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Kalafina - believe~TV size~ [Osu|Taiko]

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Topic Starter
Setsurei
This beatmap was submitted using in-game submission on Sunday, January 04, 2015 at 5:27:46 PM

Artist: Kalafina
Title: believe~TV size~
Source: Fate/stay night [Unlimited Blade Works]
Tags: フェイト/ステイナイトアンリミテッドブレイドワークス Type-Moon ufotable Tohsaka Rin Archer Ending ED Sony Music Kurosanyan
BPM: 156
Filesize: 14969kb
Play Time: 01:26
Difficulties Available:
  1. Easy (1.49 stars, 86 notes)
  2. Hard (3.1 stars, 235 notes)
  3. Kurosanyan's Muzukashii (2.76 stars, 295 notes)
  4. Kurosanyan's Oni (3.66 stars, 454 notes)
  5. Normal (1.95 stars, 143 notes)
  6. trust (4.07 stars, 346 notes)
Download: Kalafina - believe~TV size~
Download: Kalafina - believe~TV size~ (no video)
Information: Scores/Beatmap Listing
---------------
Fate/stay night [Unlimited Blade Works] Ending \:D/

by me
by
Kurosanyan

added video at Thursday, November 20, 2014 at 9:36:50 PM
changed title based on source at Saturday, November 22, 2014 at 12:00:18 PM
* all updates are in GMT+7 *
kuroanchan
perta-
gut lak ya :v
Moeruattack
Some mod you might check a while.

Normal
00:46:175 (2) - Move to {x:475 y:300}. Fixing Distance snap.
01:18:868 (5) - Add NC. Break combo here.
01:21:945 (9) - Add NC. Same ^
01:22:329 (1) - Remove NC. Awkward combo beat.^^
Topic Starter
Setsurei

murutattack wrote:

Some mod you might check a while.

Normal
00:46:175 (2) - Move to {x:475 y:300}. Fixing Distance snap.
01:18:868 (5) - Add NC. Break combo here.
01:21:945 (9) - Add NC. Same ^
01:22:329 (1) - Remove NC. Fixing combo ^^
all change, thanks! - updated
just click
M4M from #modreqs!

Here is my map for you to mod: https://osu.ppy.sh/s/208506

Easy

SPOILER
00:17:714 (1) - This slider doesn't seem to fit in that well. I suggest you remove it and add circles on the white ticks.

00:24:637 - I think you could add a circle here, but I can see why you might have not put one there.

00:56:175 - Adding a circle here sounds better.

01:21:560 - ^

Normal

SPOILER
00:04:637 - Add a circle?

00:10:214 (4) - Remove this slider and add a circle at 00:10:406 and 00:10:791

00:11:175 (1,2,3,4,5,6,7,8) - This part might be a little too hard for some players, but maybe it's just me.

00:57:521 - A circle here sounds better.

01:19:637 (2) - End this slider at 01:20:021

Hard

SPOILER
00:11:175 (1,2,3,4,1,2) - This part with all these sliders looks really weird, try making a pattern out of these.

00:24:060 - Add a circle.

00:24:637 - ^

00:34:829 (2) - End this slider at 00:35:021

00:35:214 - Add a circle here.

01:09:445 - ^

01:10:983 - ^

01:22:329 (1,2,1,2) - Maybe change these to circles instead of sliders for a stream.

Insane

SPOILER
00:23:675 - Add a circle. ( I know you're trying to follow the vocals here, but it's better to fill in these gaps for better flow.

00:24:445 - ^

00:24:829 - ^

00:57:521 - Add a circle to follow the guitar instrument in the background.

00:57:906 - ^

00:58:291 - ^

00:58:675 - ^

01:10:791 - Start a stream of 5 circles here, and add a circle at 01:10:887 for this stream.

01:23:964 (3) - To me, this circle doesn't fit in, I think you should remove it.
Sakaue Nachi
Hi~M4M from your queue

[General]
your hard is 2.61 stars, trust is 4.23 stars,the gap is too big, highly suggest to add a difficulty about 3.5 stars. Or you can try some other solution such as make normal harder(about 2.1 stars) and make hard harder(about 3.3 stars).maybe you can ask QATs about this.

[Easy]
00:15:406 (2,3) - blanket better
00:21:945 (3,4) - ^
00:37:329 (3,4) - ^
01:03:098 (2,3) - ^
00:45:021 (2) - add fin at head

[Normal]
00:21:560 (2,3) - blanket properly
00:26:560 (1) - can try add fin at head,sounds OK
01:06:560 (4) - ^
01:20:406 (3) - ^
00:39:637 (3,4) - try blanket better by add some more points

[Hard]
hitsound suggestion is the same as Normal and Easy
00:48:868 (2,3) - try blanket better
00:50:791 (6,1) - ^
00:58:868 (1) - move to (200,96) to stack properly
01:23:098 (3,4) - should use 1/4 sliders because there're sounds exist,also you can try to use repeat sliders here 01:22:329 (3,4,1,2) -

[trust]
00:02:329 (2) - move to (284.231)
00:13:291 (4,5) - I think here is a jump, stacking them is not proper
00:25:310 (2,3) - use lower ds to keep consistent with 00:07:521 (6,7,8) -
00:26:560 (1,2,3) - try make it like this https://osu.ppy.sh/ss/2233818
00:40:406 (1,2,3,4,5,6) - try this I think jump fit the music more https://osu.ppy.sh/ss/2233822
00:46:945 (2) - (336,300)
00:48:291 (2,5) - blanket better
00:54:637 (3,5) - try blanket
01:05:983 (4) - it's too curving now try make it more straight, will look better
01:08:868 (4) - (349,49)
01:23:291 add a circle...you miss it

That's all~GL :3
Topic Starter
Setsurei

Breezy wrote:

[Easy]
00:17:714 (1) - This slider doesn't seem to fit in that well. I suggest you remove it and add circles on the white ticks. prefer slider because if there are too many HCs, it will count as Normal diff
00:24:637 - I think you could add a circle here, but I can see why you might have not put one there. not adding, follow vocal
00:56:175 - Adding a circle here sounds better. empty, not adding
01:21:560 - ^ follow vocal
[Normal]
00:04:637 - Add a circle? empty there
00:10:214 (4) - Remove this slider and add a circle at 00:10:406 and 00:10:791 following vocal
00:11:175 (1,2,3,4,5,6,7,8) - This part might be a little too hard for some players, but maybe it's just me. well that part was quite intense
00:57:521 - A circle here sounds better. empty
01:19:637 (2) - End this slider at 01:20:021 shifted forward to follow vocal, and ends there
[Hard]
00:11:175 (1,2,3,4,1,2) - This part with all these sliders looks really weird, try making a pattern out of these. I'm gonna remap this, so I think I'll change this part
00:24:060 - Add a circle. added
00:24:637 - ^ ^
00:34:829 (2) - End this slider at 00:35:021 ok
00:35:214 - Add a circle here. ^
01:09:445 - ^ ^
01:10:983 - ^ ^
01:22:329 (1,2,1,2) - Maybe change these to circles instead of sliders for a stream. ^
[Insane]
00:23:675 - Add a circle. ( I know you're trying to follow the vocals here, but it's better to fill in these gaps for better flow. overmapped I think
00:24:445 - ^ ^
00:24:829 - ^ ^
00:57:521 - Add a circle to follow the guitar instrument in the background. following the stress, so not adding it
00:57:906 - ^ ^
00:58:291 - ^ ^
00:58:675 - ^ ^
01:10:791 - Start a stream of 5 circles here, and add a circle at 01:10:887 for this stream. overmapped
01:23:964 (3) - To me, this circle doesn't fit in, I think you should remove it. ok

