forum

P*Light - Poppin' Shower

posted
Total Posts
60
Topic Starter
Sky Trias
This beatmap was submitted using in-game submission on Monday, November 23, 2015 at 12:19:47 PM

Artist: P*Light
Title: Poppin' Shower
Source: BMS
Tags: Fort bms fighter 2011 happy hardcore bof2011
BPM: 175
Filesize: 3096kb
Play Time: 01:53
Difficulties Available:
  1. Another (4.73 stars, 429 notes)
  2. Beginner (1.81 stars, 139 notes)
  3. Fort's Extra (5.26 stars, 590 notes)
  4. Hyper (3.4 stars, 261 notes)
  5. Standard (2.57 stars, 205 notes)
Download: P*Light - Poppin' Shower
Information: Scores/Beatmap Listing
---------------
P*Light
#1st map for ranked!

Thanks for Fort making Extra on this mapset!
Thanks for modder help this mapset!

modder list
  1. Del05
  2. MMd-
  3. Ultima Yaeo
  4. Setsurei
  5. Nyark Kidoune
  6. Kocari
  7. IA42
  8. El SolarBeam
  9. Haruto-
  10. Anxient
  11. Runa_Hime
  12. Bearizm
  13. Ipas
  14. Lasse
  15. Pereira006
  16. Zerss
Del05
Hard mod
SPOILER
00:33:948 -->jadikan hitcircle 2 terakhir jadi slider
00:43:205 -->slider 7 diganti backnya disetiap ganti warna thick

00:43:890 -->spinner dihilangkan diganti hitcircle
00:44:233 -->hitcircle
00:44:576 -->hitcircle. Setelah itu break time
01:00:348 -->slider dipanjangin sampai 01:01:033 (ngikuti musiknya)
01:13:290 -->tambah hitcircle (ngikuti musik)
01:13:976 -->tambah hitcirle (ngikuti musik)
01:14:319 -->tambah hitcircle
01:14:662 -->tambah hitcircle
01:38:148 -->hitcircle nomor 5,6,7 diganti jadi slider yang baliknya disetiap thick
Sekian dari ane maaf jika ada yg salah
Topic Starter
Sky Trias

Del05 wrote:

Hard mod
SPOILER
00:33:948 -->jadikan hitcircle 2 terakhir jadi slider fixed
00:43:205 -->slider 7 diganti backnya disetiap ganti warna thick fixed

00:43:890 -->spinner dihilangkan diganti hitcircle fixed
00:44:233 -->hitcircle fixed - ditaruh di 00:44:148
00:44:576 -->hitcircle. Setelah itu break time fixed - ditaruh di 00:44:405
01:00:348 -->slider dipanjangin sampai 01:01:033 (ngikuti musiknya) fixed "i think"
01:13:290 -->tambah hitcircle (ngikuti musik) fixed "i think"
01:13:976 -->tambah hitcirle (ngikuti musik) fixed "i think"
01:14:319 -->tambah hitcircle nope
01:14:662 -->tambah hitcircle nope
01:38:148 -->hitcircle nomor 5,6,7 diganti jadi slider yang baliknya disetiap thick fixed
Sekian dari ane maaf jika ada yg salah
Terima Kasih Banyak :)
- Update -
Ciyus Miapah
y so serious. Quickmapping style

http://puu.sh/cJjrX/f282bbf4c8.osu
pake BG ini aja deh http://puu.sh/cJkIs/efb01c4af3.jpg
Topic Starter
Sky Trias

Fort wrote:

y so serious. Quickmapping style
Miracle Happen ! :D

Fort wrote:

http://puu.sh/cJjrX/f282bbf4c8.osu -> Added :D
pake BG ini aja deh http://puu.sh/cJkIs/efb01c4af3.jpg
Makasih buat GD nya :D
Dan makasih juga buat Gambarnya , itu sangat bagus ! :D

-Update-
Topic Starter
Sky Trias
[Fort's Extra]

  1. 00:03:605 (2) - Ctrl+G?
  2. 00:05:834 (2) - ini digeser ke kiri sedikit deh
  3. 00:09:948 (2) - ini digeser ke kanan sedikit deh
  4. 00:12:005 (1) - Ctrl+G?
  5. 00:15:777 (2) - coba di buat gini
  6. 00:43:034 (4) - ubah jadi not aja deh
  7. 01:21:605 - coba tambahin not ?
MMd-
might rename the diffspread name with Extra - Another - Hyper - Normal/Standard - Beginner
also remove that p*light tag
and call me if you need gd, I think I can help
Topic Starter
Sky Trias

MMd- wrote:

might rename the diffspread name with Extra - Another - Hyper - Normal/Standard - Beginner
also remove that p*light tag
and call me if you need gd, I think I can help
ahh~ Thanks MMd- :D

-Update-
Ciyus Miapah
itu maksud ane, BG nya buat diff ane doang, bukan buat semua diff ._.
Topic Starter
Sky Trias

Fort wrote:

itu maksud ane, BG nya buat diff ane doang, bukan buat semua diff ._.
Wahh kirain buat semua :P
Ok deh diganti :D

-Update-
Ultima Fox
Im Here from the Modding Queue

Hyper

SPOILER
00:31:548 (2) - Start The combo here instead of here: 00:31:033 (1)
00:38:233 Try Adding A Circle here
00:40:976 ^
00:43:890 (8) - New Combo
01:01:719 (3) - ^
01:06:005 Add a Spinner here that lasts until 1:07:205
01:26:405 (2) - New Combo
01:29:148 (5) - If you want you can start a combo here
01:36:176 - Add a note here
01:43:205 (2) - Maybe Start a Combo Here
01:49:205 (2) - Make this slider half the lenght and make it repeating
01:49:719 (3) - New Combo
01:50:748 (5) - New Combo

Another

SPOILER
00:17:834 (7) - Start the new combo here
00:25:719 (1) - Make the blue combo end here and the pink one start here 00:26:062 (2)
00:30:177 (6) - Start the combo here instead of 00:30:691 (1) here
00:40:719 - Maybe add a note here
01:25:034 (4) - New Combo
Create a Stream by adding notes 01:27:177 here and 01:27:348 here
01:29:148 (5) - New Combo
01:30:519 (10) - Start the Hot Pink combo here (the combo after this note)
01:41:491 (7) - Start Blue Combo Here

Fort's Extra

SPOILER
00:16:034 Add a circle here
00:22:977 (3) - New Combo
01:25:719 (15,16,17,18,19) - Try doing something like this right here

01:34:290 (1,2,3,4,1) - ^
01:41:062 Maybe add a note here
01:45:862 ^
01:47:833 (6) - New Combo
01:50:748 (2) - ^

Here you go!, Hope this map gets ranked!
Topic Starter
Sky Trias

GyroX20 wrote:

Im Here from the Modding Queue

Hyper

SPOILER
00:31:548 (2) - Start The combo here instead of here: 00:31:033 (1) Fixed
00:38:233 Try Adding A Circle here Fixed
00:40:976 ^ Fixed
00:43:890 (8) - New Combo Fixed
01:01:719 (3) - ^ Fixed , and remove combo here 01:00:176 (2)
01:06:005 Add a Spinner here that lasts until 1:07:205 Fixed
01:26:405 (2) - New Combo Fixed
01:29:148 (5) - If you want you can start a combo here Fixed
01:36:176 - Add a note here nothing beat here
01:43:205 (2) - Maybe Start a Combo Here ok
01:49:205 (2) - Make this slider half the lenght and make it repeating Fixed * i think*
01:49:719 (3) - New Combo Ok
01:50:748 (5) - New Combo Fixed

Another

SPOILER
00:17:834 (7) - Start the new combo here Fixed
00:25:719 (1) - Make the blue combo end here and the pink one start here 00:26:062 (2) Fixed
00:30:177 (6) - Start the combo here instead of 00:30:691 (1) here Fixed
00:40:719 - Maybe add a note here Fixed
01:25:034 (4) - New Combo Fixed
Create a Stream by adding notes 01:27:177 here and 01:27:348 here Fixed all!
01:29:148 (5) - New Combo Fixed
01:30:519 (10) - Start the Hot Pink combo here (the combo after this note) Fixed
01:41:491 (7) - Start Blue Combo Here Fixed
Thank you so much! :D , and

GyroX20 wrote:

Here you go!, Hope this map gets ranked!
-Update-
Ciyus Miapah
update!

SPOILER
osu file format v13

[General]
AudioFilename: PS.mp3
AudioLeadIn: 0
PreviewTime: 89148
Countdown: 0
SampleSet: Normal
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 29834
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Poppin' Shower
TitleUnicode:Poppin' Shower
Artist:P*Light
ArtistUnicode:P*Light
Creator:Sky Trias
Version:Fort's Extra
Source:BMS
Tags:Fort
BeatmapID:537417
BeatmapSetID:230788

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.7
SliderTickRate:2

[Events]
//Background and Video events
0,0,"gun.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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11148,-100,4,2,0,68,0,0
12005,-83.3333333333333,4,1,0,68,0,0
12348,-111.111111111111,4,1,0,68,0,0
14234,-142.857142857143,4,1,0,68,0,0
14577,-66.6666666666667,4,1,0,68,0,0
15091,-111.111111111111,4,1,0,68,0,0
17491,-66.6666666666667,4,1,0,68,0,0
17834,-111.111111111111,4,1,0,68,0,0
21605,-50,4,1,0,68,0,0
21948,-100,4,2,0,5,0,0
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88805,-100,4,1,0,5,0,0
89148,-100,4,1,0,90,0,1
91548,-66.6666666666667,4,1,0,90,0,1
91890,-100,4,1,0,90,0,1
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100119,-83.3333333333333,4,1,0,90,0,1
110748,-100,4,2,0,90,0,1
111091,-100,4,1,0,90,0,0
111176,-100,4,1,0,5,0,0
112634,-100,4,2,0,5,0,0
113834,-100,4,2,0,5,0,0


[Colours]
Combo1 : 0,0,255
Combo2 : 255,128,255
Combo3 : 255,0,128

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PatZar
ww

don't forget to add tag : azintairin710 genocide gnc

http://puu.sh/cNzr8/8b63396bd0.osu
Topic Starter
Sky Trias

Genocide wrote:

ww

don't forget to add tag : azintairin710 genocide gnc

http://puu.sh/cNzr8/8b63396bd0.osu -> Added

Thanks for the GD :D
- Update -
Ichigaki
Where's the Normal diff?

Beginner - Normal - Hyper - Another - Black Another (Extra)
Ciyus Miapah

ichia7x wrote:

Where's the Normal diff?

Beginner - Normal - Hyper - Another - Black Another (Extra)
menghilang ditelan bumi
Topic Starter
Sky Trias

ichia7x wrote:

Where's the Normal diff?

