forum

Tamura Yukari - MERRY MERRY MERRY MENU... Ne!

posted
Total Posts
24
Topic Starter
Oracle
This beatmap was submitted using in-game submission on 2015年3月23日 at 19:43:01

Artist: Tamura Yukari
Title: MERRY MERRY MERRY MENU... Ne!
Tags: fanzhen0019 Delis cRyo[iceeicee] 春待ちソレイユ kingrecords
BPM: 180
Filesize: 5887kb
Play Time: 03:19
Difficulties Available:
  1. cRyo's Insane (4.94 stars, 842 notes)
  2. Delis' Normal (2.24 stars, 351 notes)
  3. fanzhen's Easy (1.37 stars, 194 notes)
  4. Hard (3.67 stars, 593 notes)
Download: Tamura Yukari - MERRY MERRY MERRY MENU... Ne!
Information: Scores/Beatmap Listing
---------------
眠りも忘れましょ

From cRyo's mapset ~ https://osu.ppy.sh/s/127450

fanzhen x Delis x Oracle x cRyo
Irie Miyuki
bie taijian a
Fycho
别太贱啊
Zweib
你好

[General]
You may need another easier diff which is below 2.0 star?
soft-hitnormal3 is silenced, is it legal?


[Delis' Normal]
now CS 3.5 is available lol
00:04:017 (3) - move to (428,164) and 00:04:517 (4,5) - (404,244)
00:49:351 (7) - distance unsnap checked out by aimod
00:54:184 (4) - ^
01:45:184 (1,1,1) - it's quite confusing here, I suggest that not to abuse NC
03:15:017 (1) - end at 03:17:017 ?

[Hard]
00:32:017 (2) - add finish on head?
01:25:351 (1,2) - swap NC?
01:26:684 (1,1) - ^
02:13:351 (5) - this slider body might be too close to the left border?

[cryo's Insane]
00:32:017 (2) - add finish on head? same as 01:39:684 (1,2,3,4) -
01:05:351 (4,5,1) - keep constant distance here or stack 01:05:601 (5,1) ?
01:25:351 (1,2) - swap NC to cancel the follow point?
01:26:684 (1,2) - ^
02:17:517 (4,5) - increase the distance? between 02:17:934 (5,6) - a spacing caused by stack leniency can be seen clearly here
Kibbleru
from pm

[General]
  1. i think you got your downbeat wrong, the offset line should be here 00:00:351 - to make sense to the downbeats, i noticed after realizing your nc patterns were quite weird.
  2. There's alot of unsnapped green lines in the diff, not sure if you want to go and snap them
  3. not sure if this is relevant but ur current bg is 1023x768 instead of 1024x768
  4. The spread from easy to normal is questionable. The easy diff is basically a standard easy. but the normal is quite hard for a normal diff.
  5. Lol is this BG SFW?
[cryo!]
  1. 00:10:851 - wouldn't it play more naturally if there was a note here? not to mention there is a triplet in the music .-.
  2. 00:43:184 (1,1,1,1,1,1) - i think it would be pretty interesting if you made the spacing increase after each one like.
    I think that will compliment the increase in intensity quite well.
  3. 01:00:184 (3,1) - imo this could really be spaced out more, it kinda feels weird since this is such a strong sound yet the jump here is smaller compared to 00:59:851 (1,2,3) -
  4. 00:44:351 - btw no kiais?
  5. 01:33:184 (5,6) - bezier curves? i think you can remake them to the new slider algorithm
  6. 02:16:017 (3) - u can consider slowing the sv here a bit owo
  7. 02:20:934 (4,6) - maybe put some NC here to indicate the increase in SV, also it would be sorta similar to what you have at this section 02:10:934 (1,1,1) -
    02:44:351 (4) - ^ nc for sv increase (also fits musically imo)
  8. 03:01:934 (2) - shouldn't there be nc here to follow up with 03:02:267 (1,1) - ?
[Hard]
  1. 00:10:851 - as with insane, you should add note here to make it a triplet. i recommend this even more for hard diff as 3/4 gaps are pretty awkward.
  2. 00:11:684 (4,6) - lol nazi stack
  3. 00:27:517 (1) - is this nc really necessary o-o? shouldn't this be in the same combo as the previous one? 00:27:017 (1) -
    00:30:184 (1) - ^
  4. 00:29:017 (6) - could probably nc this to be consistent with 00:31:684 (1) -
  5. 01:10:934 (1) - maybe start this spinner on 01:11:017 - ? since there is actually a strong sound there
  6. 01:37:017 (3,4,5) - this placement can get misleading since people may assume this rhythm instead due to the direction of flow, spacing etc
    maybe you can just do something similar to 01:39:684 (4,5) -
  7. 02:03:684 (3,1) - i think swap nc to be consistent with the first half of the kiai and also nc here 02:05:017 -
  8. 00:33:684 (1) - slider end unsnapped
    00:34:351 (3) - ^
  9. 02:44:351 - i think you could put a circle here, people often predict these types of sliders in groups of 4s it just feels awkward not having something clickable here to follow up with the previous ones
  10. 02:55:017 (1) - you could have a jump here too, since this note should also be emphasized, not only 02:55:184 (2,3,1) -
  11. 03:08:017 (1) - nice owo
[Delissss]
  1. hmm i think i would increase ar a bit due to the nature of this diff, maybe to 6
  2. 00:53:684 (3,4) - why does spacing go to 0.6 here o-o
  3. 01:45:184 (1,1,1,1) - oh god HIGHLY NOT recommended for normal @_@
  4. 02:00:351 (3,4) - hm this is a bit questionable since there isn't alot of time for people to react to the fact that it has a double repeat.
[fanzhen]
  1. for the sake of this spread, do cs 3 please, normal is cs 4 and jumping from cs 2 to 4 is not that good. also it will prevent your 1/1 gaps from overlapping.
  2. 00:20:351 (1) - nc probably not that necessary
    00:25:684 (1) - ^
    00:28:184 (1) - ^
    meh,
  3. 00:36:350 (2) - ik it will break ur pattern but the rhythm will really be alot better if you ended this slider at 00:36:851 -
  4. 00:09:684 (2,1) - DS
    03:03:017 (2,1) - ^
  5. 02:39:683 (2) - imo 02:39:517 - is a stronger sound to start this slider on, you can still end it at the same place.
  6. 03:15:017 (1) - <3
nice mappu o3o
samplefish
Hi, trying for m4m, love this song

