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Fear, and Loathing in Las Vegas - Shake Your Body

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Yasora
Normal
  1. 00:18:168 (4) - add clap at start
  2. 00:38:793 (4) - 1 grid up at tail
  3. 00:58:293 (5) - at tail x:316 y:148. make a bit space from (4)
  4. 01:25:293 (2,3,4,5) - imo try to not overlap (5) like this
  5. 01:57:168 (4) - it's more better if blanketing (3)'s tail? here
  6. 02:14:043 (2) - 2 grid down at reverse
  7. 02:23:875 (6) - add new combo. 8 is too long
  8. 02:43:875 (3) - at tail x:244 y:300
  9. 03:04:042 (green line) - increase volume into 50% ~ 70%. volume decreased too sudden and too low.
  10. 03:07:042 (4) - at reverse move 1 grid right
  11. 03:38:542 (green line) - here too, increase volume
Hard
  1. 00:47:043 (4,5,6) - this rhythm isn't comfortable.. maybe try this? don't ignore vocal and drum sound :''
  2. 00:54:543 (4) - add new combo
  3. 01:00:543 (1) - not stacked properly when I test, delete this and create again under (7)'s tail
  4. 01:23:980 (7) - middle point (x:456 y:232), tail (x:420 y:216)
  5. 01:47:230 (5) - add new combo
  6. 01:54:543 (8) - add new combo and remove at 01:55:855 (1) -
  7. 02:28:542 (6) - add new combo?
  8. 02:36:875 (9) - add clap at start
  9. 03:04:042 (green line) - increase volume
  10. 03:08:542 (8) - same as 01:54:543 (8) -
  11. 03:38:542 (green line) - increase volume
Insane
  1. 00:11:980 (green line) - remove this, just use red line cuz this is the very first notes. also make volume more loud so that's not weird to hear..
  2. 00:18:543 (1) - add finish at start
  3. 00:24:074 (4,5,6,7,8,9) - it's better if just curve it not too sharp like this
  4. 01:00:168 (1) - imo this new combo isn't too important but whatever
  5. 01:08:418 (9) - put it in x:272 y:180. spacing is more consistent
  6. 01:16:293 (4) - at reverse x:128 y:72
  7. 01:17:793 (2,3,4,5) - I confused with this pattern cuz (5) stacked under (4) and overlap with other triplets. maybe just move (5) to somewhere
  8. 01:47:418 (3) - move 2 grid left
  9. 02:13:293 (3) - hope this can stacked more neat under (1)
  10. 02:24:208 (6) - add new combo
  11. 03:04:042 (green line) - increase volume
  12. 03:36:104 (4) - try x:460 y:184
  13. 03:38:542 (green line) - increase volume
nice song, good luck :3
Topic Starter
Cerulean Veyron

Yasora wrote:

Normal
  1. 00:18:168 (4) - add clap at start Okay
  2. 00:38:793 (4) - 1 grid up at tail I think the current one looks better
  3. 00:58:293 (5) - at tail x:316 y:148. make a bit space from (4) Okay
  4. 01:25:293 (2,3,4,5) - imo try to not overlap (5) like this Nice, okay
  5. 01:57:168 (4) - it's more better if blanketing (3)'s tail? here Changed a little
  6. 02:14:043 (2) - 2 grid down at reverse I think it's fine, as long as it's already blanketed.
  7. 02:23:875 (6) - add new combo. 8 is too long Okay
  8. 02:43:875 (3) - at tail x:244 y:300 Okay
  9. 03:04:042 (green line) - increase volume into 50% ~ 70%. volume decreased too sudden and too low. Changed to V-50%
  10. 03:07:042 (4) - at reverse move 1 grid right Okay
  11. 03:38:542 (green line) - here too, increase volumeI think the hits can be heard here, no change
Hard
  1. 00:47:043 (4,5,6) - this rhythm isn't comfortable.. maybe try this? don't ignore vocal and drum sound :'' Changed on my own way
  2. 00:54:543 (4) - add new combo Okay
  3. 01:00:543 (1) - not stacked properly when I test, delete this and create again under (7)'s tail But to me, it stacks well.
  4. 01:23:980 (7) - middle point (x:456 y:232), tail (x:420 y:216) Okay
  5. 01:47:230 (5) - add new combo Okay
  6. 01:54:543 (8) - add new combo and remove at 01:55:855 (1) - You mean swap NC? Okay
  7. 02:28:542 (6) - add new combo? nope, Part of pattern
  8. 02:36:875 (9) - add clap at start Forgot to add it... Okay
  9. 03:04:042 (green line) - increase volume Okay
  10. 03:08:542 (8) - same as 01:54:543 (8) - Okay
  11. 03:38:542 (green line) - increase volume Since it's a hard diff that has lots of notes, it can be heard much more.
Insane
  1. 00:11:980 (green line) - remove this, just use red line cuz this is the very first notes. also make volume more loud so that's not weird to hear.. Okay, But not the volume, 'cause it can be heard by the song track.
  2. 00:18:543 (1) - add finish at start Okay
  3. 00:24:074 (4,5,6,7,8,9) - it's better if just curve it not too sharp like this I think it's nicer to keep it sharp than curvy on this pattern.
  4. 01:00:168 (1) - imo this new combo isn't too important but whatever Pretty confusing? I'll change if other modders mention this.
  5. 01:08:418 (9) - put it in x:272 y:180. spacing is more consistent And i think the DS looks complicating, but okay
  6. 01:16:293 (4) - at reverse x:128 y:72 The current one looks better, so no change.
  7. 01:17:793 (2,3,4,5) - I confused with this pattern cuz (5) stacked under (4) and overlap with other triplets. maybe just move (5) to somewhere I won't do a FlowBreaker here, no change.
  8. 01:47:418 (3) - move 2 grid left Okay
  9. 02:13:293 (3) - hope this can stacked more neat under (1) It doesn't need to be 100% stacked 'cause slider's end looks... vulnerable.
  10. 02:24:208 (6) - add new combo Okay
  11. 03:04:042 (green line) - increase volume I think it can be heard due it's Insane diff.
  12. 03:36:104 (4) - try x:460 y:184 Okay
  13. 03:38:542 (green line) - increase volume Same reason
nice song, good luck :3
Thanks, Yasora~
Iceskulls
Hello there from my modding queue

[General]
Check letter box during breaks (Your map has break time)

[Insane]
AR+1 OD+2 please :3
00:40:855 (4) - NC?
01:17:980 (4,5) - Move end point to x=144 y=176 for perfect stack with 01:17:980 (4) -
01:41:043 (1) - Delete NC
01:41:230 (2) - NC
01:41:980 (6) - Move end point to x=357 y=208 for perfect stack with 01:40:668 (7) -
01:44:043 (1) - Delete NC
01:44:230 (2) - NC
01:56:230 (6,7,8) - Ctrl+G?
02:45:875 (5) - NC?
03:05:448 (5) - A bit nazi , delete this

[Hard]
AR+1 OD+2
00:42:543 (1) - Make this looks same as 00:42:168 (8) -
01:01:105 (3) - Delete
01:09:355 - How about this? http://puu.sh/9S7Ef/e88663f611.jpg
01:13:105 (3) - Delete
01:21:355 - Same as 01:09:355 -
01:51:168 (4) - Move to x=121 y=253
02:06:543 (8) - NC
02:07:480 (9) - Blanket 02:06:543 (8) -
02:54:104 (3) - Delete
02:58:042 (4) - Move to x=366 y=127 for not making it overlap
03:02:354 - Same as 01:09:355 -
03:09:479 (2) - Blanket 03:08:542 (1) -
03:25:042 (6) - NC
03:31:417 (6,1) - Better blanket

[Normal]
HP+1 OD+2
00:20:793 (4) - Ctrl+G ?
01:09:918 (6) - Delete NC and then NC 01:10:293 (1) -
01:14:043 (5) - Repeat one and delete 01:14:793 (6) -
02:03:918 (1) - Ctrl+G
02:04:855 - How about this? http://puu.sh/9S8Rj/82dfa49f3d.jpg
02:23:875 (1) - Delete NC then NC 02:24:542 (2) -
02:26:542 (1) - Delete NC then NC 02:27:208 (2) -
02:56:167 (1) - Make this same as 02:55:042 (5) -
03:34:792 (4) - How about make it looks like this https://osu.ppy.sh/ss/1772897 If you change this ,Make 03:37:792 (5) - same as this

[Overall]
Good song, good map
This song has made my day XD

Good luck ranking this :)
Topic Starter
Cerulean Veyron

CelsiusLK wrote:

Hello there from my modding queue

[General]
Check letter box during breaks (Your map has break time) But i don't use storyboard

[Insane]
AR+1 OD+2 please :3 Okay
00:40:855 (4) - NC? Okay
01:17:980 (4,5) - Move end point to x=144 y=176 for perfect stack with 01:17:980 (4) - Okay
01:41:043 (1) - Delete NC Okay
01:41:230 (2) - NC Okay
01:41:980 (6) - Move end point to x=357 y=208 for perfect stack with 01:40:668 (7) - Okay
01:44:043 (1) - Delete NC Okay
01:44:230 (2) - NC Okay
01:56:230 (6,7,8) - Ctrl+G? This flow changes fast by jumps, No change
02:45:875 (5) - NC? Part of pattern
03:05:448 (5) - A bit nazi , delete this Didn't delete anything, just did on my own way

