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DECO*27 feat. GUMI - Ame Moyou

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Total Posts
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Topic Starter
sheela
This beatmap was submitted using in-game submission on September 18, 2014 at 7:26:29 AM

Artist: DECO*27 feat. GUMI
Title: Ame Moyou
Tags: candy pattern vocaloid megpoid 愛迷エレジー aimai elegy
BPM: 120
Filesize: 6129kb
Play Time: 03:22
Difficulties Available:
  1. Easy (1.5 stars, 188 notes)
  2. Hard (2.61 stars, 398 notes)
  3. Normal (1.68 stars, 235 notes)
Download: DECO*27 feat. GUMI - Ame Moyou
Information: Scores/Beatmap Listing
---------------
First, it's wanting to be together. Then, it's becoming inseparable. Finally, it's growing apart.
-------------------------------------
Easy: Me
Normal: Me
Hard: Me

Add snow effect and a background with light effect in SB~ Also compressed elements to a smaller file size.
[-Sophie-]_old
[Normal]
Map needs an epilepsy warning.
00:52:060 - Extra note doesn't need to be there .
01:08:310 (4,5) - 4 Over lapping 5, may wanted to change.
01:27:310 (2,3) - ^ 2 Overlaps 3
01:28:060 (3) - Sounds late to the beat or vocal
02:13:310 - ^
02:40:060 - Remove this note, its extra
02:42:310 - Remove theses annoying green lines.
03:20:685 - A small spinner could work. Make sure auto can achieve at least 1000 score on this.
As Requested
Topic Starter
sheela

[-Sophie-] wrote:

[Normal]
Map needs an epilepsy warning. No need. There's no quick changing colors, or sprites.
00:52:060 - Extra note doesn't need to be there . Removed the note.
01:08:310 (4,5) - 4 Over lapping 5, may wanted to change. I'll keep it the way it is.
01:27:310 (2,3) - ^ 2 Overlaps 3 Same here.
01:28:060 (3) - Sounds late to the beat or vocal It follows the vocal.
02:13:310 - ^ It sounded weird, so I change the pattern.
02:40:060 - Remove this note, its extra I'll keep this one.
02:42:310 - Remove theses annoying green lines. Removed.
03:20:685 - A small spinner could work. Make sure auto can achieve at least 1000 score on this. The final beat is at 03:20:310 . And I don't want to add a spinner.
As Requested
Thanks for the [-Sophie-]
Mystyk
Hi! Mod from my queue!

General:
I think you should change the combo colors to something that fits better to the background. Just an example: http://puu.sh/9Zv3E/afab2c9632.png

Easy:
Nothing, this diff looks really nice :3

Normal:
00:32:310 (1,2) - very nazi but I think you could improve this blanket - http://puu.sh/9ZELo/f9253db959.jpg
00:48:310 (1) - add finish? I can hear a finish sound in the music too so it would fit well imo
02:56:810 (1) - this new combo looks a bit unnecessary to me, so I would remove the NC from 02:58:310 (1) -

Nothing else, this difficulty looks very nice as well, good job!

Hard:
00:23:810 - add hit circle, it feels too empty without it, since there is a beat in the music too
00:47:810 (4) - very nazi but rotate this about 13 degrees (selection centre) so that it will be similar to a blanket with (3) http://puu.sh/9ZHbl/cd46e561ff.jpg
02:07:810 (5) - rotate this a bit for better flow - http://puu.sh/9ZIaq/10de199680.jpg
02:15:185 - add hit cirlce, it will fit to the vocals and it feels a bit empty without
02:18:685 - same as above ^

That's all, there is not much to say, the difficulties are already very nice, good luck!
Topic Starter
sheela

Mystyk wrote:

Hi! Mod from my queue!

General:
I think you should change the combo colors to something that fits better to the background. Just an example: http://puu.sh/9Zv3E/afab2c9632.png Fixed

Easy:
Nothing, this diff looks really nice :3

Normal:
00:32:310 (1,2) - very nazi but I think you could improve this blanket - http://puu.sh/9ZELo/f9253db959.jpg Fixed the blanket.
00:48:310 (1) - add finish? I can hear a finish sound in the music too so it would fit well imo Ah, I forgot this one, I think. Added.
02:56:810 (1) - this new combo looks a bit unnecessary to me, so I would remove the NC from 02:58:310 (1) - Fixed.

Nothing else, this difficulty looks very nice as well, good job!