Sakaue Nachi wrote:

[General]
your hard is 2.61 stars, trust is 4.23 stars,the gap is too big, highly suggest to add a difficulty about 3.5 stars. Or you can try some other solution such as make normal harder(about 2.1 stars) and make hard harder(about 3.3 stars).maybe you can ask QATs about this. I'll fix Normal and Hard (increased Normal 1.85, Hard 3.14)
[Easy]
00:15:406 (2,3) - blanket better fixed
00:21:945 (3,4) - ^ ^
00:37:329 (3,4) - ^ ^
01:03:098 (2,3) - ^ ^
00:45:021 (2) - add fin at head ok, added finish on all diffs
[Normal]
00:21:560 (2,3) - blanket properly fixed
00:26:560 (1) - can try add fin at head,sounds OK added to all diffs
01:06:560 (4) - ^ ^
01:20:406 (3) - ^ ^
00:39:637 (3,4) - try blanket better by add some more points fixed, but don't need more points here
[Hard]
hitsound suggestion is the same as Normal and Easy
00:48:868 (2,3) - try blanket better fixed
00:50:791 (6,1) - ^ ^
00:58:868 (1) - move to (200,96) to stack properly ^
01:23:098 (3,4) - should use 1/4 sliders because there're sounds exist,also you can try to use repeat sliders here 01:22:329 (3,4,1,2) - added 1/4 there, and some of the objects are changed to stream instead
[trust]
00:02:329 (2) - move to (284.231) ok looks better
00:13:291 (4,5) - I think here is a jump, stacking them is not proper ok
00:25:310 (2,3) - use lower ds to keep consistent with 00:07:521 (6,7,8) - ^
00:26:560 (1,2,3) - try make it like this https://osu.ppy.sh/ss/2233818 ^
00:40:406 (1,2,3,4,5,6) - try this I think jump fit the music more https://osu.ppy.sh/ss/2233822 changed, also change a bit on shape to make them tidy
00:46:945 (2) - (336,300) ok
00:48:291 (2,5) - blanket better fixed
00:54:637 (3,5) - try blanket ^
01:05:983 (4) - it's too curving now try make it more straight, will look better ok
01:08:868 (4) - (349,49) moved
01:23:291 add a circle...you miss it added
thanks for mod all! - updated
n9011
mod from #modreqs

Standard mod only :)
Couldn't spot anything on Easy & Normal

hard
01:23:098 (5) - maybe convert to 2 notes
00:19:829 (4,5,6) - align?
trust
00:19:925 (8,9) - Last 2 notes, unaligned from stream.
00:35:021 (5) - It bothered me that it wasn't straight :P
00:41:560 (7) - rotate 3 clockwise to blanket 00:42:137 (2) ?

Pretty much all i can find :/
Hope this helps, good luck :D
Topic Starter
Setsurei

nix9011 wrote:

[Hard]
01:23:098 (5) - maybe convert to 2 notes ok
00:19:829 (4,5,6) - align? this is on purpose
[trust]
00:19:925 (8,9) - Last 2 notes, unaligned from stream. fixed
00:35:021 (5) - It bothered me that it wasn't straight :P lol alright, fixed
00:41:560 (7) - rotate 3 clockwise to blanket 00:42:137 (2) ? fixed
thanks for mod! - updated
Coppola
hi~ from #modreqs m4m

[General]
vol is all 50% through all maps, you'd better add more green lines to make vol louder or softer which matching with bgm.
Hard and trust diffs can add more notes to make the rhythm better.

[Easy]
00:15:406 (2,3) - can blanket better here
00:17:714 (1) - does not look great, how about make the upside looks more smooth
00:20:406 (1) - how about add a whistle or finish hitsound
00:23:098 (4) - can blanket better here
00:24:252 (1) - try to emphasize this note's hitsound
00:48:098 (3) - put off the clap
01:14:252 (4) - add finish
01:21:945 (2) - ^

[Normal]
00:11:175 (1,2,3,4,5,6,7) - too noisy. try to reduce the vol
00:17:714 (2) - how about NC from here
00:20:406 (1) - add finish and put off the clap
00:23:868 (1) - add hitsound
00:30:406 (3) - better move it to 00:30:214 (2) - and put 2 at 00:30:791 -
00:32:714 (1) - add finish
00:39:637 (3) - can make it looks better
00:48:868 (2) - how about put off the finish and add it to 00:48:098 (1) -
00:51:945 (3) - can make it looks better
00:54:060 (6) - NC here ?

[Hard]
00:05:406 (2,3,4,5,6) - how about change the rhythm like this

00:08:098 (1) - better make it farther from prev note
00:20:983 (2,3) - to follow the lyric better like this

00:22:714 (4,5,6,7) - better with some sliders
00:29:637 (1) - add finish
00:32:714 (1) - ^
00:37:906 (3,4) - better add something between this two notes
00:50:021 (4,5) - extend these two sliders to red line
01:14:252 (1) - add finish
01:17:714 (2) - better begin at red line
01:22:714 (1) - make y lower
01:24:060 (1) - better begin at 01:24:252 - and add a note at 01:24:060 -

[trust]
00:01:945 (1,2,3,4,5,6,1,2,3) - you can make the slider speed slower in this part
00:06:848 - add note here make it be a 3 combos
00:27:906 (5) - and 00:30:983 (5) - this note ummm.. remove it?
00:57:329 (1,2,3,4) - how about change them to slider
01:14:252 (1) - add finish
01:23:483 (1) - ^

Nice maps.Hope my suggestions will be helpful. :)
Topic Starter
Setsurei

Dyskie wrote:

[General]
vol is all 50% through all maps, you'd better add more green lines to make vol louder or softer which matching with bgm.
Hard and trust diffs can add more notes to make the rhythm better. changed and added some green lines
[Easy]
00:15:406 (2,3) - can blanket better here fixed
00:17:714 (1) - does not look great, how about make the upside looks more smooth ^
00:20:406 (1) - how about add a whistle or finish hitsound nope, imo not suitable
00:23:098 (4) - can blanket better here fixed
00:24:252 (1) - try to emphasize this note's hitsound erm, I'm not sure here, lol
00:48:098 (3) - put off the clap D: inconsistency
01:14:252 (4) - add finish ok, add on other diffs too
01:21:945 (2) - ^ ^
[Normal]
00:11:175 (1,2,3,4,5,6,7) - too noisy. try to reduce the vol read general
00:17:714 (2) - how about NC from here NC inconsistency
00:20:406 (1) - add finish and put off the clap no, I prefer clap
00:23:868 (1) - add hitsound normal hits are loud enough, no need for hitsound here
00:30:406 (2) - better move it to 00:30:214 (2) - and put 2 at 00:30:791 - ok
00:32:714 (1) - add finish not necessary here, since the song didn't stress
00:39:637 (3) - can make it looks better I'm not sure, people have different taste of slider art lol
00:48:868 (2) - how about put off the finish and add it to 00:48:098 (1) - imo this is ok
00:51:945 (3) - can make it looks better same case as 00:39:637 (3) -
00:54:060 (6) - NC here ? NC inconsistency
[Hard]
00:05:406 (2,3,4,5,6) - how about change the rhythm like this ok
00:08:098 (1) - better make it farther from prev note fixed
00:20:983 (2,3) - to follow the lyric better like this ok
00:22:714 (4,5,6,7) - better with some sliders prefer HCs, and I added 00:22:810 -
00:29:637 (1) - add finish no need here
00:32:714 (1) - ^ ^
00:37:906 (3,4) - better add something between this two notes added, and add jump there
00:50:021 (4,5) - extend these two sliders to red line oops, I forgot lol, because of the slider velo convert, forgot to fix that
01:14:252 (1) - add finish added
01:17:714 (2) - better begin at red line I think add HC there is better
01:22:714 (1) - make y lower changed this to repeat slider, so this doesn't apply
01:24:060 (1) - better begin at 01:24:252 - and add a note at 01:24:060 - ok
[trust]
00:01:945 (1,2,3,4,5,6,1,2,3) - you can make the slider speed slower in this part prefer normal
00:06:848 - add note here make it be a 3 combos sure
00:27:906 (5) - and 00:30:983 (5) - this note ummm.. remove it? ok
00:57:329 (1,2,3,4) - how about change them to slider I prefer to emphasize the stress with HC
01:14:252 (1) - add finish added
01:23:483 (1) - ^ not necessary
thanks for mod! - updated
Sonnyc
[Easy]
01:11:945 (2) - Personally this long slider seems not reflecting the song nicely. Just I'd like you to know there was someone who felt this part awkward.