[Hard]
AR+1 OD+2 I think OD +1 is okay for this
00:42:543 (1) - Make this looks same as 00:42:168 (8) - Okay
01:01:105 (3) - Delete , Then DS might be bad
01:09:355 - How about this? http://puu.sh/9S7Ef/e88663f611.jpg Changed a bit
01:13:105 (3) - Delete Same reason
01:21:355 - Same as 01:09:355 - Changed a bit
01:51:168 (4) - Move to x=121 y=253 It's breaking symmetry. No change
02:06:543 (8) - NC Okay
02:07:480 (9) - Blanket 02:06:543 (8) - Making a Y formation here, but changed a little
02:54:104 (3) - Delete Same reason
02:58:042 (4) - Move to x=366 y=127 for not making it overlap Y formation, no change
03:02:354 - Same as 01:09:355 - The rhythm you suggested will stop here
03:09:479 (2) - Blanket 03:08:542 (1) - Okay, but did on my own way
03:25:042 (6) - NC Same pattern, but okay
03:31:417 (6,1) - Better blanket Okay

[Normal]
HP+1 OD+2 Okay with HP, But no to OD 'cause to not make it harder to players
00:20:793 (4) - Ctrl+G ? Okay
01:09:918 (6) - Delete NC and then NC 01:10:293 (1) - Okay
01:14:043 (5) - Repeat one and delete 01:14:793 (6) - Good for symmetry, but bad for flow. No change
02:03:918 (1) - Ctrl+G I prefer the current one
02:04:855 - How about this? http://puu.sh/9S8Rj/82dfa49f3d.jpg Nice by following vocals, but i'll think about it by seeing other modder's opinion.
02:23:875 (1) - Delete NC then NC 02:24:542 (2) - Part of pattern
02:26:542 (1) - Delete NC then NC 02:27:208 (2) - ^
02:56:167 (1) - Make this same as 02:55:042 (5) - Did on my own way, but okay
03:34:792 (4) - How about make it looks like this https://osu.ppy.sh/ss/1772897 If you change this ,Make 03:37:792 (5) - same as this Didn't change the sliders on 03:34:792 (4) -, But changed on 03:37:792 (5) -

[Overall]
Good song, good map
This song has made my day XD \(^3^)/

Good luck ranking this :) I hope so...
Thanks, Celsius~
Ujimatsu Chiya
OSU! NEEDS MORE FEAR, AND LOATHING IN LAS VEGAS :)
[ Joey ]
[General]
I don't really like the hitnormal sound. I feel like it is too overpowering too the song.
The offset should be 515. You will need to re-snap the notes and move the other timing sections. (You might want to do this before you look at the rest of the mod. All of the times on the mod are with the adjusted offset.)
The hitsound volume during the kiai times is way too loud. Reduce it down to about 70%.

[Insane]
00:12:327 - Circle should go here. 1/2 Slider should start here: 00:12:515 - . The end of a slider shouldn't land on an important beat.
00:17:202 (1,2,3,4,5) - This star can be made more perfect
00:16:452 (3,4) - Overlap these
00:37:265 (5,6) - ctrl + h then reposition. Better flow.
00:38:765 (6) - NC?
00:42:515 (8) - Would feel better if this was a 1/2 slider
00:45:515 (12) - ^
00:45:702 (1,2,3,4) - These overlaps don't look good. Consider making the head of 3 overlap the tail of 1. And make the head of 4 overlap the tail of 2.
01:03:140 (6,4) - Bad overlap
01:46:827 (6) - NC should start here
01:47:015 (1,4) - Overlap distance between these should be the same overlap distance between these 01:46:827 (6,3) -
01:49:452 (5,7,2) - Try not to make these overlap OR make it overlap perfectly on one of them
01:59:202 (3,6) - Make a perfect overlap here
There are a lot of overlaps that look messy too me on this diff. You may want to go through and clean them up a little bit.
02:27:180 (3,8) - Overlap
02:39:013 (8) - NC
02:44:346 (8) - NC
02:59:139 (5) - ctrl + g?
03:21:826 (5,2) - Blanket
03:41:139 (7,1) - Would be cool if this was a jump

[Hard]
00:24:140 (6,1) - I think this should just be a 1/1 slider
00:37:265 (5,6) - Can blanket better
00:40:640 (3,4) - ^
01:08:390 (7,8) - ^
02:08:765 (4,5) - ^
03:31:389 (6,1) - ^
00:47:577 (1,2,3,4) - You can make this part go to the drums with reverse slider. It wouldn't be too difficult for a Hard.
01:09:515 (1,2,3) - These distances don't look the same.
02:06:515 (1,2) - Bad overlap
02:37:847 (4) - Would be cool if you changed this to a 1/1 slider. And removed this 02:38:013 (5) -
02:47:013 (8,9) - I don't really like this overlap
This is a really good diff :)

Good luck with your map :D
Topic Starter
Cerulean Veyron

[ Joey ] wrote:

[General]
I don't really like the hitnormal sound. I feel like it is too overpowering to the song. It should be, 'cause the song track is too loud for the default hit
The offset should be 515. You will need to re-snap the notes and move the other timing sections. (You might want to do this before you look at the rest of the mod. All of the times on the mod are with the adjusted offset.) Tried that, it's a bit ruined at the end of the song track.
The hitsound volume during the kiai times is way too loud. Reduce it down to about 70%. Okay, but made it 80% 'cause the song track is loud too.

[Insane]
00:12:327 - Circle should go here. 1/2 Slider should start here: 00:12:515 - . The end of a slider shouldn't land on an important beat. Rhythm would be bad here if i do that, plus, The flow will break.
00:17:202 (1,2,3,4,5) - This star can be made more perfect It's already perfect
00:16:452 (3,4) - Overlap these Overlapping here is a bad idea, But if you meant to stack the slider with the circle on 00:17:793 (4) - , Okay
00:37:265 (5,6) - ctrl + h then reposition. Better flow. Okay
00:38:765 (6) - NC? No, Part of triangle form.
00:42:515 (8) - Would feel better if this was a 1/2 slider But to me, it doesn't.
00:45:515 (12) - ^ ^
00:45:702 (1,2,3,4) - These overlaps don't look good. Consider making the head of 3 overlap the tail of 1. And make the head of 4 overlap the tail of 2. I understand your suggestion, but I don't think modders complain this as a bad overlap, it's a good flowing, But i'll change if others mention this.
01:03:140 (6,4) - Bad overlap This doesn't look like a "bad" overlap, It's just a Curve Form.
01:46:827 (6) - NC should start here Okay
01:47:015 (1,4) - Overlap distance between these should be the same overlap distance between these 01:46:827 (6,3) - Changed on my own way
01:49:452 (5,7,2) - Try not to make these overlap OR make it overlap perfectly on one of them If i do that, It's flow breaking
01:59:202 (3,6) - Make a perfect overlap here ^
There are a lot of overlaps that look messy too me on this diff. You may want to go through and clean them up a little bit. Okay, But kept some overlaps i need.
02:27:180 (3,8) - Overlap You mean stack? DS would wreck here, but okay
02:39:013 (8) - NC No, part of parallel flow.
02:44:346 (8) - NC ^
02:59:139 (5) - ctrl + g? Flow is going left, so i need to follow it left. No change
03:21:826 (5,2) - Blanket Okay
03:41:139 (7,1) - Would be cool if this was a jump The track is ending, no jumps allowed here. Also, It's not big enough to make a jump here.

[Hard]
00:24:140 (6,1) - I think this should just be a 1/1 slider Okay
00:37:265 (5,6) - Can blanket better Okay
00:40:640 (3,4) - ^ Okay
01:08:390 (7,8) - ^ Okay
02:08:765 (4,5) - ^ Already blanketed
03:31:389 (6,1) - ^ Okay
00:47:577 (1,2,3,4) - You can make this part go to the drums with reverse slider. It wouldn't be too difficult for a Hard. But i'm following vocals here, so no.
01:09:515 (1,2,3) - These distances don't look the same. It does, using 1.0x spacing here
02:06:515 (1,2) - Bad overlap This is a Y formation, why would it be bad?
02:37:847 (4) - Would be cool if you changed this to a 1/1 slider. And removed this 02:38:013 (5) - Hexagon formations flow will break if i do that
02:47:013 (8,9) - I don't really like this overlap Same reason
This is a really good diff :)

Good luck with your map :D
Thanks, Joey!
Joon
hi

Hit sound moddding

[Normal]
00:36:543 (1) - start notes add finish

[Hard]
00:36:543 (1) - add finish

[Insane]
00:36:543 (1) - add finish

There was no problem with the hit sound.
good luck
Topic Starter
Cerulean Veyron
^ All fixed! I thought my hitsounds would be a little bad, but it turned out nice~

Thanks, Joon! :)
Alepat
I come to the Mod team Blue & Alepat Modding Team
I struggled to find some kind of error, worked all diffs
Normal
SPOILER

00:36:543 (1) - I think it would look better without that curve
01:20:793 (5) - ^^^^^^
01:22:293 (2) - ^^^^^^
Hard
SPOILER
01:19:293 (3) - X=220
01:19:480 (4) - X=164
01:19:668 (5) - X=220
Topic Starter
Cerulean Veyron
^, changed a little in Normal and Hard. So it's an "all-fixed"~

Thanks, Alepat!
Xiaolin
www

please bubble ;w;
Topic Starter
Cerulean Veyron
www

I still need mods *3*
Venellys
www

you seriously need BAT mods :V
from V&V's moddi... no, mutual friend modding~
[Normal]
  • 00:17:043 (3,1) - overlap, split
    03:08:167 (5) - flip horizon for good flow
[Hard]
  • 02:28:875 (8,2) - stack slider's tail
[Insane]
  • 01:00:168 (1) - remov new combo
    02:01:293 (3,6,7,8) - overlap
    02:14:230 (4) - smoothen th slider for better flow
    03:22:229 (7,1) - remake flow like the last notes
you heard Aoki, bubble. this. mappu. you. soab.
Topic Starter
Cerulean Veyron