Beginner - Normal - Hyper - Another - Black Another (Extra)
i can't make normal difficult .. :(
but i will try to make it :)
Setsurei
M4M

bold = strong suggestion / unrankable
[General]
tags conflict, please fix
timing point conflict, I saw 2 red lines on Beginner and Hyper,
while you actually don't need 2, 1 is enough because the BPM and offset is the same
please snap the objects and green lines after you delete this 00:12:348 - red line

[AzinCide's Beginner]
I suggest to change the "Beginner" to "Normal" / "Standard" - t/178700
because you can't call this diff "Easy", I saw so many ½ beat notes
00:10:291 (2) - this slider is no longer rankable. please don't use these kind of slider
00:31:548 (3) - overlapping head and tail, also the path is unclear, better you change this
00:43:548 (1) - recovery problem here - t/241019
00:59:662 (2) - avoid using too many repeats, newbs are confused.
so please reduce 2 repeats, slider will ends 01:00:005 - , add HC 01:00:348 -
01:32:919 (2,5) - overlap, move the (5)'s tail up a bit
01:38:405 (1) - recovery problem
01:41:490 (2) - unrankable slider, as I mentioned here 00:31:548 (3) -
[Hyper]
look AI mod for unsnapped objects..
00:14:233 (3,4,5) - not a suitable jump here, please use the standard distance, I prefer it to jump here 00:14:919 (5,1) -
00:17:490 (5) - change to ¼ repeat slider, and add HC here 00:17:833 - ,
if you did what I recommend, NC the HC, remove NC 00:18:176 (1) -
00:22:033 (1) - ½ beat recovery is a bit exaggerated on Hard diff, better change them to 1 full beat recovery - t/178700
00:26:405 (2,4) - don't do this, this is confusing for Hard diff, overlaps
00:27:433 (1,1,1,1) - don't spam NC
00:28:805 (3) - NC
00:29:662 (1) - remove NC
00:36:862 (1,2) - swap NC
00:39:605 (1,2) - ^
00:41:833 (1) - remove NC
00:42:519 (5) - NC
00:59:319 (1,1) - remove NC
01:13:376 (1) - ^
01:14:748 (1) - ^
01:18:262 (1,1,1,1,1,1,1,1) - recovery time not enough,
I suggest you to change this to some beautiful pattern instead of spamming spinners

01:23:662 (1,1,1,1) - don't spam NC
01:26:405 (1,2,3) - overlapping
01:40:462 (1,1,1,1) - don't spam NC here, also if you want to do this, stack them properly at 256|192
01:42:519 (1,1) - stack properly
[Another]
look AI mod for unsnapped objects..
I saw so many NC spams, please avoid that

00:45:262 - ~ 00:54:862 - why break here? you can map these
01:07:205 - ~ 01:12:691 - ^
00:13:891 (1,1,1) - ctrl G, means HC + slider + slider rhythm
00:17:834 (1,2) - stack properly
00:17:490 (4,5,6) - convert to ¼ repeat slider
00:33:948 (1,2) - convert to ½ slider
00:34:291 - NC
00:34:462 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - spacing is too small, at this part I suggest you to make a bit jumpy too, like what you did here 00:32:405 (3,4,5) - , the rhythm are the same, a bit faster on 00:34:291 - , so I strongly suggest you to change it to widen the gap
01:12:691 - on this part you're ok to make that small gap, because the backsound beats are not as strong as ^
01:18:262 (1,1,1,1) - suggesting a better rhythm pattern rather than spamming spinners
01:33:091 (12,1) - stack properly
01:38:919 (1) - ends 01:39:948 - , add HC 01:40:119 -

I can't mod Extra because I don't play it

only pointed some critical issues, flow can still be improved
good luck
Ciyus Miapah
koleb yu (gajadi deh)
PatZar
http://puu.sh/cRDKT/a723702b12.osu update
changed - diff name, and accepted all of my parts,
@senstu mod my hanyamata :D
Ciyus Miapah
nah sekarang ada normal nya, tapi feel fre aja kok gk bikin diff easy, tapi menurut ane easy harus bikin nih. pake beat snap 1/1 aja deh (beat 1/2 jgn dipake kalau slider 3/2 boleh) lol
Setsurei
selama star rate nya tidak melebihi 2.0 masih rankable
ga perlu bikin easy diff

Ranking Criteria wrote:

The lowest difficulty must be below 2.0 stars.
Topic Starter
Sky Trias

Setsurei wrote:

M4M

bold = strong suggestion / unrankable
[General]
tags conflict, please fix
timing point conflict, I saw 2 red lines on Beginner and Hyper,
while you actually don't need 2, 1 is enough because the BPM and offset is the same
please snap the objects and green lines after you delete this 00:12:348 - red line
fixed

[Hyper]
look AI mod for unsnapped objects..
00:14:233 (3,4,5) - not a suitable jump here, please use the standard distance, I prefer it to jump here 00:14:919 (5,1) - re-mapping
00:17:490 (5) - change to ¼ repeat slider, and add HC here 00:17:833 - ,
if you did what I recommend, NC the HC, remove NC 00:18:176 (1) - umm fixed ?
00:22:033 (1) - ½ beat recovery is a bit exaggerated on Hard diff, better change them to 1 full beat recovery - t/178700 fixed , remove this 00:22:033 (1) . and add note here 00:23:233 , and change the NC too
00:26:405 (2,4) - don't do this, this is confusing for Hard diff, overlaps re-mapping , move 00:26:919 (3,4) , and put 00:26:919 (3) - in 00:27:090 (4) place
00:27:433 (1,1,1,1) - don't spam NC umm .. ok
00:28:805 (3) - NC fixed
00:29:662 (1) - remove NC fixed
00:36:862 (1,2) - swap NC ehh? fixed
00:39:605 (1,2) - ^ fixed
00:41:833 (1) - remove NC ok
00:42:519 (5) - NC fixed
00:59:319 (1,1) - remove NC
01:13:376 (1) - ^ ok
01:14:748 (1) - ^ ok
01:18:262 (1,1,1,1,1,1,1,1) - recovery time not enough,
I suggest you to change this to some beautiful pattern instead of spamming spinners
ok , remove the spinners
01:23:662 (1,1,1,1) - don't spam NC ok
01:26:405 (1,2,3) - overlapping ok
01:40:462 (1,1,1,1) - don't spam NC here, also if you want to do this, stack them properly at 256|192 fixed
01:42:519 (1,1) - stack properly
[Another]
look AI mod for unsnapped objects..
I saw so many NC spams, please avoid that

00:45:262 - ~ 00:54:862 - why break here? you can map these re-mapping
01:07:205 - ~ 01:12:691 - ^ re-mapping
00:13:891 (1,1,1) - ctrl G, means HC + slider + slider rhythm umm prefer mine :P
00:17:834 (1,2) - stack properly i just following the beat .. ok , removing 00:18:348 (2)
00:17:490 (4,5,6) - convert to ¼ repeat slider ehh ? no .. i following the beat here
00:33:948 (1,2) - convert to ½ slider fixed
00:34:291 - NC
00:34:462 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - spacing is too small, at this part I suggest you to make a bit jumpy too, like what you did here 00:32:405 (3,4,5) - , the rhythm are the same, a bit faster on 00:34:291 - , so I strongly suggest you to change it to widen the gap hmm ok .. re-mapping 00:34:462 (2,3,4,5) and 00:35:834 (1,2,3,4)
01:12:691 - on this part you're ok to make that small gap, because the backsound beats are not as strong as ^ umm no :P prefer mine
01:18:262 (1,1,1,1) - suggesting a better rhythm pattern rather than spamming spinners ok fixed .. add note here 01:23:662
01:33:091 (12,1) - stack properly ok fixed ? removing 01:33:434 (1) repeat this 01:33:091 (12)
01:38:919 (1) - ends 01:39:948 - , add HC 01:40:119 - ok

I can't mod Extra because I don't play it

only pointed some critical issues, flow can still be improved
good luck[/color]
Thanks for the modding :)
Topic Starter
Sky Trias
- Updated -
Nyark Tolegna
Hi! :)
Hyper
00:15:090 (1) - Blanket
01:03:776 (1) - Blanket
01:40:462 (1,2,3,4) - repetitive and it does not corespond music

Another
01:16:805 (1,2,3,4,1,2,3,4,5) - it does not corespond music
Topic Starter
Sky Trias

Nyark Kidoune wrote:

Hi! :) Hello :)
Hyper
00:15:090 (1) - Blanket fixed
01:03:776 (1) - Blanket fixed
01:40:462 (1,2,3,4) - repetitive and it does not corespond music nope

Another
01:16:805 (1,2,3,4,1,2,3,4,5) - it does not corespond music keeping this :D
Thanks for the mod :D
-Update-
Topic Starter
Sky Trias
Update
  • [Another]
  1. 00:49:205 (1) - move this note to 00:48:005 (1,3) - place
  2. 00:55:891 - 00:56:148 : added stream note
  3. 01:12:691 - 01:16:805 : change the audio
  4. 01:36:177 (4) - Blanked
Arcubin
my part was updated 'w' sorry can't online for a while back then 'w'

SPOILER
osu file format v13

[General]
AudioFilename: PS.mp3
AudioLeadIn: 0
PreviewTime: 89148
Countdown: 0
SampleSet: Normal
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Poppin' Shower
TitleUnicode:Poppin' Shower
Artist:P*Light
ArtistUnicode:P*Light
Creator:Sky Trias
Version:AzinCide's Standard
Source:BMS
Tags:Fort azintairin710 genocide gnc
BeatmapID:538997
BeatmapSetID:230788

[Difficulty]
HPDrainRate:2.5
CircleSize:2.8
OverallDifficulty:2.5
ApproachRate:2.9
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"rsz_wtfbg.jpg",0,0
//Break Periods
2,61920,63012
2,67406,71240
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1377,342.857142857143,4,1,0,68,1,0
23319,-100,4,1,0,90,0,1
34291,-100,4,1,0,90,0,0
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98748,-100,4,1,0,90,0,0
100119,-100,4,1,0,90,0,1
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Combo2 : 255,128,255
Combo3 : 255,0,128

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340,336,25720,1,0,0:0:0:0:
232,332,26063,6,0,L|92:344,2,135,0|0|0,0:0|0:0|0:0,0:0:0:0:
256,228,27434,2,0,P|272:180|344:136,2,135,0|0|0,0:0|0:0|0:0,0:0:0:0:
364,244,28806,1,0,0:0:0:0:
456,300,29149,2,0,P|468:244|464:208,1,90
412,120,29834,1,0,0:0:0:0:
316,72,30177,6,0,B|288:60|264:76|264:76|240:136|148:104,1,180
52,84,31206,1,0,0:0:0:0:
104,180,31549,2,0,B|152:208|232:224|232:224|152:240|96:276,1,270
88,376,32920,1,0,0:0:0:0:
188,336,33263,1,0,0:0:0:0:
288,372,33606,1,0,0:0:0:0:
352,288,33949,1,0,0:0:0:0:
448,240,34291,6,0,P|452:184|440:44,1,180
336,248,35663,1,0,0:0:0:0:
240,192,36006,2,0,L|280:100,1,90
184,56,36691,1,0,0:0:0:0:
152,168,37034,6,0,P|70:197|41:280,1,180
256,300,38406,1,0,0:0:0:0:
364,288,38749,2,0,P|340:232|304:200,1,90
276,184,39263,2,0,L|228:224,1,45
160,284,39777,1,0,0:0:0:0:
48,128,40806,6,0,L|124:72,1,90
228,56,41491,2,0,L|288:140,1,90
240,168,42006,2,0,L|216:216,1,45
328,224,42520,1,0,0:0:0:0:
244,292,42863,1,0,0:0:0:0:
140,316,43206,1,0,0:0:0:0:
256,192,43549,12,0,44749,0:0:0:0:
144,164,45263,6,0,L|120:24,2,135,0|0|0,0:0|0:0|0:0,0:0:0:0:
232,224,46634,2,0,L|254:357,2,135,0|0|0,0:0|0:0|0:0,0:0:0:0:
284,128,48006,6,0,P|336:96|364:240,1,270
272,260,49377,2,0,P|208:244|96:272,1,180
56,172,50406,1,0,0:0:0:0:
116,84,50749,6,0,L|312:76,1,180
372,156,51777,1,0,0:0:0:0:
416,256,52120,2,0,P|424:296|272:288,1,270
252,188,53491,6,0,L|236:48,2,135,0|0|0,0:0|0:0|0:0,0:0:0:0:
160,248,54863,2,0,P|120:252|68:236,1,90
128,148,55549,1,0,0:0:0:0:
72,56,55891,1,0,0:0:0:0:
120,172,58977,6,0,L|204:128,1,90
308,132,59663,2,0,L|352:124,2,45,0|0|0,0:0|0:0|0:0,0:0:0:0:
364,224,60349,1,0,0:0:0:0:
252,224,60691,2,0,P|264:288|376:328,1,180
364,224,61720,1,0,0:0:0:0:
136,124,64463,6,0,L|96:212,1,90
208,208,65149,2,0,L|280:276,1,90
352,196,65834,1,0,0:0:0:0:
252,196,67206,5,0,0:0:0:0:
252,196,72691,5,0,0:0:0:0:
340,256,73034,1,0,0:0:0:0:
432,200,73377,1,0,0:0:0:0:
256,76,74063,5,0,0:0:0:0:
164,132,74406,1,0,0:0:0:0:
72,72,74749,1,0,0:0:0:0:
256,192,75434,12,0,76806,0:0:0:0:
92,300,78177,6,0,P|48:224|160:108,1,270
156,216,79549,2,0,B|212:248|284:216|284:216|344:188|420:216,1,270
396,320,80920,6,0,P|312:332|120:312,1,270
40,252,82291,2,0,B|64:220|116:208|116:208|8:168|40:48,1,270
144,100,83663,5,0,0:0:0:0:
144,100,84349,1,0,0:0:0:0:
256,192,85034,12,0,87777,0:0:0:0:
120,64,89149,6,0,P|56:168|152:272,1,270
164,164,90520,1,0,0:0:0:0:
256,108,90863,1,0,0:0:0:0:
336,180,91206,1,0,0:0:0:0:
240,232,91549,1,0,0:0:0:0:
320,304,91891,6,0,P|232:328|140:288,1,180
240,232,92920,1,0,0:0:0:0:
348,224,93263,1,0,0:0:0:0:
408,132,93606,1,0,0:0:0:0:
304,168,93949,2,0,L|224:100,1,90
160,184,94634,1,0,0:0:0:0:
52,180,94977,6,0,B|60:116|80:72|124:52|168:56,1,180
180,160,96006,2,0,P|248:156|360:220,1,180
296,300,97034,1,0,0:0:0:0:
188,316,97377,2,0,B|84:308|116:236|44:212,1,180
256,192,98406,12,0,99606,0:0:0:0:
92,56,100120,6,0,B|120:88|80:136|80:136|32:148|0:228|64:300,1,270
156,324,101491,2,0,B|220:352|292:212|292:212|284:256|304:292,1,270
396,236,102863,6,0,L|408:376,2,135,0|0|0,0:0|0:0|0:0,0:0:0:0:
388,128,104234,2,0,L|296:112,1,90
208,172,104920,2,0,L|116:156,1,90
72,252,105606,6,0,P|116:320|208:304,1,180
332,132,106977,1,0,0:0:0:0:
120,172,107663,1,0,0:0:0:0:
284,312,108349,6,0,B|328:252|268:200|268:200|228:132|280:64,1,270
356,140,109720,2,0,P|392:152|476:96,2,135,0|0|0,0:0|0:0|0:0,0:0:0:0:
256,192,111091,12,0,113834,0:0:0:0:

ahh... fix the tags. doesn't need , (coma) as determiner. space is enough ;)
Topic Starter
Sky Trias
- Updated -
Winnie
Here as requested from my modding queue