Hard:
00:23:810 - add hit circle, it feels too empty without it, since there is a beat in the music too Added.
00:47:810 (4) - very nazi but rotate this about 13 degrees (selection centre) so that it will be similar to a blanket with (3) Fixed.
http://puu.sh/9ZHbl/cd46e561ff.jpg
02:07:810 (5) - rotate this a bit for better flow - http://puu.sh/9ZIaq/10de199680.jpg Fixed.
02:15:185 - add hit cirlce, it will fit to the vocals and it feels a bit empty without Added.
02:18:685 - same as above ^ Added.

That's all, there is not much to say, the difficulties are already very nice, good luck!
Thanks for the mod Mystyk.
Yuthuil
M4M

Easy:

00:45:810 (2) - This note sound later than when the actual sound comes. Extend the slider before it slightly and get rid of it?

Normal:

00:59:310 (5) - Just wondering whether you forgot the hitsound here...?

:cry: This is all I can see, I'm more for helping first time mappers since I'm so bad at looking deep into a map.
Have my star.
And just to say you are not obliged to mod my map since this was such a petty mod.
Topic Starter
sheela

MisakiYuri wrote:

M4M

Easy:

00:45:810 (2) - This note sound later than when the actual sound comes. Extend the slider before it slightly and get rid of it? Extended the slider.

Normal:

00:59:310 (5) - Just wondering whether you forgot the hitsound here...? Hmm... Maybe not?

:cry: This is all I can see, I'm more for helping first time mappers since I'm so bad at looking deep into a map.
Have my star.
And just to say you are not obliged to mod my map since this was such a petty mod.
I'll take a look yours. Since I took M4M, and since you mod my map, I should return a favor. This way, we'll be equal. I don't care if the mod is little, not really helpful, I'll mod yours. It feels like you waste your time for this.
Thanks for the mod MisakiYuri.
pandorawindy
Hi,At your request,i come here for m4m.Your suggestions in my map is very helpful,thank you so much! :)

I am a new mapper and modder with inexperience.So i usually can find just a little issues in other mappers' map.I wanna say sorry about this point. :( But i ll try my best to mod yours.

[In general]
  1. No big issues in your diffs is my first impression since i played your all diffs.Nice work ! man,i have to admit you are a so great mapper with experience.
[Easy]
  1. nice diff for beginners.
[Normal]
  1. pretty good diff.I cant check out some issues in it;
[Insane]
  1. 00:49:060 (2) - slider ll be fitter or add one circle in 00:49:310 ;If you slow down this song,you ll hear this rhythm more clearly.
  2. 02:11:310 - why not add one circle,i feel empty in here.
  3. why not add some triplets into your kiai time?such as add one circle in 01:03:185 ;
    If i were you i ll make my kiai harder. 01:06:310 (1,2,3,4,5) - ll become:I think it s very important to make the kiai higher than rest time.
that s all. good luck man, you r the best mapper i ve ever seen. :D
Topic Starter
sheela

pandorawindy wrote:

Hi,At your request,i come here for m4m.Your suggestions in my map is very helpful,thank you so much! :)

I am a new mapper and modder with inexperience.So i usually can find just a little issues in other mappers' map.I wanna say sorry about this point. :( But i ll try my best to mod yours. It's okay.

[In general]
  1. No big issues in your diffs is my first impression since i played your all diffs.Nice work ! man,i have to admit you are a so great mapper with experience.
[Easy]
  1. nice diff for beginners.
[Normal]
  1. pretty good diff.I cant check out some issues in it;
[Insane]
  1. 00:49:060 (2) - slider ll be fitter or add one circle in 00:49:310 ;If you slow down this song,you ll hear this rhythm more clearly. 00:49:310 - doesn't have a beat, but I added a circle here.
  2. 02:11:310 - why not add one circle,i feel empty in here. There's no beat here. And it doesn't fit well.
  3. why not add some triplets into your kiai time?such as add one circle in 01:03:185 ; Why? That's so random. There's no beat on the blue ticks. Adding notes to place with no beats makes the map overmap (t/125409)
    If i were you i ll make my kiai harder. 01:06:310 (1,2,3,4,5) - ll become:I think it s very important to make the kiai higher than rest time.
that s all. good luck man, you r the best mapper i ve ever seen. :D
Thanks for the mod pandorawindy.
forgott3n
Hi from #modreqs. My 2# modding
Okay here is my suggestion, more like my opnion.