[General]
  1. kiai times?
  2. might have to look into the rankability of the bg

[zhenye's Easy]
  1. Not sure if intentional, but consider remapping/ shuffling round the map with 1.1-1.2x distance snap instead of 1.0x, all the notes at the moment overlap each other, making it a big ugly imo. a little higher distance snap will play the same and remove the small overlaps between notes.
  2. Need to add kiai time
  3. 00:09:684 (2) - avoid triple reverse sliders in easy, this one in particular. it is very confusing to newer players as the next slider becomes visible from the low AR before the last reverse is played. id say just replace this with 2 sliders.
  4. 00:20:351 (1) - take out nc
  5. 00:24:351 (1) - take out nc
  6. 00:28:184 (1) - take out nc
  7. 00:27:017 (1) - try to make this symmetrical. also try to make the gap in between the slider more visible so we can see the path more clearly. right now the head and tail are covering much of it.
  8. 00:29:684 (1) - ^
  9. 00:28:184 (1) - take out nc
  10. 00:48:184 (4,5) - 3/2 gap may be too hard for easy. consider changing this rhythm to sometihng like http://puu.sh/d1p7K/618f996171.jpg
  11. 00:49:684 (1,2) - try not to overlap these like that, try http://puu.sh/d1pdP/cfd8e9346c.jpg
  12. 00:58:851 (5,6) - 3/2 gaps.
  13. 01:00:351 (1,2,1,2) - triple reverses. try to split them up into seperate 1/1 sliders.
  14. 01:28:351 (1) - take out nc
  15. 01:33:684 (1) - take out nc
  16. 01:41:684 (1) - take out nc
  17. 01:44:350 (1) - take out nc
  18. the second kiai is the same as first, but flipped, so whatever you do to the first, do to the second too.
  19. 02:29:017 (2) - bad placement, newbies will mistaken the tail for the head. please change this
  20. 02:39:683 (2) - same here
  21. 02:41:684 (1) - take out nc
  22. 02:48:351 (1,2) - this rhythm is too complex to be mapped like this. it goes from a 2/1 gap to a 3/2 gap before AND after the reverse slider try this, it only has 2/1 and 1/1 gaps, and lands on the strong beats. http://puu.sh/d1q8W/299077f0d1.jpg
  23. 03:01:684 (1,2,1,2) - triple reverses, consider remapping this

[Deli's Normal]
  1. Kiai time?
  2. wouldve preferred something less than CS4, wouldve helped to create more of an even difficulty spread throughout the set.
  3. 00:48:851 (6,7) - readable, but better to fix the distance.
  4. 00:53:684 (3,4) - ^
  5. 01:45:184 (1,1,1,1) - those anti jumps + x4 1/2 single tap in a normal
  6. 02:00:351 (3,4) - i much rather you use the other rhythms you used in the other parts, not liking the triple reverses.
  7. 03:15:017 (1) - move spinner to the last verse, this take out the unfitting lack of notes needed after a spinner.

