forum

Port Blue - Silver Blueberry

posted
Total Posts
63
Topic Starter
idodgebull3ts
This beatmap was submitted using in-game submission on Thursday, August 20, 2015 at 7:27:03 AM

Artist: Port Blue
Title: Silver Blueberry
Tags: Adam Young Post Rock Ambient Owl City
BPM: 110
Filesize: 2158kb
Play Time: 01:10
Difficulties Available:
  1. Easy (1.18 stars, 75 notes)
  2. Hard (3.07 stars, 216 notes)
  3. Insane (4.12 stars, 241 notes)
  4. Normal (1.84 stars, 131 notes)
Download: Port Blue - Silver Blueberry
Information: Scores/Beatmap Listing
---------------
My second submitted map and first complete mapset

Also first Port Blue mapset on osu!
[GB]Rush_FTK
I'm sorry for my poor English skill at first...

Mod
[General]
- Kiai time should end at 01:01:405.You can ignore the warring about Kiai time Aimod.

[Normal]

Suggestion:
- 00:23:496 (2) Move to another place(x:252 y:84).Beacuse some player may misunderstanding.
- 00:24:860 (1,2) No need for NC.because the rhythm is same as before.
- 00:29:224/00:29:663 replace to circle,this is too hard for normal diff.
- add a circle in 00:31:678.
- replace these the slider to circle,to lower the difficult: 00:31:951/00:32:496/00:33:042.
- 00:36:315 ~ 00:37:678.Too hard.
- 00:38:496 ~ 00:40:133 ^
- 00:42:724 ~ 00:43:678 ^
A suggestion:
208,40,42724,6,0,L|176:72,3,40,0|10|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
184,148,43405,2,8,L|140:228,1,80
- 00:45:042 ~ 00:48:402 ^(and a lot norrow.)
A suggestion:
64,232,43951,6,8,L|60:320,1,80,8|10,0:0|0:0,0:0:0:0:
116,368,44496,1,10,0:0:0:0:
188,336,44769,1,0,0:0:0:0:
268,352,45042,2,0,B|340:352|340:352|392:320|392:320,1,120,0|0,0:0|0:0,0:0:0:0:
456,352,45724,1,0,0:0:0:0:
496,240,46133,1,0,0:0:0:0:
348,296,46678,5,8,0:0:0:0:
404,148,47224,2,8,L|432:60,1,80,8|10,0:0|0:0,0:0:0:0:
356,40,47769,1,0,0:0:0:0:
276,32,48042,1,2,0:0:0:0:
-00:53:769 ~ 00:54:587 ^
-01:01:405 (1,2) I think normal diff must follow the Distance snap all the time.

My Opinion:
- Thought the difficult star is not high.It's still a little hard for Normal diff.
- in 00:00:315 ~ 00:01:951 ,you can make like this.
36,104,315,6,8,L|124:96,3,80,8|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
176,244,1678,1,0,0:0:0:0:
244,284,1951,1,0,0:0:0:0:
- 00:34:133 ~ 00:35:769 you can do like this:
228,84,34133,2,0,B|284:144|284:144|284:240|284:240,2,160,0|0|0,0:0|0:0|0:0,0:0:0:0:
388,68,35769,1,10,0:0:0:0:
It can not only lower difficult,but also make the map more interesting.(but played a bit uncomfortable.)

[Hard]
Suggestion:
-DR+1 OD+1 Since it's hard difficult.
-00:06:860 ~ 00:08:769 Move the note's place,so it can looks better.
304,128,6860,6,8,P|272:124|228:168,1,80
224,228,7405,1,8,0:0:0:0:
284,280,7678,1,0,0:0:0:0:
240,348,7951,1,8,0:0:0:0:
160,336,8224,1,0,0:0:0:0:
148,256,8496,1,8,0:0:0:0:
120,284,8633,1,0,0:0:0:0:
104,320,8769,1,0,0:0:0:0:
-00:18:178 replace the circle to slider, end up at 00:18:315

[Insane]
Suggestion:
-DR+1 Since it's Insane difficult.
-00:02:496~00:03:587 separate them from each other so that it can more difficult.
Good songs :)
I hope the map will be ranked one day :)
Topic Starter
idodgebull3ts

Rush_FTK wrote:

I'm sorry for my poor English skill at first...

Mod
[General]
- Kiai time should end at 01:01:405.You can ignore the warring about Kiai time Aimod.Done

[Normal]

Suggestion:
- 00:23:496 (2) Move to another place(x:252 y:84).Beacuse some player may misunderstanding. Done
- 00:24:860 (1,2) No need for NC.because the rhythm is same as before. Done
- 00:29:224/00:29:663 replace to circle,this is too hard for normal diff. I'll experiment with changing all the short sliders
- add a circle in 00:31:678. Done
- replace these the slider to circle,to lower the difficult: 00:31:951/00:32:496/00:33:042. I can understand the short sliders being difficult, but I think I'll leave these in unless others also find problems with them.
- 00:36:315 ~ 00:37:678.Too hard.
- 00:38:496 ~ 00:40:133 ^
- 00:42:724 ~ 00:43:678 ^
A suggestion: Done
208,40,42724,6,0,L|176:72,3,40,0|10|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
184,148,43405,2,8,L|140:228,1,80
- 00:45:042 ~ 00:48:402 ^(and a lot norrow.)
A suggestion: Eh, this puts a slider end on a stressed beat and there are beats that aren't mapped which make it confusing to read.
64,232,43951,6,8,L|60:320,1,80,8|10,0:0|0:0,0:0:0:0:
116,368,44496,1,10,0:0:0:0:
188,336,44769,1,0,0:0:0:0:
268,352,45042,2,0,B|340:352|340:352|392:320|392:320,1,120,0|0,0:0|0:0,0:0:0:0:
456,352,45724,1,0,0:0:0:0:
496,240,46133,1,0,0:0:0:0:
348,296,46678,5,8,0:0:0:0:
404,148,47224,2,8,L|432:60,1,80,8|10,0:0|0:0,0:0:0:0:
356,40,47769,1,0,0:0:0:0:
276,32,48042,1,2,0:0:0:0:
-00:53:769 ~ 00:54:587 ^
-01:01:405 (1,2) I think normal diff must follow the Distance snap all the time. No stacks? Never heard of that before. If someone else mentions it or it's in the wiki I'll change it.


My Opinion:
- Thought the difficult star is not high.It's still a little hard for Normal diff.
- in 00:00:315 ~ 00:01:951 ,you can make like this. Hmm, I dont like how that plays, but looking at it again I realized my sliders aren't even aligned correctly so I'll try some different patterns
36,104,315,6,8,L|124:96,3,80,8|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
176,244,1678,1,0,0:0:0:0:
244,284,1951,1,0,0:0:0:0:
- 00:34:133 ~ 00:35:769 you can do like this: Done
228,84,34133,2,0,B|284:144|284:144|284:240|284:240,2,160,0|0|0,0:0|0:0|0:0,0:0:0:0:
388,68,35769,1,10,0:0:0:0:
It can not only lower difficult,but also make the map more interesting.(but played a bit uncomfortable.)

[Hard]
Suggestion:
-DR+1 OD+1 Since it's hard difficult. It's meant to be an easy hard, so I'm gonna leave the values as they are unless others also mention them as a problem.
-00:06:860 ~ 00:08:769 Move the note's place,so it can looks better. I like the pattern as it is, and changing it like that so there's no blankets makes it look off.
304,128,6860,6,8,P|272:124|228:168,1,80
224,228,7405,1,8,0:0:0:0:
284,280,7678,1,0,0:0:0:0:
240,348,7951,1,8,0:0:0:0:
160,336,8224,1,0,0:0:0:0:
148,256,8496,1,8,0:0:0:0:
120,284,8633,1,0,0:0:0:0:
104,320,8769,1,0,0:0:0:0:
-00:18:178 replace the circle to slider, end up at 00:18:315 Eh, if I was gonna use a slider there I'd have to have it start where the previous slider ends to be consistent with the rest of the map. I'll leave this as it is unless having a slightly stressed beat at a slider end is a problem (though I'll have to change a lot more than just this if thats the case :/ )

[Insane]
Suggestion:
-DR+1 Since it's Insane difficult. Done
-00:02:496~00:03:587 separate them from each other so that it can more difficult. Not sure if you mean the overlap with the slider or just the DS used. I think I'll leave it though as the intro isn't meant to be very difficult.
Good songs :)
I hope the map will be ranked one day :)
Thanks for the mod
Arf
Hi! Random, unasked-for(and probably unwelcome) mod.

General
Add some combo colors! The gray doesn't look too bad with the background, but not adding colors makes it seem.....incomplete somehow.

Normal
Great difficulty! Very nice flow, and not much to say here but a few nitpicks.

00:15:042 (4) - Move this note to the same position as the previous '2' note. Looks better.
00:42:724 (1) - I'd suggest that you move the repeating slider to the white tick instead of the blue one and adjust spacing accordingly.
01:01:951 (3) - This slider is a little awkward- change to a hitcircle?
01:02:905 (5) - Remove this note, I think. I know why you put it there, but the music is still a little too loud to distinguish it at this point. The three more times you did this afterwards are perfectly fine, because the music has quieted down by that point, and it's easier to distinguish, but here, it's rather unintuitive, especially for a Normal.