VeeLaHee104 wrote:

www

you seriously need BAT mods :V
from V&V's moddi... no, mutual friend modding~ Ahahahahah XDDD
[Normal]
  • 00:17:043 (3,1) - overlap, split Nobody spots this overlap except you, lol'd... Okay
    03:08:167 (5) - flip horizon for good flow Okay
[Hard]
  • 02:28:875 (8,2) - stack slider's tail if i stacked it, distance would be bad
[Insane]
  • 01:00:168 (1) - remov new combo Okay
    02:01:293 (3,6,7,8) - overlap Okay
    02:14:230 (4) - smoothen th slider for better flow I think it's okay for a Y formation with one long curvy slider with a short straight slider.
    03:22:229 (7,1) - remake flow like the last notes Changed a bit
you heard Aoki, bubble. this. mappu. you. soab.
I guess I'll try to find one smarty BAT that can easily ruin my life, Thanks to you.
Xiaolin

Gray Veyron wrote:

I guess I'll try to find one smarty BAT that can easily ruin my life, Thanks to you.
wut
Moo-Chan
From my modding queue~

Insane:

  1. Change the offset to 496
  2. Change to AR9
  3. 00:11:980 (1,2,3) - Increase the volume on these notes
  4. 00:12:730 (1) - From this note to 00:24:543 (9), reduce the volume please. The hit sounds are wayy more louder than the song its self
  5. 02:16:246 (1) - Don't do this
  6. 00:22:293 (4) - NC
  7. 00:24:074 (4,5,6,7,8,9) - Reorganize this stream
  8. 00:24:543 (9) - From this note to 00:36:543 (1), there shouldn't be a break
  9. 00:40:855 (1) - Move this slider away from the previous one
  10. 00:47:418 (5) - NC
  11. 00:48:918 (1) - From this note to 01:00:168 (11), increase the volume. No one likes to play a song without hearing the notes
  12. 01:00:168 (11) - Remove the whistle
  13. 01:00:543 (1) - Decrease the volume on this note
  14. 01:12:543 (1) - Shouldn't be a new combo
  15. 01:27:543 (6) - From this note to 01:39:543 (1), there shouldn't be a break
  16. 02:33:875 (9) - NC
  17. 02:45:625 (2,3,4) - Change these
  18. 03:04:042 (1,2,3,4,5,1,2,3,4,5) - Increase the volume on these
  19. 03:38:542 (1) - From this note to 03:41:167 (7), increase the volume
  20. Get rid of some Kiai time. You have too much of it
All I see for this difficulty

Good luck on getting this ranked
Topic Starter
Cerulean Veyron

Moo-Chan wrote:

From my modding queue~

Insane:

  1. Change the offset to 496 It's a bit early for the song track, so no
  2. Change to AR9 Okay
  3. 00:11:980 (1,2,3) - Increase the volume on these notes A t least players can hear from the track
  4. 00:12:730 (1) - From this note to 00:24:543 (9), reduce the volume please. The hit sounds are wayy more louder than the song its self Fixed a bit
  5. 02:16:246 (1) - Don't do this Following the Track of it
  6. 00:22:293 (4) - NC Okay
  7. 00:24:074 (4,5,6,7,8,9) - Reorganize this stream I think it's fine
  8. 00:24:543 (9) - From this note to 00:36:543 (1), there shouldn't be a break I don't want to map an Insane that doesn't have a breaktime, it's sometimes tiring.
  9. 00:40:855 (1) - Move this slider away from the previous one Okay
  10. 00:47:418 (5) - NC No, part of pattern
  11. 00:48:918 (1) - From this note to 01:00:168 (11), increase the volume. No one likes to play a song without hearing the notes Increased the volume a bit 'cause the normal hitsound click can be heard already.
  12. 01:00:168 (11) - Remove the whistle Removing it might let this circle can't be heard, so i'll keep this
  13. 01:00:543 (1) - Decrease the volume on this note I think it's okay, since the song track is loud, I must make this louder.
  14. 01:12:543 (1) - Shouldn't be a new combo New track of song, so no.
  15. 01:27:543 (6) - From this note to 01:39:543 (1), there shouldn't be a break Same reason on 00:24:543 (9) -
  16. 02:33:875 (9) - NC Part of pattern
  17. 02:45:625 (2,3,4) - Change these Okay
  18. 03:04:042 (1,2,3,4,5,1,2,3,4,5) - Increase the volume on these Increased a bit
  19. 03:38:542 (1) - From this note to 03:41:167 (7), increase the volume ^, it can also be heard on the song track
  20. Get rid of some Kiai time. You have too much of it blame falilv, not me, they make lots of choruses ._.
All I see for this difficulty

Good luck on getting this ranked I hope so...
Thanks for modding my Insane diff, Moo-Chan! :)
Mystyk
Hi! Mod from my queue!

[Normal]
00:59:793 (7) - I don't quite understand why you put a whistle to the end of the slider but it sounds very odd and out of place, so I would remove it
01:25:293 (2,3) - this is rather confusing imo and the reverse doesn't really fit here, so I would rather try something like this - https://osu.ppy.sh/ss/1830476 - longer slider fits better because of the big beats in the music and it might be easier to follow too
01:45:168 (2,3) - I don't like it how you end (2) on a downbeat, so I would rather ctrl+g (2,3) on the timeline - http://puu.sh/agHc6/cf50267517.jpg example: https://osu.ppy.sh/ss/1830481
01:51:168 (6,1) - same as above ^
02:03:168 (5) - same problem here, try not the END things on a downbeat it plays and sounds better if you put a hit circle or a sliderstart on the downbeats, you could still change this without having to change that much actually - https://osu.ppy.sh/ss/1830498
02:31:208 (3,1) - I would rather not stack there, it's quite confusing imo (and also that you placed the slider beginnings under sliderbodies >.< so I woudl rather change it to something like this --> https://osu.ppy.sh/ss/1830523 - https://osu.ppy.sh/ss/1830527 - https://osu.ppy.sh/ss/1830531 - I think this is easier to read
02:49:875 (6) - you should change this to a slider and a hit circle, because you end this on a downbeat again, it feels better to click on a hitcircle on a downbeat - http://puu.sh/agI64/ed2b103427.jpg
02:58:792 (5,6) - ctrl+g on the timeline and replace them because of the previously mentioned downbeat reasons
03:04:417 (1,2,3) - this was rather weird to play since I can barely hear them so at least you could change these to a slider? 03:04:792 (2,3) -
03:10:792 (4,5) - ctrl+g, same reason as 02:58:792 (5,6) -
03:34:042 (3,4) - well this doesn't look good imo, try this? - https://osu.ppy.sh/ss/1830567

[Hard]
00:50:418 (3) - it's rather annoying that you don't hit that big beat during the slider 00:50:980 - so I think you should try to remove the reverse and add a short slider to hit that beat
00:53:418 (3) - same here ^
01:03:168 (8) - something should start at the end of the slider and not end >.< - https://osu.ppy.sh/ss/1837509
01:06:168 (7) - same here ^
01:18:168 (7) - ^
01:23:418 (5,6,7) - I think something like this would fit better, because the beats are big so hit circles play better (and also the slider starting on red tick and ending on downbeat) so it would be better if you changed it - http://puu.sh/ajmkc/ff452d56da.jpg
01:45:168 (4) - same as 01:03:168 (8) - try not to END sliders on a downbeat
02:06:543 (1,2) - this overlap doesn't look good, and it doesn't really play well either, I would rather do something like this - https://osu.ppy.sh/ss/1837529 - https://osu.ppy.sh/ss/1837533 - while also making the blanket here 02:08:793 (4,5) - nicer
02:14:043 (5,6,1) - you end (6) on a downbeat again, and you used a slider there, while the vocals already end at the start of (6) (or the middle), so I would rather remove that everse from (5) and start (6) at 02:14:793 - and afterwards you can start a slider at the downbeat, so here 02:15:543 - http://puu.sh/ajmT7/3939b7f97f.jpg
02:47:041 (8,9) - don't do this overlap please, it's so unappealing, I think this looks better and plays better too - https://osu.ppy.sh/ss/1837555 - in your way you have to go back so that's why it is not that good to play - http://puu.sh/ajn5j/3c874eb3b4.jpg
02:57:292 (3,4) - again this overlap >.< why not try something like this? https://osu.ppy.sh/ss/1837577
02:59:167 (8) - again you end the slider on a downbeat, so it would be better if you changed this imo, an example - https://osu.ppy.sh/ss/1837583 (if you follow the previous suggestion)
03:08:542 (1,2) - don't overlap, I already explain that imo it doesn't flow well, so try this maybe? - https://osu.ppy.sh/ss/1837590
03:16:042 (5,6) - don't end (6) on a downbeat >.< - example: https://osu.ppy.sh/ss/1837606 - https://osu.ppy.sh/ss/1837615