[Hard]
  1. 01:58:184 (5,6) - I mistook this jump for you trying to follow the vocals. i dont think this is a good place to put a jump, there is also not much of a beat at 01:58:684 , so i recommend http://puu.sh/d1tfE/d75dabfb1b.jpg
  2. 01:59:517 (3,4) - same ^
  3. 02:44:017 (4,1) - this was confusing. the previous three sliders had only 2 reverses, but this has 3. it threw me off as I expect a slider with 2 reverses, same as the other ones, and excepted this 02:44:517 (1) - to be at 02:44:351 . amount of reverses coupled with instruments to vocal switch a long with a jump may be too much.

[cRyo's Insane]

  • i got nothing.

great mapset, good luck with this!!
Delis

Zweib wrote:

你好

[Delis' Normal]
now CS 3.5 is available lol still CS4 is <3
00:04:017 (3) - move to (428,164) and 00:04:517 (4,5) - (404,244) ok
00:49:351 (7) - distance unsnap checked out by aimod
00:54:184 (4) - ^ aaa fixed
01:45:184 (1,1,1) - it's quite confusing here, I suggest that not to abuse NC sure
03:15:017 (1) - end at 03:17:017 ? cool 8-)

Kibbleru wrote:

[Delissss]
  1. hmm i think i would increase ar a bit due to the nature of this diff, maybe to 6 6 is too high for Normal, okay for hard :/
  2. 00:53:684 (3,4) - why does spacing go to 0.6 here o-o i was stupid
  3. 01:45:184 (1,1,1,1) - oh god HIGHLY NOT recommended for normal @_@ rip
  4. 02:00:351 (3,4) - hm this is a bit questionable since there isn't alot of time for people to react to the fact that it has a double repeat. changed
nice mappu o3o

samplefish wrote:

Hi, trying for m4m, love this song

[Deli's Normal]
  1. Kiai time? Deli's
  2. wouldve preferred something less than CS4, wouldve helped to create more of an even difficulty spread throughout the set. i would like to go as is
  3. 00:48:851 (6,7) - readable, but better to fix the distance.
  4. 00:53:684 (3,4) - ^ fixed both
  5. 01:45:184 (1,1,1,1) - those anti jumps + x4 1/2 single tap in a normal for real (already changed)
  6. 02:00:351 (3,4) - i much rather you use the other rhythms you used in the other parts, not liking the triple reverses. kk
  7. 03:15:017 (1) - move spinner to the last verse, this take out the unfitting lack of notes needed after a spinner. done

great mapset, good luck with this!!
xiexie for mods

https://www.dropbox.com/s/r32ve0o7t8p5b ... D.osu?dl=0
tutuhaha
一张图好像要rank得至少有两个diff是自己做的?
[cRyo]
00:06:351 (1,2,3,4) - I may suggest use the same jump style like 00:05:684 (1,2,3,4) -
00:14:684 (4,1) - use the same space with 00:14:601 (3,4) - ?
00:43:684 (1,1,1,1) - use more large space?try to make some jump ._.
00:44:351 (1,2) - 00:45:684 (5,6) - well, same space?
00:58:851 (1,2,3,1,2,3) - just want to say I like it
01:05:351 (4,5,1) - space
02:12:351 (1) - better to delete the slider and then add the note on red line will be more better
02:20:517 (1,2,3,4,5,6,7) - space啊space
03:11:684 (1,2,3) - use same space with 03:14:351 (1,2,3) -
01:02:601 (x) - well, add note?I think there should has rhythm
02:46:351 (1,2,3,4,5) -
02:47:684 (1,2,3,4,5) - make those more colorful :D?

[Hard]
多余的绿线清理一下
01:25:351 (1,2,1,2) - 这俩对我来说有点难打呢,3.0x跳...搞小点咯..
01:37:017 (3,4) - 有点难读呢,把这俩搞正常间距然后01:37:351 (4,5) - 这个间距保留怎样?
01:39:684 (4,5) - 一样,总而言之搞overlap一点
01:45:684 (1,1) - 有点太近了01:43:684 (3,4) - 毕竟你前面搞过这样的跳
01:52:351 (7) - 不知道是不是我的错觉怎么从这边开始感觉后面都比前面变跳了...明明是一样的节奏?
本来前面开打的时候我觉得努把力能FC直到我看到了这个02:18:684 (3,4) - ......
总而言之我能懂啦变梗嘛但是感觉前后难度不一致啊..
总而言之考虑减少点跳和三连?这年头遇见个刷分hard不容易啊..