Hard
Argh! This is kind of hard for a Hard.
The slider velocity and the AR don't match up too great D: (fast notes with slow-ish sliders) and also-AR 8 on a Hard is a bit much, but I can't decrease it without disrupting the map's flow, so......I don't know what to do here! OK, further explanation- your longer sliders are fine, don't worry about those, but the short sliders are bewildering because they last longer than they should, and the player ends up with a bunch of 100s and confusion. (Because he lets go too early, expecting the slider to be shorter)

00:07:951 (4) - Move this to the same position as the '2' note before it, and check spacing accordingly.
00:09:315 (2,3) - These sliders are awkward. If you change them both to double hitcircles instead of sliders, so that you have two hitcircles in place of each slider, it' s less unintuitive and still fits the rhythm.
00:27:587 (4) - Change this to a hitcircle- still fits the rhythm and feels better in my opinion.
00:31:133 (1) - Same as above.
00:35:496 (1) - Same as above- I really think it fits better here as a circle.
00:42:315 (3) - Again, I think a hitcircle works well here instead of a short slider.
00:47:224 (5) - And again D:

You really like to use those short sliders, so I'm going to assume you're keeping most of them. That's fine, but change at least some of them to hitcircles, please :). I really like this map-though it's hard for a Hard XD

Insane

00:05:496 (4,5,6) - I like the triangles you're making here, but this triangle looks a bit wonky XD. Make it more equilateral, if you can.
00:09:315 (1) - Argh! The new combo here makes it look like you're supposed to hit the '2' note right after the previous '1' note instead of this one. Please remove it (the new combo) to avoid raging players XD.
00:10:542 (6,7) - I think these would work better as hitcircles.
00:13:405 (1) - This would be fine as a slider, if you didn't have that jump right after it. Up to you whether or not to change it though.
00:15:315 (7) - If you keep the next note as a slider, change this to a hitcircle at least.
00:15:860 (1) - And this to a circle too please. The thing is, this whole section becomes very difficult due to the jumps and the conflicting AR/slider speed, so if you change a few of the sliders to circles, it becomes less rage-worthy, and the jumps are still there.
00:20:224 (1,2,3,4) - Arrange these in a way which makes it look better- a triangle, with the fourth note where the first note was, or something similar.
00:20:769 (5) - Ouch. This slider really hurts after that section. A hitcircle would be nicer.
00:25:678 (4) - Put this where the '2' note was- it works better I think.
00:28:405 (5,6,7) - Arrange these as a triangle, if you can, without messing up the spacing too much.
00:47:633 (5) - Hicircle please DX
01:02:360 (1) - I'm not really sure why this note is here....delete it?
01:06:587 (4) - Move this to where the '2' note before it was.

Well ,that's all. Sorry for being a broken record about the sliders, but if that's your style, it's not a bad one- just takes getting used to. I reckon player feedback on those sliders is important. I harped on about the sliders, because to be honest, it's the only disagreeable thing I found about your map. I like the music, Normal diff is amazing, the other two very fun as well, and nitpicks aside, this has a very good chance of being ranked. Thanks for reading this epic wall of text XD.
Topic Starter
idodgebull3ts

rfandomization wrote:

Hi! Random, unasked-for(and probably unwelcome) mod. Haha, mods are always welcome :)

General
Add some combo colors! The gray doesn't look too bad with the background, but not adding colors makes it seem.....incomplete somehow. I'm confused, it's using default colors atm. You sure it's not just your skin? I may end up changing them from default at some point though.

Normal
Great difficulty! Very nice flow, and not much to say here but a few nitpicks. Thanks

00:15:042 (4) - Move this note to the same position as the previous '2' note. Looks better. Done. Adjusted the slider a bit too so it flows better
00:42:724 (1) - I'd suggest that you move the repeating slider to the white tick instead of the blue one and adjust spacing accordingly. Hmm, I guess it makes more sense in a Normal to go on the white tick, but in that case I'm gonna do away with the repeat slider and use a different pattern
01:01:951 (3) - This slider is a little awkward- change to a hitcircle? Done
01:02:905 (5) - Remove this note, I think. I know why you put it there, but the music is still a little too loud to distinguish it at this point. The three more times you did this afterwards are perfectly fine, because the music has quieted down by that point, and it's easier to distinguish, but here, it's rather unintuitive, especially for a Normal. Done. Extended the previous slider to end where this was.

Hard
Argh! This is kind of hard for a Hard.
The slider velocity and the AR don't match up too great D: (fast notes with slow-ish sliders) and also-AR 8 on a Hard is a bit much, but I can't decrease it without disrupting the map's flow, so......I don't know what to do here! OK, further explanation- your longer sliders are fine, don't worry about those, but the short sliders are bewildering because they last longer than they should, and the player ends up with a bunch of 100s and confusion. (Because he lets go too early, expecting the slider to be shorter) Eh, most of the Hards I have that are above 3 stars are AR8, but I kinda see what you're saying about it not matching the SV. About the short sliders lasting too long, I just played through and holding just barely longer than you would click a circle is enough for a 300 as the slider ends overlap the starts. I'll get more opinions on this before making any changes to these.

00:07:951 (4) - Move this to the same position as the '2' note before it, and check spacing accordingly. This is done intentionally. Though I don't really have anything else like it in the map so if others mention it as well I'll change it.
00:09:315 (2,3) - These sliders are awkward. If you change them both to double hitcircles instead of sliders, so that you have two hitcircles in place of each slider, it' s less unintuitive and still fits the rhythm. Hmm ok this one I agree with :)
00:27:587 (4) - Change this to a hitcircle- still fits the rhythm and feels better in my opinion.
00:31:133 (1) - Same as above.
00:35:496 (1) - Same as above- I really think it fits better here as a circle.
00:42:315 (3) - Again, I think a hitcircle works well here instead of a short slider.
00:47:224 (5) - And again D:

You really like to use those short sliders, so I'm going to assume you're keeping most of them. That's fine, but change at least some of them to hitcircles, please :). I really like this map-though it's hard for a Hard XD

EDIT: Ended up changing a couple more of the sliders, though more of them to longer sliders rather than into circles

Insane

00:05:496 (4,5,6) - I like the triangles you're making here, but this triangle looks a bit wonky XD. Make it more equilateral, if you can. Done
00:09:315 (1) - Argh! The new combo here makes it look like you're supposed to hit the '2' note right after the previous '1' note instead of this one. Please remove it (the new combo) to avoid raging players XD. Done
00:10:542 (6,7) - I think these would work better as hitcircles.
00:13:405 (1) - This would be fine as a slider, if you didn't have that jump right after it. Up to you whether or not to change it though.
00:15:315 (7) - If you keep the next note as a slider, change this to a hitcircle at least.
00:15:860 (1) - And this to a circle too please. The thing is, this whole section becomes very difficult due to the jumps and the conflicting AR/slider speed, so if you change a few of the sliders to circles, it becomes less rage-worthy, and the jumps are still there.
00:20:224 (1,2,3,4) - Arrange these in a way which makes it look better- a triangle, with the fourth note where the first note was, or something similar. Hmm I'll try making the pattern a bit prettier :P
00:20:769 (5) - Ouch. This slider really hurts after that section. A hitcircle would be nicer.
00:25:678 (4) - Put this where the '2' note was- it works better I think.
00:28:405 (5,6,7) - Arrange these as a triangle, if you can, without messing up the spacing too much. Done
00:47:633 (5) - Hicircle please DX
01:02:360 (1) - I'm not really sure why this note is here....delete it? Done
01:06:587 (4) - Move this to where the '2' note before it was. It's intentionally like that, but if others also mention it I'll change it.

About the sliders, I'm gonna get more opinions on them before changing them. (mostly because if they really are a big problem I'll just remap with a higher SV for the insane at least)

Well ,that's all. Sorry for being a broken record about the sliders, but if that's your style, it's not a bad one- just takes getting used to. I reckon player feedback on those sliders is important. I harped on about the sliders, because to be honest, it's the only disagreeable thing I found about your map. I like the music, Normal diff is amazing, the other two very fun as well, and nitpicks aside, this has a very good chance of being ranked. Thanks for reading this epic wall of text XD.
Thanks for the mod
kakifly
Thanks for the mod on my map ! Heres my m4m ^^

General
-consider adding combo colors?
l-ower AR&OD on normal to 3 and try to simplify the level overall since its a bit hard for its :S, osu does not register it as a normal

-try to avoid stacking sliders over another since it looks messy
for example this
can be like this
(normal : 00:24:860 (5,6) - )
but keep that in mind with all the diffs
Normal

00:02:496 (1,2,3,4) - take out or lower the hitsound, its a bit loud that i cant hear the music
00:04:678 (1,2,3,4) - ^
00:06:860 (1,2,3,4) - im sure you can find a better placement for this combo so the sliders dont overlap,
00:11:769 (2) - move to x:300 y:204
00:17:769 (4) - NC, next note is not
00:19:951 (4) - NC
00:22:133 (6) - NC
NC should start on the largest white tick usually, ill stop mentioning NCs ><
Alot of sliders you use for normal can be replaced by a single long slider or repeat to reduce the amount of notes and so the beatmap is simplified
00:29:769 (2,3,4) - replace these with a slider, since having a note on the blue tick feels really weird to play and is a bit out of beat