[Normal]
00:10:214 (5) - Mind adding some hitsound? It feels too silent.

[Hard]
01:17:329 (1,2) - Try ctrl+G and compare what rhythm you'd choose please.
01:21:752 (4) - I suggest you to delete this note so that the note selections could be focused more on lyrics here.
01:24:060 (3) - Personally I feel this an unneccesary blanket jump, but nvm..

[trust]
-- Suggest to capitalize "t".
00:28:868 (5,6,7,8) - In my personal taste a jump would rather fit here than (1,2,3,4) because of the distinct instrument at the background. Feel free to ignore this.
01:01:175 (3) - Check spacing.
01:01:752 (6) - ^
01:08:868 (4) - Jump with (5) doesn't suit. Rather jumping with (3) will fit better since (4) is a downbeat.
Topic Starter
Setsurei

Sonnyc wrote:

[Easy]
01:11:945 (2) - Personally this long slider seems not reflecting the song nicely. Just I'd like you to know there was someone who felt this part awkward. shorten and add HC too

[Normal]
00:10:214 (5) - Mind adding some hitsound? It feels too silent. added on head

[Hard]
01:17:329 (1,2) - Try ctrl+G and compare what rhythm you'd choose please. ok
01:21:752 (4) - I suggest you to delete this note so that the note selections could be focused more on lyrics here. ^
01:24:060 (3) - Personally I feel this an unneccesary blanket jump, but nvm.. didn't change here

[trust]
-- Suggest to capitalize "t". I'm following the title actually
00:28:868 (5,6,7,8) - In my personal taste a jump would rather fit here than (1,2,3,4) because of the distinct instrument at the background. Feel free to ignore this. make them same DS
01:01:175 (3) - Check spacing. fixed
01:01:752 (6) - ^ ^
01:08:868 (4) - Jump with (5) doesn't suit. Rather jumping with (3) will fit better since (4) is a downbeat. changed
thanks for mod! - updated
Julie
star :D!!!
kalafina + fate <333333333333333
Topic Starter
Setsurei

Julie wrote:

star :D!!!
kalafina + fate <333333333333333
whoa thanks for support Julie! \:D/
Dainesl
Hiya Kurosanyan requested a mod from me

First thing is to resnap some objects in Normal and Hard.

Went through a few things with Kurosanyan in PM including diff settings and the SV changes.

I am actually not really gonna be nitpicky with specific notes and such, just general hard patterns which the Muzukashii has quite a lot of.

Muzukashii
  1. 00:14:252 - Please nerf some of the double triplets after this point, while it is all monochrome it can be really hard for mid-Muzu players, and the BPM is rather moderate so that also contributes to the difficulty.
  2. 00:25:791 (1,1) - How about removing the finishers on these to give the note after this a lot more emphasis? big dons are much louder than big kats and thus drain the effect if just before a big kat. also d d K is a nice climactic pattern.
  3. 00:34:445 (10,11,12,13,14,15) - This double triplet in particular is quite difficult, which connects to the first point.
  4. 00:58:868 - From here is where the map becomes like an Oni. This is particularly emphasised by the two-colour triplets which are in the MIDDLE of 1/2 patterns. These kinds of patterns were discussed at length with my 127 BPM map, so I doubt they would be allowed in a 156 BPM map...
  5. 01:21:945 (9,10,11,12,13,14,15,16,17,18,19,20) - This pattern is also quite like an Oni, it's 4 triplets in a row which again is very hard for these sorts of players. Not sure if they would be as bad since they are all monochrome but I would suggest making the first two triplets into 1/2 patterns so that it becomes more Muzu-like rather than like an Oni.
These are recommendations which could be perceived as mandatory, so please at least consider them for the sake of a more suitable difficulty!

Oni
  1. 00:14:252 - Even though this song supports a lot of dons, I will actually say there are too many in this section; there's quite a few hi-hats you could map as kats in order to bring a more suitable balance. Literally out of like 80 notes after this point, there are two kats. That's it. TWO.
  2. 00:28:771 (18) - Nitpick - but perhaps try giving this a kat to add variety to the patterns that are used here; also it'd be like 1/12/1 2 which is a nice pattern I guess
  3. 00:35:021 (19,20) - In addition, since you have mapped kats onto vocals, why not make these two kats for more consistency?
  4. 00:58:579 - Perhaps add a kat here for greater buildup into the Kiai; the song could definitely support an extra note here!
I would nitpick but I'm not really concerned about that, I'm just concerned about the sorts of patterns used here; while not bad they can come across as either difficult or odd, at least from what I've seen and felt.

Sorry for the bad mod but I only wanted to focus your attention on the main patterns and I haven't done a mod for two months
Topic Starter
Setsurei

Dainesl wrote:

First thing is to resnap some objects in Normal and Hard.
fixed the unsnapped, that was because I convert slider to HCs lol
I forgot to check AI mod again

and about the title of the last one, it's because I am following the title, it didn't have capital letter in it
I saw you ninja delete the phrase :>

thanks for mod! - all updated (std & taiko)
Kurosanyan

Dainesl wrote:

Muzukashii
  1. 00:14:252 - Please nerf some of the double triplets after this point, while it is all monochrome it can be really hard for mid-Muzu players, and the BPM is rather moderate so that also contributes to the difficulty. I don't like making my Muzukashii too easy because I want people to have an easier transition between Muzukashii and Oni. I still tried to remove some notes though. Might remove more if it gets lots of complains.
  2. 00:25:791 (1,1) - How about removing the finishers on these to give the note after this a lot more emphasis? big dons are much louder than big kats and thus drain the effect if just before a big kat. also d d K is a nice climactic pattern. Yeah, done.
  3. 00:34:445 (10,11,12,13,14,15) - This double triplet in particular is quite difficult, which connects to the first point. Replaced ddd ddd by ddd d k.
  4. 00:58:868 - From here is where the map becomes like an Oni. This is particularly emphasised by the two-colour triplets which are in the MIDDLE of 1/2 patterns. These kinds of patterns were discussed at length with my 127 BPM map, so I doubt they would be allowed in a 156 BPM map... It shouldn't be an issue. https://osu.ppy.sh/forum/t/152263
  5. 01:21:945 (9,10,11,12,13,14,15,16,17,18,19,20) - This pattern is also quite like an Oni, it's 4 triplets in a row which again is very hard for these sorts of players. Not sure if they would be as bad since they are all monochrome but I would suggest making the first two triplets into 1/2 patterns so that it becomes more Muzu-like rather than like an Oni. I don't think it's an issue either. It's quite easy to play.
These are recommendations which could be perceived as mandatory, so please at least consider them for the sake of a more suitable difficulty! No >:(