[Normal]
00:27:017 (1,2) - use same shape
00:29:017 (4) - oh also this one too^
00:48:184 (5,6) - use same shape
00:48:851 (6,7) - space?
00:53:684 (3,4) - ^
01:25:351 (1,1) - use same shape
01:40:351 (1,3) - ^
01:45:184 (1,1,1,1) - ahhh...I think this just make new player confusion, dont do that
01:46:184 (1,1,1) - use same space
01:55:684 (5,6) - use same shape
tochiii
M4M from ur queue

[cRyo's Insane]
01:01:184 (2,1) - avod overlap?
01:11:184 (1) - spinner starts kinda sudden, maybe make it start at 01:11:351 - and put a note here 01:11:184 -
02:05:017 (1,3) - stack?
02:06:851 (1,3) - avoid overlap

[Hard]
Check AiMod, 2 objects isn't snapped.
00:37:351 (4,1) - stack?
02:37:017 (3) - ctrl + h and ctrl + j and ctrl + g and put it at X: 120 Y: 347 so it gets a better flow

Good luck :D
I hope i could help you ;w;
Rizia
[General]
  1. offset應該是351 現在重音不在大白線上
[Hard]
  1. check aimod 有兩處unsnapped
  2. 00:03:017 (1,3) - 試試這個? 我覺得全都曲線的比一直一曲的好
  3. 00:11:684 (4) - 放到x36 y268之類的地方 stack著感覺難玩
  4. 00:18:351 (1,2,3,4) - 這個可能會誤讀...也許可以試試其他排列
  5. 00:22:017 (2) - x96 y204
  6. 00:27:517 (1) - 這個不需要nc吧
  7. 00:30:184 (1) - ^
  8. 00:41:184 (5,2) - stack好
  9. 00:43:684 (2,3,4,5) - 也是可能會誤讀
  10. 01:00:017 (1) - remove nc
  11. 01:08:017 (1) - ^
  12. 01:10:934 (1) - 這個spinner開始在01:11:017 - 比較合適
  13. 01:51:017 - 這裡加個note? 或者01:50:684 (5) - 延長到這裡?
  14. 01:52:351 - ~ 01:56:184 - 的nc有點亂...
  15. 02:18:517 (2,3) - ctrl+g
  16. 02:31:017 (1,2,3,4) - same
  17. 03:15:017 (1,2,1,2,1,2,1,2) - 這裡全部各自ctrl+g好點
[Delis's Normal]
  1. Maybe cs3.5?
  2. 01:33:851 (6) - nc
  3. 01:45:184 (1,1,1) - imo it's too hard for normal players
  4. 03:17:684 - i think it's better if move 03:15:017 (1) - to here , then map something on 03:15:017 -
[zhenye's Easy]
  1. check aimod, one unsnapped
  2. not yet hitsounding?
  3. 00:00:351 (1,1) -
  4. 00:25:684 (1) - remove nc
  5. 00:41:517 (1,1) - spinner和下一個note距離太近了 現在easy最少要相隔4個beat
  6. 01:49:517 (1,1) - ^
good luck
Aerous
M4M From Your Queue ~

Hope my mod helps

cRyo's Insane :

00:37:684 (1,2) Instead of a slider , why not put a circle and increase the distance a bit more? Like what you did at 01:08:851 (1,2,3)
00:38:184 ^
00:38:684 ^
00:39:184 ^
00:43:851 (1,1,1) Remove NC
00:57:351 (3,4) Place the 3 somewhere else , or follow the pattern @ 00:55:684 (1,2,3,4)
01:11:184 Why not map this out? Spinner is fine , but I think you can map this out
01:51:517 (1) Add clap?
02:27:017 (1,2,3,4) Connect the stream? Or make it a S shape stream?
02:44:351 (4) NC since SV change
02:45:017 (1) Remove NC Since you didn't change NC for each one on 02:36:351

Nice diff to play ~

Hard :

00:18:351 (1,2,3,4) Space these out? Might be confused with this being a stream
Object's end is not snapped! 00:34:023
Object's end is not snapped! 00:34:690
00:43:684 (2,3,4,5) ^
01:04:851 (2) Suggestion : Change it to this? http://puu.sh/d2Hbp/91407345a1.jpg
02:18:351 (1,2,3,4,5) Space these out ? or CRTL + G 2,4
02:31:017 (1,2,3,4) Space these out
02:44:517 (1) Add finish or clap on head?
02:45:017 (2,3,4,5,6) Space these out
02:46:351 (2,3,4,5,6) ^
02:47:684 (2,3,4,5,1) ^

Easy :

