http://puu.sh/6jyKr.zip changed diff name
Thank you, I'll fix it now !P o M u T a wrote:
please remove 'ユイ'
Source→ (歌手 = singer)
this singer's name is 'YUI'
not need japanese artist name.
i know this singer. because i am japanse and fan.
_____________________________________________________________________________________
WhiteAriesさんもユイにする必要があると思いますか?
私は無いと思います。登録商法って言い方はおかしいですが、YUIさんはユイで見られる事は無いと思います。
ONE OK ROCK がワン オク ロックにするのと同じですからね。
製作者と相談してみてください。
_____________________________________________________________________________________
@Priti ユイ is how to read 'YUI'. not correct artist name.
_____________________________________________________________________________________
so, that's all. No kudosu.
Thank you for mod-Kirito wrote:
hi ramdom mod:)
[General]
- Uninherited timing points conflict with mii-chan's Muzukashii and RatedNC17's Oni diff. (AiMod) I think it is fine because every creator starts in his own point, can't they?
- Source conflicts with RatedNC17's Oni diff. (AiMod) Fixed
[deejaydray's Normal]
- check to disable Enable Countdown and Letterbox during breaks (AiMod)
01:38:768 - Object's end is not snapped!
01:44:730 - ^
passes only unranked.
rolling star good:D
Thank you!Anchor wrote:
M4M from my queue
[Easy]
00:43:621 (2) - move to 00:43:435 (2) Seems nicer.
00:44:367 (1) - end at 00:48:093 V
01:03:743 (1) - end at 01:04:488 - or just remove it V
The break time is too long, place note from 01:11:568 There is just one break in the song and the difficulty is easy, I think it is fine as it is
02:20:876 (1) - end at 02:22:181 - V
[Hard]
00:48:093 (1) - too long Changed to few spinners with circles between them
01:10:357 (6) - remove Um, I guess I should.
02:11:747 (5) - add note here V
[Insane]
01:19:393 (1,2) - remove I think it is fine now, the stream starts on a beat and it fits
01:49:948 (4) - Change it's shape...I made it like that on purpose, I think it fits and I like it
Frostmourne wrote:
As promised
General
Overall you can add some clap on every 1st and 3rd white tick in 1 room.
For example, the end of 00:32:070 (1) - and the start of 00:33:188 (3) - to make it more interesting. The current hitsound is quite bland.
Here is the elaborating screenshot. You can add a clap on these yellow marks but in some case, you may have to listen to music closely to check whether it feels right to you or not.
Easy
See about hitsound suggestion in General section
00:11:203 (5) - You may new combo here
00:26:667 (3) - ^
00:39:895 (3) - if you get how hitsound should work, the clap should be on the end of the slider, not the start here.
01:04:861 (1) - the break here is really too long. It uses up almost 1/4 of the whole song, consider mapping some portions here
01:53:302 (2,3,4) - these spacings are confusing to read, please correct them
Problem are pretty much about hitsound. You can reduce overall volume 10-20 % and add some clap as I suggest above.
Placements look fine but some sliders that have repeat more than 1 (e.g. 01:40:633 (6) - ) is not recommended. I would not do that if I were you.
deejaydray's Normal
See about hitsound suggestion in General section
00:12:693 (6) - you can new combo here to not make it too long
00:30:579 (4,1) - spacing between these two notes can be confusing to read for Normal diff. I suggest you move them apart from each other.
Really nice rhythm wise you have there. Just try decorating with some hitsound suggestions and I believe it will be a decent diff.
Hard
00:12:693 (1,2) - I guess stacking them together feels more comfortable and intuitive to read
00:13:625 (5) - see the spacing between the previous and the next. 1.78x and 0.71x is not really a good sign there.
00:14:743 (3) - see the spacing between the previous and the next. 1.21x and 0.74x. As well as above ^
00:17:910 (5,6,7,8) - you shouldn't reduce your default spacing without any sign of music as this does. Here you are using 1.4x 00:16:979 (1,2,3) - and then you suddenly changed to something different in the same combo set. So it's quite a must to fix these first.
00:29:089 (8) - new combo here instead of 00:30:021 (1) -
You may split these notes this way to make it more easy to read.
00:33:747 (1,2) - spacing again between these notes
01:43:614 (1) - slider which has more than 1 repeat is not recommended as I pointed out in Easy diff.
01:55:910 (8) - wrongly snapped
I mod only these points for now. It's just because if you can see some awkward spacings like I suggest above, you can fix them by yourself I am sure.
If you decide to use 1.0x spacing between each notes, you should stick 1.0x spacing throughout the whole map as much as possible. Otherwise you can't get map ranked easily.
Insane
00:51:260 (4,5,6,7,8,9,10,11,12,13) - this is way too loud and overmappped. So it's unrankable to have this way.
01:07:842 (1,2,3,4) - ^ as well. They shouldn't end at blue tick.
It plays ok more than I played last time. But some of spacings like between 1 and 2 here 02:13:424 (1,2,3,4,5,6) - is not good at all.
Sorry but your map seems to have some more works to do, but overall I am sure you can approach the right direction. Start off with your hitsound and spacing as I suggested above
Good luck!
WhiteAries' Insane
Just check overall hitsound (mostly clap). The placements look a bit unnatural sometimes but they play great!
Thank you for mod!Kibbleru wrote:
from our queue
[WhiteAries' Insane]
00:30:579 (1,2,3,4,5) - space these out more evenly o-o?
00:33:560 (1,2) - blanket better?
01:36:161 (2,3) - ^
01:48:644 (2,3) - ^
00:31:511 (6) - well ctrl+g would be better imo but it sup to u
same with other ones
01:20:139 (3,4) - make these parallel?
01:18:648 (8,1) - ^
01:27:964 (4,1) - this overlap doesn't look so good
fk sry not good at modding harder maps
[Insane]
00:15:488 (5,6) - blanket here? It was a blanket from the beginning, but I made a wider one now.
00:06:731 (1,2) - ^ There's blanket and it is totally fine
01:03:184 (5,6) - ^ After re-looking at this part I've decided to change the pattern there a bit
01:10:823 (1,2) - ^ Made the blanket better, for (5) as well.
00:34:492 (8,9) - blanket better Uhm, I guess I should.
01:51:066 (6,7) - ^ Seems totally fine for me.
00:35:424 (2,5) - errg this overlap.. I see no problem in this overlap, the map is AR9 so if you'll play it won't interrupt at all and it is great and flows well.
00:37:287 (5) - better flow if it was ctrl + h I did it like this on purpose and I think it is flows well and just harder from your pattern
00:41:572 (7) - move this down a bit for better flow, ofc change 00:42:131 (1) too if you did the previous it flows good in my opinion and I think they're should be in a good distance from the big sliders
00:44:553 (1) - looks kinda bad Changed pattern I guess, I probably was too lazy to change it from long time ago :
01:10:078 (1,2,3,4) - might look better if these formed a diamond made it neater
01:13:431 (1,2,3,4,5,6,7,8,9) - slightly confusing to read This is the purpose of this part regualar 1/2 distancing beteween each note and it is challenging a bit
01:13:431 (1,9) - stack these Weps, I didn't notice that, fixed
01:41:564 (7) - ctrl + hj? I like it, changed
01:46:595 (1,2) - don't really like this overlap I do like it :<
01:48:458 (1) - not sure this is rankable I've seen worse getting ranked, if a BAT will tell me this is unrankeable I'll change it.
there should be at least 1 spinner o-oI don't like spinners, so.. :<
[Hard]
00:14:370 (2,3) - doesn't flow well. one way to solve is if you ctrl + g either (3) or (2), or you can ctrl + h (2) Used ctrl + h on (2), thanks
00:16:233 (6,4) - stack? fixed
00:16:420 (7) - angle this more upwards so it goes into (5) and (6) better V
00:22:009 (4,6) - why not blanket Made a better blanket
00:34:306 (2,3) - ^ It is a blanket, just a bit spaced
00:48:093 (1,1,1,1,1,1,1) - there's not enough time for players to react to the sudden circles AR is 7 and the spinners are not short, this is not hard to react and seems fine
01:07:842 (1) - make this less curved like (3) V
01:15:853 (6,7,8) - this might look better suggestion: http://gyazo.com/e4cd3e74a5c5ee35b620623fd94435da Changed, thanks.
01:32:249 (2,3) - not a big fan of this overlap, doesn't look good I think it is fine
01:46:595 (1,2) - this overlap is pretty bad imo, either make it fully overlap or don't overlap The overlap was poorly a mistake, removed the overlap
01:48:644 (1) - too hard to read, not sure if its rankable either Um, changed.
01:57:960 (2,6,1) - stack? An other mistake by me, fixed
01:58:519 (5,3) - ^ V
02:14:914 (5,7) - stack this better fixed
[deejaydray's Normal]
00:26:108 (1,3) - stack the ends?
00:26:108 (1,2) - blanket? http://gyazo.com/c6799d9ded694fda414e5eb604db0a25
01:13:804 (3,4) - when you have a curve and a linear slider together like this, it doesn't really look good, make them both linear or both curved
there are others like this too
not much here, maps pretty good
[Easy]
00:25:363 (2,1) - blanket? It is kind of blanket now, the distance snap won't let me make the distance smaller.
01:35:137 (4,1) - ^ Made it better
01:30:199 (4,2) - this overlap is kinda bad Why? there's a note between them and they have a big enough time difference
01:41:378 (7,8) - ^ I think it is fine, but I can't make it better because of the distance snap
01:54:606 (4,5) - ^ I think this overlap is fine, obviously I would have made the distance bigger, but distance snap won't let me :\
watch out for some of your overlaps
Great map in general! gl
fixed! thanks :3Kibbleru wrote:
from our queue
[WhiteAries' Insane]
00:30:579 (1,2,3,4,5) - space these out more evenly o-o?
00:33:560 (1,2) - blanket better?
01:36:161 (2,3) - ^
01:48:644 (2,3) - ^
00:31:511 (6) - well ctrl+g would be better imo but it sup to u
same with other ones
01:20:139 (3,4) - make these parallel?
01:18:648 (8,1) - ^
01:27:964 (4,1) - this overlap doesn't look so good
fk sry not good at modding harder maps
I can't thank you enough for this mod!Raiku wrote:
Raiku mod!
[General]
6732 Offset. Make sure this is universal in all your diffs.
[Easy]
A few too many spinners in my opinion, this can wear the new player out.
I would recommend combing over your combos again so that all your new combos start on the first bar in 4/4 time.
00:08:222 (3) - I'l start this off by suggesting you move this up a touch to make it a neat line, it was slightly out of place (http://puu.sh/77Yjf.jpg).
00:14:184 (1) - In this circumstance, I would ignore the overlap here and create some distance between the head of this slider and the body of the previous one. Note that this IS an easy and you want to provide the beginner with easy reading, manageable sections. I suggest creating a blanket to avoid the whole collision (http://puu.sh/77Yyv.jpg). Don't worry about the distance snap because its a new combo.
00:17:910 (3,1) - Move 3 up however you like so you avoid an overlap with 1. Here's my suggestion (http://puu.sh/77YLb.jpg).
00:20:146 (1) - I feel you should line this up with the previous slider so it comes straight out of the exit. Looks better and
flows better (http://puu.sh/77YNF.jpg).
00:21:636 (3) - I would suggest moving this slider along to the right a bit as it clashes with note 1 a little. I would then recommend you alter the curve of the slider to it matches the curve of hitcircle number 2 so you create a prettier pattern (http://puu.sh/77Z0Z.jpg).
00:25:363 (2) - This one is a little nazi and I don't mean to flood you with tiny alterations but I believe the way a map pieces together through little things is integral to overall playability and enjoyability of the mapset. Move this slider down a little so the blanket is even with the
head of the next slider (http://puu.sh/77Zc5.jpg).
00:42:503 (1) - Slider head to body overlaps like this have the potential to confuse the player, you can avoid this by moving this first point of the slider up a bit on 1/2 beat snap divisor to reveal the whole body of the slider without changing its length (http://puu.sh/77Zov.jpg).
01:15:667 (4) - How do you feel about moving this note above the 2 sliders? This way you can avoid an overlap with the first circle of the next combo AND have a welcome change in flow direction for a split second (http://puu.sh/77ZzO.jpg).
01:30:199 (4) - You could possibly make the tail of this slider fit perfectly in the body curve of the slider it ends on to make it look neater and avoid multiple slider head/tail cluster collisions (http://puu.sh/7802y.jpg). You can see how I've used the points to shape this slider for a guideline.
01:35:230 (4) - The snap was off on this slider, here's the correct length of the slider you were going for to match
the breakdown beats (http://puu.sh/780j0.jpg). I would arrange the combo like this for maximum impact (http://puu.sh/780tz.jpg).
01:37:652 (2) - The head overlaps the body of this slider, I feel like more should be revealed so here's my
alternative structure (http://puu.sh/780EM.jpg).
01:41:378 (7) - I recommend flipping this slider on the y-axis so it blankets the other one and you avoid a weird flow change. You are also by doing this avoiding an overlap like so (http://puu.sh/780PA.jpg).
01:42:123 (8) - New combo here at the start of the next timing phrase.
01:45:104 (3) - And again here for the start of the next phase after the pause between notes. The spacing between these notes is too short for it not to be highlighted with a new combo or it will confuse people.
01:48:085 (5) - Rotate this slider so it at least fits the line of the next slider. Also move it so the head and tail are hugging the body line of said slider. You also avoid an overlap. I recommend rotating it by these settings: (http://puu.sh/7815E.png). You can open rotate menu with ctrl+shift+r but make sure rotate origin is set to selection center before rotating. I arranged it like this (http://puu.sh/781l1.jpg). Also NC here.
01:54:606 (4,5) - I recommend these 2 sliders blanket a little better like this (http://puu.sh/781q4.jpg).
On a side note, with the insane before I mod it, there are quite a few overlaps which can the map look untidy. Remember, even though it is AR9 and it wont LOOK like a collision, it still in the players eyes disrupts the symmetry and evenness of the map in general.
Consider the curve of sliders in accordance to where the next or previous note is to maintain a smooth steady flow which I can see you are going for so good luck.
I'm going to come back and mod the rest of these diffs, but I felt easy needed the most work so i'l leave it at this till I've finished work! Good luck!
