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Kei Kamakura - Onigokko

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Topic Starter
Amasuro

LixRei wrote:

Came from mod queue.
Someone decided to map this, huh? Nice~

Whatever thing I write's just some suggestion. Don't apply it unless you want to (unless I write in black, which would mean unrankeable).
I'll write some things in blue, and that will mean something that you should really consider changing.

[Hard/Insane]

  1. Reduce volume of last timing section, since it's only used by the spinner and you practically can't hear the song anymore. Done
  2. At Insane, when you do those 1/4 beat slider streams, at least make sure they follow Distance Snap, since you'll need to move very fast otherwise. And jumps at that sort of sliders aren't recommended, since they can easily turn a fun and playable Insane into some "out-of-the-rule" and crazy Extra. I fixed the streams. With the slider jumps, I will likely leave those in for now unless another modder has a problem with it too
Can't really mod anymore, so I'll stop here.

Get this ranked soon! That's the plan ;)
Thanks for the mod and star! :)
Lin-Kun
From my Q! (still a beginner at modding)
The sliders remind me of pac-man's eyebrows ^^

Easy
00:17:954 (1) - This spinner is WAY to short for easy. It should go from 00:17:549 to 00:18:968
00:39:441 (2) - This slider could be more... Rounded (unless you want it like that)
00:42:685 (2) - This slider could flow better with 00:41:468 (3) If you made it something like this:

00:44:711 (4,2) - Bad Stack

Couldn't find much here...
Hard
00:22:008 (7,3) - The slider overlap here is sorta... ugly
00:56:873 (1,2,3,4,5,6,7,8,9,10) - I always mess up here, mostly because i try to follow the drums. Maybe make it so it follows the drums?
00:36:197 (2,3) - The flow here is weird.
00:33:765 (4) - This slider looks ugly (in my opinion)

Sorry for doing a quick mod, i'm alternating between modding and homework
Topic Starter
Amasuro

Lin-Kun wrote:

From my Q! (still a beginner at modding)
The sliders remind me of pac-man's eyebrows ^^

Hard
00:22:008 (7,3) - The slider overlap here is sorta... ugly Stacked the tail of (7) on the tail of (3)
00:56:873 (1,2,3,4,5,6,7,8,9,10) - I always mess up here, mostly because i try to follow the drums. Maybe make it so it follows the drums? No change for now
00:36:197 (2,3) - The flow here is weird. Seems fine to me
00:33:765 (4) - This slider looks ugly (in my opinion) Cleaned it up a little

Sorry for doing a quick mod, i'm alternating between modding and homework
Thanks for the mod :)
Everything

LixRei wrote:

[trammiexo's Easy]

  1. 00:05:387 (2,1,2) - The way you arrange those three isn't nice for an Easy and breaks the map's flow. Move 00:06:603 (1) - to the direction previous slider's moving to, then Ctrl + G 00:07:414 (2) - and place it near previous slider's end. After this you'll need to remap some parts, but it's worth it.
  2. 00:11:873 (4,5,1,2) - I swear of you, don't make overlaps like this... it's been adjusted
  3. 00:15:522 (4,5,6) - Using 1/2 sliders on Easy's a no-no. Players can't read them yet. I'll keep that in mind
  4. 00:17:954 (1) - This spinner's too short... It should actually begin at 00:16:333 - while it ends at the same place. Spinner's starting and ending point was adjusted
  5. 00:26:873 (1,2) - And like 1/2 sliders, notes separed by 1/2 beat are also a no-no.
  6. 00:34:981 (4,2) - Don't stack notes on Easy, please. Hard to read... Alright
  7. 00:37:819 (4,5) - 1/2 sliders once more...
  8. 00:44:711 (4,2) - Stacks... Fixed
  9. 00:55:252 (3) - Ctrl + G this and move it somewhere else. considered
Thanks so much for the mod ^__^
Everything

Lin-Kun wrote:

00:17:954 (1) - This spinner is WAY to short for easy. It should go from 00:17:549 to 00:18:968 Adjustments made here
00:39:441 (2) - This slider could be more... Rounded (unless you want it like that) Ahh, alright.
00:42:685 (2) - This slider could flow better with 00:41:468 (3) If you made it something like this: considered, though it would also conflict with DS so I try my best

00:44:711 (4,2) - Bad Stack didn't mean to stack, but it's fixed

Couldn't find much here...
Thanks so much for your mod!
Knotts
Hey, from my queue.

General
  1. Remove all the commas from the tags, they aren't needed
  2. Remove "of" from the tags because the minimum for searches is 3 letters
  3. Disable letterbox during breaks since you have no breaks in any difficulties
  4. Maybe get some custom hitsounds. I don't think the default ones fit this song that much

Insane
  1. 00:06:400 (9,10) - Claps on both of these
  2. 00:09:035 (7) - Remove Clap
  3. 00:12:279 (3) - Remove clap from the head and put it on the tail
  4. 00:12:279 (3,4) - Add an extra repeat for both of these? Not sure if you chose to skip those instruments on purpose or not.
  5. 00:12:684 (4) - Drum sample would fit here
  6. 00:16:333 (1) - Soft-finish sounds better to me here
  7. 00:21:806 (3) - Remove clap from tail
  8. 00:22:616 (1) - Finish doesn't really fit here. You could maybe use a whistle
  9. 00:26:062 (7) - NC here and remove NC from 00:26:265 (1)
  10. 00:29:103 (6) - Whistle
  11. 00:31:738 (5) - Remove clap
  12. 00:32:346 (8) - Clap on tail
  13. 00:33:866 (6,8) - Overmap?
  14. 00:34:779 (2) - Remove clap
  15. 00:37:414 (6,8) - ^
  16. 00:37:414 (6) - NC
  17. 00:38:833 (12) - Maybe a whistle or a finish with a low hitsound volume
  18. 00:41:468 (5) - Remove clap
  19. 00:43:900 (1,3) - This stack error is pretty noticeable
  20. 00:45:015 - Needs an object here
  21. 00:45:421 - ^
  22. 00:45:522 (5) - NC
  23. 00:47:346 (2,5) - Make these 1/2 sliders? Sounds better to me
  24. 00:58:495 - Raise the volume to like 70%. I can't hear the hitsounds
  25. 01:06:603 (1) - Blanket?
  26. 01:24:441 (1) - Remove finish and lower the volume of the end of the spinner

Hard
  1. Apply hitsound changes from Insane if needed
  2. 00:06:400 (5,6,1) - Not really a fan of high spaced triplets in Hard but it's whatever
  3. 00:38:427 (8,9) - Since this has the same sound as 00:37:819 (6), you could make (8,9) into a 1/2 slider
  4. 00:56:974 (2,4,6) - These aren't even on the vocals. Maybe move them 1/4 forward or just turn 00:56:873 (1,3,5) into sliders

Minao's Normal
  1. 00:20:995 (3,4) - Not sure if beginners will be able to read this stack, I feel like they'd skip right to (1)
  2. 00:29:306 (2,5) - Overlap here doesn't look too great
  3. 00:35:589 (1,2,3,4) - Spacing's messed up here. Stick to 0.9x DS
  4. 00:48:765 - I feel like it'd be important to have something on this because of the cymbal/finish
  5. 00:57:684 (3,1,2) - Spacing is inconsistent with the rest of the map
  6. Not sure if increasing the DS in the kiai is a good idea or not
  7. 01:11:062 (7) - Remove finish
  8. 01:14:711 (4) - Finish instead of clap
  9. 01:17:954 (5) - ^
  10. 01:24:238 (4) - Remove finish from here, add a circle at 01:24:441, lower the volume and add a finish to the circle you just placed.

trammiexo's Easy
  1. 00:14:306 (2,3,4,5) - Overlaps in Easy are nasty :o
  2. 00:16:333 (5,6,1) - Delete (5,6) and start the spinner where (5) was. The spinner is too short as of right now
  3. 00:24:441 (2) - Remove clap
  4. 00:24:846 (3) - Not sure if this long slider fits because you're missing the cymbal at 00:26:062
  5. 00:32:549 (1) - Remove finish from tail
  6. 00:37:110 - SV changes in Easy? Weirrdddd
  7. 00:39:441 (2) - Curve looks off, you don't need 4 points to make a curved slider, just 3.
  8. 00:42:685 (2,3) - Rearrange like this?
  9. 00:44:711 (4,2) - More overlaps in Easy q_q
  10. 00:48:765 (1) - Remove finish from tail
  11. 00:51:198 (3) - Finish on tail
  12. 00:53:630 (2) - Finish on head
  13. 00:58:495 (1) - Remove finish from tail
  14. 01:03:765 (2) - Same as 00:24:846 (3)

If you ended up liking my hitsound advice just PM me ingame and i'll see if I can help you some more.
Good luck!
Everything

Knotts wrote:

trammiexo's Easy
  1. 00:14:306 (2,3,4,5) - Overlaps in Easy are nasty :o
  2. 00:16:333 (5,6,1) - Delete (5,6) and start the spinner where (5) was. The spinner is too short as of right now
  3. 00:24:441 (2) - Remove clap Done
  4. 00:24:846 (3) - Not sure if this long slider fits because you're missing the cymbal at 00:26:062 considered
  5. 00:32:549 (1) - Remove finish from tail Done
  6. 00:37:110 - SV changes in Easy? Weirrdddd ;o I didn't notice, thanks for pointing it out !
  7. 00:39:441 (2) - Curve looks off, you don't need 4 points to make a curved slider, just 3. fixed ^^
  8. 00:42:685 (2,3) - Rearrange like this?
  9. 00:44:711 (4,2) - More overlaps in Easy q_q
  10. 00:48:765 (1) - Remove finish from tail Done
  11. 00:51:198 (3) - Finish on tail Done
  12. 00:53:630 (2) - Finish on head Done
  13. 00:58:495 (1) - Remove finish from tail Done
  14. 01:03:765 (2) - Same as 00:24:846 (3) considered
On a quick note, your mod was posted before my guest diff was updated with the previous mods. This includes fixed issue with overlaps and etc... ^^ sorry for inconvenience but thank you for your mod! :D
Topic Starter
Amasuro

Knotts wrote:

Hey, from my queue.