Oni
  1. 00:14:252 - Even though this song supports a lot of dons, I will actually say there are too many in this section; there's quite a few hi-hats you could map as kats in order to bring a more suitable balance. Literally out of like 80 notes after this point, there are two kats. That's it. TWO. Well, as I said, I will stand my ground. There's a lot of pattern variations even if it's only dons and it fits the music. I can't imagine this part with kats.
  2. 00:28:771 (18) - Nitpick - but perhaps try giving this a kat to add variety to the patterns that are used here; also it'd be like 1/12/1 2 which is a nice pattern I guess I prefer kdd kdd kdk because it's easier to play and it's easier to do a kdk after a kdd imo.
  3. 00:35:021 (19,20) - In addition, since you have mapped kats onto vocals, why not make these two kats for more consistency? I'm not really following vocals though. Fixed anyway.
  4. 00:58:579 - Perhaps add a kat here for greater buildup into the Kiai; the song could definitely support an extra note here! Added a don. :>
Thanks, it wasn't a bad mod at all.

http://puu.sh/cR3RW.rar <-- Here you go Setsurei.
Sky Trias
M4M dari Beatmap saya : https://osu.ppy.sh/forum/p/3499496

  • [Hard]
  1. 00:34:445 (1) - diubah jadi slider sampai 00:34:637 ?
  2. 01:12:425 (5) - remove ?
  3. 01:16:560 (4,5) - diubah jadi slider deh ? agak bingung disini kalau pakai not ..
  • [trust]
  1. 00:04:252 (3) - Ctrl+G ?
  2. 00:29:156 - tambahin not ?
  3. 00:32:618 - ^
  4. 00:46:175 (6,7) - Ctrl+G ?
  5. 00:54:156 - tambahin not ?
  6. 00:58:483 (4) - dibuat stream sampai ke 00:58:771 deh? ada beat nya disitu
  7. 01:03:098 (7) - Ctrl+G ?
  8. 01:10:021 (2) - ^
Semoga cepat Rank ! :D


Star Star Star
Topic Starter
Setsurei

Sky Trias wrote:

[Hard]
00:34:445 (1) - diubah jadi slider sampai 00:34:637 ? prefer jeda gitu
01:12:425 (5) - remove ? uneccesary
01:16:560 (4,5) - diubah jadi slider deh ? agak bingung disini kalau pakai not .. imo HC ga masalah disana
[trust]
00:04:252 (3) - Ctrl+G ? flow broken
00:29:156 - tambahin not ? ngikutin backsound yang light, jadi ga nambahin itu
00:32:618 - ^ added
00:46:175 (6,7) - Ctrl+G ? flow dan jumpnya ngenes
00:54:156 - tambahin not ? ok
00:58:483 (4) - dibuat stream sampai ke 00:58:771 deh? ada beat nya disitu fokus ke 'stress' nya musik
01:03:098 (7) - Ctrl+G ? prefer mine
01:10:021 (2) - ^ prefer yang ini di ctrl G01:09:637 (1) -
thanks for mod dan triple star nya! - updated
Akiyama Mizuki
hi m4m

Muzukashii
SPOILER
00:16:560 (14,15,16,17,18) - I don't really see the reason to make 5plet - ddd d would work I think
00:22:714 (14,15,16,17,18) - ^
00:44:445 - Add a note here maybe? Seems legit because here the music has drums
00:50:598 - ^
01:15:406 (1,1,1,1,1) - umm.. finishers? Did you follow the vocal or smth?
01:22:714 (15,16,17,18,19,20) - kkk ddd - Hear the drums, it fits

Oni
SPOILER
01:09:637 (1,1,1,1) - umm.. finishers? Did you follow the vocal or smth?
01:16:175 (1,1,1,1) - ^
01:21:945 (11,12,13,14,15,16,17,18,19,20,21,22,23,24,25) - Following the drums, ddkkddkdkkkkddd - Being simple is good, but this is way too simple imo
Kurosanyan

bbj0920 wrote:

[Muzukashii]
00:16:560 (14,15,16,17,18) - I don't really see the reason to make 5plet - ddd d would work I think For pattern variation, there's too many ddd d already. I don't see any real issue with this pattern.
00:44:445 - Add a note here maybe? Seems legit because here the music has drums It seems fine, but I want to put emphasis on the finisher by leaving a break. Also the drums are louder at 00:44:637 - (Actually I'm not even sure I'm hearing drums before).
01:15:406 (1,1,1,1,1) - umm.. finishers? Did you follow the vocal or smth? Yes, I can't see anything wrong with finishers here. My mapping style doesn't stick to only one thing, I map whatever feels interesting and need an emphasis.
01:22:714 (15,16,17,18,19,20) - kkk ddd - Hear the drums, it fits Yes you're right. It's hard to hear the drums on this song, especially with my awful laptop sound.

[Oni]
01:21:945 (11,12,13,14,15,16,17,18,19,20,21,22,23,24,25) - Following the drums, ddkkddkdkkkkddd - Being simple is good, but this is way too simple imo I won't make a hard pattern at the end when the rest of the map is easy. Changed to ddkkddkkddddkkk instead.
Thanks, I'll finish my mods as soon as possible.
Ipas
Hello!

[Easy]
I think it's perfect!! :D

[Normal]
Try this pattern at 01:11:752 (2,3,4,5,6):
01:11:752 (2) - Move to x:116 y:160
01:11:945 (3) - Move to x:160 y:152
01:12:329 (4) - Move to x:152 y:60
01:12:714 (5) - Move to x:160 y:152
01:13:868 (6) - Move to x:100 y:200

[Hard]
00:59:252 (2) - Remove and make the previous slider longer
01:19:445 (2) - Try another slider style

[trust]
00:32:329 (7) - Change to circle please
00:37:714 (3) - :^)
01:02:233 - Add a note and make the previous triple stacked with new note at 01:02:329 (4)
01:05:598 (2,1,2,3,4) - :^)

[That's all.... Good Luck :3]
Topic Starter
Setsurei

NewIpas wrote:

[Normal]
Try this pattern at 01:11:752 (2,3,4,5,6): changing to this will make the newbies confused since the objects are crowded
01:11:752 (2) - Move to x:116 y:160
01:11:945 (3) - Move to x:160 y:152
01:12:329 (4) - Move to x:152 y:60
01:12:714 (5) - Move to x:160 y:152
01:13:868 (6) - Move to x:100 y:200

[Hard]
00:59:252 (2) - Remove and make the previous slider longer I prefer 3/4 imo its nicer, since HC emphasize 00:59:252 -
01:19:445 (2) - Try another slider style why lol, imo this is ok

[trust]
00:32:329 (7) - Change to circle please uh nope
00:37:714 (3) - :^) ^
01:02:233 - Add a note and make the previous triple stacked with new note at 01:02:329 (4) empty sound
01:05:598 (2,1,2,3,4) - :^) ^
thanks for mod - no change
TwistedDuck
Hard:

00:14:252 (1) - Feels weird to hit, could move 00:13:868 (6) - instead, easy fix tho.


00:21:368 (3) - to this, feels much nicer personally http://puu.sh/cX2e2/03e9cf086e.png http://puu.sh/cX2kd/6d8ec0fc94.png (latter feels more fluent)

00:33:291 (2) - 00:33:675 (3) - Interchanged both, and plays a lot better this way http://puu.sh/cX2IF/aa460dec61.png

01:16:372 - This portion could be fixed with sliders or you could use your triple beats here, it feels a bit off.