Thank you very much!Jehyeon wrote:
[Easy]
00:10:085 (2) - same suggestion V
00:23:872 (1) - Shape is slightly skewed. V
00:33:188 (3) - Round slider Why? I think it is really fine as it is and adds a bit to the map
00:41:013 - add note here Follow the vocals V
01:41:378 (7) - ctrl + g V
02:06:344 (5) - Delete and repeat 02:07:462, 02:07:834 - add a note to your I think I understood what you meant, and I did it for the next pattern as well
[deejaydray's Normal]
00:36:541 (5) - add repeat? Follow the vocals I'll post on dray's behalf, if he thinks this is wrong I'll remove it, but I think you are correct
good job diff no pick
[Hard]
00:13:439 (4) - spacing please V
00:14:743 (3) - Blanket. This will look better.V and I tweaked it a bit more
00:18:655 (8) - this slider end 00:19:214 - here Tweaked NC and changed sliders there a bit
00:37:287 (10) - ctrl + g V
Good Luck
Ranking Criteria wrote:
Uninherited timing sections must be the same in every difficulty of the mapset. That is, each section must have the same BPM and offset in each difficulty. Furthermore, there must not be extra or missing uninherited sections in any difficulty. A song's timing doesn't change between difficulties, so there's no sense in having different uninherited sections per difficulty.
IamKwaN wrote:
Hi, from my queue here.
Sorry, I'm really late and kind of busy these days, so I just point out some general setting stuff and skip hitsounds atm. I will mod it detailedly when I have time. ;__;VGeneral
- BG size is not standard, a standard one should be of 1366*768 or 1024*768. I have resized it for you, feel free to use it
Thank you!- Your offset throughout the whole mapset is inconsistent, and this is unrankable according to the ranking criteria.
Done in my diffs, will wait for Dray and Aries to do theirs.Ranking Criteria wrote:
Uninherited timing sections must be the same in every difficulty of the mapset. That is, each section must have the same BPM and offset in each difficulty. Furthermore, there must not be extra or missing uninherited sections in any difficulty. A song's timing doesn't change between difficulties, so there's no sense in having different uninherited sections per difficulty.- Consider using custom combo colors which fit your background? Or you can follow the Normal which has custom combo colors. But remember all diffs must have consistent combo colors. V
- The box 'Letterbox during breaks' is not consistent. I strongly recommend you to tick the box in all difficulties
WhiteAries' Insane
- Some unnecessary green lines are found, please delete them: 00:08:968 - 00:56:477 and 01:41:937 .
- 01:09:519 (1) - End this at 01:10:450 with a solid sound heard at here.
- 01:28:336 (5,1) - This kind of overlapping bothers me, how about you?
- One suggestion is placing those streams in a more curvy way, like what you did at 02:12:492 (1,2,3,4,5,6,7,8,9,10,11) , it's much more comfortable for players to stream with some angles.
You convinced me to change the slider are in that partInsane
- 00:08:968 - 00:45:857 - 00:47:348 - 00:48:279 - 01:41:564 These green lines are unnecessary, please delete them. The last one is a SV change, everything else fixed.
- 00:53:216 - This green line is duplicated with different volumes. Place one green line at a time point only. V
- 00:44:553 (1) - I think you better don't use this kind of slider coz in this thread, this kind of technique has been discussed recently.
Hard
- 01:30:858 - This green line is unsnapped, snap it to 01:30:851. V
- 00:53:962 - 01:47:620 - Unnecessary green lines again. V
- 00:10:085 (2) - This DS is really confusing, when I testplayed it, I hit it right after end of 00:09:340 (1) . V
- 00:17:538 (4) - Stack with 00:17:165 (2) perfectly would be a lot aesthetic imo. V
- 00:48:093 (1,1,1,1,1,1,1) - I wonder if it is necessary to use so many spinners here. I suppose the music here is really powerful and it's still the kiai time, so I recommend you map these instead of placing spinner spams. Trust me, it would be a lot more fun. XD I'll leave it as it is, this is a known and weird pattern but I think it fits and I like it here.
- 01:08:960 (3) - As mentioned above, this DS.. DX This is a hard diff and I think a jump is just fine here
- 01:30:199 (8) - NC this for the sake of cutting the combo number. V
- 01:35:975 (1,1) - Remove NC. There is nothing special here imo. V
- Well, I would say you shd find a consistent pattern of placing NC, for example, NC every 1/2 big white tick(s), or follow the vocal. It would be much more neat and clean if you do so.
- 01:48:644 (1) - Mentioned above. V
- 01:51:066 (1) - End this at 01:52:557 and place a circle at 01:52:929 , which, as a player, is a lot comfortable. Also, move this 01:53:302 (1) to 01:53:116 & remove the NC to follow the lyrics perfectly, like what you did at 01:54:606 (6) , 01:55:910 (9). V, didn't notice that
- 01:59:823 (2) - DS, it makes me hit immediately after the previous slider again. V
- 02:15:473 (7) - Are you sure this slider is readable? I would recommend you place a few grids different from 02:14:914 (5) such that players can notice them even without a transparent skin. Um, I changed the pattern but the spacing is a bit jumpy, but it should be fine.
Normal
- 00:06:732 - 01:05:792 - Both are unnecessary green lines. Please delete them.
- Take a look at the AImod and you will find two objects' ends are not snapped.
- The SV is really really slow for this diff (and why all use 0.5x in the timing session? I can't figure out why.. If all of them are 0.5x, why not change it here? 1.4*0.5=0.7, in fact Normal normally has a SV of 1.0-1.2x), and it makes no sense that Normal has the same SV as Easy lolll, tho the placements of rhythm make it like a Normal.
- 02:19:386 (1,2) - DS, make sure the DS is consistent throughout the whole diff.
Easy
- 00:06:732 - 02:22:367 - Both are unnecessary green lines. Please delete them. V
- I think what you can is to change the DS to 0.7x instead here.
V- 00:41:013 (1,1,1) - These NC are not necessary imo, coz there aren't any tricky stuff involved. V
- 00:54:427 (3) - DS, make sure you check the whole diff for consistent DS. I snapped it just for the previous note, there's the NC and the song change so the minor DS change should be fine
- 01:37:652 (2) - ^ I stop spamming you here about the DS, please check them once yourself because I am too lazy and my nickname is IamPiG. V, I am lazy as well hehe
- 01:44:359 (1,1,1) - Mentioned ^^^^^ V
- As for the NC, please check out what I hv mentioned in the Hard diff.
All in all, some more work is needed on this mapset and questions are always welcomed. If you really find difficult to understand what I'm talking about, just pm or find me in game! Good luck!
Thank you very muchIchiGUN wrote:
a little irc mode hereSPOILER22:25 IchiGUN: hello :3
22:25 *IchiGUN is listening to [http://osu.ppy.sh/b/327382 YUI - Rolling Star]
22:25 Avishay: hey
22:25 IchiGUN: just test your map )
22:26 Avishay: alright
22:26 IchiGUN: Easy, Normal and Taiko looks not bad
22:26 Avishay: I'm spectating
22:26 Avishay: oh
22:26 IchiGUN: but Hard and Insane = =
22:26 Avishay: :O
22:26 IchiGUN: i feel strange rhytm
22:26 Avishay: what is wrong with them?
22:26 Avishay: maybe you are not reading them correctly?
22:27 IchiGUN: yep...hard to read...just look at me)))
22:30 IchiGUN: hmmmm
22:30 Avishay: this seems just fine to me, it is just low ar and not fast
22:30 Avishay: obviously this is not fun for good players
22:30 IchiGUN: this diff have strange jumps and anti jumps )
22:30 Avishay: but it is there for less experienced players
22:30 IchiGUN: hm....
22:31 Avishay: I will gladly try to fix them
22:31 Avishay: just give me timestamps
22:31 IchiGUN: okay :3
22:35 IchiGUN: how about 00:34:487 (3) - change to reverse slide lie this http://puu.sh/7rfJ4.jpg :3
22:35 IchiGUN: *like
22:36 Avishay: um yeah there's a beat I missed there, same for the vocal
22:36 IchiGUN: :3
22:37 IchiGUN: 00:37:841 (1) - looks a little confusing http://puu.sh/7rfME.jpg
22:37 IchiGUN: maybe neet to change patterns form, or add new combo
22:38 Avishay: what do you say I change it to something like that
22:38 Avishay: http://puu.sh/7rfOR.jpg
22:39 IchiGUN: not bad :C
22:40 IchiGUN: or something http://puu.sh/7rfSK.jpg and add new combo on 00:38:772 (1) - cuz really bog jump here
22:41 IchiGUN: you really want spinner here 00:40:263 (1) - ?
22:41 Avishay: um.. I'll leave it as it is, I don't want to lower the spacing
22:42 Avishay: and yeah I guess the spinner is fine
22:42 IchiGUN: ok
22:42 IchiGUN: next, i thins 00:49:579 (1) , 00:51:255 (1) - and etc notes, not needed
22:43 Avishay: this is a pattern I'd like to leave as it is, I did it like that on purpose
22:43 IchiGUN: just finish first spinner here 00:49:579 (1) and etc
22:44 Avishay: um
22:44 Avishay: I'll add some notes there
22:44 Avishay: before the spinner
22:44 IchiGUN: hm. okay :3
22:45 IchiGUN: and please finish this spinner 00:52:746 (1) - here 00:53:864 sounds yey )))
22:45 IchiGUN: 00:55:168 (5,6) - this part really confusing me
22:45 Avishay: alright
22:45 Avishay: um yeah
22:45 Avishay: I'll change it as well
22:46 IchiGUN: thanks :3
22:46 IchiGUN: it's a not finish xDD
22:47 Avishay: what do you think about this
22:47 Avishay: http://puu.sh/7rg5D.jpg
22:48 IchiGUN: looks better, or just use distance snap 2.2 http://puu.sh/7rg81.jpg
22:49 IchiGUN: 01:07:465 (1) - add note )
22:50 Avishay: V
22:50 IchiGUN: 01:17:153 (1) - oh, this slider form )))) you can make more accuracy
22:52 IchiGUN: 01:18:457 (2) - this sound better walk for vocal, add reverse :3 http://puu.sh/7rgeN.jpg
22:53 IchiGUN: 01:19:389 (3) - add NC if you want use big jump, but I think it's not needed here )
22:53 Avishay: woah yeah you are right in this one
22:53 IchiGUN: ^^'
22:54 Avishay: um no it is fine
22:54 IchiGUN: okay
22:55 IchiGUN: 01:34:573 (8) - too fast = =
22:55 IchiGUN: really unexpectedly
22:56 IchiGUN: hmmmmm
22:56 Avishay: umum okay I will change SV here to 1.15 then
22:56 IchiGUN: yep :3
22:57 IchiGUN: and move closer to 01:34:480 (7) -
22:57 IchiGUN: use for 01:33:921 (4,5,6,7,8) - one distance snap )
22:58 IchiGUN: 01:38:765 (2) - again add reverse :3 sounds better http://puu.sh/7rgrM.jpg
22:59 IchiGUN: 01:43:609 (1,2,3,4,5,6,7) - distance random pattern xD not bad, but looks a little weird
23:01 IchiGUN: 01:48:640 (1) - this super slide need to rebuild \:D/
23:01 IchiGUN: 01:55:347 (8,9) - again hard to read
23:04 IchiGUN: maybe change on one reverse slider? http://puu.sh/7rgyM.jpg :3 and move 01:55:906 (9) - away, just use distance snap http://puu.sh/7rgA1.jpg
23:05 Avishay: um okay I catchedup and I just changed it to 3 note stream
23:05 Avishay: that stacks on tiself
23:06 IchiGUN: okay...there are a few moments, but perhaps this is enough =) I hope my mod help you \:D/
23:06 IchiGUN: but if you a little make this part 02:13:792 (1,2,3,4,5,6,7,8,9) - more accuracy, it's weill be great :3
23:07 IchiGUN: that's all
23:07 Avishay: alright
23:07 Avishay: thank you very much
23:07 Avishay:
23:07 Avishay: spasiba brata
23:07 IchiGUN: np :3 i just like this song
I'll use theRingating wrote:
from my bg mod queue:
I made 3 different versions for your bg. The first is just a slight touch up to remove artifacting, the second and third also have that touch up plus extra levels of contrast (imo it makes it look a bit prettier :3)
here are the 3 different options:
If you want anything else about it changed specifically, let me know and I'll see what I can do
When I see Taiko queue mods it is that I miss them or I can't M4M that :3o0ohitomio0o wrote:
Y is taiko getting no mods Ọ ^ Ọ :sadface:
Hey, sorry for not responding until now, thank you.poddo wrote:
random mod here because i love this song! sorry if i'm repeating anything anyone else has said -
easy:
01:30:195 (4,2) - the two long sliders overlap each other, try to fix it? (just an opinion on the appearance!) They're fine imo
01:32:803 (2) - change slider shape like this?
01:45:100 (2,1) - blanket the circle like so(turn off grid snap if it's all persistent) V
01:47:522 (2,1) - are you using default combo colors or is it just my osu? oAo that ruins the combos because there are 2 combo colors that are the same shade of red, fix this and add new colors please!! it is fine for me..
hard:
00:48:833 (1,1,1,1,1,1,1) - PLEASE don't spinner spam, ESPECIALLY spinners that are less than 2 seconds! it's understandable that you would do this for harder modes but it's against the ranking criteria. compromise and maybe add sliders instead of spinners @u@ reduce the spinners to maybe 1 or 2.
01:49:944 (1,2,1) - remove new combo? Each one of them is really close to 1 second, it it not unrankable and I think it is fine.
that's about all i can help with ;w; good luck uwub
All fixed tks DDAkemi_Homura wrote:
Hi~~! Avishay~! :3
From Simple Taiko Modding Queue >w</~!
sorry for delay~ :/
d = don
D = big don
k = kat
K = big kat
- [General]
- Fine~! :3
- [mii-chan's Muzukashii]
- 00:19:582 - add d here~? I can hear guitar sound this point.
- 01:22:370 - add d here~
- 01:22:556 (299) - move this note to 01:22:742 and remove finish. so make Dd dD like this. I think It's more fit to vocal.(because I can heard vocal sound 01:22:370.)
wow I didn't think of that lol- Please add d here(01:53:856 , 01:54:043 , 01:54:415.) I feel It's empty because It's same part with 01:48:081. I know it's empty but I didn't think of any good pattern that time ;w;
YUI's song is nice~!
GL to Rank~!