00:34:133 (2) - its best not to end a slider on the largest white tick since its the strongest beat and should be emphasized with the START of a circle or slider
01:03:315 (5) - ^
00:41:769 (6) - stack better (on the end of 5 slider)
00:42:724 (1) - avoid notes on blue ticks, its better to map the beat than the instrumentals
01:05:087 (4) - ^
01:06:451 (2) - ^
01:07:269 (4) - ^
01:02:496 (4) - end it on the white tick

overall the rhythm is okay, , and simplify the level. also arrange the notes nicely and dont stack sliders[/color]

Hard

hitsound is still a bit loud at beginning
00:09:724 (3) - start on white tick, end on same spot as it is right now
00:10:542 (5) - i think this note is okay to start on a blue tick but take out 00:10:951 (6) - and end it on the red tick
00:12:724 (6) - ^
00:18:315 (4) - try this pattern
00:22:133 (2) - try this
00:28:678 (1) - try this
00:30:042 (1) - i dont think hard shoud have such a long stream

try to work on your rhythm a bit, mapping the beat is more important than the instrumentals, since the player quickly adapts to the bpm and follows it throughout the song, if its their first time playing they wont be able to predict the instrumentals and the map will get confusing for them, that they can easily miss a note or lose their combo

00:55:269 (2,3,4,5) - these notes you can try a repeat slider


Insane

try to keep in mind some tips i stated above :3

00:06:860 (1,2,3) - only have a hitsound every beat, avoid having them on red ticks
00:18:315 (1,2,3,4) - these can be arranged into a line instead of what it is now

watch your hitsounds in this diff, sometimes they are very uneven

thats all for this dif with what ive said above not included ;w;

good luck with your beatmap ~
kakifly
sorry about that xD
but here is the pic


and its not just that part , you need to work on not overlapping sliders throughout your map :3
good luck~
Topic Starter
idodgebull3ts

konoshin69 wrote:

Thanks for the mod on my map ! Heres my m4m ^^

General
-consider adding combo colors? Do you mean custom combo colors? Because it's got the full set of default colors atm.
l-ower AR&OD on normal to 3 and try to simplify the level overall since its a bit hard for its :S, osu does not register it as a normal Hmm I changed it to AR4, OD4, HP3 so now the values are low enough it could be considered an Easy if the star diff was lower. According to the ranking criteria a Normal is anything under 2.25 stars and this is quite far below that.

-try to avoid stacking sliders over another since it looks messy These overlaps are all intentional. (Looking through though I did find one or two that I'm going to clean up slightly)

(normal : 00:24:860 (5,6) - )
but keep that in mind with all the diffs There are no (literally zero) overlaps in the Hard. In the Insane there are two overlaps, one of which is a hitcircle whose outline overlaps cleanly and is directly centered with the edge of the outline of the following slider and the second which consists of two sliders placed so that the second cuts the first cleanly in half. Both are intentional.
Normal

00:02:496 (1,2,3,4) - take out or lower the hitsound, its a bit loud that i cant hear the music Done
00:04:678 (1,2,3,4) - ^ Done
00:06:860 (1,2,3,4) - im sure you can find a better placement for this combo so the sliders dont overlap, I could, but again all the overlaps in this diff are intentional. I acknowledge that this one is a bit more extreme of an overlap than the others, so if more people point this out I'll change it.
00:11:769 (2) - move to x:300 y:204 No. I will however change the following slider so it flows better from this.
00:17:769 (4) - NC, next note is not Done
00:19:951 (4) - NC Done
00:22:133 (6) - NC Done
NC should start on the largest white tick usually, ill stop mentioning NCs ><
Alot of sliders you use for normal can be replaced by a single long slider or repeat to reduce the amount of notes and so the beatmap is simplified It's not supposed to be an Easy, and this certainly is nowhere near as difficult as a standard Hard... So I think it fits just fine in the Normal range as it is.
00:29:769 (2,3,4) - replace these with a slider, since having a note on the blue tick feels really weird to play and is a bit out of beat I'll change it to be consistent with the other similar sections.

00:34:133 (2) - its best not to end a slider on the largest white tick since its the strongest beat and should be emphasized with the START of a circle or slider Done
01:03:315 (5) - ^ Beats here are equally strong, no change.
00:41:769 (6) - stack better (on the end of 5 slider) Done
00:42:724 (1) - avoid notes on blue ticks, its better to map the beat than the instrumentals Done
01:05:087 (4) - ^ No change. The instrumentals overpower the percussion here by far (and players would get confused by the sudden switch).
01:06:451 (2) - ^ ^
01:07:269 (4) - ^ ^
01:02:496 (4) - end it on the white tick No change.

overall the rhythm is okay, , and simplify the level. also arrange the notes nicely and dont stack sliders[/color]

Hard

hitsound is still a bit loud at beginning Fixed
00:09:724 (3) - start on white tick, end on same spot as it is right now No change. This feels very weird to play.
00:10:542 (5) - i think this note is okay to start on a blue tick but take out 00:10:951 (6) - and end it on the red tick No change, keeping consistent with the rest of the map.
00:12:724 (6) - ^ ^
00:18:315 (4) - try this pattern
00:22:133 (2) - try this
No change on the above
00:28:678 (1) - try this
Changed it, but not to that.
00:30:042 (1) - i dont think hard shoud have such a long stream Shortened it by two.

try to work on your rhythm a bit, mapping the beat is more important than the instrumentals, since the player quickly adapts to the bpm and follows it throughout the song, if its their first time playing they wont be able to predict the instrumentals and the map will get confusing for them, that they can easily miss a note or lose their combo
Eh, I see what you're getting at, but I don't think it's applicable here as the majority of the time the instrumentals line up with the beat anyway. If I were to strictly map to the beat and ignore the parts where the instrumentals diverge, I'd end up just mapping the bpm which would yield boredom not only to myself but also to people playing the map.
You're not supposed to FC maps (at your skill level) on your first try in the first place so missing a note and losing combo isn't an issue here. The instrumentals never go farther than 1/8th from the beat anyway, so if anything they'd get a 100 the first time and then be ready for it the next. (Though one of the people who playtested this (and who plays at this skill level, ~100k rank) actually did FC it on his first try)


00:55:269 (2,3,4,5) - these notes you can try a repeat slider Keeping the stream


Insane

try to keep in mind some tips i stated above :3

00:06:860 (1,2,3) - only have a hitsound every beat, avoid having them on red ticks Done. Didn't intentionally apply them to the slider ends, not sure how that happened. Fixing this in the other diffs too.
00:18:315 (1,2,3,4) - these can be arranged into a line instead of what it is now Hmm, I'll change it. Not gonna line them up though.

watch your hitsounds in this diff, sometimes they are very uneven Yeah I have no idea how to hitsound properly.

thats all for this dif with what ive said above not included ;w;

good luck with your beatmap ~
Thanks for the mod
HootOwlStar
OAO *Arghhh* Port Blue!!! Adam Young's 3rd main project, so this beatmap set have to be BEAUTIFUL~ :D
*Go boom when I saw Q&A in Facebook, and he replied that no Port Blue publish anymore... I hope that's not true*

Well, here's the mod~ Don't mind my poor English... And taking it or not, it's up to you idk
[Normal]
What about adjusting the distance snap from 1.0x to 1.1x / 1.2x? (only for this diff) Because a lot of notes will be more BEAUTIFUL if the distance snap is changed and I will state out a lot of things that can be much better, in my opinion although it will make you remap the whole thing
About Distance Snap Problems (You Can Ignore This Part if You Think The Arrangement is Already Perfect)
00:00:315 (1,2,3) - Sliders are overlapping each other and I think that it's better when you let the distance between notes wider
00:07:405 (2,3) - In this case, I suggest flip horizontally 00:07:405 (2) and place it to the original position idk
00:10:133 (3,4) - Another pair
00:21:587 (1,2) - ^
00:23:769 (3,4) - ^
00:24:860 (5,6) - ^
00:26:496 (1,2,3,4) - ^
00:29:224 (1,2,3,4) - Well, it's OK here, at least it is nice
00:31:951 (3,4) - Another pair
00:32:496 (4,1) - ^
00:34:133 (3,4) - ^
00:40:405 (3) and 00:41:224 (5) - Crashing each other, try not to
00:41:224 (5,1) - I don't think placing them at the same end is nice for the map
00:51:587 (3,4,1) - Overlapping sliders back again
00:56:496 (4,1,2) - Another pair
00:59:769 (2,3) - ^
01:02:496 (4,5) - These sliders are not placing in a BEAUTIFUL way
01:03:315 (5,1) - They are overlapping each other
Now, Real Mod Coming Through
00:00:315 (1,2) - If it's me, I will make as a reverse slider with a circle at the end of the 2nd slider you place
00:04:678 (1,2) - But why I feel OK here?
00:09:042 (1,2) - Make it a reverse slider
00:16:133 - Add a circle here
00:25:405 (6) - Make a reverse slider occupying 5 small ticks
00:26:496 (1,2) - I'll make them reverse sliders
00:27:315 (3,4) - ^
00:29:769 (2,3,4) - It's a little too hard for Normal diff but still fun
01:01:405 (1,2,3) - Make it a reverse slider
01:06:042 (1,2,3,4,5) - Wow... This part is a little bit hard for SS
Well, if you don't get what I am saying, check this link
So sorry for distracting your map but if you want to follow my mod, you have to start over :o