General
  1. Remove all the commas from the tags, they aren't needed Fixed tags on all diffs
  2. Remove "of" from the tags because the minimum for searches is 3 letters ^
  3. Disable letterbox during breaks since you have no breaks in any difficulties ^
  4. Maybe get some custom hitsounds. I don't think the default ones fit this song that much I'll look into it

Insane
  1. 00:06:400 (9,10) - Claps on both of these Clap doesn't sound right here. Maybe I do need custom hitsounds...
  2. 00:09:035 (7) - Remove Clap Done
  3. 00:12:279 (3) - Remove clap from the head and put it on the tail Done
  4. 00:12:279 (3,4) - Add an extra repeat for both of these? Not sure if you chose to skip those instruments on purpose or not. Yeah, It think I did the rhythm here better in hard. Changed rhythm.
  5. 00:12:684 (4) - Drum sample would fit here Moved up the drum set
  6. 00:16:333 (1) - Soft-finish sounds better to me here Done
  7. 00:21:806 (3) - Remove clap from tail Done
  8. 00:22:616 (1) - Finish doesn't really fit here. You could maybe use a whistle Done
  9. 00:26:062 (7) - NC here and remove NC from 00:26:265 (1) Done
  10. 00:29:103 (6) - Whistle Done
  11. 00:31:738 (5) - Remove clap Done
  12. 00:32:346 (8) - Clap on tail Done
  13. 00:33:866 (6,8) - Overmap? lol, you're right. There's nothing on those notes at all
  14. 00:34:779 (2) - Remove clap Done
  15. 00:37:414 (6,8) - ^ Done
  16. 00:37:414 (6) - NC Done
  17. 00:38:833 (12) - Maybe a whistle or a finish with a low hitsound volume Used a whistle with the regular hitsound volume
  18. 00:41:468 (5) - Remove clap Done
  19. 00:43:900 (1,3) - This stack error is pretty noticeable Fixed
  20. 00:45:015 - Needs an object here Done
  21. 00:45:421 - ^ Done
  22. 00:45:522 (5) - NC Done
  23. 00:47:346 (2,5) - Make these 1/2 sliders? Sounds better to me Hmm, I'll consider it. No change for now.
  24. 00:58:495 - Raise the volume to like 70%. I can't hear the hitsounds Done
  25. 01:06:603 (1) - Blanket? Sure
  26. 01:24:441 (1) - Remove finish and lower the volume of the end of the spinner Done

Hard
  1. Apply hitsound changes from Insane if needed
  2. 00:06:400 (5,6,1) - Not really a fan of high spaced triplets in Hard but it's whatever Eh, I probably won't change it since all the streams in the song has the same DS. Maybe later if it becomes a big problem.
  3. 00:38:427 (8,9) - Since this has the same sound as 00:37:819 (6), you could make (8,9) into a 1/2 slider Okay
  4. 00:56:974 (2,4,6) - These aren't even on the vocals. Maybe move them 1/4 forward or just turn 00:56:873 (1,3,5) into sliders These are intended to follow the drums, but I changed them since another modder pointed out that I did it wrong. Though, I'm now worried that it might be too streamy for a hard.

If you ended up liking my hitsound advice just PM me ingame and i'll see if I can help you some more. Your hitsound advice was very good! Might take you up on that offer, but I really should be trying to actually learn how to hitsound myself. I'm terrible with those things.
Good luck!
Thanks for the mod :)
Setsurei

[trammiexo's Easy]
DS inconsistencies, this is Easy so you need for all objects to be the same (use Distance Snap to help)
00:02:144 (2) - curve on front-half and end-half so it will blanket 00:00:117 (1) - and 00:03:360 (1) -
00:06:603 (1) - DS
00:08:225 (1) - ^
00:13:495 (1,2) - prefer a normal curve rather than pointy
00:32:549 (1) - curve to blanket 00:31:738 (4) -
00:34:981 (4,2) - stack so it will look tidy
00:57:684 (5,6) - switch place (use ctrl+G for ease)
00:58:495 (1) - then move this somewhere if you applied ^
00:59:711 (2) - stack to 00:58:089 (6) - coordinates 340|160
01:01:333 (4) - ^
01:19:576 (4,1) - DS
[Minao's Normal]
many hitcircle are stacked after a slider end,
this could make a Normal hard to read (I won't mention them, fix on your own accord)
example 00:20:995 (3,4) - , if you still insisted on stacking them, I prefer to stack them like this 00:23:427 (2,3) -
00:16:333 (1,2,1,2) - might not use too many reverse sliders consecutively because this might confuse the players
00:20:387 (2,3) - overlap (head should be visible)
00:29:306 (2,5) - overlap
00:37:211 (4,5) - flow cut, flip the slider horizontally and fix the distance by rotating
00:49:170 (2,3) - same case as 00:16:33 -
01:02:346 (5,1) - too close, will think this as 1/2
[Hard]
00:01:535 (1,2) - stack them like this so it looks tidy, fix the DS of objects afterwards
00:34:576 (5,6,7,8,9) - expecting a star pattern rather than a diamond (because 5 circles)
00:43:900 (4,5) - stack tail properly (move the (5) tail a bit)
00:51:197 (8,1) - bow pattern, the arrow should be longer, change them to something else
(you may want to preserve this as a bow pattern 00:51:197 (8,2) - , but fix the (2) slider to be in the middle of the (8) ofc)
00:57:481 (5,6,7,8,9) - overmapped
01:13:495 (3,4,5) - claw pattern too cramped (widen the curve, a bit linear)
[Insane]
00:15:927 (7) - make this directioned like 00:15:725 (6,8) - so this will look like a spread in (like this 00:29:306 (1,2,3,4) - )
00:24:846 (2) - prefer stack it to 00:24:035 (4) - , anything is ok, head / tail
00:31:738 (5) - make this like 00:31:941 (6) - but vertical flip
00:32:144 (7) - and make this like 00:32:346 (8) - but horizontal flip
00:35:184 (3) - make it blanket 00:35:589 (1) -
00:42:279 (1,3) - modify the sliders so their tail will stack each other, this will look more tidy
00:47:752 (3,4,5) - move them far, a tiny jump is alright, don't make anti-jump here, feels off
01:03:765 (3,6) - stack properly

you've improved a lot, good luck
Everything

Setsurei wrote:

[trammiexo's Easy]
DS inconsistencies, this is Easy so you need for all objects to be the same (use Distance Snap to help)
00:02:144 (2) - curve on front-half and end-half so it will blanket 00:00:117 (1) - and 00:03:360 (1) - Adjustments made
00:06:603 (1) - DS Done
00:08:225 (1) - ^
00:13:495 (1,2) - prefer a normal curve rather than pointy Changed
00:32:549 (1) - curve to blanket 00:31:738 (4) - Done
00:34:981 (4,2) - stack so it will look tidy I didn't make it a stack, but I did change the circle's placement elsewhere
00:57:684 (5,6) - switch place (use ctrl+G for ease) No changes here ^^;
00:58:495 (1) - then move this somewhere if you applied ^
00:59:711 (2) - stack to 00:58:089 (6) - coordinates 340|160 No change here
01:01:333 (4) - ^ Done
01:19:576 (4,1) - DS
Thanks for your mod! (:
Topic Starter
Amasuro

Setsurei wrote:

[Hard]
00:01:535 (1,2) - stack them like this so it looks tidy, fix the DS of objects afterwards Good suggestion! Done.00:34:576 (5,6,7,8,9) - expecting a star pattern rather than a diamond (because 5 circles) I think the diamond should be fine
00:43:900 (4,5) - stack tail properly (move the (5) tail a bit) Fixed
00:51:197 (8,1) - bow pattern, the arrow should be longer, change them to something else Changed
(you may want to preserve this as a bow pattern 00:51:197 (8,2) - , but fix the (2) slider to be in the middle of the (8) ofc)
00:57:481 (5,6,7,8,9) - overmapped Ugh, these drums are hard to follow. Fixed the rhythm, I think it should be correct now.
01:13:495 (3,4,5) - claw pattern too cramped (widen the curve, a bit linear) Fixed
[Insane]
00:15:927 (7) - make this directioned like 00:15:725 (6,8) - so this will look like a spread in (like this 00:29:306 (1,2,3,4) - ) Done. Changed (5) too.
00:24:846 (2) - prefer stack it to 00:24:035 (4) - , anything is ok, head / tail Changed stuff around
00:31:738 (5) - make this like 00:31:941 (6) - but vertical flip Nah, I like the current square pattern
00:32:144 (7) - and make this like 00:32:346 (8) - but horizontal flip ^
00:35:184 (3) - make it blanket 00:35:589 (1) - Did something else here
00:42:279 (1,3) - modify the sliders so their tail will stack each other, this will look more tidy Changed, but did something different again.
00:47:752 (3,4,5) - move them far, a tiny jump is alright, don't make anti-jump here, feels off Changed
01:03:765 (3,6) - stack properly Fixed

you've improved a lot, good luck Thanks!
Thanks for the mod :)

(Btw, you have like two mods to do in the other beatmap ;) )
Squichu
hi there!
it's been a while but here's the mod from my queue ~

General
  1. fix the stuff in AIMod please (except for Kiai Toggle) -
trammiexo's Easy
Okay, this diff needs some refining, pattern- and rhythmwise (imo).
  1. general advice: it's easiest to create curved sliders with just three anchors. look at the screen below, you'll know what I'm talking about.this might seem irrelevant to you, but it'll come in handy when applying mods, really!
  2. 00:01:738 - why do you ingore the beat here and place an object at 00:02:144 (2) - where the sound is much weaker? consider moving the slider to the white tick before and extend it til 00:02:954
  3. 00:04:981 - I'd place a circle here, too. I know the combo gets rather long, but it's still easy to play, because players don't have to hit many objects
  4. 00:17:448 (1) - this spinner is too short for an Easy diff. replace it with a slider or more objects? example -

    I'm ignoring the ongoing sound at 00:18:968 (red tick after 10) on purpose, cause the forming tick change is confusing for beginners.
  5. 00:21:198 (2) - shorten this a little, so it ends on 00:22:414 and place a circle on the downbeat (00:22:819)
  6. 00:24:846 (3) - I'd prefer a different rhythm here, example -

    because the reverse matches neither rhythm or vocals.
  7. 00:28:900 (3,4) - similar to ^, try this?
  8. 01:19:576 (4) - make sure this doesn't overlap with 01:22:009 (3) -
    also, 01:21:198 (1,2,3,4,1,2,3,4,5) - are too many circles in a row. merge some to sliders. you can make the ending special by using more interesting shapes or something, but so many circles aren't nice to play in Easy ~
Minao's Normal
this diff looks okay, but I personally -
  1. really dislike the stacks on sliderends in Normal diff.
    I'd prefer if you unstack all of them, not only because of personal taste, but cause it's hard to read and many Normal players don't have the skill yet to read these pattern.
  2. 00:00:117 (1,2,3) - you could alternate this a little to emphasize 00:01:738 better. (might be just me, but I think it works out best if you don't ingore downbeats that often. and especially in the beginning, cause it introduces the overall rhythm of the song and this sentence gets too complicated, I'm sorry. x-x) example -

    (this is Normal, it's fine to map red ticks in the beginning, too. ~)
  3. 00:04:576 (2) - I'd prefer a short slider here instead of a circle, it plays better with the following object, imo, and sounds less staccato
  4. 00:20:387 (2,3) - pattern looks great, but is hard to play atm. if you move 3 a little it get's a lot easier I think00:24:441 (4) - shouldn't this be snapped to the white tick?
  5. 00:26:062 - this feels so empty. why don't you add a cirlce or short slider here? :c
  6. 00:29:306 (2,5) - avoid overlaps like this. it's confusing on Normal skill level.
  7. 01:03:360 - I miss a circle here. that would also make it easier to read 01:03:765 (1) - , cause you avoid the tick change then.
    if you don't change up the rhythm, don't forget to fix DS! 1 is far too close to 01:02:346 (5) - . jumps and anti-jumps shouldn't be part of N diffs.
  8. 01:06:603 (1) - this should end on the white tick as well
    same here - 01:19:576 (2) -
  9. 01:16:333 - add circle?
I noticed you're trying to map to vocals, but imo you have to pay a bit more attention to the beat as well. sometimes mapping vocals works out well, but here the beat is way more dominant and some mapped blue ticks mess up the rhythm. ofc it's up to you if you change them, but I highly recommend doing so.