[AzinCide's Standard]

00:14:577 (4) - Snap back into place with DS
00:16:977 (2) - Move note up a little more so it has the diagonal feeling; before it was just placed somewhere without meaning (Fixed) http://puu.sh/dbYAh/3be626dccb.jpg
00:18:520 (4) - This one isn't correct DS
00:25:720 (4) - Move a little more to the left for proper blanket
00:32:920 (1) - NC here to follow the sequence. A standard shouldn't go up to 7
01:31:549 (5) - Move this to axis x=244 and y=236 for better blanket and space consistency in the previous 3 notes (Fixed)
01:33:263 (3,5) - This doesn't look good maybe moving that slider somewhere else
01:46:977 (2,1) - That note is touching the slider and it looks iffy do something like this (Fixed) http://puu.sh/dbZxi/5bd39db6a9.jpg

That should be it for me. There wasn't any normal or hards for me to do and the rest is just getting higher and higher difficulty. I can come back when there are other difficulties :)
Topic Starter
Sky Trias
- Update -

Added Hyper and Another ( Hitsound )
Ultima Fox
Hey look, a new mode,
Ill give it a shot at modding it

[AzinCide's Standard]

00:18:519 (4) - New Combo?
00:28:806 (3) - ^
00:30:177 (1) - Remove New Combo
00:31:549 (3) - New Combo
00:55:891 - Unless this space is an accident, Insert Break Time
01:01:720 - Why Break here?
01:34:634 (6) - Start combo here instead of here: 01:34:977 (1) -

That is all i could find, Good Luck!
IA42
[AzinCide's Standard]
- 00:40:462- ikuti ritme nya dengan menambahkan circle disini
- 00:55:891(4)- tambah break time setelah note ini
[Hyper]
- 01:03:090(3)- pindah posisi circle ini ke x:256 y:88
- 01:49:890(2)- pindah awalan slider ini ke 01:49:976- dan akhiri slider di 01:50:233-
[Another]
- 00:55:205- tambahkan circle disini (recommended karna ini "Another")
- 00:55:548- ^
[Fort's Extra]
- Seems good IMO

hanya itu saja, selebih nya bagus kok ;)

keep your good work :D
Topic Starter
Sky Trias

IA42 wrote:

[Hyper]
- 01:03:090(3)- pindah posisi circle ini ke x:256 y:88 - emm , tidak ..
- 01:49:890(2)- pindah awalan slider ini ke 01:49:976- dan akhiri slider di 01:50:233- tick nya jadi aneh .. nanti saya pikirkan lagi
[Another]
- 00:55:205- tambahkan circle disini (recommended karna ini "Another") - ok
- 00:55:548- ^ ok

hanya itu saja, selebih nya bagus kok ;)

keep your good work :D
Terima Kasih :D
El SolarBeam
as requested
(maap ga biasa pake b.indo kalo modding wkwkw)

[General]

  1. There's something wrong with your BG resolution, 1136x767 on rsz_wtfbg.jpg and 1365x768 on gun.jpg, so change the size into 16:9 resolution, 1366x768 for each image
  2. Remove widescreen support for all diffs since the map doesn't contain any widescreen SB
  3. You might want to add custom hitsound instead of using the default one, sounds off to me

[AzinCide's Standard]

  1. Sir, may I ask you where the hitsound goes? I couldn't hear any of it
  2. 00:09:262 (5,1) - Here, you miss the strong beat of the downbeat (the big white tick) by emphasizing it with a slider tail. Well it's fine in case this is the first time you hear this, a big white tick could be emphasized better if you put a clickable note there like a circle or a slider's head. Try to rearrange it like this
    There's some more same cases here and there
    00:10:291 (3) -
    00:17:320 (3) -
    00:40:806 (1) -
  3. 00:14:577 (4,5) - I'm not sure if stacking is the best way to emphasize this and I don't see any reason to do so, it would hinder the good flow instead so put the circle in different place
  4. 00:30:177 (1) - I hate to say this, but this slider is ugly, please at least put the anchor point properly
  5. 00:31:549 (3) - Here, I don't understand why this emphasized by a 4/1 slider while the same rhythm on previous part 00:30:177 (1,2) - using a 2/1 slider and a circle, it would make the rhythm inconsistent
  6. 00:39:263 (4) - I'm sure it fits the most if you put it on the white tick instead, not on this red tick. It would make it harder to catch and sounds off
  7. Actually there's some rhythm that bothers me, why there's so much empty space like 00:35:319 and 00:38:062 and 00:40:119 and 00:40:462 while I'm sure it is quite a strong beat and any emphasizing would be necessary, and it would really help the flow
  8. 00:43:549 (1) - No, I would never agree with a spinner being placed while the music still going hard
  9. 01:25:034 (1) - Here as well
  10. 01:38:406 (1) - And here as well
  11. 01:48:349 (1) - Yes, please reshape this
  12. 01:51:091 (1) - Try to reduce the volume gradually from your current 90% to 10% volume

    Well, that's some major problem I've pointed out. I can't say that the flow is the best (remapping would help a lot but I know it's a pain in the ass), just try to rearrange the pattern and fix blanket here and there. Also looking from your style, try to use slider tick 2 since it would cover more rhythm.

[Hyper]

  1. Well, perhaps this is troublesome but you have to map it from 00:01:377 like the other diffs, otherwise it would be hard for striving to rank it
  2. Like I said before, using custom hitsounding would be better, so try to find it and asking someone to specifically check your hitsounding after then since I can't mod it yet at this state
  3. 00:21:433 (4) - Stack properly
  4. 00:21:605 (5) - Repeat it once more to emphasize the downbeat
  5. 00:56:233 (1,2,3,4,1,2,3,4) - Well, repeating the same pattern twice (and obvious) might seems lazy, try to rearrange it
  6. 00:58:976 (1,1,1) - I think there's no need to put NC spam here, the drainrate would be ruined this way
  7. 01:00:348 (3) - I'm sure it can be emphasized better than merely 2/1 slider. Try this rhythm
  8. 01:04:633 (3,4,5) - It's not that good to place a slider on the offbeat (the red tick), generally it would feel off when being played
  9. 01:27:090 (3) - I don't think this is the best emphasizement possible, I'm sure you can think of a better rhythm here
  10. 01:28:805 Giving volume under 10% is unrankable, the player should be given a feedback on the hitsound, the same goes with
  11. 01:40:462 (1,2,3,4,1,2,3,4,5,6) - Maybe this is harsh, but it's recommended to remap this part because of that rhythm and spacing is way too out of place, sorry
  12. 01:49:890 (2) - Try to start the slider on the blue tick, it suits better imo

    There's still some more spacing problem but maybe I'll let it off considering this is your first map

[Another]

  1. Like Hyper, start the map from the very beginning of the song
  2. Raise the volume of the part with 50% volume a bit, it's unrankable
  3. 00:16:462 (1,1,1,1,1) - What's with this combo spam
  4. 00:30:691 (4,5,6,1,2,3) - You might want to rearrange the rhythm here, since the sliders mostly start on the offbeat (red tick)
  5. 00:32:919 (1,2,1,2,1,2,3,1) - Not a fan of this kind of crowded pattern, it would seriously ruin the flow of the map (and try to fix those NC)
  6. 00:34:462 (2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4) - Wow, I think it's not the best time to put so many antijumps. It really ruins the flow and hurt to play. You might want to remap that part
  7. 00:37:205 (1,2,3,4,5) - You might want to rearrange the rhythm here, since the sliders mostly start on the offbeat (red tick)
  8. 00:50:405 (1,2,3,4,5,1,2,3,4,5) - You might want to consult with Fort on how to make these patterns looks pretty (since he more or less often use the same style)
  9. 00:56:405 (2,3,4,5,6) - You might want to rearrange the rhythm here, since the sliders mostly start on the offbeat (red tick)
  10. 01:16:805 (1,2,3,4,1,2,3,4) - Here as well, doesn't really fit an antijumps. Well I can agree on antijumps start from 01:13:377 until 01:16:634 but not with what I point out. Try making some jumps instead to help the flow
  11. 01:18:177 (5) - NC here
  12. 01:19:548 (6) - NC here
  13. 01:20:919 (7) - NC here
  14. 01:23:662 (2) - NC here, remove NC on 01:23:834 (1) -
  15. 01:24:348 (4) - NC here, remove NC on 01:24:519 (1) -
  16. 01:27:434 (9) - NC here

    Well, the rest have more or less same problem, the rhythm is still far to be said decent, but don't make it let you down! Practice on doing mapping and imitating your favorite mapper's style might help you to make it better

That's some general things I pointed out (adding minor things would make this a wall of text). I understand that this is your first map so I won't add too many complaint on it. Keep mapping and you'll find your own style someday
Topic Starter
Sky Trias

El SolarBeam wrote:

as requested thanks thanks thanks!!
(maap ga biasa pake b.indo kalo modding wkwkw)

[General]

  1. There's something wrong with your BG resolution, 1136x767 on rsz_wtfbg.jpg and 1365x768 on gun.jpg, so change the size into 16:9 resolution, 1366x768 for each image - ok
  2. Remove widescreen support for all diffs since the map doesn't contain any widescreen SB - ok
  3. You might want to add custom hitsound instead of using the default one, sounds off to me - idk about hitsounding so i use custom hitsound
[Hyper]

  1. Well, perhaps this is troublesome but you have to map it from 00:01:377 like the other diffs, otherwise it would be hard for striving to rank it
  2. Like I said before, using custom hitsounding would be better, so try to find it and asking someone to specifically check your hitsounding after then since I can't mod it yet at this state
  3. 00:21:433 (4) - Stack properly - ok fixed , remove 00:21:433 (4) - repeat this 00:21:090 (3)
  4. 00:21:605 (5) - Repeat it once more to emphasize the downbeat - fixed
  5. 00:56:233 (1,2,3,4,1,2,3,4) - Well, repeating the same pattern twice (and obvious) might seems lazy, try to rearrange it - err .. ok remapped ;) 00:57:605 (1,2,3,4)
  6. 00:58:976 (1,1,1) - I think there's no need to put NC spam here, the drainrate would be ruined this way - my style .. but if you say that , fixed ;)
  7. 01:00:348 (3) - I'm sure it can be emphasized better than merely 2/1 slider. Try this rhythm .. ok ..
  8. 01:04:633 (3,4,5) - It's not that good to place a slider on the offbeat (the red tick), generally it would feel off when being played - 01:04:633 (3,4) - hmm maybe i change to HC over here , move this 01:05:319 (7)
  9. 01:27:090 (3) - I don't think this is the best emphasizement possible, I'm sure you can think of a better rhythm here - err Hyper diff , change to slider and 1 HC
  10. 01:28:805 Giving volume under 10% is unrankable, the player should be given a feedback on the hitsound, the same goes with - eh? ok change to 35% because i following the beat over here
  11. 01:40:462 (1,2,3,4,1,2,3,4,5,6) - Maybe this is harsh, but it's recommended to remap this part because of that rhythm and spacing is way too out of place, sorry - ok re-map
  12. 01:49:890 (2) - Try to start the slider on the blue tick, it suits better imo

    There's still some more spacing problem but maybe I'll let it off considering this is your first map