[Hard]
00:00:860 (2) and 00:01:405 (4) - It turns out a little bad so change the position for a little bit
00:01:951 (6,7,8) - You can try making them a reverse slider
00:07:405 (2) and 00:07:951 (4) - Same with 00:00:860 (2) and 00:01:405 (4)
00:11:769 (2,3) - Maybe overlapping them is better (now it's overlapping time)
00:15:315 (6) - Maybe placing it below the slider not beside
00:27:587 (4,5,6) - I will make them reverse sliders
00:29:633 (4,5) - Make them overlap
00:40:133 (3,4) - I will make a reverse slider using these two notes
01:01:951 (3,4) - ^
To Make The Map More Easier...
00:13:815 (2) - Move the circle to 00:13:951 (it's more easier)
00:18:178 (1) - Move the circle to 00:18:315
00:22:542 (3) - Move the circle to 00:22:678
[Insane]
I don't know how to mod Insane maps, but I have to say that there is something that makes me feel strange idk how to express them into words

Anyway, here's the end of my mod~ Hope your mapset get ranked soon (blessing from a HootOwl lol) :)
P.s. This is not a M4M
Topic Starter
idodgebull3ts

HootOwlStar wrote:

OAO *Arghhh* Port Blue!!! Adam Young's 3rd main project, so this beatmap set have to be BEAUTIFUL~ :D
*Go boom when I saw Q&A in Facebook, and he replied that no Port Blue publish anymore... I hope that's not true*

Well, here's the mod~ Don't mind my poor English... And taking it or not, it's up to you idk
[Normal]
What about adjusting the distance snap from 1.0x to 1.1x / 1.2x? (only for this diff) Because a lot of notes will be more BEAUTIFUL if the distance snap is changed and I will state out a lot of things that can be much better, in my opinion although it will make you remap the whole thing I'm experimenting in this diff with using overlaps like this, they're all intentional. I don't think they're anywhere near perfect yet, but I'm gonna wait for a lot more feedback before thinking about remapping.
About Distance Snap Problems (You Can Ignore This Part if You Think The Arrangement is Already Perfect)
00:00:315 (1,2,3) - Sliders are overlapping each other and I think that it's better when you let the distance between notes wider
00:07:405 (2,3) - In this case, I suggest flip horizontally 00:07:405 (2) and place it to the original position idk
00:10:133 (3,4) - Another pair
00:21:587 (1,2) - ^
00:23:769 (3,4) - ^
00:24:860 (5,6) - ^
00:26:496 (1,2,3,4) - ^
00:29:224 (1,2,3,4) - Well, it's OK here, at least it is nice
00:31:951 (3,4) - Another pair
00:32:496 (4,1) - ^
00:34:133 (3,4) - ^
00:40:405 (3) and 00:41:224 (5) - Crashing each other, try not to
00:41:224 (5,1) - I don't think placing them at the same end is nice for the map
00:51:587 (3,4,1) - Overlapping sliders back again
00:56:496 (4,1,2) - Another pair
00:59:769 (2,3) - ^
01:02:496 (4,5) - These sliders are not placing in a BEAUTIFUL way Fixed
01:03:315 (5,1) - They are overlapping each other
Now, Real Mod Coming Through
00:00:315 (1,2) - If it's me, I will make as a reverse slider with a circle at the end of the 2nd slider you place I don't like reverse sliders :P
00:04:678 (1,2) - But why I feel OK here?
00:09:042 (1,2) - Make it a reverse slider ^
00:16:133 - Add a circle here Done
00:25:405 (6) - Make a reverse slider occupying 5 small ticks Hmm... I'll have to think about this. I may change it.
00:26:496 (1,2) - I'll make them reverse sliders No change
00:27:315 (3,4) - ^ No change
00:29:769 (2,3,4) - It's a little too hard for Normal diff but still fun No change
01:01:405 (1,2,3) - Make it a reverse slider No change
01:06:042 (1,2,3,4,5) - Wow... This part is a little bit hard for SS Eh, I tried simplifying this part a few times but I couldn't get anything that felt good to play and also followed the music.
Well, if you don't get what I am saying, check this link
So sorry for distracting your map but if you want to follow my mod, you have to start over :o

[Hard]
00:00:860 (2) and 00:01:405 (4) - It turns out a little bad so change the position for a little bit Changing to be consistent with the next similar pattern
00:01:951 (6,7,8) - You can try making them a reverse slider No change
00:07:405 (2) and 00:07:951 (4) - Same with 00:00:860 (2) and 00:01:405 (4) No change
00:11:769 (2,3) - Maybe overlapping them is better (now it's overlapping time) No change. Keeping it consistent with the rest of the map
00:15:315 (6) - Maybe placing it below the slider not beside That would mess up the flow a bit. Notice how the preceding sliders meet at the same angle.
00:27:587 (4,5,6) - I will make them reverse sliders No change
00:29:633 (4,5) - Make them overlap No change
00:40:133 (3,4) - I will make a reverse slider using these two notes No change
01:01:951 (3,4) - ^ No change
To Make The Map More Easier...
No changes here. I have a feeling it would trip more people up this way than as it is.
00:13:815 (2) - Move the circle to 00:13:951 (it's more easier)
00:18:178 (1) - Move the circle to 00:18:315
00:22:542 (3) - Move the circle to 00:22:678
[Insane]
I don't know how to mod Insane maps, but I have to say that there is something that makes me feel strange idk how to express them into words That's OK. It's probably the low SV combined with high DS that makes it feel weird (and that it's the least polished diff in the mapset)

Anyway, here's the end of my mod~ Hope your mapset get ranked soon (blessing from a HootOwl lol) :)
P.s. This is not a M4M
Thanks for the mod
Topic Starter
idodgebull3ts
So after getting some more feedback, I've decided to remove all the overlaps in the Normal which aren't necessary for flow.
Jaltzu
General
As others have said already, add some colours. Yes, I mean CUSTOM colors, not just the default ones.

Normal
00:10:133 (3,4,5) - I think these should be replaced with three 'hitsounds' in 00:10:133 + 00:10:542 + 00:10:951. Use whatever you like (3 circles / slider + circle / etc.)
00:12:315 (3,4,5) - Same style as above.
01:03:860 (1,2) - Change for short slider + circle.

Hard
A bit hard for a hard diff. But seen a lot worse too, so don't worry about that. :)
If you can make this work with lower AR, pls do that.
00:26:769 (2,3) - You could replace these with a circle + 3-point slider OR circle + slider + circle.
00:44:224 (2,3) -
01:03:042 and 01:03:178 Two circles or a slider?

Insane
This diff is pretty confusing... Your using like DS4 most the time. I think you should put some of the closest hits (in timeline) a bit closer physically too. Like in 00:31:951 (1,2) and 00:55:678 (5,6).
Nothing too constructive to say about this... Too hard :P



Really like your mapping style overall. Good luck!

EDIT: Noticed you have a queue... Maybe you can count this as an M4M? If you're too busy with your own queue, just ignore this.
My map: https://osu.ppy.sh/s/192772
It's a bit long so modding 1 or 2 diffs is more than enough.
Arlecchino
Hi~
From My Queue

[General]
Wat the hek..
Normal 1.6 SV
Hard 1.6 SV
and Insane 1.4 SV go home you drunk
disabble letterbox etc..

[Normal]
Open AiMod Please.. there is some unsnapped object
00:12:724 (4) - miss clap
00:25:405 (6) - add reverse or add circle at 00:25:951
00:31:951 (3,4,1,2) - try this imo
00:34:133 (3,4,1,2,3,4) - vv
00:40:405 (3,5) - overlapped
00:46:133 (1) - make more curved
00:53:769 (3,1) - overlapped
00:58:133 (3,4) - make mirror ?
01:01:405 (1,2,3) - try this.. dont stacking ?
01:03:860 (1,2) - 1/4 is not good for normal

[Hard]
00:09:587 - add note here.. to fit the music
00:17:224 (2) - ctrl +g

00:28:405 (6) - make this equal distance between (3) to(5) , and (4) to (6)
00:47:224 (5) - better 1/2 slider i guess
00:58:133 (6) - 1/2 slider
01:02:496 (5,6,7) - try this imo
stop following guitar or what is it..
try to follow the rythme.. there is another sound
not only guitar..
make map,nice to play
sometimes you need to follow other rythme

i think hard is almost detail follow the rythme
and insane is add note for make new rythme (there isnt a basic sound , but keep add note and make the music more nicely)

[Insane]
00:03:042 (2) - ctrl + g ?
00:22:405 (1) - ^
00:59:224 (2) - ^
ahh. sowwy.. i need to go..
i dont have time to mod insane..
i just see 1x

hope this helped..
good luck with your map~
bye i need to go.. `-`
Topic Starter
idodgebull3ts

Jaltzu wrote:

General
As others have said already, add some colours. Yes, I mean CUSTOM colors, not just the default ones. Got it. I've always disabled map skins and assumed the majority of other people did as well so I've never seen anything besides defaults on any map. This is low priority but I'll probably get around to changing up the colors eventually.

Normal
00:10:133 (3,4,5) - I think these should be replaced with three 'hitsounds' in 00:10:133 + 00:10:542 + 00:10:951. Use whatever you like (3 circles / slider + circle / etc.)
00:12:315 (3,4,5) - Same style as above. No change here or above. Normals can have "fun" patterns too :P
01:03:860 (1,2) - Change for short slider + circle. Eh, the note on 2 is held for the duration and honestly the current pattern is easier to play. Having a note on a blue tick that's not immediately after a slider could be very confusing at this difficulty.

Hard
A bit hard for a hard diff. But seen a lot worse too, so don't worry about that. :)
If you can make this work with lower AR, pls do that. I'll consider it, though unless I remap it probably won't happen.
00:26:769 (2,3) - You could replace these with a circle + 3-point slider OR circle + slider + circle.
00:44:224 (2,3) - No change here or above. If you don't explain your reasoning I can't see why I should change it. As far as I can see it fits the rhythm as it is.
01:03:042 and 01:03:178 Two circles or a slider? Changing it, though using Asuna's suggestion.

Insane
This diff is pretty confusing... Your using like DS4 most the time. I think you should put some of the closest hits (in timeline) a bit closer physically too. Like in 00:31:951 (1,2) and 00:55:678 (5,6). After the Kiai starts I started using a mix of DS 3 and 4, the notes you pointed out are no closer in time than the other similar sections so no change. (Though I did end up removing a note around 00:31:951 which wasn't supposed to be there)
Nothing too constructive to say about this... Too hard :P



Really like your mapping style overall. Good luck! Thanks

EDIT: Noticed you have a queue... Maybe you can count this as an M4M? If you're too busy with your own queue, just ignore this.
My map: https://osu.ppy.sh/s/192772
It's a bit long so modding 1 or 2 diffs is more than enough. Done
Thanks for the mod
Topic Starter
idodgebull3ts

-[ Asuna ]- wrote:

Hi~
From My Queue

[General]
Wat the hek..
Normal 1.6 SV
Hard 1.6 SV
and Insane 1.4 SV go home you drunk Haha yeah... I mapped Insane without thinking to change the default SV and didn't realize until I was finished. I'm kinda hoping someone will mod this diff and say it's complete shit so I have the motivation to remap :P
disabble letterbox etc.. Done

[Normal]
Open AiMod Please.. there is some unsnapped object Oops. Was messing around with adding a timing section here as some of the notes hit between ticks and forgot to change it back.
00:12:724 (4) - miss clap Fixed
00:25:405 (6) - add reverse or add circle at 00:25:951 Done
00:31:951 (3,4,1,2) - try this imo Done. (Though slightly differently to be consistent with how I handled the pattern in other parts of the map)
00:34:133 (3,4,1,2,3,4) - vv ^^
00:40:405 (3,5) - overlapped Fixed
00:46:133 (1) - make more curved Done
00:53:769 (3,1) - overlapped Fixed
00:58:133 (3,4) - make mirror ? Fixed
01:01:405 (1,2,3) - try this.. dont stacking ? Changed it but didn't use that pattern
01:03:860 (1,2) - 1/4 is not good for normal I know, but this was the best I could do to simplify the rhythm here. If you've got a suggestion on how to replace it I'd be willing to change it.

[Hard]
00:09:587 - add note here.. to fit the music Fixed
00:17:224 (2) - ctrl +g Actually did this to 1 instead of 2 and changed the pattern a bit

00:28:405 (6) - make this equal distance between (3) to(5) , and (4) to (6) Fixed
00:47:224 (5) - better 1/2 slider i guess Fixed
00:58:133 (6) - 1/2 slider Fixed
01:02:496 (5,6,7) - try this imo Fixed
stop following guitar or what is it..
try to follow the rythme.. there is another sound
not only guitar..
make map,nice to play
sometimes you need to follow other rythme
If it's a shitty map/the rhythm I follow just doesn't work at a basic level tell me outright. I'd rather remap with that in mind then patching it as it is until it works.

i think hard is almost detail follow the rythme
and insane is add note for make new rythme (there isnt a basic sound , but keep add note and make the music more nicely)

[Insane]
00:03:042 (2) - ctrl + g ? No change. I couldn't find a good way to incorporate this without having to change the surrounding patterns as well due to DS
00:22:405 (1) - ^ No change. I don't like how it flows here.
00:59:224 (2) - ^ Done
ahh. sowwy.. i need to go.. Aww.. lol 6 mods so far and none with more than a few suggestions for the Insane :/
i dont have time to mod insane..
i just see 1x

hope this helped..
good luck with your map~
bye i need to go.. `-`
Thanks for the mod
Kritikally
Grabbed this out of #modreqs randomly.

[Normal]
00:10:133 (3,4,5)- This group feels rather difficult to perform for Normal. Maybe remove (5) and extend (4)'s slider to end on (5)'s old point?
00:12:315 (3,4,5)- ^^
00:29:769 (2,3,4)- ^^
00:31:951 (3,4,5)- ^^
00:34:133 (3,4,5)- ^^ (Not gonna mention these anymore, you'll need to find them).
00:29:224 (1)- Overlaps with previous circle (5).
00:41:769 (1)- A majority of this slider is obstructed by previous slider (5).
00:54:860 (1)- A majority of this slider is obstructed by previous circle (4).
01:03:860 (1,2)- Sixteenth notes (mapped as 1/4) are likely too difficult for Normal difficulty. Rework (1) and (2).
01:04:678 (3)- Sliders that end/reverse on off-beats are rather complicated for Normal. Maybe change to slider + circle?

[Hard]
Adjust AR to 6.5

Flow is good, don't notice anything worth noting other than this difficulty feels incredibly repetitive to play through. A little more variation, perhaps?

[Insane]
00:21:451(2)- Align with previous combo's circle (3).
00:25:269(1,2,3,4)- This combo feels sloppy.
00:31:951(1,2,3,4,5,6,7)- ^^

[Summary]
There's a lot of places in the Insane difficulty where the flow feels completely broken, and the circles feel as if they're just randomly placed as opposed to having a plan for that combo. I understand this is Insane, but a little more forethought would go a long way to improving the quality of that difficulty's map. Replacing some of the combos of all circles with a slider or two would help balance the map out.

I also understand that the song itself is rather repetitive (4- and 8- bar loops throughout), but the play needs to feel it's not a mass copy/paste.

I hope this helps improve your map :)
Topic Starter
idodgebull3ts

Kritikally wrote:

Grabbed this out of #modreqs randomly.

[Normal]
00:10:133 (3,4,5)- This group feels rather difficult to perform for Normal. Maybe remove (5) and extend (4)'s slider to end on (5)'s old point? Changed all occurrences.
00:12:315 (3,4,5)- ^^
00:29:769 (2,3,4)- ^^
00:31:951 (3,4,5)- ^^
00:34:133 (3,4,5)- ^^ (Not gonna mention these anymore, you'll need to find them).
00:29:224 (1)- Overlaps with previous circle (5). Fixed
00:41:769 (1)- A majority of this slider is obstructed by previous slider (5). Majority? Only the endpoint is covered, the start and path (what little there is) are always visible.
00:54:860 (1)- A majority of this slider is obstructed by previous circle (4). ^
01:03:860 (1,2)- Sixteenth notes (mapped as 1/4) are likely too difficult for Normal difficulty. Rework (1) and (2). I didn't change it, but if I think of a good way to map it that doesn't use these I will change it.
01:04:678 (3)- Sliders that end/reverse on off-beats are rather complicated for Normal. Maybe change to slider + circle? Eh, if I get more negative feedback on this I'll change it. I personally think having it as a reverse slider is easier.

[Hard]
Adjust AR to 6.5 No change. I already brought it down from 8, any lower and it would become painful for me to test it without DT :P (If I get more feedback on this I may change it)

Flow is good, don't notice anything worth noting other than this difficulty feels incredibly repetitive to play through. A little more variation, perhaps? I'll get more feedback before changing anything

[Insane]
00:21:451(2)- Align with previous combo's circle (3).
00:25:269(1,2,3,4)- This combo feels sloppy.
00:31:951(1,2,3,4,5,6,7)- ^^

I'm gonna remap this over the next few days and see how that works out. Afterwards if I end up keeping it though I'll take your suggestions.

[Summary]
There's a lot of places in the Insane difficulty where the flow feels completely broken, and the circles feel as if they're just randomly placed as opposed to having a plan for that combo. I understand this is Insane, but a little more forethought would go a long way to improving the quality of that difficulty's map. Replacing some of the combos of all circles with a slider or two would help balance the map out. Yeah, I kinda just threw this diff together in a few hours after deciding to map this song and haven't touched it since, while the other diffs have been remapped at least once each. As I said above, I'll be remapping it.

I also understand that the song itself is rather repetitive (4- and 8- bar loops throughout), but the play needs to feel it's not a mass copy/paste. Copy/paste!? Where? I definitely didn't use any as it's a 1 min song and I actually tried to not repeat any patterns directly. Would be nice to have some specific times so I could fix it :S

I hope this helps improve your map :)
Thanks for the mod
jyu
Hi, from queue :3 sorry really late :'3

only testplay, so no kds

Normal


Replay
maybe some polishing at some parts can make the overall appearance better. and i don't think beginners can read these rhythm at first try 01:03:860 (1,2) - 01:06:042 (1,2,3,4,5) -

Hard


Replay
not bad~ my hand slipped :cry:

well i can't play insane, too much jump :o but it's fun to play anyway
goodluck~
Narwhal Prime
Hi idodgebull3ts, here's a mod from my queue!

[General]
  1. Is there a reason why first sections' volumes are at 20%, 15%, and 10% for N/H/I respectively? Maybe denser notes sound "louder"... but I would just set them to be the same volume for consistency.
[Normal]
  1. 00:07:403 (2,3) - Slightly awkward overlap, and the end of the slider points away from (3) and results in broken flow. Perhaps make (2) a blanket slider around the head of (3)?
  2. 00:23:222 (1) - remove NC, 00:24:313 (4) - add NC
  3. 00:57:040 (1,2) - Exact same thing as the first point - overlap, broken flow, try using blanket slider
  4. 01:03:040 - I think if slider/note started here and ended at 01:03:313 - instead, the beat would follow the guitar in background better. Plus, it would be consistent with the sldier end on 01:05:494 - , and the music sounds similar here as well.
  5. 01:03:858 (1,2) - Gonna have to agree with previous modders here; since this is the easiest diff, beginners are not expected to do these quick notes.
[Hard]
  1. 00:11:222 (1,2,3,4,5) - Dense packing of notes plus having player abruptly switch direction breaks the flow. Perhaps try something like this? https://osu.ppy.sh/ss/1885504 (with better alignment than my attempt, of course). I try to get the notes from (2) to (5) to follow a smooth curve in one direction.
[Insane]
  1. The ending of the song is more gentle, and the smaller SV reflects that, which is nice. Why not in the beginning as well? Doesn't have to be as slow as that in the ending, but I feel that there was no difference in jump distances between the intro and kiai.
  2. While others' opinions may vary, I do like where you are going with the flow on Insane. The combination of short sliders and notes are readable for the most part. I do wish that the stacks at 00:01:949 (7,8,9) - and 00:06:313 (7,8,9) - were short slider+note combos like 00:00:313 (1,2) - and the others, though, for consistency.
Relaxing song! After a quick online search, I found that this is the full version after all (quite short though, it's a nice song too... oh well). Anyways, good luck!

Regards,
NP
Topic Starter
idodgebull3ts

Narwhal Prime wrote:

Hi idodgebull3ts, here's a mod from my queue!

[General]
  1. Is there a reason why first sections' volumes are at 20%, 15%, and 10% for N/H/I respectively? Maybe denser notes sound "louder"... but I would just set them to be the same volume for consistency. There is a reason, namely that I remapped hard and insane at different times and wasn't paying attention to consistency :P Fixed.
[Normal]
  1. 00:07:403 (2,3) - Slightly awkward overlap, and the end of the slider points away from (3) and results in broken flow. Perhaps make (2) a blanket slider around the head of (3)? Fixed
  2. 00:23:222 (1) - remove NC, 00:24:313 (4) - add NC Fixed
  3. 00:57:040 (1,2) - Exact same thing as the first point - overlap, broken flow, try using blanket slider Fixed
  4. 01:03:040 - I think if slider/note started here and ended at 01:03:313 - instead, the beat would follow the guitar in background better. Plus, it would be consistent with the sldier end on 01:05:494 - , and the music sounds similar here as well. Fixed
  5. 01:03:858 (1,2) - Gonna have to agree with previous modders here; since this is the easiest diff, beginners are not expected to do these quick notes. Fixed
[Hard]
  1. 00:11:222 (1,2,3,4,5) - Dense packing of notes plus having player abruptly switch direction breaks the flow. Perhaps try something like this? https://osu.ppy.sh/ss/1885504 (with better alignment than my attempt, of course). I try to get the notes from (2) to (5) to follow a smooth curve in one direction.

    Hmm I kinda liked this part, but I can see it being a bit too difficult to read compared to the rest of the map. I'll change it.
    So I did change it so that it would be easier to read, but the break in flow was intentional so I left that in and the basic motion is the same.
[Insane]
  1. The ending of the song is more gentle, and the smaller SV reflects that, which is nice. Why not in the beginning as well? Doesn't have to be as slow as that in the ending, but I feel that there was no difference in jump distances between the intro and kiai. Beginning and end do actually have the same SV, I just use higher DS in the intro than the kiai (it ends up being the exact same jump distance though). I was kinda banking on the low note density and the lower slider speed to make the beginning easier than the kiai given that there is a noticeable spike in note density. If others mention this as well I'll tone down the beginning a bit.
  2. While others' opinions may vary, I do like where you are going with the flow on Insane. The combination of short sliders and notes are readable for the most part. I do wish that the stacks at 00:01:949 (7,8,9) - and 00:06:313 (7,8,9) - were short slider+note combos like 00:00:313 (1,2) - and the others, though, for consistency. Ah, I'm actually following the percussion here rather than the instrumentals. I suppose I could use slider+circle for this, but I was trying to emphasize the percussion as the instrumentals lower in volume here. It also provides a full stop which I was going for to balance out the jumps.
Relaxing song! After a quick online search, I found that this is the full version after all (quite short though, it's a nice song too... oh well). Anyways, good luck! Thanks. Yeah it's a shame it's so short, would have been nice to have a longer version that expanded on the theme.

Regards,
NP
Thanks for the mod
SkinnyJommy
hi, here's the mod from my queue

[Insane]
00:21:449 (8) - i suggest moving this to x212, y104, i think it flows better
00:34:676 (8) - maybe move this slider to x240, x296 for better flow
00:58:540 (7) - move to stack on the head of 00:57:585 (3) -
00:58:676 (8) - move to x376, y84, and ctrl g

really nice map and relaxing song, good luck getting this ranked! it flows really well, but on some parts it just feels awkward

GOOD LUCK
Topic Starter
idodgebull3ts

skinnyjimmy wrote:

hi, here's the mod from my queue

[Insane]
00:21:449 (8) - i suggest moving this to x212, y104, i think it flows better Changed it, though I didn't use your coords as they messed with the DS
00:34:676 (8) - maybe move this slider to x240, x296 for better flow Changed, diff coords though (to make an isosceles triangle with the prev 2 notes)
00:58:540 (7) - move to stack on the head of 00:57:585 (3) - Done
00:58:676 (8) - move to x376, y84, and ctrl g Done, different coords though and changed the curve of the slider a bit

really nice map and relaxing song, good luck getting this ranked! it flows really well, but on some parts it just feels awkward Thanks

GOOD LUCK
Thanks for the mod
Pho
M4M~!

[Normal]
00:16:676 (3,4) - avoid overlap
00:23:222 (3,4) - wouldn't stack here
01:07:267 (4,5) - only go with slider to red tick, fits more to a normal map ending

[Hard]
This is a pretty solid map, i don't see anything wrong in here. Only note: HP+1 feels more fitting for hard maps.

[Insane]

00:03:040 (2,5) - on the same row?
00:03:313 (3,4) - ^
00:08:494 (6,4,5) - stack 4 on 6 maybe
00:10:540 (8) - blanket improvement so it fits better to the circle http://puu.sh/aEsgQ/59e0c96099.jpg
00:13:676 (2,3,4,5) - this pattern is improvable, consider this one http://puu.sh/aEsFp/98d40d1260.jpg
00:14:903 (7,8) - like 00:10:540 (8) - http://puu.sh/aEsM1/7a03e38d05.jpg
00:19:949 (1,2) - i wouldn't stack this, it feels odd.
00:20:222 (2,3,4,5,6) - some distances seem to be off, make them equal with DS. also, 2-3-4 is a bit flow-breaking (just own preference though)
00:21:040 (7,8,9) - slider 7's end and slider 9's end could be on the same column on the grid
00:27:585 (5,6,7) - should be equal distances
00:51:994 (6,1) - stack?
01:01:403 (1,2,3,4) - straight line doesn't fit the guitar too well

I feel that overall, there could be some slider improvements here and there to make them more complementing each other, but these are minor issues and you'll probably figure them out anyway.
Really fine map, dynamics complement the song really well and fun to play. :) Now it just needed to be longer...

Good luck with getting this map ranked!

Greetings,
paseli
Topic Starter
idodgebull3ts

paseli wrote:

M4M~!

[Normal]
00:16:676 (3,4) - avoid overlap Fixed
00:23:222 (3,4) - wouldn't stack here Hmm not sure how that happened, I definitely had a triangle pattern going there before. Fixed
01:07:267 (4,5) - only go with slider to red tick, fits more to a normal map ending Fixed

[Hard]
This is a pretty solid map, i don't see anything wrong in here. Only note: HP+1 feels more fitting for hard maps. Thanks, done.

[Insane]

00:03:040 (2,5) - on the same row? Wanted to avoid aligning patterns directly with the x/y axes
00:03:313 (3,4) - ^
00:08:494 (6,4,5) - stack 4 on 6 maybe No change. Lowered the DS to transition into the next section
00:10:540 (8) - blanket improvement so it fits better to the circle http://puu.sh/aEsgQ/59e0c96099.jpg Fixed
00:13:676 (2,3,4,5) - this pattern is improvable, consider this one http://puu.sh/aEsFp/98d40d1260.jpg Fixed
00:14:903 (7,8) - like 00:10:540 (8) - http://puu.sh/aEsM1/7a03e38d05.jpg
00:19:949 (1,2) - i wouldn't stack this, it feels odd. Fixed
00:20:222 (2,3,4,5,6) - some distances seem to be off, make them equal with DS. also, 2-3-4 is a bit flow-breaking (just own preference though) Fixed, relying on structure rather than spacing for emphasis now.
00:21:040 (7,8,9) - slider 7's end and slider 9's end could be on the same column on the grid No change. Emphasising the new sound coming in.
00:27:585 (5,6,7) - should be equal distances Fixed
00:51:994 (6,1) - stack? Fixed
01:01:403 (1,2,3,4) - straight line doesn't fit the guitar too well Fixed

I feel that overall, there could be some slider improvements here and there to make them more complementing each other, but these are minor issues and you'll probably figure them out anyway. Hmm ok I'll look into that.
Really fine map, dynamics complement the song really well and fun to play. :) Now it just needed to be longer... Thanks. Yeah I wish it was longer too... would have looped parts of it if it wasn't so repetitive.

Good luck with getting this map ranked!

Greetings,
paseli

Thanks for the mod
Everything
Hello. Here are mods from my queue

Normal-
00:19:890(2,3,4,5) The combos from 2-5 could be spaced out a little better if possible
00:23:149(3) This third combo could start off as a new combo since there is that one gap between combos 2 and 3.

Hard-
00:11:757(2) You should switch the side of where this slider starts because it may cause confusion to players when they try to go to the next combo
00:32:995(1,2,3,4) Combos 1-4 could be spaced out more evenly if possible
00:39:501(1,2) Maybe you could switch the places of combo 1 and two so that this part of the map can run smoothly.
01:03:832(3) Perhaps you can move the third combo a little over to the right so it could be a little more visible.

I hope this helps, best of luck to you! :)
Topic Starter
idodgebull3ts

trammiexo wrote:

Hello. Here are mods from my queue

Normal-
00:19:890(2,3,4,5) The combos from 2-5 could be spaced out a little better if possible No change. Gotta keep DS consistent as it's a Normal, and I think the placement reflects the music adequately here.
00:23:149(3) This third combo could start off as a new combo since there is that one gap between combos 2 and 3. No change. Would require making the combos either way too long or too short and would be inconsistent with how the rest of the map is comboed.

Hard-
00:11:757(2) You should switch the side of where this slider starts because it may cause confusion to players when they try to go to the next combo No change. It's a Hard and as I don't really use jumps in this diff the difficulty is all reading and rhythm based.
00:32:995(1,2,3,4) Combos 1-4 could be spaced out more evenly if possible Fixed
00:39:501(1,2) Maybe you could switch the places of combo 1 and two so that this part of the map can run smoothly. No change. The placement reflects the music.
01:03:832(3) Perhaps you can move the third combo a little over to the right so it could be a little more visible. Changed it to a slider

I hope this helps, best of luck to you! :)

(usually people refer to notes/circles/sliders rather than combos, as "combo" has a separate meaning. And it's especially confusing when you use the different meanings in the same sentence)
Thanks for the mod
Everything
(usually people refer to notes/circles/sliders rather than combos, as "combo" has a separate meaning. And it's especially confusing when you use the different meanings in the same sentence)


Thanks for the mod
Oh xD okay, sorry for the misunderstanding. My first time doing this, and you are welcome! (:
pkk
From my queue

Solid normal diff, nothing much to say about it.

Hard
  1. 00:05:222 (2) - , 00:05:767 (3) - If you ctrl+g each of these the flow becomes more fun to play imo, you should test it out
  2. 00:12:176 (3,4) - I think stacking these looks better, especially since they're 1/4 a bar apart
  3. 01:03:858 (2,3) - this might be a bit hard to read since you suddenly place notes on blue ticks/switch polarity. I suggest using the following rhythm instead to make it easier to read:
  4. 01:05:085 (5,6,1) - this part is also tricky to read because you have hit circles on blue tick, red tick and white tick (polarity issue). I suggest you turn 01:05:085 (5,6) - into one slider instead.
Insane
  1. 00:06:858 (1) - how about extending this slider to 00:07:267 - to make the rhythm more interesting and less one-dimensional?
  2. 00:20:767 (5) - since this note in the music drags on/is extended (and not to mention emphasized by the high pitch), you can turn this into a short 1/4 slider to match the sound

    Same thing at 00:22:949 (4) - , try making it a 1/4 slider. I think it's more fun to play than just a simple hit circle and it matches the music.
  3. 00:43:403 (9) - awkward flow from 00:43:131 (7,8) - , I suggest you ctrl+g 00:43:403 (9) -

Rhythm is solid, I suggest you try to make some of the sliders/patterns look nicer.
Well-mapped overall, have fun mapping~
Topic Starter
idodgebull3ts

pkmnyab wrote:

From my queue

Solid normal diff, nothing much to say about it.

Hard
  1. 00:05:222 (2) - , 00:05:767 (3) - If you ctrl+g each of these the flow becomes more fun to play imo, you should test it out No change. I do agree it's more fun, but it introduces jumps where there's nothing to indicate them in the music and isn't consistent with the surrounding areas.
  2. 00:12:176 (3,4) - I think stacking these looks better, especially since they're 1/4 a bar apart Done
  3. 01:03:858 (2,3) - this might be a bit hard to read since you suddenly place notes on blue ticks/switch polarity. I suggest using the following rhythm instead to make it easier to read: Fixed
  4. 01:05:085 (5,6,1) - this part is also tricky to read because you have hit circles on blue tick, red tick and white tick (polarity issue). I suggest you turn 01:05:085 (5,6) - into one slider instead. Fixed
Insane
  1. 00:06:858 (1) - how about extending this slider to 00:07:267 - to make the rhythm more interesting and less one-dimensional? I was about to reject this change but after playing through it it's actually a pretty nice transition despite not precisely following the (nearly inaudible while playing) beat.
  2. 00:20:767 (5) - since this note in the music drags on/is extended (and not to mention emphasized by the high pitch), you can turn this into a short 1/4 slider to match the sound Done

    Same thing at 00:22:949 (4) - , try making it a 1/4 slider. I think it's more fun to play than just a simple hit circle and it matches the music. Done
  3. 00:43:403 (9) - awkward flow from 00:43:131 (7,8) - , I suggest you ctrl+g 00:43:403 (9) - Done and rearranged a little

Rhythm is solid, I suggest you try to make some of the sliders/patterns look nicer. EDIT: Reworked a few of the patterns in the kiai, cleaning them up and improving flow.
Well-mapped overall, have fun mapping~ Thanks

Thanks for the mod
Topic Starter
idodgebull3ts

AlpacaCokelat wrote:

Hi, from queue :3 sorry really late :'3

only testplay, so no kds

Normal


Replay
maybe some polishing at some parts can make the overall appearance better. and i don't think beginners can read these rhythm at first try 01:03:860 (1,2) - 01:06:042 (1,2,3,4,5) - Changed the entire ending section, should play a lot better now.

Hard


Replay
not bad~ my hand slipped :cry:

well i can't play insane, too much jump :o but it's fun to play anyway
goodluck~
Oops missed this somehow, thanks for the playtest! Though I can't watch the replay as it's on an older version of the map lol
Luvdic
Hello, from my modding queue.

[General]

I cant feel the hitsounds being played in harmony with the music. Beatsplacement in the timeline is alright, but the hitsound... it's pretty bad imo. Maybe this post can help you improve: p/2183481

[Insane]

AR8 is more than enough imo, in any case, Id use 8.5 max.

00:06:858 (1,2) - Woah, if you really want to keep this rhythm, I suggest you to do it as well with 00:02:494 (1,2) - . Both should have the same rhythm imo.

00:10:540 (8) - Shouldnt the beat end at 00:10:676 - instead of 00:10:813 - ?
00:12:722 (5) - Same as above, as in should be 1/4 tick shorter
00:19:267 (6) - Same as above

00:30:858 (1) - Id move this object to somewhere like: https://osu.ppy.sh/ss/1899358 just for the sake of cursor flow

01:02:494 (5,6,7) - I know that youre trying to follow a specific instrument here, but because of the hitsounds you applied on them , its not quite clear, so thats why Ill suggest you to take out all the claps, and put a soft-whistle at the slider start on each of them (another alternative is to remap this properly to the drums)

01:03:858 (1,2) - This plays better if you remap it this way: http://puu.sh/aHYRh/57181f0bb3.jpg you could even add an optional circle at 01:04:403 -
01:04:676 (3,4,5) - Same as 01:02:494 (5,6,7) -

[Hard]

00:27:858 (5,6,7,8) - triple should be at 00:27:994 - , not 00:28:267 -
00:36:994 (7) - Same as above
00:45:449 -

[Normal]

00:11:494 - If you really want to keep this rhythm, take out at least the clap in this spot.
00:13:676 - Same as above
00:41:222 (5) - Start this slider at 00:41:085 - ?
Topic Starter
idodgebull3ts

Xanandra wrote:

Hello, from my modding queue.

[General]

I cant feel the hitsounds being played in harmony with the music. Beatsplacement in the timeline is alright, but the hitsound... it's pretty bad imo. Maybe this post can help you improve: p/2183481 Hmm, ok. I've seen that post before but I just have no idea how to hitsound properly. I guess I'll give it another shot. I'm going to upload the rest of the suggested changes leaving the current hitsounds intact, but I'll be keeping a concurrent copy of the map and re-hitsounding it. Just putting this here so it doesn't look like I'm ignoring the suggestion as it will probably take a while to complete.

[Insane]

AR8 is more than enough imo, in any case, Id use 8.5 max. Eh, I find 8 to be a bit too slow. I haven't gotten any negative feedback on having it at 9 so far, but I'll switch it to 8.5 for now and see what others think about it.

00:06:858 (1,2) - Woah, if you really want to keep this rhythm, I suggest you to do it as well with 00:02:494 (1,2) - . Both should have the same rhythm imo. Yeah this was a suggestion from another mod I was trying out. As much as I like how it plays, having them both like that would feel off. Reverted to having it end on the red tick.

00:10:540 (8) - Shouldnt the beat end at 00:10:676 - instead of 00:10:813 - ? It could, but as the combos each of these sliders are a part of primarily follow the instrumentals rather than the directly following the percussion, I felt it would play better with a slightly simplified rhythm which matches up to how I mapped similar parts in the instrumentals in these sections. I'll keep this in mind though and I'll see if I can do anything with hitsounds to acknowledge/cover up the snare (?) hits in the middle of these sliders.
00:12:722 (5) - Same as above, as in should be 1/4 tick shorter
00:19:267 (6) - Same as above

00:30:858 (1) - Id move this object to somewhere like: https://osu.ppy.sh/ss/1899358 just for the sake of cursor flow Hmm I don't like having it there as it starts off a new bar and lowering the DS for it feels off. I do agree though that the cursor flow could be improved so I moved it to another position which _should_ be readable despite overlapping (cleanly!) with 9's slider track.

01:02:494 (5,6,7) - I know that youre trying to follow a specific instrument here, but because of the hitsounds you applied on them , its not quite clear, so thats why Ill suggest you to take out all the claps, and put a soft-whistle at the slider start on each of them (another alternative is to remap this properly to the drums) Remapped to the percussion.

01:03:858 (1,2) - This plays better if you remap it this way: http://puu.sh/aHYRh/57181f0bb3.jpg you could even add an optional circle at 01:04:403 - Done, didn't add that circle at the end though.
01:04:676 (3,4,5) - Same as 01:02:494 (5,6,7) - I'll take it into account when re-hitsounding

[Hard]

00:27:858 (5,6,7,8) - triple should be at 00:27:994 - , not 00:28:267 - While I can see where you're coming from with this, if I were to change it I'd either have it stream the whole way or map it as circle, circle, slider, slider. However, I like how it plays with the triple as it is and it does, imo, make sense as a simplified version of the rhythm given that the white tick it starts on has a lot of emphasis in the music (snare and hi-hat whereas the surrounding beats are bass).
00:36:994 (7) - Same as above
00:45:449 -

[Normal]

00:11:494 - If you really want to keep this rhythm, take out at least the clap in this spot. I'll consider it when re-hitsounding.
00:13:676 - Same as above
00:41:222 (5) - Start this slider at 00:41:085 - ? Simplifying the rhythm here. Also if I were to change it I think adding a circle there would make more sense than moving the slider back.

Thanks for the mod
Cerulean Veyron
Hey, from my Queue!

[> Normal <]
  1. 00:00:313 (1) - Next sliders are fully curved, and this is not.. Curve? >_>
  2. 00:15:040 (4,5,1) - A Triangle formation should fit here.
  3. 00:18:585 (3,4,3) - Unforgiving overlap
  4. 00:28:676 (6,1) - Swap NC, new track.
  5. 00:36:313 (3,4,5,1,2,3) - Make a perfect hexagon here, just change the slider (3)'s position.
  6. 00:46:676 (2,4,5) - Same as 00:18:585 (3,4,3) -
  7. - Good diff, no suggestions.
[> Hard <]
  1. 00:03:040 (2,3,4,5) - Are you trying to make a diamond form here? well, remake it perfectly.
  2. 00:04:676 (1,2,3) - I perfer this kind of cycle form, try it a little > http://puu.sh/aIu2Y/78723f287d.png
  3. 00:23:767 (1,2) - Swap NC, New track.
  4. 00:26:767 (2,3,6,7) - Bad Overlap, why not stack?
  5. 00:28:403 (8,1,2,3) - A triangle form here would be better. Also, i think this kind of flow would fit here > http://puu.sh/aIus1/f604b6e013.png
  6. 00:41:494 (8,1,2,3) - You've made a triangle on the last two circles, try making a square form here.
  7. - Same as Normal.

Insane looks nice too, but I'm afraid to mod it due to those 1/4 jumps and so on. Seems like you've improved your mapping much right now, GJ :3
yay small mod \(^3^)/ Good Luck!
Topic Starter
idodgebull3ts

Gray Veyron wrote:

Hey, from my Queue!

[> Normal <]
  1. 00:00:313 (1) - Next sliders are fully curved, and this is not.. Curve? >_> Eh, sure why not
  2. 00:15:040 (4,5,1) - A Triangle formation should fit here. Done
  3. 00:18:585 (3,4,3) - Unforgiving overlap Not sure what you mean exactly by unforgiving, but I tried to clean it up so the curves match better.
  4. 00:28:676 (6,1) - Swap NC, new track. Done
  5. 00:36:313 (3,4,5,1,2,3) - Make a perfect hexagon here, just change the slider (3)'s position. Done
  6. 00:46:676 (2,4,5) - Same as 00:18:585 (3,4,3) - Fixed
  7. - Good diff, no suggestions. Thanks
[> Hard <]
  1. 00:03:040 (2,3,4,5) - Are you trying to make a diamond form here? well, remake it perfectly. Wasn't actually, but changed it because it looks better
  2. 00:04:676 (1,2,3) - I perfer this kind of cycle form, try it a little > http://puu.sh/aIu2Y/78723f287d.png Done, though I'm not sure if I like the changes to the following section that I had to make to accomodate this. Might end up reverting this or changing it later.
  3. 00:23:767 (1,2) - Swap NC, New track. Done
  4. 00:26:767 (2,3,6,7) - Bad Overlap, why not stack? Eh, it's not a visible overlap when playing so I think I'll just leave this in. (and stacking would mess up the spacing)
  5. 00:28:403 (8,1,2,3) - A triangle form here would be better. Also, i think this kind of flow would fit here > http://puu.sh/aIus1/f604b6e013.png Done
  6. 00:41:494 (8,1,2,3) - You've made a triangle on the last two circles, try making a square form here. Sure, why not
  7. - Same as Normal.

Insane looks nice too, but I'm afraid to mod it due to those 1/4 jumps and so on. Seems like you've improved your mapping much right now, GJ :3 Thanks
yay small mod \(^3^)/ Good Luck!
Thanks for the mod
Fizz
hiya, M4M

[Easy]
Just some blanketing issues, otherwise mostly fine! :3

00:17:767 (1) - Fix this up, should end up looking like this: http://puu.sh/aYwSG/92c5806d25.jpg
00:37:403 (1,2,3) - Maybe change these to a reverse slider
00:41:767 (4) - NC
00:43:949 (1) - Fix up blanket: http://puu.sh/aYwZA/259348a35a.jpg
00:46:131 (1) - Fix up blanket

[Normal]
00:04:676 (1,2,3) - Easy symmetry here that you could do
00:18:585 (3) - The music doesn't change here, so remove this to keep consistency with previous parts
00:20:494 (2,3,4,5) - Reconsider this
00:55:949 (3) - Try this: http://puu.sh/aYxgw/2487541dd2.jpg

[Hard]
Not much to say here, but the streams in this one are really highly spaced so I suggested putting them closer together.
00:06:858 (5) - NC

[Insane]
No issues.

Sorry for short mod. Gl with rank~
Topic Starter
idodgebull3ts

Smug- wrote:

hiya, M4M

[Easy]
Just some blanketing issues, otherwise mostly fine! :3

00:17:767 (1) - Fix this up, should end up looking like this: http://puu.sh/aYwSG/92c5806d25.jpg Fixed
00:37:403 (1,2,3) - Maybe change these to a reverse slider Done
00:41:767 (4) - NC Done
00:43:949 (1) - Fix up blanket: http://puu.sh/aYwZA/259348a35a.jpg Fixed
00:46:131 (1) - Fix up blanket Fixed

[Normal]
00:04:676 (1,2,3) - Easy symmetry here that you could do Eh, I don't feel like the music indicates symmetry here.
00:18:585 (3) - The music doesn't change here, so remove this to keep consistency with previous parts Done
00:20:494 (2,3,4,5) - Reconsider this Replaced with reverse slider
00:55:949 (3) - Try this: http://puu.sh/aYxgw/2487541dd2.jpg Done... kind of? Had the slider start on 2 instead of 3.

[Hard]
Not much to say here, but the streams in this one are really highly spaced so I suggested putting them closer together. No change. This is the only negative feedback on them I've gotten so far so I'm gonna get more opinions before changing anything.
00:06:858 (5) - NC Done

[Insane]
No issues.

Sorry for short mod. Gl with rank~
Thanks for the mod
Miramono
Hi...from modding queue

Mod
[Easy]
No comment :D

[Normal]
00:47:222 (3) - instead of vertical position, place it horizontally?

[Hard]
00:39:858 (2) - move x:180 y:312

That's all, sorry for the short mod. I didn't see any problem with your map :D
Nice job and good luck!
show more
Please sign in to reply.

New reply