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Kalafina - heavenly blue ~TVsize~

posted
Total Posts
14
Topic Starter
Weez
This beatmap was submitted using in-game submission on January-15-15 at 11:14:28 AM

Artist: Kalafina
Title: heavenly blue ~TVsize~
Source: ALDNOAH.ZERO
Tags: aldnoah zero opening weezy blackabyss Hinsvar Xinely
BPM: 157
Filesize: 11370kb
Play Time: 01:26
Difficulties Available:
  1. Abyss' Normal (1.82 stars, 130 notes)
  2. Easy (1.35 stars, 79 notes)
  3. Hinely's Hard (3.06 stars, 202 notes)
  4. Insane (4.01 stars, 287 notes)
Download: Kalafina - heavenly blue ~TVsize~
Download: Kalafina - heavenly blue ~TVsize~ (no video)
Information: Scores/Beatmap Listing
---------------
LET JUSTICE BE DONE, THOUGH THE HEAVENS FALL.
My 15th beatmap

Easy: Weez
Normal: blackabyss
Hard: Xinely and Hinsvar
Insane:Weez
blackabyss
may i try to make a GD?
for reference i made a normal GD on this mapset :'3
https://osu.ppy.sh/s/137594
Topic Starter
Weez
go for it!!!
blackabyss
here it is!
i made the normal one, and the other one was bonus lulz 8-)
Hinsvar
for the lulz

\o/
osu file format v13

[General]
AudioFilename: 03 heavenly blue ~TVsize~.mp3
AudioLeadIn: 0
PreviewTime: 55262
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 18574,30803,43032,56790,69020
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:heavenly blue ~TVsize~
TitleUnicode:heavenly blue ~TVsize~
Artist:Kalafina
ArtistUnicode:Kalafina
Creator:Weez
Version:Hinely's Hard
Source:ALDNOAH.ZERO
Tags:aldnoah zero opening weezy blackabyss
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5.5
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"dp.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
230.325791017992,382.165605095541,4,2,1,30,1,0
2905,-200,4,2,1,30,0,0
6344,-100,4,1,1,70,0,0
30803,-133.333333333333,4,1,1,50,0,0
56790,-100,4,1,1,80,0,1
84115,-100,4,1,1,70,0,0
86886,-100,4,1,1,5,0,0


[Colours]
Combo1 : 64,0,64
Combo2 : 128,128,128
Combo3 : 0,89,198
Combo4 : 166,0,0

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blackabyss
yay hinely //w\\
Topic Starter
Weez
Thanks to all for the guest diffs. Trying to move this to pending but BSS is being annoying right now :T Keep getting stuck on the "Distributing to global network" part....anyone know how to fix this???
blackabyss

Weez wrote:

Thanks to all for the guest diffs. Trying to move this to pending but BSS is being annoying right now :T Keep getting stuck on the "Distributing to global network" part....anyone know how to fix this???
i heard from someone, you can delete the submission cache. check osu folder > data > submission cache
sry for the late reps... orz
Rizen
Hello~
SPOILER
[Easy]
  1. 00:00:230 (1,2,3) - This is only VERY SLIGHTLY off the blanket. You can leave it as it is though.
  2. 00:05:962 - Considering it's an easy diff, consider moving back the end of the spinner a little bit back to give new players a breather
  3. 00:22:777 (5,6,7) - Blanket these together?
  4. 00:30:229 - Maybe move this back to 00:30:038?
  5. 00:39:975 (3,4) - Blanket these?
  6. 01:07:108 (2) - Maybe move this back to 01:06:917 as the "shi" in "shiite" starts at that time (end at same point though)
  7. 01:10:548 (1,2) - Blanket
[Abyss' Normal]
nothing c:
[Hinley's Hard]
  1. 00:04:051 - Spinner sounds like it should start at 00:03:669
[Insane]
  1. Widescreen support is unticked here but ticked in other diffs
  2. 00:18:192 (3,4,5,6) - Stream is kinda wonky
  3. 00:21:249 (1,2,3,4,5,6) - Star isn't perfectly symertrical
  4. 01:22:587 (5,1) - Blanket these
Topic Starter
Weez