[Another]

  1. Like Hyper, start the map from the very beginning of the song
  2. Raise the volume of the part with 50% volume a bit, it's unrankable
  3. 00:16:462 (1,1,1,1,1) - What's with this combo spam my style -_- ok fixed
  4. 00:30:691 (4,5,6,1,2,3) - You might want to rearrange the rhythm here, since the sliders mostly start on the offbeat (red tick) - no need *i think* ;)
  5. 00:32:919 (1,2,1,2,1,2,3,1) - Not a fan of this kind of crowded pattern, it would seriously ruin the flow of the map (and try to fix those NC) - err .. keeping this , fixed the NC
  6. 00:34:462 (2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4) - Wow, I think it's not the best time to put so many antijumps. It really ruins the flow and hurt to play. You might want to remap that part - my style ;) soo keeping this :D
  7. 00:37:205 (1,2,3,4,5) - You might want to rearrange the rhythm here, since the sliders mostly start on the offbeat (red tick) - no need *i think* ;)
  8. 00:50:405 (1,2,3,4,5,1,2,3,4,5) - You might want to consult with Fort on how to make these patterns looks pretty (since he more or less often use the same style) - ok , thanks! ;)
  9. 00:56:405 (2,3,4,5,6) - You might want to rearrange the rhythm here, since the sliders mostly start on the offbeat (red tick) - hm?
  10. 01:16:805 (1,2,3,4,1,2,3,4) - Here as well, doesn't really fit an antijumps. Well I can agree on antijumps start from 01:13:377 until 01:16:634 but not with what I point out. Try making some jumps instead to help the flow
  11. 01:18:177 (5) - NC here
  12. 01:19:548 (6) - NC here
  13. 01:20:919 (7) - NC here
  14. 01:23:662 (2) - NC here, remove NC on 01:23:834 (1) -
  15. 01:24:348 (4) - NC here, remove NC on 01:24:519 (1) -
  16. 01:27:434 (9) - NC here
    fixed NC problem

    Well, the rest have more or less same problem, the rhythm is still far to be said decent, but don't make it let you down! Practice on doing mapping and imitating your favorite mapper's style might help you to make it better

That's some general things I pointed out (adding minor things would make this a wall of text). I understand that this is your first map so I won't add too many complaint on it. Keep mapping and you'll find your own style someday
Thank you so much! :D
Topic Starter
Sky Trias

Kocari wrote:

Here as requested from my modding queue

[AzinCide's Standard]

00:14:577 (4) - Snap back into place with DS
00:16:977 (2) - Move note up a little more so it has the diagonal feeling; before it was just placed somewhere without meaning (Fixed) http://puu.sh/dbYAh/3be626dccb.jpg
00:18:520 (4) - This one isn't correct DS
00:25:720 (4) - Move a little more to the left for proper blanket
00:32:920 (1) - NC here to follow the sequence. A standard shouldn't go up to 7
01:31:549 (5) - Move this to axis x=244 and y=236 for better blanket and space consistency in the previous 3 notes (Fixed)
01:33:263 (3,5) - This doesn't look good maybe moving that slider somewhere else
01:46:977 (2,1) - That note is touching the slider and it looks iffy do something like this (Fixed) http://puu.sh/dbZxi/5bd39db6a9.jpg

That should be it for me. There wasn't any normal or hards for me to do and the rest is just getting higher and higher difficulty. I can come back when there are other difficulties :)

GyroX20 wrote:

Hey look, a new mode,
Ill give it a shot at modding it

[AzinCide's Standard]

00:18:519 (4) - New Combo?
00:28:806 (3) - ^
00:30:177 (1) - Remove New Combo
00:31:549 (3) - New Combo
00:55:891 - Unless this space is an accident, Insert Break Time
01:01:720 - Why Break here?
01:34:634 (6) - Start combo here instead of here: 01:34:977 (1) -

That is all i could find, Good Luck!

IA42 wrote:

[AzinCide's Standard]
- 00:40:462- ikuti ritme nya dengan menambahkan circle disini
- 00:55:891(4)- tambah break time setelah note ini

hanya itu saja, selebih nya bagus kok ;)

keep your good work :D

El SolarBeam wrote:

as requested
(maap ga biasa pake b.indo kalo modding wkwkw)

[General]

  1. There's something wrong with your BG resolution, 1136x767 on rsz_wtfbg.jpg and 1365x768 on gun.jpg, so change the size into 16:9 resolution, 1366x768 for each image
  2. Remove widescreen support for all diffs since the map doesn't contain any widescreen SB
  3. You might want to add custom hitsound instead of using the default one, sounds off to me

[AzinCide's Standard]

  1. Sir, may I ask you where the hitsound goes? I couldn't hear any of it
  2. 00:09:262 (5,1) - Here, you miss the strong beat of the downbeat (the big white tick) by emphasizing it with a slider tail. Well it's fine in case this is the first time you hear this, a big white tick could be emphasized better if you put a clickable note there like a circle or a slider's head. Try to rearrange it like this
    There's some more same cases here and there
    00:10:291 (3) -
    00:17:320 (3) -
    00:40:806 (1) -
  3. 00:14:577 (4,5) - I'm not sure if stacking is the best way to emphasize this and I don't see any reason to do so, it would hinder the good flow instead so put the circle in different place
  4. 00:30:177 (1) - I hate to say this, but this slider is ugly, please at least put the anchor point properly
  5. 00:31:549 (3) - Here, I don't understand why this emphasized by a 4/1 slider while the same rhythm on previous part 00:30:177 (1,2) - using a 2/1 slider and a circle, it would make the rhythm inconsistent
  6. 00:39:263 (4) - I'm sure it fits the most if you put it on the white tick instead, not on this red tick. It would make it harder to catch and sounds off
  7. Actually there's some rhythm that bothers me, why there's so much empty space like 00:35:319 and 00:38:062 and 00:40:119 and 00:40:462 while I'm sure it is quite a strong beat and any emphasizing would be necessary, and it would really help the flow
  8. 00:43:549 (1) - No, I would never agree with a spinner being placed while the music still going hard
  9. 01:25:034 (1) - Here as well
  10. 01:38:406 (1) - And here as well
  11. 01:48:349 (1) - Yes, please reshape this
  12. 01:51:091 (1) - Try to reduce the volume gradually from your current 90% to 10% volume

    Well, that's some major problem I've pointed out. I can't say that the flow is the best (remapping would help a lot but I know it's a pain in the ass), just try to rearrange the pattern and fix blanket here and there. Also looking from your style, try to use slider tick 2 since it would cover more rhythm.
Well, the rest have more or less same problem, the rhythm is still far to be said decent, but don't make it let you down! Practice on doing mapping and imitating your favorite mapper's style might help you to make it better [/list]


That's some general things I pointed out (adding minor things would make this a wall of text). I understand that this is your first map so I won't add too many complaint on it. Keep mapping and you'll find your own style someday

Thank you all modder! :)
crystalshower
Boleh GD ?
Ciyus Miapah
update map pls
Haruto
Hello As Requested! :)
[General]
  1. Since Genocide and Azin/Arcubin Collab Diff are Removed, why not Remove their Names too in the tags? Also Removes (,) in The Tags
  2. Add this To the Tags after Fort's Name.
    "bms of fighter 2011 happy hardcore"
  3. Please Set Stack Leniency Back to 7 or Default
  4. Use Fort's BG on All Diff, the Current one Seems "Sloppy" maksudnya kayak penyet gitu wkwk
  5. No Standard/Normal Diff?
  6. Remove Useless Green Line if its not Used, such in Lower diff, there's a Lot of Greenline isn't Used
[Beginner]
  1. As the Diff Name Said, its Beginner. The current HP Drain Rate, Circle Size, AR and OD might looks like a Normal diff. So, Setting HP to 3, Circle Size to 2,5 or 2,7. AR to 4 and OD to 3 Will make the Diff looks Balanced i believe
  2. I Would Make the Slider Velocity to 0,90 instead 0,80. because 0,80 didn't fit with the diff at all
  3. Change the Spacing to 1/2 please ._.
  4. Err... Im Sorry to Say This, but the Spacing You Use Here isn't Balanced or Consistent like example
    1. 00:01:377 (1,2) -
    2. 00:02:748 (2,3) -
    3. 00:03:434 (3,1) -
    4. 00:16:462 (3,4) -
    5. Etc...
  5. 00:01:377 (1) - err you can Improve this slider
  6. 00:02:748 (2,1) - nazi i guess. (1) slider could be improved more in order to make a perfect Blanket with (2)
  7. 00:07:548 (1,2,3) - the movement between (2) to (3) might looks harsh for Beginners. I Guess Placing Three of them like a Triangle Jumps looks a lot better instead the current one
  8. 00:09:948 (4,5,6) - this might be looks Hard for Beginners, i mean you could replace them with 1/1 slider Instead of Notes/Circles
  9. 00:16:119 (2,3) - Transition Between two of them looks Harsh imo. So Placing (3) to 152|240 would make the transition more better
  10. 00:34:291 (1,3) - Overlap isn't Allowed in Lower Diff ;_; You May want to Fix this
  11. 00:43:891 (3,1) - err, transition between them are too Hard for Beginners. i believe, you could place (1) to somewhere that will make the transition more better
  12. 01:14:748 (2,1,2) - err... you could Move them to 104|176 in order to make a better quality Diff Also, please Ctrl G 01:15:434 (1,2) - (2) to make the transition More Better
  13. 01:16:805 (1,1) - This isn't Allowed in Lower diff ;_; its against the Ranking Criteria I belive. You Could move the Spinner to 1/2 to make it looks Rankable
  14. 01:42:862 (1,3) - Not Allowed in Lower diff because its Overlapped, you may want to Fix it
  15. 01:51:091 (1,1) - Same issue like 01:16:805 (1,1) -
    Im Sure that this diff needs to be Polished more before ranking.
    At Least you Can Remap the Entire Diff with the Same Pattern in order to make a Better Quality Diff. just my Suggestion tho
Will Do The Other Diff Like Tommorow, I Guess... Im Tired :o
If You dont Understand What I Pointed out on my Mods, feel free to Ask me
[]
Good Luck . Sorry if my Mods Wasn't help you :(
Anxient
m4m~

Fort's Extra
00:20:405 (2) - you think it would be better to ctrl g this? feels better to play for me... also a nice touch of 00:18:177 (2,3) - double down, 00:18:862 (1,2) - double up, 00:19:548 (5,6) - up-down and a potential 00:20:234 (1,2) - down up

00:49:377 (1) - lupa NC ya \;D/

01:54:348 - end spinner

Another
00:17:491 (8) - 1/8 plz. i think we need something stronger than 1/8 tho. 00:21:605 (6) - just use same point from here \._./

00:21:948 (1,2) - pisses me off a bit that you didnt stack these two ;w;

00:23:834 (3,4) - i suggest an equal sized jump in this 00:23:662 (2,3,4) - pattern

00:31:377 (5) - make this regular DS, 00:31:548 (1) - make jump in here. this note is much more emphasized.

00:50:748 (1,2,3,4,5,6,7,8) - i feel like you could make the jumps better. example try emphasizing 00:51:091 - 00:51:434 (5) - 00:51:777 (7) - if you wanna make a new jump sequence

00:51:948 (8,1) - also, dont put these so close together. you'll kill the emphasis. no, you already did.


good luck \:D/
Topic Starter
Sky Trias
Haruto-

Haruto- wrote:

Hello As Requested! :)
[General]
  1. Since Genocide and Azin/Arcubin Collab Diff are Removed, why not Remove their Names too in the tags? Also Removes (,) in The Tags remove them all
  2. Add this To the Tags after Fort's Name. added tags
    "bms of fighter 2011 happy hardcore"
  3. Please Set Stack Leniency Back to 7 or Default I think it's okay
  4. Use Fort's BG on All Diff, the Current one Seems "Sloppy" maksudnya kayak penyet gitu wkwk change BG
  5. No Standard/Normal Diff? try to make it
  6. Remove Useless Green Line if its not Used, such in Lower diff, there's a Lot of Greenline isn't Used will check that again
[Beginner]
  1. As the Diff Name Said, its Beginner. The current HP Drain Rate, Circle Size, AR and OD might looks like a Normal diff. So, Setting HP to 3, Circle Size to 2,5 or 2,7. AR to 4 and OD to 3 Will make the Diff looks Balanced i believe fixed HP - 3 , and OD - 3,5 ..
  2. I Would Make the Slider Velocity to 0,90 instead 0,80. because 0,80 didn't fit with the diff at all Why?
  3. Change the Spacing to 1/2 please ._. Keep that >///<
  4. Err... Im Sorry to Say This, but the Spacing You Use Here isn't Balanced or Consistent like example
    1. 00:01:377 (1,2) -
    2. 00:02:748 (2,3) -
    3. 00:03:434 (3,1) -
    4. 00:16:462 (3,4) -
    5. Etc... seems fine to me
  5. 00:01:377 (1) - err you can Improve this slider curved a bit
  6. 00:02:748 (2,1) - nazi i guess. (1) slider could be improved more in order to make a perfect Blanket with (2) okie, fixed there
  7. 00:07:548 (1,2,3) - the movement between (2) to (3) might looks harsh for Beginners. I Guess Placing Three of them like a Triangle Jumps looks a lot better instead the current one keep this , cause following DS
  8. 00:09:948 (4,5,6) - this might be looks Hard for Beginners, i mean you could replace them with 1/1 slider Instead of Notes/Circles change placement for better
  9. 00:16:119 (2,3) - Transition Between two of them looks Harsh imo. So Placing (3) to 152|240 would make the transition more better keep that slider placement , move circle instead to 320|72
  10. 00:34:291 (1,3) - Overlap isn't Allowed in Lower Diff ;_; You May want to Fix this how about now?
  11. 00:43:891 (3,1) - err, transition between them are too Hard for Beginners. i believe, you could place (1) to somewhere that will make the transition more better re-map that part , thanks!
  12. 01:14:748 (2,1,2) - err... you could Move them to 104|176 in order to make a better quality Diff Also, please Ctrl G 01:15:434 (1,2) - (2) to make the transition More Better
  13. 01:16:805 (1,1) - This isn't Allowed in Lower diff ;_; its against the Ranking Criteria I belive. You Could move the Spinner to 1/2 to make it looks Rankable nope , better remove that circle and longer the spinner and put on 01:16:805
  14. 01:42:862 (1,3) - Not Allowed in Lower diff because its Overlapped, you may want to Fix it ohh okie
  15. 01:51:091 (1,1) - Same issue like 01:16:805 (1,1) - yeap same like that
    Im Sure that this diff needs to be Polished more before ranking.
    At Least you Can Remap the Entire Diff with the Same Pattern in order to make a Better Quality Diff. just my Suggestion tho will look another wrong placement , thanks!
Will Do The Other Diff Like Tommorow, I Guess... Im Tired :o
If You dont Understand What I Pointed out on my Mods, feel free to Ask me thanks much!
[]
Good Luck . Sorry if my Mods Wasn't help you :( It helped :D

Anxient

Anxient wrote:

m4m~

Fort's Extra
00:20:405 (2) - you think it would be better to ctrl g this? feels better to play for me... also a nice touch of 00:18:177 (2,3) - double down, 00:18:862 (1,2) - double up, 00:19:548 (5,6) - up-down and a potential 00:20:234 (1,2) - down up

00:49:377 (1) - lupa NC ya \;D/

01:54:348 - end spinner

Another
00:17:491 (8) - 1/8 plz. i think we need something stronger than 1/8 tho. 00:21:605 (6) - just use same point from here \._./ yeah sure \._./

00:21:948 (1,2) - pisses me off a bit that you didnt stack these two ;w; I'm so stupid right ;_;

00:23:834 (3,4) - i suggest an equal sized jump in this 00:23:662 (2,3,4) - pattern keep that , will check that if another modder say that again

00:31:377 (5) - make this regular DS, 00:31:548 (1) - make jump in here. this note is much more emphasized. yeah sure!

00:50:748 (1,2,3,4,5,6,7,8) - i feel like you could make the jumps better. example try emphasizing 00:51:091 - 00:51:434 (5) - 00:51:777 (7) - if you wanna make a new jump sequence re-map that part , thanks!

00:51:948 (8,1) - also, dont put these so close together. you'll kill the emphasis. no, you already did. better I stack that with slider


good luck \:D/ *fufu*

Thanks mod!
Ciyus Miapah

Anxient wrote:

m4m~

Fort's Extra
00:20:405 (2) - you think it would be better to ctrl g this? feels better to play for me... also a nice touch of 00:18:177 (2,3) - double down, 00:18:862 (1,2) - double up, 00:19:548 (5,6) - up-down and a potential 00:20:234 (1,2) - down up

00:49:377 (1) - lupa NC ya \;D/

01:54:348 - end spinner lah itu bukan downbeat
thanks for mod anxient, fix all except red one

wkwkwk
osu file format v14

[General]
AudioFilename: PS.mp3
AudioLeadIn: 0
PreviewTime: 89148
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 29834
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Poppin' Shower
TitleUnicode:Poppin' Shower
Artist:P*Light
ArtistUnicode:P*Light
Creator:Sky Trias
Version:Fort's Extra
Source:BMS
Tags:Fort , azintairin710 , Genocide , gnc
BeatmapID:537417
BeatmapSetID:230788

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.7
SliderTickRate:2

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Topic Starter
Sky Trias
Okie , thanks Fort..

Update!
Tuhan
sorry gx bsa nampilin kyk yg laennya

[Another]

00:07:205 (1) - repeated slider 4x soalnya biar ngikutin irama lagunya
00:07:891 (3) - ini samain juga kayak 00:07:205 (1) repeated slider
00:33:948 (3) - ganti ama slider sampe di 00:34:034
00:34:034 (4) - slider pindahin aja ke 00:34:119
00:34:291 - nah disini taruh circle (5) buat gantiin circle (3)
00:34:977 (4) - pindahin circlenya ke x-308 y308
Topic Starter
Sky Trias

Runa_Hime wrote:

sorry gx bsa nampilin kyk yg laennya

[Another]

00:07:205 (1) - repeated slider 4x soalnya biar ngikutin irama lagunya
00:07:891 (3) - ini samain juga kayak 00:07:205 (1) repeated slider keduanya saya tahan dulu , merusak beat masalahnya
00:33:948 (3) - ganti ama slider sampe di 00:34:034 okie , re-map bagian itu
00:34:034 (4) - slider pindahin aja ke 00:34:119 diperbaiki
00:34:291 - nah disini taruh circle (5) buat gantiin circle (3) diperbaiki
00:34:977 (4) - pindahin circlenya ke x-308 y308 lebih baik
Terima Kasih! Sangat membantu~
Update!
Bearizm
Mod 4 Mod [Ticket]

General
Spread issues. Normal - Hard's gap is HUGE. either nerf hard or make a new difficulty to compensate. if you nerf hard, make sure to nerf another as well because the gap from hard - another will be huge as well.


Beginner
00:02:748 (2) - clap on tail

00:05:148 (2) - clap

00:06:519 (4) - clap on head

00:35:662 (3) - stack could be problematic. When my map was qualified, I had something like this in Easy and it was one of the pointed issues by the QATs I highly recommend you not to stack it. I general would prevent stacks such as 00:31:205 (4,2,4) - in normal/easy difficulties.

00:35:319 (2) - clap

01:00:348 (3) - stack, you don't have to change these stacks, but if anything happens when it gets qualified, don't say I didn't warn you.

01:14:062 (1) - remove NC here, combos are too short.

01:44:234 (3) - stack

Hyper
00:05:491 (1,2) - unreadable and too sudden, I don't see any reason why you put a slow down here. I know you're emphasizing the vocals but it's not necessary to slow this down.

00:28:462 (4,5,1) - try not to do this type of pattern in hard diffs, putting some distance is a better option than this imo.

00:33:433 (2,3,4,5,1) - ^ 5,1 has the same distance with the previous objects but it has a 1/1 gap. highly not recommended. I don't think you should play around with spacing too much on hard diffs as they make the difficulty harder to read for newbies. just use the same DS you use for the normal parts.

00:38:405 (1,2,3,4,5,6,7) - this is way too difficult to read, even for me. and it doesn't play smoothly. I don't have any recommendations to this other than to remap this part.

00:50:233 (6,7,1) - may be difficult to anticipate the 1/1 gap from 7-1. don't stack 6 with 7, but stack 1 with 7.

00:50:748 (1,2,3,4,5) - the overlaps may become confusing. why are there so many overlaps in this diff? It's meant to be hard! Not Insane!

00:57:605 (5,6,7,8,9,10,11) - NC at 5, and this is way too difficult for a Hard diff. It plays back and forth while having its distance increased every object. I suggest you to remap this. this pattern would be more suitable in an Insane+

01:37:890 (4,5) - move these objects a bit upwards so that they don't stack. it makes it a lot easier to read if they don't stack + they look better overlapped. http://puu.sh/jJ6pj.png

01:50:748 (2,3) - why not make 2 repeat for 3 times and put a circle in the end so that you hit the last beat of the song? http://puu.sh/jJ6te.png

The difficulty gap between Normal and hard is tremendous, I suggest you either you map a difficulty between these 2 difficulties or you nerf/remove Hyper to the ground with all these stacks and back and forth patterns with high DS. Simply lowering OD to 5 won't change the fact that it's extremely difficult to play, imo something like this suits OD7 better because this is insane!

Another
00:10:291 (3,4,1) - turn these into a stream to suit the song better.

00:13:034 (2) - ctrl+g

00:22:977 (2,3,4,5) - inaudible. unrankable. raise the volume up. no reason to silence it

00:46:634 (7) - NC

00:47:319 (9,10) - make this a stream

00:52:805 (3,4) - ^

00:55:891 (4) - inaudible

01:05:148 (3,4,1) - stream

01:45:948 (2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4) - this is extremely harsh. the object density is HUGE. I think you should nerf it by making 01:46:290 (6,5,5) - sliders

Fort's Extra
00:10:634 (5,1) - jadiin stream, ini undermapped, and this is supposed to be extra.

00:22:977 (1,2) - inaudible

00:43:890 (1,2,3,4,5,1) - ^ silences like these are quite unsuitable for the song. especially for 00:45:262 (1) - i'm not going to point these out anymore

01:27:776 (1) - Distancenya beda sendiri

http://puu.sh/jJ7bg.png unused inherited point

Good luck!
Ipas
Hello! | As your request!

[General]
  1. No Letterbox?
  2. Look at your diff spread, it's really bad . Should add a Standard diff or similar diff with
[Beginner]
  1. AR 5 please
  2. 00:05:491 (3) - Nazi, lower the placement of this slider head to somewhere around 224|348, because it's more intuitively to follow
  3. 00:49:034 (2,1,2) - You could make the polarity here becomes more ease . Maybe try to use 2/2 repeat slider at 00:49:377 - by change this slider 00:49:034 (2) - into a circle first then delete those (1) (2) circle here 00:49:891 (1,2) -
  4. 01:25:034 (3) - Change this slider to being bent to the opposite side could make the flow more intuitively followed to hit next circle here 01:26:062 (4) -
  5. 01:38:748 (3) - In my opinion, this slider made a bad polarity with the object afterwards . Try to extend this slider by 1/2, it should help to fix out that polarity issue here, because the exact similar sound from here 01:38:748 - just being really ended on 01:39:777 - , whilst you end it on 01:39:605 - which make the rhythm sounded weird
[Hyper]
  1. 00:05:491 (1,2) - Please, SV change here kinda too sudden and could be unreasonable because you still could done the related rhythm with the others too here
  2. 00:28:462 (4,5) - 00:33:433 (2,3,4,5) - Nazi, I'm not fan of this kind of spacing... Better to make it normal honestly . 00:28:462 (4,5) - This two have similar rhythm with 00:31:205 (8,9) - , try to keep the placement constantly . 00:33:433 (2,3,4,5) - For this, I have no reason for this
  3. 00:38:062 (3,4,1,2,3,4,5,6) - Whoops, I think they're too hard to be read, I'm a bit surprised about this . How about make them looks more easy to be noticed, like unstack them and rearrange them into a normal jumping objects (Idk how to explain more, but I guess you know what I mean here)
  4. 00:43:890 (6) - I don't like how this slider ends, because the sound at 00:44:148 - is worth to be particularly emphasized around this section . Maybe shorten this slider by 1/4, then put reverse on it, so the drums would accentuate properly
  5. 00:46:633 (1,2,3) - Try to rework on these jumps, they looks very hard to be noticed here....
  6. 00:57:605 (5,6,7,8,9,10,11) - I don't know what the proper reason to throw out on these jumps, but they looks very hard, and uncomfortable to play during this section
  7. 01:31:548 (7) - This slider will sound more better if it's ended on 01:31:719 - , because the drum 01:31:719 - is rather loud and really more capable for being emphasized than sound on this tick 01:31:805 -
    1. 01:34:290 (7) - 01:37:033 (7) - It also applied to this two
  8. 01:49:033 (3) - Honestly, I don't feel suitability from this slider to the current rhythm here . Consider to make it into simple 1/2 rhythm here or 1/4 slider reverse, because it sounds more better
[]
Feel tired while modding, Good Luck!
Ciyus Miapah

Bearizm wrote:

Fort's Extra
00:10:634 (5,1) - jadiin stream, ini undermapped, and this is supposed to be extra.

00:22:977 (1,2) - inaudible

00:43:890 (1,2,3,4,5,1) - ^ silences like these are quite unsuitable for the song. especially for 00:45:262 (1) - i'm not going to point these out anymore

01:27:776 (1) - Distancenya beda sendiri

http://puu.sh/jJ7bg.png unused inherited point

Good luck!
fix all

ty for mods :3

Extra
osu file format v14

[General]
AudioFilename: PS.mp3
AudioLeadIn: 0
PreviewTime: 89148
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 29834
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Poppin' Shower
TitleUnicode:Poppin' Shower
Artist:P*Light
ArtistUnicode:P*Light
Creator:Sky Trias
Version:Fort's Extra
Source:BMS
Tags:Fort bms fighter 2011 happy hardcore
BeatmapID:537417
BeatmapSetID:230788

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.7
SliderTickRate:2

[Events]
//Background and Video events
0,0,"gun1.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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300,332,96690,1,0,0:0:0:0:
340,324,96776,1,0,0:0:0:0:
376,304,96862,1,2,0:0:0:0:
404,272,96948,1,0,0:0:0:0:
412,232,97033,1,8,0:0:0:0:
380,152,97205,1,2,0:0:0:0:
464,160,97376,6,0,P|456:116|400:72,1,85,0|0,0:0|0:0,0:0:0:0:
392,72,97633,1,0,0:0:0:0:
392,72,97719,1,8,0:0:0:0:
312,100,97890,1,2,0:0:0:0:
264,28,98062,5,0,0:0:0:0:
228,52,98148,1,0,0:0:0:0:
188,48,98233,1,2,0:0:0:0:
148,36,98319,1,0,0:0:0:0:
108,52,98405,1,8,0:0:0:0:
80,84,98490,1,0,0:0:0:0:
64,124,98576,1,2,0:0:0:0:
72,164,98662,1,0,0:0:0:0:
32,240,98748,6,0,L|184:204,2,127.5,4|0|0,0:0|0:0|0:0,0:0:0:0:
32,240,99776,2,0,L|56:312,1,42.5,0|0,0:0|0:0,0:0:0:0:
340,332,99948,2,0,L|316:260,1,42.5,0|0,0:0|0:0,0:0:0:0:
380,108,100119,6,0,P|380:188|396:240,1,101.999996887207,0|2,0:0|0:0,0:0:0:0:
416,248,100376,1,0,0:0:0:0:
416,248,100462,1,8,0:0:0:0:
280,96,100633,2,0,P|284:80|292:-12,2,101.999996887207,2|0|2,0:0|0:0|0:0,0:0:0:0:
210,153,101062,1,0,0:0:0:0:
204,164,101148,2,0,L|120:172,1,50.9999984436036,8|0,0:0|0:0,0:0:0:0:
284,248,101319,2,0,L|368:240,1,50.9999984436036,2|0,0:0|0:0,0:0:0:0:
184,264,101490,6,0,P|128:260|76:284,1,101.999996887207,0|2,0:0|0:0,0:0:0:0:
24,196,101748,2,0,P|16:160|24:88,1,101.999996887207,0|0,0:0|0:0,0:0:0:0:
104,32,102005,2,0,P|156:64|196:76,1,101.999996887207,2|0,0:0|0:0,0:0:0:0:
296,72,102262,2,0,P|344:48|392:40,1,101.999996887207,0|0,0:0|0:0,0:0:0:0:
472,104,102519,2,0,L|464:192,1,50.9999984436036,8|0,0:0|0:0,0:0:0:0:
368,184,102690,2,0,L|368:276,1,50.9999984436036,2|0,0:0|0:0,0:0:0:0:
432,316,102862,6,0,L|284:336,1,101.999996887207,0|2,0:0|0:0,0:0:0:0:
288,304,103119,1,0,0:0:0:0:
288,304,103205,2,0,P|268:272|264:236,1,50.9999984436036,8|0,0:0|0:0,0:0:0:0:
148,160,103376,2,0,P|164:240|160:304,1,101.999996887207,2|0,0:0|0:0,0:0:0:0:
144,308,103633,1,0,0:0:0:0:
144,308,103719,2,0,L|84:308,1,50.9999984436036,2|0,0:0|0:0,0:0:0:0:
32,224,103890,2,0,P|20:188|20:152,1,50.9999984436036,8|0,0:0|0:0,0:0:0:0:
60,80,104062,2,0,P|88:64|116:64,1,50.9999984436036,2|0,0:0|0:0,0:0:0:0:
256,104,104233,6,0,L|248:232,1,101.999996887207,0|2,0:0|0:0,0:0:0:0:
360,32,104576,2,0,L|352:160,1,101.999996887207,8|2,0:0|0:0,0:0:0:0:
456,152,104919,1,0,0:0:0:0:
444,200,105005,1,0,0:0:0:0:
436,248,105090,1,2,0:0:0:0:
428,300,105176,1,0,0:0:0:0:
416,352,105262,1,8,0:0:0:0:
340,284,105433,1,2,0:0:0:0:
260,348,105605,6,0,P|220:340|120:360,1,101.999996887207,4|0,0:0|0:0,0:0:0:0:
72,292,105948,2,0,L|56:224,1,50.9999984436036,0|0,0:0|0:0,0:0:0:0:
168,136,106119,2,0,L|152:204,1,50.9999984436036,0|0,0:0|0:0,0:0:0:0:
56,72,106290,2,0,P|120:60|168:16,1,101.999996887207,0|0,0:0|0:0,0:0:0:0:
352,80,106633,6,0,P|304:72|256:80,1,50.9999984436036,0|0,0:0|0:0,0:0:0:0:
248,216,106805,2,0,P|256:188|260:136,1,50.9999984436036,0|0,0:0|0:0,0:0:0:0:
392,244,106976,2,0,P|340:260|308:308,1,101.999996887207,4|0,0:0|0:0,0:0:0:0:
228,352,107319,5,0,0:0:0:0:
180,368,107405,1,0,0:0:0:0:
132,352,107490,1,0,0:0:0:0:
116,304,107576,1,0,0:0:0:0:
128,256,107662,1,0,0:0:0:0:
43,178,107833,1,0,0:0:0:0:
59,160,107919,1,0,0:0:0:0:
78,145,108005,2,0,L|66:221,1,50.9999984436036,0|0,0:0|0:0,0:0:0:0:
28,28,108176,2,0,L|16:104,1,50.9999984436036,0|0,0:0|0:0,0:0:0:0:
172,92,108348,5,0,0:0:0:0:
152,44,108433,1,0,0:0:0:0:
180,0,108519,1,2,0:0:0:0:
232,0,108605,1,0,0:0:0:0:
268,36,108690,1,8,0:0:0:0:
256,84,108776,1,0,0:0:0:0:
252,136,108862,1,2,0:0:0:0:
284,176,108948,1,0,0:0:0:0:
336,176,109033,1,0,0:0:0:0:
372,140,109119,1,0,0:0:0:0:
368,88,109205,1,2,0:0:0:0:
392,44,109290,1,0,0:0:0:0:
444,36,109376,1,8,0:0:0:0:
488,60,109462,1,0,0:0:0:0:
504,108,109548,1,2,0:0:0:0:
480,152,109633,1,0,0:0:0:0:
432,164,109719,5,6,0:0:0:0:
432,164,110748,1,0,0:0:0:0:
440,204,110833,1,0,0:0:0:0:
412,236,110919,1,0,0:0:0:0:
372,224,111005,1,0,0:0:0:0:
364,184,111090,1,4,0:0:0:0:
256,192,111176,12,0,113833,0:0:0:0:

additional changes:
+Hitsounding
Topic Starter
Sky Trias

Bearizm wrote:

Mod 4 Mod [Ticket]

General
Spread issues. Normal - Hard's gap is HUGE. either nerf hard or make a new difficulty to compensate. if you nerf hard, make sure to nerf another as well because the gap from hard - another will be huge as well. will make "Standard" difficult ASAP


Beginner
00:02:748 (2) - clap on tail added

00:05:148 (2) - clap added

00:06:519 (4) - clap on head added

00:35:662 (3) - stack could be problematic. When my map was qualified, I had something like this in Easy and it was one of the pointed issues by the QATs I highly recommend you not to stack it. I general would prevent stacks such as 00:31:205 (4,2,4) - in normal/easy difficulties. re-map some part , thanks!

00:35:319 (2) - clap added

01:00:348 (3) - stack, you don't have to change these stacks, but if anything happens when it gets qualified, don't say I didn't warn you. okie then , re-map some part , thanks!

01:14:062 (1) - remove NC here, combos are too short. I'm not sure about this

01:44:234 (3) - stack again , re-map some part , thanks!

Hyper
00:05:491 (1,2) - unreadable and too sudden, I don't see any reason why you put a slow down here. I know you're emphasizing the vocals but it's not necessary to slow this down. re-map some part , thanks!

00:28:462 (4,5,1) - try not to do this type of pattern in hard diffs, putting some distance is a better option than this imo. yeap , re-map some part , thanks!

00:33:433 (2,3,4,5,1) - ^ 5,1 has the same distance with the previous objects but it has a 1/1 gap. highly not recommended. I don't think you should play around with spacing too much on hard diffs as they make the difficulty harder to read for newbies. just use the same DS you use for the normal parts. okie , re-map that part

00:38:405 (1,2,3,4,5,6,7) - this is way too difficult to read, even for me. and it doesn't play smoothly. I don't have any recommendations to this other than to remap this part.

00:50:233 (6,7,1) - may be difficult to anticipate the 1/1 gap from 7-1. don't stack 6 with 7, but stack 1 with 7. okie then

00:50:748 (1,2,3,4,5) - the overlaps may become confusing. why are there so many overlaps in this diff? It's meant to be hard! Not Insane! re-map that part

00:57:605 (5,6,7,8,9,10,11) - NC at 5, and this is way too difficult for a Hard diff. It plays back and forth while having its distance increased every object. I suggest you to remap this. this pattern would be more suitable in an Insane+ re-map that part

01:37:890 (4,5) - move these objects a bit upwards so that they don't stack. it makes it a lot easier to read if they don't stack + they look better overlapped. http://puu.sh/jJ6pj.png yeah sure

01:50:748 (2,3) - why not make 2 repeat for 3 times and put a circle in the end so that you hit the last beat of the song? http://puu.sh/jJ6te.png really? sound weird , okie then ..

The difficulty gap between Normal and hard is tremendous, I suggest you either you map a difficulty between these 2 difficulties or you nerf/remove Hyper to the ground with all these stacks and back and forth patterns with high DS. Simply lowering OD to 5 won't change the fact that it's extremely difficult to play, imo something like this suits OD7 better because this is insane! Will make "Standard" difficult ASAP

Another
00:10:291 (3,4,1) - turn these into a stream to suit the song better. yeah better

00:13:034 (2) - ctrl+g fixed

00:22:977 (2,3,4,5) - inaudible. unrankable. raise the volume up. no reason to silence it raise audio to 40%

00:46:634 (7) - NC fixed there

00:47:319 (9,10) - make this a stream that's stream already

00:52:805 (3,4) - ^ keep this

00:55:891 (4) - inaudible same , raise audio to 40%

01:05:148 (3,4,1) - stream keep that

01:45:948 (2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4) - this is extremely harsh. the object density is HUGE. I think you should nerf it by making 01:46:290 (6,5,5) - sliders fixed there
Ipas

Ipas wrote:

Hello! | As your request!

[General]
  1. No Letterbox? Should I ? :D
  2. Look at your diff spread, it's really bad . Should add a Standard diff or similar diff with On it
[Beginner]
  1. AR 5 please 5
  2. 00:05:491 (3) - Nazi, lower the placement of this slider head to somewhere around 224|348, because it's more intuitively to follow fixed there
  3. 00:49:034 (2,1,2) - You could make the polarity here becomes more ease . Maybe try to use 2/2 repeat slider at 00:49:377 - by change this slider 00:49:034 (2) - into a circle first then delete those (1) (2) circle here 00:49:891 (1,2) - re-map that part , thanks!
  4. 01:25:034 (3) - Change this slider to being bent to the opposite side could make the flow more intuitively followed to hit next circle here 01:26:062 (4) - re-map some part , thanks!
  5. 01:38:748 (3) - In my opinion, this slider made a bad polarity with the object afterwards . Try to extend this slider by 1/2, it should help to fix out that polarity issue here, because the exact similar sound from here 01:38:748 - just being really ended on 01:39:777 - , whilst you end it on 01:39:605 - which make the rhythm sounded weird yeah , fixed there
[Hyper]
  1. 00:05:491 (1,2) - Please, SV change here kinda too sudden and could be unreasonable because you still could done the related rhythm with the others too here re-map that part before
  2. 00:28:462 (4,5) - 00:33:433 (2,3,4,5) - Nazi, I'm not fan of this kind of spacing... Better to make it normal honestly . 00:28:462 (4,5) - This two have similar rhythm with 00:31:205 (8,9) - , try to keep the placement constantly . 00:33:433 (2,3,4,5) - For this, I have no reason for this re-map all part you mention , thanks!
  3. 00:38:062 (3,4,1,2,3,4,5,6) - Whoops, I think they're too hard to be read, I'm a bit surprised about this . How about make them looks more easy to be noticed, like unstack them and rearrange them into a normal jumping objects (Idk how to explain more, but I guess you know what I mean here) re-map that part before , thanks!
  4. 00:43:890 (6) - I don't like how this slider ends, because the sound at 00:44:148 - is worth to be particularly emphasized around this section . Maybe shorten this slider by 1/4, then put reverse on it, so the drums would accentuate properly fixed there
  5. 00:46:633 (1,2,3) - Try to rework on these jumps, they looks very hard to be noticed here.... yeah , fixed there
  6. 00:57:605 (5,6,7,8,9,10,11) - I don't know what the proper reason to throw out on these jumps, but they looks very hard, and uncomfortable to play during this section re-map that part before , thanks!
  7. 01:31:548 (7) - This slider will sound more better if it's ended on 01:31:719 - , because the drum 01:31:719 - is rather loud and really more capable for being emphasized than sound on this tick 01:31:805 -
    1. 01:34:290 (7) - 01:37:033 (7) - It also applied to this two re-map that part you mention , thanks!
  8. 01:49:033 (3) - Honestly, I don't feel suitability from this slider to the current rhythm here . Consider to make it into simple 1/2 rhythm here or 1/4 slider reverse, because it sounds more better really? I keep this , if another modder say that again I will re-map this part
[]
Feel tired while modding, Good Luck! >///<
[/quote]

Thanks mod! Thanks Fort for Update!

Update
Lasse
General

add " bof2011" to the tags as it'S a common abbreviation for the source
"Letterbox during break" is incosistent for the diffs


Fort's Extra
according to aimod there are some slightly unsnapped sliderends
00:12:348 (1,2) - this floww seems rather awkward
00:15:091 (1) - put that middle sliderpoint at the center of the slider , would make it look a little better
00:22:034 (1) - maybe put a spinner or sth here for the drawn out vocal?
=> if applied end spinner here 00:22:805
00:37:891 (5,6,7,8,9,10) - ctrl+h and some rotating?
00:39:777 (1,2) - better blanket
00:49:719 (8) - move a bit down+left
00:54:862 (1,2,3) - I don't think 5% volume fits here, epscially as a jump from 90, how about sth like 40% /+ maybe drum hitsounds?)
01:16:805 (1) - this would feel betetr if it continued the flow of the stream
01:27:433 (5,6,7,8) - 1/8 sliderstream would fit the music better
01:28:805 (1,2,3,4) - 90-5 again, this makes me just feel like I missed :(

Another
00:06:862 this should be emphasized by more than a sliderend
00:12:348 (1,2) - move one of those/change shape of 1 for better flow
00:25:719 (4,1) - blanket is slightly off
00:27:948 (2) - slightly left for better flow
00:32:919 (1,2) - something like 4 non repeating sliders would fit the music better
00:34:290 (1,2,3,4,5,6,7,8) - this is so weird :/
00:34:290 (1,2,3,4,5,6,7,8) - nc to make changed spacing better to read
01:16:119 (9) - nc
01:39:862 (5,6,7,1) - very sharp angled flow
01:44:919 (3,1) - blanket is slightly off

Hyper
lots of unsnapped stuff :/ check aimod again and fix pls
00:13:376 (3,4) - blanket is slightly off
00:15:092 (1,2) - sth like this should flow better
00:32:919 (1) - repeating 1/2 slider instead
00:40:976 (4,5) - fix blanket
00:41:662 (6,7) - ^
01:15:090 (3) - how about moving the sliderend into the middle of 01:14:062 (1) -
01:40:119 (1,2) - make them the same
01:49:033 (3,1) - better blanket
Pereira006
hi

[easy]

Hitsound:

  1. 00:33:948 (4) - Missing add whistle or finish
  2. The last kiai, where claps ? 01:29:148 at 01:51:091 you should be use hitsound, be consistency other diff's
Gameplay:

  1. 00:21:948 (3) - you forget put NC because you put NC other diff's you should be consistency by you style
  2. 00:37:034 (1) - you don't wanna make blanket with 00:36:348 (4) of end ? if you do that carefully other spacing
  3. 00:43:548 (2,3) - missing blanket or is intentional?
  4. 00:49:377 (3,1) - is don't matter if you put NC because slider end red tick, remove NC in (1)
  5. 00:50:405 (1,1) - missing blanket
  6. 01:31:548 (4,1) - ^ same
[Standard]

Hitsound:

  1. 00:04:805 (3) - missing add clap in end
  2. 00:05:491 (5) - missing add clap in repeat
  3. 00:06:519 (6) - ^ same
gameplay:

  1. 00:06:862 (1,2,3,4,5) - I'm sorry, can't approve this anti-spacing for this level, you need out more spacing, I mean fix original DS
  2. 00:24:691 (1) - is really near with HP drain skin, you should move more down place
  3. 00:42:519 (1,2,3,4,1,1,1) - I'm sooo worry this level for this diff, this is kindy hard...
  4. 00:43:891 (1,1,1) - pls fix this NC's
  5. 00:45:605 (2,3) - not sure stack is fine this diff, stack is hard
  6. 00:48:862 (2,3,4,5) - ^ same
  7. 00:51:091 (2,3) - ^ same
  8. 00:54:348 (2,3,4,5) - ^ same
  9. 01:19:548 (1,2,3) - this isn't should put NC ? like other diff's
  10. 01:49:377 (7,1) - unstack
[Hyper]

hitsound:

  1. 01:29:148 at 01:51:091 - Where claps like other diff's ?
gameplay:

  1. 00:01:377 (1,3) - ? isn't should be clean overlaps ?
  2. 00:30:176 (5) - you forget put NC
  3. 00:41:148 (5) - ^ same
  4. 00:43:891 (6) - ^ same
  5. 00:48:005 (1,2,3,4) - I bit worry this jump over 3.80x for this level, I prefer 2.50x but not sure 3.80 is really really fine
  6. 00:58:977 (1,2,3,4) - ^ same
[Another]

Gameplay:

  1. 00:44:919 (4) - this slider is impossible to read because the stream in 00:43:034 (4,5,6,7,8,9,10,11,12) overlaps
  2. 00:56:234 (5) - missing NC
  3. 01:14:062 (5) - ^ same
[Fort's Extra]

Gameplay:

  1. 00:49:377 (7) - missing NC this part, you put every NC 1/1, so look like you missing NC here
[]
Hitsound all diff's is complety different (expect Fort) I like more hitsound is Standard diff, I prefer you use this consistency all diff's
Also I'm bit worry level Standard and spread with Easy because that level is kindy hard to all newbies and lot 1/2
I feel this need more work
Any question or my english is not good, ask me in-game I will explain better
Good luck
Ciyus Miapah

Lasse wrote:

Fort's Extra
according to aimod there are some slightly unsnapped sliderends
00:12:348 (1,2) - this floww seems rather awkward
00:15:091 (1) - put that middle sliderpoint at the center of the slider , would make it look a little better
00:22:034 (1) - maybe put a spinner or sth here for the drawn out vocal? hummm too short
=> if applied end spinner here 00:22:805
00:37:891 (5,6,7,8,9,10) - ctrl+h and some rotating? this is new Stream xD
00:39:777 (1,2) - better blanket
00:49:719 (8) - move a bit down+left a bit
00:54:862 (1,2,3) - I don't think 5% volume fits here, epscially as a jump from 90, how about sth like 40% /+ maybe drum hitsounds?)
01:16:805 (1) - this would feel betetr if it continued the flow of the stream i have bad taste right? :>
01:27:433 (5,6,7,8) - 1/8 sliderstream would fit the music better dafuq
01:28:805 (1,2,3,4) - 90-5 again, this makes me just feel like I missed :(

Pereira006 wrote:

[Fort's Extra]

Gameplay:

  1. 00:49:377 (7) - missing NC this part, you put every NC 1/1, so look like you missing NC here
[]
thanks for mod guys, im apply all suggestion except red one :3

updated!
http://puu.sh/jTIWn/693427d32f.txt
Topic Starter
Sky Trias
Lasse

Lasse wrote:

General

add " bof2011" to the tags as it'S a common abbreviation for the source really? okay then added all difficult
"Letterbox during break" is incosistent for the diffs uncheck then . thanks!


Fort's Extra
according to aimod there are some slightly unsnapped sliderends
00:12:348 (1,2) - this floww seems rather awkward
00:15:091 (1) - put that middle sliderpoint at the center of the slider , would make it look a little better
00:22:034 (1) - maybe put a spinner or sth here for the drawn out vocal?
=> if applied end spinner here 00:22:805
00:37:891 (5,6,7,8,9,10) - ctrl+h and some rotating?
00:39:777 (1,2) - better blanket
00:49:719 (8) - move a bit down+left
00:54:862 (1,2,3) - I don't think 5% volume fits here, epscially as a jump from 90, how about sth like 40% /+ maybe drum hitsounds?)
01:16:805 (1) - this would feel betetr if it continued the flow of the stream
01:27:433 (5,6,7,8) - 1/8 sliderstream would fit the music better
01:28:805 (1,2,3,4) - 90-5 again, this makes me just feel like I missed :(

Another
00:06:862 this should be emphasized by more than a sliderend change to not and add new combo there
00:12:348 (1,2) - move one of those/change shape of 1 for better flow trying
00:25:719 (4,1) - blanket is slightly off blanket there
00:27:948 (2) - slightly left for better flow move that not then , i make blanket with 00:27:434 (1)
00:32:919 (1,2) - something like 4 non repeating sliders would fit the music better re-map that part then
00:34:290 (1,2,3,4,5,6,7,8) - this is so weird :/ really? why? okay then I re-map that part
00:34:290 (1,2,3,4,5,6,7,8) - nc to make changed spacing better to read Keep That
01:16:119 (9) - nc NC
01:39:862 (5,6,7,1) - very sharp angled flow I don't get it, better I put on 1 place ..
01:44:919 (3,1) - blanket is slightly off blanket

Hyper
lots of unsnapped stuff :/ check aimod again and fix pls Fix unsnapped problems
00:13:376 (3,4) - blanket is slightly off blanket
00:15:092 (1,2) - sth like this should flow better
00:32:919 (1) - repeating 1/2 slider instead okay
00:40:976 (4,5) - fix blanket
00:41:662 (6,7) - ^ fix both
01:15:090 (3) - how about moving the sliderend into the middle of 01:14:062 (1) - yeah, better
01:40:119 (1,2) - make them the same okay
01:49:033 (3,1) - better blanket blanket

Pereira006

Pereira006 wrote:

hi

[easy]

Hitsound:

  1. 00:33:948 (4) - Missing add whistle or finish add whistle
  2. The last kiai, where claps ? 01:29:148 at 01:51:091 you should be use hitsound, be consistency other diff's idk will check that again
Gameplay:

  1. 00:21:948 (3) - you forget put NC because you put NC other diff's you should be consistency by you style ohh yeah , added
  2. 00:37:034 (1) - you don't wanna make blanket with 00:36:348 (4) of end ? if you do that carefully other spacing okie then , blanket over there
  3. 00:43:548 (2,3) - missing blanket or is intentional? *fufu* blanket again
  4. 00:49:377 (3,1) - is don't matter if you put NC because slider end red tick, remove NC in (1) fixed
  5. 00:50:405 (1,1) - missing blanket
  6. 01:31:548 (4,1) - ^ same fix both
[Standard]

Hitsound:

  1. 00:04:805 (3) - missing add clap in end
  2. 00:05:491 (5) - missing add clap in repeat
  3. 00:06:519 (6) - ^ same add them all
gameplay:

  1. 00:06:862 (1,2,3,4,5) - I'm sorry, can't approve this anti-spacing for this level, you need out more spacing, I mean fix original DS re-map that part
  2. 00:24:691 (1) - is really near with HP drain skin, you should move more down place fixed
  3. 00:42:519 (1,2,3,4,1,1,1) - I'm sooo worry this level for this diff, this is kindy hard... re-map that part
  4. 00:43:891 (1,1,1) - pls fix this NC's
  5. 00:45:605 (2,3) - not sure stack is fine this diff, stack is hard
  6. 00:48:862 (2,3,4,5) - ^ same
  7. 00:51:091 (2,3) - ^ same
  8. 00:54:348 (2,3,4,5) - ^ samere-map all you mention
  9. 01:19:548 (1,2,3) - this isn't should put NC ? like other diff's fixed
  10. 01:49:377 (7,1) - unstack fix , move somewhere
[Hyper]

hitsound:

  1. 01:29:148 at 01:51:091 - Where claps like other diff's ? idk, will check that again
gameplay:

  1. 00:01:377 (1,3) - ? isn't should be clean overlaps ? yeah , fix there
  2. 00:30:176 (5) - you forget put NC
  3. 00:41:148 (5) - ^ same
  4. 00:43:891 (6) - ^ same my bad , added all
  5. 00:48:005 (1,2,3,4) - I bit worry this jump over 3.80x for this level, I prefer 2.50x but not sure 3.80 is really really fine re-map
  6. 00:58:977 (1,2,3,4) - ^ same re-map
[Another]

Gameplay:

  1. 00:44:919 (4) - this slider is impossible to read because the stream in 00:43:034 (4,5,6,7,8,9,10,11,12) overlaps move somewhere
  2. 00:56:234 (5) - missing NC
  3. 01:14:062 (5) - ^ same fix both
[Fort's Extra]

Gameplay:

  1. 00:49:377 (7) - missing NC this part, you put every NC 1/1, so look like you missing NC here
[]
Hitsound all diff's is complety different (expect Fort) I like more hitsound is Standard diff, I prefer you use this consistency all diff's
Also I'm bit worry level Standard and spread with Easy because that level is kindy hard to all newbies and lot 1/2
I feel this need more work
Any question or my english is not good, ask me in-game I will explain better I re-map some part and reduce 1/1 not ..
Good luck

Update my part , thank you so much! :D
Topic Starter
Sky Trias
Double Post .__.

Thank you Fort for update :D
Update!
Tuhan
[Another]

00:07:205 ama 00:07:891 ganti pake slider aj, iramanya kena tuh


Pattern Hexagonal
00:34:462 (2) - x478,y259
00:34:634 (3) - x388,y352
00:34:805 (4) - x262,y321
00:34:977 (5) - x226,y197
00:35:148 (6) - x316,y104
00:35:319 (7) - x442,y135
00:35:491 (8) - x478,y259

untuk urutan hexagonalnya terserah aj, yg penting masih berbentuk hexagonal
Topic Starter
Sky Trias

Runa_Hime wrote:

[Another]

00:07:205 ama 00:07:891 ganti pake slider aj, iramanya kena tuh


Pattern Hexagonal
00:34:462 (2) - x478,y259
00:34:634 (3) - x388,y352
00:34:805 (4) - x262,y321
00:34:977 (5) - x226,y197
00:35:148 (6) - x316,y104
00:35:319 (7) - x442,y135
00:35:491 (8) - x478,y259 fix them all! thank you :D

untuk urutan hexagonalnya terserah aj, yg penting masih berbentuk hexagonal mungkin ada beberapa penempatan yang saya ubah . Terima Kasih banyak ;)
Update!
Zerss
Hey~ M4M!
Sorry for the delay, I had lots of work to do :/
'kay, my mod was deleted ;w; I need to remake it

General

- Maybe add a fourth combo color?
- You should add custom hitsounds, it'd be nice!

Beginner

- 00:02:748 (2,1) - Improve this blanket
- 00:07:548 (1,2,3,4) - It's not looking nice, try to overlap (4) with (1) and put the blanket correctly at (3) (with the good distance) and put (2) correctly then
- 00:17:834 (1,2,3) - Blanket
- 00:20:577 (1,2,1) - Flow's a bit broken here, try to do something better ^^
- 00:23:319 (1,2,3) - I think it's me, but I don't like these
- 00:24:348 (2,3,1) - Improve the blanket
- 00:28:805 (1,2,3) - ^
- 00:28:805 (1,3) - These objects are too close, try to enlarge the space between them ((1)'s head and (3)'s end)
- 00:31:205 (4,1) - Blanket
- 00:31:205 (4,4) - You had a great opportunity to make an overlap here, too bad ;/
- 00:32:919 (3,1,2,3) - Blanket
- 00:35:319 (2,4) - You can make a better overlap here
- 00:35:662 (3,1) - I see what you wanted to do here, but it can looks much better ^^
- 00:39:777 (1,2,3) - Blanket
- 00:43:548 (2,3) - ^
- 00:48:005 (1,1) - ^
- 00:50:405 (2,1,3) - ^
- 00:58:977 (1,3) - ^
- 01:00:348 (3,4) - ^
- 01:12:691 (1,2,1,2,1,2) - Copy-pastas, can looks nice with 2 objects, but with 6, it's a bit ugly imo
- 01:29:148 (1,2) - Blanket
- 01:29:148 (1,3) - ^
- 01:31:548 (4,1) - ^
- 01:34:634 (1,2) - (1) is too curvy imo, try to make it as a blanket with (2)
- 01:38:748 (3,2) - Overlap, a little, but still overlap
- 01:48:005 (5,1,2,3) - Blanket

Standard

- I wouldn't have used this DS, I'd have used 1.0x or 1.6x
- 00:27:434 (1,2) - Overlap
- 00:45:777 (2,3) - Blanket & Overlap
- 00:51:262 (2,3) - ^
- 01:04:805 (6,8) - Too close from each other imo
- 01:30:348 (4,5) - Blanket & Overlap
- 01:31:891 (1,2) - ^
- 01:37:205 (8,1) - ^
- 01:44:062 (2,3) - ^
- Next time, try to not be straight like... everytime, it's very ugly

Hyper

- 00:02:748 (5,8) - Overlap & Blanket
- 00:08:748 (5,6) - Blanket
- 00:13:719 (4,5) - Too close imo
- 00:16:462 (4,5) - ^
- 00:40:977 (4,1) - Blanket
- 00:41:662 (2,3) - ^
- 00:52:119 (6,7) - These objects are too small to make them looks like that!
- 01:14:062 (1,3) - Overlap
- 01:31:034 (6,7) - Blanket
- 01:36:519 (6,7) - ^
- 01:49:034 (3,1) - ^

Another

- 00:06:005 (4,5,6,7,8,9,10) - I don't like it like this, make this stream a bit curvier (same for some other streams, I won't put them)
- 00:08:234 (1,2,3,4) - Symmerty pls
- 00:27:434 (1,2) - Blanket
- 00:41:148 (1,2) - ^
- 01:00:177 (6,2) - Try to make a perfect overlap
- 01:03:777 (5,6,7,8,9,10,11) - Do not try to stack for streams ;w;
- 01:31:891 (1,2) - Blanket
- 01:39:777 (4,5,6,7,2) - Overlap

Fort's Extra

- 00:25:977 (8,1) - Mmhh, dunno if it's a good idea
- 00:28:719 (9,1) - ^ (I'll stop talking about these cuz maybe you won't correct them, or maybe you'll correct them all xD)
- 00:50:405 (7,1) - Maybe you can make a blanket here
- 01:07:205 (1) to 01:12:177 (3) - Erm... I'm not sure about them, there's break on every diffs except yours
- 01:36:348 (3,4,5,6,7,8,9,10,11) - This curve's a bit weird
- 01:51:091 (6) - New Combo

Bye!
Topic Starter
Sky Trias

Zerss wrote:

Hey~ M4M!
Sorry for the delay, I had lots of work to do :/
'kay, my mod was deleted ;w; I need to remake it

General

- Maybe add a fourth combo color? It's okay I think..
- You should add custom hitsounds, it'd be nice! dunno about hitsounding.. ;_;

Beginner

- 00:02:748 (2,1) - Improve this blanket fix there
- 00:07:548 (1,2,3,4) - It's not looking nice, try to overlap (4) with (1) and put the blanket correctly at (3) (with the good distance) and put (2) correctly then keep that
- 00:17:834 (1,2,3) - Blanket already blanket
- 00:20:577 (1,2,1) - Flow's a bit broken here, try to do something better ^^ It's okay.. I keep that
- 00:23:319 (1,2,3) - I think it's me, but I don't like these fix a bit
- 00:24:348 (2,3,1) - Improve the blanket yea.. do some blanket..
- 00:28:805 (1,2,3) - ^ It's okay.. Keep that
- 00:28:805 (1,3) - These objects are too close, try to enlarge the space between them ((1)'s head and (3)'s end) It's okay.. I following DS over here.. and copied previous slider..
- 00:31:205 (4,1) - Blanket already blanket
- 00:31:205 (4,4) - You had a great opportunity to make an overlap here, too bad ;/ okay I re-map that part then
- 00:32:919 (3,1,2,3) - Blanket okay
- 00:35:319 (2,4) - You can make a better overlap here okay
- 00:35:662 (3,1) - I see what you wanted to do here, but it can looks much better ^^ ^^
- 00:39:777 (1,2,3) - Blanket blanket
- 00:43:548 (2,3) - ^
- 00:48:005 (1,1) - ^
- 00:50:405 (2,1,3) - ^
- 00:58:977 (1,3) - ^
- 01:00:348 (3,4) - ^
- 01:12:691 (1,2,1,2,1,2) - Copy-pastas, can looks nice with 2 objects, but with 6, it's a bit ugly imo
- 01:29:148 (1,2) - Blanket
- 01:29:148 (1,3) - ^
- 01:31:548 (4,1) - ^ fix them all
- 01:34:634 (1,2) - (1) is too curvy imo, try to make it as a blanket with (2) It's okay.. I made like this hoho
- 01:38:748 (3,2) - Overlap, a little, but still overlap
- 01:48:005 (5,1,2,3) - Blanket fix them all

Standard

- I wouldn't have used this DS, I'd have used 1.0x or 1.6x
- 00:27:434 (1,2) - Overlap
- 00:45:777 (2,3) - Blanket & Overlap
- 00:51:262 (2,3) - ^
- 01:04:805 (6,8) - Too close from each other imo
- 01:30:348 (4,5) - Blanket & Overlap
- 01:31:891 (1,2) - ^
- 01:37:205 (8,1) - ^
- 01:44:062 (2,3) - ^
- Next time, try to not be straight like... everytime, it's very ugly re-map all part.. thanks!

Hyper

- 00:02:748 (5,8) - Overlap & Blanket yea fixed
- 00:08:748 (5,6) - Blanket already blanket
- 00:13:719 (4,5) - Too close imo
- 00:16:462 (4,5) - ^ overlap then
- 00:40:977 (4,1) - Blanket already blanket
- 00:41:662 (2,3) - ^ okay
- 00:52:119 (6,7) - These objects are too small to make them looks like that! fixed
- 01:14:062 (1,3) - Overlap okay
- 01:31:034 (6,7) - Blanket
- 01:36:519 (6,7) - ^
- 01:49:034 (3,1) - ^ tried '^'

Another

- 00:06:005 (4,5,6,7,8,9,10) - I don't like it like this, make this stream a bit curvier (same for some other streams, I won't put them) It's okay.. I keep this..
- 00:08:234 (1,2,3,4) - Symmerty pls fixed
- 00:27:434 (1,2) - Blanket blanket
- 00:41:148 (1,2) - ^ okay
- 01:00:177 (6,2) - Try to make a perfect overlap It's okay.. I keep that
- 01:03:777 (5,6,7,8,9,10,11) - Do not try to stack for streams ;w; re-map that part
- 01:31:891 (1,2) - Blanket already blanket
- 01:39:777 (4,5,6,7,2) - Overlap It's okay..

Fort's Extra

- 00:25:977 (8,1) - Mmhh, dunno if it's a good idea
- 00:28:719 (9,1) - ^ (I'll stop talking about these cuz maybe you won't correct them, or maybe you'll correct them all xD)
- 00:50:405 (7,1) - Maybe you can make a blanket here
- 01:07:205 (1) to 01:12:177 (3) - Erm... I'm not sure about them, there's break on every diffs except yours
- 01:36:348 (3,4,5,6,7,8,9,10,11) - This curve's a bit weird
- 01:51:091 (6) - New Combo

Bye!
Thanks for mod! It's Help!
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