Thanks. I also made some slight changes so heres the new oneAkemi_Homura wrote:
- [RatedNC17's Oni]
- 00:13:620 (1) ~ 00:27:594 (1) - I think This part is too long. I think It's better If you make a break.(use 1/1) i don't feel a break at any point here is necessary here
- 00:28:525 (1) ~ 00:43:989 (2) - It's same. One part is too long.. Please give some break for player. ^ also for an oni a break ins't really needed and besides i don't think a break would work here either
- 02:22:083 - remove this note. hmm.... ok
- Generally, map is nice. but some part is too long(no break).
YUI's song is nice~!
GL to Rank~!
Thank you, I'll mod yours as soon as I feel better so I won't mod like a dead cow !samplefish wrote:
hi! here for m4m
[Easy]
really could use extra spacing on the notes so they dont stack up on each other. I highly recommend rearranging the notes with higher Distance Snap. notes that overlap on each other are generally not appealing to look at. Changed overall DS to 1.2, thank you.
01:14:172 (2) - distance V
01:20:879 (1) - blanket Used an other pattern
01:26:468 (5) - add a circle? There's no beat in that particular time, it doesn't fit
01:26:841 (1,2) - if you added a circle, should rearrange these 01:26:841 (1,2) -
01:32:803 (2) - might not want to have overlap with previous slider The purpose was that they'll overlap nicely
01:34:666 (3) - little bit lower to match 01:32:803 (2) -
01:42:119 (1) - would be cool if you could center this Did my best
01:44:354 (1,2,3) - kinda weird to play, try making a circular kinda deal with these like http://puu.sh/8QSY3.jpg I just hope it won't be a problem since 2 overlaps with the previous slider
01:47:522 (2) - point this towards the next slider V
01:46:590 (1) - try this instead of ending on a blue tick http://puu.sh/8QT3r.jpg Whew, didn't notice that
01:57:396 (1) - maybe you can put this here so its nicer to lead into from the last slider. http://puu.sh/8QT7Q.jpg
01:58:514 (2,3,4) - kinda weird to have a curved slider mixed with 2 straight ones, i think itll look better if they were all curved. V
[Normal]
not a big fan of the copy paste I think he is remaking his diff nowadays
00:26:103 (1) - distance
00:37:096 (6) - distance
00:54:423 (2) - line up with slider
01:58:514 (2) - line up with slider would look nicer
[Hard]
quite a large distance snap. kind of weird to play.
00:48:833 (1,1,1,1,1,1,1) - too hard for a Hard diff. Too many said that :< I don't think like that, but whatever I will change it to a single big spinner
01:07:837 (2) - blanket better? Fixed (I hope)
01:08:396 (3) - distance Um.. changed he spacing in this part
01:40:255 (6,7) - should ctrl-g, i dont really like this jump It is better like that indeed.
01:49:944 (1) - should have more distance from last note. Alright then CTRL + G and moved the two circles to the other side
01:54:602 (8) - NC? V
01:59:073 (1) - kind of confusing imo, the stack along with the pause maybe too much I think it is fine, adding a bit taste to the map won't do bad.
02:04:476 (1) - blanket with 02:05:221 (3) - Tried to make it the best
[Insane]
im not really good at insanes. ill just list what I found in my playtest
00:15:577 (7,2) - i found these quite tough to hit, consider changing Changed the spacing, it should be easier now
01:03:179 (5,7) - stack better How didn't I notice this :O
01:12:122 (4,6) - stack ^
01:27:027 (1,2,3) - i think itll be nicer if you mad these have the same spacing, like http://puu.sh/8QUpd.jpg V
01:44:913 (6,7) - better tail stack V
02:05:967 (5,6,7,8,1) - should have same distance, or increasing distance V
good luck with your map!
I fucking love you man, you taught me so much and I changed so much, thank you very very very very much!TicClick wrote:
Hey there.
[General (aka all the difficulties)]Yeah, that is a lot of work. Apply these, and you can move further and get some more detailed mods that will actually *improve* your map.
- Add WhiteAries to tags
- Please repair your timing. The correct setup it:
[WhiteAries' Insane]
- BPM: 161 V
- Offset: 770 (that fixes the metronome, which is currently off by two 1/1st beats) I don't understand how the offset can be off by a full beat, it doesn't make any sense. The offset is 20 because the taiko diff starts there.
Overview: work more on removing streams, replace most of your custom finish hitsounds with soft ones, fix a couple of antijumps and you'll probably be "fine". Then you can start working on better patterns.
- 00:07:110 (3) - add soft finish to follow the music better? It's more notable than the clap you added
- 00:13:813 (7) - ^ (soft finish for the end)
- 00:14:558 (2,3) - mind bending these two a little bit less?
- 00:16:981 (2,3) - you should make jump between these two, not between 00:16:794 (1,2) to follow the music better
- 00:19:403 (3,4,5,6,7) - this stream follows nothing in the music; if you were planning to follow the guitar, you better do this: http://puu.sh/9qbht/7d91044a9e.jpg
- 00:24:248 (4) - add a quiet whistle, similar to the one on 00:24:620 (1)
- 00:25:738 (7) - missed a clap
- 00:27:974 (1,2) - space them out more if you are not planning to add a note between them, otherwise the spacing is som,ehow confusing and not really comfortable to play
- 00:33:378 (6,1) - what's with that antijump? It does not play nice
- 00:37:478 (5,6,7,8,9) - why? There's nothing in the music except plain 1/2s and a tiny 1/4th part when vocals kick in again. Please remove the stream and map something that's better
- 00:43:999 (13) - add finish
- 00:46:608 (4,5,6,7,8) - why? There's nothing in the music except plain 1/2s. Please remove the stream and map something that's better
- 00:49:962 (8) - add finish
- 00:55:925 (11) - ^
- 00:58:533 (2) - ^ (for the end)
I am not gonna mention it again, just check the whole map for missing finishes; they usually appear on big white ticks- 01:03:937 (7,8) - why the jump? Don't artifically increase difficulty of your map, move that note closer to the slider and put it in the front: http://puu.sh/9qd5v/677eba679b.jpg
- 01:07:850 (1,4,7) - add finish to follow the music
- 01:09:527 (1) - ^
- 01:16:422 (4,5,6,7,8) - why? There's nothing in the music except plain 1/2s. Please remove the stream and map something that's better, also don't forget to put a finish or something at 01:16:608
- 01:22:757 (1) - should have finish on the beginning
- 01:23:875 (3) - add clap
- 01:24:248 (1) - should have finish on the beginning
- 01:25:738 (1) - should have finish on the beginning
- 01:27:229 (1) - should have finish on the beginning
While it's not too late, I should say that your difficulty lacks soft finish hitsounds. Please use them where appropriate, because they fit the song much more than the ones you currently have (example: sliders lined above)- 01:33:192 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - please reduce the volume here, it is too loud for this part of the song
- 01:40:832 (7,8) - space them out, there's no reason to have an antijump here
- 01:41:670 (9,10,11,12,13,14) - why? There's nothing in the music except plain 1/2s and a tiny 1/4th part when vocals kick in again. Please remove the stream and map something that's better
- 01:51:266 (2,3,4,5) - I personally had no problem when was playing these, but you better reduce the spacing to some sane value, because I don't really see any reason to boost it. 0.6 − 0.7x works just fine
- 01:54:993 (4,5) - rotate for a better flow: http://puu.sh/9qdSq/995c9b1e78.jpg < makes it more comfortable to play
- 01:56:484 (4,5) - add claps from drum sampleset? They fit, in my opinion
- 01:59:279 (3,4,5,6) - why? There's nothing in the music except plain 1/2s, and the whole stream starts from 01:59:651, not 01:59:279. Remove these four notes please and make something better instead
- 02:05:055 (1,2,3,4,5,6,7,8,9,10,11) - there. is. no. 1/4th. notes. in. the. music. Why do you keep putting streams when there's only 1/2nd ones? Please fix
- 02:14:092 - you better map this, since there's a clear drum sound. Find a way to do a little remap and include this note in your difficulty
- 02:17:074 - same as above ^
- 02:22:198 (7) - should have soft or any finish that is loud and clear
[Insane]
This difficulty requires much, much more modding, not sure why it's like this after 7 pages of mods.
Okay, I'll try and break it into a few sections.
- Flow
First of all, consider reading this for a better understanding: https://osu.ppy.sh/news/61334266941
- 00:08:776 (2,3) - bears an opposed movement, which is uncomfortable to play
- 00:29:084 (2,3) - bears an opposed movement
- 00:35:419 (2,3) -
- 00:57:776 (1,2) - bears an opposed movement
- 00:58:894 (1,2) - bears an opposed movement
- 01:07:465 (2,3) - bears an opposed movement (also 01:07:465 (2) ends on the strong downbeat which should require a player to hit a key, not to hold it all the time)
- 01:31:685 (4,5) - it's cool and everything, but they're in fact ugly and send the player in the direction that is opposite to the next object
- 01:36:902 (3,4) - bears an opposed movement
- 01:39:138 (3) - consider reversing this, and also move 01:38:765 (2) farther from (1)
- 01:49:385 (3,1) - bears an opposed movement
- 02:07:457 (1,2) - bears an opposed movement
- 02:20:872 (2,3) - bears an opposed movement
- Spacing errors
- 00:27:035 (1,2) - too sudden and unneeded for a jump
- 00:33:556 (3,4) - these two are too close
- 00:35:233 (1,2) - these two are too close, which makes it uncomfortable to play, considering that overall spacing used in your difficulty is more than that
- 00:41:008 (6,7) - these two are too close, which makes it uncomfortable to play, considering that overall spacing used in your difficulty is more than that
- 01:02:061 (1,2,3) - these two are too close, which makes it uncomfortable to play, considering that overall spacing used in your difficulty is more than that
- 01:23:674 (6,7) - these two are too close, which makes it uncomfortable to play, considering that overall spacing used in your difficulty is more than that
- 01:30:567 (7,1,2) - space them out equally
- 01:37:088 (4,5) - these two are too close, which makes it uncomfortable to play, considering that overall spacing used in your difficulty is more than that
- 01:42:119 (3,4,5) - these two are too close, which makes it uncomfortable to play, considering that overall spacing used in your difficulty is more than that
- 01:59:073 (3) - move it farther from the next hit object to let player move more freely
- 02:06:712 (1,2) - fix the spacing, because these should be in a single stream and therefore have the same spacing as the rest of the stream
- Artifically increased difficulty (I expect you to fix all I mention here)
- 00:25:358 (5,6,7,8,9,10,11,12) - this is unneeded, as there's no 1/4th notes in the song
- 00:30:947 (1,2,3) - 1/4th jumps when there are only 1/2nd vocals in the song
- 00:33:742 (4,5,6) - the central note follows nothing, because it doesn't exist in the music
- 00:36:071 (4) - does not exist in the music
- 00:36:816 (2) - does not exist in the music
- 00:37:189 (4) - does not exist in the music
- 00:37:841 (2,3) - 1/4th jumps that exist for no apparent reason
- 00:38:307 (5) - does not exist in the music
- 00:44:828 (3,4,5) - does not exist in the music
- 00:45:200 (4) - does not exist in the music
- 00:47:343 (1,2) - 1/4th jumps when there's only 1/2nd vocals in the song
- 00:47:715 (3,4,6) - does not exist in the music
- 00:52:746 (3,4,5,6,7,8,9,10,11,12,13) - does not exist in the music. There are only 1/2nd notes I am following the vocal here, the "yeeee" part
- 00:54:330 (4) - does not exist in the music
- 00:56:658 (1,2,3,1) - unnecessarily wide jumps that don't really fit the calm part in the music
- 00:59:919 (4) - does not exist in the music
- 01:01:409 (3) - does not exist in the music
- 01:01:782 (5) - hiding the slider under the other slider makes it unreadable and is most likely prohibited. Please fix
- 01:05:415 (2,3,4) - 1/4th jumps that exist for no apparent reason. There's nothing similar to 1/4th beats in the music
- 01:05:974 (5,1,2,3,4,1,2,3,4) - 1/4th notes that basically count as overmap, because there are only 1/2nd ones. The guitar part is not enough for adding these, because it does not have 1/4ths in it
- 01:15:569 (3,4,5) - if you really want to have a triplet here or around here, add a note at 01:15:196 because it does exist in the music (and 01:15:569 (3,5) do not)
- 01:24:978 (2,5) - 1/4th repeating sliders that exist for no apparent reason while there are only 1/2nd vocals
- 01:30:101 (5) - does not exist in the music
- 01:34:294 (2,3,4,5) - does not exist in the music
- 01:34:573 (5,6,7,8,9) - 1/4th jumps that exist for no apparent reason and do not reflect the music properly. These should be replaced with a stream of five 1/4th notes that starts at 01:34:852
- 01:54:602 (1,2,3,4,5) - does not exist in the music. There's nothing 1/4th-like in the song here, so you should cut them out and map 1/2nd ones
- 01:55:906 (1,2,3,4,5) - ^^^^^
- 01:59:539 (4) - does not exist in the music
- 02:02:613 (2,3,4,5,6,7,8,9,10) - does not exist in the music. There's nothing 1/4th-like in the song here, so you should cut them out and map 1/2nd ones The stream is a vocal follow, the "yeeeeeee"
- 02:04:290 (1,2,3,4,5) - there is no reason to have such a big jump. Compress it please Impactful vocal, I reduced the spacing to 0.85
- 02:05:221 (1,2,3,4,5) - there is no reason to have such a big jump. Compress it please Same ^
- 02:14:257 (5) - does not exist in the music
- Poorly shaped sliders that you could improve or make more fitting the other objects around them
- 00:08:217 (1)
- 00:13:248 (2) - make something similar to 00:12:689 (4) or make a blanket around (1)
- 00:26:103 (13) - looks broken and is shaped like this for no reason
- 00:28:339 (6) - looks broken and.. compressed? I can't find a proper word
- 00:30:202 (6,7) - look broken and compressed, there's almost no sliding movement I like this as it is, low sliding movement but you can still see t
- 00:32:997 (2) - looks broken because of this part http://puu.sh/9qgHI/3b7be739fa.jpg
- 00:48:647 (3) - its end has an acute angle instead of a good curve and serves no purpose I changed it but I still made an unusual curve I just like it here
- 01:00:012 (5) - look broken and compressed, there's almost no sliding movement
- 01:19:761 (5) - looks broken and is shaped like this for no reason I think it is fine to make a custom slider pattern for a slow part like this, and I like this pattern
- 02:10:065 (5) ^
- 02:13:046 (6) - look broken and compressed, there's almost no sliding movement
- Everything else that doesn't fall under these categories
- 00:34:860 (3) - start it from the white tick, because white ticks usually have more emphasis and sound stronger than red ones. Starting sliders from red ticks often makes a player feel weird when playing
- 00:41:008 (6) - add finish
- 00:48:274 (1,2,3) - a manual stack you're using here does not really fit anything and looks more like a stack of 1/4th notes at a first glance. Consider stacking them with a lesser spacing (preferably zero)?