Hard
just some minor suggestions cause of personal taste -
  1. 00:01:535 (1) - don't ignore beat on the blue tick? it's such a nice prelude! try a short reverse slider
  2. 00:04:779 (4) - similar to ^. why don't you shorten the slider, move it on the downbeat and add two circles before? goes a lot better with the beat. explanation screen -
  3. 00:05:995 (4) - you can improve movement a bit if you curve this in the opposite direction. it matches the prior movement and is a better indicator for the next one, too ~
  4. 00:12:583 - uhm. I feel like there is a cirlce missing here? you could alternate the pattern btw a bit, so the stream starts at the 'correct' point. screen -
  5. 00:24:441 (1) - I don't really get why there is a jump here, but if you wanna keep it, consider switching it around with 00:25:049 (2) - . that works better movement-wise
  6. 00:29:711 (2,4) - they slightly touch each other, try to avoid that. it looks kind of 'messy'.
    also, 4 is pretty close to 00:30:927 (5) - , increase the gap a bit, maybe?
  7. 01:08:224 (1,2,3,4) - move 2 and 4 slightly further to the right and upwards, they are so close to 1+3 :/
welp, that's all.

as stated in my queue, no Insane mods from me. some parts look a little overmapped with streams. but Idk, maybe that's just me. :b
anyway, good luck! hope I could help.
*squee*
Everything

Squirrel wrote:

trammiexo's Easy
Okay, this diff needs some refining, pattern- and rhythmwise (imo).
  1. general advice: it's easiest to create curved sliders with just three anchors. look at the screen below, you'll know what I'm talking about.this might seem irrelevant to you, but it'll come in handy when applying mods, really! Yes, I think it would help later on lol
  2. 00:01:738 - why do you ingore the beat here and place an object at 00:02:144 (2) - where the sound is much weaker? consider moving the slider to the white tick before and extend it til 00:02:954 Done
  3. 00:04:981 - I'd place a circle here, too. I know the combo gets rather long, but it's still easy to play, because players don't have to hit many objects Done
  4. 00:17:448 (1) - this spinner is too short for an Easy diff. replace it with a slider or more objects? example - Thanks for suggestion ^^

    I'm ignoring the ongoing sound at 00:18:968 (red tick after 10) on purpose, cause the forming tick change is confusing for beginners. Alright
  5. 00:21:198 (2) - shorten this a little, so it ends on 00:22:414 and place a circle on the downbeat (00:22:819) Done
  6. 00:24:846 (3) - I'd prefer a different rhythm here, example - Done

    because the reverse matches neither rhythm or vocals.
  7. 00:28:900 (3,4) - similar to ^, try this? Adjustments made
  8. 01:19:576 (4) - make sure this doesn't overlap with 01:22:009 (3) - Okay
    also, 01:21:198 (1,2,3,4,1,2,3,4,5) - are too many circles in a row. merge some to sliders. you can make the ending special by using more interesting shapes or something, but so many circles aren't nice to play in Easy ~I got it ^^
Thanks for the mod! Will so be updated. :D
Topic Starter
Amasuro

Squirrel wrote:

hi there!
it's been a while but here's the mod from my queue ~

General
  1. fix the stuff in AIMod please (except for Kiai Toggle) - Fixed
Hard
just some minor suggestions cause of personal taste -
  1. 00:01:535 (1) - don't ignore beat on the blue tick? it's such a nice prelude! try a short reverse slider I agree, but I don't want to add more triplets as the songs difficulty level is already way above the normal.
  2. 00:04:779 (4) - similar to ^. why don't you shorten the slider, move it on the downbeat and add two circles before? goes a lot better with the beat. explanation screen - Same as above
  3. 00:05:995 (4) - you can improve movement a bit if you curve this in the opposite direction. it matches the prior movement and is a better indicator for the next one, too ~ Done
  4. 00:12:583 - uhm. I feel like there is a cirlce missing here? you could alternate the pattern btw a bit, so the stream starts at the 'correct' point. screen - Changed
  5. 00:24:441 (1) - I don't really get why there is a jump here, but if you wanna keep it, consider switching it around with 00:25:049 (2) - . that works better movement-wise The problem I have with that is now the jump is way too big. I'll see what other modders have to say about the jump, but for now, no change.
  6. 00:29:711 (2,4) - they slightly touch each other, try to avoid that. it looks kind of 'messy'.
    also, 4 is pretty close to 00:30:927 (5) - , increase the gap a bit, maybe? Both fixed
  7. 01:08:224 (1,2,3,4) - move 2 and 4 slightly further to the right and upwards, they are so close to 1+3 :/ Fixed
welp, that's all.

as stated in my queue, no Insane mods from me. some parts look a little overmapped with streams. but Idk, maybe that's just me. :b
anyway, good luck! hope I could help.
*squee*
Thanks for the mod :)
Minao
I can only reply to 3 mods for now, I'll do the last one and give you the updated diff tomorrow. Sorry again for the delay >.<"

LixRei wrote:

[Minao's Normal]
  1. Change your "Stack Leniency" adjustments. I don't see why you have them like that, and it shouldn't be like that, since stacks will not be stacks, but full overlaps. Notes won't be readable. Changed
  2. Also, stacks on Normal should be only of one of the next types to make it readable by players. If you use both types, players will get confused: I'll try to fix that point.
    1. Stacks of notes 1/2 a beat apart.
    2. Stacks of notes a beat apart.
  3. 00:20:387 (2,3) - You overlap the sliders and break map's flow... Better Ctrl + H (3) and move it to the right. Changed for something else... Maybe better
  4. 00:26:062 - Add a circle here. Added
  5. 00:27:684 (2,3) - I don't like those overlaps... It's one of the best solution for me to map with this short distance snap, so I keep it.
  6. 00:30:116 (3,4,5) - No, no, no. Please, don't put circles with that separation of time in a Normal. Hard to read and unexpected. Better put a slider with reverse, if you want to keep the emphasis on those notes.I can't find any better pattern because of the short distance snap, so I have to keep it like this.
Thank you for the mod! :)

Knotts wrote:

Minao's Normal
  1. 00:20:995 (3,4) - Not sure if beginners will be able to read this stack, I feel like they'd skip right to (1) Changed with the previous mod
  2. 00:29:306 (2,5) - Overlap here doesn't look too great I agree but I have no better idea for this pattern right now
  3. 00:35:589 (1,2,3,4) - Spacing's messed up here. Stick to 0.9x DS Fixed
  4. 00:48:765 - I feel like it'd be important to have something on this because of the cymbal/finish I follow the voice here so I don't think it's necessary
  5. 00:57:684 (3,1,2) - Spacing is inconsistent with the rest of the map I know but I consider it's not too hard for a Normal and it makes a good pattern imo...
  6. Not sure if increasing the DS in the kiai is a good idea or not I have to do this because this diff must be at least at 2 stars, considering that Easy is at 1.50 and hard is at 3.50...
  7. 01:11:062 (7) - Remove finish Removed
  8. 01:14:711 (4) - Finish instead of clap Changed
  9. 01:17:954 (5) - ^ Changed
  10. 01:24:238 (4) - Remove finish from here, add a circle at 01:24:441, lower the volume and add a finish to the circle you just placed. I don't add a new circle here because I can't hear anything at 01:24:441, but I lower the volume
Thank you for the mod! ;)

Setsurei wrote:

[Minao's Normal]
many hitcircle are stacked after a slider end,
this could make a Normal hard to read (I won't mention them, fix on your own accord) I'll try to change that.
example 00:20:995 (3,4) - , if you still insisted on stacking them, I prefer to stack them like this 00:23:427 (2,3) -
00:16:333 (1,2,1,2) - might not use too many reverse sliders consecutively because this might confuse the players I think it fits well with the music, and I have no better idea, unless doing something too difficult.
00:20:387 (2,3) - overlap (head should be visible) Changed this part with the previous mods
00:29:306 (2,5) - overlap I can't find any better idea for this pat, so I keep it
00:37:211 (4,5) - flow cut, flip the slider horizontally and fix the distance by rotating Changed this part
00:49:170 (2,3) - same case as 00:16:33 - Deleted one reversed slider
01:02:346 (5,1) - too close, will think this as 1/2 Changed for something else
Thank you for the mod! :D
Fauxfyre
From my own queue, I came to mod your Easy as you asked :D

00:17:549 (2) - Move this in between the end of #1 and beginning of #3

00:26:873 (1) - Rotate this and move it over like this

00:32:549 (1) - Same as above

01:06:603 (2) - Try making these separate beats to go with the change in music (but maybe with a better layout than I did

01:23:630 (5) - Not feeling too hot about the ending. Might be largely because the mp3 fades out too quickly. If you have a version of the song that you could make where the ending is drawn out longer, you could end with a spinner easily and make it stand out more.

Thanks for modding my map too, and good luck! :)
JudgeTheDude
[General]
To trammiexo :
Please shape your sliders properly. The points defining them are not right places. I'll give you an example so you see what I want to tell you.
I corrected the first in your diff, so you'll have a proper example. But telling you how to place all of them would be too long, so please check them.