[ Rizen ] wrote:

Hello~
[Easy]
  1. 00:00:230 (1,2,3) - This is only VERY SLIGHTLY off the blanket. You can leave it as it is though. leaving it alone
  2. 00:05:962 - Considering it's an easy diff, consider moving back the end of the spinner a little bit back to give new players a breather
  3. 00:22:777 (5,6,7) - Blanket these together? Didn't mean for them to blanket so I'm leaving as is.
  4. 00:30:229 - Maybe move this back to 00:30:038? Leaving it as is better follows the vocals of the song at the part.
  5. 00:39:975 (3,4) - Blanket these? didn't mean to blanket here so changed it up so its easier to see
  6. 01:07:108 (2) - Maybe move this back to 01:06:917 as the "shi" in "shiite" starts at that time (end at same point though) This slider is meant to follow the drums going on in the music.
  7. 01:10:548 (1,2) - Blanket
[Insane]
  1. Widescreen support is unticked here but ticked in other diffs
  2. 00:18:192 (3,4,5,6) - Stream is kinda wonky
  3. 00:21:249 (1,2,3,4,5,6) - Star isn't perfectly symertrical
  4. 01:22:587 (5,1) - Blanket these
Thanks for the mod!!
pieguyn
[General]
-is lead-in time still a thing? if it is, i'd recommend add 1 sec lead in time
-i'm unsure about the diff spread between Normal and Hard. Normal is fairly slow, but Hard has a lot of jumps. might wanna double check this

[Easy]
00:03:000 (1) - start it 1/4 earlier
00:46:090 (3) - add NC?

[Abyss' Normal]
00:17:427 (2,3) - curve these? imo in parts like this curve generally flows more smooth than straight line. http://puu.sh/cSuAs/16a5074ccf.jpg
360,72,17427,2,0,L|300:60,1,60,8|0,0:0|0:0,0:0:0:0:
252,60,17809,1,0,0:0:0:0:
212,88,18001,2,0,P|192:116|144:136,1,60,8|8,3:0|3:0,0:0:0:0:
00:55:262 (5) - i recommend avoid using any slider with 2 or more repeats in Normal diff. it's a bit difficult for newer players to get
00:57:364 (2) - curve? same idea as before. example http://puu.sh/cSvaL/d3fa9521e7.jpg
328,56,57364,2,0,P|268:68|204:56,1,120,0|8,0:0|0:0,0:0:0:0:
01:23:924 (5) - hitnormal on end instead of hitdrum? most of the emphasis in the song is on the cymbal as opposed to the drum, so u might as well put hitnormal here to make a stronger hit.

[Hinely's Hard]
00:30:803 (1) - finish on start
00:37:491 (2) - i like this soft whistle a lot, actually. any reason u didn't put any more in this part? i'd loved to have seen more (ex. 00:33:096 (4) - , 00:36:153 (4) - , 00:40:548 - , etc.)
00:55:262 (1) - add finish? there's a cymbal here
00:55:644 (2,1) - given u just used this spacing for 1/2s, this is confusing bc it makes 00:55:644 (2) - read like a 1/4 slider. i'd recommend moving it right a bit so ppl can tell the difference


[Insane]
00:22:204 (6) - move up 1 grid to make it equidistant from 00:21:250 (1,3) ? dont forget to fix spacing after
00:32:905 (5) - this jump is in a place i didn't expect, given the vocal is strong at 00:33:096 and not here. i'd either make 00:31:950 (4,5,6) - consistent 1.5x distance (which would also help to separate 00:33:860 (1) - ), or maybe put 00:33:096 (6) at x264 y120 to make a triangle pattern (u could make this by stacking (1) ).
00:31:950 (4) - move 2nd point 2 grids down? seems u go for mostly perfect curves, but this one isn't
00:36:918 ~ 00:43:032 - i don't get what claps here are following at all o.o imo u can just use clap on every 2nd and 4th beat here. might just be me
if you accept, also change starting from 00:49:147 -
00:39:975 (1) - perfect blanket? looks better imo. example http://puu.sh/cSrMo/f49c2a7eca.jpg
204,184,39975,6,0,P|252:252|192:364,1,190,8|0,0:0|0:0,0:0:0:0:

00:42:841 (4) - drum hit + normal clap? it's there in the music if u listen hard enough
00:56:408 (6,7) - spacing too close, compared to 00:56:217 (5,6) - . actually i'd recommend move both of them further out so that all of 00:56:217 (5,6,7) - are not touching
01:00:421 (3,4) - not sure what this rhythm is following, since 01:00:803 (4) - follows background instead of vocal, but there's nothing at 01:00:612 - . i'd recommend end 01:00:421 (3) - 1/4 earlier so that it fits with the upbeat pace of the song.
01:04:434 (1) - was finish here intentional? seems out of place
01:12:651 (3) - same idea as 01:00:421 (3,4) - ? actually this one is prob fine bc it fits vocal, just an idea
01:14:370 (2,3) - make a bigger jump here? it fits the intense atmosphere of the song, and since the rest of the combo is all jumps anyway it'd be more natural to play imo
01:21:249 - imo u might as well continue claps through the rest of the kiai

all suggestions
map is fine. have a star
hope it helps, gl :3
blackabyss

pieguy1372 wrote:

[General]
-i'm unsure about the diff spread between Normal and Hard. Normal is fairly slow, but Hard has a lot of jumps. might wanna double check this pls ;; maybe i should increase HP/AR?

[Abyss' Normal]
00:17:427 (2,3) - curve these? imo in parts like this curve generally flows more smooth than straight line. http://puu.sh/cSuAs/16a5074ccf.jpg
360,72,17427,2,0,L|300:60,1,60,8|0,0:0|0:0,0:0:0:0:
252,60,17809,1,0,0:0:0:0:
212,88,18001,2,0,P|192:116|144:136,1,60,8|8,3:0|3:0,0:0:0:0:
00:55:262 (5) - i recommend avoid using any slider with 2 or more repeats in Normal diff. it's a bit difficult for newer players to get
00:57:364 (2) - curve? same idea as before. example http://puu.sh/cSvaL/d3fa9521e7.jpg
328,56,57364,2,0,P|268:68|204:56,1,120,0|8,0:0|0:0,0:0:0:0:
01:23:924 (5) - hitnormal on end instead of hitdrum? most of the emphasis in the song is on the cymbal as opposed to the drum, so u might as well put hitnormal here to make a stronger hit.

all suggestions
map is fine. have a star
hope it helps, gl :3
all done! thanks for your mod pieguy!

update
osu file format v13

[General]
AudioFilename: 03 heavenly blue.mp3
AudioLeadIn: 0
PreviewTime: 55262
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:heavenly blue ~TVsize~
TitleUnicode:heavenly blue ~TVsize~
Artist:Kalafina
ArtistUnicode:Kalafina
Creator:Weez
Version:Abyss' Normal
Source:ALDNOAH.ZERO
Tags:aldnoah zero opening weezy blackabyss Hinsvar Xinely
BeatmapID:533686
BeatmapSetID:218574

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"aldnoah.zero.avi"
0,0,"aldnoah.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
230.325791017992,382.165605095541,4,1,1,20,1,0
2905,-100,4,1,1,40,0,0
4816,-100,4,1,1,60,0,0
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85453,-100,4,1,1,40,0,0
86790,-100,4,1,1,20,0,0
86886,-100,4,2,0,5,0,0


[Colours]
Combo1 : 64,0,64
Combo2 : 128,128,128
Combo3 : 0,89,198
Combo4 : 166,0,0