HARD:
00:15:810 (1) - Move this circle here. 256,300
00:17:060 (2) - ^ 124,192
00:17:310 (3) - Move this slider here. 284,192
00:20:060 (4) - Move this circle here. 104,312
00:20:310 (1) - ^ 224,312
00:20:560 (2) - ^ 344,312 (A tiny jump)
00:37:560 (3) - Move slider here. 340,140
00:38:310 (1) - ^ 288,64 (A tiny jump)
01:15:310 (3) - ^ 260,172
01:17:810 (3) - Move circle here. 60,272 (A tiny jump)
01:18:060 (4) - ^ 107,192

Lovely beatmap, hope this get ranked someday. Good luck ;u;
Famous
Mod request from my Queue

Easy
  1. 00:42:810 (4) - Make the slider more like this?
  2. 01:18:310 (1) - Move that slider to x:184 ; y:320.

Normal
  1. 01:16:310 (3,4,5) - More like this?
  2. Copy and paste 01:26:310 (1), ctrl + G and replace 01:27:310 (2) with the copied one.

Yea that's it... It's a very good mapset. Too hard to find something to change. I hope my mod could help you somehow. Good luck!
Topic Starter
sheela

Angelin Dash wrote:

Hi from #modreqs. My 2# modding
Okay here is my suggestion, more like my opnion.

HARD:
00:15:810 (1) - Move this circle here. 256,300 Moved it, but it needs a reason.
00:17:060 (2) - ^ 124,192 It'll be ruined.
00:17:310 (3) - Move this slider here. 284,192 I changed the placement of 00:17:060 (2,3) to another value.
00:20:060 (4) - Move this circle here. 104,312 No.
00:20:310 (1) - ^ 224,312 ^
00:20:560 (2) - ^ 344,312 (A tiny jump) ^
00:37:560 (3) - Move slider here. 340,140 It'll ruined the distance.
00:38:310 (1) - ^ 288,64 (A tiny jump) ^
01:15:310 (3) - ^ 260,172 No
01:17:810 (3) - Move circle here. 60,272 (A tiny jump) ^
01:18:060 (4) - ^ 107,192 Still ruins the distance.

Lovely beatmap, hope this get ranked someday. Good luck ;u;
Thanks for the mod Angelin Dash, but it wasn't helpful to be honest. You have to tell why should I move this, edit this, in your suggestions.

-Famous- wrote:

Mod request from my Queue

Easy
  1. 00:42:810 (4) - Make the slider more like this? I want to make it "smooth", so no changes has been done.
  2. 01:18:310 (1) - Move that slider to x:184 ; y:320. The distance won't be same.

Normal
  1. 01:16:310 (3,4,5) - More like this? Curved to the other way.
  2. Copy and paste 01:26:310 (1), ctrl + G and replace 01:27:310 (2) with the copied one. Meh. The one used has a better look.

Yea that's it... It's a very good mapset. Too hard to find something to change. I hope my mod could help you somehow. Good luck!
Thanks for the mod -Famous-.
Kritikally
Returning the favor from your detailed mod on my thread ♥

[Easy]

00:44:310 (1)- Slider seems to be a bit unnecessarily complex. If you don't feel it needs the bend at the first tick, remove it.
01:22:310 (1,2,3,4)- LOVE the waving slider effect here. You did this in the other difficulties, too. DON'T EVER CHANGE IT! (Who says modding needs to be purely negative?)
02:42:310 (3)- Might want to replace that slider with a spinner.

[Normal]
02:53:185 (1)- Spin the slider the other way (leave first point, second point @ 392 x 132, last point @ 392 x 56) and it can blanket (2) in the same manner that (3) does.
03:13:310 (4)- Nitpicking, but slightly bend slider to keep the same pattern the adjoining sliders on each side are using (add a point @ 210 x 90).

[Hard]
00:39:810 (4)- Not sure if intentional, but if that slider is supposed to be longer, move second point to 112 x 32. If you were following the bass line, ignore this.
01:23:560 (4)- Check jumps to and from this point -- not sure if ~2.1x jump is intentional.
03:01:310 (3)- 2.25x jump -- this does look intentional though.

[Summary]
The flow in your beatmaps are outstanding, and you were quite creative in all difficulties with your choice and placement of sliders. Maps on all difficulties are at a very refined state considering the number of modders -- this goes to your expertise and the modders' abilities to influence your beatmap (or your ability to see improvements, or both). 9.5/10! Good luck getting approved!
Topic Starter
sheela

Kritikally wrote:

Returning the favor from your detailed mod on my thread ♥

[Easy]

00:44:310 (1)- Slider seems to be a bit unnecessarily complex. If you don't feel it needs the bend at the first tick, remove it. I slightly edit the slider, though I didn't remove it.
01:22:310 (1,2,3,4)- LOVE the waving slider effect here. You did this in the other difficulties, too. DON'T EVER CHANGE IT! (Who says modding needs to be purely negative?) Ah, okay. Maybe this pattern might give ideas in your future maps.
02:42:310 (3)- Might want to replace that slider with a spinner. I don't want to.

