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IOSYS - Miracle Hinacle

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Total Posts
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Topic Starter
Shohei Ohtani
This beatmap was submitted using in-game submission on Thursday, February 8, 2018 at 4:47:02 PM

Artist: IOSYS
Title: Miracle Hinacle
Source: 東方風神録 ~ Mountain of Faith.
Tags: Reditum 3L touhou 2hu toho ZUN
BPM: 160
Filesize: 3140kb
Play Time: 02:02
Difficulties Available:
  1. Advanced (2.33 stars, 172 notes)
  2. Easy (1.42 stars, 105 notes)
  3. Hard (2.96 stars, 223 notes)
  4. Insane (4.25 stars, 303 notes)
  5. Normal (1.95 stars, 150 notes)
Download: IOSYS - Miracle Hinacle
Information: Scores/Beatmap Listing
---------------
when bae says she doesn't wanna use modding v2 so she gives you this map to mod
quiz-chan_DELETED
Normal (4.2 stars, 298 notes)
what a nice Normal!

4.2 stars
Normal
Topic Starter
Shohei Ohtani
nice meme
Topic Starter
Shohei Ohtani
This beatmap was submitted using in-game submission on Sunday, January 17, 2016 at 11:20:19 PM

Artist: IOSYS
Title: Miracle Hinacle
BPM: 160
Filesize: 3114kb
Play Time: 02:02
Difficulties Available:
  1. Hard (3.14 stars, 204 notes)
  2. Insane (4.2 stars, 298 notes)
Download: IOSYS - Miracle Hinacle
Information: Scores/Beatmap Listing
---------------
Use this space to tell the world about your map. It helps to include a list of changes as your map is modded!
Topic Starter
Shohei Ohtani
what the fuck happened
Sonnyc
nice meme
Sonnyc
This beatmap was submitted using in-game submission on Sunday, January 17, 2016 at 11:20:19 PM

Artist: IOSYS
Title: Miracle Hinacle
BPM: 160
Filesize: 3114kb
Play Time: 02:02
Difficulties Available:
  1. Hard (3.14 stars, 204 notes)
  2. Insane (4.2 stars, 298 notes)
Download: IOSYS - Miracle Hinacle
Information: Scores/Beatmap Listing
---------------
Use this space to tell the world about your map. It helps to include a list of changes as your map is modded!
Topic Starter
Shohei Ohtani
death
Sonnyc
[Insane]
00:46:639 (1) - rip. I can't nominated this overmap.
Xinnoh
cute map
Topic Starter
Shohei Ohtani
thx can you rank it
Xinnoh
get mods cuz there's some weird stuff in here
Topic Starter
Shohei Ohtani
okay screenshotted
Enon
are you gonna change it to mv2 btw? shot 5 stars anyway
Topic Starter
Shohei Ohtani
how do do that
Enon
since you never got a mod here, you can ask ephemeral to change it
lit120
yikes...
Topic Starter
Shohei Ohtani
Ephemeral got beef with me I think I'll just leave it lmao
Cheri
Hello! From my queue ~ I am giving just a short mod



  • Insane
  1. Maybe make 00:14:108 (1,2,3,4) - more like 00:17:108 (1,2,3,4,5) - since it matches the vocals better and also be more consistent with the rest of the patterns around this section since you only it this time here.
  2. 00:34:733 (9) - I think it would be more fitting for the music is if you remove this slider and put around here 2 1/2 sliders so that way 00:35:108 - can be clickable and could go more along with this pattern 00:35:483 (1,2,3) -
  3. 00:36:233 (3,4,5,6,7,8) - This sounds around here 00:37:076 - is quite too noticeable not to mapped for part of the stream and It really wouldn't hurt of what your mainly focusing if ya do -
    00:36:233 (3) - kind of the same reasoning with this and make it as a triple but I understand this time though if ya don't change it.
    ^ similar situation with everything above 01:35:858 (3,4,5,6,7,8,9,10) -
  4. 00:39:608 (4) - I notice ya have these extended sliders here but there is no beat or vocal here as the vocals and beat stops at the red tick here 00:39:795 - so having it extended seems unnecessary
    ^ 00:42:608 (4) - same for above (Probably should check all of them like above out)
  5. 00:45:608 (1,2,3,4,5) - Just a simple suggestion that you don't have to go with
    - I was thinking you can give more emphasis towards (1) by rearranging the pattern like this and also can sorta flow better towards 00:46:639 (1) - https://puu.sh/yUh5M/d978b70789.png