- 00:49:579 (4) - you should have mapped these five 1/4th notes there and not "silenced" then with the slider. Please fix!
- 00:51:255 (4,5,6) - a manual stack you're using here does not really fit anything and looks more like a stack of 1/4th notes at a first glance. Consider stacking them with a lesser spacing (preferably zero)?
- 00:54:982 (3,4,5) - I'd space this out a bit
- 00:55:261 - this actually *should* have a note, as it exists in the music (wow)
- 00:55:913 (7) - add finish
- 01:03:925 (8) - I'd use two notes here, because the sound at the end of the slider is asking you to press, not to release a key
- 01:12:309 (5) - make a better blanket, also these two 01:12:309 (5,6) are not similar (they better be, considering you put them together as a pair)
- 01:13:427 (1,2,3,4,5,6,7,8,9) - you should turn these into something that's more beautiful. All I see now is a pattern made out of squares that are "default" (not even rotated)
- 01:22:183 (5) - remove whistle from here and add it to 01:21:624 (2,4) and the middle of 01:21:065 (1) if you wish to follow the music This is amazing, this sound so well I want to shoot myself in the head because I didn't notice that!
- 01:33:548 (1) - can cause a player to break the combo, considering the fact that it has two repeats instead of a single one and is too long to pass safely by keeping the cursor in the center or something
- 01:35:225 (9) - this guitar sound should be mapped with a long slider, not a noisy 1/8th repeating sliders. There's nothing 1/8th-like in the song
- 01:37:647 (6) - needs to be 1/4th shorter to follow the music (and vocals, too) correctly
- 01:41:187 (6) - needs to be 1/4th shorter to follow the music (and vocals, too) correctly
- 01:41:187 (6,7,1,2,3) - these object are too close to each other and are just clusterfuck. Space them out a bit; you might need to remap this part
- 01:42:864 (5,6) - space these out a bit for a better playability
- 01:44:913 (6,7) - start these from the white tick, because white ticks usually have more emphasis and sound stronger than red ones. Starting sliders from red ticks often makes a player feel weird when playing
- 01:53:670 (4) - for the music's sake, please remove it and map these 1/4th drums that are clearly playing in the song at the moment
- 01:55:440 - you skipped the beat, please map. Yes, it requires you to remap a bit of things around
- 01:56:465 (6,7) - remove these whistles, because they don't fit the music, and use drum claps instead
- 02:05:967 (5,6,7,8) - a manual stack you're using here does not really fit anything and looks more like a stack of 1/4th notes at a first glance. Consider stacking them with a lesser spacing (preferably zero)?
- 02:19:754 (5) - I'd use two notes here, because the sound at the end of the slider is asking you to press, not to release a key. It's too strong to ignore, really
- 02:21:989 (5) - ^^^^^
I'll edit this post later when I'm done with the rest of standard diffs.in fact, I think you can use this post as a reference to fix the rest of your difficulties, as it covers many mistakes, errors and other things-you-better-fix. Sorry, I am too exhausted to continue modding! I hope it was helpful and everything.
Well, look. If you move offset to 700something, then heavy beats of the song, such as the beginning of a new musical part, new line in lyrics and so on, will always land on big white ticks.Avishay wrote:
I don't understand how the offset can be off by a full beat, it doesn't make any sense. The offset is 20 because the taiko diff starts there.
Its easy to know; during heavy beats, singers raise their voice, intonation rises, music intensity increases and similar sounds indicating climax part of the songMost of these have to land on big whites, and if they don't, it means that your timing signature is off and should be re-aligned until it follows the song (in terms of "heaviness"; sorry, my vocabulary is not rich enough for this).
0,368.098159509202,4,1,0,90,1,0
730,372.670807453416,4,1,0,90,1,0
1142,372.670807453416,4,1,0,90,1,0
2260,372.670807453416,4,1,0,90,1,0
Thanks, I understand now and all of the difficulties have been fixed.TicClick wrote:
Well, look. If you move offset to 700something, then heavy beats of the song, such as the beginning of a new musical part, new line in lyrics and so on, will always land on big white ticks.Avishay wrote:
I don't understand how the offset can be off by a full beat, it doesn't make any sense. The offset is 20 because the taiko diff starts there.Its easy to know; during heavy beats, singers raise their voice, intonation rises, music intensity increases and similar sounds indicating climax part of the songMost of these have to land on big whites, and if they don't, it means that your timing signature is off and should be re-aligned until it follows the song (in terms of "heaviness"; sorry, my vocabulary is not rich enough for this).
In fact, if there's a difficulty which starts right from 00:20, you need to use this, since the beginning is not really stable and sounds off:0,368.098159509202,4,1,0,90,1,0
730,372.670807453416,4,1,0,90,1,0
1142,372.670807453416,4,1,0,90,1,0
2260,372.670807453416,4,1,0,90,1,0
Remove the red uninherited point you have, then just copy and paste these four lines into your timing panel (F6). They will fix both the beginning for taiko and the main part's BPM (which should be plain 161). Remember that the timing needs to be the same for all the difficulties of the set.
P.S. Don't forget to resnap all the objects and recalculate slider lengths, since this will shift them a bit. Pay attention to the note at 00:00:730, since it may be not snapped properly even after resnapping.
The first thing you mentioned is to simply make some interesting patterns in the map that require a bit better reading, I don't want a pale map with the same DS and 'meh' patterns all over, I don't see any huge jumps and they're pretty fun to play, on a side note I did notice other stuff that I didn't like and I've changed them.sanguisinvia wrote:
from #modreqs
on the insane diff, the biggest issue I found was the rather interesting spacing between notes particularly in between choruses. (such as the jump segment 00:24:061 (5,1,2,3,4,5,6,1,2,3,4,5) - ) the spacing between these notes shift from very large to stacks seemingly randomly. Parts in the song which do not call for jumps have large jumps and areas which could be jumps are mapped as stacks. And this is repeated throughout the song. (It really felt like I was playing a jump practice map)
After checking AiMod, there are quite a few times where distance snap is ignored, with most of them being unnecessary. Also on alot of the stream particularly towards the end they become much more spaced, during which the excitement/tempo of the song does not change, basically, the streams do not need to be spaced. (01:04:309 (1,2,3,4,5,6,7) - )
Changed pattern, thanks.Toastedsalad wrote:
Played this map somewhere on multiplayer before, and saw it got updated and decided to give it a play, it looks fine to me but the reason i'm posting this is because i really disagreed with the non-linearity of 01:04:682 (5,6) -
just letting you know my 2 cents, no kodus needed
-Nya- wrote:
Hey! M4M from your queue.
I can only mod Easy, Normal and Hard.
Well, here's my mod:Easy:I think it is fine.
Check AiMod~ Make sure the letterbox doesn’t conflict with any diffs
00:08:222 (3) – Maybe place this hitcircle here: X:396 Y:192. To make it allign with 00:06:732 (1,2) – I don't think this is necessary, I want it to flow to the upper side here.00:14:185 (1,2) – I think blanketing here will look better. Um, you are right. I changed the pattern a bit to fit the DS.
00:21:638 (3,1) – This blanket can be improved. In the pic below you will notice that I used the approach circle of 00:23:874 (1) – Fixed
00:25:365 (2) – I think it will be better if you do something like this: I think it is just fine, there's time between each slider and if I will change it, it will mess up the DS.
I rotated the slider by 70 degrees. By doing this the flow will be better00:24:992 – Maybe you should also add a note there. It seems very empty otherwise I don't really want to.00:33:191 (3) – This looks ugly. Maybe copy and paste 00:32:073 (1) - Like this: Better indeed, changed.
00:44:371 (1) – Rather start the spinner here: 00:44:558 – V00:51:825 (4,2) – Try to blanket this better
I don't need a blanket here, and it will just mess up everything.01:03:750 (1) – Wow, I think this spinner is really too short. Maybe place a slider there instead or just leave it openHard:
Fix the letterbox that conflicts00:07:291 (2) – Curve this slider a bit less, otherwise it looks a bit ugly I think it looks just fine, and it aims toward the end of 00:08:222 (2) - which is pretty cool. And obviously I don't want them to be similar to 00:07:850 (1) - and 00:09:340 (1) - 00:08:781 (3) - ^00:16:048 (5,6,2,4) – Make sure these are stacked properly Fixed00:27:601 (5) – Rather Ctrl+G to support the flow I don't think it will fix the flow overall, I changed the pattern here00:31:701 (5,1) – Blanket this V00:32:260 (1,2) – Maybe blanket this as well. It will look neater I changed the placement but no blanket.00:34:496 (8) – NC here, because the combo is getting way too long00:40:272 (1) – A spinner doesn’t really make sense here. Just map there instead I guess I was too lazy, done.00:48:843 (1) – Same here. I suggest not filling that entire section with a spinner. Map most of the section V01:34:775 (8,9) – Maybe just stack these on this slider’s: 01:34:496 (7) – tail I want to differ them from it, I think it looks just fine visually.01:31:701 (1) – Wow, I don’t think it’s such a good idea to speed up the sliders like that from here: 01:31:701 (1) - to 01:46:607 (1) - . Just keep the SV the same throughout the diff Why? It should be just fine, it is a 'Hard' difficulty and I changed the SV when the strong vocals came.01:37:850 (6) – Rather do this: I like it a lot, done.
Something like that01:45:117 (8) – Just straighten this slider? Or curve both these sliders: 01:45:117 (8,9) – I changed your idea a bit, on the first slider I put 2 straight dots (red) and on the second one I've used one red and on white while I untouched the others, it feels very cool now.01:50:893 (2,1) – Just stack these circles on this slider’s: 01:49:961 (1) – tail Played a bit with the pattern around that time.01:52:384 (1,2) – Stack02:09:713 (4) – Put in another repeat here I don't feel like the music asks me to do so in this part.02:14:744 (4,8,9) – Stack V02:20:520 (6,1) – Try to blanket thisV
Overall, this mapset is not too bad.
But the Easy and Hard require a bit more improving.
Hope my mod was helpful.
Good Luck!
Shotoku64 wrote:
Coming from your queue.
Easy
00:25:365 (2) - Should be rotated clockwise 90 degrees to flow better between the sliders before and after it. Sorry, but I think it is just fine.
I think all spinners should be a little shorter since this is easy and there is hardly any time after them to get your mouse ready. You mean they should be longer? Because making them shorter when you have no time makes no sense. Anyway, I will extend them, I wasn't sure if it is too fast, since I am not a new player.
It's a fun map Thank you
Hard+ I'm not good enough to play yet (2.5-3 stars is my limit right now), so I'm not even sure how to suggest specific changes here. Sorry.
Vertify wrote:
From M4M Queue xD
[General]
I have to agree with previous post in terms of starting the song. Maybe not at the specific time he/she mentioned, but I think the song can start better somewhere else.
[Easy]
For this difficulty especially, you want the DS equal at all times for easy flow.[Hard]
- 00:20:893 (2) - Set coordinates to x=363 y=255
- 00:35:055 (1) - Curve slider a bit more (for better cursor flow) like this
- 01:14:558 (3) - Lessen the curve of this slider a bit
- 01:16:048 (5,1) - Suggestion > move slider to this position so (1) doesn't awkwardly overlap the previous 4 (putting the (1) right underneath it rather than sticking out).
- 01:17:912 (2,3) - Curve these sliders so it's not so linear
- 01:41:390 (7,1) - I guess it's just preference/style when you overlap notes. I suggest moving them away (or re-shape) so the (7) doesn't overlap.
This whole map can be improved greatly!Watch the spacing. Keep it consistent (where it can be). You keep constantly changing it at parts in which I personally don't think need to be. At the moment, you're jumping from 1.80 to 1.60, 1.70, 1.40! Referring to > Not pointing them out (except for ones that I think need to be mentioned)[Insane]
- 00:07:291 (2,1) - Found this awkward to play (your judgement)
- 00:32:260 (1,2) - Blanket this.
- 00:34:496 (1,2) - Blanket this
- 00:35:241 (3) - We going with 1.60 DS or 1.70? Keep it consistent [in relation to their combo (when they should be)]
- 00:41:763 (5) - too close to (4)
- 00:42:135 (1) - even the DS.
- 00:55:179 (5,6,7) - Move this to x=228 y =296 for it's inline with (4).
- 01:22:384 (1,2) - No need for tail to overlap (2). Implying that it's coming a tick sooner-
- 01:41:763 (2,3,4) - Curve these like so
- 01:42:694 (6) - Curve this as well (only if following previous suggestion). Better cursor flow.
- 01:51:452 (2) - Move this away from the overlap and fix the DS to the upcoming (3).
- 02:05:800 (1) - No need for tail to overlap.
- 02:11:763 (5) - spacing between (4) and (6) - make it equal
- 02:17:166 (4,1) - Curve the slider to be inline with the (1)
> 02:04:868 (4,5,1,2,3,4,5,6,7,8) - Nice. I would of done the same (I had predicted the pattern lol).Cool Beans. Good work.
- 00:33:564 (8,9,10,11) - You can curve this better. (If it wasn't a curve, I suggest curving it ^^)
- 00:38:968 (6) - Found this a little awkward to play (your judgement)
- 00:39:713 (1) - Move this out to the right a bit (cursor flow)
- 00:43:626 (4,5,6,7,8) - Don't think these need to be zigzagging- just keep this straight (IMO)
- 01:07:850 (3,5) - This combo starts off as 1.80 then hit 1.40. Keep it relatively equal for this part (combo).