[Insane]
00:12:355 (4,1) - I already mentioned this on the Hard diff, please don't end the slider on the downbeat, this time it really doesn't fit, since that beat is really big, try this - http://puu.sh/ajDgM/67cfbce33d.jpg
00:15:730 (1,2) - same as above ^ but you can also hear how to melody goes from 00:15:918 - to 00:16:105 - so the slider starting on the white tick would fit a lot better - http://puu.sh/ajDpl/4200a5b78d.jpg
00:20:980 (10,11) - same as above ^ http://puu.sh/ajDvL/85609ea9d4.jpg
00:39:730 (1,2,3) - same here ^ you can hear that both the guitar and vocals go like white tick --> red tick then white tick --> red tick etc... http://puu.sh/ajEbo/a5b7ec492a.jpg
00:56:886 - and 00:57:261 - add hit circle, they would make a nice stream and you can hear it in the music
01:06:168 (9) - same thing about downbeats - http://puu.sh/ajEtI/6cd9228026.jpg
01:10:105 (4,5) - same as above ^ http://puu.sh/ajExK/67965ec14c.jpg
01:18:168 (5) - same here, you can hear that the vocals somewhat "start" here 01:18:543 - so it's not recommended to end a slider there >.<
01:24:730 - and 01:24:824 - it's quite weird that you didn't put any hit circles, I can see that you try to follow the vocals more but think about adding 2 hit circles here please, it's so empty like this in my opinion
01:25:480 (6,7,1) - this kind of rhythm would fit a lot better, since there are no big beats here 01:25:668 (7) - and because 01:25:855 (1) - in the middle of the slider the fast beats in the music already start, so try it please - http://puu.sh/ajEO7/bb7cee08d6.jpg
01:43:105 (4,5,6) - same about downbeats, though this time it's rather because of the vocals too, this really fits a lot better :3 - http://puu.sh/ajFdO/9d6b78ecff.jpg
ahh well I'll stop mentioning these I think you can also check the map for yourself (and if you agree with me then it would be nice if you actually did soo) if you don't agree then I hope you'll give me a valid reason why you did so :P
02:04:105 (4,5) - try this for better flow - https://osu.ppy.sh/ss/1838676
02:26:125 (5) - nazi but why is this put further from the stream? try playing it to x:368 y:80
03:05:167 (2,3,4,5) - maybe I'm deaf but I really don't hear any sounds here that woudl ask for a stream, it sounds overmapped, I think you should remove these 03:05:260 (3,4,5) -
03:35:167 (6,7) - at the previous point I mentioned an unnecessary stream but here where the stream would fit you only added a hit circle and a slider, I think here a stream would fit better
03:38:260 - 03:38:448 - same at these 2 points, I would add a hit circle to make a stream because of the fast beats in the music


That's all, the map looks quite okay, except those downbeat things that I mentioned, so good luck!
Topic Starter
Cerulean Veyron
^ wow

Mystyk wrote:

Hi! Mod from my queue!

[Normal]
00:59:793 (7) - I don't quite understand why you put a whistle to the end of the slider but it sounds very odd and out of place, so I would remove it I don't want a silenced sound in this part of track, it won't be hear-able to players, so i added it. No change
01:25:293 (2,3) - this is rather confusing imo and the reverse doesn't really fit here, so I would rather try something like this - https://osu.ppy.sh/ss/1830476 - longer slider fits better because of the big beats in the music and it might be easier to follow too Okay, but made on my own way
01:45:168 (2,3) - I don't like it how you end (2) on a downbeat, so I would rather ctrl+g (2,3) on the timeline - http://puu.sh/agHc6/cf50267517.jpg example: https://osu.ppy.sh/ss/1830481 Okay
01:51:168 (6,1) - same as above ^ Okay
02:03:168 (5) - same problem here, try not the END things on a downbeat it plays and sounds better if you put a hit circle or a sliderstart on the downbeats, you could still change this without having to change that much actually - https://osu.ppy.sh/ss/1830498 I think this rhythm is okay on this part, since i'm making symmetry here and blanketing with the slider on 02:03:918 (1) - , the flowing is still good. No change
02:31:208 (3,1) - I would rather not stack there, it's quite confusing imo (and also that you placed the slider beginnings under sliderbodies >.< so I would rather change it to something like this --> https://osu.ppy.sh/ss/1830523 - https://osu.ppy.sh/ss/1830527 - https://osu.ppy.sh/ss/1830531 - I think this is easier to read Okay, thinking too much on this part DX
02:49:875 (6) - you should change this to a slider and a hit circle, because you end this on a downbeat again, it feels better to click on a hitcircle on a downbeat - http://puu.sh/agI64/ed2b103427.jpg Okay
02:58:792 (5,6) - ctrl+g on the timeline and replace them because of the previously mentioned downbeat reasons Okay
03:04:417 (1,2,3) - this was rather weird to play since I can barely hear them so at least you could change these to a slider? 03:04:792 (2,3) - Okay
03:10:792 (4,5) - ctrl+g, same reason as 02:58:792 (5,6) - I'm following a bit of vocals in this track, So a slider here is fit-able. No change
03:34:042 (3,4) - well this doesn't look good imo, try this? - https://osu.ppy.sh/ss/1830567 Since other modders says this too, I'll change it

[Hard]
00:50:418 (3) - it's rather annoying that you don't hit that big beat during the slider 00:50:980 - so I think you should try to remove the reverse and add a short slider to hit that beat If i add a 1/2 slider here, the "Spacing" would not consist well here, But i will think about it.
00:53:418 (3) - same here ^ ^
01:03:168 (8) - something should start at the end of the slider and not end >.< - https://osu.ppy.sh/ss/1837509 Okay
01:06:168 (7) - same here ^ Okay
01:18:168 (7) - ^ Okay
01:23:418 (5,6,7) - I think something like this would fit better, because the beats are big so hit circles play better (and also the slider starting on red tick and ending on downbeat) so it would be better if you changed it - http://puu.sh/ajmkc/ff452d56da.jpg So you're telling me to change them to circles. What about the next ones? It might be tiring when clicking a lot. No change
01:45:168 (4) - same as 01:03:168 (8) - try not to END sliders on a downbeat OKAY
02:06:543 (1,2) - this overlap doesn't look good, and it doesn't really play well either, I would rather do something like this - https://osu.ppy.sh/ss/1837529 - https://osu.ppy.sh/ss/1837533 - while also making the blanket here 02:08:793 (4,5) - nicer Okay
02:14:043 (5,6,1) - you end (6) on a downbeat again, and you used a slider there, while the vocals already end at the start of (6) (or the middle), so I would rather remove that reverse from (5) and start (6) at 02:14:793 - and afterwards you can start a slider at the downbeat, so here 02:15:543 - http://puu.sh/ajmT7/3939b7f97f.jpg Okay
02:47:041 (8,9) - don't do this overlap please, it's so unappealing, I think this looks better and plays better too - https://osu.ppy.sh/ss/1837555 - in your way you have to go back so that's why it is not that good to play - http://puu.sh/ajn5j/3c874eb3b4.jpg Well, I've seen some ranked maps did this kind of flow, but okay.
02:57:292 (3,4) - again this overlap >.< why not try something like this? https://osu.ppy.sh/ss/1837577 ^
02:59:167 (8) - again you end the slider on a downbeat, so it would be better if you changed this imo, an example - https://osu.ppy.sh/ss/1837583 (if you follow the previous suggestion) Okay
03:08:542 (1,2) - don't overlap, I already explain that imo it doesn't flow well, so try this maybe? - https://osu.ppy.sh/ss/1837590 Okay
03:16:042 (5,6) - don't end (6) on a downbeat >.< - example: https://osu.ppy.sh/ss/1837606 - https://osu.ppy.sh/ss/1837615 Did a bit on my way, but okay

[Insane]
00:12:355 (4,1) - I already mentioned this on the Hard diff, please don't end the slider on the downbeat, this time it really doesn't fit, since that beat is really big, try this - http://puu.sh/ajDgM/67cfbce33d.jpg I'm making a triangle pattern in this part, No change
00:15:730 (1,2) - same as above ^ but you can also hear how to melody goes from 00:15:918 - to 00:16:105 - so the slider starting on the white tick would fit a lot better - http://puu.sh/ajDpl/4200a5b78d.jpg Okay
00:20:980 (10,11) - same as above ^ http://puu.sh/ajDvL/85609ea9d4.jpg I might break the flow of this Tornado formation. No change
00:39:730 (1,2,3) - same here ^ you can hear that both the guitar and vocals go like white tick --> red tick then white tick --> red tick etc... http://puu.sh/ajEbo/a5b7ec492a.jpg I heard that, but i don't think this rhythm looks fitting here. I actually follow the drums mostly, so No change
00:56:886 - and 00:57:261 - add hit circle, they would make a nice stream and you can hear it in the music I'm following vocals here, No change
01:06:168 (9) - same thing about downbeats - http://puu.sh/ajEtI/6cd9228026.jpg I think it's okay for an Insane diff here, No change
01:10:105 (4,5) - same as above ^ http://puu.sh/ajExK/67965ec14c.jpg ^
01:18:168 (5) - same here, you can hear that the vocals somewhat "start" here 01:18:543 - so it's not recommended to end a slider there >.<
01:24:730 - and 01:24:824 - it's quite weird that you didn't put any hit circles, I can see that you try to follow the vocals more but think about adding 2 hit circles here please, it's so empty like this in my opinion I'll think about this one...
01:25:480 (6,7,1) - this kind of rhythm would fit a lot better, since there are no big beats here 01:25:668 (7) - and because 01:25:855 (1) - in the middle of the slider the fast beats in the music already start, so try it please - http://puu.sh/ajEO7/bb7cee08d6.jpg The streaming you made looks weird here, but I'll try if it's Okay
01:43:105 (4,5,6) - same about downbeats, though this time it's rather because of the vocals too, this really fits a lot better :3 - http://puu.sh/ajFdO/9d6b78ecff.jpg If you hear the vocals closer with the current sliders, you'll know the answer. No change
ahh well I'll stop mentioning these I think you can also check the map for yourself (and if you agree with me then it would be nice if you actually did so) if you don't agree then I hope you'll give me a valid reason why you did so :P Okay, I'll find them. Since i suck at mapping Insanes, I'll try to improve it.
02:04:105 (4,5) - try this for better flow - https://osu.ppy.sh/ss/1838676 Okay
02:26:125 (5) - nazi but why is this put further from the stream? try playing it to x:368 y:80 Okay, but wth does "nazi" mean? I'm not being much with japanese... o.o
03:05:167 (2,3,4,5) - maybe I'm deaf but I really don't hear any sounds here that would ask for a stream, it sounds overmapped, I think you should remove these 03:05:260 (3,4,5) - Well, it doesn't sound "overmapped" to me, This is just my own track by making it as a "Supreme Mode" stream :3
03:35:167 (6,7) - at the previous point I mentioned an unnecessary stream but here where the stream would fit you only added a hit circle and a slider, I think here a stream would fit better Okay
03:38:260 - 03:38:448 - same at these 2 points, I would add a hit circle to make a stream because of the fast beats in the music Okay


