forum

Sawano Hiroyuki - Blowin'

posted
Total Posts
42
Topic Starter
micchi_chi
This beatmap was submitted using in-game submission on Wednesday, April 22, 2015 at 3:11:38 PM

Artist: Sawano Hiroyuki
Title: Blowin'
Source: Taiyou no Uta
Tags: Touhou Aya Shameimaru
BPM: 98
Filesize: 19025kb
Play Time: 03:44
Difficulties Available:
  1. Breeze (3.53 stars, 547 notes)
  2. Easy (1.36 stars, 201 notes)
  3. Normal (2.2 stars, 329 notes)
Download: Sawano Hiroyuki - Blowin'
Download: Sawano Hiroyuki - Blowin' (no video)
Information: Scores/Beatmap Listing
---------------
2nd map for rank ^^
This... Seriously needs more love...
Best played with video
Or just watch the video at least once...
Easy ~ 100% done by me
Normal ~ 100% done by me (maybe not really Normal, harder, Normal+ I think)
Breeze ~ 100% done by me (maybe this is supposed to be Hard+)
So many stacking, wow
And you say, Hidden is not hard....

READY FOR MOD ^^

Change log and modders list :3
08/15/14 Fresh upload ^^
08/17/14 Applied mod from -Nya-
08/18/14 Thank you fm4a93au04 for at least trying ^^
08/19/14 Thank you Tician for at least trying ^^
08/20/14 Thank you Swiftheart for the star :3
08/22/14 Applied mod from Yuthuil
08/22/14 Thank you Gaia for the star~
08/23/14 Applied mod from Gaia
08/25/14 Thank you NolanM for at least trying
08/25/14 Applied mod from ShiraKai
08/25/14 Changed the background. Thank you ShiraKai for the background ^^
08/25/14 Did some self-modding. Blanket, stacking and stuff
08/28/14 Applied mod from jonawaga
08/31/14 Applied mod from mangocurry
09/11/14 After a pretty long break because of homework and stuff, finally being able to apply a mod >.< Applied mod from The Girls
09/27/14 BUMP! Applied mod from DarkVortex
10/07/14 Okay, back from midterm test. Applied mod from neonat
10/21/14 Applied mod from I Want a Cuddle
11/01/14 Applied mod from Project Railgun and nadapan
12/01/14 Random update to avoid it from getting graveyarded... Very busy, currently can't apply any mod... Hope the M4Ms could wait >.<
12/12/14 Back from test and stuff... Applied mod from Bki
01/03/15 Happy new year *U* Random update~
04/01/15 Back from load of exams x.x Applied mod from Fryz3
04/22/15 Random update >.<
-Nya-
Hey, hanyuu!
Here's my mod as you had requested.

Easy:
1) 00:16:813~ This slider sounds a bit off-beat. Maybe change the beat snap divisor to 1/6 and then move the slider to this point: 00:16:864.
I think it will then sound better.
2) 00:51:864~ Change this slider a bit to blanket this hitcircle: 00:51:252 better. Something like this:
3) 00:58:905~ Maybe NC here, and then remove NC here: 00:59:211?
4) 01:30:435~ I think you can blanket this hitcircle better with this slider: 01:31:048. (Just a slight change needed)
5) 02:44:517~ Mabe make this slider in-line. Like this:
Just lower the slider's end a bit. I think it looks neater.
6) 02:57:986~ I think this looks better.
If you do this, try not to overlap the slider with this slider: 02:59:211.
7) 02:59:211~ You can move this slider's tail a bit upward, so that it's in-line with the head.
8) 03:22:169~ I suggest removing this hitcircle, placing this slider: 03:22:475 on this point: 03:22:169, and then making it longer to this point: 03:23:088.
9) 03:42:679 (1,2,3) - The two hitcircles are not in-line so then it looks messy. Move this hitcircle: 03:43:598 (2) - here: X:352 Y:136 and this hitcircle: 03:43:904 (3) - here: X:292 Y:124

Normal:
1) Check AiMod: There is one DS issue
2) 01:28:599 (1,2,3) - This looks better to me (neater)
3) 01:42:680 (3) - You can blanket this hitcircle better with this slider: 01:43:293 (1) -
I didn't find any other problems with this diff.

Breeze:
1) 00:03:497 (2) - Place this slider here?
In the wave of the previous slider.
2) 02:26:456 (4) - Move this slider here: X:384 Y:72 and then this slider: 02:26:762 (5) - here: X:504 Y:168.
Now this slider: 02:26:762 (5) - will blanket this slider: 02:26:456 (4) -

No other issues found. This diff is so interesting. I really like the flow and the stacking. Good job!

Overall, great mapset!
Excellent work, hanyuu.
Good Luck! :D
Topic Starter
micchi_chi
Hi again ^^

-Nya- wrote:

Hey, hanyuu!
Here's my mod as you had requested.

Easy:
1) 00:16:813~ This slider sounds a bit off-beat. Maybe change the beat snap divisor to 1/6 and then move the slider to this point: 00:16:864. < Wow, sure. Good job on pointing that out ;)
I think it will then sound better.
2) 00:51:864~ Change this slider a bit to blanket this hitcircle: 00:51:252 better. Something like this: < Okay, I'm trying... I'm using approach circle as a guide to blanket BTW...
3) 00:58:905~ Maybe NC here, and then remove NC here: 00:59:211? < No thanks, I still prefer NC on big white tick. It's a change of verse BTW
4) 01:30:435~ I think you can blanket this hitcircle better with this slider: 01:31:048. (Just a slight change needed) < Sure
5) 02:44:517~ Mabe make this slider in-line. Like this: < Okay, I also mirror 02:46:966 (2) - then
Just lower the slider's end a bit. I think it looks neater.
6) 02:57:986~ I think this looks better. < I place that slider there so 02:59:211 (1) - would be placed at the center just like the video :)
If you do this, try not to overlap the slider with this slider: 02:59:211.
7) 02:59:211~ You can move this slider's tail a bit upward, so that it's in-line with the head. < Sure
8) 03:22:169~ I suggest removing this hitcircle, placing this slider: 03:22:475 on this point: 03:22:169, and then making it longer to this point: 03:23:088. < 03:22:169 (4) - is supposed to follow the tambourine-like sound
9) 03:42:679 (1,2,3) - The two hitcircles are not in-line so then it looks messy. Move this hitcircle: 03:43:598 (2) - here: X:352 Y:136 and this hitcircle: 03:43:904 (3) - here: X:292 Y:124 < Okay, but I change the place a bit so they would in line with 03:42:679 (1) - direction. http://puu.sh/aW0DM/2931e6151d.jpg

Normal:
1) Check AiMod: There is one DS issue < I know T_T I do that in order to make that part neater... Maybe I have to change it anyway...
2) 01:28:599 (1,2,3) - This looks better to me (neater) < On that part, those sliders are supposed to follow the violin which pitch is become higher, so make it ascending like that will make the "feel" better :)
3) 01:42:680 (3) - You can blanket this hitcircle better with this slider: 01:43:293 (1) - < Okay
I didn't find any other problems with this diff.

Breeze:
1) 00:03:497 (2) - Place this slider here? < Okay, sure
In the wave of the previous slider.
2) 02:26:456 (4) - Move this slider here: X:384 Y:72 and then this slider: 02:26:762 (5) - here: X:504 Y:168.
Now this slider: 02:26:762 (5) - will blanket this slider: 02:26:456 (4) - < Well, that part is kind of complicated, 02:26:762 (5) - was supposed to stack with 02:25:537 (2) - slider's end... I did do some change though so the blanket will look better...

No other issues found. This diff is so interesting. I really like the flow and the stacking. Good job!

Overall, great mapset!
Excellent work, hanyuu.
Good Luck! :D
Thank you~^^
You will have my mod once you uploaded a new mapset ^^
fm4a93au04
Thanks for your M4M . So now I should look your map too 0.0" ( Sorry for my poor English first ) .

Recommend for sound
At first , I want to recommend you some sound effect . Take a look these :

https://osu.ppy.sh/s/45028 -> S:C2

https://osu.ppy.sh/s/44867 -> Except drums

https://osu.ppy.sh/b/27293 -> N:C1 Clap

https://osu.ppy.sh/b/363638 -> Except electronic sound

....... etc.

I think these map's sound are match this song ( I've try them at my own editor ) , and these songs are similar to your songs too ( some , not all ) . If you like them , then add them 0.0" .


Easy
The compose are fine to me , but I think the soung effect can be improve . Example :

00:59:211 - This sound is powerful , but after that , nothing change on the sound effect . Maybe you can change the main sound into a more powerful sound . Add clap or something .

We can see this in many map , maybe like that : In first part -> hitnormal + whistle , when into refrain : hitnormal + whistle + clap ...... etc.

But it is my subjective opinion , if you don't like , just ignore .

Oh , by the way , I've heard that Easy diff can't overlap object ( object can't appear at the same place ) . If so , then ......

00:58:905 (3,1) - Overlap .

03:20:026 (1,2) - Overlap .

03:22:169 (4,1) - Overlap .

03:39:618 (1,2) - Overlap .


Normal
Awesome compose , I like your blanket .

Breeze
......
All I want to say is : add more sound effect plz .

But , if there is only me to tell you this , then ignore me . Maybe that is my problem .

Thank you so much , good luck to you and sorry for my bad mod ( if it isn't helpful for you ) .
Topic Starter
micchi_chi

fm4a93au04 wrote:

Thanks for your M4M . So now I should look your map too 0.0" ( Sorry for my poor English first ) .

Recommend for sound
At first , I want to recommend you some sound effect . Take a look these :

https://osu.ppy.sh/s/45028 -> S:C2

https://osu.ppy.sh/s/44867 -> Except drums

https://osu.ppy.sh/b/27293 -> N:C1 Clap

https://osu.ppy.sh/b/363638 -> Except electronic sound

....... etc.

I think these map's sound are match this song ( I've try them at my own editor ) , and these songs are similar to your songs too ( some , not all ) . If you like them , then add them 0.0" .


Easy
The compose are fine to me , but I think the soung effect can be improve . Example :

00:59:211 - This sound is powerful , but after that , nothing change on the sound effect . Maybe you can change the main sound into a more powerful sound . Add clap or something .

We can see this in many map , maybe like that : In first part -> hitnormal + whistle , when into refrain : hitnormal + whistle + clap ...... etc.

But it is my subjective opinion , if you don't like , just ignore .

Oh , by the way , I've heard that Easy diff can't overlap object ( object can't appear at the same place ) . If so , then ......

00:58:905 (3,1) - Overlap .

03:20:026 (1,2) - Overlap .

03:22:169 (4,1) - Overlap .

03:39:618 (1,2) - Overlap .


Normal
Awesome compose , I like your blanket .

Breeze
......
All I want to say is : add more sound effect plz .

But , if there is only me to tell you this , then ignore me . Maybe that is my problem .

Thank you so much , good luck to you and sorry for my bad mod ( if it isn't helpful for you ) .
Hi~! ^^
First, I think I'm satisfied enough with my hitsounds now...
I think this map is my most well-hitsounded map...
Thank you for your offer, but maybe no ^^
And about overlapping on Easy, I think it's allowed
I took some screenshot from some Easy diff of a ranked beatmap
http://puu.sh/aXJ01/98fee6c6d5.jpg http://puu.sh/aXJjE/d5c18f87be.jpg http://puu.sh/aXJlr/8e6133b64c.jpg http://puu.sh/aXJmC/e91999745f.jpg http://puu.sh/aXJnA/7ca95aacd2.jpg
So I think it's allowed
What's not allowed is deactivating DS on Easy :)
Well, thank you for mod anyway ^^
Tician
Let's go =)

General
I think you maybe saw it yourself in the AIMod:
- Your using kiai time too often and it got a too short duration

Easy
First of all: Nice work - but it`s too difficult (let my husband test it :D)

Don't use the 1/4 Beatsnap Divisor.
All things I can say are basing on that. Use 1/1 (OK that is really boring) or the 1/2 and replace all objects so that they snap to the 1/2

Normal
Maybe turn down the HP drain by 1 point, it's difficult to hit all objects (u are using a very difficult beat^^) and if somebody fail it took 30 seconds by hitting all objects (with 300) to get back to life.

All thing I can say to this song are based on the timing adn the beat
I trhink you know better than me what parts you copied, all things you change change also in the copied parts (for example the refrain)

00:09:925 (4) - i would place al circle at 00:09:925 instead
00:10:231 (1) - I dont like that much it sounds not good. Maybe shorten the length 00:10:537 and let it reverse 2 times
02:27:374 (1) - ^same
00:15:895 (2) - It's off the beat move it to 00:15:742 and longer it to 00:16:354. Instead of this one 00:16:966 (3) - place a circle at 00:17:272
00:19:415 (4) - It's off the beat (used 25% to hear it) shorten it to 00:19:721
00:20:639 (2,3) - Try to use this (current position is 00:21:252 ) it sounds much better! :


00:22:476 (1,2) - swap them in the timing line (and of course replace them in the right order^^) <-- best thing really :D Sound much more awfull and going with the beat
01:48:190 (1,2)^same
00:29:211 (4) - off the beat, shorten it to 00:29:517
00:40:844 (3) - ^same, shorten to 00:41:150
01:18:497 (3) - there is not sound at 01:18:650 i would just use a circle at 01:18:497 instead
02:00:129 (4) - again just use a circle instead
02:18:803 (3) - ^same
01:26:150 (1,2) - (1) longer it to 01:26:762 (2) move to 01:27:068 and smaller it to 01:27:221
02:16:048 (2,3) - delete (2) and place (3) instead of it in the timing line
02:17:578 (1) - off the beat move it to 02:17:425
03:18:955 (4) - i would just delete it

Phew that took long nearly hreades the whole song with 50% cause its damn fast^^

Hope its helpful =)
Topic Starter
micchi_chi

Tician wrote:

Let's go =)

General
I think you maybe saw it yourself in the AIMod:
- Your using kiai time too often and it got a too short duration < Well, as long as the kiai is reasonable, I think it doesn't matter. The ranked mania version of this map also have the same problem.

Easy
First of all: Nice work - but it`s too difficult (let my husband test it :D)

Don't use the 1/4 Beatsnap Divisor.
All things I can say are basing on that. Use 1/1 (OK that is really boring) or the 1/2 and replace all objects so that they snap to the 1/2 < I use 1/4 beat snap divisor because some note fall on blue line, as long as there are not any note between 1/4 tick, it's the same as using 1/2 beat snap divisor

Normal
Maybe turn down the HP drain by 1 point, it's difficult to hit all objects (u are using a very difficult beat^^) and if somebody fail it took 30 seconds by hitting all objects (with 300) to get back to life. < Well I think it would be fine for now...

All thing I can say to this song are based on the timing adn the beat
I trhink you know better than me what parts you copied, all things you change change also in the copied parts (for example the refrain) < huh? o-o

00:09:925 (4) - i would place al circle at 00:09:925 instead < there's a percussion sound at 00:10:078
00:10:231 (1) - I dont like that much it sounds not good. Maybe shorten the length 00:10:537 and let it reverse 2 times < I don't like double reverse slider ><
02:27:374 (1) - ^same ^
00:15:895 (2) - It's off the beat move it to 00:15:742 and longer it to 00:16:354. Instead of this one 00:16:966 (3) - place a circle at 00:17:272 < it clearly start at 00:15:895
00:19:415 (4) - It's off the beat (used 25% to hear it) shorten it to 00:19:721 < i know there's a sound in the middle of the slider, but I prefer to follow percussion at mapping... It's just a difference at mapping style
00:20:639 (2,3) - Try to use this (current position is 00:21:252 ) it sounds much better! :


00:22:476 (1,2) - swap them in the timing line (and of course replace them in the right order^^) <-- best thing really :D Sound much more awfull and going with the beat
01:48:190 (1,2)^same
00:29:211 (4) - off the beat, shorten it to 00:29:517
00:40:844 (3) - ^same, shorten to 00:41:150
01:18:497 (3) - there is not sound at 01:18:650 i would just use a circle at 01:18:497 instead
02:00:129 (4) - again just use a circle instead
02:18:803 (3) - ^same
01:26:150 (1,2) - (1) longer it to 01:26:762 (2) move to 01:27:068 and smaller it to 01:27:221
02:16:048 (2,3) - delete (2) and place (3) instead of it in the timing line
02:17:578 (1) - off the beat move it to 02:17:425
03:18:955 (4) - i would just delete it

Phew that took long nearly hreades the whole song with 50% cause its damn fast^^

Hope its helpful =)
I... change nothing... sorry T_T
Most of your mod is just about my note is off-beat and stuff...
I tend to map the percussion sound, but it seems you tend to map the main melody
So it just because our mapping style is different, that's all :)
Thank you for mod anyway ^^

Ah, and btw, if you want to take screenshot for modding, it would be easier to use puush
http://puush.me/

Once again... thank you~^^
Swiftheart
Hey hanyuu! I am so sorry to say this but I did not find anything wrong and I can not mod the hard diff so all I can do is just shoot a star. Sorry for the worst mod ever! :(
Topic Starter
micchi_chi

Swiftheart wrote:

Hey hanyuu! I am so sorry to say this but I did not find anything wrong and I can not mod the hard diff so all I can do is just shoot a star. Sorry for the worst mod ever! :(
No worries ^^
Thanks for the star :)
Yuthuil
Hi from your m4m

General:
Maybe untick letterbox during breaks...?

Easy:

00:00:435 (1,2) - Blanket properly
00:02:884 (3) - make this slider's tail end on x468 y272.
00:04:109 (4) - You might want to consider cloning 3 (the slider mentioned above) and moving it back to it's original position (4's original position)
00:08:088 (4,5) - Blanket the tail of 4 properly using the slider ball as a guide.
00:14:517 (4) - Add a turn back on this, and remove 00:15:435 (1) , and add a circle at 00:15:435 (1) and then snap 00:16:864 (6).
00:31:048 (2) - remove this and add two circles at 00:31:048 and 00:31:354. It feels weird sliding a slider when there beats.
00:38:395 (2) - ^
01:08:395 (2,3,1) - stack these on top of one. It feels a little hard to read for easy.
01:18:190 (3,4,1) - ^
01:34:721 (2,1) - blanket properly.
01:43:293 (1) - let the tail of this one end at x224 y76.
01:59:823 (2,3,1) - maybe stack on 1.
02:44:517 (1) - move this to x384 y176.
02:46:966 (2) - then snap this.
03:01:813 (1) - move this one of the blue tick
03:24:006 (3) - add a timing point and make the volume of the hitsound 5% since the sound the slider represents is really faint and players kinda need to hear it.

Overall: A really really nice difficulty~

Normal:

If I were you I'd set the drain to three, the AR to four and the OD to three.

00:14:211 (3) - try to refrain from using blue ticks unnecessarily in normal mode.
00:25:384 (1) - remove this and put the slider it's stacked on a tick backwards. It's basically a really slow double, I think you should refrain from doing this.
00:33:803 (3) - try to refrain from using blue ticks unnecessarily in normal mode.
00:36:558 (3) - slider's tail is slightly higher than 00:34:721 (1)'s tail. stack them properly?
00:44:823 (1) - try to refrain from using blue ticks unnecessarily in normal mode.
00:49:109 (6) - try to refrain from using blue ticks unnecessarily in normal mode.
01:18:497 (3) - try to refrain from using blue ticks unnecessarily in normal mode. <---- for all these try and use a hitcircle instead. this will also reduce star rating and make it a proper normal.
01:39:925 (4) - try to refrain from using blue ticks unnecessarily in normal mode.
02:00:129 (4) - ^
02:16:354 (3) - ^
02:18:803 (3) - ^
02:30:435 (2,3) - Blanket two's tail properly. Use it's slider ball as a guide.
02:39:619 (1,3) - three's tail isn't properly blanketed with 1's tail.
02:53:088 (3,4,5,6) - try to avoid this in normal mode, I remember being very confused by this stuff when I first started. try to uncover 5 and 6 and change 4's location so it is not on top of the slider.

Breeze:

01:19:262 (2,3) - blanket properly. - You have a lot of very minor blanketing errors, so check through carefully ;)

Overall: This is an awesome difficulty, I like how hard it is to read, a truly nice diff <3

Really like the song aswell, I need to jack the mp3 from the folder and stow it away somewhere ┐(´ー`)┌
Gaia
HOLY SHHHHHET
Sawano Hiroyuki
that guy is a god

Take my stars fak 60 isnt enoguh?? sjafksla ok time to mod more

going through my queue list and i find this gold
god bless u

edit: the touhou vid tho






loss of words
it is beauts

oh and i forgot to say im modding this tmr cuz i found this too goddamn late orz
Topic Starter
micchi_chi
Yay ^^ M4M~ Please wait a while for my mod okay ^^

Yuthuil wrote:

Hi from your m4m

General:
Maybe untick letterbox during breaks...? < Okay :3

Easy:

00:00:435 (1,2) - Blanket properly < Okay
00:02:884 (3) - make this slider's tail end on x468 y272. < 'Kay
00:04:109 (4) - You might want to consider cloning 3 (the slider mentioned above) and moving it back to it's original position (4's original position) < Maybe no, it's supposed to blanket (3)
00:08:088 (4,5) - Blanket the tail of 4 properly using the slider ball as a guide. < Fixed
00:14:517 (4) - Add a turn back on this, and remove 00:15:435 (1) , and add a circle at 00:15:435 (1) and then snap 00:16:864 (6). < Maybe no
00:31:048 (2) - remove this and add two circles at 00:31:048 and 00:31:354. It feels weird sliding a slider when there beats. < I change it to be like this instead :3 http://puu.sh/b2SPt/1138748956.jpg
00:38:395 (2) - ^ ^
01:08:395 (2,3,1) - stack these on top of one. It feels a little hard to read for easy. < I think it's fine
01:18:190 (3,4,1) - ^ ^
01:34:721 (2,1) - blanket properly. < Okay
01:43:293 (1) - let the tail of this one end at x224 y76. < What for? o-o
01:59:823 (2,3,1) - maybe stack on 1. < Maybe no
02:44:517 (1) - move this to x384 y176. < No, you will understand why I refuse if you look at the vid :3
02:46:966 (2) - then snap this. ^
03:01:813 (1) - move this one of the blue tick < Okay, moved it to red tick :3
03:24:006 (3) - add a timing point and make the volume of the hitsound 5% since the sound the slider represents is really faint and players kinda need to hear it. < Really?

Overall: A really really nice difficulty~ < Thank you~ ^^

Normal:

If I were you I'd set the drain to three, the AR to four and the OD to three. < Okay :3

00:14:211 (3) - try to refrain from using blue ticks unnecessarily in normal mode. < Well, that's just my style on mapping song with slow BPM :3 this apply for all mod of this kind below :3
00:25:384 (1) - remove this and put the slider it's stacked on a tick backwards. It's basically a really slow double, I think you should refrain from doing this. < There's a sound there...
00:33:803 (3) - try to refrain from using blue ticks unnecessarily in normal mode.
00:36:558 (3) - slider's tail is slightly higher than 00:34:721 (1)'s tail. stack them properly? < Okay
00:44:823 (1) - try to refrain from using blue ticks unnecessarily in normal mode.
00:49:109 (6) - try to refrain from using blue ticks unnecessarily in normal mode.
01:18:497 (3) - try to refrain from using blue ticks unnecessarily in normal mode. <---- for all these try and use a hitcircle instead. this will also reduce star rating and make it a proper normal.
01:39:925 (4) - try to refrain from using blue ticks unnecessarily in normal mode.
02:00:129 (4) - ^
02:16:354 (3) - ^
02:18:803 (3) - ^
02:30:435 (2,3) - Blanket two's tail properly. Use it's slider ball as a guide. < 'Kay
02:39:619 (1,3) - three's tail isn't properly blanketed with 1's tail. < Fixed
02:53:088 (3,4,5,6) - try to avoid this in normal mode, I remember being very confused by this stuff when I first started. try to uncover 5 and 6 and change 4's location so it is not on top of the slider. < I really like this part T_T

Breeze:

01:19:262 (2,3) - blanket properly. - You have a lot of very minor blanketing errors, so check through carefully ;) < Sure... I will check it when I have time ^^

Overall: This is an awesome difficulty, I like how hard it is to read, a truly nice diff <3 < Thanks ^^

Really like the song aswell, I need to jack the mp3 from the folder and stow it away somewhere ┐(´ー`)┌
Thank you for mod ^^
Topic Starter
micchi_chi

Gaia wrote:

HOLY SHHHHHET
Sawano Hiroyuki
that guy is a god

Take my stars fak 60 isnt enoguh?? sjafksla ok time to mod more

going through my queue list and i find this gold
god bless u

edit: the touhou vid tho






loss of words
it is beauts

oh and i forgot to say im modding this tmr cuz i found this too goddamn late orz
Lol... Thank you for the star ^^
Gaia
Haai~ from my queue
Click on pictures for replay
[General]
suggestion about spinners.
instead of this where the white tick has a big note, maybe cuz that puts more emphasis on the note on the white tick. beginnings of spinners dont have sounds so yeah.
[Easy]
How I testplay easy is i put on all mods and see how I do. I can typically get away with 1~2 missese or fc it 1st try

00:02:884 (3,4) - use the same shape, but flip it cuz doing the same thing twice is boring http://puu.sh/b3Kz7/16ec3ebc04.jpg
00:39:619 (1,2) - overlap doesnt look good, curve (1) the other way
00:58:905 (3,1) - ur not allowed to stack in easys. same goes for all the other stacks in this diff
02:20:486 (1) - same shape = boring but eh up to u to decide
02:59:211 (1) - looks more like a triangle than a heart tbh

[normal]
my whining
00:34:721 (1,2,3,1) - (for example) stacks can be better. you have quite a few in this diff
00:08:088 (2) - ctrl+g would make the flow a lot better but u have to shift stuff around
00:13:293 (2,3) - bad flow here since (3) is below (2) try this. http://puu.sh/b3LeT/5667a42213.jpg (cuz it's better for 00:11:456 (2,3,1) - to have a steady descent too)
00:15:129 (1,2) - dat flow break. 00:15:129 (1) - ctrl+g this
00:16:966 (3) - sounds unnecessary. circle at 00:17:272 is enough
00:25:384 (1,2) - im not sure about 1/4's in normal... atleast dont stack this.
00:39:619 (1) - (this combo) the rhythm sounds weird cuz u were following the strings thing(whats that called lol) then suddenly switched to drums. 00:45:129 (2,3) - blanket
01:05:946 (3,1) - this flow can be better
01:23:701 (1) - curve other way
01:25:537 (3,1) - blanket
01:28:599 (1,2,3) - tbh doesnt look very nice
01:40:844 (1,2) - blanket
01:44:517 (3,4) - ur reverse just kills the flow into (4) so maybe 2 circles instead http://puu.sh/b3M2e/3649f69f7f.jpg
01:59:058 - big note here u shouldnt ignore
02:32:272 (1,2) - bad flow/shape
02:45:129 (2) - suggesting this rhythm http://puu.sh/b3Mp3/0dc58ecad1.jpg
02:48:190 (3,4,5,6,1) - 02:53:088 (3,4,5,6,1) - these patterns are really hard to read+hard to play, too many circles; remember this is normal
02:49:109 (6) - make into 1/4 slider and delete 02:49:415 (1) -
02:57:833 - big note
03:19:261 (5,6) - same as before, dont recommend stacking this
03:29:057 (5,6) - ^
03:29:822 (1,2) - odd flow+shape
03:33:037 (2) - er flow break.
03:41:455 (3,4) - bad flow here. cuz (3) points down but (4) goes up then goes down again next note. use a steady descent.

[Breeze]
why are u using 1/8's. this is super hard to play cuz it's in 1/8
idk about u but when an 8k and 6k rank cant play this (this is 3 stars???) there's something that needs to be changed
i think my friend quit halfway tho
I won't be talking about rhythm in my mod for this diff cuz i'll just be pointing out that all the 1/8's need to be removed
One of your most used patterns is this 00:04:721 (5,6,7) - (3/8 slider, stack note 1/8 later then another note 1/4 later) This is super hard to play. 1. the rhythm is odd, which ive complained enough i think. 2. the stacking is hard to read cuz the approach circle is kinda covered by the slider. if you really insist on keeping the 1.8's then at least make them like 02:36:558 (6,7) - where the note isnt covered.
00:27:374 (1,2,3) - bad flow here
00:49:415 (1,2,3) - i really dont like this kinda antijumps cuz they're hard to read. consider moving 00:49:874 (3) - somewhere else
00:52:476 (3) - ^
00:52:935 - big note that got ignored
01:08:395 (6,7,8,9,1) - this diff is hard right? this would be something u'd see in insanes
01:27:986 (5,6,7) - hard to read.
01:30:895 - note got ignored.
01:53:548 (2) - stack on head of 01:52:782 (7) - instead
02:29:517 (7,8) - ctrl+g better flow
02:57:221 (2,3) - http://puu.sh/b3NXq/0a811061a6.jpg

Easy was nicely done, normal can be improved and hard.... i can't play it so cant say anything about hard.

good luck
Topic Starter
micchi_chi

Gaia wrote:

Haai~ from my queue
Click on pictures for replay
[General]
suggestion about spinners.
instead of this where the white tick has a big note, maybe cuz that puts more emphasis on the note on the white tick. beginnings of spinners dont have sounds so yeah.
Well, honestly I don't really like that....
[Easy]
How I testplay easy is i put on all mods and see how I do. I can typically get away with 1~2 missese or fc it 1st try

00:02:884 (3,4) - use the same shape, but flip it cuz doing the same thing twice is boring http://puu.sh/b3Kz7/16ec3ebc04.jpg < Okay
00:39:619 (1,2) - overlap doesnt look good, curve (1) the other way < Fixed
00:58:905 (3,1) - ur not allowed to stack in easys. same goes for all the other stacks in this diff < Really? I've found some ranked Easy with stacking... Look : this, this, or this.
02:20:486 (1) - same shape = boring but eh up to u to decide < I kinda like this one...
02:59:211 (1) - looks more like a triangle than a heart tbh < Yeah, it's hard because the slider is not long enough... I tried to fix it though...

[normal]
my whining
00:34:721 (1,2,3,1) - (for example) stacks can be better. you have quite a few in this diff < Okay, I'll try to fix them
00:08:088 (2) - ctrl+g would make the flow a lot better but u have to shift stuff around < Yeah... it's pretty hard :/
00:13:293 (2,3) - bad flow here since (3) is below (2) try this. http://puu.sh/b3LeT/5667a42213.jpg (cuz it's better for 00:11:456 (2,3,1) - to have a steady descent too) < I kinda like that part shape... (3) supposed to be blanket with (2)
00:15:129 (1,2) - dat flow break. 00:15:129 (1) - ctrl+g this < Yes, on purpose
00:16:966 (3) - sounds unnecessary. circle at 00:17:272 is enough < Not really imo
00:25:384 (1,2) - im not sure about 1/4's in normal... atleast dont stack this. < Unstacked them
00:39:619 (1) - (this combo) the rhythm sounds weird cuz u were following the strings thing(whats that called lol) then suddenly switched to drums. < Well, I think its fine enough for now00:45:129 (2,3) - blanket < I can't blanket (3) with (2)'s end because of DS T_T
01:05:946 (3,1) - this flow can be better < I want to stack 01:05:946 (3) - end with 01:03:497 (4) - head...
01:23:701 (1) - curve other way < Sure
01:25:537 (3,1) - blanket < Maybe no...
01:28:599 (1,2,3) - tbh doesnt look very nice < I like this part T_T
01:40:844 (1,2) - blanket < I'll just blanket (1)'s end with (2)
01:44:517 (3,4) - ur reverse just kills the flow into (4) so maybe 2 circles instead http://puu.sh/b3M2e/3649f69f7f.jpg < Yes, on purpose. Again
01:59:058 - big note here u shouldnt ignore < I think I'll avoid adding a note there...
02:32:272 (1,2) - bad flow/shape < I like this
02:45:129 (2) - suggesting this rhythm http://puu.sh/b3Mp3/0dc58ecad1.jpg < Maybe no...
02:48:190 (3,4,5,6,1) - 02:53:088 (3,4,5,6,1) - these patterns are really hard to read+hard to play, too many circles; remember this is normal < I really like this one T_T Maybe this is supposed to be Normal+
02:49:109 (6) - make into 1/4 slider and delete 02:49:415 (1) - < That part is following the violin
02:57:833 - big note < -3-
03:19:261 (5,6) - same as before, dont recommend stacking this < this one would look ugly if I don't stack them...
03:29:057 (5,6) - ^ ^
03:29:822 (1,2) - odd flow+shape ...
03:33:037 (2) - er flow break. < Yes
03:41:455 (3,4) - bad flow here. cuz (3) points down but (4) goes up then goes down again next note. use a steady descent. < I made a triangle there~♥

[Breeze]
why are u using 1/8's. this is super hard to play cuz it's in 1/8
idk about u but when an 8k and 6k rank cant play this (this is 3 stars???) there's something that needs to be changed
i think my friend quit halfway tho < because the BPM is low, it's just like 1/4 in fast BPM. If you can't play it, maybe it's just not your type of map... There's some good map (I'm not saying my map is good, but... yeah...) that I supposed to can play but can't. I'll try asking for playtest. I'm following HW style of mapping, lol. *cough* https://osu.ppy.sh/s/148092 *cough*
< I'm silencing the sliders end at 1/8. I kinda disliked the sound.
I won't be talking about rhythm in my mod for this diff cuz i'll just be pointing out that all the 1/8's need to be removed
One of your most used patterns is this 00:04:721 (5,6,7) - (3/8 slider, stack note 1/8 later then another note 1/4 later) This is super hard to play. 1. the rhythm is odd, which ive complained enough i think. 2. the stacking is hard to read cuz the approach circle is kinda covered by the slider. if you really insist on keeping the 1.8's then at least make them like 02:36:558 (6,7) - where the note isnt covered. < Okay, uncover it.
00:27:374 (1,2,3) - bad flow here < Okay, moved (2) make them shaped like triangle.
00:49:415 (1,2,3) - i really dont like this kinda antijumps cuz they're hard to read. consider moving 00:49:874 (3) - somewhere else < I like it
00:52:476 (3) - ^ ^
00:52:935 - big note that got ignored < Yes
01:08:395 (6,7,8,9,1) - this diff is hard right? this would be something u'd see in insanes < Maybe this is supposed to be Hard+ lol. I don't know myself XD
01:27:986 (5,6,7) - hard to read. < I think so... but don't think of any way to place them better.
01:30:895 - note got ignored. < -3-
01:53:548 (2) - stack on head of 01:52:782 (7) - instead < I want jump
02:29:517 (7,8) - ctrl+g better flow < I don't think so o3o
02:57:221 (2,3) - http://puu.sh/b3NXq/0a811061a6.jpg < Maybe no...

Easy was nicely done, normal can be improved and hard.... i can't play it so cant say anything about hard.

good luck
Thank you for mod ^^
Next modder, please mod Normal as Normal+ and Breeze as Hard+
Nuolong
Hello! Here's my mod from M4M. ^_^ Don't take anything I say that may sound rude too seriously. I don't mean to sound that way. :)
Mine~ https://osu.ppy.sh/b/485045&m=0

Easy
Play-Decent beatmap and great song and video. There ARE, however, a little tiny bit of fixes you could make!
01:51:252 (1) - Move this a little bit further away from the beat before it, still making it fit with the following note.
01:55:997 (1) - This beat, unlike the other ones, are awfully close to the one before it. It makes you want to kind of hit the note quickly after even though you need to pause.
02:20:486 (1) - Something about this one makes me claustrophobic. It looks nice but try moving it up a little bit, making sure it still fits with the next beat.
02:59:211 (1) - Nice slider art. ^_^
03:22:169 (4) - It kind of fits with the previous double but does not go with the music AT ALL, especially being that this song is slow, not constant double. Like, 03:39:618 (1,2) - fits with the music, and 03:43:598 (2,3) - fits with the music.

Play-8/10
Placement-9/10
Timing-10/10

Normal
Play-Good, but some parts need fixing. Worse than easy difficulty, but that's because easy was close to perfect.
00:39:619 (1,2,3) - This part... if you're going to be pulling those things off, do it more often in the beginning instead of out of the blue.
00:46:354 (4) - Visualization~it doesn't look like it fits. After you play the beat before it.
00:51:558 (4,1) - No. These do not belong on the same point. Why? Because the second beat is higher than the first beat. And also, no because if there's going to be another double where the two beats are more closely spaced together, timewise.
00:57:986 (2,3) - There's an exception to this.. but I don't like how these two circles are so far apart timewise.
01:09:925 (2) - Increases difficulty. Your call on this one, if you want this difficulty increase.
01:28:293 (4) - ^
01:33:190 (5) - ^
02:46:660 (5) - ^
02:50:333 (3) - ^
02:58:599 (4) - ^
03:16:659 (4) - ^ but... I don't like how it's a slider for this one. Players will not have this difficulty at ease for their first time playing it if you have this here. You should move it along with 03:16:965 (5) -
03:19:261 (5,6) - Here's where I mean the faster double tap as stated up there. Make this slower, or get rid of the one earlier/make that one faster.
03:29:057 (5,6) - ^
03:44:516 (1) - Poor loner circle... hehehe

Play-6/10
Placement-8/10
Timing-10/10

Breeze
Play-Okay.
00:05:027 (6) - Silly note, you don't belong there! This one doesn't look like it's supposed to be there. If it is, you should change the previous ones with the same rhythm to something like this.
00:05:946 (2) - Meh... don't go back to the place we were just at! It doesn't feel right. Explore the place a bit, similar to how the breeze would flow all around.
00:08:088 (2) - What's up with this. Please change as how I referred to this in my first tip ^^
00:11:762 (5) - Mr.5 is breathing on Mr.4's back while it's the same rhythm the whole time, and Mr.6 isn't doing anything wrong. Move 5 or make 6 breathe on 5.
00:15:129 (1) - An exception. New combo.
00:18:190 (3,4,5,6) - 3 through 5 has a constant beat, then 6 waits for a pause, then goes in for the action.. but, why is 5 hanging out on top of 6 when it has a different rhythm? Move 5.
00:22:170 (7) - Move it to make it look like it fits with the slider before it.
00:26:915 (6,7) - I don't like this. The slider makes it look like it comes right after 5. Move it around to make it look more obvious that it's 5 6 7, not 5 7 6.
00:30:282 (2,3,4) - 2 to 3 is ease but then for 3 to 4, there's a huge jump considering the amount of time you have.
00:37:782 (3,4,5) - Looks 3 5 4, not 3 4 5. Well, you do this pretty often so I guess it's to make it harder.
01:45:588 (8,1) - This might be a little bit too difficult for this difficulty.
03:24:312 (6,1) - Same place? Doesn't really fit... should move 6.

Play-8/10
Placement-8/10
Timing-10/10

Most of my modding were personal suggestions. I didn't have too many things to pick on that were wrong, because what you have here is a pretty stable beatmap! Nice! :)
ShiraKai
hi :3 from queue!

[General]
  1. BG size is strange :o
[Easy]
You had better put sound effect that is attached to Normal diff :)
  1. 00:05:027 (5) - strange spacing :?
  2. 00:34:109 (3) - swap whistle on slider head and tail?
  3. 02:44:517 (1,2) - hmm... why do you pick sound of Miscellaneous? Same here(01:45:742 - 01:49:415) is good imo
  4. 02:59:211 (1) - nice shape :3
  5. 03:44:516 (1) - add finish?
[Normal]
good ;)

[Breeze]
  1. 00:05:027 (6) - delete not and 00:04:721 (5) extend to this point?
  2. 01:02:884 (5) - add NC?
    01:07:782 (5) - ^
  3. 01:10:844 (7) - ctrl + G? flow will be better :)
  4. 01:27:986 (5,6) - move to x:50,y:145?
  5. 02:34:568 (7) - move to x:276,y140?

i love this song and map :oops:
good luck!!!
Topic Starter
micchi_chi

NolanM wrote:

Hello! Here's my mod from M4M. ^_^ Don't take anything I say that may sound rude too seriously. I don't mean to sound that way. :)
Mine~ https://osu.ppy.sh/b/485045&m=0

Easy
Play-Decent beatmap and great song and video. There ARE, however, a little tiny bit of fixes you could make!
01:51:252 (1) - Move this a little bit further away from the beat before it, still making it fit with the following note. < *cough* DS *cough*
01:55:997 (1) - This beat, unlike the other ones, are awfully close to the one before it. It makes you want to kind of hit the note quickly after even though you need to pause. ^
02:20:486 (1) - Something about this one makes me claustrophobic. It looks nice but try moving it up a little bit, making sure it still fits with the next beat. < I like this one -w-
02:59:211 (1) - Nice slider art. ^_^ < Thanks ^^
03:22:169 (4) - It kind of fits with the previous double but does not go with the music AT ALL, especially being that this song is slow, not constant double. Like, 03:39:618 (1,2) - fits with the music, and 03:43:598 (2,3) - fits with the music. < If you listen closely, you can hear that (4) is following the tambourine-like sound...

Play-8/10
Placement-9/10
Timing-10/10

Normal
Play-Good, but some parts need fixing. Worse than easy difficulty, but that's because easy was close to perfect.
00:39:619 (1,2,3) - This part... if you're going to be pulling those things off, do it more often in the beginning instead of out of the blue. < What? o-o
00:46:354 (4) - Visualization~it doesn't look like it fits. After you play the beat before it. < .... I don't get it
00:51:558 (4,1) - No. These do not belong on the same point. Why? Because the second beat is higher than the first beat. And also, no because if there's going to be another double where the two beats are more closely spaced together, timewise. < So... where do you want me to put it?
00:57:986 (2,3) - There's an exception to this.. but I don't like how these two circles are so far apart timewise. < done on purpose, it's what I call "style"
01:09:925 (2) - Increases difficulty. Your call on this one, if you want this difficulty increase. < ??? what do you mean by these? o-o
01:28:293 (4) - ^
01:33:190 (5) - ^
02:46:660 (5) - ^
02:50:333 (3) - ^
02:58:599 (4) - ^
03:16:659 (4) - ^ but... I don't like how it's a slider for this one. Players will not have this difficulty at ease for their first time playing it if you have this here. You should move it along with 03:16:965 (5) -
03:19:261 (5,6) - Here's where I mean the faster double tap as stated up there. Make this slower, or get rid of the one earlier/make that one faster.
03:29:057 (5,6) - ^
03:44:516 (1) - Poor loner circle... hehehe < >.<

Play-6/10
Placement-8/10
Timing-10/10

Breeze
Play-Okay.
00:05:027 (6) - Silly note, you don't belong there! This one doesn't look like it's supposed to be there. If it is, you should change the previous ones with the same rhythm to something like this. < how do you want me to change it?
00:05:946 (2) - Meh... don't go back to the place we were just at! It doesn't feel right. Explore the place a bit, similar to how the breeze would flow all around. < o-o I like this one
00:08:088 (2) - What's up with this. Please change as how I referred to this in my first tip ^^
00:11:762 (5) - Mr.5 is breathing on Mr.4's back while it's the same rhythm the whole time, and Mr.6 isn't doing anything wrong. Move 5 or make 6 breathe on 5. < What?
00:15:129 (1) - An exception. New combo.
00:18:190 (3,4,5,6) - 3 through 5 has a constant beat, then 6 waits for a pause, then goes in for the action.. but, why is 5 hanging out on top of 6 when it has a different rhythm? Move 5. < It's called "style"
00:22:170 (7) - Move it to make it look like it fits with the slider before it.
00:26:915 (6,7) - I don't like this. The slider makes it look like it comes right after 5. Move it around to make it look more obvious that it's 5 6 7, not 5 7 6. < If your reading skill is good enough, that wouldn't be a problem...
00:30:282 (2,3,4) - 2 to 3 is ease but then for 3 to 4, there's a huge jump considering the amount of time you have. < No problem
00:37:782 (3,4,5) - Looks 3 5 4, not 3 4 5. Well, you do this pretty often so I guess it's to make it harder. < explained above
01:45:588 (8,1) - This might be a little bit too difficult for this difficulty. < I don't think so
03:24:312 (6,1) - Same place? Doesn't really fit... should move 6. < "style"

Play-8/10
Placement-8/10
Timing-10/10

Most of my modding were personal suggestions. I didn't have too many things to pick on that were wrong, because what you have here is a pretty stable beatmap! Nice! :)
I don't understand most of your mod :/
Maybe it's because my English is not so good -3-
I fixed nothing but I'll still mod your map, don't worry :3

ShiraKai wrote:

hi :3 from queue!

[General]
  1. BG size is strange :o < Oh, sure, thanks ^^
[Easy]
You had better put sound effect that is attached to Normal diff :) < I mainly put the sound effects at the same place as Normal, just reduce the amount a bit
  1. 00:05:027 (5) - strange spacing :? < Wow, fixed :)
  2. 00:34:109 (3) - swap whistle on slider head and tail? < I like it now...
  3. 02:44:517 (1,2) - hmm... why do you pick sound of Miscellaneous? Same here(01:45:742 - 01:49:415) is good imo < I'm following the violin :3
  4. 02:59:211 (1) - nice shape :3 < Thanks ^^
  5. 03:44:516 (1) - add finish? < Okay
[Normal]
good ;)

[Breeze]
  1. 00:05:027 (6) - delete not and 00:04:721 (5) extend to this point? < Okay
  2. 01:02:884 (5) - add NC? < No, thanks, I prefer NC on big white tick
    01:07:782 (5) - ^ ^
  3. 01:10:844 (7) - ctrl + G? flow will be better :) < Sure ^^
  4. 01:27:986 (5,6) - move to x:50,y:145? < ? why?o-o
  5. 02:34:568 (7) - move to x:276,y140? ^
nice map:3
[img]https://osu.ppy.sh/ss/1963754

Wow... so pro o-o[/img]

i love this song and map :oops:
good luck!!!
Thank you for mod, background and testplay ^^
Jonarwhal
Hiii~ M4M

Easy-
SPOILER
00:00:435 (1,2) - blanket just a bit better
before- http://imgur.com/k4yVgi7&lPeuJOi#0
after- http://imgur.com/k4yVgi7&lPeuJOi#1
00:08:088 (4,5) - ^
00:15:435 (1,2) - blanket?
00:16:864 (2) - this isn't snapped
00:32:272 (1) - blanket this to front of 00:31:048 (2) - this?
01:53:088 (1) - flip horizontally and vertically and reverse selection
01:56:762 (2,1) - blanket just a bit better
02:31:048 (2,1) - ^
Normal-
SPOILER
00:07:782 (1,2) - blanket?
00:31:660 (3,1) - ^
01:04:109 (1,2) - and this to the back part of 01:02:884 (3) - this
01:12:068 (2,3) - blanket?
02:20:027 (1,2) - ^
02:25:997 (3,4) - ^
03:29:210 (6,1) - ^

Sorry I ask for a lot of blankets, so I won't be in the hard.
These diffs are good though!
Breeze-
SPOILER
nice jumps ^^
00:06:864 (4) - clap on end not on repeat
00:13:905 (4) - ^
00:18:190 (3) - ^
00:27:986 (3) - ^
that's just opinion, I'll stop there
00:29:211 (6) - this should end 00:29:517 - here
00:29:670 - add a note here and make it a jump from there to the next note
http://imgur.com/R6hWikt
That's all! Good Luck! :)
Topic Starter
micchi_chi
Hi~ sorry for the kinda late reply >.<

jonawaga wrote:

Hiii~ M4M

Easy-
SPOILER
00:00:435 (1,2) - blanket just a bit better < Okay, sure
before- http://imgur.com/k4yVgi7&lPeuJOi#0
after- http://imgur.com/k4yVgi7&lPeuJOi#1
00:08:088 (4,5) - ^ < I think they're blanketed perfectly. I'm just trying to blanket (4)'s end with (5)
00:15:435 (1,2) - blanket? ^
00:16:864 (2) - this isn't snapped < That was done on purpose. If you hear it on 25% speed, you'll realize that if you put it on the blue line, it would be a little too early.
00:32:272 (1) - blanket this to front of 00:31:048 (2) - this? < Kay, tryin'
01:53:088 (1) - flip horizontally and vertically and reverse selection < I like the current one
01:56:762 (2,1) - blanket just a bit better < Trying
02:31:048 (2,1) - ^ ^
Normal-
SPOILER
00:07:782 (1,2) - blanket? < Okay, most of them are blanketed, did try to improve it though
00:31:660 (3,1) - ^
01:04:109 (1,2) - and this to the back part of 01:02:884 (3) - this
01:12:068 (2,3) - blanket?
02:20:027 (1,2) - ^
02:25:997 (3,4) - ^
03:29:210 (6,1) - ^

Sorry I ask for a lot of blankets, so I won't be in the hard.
These diffs are good though!
Breeze-
SPOILER
nice jumps ^^
00:06:864 (4) - clap on end not on repeat < I like the current one... :/ this apply for the next similar mods
00:13:905 (4) - ^
00:18:190 (3) - ^
00:27:986 (3) - ^
that's just opinion, I'll stop there
00:29:211 (6) - this should end 00:29:517 - here
00:29:670 - add a note here and make it a jump from there to the next note < That's actually why I make the slider like that, if you pay attention, you could realize that the bezier part follow the melody
http://imgur.com/R6hWikt
That's all! Good Luck! :)
Thank you for mod ^^
I'll mod your map tomorrow maybe... Just wait
Ah, and if you realize you're so a mod to someone from Indonesia, please don't use imgur.com to show image. That page got blocked by our Minister of Communication and Information :o http://puu.sh/bbaBO/6dda6bfbe0.jpg
aigoh
M4M~

[general]
1) So many green marks XD
2) Notes seemed hard to hit. Took me a little while to figure out that some sliders do not end where they should. (Although 1/8 is tricky to use,) This is not due to you using 1/8 as said in a previous post. I downed the play speed to 50% to check the sliders. so these sliders follow the guitar tone, but there is drum beat mixed in, which sounds louder at the point the guitar sound fades. End points follow these drum beats.
3) Change the slider tick rate to 2
4) easy and normal looks good! (compared to Breeze)

[Breeze]
00:08:088 (1,2,3) - I slowed down the music and listened, and end point for (1) should be at 00:07:782 -
if you reduce it to this point, it'll be a lot easier to hit 2 and 3.
00:23:701 (4,5) - too far away. If compared to distance in 00:23:088 (2,3) - there is not much difference, making the player to hit the note too late.
00:36:252 (5) - should end at 00:36:558
00:51:252 (7) - should end at 00:51:405
00:52:782 (4) - should end at 00:52:935
00:50:333 (4) - should end at 00:50:486
00:52:782 (4,5) - DS
00:54:925 (3) - end at 00:55:078
00:56:150 (7) - end at 00:56:303
01:01:660 (1,2,3,4) - change colors so they are easier to read!

Putting it this way follows the beat better, and next notes make sense.
01:09:925 (4) - end at 01:10:078
01:10:231 (5) - put at 01:10:231
01:10:844 (7) - end at 01:10:997
01:11:303 (8) - put at 01:11:150
01:19:262 (2) - end at 01:19:568
01:19:874 (3) - place at 01:19:721
01:54:925 (7) - end at 01:55:078
01:55:384 (8) - place at 01:55:231

01:10:537 (6) - end at 01:10:690
01:15:742 (6,7) - put these closer
01:20:639 (6) - end at 01:20:793
01:30:742 (5) - end at 01:30:895
01:35:027 (4) - end at 01:35:180
01:42:374 (4) - end at 01:42:527
01:52:782 (7) - end at 01:52:935
01:56:456 (4) - end at 01:56:609
01:57:680 (7) - end at 01:57:833
01:58:599 (3) - end at 01:58:752
01:58:905 (4) - end at 01:59:058
02:19:109 (5) - end at 02:19:262
02:23:395 (4) - end at 02:23:548
02:26:456 (4) - end at 02:26:609
02:27:986 (3) - end at 02:28:139
02:28:293 (4) - end at 02:28:446
02:30:435 (2) - end at 02:30:588
02:31:660 (5) - end at 02:31:813
02:31:966 (6) - end at 02:32:119
02:33:803 (5) - end at 02:33:956
02:35:333 (3) - end at 02:35:486
02:36:558 (6) - end at 02:36:711
02:38:088 (3) - end at 02:38:242

sorry, I'll get lazy and just state the end points:
02:41:150 (4) - 02:41:303
02:43:599 (4) - 02:43:752
02:45:742 (3) - 02:45:895
02:46:660 (6) - 02:46:813
02:48:190 (4,5,6,7) - color change
02:49:109 (7) - 02:49:262
02:50:027 (3) - 02:50:180
02:53:088 (4,5,6,7) - color change
02:54:007 (7) - 02:54:160
02:55:231 (4) - 02:55:384
02:56:456 (7) - 02:56:609
03:16:659 (4) - 03:16:812
03:19:720 (6) - 03:19:873
03:22:169 (4) - 03:22:322
03:23:088 (3) - 03:23:241
03:26:455 (4) - 03:26:608
03:29:516 (7) - 03:29:669
03:31:353 (4) - 03:31:506
03:34:414 (4) - 03:34:567
03:35:333 (2) - 03:35:486
03:36:251 (5) - 03:36:404
03:37:781 (3) - 03:37:935
03:43:598 (4) - 03:43:751

5) huff huff, I hope I didn't miss anything o_o
Topic Starter
micchi_chi

mangocurry wrote:

M4M~

[general]
1) So many green marks XD < Yeah, I used it to silence the slider which ended at 1/8. I just realize it kinda useless now o-o
2) Notes seemed hard to hit. Took me a little while to figure out that some sliders do not end where they should. (Although 1/8 is tricky to use,) This is not due to you using 1/8 as said in a previous post. I downed the play speed to 50% to check the sliders. so these sliders follow the guitar tone, but there is drum beat mixed in, which sounds louder at the point the guitar sound fades. End points follow these drum beats. < I'm not used to map main melody though...
3) Change the slider tick rate to 2 < No, I like 1
4) easy and normal looks good! (compared to Breeze) < Okay

[Breeze]
00:08:088 (1,2,3) - I slowed down the music and listened, and end point for (1) should be at 00:07:782 -
if you reduce it to this point, it'll be a lot easier to hit 2 and 3. < Huh? o-o are you sure about this?
00:23:701 (4,5) - too far away. If compared to distance in 00:23:088 (2,3) - there is not much difference, making the player to hit the note too late. < Jump, but yeah, tried to make them a bit closer
00:36:252 (5) - should end at 00:36:558 < Okay, fixed this one
00:51:252 (7) - should end at 00:51:405 < There's no sound there...
00:52:782 (4) - should end at 00:52:935 < Ah, I don't like to follow 1/4 main melody >.<
00:50:333 (4) - should end at 00:50:486 < Again, no sound
00:52:782 (4,5) - DS < Nah, I prefer the stack
00:54:925 (3) - end at 00:55:078 < No sound
00:56:150 (7) - end at 00:56:303 ^
01:01:660 (1,2,3,4) - change colors so they are easier to read! < It's not like they are hard to read imo... Also I prefer NC on big white tick. NC them would seems weird...

Putting it this way follows the beat better, and next notes make sense. < Well, I'm just checking it until the middle of the mod, you say 1/8 is not the problem, but until half of your mod, you just point out my 1/8 sliders, so I assume it apply to your whole mod... Some of them don't have sound at where you suggested to end it, some of them do but it was 1/4 main melody, I don't like to follow it so I don't change any...
01:09:925 (4) - end at 01:10:078
01:10:231 (5) - put at 01:10:231
01:10:844 (7) - end at 01:10:997
01:11:303 (8) - put at 01:11:150
01:19:262 (2) - end at 01:19:568
01:19:874 (3) - place at 01:19:721
01:54:925 (7) - end at 01:55:078
01:55:384 (8) - place at 01:55:231

01:10:537 (6) - end at 01:10:690
01:15:742 (6,7) - put these closer < Okay, did try, put them closer a bit
01:20:639 (6) - end at 01:20:793
01:30:742 (5) - end at 01:30:895
01:35:027 (4) - end at 01:35:180
01:42:374 (4) - end at 01:42:527
01:52:782 (7) - end at 01:52:935
01:56:456 (4) - end at 01:56:609
01:57:680 (7) - end at 01:57:833
01:58:599 (3) - end at 01:58:752
01:58:905 (4) - end at 01:59:058
02:19:109 (5) - end at 02:19:262
02:23:395 (4) - end at 02:23:548
02:26:456 (4) - end at 02:26:609
02:27:986 (3) - end at 02:28:139
02:28:293 (4) - end at 02:28:446
02:30:435 (2) - end at 02:30:588
02:31:660 (5) - end at 02:31:813
02:31:966 (6) - end at 02:32:119
02:33:803 (5) - end at 02:33:956
02:35:333 (3) - end at 02:35:486
02:36:558 (6) - end at 02:36:711
02:38:088 (3) - end at 02:38:242

sorry, I'll get lazy and just state the end points:
02:41:150 (4) - 02:41:303
02:43:599 (4) - 02:43:752
02:45:742 (3) - 02:45:895
02:46:660 (6) - 02:46:813
02:48:190 (4,5,6,7) - color change < same as above, I prefer NC on big white tick
02:49:109 (7) - 02:49:262
02:50:027 (3) - 02:50:180
02:53:088 (4,5,6,7) - color change ^
02:54:007 (7) - 02:54:160
02:55:231 (4) - 02:55:384
02:56:456 (7) - 02:56:609
03:16:659 (4) - 03:16:812
03:19:720 (6) - 03:19:873
03:22:169 (4) - 03:22:322
03:23:088 (3) - 03:23:241
03:26:455 (4) - 03:26:608
03:29:516 (7) - 03:29:669
03:31:353 (4) - 03:31:506
03:34:414 (4) - 03:34:567
03:35:333 (2) - 03:35:486
03:36:251 (5) - 03:36:404
03:37:781 (3) - 03:37:935
03:43:598 (4) - 03:43:751

5) huff huff, I hope I didn't miss anything o_o
Thank you for mod ^^
I don't change much but I will still mod your map :3
Wait for it okay :)
The Girls
Hi Nana~ from Nana's Mod Queue
You've submitted your map to me before >< I totally skipped it 'cause its soooo long and slow xD but asked nicely again so now i just feel bad :P


[Breezin]
  1. There isn't much for me to say, you have really nice flow and seemed to have put an extensive amount of effort into it.
  2. 00:00:435 - Will you try this? I feel like the rhythm pattern doesn't quite work with the song. Especially the (4) and the extra (7) note. I know its the hardest difficulty, but it might be additive mapping. I like to imagine the combos as an extension of the music---and if you think about any music producer, they don't put emphasis on the 7th half note of a measure--especially for a song like that. So I think its best if you remove that note.
    Tl:dr (4) needs to change (7) is just a personal preference
  3. 00:50:333 (4) - Bring in for smoother flow and blanketing.
  4. 02:39:007 (6) - What you have here is fine, but I think if blanketed the slider at a wider width and then rotated it up slighting. It work really well for opening your flow more. Right now your flow is small circular movements. At this kiai time, enlarging your circular motion is a natural progression for the flow.
  5. 02:50:027 (3, 4) - Ctrl + G the flow on both sliders. As mentioned earlier, your flow has been small circular motion for the large part of the song. Its nice to throw in an alternating flow between (2) and (3) to really enhance the depth of your song. Plus, I think that the direction of (2) moves towards is too choppy for (3).
  6. 03:23:088 (3) - Ctrl + G. This one should be no-brainer.
[Normal]
  1. 00:02:884 (1) - Blanket.
  2. .-. There's nothing left to say
I mean its coming along really well. The reason I stopped modding your map last time, 'cause I couldn't really find much to mod. If this wasn't sufficient, message me and I'll shoot you a kudosus
Topic Starter
micchi_chi
Hi, sorry for the very late reply >.<
So many homework >.<

The Girls wrote:

Hi Nana~ from Nana's Mod Queue
You've submitted your map to me before >< I totally skipped it 'cause its soooo long and slow xD but asked nicely again so now i just feel bad :P


[Breezin]
  1. There isn't much for me to say, you have really nice flow and seemed to have put an extensive amount of effort into it.
  2. 00:00:435 - Will you try this? I feel like the rhythm pattern doesn't quite work with the song. Especially the (4) and the extra (7) note. I know its the hardest difficulty, but it might be additive mapping. I like to imagine the combos as an extension of the music---and if you think about any music producer, they don't put emphasis on the 7th half note of a measure--especially for a song like that. So I think its best if you remove that note.
    Tl:dr (4) needs to change (7) is just a personal preference < I don't understand ._. which part is this? The link point at the very start of the song, and since your skin don't have combo numbers, I have trouble on understanding the problem :o
  3. 00:50:333 (4) - Bring in for smoother flow and blanketing. < Okay, tried to do so, but I prefer doing this : http://puu.sh/buskq/759067bf6b.jpg
  4. 02:39:007 (6) - What you have here is fine, but I think if blanketed the slider at a wider width and then rotated it up slighting. It work really well for opening your flow more. Right now your flow is small circular movements. At this kiai time, enlarging your circular motion is a natural progression for the flow. < I prefer the current one, I tried to blanket (4)'s body with (6), then I also blanket (6)'s head with 02:39:619 (1) - There are some things happen here.
  5. 02:50:027 (3, 4) - Ctrl + G the flow on both sliders. As mentioned earlier, your flow has been small circular motion for the large part of the song. Its nice to throw in an alternating flow between (2) and (3) to really enhance the depth of your song. Plus, I think that the direction of (2) moves towards is too choppy for (3). < No, thanks. I prefer the current one. Looks nicer imo, that jump don't seem really necessary...
  6. 03:23:088 (3) - Ctrl + G. This one should be no-brainer. < I want to make smooth flow from (3) to (4) If I ctrl+g (3), I would ctrl+g (4) as well, but reverse arrow shouldn't be covered....
[Normal]
  1. 00:02:884 (1) - Blanket. < No thanks, I tried to stack the slider's end with 00:01:048 (2) - end.
  2. .-. There's nothing left to say
I mean its coming along really well. The reason I stopped modding your map last time, 'cause I couldn't really find much to mod. If this wasn't sufficient, message me and I'll shoot you a kudosus
It's fine, I accept all kind of mods, don't worry ^^
It's your rights to shoot a star or not :)
Thank you for mod~!
DarkVortex
Heyho M4M from my queue

Though I'm not a real fan of these 3/8 sliders they were nicely placed and played pretty well. And your map looks so beautiful >.< (how'd you do that D:).
So here we go:

[Breeze]
AR 8? Some stacks are easier to read then as well as some jumps.
00:51:864 (1,2,3,4,5,6,7,8,1) - What about a pattern like this? The guitar is quite strong here and i suggest mapping it (especially this 00:52:935 - )
01:16:354 (1) - Touches HP bar--->unrankable
01:19:262 (2) - ^
01:25:231 (5) - Map this to the drums. Currently the tail isnt mapped on anything.
01:41:456 (2) - Touches HP bar again
02:01:048 (3) - ^

[Normal]
AR 4,5 or 5? The end of 2nd kiai gets pretty clustered at AR4.
Also OD 4 for a better spread with Easy and Breeze
Eh I've got nothing else to say o.O Really good map.

[Easy]
00:58:905 (3) - Avoid stacks in Easies. Beginners often struggle with them.
01:48:190 (1) - Looks a bit ugly. Try reshaping the bump.
02:59:211 (1) - Make this a bit more perfect. Waypoints: (240,104)(196,56)(136,152)(red 256,216)(376,152)(316,56)(272,104)
03:20:026 (1) - As said above
03:22:169 (4) - ^ Rhythm is a bit inconsistent here which might confuse beginners.

Cool map, not much to say about it :) Good luck with ranking!
Topic Starter
micchi_chi

DarkVortex wrote:

Heyho M4M from my queue

Though I'm not a real fan of these 3/8 sliders they were nicely placed and played pretty well. And your map looks so beautiful >.< (how'd you do that D:). < Lol, thank you XD
So here we go:

[Breeze]
AR 8? Some stacks are easier to read then as well as some jumps. < :D When I was mapping this, I want to use AR 8 too, but I though people will think it's too fast. Finally someone who's agree with me *-*
00:51:864 (1,2,3,4,5,6,7,8,1) - What about a pattern like this? The guitar is quite strong here and i suggest mapping it (especially this 00:52:935 - ) < I don't really like mapping 1/4 main melody :/
01:16:354 (1) - Touches HP bar--->unrankable < Okay, fixed :) http://puu.sh/bPjfy/6a4162a221.jpg Sometimes this technique helps :)
01:19:262 (2) - ^ ^ Same technique~
01:25:231 (5) - Map this to the drums. Currently the tail isnt mapped on anything. < Kinda agree... Added a note as (5)'s tail replacement.
01:41:456 (2) - Touches HP bar again < This one is hard to change, the pattern afterwards is currently very neat ><
02:01:048 (3) - ^ ^Same T_T

[Normal]
AR 4,5 or 5? The end of 2nd kiai gets pretty clustered at AR4. < Hmmm, I think so, fixed~
Also OD 4 for a better spread with Easy and Breeze < Okay~
Eh I've got nothing else to say o.O Really good map. < Thank you ^^

[Easy]
00:58:905 (3) - Avoid stacks in Easies. Beginners often struggle with them. < Okay, even though I don't really like the look ;-;
01:48:190 (1) - Looks a bit ugly. Try reshaping the bump. < Okay, maybe it's because the first part before the red is too short. http://puu.sh/bPjVD/83bf01a2be.jpg
02:59:211 (1) - Make this a bit more perfect. Waypoints: (240,104)(196,56)(136,152)(red 256,216)(376,152)(316,56)(272,104) < Thanks~!
03:20:026 (1) - As said above < Okay ;-;
03:22:169 (4) - ^ Rhythm is a bit inconsistent here which might confuse beginners. < Maybe it's because of polarity issue... Tried to fix it... http://puu.sh/bPkbi/dc22d06a9f.jpg

Cool map, not much to say about it :) Good luck with ranking!
Thank you for mod ^^
Will continue modding now :3
neonat
General

First object starts at 00:00:435 - add AudioLeadIn of about 1600 or more in .osu in notepad for all difficulties

Easy

00:02:884 (3) - Ctrl + J to flip the slider would make it smoother, right now, the play motion has so many arches
00:05:027 (5,1) - shift up so it moves better from 00:04:109 (4)
00:14:517 (4,1) - 00:14:517 (4) feels very weird. The transition between them is quite sudden in the Easy, and not very easy to get familiar with instantly. Change 00:14:517 (4) to a circle at 00:14:517 and shift 00:15:435 (1) to start at 00:15:129 and have a circle added at 00:16:354 - this would be much more comfortable and it still fits the music
01:15:129 (2) - lower it to move better from the end of 01:13:905 (1)
01:20:333 (2) - seems like this maps rhythm outside of the song, like a filler only. Just use a circle at 01:20:946 for the Easy, much nicer
03:20:333 (2,3) - makes more sense to swap their positions since 03:20:792 sounds like a place to have a repeat

Normal

00:59:211 (1,2) - the curve doesn't really follow the blanket
01:04:109 (1) - centralize it more with 01:03:497 (4)
01:06:558 (1,2) - Ctrl + H to flip it horizontally would make it flow better from 01:05:946 (3)
01:12:068 (2,3) - blanket
02:18:803 (3,1) - blanket
02:32:731 (2,4) - stack is not perfect
03:20:026 (1,2,3) - this rhythm is not well fitted to the song. Change 03:20:026 (1) to circle at 03:20:026 and shift 03:20:792 (2) to start at 03:20:333 and move 03:21:863 (3) to 03:21:710 - this fits the music better
03:39:618 (1,2,3) - ^

Breeze

00:03:956 (3) - you overlooked the beat at 00:04:262 - I think you should end the slider there instead
00:06:558 (3) - the beat is at 00:06:711 - don't overshoot it, it makes it sound weird and off
00:11:456 (4) - ^
00:52:782 (4) - don't overlook the beat of the music at 00:52:935 - it is important
01:22:476 (3,6) - stack properly
01:24:925 - 01:25:690 - normal hitsounding to fit the drums
01:58:905 (4) - the beat at 01:59:058 is crucial, don't overlook it
02:19:415 (6,1,2) - blanket
02:42:068 (1,2) - blanket
02:43:905 (5) - split this to 3 beats, this isn't fitting enough, you're grazing the melody just barely
02:55:231 (4,5) - blanket
03:35:639 (3) - the beat at 03:35:792 is important and significant in the song, don't go misleading people by going over it
03:43:598 (4,5,1) - blanket

Overall I don't find this difficulty really nice, it has very little respect to the rhythm and melody and you blatantly use your own kind of rhythm most of the time.
You purposely extend your sliders when it doesn't fit the music, and you make the ends softer just so it's harder to detect. Sliders like 02:35:333 (3) - 01:27:680 (4,5) - 01:42:374 (4) - 01:50:027 (6,7) - 02:41:150 (4) - 02:58:293 (5) - and the list goes on
The issue with going about your own rhythm is it doesn't match with the song, no matter how you look at it. Take a look at 01:29:211 (3,4,5,1) - for example. It doesn't even match with the drums because 01:30:742 (5) is at nowhere in the music
Topic Starter
micchi_chi
Hi~ Sorry for late reply ^.^

neonat wrote:

General

First object starts at 00:00:435 - add AudioLeadIn of about 1600 or more in .osu in notepad for all difficulties < Okay... o-o

Easy

00:02:884 (3) - Ctrl + J to flip the slider would make it smoother, right now, the play motion has so many arches < Hmm... I kinda like this one... The ctrl+j one also still have arch...
00:05:027 (5,1) - shift up so it moves better from 00:04:109 (4) < Moved (4) and (3) a bit instead. http://puu.sh/c2EUy/828124bce9.jpg
00:14:517 (4,1) - 00:14:517 (4) feels very weird. The transition between them is quite sudden in the Easy, and not very easy to get familiar with instantly. Change 00:14:517 (4) to a circle at 00:14:517 and shift 00:15:435 (1) to start at 00:15:129 and have a circle added at 00:16:354 - this would be much more comfortable and it still fits the music < It feels weirder imo o-o
01:15:129 (2) - lower it to move better from the end of 01:13:905 (1) < Okay
01:20:333 (2) - seems like this maps rhythm outside of the song, like a filler only. Just use a circle at 01:20:946 for the Easy, much nicer < But I kinda want to add a clap hitsound here 01:20:639 T_T
03:20:333 (2,3) - makes more sense to swap their positions since 03:20:792 sounds like a place to have a repeat < Kinda agree, fixed~

Normal

00:59:211 (1,2) - the curve doesn't really follow the blanket < Fixed
01:04:109 (1) - centralize it more with 01:03:497 (4) < Okay
01:06:558 (1,2) - Ctrl + H to flip it horizontally would make it flow better from 01:05:946 (3) < The flow not really change imo... And make the from (1) to (2) kinda archy...
01:12:068 (2,3) - blanket < 'Kay
02:18:803 (3,1) - blanket < Fixed
02:32:731 (2,4) - stack is not perfect < Fixed, there's a lot of them... I remember fixing the stacks but they seems to move by themselves....
03:20:026 (1,2,3) - this rhythm is not well fitted to the song. Change 03:20:026 (1) to circle at 03:20:026 and shift 03:20:792 (2) to start at 03:20:333 and move 03:21:863 (3) to 03:21:710 - this fits the music better < I think making reverse at where (2) was is good, the music kinda support it. And (3) used to change the polarity and I want clap there....
03:39:618 (1,2,3) - ^ < Same as above. Furthermore, there's violin-like sound at where (3) was here.

Breeze

00:03:956 (3) - you overlooked the beat at 00:04:262 - I think you should end the slider there instead < Hmm.. You're right, fixed. And added a note here 00:04:415 stacked with (4)
00:06:558 (3) - the beat is at 00:06:711 - don't overshoot it, it makes it sound weird and off < I don't follow the melody here... I create my own percussion sound (⌐■_■)
00:11:456 (4) - ^ ^
00:52:782 (4) - don't overlook the beat of the music at 00:52:935 - it is important < I still like the current....
01:22:476 (3,6) - stack properly < Okay, fixed.
01:24:925 - 01:25:690 - normal hitsounding to fit the drums < okay, gonna do the same with the other diffs~
01:58:905 (4) - the beat at 01:59:058 is crucial, don't overlook it < Same as above, I want to make my own percussion sound... It kinda sounds like dum dum dadada dum~ or something like that...
02:19:415 (6,1,2) - blanket < Fixed
02:42:068 (1,2) - blanket ^
02:43:905 (5) - split this to 3 beats, this isn't fitting enough, you're grazing the melody just barely < Wow, you're right o-o I removed the note here 02:44:364 Seems kinda appropriate for a pause there :3
02:55:231 (4,5) - blanket < Okay, tried
03:35:639 (3) - the beat at 03:35:792 is important and significant in the song, don't go misleading people by going over it < Okay, fixed this one
03:43:598 (4,5,1) - blanket < Fixed

Overall I don't find this difficulty really nice, it has very little respect to the rhythm and melody and you blatantly use your own kind of rhythm most of the time. < Yup
You purposely extend your sliders when it doesn't fit the music, and you make the ends softer just so it's harder to detect. Sliders like 02:35:333 (3) - 01:27:680 (4,5) - 01:42:374 (4) - 01:50:027 (6,7) - 02:41:150 (4) - 02:58:293 (5) - and the list goes on
The issue with going about your own rhythm is it doesn't match with the song, no matter how you look at it. Take a look at 01:29:211 (3,4,5,1) - for example. It doesn't even match with the drums because 01:30:742 (5) is at nowhere in the music < Kinda like habit that I don't really like to follow main melody completely. My mind just go wild with my own rhythm....
Thank you for mod ^^
I Want a Cuddle
Hi i will mod this ^_^
Such a beautiful song :o :'3

[Easy]
01:20:333 (2) - Meh. you should delete this note imo
01:45:588 - Delete that kiai point.
01:49:415 (2) - The slider goes out of map, adjust it please.
02:16:048 - I feel like i need a note here.
02:44:364 - Delete that kiai point.
03:34:108 (2,3) - Would be awesome if you can move these 2 notes more to right (dargh, my english scks), anyway these 2 notes are out of map imo.
03:39:618 (1,2) - I never stack notes in a Easy diff.

[Normal]
Set AR either 4 or 5
00:02:272 (4) - Slider goes out of the map.
00:15:895 (2) - ^
00:25:384 (1) - This note doesn't fit with the rhythm. Maybe you should delete it ?
01:43:293 (1,2) - Move these 2 sliders. (plus, the first slider 01:43:293 (1) , adjust the end on the red tick 01:43:599 )
03:20:792 (2) - It sounds awkward (starts on blue tick, meh, move the start to the last white tick 03:20:639 )
03:33:037 (2) - The same.
03:42:067 (1) - Adjust the end of the slider to the red tick ( 03:42:373 )
01:45:588 - Delete that kiai point.
02:44:364 - ^

[Breeze]
Set HPDR to 6
00:01:507 (4) - Slider out of map.
00:02:272 - Imo, delete that slider and put a circle there. (like 00:04:415 (4,5) )
01:14:517 (2,3,4) - Tricky part. (maybe move the last slider a bit down)
01:35:793 (6,1) - Invert the slider (ctrl-g), it's a tricky and hard jump with almost no time to do it.
02:46:507 (5) - Tricky note.
The same kiai point's problem.

Hope it gets ranked :')
show more
Please sign in to reply.

New reply