Try it out http://puu.sh/cX359/5cb22c2c24.osu
-Kanzaki
Easy
00:51:175 to 00:53:483 try a long slider listen the vocal it fits here (something like that but you can draw something better than this slider: https://osu.ppy.sh/ss/2256342) and at 00:51:945 change the way of the slider with red dot and its easy diff with tihs sliders its easier i think

00:54:252 (3) to 00:55:021 a slider here and after that a long slider(00:55:791 to 00:58:483) again^ try something like the slider i send


Normal
01:20:406 (3) - this slider a little bit hard to read grab it to some up https://osu.ppy.sh/ss/2256391


Hard
01:15:791 (1,2,3) - 1 grab the slider some up to dont touch with 5 then same for 2,3 https://osu.ppy.sh/ss/2256411



thats all couldnt find much good luck
A Mystery
Hello! From my queue

General

I personally don't really like the mapset, because I feel there is too much 1/2 and less mapped to the actual song.

Insane

Now I found this insane a little boring to play, and this is because of the overuse of 1/2. There were also a lot of slider that were offbeat for no reason.

00:32:329 (7) - This was the first thing that actually bothered me. This is not particularly fun to play. If the 1/4 slider would be on the end of the burst, that would make more sense. Consider making a normal burst with circles only.
00:22:714 (3) - I don't think this slider look very great, but if you like it, let it stay~
00:26:560 (1,2,3) - An example of too much 1/2. Mapping the voice would probably be better. The "ka" or w/e (I don't speak Japanese) now lands on a slider end, but it's one of the stronger ticks in that part.
00:30:406 (3) - This stack is off, move it 1 pixel to the right.
00:34:637 (3,4,5) - Here is a part where you break the nice flow. The slider suddenly goes straight up. It would make more sense to curve the whole slider+circles after, and to move the whole thing like 00:34:445 (2) - comes after 00:34:252 (1) - http://puu.sh/cX3nf/13c9d6fa18.jpg This is far from perfect, but you can see what I meant.
00:43:098 (6,7) - Wouldn't it feel better if you ctrl+g'd these?
00:47:137 (3) - Is there a reason for this slider to be off-beat?
01:03:675 (2,3,4) - Here as well, the vocals all start on the white ticks, but all your sliders on the red ones for no reason.
01:05:983 (4) - ^
01:07:521 (6) - ^
01:08:291 (2) -

Hard

I think this map is missing its looks, but you followed the rhythm in a better way. However the triples felt forced at a lot of places.

00:02:714 (4) - Blanket fix
00:06:560 (1) -
00:39:637 (3) -
00:44:637 (4) - Slider end on a downbeat should be avoided most of the time
00:36:945 (4) - ^
00:47:714 (4) - Or a slider return as well
00:58:868 (1,2) - Is there a reason for this rhythm? I don't think it really fits here.
01:15:791 (1) - Blanket
01:18:868 (1) -
01:22:714 (1) - This is definitely confusing, especially because the previous return slider was only 3 ticks. Consider removing it and replace it by e.g a 4 and a 3 tick return slider.
01:24:252 (1) - Place another circle here like you did in the insane, it also makes a lot more sense.

Normal

You played around better with the rhythms in the song in the Normal compared to the hard xD

00:01:945 (1,3) - If you do something like this, make sure it is executed properly. The blankets don't look good atm.
00:21:560 (2) - Slider return on one of the stronger ticks because of the vocals. Consider making the slider start a circle follow by a slider.
00:42:714 (3) - Improve this blanket
01:12:714 (5) - Move this one a little bit for a better blanket

The easy seemed fine, although you should avoid making slider ends on downbeats and offbeat sliders when they are not necessary, even in an easy. I think the mapset still needs quite some work, but it's not a bad start.

Setsurei wrote:

I like action / mystery genres
I see what you did there
Topic Starter
Setsurei
I'll fix and reply all the mod tomorrow, thanks all - fixed and replied

A Mystery wrote:

Setsurei wrote:

I like action / mystery genres
I see what you did there
I just realized that all of it has something with your username lol, actually that was a pure coincidence, really

TwistedDuck wrote:

[Hard]
00:14:252 (1) - Feels weird to hit, could move 00:13:868 (6) - instead, easy fix tho.I stack on purpose to feel the 'pausing' effect
00:21:368 (3) - to this, feels much nicer personally http://puu.sh/cX2e2/03e9cf086e.png http://puu.sh/cX2kd/6d8ec0fc94.png (latter feels more fluent) this one I follow vocal
00:33:291 (2) - 00:33:675 (3) - Interchanged both, and plays a lot better this way http://puu.sh/cX2IF/aa460dec61.png ok
01:16:372 - This portion could be fixed with sliders or you could use your triple beats here, it feels a bit off. deleted the 1/4

-Kanzaki wrote:

[Easy]
00:51:175 to 00:53:483 try a long slider listen the vocal it fits here (something like that but you can draw something better than this slider: https://osu.ppy.sh/ss/2256342) and at 00:51:945 change the way of the slider with red dot and its easy diff with tihs sliders its easier i think I am following the instrument there
00:54:252 (3) to 00:55:021 a slider here and after that a long slider(00:55:791 to 00:58:483) again^ try something like the slider i send same case, the instrument there is more strong, since this part 00:56:560 (1,2,3,4) - emphasize the song
[Normal]
01:20:406 (3) - this slider a little bit hard to read grab it to some up https://osu.ppy.sh/ss/2256391 nothing wrong here since I'm blanketing them
[Hard]
01:15:791 (1,2,3) - 1 grab the slider some up to dont touch with 5 then same for 2,3 https://osu.ppy.sh/ss/2256411 that's a blanket D:

A Mystery wrote:

[Insane]
00:32:329 (7) - This was the first thing that actually bothered me. This is not particularly fun to play. If the 1/4 slider would be on the end of the burst, that would make more sense. Consider making a normal burst with circles only. since there are 2 people talking about this, changed
00:22:714 (3) - I don't think this slider look very great, but if you like it, let it stay~
00:26:560 (1,2,3) - An example of too much 1/2. Mapping the voice would probably be better. The "ka" or w/e (I don't speak Japanese) now lands on a slider end, but it's one of the stronger ticks in that part. I am following the instrument here
00:30:406 (3) - This stack is off, move it 1 pixel to the right. fixed
00:34:637 (3,4,5) - Here is a part where you break the nice flow. The slider suddenly goes straight up. It would make more sense to curve the whole slider+circles after, and to move the whole thing like 00:34:445 (2) - comes after 00:34:252 (1) - http://puu.sh/cX3nf/13c9d6fa18.jpg This is far from perfect, but you can see what I meant. changed
00:43:098 (6,7) - Wouldn't it feel better if you ctrl+g'd these? ok
00:47:137 (3) - Is there a reason for this slider to be off-beat? vocal and instrument here fit o.o, I'll switch with the HC then
01:03:675 (2,3,4) - Here as well, the vocals all start on the white ticks, but all your sliders on the red ones for no reason. ^
01:05:983 (4) - ^ ^
01:07:521 (6) - ^ ^
01:08:291 (2) - ^
[Hard]
00:02:714 (4) - Blanket fix fixed
00:06:560 (1) - ^
00:39:637 (3) - ^
00:44:637 (4) - Slider end on a downbeat should be avoided most of the time fixed
00:36:945 (4) - ^ ^
00:47:714 (4) - Or a slider return as well imo a return is a strong place to emphasize
00:58:868 (1,2) - Is there a reason for this rhythm? I don't think it really fits here. I'll change if there are some more people pointed this
01:15:791 (1) - Blanket fixed
01:18:868 (1) - ^
01:22:714 (1) - This is definitely confusing, especially because the previous return slider was only 3 ticks. Consider removing it and replace it by e.g a 4 and a 3 tick return slider. changed
01:24:252 (1) - Place another circle here like you did in the insane, it also makes a lot more sense. ok
[Normal]
00:01:945 (1,3) - If you do something like this, make sure it is executed properly. The blankets don't look good atm. fixed
00:21:560 (2) - Slider return on one of the stronger ticks because of the vocals. Consider making the slider start a circle follow by a slider. reasoning same as Hard
00:42:714 (3) - Improve this blanket fixed
01:12:714 (5) - Move this one a little bit for a better blanket fixed
thanks for mod all! - updated
Flower
Hi~

irc mod chat log
2014-11-20 19:11 Flower: .w-
2014-11-20 19:12 Setsurei: I'm ready
2014-11-20 19:13 Flower: okay
2014-11-20 19:13 Flower: ACTION is editing [http://osu.ppy.sh/b/538388 Kalafina - believe [trust]]
2014-11-20 19:13 Setsurei: ACTION is editing [http://osu.ppy.sh/b/538388 Kalafina - believe [trust]]
2014-11-20 19:14 Flower: let's start with hitsounds. I feel the placement is fine, but the hitsound is sick
2014-11-20 19:15 Setsurei: ahaha..
2014-11-20 19:16 Flower: actually not that big deal, but why do you use soft-hitnormal...? original hitnormal is fine enough
2014-11-20 19:16 Setsurei: it's easier to set all to soft
2014-11-20 19:16 Setsurei: since I use the default soft finish
2014-11-20 19:18 Flower: but to me, the constant normal hits hurts my ears
2014-11-20 19:19 Setsurei: so it should not be used often?
2014-11-20 19:19 Setsurei: imo it fits on the loud part
2014-11-20 19:21 Flower: let me see
2014-11-20 19:23 Flower: it would be better if you only use it to strengthen the heavy drums
2014-11-20 19:24 Setsurei: alright
2014-11-20 19:24 Setsurei: I'll change them
2014-11-20 19:24 Flower: since you don't use soft-hitwhistle, you can change the original hitnormal to hit whistle
2014-11-20 19:26 Flower: use example: 00:20:021 - , 00:26:175 - , etc, and all 2,4-downbeats in kiai time. you can have a try, then decide to use it or not
2014-11-20 19:27 Setsurei: yeah sounds nice
2014-11-20 19:30 Flower: also I personally it would sound great to use normal sound sample in 00:11:175 - 00:13:868 - and add some normal whistles... i don't know if that makes sense to you
2014-11-20 19:31 Setsurei: tbh I hate normal's default whistle
2014-11-20 19:32 Flower: then it's fine keeping current pattern
2014-11-20 19:34 Flower: also it would sound good to add whistle (i.e. normal-hitnormal) to every 3rd downbeat in 00:38:868 - 00:57:329 - imo
2014-11-20 19:35 Setsurei: would it be better to use drum instead?
2014-11-20 19:35 Flower: which drum?
2014-11-20 19:35 Setsurei: whistle
2014-11-20 19:36 Flower: up to you. I think what you meant was same as mine. just follow your thoughts :3
2014-11-20 19:37 Flower: ah and don't forget to turn volume up in 00:11:175 -
2014-11-20 19:38 Setsurei: 50%?
2014-11-20 19:39 Flower: yep
2014-11-20 19:39 Flower: and I think that's all with hitsounds
2014-11-20 19:40 Setsurei: I had a conflict here 00:48:868 -
2014-11-20 19:40 Setsurei: it uses clap and finish
2014-11-20 19:41 Setsurei: if I change to drum, the finish changes
2014-11-20 19:41 Setsurei: I think I'll go hit normal
2014-11-20 19:41 Flower: ah, you mean drum
2014-11-20 19:41 Flower: I don't think drum sounds better than normal
2014-11-20 19:43 Setsurei: 00:50:214 - and there's strong hit here that suitable for normal, 00:50:406 - but here the 3rd downbeat
2014-11-20 19:43 Setsurei: ok to add both?
2014-11-20 19:43 Flower: sorry my bad. 00:48:868 - suits drum actually.
2014-11-20 19:43 Flower: and for the 00:50:214 - , just add this one
2014-11-20 19:44 Setsurei: 00:50:406 - this one no need?
2014-11-20 19:44 Setsurei: ok
2014-11-20 19:44 Flower: you already have clap there, and that's enough imo
2014-11-20 19:47 Setsurei: updated the trust diff, you might want to check if there's something wrong there
2014-11-20 19:47 Setsurei: I'll update the other diff's hitsound later
2014-11-20 19:47 Flower: dling
2014-11-20 19:50 Flower: 00:44:252 (4) - remove whistle as well; and 00:51:175 (1) - add finish
2014-11-20 19:50 Setsurei: ok
2014-11-20 19:52 Flower: i think that's all for hitsounds. you can fix other diffs later. is it ok to start with note placement and other staff?
2014-11-20 19:53 Setsurei: yes
2014-11-20 19:53 Setsurei: *stuff
2014-11-20 19:53 Setsurei: :>
2014-11-20 19:53 Flower: lol dat typo
2014-11-20 19:53 Setsurei: haha
2014-11-20 19:54 Flower: 00:13:483 (5,6) - they are not parallel. did you meant to make them parallel? if not, try this imo: http://puu.sh/cYerz/0808074963.jpg
2014-11-20 19:55 Setsurei: http://puu.sh/cYeuI.jpg is it ok like this? since I still want it to stack with 00:12:521 (7) -
2014-11-20 19:56 Flower: yeah it's also great
2014-11-20 20:01 Flower: yeah I think it's all fine. I'll mod taiko diffs and post later.
2014-11-20 20:02 Setsurei: ok
2014-11-20 20:02 Flower: when you are ready poke me for recheck. I can only give you a standard icon since I'm not expert in taiko mapping.
2014-11-20 20:03 Setsurei: yeah sure :D
2014-11-20 20:03 Flower: see you back ;)

[Oni]
d=don k=kat D=big don, K=big kat
00:11:175 - 00:13:868 - add some tri-plets to tension up, since the guitar sounds cool. one example:

01:04:829 - add d to make rhythm more fluent
00:17:521 (25,26) - 00:23:675 (25,26) - delete to make a feeling of "paragraph"? i think a stop feels cool.

[Muzukashii]
looks fine.

pm me when you feel ready on standard diffs, and I'll come for a recheck.good luck!

Edit: please find a few mods after and poke me for a recheck.
Kurosanyan

Flower wrote:

[Oni]
00:11:175 - 00:13:868 - add some tri-plets to tension up That's a nice suggestion. I did ddd k ddk k ddd k ddd k ddd K, hope you like it.
01:04:829 - add d to make rhythm more fluent Yeah, fixed
00:17:521 (25,26) - 00:23:675 (25,26) - delete to make a feeling of "paragraph"? i think a stop feels cool. I prefer to keep the flow constant here. I feel like a break would destroy the pattern.
If I had to put a break, I'd prefer to remove those 00:17:041 (22,23) - since a break before the big white tick feels more natural than after. But if possible, I'd like to keep all my notes.
RzHr
General
Change the tittle "believe~TV Size~"

Maybe add some tag like MC name ?
Easy
01:01:560 (4) - move it down a little, this one touch the HP bar

Hard
00:05:214 - Add HC

00:12:329 (4,5,6) - sound little weird
Topic Starter
Setsurei

RzHr wrote:

[General]
Change the tittle "believe~TV Size~ changed the title, since it's following the official album's name
(I submitted this before the album release so the title name didn't appear lol)
thanks for reminder


Maybe add some tag like MC name ? added "Tohsaka Rin" and "Archer", since they're on the BG
[Easy]
01:01:560 (4) - move it down a little, this one touch the HP bar moved
[Hard]
00:05:214 - Add HC converted to ½ slider instead
00:12:329 (4,5,6) - sound little weird removed the ¼ HC
thanks for mod! - updated
_Erra_
little modreq, ssry brzz

[Easy]

00:29:637 (1) - ctrl+H http://puu.sh/d0ORM/a91fd7224b.jpg
00:35:406 - hit here, need object cricle or slider to 00:35:791 -
01:21:945 (2) - ctrl+h or duplicate 01:20:406 (1) - and put here

[Normal]
00:05:021 - 00:07:329 - maybe can make it so? http://puu.sh/d0Pb9/2c36f88276.jpg
00:43:868 (2) - maybe so? http://puu.sh/d0R1V/7e6da6b8cc.jpg
Moway
Hey, as you requested.

[General]
  1. Are you sure about the source? It seems like it should be Fate/stay night: Unlimited Blade Works.
  2. Tags: 劇場版 フェイト/ステイナイトアンリミテッドブレイドワークス Gekijouban Feito/sutei naito Anrimiteddo Bureido Wākusu Type-Moon Studio Deen
[Easy]
  1. I would use AR3 which fits better I think and OD2 for a better spread.
  2. 00:17:714 (1) - Kind of a weird-looking slider. I think you should make it end at 00:18:483 and add a 1/1 slider at 00:18:868. This way you can blanket both of the objects you had before and have it look better. Here's my suggestion:
  3. 00:28:098 (4,1) - The flow between these objects is kind of weird. Maybe try ctrl+h on (1), then rearrange 00:30:791 (2,3) afterward. Here's how I suggest doing it, but try some other things.
  4. Here's a series of NC suggestions which I think make more sense with the music.
  5. 00:41:945 (4) - NC
  6. 00:43:868 (1) - remove NC
  7. 00:45:021 (2) - NC
  8. 00:46:560 (1) - remove NC
  9. 00:48:098 (3) - NC
  10. 00:50:021 (1) - remove NC
  11. 00:51:175 (2) - NC
  12. 00:52:714 (1) - remove NC
  13. 00:54:252 (3) - NC
  14. 00:56:560 (1) - remove NC
  15. 00:57:329 (3) - NC
  16. 01:08:098 (1) - seems like you should bring the endpoint up for a better blanket.
  17. 01:14:252 (5,1) - switch the NCs between these two objects
  18. 01:21:945 (2) - ctrl+h and rotate 45 degrees, I think this plays better.
[Normal]
  1. 00:01:945 (1,2,3) - This pattern is a bit sloppy right now. Move (2) to (169,138) and (3) to (175,228) to make this look better.
  2. 00:11:175 (1,2,3,4,5,6,7) - I think this might be a bit too much 1/2 for the Normal diff, and seems kind of difficult compared to the rest of the map. My suggestion for a quick fix would be just to remove (4).
  3. 00:18:868 (4,5,6,1) - This pattern looks a bit random, so maybe try to move (1) to the right to follow the curve of (4,5,6).
  4. 00:31:175 (4) - Move this down and to the right to follow the flow of 00:30:214 (2,3).
  5. 00:35:021 (5,1,2,3 ) - The flow here is a little awkward, so I would move (1) down to (284,340), (2) to (212,284), and (3) to (128,320).
  6. 00:38:868 (1) - Add a little more curve for a better blanket.
  7. 00:41:945 (1,2,3) - Make the spacing consistent here.
  8. 00:43:483 (1,2,3,4,1) - The angles seem a bit sharp here. If you move 00:42:714 (3) to the left while fixing the spacing in the previous suggestion, you can move (1,2,3,4) to the left also, then make them into a better pentagon shape, which flows better in my opinion.
  9. 00:51:945 (3) - Here's some adjustments I made which make this slider look a bit better, I still think it's pretty goofy, but at least it kind of keeps your idea.
  10. 00:56:945 (4,5) - I think this works a ton better as a repeating 1/2 slider.
  11. 01:07:714 (6,1) - Blanket is a bit off here.
  12. 01:22:329 (3,4) - add more curve to the slider so you can make a better blanket here.
[Hard]
  1. 00:01:945 (1,2,3,4) - Here's a suggestion to make this first part a bit more interesting:
  2. 00:07:137 (3,4,5) - I feel like the triplets in the intro of the Hard get a bit spammy, so I would replace this with a repeating 1/4 slider.
  3. 00:07:137 (3,4,5) - ^
  4. 00:08:675 (3,4,5) - ^
  5. 00:45:021 (4,1) - makes sense to me to switch the NCs
  6. 01:16:945 (5,1) - These sliders don't really fit together too well. Maybe both of them more so that they blanket each other.
[trust]
  1. 00:17:714 (2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - I feel like this part got way too circle heavy, this section is not that busy to justify all of these circles. I would suggest putting 1/2 sliders at 00:18:098 (5), 00:18:483 (7), and 00:19:252 (3) to emphasize the vocals.
  2. 00:26:560 (1,2,3) - This is a kind of boring rhythm which doesn't actually match the music that well. Here's my suggestion, which places more emphasis on the vocals.
  3. 00:28:098 (1,2,3,4) - I would replace these with two 1/2 sliders so that the circles at 00:28:868 (5,6,7,8) mean more with the music.
  4. 00:29:637 (1,2,3) - same as 00:26:560 (1,2,3).
  5. 00:32:714 (1,2,3) - ^
  6. 00:35:502 (8) - This seems overmapped, so I would remove it.
  7. 00:35:791 (1,2,3,4,5,6,7,8,1,2) - Same circle thing, the circles don't really fit with the music here. Map this part with sliders on the vocal parts I think, which fits a lot better.
  8. 00:57:714 - I feel like we're missing a big stream here on the Insane diff.
  9. 01:00:983 (2,3,4,5,6,1,2) - The patterns here are kind of sloppy, and there's too many circles anyway. I would put a 1/2 slider at 01:01:175 (3) and 01:01:945 (1).
  10. 01:01:969 (1,2,3,4) - As a followup to the last suggestion, I would do the rhythm here like this to match the vocals:
  11. 01:14:829 (4,5,6,7) - This rhythm takes a lot of emphasis off the important parts of the music, so here's what I suggest.
Sorry, started getting a bit lazy at the end. Best of luck!
Topic Starter
Setsurei

_Erra_ wrote:

[Easy]
00:29:637 (1) - ctrl+H http://puu.sh/d0ORM/a91fd7224b.jpg change its shape instead
00:35:406 - hit here, need object cricle or slider to 00:35:791 - I prefer not to add since it will be too crowded
01:21:945 (2) - ctrl+h or duplicate 01:20:406 (1) - and put here didn't change because I like the S slider too
[Normal]
00:05:021 - 00:07:329 - maybe can make it so? http://puu.sh/d0Pb9/2c36f88276.jpg ok
00:43:868 (2) - maybe so? http://puu.sh/d0R1V/7e6da6b8cc.jpg ^

Moway wrote:

[General]
  1. Are you sure about the source? It seems like it should be Fate/stay night: Unlimited Blade Works. I am following this: http://www.sonymusic.co.jp/artist/ayano ... nfo/447216, since the title itself also taken from the same website http://www.sonymusic.co.jp/Music/Arch/S ... index.html
  2. Tags: 劇場版 フェイト/ステイナイトアンリミテッドブレイドワークス Gekijouban Feito/sutei naito Anrimiteddo Bureido Wākusu Type-Moon Studio Deen added
[Easy]
  1. I would use AR3 which fits better I think and OD2 for a better spread. ok
  2. 00:17:714 (1) - Kind of a weird-looking slider. I think you should make it end at 00:18:483 and add a 1/1 slider at 00:18:868. This way you can blanket both of the objects you had before and have it look better. ok
  3. 00:28:098 (4,1) - The flow between these objects is kind of weird. Maybe try ctrl+h on (1), then rearrange 00:30:791 (2,3) afterward. Here's how I suggest doing it, but try some other things. changed the shape instead, much flow-like
  4. Here's a series of NC suggestions which I think make more sense with the music. NC suggestions are all applied
  5. 00:41:945 (4) - NC
  6. 00:43:868 (1) - remove NC
  7. 00:45:021 (2) - NC
  8. 00:46:560 (1) - remove NC
  9. 00:48:098 (3) - NC
  10. 00:50:021 (1) - remove NC
  11. 00:51:175 (2) - NC
  12. 00:52:714 (1) - remove NC
  13. 00:54:252 (3) - NC
  14. 00:56:560 (1) - remove NC
  15. 00:57:329 (3) - NC
  16. 01:08:098 (1) - seems like you should bring the endpoint up for a better blanket. fixed
  17. 01:14:252 (5,1) - switch the NCs between these two objects ok
  18. 01:21:945 (2) - ctrl+h and rotate 45 degrees, I think this plays better. I prefer a different one, centralized, since it will met spinner
[Normal]
  1. 00:01:945 (1,2,3) - This pattern is a bit sloppy right now. Move (2) to (169,138) and (3) to (175,228) to make this look better.
  2. 00:11:175 (1,2,3,4,5,6,7) - I think this might be a bit too much 1/2 for the Normal diff, and seems kind of difficult compared to the rest of the map. My suggestion for a quick fix would be just to remove (4). ok
  3. 00:18:868 (4,5,6,1) - This pattern looks a bit random, so maybe try to move (1) to the right to follow the curve of (4,5,6). ^
  4. 00:31:175 (4) - Move this down and to the right to follow the flow of 00:30:214 (2,3). I changed the shape of (2), since (4) is blanketing (1)
  5. 00:35:021 (5,1,2,3 ) - The flow here is a little awkward, so I would move (1) down to (284,340), (2) to (212,284), and (3) to (128,320). ok
  6. 00:38:868 (1) - Add a little more curve for a better blanket. ^
  7. 00:41:945 (1,2,3) - Make the spacing consistent here. ^
  8. 00:43:483 (1,2,3,4,1) - The angles seem a bit sharp here. If you move 00:42:714 (3) to the left while fixing the spacing in the previous suggestion, you can move (1,2,3,4) to the left also, then make them into a better pentagon shape, which flows better in my opinion. I changed the (2) on previous mod, so it's a bit different now
  9. 00:51:945 (3) - Here's some adjustments I made which make this slider look a bit better, I still think it's pretty goofy, but at least it kind of keeps your idea. modified a bit
  10. 00:56:945 (4,5) - I think this works a ton better as a repeating 1/2 slider. ok
  11. 01:07:714 (6,1) - Blanket is a bit off here. fixed
  12. 01:22:329 (3,4) - add more curve to the slider so you can make a better blanket here. ^
[Hard]
  1. 00:01:945 (1,2,3,4) - Here's a suggestion to make this first part a bit more interesting ok
  2. 00:07:137 (3,4,5) - I feel like the triplets in the intro of the Hard get a bit spammy, so I would replace this with a repeating 1/4 slider. changed
  3. 00:08:675 (3,4,5) - ^ ^
  4. 00:45:021 (4,1) - makes sense to me to switch the NCs ok
  5. 01:16:945 (5,1) - These sliders don't really fit together too well. Maybe both of them more so that they blanket each other. changed to something
[trust]
  1. 00:17:714 (2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - I feel like this part got way too circle heavy, this section is not that busy to justify all of these circles. I would suggest putting 1/2 sliders at 00:18:098 (5) -, 00:18:483 (7) -, and 00:19:252 (3) - to emphasize the vocals. changed these part 00:18:098 - 00:18:483 -, I still want to preserve the zig zag jump here 00:19:252 (3) -
  2. 00:26:560 (1,2,3) - This is a kind of boring rhythm which doesn't actually match the music that well. Here's my suggestion, which places more emphasis on the vocals. ok
  3. 00:28:098 (1,2,3,4) - I would replace these with two 1/2 sliders so that the circles at 00:28:868 (5,6,7,8) mean more with the music. ^
  4. 00:29:637 (1,2,3) - same as 00:26:560 (1,2,3). ^
  5. 00:32:714 (1,2,3) - ^ ^
  6. 00:35:502 (8) - This seems overmapped, so I would remove it. ^
  7. 00:35:791 (1,2,3,4,5,6,7,8,1,2) - Same circle thing, the circles don't really fit with the music here. Map this part with sliders on the vocal parts I think, which fits a lot better. changed to something
  8. 00:57:714 - I feel like we're missing a big stream here on the Insane diff. uuh.. I want to emphasize the heavy notes on violin there
  9. 01:00:983 (2,3,4,5,6,1,2) - The patterns here are kind of sloppy, and there's too many circles anyway. I would put a 1/2 slider at 01:01:175 (3) and 01:01:945 (1). ok
  10. 01:01:969 (1,2,3,4) - As a followup to the last suggestion, I would do the rhythm here like this to match the vocals ^
  11. 01:14:829 (4,5,6,7) - This rhythm takes a lot of emphasis off the important parts of the music, so here's what I suggest. ^
thanks for mod all! - updated
Flower
Recheck, no kds

[trust]
00:11:175 (1,2,3,4,5,6,7,1,2,3,4,5,6) - I still suggest that using normal sample would be good. If you are not sure, change the section to N (30% volume) and try this hitsound pattern. If you don't like the normal whistle, you can change the addition of them to soft.
This also applies to lower diffs.
SPOILER
467,249,11175,6,0,P|401:318|307:299,1,200,4|2,0:2|0:0,0:0:0:0:
248,224,11752,1,0,0:0:0:0:
228,220,11848,1,0,0:0:0:0:
208,216,11945,1,2,0:0:0:0:
160,304,12137,1,0,0:0:0:0:
76,256,12329,1,0,0:0:0:0:
96,160,12521,1,2,0:0:0:0:
196,136,12714,5,2,0:0:0:0:
284,180,12906,1,0,0:0:0:0:
352,108,13098,1,0,0:0:0:0:
304,20,13291,1,2,0:0:0:0:
132,60,13483,2,0,L|83:72,1,50,0|0,0:0|0:0,0:0:0:0:
46,152,13675,2,0,L|96:160,1,50,0|0,0:0|0:0,0:0:0:0:
00:09:060 (5,6,7,1) - move a bit right-downward, reason is the same as 00:25:983 (6,7,8) -
00:25:983 (6,7,8) - moving a bit right to like x:212,y:236 may make it play better (as auto stack makes the shape have distortion)
01:15:406 (6,1) - not perfectly stacked

[Hard]
01:20:021 (3) - DS is not right. move to 4:140 and move 01:20:406 (1) - accordingly

Poke me when you need me.
Topic Starter
Setsurei

Flower wrote:

[trust]
00:11:175 (1,2,3,4,5,6,7,1,2,3,4,5,6) - I still suggest that using normal sample would be good. If you are not sure, change the section to N (30% volume) and try this hitsound pattern. If you don't like the normal whistle, you can change the addition of them to soft.
This also applies to lower diffs. all diff changed to N 30%, with S whistles
00:09:060 (5,6,7,1) - move a bit right-downward, reason is the same as 00:25:983 (6,7,8) - moved
00:25:983 (6,7,8) - moving a bit right to like x:212,y:236 may make it play better (as auto stack makes the shape have distortion) ^
01:15:406 (6,1) - not perfectly stacked fixed
[Hard]
01:20:021 (3) - DS is not right. move to 4:140 and move 01:20:406 (1) - accordingly fixed
updated owo
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