Object's end is not snapped! 02:13:349
Fix the overlaps in this map !
Mei
hihihi

[cryo's insane]
  1. 00:15:351 (3,4,5) - how about 00:15:684 (5) - this slider and then add NC on 00:15:351 (3) -
  2. 00:20:684 (1) - normal sampleset on this slider's end? i think it should be soft or auto
  3. 01:08:351 (1,2,3) - this plays better for me ._.
  4. 01:34:351 (4,5,6,7,1,2,3,1) - NC like this is better i think
  5. 01:56:517 (2,3) - blanket?
  6. 01:58:851 (7) - like what you did in 00:50:684 (5) - , remove this note?
  7. 02:12:351 (1) - add whistle on slider's head?
  8. 02:21:017 (5,7) - add NC? becase SV changed there
  9. 02:36:517 (2,4) - try add whistle


[delis's normal]

  • try cs 3.5?
  1. 00:17:017 (3) - i suggest use 1/1 slider there, because in hard this part is also 1/1. and i think it is good to use a harder rhythm there. Try this
  2. 00:22:351 (3,4,5) - try this?
  3. 00:42:517 i think you missed a obivous drum there, try this
  4. 00:56:851 (5) - i think you can remove this note
  5. 01:45:184 (1,1,1,1) - is that work in Normal? umm i dont think so ;w; newbies may get confuse on this


[hard]
  1. 00:28:184 (3) - 这里这两条绿线没用啊
  2. 00:31:351 (5,1) - 我感觉这样换下nc好些
  3. 00:32:851 (2) - 这note感觉可以去掉
  4. 00:34:184 (2) - ^
  5. 01:32:517 (7,1,2) - 这3个间距看起来差不多,现在这样摆玩家可能会误判,把最后那个滑条打碗,试试这样
  6. 01:59:517 (3) - 我感觉ctrl+g 好些
  7. 02:03:351 (2,3,4) - 试试这样
  8. 02:29:684 (5) - NC?

    貌似有unsnap

没了,祝你早日起飞
Kibbleru
go ask Gaia to make u a pro Christmas background :3
Topic Starter
Oracle

Kibbleru wrote:

go ask Gaia to make u a pro Christmas background :3
:cry: i still think i can keep this
Want 2 Buy Avon
[notice]
Xellie's Modding
Mod Requested by Moo-Chan


[General]
  1. zhenye's name isn't in the tags
[zhenye's Easy]
  1. 00:03:017 (1) - This isn't properly distance snapped
  2. 00:11:017 (1) - ^
  3. 00:27:017 (1) - I'd change this slider shape because it's not very appealing due to not being symmetrical
  4. 00:29:684 (1) - Same as above and it's not properly snapped
  5. 00:49:351 (5,1,2) - I'd rearrage the notes or increase the DS in order to make overlaps like this not happen
  6. 01:00:351 (1,2,1,2) - I think these sliders repeat too many times, I'd change it a little
  7. 01:35:017 (1) - These sliders are pretty, meh looking to me
  8. 01:37:684 (1) - Distance snapped wrong
  9. 01:45:684 (1) - I think this breaks flow like the others due too many repeats
  10. 02:08:351 (1,2,1,2) - ^
  11. 02:15:184 (3) - ^
  12. 02:45:684 (1) - Distance snapped wrong
  13. 02:47:017 (1) - ^
  14. 03:01:684 (1,2,1,2) - Same as before
  15. 03:04:351 (1) - This one is also snapped wrong
  16. 03:17:684 (1) - Snapped wrong
That's what I found, not bad but could be improved a lot imo

[Delis' Normal]
  1. Having it go from CS2 to CS4 seems a little odd, and cs4 on a normal isn't what I'd do
  2. 00:01:851 (4) - Idk about stacking a 1/2 note on a normal ><
  3. 00:03:017 (1) - I'd move this to x:328 y:214 in order to make them stack perfectly
  4. 00:04:517 (4) - same as before (you do this a lot so I'll stop mentioning it
There isn't much I'd change, idk it seems weird to use cs4 on a normal but I guess it works

[Hard]
  1. 00:07:351 (2,3) - You could blanket these better
  2. 00:33:684 (1,3) - You could probably blanket these
  3. 02:19:684 (2) - I vote more sliders like this c:
yeah I really like this diff >.<

[cRyo's Insane]
  1. OD8 Please, it'd keep the OD spread even
  2. 00:13:767 (1,2,3,4,1,2,3,4) - I don't get why these are so spread out when the music sounds exactly the same as the earlier streams that are closer together
  3. 01:30:351 (5,4) - These overlap and it looks kinda meh
  4. 02:21:684 (1) - I'd change this slider shape to something more appealing ><
  5. 02:27:017 (1,2,3,4,1) - I wouldn't make such a huge space between these two when they're a constant stream
  6. 02:44:851 (1,1,1,1,1,1) - Why are these NC's when 02:46:017 (1,1,2,3,4,5) - these aren't?
All I could find, Good luck with your mapset c:
Gaia