That's all, the map looks quite okay, except those downbeat things that I mentioned, so good luck!
You just ruined my lovely downbeats ;_; but your mod looks useful to me.
Thanks, Mystyk!
truonant
Hello M4M~

You don’t have a storyboard so you don’t need these two files:
Fear, and Loathing in Las Vegas - Shake Your Body (GrayKaiser82).osb
Fear, and Loathing in Las Vegas - Shake Your Body (Gray Veyron).osb



01:01:293 (4) – better blanket - http://puu.sh/akcWQ/a730098163.jpg
01:03:168 (6) – better blanket - http://puu.sh/akd0I/f19cf537c0.jpg
01:04:293 (4) – I think its better if you flip it vertically: ctrl+j for better flow
01:08:605 (1) – stack slider head perfectly on slider tail of 01:07:668 (5) –
01:16:293 (4) – better blanket - http://puu.sh/akdcX/e3a761c067.jpg
01:22:855 (1,3) – better blanket - http://puu.sh/akdiR/17c9f991f8.jpg
01:26:793 (8) – better blanket - http://puu.sh/akdpk/4cfdc23d50.jpg
01:58:480 (5) - blanket - http://puu.sh/akdDf/c0b7fe0f13.jpg
01:59:605 (5) – blanket - http://puu.sh/akdFl/6b3b1f12c6.jpg
02:05:418 (3) – stack on 02:03:543 (1) –
02:13:293 (3) – perfect stack: x:385 y:248
03:02:167 (3) – rotate 15 degrees – looks nicer, flows to 03:02:542 (1) - better - http://puu.sh/ake6U/ddc6372559.jpg
03:27:292 (3) – better blanket - http://puu.sh/akeiA/de2f713d6b.jpg
03:37:042 (2) – better blanket - http://puu.sh/akeo5/9657eb8b68.jpg


00:21:543 (5) - blanket on 00:21:355 (4) – looks and flows nicer to 00:22:293 (1) - http://puu.sh/akeyI/8e36876012.jpg
00:40:293 (2) –blanket on 00:39:918 (1) – looks nicer
00:49:668 (2) – blanket - http://puu.sh/akeNE/598299d17e.jpg
00:50:418 (3) - ^
01:18:543 (1) – perfect stack slider head on slider tail of 01:17:043 (4) –
01:17:793 (6,7) – reangle these: http://puu.sh/akfeo/1843b3ba57.jpg
01:18:543 (1) – and then do this:- http://puu.sh/akfhs/cfa8568d47.jpg
01:19:855 (4,5,6) - try this? http://puu.sh/akfyV/807915e9c5.jpg
01:22:855 (4) – stack slider head on silder tail of 01:21:918 (2) –
01:46:668 (4) – better blanket
01:54:543 (1) - ^
01:59:418 (7) – blanket - http://puu.sh/akfMS/6934f8787f.jpg
02:14:043 (5) – move x:192 y:92
02:29:875 (2) – stack slider tail on 02:28:875 (8) –
02:31:875 (1) – stack perfectly
02:39:541 (4,5) - Maybe try this? http://puu.sh/akg6H/0b92519fc0.jpg
02:42:541 (1) – better blanket
02:43:041 (2,3,4,1) - try this, flows nicer - http://puu.sh/akglL/ccf31b35ca.jpg
02:44:374 (2,3,4) – try this, flows nicer - http://puu.sh/akgnP/a9cffa31e0.jpg
02:49:041 (1) – better blanket
02:54:292 (4) - ^
02:57:104 (8) - stack slider head on slider tail of 02:57:292 (3) - and slider head stack on 02:57:104 (2) - http://puu.sh/akgyg/12c67418cb.jpg
02:59:542 (1,2,3,4,5,6,7,8,9) - Try this: http://puu.sh/akgMA/7ba639ae15.jpg
to create it
02:59:542 (1,2,3,4,5,6) – reangle
And fix this: 03:01:417 (7,8) –
03:00:854 (6) – ctrl +h and stack slider head on slider tail of 02:59:542 (1) – and slider tail stack on 03:00:104 (2) –
03:01:417 (7) – stack on 03:00:667 (5) –
03:01:604 (8) – blanket 03:01:417 (7) –
03:06:292 (2) – blanket
03:28:042 (6) - ^
03:33:292 (2) - ^


00:38:793 (4) – blanket
00:59:793 (7) - ^
01:02:043 (5,1) - ^
01:03:918 (2) - ^
01:06:168 (6) -^
01:08:793 (5,2) - Avoid overlap - http://puu.sh/akhfR/325e9c6bde.jpg
01:41:793 (4) – blanket on slider tail of 01:41:043 (3) – and then fix 01:43:293 (7) – accordingly
01:43:293 (7) – ensure it blankets on slider head of 01:44:043 (1) –
01:47:043 (1) – blanket on 01:46:293 (4) –
01:52:668 (3) – blanket
01:53:418 (4) - ^
01:56:043 (3,4) – blanket properly
02:35:208 (2) – stack properly on 02:33:208 (3) –
02:35:875 (3) – blanket
03:08:917 (1) - ^
03:14:542 (1) - ^
03:34:792 (4) - ^
03:35:917 (1) – stack properly on slider tail of 03:34:042 (3) –
03:37:792 (5) - blanket
Mystyk

Gray Veyron wrote:

02:26:125 (5) - nazi but why is this put further from the stream? try playing it to x:368 y:80 Okay, but wth does "nazi" mean? I'm not being much with japanese... o.o - it just basically means that what I mention is not THAT important, it's a very small thing xD people also say it when they make you put a slider for example 1 grid to the right because of blankets and etc. xD (btw it's not japanese)

You just ruined my lovely downbeats ;_; but your mod looks useful to me.
Thanks, Mystyk!- daww sorry ;_; but your map is better now imo xD I'm glad if it was useful! you're welcome!
:3
NaTha
iam bad in mapping so i dont know how to do this here xD
But good luck with ranking this Map i love the song and also tryed to map it to :D
Topic Starter
Cerulean Veyron
truonant: Such beautiful mod o.o I'll get into it, then will mod your map :)

Mystyk: Ahh.. I understand now, I just see lots of people saying that. But thank you again ^w^

NaThaNeL: Don't worry, you'll improve your mapping someday, And i don't really know i can rank this since almost ALL BATs are inactive. But thank you!

(^3^*)
Topic Starter
Cerulean Veyron

truonant wrote:

Hello M4M~

You don’t have a storyboard so you don’t need these two files:
Fear, and Loathing in Las Vegas - Shake Your Body (GrayKaiser82).osb
Fear, and Loathing in Las Vegas - Shake Your Body (Gray Veyron).osb

All fixed!


01:01:293 (4) – better blanket - http://puu.sh/akcWQ/a730098163.jpg Okay
01:03:168 (6) – better blanket - http://puu.sh/akd0I/f19cf537c0.jpg Already blanketed
01:04:293 (4) – I think its better if you flip it vertically: ctrl+j for better flow Okay
01:08:605 (1) – stack slider head perfectly on slider tail of 01:07:668 (5) – Okay
01:16:293 (4) – better blanket - http://puu.sh/akdcX/e3a761c067.jpg Already blanketed
01:22:855 (1,3) – better blanket - http://puu.sh/akdiR/17c9f991f8.jpg Okay
01:26:793 (8) – better blanket - http://puu.sh/akdpk/4cfdc23d50.jpg Okay
01:58:480 (5) - blanket - http://puu.sh/akdDf/c0b7fe0f13.jpg Okay
01:59:605 (5) – blanket - http://puu.sh/akdFl/6b3b1f12c6.jpg I might break a bit of flow on the next sliders
02:05:418 (3) – stack on 02:03:543 (1) – If i do that, the spacing would be bad here
02:13:293 (3) – perfect stack: x:385 y:248 Okay
03:02:167 (3) – rotate 15 degrees – looks nicer, flows to 03:02:542 (1) - better - http://puu.sh/ake6U/ddc6372559.jpg Star formation will be wrecked
03:27:292 (3) – better blanket - http://puu.sh/akeiA/de2f713d6b.jpg Okay
03:37:042 (2) – better blanket - http://puu.sh/akeo5/9657eb8b68.jpg Already blanketed