  • Hard
  1. 00:18:983 (6) - I think this would fit the vocals better if ya change this into 1/2 sliders here
  2. 01:18:983 (6) - I feel this part is a bit undermapped too much around here so maybe remove the repeat
    01:19:545 - add a note here and starting here 01:19:733 - you could add a triple




  • General
  1. Insane
    - Tbh, HP 8 is way too harsh for insane of this difficulty during gameplay and feel a more reasonable HP would be at least 6.5
    - OD 6 is pretty low for an insane - try and used at least 8 - 8.5 OD instead
  2. Hard
    - For consistency with the changes above and similar reasoning I suggest 5 or 5.5 HP
    - Tbh I feel you should buff the Hard because when comparing the gameplay with Insane Its kind of too easy and doesn't really feel like a good transition to it considering you do have an advanced difficulty where you really shouldn't have a need to undermapped too much - adding more triples when given the opportunity and making the difficulty more dense in general would really help the spread out

GL :)
Topic Starter
Shohei Ohtani

Hailie wrote:

00:34:733 (9) - I think it would be more fitting for the music is if you remove this slider and put around here 2 1/2 sliders so that way 00:35:108 - can be clickable and could go more along with this pattern 00:35:483 (1,2,3)
So essentially the mindset of me doing this is linking ki-se or whatever the fuck the word is into one coherent phrase, sort of to emphasize like "hey now I'm ending following the vocals get ready for these fun drum effects now. It essentially resets the players concept of spacing too, since there's the gap in between.

00:36:233 (3,4,5,6,7,8) - This sounds around here 00:37:076 - is quite too noticeable not to mapped for part of the stream and It really wouldn't hurt of what your mainly focusing if ya do -
oh shit you're right uhhhh if people bitch about it then yeah I'll probably change it but I kinda like having the gap there too, for reasons similar to what I stated before. It prepares people for "oh shit you're gonna do okatsuwa" or whatever the word is.


00:39:608 (4) - I notice ya have these extended sliders here but there is no beat or vocal here as the vocals and beat stops at the red tick here 00:39:795 - so having it extended seems unnecessary
^ 00:42:608 (4) - same for above (Probably should check all of them like above out)
So this was my indulgence into shitty mapping techniques that I hate lmao sue me but like at this point this works for hitsounding reasons. Same thing as before, we'll see how hurt people are.

- Tbh I feel you should buff the Hard because when comparing the gameplay with Insane Its kind of too easy and doesn't really feel like a good transition to it considering you do have an advanced difficulty where you really shouldn't have a need to undermapped too much - adding more triples when given the opportunity and making the difficulty more dense in general would really help the spread out
:(

Thanks for modding famb B)
ailv
Insane

00:36:983 - I'd recommend mapping this drum roll here. It seems like you're trying to break a little bit for more emphasis on the vocals, so you could try 1/4 reverse here to built tension for it.

00:37:358 (1,2,3,4,1) - I'd clean this up into a perfect pentagon too :p

00:51:983 (5,6) - I'd recommend changing this into a 1/2 slider for consistency. The sounds are the same, so while it's okay to have some variation, I don't really think it's needed or supported by the song.

00:46:639 (1) - This should be snapped on to the red tick.

00:49:172 - I don't know about skipping the drum roll here, you've mapped them everywhere else. A triple would also better emphasize 00:49:358 (9) - . Something like what you did 01:00:983 (3,4,1) - here.

00:49:358 (9) - I'd add nc here too.

01:27:983 (7) - This reverse is kind of mapped to nothing it's not on the kick, snare or vocal. It also makes 01:28:733 - be a passive object, not really the best choice of rhythm here. I'd recommend changing it to make sure the vocal tick 01:28:733 - here is well emphasized. This happens quite a few times throughout the map, 01:33:983 (6) - is another case. It seems like you're prioritizing the hi-hat in these cases with the repeat which doesn't really work well.

Hard

00:14:108 (1,2,3,4) - The rhythm of these four objects is kind of weird, you skip the downbeats here, but for the rest of the section you mapped them. A space is also left 00:15:608 - where theres a major downbeat and a strong drum sound.

00:35:858 (3) - I think this works better as 1/2 sliders, since it's really the same sound as 00:35:108 (1,2) -

Since you're not mapping 00:37:358 - the vocals here, you could consider extending this drum roll 00:36:608 (1,2,3,4,5) - , to cover the entire roll.

Normal

00:43:358 (2,3,4) - This 3 note stack feels weird, I think it's the only case where it's used. I'd recommend changing it.


Good luck on your set!
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