll be easier to play ok
  6. 00:31:489 (1) - This kind of usage of red points is unrankable because the points cross each other and go backwards. fixed
  7. 00:33:889 (1) - 01:09:889 (1) - ^ ok
  8. 01:17:089 (1) - It'd be best of those two points didn't cross ok
  9. 01:38:262 (3,5,1) - These blankets could be improved. not supposed to have blankets here o3o
  10. 01:38:562 (4,5) - This would play better if (4) was in the same path as the slider's curve.
  11. 01:49:737 - How come you don't map this one? It's inconsistent with Insane .D: it was there D:
Good diffs but Hard and Normal are way too easy so there is a massive difficulty gap between Hard and Insane. Hard is mapped almost exactly like a Normal with higher SV and CS and its rhythms and spacing are like a Normal. Same goes for the Normal, which is mapped like an Easy.

My best suggestion for the Hard is to lower the SV, make circles bigger, remove multiple 1/2 slider repeats, and call it a Normal, so you can add a new Hard difficulty between the two. The current Normal might as well be renamed to Easy.

Call me back if you decide to fix the spread.

mapped one more diff o3o before to call you back gonna find atleast 2-3 mods for the new diffu o3o

updated everything
BeatofIke
Short IRC mod with moe Lally o3o
IRC mod
15:41 Lally: ike sama can i ask you a big favor? ;_;
15:41 BeatofIke: what is it?
15:41 BeatofIke: o3o
15:42 Lally: i'm going to have bubble but for better spread i need a mod on a new mapped diffu >_< is just 1:40 ;_; i wanted to ask if you could drop some suggestions ;_;
15:43 BeatofIke: Ah sure o3o
15:44 BeatofIke: dat BG ._.
15:44 Lally: of pantsu?
15:44 Lally: is according to the song video
15:44 Lally: i mapped the new hard diffu ==)
15:45 BeatofIke: www okay
15:45 Lally: ;____;
15:45 Lally: if you wanna irc is just for quiq suggestions
15:46 Lally: if you have time ofc moe ;____;
15:46 BeatofIke: I have time :P
15:46 Lally: *-*))) really?
15:46 BeatofIke: yup
15:47 Lally: awawawawa you're to kind ♥
15:48 Lally: the bg doesen't look to me nsfw <u<
15:53 BeatofIke: umm...which difficulty did you add again? :o
15:53 Lally: Hard
15:53 Lally: o3o
15:54 BeatofIke: baka Ike, learn to scroll up >.<
15:55 BeatofIke: anyways, time to mod XD
16:04 Lally: XD ahuahauhau
16:04 BeatofIke: looking at the map, it looks a bit rushed
16:05 Lally: *slowpoke*
16:05 BeatofIke: **well obviously BeatofIke stopp being baka**
16:05 BeatofIke: anyway, I do have a few suggetions:
16:06 Lally: o3o
16:07 BeatofIke: You seem to be following the vocals most of the time soo...00:13:489 (2,3) - maybe re-arrange this rhtythm so it follows the vocals better o3o
16:08 Lally: yap mostly vocals here
16:09 Lally: in which way btw?
16:13 BeatofIke: I'll send a picture :3
16:13 Lally: u3u
16:15 BeatofIke: bascally replace 2 with a hitcircle and change the rest of the combo to this: http://puu.sh/fippl/2c89fa1de4.jpg
16:17 BeatofIke: or...something simliar o3o
16:18 Lally: uguu it works actually better
16:18 BeatofIke: you could simply keep the 1/2 slider at 2
16:18 BeatofIke: but that's up to you :P
16:19 BeatofIke: 00:53:989 (1,2,3,4,5,6) - umm...which sound are you trying to follow? :o
16:19 Lally: http://puu.sh/fiqbB/2ec4f9beae.jpg
16:20 BeatofIke: Nice :>
16:20 BeatofIke: adjust the notes the way you like :)
16:21 Lally: vocal and trying somehow in a different way
16:22 BeatofIke: Ah I see owo
16:22 BeatofIke: 00:57:139 (2) - probably should swap these notes :)
16:23 Lally: uguu ok o3o
16:26 BeatofIke: about the single white sliders at the kiai part, I would suggest making the shapes cleaner :)
16:26 BeatofIke: other than that, the white silders are fine
16:26 Lally: ok o3o will creaan them a bit o3o
16:26 BeatofIke: 01:39:012 (1) - this one for an example is pretty distroted :o
16:28 Lally: uguu >_<
16:28 BeatofIke: the sliders plays perfectly fine as it is, I just like them clean lol
16:29 Lally: yap done u-u
16:32 BeatofIke: okay :)
16:34 BeatofIke: 01:04:339 (2) - rhythm-wise, I think replacing this 1/1 slider with a 1/2 slider and a circle at 01:04:639. It follows the guitars well :)
16:36 Lally: ok u3u done
16:41 BeatofIke: 01:38:112 (3,4,5) - the flow can be a bit better here: https://osu.ppy.sh/ss/2658559
16:42 Lally: done o3o blanketings ♥
16:42 BeatofIke: I love blankets XD
16:43 Lally: me aswell somethimes =w= ♥
16:45 BeatofIke: I..think that's all o3o
16:45 Lally: >3< yay ty very much moe
16:46 Lally: post the log o3o
16:46 BeatofIke: okay owo
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