00:21:543 (5) - blanket on 00:21:355 (4) – looks and flows nicer to 00:22:293 (1) - http://puu.sh/akeyI/8e36876012.jpg But MY flow of the zigzag might break here
00:40:293 (2) –blanket on 00:39:918 (1) – looks nicer Okay
00:49:668 (2) – blanket - http://puu.sh/akeNE/598299d17e.jpg Already blanketed
00:50:418 (3) - ^ Already blanketed
01:18:543 (1) – perfect stack slider head on slider tail of 01:17:043 (4) – Okay
01:17:793 (6,7) – reangle these: http://puu.sh/akfeo/1843b3ba57.jpg But it's making a jump, i won't do that on Hard diffs.
01:18:543 (1) – and then do this:- http://puu.sh/akfhs/cfa8568d47.jpg ^
01:19:855 (4,5,6) - try this? http://puu.sh/akfyV/807915e9c5.jpg Okay
01:22:855 (4) – stack slider head on slider tail of 01:21:918 (2) – Okay
01:46:668 (4) – better blanket Already blanketed
01:54:543 (1) - ^ Already blanketed
01:59:418 (7) – blanket - http://puu.sh/akfMS/6934f8787f.jpg Making an L formation here
02:14:043 (5) – move x:192 y:92 Okay
02:29:875 (2) – stack slider tail on 02:28:875 (8) – Okay
02:31:875 (1) – stack perfectly Already stacked, it doesn't matter if it's unstacked a bit since sliders are vulnerable
02:39:541 (4,5) - Maybe try this? http://puu.sh/akg6H/0b92519fc0.jpg It doesn't look nice to me, plus, stacking here still doesn't fit for the track
02:42:541 (1) – better blanket Already blanketed
02:43:041 (2,3,4,1) - try this, flows nicer - http://puu.sh/akglL/ccf31b35ca.jpg I'm making a V formation on the slider (4), so it's current flow will break a bit.
02:44:374 (2,3,4) – try this, flows nicer - http://puu.sh/akgnP/a9cffa31e0.jpg Okay
02:49:041 (1) – better blanket Okay
02:54:292 (4) - ^ Okay
02:57:104 (8) - stack slider head on slider tail of 02:57:292 (3) - and slider head stack on 02:57:104 (2) - http://puu.sh/akgyg/12c67418cb.jpg I think it's okay if unstacked, but i'll change a bit
02:59:542 (1,2,3,4,5,6,7,8,9) - Try this: http://puu.sh/akgMA/7ba639ae15.jpg I think the flow broke on the next notes, but thanks for your effort
to create it
02:59:542 (1,2,3,4,5,6) – reangle
And fix this: 03:01:417 (7,8) –
03:00:854 (6) – ctrl +h and stack slider head on slider tail of 02:59:542 (1) – and slider tail stack on 03:00:104 (2) –
03:01:417 (7) – stack on 03:00:667 (5) –
03:01:604 (8) – blanket 03:01:417 (7) –
03:06:292 (2) – blanket Okay
03:28:042 (6) - ^ Okay
03:33:292 (2) - ^ Okay


00:38:793 (4) – blanket Already blanketed
00:59:793 (7) - ^ Already blanketed
01:02:043 (5,1) - ^ Already blanketed
01:03:918 (2) - ^ Okay
01:06:168 (6) -^ Okay
01:08:793 (5,2) - Avoid overlap - http://puu.sh/akhfR/325e9c6bde.jpg I think it's okay
01:41:793 (4) – blanket on slider tail of 01:41:043 (3) – and then fix 01:43:293 (7) – accordingly ^
01:43:293 (7) – ensure it blankets on slider head of 01:44:043 (1) – ^
01:47:043 (1) – blanket on 01:46:293 (4) – Spacing will be bad when i do that, it's because this slider is near the edge of the grid
01:52:668 (3) – blanket Okay
01:53:418 (4) - ^ Okay
01:56:043 (3,4) – blanket properly Already blanketed
02:35:208 (2) – stack properly on 02:33:208 (3) – Okay
02:35:875 (3) – blanket Already blanketed
03:08:917 (1) - ^ Already blanketed
03:14:542 (1) - ^ Already blanketed
03:34:792 (4) - ^ Okay
03:35:917 (1) – stack properly on slider tail of 03:34:042 (3) – If i do that, spacing is bad
03:37:792 (5) - blanket Okay
Your mod just hurt my finger when making blankets >_< But thanks, truonant! will mod you map soon!
FlobuFlobs
From my Queue
Cant say much to Normals but its full with bad blankets, you should check it

Hard
  1. OD4 seems too low, change to 5 or 5,5 or even 6
  2. 00:38:230 - map this note? follow the whole lyrics if you are mapping the lyrics, otherwise its hard to read
  3. 00:39:730 - ^
  4. 00:44:230 - ^
  5. 01:14:230 - should be clickable
  6. 01:47:230 (2) - stack this with 01:47:043 (1) - ? or change the positining of 01:47:043 (1) - it breaks the flow right now
  7. 01:54:543 (1) - blank this one
  8. 02:05:793 (7) - fix blanket
  9. 02:31:208 (3,1) - this stack is a bit off
  10. 02:32:375 (2,3) - same as above
  11. 02:41:208 (5,6,7) - fix this blanket
  12. 02:42:541 (1) - ^
  13. 02:55:792 (7) - flip this ? (CTRL+J)
  14. 03:00:854 (6) - ^
  15. 03:03:292 (3) - ctrl+ H?
  16. 03:31:417 (6) - fix blanket
  17. 03:40:229 - note here
  18. 03:40:323 - ^



Insane
  1. 00:12:543 - this loud note should be clickable
  2. 00:44:980 - ^
  3. 00:19:480 - dont ignore this note
  4. 00:40:105 (2) - ctrl+G this? for consistency
  5. 00:46:293 - this should be clickable
  6. 00:47:230 - ^
  7. 02:21:875 (5) - NC here for better reading
  8. 03:10:229 (7,8,9) - this one would flow like this better
  9. 03:11:354 (3,1) - avoid stack
  10. 00:13:668 (4) - ctrl+G to emphasize 00:14:043 (5) -
  11. 01:23:980 - should be clickable
  12. space this 01:23:980 - and 01:23:980 - then if ^
  13. 02:14:230 (4) - move this a bit more to the left
Topic Starter
Cerulean Veyron

FlobuFlobs wrote:

From my Queue
Cant say much to Normals but its full with bad blankets, you should check it Checked it, nothing wrong with the blankets.

Hard
  1. OD4 seems too low, change to 5 or 5,5 or even 6 Okay
  2. 00:38:230 - map this note? follow the whole lyrics if you are mapping the lyrics, otherwise its hard to read I'm following the instrument here, so no change
  3. 00:39:730 - ^ You should here a little closer on a different track of song, No change
  4. 00:44:230 - ^ ^
  5. 01:14:230 - should be clickable I think it's okay, as long as i'm following the instrument track
  6. 01:47:230 (2) - stack this with 01:47:043 (1) - ? or change the positioning of 01:47:043 (1) - it breaks the flow right now Okay
  7. 01:54:543 (1) - blank this one Tried that from truonant's mod, Already blanketed. In addition, Spacing will be bad here.
  8. 02:05:793 (7) - fix blanket Okay
  9. 02:31:208 (3,1) - this stack is a bit off It fits on the rhythm track, but if you meant to stack perfectly, Okay
  10. 02:32:375 (2,3) - same as above Doesn't need to be stacked
  11. 02:41:208 (5,6,7) - fix this blanket If you see it closer, It's already blanketed
  12. 02:42:541 (1) - ^ Okay
  13. 02:55:792 (7) - flip this ? (CTRL+J) Nice, but i prefer the current one.
  14. 03:00:854 (6) - ^ I'll make blanket instead...
  15. 03:03:292 (3) - ctrl+ H? The flow will break with the previous sliders.
  16. 03:31:417 (6) - fix blanket Already blanketed
  17. 03:40:229 - note here Not a great idea for triplets on Hard diff
  18. 03:40:323 - ^ ^



Insane
  1. 00:12:543 - this loud note should be clickable Like what i said to Mystyk's mod, Making a triangle formation here.
  2. 00:44:980 - ^ Stream starts here, No change
  3. 00:19:480 - dont ignore this note Same reason as the previous diff
  4. 00:40:105 (2) - ctrl+G this? for consistency Flow broke here a bit, no change
  5. 00:46:293 - this should be clickable Same reason as before
  6. 00:47:230 - ^ ^
  7. 02:21:875 (5) - NC here for better reading No change, part of pattern
  8. 03:10:229 (7,8,9) - this one would flow like this better Nice, but I'm making a Cycle formation here... I'll change if other modders says this
  9. 03:11:354 (3,1) - avoid stack I think it's fine, since some ranked maps do this.
  10. 00:13:668 (4) - ctrl+G to emphasize 00:14:043 (5) - Okay
  11. 01:23:980 - should be clickable Same reason, You're not here to overmap, okay?
  12. space this 01:23:980 - and 01:23:980 - then if ^ ^
  13. 02:14:230 (4) - move this a bit more to the left It's a Y formation, but Okay
A bit useful, But thanks, Flobu!
jyu
Hi, from queue :3 did u just say makasii kyaaaa

btw only testplay so no kds

shake yerr bodehh

Normal


Replay
checked AiMod, and you still need one easier diff than this. maybe you should consider making this diff easier. it can be by reducing circles and changing them with long sliders or else
nice diff btw

Hard


Replay
so many miss :cry:
not too bad

i played insane and it was fun and i got C so im not going to post it :cry:
nice mapset btw 8-) i like the song
goodluck~
Topic Starter
Cerulean Veyron

AlpacaCokelat wrote:

Hi, from queue :3 did u just say makasii kyaaaa omg yes, I'm starting to learn that language :333

btw only testplay so no kds

shake yerr bodehh

Normal


Replay
checked AiMod, and you still need one easier diff than this. maybe you should consider making this diff easier. it can be by reducing circles and changing them with long sliders or else Okay, I'll try to change some stats for this
nice diff btw

Hard


Replay
so many miss :cry: hehehehh the ending XDDDD now you see my entertainment :P you need a bit of "Tablet" for sure.
not too bad

i played insane and it was fun and i got C so im not going to post it :cry: It's okay, and i would imagine that you made more than (at least) Ten misses, but nvm C:
nice mapset btw 8-) i like the song
goodluck~
Again, makasi for testplay and staruuu!! ^w^
SkinnyJommy
Hello, here's the mod from my queue

[Insane]