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284,88,70166,1,8,0:0:0:0:
264,184,70548,2,0,L|324:224,2,60,0|0|8,0:0|0:0|0:0,0:0:0:0:
180,232,71313,2,0,B|140:225|134:265|129:299|84:282,1,120,0|8,0:0|0:0,0:0:0:0:
40,200,72077,6,0,P|64:132|116:88,1,120,4|8,0:0|0:0,0:0:0:0:
144,92,72650,2,0,B|200:112|200:112|260:92,1,120
304,76,73223,1,8,0:0:0:0:
392,36,73606,2,0,P|424:24|456:-8,2,60,0|0|8,0:0|0:0|0:0,0:0:0:0:
384,132,74370,2,0,L|444:252,1,120,0|8,0:0|0:0,0:0:0:0:
428,336,75134,6,4,P|380:320|304:356,1,120,4|8,0:0|0:0,0:0:0:0:
272,324,75708,1,0,0:0:0:0:
228,304,75899,2,0,B|180:276|180:276|148:208,1,120,0|8,0:0|0:0,0:0:0:0:
116,128,76663,1,0,0:0:0:0:
168,48,77045,2,0,L|232:48,1,60,8|0,0:0|0:0,0:0:0:0:
276,48,77427,2,0,P|316:96|384:112,1,120,0|8,0:0|0:0,0:0:0:0:
444,172,78192,6,4,B|448:232|448:232|404:296,1,120,4|8,0:0|0:0,0:0:0:0:
388,320,78765,1,0,0:0:0:0:
348,348,78956,2,0,P|296:328|212:324,1,120,0|8,0:0|0:0,0:0:0:0:
148,272,79720,2,0,B|84:252|84:252|48:192,1,120,0|8,0:0|0:0,0:0:0:0:
32,164,80294,1,0,0:0:0:0:
12,120,80485,2,0,P|48:80|128:56,1,120,0|8,0:0|0:0,0:0:0:0:
204,56,81249,6,0,P|248:80|328:80,1,120,4|8,0:0|0:0,0:0:0:0:
364,80,81822,2,0,B|452:160|452:160|452:224,1,180,4|8,0:0|0:0,0:0:0:0:
408,308,82778,2,0,B|356:336|356:336|296:312,1,120,4|8,0:0|0:0,0:0:0:0:
260,288,83351,2,0,P|200:248|144:268,1,120,4|0,0:0|0:0,0:0:0:0:
108,260,83924,2,0,L|52:208,1,60,8|12,1:0|1:1,0:0:0:0:
256,192,84306,12,0,86981,0:0:0:0:
[Superstar]_old
M4M offer from your queue~

[Easy]

  1. 00:03:000 (1) - You can make it start at 00:02:905 imo. Also I think, because the volume increases during the spinner, you could also add ticks in between with slow volume increase
  2. 00:09:020 (3) - I think stacked note on slider should be avoided in easy difficulties, its not a must-fix, but for beginners sure better playable
  3. 00:10:930 (5) - Sounds a tiny bit off, because of the vocals. 00:10:548 feels empty
  4. 00:17:045 (5) - Rhythmically, I would split this into a circle on 00:17:045 and a slider without repeat starting at 00:17:427
  5. 00:21:249 (4,6) - Again as said before (also I noticed you use this quite often later on)
[Abyss' Normal]

  1. 00:19:147 - missing a beat here
  2. 00:20:102 (3,4) - you work a lot with slider combos but I think like this also does work: http://puu.sh/cXylB/cb46718df5.jpg
  3. 00:21:631 (2) - try make the shape very similar to (4) of same combo - aesthetics
  4. 00:26:217 (1,2) - I think better to make this a slider
  5. 00:27:746 (1,2) - Make this just one slider. No strong beat at 00:27:937
  6. 00:28:510 (3) - ^
  7. 00:33:860 (1) - Not strong enough for a finish at slider beginning. Also, I notice you do this a lot after this too, I think overuse of finishes like that isnt good and you should only use them where the beat is really strong
  8. 00:53:733 (3) - Slider...hmm.. doesn't sound optimized to me, maybe try just note on 00:53:924
  9. 00:55:262 (5) - Somehow I don't like this there wasn't other option to map this? D: Maybe not repeating but one big slider dunno ^^
  10. 00:57:937 (3) - Maybe remove this beat and extend slider until here, like in next combo
  11. 01:02:714 (5) - Maybe can remove that note
[Hinely's Hard]