[trammiexo's Easy]
  1. 00:00:117 (1) - That shape, man. Please do a 3 points shape to blanket 00:01:738 (2) -
    1. x:148 y:148
    2. x:246 y:120
    3. x:284 y:148
  2. 00:03:360 (1) - Same 5 points shape, a 3 points shape should be better
  3. 00:09:846 (3) - Please adjust the points
  4. 00:13:495 (3) - Here too
  5. 00:14:306 (4) - ^
  6. 00:16:738 (1) - ^
  7. 00:17:954 (3) - ^
  8. 00:21:198 (2) - ^
  9. 00:23:225 (1) - ^
  10. 00:34:171 (3) - ^ (The shape is good, but it was luck, seeing the points)
  11. 00:45:927 (2) - ^
  12. 00:55:252 (4) - That is a well shaped slider !
  13. 01:03:765 (2) - Please adjust the points
  14. 01:11:873 (1) - ^
  15. 01:07:819 (3) - Not too hot about this anti-jump. Should be spaced with 1.30x too

[Hard]
  1. Well mapped, found nothing to correct/suggest ^^'

[Conclusion]
Couldn't really mod something :/ Easy had a lot of bad-shaped sliders (tol you all of them) that prevented me from correct modding. Normal was WIP (as I read in your description), Hard was really good and I don't have the skills to mod Insane ^^'. Good luck for ranking !
Minao

Squirrel wrote:

Minao's Normal
this diff looks okay, but I personally -
  1. really dislike the stacks on sliderends in Normal diff.
    I'd prefer if you unstack all of them, not only because of personal taste, but cause it's hard to read and many Normal players don't have the skill yet to read these pattern.
  2. 00:00:117 (1,2,3) - you could alternate this a little to emphasize 00:01:738 better. (might be just me, but I think it works out best if you don't ingore downbeats that often. and especially in the beginning, cause it introduces the overall rhythm of the song and this sentence gets too complicated, I'm sorry. x-x) example - Changed this part
    (this is Normal, it's fine to map red ticks in the beginning, too. ~)
  3. 00:04:576 (2) - I'd prefer a short slider here instead of a circle, it plays better with the following object, imo, and sounds less staccato Changed this part
  4. 00:20:387 (2,3) - pattern looks great, but is hard to play atm. if you move 3 a little it get's a lot easier I think Pattern changed with previous mods
    00:24:441 (4) - shouldn't this be snapped to the white tick? I can hear the voice end at 00:24:745 , so I keep it like this for now
  5. 00:26:062 - this feels so empty. why don't you add a cirlce or short slider here? :c Added with the previous mods
  6. 00:29:306 (2,5) - avoid overlaps like this. it's confusing on Normal skill level. Changed
  7. 01:03:360 - I miss a circle here. that would also make it easier to read 01:03:765 (1) - , cause you avoid the tick change then.
    if you don't change up the rhythm, don't forget to fix DS! 1 is far too close to 01:02:346 (5) - . jumps and anti-jumps shouldn't be part of N diffs. Changed with previous mods
  8. 01:06:603 (1) - this should end on the white tick as well But i can clealy hear the voice stopping at the blue one, so I keep it like this.
    same here - 01:19:576 (2) - Same ^
  9. 01:16:333 - add circle?
I noticed you're trying to map to vocals, but imo you have to pay a bit more attention to the beat as well. sometimes mapping vocals works out well, but here the beat is way more dominant and some mapped blue ticks mess up the rhythm. ofc it's up to you if you change them, but I highly recommend doing so. I'll try to keep this in mind
Thank you for the mod!!

Sorry Amasuro for my late answer!
Everything

Shotoku64 wrote:

From my own queue, I came to mod your Easy as you asked :D

00:17:549 (2) - Move this in between the end of #1 and beginning of #3 Done

00:26:873 (1) - Rotate this and move it over like this Done

00:32:549 (1) - Same as above Done

01:06:603 (2) - Try making these separate beats to go with the change in music (but maybe with a better layout than I did Eh, I didn't make a change there

01:23:630 (5) - Not feeling too hot about the ending. Might be largely because the mp3 fades out too quickly. If you have a version of the song that you could make where the ending is drawn out longer, you could end with a spinner easily and make it stand out more. Okay
Thanks for modding my map too, and good luck! :)
Thank you kindly for the mod!
Everything

JudgeTheDude wrote:

[General]
To trammiexo :
Please shape your sliders properly. The points defining them are not right places. I'll give you an example so you see what I want to tell you.
I corrected the first in your diff, so you'll have a proper example. But telling you how to place all of them would be too long, so please check them. Alright, thanks for the tip

[trammiexo's Easy]
  1. 00:00:117 (1) - That shape, man. Please do a 3 points shape to blanket 00:01:738 (2) - I fixed the points but did not end up doing a blanket for the 3 objects. (DS conflicts)
    1. x:148 y:148
    2. x:246 y:120
    3. x:284 y:148
  2. 00:03:360 (1) - Same 5 points shape, a 3 points shape should be better okay
  3. 00:09:846 (3) - Please adjust the points done
  4. 00:13:495 (3) - Here too Done
  5. 00:14:306 (4) - ^ Done
  6. 00:16:738 (1) - ^ Done
  7. 00:17:954 (3) - ^ Done
  8. 00:21:198 (2) - ^ Done
  9. 00:23:225 (1) - ^ Done
  10. 00:34:171 (3) - ^ (The shape is good, but it was luck, seeing the points) okay
  11. 00:45:927 (2) - ^ Done
  12. 00:55:252 (4) - That is a well shaped slider ! Thanks! ;3
  13. 01:03:765 (2) - Please adjust the points Okay
  14. 01:11:873 (1) - ^ Okay
  15. 01:07:819 (3) - Not too hot about this anti-jump. Should be spaced with 1.30x tooYeah, some stuff were not 1.3 distance snap since I changed some but they are now. Thanks for pointing it out

Thank you for modding! I really appreciate it :D
jyu
Hi! from queue :3

[General]

  1. Did you cut the mp3 by yourself? I assume so. If there's no official release of the short ver, then you should delete the '(Short ver.)' from Title
  2. Why are there two 'Agarest' in Tags? Delete one, it's kinda unnecessary
  3. It would be better if all diffs end in the same way like in Hard and Insane (with spinner)

[trammiexo's Easy]

  1. 00:02:144 (3) - lol snap this to 00:02:954 - . currently in my place it's snapped at 00:03:056 -
  2. 00:05:387 (3,1) - bad flow and it doesn't look good. i'd suggest these patterns 1->2 it requires minimum changes
  3. 00:09:846 (3,1) - switch nc
  4. 00:11:873 (1,2,3) - idk tbh i don't really like how it looks. and it doesn't play well. i have a suggestion but it will change some patterns. keep in mind that i switched nc like the above suggestion 1 2 3
  5. 00:18:765 (4,1) - also the flow and position isn't really good for me. i suggest change slider (4) into a single circle at 00:18:765 - , and then adjust the ds afterward. personally i liked that better, since it accented the song better
  6. 00:22:819 (3,1) - switch nc. nc should start at big white tick,like 00:19:576 (1) -
  7. 00:23:225 (1,2) - idk whether you're making a blanket here or not. i'd suggest a better blanket http://puu.sh/cyBuW/ae5af2b35f.jpg
  8. 00:26:062 (4,1) - switch nc
  9. 00:34:171 (3,4) - uh weird position. i'd lower the circle a bit http://puu.sh/cyBz9/6f2767997d.jpg
  10. 00:37:819 (4,1) - also weird position but i kinda liked it and the flow is okay, so meh. i'm just a bit disturbed that these 00:37:819 (4,2) - touch each other a bit. i suggest to re-adjust the position so they won't touch each other http://puu.sh/cyBFT/d9434f448a.jpg
  11. 00:43:900 (3) - it's kinda common that repeated reverse slider like this is kinda hard for beginners because they're slow to notice the second reverse arrow. so yeah. modders will probably point this out too, so i'd suggest to change the rhythm into two consecutive slider. Pattern Suggestion. this is the best i can made with minimum changes toward pattern afterwards
  12. 00:51:198 (3,1) - flow isn't really good, and i'm out of suggestions for this
  13. 00:55:252 (4) - nc
  14. 01:03:765 (2) - not really fond of this rhythm because you missed the important beat here 01:04:981 - . i'd suggest these patterns 1->2->3 it only requires minimum changes to pattern afterwards
  15. 01:14:711 (4,1) - switch nc. if you follow, also switch nc 01:17:954 (3) -

    some hitsound suggestions because i'm a bit of ocd about it
    00:00:117 (1) - adding finish at slider's head seems nice
    00:06:603 (1) - ^
    00:12:684 (2) - ^, at slider's tail
    00:15:522 (5) - ^
    00:19:576 (1) - ^, at sider's head
    00:26:062 (4) - ^
    00:32:549 (1) - ^
    00:39:035 (1) - ^
    00:48:765 (1) - ^ , same like 00:45:522 (1) -
    00:48:360 (4) - clap? since you added some claps before at 00:45:927 (2,3) -
    00:53:630 (2) - finish at slider's head
    00:55:252 (4) - ^ , also add one at slider's tail
    00:58:495 (1) - finish at slider's head. to accent the beginning of chorus
    01:01:738 (1) - clap at reverse arrow, because you added one at 01:00:927 -
    01:10:657 (3) - finish at slider's tail. there's a legit loud cymbal in the music
    01:14:711 (4) - ^, at slider's head
    01:17:954 (3) - ^
    01:23:630 (5) - ^, at slider's tail

[Minao's Normal]

  1. 00:26:062 (7,1) - switch nc. nc should start at big white tick
  2. 00:30:927 (5,7) - lol idk this overlap should be fine if it's in harder diff, but i doubt it's okay in normal. i'd rather place 00:32:144 (7) - elsewhere as long as it's not covered by 00:30:927 (5) - 's slider body. just to be safe
  3. 00:39:035 (1) - ds is a bit off (too close with previous note)
  4. 00:55:252 (3) - i'd rather nc this, since it's in a completely different rhythm with 00:52:008 (1,2) -
    00:00:117 (1) - finish at slider's head, to accent the beginning of the song (and there's also cymbal noise)

    some hitsound suggestion because i'm a huge dick with finish hitsound
    00:06:603 (1) - ^, there's a legit cymbal sound in the music
    00:16:333 (1) - ^
    00:19:576 (1) - ^
    00:26:062 (7) - finish
    00:32:549 (1) - finish at slider's head
    00:39:035 (1) - ^
    00:42:279 (1) - ^
    00:52:008 (1) - ^
    00:53:630 (2) - ^
    00:55:252 (3) - finish
    00:56:873 (1) - finish at slider's head
    00:58:495 (1) - ^
    01:04:981 (4) - ^
    01:11:468 (1) - ^
    01:16:333 (7) - finish
    01:17:954 (5) - finish at slider's head
    if some of those suggestions overlap with clap, i suggest to remove the clap and add finish. idk it's up to you tho. but it doesn't sound bad when you combine finish and clap

    well, overall it's quite neat. blankets and flow are good, but you follow the vocal a lot. not really a big problem since your rhythm is consistent thus making it enjoyable to play, but i feel disturbed at this part 00:45:725 (1,2,3,4,5,1,2,3,4,5,6) - because you missed two important beats here 00:45:522 - 00:48:765 - it might not be a big problem for some people, but idk those two beats are followed by loud cymbal noises that makes me want to click something. and when there's nothing to click, it feels a bit weird, but i immediately realized that you were following the vocal lol. well, just pointing it out. it's not a really big deal tho. nice diff btw

[Hard]