00:18:168 (6) - i think this note is a bit off, consider moving it to 224,192
00:24:730 - 00:35:980 i think this part could be mapped, the break is to long
01:26:793 (8) - maybe this could be blanketed around 7 a little better
01:58:105 (4) - move the tail end of this slider so that it fits inside of 5's curve better
02:11:418 (4) - consider moving this too 332, 28
02:38:208 (3,4) - maybe ctrl g on these, it feels really awkward to play
03:03:104 (4) - i think this would look better if you moved it too 228, 248

really good map, it looks really nice and clean

GL getting this ranked! :D
Topic Starter
Cerulean Veyron

skinnyjimmy wrote:

Hello, here's the mod from my queue

[Insane]

00:18:168 (6) - i think this note is a bit off, consider moving it to 224,192 Okay
00:24:730 - 00:35:980 i think this part could be mapped, the break is to long It's an Eleven-seconds break, how come it's a long break? ._.
01:26:793 (8) - maybe this could be blanketed around 7 a little better Already blanketed
01:58:105 (4) - move the tail end of this slider so that it fits inside of 5's curve better Changed a bit
02:11:418 (4) - consider moving this too 332, 28 I might break my flow here
02:38:208 (3,4) - maybe ctrl g on these, it feels really awkward to play I think it's fine, as long as the jump fits the track, it's pretty sensitive when you're following the music
03:03:104 (4) - i think this would look better if you moved it too 228, 248 The star formation might be worse if i do that.

really good map, it looks really nice and clean

GL getting this ranked! :D I hope so....
Thank you for Insane-mod, jimmy! I really need more mods for my Insane diff right now, I map them bad o_o
Hollow Wings
from Scorpiour's Modding Queue

Insane

  1. 00:12:168 (3,4) - change the rhythm to 1/2slider+note is better here
  2. 00:20:043 (5) - nc
  3. 00:39:543 (12,1) - swap nc setting
  4. 00:45:543 (12,1) - ^, and all same places like this. start nc at white line can be normal and easy to catch rhythm imo, not only to spread patterns
  5. 00:54:730 (1) - from this part, u missed lots of drum beats, how wasty lol
  6. 01:55:480 (4) - ctrl+g maybe?
  7. fine

Hard

  1. 00:41:980 (7) - arrange ds
  2. 00:48:918 (1,2,3) - blanket perfect
  3. 01:21:918 (2,4) - try to avoid this overlap
  4. 01:39:543 (1,2,3,4,5) - regular pentagon?
  5. 01:54:543 (1,2) - blanket perfect
  6. well mapped stuffs, gj

Normal

  1. 01:24:168 (5,1) - blanket
  2. 02:03:168 (5,2) - stack perfect
  3. 03:34:042 (3,1) - ^
  4. 02:06:168 (3,4) - blanket perfect, and all nazi issues like this, fix them as ur will
why not map insane in ur hard's style? lol

good luck
Topic Starter
Cerulean Veyron

Hollow Wings wrote:

from Scorpiour's Modding Queue

Insane

  1. 00:12:168 (3,4) - change the rhythm to 1/2slider+note is better here I think it's okay, as long as it still fits on the track
  2. 00:20:043 (5) - nc Okay
  3. 00:39:543 (12,1) - swap nc setting Okay
  4. 00:45:543 (12,1) - ^, and all same places like this. start nc at white line can be normal and easy to catch rhythm imo, not only to spread patterns Okay, will do.
  5. 00:54:730 (1) - from this part, u missed lots of drum beats, how wasty lol I'm not following drums here, and I don't want to make streams here... This is not Extra diff, okay? u mad me cri ;_;
  6. 01:55:480 (4) - ctrl+g maybe? Spacing will be bad, but I'll try on this once.
  7. fine not really ;~;

Hard

  1. 00:41:980 (7) - arrange ds Using 1.0x spacing here, then it looks unspaced >_> Okay.
  2. 00:48:918 (1,2,3) - blanket perfect Okay
  3. 01:21:918 (2,4) - try to avoid this overlap I did this overlap on purpose for the Horizon 7 formation, no change.
  4. 01:39:543 (1,2,3,4,5) - regular pentagon? It's fine already, i guess..
  5. 01:54:543 (1,2) - blanket perfect Some modders mentioned this, tried to make this blanket perfect, but it happens a bad spacing issue, no change.
  6. well mapped stuffs, gj !sknaht

Normal

  1. 01:24:168 (5,1) - blanket If you look a little closer, it's already blanketed
  2. 02:03:168 (5,2) - stack perfect Okay
  3. 03:34:042 (3,1) - ^ Okay
  4. 02:06:168 (3,4) - blanket perfect, and all nazi issues like this, fix them as ur will They're all perfectly blanketed, i don't think it needs to be "100%" perfect, Everyone makes mistake anyway :3
why not map insane in ur hard's style? lol idk, I just feel bad when doing that. I'm a bad Insane-mapper ;~;

good luck
Thanks HW for mod! :)
HootOwlStar
Hihi from my queue :D
Ignore my poor English and you know you can always ignore my mod because most of them are suggestions <=These words are important
No kudos pls

[Normal]
00:12:543 (1) - Suggest moving to x:120 y:248
00:39:543 (5) - NC
00:41:043 (1) - No NC
00:42:918 (3) - NC
00:43:293 (4) - Move to x:384 y:196
00:44:418 (1) - No NC
00:46:293 (3) - NC
01:27:543 (6) - ^
01:42:543 (5) - ^
02:11:793 (5) - Move point x:72 y:192 to x:60 y:192 to make the slider more curve
02:23:208 (5) - Move to x:88 y:276
02:50:541 (7) - NC

[Hard]
00:38:043 (7) - Should at 00:38:230 to follow vocal
00:44:043 (6) - Should at 00:44:230 to follow vocal

I can only found like that
Nothing to say at Insane
Well, you are really a great mapper
Hope your mapset gets ranked and GL~ :D
Topic Starter
Cerulean Veyron

HootOwlStar wrote:

Hihi from my queue :D
Ignore my poor English and you know you can always ignore my mod because most of them are suggestions <=These words are important
No kudos pls

[Normal]
00:12:543 (1) - Suggest moving to x:120 y:248 Okay
00:39:543 (5) - NC ^
00:41:043 (1) - No NC ^
00:42:918 (3) - NC ^
00:43:293 (4) - Move to x:384 y:196 ^
00:44:418 (1) - No NC It should be NC here, 'cause it's a new track
00:46:293 (3) - NC ^
01:27:543 (6) - ^ I don't know if other modders would say on this, but okay.
01:42:543 (5) - ^ Okay
02:11:793 (5) - Move point x:72 y:192 to x:60 y:192 to make the slider more curve ^
02:23:208 (5) - Move to x:88 y:276 ^
02:50:541 (7) - NC Same reason, but okay

[Hard]
00:38:043 (7) - Should at 00:38:230 to follow vocal I think it's okay, I'm not actually following the vocals here.
00:44:043 (6) - Should at 00:44:230 to follow vocal ^

I can only found like that
Nothing to say at Insane
Well, you are really a great mapper Thanks, but the true thing is... I'm not ;_;
Hope your mapset gets ranked and GL~ :D I hope so...
Well, only fixed most on normal, so useful... Thanks for the mod, HootOwlStar! y no kudo ;^;
Jere-Chan
hi found this on my mod queue so lets go!

Normal:
nothing to mod ^_^ gj

Hard:
nothing to mod either ^_^ gj!

Insane:
and neither nothing to mod ^_^ gj on the mapset
Topic Starter
Cerulean Veyron
Da firetruck, new page
Jere-Chan: Nuuuuu, y no mods? ;___; Will you comeback when you're improved on modding?? If so, pwease... T^T