Kibbleru wrote:

go ask Gaia to make u a pro Christmas background :3
wtf is this what's been happening behind my back lol

but ofc cRyo's bg's are always the best w


Kibbleru confirmed official promoter
[Emiria]
wo xiang cao ao la qiu
tiancun da mo wang ju ran bu dai wo
ku ku o !
;w; ;w; ;w;
Crystal
打包噢啦求

[Info]
  1. Red: Unrankable Issues
  2. Bold: Highly Recommended
  3. Black: Personal Suggestions

[General]
  1. zhenye's Easy-->fanzhen's Easy.. lol

[cRyo's Insane]
  1. 00:10:934 (1) - This circle is not necessary, imo.
  2. 00:15:017 (1) - 368|76 may be better.
  3. 00:37:684 (1,2,1,2,1,2,1,2) - I prefer 1/2 circles, since there's nothing at 1/4s.
  4. 00:46:017 (6) - 348|268 may be better, to keep distance consistent with the previous one (00:44:351 (1,2) - ). Also, put 00:45:517 (4) - at 324|176 if you change it.
  5. 01:33:851 (1) - 132|140, then the whole placement will look nicer.
  6. 02:10:684 (6,1,2,1,2,1,2,1,2) - Similar to what I mentioned before, I prefer 1/2 slider (or circle) jumps there.
  7. 02:17:934 (5,6) - Together to 104|256.
  8. 02:44:351 (4) - Add NC to show the SV change?
  9. 02:56:351 (4) - Add NC. (Or swap NC with 02:57:017 (1) - .)
  10. 03:04:601 (1,2,3,4) - Maybe too overmapped.. Consider the same thing as I mentioned before.

[Hard]
  1. 00:00:351 (1,2,3,4) - Add NC on each, because it is similar to 00:37:684 (1,1,1,1) - .
  2. 00:03:017 (1,2,3,4) - ^
  3. 00:10:934 (1) - The same with Insane.
  4. 00:12:017 (6) - lol, stack well.
  5. 00:43:684 (2,3,4,5) - Maybe it's better to use lower distance, but plz don't anti-jump here ;w;. Vocal here isn't suitable for anti-jumps, imo.
  6. 01:25:351 (1,2) - Distance might be too high. Although it's not hard to click, it will probably lead to a slider-combo-break. Consider put 01:25:684 (2) - at 24|260.
  7. 01:26:684 (1,2) - ^
  8. 01:51:684 (2,3,4,5,6) - Consider changing the 4 circles to this: http://osu.ppy.sh/ss/2499203. However, this can be very difficult for hard, esp. for DT players.
  9. 02:30:017 (7,1) - Swap NC.

[Delis' Normal]
  1. 00:05:684 - Why break here? ww
  2. 00:22:851 (4) - Maybe rotate this 50°, the placement can be clearer.
  3. 00:24:184 (7) - Add a circle here?
  4. 00:43:684 (2,3) - Change to two 1/2 sliders?
  5. 01:39:684 (6) - Change the last reverse to a circle, maybe it can show the downbeat better.
  6. 01:46:184 (1,1,1) - Cancel NC since you didn't do that on other similar patterns.

[震爷's Easy]
  1. CS2看起来很臃肿,建议至少CS2.5
  2. 为啥没kiai
  3. 00:25:517 - 既然重音是在这个地方, 00:25:684 (1) - 这个放的就有点怪了 建议这样 http://i.imgur.com/hVzkS4A.jpg
  4. 01:32:351 (1,1) - ^
  5. 01:36:184 (1,2) - 节奏有点太难了? http://i.imgur.com/oyLWwU0.jpg
  6. 01:38:851 (1,2) - ^ (后面的不书了)
  7. 01:44:351 (1) - 延长到01:45:351可能更好一些
  8. 03:15:017 (1) - 滑条尾巴好像没压到什么?
  9. 03:17:684 (1) - ^

good luck!
Topic Starter
Oracle
wa revive

EDIT:
didn't fix these on Hard
01:51:684 (2,3,4,5,6) - It becomes even harder for aiming
01:25:351 (1,2) - Sliders end with mercy~
00:43:684 (2,3,4,5) - It fits the bell-sound to me~
00:00:351 (1,2,3,4) - Not really, I added NC for direction difference.
00:32:851 (2) -感觉有重音还是别了
01:32:517 (7,1,2) - 没事hard玩家都是老将
01:59:517 (3) - 想做个跳
02:46:351 (2,3,4,5,6) - didn't space these out since i've been using this in my Hard a lot so I hope it's okay.
00:03:017 (1,3) - 还是感觉有直线的好点0 0
3:15:017 (1,2,1,2,1,2,1,2) - 感觉物理spacing太大了会被喷

And didn't fix much pattern-wise because i want to keep cRyo's work as original as possible. Sorry!
Delis
SPOILER
yeah it's finally been updated

tutuhaha wrote:

一张图好像要rank得至少有两个diff是自己做的?
[Normal]
00:27:017 (1,2) - use same shape
00:29:017 (4) - oh also this one too^
00:48:184 (5,6) - use same shape
00:48:851 (6,7) - space?
00:53:684 (3,4) - ^
01:25:351 (1,1) - use same shape k
01:40:351 (1,3) - ^
01:45:184 (1,1,1,1) - ahhh...I think this just make new player confusion, dont do that I think this should be barely okay as there's a easy difficulty..
01:46:184 (1,1,1) - use same space o-okay!
01:55:684 (5,6) - use same shape
your suggestions that i didn't mention aren't fixed, the reason is i just prefer mine ><

Kawaiwkyik wrote:

[General]
  1. offset應該是351 現在重音不在大白線上
[Delis's Normal]
  1. Maybe cs3.5? 444444444444444444444444444444444
  2. 01:33:851 (6) - nc it makes inconsistency><
  3. 01:45:184 (1,1,1) - imo it's too hard for normal players I've mentioned in Mei's mod (I just replied his(her) mod first, so)
  4. 03:17:684 - i think it's better if move 03:15:017 (1) - to here , then map something on 03:15:017 - I guess it's fine,_,
good luck

Mei wrote:

hihihi

[delis's normal]

  • try cs 3.5? 444
  1. 00:17:017 (3) - i suggest use 1/1 slider there, because in hard this part is also 1/1. and i think it is good to use a harder rhythm there. Try this hard is not mapped by me :x this rhythm also follows the song anyway, also your suggestion would be easier...
  2. 00:22:351 (3,4,5) - try this? kk
  3. 00:42:517 i think you missed a obivous drum there, try this oke
  4. 00:56:851 (5) - i think you can remove this note kinda boring
  5. 01:45:184 (1,1,1,1) - is that work in Normal? umm i dont think so ;w; newbies may get confuse on this I think this has been fixed now but no idea you modded this map then, gonna wait for responses from anyone else.


没了,祝你早日起飞

Xellie wrote:

Xellie's Modding
Mod Requested by Moo-Chan


[Delis' Normal]
  1. Having it go from CS2 to CS4 seems a little odd, and cs4 on a normal isn't what I'd do but this is what i would do
  2. 00:01:851 (4) - Idk about stacking a 1/2 note on a normal >< it's totally fine
  3. 00:03:017 (1) - I'd move this to x:328 y:214 in order to make them stack perfectly >.> this is already stacked perfectly, sorry but this will be automatically stacked here if i moved into the sliderend..
  4. 00:04:517 (4) - same as before (you do this a lot so I'll stop mentioning it please
There isn't much I'd change, idk it seems weird to use cs4 on a normal but I guess it works


All I could find, Good luck with your mapset c:

Crystal wrote:

打包噢啦求

[notice][Info]
  1. Red: Unrankable Issues
  2. Bold: Highly Recommended
  3. Black: Personal Suggestions

[Delis' Normal]
  1. 00:05:684 - Why break here? ww i love breaksmore than one break in easier diff should be nice, well i have no reason xD
  2. 00:22:851 (4) - Maybe rotate this 50°, the placement can be clearer. did!
  3. 00:24:184 (7) - Add a circle here? I can't spam with 1/2 anymoreeeee or this will be light hard difficulty..
  4. 00:43:684 (2,3) - Change to two 1/2 sliders? nope because trying to emphasize the bell sound?
  5. 01:39:684 (6) - Change the last reverse to a circle, maybe it can show the downbeat better. okay for highly recommended thing!
  6. 01:46:184 (1,1,1) - Cancel NC since you didn't do that on other similar patterns. added spaming stuff in the similar part instead

good luck!

thanks for bunch of mods, and I would apologize for being much late T_T

tits
fanzhen0019

Crystal wrote:

[震爷's Easy]
  1. CS2看起来很臃肿,建议至少CS2.5easy无所谓了
  2. 为啥没kiai
  3. 00:25:517 - 既然重音是在这个地方, 00:25:684 (1) - 这个放的就有点怪了 建议这样 http://i.imgur.com/hVzkS4A.jpg 不对称了 况且这不是重音 只是音色提前了一点拖
  4. 01:32:351 (1,1) - ^ ^
  5. 01:36:184 (1,2) - 节奏有点太难了? http://i.imgur.com/oyLWwU0.jpg 这个开头就有了
  6. 01:38:851 (1,2) - ^ (后面的不书了) ^
  7. 01:44:351 (1) - 延长到01:45:351可能更好一些
  8. 03:15:017 (1) - 滑条尾巴好像没压到什么? 是1/1就一定在拍上 而且只是好看了
  9. 03:17:684 (1) - ^ ^

good luck!
发给oracle了
Mei
recheck

sc:1 里面soft-sliderslide和soft-slidertick被同时静音了
tag里面有个这个的话(春待ちソレイユ)顺便把罗马音也加上?