  1. 00:16:333 (1) - how about spinner starts at 00:16:434 - ends at 00:18:360 - and then add a circle at 00:16:333 - ? i think it's good if you'd accented 00:16:333 - by adding something to click
  2. 00:28:089 (6,7) - i think it's better if you use the usual ds but it's up to you
  3. 00:47:853 (7) - the vocal actually start at 00:47:954 - , so rhythm suggestion http://puu.sh/cyEiI/3d9f597225.jpg
  4. 01:13:089 - add a note here? there's a loud cymbal noise there, you can make a good accent of it, plus the rhythm will flow better

    there are some stacks that are a bit off but meh doesn't really affect the gameplay when i tested it
    also some hitsound suggestion
    00:00:117 (1) - finish at slider's head
    00:06:603 (1) - ^
    01:16:333 (4) - finish
    01:17:549 (1) - finish at reverse arrow

    i like how you use the drum hitsounds btw

[Insane]

  • tbh can't find anything major here
  1. 00:05:792 (6,7) - how about making the distance a bit farther? makes it more interesting to play
  2. 00:26:468 (3,4,5) - would be better if you fix these stacks
  3. 00:44:711 (3,4,5,6,7,8,9,10) - this is kinda hard for me lol ignore this
  4. 00:48:360 (6) - soft-hitfinish at slider's tail
  5. 01:20:995 - add a note? well idk since this is insane. would be better if you make the overall rhythm a bit dense like the previous pattern
  6. 01:24:441 (1) - finish?
that's all, i guess. overall a solid mapset. but idk there might be some modders who doesn't like it when you follow the vocal too much. well i hope you don't encounter them. Easy needs to be polished more btw
goodluck~
Everything
[trammiexo's Easy]

  1. 00:02:144 (3) - lol snap this to 00:02:954 - . currently in my place it's snapped at 00:03:056 - Done
  2. 00:05:387 (3,1) - bad flow and it doesn't look good. i'd suggest these patterns 1->2 it requires minimum changes Done
  3. 00:09:846 (3,1) - switch nc Done
  4. 00:11:873 (1,2,3) - idk tbh i don't really like how it looks. and it doesn't play well. i have a suggestion but it will change some patterns. keep in mind that i switched nc like the above suggestion 1 2 3 Thanks, this is a nice pattern
  5. 00:18:765 (4,1) - also the flow and position isn't really good for me. i suggest change slider (4) into a single circle at 00:18:765 - , and then adjust the ds afterward. personally i liked that better, since it accented the song better No change here for now. But I adjusted the volume here so that it may flow with the song
  6. 00:22:819 (3,1) - switch nc. nc should start at big white tick,like 00:19:576 (1) - Done and thanks for the tip
  7. 00:23:225 (1,2) - idk whether you're making a blanket here or not. i'd suggest a better blanket http://puu.sh/cyBuW/ae5af2b35f.jpg Mmm. Did not mean for a blanket but fixed
  8. 00:26:062 (4,1) - switch nc Done
  9. 00:34:171 (3,4) - uh weird position. i'd lower the circle a bit http://puu.sh/cyBz9/6f2767997d.jpg Done
  10. 00:37:819 (4,1) - also weird position but i kinda liked it and the flow is okay, so meh. i'm just a bit disturbed that these 00:37:819 (4,2) - touch each other a bit. i suggest to re-adjust the position so they won't touch each other http://puu.sh/cyBFT/d9434f448a.jpg Fixed
  11. 00:43:900 (3) - it's kinda common that repeated reverse slider like this is kinda hard for beginners because they're slow to notice the second reverse arrow. so yeah. modders will probably point this out too, so i'd suggest to change the rhythm into two consecutive slider. Pattern Suggestion. this is the best i can made with minimum changes toward pattern afterwards Fixed
  12. 00:51:198 (3,1) - flow isn't really good, and i'm out of suggestions for this I'll think of something
  13. 00:55:252 (4) - nc Done
  14. 01:03:765 (2) - not really fond of this rhythm because you missed the important beat here 01:04:981 - . i'd suggest these patterns 1->2->3 it only requires minimum changes to pattern afterwardsFixed
  15. 01:14:711 (4,1) - switch nc. if you follow, also switch nc 01:17:954 (3) - Yeah, I got it

    some hitsound suggestions because i'm a bit of ocd about it
    00:00:117 (1) - adding finish at slider's head seems nice Done
    00:06:603 (1) - ^ Done
    00:12:684 (2) - ^, at slider's tail I may have changed this part but there is no slider here
    00:15:522 (5) - ^ Done
    00:19:576 (1) - ^, at sider's head Done
    00:26:062 (4) - ^ Done
    00:32:549 (1) - ^ Done
    00:39:035 (1) - ^ Done
    00:48:765 (1) - ^ , same like 00:45:522 (1) - Done
    00:48:360 (4) - clap? since you added some claps before at 00:45:927 (2,3) - Done
    00:53:630 (2) - finish at slider's head Done
    00:55:252 (4) - ^ , also add one at slider's tail Done
    00:58:495 (1) - finish at slider's head. to accent the beginning of chorus Done
    01:01:738 (1) - clap at reverse arrow, because you added one at 01:00:927 - Done
    01:10:657 (3) - finish at slider's tail. there's a legit loud cymbal in the music Done
    01:14:711 (4) - ^, at slider's head Done
    01:17:954 (3) - ^ Done
    01:23:630 (5) - ^, at slider's tail Done
Thank you so much for this mod, including the hitsound feedback! :D
Topic Starter
Amasuro

AlpacaCokelat wrote:

Hi! from queue :3

[General]

  1. Did you cut the mp3 by yourself? I assume so. If there's no official release of the short ver, then you should delete the '(Short ver.)' from Title Yeah, your right. The song title is even in the video and doesn't have (Short Ver.) in it, lol. I'll update once everyone has done their changes.
  2. Why are there two 'Agarest' in Tags? Delete one, it's kinda unnecessary Done
  3. It would be better if all diffs end in the same way like in Hard and Insane (with spinner)
[Hard]

  1. 00:16:333 (1) - how about spinner starts at 00:16:434 - ends at 00:18:360 - and then add a circle at 00:16:333 - ? i think it's good if you'd accented 00:16:333 - by adding something to click Done
  2. 00:28:089 (6,7) - i think it's better if you use the usual ds but it's up to you Mmm, nah. I still like a jump being here.
  3. 00:47:853 (7) - the vocal actually start at 00:47:954 - , so rhythm suggestion http://puu.sh/cyEiI/3d9f597225.jpg Changed
  4. 01:13:089 - add a note here? there's a loud cymbal noise there, you can make a good accent of it, plus the rhythm will flow better Done

    there are some stacks that are a bit off but meh doesn't really affect the gameplay when i tested it I think I know which stacks they are. I'll fix em as I see em.
    also some hitsound suggestion
    00:00:117 (1) - finish at slider's head
    00:06:603 (1) - ^
    01:16:333 (4) - finish
    01:17:549 (1) - finish at reverse arrow
    All added

    i like how you use the drum hitsounds btw Thanks! (Wasn't my idea, lol)

[Insane]

  • tbh can't find anything major here
  1. 00:05:792 (6,7) - how about making the distance a bit farther? makes it more interesting to play Hmm, don't really want to move (6) because the head is stacked on other notes
  2. 00:26:468 (3,4,5) - would be better if you fix these stacks I agree
  3. 00:44:711 (3,4,5,6,7,8,9,10) - this is kinda hard for me lol ignore this lol I die a lot at this part too
  4. 00:48:360 (6) - soft-hitfinish at slider's tail Done
  5. 01:20:995 - add a note? well idk since this is insane. would be better if you make the overall rhythm a bit dense like the previous pattern Nah, I think the break is fine there
  6. 01:24:441 (1) - finish? I prefer the quiet spinner end
that's all, i guess. overall a solid mapset. but idk there might be some modders who doesn't like it when you follow the vocal too much. well i hope you don't encounter them. Easy needs to be polished more btw
goodluck~
Thank you for the mod. AND the star! Really appreciate it :)
-Nya-
Hey! From my M4M queue.
Well, here's my mod:

trammiexo's Easy:
There is some DS issues. Check AiMod and fix them.
00:06:603 (1,2) – Maybe make a blanket here instead. Like this:
00:14:306 (3,4) – Improve the blanket. Use the approach circle of 00:15:116 (4) – 00:16:738 (1,2) – Make the blanket better. Use the approach circle of 00:17:549 (2) – 00:23:225 (2,3,4) – Make this double blanket look better. It has to look something like this:
00:30:927 (5,6) – A blanket here will look better.
00:34:171 (3,4) – Try to improve the blanket00:41:468 (4,1) – Blanket.
00:42:685 (2) – This slider looks ugly. Make the curve look better by blanketing 00:42:279 (1) – 00:47:144 (3,4) – This blanket can be improved00:48:765 (1) – Place this slider here: X:168 Y:10000:48:765 (1,2) – The distance between these two notes isn’t correct. Make sure your distance snap stays the same throughout the entire diff01:04:981 (1) – Place this circle somewhere here: X:288 Y:20401:16:333 (2) – Curve this slider less. It looks ugly if you curve it too much.


Minao's Normal:
00:30:927 (5) – Rather place this slider here: X:400 Y:256. I think the flow will be better then.00:33:968 (3) –Place this one here: X:64 Y:120. Also better flow00:35:589 (1,2) – Place the red anchor in the middle of the slider?00:45:725 (1) – Since there’s a finish sound here: 00:45:522 – maybe do something like this instead:
00:48:968 (1) – Do the same thing here.00:51:603 (6,1) – Improve the blanket01:03:360 (6,2) – I don’t really like this overlap. Try to avoid it01:16:333 (7,3) - ^

Hard:
00:00:117 (1,3) – This stack can be improved a tiny bit. Place 00:01:333 (3) – here: X:447 Y:12300:06:400 (5,2) – This stack doesn’t look good. Rather place 00:07:211 (2) - here: X:138 Y:26900:08:022 (4,5) – Tiny adjustment needed to improve the stack. Place 00:08:833 (5) – here: X:172 Y:18600:09:035 (6,7,1) – Make sure these three sliders are placed right on top of each other perfectly. Like this.
00:18:765 (1,4) – This can be a potential blanket.
It looks neater00:23:224 (2,3) – Maybe a blanket here will fit better?00:26:062 (1) – Remove NC and rather NC here: 00:26:468 (2) – 00:45:522 (1,2) - ^00:48:765 (1,2) - ^01:15:319 (2) – Just straighten this slider so it goes through 01:14:711 (1) – nicely

