forum

sakuzyo - AXION

posted
Total Posts
91
show more
caren_sk
mapping expert
Enon

sionKotori wrote:

the best CS5 mapper of 2014
[CSGA]Ar3sgice
you should add tag for ntr as the insane mapper
and i think it's too hard, needs a diff between hard and insane for normal people to play

Expert
00:50:275 - add note
01:05:650 (3) - better end at 01:06:025 -
01:11:650 (3) - ^
01:33:400 (1) - swap the position with 01:32:556 (3) -
01:56:837 (2) - this is so weird

Hard
00:42:212 (8) - this note feels uncomfortable remove this note
01:53:837 (4) - remove this note

Insane
00:21:400 (1) - move 1 grid left
00:50:275 (1,2,3,4,1,2,3,4,1,2) - candle
01:19:431 (5,6,7) - 123456788
01:21:775 (5,6,5,6) - stack 5 and 6
01:26:650 (1,2,3,1,2,3) - ball ball

the map is nice, but since i have mapped this song before(?), i feel weird to some rhythm like 00:24:400 (7,1) - , 00:28:618 (3,4) - , 00:30:962 (1,2,3,1,2,3) - , 00:41:556 (4,5) - , 00:44:556 (4) - , 00:56:650 (1,2) -
maybe different people have different opinion on the music, o.o

also, although this seems to be the correct bg, rrt's map background looks better to fit in the music, and better for playing since the darkness style

so many people mapping this, good luck
Hollow Wings
as ur req

Expert

  1. 00:50:275 this beat can hardly be missed imo, just add a note at the head of 00:50:368 (3) - to stack it. if u care about the spacing then maybe just shorter that jump's ds a bit, thou anyway is fine to me if u do that changing.
  2. 01:47:650 some kind of similar as above, but not that strongly recommend to change.
  3. 01:57:306 (1,2) - i think ctrl+g is better to catch the rhythm coz the ds shfiting here, and anti-flow can give a feeling of emphasis that heavy beat better than what u did currently here imo.
  4. nothing to say, 2 stars to u.

Insane

  1. wtf i can't find anything?? i'm so noooooob... a star to u ;w;
  2. oops this is made by ntr lol

Hard

  1. 01:04:900 (4,1) - for all those 4 notes' patterns, maybe exchange nc setting here to follow the heavy beats... well i know what u r thinking to those patterns to keep them like symm, but maybe just consider a bit more.
other stuffs r fine to me

i call u supernova coz u start shining in 2014

good luck
Karen
m4m from my queue

[Easy]

  • 00:55:900 (2) - move a little right to blanket with 00:54:400 (1) -
    01:04:900 (1,1) - stack them well
    01:48:400 (3) - NC
[Normal]
nothing to say

[Hard]

  • 00:49:806 (7,1) - it's not easy to read,change the slider to 2 notes?
    01:24:400 (1,2,3,4,1,2,3,4,5,6) - too much overclap here
    01:39:025 (7) - add finish
[Insane]

  • 00:49:712 (6,7,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - this stream should be in an Extra ,too difficult
    00:56:650 (1,2) - stack well or keep the stream with the same distance
    01:31:150 (1,2,3,4,5,6,7) - i thin you should increase the distances of them to follow the music
    01:53:650 (2) - add clap
[Expert]

  • 00:44:556 (4) - is this rankable? u have use the red point to change the slider's speed
    00:49:712 (1) - delete NC
    01:30:775 (5) - add clap
    01:39:306 (1) - finish sounds better
    01:55:900 (1) - add finish
can't say much about this diff.it's too difficult for me
Topic Starter
DeletedUser_1574070

[CSGA]Ar3sgice wrote:

you should add tag for ntr as the insane mapper
and i think it's too hard, needs a diff between hard and insane for normal people to play

Expert
00:50:275 - add note
01:05:650 (3) - better end at 01:06:025 -
01:11:650 (3) - ^
01:33:400 (1) - swap the position with 01:32:556 (3) -
01:56:837 (2) - this is so weird

Hard
00:42:212 (8) - this note feels uncomfortable remove this note
01:53:837 (4) - remove this note

Insane
00:21:400 (1) - move 1 grid left
00:50:275 (1,2,3,4,1,2,3,4,1,2) - candle
01:19:431 (5,6,7) - 123456788
01:21:775 (5,6,5,6) - stack 5 and 6
01:26:650 (1,2,3,1,2,3) - ball ball

the map is nice, but since i have mapped this song before(?), i feel weird to some rhythm like 00:24:400 (7,1) - , 00:28:618 (3,4) - , 00:30:962 (1,2,3,1,2,3) - , 00:41:556 (4,5) - , 00:44:556 (4) - , 00:56:650 (1,2) -
maybe different people have different opinion on the music, o.o

also, although this seems to be the correct bg, rrt's map background looks better to fit in the music, and better for playing since the darkness style

so many people mapping this, good luck

fixed majority except NTRDIFF thx!
Topic Starter
DeletedUser_1574070

Hollow Wings wrote:

as ur req

Expert

  1. 00:50:275 this beat can hardly be missed imo, just add a note at the head of 00:50:368 (3) - to stack it. if u care about the spacing then maybe just shorter that jump's ds a bit, thou anyway is fine to me if u do that changing.
  2. 01:47:650 some kind of similar as above, but not that strongly recommend to change.
  3. 01:57:306 (1,2) - i think ctrl+g is better to catch the rhythm coz the ds shfiting here, and anti-flow can give a feeling of emphasis that heavy beat better than what u did currently here imo.
  4. nothing to say, 2 stars to u.

Insane

  1. wtf i can't find anything?? i'm so noooooob... a star to u ;w;
  2. oops this is made by ntr lol

Hard

  1. 01:04:900 (4,1) - for all those 4 notes' patterns, maybe exchange nc setting here to follow the heavy beats... well i know what u r thinking to those patterns to keep them like symm, but maybe just consider a bit more.
other stuffs r fine to me

i call u supernova coz u start shining in 2014

good luck

OVERESTIMATED MAPPER KLOYD

Thx btw. fixed 90%
Topic Starter
DeletedUser_1574070

Kagamine Ren wrote:

m4m from my queue

[Easy]

  • 00:55:900 (2) - move a little right to blanket with 00:54:400 (1) -
    01:04:900 (1,1) - stack them well
    01:48:400 (3) - NC
[Normal]
nothing to say

[Hard]

  • 00:49:806 (7,1) - it's not easy to read,change the slider to 2 notes?
    01:24:400 (1,2,3,4,1,2,3,4,5,6) - too much overclap here
    01:39:025 (7) - add finish
[Insane]

  • 00:49:712 (6,7,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - this stream should be in an Extra ,too difficult
    00:56:650 (1,2) - stack well or keep the stream with the same distance
    01:31:150 (1,2,3,4,5,6,7) - i thin you should increase the distances of them to follow the music
    01:53:650 (2) - add clap
[Expert]

  • 00:44:556 (4) - is this rankable? u have use the red point to change the slider's speed
    00:49:712 (1) - delete NC
    01:30:775 (5) - add clap
    01:39:306 (1) - finish sounds better
    01:55:900 (1) - add finish
can't say much about this diff.it's too difficult for me

Fixed all. Thx
Zweib

sionKotori wrote:

the best CS5 mapper of 2014
m4m~

[Easy]
00:36:400 (1) - this slider body seems to be off-screen
00:48:775 (1) - Perhaps this spinner is too short for Easy. Let it starts at 00:48:587 may improve a little?

[Normal]
00:20:275 (2) - To avoid overlapping with 00:19:337 (5) is preferred
00:38:837 (3,1,2,3) - this pattern may be a little bit confusing..
00:40:900 (1) - make perfect blanket :/
01:51:400 (1) - make this parallel with 01:50:837 (3)?

[Hard]
have nothing to say with it :D

[Insane]
01:21:025 (3,4) - this anti-jump may be hard to aim... I prefer (4) ctrl+g
01:30:775 (2) - It may be cool if you make a jump here?

[Extra]
beautifully arranged and really fun to play~
I think HP drain 7.2 is too high for me :(
00:24:400 (7,1) - swap NC?
Topic Starter
DeletedUser_1574070

Zweib wrote:

sionKotori wrote:

the best CS5 mapper of 2014
m4m~

[Easy]
00:36:400 (1) - this slider body seems to be off-screen
00:48:775 (1) - Perhaps this spinner is too short for Easy. Let it starts at 00:48:587 may improve a little?

[Normal]
00:20:275 (2) - To avoid overlapping with 00:19:337 (5) is preferred
00:38:837 (3,1,2,3) - this pattern may be a little bit confusing..
00:40:900 (1) - make perfect blanket :/
01:51:400 (1) - make this parallel with 01:50:837 (3)?

[Hard]
have nothing to say with it :D

[Insane]
01:21:025 (3,4) - this anti-jump may be hard to aim... I prefer (4) ctrl+g
01:30:775 (2) - It may be cool if you make a jump here?

[Extra]
beautifully arranged and really fun to play~
I think HP drain 7.2 is too high for me :(
00:24:400 (7,1) - swap NC?
fixed all!
Asahina Momoko
modしてくれたお礼にという事なんですけども、完成度が高すぎて指摘する点があんまり思いつかなかったという・・・ :cry:
あくまでも自分だったらこうしてたって言う観点で書きますので、参考までに!(英語下手なので日本語でいきます、ゴメンナサイ)

[Easy]
特にこれといってありませんでした!しいて言えば
自分なら00:22:525 (5,1) - をスライダーに変えて、 00:22:150 (4,2) - のどちらかとBlanketにするかな、くらいでした。

[Normal]
配置・音取りは個人的には好みでしたが、Normalにしてはちょっときつい重なり方のところがあるかなとも思えました。
normalレベルを実際にプレイしているフレンドの意見に加え、自分が感じた難所としては、
01:15:400 (1,2,3,4) -
01:23:650 (4,5,1,2,3) -
あたりでした。スライダーとスライダーの間に単発がある場合、アプローチサークルと的がごっちゃになって少し見づらいかもしれません。

[Hard]
この感じなら、AR7.7ではなくいっそAR8にしてみてはどうでしょう?
以下提案です、要修正というところはありませんでした!
・00:03:775 (2) - を00:03:962 (3) - の始点とスタック
・00:26:087 (1) - のスピナーを00:27:025まで伸ばす
・01:04:900 (1,1) - NCをはずす

[Insane]
以下提案です
00:25:712 (4) - スライダーに変更したほうが元の音と合いそうな気がします
00:36:400 (1,2,3,4) - すべて1の方向で揃えるのはどうでしょう
00:41:275 (2,3,4) - こんな配置にすると動きが出るような?
http://puu.sh/cjaWF/af41c6ed0f.jpg

[Expart]
ほとんどの部分がスライダー速度1.0ではないので、大元のslide velocity を変えてみてはいかがでしょうか
他の配置とかは何も言うことありませんでしたすばらしい出来でした!!!

以上ですべてになります、ranked待ってます ;)
Akiyama Mizuki
중국인한테 인기 많으시네요 유명 중국인 매퍼랑 많이 친하셔서 그런지 ㅋㅋ
Topic Starter
DeletedUser_1574070

bbj0920 wrote:

중국인한테 인기 많으시네요 유명 중국인 매퍼랑 많이 친하셔서 그런지 ㅋㅋ

친하다고 자부할 수 있는 매퍼는 포키뿐입니다..
Topic Starter
DeletedUser_1574070

M o k o r i wrote:

modしてくれたお礼にという事なんですけども、完成度が高すぎて指摘する点があんまり思いつかなかったという・・・ :cry:
あくまでも自分だったらこうしてたって言う観点で書きますので、参考までに!(英語下手なので日本語でいきます、ゴメンナサイ)

[Easy]
特にこれといってありませんでした!しいて言えば
自分なら00:22:525 (5,1) - をスライダーに変えて、 00:22:150 (4,2) - のどちらかとBlanketにするかな、くらいでした。

[Normal]
配置・音取りは個人的には好みでしたが、Normalにしてはちょっときつい重なり方のところがあるかなとも思えました。
normalレベルを実際にプレイしているフレンドの意見に加え、自分が感じた難所としては、
01:15:400 (1,2,3,4) -
01:23:650 (4,5,1,2,3) -
あたりでした。スライダーとスライダーの間に単発がある場合、アプローチサークルと的がごっちゃになって少し見づらいかもしれません。

[Hard]
この感じなら、AR7.7ではなくいっそAR8にしてみてはどうでしょう?
以下提案です、要修正というところはありませんでした!
・00:03:775 (2) - を00:03:962 (3) - の始点とスタック
・00:26:087 (1) - のスピナーを00:27:025まで伸ばす
・01:04:900 (1,1) - NCをはずす

[Insane]
以下提案です
00:25:712 (4) - スライダーに変更したほうが元の音と合いそうな気がします
00:36:400 (1,2,3,4) - すべて1の方向で揃えるのはどうでしょう
00:41:275 (2,3,4) - こんな配置にすると動きが出るような?
http://puu.sh/cjaWF/af41c6ed0f.jpg

[Expart]
ほとんどの部分がスライダー速度1.0ではないので、大元のslide velocity を変えてみてはいかがでしょうか
他の配置とかは何も言うことありませんでしたすばらしい出来でした!!!

以上ですべてになります、ranked待ってます ;)
jikan nasasugite update dekinaikedo mod arigatoudesu!
toybot
god
from your M4M queue

no kiai for your diffs?

[Easy]
  1. 00:42:025 (4) - missing clap?
  2. 00:48:587 (1) - you should add finish because that windup sound right before would be fitting
  3. 01:05:650 (2) - try to make it symmetrical, it looks lopsided right now, also i feel soft finish would work well on head
[Normal]
no hitsounds yet?, then i won't mod on those i guess
  1. 00:04:337 (6) - maybe shorten this by 1/2? to match the rhythm set by 00:07:337 (5,6) - , and feels a bit difficult to be holding down for such a long time
  2. 00:19:900 (1,2,3,4) - it shouldn't be much of problem, but this curve really doesn't look good and thus incomplete. i think rearranging to this would be better.
  3. 00:46:150 (2,3) - you should just change this, this doesn't sound fitting as you never really used it here and it misses that really important beat imo, 00:46:525 - . you should erase (3) and make something to fill up 00:46:525 - .
  4. 00:48:400 (1) - you could curve the first bend a bit to look more elegant :o
[Hard]
  1. 00:14:556 - 00:17:556 - add a circle in order to have a more natural rhythm?
  2. 00:49:900 (1,2) - you should just change this to a slider, since people are not like to hit (2) because of expecting something else
  3. 00:56:556 (3) - feels unnecessary, it may work as a pickup, but i don't feel it in this case
  4. 01:01:900 (1) - clap on tail?
  5. 01:13:150 (2) - clap? because it's really the same sound as 01:10:150 (2) -
really nice Hard! :D

[Insane]
  1. 00:22:900 (1) - remove reverse, then place a circle at 00:23:275 - , around 176|228 to make a triangle? the point is to keep a more linear movement, and also to move it a bit more
  2. 00:49:900 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - oh no big black pattern
  3. 01:30:025 (7) - missing clap? i think just putting one there would fit
  4. 01:30:400 (1,2) - you should move this upward to provide a little kick before you get on that slider; will have to readjust slider shape and the following circle in order to keep that pattern with the 3/4s
[Extra]
still god
  1. 00:25:900 (1) - why not make that 3rd edge be symmetrical to the 1st edge, like this? in order to have some unity within that slider
  2. 00:51:025 (1) - oh yeah, would this be rankable? since its so sudden people are most likely going to let go early and get slider 100
  3. 01:04:243 - you can put a circle here :P its kinda cool
  4. 01:07:150 (3,4) - same as above
  5. 01:39:025 (3) - i think bending this the same tilt as 01:38:650 (1,2) - would look better
epic mapset, good luck!
Cherry Blossom
Sry i don't have 12 kds ;w;
Topic Starter
DeletedUser_1574070

toybot wrote:

god
from your M4M queue

no kiai for your diffs?

[Easy]
  1. 00:42:025 (4) - missing clap?
  2. 00:48:587 (1) - you should add finish because that windup sound right before would be fitting
  3. 01:05:650 (2) - try to make it symmetrical, it looks lopsided right now, also i feel soft finish would work well on head
[Normal]
no hitsounds yet?, then i won't mod on those i guess
  1. 00:04:337 (6) - maybe shorten this by 1/2? to match the rhythm set by 00:07:337 (5,6) - , and feels a bit difficult to be holding down for such a long time
  2. 00:19:900 (1,2,3,4) - it shouldn't be much of problem, but this curve really doesn't look good and thus incomplete. i think rearranging to this would be better.
  3. 00:46:150 (2,3) - you should just change this, this doesn't sound fitting as you never really used it here and it misses that really important beat imo, 00:46:525 - . you should erase (3) and make something to fill up 00:46:525 - .
  4. 00:48:400 (1) - you could curve the first bend a bit to look more elegant :o
[Hard]
  1. 00:14:556 - 00:17:556 - add a circle in order to have a more natural rhythm?
  2. 00:49:900 (1,2) - you should just change this to a slider, since people are not like to hit (2) because of expecting something else
  3. 00:56:556 (3) - feels unnecessary, it may work as a pickup, but i don't feel it in this case
  4. 01:01:900 (1) - clap on tail?
  5. 01:13:150 (2) - clap? because it's really the same sound as 01:10:150 (2) -
really nice Hard! :D

[Insane]
  1. 00:22:900 (1) - remove reverse, then place a circle at 00:23:275 - , around 176|228 to make a triangle? the point is to keep a more linear movement, and also to move it a bit more
  2. 00:49:900 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - oh no big black pattern
  3. 01:30:025 (7) - missing clap? i think just putting one there would fit
  4. 01:30:400 (1,2) - you should move this upward to provide a little kick before you get on that slider; will have to readjust slider shape and the following circle in order to keep that pattern with the 3/4s
[Extra]
still god
  1. 00:25:900 (1) - why not make that 3rd edge be symmetrical to the 1st edge, like this? in order to have some unity within that slider
  2. 00:51:025 (1) - oh yeah, would this be rankable? since its so sudden people are most likely going to let go early and get slider 100
  3. 01:04:243 - you can put a circle here :P its kinda cool
  4. 01:07:150 (3,4) - same as above
  5. 01:39:025 (3) - i think bending this the same tilt as 01:38:650 (1,2) - would look better
epic mapset, good luck!
fixed minor suggestions. thx!
Topic Starter
DeletedUser_1574070

Cherry Blossom wrote:

Sry i don't have 12 kds ;w;

u don't need to. plz don't hype for this trash
sjoy
as your req~
[Expert]
00:13:900 (1,2,3) - how about anti-jump?the spacing is about 0.2?compared with 00:14:462 (4,5,6) ?
00:15:306 (8) - a bit hard to get
00:24:868 (4) - delete ? it seems more fun to play xD
00:51:025 (1) - ctrl+g?it 's hard to read it's a low speed slider
00:58:806 add note?I like add it because there is a note 00:58:618 (3) on blue tick
01:09:025 (1,2,3) - I prefer use repeat slider
01:18:775 (5,5) - there is too close with 01:18:962 (6,6) - how about change to 1/4 slider?
01:57:212 why no note?
[NTR]
RIN爷太懒了,居然用坟图给人当GD
01:17:181 (2) - change into 1note +1/4slider?because there is a sound on the white tick d
01:21:775 (5,6) - I think 56 is a bit different from 1234 ,try to make more spacing or 1/4 slider?
01:29:181 (4) - the same as 01:17:181 (2)
01:51:400 (1) - 2 repeat slider is weird for me xD

in fact I'm afraid of modding because of can't mod : (
Topic Starter
DeletedUser_1574070

sjoy wrote:

as your req~
[Expert]
00:13:900 (1,2,3) - how about anti-jump?the spacing is about 0.2?compared with 00:14:462 (4,5,6) ?
00:15:306 (8) - a bit hard to get
00:24:868 (4) - delete ? it seems more fun to play xD
00:51:025 (1) - ctrl+g?it 's hard to read it's a low speed slider
00:58:806 add note?I like add it because there is a note 00:58:618 (3) on blue tick
01:09:025 (1,2,3) - I prefer use repeat slider
01:18:775 (5,5) - there is too close with 01:18:962 (6,6) - how about change to 1/4 slider?
01:57:212 why no note?
[NTR]
RIN爷太懒了,居然用坟图给人当GD
01:17:181 (2) - 换成1+1/4 slider 如何,白线有个音不想漏
01:21:775 (5,6) - 这种56比较特别换成SLIDER 或者间接做点修改如何?
01:29:181 (4) - 同01:17:181 (2)
01:51:400 (1) - 折2下对我来说有点奇怪

in fact I'm afraid of modding because of can't mod : (

im taking control of insane so can u translate on English? major fix on expert btw. thx!
Modem
Hi~~! For M4M! (^ W ^)

General
I think this song really needs kiai time.
How about add kiai time at 00:51:400 ~ 01:03:400
And second kiai is 01:15:400 ~ 01:33:400

Easy
00:52:525 Add a note + clap??
01:07:150 (1) Use S starting from here to follow the piano. Add whistle at this slider's head -> (1)
01:07:900 (2) Add whistle at this slider's head
01:08:650 (2) Add whistle to follow the piano
01:09:025 (3) Add whistle to follow the piano
01:10:150 (2) Add whistle to follow the piano
01:10:525 (2) Add whistle to follow the piano
01:10:900 (3) Add finish to follow the cymbal
01:11:650 (1) Add whistle to follow the piano
01:12:400 (1) Add finish to follow the cymbal
01:12:775 (2) Add whistle to follow the piano
01:13:150 (2) Add whistle to follow the piano
01:13:618 (2) Add whistle to follow the piano
01:15:400 (1) If you follow my suggetion, ^ back to N starting from here.
01:54:400 (1) Remove new combo colour

Normal
It's Normal diff, and also for beginner, so since you use 1.0 DS, I think you need to fix DS problem here ;)
01:06:775 (3) Add whistle
01:08:275 Add a note + whistle to complete the stream
01:13:150 (4) Change addition to Auto then add whistle
01:13:525 (4) Add whistle
01:13:900 (4) Add finish

Hard
01:03:775 (1) Add whistle
01:04:525 (3) Add whistle
01:06:775 (1) Add whistle
01:07:525 (3) Add whistle
01:08:650 ~ 01:09:400 (3,4,1) Too close. Please separate them a bit ;)
01:11:275 (1) Add whistle
01:12:025 (3) Add whistle
01:12:775 (1) Add whistle
01:13:525 (3) Add whistle

Insane
This diff is soo cool (> w <)

Expert
Wow! Awesome~~!!! :)

That's all. (^ w ^) Good luck on getting it ranked! :) :) :)
Topic Starter
DeletedUser_1574070

Modem wrote:

Hi~~! For M4M! (^ W ^)

General
I think this song really needs kiai time.
How about add kiai time at 00:51:400 ~ 01:03:400
And second kiai is 01:15:400 ~ 01:33:400

Easy
00:52:525 Add a note + clap??
01:07:150 (1) Use S starting from here to follow the piano. Add whistle at this slider's head -> (1)
01:07:900 (2) Add whistle at this slider's head
01:08:650 (2) Add whistle to follow the piano
01:09:025 (3) Add whistle to follow the piano
01:10:150 (2) Add whistle to follow the piano
01:10:525 (2) Add whistle to follow the piano
01:10:900 (3) Add finish to follow the cymbal
01:11:650 (1) Add whistle to follow the piano
01:12:400 (1) Add finish to follow the cymbal
01:12:775 (2) Add whistle to follow the piano
01:13:150 (2) Add whistle to follow the piano
01:13:618 (2) Add whistle to follow the piano
01:15:400 (1) If you follow my suggetion, ^ back to N starting from here.
01:54:400 (1) Remove new combo colour

Normal
It's Normal diff, and also for beginner, so since you use 1.0 DS, I think you need to fix DS problem here ;)
01:06:775 (3) Add whistle
01:08:275 Add a note + whistle to complete the stream
01:13:150 (4) Change addition to Auto then add whistle
01:13:525 (4) Add whistle
01:13:900 (4) Add finish

Hard
01:03:775 (1) Add whistle
01:04:525 (3) Add whistle
01:06:775 (1) Add whistle
01:07:525 (3) Add whistle
01:08:650 ~ 01:09:400 (3,4,1) Too close. Please separate them a bit ;)
01:11:275 (1) Add whistle
01:12:025 (3) Add whistle
01:12:775 (1) Add whistle
01:13:525 (3) Add whistle

Insane
This diff is soo cool (> w <)

Expert
Wow! Awesome~~!!! :)

That's all. (^ w ^) Good luck on getting it ranked! :) :) :)

THX FOR MOD!
Sonnyc
Insane:

00:50:087 (3,1) - 배치 때문에 스택이 발생합니다. 스택 허용치 3으로 변경해보시고 더 나은거 비교해 보시기 바랍니다.

Expert:

00:49:712 (2) - 배속 때문이라곤해도 결국 1/4 리듬인데 뭔가 이전 슬라랑 많이 붙어서 어색한 느낌이네요
00:51:025 (1) - 개인적으로 걱정되는 급감속이네요.
01:23:650 (1,2) - 흐름이 완벽한 원형이 되도록 다듬어주신다면 더 좋을듯
01:33:275 (3,1) - 개인적으로 이 꺾이는 흐름이 플레이에 좋을지 모르겠네요
01:34:150 (3,4) - 간격 자비 부탁드립니다.
01:57:118 (1,1) - ^
Topic Starter
DeletedUser_1574070

Sonnyc wrote:

Insane:

00:50:087 (3,1) - 배치 때문에 스택이 발생합니다. 스택 허용치 3으로 변경해보시고 더 나은거 비교해 보시기 바랍니다.

Expert:

00:49:712 (2) - 배속 때문이라곤해도 결국 1/4 리듬인데 뭔가 이전 슬라랑 많이 붙어서 어색한 느낌이네요
00:51:025 (1) - 개인적으로 걱정되는 급감속이네요.
01:23:650 (1,2) - 흐름이 완벽한 원형이 되도록 다듬어주신다면 더 좋을듯
01:33:275 (3,1) - 개인적으로 이 꺾이는 흐름이 플레이에 좋을지 모르겠네요
01:34:150 (3,4) - 간격 자비 부탁드립니다.
01:57:118 (1,1) - ^

모딩 감사합니다 빨간거빼고 올픽스
No_Gu
rename Insane to Rin's Insane maybe?
01:57:493 01:58:900 remove the lines in the diffs which have the line
Source should be BMS imo
delete osb

[Easy]
00:14:650 (2,3,4,1,2,3,1,2,3,4,5,1,2) - add some whistle?
00:28:525 (1) - easy requires 4 beats after a spinner.so delete the note of 28525
00:48:587 (1) - better to start at 00:48:400.cuz between 00:48:025 (4,1) - is 1/2.and the spinner is a little short for easy
00:57:025 (3,1,2,1,2) - will be easy to catch for newbies if you do sth like http://osu.ppy.sh/ss/2169022
01:05:650 (2) - make it symmetrical
01:18:400 (2) - add NC?
01:22:900 (2,1) - what happened to the spacing
01:46:900 (2,1,2) - add whistle in the head

[Normal]
00:40:900 (1,1) - remove NC
00:50:275 (2) - clap

[Hard]
00:26:087 (1) - change this into slider.really short
00:48:681 (2,3) - make it farther if possible.easily misread
00:49:525 (6,7,1) - misread /x\
01:34:900 (1,2,1,2) - hard to read imo.add nc maybe

[Insane]
HP -1?
00:47:556 (3,4) - this looks ugly cuz stack effect when playing.have a small change maybe
00:56:650 (1,2) - this stack is not so obvious as 00:55:900 (1,2) - .make it more obvious manually

[Expert]
ehh..HP 6.9 AR 9.2..why use such small changes?
00:24:962 (1) - normal sampleset in tail
00:52:525 (6,7,8,1) - flow is a little bad imo
01:02:931 (3,1) - why stack?..
01:09:025 (1,2,3,1) - hard to read and play imo
01:34:150 (6,7,8) - why use such a misleading spacing..

totally a good mapset.but I think the gap between normal and hard is a little big.the streams in hard make it harder,which cause the gap mainly.
al2e10
Welcome to AL2's mod queue :

==Expert==
- General -
- Combo -
00:12:212 (1) - You can remove this new combo
00:15:306 (8) - It should be a jump here, new combo here.
00:21:962 (4) - simi-jump here, maybe new combo here
01:02:650 (1) - strange note here :/ but you can remove new combo to make others notes look nicer. And place it on 01:02:837 (2) -
- Sound -
01:32:556 (3) - Not a good place for finish
01:33:400 (4) - Finish
- Other(s) -
00:09:212 (1) - Better move the end of the slider to x384 y332?\
00:09:962 (3) - Move the slider to the left not cover by another slider
00:51:775 (2) - Move this slider downward and not to cover the note of 3.

==Insane==
- General -
- Combo -
00:49:712 (1) - There should be a new combo here, and remove 00:49:900 (1)
- Sound -
00:39:400 (1) - 1st - Finish
01:07:900 (1) - Not putting finish here? But clap?
01:15:400 (1) - 1st - Finish
01:39:400 (1) - ^
01:45:400 (1) - 1st- ^?
- Other(s) -
00:24:400 (1,2) - It is really disturb when the slider is covered by another, to make it more user friendly, you should have a change here.
00:46:900 (1,2) - ^

==Hard==
- General -
- Combo -
01:04:900 (1) - No reason to new combo, remove it.
01:06:400 (1) - ^...
The other as well
- Sound -
- Other(s) -
00:03:212 (1,2) - Let one be a curve and not cover the note of 2?
00:35:275 (2) - Move it right a little bit to balance the distance of 1 and 3?
00:37:900 (1,2) - there are not good slider... just cover the note one by one...

======Overall=======
Better add the finish back to this song, it is a good sounding if you put more of the finish.
Topic Starter
DeletedUser_1574070

No_Gu wrote:

rename Insane to Rin's Insane maybe?
01:57:493 01:58:900 remove the lines in the diffs which have the line
Source should be BMS imo
delete osb

[Easy]
00:14:650 (2,3,4,1,2,3,1,2,3,4,5,1,2) - add some whistle?
00:28:525 (1) - easy requires 4 beats after a spinner.so delete the note of 28525
00:48:587 (1) - better to start at 00:48:400.cuz between 00:48:025 (4,1) - is 1/2.and the spinner is a little short for easy
00:57:025 (3,1,2,1,2) - will be easy to catch for newbies if you do sth like http://osu.ppy.sh/ss/2169022
01:05:650 (2) - make it symmetrical
01:18:400 (2) - add NC?
01:22:900 (2,1) - what happened to the spacing
01:46:900 (2,1,2) - add whistle in the head

[Normal]
00:40:900 (1,1) - remove NC
00:50:275 (2) - clap

[Hard]
00:26:087 (1) - change this into slider.really short
00:48:681 (2,3) - make it farther if possible.easily misread
00:49:525 (6,7,1) - misread /x\
01:34:900 (1,2,1,2) - hard to read imo.add nc maybe

[Insane]
HP -1?
00:47:556 (3,4) - this looks ugly cuz stack effect when playing.have a small change maybe
00:56:650 (1,2) - this stack is not so obvious as 00:55:900 (1,2) - .make it more obvious manually

[Expert]
ehh..HP 6.9 AR 9.2..why use such small changes?
00:24:962 (1) - normal sampleset in tail
00:52:525 (6,7,8,1) - flow is a little bad imo
01:02:931 (3,1) - why stack?..
01:09:025 (1,2,3,1) - hard to read and play imo
01:34:150 (6,7,8) - why use such a misleading spacing..

totally a good mapset.but I think the gap between normal and hard is a little big.the streams in hard make it harder,which cause the gap mainly.

fixed all. thx
Topic Starter
DeletedUser_1574070

al2e10 wrote:

Welcome to AL2's mod queue :

==Expert==
- General -
- Combo -
00:12:212 (1) - You can remove this new combo
00:15:306 (8) - It should be a jump here, new combo here.
00:21:962 (4) - simi-jump here, maybe new combo here
01:02:650 (1) - strange note here :/ but you can remove new combo to make others notes look nicer. And place it on 01:02:837 (2) -
- Sound -
01:32:556 (3) - Not a good place for finish
01:33:400 (4) - Finish
- Other(s) -
00:09:212 (1) - Better move the end of the slider to x384 y332?\
00:09:962 (3) - Move the slider to the left not cover by another slider
00:51:775 (2) - Move this slider downward and not to cover the note of 3.

==Insane==
- General -
- Combo -
00:49:712 (1) - There should be a new combo here, and remove 00:49:900 (1)
- Sound -
00:39:400 (1) - 1st - Finish
01:07:900 (1) - Not putting finish here? But clap?
01:15:400 (1) - 1st - Finish
01:39:400 (1) - ^
01:45:400 (1) - 1st- ^?
- Other(s) -
00:24:400 (1,2) - It is really disturb when the slider is covered by another, to make it more user friendly, you should have a change here.
00:46:900 (1,2) - ^

==Hard==
- General -
- Combo -
01:04:900 (1) - No reason to new combo, remove it.
01:06:400 (1) - ^...
The other as well
- Sound -
- Other(s) -
00:03:212 (1,2) - Let one be a curve and not cover the note of 2?
00:35:275 (2) - Move it right a little bit to balance the distance of 1 and 3?
00:37:900 (1,2) - there are not good slider... just cover the note one by one...

======Overall=======
Better add the finish back to this song, it is a good sounding if you put more of the finish.

Fixed except overlapping stuff. thx!
lkx_Shore

General

  1. Add 100ms of audio lead-in for unsure player have 1.5 second ready time?

Rin's Insane

  1. 00:07:712 (7) - Feel weird, Try to add whistle here and change to 1/4 slider, The slider tail silence? It can fit that speed up feeling. Btw 00:07:900 (1) - can add whistle too.
  2. 00:31:056 - Use 1/2 slider will be better, Now 00:31:150 - is not hit the downbeat.
  3. 00:43:150 (4) - Slider tail add clap? It can make a whole with 00:41:462 (3,4,5) - .
  4. 00:56:650 (1,2) - Why not let 00:55:900 (1,2) - use the style like before? (00:55:993 (2) - x108 y192)
  5. 01:21:775 (5,6) - Music changes here, Let there two object changes for more fit the music? For example change DS or turn.
  6. 01:29:181 (4,5) - Silder head add clap?
  7. 01:38:650 (2,3,4,5,1,2,3,4,1) - Ctrl+H and move them right a bit will be better, Nows last part connect to this part is loosely imo, Let 01:38:650 (2) - DS become bigger is more fit the dowenbeat.
  8. 01:46:150 (3) - The slider have a bit werid for this part。

Expert

  1. 00:30:025 (1) - I feel a bit weak on silder tail, Try this?
  2. 00:45:775 (5) - The rhythm have a bit werid for me, Why not use rhythm the same as before.(00:39:775 (2,3) - )
  3. 00:56:650 (6) - Use 1/2 slider better than stream.(Btw, You can add Soft-Finish on 00:56:650 - and 00:56:743 - )
  4. 01:06:306 (4,5) - Stack better with slider tail?
  5. 01:21:025 (3) - Missed clap here.
  6. 01:22:806 (1,1,2,3,4,5,1,1,2,3,4,5) - So weird imo, But i don't know why.

Hard

  1. 01:21:025 (5) - Missed clap here.
    Emm...This difficulty is too hard for hard difficulty imo.

Normal

  1. 00:48:025 (5,6,1) - Make notes and slider head on the same straight line ?

Easy

  1. Fine.

Others

:d
Edit:Maybe i need translate insane to english for you? Change to english.

Btw i translate sjoy's mod for you.

sjoy wrote:

as your req~
[NTR]
01:17:181 (2) - Change to note + 1/4slider? I don't want to miss the sound on white line.
01:21:775 (5,6) - 5 and 6 change to particularly slider or do some changes ?
01:29:181 (4) - Same as 01:17:181 (2)
01:51:400 (1) - Use two reverse is a bit werid for me
Topic Starter
DeletedUser_1574070

lkx_Shore wrote:

General

  1. Add 100ms of audio lead-in for unsure player have 1.5 second ready time?

Rin's Insane

  1. 00:07:712 (7) - Feel weird, Try to add whistle here and change to 1/4 slider, The slider tail silence? It can fit that speed up feeling. Btw 00:07:900 (1) - can add whistle too.
  2. 00:31:056 - Use 1/2 slider will be better, Now 00:31:150 - is not hit the downbeat.
  3. 00:43:150 (4) - Slider tail add clap? It can make a whole with 00:41:462 (3,4,5) - .
  4. 00:56:650 (1,2) - Why not let 00:55:900 (1,2) - use the style like before? (00:55:993 (2) - x108 y192)
  5. 01:21:775 (5,6) - Music changes here, Let there two object changes for more fit the music? For example change DS or turn.
  6. 01:29:181 (4,5) - Silder head add clap?
  7. 01:38:650 (2,3,4,5,1,2,3,4,1) - Ctrl+H and move them right a bit will be better, Nows last part connect to this part is loosely imo, Let 01:38:650 (2) - DS become bigger is more fit the dowenbeat.
  8. 01:46:150 (3) - The slider have a bit werid for this part。

Expert

  1. 00:30:025 (1) - I feel a bit weak on silder tail, Try this?
  2. 00:45:775 (5) - The rhythm have a bit werid for me, Why not use rhythm the same as before.(00:39:775 (2,3) - )
  3. 00:56:650 (6) - Use 1/2 slider better than stream.(Btw, You can add Soft-Finish on 00:56:650 - and 00:56:743 - )
  4. 01:06:306 (4,5) - Stack better with slider tail?
  5. 01:21:025 (3) - Missed clap here.
  6. 01:22:806 (1,1,2,3,4,5,1,1,2,3,4,5) - So weird imo, But i don't know why.

Hard

  1. 01:21:025 (5) - Missed clap here.
    Emm...This difficulty is too hard for hard difficulty imo.

Normal

  1. 00:48:025 (5,6,1) - Make notes and slider head on the same straight line ?

Easy

  1. Fine.

Others

:d
Edit:Maybe i need translate insane to english for you? Change to english.

Btw i translate sjoy's mod for you.

sjoy wrote:

as your req~
[NTR]
01:17:181 (2) - Change to note + 1/4slider? I don't want to miss the sound on white line.
01:21:775 (5,6) - 5 and 6 change to particularly slider or do some changes ?
01:29:181 (4) - Same as 01:17:181 (2)
01:51:400 (1) - Use two reverse is a bit werid for me

THX FOR MOD!
Mei
hihihi


[expert]
  1. 00:09:400 i heard a piano here, maybe try tthis?
  2. 00:23:650 (1,2) - ]i prefer you to stack this 2, just like what you did in 00:23:087 (2,3) -
  3. 00:32:650 (1,2,3) - ctrl+g for each slider and this flow is better for me
  4. 00:40:337 i heard a very obivous drum in there, try this it sounds better for me
  5. 00:45:493 (2) - ]i used 25% platyback and find this is overmapped , try this?
  6. 01:21:025 (3,4,5) - ] try this?
  7. 01:57:493 unnecessary green line? i see no any notes or spinner there


[rin's insane]


  • uncheck widescreen support
  1. 00:03:212 (3) - i think it is ok if you use a note to instead the slider since use silence the slider's end[/color]
  2. 00:07:150 (4) - remove this slider?
  3. 00:19:431 (4) - NC?
  4. 00:52:525 (3,4,5,6,7) - this sounds better for me


[hard]
  1. 00:40:150 (5) - NC?

  2. 00:41:650 (5) - ^
  3. 00:44:650 (5) - ^
  4. 01:30:493 (2,3) - i suggest change these to a slider
  5. 01:38:650 (3) - the finish on the end is weird

    also 2 useless greenline there

others are fine but check the useless green line and widescreen support
good luck then :) :)
AutoMedic
mod yiiiih

[Easy]
00:33:400 (1) - this slider doesn't look visually appealing, please change it
00:42:400 (1) - remove nc
00:40:900 (3) - adgust this note so that it can be symmetric
01:22:900 (2) - move this to x:256 y:96

[Normal]
00:04:337 (6) - nc
00:07:337 (5) - ^
00:21:775 (5,6,1) - pattern here looks ugly
00:48:025 (5,6) - stack
00:51:025 (4,5) - ^
01:16:712 (3) - adjust note a bit
01:31:150 (1) - ???
01:52:900 (1) - newbies cant read this jump. please put it a bit closer

other than that nothing to mod
hard and insane looks fine to me. didnt see any mistakes
good luck
Fushimi Rio
From irc
[Easy]
01:16:150 - add a note?
01:37:150 (1) - x+3

[Normal]
00:25:900 (1) -
01:51:400 (1) - 2nd grid x269y344

[Hard]
00:06:962 (3) - use 0.75x and shorten it here?
00:32:650 (3,4) - to reduce the difficulty
01:48:962 (2,3) - stack properly
01:56:837 (2) - delete

[Insane]
00:25:337 (1,2,3,4) - The rhythm sounds like this

[Expert]
wait, not extra?
00:38:931 (4,1) - increase the angle?
01:07:900 (6,2) - stack properly
01:22:806 (1) - x108 y90
01:56:837 (2,1,1,2) - I don't understand this part's rhythm..
k1suke
hi! i'm late, sorrrry :o newbee mapper here~

[Expert]
only this diff open 'Widescreen Support', check this.
00:49:150 (1,2,1,1) - emmm.. maybe distance is strange..
00:57:025 (5,6,7,8) - every slider rotating a small angle. more beautiful
01:07:618 - add a circle?
01:33:400 (4) - nc

[Rin's Insane]
00:16:525 (7,8,9,10,1) - fix the circular
00:49:900 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - make the distance increase bigger, maybe 0.2x every nc?

[Hard]
ar8 is more suitable
00:42:118 (8) - remove this
01:30:400 (1,2,3) - make them like two 1/4 slider?
01:49:712 (3) - move this to 01:49:712 (3) - ?
01:57:400 - a down beat here. i think it should not on the end of the slider. maybe a circle is better! *

[Normal]
01:31:150 (1) - slider points' voice is a little loud. maybe use inherited points to decrease the volume of these slider points?

[Easy]
good map, but i think some spinner waste many wonderful part of the music :(


rank it plz! good luck~
BeatofIke
I think it's about time for me to finally return from my 1-2 month hiatus.
I decided to give modding another chance. Let's try this again.

Since I'm just returning back, I'm only going to focus on modding Easy and Normal difficulties.


[General]
  1. Wide-screen Support is not really needed unless you have a wide-screen storyboard.
  2. Persoanlly, I would prefer if you applied a silenced sliderslide in your difficulties as well. You do not have to do this of course.
  3. The difficulty spread between Normal and Hard might be a bit too high. You might have to make your Normal difficulty a bit harder.
[Easy]
  1. Optional, but maybe you could reduce the HP drain rate to 2 to satisfy the HP Drain spread.
  2. Personally, I would have used 0.9x distance spacing instead of 0.8x so the notes don't overlap with other. If you agree, feel free to consider this in your future maps.
  3. 00:57:962 (1,1) - The head of these 3/2 sliders does not follow anything in the BGM. It would be more safer to replace these sliders with a 2/1 slider starting at 00:57:775 (4) and 00:59:275 (3) respectively to follow the main beats/percussions rather than taking a risk in following something that does not follow the music at all. If fixed, don't forget to add the hitsounds again if necessary.
  4. 01:37:150 (1) - You could blanket this slider better. It adds a nice polish ^_^
    Image and Code
    180,248,97150,6,0,P|256:207|332:248,1,180,0|0,0:0|0:0,0:0:0:0:
  5. 01:38:650 (2) - If suggested from above, please move this slider a grid up for spacing consistency. Also, this slider is not exactly straight, so make sure to fix that as well.
  6. 01:49:900 (2) - Try replacing the soft-clap with a soft-whistle (keep the soft-finish) on the reverse arrow. The soft-whistle generally emphasizes the keyboard sounds/chords (in this case the piano sound) better than a soft-clap. A soft-clap usually fits better with the main drums/percussions, so I would not recommend adding one there.
  7. 01:51:400 (1,3,1) - This suggestion is optional, but you could also add soft-whistles (again, keep the soft-finish) on these notes to emphasize the piano chords too. That way you would emphasize the cymbal crashes with the soft-finish and emphasize the piano chords with the soft-whistles.
[Normal]
  1. 00:04:337 (6) - You should probably add a soft-whistle on the end of this slider since you added a soft-whistle at the end of 00:10:337 (5). They both follow the same sound, pitch, and intensity.
  2. 00:31:900 (5) - If i'm not mistaking, you forgot to add a drum addition here since you added one at the head of 00:38:275 (2). If for some reason you can't hear the hitsounds because of the the music is too loud, try reducing the music volume (View -> Volume).
  3. 00:42:400 (5) - Your combo gets inconsistent here in respect to the measure/stanza you were previously following. You can easily fix this by adding a new combo here and remove combo at 00:43:900.
  4. 00:55:525 (2,1,2) - This pattern might confuse an inexperienced player because of the stacked notes at 00:55:900 (1,2), because both notes are 1/1 beats apart. The player might mistake 2 as a 1/2 beat and might get a miss from it. Please consider unstacking 2 and move this note at 268|184 so the spacing stays consistent between 1 and 3. This will make it easier for players to read.
  5. 01:03:025 (3,1) - This part feels undermapped for this difficulty (I would have let this slide if this was Easy difficulty). I would at least add an extra note (and maybe add a soft-whistle) at 01:04:150. You can try placing this note at 272|92 and start the new combo here.
  6. 01:06:775 (4) - Try adding a new combo here (I would also replace the hit circles at 01:06:775 (4,5,6) with a single 1/1 reverse slider) and remove the combo at 01:07:900. If fixed, I should suggest adding soft-whistles at these notes to emphasize the piano sounds.
  7. 01:09:025 (3) - This note follows the same instrument as 2. Why not add a soft-whistle here as well?
  8. 01:11:650 (2) - I would replace the soft-finish with a soft-clap so the sound stays consistent with the sound at 01:10:150 (2).
  9. 01:13:150 (4) - Rather than adding a soft-clap at the head, try adding the soft-clap at the end of this slider (For reasons, see above).
  10. 01:31:150 (1) - That's an odd-looking slider www. You don't have to change it of course, but it's worth mentioning this for quality assuring purposes.
That is all. I hope my suggestions helps. Good luck with your map. :)
Topic Starter
DeletedUser_1574070
OMG SO MUCH MOD AFTER A TRAINING...... THX ALL
Topic Starter
DeletedUser_1574070

Sonatora wrote:

mod yiiiih

[Easy]
00:33:400 (1) - this slider doesn't look visually appealing, please change it
00:42:400 (1) - remove nc
00:40:900 (3) - adgust this note so that it can be symmetric
01:22:900 (2) - move this to x:256 y:96

[Normal]
00:04:337 (6) - nc
00:07:337 (5) - ^
00:21:775 (5,6,1) - pattern here looks ugly
00:48:025 (5,6) - stack
00:51:025 (4,5) - ^
01:16:712 (3) - adjust note a bit
01:31:150 (1) - ???
01:52:900 (1) - newbies cant read this jump. please put it a bit closer

other than that nothing to mod
hard and insane looks fine to me. didnt see any mistakes
good luck
Thx for mod!
Topic Starter
DeletedUser_1574070

imoutosan wrote:

From irc
[Easy]
01:16:150 - add a note?
01:37:150 (1) - x+3

[Normal]
00:25:900 (1) -
01:51:400 (1) - 2nd grid x269y344

[Hard]
00:06:962 (3) - use 0.75x and shorten it here?
00:32:650 (3,4) - to reduce the difficulty
01:48:962 (2,3) - stack properly
01:56:837 (2) - delete

[Insane]
00:25:337 (1,2,3,4) - The rhythm sounds like this

[Expert]
wait, not extra?
00:38:931 (4,1) - increase the angle?
01:07:900 (6,2) - stack properly
01:22:806 (1) - x108 y90
01:56:837 (2,1,1,2) - I don't understand this part's rhythm..

Thx for a mod!
lolia
Hi, PM request

General
  1. Check out the Widescreen like your Expert diff
  2. Consider checking the Letterbox plz

Easy
  1. 00:46:150 (1,2) - 순서 바꾸는게 더 어울리지 않을까요
  2. 00:57:962 (1,2,1,2) - 개인적으로 이지에서 따라가기엔 부적절한 리듬으로 보이는 부분이에요. 살짝 바꾸시는것도 나쁘진 않을꺼같네요,,
  3. 01:16:900 (1) - 좀 짧게 느껴지는 부분인데 그냥 01:18:025 - 여기에 노트하나 놓는게 나을꺼같아요
  4. 01:30:025 (4) - 리버스 하나추가?
  5. 01:36:400 (3) - 피니시 넣어주는것도 괜찮을꺼같아요

Normal
  1. 00:42:400 (5) - 너무 긴거같은데 여기에 뉴콤넣고 00:43:900 (1) - 이거 푸는게 나을꺼같아요
  2. 00:48:212 (6) - 여기보다는 00:47:837 - 여기에 놓는게 더 어울릴꺼같네요,,실제로 앞의 리듬에도 다 여기에 들어갔기도 하고..
  3. 00:51:212 (5) - 불필요한 리듬이라 생각되네요
  4. 00:51:400 (1) - 1/1이 더 나을꺼같네요,,
  5. 01:06:775 (3,4,5,1) - 노말에선 살짝 어렵지않을까 생각해봅니다..
  6. 01:51:400 (1) - 머리 피니시?

Hard

  • 잘만드셨는데...하드치곤 어렵네요,,
  1. 00:42:306 (8) - 얘는 지우는게 덜헷갈리기도하고 앞의 리듬과 매치가 될꺼라 생각해요
  2. 00:49:806 (7,8,1,2,1,2) - 하드에선 그냥 1/4슬라 놓는게 나을꺼같네요,,
  3. 01:30:025 (6,7) - 3/4슬라로 바꾸는게 어울릴꺼같아요
  4. 01:57:025 (3,1) - 하드에선 그냥 1/1이 나을꺼같네요

Rin's Insane
  1. 00:43:525 (6) - 1/2 슬라에 1/4노트가 더 어울릴꺼같아요
  2. 00:54:681 (2,3) - 살짝 이상하게도 들리는 리듬인데 차라리 두개를 바꾸는게 더 어울릴꺼같아요
    Nice diff!

Expert
  1. 01:22:806 (1,1,2,3,4) - 갑자기 확 어려워지는부분이라 생각하는 부분입니다
  2. 01:33:025 (1,2,3,4) - 넓은 1/3 연타는 간격이 같아야 치기가 무난하다는게 개인적인 의견인데 한번쯤은 생각을 해보시는것도..
  3. 01:56:462 (3,1,2) - 개인적으론 간격구분을 해줬으면 좋겠네요,,

Really good mapset! GL~
Topic Starter
DeletedUser_1574070

Mei wrote:

hihihi


[expert]
  1. 00:09:400 i heard a piano here, maybe try tthis?
  2. 00:23:650 (1,2) - ]i prefer you to stack this 2, just like what you did in 00:23:087 (2,3) -
  3. 00:32:650 (1,2,3) - ctrl+g for each slider and this flow is better for me
  4. 00:40:337 i heard a very obivous drum in there, try this it sounds better for me
  5. 00:45:493 (2) - ]i used 25% platyback and find this is overmapped , try this?
  6. 01:21:025 (3,4,5) - ] try this?
  7. 01:57:493 unnecessary green line? i see no any notes or spinner there


[rin's insane]


  • uncheck widescreen support
  1. 00:03:212 (3) - i think it is ok if you use a note to instead the slider since use silence the slider's end[/color]
  2. 00:07:150 (4) - remove this slider?
  3. 00:19:431 (4) - NC?
  4. 00:52:525 (3,4,5,6,7) - this sounds better for me


[hard]
  1. 00:40:150 (5) - NC?

  2. 00:41:650 (5) - ^
  3. 00:44:650 (5) - ^
  4. 01:30:493 (2,3) - i suggest change these to a slider
  5. 01:38:650 (3) - the finish on the end is weird

    also 2 useless greenline there

others are fine but check the useless green line and widescreen support
good luck then :) :)

THX!
show more
Please sign in to reply.

New reply