[cryo's insane]
  1. 01:44:351 remove one inherited point here, you set two same green line
  2. 01:02:184 (3) - move one gird left
  3. 01:47:767- 01:48:100 this 2 parts are kind overmapped, but it plays fine
  4. 01:56:517 (2) - move to x176 y112?
  5. 02:24:184 (2) - i suggest you remove this note or add a note in 02:34:850
  6. 02:56:017 (2) - ctrl+g


[hard]
  1. 00:17:684 (5) - 加个nc?
有人催债剩下的明天补完
=====================


[hard]
  1. 02:20:017 (3,4,1) - 这里的间距不太好,你这样拍,后面的1很容易打早,试试这样
  2. 02:23:684 (5,6,7) - 试试去掉67,然后给5加个折返
  3. 02:31:684 (1) - 这个nc感觉可以去掉


[delis's normal]
  1. 00:05:451 green line here is useless
  2. 00:26:684 (7) - i suggest you can change this to a note but not a short slider
  3. 01:33:850 (6) - maybe add NC?


[fanzhen's Easy]

  • uncheck widescreen support
  1. 00:11:017 (1) - ds稍微调下
  2. 00:18:017 (2) - 这个可以删掉
  3. 00:23:350 (2) - 同理
  4. 00:25:684 (1) - 去掉这nc?
  5. 00:25:517 (1) - 这个滑条从00:25:517开始?
    后面也有类似的地方,别墅
  6. 01:49:517 (1,1) - easy 转盘要和后面的滑条间隔4哥白线的距离,所以转盘要索道01:51:684
Topic Starter
Oracle
talked to mei about what's been fixed!
Gaia
hue hue

[General]
kuso unsnapped/unused green lines =^=

[fanzhen]
wtf kiai copypasteflip
tick1 pls
00:00:351 (1,2) - 00:03:017 (1,2,3) - 跟音樂的節奏因該是這樣吧
00:04:350 - default hitnormal?
00:19:017 (1) - 00:21:684 (1) - 00:25:684 (1) - 00:28:184 (1) - ETC 為啥要NC? 同意的話剩下的自己找 ww
00:25:684 (1) - 就跟 01:33:684 (1) - 一樣喔
00:28:184 (1) - easy 的 spinner recovery 時間是4拍喔, 這應該是unrankable > 把spinner 停在 00:43:684 // 或是這樣好像也不錯
01:05:350 - whistle 感覺怪怪的
01:10:684 - ^ drum clap
01:40:351 (1,2,1) - 01:43:017 (1) - 1.05x ds =w=
01:49:517 (1) - 如果剛才的spinner 改的話這裡也改一下吧, be consistent!
02:15:184 (3) - 最好別用1/2 reverse , 新手會太早放開然後sliderbreak
02:29:017 (2) - 02:39:683 (2) - ?
02:32:351 (1) - holyslap more copypaste
03:17:684 (1) - fix spacing

[Delis]
might need to be tick1 as well
cs4 normal ..? =w=
please use cs 3 since easy is cs2 and hard is cs4 too (or use cs 2.5 easy and 3.5 normal)
00:37:684 (1,1,1,1,1) - nc spam eee
00:29:350 - hitsound the drum sound ?
00:39:684 (1) - might as well add the normal whistle on the sliderend cuz just 1 feels so out of place s:
01:08:350 (1,1,1,1,1) - 01:11:017 (1,2,1,2,1,2,1,2) - uwaaaaaaa
01:37:350 - hitsound?
02:55:017 (4) - i think just a circle is enough here

im personally bothered about the stacking inconsistency // sometimes it's 1/2 sometimes it;s 1/1 i.e. 00:59:850 (5,6) - then 01:00:684 (1,2) - but that isnt a huge problem so i wont say much

[Ora]
00:29:350 - 鼓聲 ;w;
00:37:684 (1,1,1,1,1) - obligatory nc spam
00:43:684 (2) - 但因為spacing不同這個應該要NC
01:33:517 (3) - 頭上好像蠻合適normal whistle 的
01:37:350 - ;w;
01:37:017 (3,4) - 01:39:684 (1,2) - 個人覺得不跳比較好, 現在的spacing跟 02:20:517 (1,2,3) - 一樣啊
02:45:017 (2) - 02:46:351 (2) - 02:47:684 (2) - 可能都需要NC
03:08:017 (1) - 最好別在這麼小聲地方放擺滑條 , 看看這個?

[My love]
perfect
of course !


:3/
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply