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Lenka - Heart Skips a Beat

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Topic Starter
Pappy
This beatmap was submitted using in-game submission on 5 listopada 2014 at 01:10:51

Artist: Lenka
Title: Heart Skips a Beat
Tags: Kripac Two
BPM: 160
Filesize: 6318kb
Play Time: 03:20
Difficulties Available:
  1. Hard (3,39 stars, 483 notes)
  2. Normal (1,84 stars, 228 notes)
Download: Lenka - Heart Skips a Beat
Information: Scores/Beatmap Listing
---------------
#2 ranked c:
Mapset:
Normal - by me
Hard - by me
Skin - by me

Modders:
-Bakari-
Krfawy
Mao
No Dap
Lust
AlexaBM
Bathory Witch
pkk
neonat
Aka
happy30 <testplay>
Desperate-kun
Nozhomi
CDFA
-Bakari- re
Aka
Thank you!
riffy
As requested.

[General]
  1. Add kripac and two to the tags. Lenka Kripac is the artist's full name and two is the ame of the album.
  2. Colour 2 and 4 are way too similar. Replacing one of them with something else would make your map look a bit brighter and bring more pleasure to the players!
  3. The bitrate of your mp3 is unrankable. It's 240kbps while the rankable ones are 128-192kbps. No need to worry, tho. I've encoded your mp3 to the rankable bitrate. :) Get the mp3 here!
    Note: the new mp3 may require minor offset changes.
  4. It'd be great to find a 1336x768 version of this BG or to cut it and make it 1024x768. These are recommended dimensions for backgrounds.
  5. Quite a few of your slider seem rather untidy and hurt your flow. For example 00:14:400 (3) (Normal) - this one and 00:30:525 (1) (Normal)- this one and there're some more. I highly recommend you to look through the map and improve the sliders according to this guide.
    Note: when I say improve I do mean improve. Making them neater will not affect your style that much, it will just make your map look more tidy, don't worry. :)
  6. Please, remove all unnecessary green lines. It makes no sense to keep them and they make osu! slowe/glitchy.
[Normal]
  1. This diff is the easiest and Slider Velocity is rather slow. I'd try to use AR4 and OD/HP 3 or maybe 3,5. this way, the spread will be more balanced and reasonable, also, the diff will become more playable for beginners.
    Note: I consider this diff as the easiest, therefore, it should be playable for beginners.
  2. Your comboing at this diff feels rather irregular and a bit random. For example, 00:50:025 (1,1,2,3,4,5,1,2,3,1,1) - here, each combo has different length and doesn't match with the music well. try to focus on the instuments and keep your comboing more consistent.
    Note: still having troubles with your comboing? Contact me for some more detailed explanation of comboing. :)
  3. 00:52:275 (2) - the slider feels slightly off vocals. It would match better with the song if you finish it at 00:52:650 - and place a circle at 00:53:025. This way, the downbeat (00:53:025 ) will get emphasized and the vocals will be reflected better.
    Note: 01:26:775 (3) - pretty much the same thing happens here. Since 01:27:529 - is a downbeat and the beginning of a new part, it should be pointed out with a single circle. Similar thing also happens to 01:48:525 - and a few more patterns. Please, try to map these downbeats since leaving them ignored really confuses players while playing!
  4. 00:59:400 - 01:00:150 - 01:02:400 - long gaps are rather stressful for beginners, I'd map thes beats to keep yourt rhythm consistent and more catchable.
  5. 01:53:400 - there's a clap sound and it feels kinda tricky that you ignore it. Please, try to map such beats, so, your rhyth will be more reasonable and consistent.
  6. 02:08:587 (3) - awesome switch to the red ticks rhythm. Nothing wrong here, just saying that it's a great idea!
  7. 02:29:025 - the accent of the vocals in the middle of this slider feels rather unfitting. I would try to focus on the vocals here, this way newbies will be able to catch your rhythm after the break. Example
  8. 02:47:775 (1) - the head of the slider follows nothing and breaks your consistent rhythm. Instead of that 2/1 gap here, you should try to do focus on the instruments. example

    You should work more on your rhythm and improve the appearance. Your comboing also needs some work.
[Hard]
  1. I'd go with OD/HP 7 or 6,5. This way, the spread will be better baanced and it will make the diff more challenging and fun to play.
  2. 00:15:150 (5,6,1) - try to avoid jumps if they don't correspond well with the music/vocals. 00:15:337 (6,1) - this x3,0+ DS jump wasn't really readable and understandable since the song doesn't feels jumpy at this part.
    Note: the same thing applies for most of the jumps you've used. Jumps are meant to help players feel the song, not to be randomly placed for some "tricky" pattern.
  3. 00:23:025 (1,2) - slightly reducing volume on the tail sounds like a good idea to me. The vocal kinda fades at the blue tick, so, hitsounds should be quiter here, imo.
  4. 00:39:525 (1) - I would use regular DS on this slider, so, players will be able to read that there's a rhythm change and won't get confused.
    Note: 02:27:337 (3,1) - the same here. Either apply this suggestion r reject it for BOTH patterns to keep patterns consistent.
  5. 00:45:525 (1) - please, finish the slider at 00:45:712 - since we can clearly hear a beat there. Finishing this slider on the blue tick feels weird and doesn't match with the song at all, it looks more like overmapping and should be avoided.
    Note: osu! is a rhythm game and we are supposed to follow the rhythm of the song.
  6. 01:24:150 (5,1) - a spacing mistake. Having creative patterns is cool, having stacks is also fine but it should be understandable and playable, so, keep the DS consistent, please!
  7. 01:26:025 (1,2,3,4,5,6,7,1) - such patterns are used in the most stressful/epic parts of the map. Since it is rather hard to hit so many circles in a row with perfect accuracy. This part is relatively calm and this pattern feels a bit weird here. Consider adding a couple of sliders to make it more suitable and playable.
  8. 01:44:025 (1,2) - minor - these sliders appear kinda untidy to me. Varity of slider-shapes is great, but you should make it neat and readable. try criss-cross sliders
    Note: 03:08:025 (1,2) - same thing, right?

    The most important things are those kinda overmapped 3/4 sliders and your patterns. 3/4 are overapped and confuse players, as for the untidy sliders, they kinda break your flow and make players feel uncomfortable while playing. Some of the jumps are random and they don't make the gameplay any easier. Please, work more on the diff since it's not bad but needs some serious help!
The mapset has some potential, I'm sure it'll be awesome if you gather some more mods!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
Pappy
Thank you Bakari very much, You helped me and improved this map a lot! ^^

I can't download this mp3 ;_; Anybody can help me with this mp3? ;_;
Krfawy
Cześć desko przyboczna. Spóźniony mod. x'D

Normalełette
  1. 00:39:525 (1) - Wyruchaj tego slidera proszę tak aby znalazł się na pozycji seksualnej nr X=396 Y=144. Wygląda to może veri podstawowo ale osobiście sądzę że dzięki tej nazi-radzie będzie to wyglądało estetyczniej. :3
  2. 01:00:150 (3) - Dobry moment na whistle, chociaż w podobnym momencie jest clap. Poprzednim razem jak Lenia śpiewa "My hearts(...)" to na słowo "My" jest clap, a teraz nie. Niezamierzona niekonswekwencja? xD
  3. 01:07:650 (2) - Skarbie, czy mogę cię zgwałcić prosić o przeistoczenie tego slidera tak aby blanketował się z końcówką poprzedniego slidera? Np.: 2. punkt mógłby być na pozycji startowej X=36 Y=276 a trzeci punkt na X=20 Y=332. Nie mówię że ma tak być jak dałem, ale proszę o poprawienie na blanketa takiego bardziej ;)
  4. 01:18:525 (1) - Ruchnij proszę czerwonego punktasa na pozycję X=436 Y=312 bo taki krzywy trochę i nie jestem pewien czy tak chciałeś, ale jeżeli to zamierzony efekt to cofam to co piszę!
  5. 01:24:525 (1) - To radziłbym trochę przerobić na (jak to nazywam) "łódkę" xD Chodzi mi o to że teraz wygląda to tak trochę na odwal (wybacz ;-;) a wiem że jesteś dobrym mapperem i stać cię na coś lepszego. Osobiście radzę ustawić ostatni punkt slidera na X=252 Y=348 a pomiędzy tym ostatnim a czerwonym punktem dodać kolejny szary który to mógłby być na X=200 Y=348. Może być koncepcja? :3
  6. 01:52:650 (2) - Czy na początku slidera brakuje clapa czy ja całkiem głuchnę? o.o (Co jest wysoce prawdopobodne, bo ostatnio słucham TEGO)
  7. 01:56:025 (3) - Osobiście nie pasuje mi ani NC ani finish. Może whistle zamiast tego? : o
  8. 02:41:025 (1) - Szczerze powiedziawszy nie rozumiem czemu tutaj jest NC, nie czuję żadnego takiego czegoś że w sensie no wiesz. xD Zamiast tego np. dla mnie NC mogłoby zaczynać się tutaj: 02:42:525 (3) i wtedy można by usunąć też NC tutaj: 02:43:650 (1)
  9. 02:50:400 (1) - Co prawda byłoby to dosyć krótkie, ale wydaje mi się że ten spinner zaczyna się za szybko zaraz po obiekcie. może zacznij go dopiero od 02:50:400 ?
  10. 03:09:525 (1) - Zamiast whistle może zamień to na finish albo clap? Albo dodaj kolejny hitsound, bo moim zdaniem whistle tak trochę słabo samemu wypada, a poprzednim razem przy "My heart" bywały hitsoundy wyraźniejsze.
  11. 03:15:525 (1) - Może clap i whistle? Wydaje mi się że ładnie to brzmi i fajnie na zakończenie. :3
Hardełette
  1. 00:32:025 (1,2,3,4,5,6,1) - Kocham ten moment. <3
  2. 01:41:400 (3,5) - Może zamień te kółka miejscami? W sensie nie muzycznymi tylko że trójka byłaby na pozycji XY piątki i na odwrót. Wydaje mi się że tak będzie lepij. ;)
  3. 01:47:775 (3) - Mały overlap - nie jest perfekcyjnie panią domu pod końcem slidera!
  4. 03:15:525 (1) - Jeżeli chodzi o zakończenie mapy, to tutaj jest ta sama sugestia co w Normalu jak idzie o hitsoundy.
Poszukaj najwyżej 3 czy 4 mody i wpierdzielaj tutaj gwiazdki bo moim zdaniem niepotrzebne tutaj sporo modów. Pobaw się w rEdo albo Andreę - 20 gwiazdek + 4 mody i ranked gwarantowany. XDDDD

Powodzenia! o3o

PS.: Ale co się dzieje z mp3? : /
Topic Starter
Pappy

Krfawy wrote:

Cześć desko przyboczna. Spóźniony mod. x'D

Normalełette
  1. 00:39:525 (1) - Wyruchaj tego slidera proszę tak aby znalazł się na pozycji seksualnej nr X=396 Y=144. Wygląda to może veri podstawowo ale osobiście sądzę że dzięki tej nazi-radzie będzie to wyglądało estetyczniej. :3
  2. 01:00:150 (3) - Dobry moment na whistle, chociaż w podobnym momencie jest clap. Poprzednim razem jak Lenia śpiewa "My hearts(...)" to na słowo "My" jest clap, a teraz nie. Niezamierzona niekonswekwencja? xD
  3. 01:07:650 (2) - Skarbie, czy mogę cię zgwałcić prosić o przeistoczenie tego slidera tak aby blanketował się z końcówką poprzedniego slidera? Np.: 2. punkt mógłby być na pozycji startowej X=36 Y=276 a trzeci punkt na X=20 Y=332. Nie mówię że ma tak być jak dałem, ale proszę o poprawienie na blanketa takiego bardziej ;)
  4. 01:18:525 (1) - Ruchnij proszę czerwonego punktasa na pozycję X=436 Y=312 bo taki krzywy trochę i nie jestem pewien czy tak chciałeś, ale jeżeli to zamierzony efekt to cofam to co piszę!
  5. 01:24:525 (1) - To radziłbym trochę przerobić na (jak to nazywam) "łódkę" xD Chodzi mi o to że teraz wygląda to tak trochę na odwal (wybacz ;-;) a wiem że jesteś dobrym mapperem ALEŻ ZABAWNY XDDDDDD i stać cię na coś lepszego. Osobiście radzę ustawić ostatni punkt slidera na X=252 Y=348 a pomiędzy tym ostatnim a czerwonym punktem dodać kolejny szary który to mógłby być na X=200 Y=348. Może być koncepcja? :3
  6. 01:52:650 (2) - Czy na początku slidera brakuje clapa czy ja całkiem głuchnę? o.o (Co jest wysoce prawdopobodne, bo ostatnio słucham TEGO)
  7. 01:56:025 (3) - Osobiście nie pasuje mi ani NC ani finish. Może whistle zamiast tego? : o
  8. 02:41:025 (1) - Szczerze powiedziawszy nie rozumiem czemu tutaj jest NC, nie czuję żadnego takiego czegoś że w sensie no wiesz. xD Zamiast tego np. dla mnie NC mogłoby zaczynać się tutaj: 02:42:525 (3) i wtedy można by usunąć też NC tutaj: 02:43:650 (1)
  9. 02:50:400 (1) - Co prawda byłoby to dosyć krótkie, ale wydaje mi się że ten spinner zaczyna się za szybko zaraz po obiekcie. może zacznij go dopiero od 02:50:400 ?
  10. 03:09:525 (1) - Zamiast whistle może zamień to na finish albo clap? Albo dodaj kolejny hitsound, bo moim zdaniem whistle tak trochę słabo samemu wypada, a poprzednim razem przy "My heart" bywały hitsoundy wyraźniejsze.
  11. 03:15:525 (1) - Może clap i whistle? Wydaje mi się że ładnie to brzmi i fajnie na zakończenie. :3
Hardełette
  1. 00:32:025 (1,2,3,4,5,6,1) - Kocham ten moment. <3
  2. 01:41:400 (3,5) - Może zamień te kółka miejscami? W sensie nie muzycznymi tylko że trójka byłaby na pozycji XY piątki i na odwrót. Wydaje mi się że tak będzie lepij. ;)
  3. 01:47:775 (3) - Mały overlap - nie jest perfekcyjnie panią domu pod końcem slidera!
  4. 03:15:525 (1) - Jeżeli chodzi o zakończenie mapy, to tutaj jest ta sama sugestia co w Normalu jak idzie o hitsoundy.
Poszukaj najwyżej 3 czy 4 mody i wpierdzielaj tutaj gwiazdki bo moim zdaniem niepotrzebne tutaj sporo modów. Pobaw się w rEdo albo Andreę - 20 gwiazdek + 4 mody i ranked gwarantowany. XDDDD No właśnie w to się bawię, parę osób się zgodziło na moda i póki co tylko ty i Bakari go zrobiliście :3 XD

Powodzenia! o3o

PS.: Ale co się dzieje z mp3? : / kbps było za duże ale już jest git ;w;
Dzięki za baaaardzo przydatnego moda, wszystko poprawione <3 :3

I throw some stars on it ;w;
Mao


Request by Forum PM (: Lenka <3


  1. Unrankable Issue/Highly Suggested
  2. Comment/Opinion

General
  1. You've got an unsnapped Kiai at 02:51:605 - in Hard as AiMod already points out.
  2. Disable Widescreen Support in Hard as you want do be consistent with the Normals and you don't have a SB
  3. Not a requirement but it would be better if you'd delete the .osb in the folder since you don't have a SB which makes the file pretty pointless :V (Maybe it's just there due to a bug though)
  4. Colour 2 and 4 are still to similiar if you ask me. My idea here would be to change 4 a bit more into the yellow-ish like this to difference them a bit more.

Normal
  1. The first section of this difficulty is completely bugged for me. Most objects as 00:11:095 (3) - , 00:12:970 (4) - etc. aren't visible as they don't have coordinates in the .osu; I've also asked others to download the set and they have the same problem so I guess there went something wrong with the .osu while submitting.
  2. Consider lowering the overall dificulty settings a bit as this is the easiest difficulty in the Set. Perhaps you can lower the AR to 4 or 4.5; also the OD and HP can be lowered a bit ti make it more comfortable to play :/
  3. 00:59:470 (2,3,1) - The transition between 3 and 1 feels really harsh due to 1 being so high. I'd suggest you to either lower 1's position or to do something like this to get a circular shape and therefore a smooth flow.
  4. 01:09:595 (1,2) - Meeh, please don't stack 2 with 1's tail. This may be confusing for newbie players and as it's the easiest diff in this set it's pretty hard. Also you didn't do this before in the diff and therefore I'd suggest you to just simply space this as normal.
  5. 01:18:595 (1) - The DS to the next feels quite big. Try to lower it a bit.
  6. 01:39:220 (4,1) - Placing this somewhere around 355|63 would improve the flow by creating a curve which follows 01:36:970 (2) - 's path into 01:39:595 (1) - which would result in a nice fluent movement *^*
  7. 01:42:595 (1) - This Slider feels like it's not supporting the Vocals as well as the Instruments that well. Consider to either try something like this or this in order to follow the music here more accurate c:
  8. 02:13:720 (3) - I'm not sure if it's just me but the flow from the previous object into this feels broken. Therefore consider to move 3 lower like this to improve the movement and with that the flow of the pattern.
  9. 02:42:220 (4) - Try to even out your spacing here. Looks kinda uneven :/
  10. 02:47:845 (3) - The Circle here doesn't really fit the Music as there are neither drums nor Vocals which makes it feel weird. Try to either adjust the rhythm like this or like this if you want to follow the drums.
  11. 03:06:220 (1) - I don't really see what you are following here as the notes on the white ticks feel much more important which makes it feel weird and off. Try something like this.
  12. I like the flow of the most parts but you have to take a bit more of your rhythm as you sometimes ignore pretty important notes and map notes where there's basically nothing on them instead. Otherwise good job! :3

Hard
  1. 00:11:845 (3) - The flow from the previous objects into this one feels kinda forced due to the rapid turn provided by its strong curve to the right. Try to rotate this about 30° (Selection Centre) in order to improve the flow a lot here.
  2. 00:17:657 (2,3) - Perhaps you can try to CTRL+G this rhythm-wise to make it fit the music way better as the sound on the red tick is way stronger than the one on the white tick you've mapped with the 1/1-Slider's Head.
  3. 00:26:657 (5,6,7,8,9) - Try to even out the pattern's spacing a bit more like this to get a nice, way tidier triangular shape (:
  4. 00:40:345 (3) - Maybe it's just me but the flow here doesn't work that good due to the direction of this Slider's curve. Getting it symmetrical with 00:39:595 (1) - like [url=http://puu.sh/ai5GT/f71a7b240e.jpg]this[7url] would help the flow a lot.
  5. 00:41:470 (2,3,1) - Try to tidy this pattern up a bit as the overlap from 2's track and 1 felt pretty confusing while playing if you ask me ;w; My idea would be something like this to achieve that.
  6. 00:47:470 (2,3) - Meh, I'd rather split this into two 1/2-Sliders like this to make the strong vocals at 00:47:845 - clickable by mapping it with a Sliderhead in order to make it feel way more natural. Alternatively you could also do this to follow the drums here.
  7. 00:51:407 (4,1) - Be careful with Sliders ending on the big white tick as the big white tick is often the strongest Note in a section so it feels weird not to be clicked. Sometimes it fits when the big white tick doesn't need the emphasis of being clickable but here you even gave it a finish as a Hitsound which also shows how strong it is. Try to CTRL+G these both rhythm-wise to get the note on the big white tick mapped by a clickable action.
  8. 00:57:595 (1,2,3,4) - Since 3 is a 10° Rotation of 1 it would feel way more natural in terms of aesthetics as well as flow if 4 would be a rotated version of 2. Example
  9. 01:05:470 (2,3,4) - /Minor/ - Try to move these a bit more left to avoid the 2 touching 01:04:720 (4) - in order to tidy the pattern up :3
  10. 01:26:470 (2,3,4) - I don't really see the sense of having uneven spacing here as the music doesn't really change. Try to even it out since it looks really unintentional >.<
  11. 01:33:595 (1) - Don't you want to use regular DS on this as you've done for 00:39:595 (1) - and 02:27:595 (1) - as well to be consistent? That would play much better imo.
  12. 01:44:095 (1,2) - /Minor/ - The wave Sliders you've used for this look really untidy which makes the cross look kinda messy ;w; I've tried to make one for you, feel free to use it! :3
    Screenshot+Code

    296,192,104095,6,0,B|292:238|255:250|255:250|217:262|214:308,1,150,0|8,0:0|0:0,0:0:0:0:
    295,306,104657,2,0,B|292:262|255:250|255:250|217:238|214:191,1,150,0|0,0:0|0:0,0:0:0:0:
  13. 02:04:345 (3) - I personally think that the Slider' shape doesn't really represet the music and due to 02:03:595 (1,2) - being kinda similiar, symmetry would feel way better. Consider trying something like this to improve the flow by a lot! (:
  14. 02:06:595 (1) - The flow from the previous object into this doesn't work well due to a pretty harsh transition. Perhaps you can try something like this to get a way smoother movement here o/
  15. 02:31:157 (2,3,4) - The pattern here looks kinda random due the Slider basically feel just put next to each other without any sense. It's hard to say what you can do here tbh but I'd either go for two Sliders of the same kind or for something like this which would be pretty cool but would take some rearranging of the following objects though.
  16. 02:39:407 - Why did you leave out this note? It was mapped in all the other Kiais and is pretty strong if you ask me. Please consider to put a Circle there.
  17. 02:56:657 (4,5,6) - Hm, the 3/4 Sliders here don't feel like they are supporting the music well if you ask me. Also they feel inconsistent with the other Kiais since you didn't do something like this before. This fits the music here way better and would be consistent with 00:44:657 (2) - for example.
  18. Try to be a bit more careful with your rhythm. Some Slidershapes look really untidy but otherwise good job! The diff has potential, get more mods and polish it ;3

Please reply! I hope it was helpful and good luck! :3
Topic Starter
Pappy

Mao wrote:



Request by Forum PM (: Lenka <3


  1. Unrankable Issue/Highly Suggested
  2. Comment/Opinion

General
  1. You've got an unsnapped Kiai at 02:51:605 - in Hard as AiMod already points out.
  2. Disable Widescreen Support in Hard as you want do be consistent with the Normals and you don't have a SB
  3. Not a requirement but it would be better if you'd delete the .osb in the folder since you don't have a SB which makes the file pretty pointless :V (Maybe it's just there due to a bug though)
  4. Colour 2 and 4 are still to similiar if you ask me. My idea here would be to change 4 a bit more into the yellow-ish like this to difference them a bit more.

Normal
  1. The first section of this difficulty is completely bugged for me. Most objects as 00:11:095 (3) - , 00:12:970 (4) - etc. aren't visible as they don't have coordinates in the .osu; I've also asked others to download the set and they have the same problem so I guess there went something wrong with the .osu while submitting.
  2. Consider lowering the overall dificulty settings a bit as this is the easiest difficulty in the Set. Perhaps you can lower the AR to 4 or 4.5; also the OD and HP can be lowered a bit ti make it more comfortable to play :/
  3. 00:59:470 (2,3,1) - The transition between 3 and 1 feels really harsh due to 1 being so high. I'd suggest you to either lower 1's position or to do something like this to get a circular shape and therefore a smooth flow.
  4. 01:09:595 (1,2) - Meeh, please don't stack 2 with 1's tail. This may be confusing for newbie players and as it's the easiest diff in this set it's pretty hard. Also you didn't do this before in the diff and therefore I'd suggest you to just simply space this as normal.
  5. 01:18:595 (1) - The DS to the next feels quite big. Try to lower it a bit.
  6. 01:39:220 (4,1) - Placing this somewhere around 355|63 would improve the flow by creating a curve which follows 01:36:970 (2) - 's path into 01:39:595 (1) - which would result in a nice fluent movement *^*
  7. 01:42:595 (1) - This Slider feels like it's not supporting the Vocals as well as the Instruments that well. Consider to either try something like this or this in order to follow the music here more accurate c:
  8. 02:13:720 (3) - I'm not sure if it's just me but the flow from the previous object into this feels broken. Therefore consider to move 3 lower like this to improve the movement and with that the flow of the pattern.
  9. 02:42:220 (4) - Try to even out your spacing here. Looks kinda uneven :/
  10. 02:47:845 (3) - The Circle here doesn't really fit the Music as there are neither drums nor Vocals which makes it feel weird. Try to either adjust the rhythm like this or like this if you want to follow the drums.
  11. 03:06:220 (1) - I don't really see what you are following here as the notes on the white ticks feel much more important which makes it feel weird and off. Try something like this.
  12. I like the flow of the most parts but you have to take a bit more of your rhythm as you sometimes ignore pretty important notes and map notes where there's basically nothing on them instead. Otherwise good job! :3

Hard
  1. 00:11:845 (3) - The flow from the previous objects into this one feels kinda forced due to the rapid turn provided by its strong curve to the right. Try to rotate this about 30° (Selection Centre) in order to improve the flow a lot here.
  2. 00:17:657 (2,3) - Perhaps you can try to CTRL+G this rhythm-wise to make it fit the music way better as the sound on the red tick is way stronger than the one on the white tick you've mapped with the 1/1-Slider's Head.
  3. 00:26:657 (5,6,7,8,9) - Try to even out the pattern's spacing a bit more like this to get a nice, way tidier triangular shape (:
  4. 00:40:345 (3) - Maybe it's just me but the flow here doesn't work that good due to the direction of this Slider's curve. Getting it symmetrical with 00:39:595 (1) - like [url=http://puu.sh/ai5GT/f71a7b240e.jpg]this[7url] would help the flow a lot.
  5. 00:41:470 (2,3,1) - Try to tidy this pattern up a bit as the overlap from 2's track and 1 felt pretty confusing while playing if you ask me ;w; My idea would be something like this to achieve that.
  6. 00:47:470 (2,3) - Meh, I'd rather split this into two 1/2-Sliders like this to make the strong vocals at 00:47:845 - clickable by mapping it with a Sliderhead in order to make it feel way more natural. Alternatively you could also do this to follow the drums here.
  7. 00:51:407 (4,1) - Be careful with Sliders ending on the big white tick as the big white tick is often the strongest Note in a section so it feels weird not to be clicked. Sometimes it fits when the big white tick doesn't need the emphasis of being clickable but here you even gave it a finish as a Hitsound which also shows how strong it is. Try to CTRL+G these both rhythm-wise to get the note on the big white tick mapped by a clickable action.
  8. 00:57:595 (1,2,3,4) - Since 3 is a 10° Rotation of 1 it would feel way more natural in terms of aesthetics as well as flow if 4 would be a rotated version of 2. Example
  9. 01:05:470 (2,3,4) - /Minor/ - Try to move these a bit more left to avoid the 2 touching 01:04:720 (4) - in order to tidy the pattern up :3
  10. 01:26:470 (2,3,4) - I don't really see the sense of having uneven spacing here as the music doesn't really change. Try to even it out since it looks really unintentional >.<
  11. 01:33:595 (1) - Don't you want to use regular DS on this as you've done for 00:39:595 (1) - and 02:27:595 (1) - as well to be consistent? That would play much better imo.
  12. 01:44:095 (1,2) - /Minor/ - The wave Sliders you've used for this look really untidy which makes the cross look kinda messy ;w; I've tried to make one for you, feel free to use it! :3
    Screenshot+Code

    296,192,104095,6,0,B|292:238|255:250|255:250|217:262|214:308,1,150,0|8,0:0|0:0,0:0:0:0:
    295,306,104657,2,0,B|292:262|255:250|255:250|217:238|214:191,1,150,0|0,0:0|0:0,0:0:0:0:
  13. 02:04:345 (3) - I personally think that the Slider' shape doesn't really represet the music and due to 02:03:595 (1,2) - being kinda similiar, symmetry would feel way better. Consider trying something like this to improve the flow by a lot! (:
  14. 02:06:595 (1) - The flow from the previous object into this doesn't work well due to a pretty harsh transition. Perhaps you can try something like this to get a way smoother movement here o/
  15. 02:31:157 (2,3,4) - The pattern here looks kinda random due the Slider basically feel just put next to each other without any sense. It's hard to say what you can do here tbh but I'd either go for two Sliders of the same kind or for something like this which would be pretty cool but would take some rearranging of the following objects though.
  16. 02:39:407 - Why did you leave out this note? It was mapped in all the other Kiais and is pretty strong if you ask me. Please consider to put a Circle there.
  17. 02:56:657 (4,5,6) - Hm, the 3/4 Sliders here don't feel like they are supporting the music well if you ask me. Also they feel inconsistent with the other Kiais since you didn't do something like this before. This fits the music here way better and would be consistent with 00:44:657 (2) - for example.
  18. Try to be a bit more careful with your rhythm. Some Slidershapes look really untidy but otherwise good job! The diff has potential, get more mods and polish it ;3

Please reply! I hope it was helpful and good luck! :3
Thank you, many great ideas was on this mod! Helped me a lot with the flow and rhytm! *^*

Changed all without two things, I only can't english very well and i not understood it, so don't worry I think it was useful ^^
Ozato Fumika
Mod as requested.

[General]
  1. I testplyaed myself, and Approaching circle is way too thin imo. I couldn't read it sometimes because it's so thin
[Normal]
  1. 00:11:095 (3) - This rhythm will play a lot better, it follows vocal and allows you to put clap at 00:12:220 - also letting players click 00:12:595
  2. 00:14:095 (1) - Why is this combo so short?
  3. 00:28:720 (1) - I don't see why you would add a new combo here.
    and I think I will stop pointing out NC issues because too much.
  4. 00:33:595 (1) - I think deleting whistle would go so much better with the music since it gets so quiet from here.
  5. I'm not understanding your NC pattern in kiai at all, it is very inconsistent
    00:41:095 (1) - and 00:47:095 (4) - are the same, yet different combo pattern
    00:44:095 (1) - and 00:50:095 (3) - too
  6. 00:59:470 - missed a clap
  7. 01:01:907 (2,1) - this 1/2 feels very out of place and random from the rest of the map in terms of rhythm and how it plays.
  8. 01:27:595 (1) - same as 00:33:595 (1) -
  9. 01:52:720 (2,1,2,3) - same as 01:01:907 (2,1) - very inconsistent rhythm
  10. 02:15:595 - you either forgot to put drum sample here, or this is a mistake 02:09:595 -
  11. 02:50:470 (1) - spinner too short for beginners to notice it and spin it properly
  12. 03:06:220 (1) - this 3/2 slider should be in 1/1 instead, vocals and instruments don't follow it.
  13. 03:15:595 (1) - Whistle is really too much imo. Just having clap here sounds so much better. whistle will only add an unfitting sound.
    I think you really need to work on NC consistency in all part. They are really inconsistent for a music that is repetitive.
[Hard]
  • Will be mostly things I questioned during testplay.
  1. 00:17:095 (1,2) - add whistles according to 01:11:095 (1,2) -
  2. 00:17:657 (2) - Considering the spacing at 00:16:345 (3,1) - , this jump was very unexpected, not the best flow for random jump in a hard diff imo.
  3. 00:23:095 (1) - 3/4 here didn't really play intuitively here. It felt like it was forced. because the holding vocal starts from 00:22:907 -, not 00:23:095 - where you have the 3/4
  4. 00:31:345 (1) - Slider head is completely hidden, I could not read this pattern. I don't recommend this in hard diff
  5. 00:33:595 (1) - same as normal, whistle really ruins the calmness here imo
  6. 00:48:220 (4,5) - This random jump spacing is too much imo. reducing it will provide way smoother play
  7. 00:51:407 (4) - I would really like for you to stack this circle under the tail, not head, because of stack I cannot see this circle until the slider is gone
    Also, stacking on tail will flow better, as the jump feels forced here.
  8. 00:53:095 (1,2,3) - This maybe your preference, but this stack was too many and unexpected for me.
  9. 00:58:345 (3) - NC so it's easier to read, and also consistent overlap like 00:57:970 (2) - 00:58:720 (4) - ?
  10. 01:18:407 (3,4,1) - I really didn't like playing this pattern because of stack and a jump.
  11. 01:27:595 (1) - yeah, no whistle 00:33:595 (1) -
  12. 01:55:907 (5) - try stacking this on 01:56:470 (2) -, I find it plays so much better. and
  13. 01:56:657 (3,4) - this blanket looks too forced, lol but nice try.
  14. 01:57:220 (4,5,1) -Jump is too big imo, try to reduce?
  15. 02:06:407 (5) - Try this, I just don't like stacks under slider, because they play bad for me
  16. 02:15:595 - I'm guessing this 02:09:595 - inconsistent hitsound is on purpose?
  17. 02:41:095 - here should be a finish instead of whistle according to your finish pattern here
  18. 02:51:220 (5,6,7,8) - Try this, because the current placement looks a bit hard.
  19. 02:59:095 - same as 02:41:095
  20. 03:08:095 - ^
  21. 03:15:595 (1) - same as normal, whistle sounds awkward here.

Good luck :3/
Topic Starter
Pappy

No Dap wrote:

Mod :I
Mod as requested.

[General]
  1. I testplyaed myself, and Approaching circle is way too thin imo. I couldn't read it sometimes because it's so thin
[Normal]
  1. 00:11:095 (3) - This rhythm will play a lot better, it follows vocal and allows you to put clap at 00:12:220 - also letting players click 00:12:595
  2. 00:14:095 (1) - Why is this combo so short?
  3. 00:28:720 (1) - I don't see why you would add a new combo here.
    and I think I will stop pointing out NC issues because too much.
  4. 00:33:595 (1) - I think deleting whistle would go so much better with the music since it gets so quiet from here.
  5. I'm not understanding your NC pattern in kiai at all, it is very inconsistent
    00:41:095 (1) - and 00:47:095 (4) - are the same, yet different combo pattern
    00:44:095 (1) - and 00:50:095 (3) - too
  6. 00:59:470 - missed a clap
  7. 01:01:907 (2,1) - this 1/2 feels very out of place and random from the rest of the map in terms of rhythm and how it plays.
  8. 01:27:595 (1) - same as 00:33:595 (1) -
  9. 01:52:720 (2,1,2,3) - same as 01:01:907 (2,1) - very inconsistent rhythm
  10. 02:15:595 - you either forgot to put drum sample here, or this is a mistake 02:09:595 -
  11. 02:50:470 (1) - spinner too short for beginners to notice it and spin it properly
  12. 03:06:220 (1) - this 3/2 slider should be in 1/1 instead, vocals and instruments don't follow it.
  13. 03:15:595 (1) - Whistle is really too much imo. Just having clap here sounds so much better. whistle will only add an unfitting sound.
    I think you really need to work on NC consistency in all part. They are really inconsistent for a music that is repetitive.
[Hard]
  • Will be mostly things I questioned during testplay.
  1. 00:17:095 (1,2) - add whistles according to 01:11:095 (1,2) -
  2. 00:17:657 (2) - Considering the spacing at 00:16:345 (3,1) - , this jump was very unexpected, not the best flow for random jump in a hard diff imo.
  3. 00:23:095 (1) - 3/4 here didn't really play intuitively here. It felt like it was forced. because the holding vocal starts from 00:22:907 -, not 00:23:095 - where you have the 3/4
  4. 00:31:345 (1) - Slider head is completely hidden, I could not read this pattern. I don't recommend this in hard diff
  5. 00:33:595 (1) - same as normal, whistle really ruins the calmness here imo
  6. 00:48:220 (4,5) - This random jump spacing is too much imo. reducing it will provide way smoother play
  7. 00:51:407 (4) - I would really like for you to stack this circle under the tail, not head, because of stack I cannot see this circle until the slider is gone
    Also, stacking on tail will flow better, as the jump feels forced here.
  8. 00:53:095 (1,2,3) - This maybe your preference, but this stack was too many and unexpected for me.
  9. 00:58:345 (3) - NC so it's easier to read, and also consistent overlap like 00:57:970 (2) - 00:58:720 (4) - ?
  10. 01:18:407 (3,4,1) - I really didn't like playing this pattern because of stack and a jump.
  11. 01:27:595 (1) - yeah, no whistle 00:33:595 (1) -
  12. 01:55:907 (5) - try stacking this on 01:56:470 (2) -, I find it plays so much better. and
  13. 01:56:657 (3,4) - this blanket looks too forced, lol but nice try.
  14. 01:57:220 (4,5,1) -Jump is too big imo, try to reduce?
  15. 02:06:407 (5) - Try this, I just don't like stacks under slider, because they play bad for me
  16. 02:15:595 - I'm guessing this 02:09:595 - inconsistent hitsound is on purpose?
  17. 02:41:095 - here should be a finish instead of whistle according to your finish pattern here
  18. 02:51:220 (5,6,7,8) - Try this, because the current placement looks a bit hard.
  19. 02:59:095 - same as 02:41:095
  20. 03:08:095 - ^
  21. 03:15:595 (1) - same as normal, whistle sounds awkward here.

Good luck :3/
Sorry for late reply ;w;

Changed exerything what you pointed, now hard have better flow, also I think there's good NC at normal.

Thank you very much No Dap! <3
Lust
from pm request

gotta love lenka

[Normal]
A major issue of this diff is that the strong claps end up on slider ends and repeats, when they should be on circles and slider heads to represent the music better and give the players satisfaction when playing. There is an awful lot of finish spam during the kiais and they sound waaaay out of place! Try and remove some of them and use only when appropriate. Some patterns can be improved but overall it plays fine. There are even some nice plays here and there that keep the map interesting!
  1. 00:11:095 (3) - Bring the anchor of this slider further out, so that there is less of a harsh curve. Also it'll create a nicer blanket with 00:10:720 (2) - . Finally it will make for some nice flow in to 00:12:595 (1) -
  2. 00:14:095 (4) - 126:149 to be perfectly stacked underneath of 00:12:970 (2) - 's slider end. Because of the low AR this is noticeable in gameplay. Also, I recommend you change this to a straight slider going up and then down so that the curve isn't so harsh and it will flow better downwards in to the following circle.
  3. 00:14:095 (4,1) - Meh I would avoid this overlap if possible, the hitburst obstructs the view of the slider head making it look a bit cluttered
  4. 00:18:220 (4,1) - This blanket can be improved, use 4's approach circle to help you fix this
  5. 00:20:845 (4,1) - I would also try to avoid this overlap, its so miniscule that it looks like it shouldn't be there. If you are going to overlap things, make sure it looks intended to the player!
  6. 00:22:720 (2,1) - Stack these appropriately, 2's hitburst is still visible when 1 appears, making it look messy
  7. 00:23:095 (3) - Invert the curve of this slider, so that it flows better coming from and going to the following pattern, here is an example of what you could do
  8. 00:26:095 (3) - Eh the whistle doesn't quite fit the slider head here, try and find a hitsound that could add some variety. Maybe something in the drum sampleset. You can also apply that to sliders like 00:23:095 (3) - as well
  9. 00:27:595 (1,2,3,4,5) - This play comes out as a bit awkward. You have 1 2 and 3 having upward flow, and then you are immediately changing the direction of the play by having 4's sliderbody go downwards. You can remedy it by making 4 a straight slider angled slightly upwards, and then having 5 on the end going downwards. Here is an example
  10. 00:39:595 (1,2) - Blanket can be improved, use 2's approach circle to help you fix this
  11. 00:42:970 (1,2) - This just doesn't quite capture the rhythm that is going on here, try something like this. I found it sounded and played way better
  12. 00:44:095 (3) - Take the finish off of the head and change it with a whistle or something, it is really loud and obnoxious plus it doesn't really go with the music here
  13. 00:45:595 (1,4) - This is a very bad overlap to make, because 1's hitburst still lingers over 4's repeat, kind of obstructing the view of it. I highly recommend you try to avoid this. Also looks kind of sloppy. You can try something like this to avoid it
  14. 00:46:720 (3,1) - Stack can be improved. Because of the low AR this is noticeable in play. Move 1 to 480:128 to fix this. Also be sure to fix the spacing later on at the end of the slider after moving
  15. 00:50:095 (3) - This slider's shape is a bit random and plays very weird. For better flow coming from and to the next pattern try a shape like this, will also look cleaner and provide for a better blanket!
  16. 01:03:220 (5,1) - Blanket can be improved, use 5's approach circle to help you out with this
  17. 01:06:595 (1,2) - Blanket can be improved, use 2's approach circle to help you with this, also be sure to fix 01:04:345 (2) - 's slider shape to replicate the change and maintain perfect symmetry
  18. 01:10:720 (2) - I would move this so it isn't stacked underneath of the slider end. These are really hard to read, and since this is the lower difficulty you should cut players some slack here
  19. 01:18:595 (1) - The slider shape here sags a bit down almost going off screen. I would move the slider end away since you are using an anchor here. Try something like this maybe? You could also get a blanket going
  20. 01:26:470 (2,3) - Blanket can be improved, use 2's approach circle to help you out with this
  21. 01:33:595 (1) - Why change the rhythm here? Be consistent and use the same one you had at the beginning of the first kiai. It sounds and plays way better!
  22. 01:56:095 (3) - Why did you stop mapping here? Continue to map until the end of the kiai! There is a rhythm there you have to map, otherwise move the kiai end to where the last note was
  23. 02:53:470 (3,4) - Blanket can be improved, use 3's approach circle to help you out with this
  24. 02:58:720 (2,3) - Blanket can be improved, use 2's approach circle to help you fix this
The last kiai was a major improvement over the other two, and was quite impressive in comparison! Try and add a spinner somewhere so that the scores can be staggered

[Hard]
Big improvements here over the normal, looks good! Still have the finish spam as before, try and work on that
  1. 00:09:220 (1) - Meh remove this, you didn't do it in the normal so for consistency's sake just take it out
  2. 00:53:095 (1,2,3) - This could turn out to be really confusing and hard to read if the player isn't using the bundled skin, I would move 2 somewhere else at least so we can see 3
  3. 00:57:595 (1,2,1,2) - Wow! I am very impressed with this pattern! It goes so well with the music, and the movement is so fluid with the play. It is probably the most enjoyable pattern in the map, nice job!
  4. 01:00:595 (1,2) - Blanket can be improved. Use 2's approach circle to help you with this
  5. 01:08:095 (1) - I wouldn't make this a 3/4 slider, plays and sounds better as a 1/2. Notice how you have to quiet the slider end? That is a sign that it shouldn't be 3/4!
  6. 01:20:095 (1) - ^
  7. 01:24:970 (2,3) - The movement here is a bit awkward. You have the first slider going downwards and then you have the last going straight up the other direction, try something like this to help it flow better and make for some nice play
  8. 01:25:532 - The pause in the music here doesn't really play too good and is a bit random, I would add a note to compensate and to keep the momentum going
  9. 02:44:657 (2) - This slider doesn't really do a good job capturing what is going on in the music, especially since the slider repeat doesn't really land on anything in the music
Nice diff! Although I think this map suffers from the reverse of the normal - the first and second kiais play very well and contain some pretty intuitive patterns but I found the last kiai to be a bit lacking in comparison. I did find the gap between difficulties to be a bit high, but you should be fine. Other than that, its great!

Good luck! I hope my mod helped a bit, if you have any questions feel free to poke me in pm.
Topic Starter
Pappy

Lust wrote:

Mod
from pm request

gotta love lenka

[Normal]
A major issue of this diff is that the strong claps end up on slider ends and repeats, when they should be on circles and slider heads to represent the music better and give the players satisfaction when playing. There is an awful lot of finish spam during the kiais and they sound waaaay out of place! Try and remove some of them and use only when appropriate. Some patterns can be improved but overall it plays fine. There are even some nice plays here and there that keep the map interesting!
  1. 00:11:095 (3) - Bring the anchor of this slider further out, so that there is less of a harsh curve. Also it'll create a nicer blanket with 00:10:720 (2) - . Finally it will make for some nice flow in to 00:12:595 (1) -
  2. 00:14:095 (4) - 126:149 to be perfectly stacked underneath of 00:12:970 (2) - 's slider end. Because of the low AR this is noticeable in gameplay. Also, I recommend you change this to a straight slider going up and then down so that the curve isn't so harsh and it will flow better downwards in to the following circle.
  3. 00:14:095 (4,1) - Meh I would avoid this overlap if possible, the hitburst obstructs the view of the slider head making it look a bit cluttered
  4. 00:18:220 (4,1) - This blanket can be improved, use 4's approach circle to help you fix this
  5. 00:20:845 (4,1) - I would also try to avoid this overlap, its so miniscule that it looks like it shouldn't be there. If you are going to overlap things, make sure it looks intended to the player!
  6. 00:22:720 (2,1) - Stack these appropriately, 2's hitburst is still visible when 1 appears, making it look messy
  7. 00:23:095 (3) - Invert the curve of this slider, so that it flows better coming from and going to the following pattern, here is an example of what you could do
  8. 00:26:095 (3) - Eh the whistle doesn't quite fit the slider head here, try and find a hitsound that could add some variety. Maybe something in the drum sampleset. You can also apply that to sliders like 00:23:095 (3) - as well
  9. 00:27:595 (1,2,3,4,5) - This play comes out as a bit awkward. You have 1 2 and 3 having upward flow, and then you are immediately changing the direction of the play by having 4's sliderbody go downwards. You can remedy it by making 4 a straight slider angled slightly upwards, and then having 5 on the end going downwards. Here is an example
  10. 00:39:595 (1,2) - Blanket can be improved, use 2's approach circle to help you fix this
  11. 00:42:970 (1,2) - This just doesn't quite capture the rhythm that is going on here, try something like this. I found it sounded and played way better
  12. 00:44:095 (3) - Take the finish off of the head and change it with a whistle or something, it is really loud and obnoxious plus it doesn't really go with the music here
  13. 00:45:595 (1,4) - This is a very bad overlap to make, because 1's hitburst still lingers over 4's repeat, kind of obstructing the view of it. I highly recommend you try to avoid this. Also looks kind of sloppy. You can try something like this to avoid it
  14. 00:46:720 (3,1) - Stack can be improved. Because of the low AR this is noticeable in play. Move 1 to 480:128 to fix this. Also be sure to fix the spacing later on at the end of the slider after moving
  15. 00:50:095 (3) - This slider's shape is a bit random and plays very weird. For better flow coming from and to the next pattern try a shape like this, will also look cleaner and provide for a better blanket!
  16. 01:03:220 (5,1) - Blanket can be improved, use 5's approach circle to help you out with this
  17. 01:06:595 (1,2) - Blanket can be improved, use 2's approach circle to help you with this, also be sure to fix 01:04:345 (2) - 's slider shape to replicate the change and maintain perfect symmetry
  18. 01:10:720 (2) - I would move this so it isn't stacked underneath of the slider end. These are really hard to read, and since this is the lower difficulty you should cut players some slack here
  19. 01:18:595 (1) - The slider shape here sags a bit down almost going off screen. I would move the slider end away since you are using an anchor here. Try something like this maybe? You could also get a blanket going
  20. 01:26:470 (2,3) - Blanket can be improved, use 2's approach circle to help you out with this
  21. 01:33:595 (1) - Why change the rhythm here? Be consistent and use the same one you had at the beginning of the first kiai. It sounds and plays way better!
  22. 01:56:095 (3) - Why did you stop mapping here? Continue to map until the end of the kiai! There is a rhythm there you have to map, otherwise move the kiai end to where the last note was
  23. 02:53:470 (3,4) - Blanket can be improved, use 3's approach circle to help you out with this
  24. 02:58:720 (2,3) - Blanket can be improved, use 2's approach circle to help you fix this
The last kiai was a major improvement over the other two, and was quite impressive in comparison! Try and add a spinner somewhere so that the scores can be staggered

[Hard]
Big improvements here over the normal, looks good! Still have the finish spam as before, try and work on that
  1. 00:09:220 (1) - Meh remove this, you didn't do it in the normal so for consistency's sake just take it out
  2. 00:53:095 (1,2,3) - This could turn out to be really confusing and hard to read if the player isn't using the bundled skin, I would move 2 somewhere else at least so we can see 3
  3. 00:57:595 (1,2,1,2) - Wow! I am very impressed with this pattern! It goes so well with the music, and the movement is so fluid with the play. It is probably the most enjoyable pattern in the map, nice job!
  4. 01:00:595 (1,2) - Blanket can be improved. Use 2's approach circle to help you with this
  5. 01:08:095 (1) - I wouldn't make this a 3/4 slider, plays and sounds better as a 1/2. Notice how you have to quiet the slider end? That is a sign that it shouldn't be 3/4!
  6. 01:20:095 (1) - ^
  7. 01:24:970 (2,3) - The movement here is a bit awkward. You have the first slider going downwards and then you have the last going straight up the other direction, try something like this to help it flow better and make for some nice play
  8. 01:25:532 - The pause in the music here doesn't really play too good and is a bit random, I would add a note to compensate and to keep the momentum going
  9. 02:44:657 (2) - This slider doesn't really do a good job capturing what is going on in the music, especially since the slider repeat doesn't really land on anything in the music
Nice diff! Although I think this map suffers from the reverse of the normal - the first and second kiais play very well and contain some pretty intuitive patterns but I found the last kiai to be a bit lacking in comparison. I did find the gap between difficulties to be a bit high, but you should be fine. Other than that, its great!
Good luck! I hope my mod helped a bit, if you have any questions feel free to poke me in pm.
Thank you very much Lust! ^^ I changed everything what you said. :3 Your good mod improved my map alot! :D
AlexaBM
hi~ as requested
[Normal]
  1. Maybe AR 4 instead of 4,5?
  2. 00:10:720 (2,3) - Nazi blanket.
  3. 00:19:720 (3,4) - ^
  4. 00:21:595 (1) - This slider is too near the scorebar, I suggest to lower it a bit. Also you made a blanket with (4), but I want you to make (1) symmetrical
  5. 00:32:845 (4,1) - Distance Snap you used here is 1,1 , but you used 1,0 earlier. Fix it and make a perfect triangle 00:32:095 (3,4,1) -
  6. 00:42:970 (1,2) - Blanket.
  7. 00:50:095 (3,1) - Nazi blanket.
  8. 01:02:095 (3) - This slider breaks the flow too much, maybe delete the middle point?
  9. 01:06:595 (1,2) - Blanket
  10. 01:11:470 (3,1) - ^
  11. 01:13:345 (2,3) - ^
  12. 01:18:220 (4,1) - ^
  13. 01:20:938 (2,1) - ^
  14. 01:39:595 (1,2) - ^
  15. 02:10:345 (2,3) - ^
  16. 03:00:595 (1,2) - ^
  17. 03:06:220 (1,2) - ^
  18. 01:13:720 (3,4,1) - Make a perfect trinagle?
  19. 02:20:470 - 02:21:595 - Why not to map this part? It's too empty
  20. 02:32:095 (4,2) - Bad overlap
  21. 02:43:345 (2,3) - Blanket? If you don't want to make usual blanket, you can do smth like this or idk:
[Hard]
  1. Check the last kiai time pls, something's wrong with it
  2. 00:14:845 (3,4,5,6) - This pattern could be better. Use "Create poligon circles" to make an pentagon, delete one circle and move it like you wanted.
  3. 00:17:657 (2,3) - 00:17:657 (2,3) - Blanket.
  4. 00:40:907 (4) - This circle breaks your flow. I's move it higher then 00:41:095 (1) -
  5. 00:48:407 (5,1) - Blanket
  6. 00:57:970 (2,1,2) - It's better to make this way, you need just to rotate it a bit (10 degrees or so):

  7. 01:07:345 (3,1) - Bad overlap
  8. 01:19:157 (3) - I want to change this moment a bit. Add a circle here 01:19:157 - , then start a slider from 01:19:345 - to 01:19:532 - . This pattern doesn't ignore the downbeat and fits the song!
  9. 01:41:188 (1) - This circle should be here 01:41:095 -
  10. 01:56:657 (3,4) - Blanket
  11. 02:09:970 (1,2) - ^
  12. 02:33:595 (1,2) - ^
  13. 02:32:095 (1,1) - Bad overlap
good luck c:
Topic Starter
Pappy

AlexaBM wrote:

hi~ as requested
[Normal]
  1. Maybe AR 4 instead of 4,5? Ok :3
  2. 00:10:720 (2,3) - Nazi blanket. Fixed
  3. 00:19:720 (3,4) - ^ Fixed
  4. 00:21:595 (1) - This slider is too near the scorebar, I suggest to lower it a bit. Also you made a blanket with (4), but I want you to make (1) symmetrical I don't think It's near scorebar, in playmode looks okay.
  5. 00:32:845 (4,1) - Distance Snap you used here is 1,1 , but you used 1,0 earlier. Fix it and make a perfect triangle 00:32:095 (3,4,1) - Good idea! Fixed ^^
  6. 00:42:970 (1,2) - Blanket. Fixed
  7. 00:50:095 (3,1) - Nazi blanket. Fixed
  8. 01:02:095 (3) - This slider breaks the flow too much, maybe delete the middle point? Okay, no problem if play better ^^
  9. 01:06:595 (1,2) - Blanket Fixed
  10. 01:11:470 (3,1) - ^ Fixed
  11. 01:13:345 (2,3) - ^ Fixed
  12. 01:18:220 (4,1) - ^ Fixed
  13. 01:20:938 (2,1) - ^ It's okay I think but changed a bit
  14. 01:39:595 (1,2) - ^ Fixed
  15. 02:10:345 (2,3) - ^ Fixed
  16. 03:00:595 (1,2) - ^ Holy macaroni why I didn't see it D: Fixed
  17. 03:06:220 (1,2) - ^ Fixed
  18. 01:13:720 (3,4,1) - Make a perfect trinagle? Fixed
  19. 02:20:470 - 02:21:595 - Why not to map this part? It's too empty Mapped
  20. 02:32:095 (4,2) - Bad overlap Fixed
  21. 02:43:345 (2,3) - Blanket? If you don't want to make usual blanket, you can do smth like this or idk: I think it's ok cuz blanket will off the flow
[Hard]
  1. Check the last kiai time pls, something's wrong with it Omg sure haha :D Fixed
  2. 00:14:845 (3,4,5,6) - This pattern could be better. Use "Create poligon circles" to make an pentagon, delete one circle and move it like you wanted. Good idea, fixed o//
  3. 00:17:657 (2,3) - 00:17:657 (2,3) - Blanket. Fixed
  4. 00:40:907 (4) - This circle breaks your flow. I's move it higher then 00:41:095 (1) - Fixed
  5. 00:48:407 (5,1) - Blanket Fixed
  6. 00:57:970 (2,1,2) - It's better to make this way, you need just to rotate it a bit (10 degrees or so): Fixed

  7. 01:07:345 (3,1) - Bad overlap Stacked and moved (1)'s tail
  8. 01:19:157 (3) - I want to change this moment a bit. Add a circle here 01:19:157 - , then start a slider from 01:19:345 - to 01:19:532 - . This pattern doesn't ignore the downbeat and fits the song! But I like this moment in map :C
  9. 01:41:188 (1) - This circle should be here 01:41:095 - Fixed lel
  10. 01:56:657 (3,4) - Blanket I tried many times, but I can't make blanket here... :C Changed a bit, maybe it is better
  11. 02:09:970 (1,2) - ^ Fixed
  12. 02:33:595 (1,2) - ^ Fixed
  13. 02:32:095 (1,1) - Bad overlap Stacked
good luck c:
Thank you for useful mod Alexa <3 Reply cuz not changed some things :C

I called all best modders, maybe time for bats? :3
Bathory Witch
Normal
  1. 00:33:595 (1) - Czy tutaj nie brakuje gwizdka?
  2. 01:00:595 (1) - Poprzednim razem jak jest "My Heart Skips A Beat" to slider ma i na początku i na końcu gwizdki, a teraz na końcu nie ma. Przypadeg?
  3. 01:04:345 (2,1) - Szczerze wydaje mi się że na końcu w dwójce też może być gwizdek oraz na początku jedynki.
  4. 01:24:595 (1) - I na początku w jedynce też można by dać gwizdek.
  5. 01:27:595 (1) - I tutaj.
  6. 01:57:595 (1) - I jeszcze tutaj. xD
  7. 02:07:345 (5,6,1) - Szczerze to jest jedyna rzecz która mnie martwi. Modowac to ja nie umiem ale jednak grac normale to i lubię i umiem a ten moment jest dosyc chamski. Gubię się w nim często bo slidery tak nachodzą że nie widzę co gdzie i jak. Dlatego bardzo gorąco proszę o CTRL + H dla slidera numer 5, przesunięcie go na stare miejsce w osi XY ;_; W sensie wiesz, że jak dasz CTRL + H, to przesuń na to samo miejsce co było przed tym, ale wtedy będzie bardziej widocznie.
  8. 02:10:345 - Tu jest tak pusto że ludzie mogą się gubić strasznie. Ciężko przez to o SS. : /
  9. 02:21:595 (1) - I tutaj też nie ma gwizdka. ;_;
  10. 02:59:845 (4) - Może tutaj też na początek dać można gwizdek?
  11. 03:15:595 (1) - Błagam zamiast klapsa daj gwizdek bo to nie pasuje : /
Hard
  1. Z tej racji że jest to NH mapset a Hard do najłatwiejszych nie należy, czy dałoby się zredukować samo OD lub OD i HP do 5? Bo to jest w sumie bardzo szybkie. D:
  2. 00:15:220 (5) - Gdzie jest klaps : /
  3. 00:32:845 (3,1) - Czemu tu nie ma gwizdków jak pasujo. : /
  4. 00:44:095 (1) - Gdzie jest klaps na końcu slidera.
  5. 01:27:595 (1) - Gdzie gwizdek ;_____;
  6. 01:47:095 (1,3,4,1) - Ale na początku chyba mogły by być gwizdki w tych sliderach? xD Oraz 01:49:345 (3) - tutaj?
  7. 02:20:188 (1) - Ale tutaj serio by się przydał : /
  8. 02:31:720 (4) - CTRL + G?
  9. 02:56:470 (3) - Gdzie jest klaps : /
  10. 02:59:657 (3) - Gdzie gwizdek na końcu slidera ;_;
  11. 03:15:595 (1) - Tak jak w poprzednim poziomie - Błagam daj gwizdek zamiast klapsa. =.=
Super mapka. Polecam, Bathory Witch. Czytała Krystyna Czubówna.
Topic Starter
Pappy

Bathory Witch wrote:

Normal
  1. 00:33:595 (1) - Czy tutaj nie brakuje gwizdka? Bakari mi kazał ;_;
  2. 01:00:595 (1) - Poprzednim razem jak jest "My Heart Skips A Beat" to slider ma i na początku i na końcu gwizdki, a teraz na końcu nie ma. Przypadeg? Nie sondze : / Fix
  3. 01:04:345 (2,1) - Szczerze wydaje mi się że na końcu w dwójce też może być gwizdek oraz na początku jedynki. Og
  4. 01:24:595 (1) - I na początku w jedynce też można by dać gwizdek. Og
  5. 01:27:595 (1) - I tutaj. Bakari mi kazał ;_;
  6. 01:57:595 (1) - I jeszcze tutaj. xD Bakari mi kazał ;_; Ale dałem finish bo w tle słychać XD
  7. 02:07:345 (5,6,1) - Szczerze to jest jedyna rzecz która mnie martwi. Modowac to ja nie umiem ale jednak grac normale to i lubię i umiem a ten moment jest dosyc chamski. Gubię się w nim często bo slidery tak nachodzą że nie widzę co gdzie i jak. Dlatego bardzo gorąco proszę o CTRL + H dla slidera numer 5, przesunięcie go na stare miejsce w osi XY ;_; W sensie wiesz, że jak dasz CTRL + H, to przesuń na to samo miejsce co było przed tym, ale wtedy będzie bardziej widocznie. Tu nie ma slidera nr. 5 XDDDDDDD
  8. 02:10:345 - Tu jest tak pusto że ludzie mogą się gubić strasznie. Ciężko przez to o SS. : / Ale czemu pusto ;_;
  9. 02:21:595 (1) - I tutaj też nie ma gwizdka. ;_; Bakari mi kazał ;_;
  10. 02:59:845 (4) - Może tutaj też na początek dać można gwizdek? Og
  11. 03:15:595 (1) - Błagam zamiast klapsa daj gwizdek bo to nie pasuje : / Krfawy mi kazał ;_;
Hard
  1. Z tej racji że jest to NH mapset a Hard do najłatwiejszych nie należy, czy dałoby się zredukować samo OD lub OD i HP do 5? Bo to jest w sumie bardzo szybkie. D: 5 jest za łatwa, jak już się zagra to łatwo jest o SS, jeszcze nigdy nie miałem 100 w tej mapie. Ale HP zmienię na 5 bo fakt faktem mapa długa lekko XD
  2. 00:15:220 (5) - Gdzie jest klaps : / Ups XD
  3. 00:32:845 (3,1) - Czemu tu nie ma gwizdków jak pasujo. : / Og
  4. 00:44:095 (1) - Gdzie jest klaps na końcu slidera. Ups XD
  5. 01:27:595 (1) - Gdzie gwizdek ;_____; Jak w normalu^
  6. 01:47:095 (1,3,4,1) - Ale na początku chyba mogły by być gwizdki w tych sliderach? xD Oraz 01:49:345 (3) - tutaj? Oki
  7. 02:20:188 (1) - Ale tutaj serio by się przydał : / Jak w normalu^
  8. 02:31:720 (4) - CTRL + G? Nie, jest dobrze XD
  9. 02:56:470 (3) - Gdzie jest klaps : / Ups XD
  10. 02:59:657 (3) - Gdzie gwizdek na końcu slidera ;_; Og
  11. 03:15:595 (1) - Tak jak w poprzednim poziomie - Błagam daj gwizdek zamiast klapsa. =.= Ale Krfawy mi kazau XDD
Super mapka. Polecam, Bathory Witch. Czytała Krystyna Czubówna.
Dziękuję za moda i za gwiazdki! o3o
pkk
From my queue

Consider setting the preview time to 01:33:595 - , I believe that it will have more impact when people hear the preview than starting it at 01:32:657 - . For a preview, I feel that the chorus has more impact if you leave out the build up.

Normal
  1. 00:33:595 - , 02:21:595 - I think it'd be nice if you have a timing point here with ~30-40% volume so the hit circle will be barely audible. This way you can hear the bell/tink sound in the music, and I think this creates a nice effect.
  2. 00:53:095 (3,4,5,6) - to match the vocal it would be cool if these hit circles were arranged so they went up and down.

    00:53:470 (4) - is stacked under the tail of 00:52:345 (2) - , 00:52:345 (2,5) - forms a blanket and 00:52:345 (2,5,6) - forms a triangle which is why this design looks pretty good.
  3. 00:57:595 (1) - are you missing a finish on the head or was this intentional? You have finish at 01:51:595 (1) - and 02:45:595 (1) -
  4. 01:13:345 (2,3) - not a big deal, but it might look neater if you move these a bit so they are properly stacked with 01:11:470 (3,4) - .
  5. 01:18:595 (1) - personally I think you should remap this slider without the red point because it looks better and so that the player can get the whole 'swing' feeling when they play the slider because it's curved.
  6. 02:07:345 (2,3) - feels out of place since it's not really mapping anything defined in the music at the slider repeat. Try something like this:

    This way you map the beats and have a slider starting on the downbeat.
  7. 02:30:595 (1) - if you overuse finish hitsound it will lose its meaning. This part is not significant enough so I suggest you remove the finish. Same thing goes for 02:35:095 (4) - , 02:38:095 (2) - , 02:41:095 (3) - , 02:45:595 (1) - , 02:48:595 (1) - , 03:00:595 (1) -
  8. 03:15:595 (1) - I suggest you remove the clap and add timing point with volume around 20-30%. This will bring out the vocal more and will avoid attracting attention to the unnecessary hitsound.
  9. 03:18:595 - I suggest you add a spinner from here to 03:20:095 - to give the song a more 'complete' feeling. If you have no idea what I'm trying to say you can test it out or something.

    Good work so far, but I'd say the first half of the last kiai time needs the most work (some patterns can look nicer)
Hard
  1. 00:13:345 (3) - try ctrl+g because 00:12:595 (1,2) - is going downwards so it will flow nice if 00:13:345 (3) - started from below.
  2. 00:14:845 (3,4,5,6) - try arranging it like this:
    (5) blankets with (1) which looks nice, and the jumps are fun to play imo, especially from (5) to (1).
  3. 00:15:970 (2) - hmm if you ctrl+g this and move 00:16:345 (3) - so they blanket, it looks nice and also plays out well.

    You can do the same thing at 00:18:595 (1,2,3) - if you want
  4. 00:23:095 (1) - try ctrl+g here to make it more interesting. Flows well
  5. 00:33:595 (1,1) - same suggestion as in normal, make a timing point with reduced volume
  6. 00:51:032 (3) - ctrl+g here so that 00:51:032 (3,4,1) - is all one circular motion, it'll be fun to play
  7. 01:02:470 (2,3,4) - hmm try to find another way to arrange these objects so it looks nicer. Here is one example:
  8. 01:20:095 (1,2) - this can look nicer if you use the same shape for both sliders
  9. 01:24:407 (6,1) - this will flow better if you stack 01:23:282 (2,6) -
  10. 01:36:782 (2,3) - try stacking 01:36:220 (1,2) - and then moving 01:36:970 (3) - like this:

    As a result, 01:36:970 (3,4) - will flow well and everything looks nicer imo
  11. 02:04:907 (4,1) - flow here can be improved if you move 02:04:907 (4) - to x 336 y 96 so that it blankets with 02:04:345 (3) - .
  12. 02:49:345 (3) - hm see if this will improve the flow/make it look nicer:

    Circular motion is certainly fun to play
  13. 03:02:657 (2,3) - if you switch the positions of these objects it makes some nice circular flow (make 3 come before 2)
  14. 03:15:595 (1) - Same suggestions as normal for the ending: I suggest you remove the clap and add timing point with volume around 20-30%. This will bring out the vocal more and will avoid attracting attention to the unnecessary hitsound.
  15. 03:18:595 - I suggest you add a spinner from here to 03:20:095 - to give the song a more 'complete' feeling. If you have no idea what I'm trying to say you can test it out or something.

Keep up the good work, have fun mapping~ ( ゚▽゚)/
Topic Starter
Pappy
Thank you for the mod! I fixed most things, improved my map alot <3~
Aka
hello from oar mod q www~


general stuff

・the soft-hitclap youre using now doesnt fit the beats in this song well, its too tough imo. in the easiest difficulty u have a lot of 2/1 and 3/1 sliders, where u can hear the clap sound in music while slider ticks and it sounds kinda awkward when u hear one type of clap while these sliders and completely another clap hitsound on all of the objects. u could try this one and tell me what u think about it
・ mmm also u could add this whistle for sounds like 00:09:595 - , 00:33:595 - , 01:03:595 - , etc. just a suggestion
・not sure if the diff spread there is fine tho. i also saw Lust mentioning this before.. i think the problem can be solved by making in Hard a bit less spacing changes.


hard

・i noticed that you have lots of spacing changes on average parts but during the kiai ure following mostly1.2x.. it does feel pretty awkward D: and for the sake of solving the diff gap issue i'd recommend to reduce some spacing changes and the spacing of them as well
・00:11:845 (3) - i see you trying for a triangle pattern but it doesnt look neat overall with the (3) being there. u started with 1.0x spacing there and only this lonely slider has 1.2, looks pretty out of place. to keep the triangle pattern and leave the diff beginning neat move (2) to 379|180 and (3) to 327|235
・00:14:470 (2) - maybe its nazi but make it 1.1x after (1), so the spacing will be like 1.0x-> (1)1.1x-> (2)-> 1.2x(3) ~
・00:32:845 (3) - ^
・00:42:595 (1,4) - this overlap is almost but pretty visible during the gameplay. i've read that u like blankets and stuff so i'd suggest u making a rhombus pattern and make (5) be blanketed with already dissapeared (1). people remember what they've just played so i think its a good idea.
SPOILER

if u apply then:
00:43:157 (2,3) - 278|301
00:43:720 (4) - 351|344
00:43:907 (5) - 335|234
・00:44:095 (1) - 00:50:095 (1) - why did u stop using claps? >:
・00:21:595 (1,2) - blanket them somehow? ;_; looks not pretty. maybe like this 03:12:595 (1,2) -
・01:18:595 (1) - whistle on the head. it sounds suddenly empty without it
・02:15:407 (1) - i'd suggest to change this slider to a note-slider because of the hard beat and because of the inconsistency in comboing with this NC. smth like this?
・02:31:345 (3,4) - curve them a bit less? like 02:33:220 (3) - this one looks. your sliders have slight curve mostly and i like it, but these are not good-looking imo >:
・02:34:720 (4) - *nazi* but move it like this to make the flow natural?
・02:41:470 (2,3,1) - is it possible to make them not overlapped/blanketed? the 02:39:220 (3,4,1,2,3,1,2,3,1) - part this is pretty much clamped, would be better if you go out of this corner earlier
・02:42:220 (1) - mind placing an object because of the reason i mentioned before there 02:15:407 (1) - ?
・02:50:095 (1,2,3,4,5,6,7,1) - beats are becoming kinda stronger and exciting, THIS is the place where better to make a bit bigger spacing. try to lower it a bit before the pattern i mentioned and/or make a bit bigger there
・03:08:095 (1,2) - ummmm make them a bit more vertical like you did the same pattern before? overlapped (2) looks baaad
・the ending feels weird for me.. i dont actually like this sudden pause and the idea of the spinner at the very end.. maybe better to ask more people about this part but i believe that the spinner works not well there. same goes with normal.

overall its a nice diff with a nice flow. just make the spacing have more sense there and watch out for not breaking good-looking patterns and flow xD


normal

・00:14:095 (4) - change it to 3/2 slider to make the rhythm consistent with these 00:11:095 (3) - , 00:23:095 (3) - , 00:26:095 (3) -
・00:39:595 (1,4) - blanket them? owo
・00:45:595 (1) - finish on head? you always have finisher on this part :о
・00:48:595 (1) - whistle on head
・01:18:220 (4,1) - make (4) blanketed better
・01:32:095 - move the break starting on the big white tick
・02:33:407 (6,1) - blanket with (5) or move them a bit to make it more obvious
・02:36:220 (1,2) - the gap between your diff is already high and would be better if you shorten the amount of long sliders like these. stick to the 1/1 rhythm you had before. 02:38:095 (2) - finisher on the tail sounds out of place tho o.o
・02:41:095 (3) - whistle, empty there
・02:50:095 - the pause feels pretty awkward. you could place a 1/1 slider there but the overall structure for your next patterns could be ruined

and thats all from me, good luck :>~
neonat
PM request.

General

Normal: PreviewTime: 93595
Hard: PreviewTime: 93501

^ They don't match up

Normal

00:13:720 (3,5,1) - you could position them such that they have equal spacing between all of them
01:32:095 - the end of break time seems to start randomly, fix it to a line like this one?
02:36:220 (1,2) - I don't think it flows well here
03:06:220 (1) - having it higher would be better, better for moving from 03:05:095 (4)
03:17:095 - add a note, don't leave such an empty gap, just to end with 1 more spinner

Hard

00:18:218 (3) - not snapped
00:10:720 (4,1) - the held vocal starts at 00:10:901 which happens to currently be on the end of a slider, which doesn't really play as well as it should, readjust the rhythm here to fit it?
00:56:657 (4) - whistle on start of slider
01:12:970 (2,3) - blanket each other
01:44:657 (2) - whistle on start of slider
01:47:845 (3) - ctrl-h would have better movement from the previous circle
02:44:657 (2,3) - whistle on start of slider
03:17:095 - add a note

Seems like a big jump from Normal to Hard, you might want to either reduce the gap or find something to bridge it. Good Luck
Topic Starter
Pappy
Thank you neonat and Aka, fixed most of things! ^^

I'm sure there isn't big gap between diffs, It's okay. o3o
Myxo



  • General
  1. On #modhelp we came to the conclusion that the title definitely has to be "Heart Skips a Beat". Source: Itunes
  2. Ranking Criteria wrote:

    When skinning gameplay elements, complete sets of elements must be skinned. For instance, if you skin hitcircles, you must include a hitcircle.png, hitcircleoverlay.png, approachcircle.png, and a slider border color (this can be done by adding the line "SliderBorder: 255,255,255" (using RGB values) under the [Colours] section of each .osu file). The same logic applies to hitbursts, cursors, numbers, and anything else of this nature. If you didn't intend to skin an element in the set, then using the templateskin's version is okay. Setting a SkinPreference is also acceptable (e.g. forcing the default skin).
    In case you don't know how to do it, do it like this: http://puu.sh/b74iy/0f90a1a69f.png Btw, 255,255,255 looks really nice with your skin: http://puu.sh/b74lZ/40871dc727.jpg
  3. I made a 1366x768-version of your background, because that's the recommended size. Was done by stretching it a little bit and cutting a very little bit from the top and the bottom. In case you don't like it, use yours.
  4. The Hard has Widescreen Support enabled, although AiMod doesn't point this out (stupid Aimod ;w;). Please disable it.
  5. 00:39:501 - Place your Preview Point here, at the first kiai, because then the song can contiue for longer until it has to loop when you listen to it on song select. Also, I recommend you to place it a blue tick earlier: It sounds better because of the fade-in!


  • Normal
  1. The difficulty spread needs work. The Hard has very, very much 1/2, so the Normal needs atleast some 1/2-rhythms to fit the spread. Also, you've not been using many 1/2-rhythms before 02:03:595, but after that you've been using much more, although the music is similiar. That's why I'd suggest to add 1/2 to the first and second kiai, to improve the diff spread and to make it consistent!
  2. How to do it: You could easily use the same rhythmic patterns like 02:56:657 (3) and implement them in the other kiais. Although it will be some work, including remapping some sections, it's worth the effort!
    ~ Some of the following suggestions might not fit anymore when you fixed the above problems - Just ignore them in this case ~
  3. 00:06:595 (1) - Why don't you have this spinner in Hard, too? I think it fits to the volume-increasing sounds in the background, so I'd add it in the Hard difficulty. Decide on your own, but make it consistent atleast.
  4. 00:21:595 (1,2) - Is the higher spacing intentional?
  5. 00:44:095 (2,3,1) - This looks kind of blocky compared to the other patterns in your map. Maybe you could make (3) a curved slider or something like that? http://puu.sh/b75Wn/1d997f24cd.jpg
  6. 01:34:345 (2,3) - Again, surprisingly high spacing.
  7. 02:15:595 (1) - This would look more appealing and clean if you move the red anchorpoint at the exact middle of the slider, at the slidertick: http://puu.sh/b765e/7812f9b16d.jpg
  8. 02:29:845 (5,1) - This overlap is not acceptable for the easiest difficulty of a mapset in my opinion. It's pretty cluttered placement that should be avoided. Try to keep it simple for your easiest diff and avoid this overlap. What about a placement like this? http://puu.sh/b7eHE/e69b936ce4.jpg You would have to rearrange some objects afterwards though.
  9. 02:32:657 (5,6,1) - That's easily the most difficult pattern in this map, and the only one where you are using an 1/2-stack. I'd definitely get rid of that, since the newbies won't expect it to be introduced so late in the song. Just use a reverse slider instead, like you always did: http://puu.sh/b78cg/392a798c2e.jpg
  10. 02:43:345 (2,3) - Are you sure you don't want to blanket these? o: It almost looks like it.
  11. 02:45:595 (1,2,3,4,1,2) - I'm worried about the rhythm here: It is much less dense than the other similiar sections in previous kiais, 00:57:595 and 01:51:595. I'd highly recommend you to add some notes here to fill up the gaps, in order to make it consistent! It will also increase the difficulty a bit, to make the spread better!
  12. 02:56:470 - Missing clap.
  13. 03:07:720 (3,1,2,3,1) - Same as 02:45:595
  14. 03:18:595 (1) - This spinner doesn't make sense to me. There's nothing in the music that would indicate the use of a spinner here - Also it's basically the same as 03:15:595 (1,1) so two circles would work well.
  15. I only listed the major problems, since this difficulty needs some more work in my opinion! Make sure to fix most of these, to improve the quality of your map.


  • Hard
  1. 00:16:345 (3,1,2) - The 1/2-gap between (1) and (2) isn't very obvious ingame, since the 1/1-gap before looks the same in terms of spacing. It can't be fixed easily, but I'd move 00:17:657 (2) more upwards, like this: http://puu.sh/b7cP8/751c546914.jpg You will have to rearrange some objects though.
  2. 00:18:220 (3,4,1) - If you'd make the distance spacing equal here, the pattern would play and look better. http://puu.sh/b7dVJ/8cd05752ba.jpg
  3. 00:50:470 - Missing clap.
  4. 01:03:220 (5,1) - I don't understand why you use an antijump here. It seems pretty random o: If I were you, I would space it out normally.
  5. 01:47:095 (1,2,3) - This movement seems too extreme for a Hard difficulty. Try this placement to improve it: http://puu.sh/b7e51/fca5dccfb4.jpg
  6. 02:09:407 (4) - It would make more sense to replace this slider by two circles. 02:09:595 is an emphasized beat that should definitely be clickable. A placement like this would work: http://puu.sh/b7dec/fbe17dcfeb.jpg
  7. 02:11:095 (1) - The curve of this slidershape is almost not noticeable. Wouldn't it look better if it was a bit more curved? http://puu.sh/b7dhx/6175d2b449.jpg
  8. 02:50:095 (1,2,3,4) - This pattern looks kind of random to me and it doesn't play so well, maybe you could replace it by something simple, for example a perfect triangle? http://puu.sh/b7dnK/f29731624a.jpg
  9. 02:50:657 (4,5,6) - The jumps feel too big here, remember it's hard difficulty. The gap to Normal is already high, so it's better to use smaller jumps. You could move (5) to get something like this: http://puu.sh/b7dqC/ee5dd790f4.jpg
  10. 03:03:032 (3,4,1) - Hmm, I don't think this pattern plays so well. The jumps are too extreme for this difficulty, again. What about moving (4) so that it blankets with (1)? http://puu.sh/b7efW/23dc810d18.jpg
  11. 03:13:720 (1) - It feels strange to end this slider on the downbeat (the big white tick, in this case), since this beat is very emphasized and should be clickable in my opinion. Also, you are ignoring a kind of important drum sound at 03:13:907, so the best solution would be this rhythm: http://puu.sh/b7eo1/1f60888af8.jpg
  12. 03:14:282 (2,3,4) - This overlap doesn't look very clean, so I'd recommend you to get rid of it. What about something like this: http://puu.sh/b7dxg/a2df0eb6eb.jpg
  13. Overall, I like the Hard more than the Normal. You got many nice and creative patterns, but some of them could be more tidy and clean in my opinion. For example, 00:12:595 (1) could be stacked on 00:11:657 (2) - Or 01:17:845 (3)'s tail with 01:16:907 (5) and other similiar patterns. These kind of tricks would help making your map look better and therefore granting a more enjoyable experience to the player.

Good luck! :) I'm sure, with more mods, you'll make a diamond out of this mapset!
Please reply to my mod, and tell me what you didn't fix and why! Thank you :3
Topic Starter
Pappy
Sorry for late reply, I'm lazyyy XD

Desperate-kun wrote:




  • General Fixed all general stuff :3
  1. On #modhelp we came to the conclusion that the title definitely has to be "Heart Skips a Beat". Source: Itunes
  2. Ranking Criteria wrote:

    When skinning gameplay elements, complete sets of elements must be skinned. For instance, if you skin hitcircles, you must include a hitcircle.png, hitcircleoverlay.png, approachcircle.png, and a slider border color (this can be done by adding the line "SliderBorder: 255,255,255" (using RGB values) under the [Colours] section of each .osu file). The same logic applies to hitbursts, cursors, numbers, and anything else of this nature. If you didn't intend to skin an element in the set, then using the templateskin's version is okay. Setting a SkinPreference is also acceptable (e.g. forcing the default skin).
    In case you don't know how to do it, do it like this: http://puu.sh/b74iy/0f90a1a69f.png Btw, 255,255,255 looks really nice with your skin: http://puu.sh/b74lZ/40871dc727.jpg
  3. I made a 1366x768-version of your background, because that's the recommended size. Was done by stretching it a little bit and cutting a very little bit from the top and the bottom. In case you don't like it, use yours.
  4. The Hard has Widescreen Support enabled, although AiMod doesn't point this out (stupid Aimod ;w;). Please disable it.
  5. 00:39:501 - Place your Preview Point here, at the first kiai, because then the song can contiue for longer until it has to loop when you listen to it on song select. Also, I recommend you to place it a blue tick earlier: It sounds better because of the fade-in!


  • Normal
  1. The difficulty spread needs work. The Hard has very, very much 1/2, so the Normal needs atleast some 1/2-rhythms to fit the spread. Also, you've not been using many 1/2-rhythms before 02:03:595, but after that you've been using much more, although the music is similiar. That's why I'd suggest to add 1/2 to the first and second kiai, to improve the diff spread and to make it consistent! Added some 1/2 triplets.
  2. How to do it: You could easily use the same rhythmic patterns like 02:56:657 (3) and implement them in the other kiais. Although it will be some work, including remapping some sections, it's worth the effort!
    ~ Some of the following suggestions might not fit anymore when you fixed the above problems - Just ignore them in this case ~
  3. 00:06:595 (1) - Why don't you have this spinner in Hard, too? I think it fits to the volume-increasing sounds in the background, so I'd add it in the Hard difficulty. Decide on your own, but make it consistent atleast. k
  4. 00:21:595 (1,2) - Is the higher spacing intentional? Aww, mistake.
  5. 00:44:095 (2,3,1) - This looks kind of blocky compared to the other patterns in your map. Maybe you could make (3) a curved slider or something like that? http://puu.sh/b75Wn/1d997f24cd.jpg k
  6. 01:34:345 (2,3) - Again, surprisingly high spacing. Aww, mistake.
  7. 02:15:595 (1) - This would look more appealing and clean if you move the red anchorpoint at the exact middle of the slider, at the slidertick: http://puu.sh/b765e/7812f9b16d.jpg Good idea, fix'd
  8. 02:29:845 (5,1) - This overlap is not acceptable for the easiest difficulty of a mapset in my opinion. It's pretty cluttered placement that should be avoided. Try to keep it simple for your easiest diff and avoid this overlap. What about a placement like this? http://puu.sh/b7eHE/e69b936ce4.jpg You would have to rearrange some objects afterwards though. k
  9. 02:32:657 (5,6,1) - That's easily the most difficult pattern in this map, and the only one where you are using an 1/2-stack. I'd definitely get rid of that, since the newbies won't expect it to be introduced so late in the song. Just use a reverse slider instead, like you always did: http://puu.sh/b78cg/392a798c2e.jpg Now it isn't most difficult coz I added more 1/2 stacks, I like this pattern.
  10. 02:43:345 (2,3) - Are you sure you don't want to blanket these? o: It almost looks like it. k
  11. 02:45:595 (1,2,3,4,1,2) - I'm worried about the rhythm here: It is much less dense than the other similiar sections in previous kiais, 00:57:595 and 01:51:595. I'd highly recommend you to add some notes here to fill up the gaps, in order to make it consistent! It will also increase the difficulty a bit, to make the spread better! Okay!
  12. 02:56:470 - Missing clap. Yep, fixed
  13. 03:07:720 (3,1,2,3,1) - Same as 02:45:595 Okay!
  14. 03:18:595 (1) - This spinner doesn't make sense to me. There's nothing in the music that would indicate the use of a spinner here - Also it's basically the same as 03:15:595 (1,1) so two circles would work well. ogay
  15. I only listed the major problems, since this difficulty needs some more work in my opinion! Make sure to fix most of these, to improve the quality of your map.


  • Hard
  1. 00:16:345 (3,1,2) - The 1/2-gap between (1) and (2) isn't very obvious ingame, since the 1/1-gap before looks the same in terms of spacing. It can't be fixed easily, but I'd move 00:17:657 (2) more upwards, like this: http://puu.sh/b7cP8/751c546914.jpg You will have to rearrange some objects though. k
  2. 00:18:220 (3,4,1) - If you'd make the distance spacing equal here, the pattern would play and look better. http://puu.sh/b7dVJ/8cd05752ba.jpg I can't do it good, now it's okay? >.>
  3. 00:50:470 - Missing clap. fix'd
  4. 01:03:220 (5,1) - I don't understand why you use an antijump here. It seems pretty random o: If I were you, I would space it out normally. fix'd
  5. 01:47:095 (1,2,3) - This movement seems too extreme for a Hard difficulty. Try this placement to improve it: http://puu.sh/b7e51/fca5dccfb4.jpg k
  6. 02:09:407 (4) - It would make more sense to replace this slider by two circles. 02:09:595 is an emphasized beat that should definitely be clickable. A placement like this would work: http://puu.sh/b7dec/fbe17dcfeb.jpg fix'd
  7. 02:11:095 (1) - The curve of this slidershape is almost not noticeable. Wouldn't it look better if it was a bit more curved? http://puu.sh/b7dhx/6175d2b449.jpg fix'd
  8. 02:50:095 (1,2,3,4) - This pattern looks kind of random to me and it doesn't play so well, maybe you could replace it by something simple, for example a perfect triangle? http://puu.sh/b7dnK/f29731624a.jpg Okay
  9. 02:50:657 (4,5,6) - The jumps feel too big here, remember it's hard difficulty. The gap to Normal is already high, so it's better to use smaller jumps. You could move (5) to get something like this: http://puu.sh/b7dqC/ee5dd790f4.jpg k
  10. 03:03:032 (3,4,1) - Hmm, I don't think this pattern plays so well. The jumps are too extreme for this difficulty, again. What about moving (4) so that it blankets with (1)? http://puu.sh/b7efW/23dc810d18.jpg fix'd
  11. 03:13:720 (1) - It feels strange to end this slider on the downbeat (the big white tick, in this case), since this beat is very emphasized and should be clickable in my opinion. Also, you are ignoring a kind of important drum sound at 03:13:907, so the best solution would be this rhythm: http://puu.sh/b7eo1/1f60888af8.jpg fix'd
  12. 03:14:282 (2,3,4) - This overlap doesn't look very clean, so I'd recommend you to get rid of it. What about something like this: http://puu.sh/b7dxg/a2df0eb6eb.jpg fix'd
  13. Overall, I like the Hard more than the Normal. You got many nice and creative patterns, but some of them could be more tidy and clean in my opinion. For example, 00:12:595 (1) could be stacked on 00:11:657 (2) - Or 01:17:845 (3)'s tail with 01:16:907 (5) and other similiar patterns. These kind of tricks would help making your map look better and therefore granting a more enjoyable experience to the player.

Good luck! :) I'm sure, with more mods, you'll make a diamond out of this mapset!
Please reply to my mod, and tell me what you didn't fix and why! Thank you :3
Thank you for the mod Desperate <3 It was helpful :3
Nozhomi
Hi~ Mod request from...Krfawy ??? What the...
Please reply to this mod saying what you didn't fix (and what you did) and why to improve my futur mods.
If you've any question, ask me in-game.

- General :
  1. Need confirmation but offset +10 looks better.
  2. Preview Point conflict.
  3. Looks like Desperate-kun make you disable Widescreen Support, but the osb file is still here. Remove it.
- Hard :
  1. 00:17:105 (1,2,3) - These blankets can be improved.
  2. 00:26:667 (5,6,7,8) - For these circles, i would go for this http://puu.sh/biGuE/9ed1989771.jpg. Actually i don't understand jump between 00:27:220 (8,9) - and flow is not so good between 00:27:407 (9,1) - with your pattern imo.
  3. 00:44:095 (1,2) - Maybe improve a little blanket.
  4. 01:15:595 (1) - and 01:15:970 (2) - CTRL+G both of them. It'll improve flow between 01:15:220 (5,1) - and 01:15:970 (2,3,4) - .
  5. 01:37:907 (5) - Move it at 176:140 to align 01:37:345 (4,5,1) - .
  6. 02:06:970 (2,3) - This overlap not looks so good, but he plays well. So maybe you can make it a little more pretty...or not ?
  7. 03:03:407 (4,1) - Honestly this breakflow quite bad. I would CRTL+G 03:03:595 (1) - to fix it and rework a little the next pattern.
  8. 03:11:282 (2,4) - You can avoid this kind of overlap maybe ?
  9. 03:14:282 (2,3,4) - Why not something like this to remove the overlap http://puu.sh/biO33/a933e359d0.jpg ?
- Normal :
  1. 00:10:720 (2,3) - To improve blanket, move archor point 1 -> 351:289 / archor point 2 -> 405:263 / end of slider 428:304.
  2. 00:21:595 (1) - Maybe make it symmetric ?
  3. 01:13:345 (2,3) - You can improve this blanket.
  4. 01:34:345 (2,3,4) - CRTL+G 01:34:345 (2,3) - and CTRL+H 01:35:095 (4) - to improve hightly the flow.
  5. 02:29:845 (5,1) - Move them to stack 02:29:470 (4,1) - .
  6. 03:07:345 (2) - This circle is hard to read because 03:07:720 (3) - apprear. You should change it.
  7. 03:09:970 (2,3) - Improve this blanket.
  8. In this diff, i'm really fan of these breakflow like 00:25:345 (2,3) - and general flow. Try to improve them unless you like it but for a Normal diff i'm not sure if it's so good.

That's all. Hope it help you.
Mukyu~
Topic Starter
Pappy
^Will check this mod later, I'm kinda lazy to do that ;w;

Maybe will add insane diff...? :3 It was bad lolol.

EDIT:

Nozhomi wrote:

Hi~ Mod request from...Krfawy ??? What the... lol
Please reply to this mod saying what you didn't fix (and what you did) and why to improve my futur mods.
If you've any question, ask me in-game.

- General :
  1. Need confirmation but offset +10 looks better. N'aw :c
  2. Preview Point conflict. Fix'd
  3. Looks like Desperate-kun make you disable Widescreen Support, but the osb file is still here. Remove it. Removed
- Hard :
  1. 00:17:105 (1,2,3) - These blankets can be improved. Fix
  2. 00:26:667 (5,6,7,8) - For these circles, i would go for this http://puu.sh/biGuE/9ed1989771.jpg. Actually i don't understand jump between 00:27:220 (8,9) - and flow is not so good between 00:27:407 (9,1) - with your pattern imo. This pattern was improved million times, maybe now it is good o3o Fix
  3. 00:44:095 (1,2) - Maybe improve a little blanket. Fix
  4. 01:15:595 (1) - and 01:15:970 (2) - CTRL+G both of them. It'll improve flow between 01:15:220 (5,1) - and 01:15:970 (2,3,4) - . No, I want to keep it as it is. I like this.
  5. 01:37:907 (5) - Move it at 176:140 to align 01:37:345 (4,5,1) - . Fix
  6. 02:06:970 (2,3) - This overlap not looks so good, but he plays well. So maybe you can make it a little more pretty...or not ? Fix (?)
  7. 03:03:407 (4,1) - Honestly this breakflow quite bad. I would CRTL+G 03:03:595 (1) - to fix it and rework a little the next pattern. Fix'd, not reworking next pattern, It's okay. :3
  8. 03:11:282 (2,4) - You can avoid this kind of overlap maybe ? No, It is okay :c
  9. 03:14:282 (2,3,4) - Why not something like this to remove the overlap http://puu.sh/biO33/a933e359d0.jpg ? Fix
- Normal :
  1. 00:10:720 (2,3) - To improve blanket, move archor point 1 -> 351:289 / archor point 2 -> 405:263 / end of slider 428:304. Fix
  2. 00:21:595 (1) - Maybe make it symmetric ? Fix, lol, why I did this not simmetrical D:
  3. 01:13:345 (2,3) - You can improve this blanket. Fix
  4. 01:34:345 (2,3,4) - CRTL+G 01:34:345 (2,3) - and CTRL+H 01:35:095 (4) - to improve hightly the flow. Fix
  5. 02:29:845 (5,1) - Move them to stack 02:29:470 (4,1) - . Fix
  6. 03:07:345 (2) - This circle is hard to read because 03:07:720 (3) - apprear. You should change it. It isn't hard to read, some newbies can do it :P
  7. 03:09:970 (2,3) - Improve this blanket. Fix
  8. In this diff, i'm really fan of these breakflow like 00:25:345 (2,3) - and general flow. Try to improve them unless you like it but for a Normal diff i'm not sure if it's so good.

That's all. Hope it help you. You helped me alot <3~~
Mukyu~
Thank you Nozhomi and Krfawy! o3o~
Shohei Ohtani
Help!!! the heart has done the skippage of one metronone!!!!!!!

Hard:
00:10:720 (4) - Ok so like this makes about 0 sense
00:18:220 (3,4,1) - ^. You're pretty much doubling the spacing for a part that isn't even a definable part of the music.
01:01:345 (3) - Consider raising this a bit so the endpoints of the sliders don't touch.
01:23:470 (3) - Like seriously
01:37:907 (1) - Remove NC

The biggest thing when making hard diffs is that jumps need to have purpose. When they're sprinkled randomly, it plays really randomly, which is no fun

Normal:
02:33:407 (6,1) - Move this upward so it creates a pretty pattern and such

Woo woo woo. Even though there's a few issues with hard, I'm still fine with bubbling after applying changes. Woohoo
Topic Starter
Pappy

CDFA wrote:

Help!!! the heart has done the skippage of one metronone!!!!!!! rip

Hard:
00:10:720 (4) - Ok so like this makes about 0 sense
00:18:220 (3,4,1) - ^. You're pretty much doubling the spacing for a part that isn't even a definable part of the music.
01:01:345 (3) - Consider raising this a bit so the endpoints of the sliders don't touch.
01:23:470 (3) - Like seriously
01:37:907 (1) - Remove NC :arrow: Oppps... was a mistake XD

The biggest thing when making hard diffs is that jumps need to have purpose. When they're sprinkled randomly, it plays really randomly, which is no fun

Normal:
02:33:407 (6,1) - Move this upward so it creates a pretty pattern and such :arrow: Wow, looks okay. D:

Woo woo woo. Even though there's a few issues with hard, I'm still fine with bubbling after applying changes. Woohoo
Thank you for mod CDFA! About spacing and jumps, I changed most of them to normal spaced. <3~
Shohei Ohtani
Bibbly bobbly i am the wobbly!!!!!
Topic Starter
Pappy

CDFA wrote:

Bibbly bobbly i am the wobbly!!!!!
Thank you!!!!!!!! <33
riffy
Finally found some time to check and... sorry, but I gotta pop it due to the missing skin element.

Note that only the underlined parts are critical. Everything else is pretty much rankable but still worth considering.

[General]
  1. The reversearrow.png is missing from your skin. You are obligated to include that file in order to skin hitobjects completely. Confirmation + AiBat says so.
  2. 03:15:595 - increase the volune here to make the hitsounds audible at this part. They fade with the music and it's hard to feel them.
[Normal]
  1. Reduce HP Drain a little to make the last part more playable. 3,0 or 3,1 would do great.
  2. 00:08:095 - finnish the spinner here, please. Be consistent with the Hard diff + give some more recovery time to players.
  3. 00:12:970 (2,4) - seems a bit tricky for the easiest diff of the mapset. here's an example
  4. 00:26:095 (3) - the way how this slider is placed is confusing for beginners. The tail of the slider is too close to the previous slider and can be mistakenly hit by players. Try this to make the pattern more understandable.
  5. 00:55:720 (3,4) - you don't use such stacks often and this one feels out of place here. Mind unstacking the pattern?
  6. 01:51:595 (1,2) - the downbeat feels unstressed (01:53:095) and the pattern itself doesn't match well with the vocals. Try something like this, probably?
    Note: you can also use a pattern like 00:57:595 (1) - or 02:45:595 (1,2,3). Feel free to chose anything you prefer. :)
  7. 03:06:220 (1,2,3) - the pattern is a bit too tricky for the easiest diff. How about re-arranging stuff to make it more readable? Example.

    Good job! :)
[Hard]
  1. I'd say that HP 6 fits just right. It keepl players enterrained, gives enough challenge and doesn't feel too boring. Give it a try! :)
  2. 00:44:657 (2) - reverse of this slider gets slightly overlapped with 00:43:907 (5) - it's still readable, but avoiding this kind of stuff would be better. Example
  3. 01:02:751 (3) - there are only two 1/4 patterns in the whole diff, I would highly suggest to remove this circle. As for 02:51:407 (6,7) - replacing these two with a slider would make the diff a bit more playable and consistent.
  4. 03:01:157 (2,3,4) - try to avoid stcking 1/1 and 1/2 objects on each other. IT can confuse playrs and looks a bit untidy. It will take less than a minute to fix the pattern, come on! :3 Example1 and alternative way to break the stack.
  5. 03:15:407 (6,1) - the jump looks quite unnatural, in my opinion. I'd rather keep the DS consistent. But it is TOTALLY up to you.

    Try to pay a bit more attention to the jumps, next time. But for now, you did great! I quite like what you've got there.
Please contact me once the ppost is checked. I will be happy to restore the bubble.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Sorry about this little inconvenience.
Topic Starter
Pappy
-Bakari-

-Bakari- wrote:

Finally found some time to check and... sorry, but I gotta pop it due to the missing skin element.

Note that only the underlined parts are critical. Everything else is pretty much rankable but still worth considering.

[General]
  1. The reversearrow.png is missing from your skin. You are obligated to include that file in order to skin hitobjects completely. Confirmation + AiBat says so. :arrow: Added from deflaut skin template + recolored. I also saw that after changing skin I forgot to put approachcircle.png, added too.
  2. 03:15:595 - increase the volune here to make the hitsounds audible at this part. They fade with the music and it's hard to feel them.
[Normal]
  1. Reduce HP Drain a little to make the last part more playable. 3,0 or 3,1 would do great. fixed
  2. 00:08:095 - finnish the spinner here, please. Be consistent with the Hard diff + give some more recovery time to players. fixed
  3. 00:12:970 (2,4) - seems a bit tricky for the easiest diff of the mapset. here's an example fixed
  4. 00:26:095 (3) - the way how this slider is placed is confusing for beginners. The tail of the slider is too close to the previous slider and can be mistakenly hit by players. Try this to make the pattern more understandable. fixed
  5. 00:55:720 (3,4) - you don't use such stacks often and this one feels out of place here. Mind unstacking the pattern? fixed
  6. 01:51:595 (1,2) - the downbeat feels unstressed (01:53:095) and the pattern itself doesn't match well with the vocals. Try something like this, probably? fixed
    Note: you can also use a pattern like 00:57:595 (1) - or 02:45:595 (1,2,3). Feel free to chose anything you prefer. :)
  7. 03:06:220 (1,2,3) - the pattern is a bit too tricky for the easiest diff. How about re-arranging stuff to make it more readable? Example. fixed

    Good job! :)
[Hard]
  1. I'd say that HP 6 fits just right. It keepl players enterrained, gives enough challenge and doesn't feel too boring. Give it a try! :) fixed
  2. 00:44:657 (2) - reverse of this slider gets slightly overlapped with 00:43:907 (5) - it's still readable, but avoiding this kind of stuff would be better. Example fixed
  3. 01:02:751 (3) - there are only two 1/4 patterns in the whole diff, I would highly suggest to remove this circle. As for 02:51:407 (6,7) - replacing these two with a slider would make the diff a bit more playable and consistent. fixed
  4. 03:01:157 (2,3,4) - try to avoid stcking 1/1 and 1/2 objects on each other. IT can confuse playrs and looks a bit untidy. It will take less than a minute to fix the pattern, come on! :3 Example1 and alternative way to break the stack. fixed
  5. 03:15:407 (6,1) - the jump looks quite unnatural, in my opinion. I'd rather keep the DS consistent. But it is TOTALLY up to you. fixed

    Try to pay a bit more attention to the jumps, next time. But for now, you did great! I quite like what you've got there.
Please contact me once the ppost is checked. I will be happy to restore the bubble.

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Sorry about this little inconvenience.

Thank you Bakari, as you can see I fixed everything. Also replaced last two notes in Normal to spinner, because I did this on hard.
riffy
Nicely done, I think there aren't any problems left.

Rebubbled!
Aka
we did a little irc and fixed some overlaps and some rhythm stuff~

qualified ~
Topic Starter
Pappy
Thank you all who helped me in this map. <3
Piine
Congratulations Pappy!!!!
Edogawa Conan
congratz :3
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