  1. 00:04:051 (1) - You can play with volume here during the slider. I also suggested this for easy :P
  2. 00:13:988 (1,2,3) - Maybe try to vary here. 3 notes stacked like this is kind of... boring? XD
  3. 00:15:325 (6,1) - weird small jump, should use correct distance here
  4. 00:21:440 - somehow empty here you didn't do this before, maybe somehow you can do a note here?
  5. 00:42:841 - Also missing a beat here
  6. 00:44:370 (3) - However, this maybe can deleted?
  7. 00:51:058 (5) - weird spacing. fix please :P
  8. 01:00:994 (4,1) - out of place jump imo
  9. 01:11:981 (5) - out of place beat - delete
  10. 01:14:370 (5,6) - Why rhythm change here? (5) only to 01:14:561
  11. 01:17:427 (4,5) - Maybe give them slight curving - aesthetics
[Insane]

  1. I think in the beginning there are quite a lot triplets - And the middle note sometimes not fully cover a beat, so I think recheck over this
  2. 00:25:453 (4) - start x:288 y:224 (better looking)
  3. 00:32:905 (5) - Spacing please ^^
  4. 00:36:918 (1,2) - This to one slider imo (better rhythm)
  5. 00:43:415 (2) - Spacing please ^^
  6. 00:43:987 (4) - ^
  7. 00:56:408 (6) - Maybe it is good to have consisted spacing for a pattern like this
  8. 00:59:848 (1,2,3,4) - I think the notes after the sliders a bit not neccessary. Feels weird imo.
  9. 01:01:376 (1,2,3,4,1,2,3,4,5) - I think for kiai time this jumping can be a bit harder, because only minor difference to similar pattern before
  10. 01:05:962 (1,2,3,4) - Hmm same as before (00:59:848)
  11. 01:22:395 (4,5,1) - Why this differance in spacing?
Nice map!
I have not so much standard experience so I had a bit trouble with Insane diff to mod... I hope its no problem ;w;
Anyway, good luck for rank! :D
Eni
AZ Project <3

[General]
  1. What's up with the jump from CS2 Easy to CS3.5 Normal? Try increasing the CS of Easy to match that of your GDer.
  2. The Easy and Normal have the same OD, despite being completely different. Diversify it.
  3. Uncheck "Widescreen Support" as your mapset does not feature a storyboard.
  4. Uncheck "Letterbox during breaks" as your mapset does not feature any breaks.
[Easy]
  1. 00:21:249 (4,5,6,7) - I strongly discourage the use of double 1/1 stacks, especially in Easy. Consider a flow pattern instead. Below is an example done with symmetry.


    ~
  2. 00:38:446 (2,3) - Here I find the stack completely irrelevant. The song has an emphasis here, so make the user move through the map instead of waiting in place.
  3. 01:17:045 (2) - x:344 y:252 to improve the blanket with 01:15:134 (1) -.
[Abyss]
  1. 00:12:268 - There is a strong emphasis in vocal here, so why not map it? It would also help you stay consistent with your previous 00:06:344 (1) -.
  2. 00:55:262 (5) - This is cool, but maybe you can try a New Combo here to emphasize the multiple 3/4 repeats.
  3. 01:01:376 (3) - Make this symmetrical over the Y-axis.
  4. Personally felt that some of your sliders like ( e.g: 00:07:682 (3) - ) could be improved in terms of visual appeal. Your decision, though.
[Xinely & Hinsvar]
  1. 00:01:758 (3) - x:311 y:104 to improve the blanket with 00:00:994 (2) -.
  2. 00:13:988 (1,2,3) - I felt like this part of the song could be totally awesomeified if you made the circles spaced out (creative inspiration: triangles, mini-jumps, etc.).
  3. 00:14:561 (4,5,6) - Why triangle here? It looks rather confusing to me IMO. Consider a different pattern such as below.


    ~
  4. 00:21:440 - Add an object here? There is strong emphasis in the vocal.
  5. 01:01:758 (2,3) - These objects touch the health bar. Lower them.
  6. 01:02:905 (1,1,2) - Same as above.
Good luck
BanchoBot
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