Overall, great mapset. I’d say the Easy would have to be improved though. Especially the blankets.
Good Luck! :D
Everything
trammiexo's Easy:
There is some DS issues. Check AiMod and fix them. Okay
00:06:603 (1,2) – Maybe make a blanket here instead. Like this: Doing so will cause even more DS issues so I will leave it as is for now
00:14:306 (3,4) – Improve the blanket. Use the approach circle of 00:15:116 (4) – Done00:16:738 (1,2) – Make the blanket better. Use the approach circle of 00:17:549 (2) – Done00:23:225 (2,3,4) – Make this double blanket look better. It has to look something like this: Ah, that does look better
00:30:927 (5,6) – A blanket here will look better. Considered
00:34:171 (3,4) – Try to improve the blanket Okay Fixed00:41:468 (4,1) – Blanket. Fixed
00:42:685 (2) – This slider looks ugly. Make the curve look better by blanketing 00:42:279 (1) – Okay00:47:144 (3,4) – This blanket can be improved Fixed00:48:765 (1) – Place this slider here: X:168 Y:100 Done00:48:765 (1,2) – The distance between these two notes isn’t correct. Make sure your distance snap stays the same throughout the entire diff Okay01:04:981 (1) – Place this circle somewhere here: X:288 Y:204 Okay01:16:333 (2) – Curve this slider less. It looks ugly if you curve it too much. Alright
Overall, great mapset. I’d say the Easy would have to be improved though. Especially the blankets. Yes, it will be improvised ^^
Good Luck! :D
Thanks for the mod~
Topic Starter
Amasuro

-Nya- wrote:

Hey! From my M4M queue.
Well, here's my mod:

Hard:
00:00:117 (1,3) – This stack can be improved a tiny bit. Place 00:01:333 (3) – here: X:447 Y:123 Fixed00:06:400 (5,2) – This stack doesn’t look good. Rather place 00:07:211 (2) - here: X:138 Y:269 Fixed00:08:022 (4,5) – Tiny adjustment needed to improve the stack. Place 00:08:833 (5) – here: X:172 Y:186 Fixed00:09:035 (6,7,1) – Make sure these three sliders are placed right on top of each other perfectly. Like this. Nah, seems boring to me.
00:18:765 (1,4) – This can be a potential blanket. (4) currently goes through the center of (1), and I think I prefer keeping it like that instead of blanketing it
It looks neater00:23:224 (2,3) – Maybe a blanket here will fit better? Nah, I prefer (3) to remain straight alongside (1)00:26:062 (1) – Remove NC and rather NC here: 00:26:468 (2) – Done00:45:522 (1,2) - ^ Done00:48:765 (1,2) - ^ Done01:15:319 (2) – Just straighten this slider so it goes through 01:14:711 (1) – nicely Hmm, I think I might keep this one as is for now

Overall, great mapset. I’d say the Easy would have to be improved though. Especially the blankets.
Good Luck! :D
Thanks for the mod! :)
Minao

AlpacaCokelat wrote:

[Minao's Normal]
Spinner added at the end
  1. 00:26:062 (7,1) - switch nc. nc should start at big white tick Switched
  2. 00:30:927 (5,7) - lol idk this overlap should be fine if it's in harder diff, but i doubt it's okay in normal. i'd rather place 00:32:144 (7) - elsewhere as long as it's not covered by 00:30:927 (5) - 's slider body. just to be safe Changed this part
  3. 00:39:035 (1) - ds is a bit off (too close with previous note) Well seen! Changed this
  4. 00:55:252 (3) - i'd rather nc this, since it's in a completely different rhythm with 00:52:008 (1,2) - You're right, I changed this
    00:00:117 (1) - finish at slider's head, to accent the beginning of the song (and there's also cymbal noise) I have to say that I'm not a huge fan of adding a lot of finish hitsounds, particularly on NC and even if there is a cymbal sound, because I consider that it is supposed to be used, well... as a finisher, so to emphasis the last note of a musical phrase. Then the hitsounds can be changed with the Osu skins, so it's not always a cymbal-like sound. So I don't change this, sorry!

    some hitsound suggestion because i'm a huge dick with finish hitsound It will be hard to convert me to it :p
    I only comment those I added. For the others, the explanation of why I didn't is just above.

    00:06:603 (1) - ^, there's a legit cymbal sound in the music
    00:16:333 (1) - ^
    00:19:576 (1) - ^
    00:26:062 (7) - finish
    00:32:549 (1) - finish at slider's head
    00:39:035 (1) - ^
    00:42:279 (1) - ^
    00:52:008 (1) - ^
    00:53:630 (2) - ^
    00:55:252 (3) - finish
    00:56:873 (1) - finish at slider's head
    00:58:495 (1) - ^
    01:04:981 (4) - ^ Added!
    01:11:468 (1) - ^
    01:16:333 (7) - finish Added!
    01:17:954 (5) - finish at slider's head
    if some of those suggestions overlap with clap, i suggest to remove the clap and add finish. idk it's up to you tho. but it doesn't sound bad when you combine finish and clap

    well, overall it's quite neat. blankets and flow are good, but you follow the vocal a lot. not really a big problem since your rhythm is consistent thus making it enjoyable to play, but i feel disturbed at this part 00:45:725 (1,2,3,4,5,1,2,3,4,5,6) - because you missed two important beats here 00:45:522 - 00:48:765 - it might not be a big problem for some people, but idk those two beats are followed by loud cymbal noises that makes me want to click something. and when there's nothing to click, it feels a bit weird, but i immediately realized that you were following the vocal lol. well, just pointing it out. it's not a really big deal tho. nice diff btw I changed the part you indicated a little
Thank you for your mod!!!

-Nya- wrote:

Minao's Normal:
00:30:927 (5) – Rather place this slider here: X:400 Y:256. I think the flow will be better then. Changed this00:33:968 (3) –Place this one here: X:64 Y:120. Also better flow Changed00:35:589 (1,2) – Place the red anchor in the middle of the slider? Changed00:45:725 (1) – Since there’s a finish sound here: 00:45:522 – maybe do something like this instead: I added a circle when there is the finisher in the previous mod00:48:968 (1) – Do the same thing here. Same thing ^00:51:603 (6,1) – Improve the blanket I don't want to make this slider related with the previous objects, because it's a very different part of the song imo01:03:360 (6,2) – I don’t really like this overlap. Try to avoid it01:16:333 (7,3) - ^ For the last two points: I'll keep it because I think that even if there are those two overlaps, these patterns are good imo, and I prefer not to change them.
Thank you for your mod!!!

Topic Starter
Amasuro
Now that everythings updated, I changed the title :)
Celizavia
NM

trammiexo's Easy
  1. 00:23:225(2,3,4) fix blanket http://puu.sh/cGAHl/aa8ee85223.jpg
  2. 00:30:927, the angle seems a bit off, try this?http://puu.sh/cGALE/3cfd57a0d8.jpg
  3. 00:34:981(4,2) would be better if u move the overlap
  4. 00:37:411(3,1) ^
  5. 00:41:468(3,2) slight overlap
  6. 00:55:252 add whitsle
Minao's Normal
  1. 00:07:819 add a note? a drum beat is at there
sorry short mod, have a star instead
Everything

Celizavia wrote:

trammiexo's Easy
  1. 00:23:225(2,3,4) fix blanket http://puu.sh/cGAHl/aa8ee85223.jpg Okay
  2. 00:30:927, the angle seems a bit off, try this?http://puu.sh/cGALE/3cfd57a0d8.jpg fixed
  3. 00:34:981(4,2) would be better if u move the overlap I rearranged notes so there would be no overlap
  4. 00:37:411(3,1) ^ Same here
  5. 00:41:468(3,2) slight overlap Fixed
  6. 00:55:252 add whitsle
Okay
Thank you for the mod!! :D
Kazuya
Hello, from my M4M queue.

[Insane]



AR change to: 8 because ths song is not a big BPM.
OD change to: 7

00:06:299 (8) - Delete this circle. There is no audible beat.
00:07:211 (2,3) - I think put 1/2 slider here: 00:07:211 - , and put circles here: 00:07:616 - 00:07:819 - This two circle is fit the drum, and this slider is fits the guitar. Timeline example: http://puu.sh/cJp6c/9e30511419.jpg
00:09:542 (11) - Remove this circle. Totally unnecessary, and there is no strong sound.
00:11:873 (2) - Move slider here: x: 416 y: 128 (Stack fixing.)
00:25:556 - Missing circle. Put it here. There is beat.
00:25:961 (6) - Same as 00:09:542 (11) -
00:26:468 (3,4,5) - Stack fixing. Here is code:
196,291,26468,2,0,P|225:258|232:214,1,90,8|0,0:0|0:0,0:0:0:0:
317,207,26873,2,0,P|273:199|232:214,1,90,8|0,0:0|0:0,0:0:0:0:
195,137,27279,2,0,P|224:171|232:215,1,90,8|0,0:0|0:0,0:0:0:0:
00:27:988 (2) - Same as 00:09:542 (11) -
00:29:103 (5,6,1,2,3,4) - Please, map vocal. This part is not fit here.
00:31:738 (5,6,7,8) - Bad part, not fit. Please, map drums. Use this: Timeline example: http://puu.sh/cJq9E/f85246a750.jpg. It's right.
00:37:414 (1,2,3,4,5,6,7,8) - ._. Please, map the drums, and please, don't use very hight distance snap. (00:38:427 (4,5) - ) It's very hard to play. Example: http://puu.sh/cJqMI/c5a8bd6f0a.jpg
00:41:366 (4) - Same as 00:09:542 (11) -
00:42:988 - Missing circle Put it here. There is beat.
00:48:157 - 00:48:258 - Put circles here. There is beat.
00:50:083 - Same as above
00:51:704 - 00:51:806 - ^
00:55:049 (5) - Delete slider, and add once repeat here 00:54:238 (4) - (This long repeat slider finishes the vocal.). Put circle here 00:55:252 -, and add NC. remove NC: 00:55:454 (1) - Timeline: http://puu.sh/cJr42/5c9d08e372.jpg
00:56:062 (5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - What is fit? .___. This is right example: http://puu.sh/cJrwT/e597ce7fdc.jpg Use this similar.
00:59:610 (6) - same as 00:09:542 (11) -
01:00:927 (3) - 01:01:333 (4) - I think, two circle is better.
01:03:258 - Same as 00:25:556 -
01:03:866 (4) - Same as 00:09:542 (11) -
01:04:880 - Missing circle
01:07:312 (3) - Same as 00:09:542 (11) -
01:08:833 (5,6,7) - Emphasizing the drums? Timeline example: http://puu.sh/cJrLM/0b2ea5dd8f.jpg What do you think?
01:10:556 - Missing circle
01:10:961 - ^
01:11:164 (5,7) - Delete circles. There is no emphasized sound.
01:12:988 - Missing circle.
01:15:319 (3,4,5) - Don't use triplets. It's not fit here, there is no drum roll. Use this 1/2 slider.
01:16:231 - Circle here
01:16:738 (2,3) - 1/4 sliders is not fit here. Really. ._. Use this 1/2 slider here: 01:16:738 -
01:17:954 (1,2,3,4,5) - ... Same as 00:29:103 (5,6,1,2,3,4) - There is no drum roll.
01:23:529 - Missing circle.
01:23:934 - 01:24:339 - 01:24:137 - Missing circle.

Huhhhhhh... Totally overmapped and unrankable. Please, fix it all!

[Hard]

00:01:333 (3) - Perfect stack: Move circle here: x: 446, y: 124
00:13:495 (2) - ^ x: 427 y: 244
00:14:103 (4) - ^ x: 337 y: 184
00:14:711 (6) - ^ x: 255 y: 132
00:16:434 (1) - I think map the parts, spinner is not fit here.
00:24:441 (1) - Stack: x: 174 y: 226
00:25:049 (2) - I think use this 1/1 slider. This repeat slider is not fit the vocal.
00:25:961 (5) - Unnecessary circle. There is no emphasized sound.
00:30:927 (5) - This long slider is not fit here. Use this: http://puu.sh/cJt2I/8ac5768a2a.jpg What do you think?
00:41:062 (5) - Perfect stack: x: 301 y: 102
00:42:279 (1) - ^
00:42:684 - Put circle here. 00:42:887 (2) - Remove slider, and put circles here: 00:42:887 - , 00:42:988 - . Remove 00:43:495 (3) - circle, and put 1/1 slider here: 00:43:089 - It's better to play.
00:44:306 (5) - Stack: x: 365 y: 283
00:44:711 (6,7,8,9,10,11) - Drum roll! Use repeat sliders, and circle: http://puu.sh/cJtjB/7ff5319257.jpg
00:59:711 (4) - Perfect stack: x: 156 y: 301
01:15:927 (3) - Stack: x: 113 y: 259

It's okey.

[Normal]
00:13:089 (1) - Same as Hard.

Some part is very hard:

00:44:711 (1,2,3,1,2) -
00:46:738 (3,4,5,6,1,2) -
01:16:738 (1,2,3,4,5,6,7,1,2) -
Make it easier! This is normal diff, not hard! Too many 1/2 is hard.
----------------------------------------
00:56:873 (1,2,3) - 1,40x Distance? Use this 1.0x distance. Jumps/little jumps, and variable distance is unrankable!
00:58:495 - Please, don't use variable SV! It's simple normal diff! 1,625 Slider velocity is too fast for normal.

[Easy]

00:02:144 (3) - Slider shape fixing:
132,308,2144,2,0,B|163:361|218:340|218:340|271:374|320:320,1,200,0|0,0:0|0:0,0:0:0:0:
00:24:846 (4) - Blanket fix: Center (2nd) tick: x: 217, y: 264, last white tick (3rd): x: 258 y: 352. Distance fix: 00:26:062 (1) - x: 379 y: 351 | 00:26:873 (2) - x: 426 y: 231
00:31:738 (6) - Better blanket. Move slider here: x: 204 y: 343
00:40:657 (4) - Don't use multi repeat slider! It's very confused/hard for beginners!

Okay... The most repeating slider is not fit! Please, follow the vocal, and use 1/1 sliders, circles.

Example: 01:08:225 (1,2,3) - It's not fit here. Good example: http://puu.sh/cJuLp/ff3dfd0789.jpg This is follow the vocal.

-----------------------------------------------

Good Luck.
Topic Starter
Amasuro

Kazuya wrote:

Hello, from my M4M queue.

[Insane]



AR change to: 8 because ths song is not a big BPM. I used AR: 8 before, and I didn't think it fit the song imo.
OD change to: 7 Will consider

00:06:299 (8) - Delete this circle. There is no audible beat. Oh wow, your right. Removed
00:07:211 (2,3) - I think put 1/2 slider here: 00:07:211 - , and put circles here: 00:07:616 - 00:07:819 - This two circle is fit the drum, and this slider is fits the guitar. Timeline example: http://puu.sh/cJp6c/9e30511419.jpg Changed
00:09:542 (11) - Remove this circle. Totally unnecessary, and there is no strong sound. Removed
00:11:873 (2) - Move slider here: x: 416 y: 128 (Stack fixing.) Fixed
00:25:556 - Missing circle. Put it here. There is beat. Added
00:25:961 (6) - Same as 00:09:542 (11) - Fixed
00:26:468 (3,4,5) - Stack fixing. Here is code: Fixed
196,291,26468,2,0,P|225:258|232:214,1,90,8|0,0:0|0:0,0:0:0:0:
317,207,26873,2,0,P|273:199|232:214,1,90,8|0,0:0|0:0,0:0:0:0:
195,137,27279,2,0,P|224:171|232:215,1,90,8|0,0:0|0:0,0:0:0:0:
00:27:988 (2) - Same as 00:09:542 (11) - Removed
00:29:103 (5,6,1,2,3,4) - Please, map vocal. This part is not fit here. Changed
00:31:738 (5,6,7,8) - Bad part, not fit. Please, map drums. Use this: Timeline example: http://puu.sh/cJq9E/f85246a750.jpg. It's right. Changed
00:37:414 (1,2,3,4,5,6,7,8) - ._. Please, map the drums, and please, don't use very hight distance snap. (00:38:427 (4,5) - ) It's very hard to play. Example: http://puu.sh/cJqMI/c5a8bd6f0a.jpg Changed
00:41:366 (4) - Same as 00:09:542 (11) - Removed
00:42:988 - Missing circle Put it here. There is beat. Added
00:48:157 - 00:48:258 - Put circles here. There is beat. Added
00:50:083 - Same as above I prefer to follow the vocals here
00:51:704 - 00:51:806 - ^ I think I will ignore this beat for now
00:55:049 (5) - Delete slider, and add once repeat here 00:54:238 (4) - (This long repeat slider finishes the vocal.). Put circle here 00:55:252 -, and add NC. remove NC: 00:55:454 (1) - Timeline: http://puu.sh/cJr42/5c9d08e372.jpg Changed
00:56:062 (5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - What is fit? .___. This is right example: http://puu.sh/cJrwT/e597ce7fdc.jpg Use this similar. I will change it
00:59:610 (6) - same as 00:09:542 (11) - No change here for now
01:00:927 (3) - 01:01:333 (4) - I think, two circle is better. Maybe, but I don't want to touch this pattern
01:03:258 - Same as 00:25:556 - Added
01:03:866 (4) - Same as 00:09:542 (11) - Removed
01:04:880 - Missing circle Added
01:07:312 (3) - Same as 00:09:542 (11) - Removed
01:08:833 (5,6,7) - Emphasizing the drums? Timeline example: http://puu.sh/cJrLM/0b2ea5dd8f.jpg What do you think? I like it, changed it to your suggestion
01:10:556 - Missing circle Added
01:10:961 - ^ Added
01:11:164 (5,7) - Delete circles. There is no emphasized sound. Removed only (7)
01:12:988 - Missing circle. Added
01:15:319 (3,4,5) - Don't use triplets. It's not fit here, there is no drum roll. Use this 1/2 slider. I think the triplet is fine
01:16:231 - Circle here Added
01:16:738 (2,3) - 1/4 sliders is not fit here. Really. ._. Use this 1/2 slider here: 01:16:738 - Changed
01:17:954 (1,2,3,4,5) - ... Same as 00:29:103 (5,6,1,2,3,4) - There is no drum roll. Changed
01:23:529 - Missing circle. Added
01:23:934 - 01:24:339 - 01:24:137 - Missing circle. Added

Huhhhhhh... Totally overmapped and unrankable. Please, fix it all! Hopefully its better now

[Hard]

00:01:333 (3) - Perfect stack: Move circle here: x: 446, y: 124 lol I'm bad at stacking
00:13:495 (2) - ^ x: 427 y: 244 Fixed
00:14:103 (4) - ^ x: 337 y: 184 Fixed
00:14:711 (6) - ^ x: 255 y: 132 Fixed
00:16:434 (1) - I think map the parts, spinner is not fit here. Ok, mapped it
00:24:441 (1) - Stack: x: 174 y: 226 Fixed
00:25:049 (2) - I think use this 1/1 slider. This repeat slider is not fit the vocal. I wanted to get the drum sound with the repeat
00:25:961 (5) - Unnecessary circle. There is no emphasized sound. Removed
00:30:927 (5) - This long slider is not fit here. Use this: http://puu.sh/cJt2I/8ac5768a2a.jpg What do you think? I like it, changed
00:41:062 (5) - Perfect stack: x: 301 y: 102 Fixed
00:42:279 (1) - ^ Fixed
00:42:684 - Put circle here. 00:42:887 (2) - Remove slider, and put circles here: 00:42:887 - , 00:42:988 - . Remove 00:43:495 (3) - circle, and put 1/1 slider here: 00:43:089 - It's better to play. Ok, I changed this part
00:44:306 (5) - Stack: x: 365 y: 283 Fixed
00:44:711 (6,7,8,9,10,11) - Drum roll! Use repeat sliders, and circle: http://puu.sh/cJtjB/7ff5319257.jpg Changed, but didn't use your suggestion
00:59:711 (4) - Perfect stack: x: 156 y: 301 Fixed
01:15:927 (3) - Stack: x: 113 y: 259 Fixed

It's okey.

-----------------------------------------------

Good Luck.
Thanks for the mod :D
Ultima Fox
Hello, Im from the M4M Queue

EASY

SPOILER
01:10:657 (3) - Change this to a slider going up and a circle, and start a new combo on the circle
01:23:630 (5) - Why not put a finish hitsound on the last note
00:50:792 (1) - You dont need a new combo here
00:53:630 (1) - or here

MINAO'S NORMAL

SPOILER
00:17:549 (1) - you dont need a combo here
00:34:981 - This part feels empty, try putting something here
00:35:589 (1) - This note feels off, i think its because of the empty part before
00:45:522 (3) - I dont think this note is necessary
01:04:981 (4) - New combo?

HARD

SPOILER
00:01:535 (1) - no new combo
00:11:468 (1) - ^
01:00:522 (5) - this doesnt have to so far away
01:23:224 (5) - New combo?
01:24:035 (3,1) - Finish note on one of these

INSANE

SPOILER
00:18:765 (5) - New Combo?
New Combo Here 00:44:711 (3) or here 00:45:116 (7)
00:57:684 (9) - New Combo
01:01:231 Maybe put a circle here
01:24:035 (5) - Finish Hitsound

Overall Very good map, hope it gets ranked!
Everything

Kazuya wrote:

[Easy]

00:02:144 (3) - Slider shape fixing:
132,308,2144,2,0,B|163:361|218:340|218:340|271:374|320:320,1,200,0|0,0:0|0:0,0:0:0:0:
Fixed
00:24:846 (4) - Blanket fix: Center (2nd) tick: x: 217, y: 264, last white tick (3rd): x: 258 y: 352. Distance fix: 00:26:062 (1) - x: 379 y: 351 | 00:26:873 (2) - x: 426 y: 231 Fixed
00:31:738 (6) - Better blanket. Move slider here: x: 204 y: 343 Done
00:40:657 (4) - Don't use multi repeat slider! It's very confused/hard for beginners! Okay

Okay... The most repeating slider is not fit! Please, follow the vocal, and use 1/1 sliders, circles.

Example: 01:08:225 (1,2,3) - It's not fit here. Good example: http://puu.sh/cJuLp/ff3dfd0789.jpg This is follow the vocal
Thanks for the mod!

@GyroX20
01:10:657 (3) - Change this to a slider going up and a circle, and start a new combo on the circle
01:23:630 (5) - Why not put a finish hitsound on the last note
00:50:792 (1) - You dont need a new combo here
00:53:630 (1) - or here
All fixed! Thanks for the mod~
Minao

Celizavia wrote:

Minao's Normal
  1. 00:07:819 add a note? a drum beat is at there Sorry I prefer not, because I want to keep the same rhythm than 00:00:117 (1,2,3,4)
Thank you for your mod!

Kazuya wrote:

[Normal]
00:13:089 (1) - Same as Hard. I don't see anything about this spinner in Hard '-'
Some part is very hard:
00:44:711 (1,2,3,1,2) - I don't think it's too hard for a Normal, there is "a lot" of clicks to but the distance between the objects is quite low.
00:46:738 (3,4,5,6,1,2) - I remove the stack and change this part
01:16:738 (1,2,3,4,5,6,7,1,2) - I think the pattern is good and well readable so I keep it
Make it easier! This is normal diff, not hard! Too many 1/2 is hard. It was initially easier but the mods suggested to follow the instrumental part better, so I added many objects. I think it's better to have a little more difficult part than to make people feel weird because a note is missing.
----------------------------------------
00:56:873 (1,2,3) - 1,40x Distance? Use this 1.0x distance. Jumps/little jumps, and variable distance is unrankable! I think it's okay to have these 3 sliders with a higher DS for this Normal, because it's an easily readable pattern, and it leads to the part with a higher SV so it's like a little transition.
00:58:495 - Please, don't use variable SV! It's simple normal diff! 1,625 Slider velocity is too fast for normal. I have to do this because the Hard is at 3.42 stars, and even with this SV change this Normal is only at 2.12... Then I don't think it is too difficult for a Normal diff, and it adds more fun to the map.
Thank you for your mod!

GyroX20 wrote:

MINAO'S NORMAL
00:17:549 (1) - you dont need a combo here I prefer to keep it as it's the same thing than we just heard
00:34:981 - This part feels empty, try putting something here Sorry but I can't find anything to add
00:35:589 (1) - This note feels off, i think its because of the empty part before
00:45:522 (3) - I dont think this note is necessary It is because there is a cymbal sound, and some people would think something is missing if there is nothing
01:04:981 (4) - New combo? Added
Thank you for your mod!

Topic Starter
Amasuro

GyroX20 wrote:

Hello, Im from the M4M Queue

HARD

SPOILER
00:01:535 (1) - no new combo Cleaned up NC's
00:11:468 (1) - ^ ^
01:00:522 (5) - this doesnt have to so far away I think thats the best spot it can be at without breaking flow
01:23:224 (5) - New combo? Nah
01:24:035 (3,1) - Finish note on one of these No change

INSANE

SPOILER
00:18:765 (5) - New Combo? Ok
New Combo Here 00:44:711 (3) or here 00:45:116 (7) Nope
00:57:684 (9) - New Combo Nope
01:01:231 Maybe put a circle here I don't hear any beat here, so I probably won't
01:24:035 (5) - Finish Hitsound It has a finish already?

Overall Very good map, hope it gets ranked!
Thanks for the mod!

EDIT: Oh wow the ninja. Anyway, everythings updated.
neonat
General

Easy: Agarest Generations War Senki Record Leonhardt Playstation PC XBOX Idea Factory Compile Heart trammiexo Minao
Normal: Agarest Generations War Senki Record Leonhardt Playstation PC XBOX Idea Factory Compile Heart Trammiexo Minao
Hard: Agarest Generations War Senki Record Leonhardt Playstation PC XBOX Idea Factory Compile Heart trammiexo Minao
Insane: Agarest Generations War Senki Record Leonhardt Playstation PC XBOX Idea Factory Compile Heart trammiexo Minao

small t for trammiexo

trammiexo's Easy

00:08:225 (1) - I see no reason why there should be another new combo here, it doesn't match up with the rest either
00:09:846 (1) - this is really borderline at the edge of the gaming screen already
00:15:522 (5) - place the finish at the end of the slider, not at the repeating middle end
00:32:549 (1) - the finish at the end of the slider doesn't fit the song, seems out of place there
00:39:035 (1) - finish
00:40:657 (4) - I really suggest you don't have any multiple repeat sliders in Easy, for the sake of newer players
00:52:008 (1) - finish
00:55:252 (1) - there should not be a finish at the middle part of the slider, they should be at the start and end instead
00:58:495 (1) - the finish at the end of the slider sticks out, remove it
01:11:468 (4) - NC here instead of 01:11:873 (1)

The difficulty looks quite weird, the placement doesn't seem very good, positions like 00:34:171 (3,1,2) don't present well, and isn't the best movement/flow. It needs to look more structured, and less random, so that the objects don't look like they were placed there randomly and without thought.

Minao's Normal

00:11:468 (4) - overlaps with the score at the top right, please shift
00:24:441 (4,5) - this rhythm is not suited for this difficulty, it has to be changed to something simpler or you have to change 00:24:441 (4) to a repeat slider to make the 3/4 beat hittable
00:26:062 (1) - finish?
00:32:549 (1) - finish at the start of slider
00:39:035 (1) - ^
00:42:279 (1,2,3,4,1,2,3,1,2) - this is quite a long pattern, I really think you should cut something from 00:45:116 (2,3,1,2)
00:48:562 (6,1,2,3) - ^
00:51:198 (8,1) - transition between these sliders is weird, they should flow better with each other

Hard

00:25:049 (2) - the clap on the middle part of the slider sounds odd
00:39:643 (2,3,4,5,6) - the stacking that occurs 2 times, they feel really weird here, I think spacing them would suit better
00:59:103 (2,4) - not stacked perfectly
01:09:035 (3,4) - make it identical to 01:08:224 (1,2)
01:17:549 (1) - remove the finish at the start of the slider

Insane

00:14:306 (1) - don't NC here, do it at 00:15:522 (5) - it phrases better this way
00:51:704 and 00:51:806 and 00:51:907 - they have the hi-hat hits here in the song, they lead up to the beat at 00:52:008 - I think they should be mapped to as a stream
00:52:008 (1,2) - stack perfectly
00:55:049 (5) - space this further away, it doesn't feel right being to so close to 00:54:238 (4)
00:57:583 (8,9,10) - having the curve face upwards makes the stream look imperfect, keep it curving the same way as before this:
01:00:522 (2,3) - blanket better
01:05:995 (8,3) - having them moving the same direction doesn't really suit this, there should be a sharp difference here to highlight the peak in the vocals at 01:06:603
01:08:225 (2) - NC here instead to coincide with the new phrase in the vocals
01:15:319 (3,4,5,6) - same thing about having a change in direction for the highlight of the part of the song like 01:05:995 (8,3) - have something like a 180 degree change in direction, an anti-flow or something of that sort

Good Luck
luxoDeh
Hi! finally M4M from my queue >.< I'm really sorry for the delay :(

TRAMMIEXO'S EASY

00:40:657 (4) - for easy diff is better to delete a reverse and add a note at 00:41:873 -
00:42:685 (2) - you can make this slider curve smoother. maybe try also to blancket with 00:42:279 (1) -
00:47:144 (3,4) - same here.
01:09:441 (2,3) - these 2 sliders are not well placed. you did things like that in all you diff, but this is the most evident. The flow is very bad in this way. try to fix it moving these in this way: (I copyed 01:08:833 (1) - 's shape and flipped it vertically to replace 01:09:441 (2) - . on this way the flow is better)

MINAO'S NORMAL

00:02:144 (5) - move it 1 grid down. it will be better blancketed and linear with the next slider
from 00:20:387 - to 00:42:279 - more or less, there are lots of missing hitsounds. try to check it and place all the claps you didn't place.
00:35:387 - I feel emty here. maybe add a note? (also be more carefull when you follow vocals and then beat. here you were following the vocals but before you also mapped some parts where there was only the beat)
00:38:630 - add a note here too.
for example here 00:44:711 (1,2) - if you wanted to follow the vocals should have deleted these sliders. now you don't have to do it because they're ok, especially if you add the notes I told you before.
good kiai time :)

HARD

00:08:022 (4) - maybe make this slider finish at 00:08:427 - and add a note at 00:08:630 - ?
00:44:711 (8,9,10,11,12,13) - personally I like this part. but maibe you should try to make it a bit easyer. I mean, this is more for an insane than for a hard diff. Maybe try to replace it with some reverse slider.. just try. or maybe wait and see if a BAT complain about this part, because maybe it can influence the diffs spread.

INSANE

00:57:076 (3,4,5,6,7,8,9,10) - maybe you can try to make the curve of this stream a bit better imo.
the rest seems ok.

Sorry for the poor mod. The hard and insane diffs are good :)
Good luck!
Everything
trammiexo's Easy

00:08:225 (1) - I see no reason why there should be another new combo here, it doesn't match up with the rest either Fixed
00:09:846 (1) - this is really borderline at the edge of the gaming screen already Will fix
00:15:522 (5) - place the finish at the end of the slider, not at the repeating middle end Done
00:32:549 (1) - the finish at the end of the slider doesn't fit the song, seems out of place there Removed
00:39:035 (1) - finish
00:40:657 (4) - I really suggest you don't have any multiple repeat sliders in Easy, for the sake of newer players Will be fixed ^^'
00:52:008 (1) - finish
00:55:252 (1) - there should not be a finish at the middle part of the slider, they should be at the start and end instead Removed from middle
00:58:495 (1) - the finish at the end of the slider sticks out, remove it Okay
01:11:468 (4) - NC here instead of 01:11:873 (1) Fixed

The difficulty looks quite weird, the placement doesn't seem very good, positions like 00:34:171 (3,1,2) don't present well, and isn't the best movement/flow. It needs to look more structured, and less random, so that the objects don't look like they were placed there randomly and without thought I understand ^^' I will adjust the objects and make it flow better.
Thanks for the mod!
Everything
:lol:

luxoDeh wrote:

TRAMMIEXO'S EASY

00:40:657 (4) - for easy diff is better to delete a reverse and add a note at 00:41:873 - Will fix ^^
00:42:685 (2) - you can make this slider curve smoother. maybe try also to blancket with 00:42:279 (1) - okay
00:47:144 (3,4) - same here. fixed
01:09:441 (2,3) - these 2 sliders are not well placed. you did things like that in all you diff, but this is the most evident. The flow is very bad in this way. try to fix it moving these in this way: (I copyed 01:08:833 (1) - 's shape and flipped it vertically to replace 01:09:441 (2) - . on this way the flow is better)
Thanks for the mod, I will fix these!
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