Thanks for reviewing my mapset anyway >.>
Nichiyouki


Hi, sorry for delayed >.<
from my modding queue :3

[General]
  1. In start part, you can add some notes, which I suggest that add a spinner at 00:08:043 ~ 00:11:043.
[Normal]
  1. 00:42:543 (1,2) - You didn't add circle at 00:44:043 - , and I felt these weird flow, too. So I suggest that add a circle at 00:44:043 ,and make pattern of (1,2) like this picture
  2. 00:44:418 (1,2) - This is next to my previous suggestion. When I compared between flow and rhythm, I felt these sliders don't fit with the rhythm. So please make pattern of these sliders like this picture, and switch NC between both sliders, too. I think these would more fit with the rhythm than.
  3. 00:54:918 (1) - Maybe make like this picture would look better.
  4. 00:57:168 (4) - I suggest that use a circle at here and add 1/1 slider at 00:57:543 instead would more fit with the rhythm than.
  5. 01:24:543 (1) - Try to make this slider blanket with 01:24:168 better than this.
  6. 01:25:293 (2,3) - I can make these notes better than by try to make (3) blanket with slider tail of 01:24:543 (1) like this picture. Another one, I think that move (2) to stack with slider head of (3) would be better than.
  7. 01:56:043 (3) - Try to male this slider blanket better than.
  8. 02:14:043 (2) - Move this to stack with slider tail of 02:11:793 (5). It would look better.
  9. 02:30:542 (1,2) - Please remove NC on (1). I think it's unnecessary to use, and maybe move these note like this picture would look and flow better.
  10. 02:35:875 (3) - In 02:36:208 - , please use N:C2 to cause this slider 1st tick follow the rhythm.
  11. 02:46:541 (3) - Use regular tick hitsound on 02:47:208.
  12. 02:53:542 (1,2,3,4,5) - These cause newbie player confused. So please make these are pentagonal like this picture. I think it can fix the problem about confusion.
  13. 03:03:292 (7) - Please end this slider at 03:03:854 - to follow the rhythm.
  14. 03:23:542 (1) - Using finish hitsound may too loud. I think that remove it would be better.
  15. 03:38:917 (1,2,3,4,5,6) - Perhaps, I think this may unnecessary to add imo, because these melody aren't hard. However, It's up to you.
[Hard]
  1. 01:07:105 (2,3,4,5,6) - These cause me felt rather confuse. So please try to make these pattern to be better.
  2. 01:18:168 (7) - Add clap on slider head to follow the rhythm.
  3. 01:54:543 (1) - Try to make this slider blanket with slider head of 01:55:480 (2) better than this, and you can copy this slider after fix it to make 01:53:793 (7) symmetrical.
  4. 02:14:793 (6) - Remove clap on slider head, but add it on slider tail instead to follow the rhythm.
  5. 02:15:543 (1,2,3,4,5,6,7,8) - These blanket rather weird for me, and it seem don't fit with the melody. So I suggest you make these slider like this picture. I think these would more fit with the melody than imo.
[Insane]
  1. 00:12:168 (3,4) - Please switch these notes. I think would more fit with the melody than.
  2. 00:18:168 (6) - Just move this to left a bit.
  3. 00:38:230 (2,3,4) - Rotate these about 55~60 degrees. Then move these to about x:112 y:132. Maybe flow better imo.
  4. 00:59:043 (5) - Add NC here?
  5. 01:17:793 (2,3,4,5) - Flow weird for me. Please make it better than this by circles (2,3,4) may avoid stack or overlap with slider (5)
  6. 01:26:043 (2,3) - Please remove these notes, because it don't follow any rhythm or melody.
  7. 01:44:886 - I heard the rhythm here. So please add a circle here.
  8. 01:45:261 (6) - Remove this note. I think it doesn't fit to use here, because I don't heard any rhythm or melody in that.
  9. 01:48:261 (9) - ^
  10. 01:50:043 (1,2,3,4) - You can add stream notes here, because I heard 1/4 rhythm.
  11. 02:05:043 (1) - Try to avoid stacking with slider tail of 02:04:480 (5) - since it would cause confuse to read.
  12. 02:21:875 (5) - Add NC to reading better.
  13. 03:31:979 (6,1,2,3,4) - You may make like this picture instead. I think these would more fit with the rhythm.
Okay, Each diffs is rather good. Beautiful mapping >w< but I still want you try to find a few mod from some modder. However, I give a star ;)

Good luck~
Topic Starter
Cerulean Veyron

Nichiyouki wrote:



Hi, sorry for delayed >.< And sorry for late reply too >_>
from my modding queue :3

[General]
  1. In start part, you can add some notes, which I suggest that add a spinner at 00:08:043 ~ 00:11:043. I don't think it fits the track, but I've tried that when this was submitted, but still didn't fit much.
[Normal]
  1. 00:42:543 (1,2) - You didn't add circle at 00:44:043 - , and I felt these weird flow, too. So I suggest that add a circle at 00:44:043 ,and make pattern of (1,2) like this picture Good idea, and i hope spacing would not break here..
  2. 00:44:418 (1,2) - This is next to my previous suggestion. When I compared between flow and rhythm, I felt these sliders don't fit with the rhythm. So please make pattern of these sliders like this picture, and switch NC between both sliders, too. I think these would more fit with the rhythm than. Straightic sliders doesn't look too fitting here, i think the current one looks better.
  3. 00:54:918 (1) - Maybe make like this picture would look better. To me, flow would look crappish, but i'll give it a try.
  4. 00:57:168 (4) - I suggest that use a circle at here and add 1/1 slider at 00:57:543 instead would more fit with the rhythm than. Ofc it's a good rhythm, but i think this downbeat would not notice the players on this new and intense track.
  5. 01:24:543 (1) - Try to make this slider blanket with 01:24:168 better than this. Okay
  6. 01:25:293 (2,3) - I can make these notes better than by try to make (3) blanket with slider tail of 01:24:543 (1) like this picture. Another one, I think that move (2) to stack with slider head of (3) would be better than. Good, but i think i'll be going with the current one due I'm making a little bounce formation here.
  7. 01:56:043 (3) - Try to male this slider blanket better than. Okay
  8. 02:14:043 (2) - Move this to stack with slider tail of 02:11:793 (5). It would look better. Okay
  9. 02:30:542 (1,2) - Please remove NC on (1). I think it's unnecessary to use, and maybe move these note like this picture would look and flow better. I'm planning to make a square formation here, but just going to remove the NC.
  10. 02:35:875 (3) - In 02:36:208 - , please use N:C2 to cause this slider 1st tick follow the rhythm. Okay
  11. 02:46:541 (3) - Use regular tick hitsound on 02:47:208. Okay, but not the regular one, Just the N:C2 hitsound would sound nice here.
  12. 02:53:542 (1,2,3,4,5) - These cause newbie player confused. So please make these are pentagonal like this picture. I think it can fix the problem about confusion. Good idea, Okay
  13. 03:03:292 (7) - Please end this slider at 03:03:854 - to follow the rhythm. Downbeat looks okay here, so changing the rhythm would ruin my plannings for this pattern.
  14. 03:23:542 (1) - Using finish hitsound may too loud. I think that remove it would be better. I think it sounds fine with the song track, because there's a percussion on the track where the spinner ends with it.
  15. 03:38:917 (1,2,3,4,5,6) - Perhaps, I think this may unnecessary to add imo, because these melody aren't hard. However, It's up to you. Likely the current one is okay for the fresh ending.
[Hard]
  1. 01:07:105 (2,3,4,5,6) - These cause me felt rather confuse. So please try to make these pattern to be better. I think a quarter-cut Hexagon formation like this one is fine as it is, plus, It's a "Hard" diff.
  2. 01:18:168 (7) - Add clap on slider head to follow the rhythm. Nice catch!
  3. 01:54:543 (1) - Try to make this slider blanket with slider head of 01:55:480 (2) better than this, and you can copy this slider after fix it to make 01:53:793 (7) symmetrical. I'll give it a try.
  4. 02:14:793 (6) - Remove clap on slider head, but add it on slider tail instead to follow the rhythm. Another nice catch! :3
  5. 02:15:543 (1,2,3,4,5,6,7,8) - These blanket rather weird for me, and it seem don't fit with the melody. So I suggest you make these slider like this picture. I think these would more fit with the melody than imo. That'd ruin my rhythm for my Triangle-and-Cycle formation here, so moving circles next to the sliders won't fit my plannings for the melody in the song track.
[Insane]
  1. 00:12:168 (3,4) - Please switch these notes. I think would more fit with the melody than. If i do that, It'd break my symmetry here.
  2. 00:18:168 (6) - Just move this to left a bit. Okay, I tried my best to move this circle on the center of the star formation o_o so i hope this is okay for now.
  3. 00:38:230 (2,3,4) - Rotate these about 55~60 degrees. Then move these to about x:112 y:132. Maybe flow better imo. My flow here would break a little much when doing that.
  4. 00:59:043 (5) - Add NC here? The NCs on the previous tracks would be too short for appearances on the gameplay, so not gonna add it here.
  5. 01:17:793 (2,3,4,5) - Flow weird for me. Please make it better than this by circles (2,3,4) may avoid stack or overlap with slider (5) This a double wave formation, flow doesn't look bad here "IMO".
  6. 01:26:043 (2,3) - Please remove these notes, because it don't follow any rhythm or melody. Okay
  7. 01:44:886 - I heard the rhythm here. So please add a circle here. The starting of that sound you heard was from the white tick, so making a triplet here wouldn't fit like the other triplets i made.
  8. 01:45:261 (6) - Remove this note. I think it doesn't fit to use here, because I don't heard any rhythm or melody in that. ^, but vise versa
  9. 01:48:261 (9) - ^ ^, btw, It's an "Insane".
  10. 01:50:043 (1,2,3,4) - You can add stream notes here, because I heard 1/4 rhythm. You mean the drums on the song track? i don't think it's stream starts there, but i actually don't hear any 1/4 beats, even if you hear it closer.
  11. 02:05:043 (1) - Try to avoid stacking with slider tail of 02:04:480 (5) - since it would cause confuse to read. But i've seen most ranked maps stacked a circle on tails with their Insanes, so why not here?
  12. 02:21:875 (5) - Add NC to reading better. Same reason as before, plus, It should be a part of the pattern without any NCs here.
  13. 03:31:979 (6,1,2,3,4) - You may make like this picture instead. I think these would more fit with the rhythm. I mainly follow much on the vocals, so i think follow together would sound weird here, rhythm is okay with the drums, but i prefer the current one.
Okay, Each diffs is rather good. Beautiful mapping >w< but I still want you try to find a few mod from some modder. However, I give a star ;)

Good luck~
Thanks for a great mod and star, Nichi! o3o/
Sorry for my rudeness and denials ;_; At least you have two kudos yuyuyuyp ^3^/
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Sry for the super late mod, I've been busy and laking motivation to get anything done sry sry

[Insane]

02:04:480 (5,1,2,3,4) - this singles here was a bit awkward to read/ play , I would recommend re positioning note 1.

01:09:918 (3) - position to somewhere at x:112 y:112 it makes the triangle look nicer

01:12:543 (1,2) - gap was a bit wierd to play maybe put a note in between to fill it?

01:14:230 (6,7,8) - move to x:296 Y:152 so from 5-6 and 8-9 will be even

01:41:605 (4,5,6) - maybe turn in to some complex pattern jumps instead of sliders, i think it makes it more exiciting to play to the electronic beat

01:58:855 (1,2,3,4,5) - make a nicer star pattern, it looks a bit weird

03:21:104 (1,2,3,4,5,6,7) - 03:24:854 (1,2,3,4,5,6) - maybe make these jumps more spaced out

Maybe try different hit sounds throughout the map instead of just the normal sampleset

Nice map! really nice flow and really organized goodluck!
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