- 01:09:340 (8) - Either avoid this little overlap or put it right underneath the (7)
- 01:25:551 (3) - I think this one needs to be equal DS (between 2 and 4)
- 02:07:477 (1) - Move this up a bit (in line with stream)
RikiH_ wrote:
m4m time! I don't want to get too nazi on details, I will just point out the major mistakes. Then, if you need another mod, you can call me back and I will mod this map again
General
00:00:730 - I suggest to start the map here, there is a part of the song that would look nice if mapped! In Insane diffs you can also start here 00:00:000 - You can map these five notes with a repeat slider or something
00:06:732 - to 00:14:185 - I don't like the way you put claps here... They sound a bit random, I suggest you to pus claps on 2nd and 4th white ticks, like 00:07:104 - and 00:07:850 - and 00:08:595 - and so on
Also, I'm not really sure about the gap between Normal and Hard... Hard is too difficult, I think
Insane
00:06:732 (1) - Finish in the beginning, and not in the end (If you follow my clap suggestion it should sound way better)
00:15:676 (7) - This is a bit misleading and hard to read because it looks like a 1/2 slider, I think you should remove the slowdown because it's confusing, and also for consistency with the other patterns
00:24:247 (1,2,3,4,5,6) - Uhm, I don't like this pattern, it's a bit messy, I suggest to edit it and create a geometrical figure (an hexagon can me a good choice)
00:31:887 (1,2) - Ok here you have to rimove the NC from 00:31:887 (1) ad put it on 00:32:073 (2) - Instead because you are starting a kiai, and kiais always need a NC in the beginning
00:37:850 (2) - This is weird because it ends on the big, white tick. Replacing this with a triplet would be a good choice
00:41:576 (9) - It would sound better if you replaced this with a note and a 1/2 slider. Starting sliders on red ticks often sounds weird for some reason
00:43:067 (3,4,5,6,7,8) - The stream is partially covered by the slider, this can be confusing, so I suggest to mmove the stream somewhere else
00:43:999 (8) - I suggest to start the NC here, on the big white tick
00:54:433 (4) - Move the NC here for the same reason
00:55:924 (7) - NC here!
00:57:415 (3) - NC here too. With these 2 last NCs it will be easier to distinguish the change of SV
I don't want to become too nazi with the NCs but I think you definitely need to go through the map and fix them all, you have to move them to the big, white ticks. If you need help with that, you can ask me in-game!
01:03:378 (5,6,7) - A bit hard to read, I think you should reduce the spacing between these objects, it should do
01:12:322 (5,6) - A bit ugly to see, change these two slider's shape
01:22:384 (1,2) - They are overlapped, I think you need to fix this
01:33:191 (9,1) - Another weird overlap...
01:37:663 (6) - Why this slowdown? It's a bit random in my opinion
01:41:204 (4) - Same here
01:48:098 (5) - Finish here
02:02:632 (2) - This note is weird, it overlaps the following stream
WhiteAries' Insane
00:31:514 (6) - Please use ctrl+g on this slider, at the moment it leads out of the path of the stream, so it's hard for a player to reach the stream in time
00:37:943 - Add a note here
01:46:048 (4) - This is covered by the path of the previous slider, I don't know if it's rankable... Give it a check
01:48:098 (9) - Finish here
02:07:384 - I feel like you should really add a note here, so I think you will have to edit the previous stream in order to fit it
02:13:440 (11,1) - Swap NCs
02:14:092 - A note here should sound good but maybe you don't want to destroy your pattern
02:13:812 (3,5) - Weird overlap...
02:17:073 - Same as 02:14:092
02:20:893 (9,1) - Swap NCs
Hard
Well, the main problem in this diff is the spacing... It's irregular, and that's not really good for an hard diff. So, I highly suggest to go through the map and equalize the spacing
00:07:291 (2) - Not a big fan of shapes like this, it's a bit too curved... The same applies on 00:08:781 (3)
00:16:421 (7,1) - Hard jump... Too hard for an Hard diff
00:19:589 (1,2,3) - The rhythm you used here sounds strange because you started some sliders on red ticks, I think you should replace 00:19:589 (1,2) with circles
01:15:489 (6,7,8,9) - Weird spacing between these sliders, make it the same
01:23:315 (2) - Sliders with 2 repeats are not really appreciated by players because they are unexpected and break the flow, this applies on all this kind of sliders in this diff
02:14:930 (5,6,7) - Well, a pattern like this is really hard to read for an Hard diff!
deejaydray's Normal
00:36:545 (5) - Clap in the end, and remove the clap from here 00:37:477 -
01:22:756 (1,2) - These are a bit too close, I think you should move the second slider a bit up. Don't worry too much about the spacing because if you use 1.05x instead 1.00x is not a problem and it's acceptable
01:35:800 - Unsnapped green line, this is really important and you must fix it!
01:38:781 - Clap here
01:41:763 - ^
01:44:744 - ^
01:52:943 - ^
01:58:160 - ^
Easy
01:03:750 (1) - Too short for an easy diff, replace it with a slider, also add a finish on the end of it
01:10:831 (1) - Finish here
01:45:117 (2) - This is covered by the previous slider, it may be unreadable for beginners so I highly suggest to move it
_____
Okay that's all, there's something more but I think that you should fix the big problems first!
I will be honest: In my opinion Hard should be remapped for two reasons:
1) You should make it a bit easier to fit the gap Between Normal and Insane
2) Most of the patterns are messy, the sliders are ugly to see and the spacing is really irregular
The other diffs need work but I'm ok with them!
So yeah, good luck with your mapset and call me in-game if you have some questions
Forsaiken wrote:
[HARD]
02:09:713 (4) - ends in 02:10:272.
02:11:017 (4) - ends in 02:11:576.
00:19:216 (9) - Slide at 00:19:402.
00:21:452 (5) - remove, put slide in 00:21:452 at 00:21:638 and other in 00:21:825 at 00:22:011.
00:22:197 (7) - remove and move 00:22:384 (1) to 00:22:197 - 00:22:756 - add note
00:43:440 (7) - Tick at 00:43:812
Updated! Now waiting for WA's response and we'll see what we can do from there!deejaydray wrote:
deejaydray's Normalosu file format v13
[General]
AudioFilename: YUI - Rolling star.mp3
AudioLeadIn: 0
PreviewTime: 32073
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1
[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1
[Metadata]
Title:Rolling Star
TitleUnicode:Rolling Star
Artist:YUI
ArtistUnicode:YUI
Creator:Avishay
Version:deejaydray's Normal
Source:BLEACH
Tags:sky opening op full ratednc17 mii-chan o0ohitomio0o deejaydray WhiteAries Can't Buy My Love
BeatmapID:338063
BeatmapSetID:129259
[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.6
SliderTickRate:1
[Events]
//Background and Video events
0,0,"b.jpg",0,0
//Break Periods
2,56124,69631
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
[TimingPoints]
0,368.098159509202,4,1,0,40,1,0
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356,160,82756,6,0,P|296:144|241:160,2,120,4|0|8,0:0|0:0|0:0,0:0:0:0:
356,76,84247,2,0,P|296:65|236:77,2,120,4|0|8,0:0|0:0|0:0,0:0:0:0:
412,136,85738,2,0,B|452:176|452:176|452:240,2,120,2|0|10,0:0|0:0|0:0,0:0:0:0:
332,136,87228,2,0,B|292:176|292:176|292:240,2,120,2|0|10,0:0|0:0|0:0,0:0:0:0:
332,55,88719,5,4,0:0:0:0:
211,55,89278,1,0,0:0:0:0:
90,55,89837,1,8,0:0:0:0:
90,135,90210,1,2,0:0:0:0:
210,135,90769,1,0,0:0:0:0:
330,135,91328,1,8,0:0:0:0:
408,136,91701,6,0,P|416:176|408:216,1,80,4|8,0:0|0:0,0:0:0:0:
380,244,92260,2,0,P|340:252|300:244,1,80,0|0,0:0|0:0,0:0:0:0:
272,216,92819,1,8,0:0:0:0:
208,168,93191,2,0,L|144:120,1,80,2|8,0:0|0:0,0:0:0:0:
112,96,93750,2,0,L|48:48,1,80,0|0,0:0|0:0,0:0:0:0:
48,48,94309,1,8,0:0:0:0:
48,48,94682,5,4,0:0:0:0:
256,292,96173,5,4,0:0:0:0:
335,292,96545,1,8,0:0:0:0:
391,235,96918,1,0,0:0:0:0:
391,155,97291,1,8,0:0:0:0:
334,98,97663,2,0,P|288:64|228:72,2,120,0|0|8,0:0|0:0|0:0,0:0:0:0:
392,156,99154,5,4,0:0:0:0:
400,236,99527,1,8,0:0:0:0:
336,284,99899,1,0,0:0:0:0:
255,287,100272,1,8,0:0:0:0:
198,230,100645,2,0,P|168:184|184:124,2,120,0|0|8,0:0|0:0|0:0,0:0:0:0:
254,286,102135,6,0,L|240:324,2,40,4|0|8,0:0|0:0|0:0,0:0:0:0:
284,212,102881,2,0,L|298:174,2,40,4|0|8,0:0|0:0|0:0,0:0:0:0:
204,224,103626,1,0,0:0:0:0:
192,344,104185,2,0,P|132:320|92:272,1,120,0|8,0:0|0:0,0:0:0:0:
56,212,105117,6,0,L|32:176,2,40,4|0|8,0:0|0:0|0:0,0:0:0:0:
136,212,105862,2,0,L|160:176,2,40,4|0|8,0:0|0:0|0:0,0:0:0:0:
96,280,106607,1,0,0:0:0:0:
216,280,107166,1,2,0:0:0:0:
336,280,107725,1,2,0:0:0:0:
416,280,108098,5,4,0:0:0:0:
416,160,108657,2,0,B|336:160|336:76|240:76,1,200,0|2,0:0|0:0,0:0:0:0:
160,76,109961,2,0,P|132:156|160:224,1,160,8|8,0:0|0:0,0:0:0:0:
212,284,111079,5,4,0:0:0:0:
280,328,111452,2,0,P|356:348|436:328,1,160,8|8,0:0|0:0,0:0:0:0:
472,260,112570,1,2,0:0:0:0:
472,179,112943,2,0,L|472:127,1,40,8|0,0:0|0:0,0:0:0:0:
472,58,113502,1,0,0:0:0:0:
352,56,114061,6,0,B|340:116|340:116|312:144|312:144|300:204,1,160,4|0,0:0|0:0,0:0:0:0:
280,280,115179,1,8,0:0:0:0:
348,324,115551,2,0,P|280:364|212:328,1,160,2|0,0:0|0:0,0:0:0:0:
172,260,116669,1,8,0:0:0:0:
136,188,117042,6,0,L|84:64,2,120,0|0|8,0:0|0:0|0:0,0:0:0:0:
172,260,118533,1,2,0:0:0:0:
276,320,119092,1,2,0:0:0:0:
380,260,119651,1,2,0:0:0:0:
380,179,120024,5,4,0:0:0:0:
380,180,120769,2,0,L|380:100,1,80,0|8,0:0|0:0,0:0:0:0:
324,44,121514,1,2,0:0:0:0:
324,44,122260,2,0,L|244:44,1,80,0|8,0:0|0:0,0:0:0:0:
164,44,123005,6,0,P|148:104|164:160,2,120,4|0|8,0:0|0:0|0:0,0:0:0:0:
244,44,124496,2,0,P|260:104|244:160,2,120,4|0|8,0:0|0:0|0:0,0:0:0:0:
164,44,125986,2,0,B|136:72|136:72|136:112,1,80,2|0,0:0|0:0,0:0:0:0:
136,152,126545,2,0,B|136:192|136:192|164:220,1,80,2|0,0:0|0:0,0:0:0:0:
192,248,127104,1,8,0:0:0:0:
248,304,127477,5,4,0:0:0:0:
328,304,127850,2,0,P|404:304|460:248,1,160,8|8,0:0|0:0,0:0:0:0:
460,167,128968,1,0,0:0:0:0:
403,110,129340,2,0,P|325:109|270:54,1,160,8|8,0:0|0:0,0:0:0:0:
190,54,130458,5,0,0:0:0:0:
110,54,130831,2,0,P|110:130|166:186,1,160,8|8,0:0|0:0,0:0:0:0:
244,212,131949,1,8,0:0:0:0:
304,316,132508,1,8,0:0:0:0:
183,316,133067,1,8,0:0:0:0:
102,316,133440,5,4,0:0:0:0:
44,260,133812,2,0,B|44:180|44:180|100:124,1,160,8|8,0:0|0:0,0:0:0:0:
157,66,134930,1,0,0:0:0:0:
213,122,135303,2,0,B|269:178|269:178|269:258,1,160,8|8,0:0|0:0,0:0:0:0:
269,338,136421,5,0,0:0:0:0:
349,338,136794,2,0,P|425:338|481:282,1,160,8|8,0:0|0:0,0:0:0:0:
481,201,137912,1,2,0:0:0:0:
396,116,138471,1,2,0:0:0:0:
276,116,139030,1,2,0:0:0:0:
200,96,139402,6,0,L|77:64,2,120,2|2|2,0:0|0:0|0:0,0:0:0:0:
176,172,140893,2,0,L|53:140,2,120,8|8|8,0:0|0:0|0:0,0:0:0:0:
176,172,142197,1,4,0:0:0:0:
Done, fixed everything! ^^ Thank you guys so much for your mods, and sorry Avishay that I was not very active lately, but I've started the university, so I have less free time now :s PM me whenever you need me!
tnxRikiH_ wrote:
m4m time! I don't want to get too nazi on details, I will just point out the major mistakes. Then, if you need another mod, you can call me back and I will mod this map again
WhiteAries' Insane
00:31:514 (6) - Please use ctrl+g on this slider, at the moment it leads out of the path of the stream, so it's hard for a player to reach the stream in time ok
00:37:943 - Add a note here ok
01:46:048 (4) - This is covered by the path of the previous slider, I don't know if it's rankable... Give it a check ok
01:48:098 (9) - Finish here ok
02:07:384 - I feel like you should really add a note here, so I think you will have to edit the previous stream in order to fit it ok
02:13:440 (11,1) - Swap NCs ok
02:14:092 - A note here should sound good but maybe you don't want to destroy your pattern
02:13:812 (3,5) - Weird overlap... fixed
02:17:073 - Same as 02:14:092 ok
02:20:893 (9,1) - Swap NCs ok
_____
Okay that's all, there's something more but I think that you should fix the big problems first!
I will be honest: In my opinion Hard should be remapped for two reasons:
1) You should make it a bit easier to fit the gap Between Normal and Insane
2) Most of the patterns are messy, the sliders are ugly to see and the spacing is really irregular
The other diffs need work but I'm ok with them!
So yeah, good luck with your mapset and call me in-game if you have some questions
You should quote the mods, and write "fixed" or "not fixed" on the suggestions. It could be very usefull for BAT's sometimes.Avishay wrote:
Thank you everyone, unfortunately I don't have time to comment everything, I read everything and a lot of suggestions were useful, if you still want me to comment through your mod, shoot me a PM!
Estellia- wrote:
Ay what's up M4M~
[Insane]Eh just a short and simple mod. You have lots of things to check though, good luck
- 00:15:676 (1) - Don't understand the reduction of sv here, there isn't really a change in tempo I just wanted to follow the vocals here
- 00:25:179 (6,1,2,3,4) - The DS of 6-1 is too high compared to that of 1-2 yeah, and? that's the pattern.
- 00:30:210 (1,1,1,1) - NC abuse V :<
- 00:41:763 (1,1,1) - NC abuse V :<
- 00:42:508 (1,2,3,4,5,6,1) - The sudden transition from perfect symmetry to awkward stream is rather bad. Also, try not to have the sliders intersect uhm, I played around with that part and kinda remmaped it.
- 00:47:539 (2,3) - Suggest a stack or something why? it plays just fine as it is
- 00:54:992 (4,5,6,7,1,2,3,4,5,6) - Awkward flow of stream, also don't really feel a stream here I found out the note at 00:55:086 so I changed the pattern
- 01:12:881 (1) - Don't need NC V
- 01:22:384 (4,1) - Wow, the double Sv may be too intense played around with it
- 01:23:315 (3,1,1,2) - There are better beats to follow here remapped section
- 01:33:564 (1,2,3,4,5,6) - The jumps are overly lopsided, 1,2,3,4 square is nice, but then 4-5-6 is just bad. 5-6 too close V
- 01:41:204 (4,5) - Don't get changed sv I think it is fine
- 01:46:607 (1,2) - Try no intersection onprupose
- 01:48:098 (1) - What's up with the NC here fixed
- 01:48:471 (1,2,3,1,2,3,1,2,3,1,2,3,4) - Try to have the DS of 2nd bit be more like the 1st bit I think it is fine.
By the looks of it, this map is very undeveloped. The flow is off, eg. 01:44:744 (5,6) - , 01:07:104 (1,2) - , 00:26:110 (5,1) - etc. where notes don't lead into each other properly. Also. A lot of lopsided jumps, eg. 01:27:415 (2,3,4,5,6) - , 00:47:912 (3,4,5) - , 00:55:924 (1,2,1,2) - etc. where the DS is very messy, causing the jumps to be messy. I'm not gonna go into specifics like blankets/beat placements/patterns since they aren't a major issue anyway. I went over all of the timings you specified and they all were just fine, so..
[WhiteAries' Insane]- 00:15:303 (4,7) - You could try a blanket
- 01:05:055 (2,4) - Try to not have them overlap
- 02:05:055 (5,7) - ^
- 02:07:384 (12,13) - Try to not have a doublet here, maybe extend the stream and make notes tighter?
Can definitely see a more organized map here. Although, you can definitely make do with better sliders instead of boring straight ones. I mean the patterns and symmetry are good and all, but you can definitely go for something more creative.
Neil Leo wrote:
As seen from a modding queue
[Design]
Background from Easy, Hard and Insane still not set WHY DID THIS HAPPEN AND HOW DO I FIX IT, I load the bg but nothing happends ._.
[Hard]
02:19:030 (3) - Whistle @ end of slider V
02:19:589 (4) - Remove whistle V
[Muzukashii]
01:51:638 (405) - Clap
GL on map
thank you guys, I will look how to fix the bg, since I have no idea what happend.kamikin wrote:
Hello! For M4M!
General:
This might be just me but why do your maps not have a bg?
Also, at 00:00:730 it makes a weird sound.... maybe change the mp3?EasyThe shapes in this looked a bit strange at times
00:07:104 (2) - This could be made prettier (more curved) I'm perfectly fine with the straight line in the beginning
00:09:713 (1) - Try and move this so 00:08:595 (1) - blankets it like it, done
00:14:185 (1) - This doesnt sound right.... I would end it at 00:16:048 and put a hitcircle at 00:16:421 I think your suggestion sounds wrong left unchanged.
00:14:185 (1) - This sliders end isnt blanketing the hitcircle properly, turn off grid snap and make sure it is perfectly in line with the hitcircle approach circle V
00:23:874 (1,2) - These dont work together as 00:23:874 (1) - isnt blanketing properly and it looks strange when they are far apart fixed
00:26:110 (3) - Maybe make this relate to the previous hitcircle more? x
00:29:092 (1) - I dont think this fits the music, I only use spinners when a note is held well I followed the vocals here and it gives the new players a small break.
00:33:191 (1,2) - Again, try and make the circle blanketed using the 1.2x DS you use in this part played around here
00:35:055 (1,2) - Try and make these have some kind of similarity or link v
00:38:409 (2,3) - Again, try and blanket using 1.2x x
00:41:763 The music doesn't stop here so try and have an object here (you might need a slider as the three hitcircles are already quite hard for an easy) I'll leave it as it is, a minor break.
00:50:334 (2,3) - Blanketing again x
00:56:297 (1,2) - Some kind of blanket? These dont look very pretty DS is a bitch, so I'll leave it like that
00:56:669 (2,3,4) - These together look quite ugly, try and make them symmetrical or use similar shapes changed
00:59:651 (1) - I think this should be a wave, it doesnt look pretty at the moment V
01:03:750 (2) - Try and change this, maybe a big blanket? It doesnt look very elegant played around
01:20:893 (1,1) - These overlap so try to shift them around so they dont v
01:32:073 (1,2) - These try and compliment each other but there is no circle to blanket, try and change the angle of the first slider so there is a hitcircle to blanket by the second slider egh, I hope it is fine now
01:41:390 (7) - This overlaps the next slider I think this overlap is fine
01:42:135 (1) - This slider has corners in it, you want it to be niiiicccee and smooooth fixed(?)
01:48:098 (1) - The sudden sharp curve in this doesnt fit the music fixed pattern
01:49:961 (2) - You need to find a way to make this go with the other hitobjects bettervNormalThe normal is almost as easy as easy, it only has a 0.09 star difference, this means the difficulties dont have a good spread so you need normal to be harder, I also think the AR could be reduced as its only a normal
I like the hitsounds in this!
00:11:576 Hitcircle to make it harder, here too 00:13:067, and here 00:25:551
00:29:092 (3,4) - The relationship between these could be better
00:35:986 Maybe put a hitcircle here or a repeat slider
00:38:595 This space feels a bit empty
00:39:899 Hitcircle
00:43:440 Hitcircle?
00:49:030 (4) - No repeat, put a hitcircle before and after?
00:52:943 (1) - I think this would be better as a slider to the next white tick
01:30:769 (5) - Maybe move this forward and put a hitcircle on the previous white tick?
01:35:800 This is kiai time but it seems to have less hitobjects in it than the rest of the piece, even though it should have more imo
01:37:477 Hit circle or slider
01:40:458 Hitcircle or slider
01:40:645 (5) - I would change this to a normal slider ending on the white tick the arrow currently is on, then add two hitcircles on 01:41:576 and 01:41:763
01:43:812 hitcircle
02:07:477 (1,2,3) - I think for the section these are in you should use other note patterns to make it more exciting, just my opinion though
Lots of that was just my opinion, it felt like a well designed map!
I will do hard later!
I know I have problems with the hitsounds and there were a lot of problems in the Easy indeed, I honestly dislike mapping the easier diffs, but they are necessary. As for the Insane: p/870537CelsiusLK wrote:
Hi there , M4M from your queue
Bold= Highly suggested
Blue= Questionable
Red= Somehow unrankable
[General][Easy]
- Aimod say something about your map please fix those things
- Try NC on every big white tick , it works
- Make sure each emphasized beat clickable it give nice feeling when playing it
- HP=2 I think 3 might be too much for Easy I think 3 is fine..
[Hard]
- 00:07:104 (2) - Consider curve this , it doesn't flow so natural like 00:08:595 (1) - Since some people mentioned it too, I made a really minor curve.
- 00:07:104 (2,3) - Small inconsistent in spacing Hm? You're talking about the change from 1.20 to 1.21, it is too minor, it doesn't really matter.
- 00:08:222 (3) - NC this instead of 00:08:595 (1) - V
- 00:09:713 (2) - NC this instead of 00:10:458 (3) - It is like that already..
- 00:09:713 (1,2,3) - imo this might be a bit tricky for Easy I recommend using 1/1 slider here I don't think it is too tricky, in fact, I added an other cirlce in the blank space, I think it'll be fine.
- 00:12:694 (2,1) - Inconsistent spacing It is really hard to make maps with good looking patterns while using just one precise DS, it is not a big of a change, I think it will be fine.
- 00:14:185 - to 00:19:775 - This rhythm might play better imo the one you use doesn't sound intresting here , I don't know why you skip some white tick It is too intense, this part is meant to be like that
- 00:20:148 (1,2,3,1,2) - This might play better ^
- 00:33:191 (1,2,3,4) - imo a bit tricky here you end slider on downbeat which contain emphasized beat that make the rhythm inconsistent with 00:32:073 (1) - So try use something like this ( you don't have to use the same rhythm I suggested , just try modify a bit if you think it not suit for your style ) I like this one, changed.
- 00:36:173 - This feel really empty and the rhythm doesn't play well for me , try this
SPOILER^- 00:38:781 (2) - It doesn't play well if you end the slider on downbeat try the rhythm like what I suggested you previously
- 00:48:471 (1) - Maybe try make the reverse arrow on 1/2 beat then add a note here 00:49:961 -
- 00:55:943 - It feel empty here
- 00:59:651 (1) - Look like you miss some emphasized beat try shorten the slider to something like this The beat I landed on is emphasized as well, I think it is fine now.
- 01:17:166 (1,2,3,4) - imo the rhythm sound a bit weird here try this On purpose
- 01:19:775 (5) - NC this instead of 01:20:893 (1) -
- 01:22:384 (1,2) - A bit tricky to read this rhythm Well , I think it okay to use simple rhythm like this as long as it playable for beginners it okay If I use your suggestion, it will just sound worse imo..
- 01:28:346 (3) - You miss some emphasized beat here consider using this rhythm
- 01:34:682 (3,4) - How about using slider here instead? No thanks.
- 01:36:173 - Now the rhythm in 2nd kiai time is really feel inconsistent compare to 1st kiai time try to make the rhythm for each kiai time similiar I don't think there's a rule for that, it is fine.
- 02:01:328 (1) - Move to 02:01:514 - Beginners need some reaction time
Easy need some work on rhythm and some nc consistentcy also the hitsound sound inconsistent try to play with hitsound a bit for basic hitsound pattern try place clap on every white tick near the big white tick , it works for most of the song in the world[Insane]
- 00:06:732 (1,2) - Blanket at (1)'s tail?
- 00:08:781 (3) - Spacing 1.3x here , it doesn't need jumps here It plays fine, it is not a huge jump and it goes well with the map.
- 00:09:340 (1) - this make the rhythm inconsistent because you end this slider on downbeat try this Played around.
- 00:15:303 - Feel empty No, it is fine, listen to the vocals.
- 00:15:489 (5) - imo this play weird try this ^
- 01:23:315 (2,3,4) - imo anti-jumps don't fit here
- 01:24:247 (1,2,3,4) - ^
- 01:29:651 (1,2,3) - ^
- 01:33:937 (1,2,3,4) - ^ for me I would use anti-jumps on something that really emphasized or can predict how the next note sound like About the anti jumps, it is just the pace of that part before the chorus, I'll leave it as it is.
Honestly , this Hard need some works on rhythm , flow , nc consistency , hitsound consistency , well I the best things to do here is try to take a look at some ranked Hard and try to learn by feeling then develope your own Hard that the best way to learn about making Hard , it wii be just too much and very complex if I say all of the basic things about mapping Hard , I would say that learning by yourself work best for Hard and InsaneWell I guess I will mod only 3 diffs here you can ignore some diff on my maps as well if it feel unfair Can you call the mod on Insane a mod?
- Okay well I think this one need some rework , the spacing is quite inconsistent you change the main spacing too much here I guess make sure you don't change your main spacing too much , some jumps also doesn't make sense you should use jumps when you feel like the note there is emphasized , same advice as Hard try to take a look at some ranked Insane and you might get some ideas here , for now it just feel pretty inconsistent in everything they are so many problems that I can't write them all here
Good luck
Avishay wrote:
CelsiusLK wrote:
[*]00:12:694 (2,1) - Inconsistent spacing It is really hard to make maps with good looking patterns while using just one precise DS, it is not a big of a change, I think it will be fine. If you adjust a bit you will get cute blanket here
[*]00:59:651 (1) - Look like you miss some emphasized beat try shorten the slider to something like this The beat I landed on is emphasized as well, I think it is fine now. Then what to do with this emphaiszed beat here 01:01:141 - , 01:02:632 - ?
Well I guess I will mod only 3 diffs here you can ignore some diff on my maps as well if it feel unfair Can you call the mod on Insane a mod? I can't call it a mod x_x , my bad
Good luck
Took most of this to consideration. Thanks- Love1yV1ruS - wrote:
Mod from Modding queue~
d k D KGuest OniGeneral:
OD7 is quite high for this map according to the stars are only about 3.5, recommand it to be 6 or 5.
Make more 1/4 ddd or kkk to make it looks different from muzukashii. (example: 00:15:582 - add d)
Unusual series appears in this Oni, no comments but I dont know if it is necessary.(Imagine that this map has low stars comparing with other oni - which means low pp. Meanwhile there are several hard series inside - seems prepared for pros. That means its hard for players to gain pps from this mapset and this will undoubtedly effect people's playing willing.)
Detail:
00:12:508 (3) - d to k Alright
02:20:800 (1) - delete this note and
02:20:893 (1,2,3,4,5,6,7,8) - change them to K d d K d d K D (sounds better ) Nice!
Hope it be helpful
Thank you!CaptainTatsujin wrote:
Hello!
from your m4m q~
please mod this! http://osu.ppy.sh/b/430411
GENERALSPOILERNeed better hitsounding.
Make combo color same on easy! Fixed
My mod is not everything!
Need better combo placing
where's the bg ingame? don't remove it! I didn't? I had some problems with the client but now the BG is up for all of the difficulties.
00:00:730 wait... did i hear kusu?!?! waht?
1 bpm point is enough.
these days insane maps are too many jumps. -Andrea (if i remember) Does it matter as long as the map plays well?
EASYSPOILER00:08:595 u can improve blanket Fixed
from 00:10:086 do it like this
http://osu.ppy.sh/ss/2377688
http://osu.ppy.sh/ss/2377693
http://osu.ppy.sh/ss/2377694
fix the rest by yourself :p Seems nice, changed.
00:26:110 sure this blanket is good!
00:29:092 extend the spinner 2 beat If I do so, the player won't have anytime to recover, so no.
00:32:819 blanket? Hopefully it is fine now.
00:38:036 NC (new combo)
00:41:017 NC
00:42:135 RC (remove combo?) Fixed all combo stuff
00:43:440 add 1 repeat (imo) More than 1 repeat is really confusing for new players, also it follows the vocals nicely here.
00:54:433 blanket? V
01:24:620 not beautiful. move 3rd anchor to x 412, y 264 V
01:32:073 make it blanket Tried.
01:42:135 you can make it 3 anchor only. http://osu.ppy.sh/ss/2377708 I don't want a fully curved one, the one I made is different
01:54:620 are you serious? :v maybe i think you want to make a wave. Nah, it is fine.
02:00:023 it's overlapping slider 2 badly. Fixed
02:07:477 NC
02:08:222 RC
deejaydray's NORMALSPOILER*make the beat less complicated Complicated? It is simple and it is the mapper's style.
*overall blankets are good
*little old style mapping found.
00:35:986 remove. too complicated for normal
01:28:719 this combo is totally old style mapping. make it creative! I think it is just fine.
02:22:197 this is not normal. move it so it's readable by newer players Why exactly not? It is DS perfectly and it should be just fine.
HARDSPOILER00:16:986 look at this(http://osu.ppy.sh/ss/2377738) overlapping. They're 2 beats far away, also I don't think this overlap is horrible.
00:45:862 not so beautiful Well you'll have to get over it because I am keeping the mustache
01:17:725 i'm not into this sharp slider What's the problem with him?
01:49:961 ugly. I like it.
02:13:812 somehow this combo's beat is neat!
I'm not totally able to mod insane, so i'll give some points only.
WhteAries's INSANESPOILER*reduce bad overlapping I like WW's unique style and you didn't really point any problems so I won't change anything in his diff.
*make better streams
INSANESPOILER*add audio lead in! Added
*slider velocity 1.4 for insane? srsly. 1.8 must be okay. maybe you must remap this. Why?
*umm... quite messy I think it looks nice and fun..
I don't map and mod taiko.
btw Good Luck!
monstrata wrote:
For M4M Love the song! Looking forward to seeing it ranked!!
[Insane]
00:02:260 (1,2,3) - Try making the slider shorter and add another circle so you can capture the drumbeat at 00:02:632 - better. I listened to the mid slider on 25% and there's actually a beat, I wouldn't put a long slider if I heard it before, changed.
00:03:005 (3,4,5) - Same idea here, Something like this? V
00:05:800 (4,1) - Consider spacing them out more? Flows better imo. Uhm played with patter nhere.
00:11:204 (7,8) - NC, also consider a slightly lower SV jump? 1.5x is pushing it. NC done but the SV is just fine.
00:12:322 (9,10,11) - Try making 00:12:322 (9) - a slider followed by stack. Nope, but I did change the triplet a bit.
00:12:694 (1,2,3) - Ehh... This part seems like a wasted opportunity for some circle-jump patterns. If you want to keep sliders, I would replace these 00:13:812 (5,6) - . I liked the previous pattern, but I've changed it something which I like even more.
01:29:092 (2,1) - Try making the slider longer and taking out the circle. The slider 2 ends on a strong beat, why? Actually, I noticed that there's no beat on the circle so I've changed the pattern overall.
01:39:154 (1,2,3,4) - I feel like you could increase the spacing between 01:39:527 (2,3) - so that it is greater than from 01:39:154 (1,2) - . It leads better into 01:39:899 (4,5,6) - imo. Done.
01:41:204 (4,5) - Make them the same? Whichever SV you decide to use. Nope.
01:43:999 - Why no circle here? There is an audible drumbeat and no previous pattern to suggest a pause. This part follows the vocals, thereu sed to be a circle but I removed it because following the vocals here sounds better.
01:44:185 (3) - Make this a slider? Why?
01:53:688 (1,2) - Ctrl J for flow Even if I do that, the flow is the same, and I like the way it is now.
02:21:452 (2,3) - Swap them, Slider followed by 3 circles plays better imo. You are right, done.
[WhiteAries' Insane]
00:12:322 (7,8,9,1) - Try making this 5 circles instead? I'm certain WA did it on purpose and this is pretty much he wanted to map it, so nope.
00:23:129 (1,2,3) - why not Ctrl J 00:23:502 (2) - for triangle pattern here? idk maybe its just me, I find the jump to 00:23:502 (2,3) - a bit awkward. I'm pretty sure the pattern here is to enter the sliders and point towards them rather than outside triangle.
00:31:514 (6,7,8,9,10) - Reduce by 1 circle, or make this 5 circle stack as well, currently there's only a 1/8 gap from 00:31:980 (10,1) - which is kind of awkward to play imo. Awkward? No. Hard to read? Yes.
01:24:806 (2,3,4) - I know you're going for symmetry here, but the slider doesn't really capture the drumbeats or vocals here. Try making this part a stand-alone combo and 01:22:756 (1,2,3,1) - a 3-turn symmetrical pattern instead? It follows the drumbeats pretty well..
01:38:781 (5,6) - Align with 01:38:409 (3,4) - please. V
01:40:458 (6,7) - Try something like this Moving the slider and having two Circles on either end. I think (with WA's perspective in my head) that the pattern is fine.
[Hard]
00:42:508 (1,2,1,2,1) - No need for NC here Each NC is new word and new spacing.
00:49:775 (3,4) - Mind pausing at 00:50:148 - to fix blanket? Could've just said to fix blanket Done.
01:19:402 (4,1) - Ctrl G the slider and reposition? Doesn't flow well here imo because of the jump. Changed a bit.
01:31:701 (1,2) - You should make these two sliders diagonally symmetrical. But why? I think unique sliders is fine.
01:46:607 (1,1) - Blanket better. Also 01:47:166 (1,2) - , pause at 01:47:539 - to fix. Hopefully fixed.
01:53:781 (2,3) - Have the 1/4th slider pointed in the direction of the Circle, otherwise its a bit difficult for a Hard imo. I think it is just fine, there's some gap between them.
02:17:166 (3,1) - Consider shortening the slider so you can add another circle at 02:17:912 - It is on purpose
[Easy]
00:09:713 (1,2,3,4,1) - I think you should prioritize the pattern of the circles over the slider aligning with 00:09:713 (1) - . A beginner might not notice the alignment, but they would definitely notice the pentagon shape.You are right, but I can't do that since the slider is 1.5 beats, and DS won't help me with the pattern here.
00:14:185 (1) - Consider extending the repeat to 00:15:676 - Nice, changed.
00:33:564 (3) - And shortening this repeat to 00:33:937 - (Add another circle at the end?) Nope, I like the way it is now.
00:36:545 (3) - Same, shorten and add circle? I am mainly suggesting this because the repeat doesn't really capture anything a beginner would pick up. Nope, it lands on a strong beat / vocal. It goes really well, 3/4 sliders sound great.
00:39:527 (3) - Same. But this one you can try making into a longer slider without repeat. X
00:41:390 (2) - Make this a slider? Why?
00:54:433 (3) - See, this repeat slider works. I just don't know about the other 3 i mentioned. They all work nicely.
00:59:651 (1) - Very minor but shift the control points to something like this. Looks better imo Nice, changed.
01:59:278 (3) - This slider is bending the wrong direction. (Assuming you're going for a 3-turn symmetrical pattern here) Fixed the whole pattern.
Hey, thank you!Sonnyc wrote:
For all diffs, 02:22:197 - please reduce the volume other than 100%. It's way too loud.
Easy:
00:26:110 (3) - Add new combo to fit the new stanza.
00:44:558 (1) - I suggest starting the spinner 1/2 earlier. Fitting the vocals is good too, but as an [Easy] difficulty, such a delay can be confusing.
01:28:719 (4) - New combo to fit new stanza.
01:34:682 (3,4) - Personally 3/2 rhythm on 2 notes will be a little challenging for an Easy. Mind fixing to a slider if you don't mind? And consider adding a new combo to (3), but feel free to refuse if you want to avoid NC spam here. Didn't place NC.
deejaydray's Normal:
00:53:315 (2) - Check missing clap.
01:19:775 (5,1) - Maintain distance please.
01:42:881 (2) - Remove finish at the head. It's too much noise.
01:45:862 (2) - ^
Hard:
00:37:663 (1) - Distance please.
00:43:440 (2) - I don't think such a sv change was appropriate for this diff, 1.2x multiply would be enough. 1.5x is just too much speed here.
01:20:893 (6) - The jump towards (7) is too much to be acceptable for [Hard]. Reduce spacing by stacking with (5) or something.
01:31:328 (2) - Grid left ;w;
01:31:701 (1,2) - Need some more spacing between these two objects.
01:40:645 (1,2,3,4,5,6,7,8,9) - What happened to the spacing here? Please maintain to 1.00x please.
01:51:452 (2) - Need more space between 01:51:079 (1). It's too close.
WhiteAries' Insane:
00:15:303 (4) - Spacing.
00:25:551 (5) - lol Stack properly at (6,7).
00:31:980 (10) - I recommend removing this, it's a little tough to expect a 1/4 jump here.
00:52:943 (1,2) - ctrl+G each to make the flow of 00:52:570 (5,1) smoother. Smooth flow fits better here.
01:31:700 - This sv change is really unexpected. I highly suggest to remove sv change here. I think it plays nicely and fine, and I try to be considerate of WA's style so I will leave it like this.
02:05:986 (1) - Place somewhere else so the distance with (7) wouldn't be too close. This pattern seems to hurt the quality personally. Played around with the pattern.
02:22:011 (7) - Mind placing at (436,184)? 3 stacks a row feels less interesting.
Insane:
00:13:440 (5) - (336,196) will construct an interesting distance increasing pattern. Besides, currently the note feels too close.
00:16:607 (3) - More distance with the previous slider please.
00:52:756 (3,4,5) - These hitsounds are nearly inaudible. Volume increasing is nice, but I hope you can start the volume from 40%.
01:41:576 (5) - Distance please.
02:02:632 (4) - Place with more extra space please.
02:12:322 (1,1,2) - Please make the rhythm something like this please. Players treat 1/4 sliders as notes, so placing them on the 1/2 beat plays nicely. http://puu.sh/e4mxl/16415c725e.jpg
After checking the whole map, I think [Hard] lacks in quality and needs a remap. [Insane] is not bad, but it seems there is space for improvement left. I can go forward with this map if you really really wish to rank this beatmap, but the most recommended way is for you to take this beatmap as a nice experience and struggle yourself to improve your mapping. (Including watching other's beatmaps or mapping any song)
You can ask me again for your next map that case. Please tell me your decision.
Oh god.. I had to delete the whole osu! folder since my OS corrupted the drive, so I downloaded a friend's map pack (30gb of songs) and the diff is not there, I will either get the diff back from a friend or find WA's last post and apply all mods again.CDFA wrote:
Any reason why WhiteAries's diff has been removed?
Please forum PM me so I can get back to this once you answer. It's fine if its removed, but I wanted to make sure it wasn't a thing where a big accident happen and it ended up not uploading, since there is no signification that it was removed intentionally.
Really nice mod, thanks!ReeChelly wrote:
I love this song! (=^-^)/Insane00:00:730 (1) - I feel like maybe this could be moved to the right/up a little bit so it would have equal distance like from the first circle. I think the placement here is just fine.
00:02:632 (2) - It doesn't really feel right here I think it plays great and goes nicely with the whole pattern.
00:17:539 (2) - Move it a bit to the left so it'll be more symmetrical? I can't believe I didn't notice this before, fixed.
00:25:365 (1,2) - I would much prefer a jump here
00:25:738 (3,4) - ^ I honestly wasn't sure if I want to make jump here or the pattern I had. I tried making some jumps now and it is awesome, changed.
00:32:632 (4) - Move it down a little unless it's intentionally placed there Intentional.
00:33:750 (2) - Move it up a little, I think it'll be nicer for it to be more curvy I think the curve here is nice as it is.
00:50:520 (1) - Move it so it'll be exactly in between? Changed pattern here a bit to fit your suggestion.
01:28:160 (5) - It's not really straightly aligned with the previous and next circle, so move it down one grid unless it was intentionally placed there :/ I am not even sure why it was on the same y-coordinate as the previous circle, it is supposed to be fuzzy, so I moved it upwards.
01:38:409 (3) - This could be moved up a little to flow better V
02:20:334 (6) - Move this a bit to the right so it'll be right in the middle of the previous and next circle Look at the DS, it is placed fine.Hard00:14:185 (1) - I'd prefer if this was aligned with the slider.. Done and re-aligned pattern a bit.
osu file format v14
[General]
AudioFilename: YUI - Rolling star.mp3
AudioLeadIn: 0
PreviewTime: 32073
Countdown: 0
SampleSet: Normal
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4
[Metadata]
Title:Rolling Star
TitleUnicode:Rolling Star
Artist:YUI
ArtistUnicode:YUI
Creator:Avishay
Version:Nya's Hard
Source:BLEACH
Tags:sky opening op full ratednc17 mii-chan o0ohitomio0o deejaydray WhiteAries Can't Buy My Love
BeatmapID:0
BeatmapSetID:129259
[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1
SliderTickRate:1
[Events]
//Background and Video events
0,0,"b.jpg",0,0
//Break Periods
2,56124,63818
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
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0,368.098159509202,4,1,1,50,1,0
730,372.670807453416,4,1,1,50,1,0
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Title:Rolling Star
TitleUnicode:Rolling Star
Artist:YUI
ArtistUnicode:YUI
Creator:Avishay
Version:Nya's Hard
Source:BLEACH
Tags:sky opening op full ratednc17 mii-chan o0ohitomio0o deejaydray WhiteAries Can't Buy My Love
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Thank you for your mod~walaowey wrote:
Hi, here to m4m for your Nya's Hard and my Hard diff Yuuki Aoi - Cupid Review
Pardon me if I make any mistake in modding your map. Since I'm not too expert in modding.
This is just my personal opinion though. Feel free to follow it if you feel confortable or just ignore it
btw, here is my modGeneralPlease check your map with AIMod.. your preview point are in conflict with other diff I'll let Avishay take care of this, since he's the one that has to decide on that stuff.
btw, other diff are nice too ..Nya's Hard00:31:141 (5,6) - remove this circle and slider Why? I don't really think it's a problem.
00:31:328 - place a slider here until 00:31:700 . because i think there are a vocal around this time No, I like my current rhythm better, but I will see what other modders say as well.
00:34:868 - place a circle here. Good idea. Added a note there.
01:38:781 (7) - nc No, my NC patterns won't be consistent then.
01:39:154 (1) - remove nc ^
btw, i didnt found too many problem in this diff..Its very good. Thanks~
Its a well made map
So, good luck with the map .. Its a nice map
osu file format v14
[General]
AudioFilename: YUI - Rolling star.mp3
AudioLeadIn: 0
PreviewTime: 32073
Countdown: 0
SampleSet: Normal
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 0
[Editor]
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4
[Metadata]
Title:Rolling Star
TitleUnicode:Rolling Star
Artist:YUI
ArtistUnicode:YUI
Creator:Avishay
Version:Nya's Hard
Source:BLEACH
Tags:sky opening op full ratednc17 mii-chan o0ohitomio0o deejaydray WhiteAries Can't Buy My Love
BeatmapID:631953
BeatmapSetID:129259
[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1
SliderTickRate:1
[Events]
//Background and Video events
0,0,"b.jpg",0,0
//Break Periods
2,56124,63818
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
[TimingPoints]
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[Colours]
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Combo2 : 171,84,84
Combo3 : 24,186,248
Combo4 : 218,48,171
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164,252,46980,1,2,0:0:0:0:
324,244,47353,6,0,B|380:220|392:160|392:160|432:124,1,150,4|0,0:0|0:0,0:0:0:0:
396,60,48098,2,0,L|348:32,1,50
272,44,48471,6,0,B|220:56|220:56|168:48,1,100,0|8,0:0|0:0,0:0:0:0:
96,64,49030,1,0,0:0:0:0:
148,124,49216,2,0,P|156:176|132:240,1,100
256,192,49775,12,0,54061,0:0:0:0:
212,112,54433,6,0,B|200:144|228:184|208:272,2,150,0|4|0,0:0|0:0|0:0,0:0:0:0:
360,52,55924,1,2,0:0:0:0:
164,96,64868,6,0,P|180:152|164:208,1,100,0|0,0:0|0:0,0:0:0:0:
128,260,65427,1,0,0:0:0:0:
200,296,65614,2,0,B|248:284|248:284|304:300,1,100
372,320,66173,1,0,0:0:0:0:
432,268,66359,2,0,L|432:160,1,100
336,40,67104,1,0,0:0:0:0:
184,96,67477,1,0,0:0:0:0:
92,228,67850,6,0,L|124:276,1,50
280,256,68409,2,0,L|340:232,1,50
444,128,68968,2,0,L|416:86,1,50
256,192,69340,12,2,70831,0:0:0:0:
168,84,71576,6,0,P|144:128|144:184,1,100,8|0,0:0|0:0,0:0:0:0:
168,252,72135,2,0,B|216:264|216:264|276:252,1,100
384,144,72881,1,0,0:0:0:0:
352,16,73253,2,0,P|312:32|268:92,1,100
236,144,73812,6,0,P|204:182|158:201,1,100,4|4,0:0|0:0,0:0:0:0:
84,232,74371,1,0,0:0:0:0:
108,308,74558,2,0,L|164:344,1,50,4|0,0:0|0:0,0:0:0:0:
228,336,74930,2,0,L|270:308,1,50
328,248,75303,2,0,P|376:236|448:240,1,100
500,208,75862,1,4,0:0:0:0:
436,156,76048,2,0,L|436:48,1,100
276,32,76794,5,0,0:0:0:0:
276,32,77166,2,0,P|228:44|160:28,1,100
108,76,77725,1,0,0:0:0:0:
136,152,77912,2,0,L|92:244,2,100
188,92,78843,2,0,L|300:92,1,100
368,96,79402,2,0,L|412:148,1,50
412,212,79775,6,0,B|396:252|396:252|428:320,1,100
344,328,80334,2,0,L|236:348,2,100,4|0|0,0:0|0:0|0:0,0:0:0:0:
420,304,81266,5,2,0:0:0:0:
328,172,81638,1,2,0:0:0:0:
172,216,82011,1,2,0:0:0:0:
260,348,82384,1,8,0:0:0:0:
172,216,82756,6,0,P|152:184|164:108,1,100
196,52,83315,2,0,L|96:20,1,100
44,80,83874,1,8,0:0:0:0:
52,240,84247,6,0,P|64:296|52:348,1,100,4|4,0:0|0:0,0:0:0:0:
136,356,84806,2,0,L|252:356,1,100,8|8,0:0|0:0,0:0:0:0:
312,328,85365,1,8,0:0:0:0:
376,180,85738,6,0,P|360:133|372:85,1,100
440,128,86297,2,0,P|456:184|440:228,1,100,0|8,0:0|0:0,0:0:0:0:
372,260,86856,1,8,0:0:0:0:
212,276,87228,6,0,P|160:260|136:208,1,100,10|8,0:0|0:0,0:0:0:0:
192,164,87787,2,0,L|128:72,1,100,8|0,0:0|0:0,0:0:0:0:
192,24,88346,1,0,0:0:0:0:
348,52,88719,6,0,L|436:192,1,150,4|0,0:0|0:0,0:0:0:0:
348,320,89651,2,0,L|288:336,1,50,8|8,0:0|0:0,0:0:0:0:
140,328,90210,2,0,P|88:304|48:224,1,150,8|0,0:0|0:0,0:0:0:0:
124,84,91141,2,0,L|164:54,1,50,8|8,0:0|0:0,0:0:0:0:
156,212,91700,6,0,L|272:104,1,150,8|8,0:0|0:0,0:0:0:0:
324,56,92446,2,0,L|380:96,1,50
400,156,92819,2,0,L|400:216,1,50,8|0,0:0|0:0,0:0:0:0:
384,284,93191,6,0,L|340:308,1,50
180,308,93750,2,0,L|172:248,1,50,2|8,0:0|0:0,0:0:0:0:
164,100,94309,2,0,L|207:74,1,50
280,44,94682,1,0,0:0:0:0:
164,100,96173,6,0,L|136:160,1,50,2|0,0:0|0:0,0:0:0:0:
128,224,96545,2,0,L|172:260,1,50
240,292,96918,2,0,P|288:276|352:292,1,100,4|4,0:0|0:0,0:0:0:0:
412,308,97477,1,4,0:0:0:0:
476,256,97663,2,0,L|456:156,1,100,4|0,0:0|0:0,0:0:0:0:
412,92,98222,2,0,B|356:112|356:112|308:112,1,100
236,120,98781,2,0,L|204:80,1,50
136,40,99154,6,0,P|92:48|44:100,1,100,0|4,0:0|0:0,0:0:0:0:
44,164,99713,1,0,0:0:0:0:
84,232,99899,2,0,L|164:308,1,100,0|8,0:0|0:0,0:0:0:0:
312,340,100645,1,8,0:0:0:0:
396,204,101017,2,0,P|356:208|296:164,2,100,0|0|4,0:0|0:0|0:0,0:0:0:0:
400,44,102135,6,0,P|416:25|438:14,1,50,8|0,0:0|0:0,0:0:0:0:
468,88,102508,2,0,P|490:98|506:117,1,50,4|8,0:0|0:0,0:0:0:0:
488,196,102881,2,0,L|436:300,1,100,8|0,0:0|0:0,0:0:0:0:
380,336,103440,1,4,0:0:0:0:
300,324,103626,2,0,B|256:288|256:288|200:288,1,100,2|0,0:0|0:0,0:0:0:0:
132,276,104185,2,0,P|120:224|128:176,1,100,0|4,0:0|0:0,0:0:0:0:
188,124,104744,2,0,L|236:84,1,50,8|8,0:0|0:0,0:0:0:0:
308,84,105117,6,0,L|424:84,2,100,0|0|8,0:0|0:0|0:0,0:0:0:0:
156,36,106235,1,2,0:0:0:0:
80,176,106607,2,0,L|104:240,1,50,8|0,0:0|0:0,0:0:0:0:
228,316,107166,2,0,L|300:312,1,50,8|0,0:0|0:0,0:0:0:0:
396,204,107725,2,0,L|376:140,2,50,4|4|4,0:0|0:0|0:0,0:0:0:0:
180,96,108657,6,0,B|240:116|276:72|332:100,1,150
480,148,109589,1,8,0:0:0:0:
504,308,109961,2,0,P|416:348|304:312,1,200,8|12,0:0|0:0,0:0:0:0:
208,208,111079,1,0,0:0:0:0:
136,64,111452,6,0,B|80:84|64:136|64:136|16:144,1,150
24,224,112197,2,0,L|64:284,1,50
104,328,112570,2,0,P|148:324|220:332,1,100
284,344,113129,1,8,0:0:0:0:
360,324,113315,2,0,L|424:228,1,100
392,84,114061,1,8,0:0:0:0:
152,52,114620,6,0,B|108:84|108:84|132:124|116:192,1,150,2|8,0:0|0:0,0:0:0:0:
208,312,115551,1,0,0:0:0:0:
368,304,115924,2,0,P|452:321|447:235,1,200,8|2,0:0|0:0,0:0:0:0:
344,108,117042,1,2,0:0:0:0:
200,36,117415,6,0,P|216:108|188:180,1,150,0|4,0:0|0:0,0:0:0:0:
140,240,118160,2,0,L|96:288,1,50,4|0,0:0|0:0,0:0:0:0:
156,340,118533,6,0,L|220:340,1,50,4|4,0:0|0:0,0:0:0:0:
364,320,119092,2,0,L|392:264,1,50,8|4,0:0|0:0,0:0:0:0:
388,116,119651,1,0,0:0:0:0:
256,192,119837,12,0,124123,0:0:0:0:
140,76,124496,6,0,L|200:96,1,50,4|0,0:0|0:0,0:0:0:0:
268,92,124868,2,0,L|315:76,1,50,2|4,0:0|0:0,0:0:0:0:
392,56,125241,2,0,L|452:160,1,100,8|0,0:0|0:0,0:0:0:0:
472,300,125986,1,4,0:0:0:0:
472,300,127477,6,0,B|420:292|420:292|368:304,1,100,14|8,0:0|0:0,0:0:0:0:
296,280,128036,2,0,L|224:208,1,100,4|0,0:0|0:0,0:0:0:0:
168,152,128595,2,0,L|200:92,1,50
248,52,128968,6,0,B|288:68|324:36|360:60,1,100,10|4,0:0|0:0,0:0:0:0:
408,104,129527,2,0,L|372:212,1,100,8|0,0:0|0:0,0:0:0:0:
348,272,130086,2,0,L|304:320,1,50,8|0,0:0|0:0,0:0:0:0:
240,336,130458,6,0,P|196:320|124:320,1,100,10|4,0:0|0:0,0:0:0:0:
64,300,131017,2,0,P|72:256|60:196,1,100
48,124,131576,2,0,L|92:88,1,50,8|8,0:0|0:0,0:0:0:0:
152,48,131949,1,0,0:0:0:0:
284,136,132322,2,0,L|324:172,1,50
352,328,132881,2,0,L|296:364,1,50
152,348,133440,6,0,B|84:348|84:348|56:320,1,100,6|0,0:0|0:0,0:0:0:0:
64,244,133999,2,0,L|148:188,1,100
220,156,134558,2,0,L|204:96,1,50,0|8,0:0|0:0,0:0:0:0:
252,40,134930,6,0,P|288:28|356:32,1,100,2|0,0:0|0:0,0:0:0:0:
416,76,135489,2,0,L|416:184,1,100,4|0,0:0|0:0,0:0:0:0:
384,252,136048,2,0,L|352:300,1,50,0|4,0:0|0:0,0:0:0:0:
288,336,136421,6,0,B|240:316|240:316|192:332,1,100,10|0,0:0|0:0,0:0:0:0:
116,340,136980,2,0,L|60:256,1,100
32,180,137539,2,0,L|80:132,1,50
128,92,137912,1,2,0:0:0:0:
288,100,138284,2,0,L|344:120,1,50,0|4,0:0|0:0,0:0:0:0:
408,260,138843,2,0,L|392:316,1,50,8|4,0:0|0:0,0:0:0:0:
236,340,139402,6,0,P|184:352|140:332,1,100,2|4,0:0|0:0,0:0:0:0:
84,276,139961,2,0,L|168:196,1,100,4|0,0:0|0:0,0:0:0:0:
220,160,140520,2,0,L|192:96,1,50,10|0,0:0|0:0,0:0:0:0:
180,36,140893,6,0,L|292:36,1,100,6|8,0:0|0:0,0:0:0:0:
356,60,141452,2,0,B|384:104|384:104|376:172,1,100,10|8,0:0|0:0,0:0:0:0:
336,220,142011,2,0,L|356:280,1,50,8|14,0:0|0:0,0:0:0:0:
Thanks, I'll mod your map nowwalaowey wrote:
Hi, here to m4m for your Nya's Hard and my Hard diff Yuuki Aoi - Cupid Review
Pardon me if I make any mistake in modding your map. Since I'm not too expert in modding.
This is just my personal opinion though. Feel free to follow it if you feel confortable or just ignore it
btw, here is my modGeneralPlease check your map with AIMod.. your preview point are in conflict with other diff Fixed, on the way I fixed the timing and tags incosistencies (with Taiko).
btw, other diff are nice too ..
So, good luck with the map .. Its a nice map
thanks, I'll do my mod soon.ohad1881 wrote:
m4m
easynormal-00:44:371-the spinner doesn't fit here well try this http://prntscr.com/6508c8 I think it is just fine
01:48:471-well this is kinda ugly Looks just fine imo
02:01:514-again the spinner is not fit well Shortened it a bit.
hardwhitearies insaneinsanegl!
Oops, I noticed the no kds too late heh, if this is a problem I'll ask a mod to remove it. Thanks.Underflow wrote:
No kudosu plz
[RatedNC17's Taiko Oni][mii-chan's Inner Oni]
- 00:50:055 (1,1,1) - Certainly vocal start at 00:51:266, 00:52:756 but why are spinners start mapped to 00:51:173, 00:52:663?
- 02:00:023 (1,1,1) - Same as above.
- 02:22:011 (9) - It is unrankable. Big notes at the end of stream must have the opposite color of the four previous notes.
Sorry, i can't mod this becuase i can't understand mapping style.
- This is too easy for this difficulty. i'd recommend you change this difficulty to Muzukashii by changing some patterns.
It is no problem. but i want to remove that kds.Avishay wrote:
Oops, I noticed the no kds too late heh, if this is a problem I'll ask a mod to remove it. Thanks.
Don't worry. Removed~Underflow wrote:
It is no problem. but i want to remove that kds.Avishay wrote:
Oops, I noticed the no kds too late heh, if this is a problem I'll ask a mod to remove it. Thanks.