[Normal]
02:53:185 (1)- Spin the slider the other way (leave first point, second point @ 392 x 132, last point @ 392 x 56) and it can blanket (2) in the same manner that (3) does. Blanketed with 02:53:810 (2) .
03:13:310 (4)- Nitpicking, but slightly bend slider to keep the same pattern the adjoining sliders on each side are using (add a point @ 210 x 90). I don't like when it's bend on the up.

[Hard]
00:39:810 (4)- Not sure if intentional, but if that slider is supposed to be longer, move second point to 112 x 32. If you were following the bass line, ignore this. There's no beat on the red tick (maybe). Plus, it fits better when it ends on the blue tick.
01:23:560 (4)- Check jumps to and from this point -- not sure if ~2.1x jump is intentional. I'll see what other modders think. I'm not sure.
03:01:310 (3)- 2.25x jump -- this does look intentional though. Same here. We can add jumps in hard difficulties.

[Summary]
The flow in your beatmaps are outstanding, and you were quite creative in all difficulties with your choice and placement of sliders. Maps on all difficulties are at a very refined state considering the number of modders -- this goes to your expertise and the modders' abilities to influence your beatmap (or your ability to see improvements, or both). 9.5/10! Good luck getting approved!
Thanks for the mod Kritikally.
litoluna
for m4m
[Easy]
  1. 00:29:310 (2,3,4) - I think a curved line had better
    00:29:810 (3) - x:296 y:60
    00:30:310 (4) - x:200 y:91

    I think beautiful blanket diff
[Normal]
  1. 00:40:310 (1,2) - blanket 00:39:810 (5) - ?
    00:41:060 (2) - move at x:233 y:25
  2. 00:57:810 (2,3,4,5,6) - 00:57:810 (2) - selected move at 00:55:810 (5) - stack note.
  3. 02:25:810 (4) - I think move at center is better.
    following next spinner
[Hard]
  1. 00:23:810 (3) - add clap
  2. 01:45:310 (7,8,9) - change Rhythm?
  3. 02:00:060 (4) - move at x:270 y:120 01:59:310 (3,4,1) - a curved line
  4. 02:08:310 (6) - NC
  5. 02:20:310 (6) - ^
I think beautiful mapset and song ;)
gl ;)
Seijiro
Hi ! Mod request from my Modding queue :)

[General]

- I know someone already told you this, but since the AIMod pointed it out you should put the epilepsy warning. Does it really is such a bother? It's not like it affects your map in any way....
- I usually prefer Japanese lyrics, or at least in their mother language...but it's a personal opinion I think

[Hard]

01:48:810 (2,4) - Stack them properly
02:17:935 (4) - Stack this note properly
02:40:310 (1,4) - Stack them properly

[Normal]

00:43:810 (3,2) - Aren't stacked properly
00:55:810 (5,2) - Same ^

[Easy]

00:23:810 (4,2) - Aren't stacked properly
01:05:810 (4,3) - Same ^ (maybe they're too far away, though)

Alright, that's all :)
Good Luck with your map ;)
Topic Starter
sheela

litoluna wrote:

for m4m
[Easy]
  1. 00:29:310 (2,3,4) - I think a curved line had better
    00:29:810 (3) - x:296 y:60
    00:30:310 (4) - x:200 y:91
    Fixed
    I think beautiful blanket diff
[Normal]
  1. 00:40:310 (1,2) - blanket 00:39:810 (5) - ?
    00:41:060 (2) - move at x:233 y:25 Fixed
  2. 00:57:810 (2,3,4,5,6) - 00:57:810 (2) - selected move at 00:55:810 (5) - stack note. I don't understand this one.
  3. 02:25:810 (4) - I think move at center is better. Mmm... I'll keep the way it was.
    following next spinner
[Hard]
  1. 00:23:810 (3) - add clap Added
  2. 01:45:310 (7,8,9) - change Rhythm? Changed the rhythm.
  3. 02:00:060 (4) - move at x:270 y:120 01:59:310 (3,4,1) - a curved line Fixed
  4. 02:08:310 (6) - NC Fixed
  5. 02:20:310 (6) - ^ Fixed
I think beautiful mapset and song ;)
gl ;)
Thanks for the mod litoluna.

[-MrSergio-] wrote:

Hi ! Mod request from my Modding queue :)

[General]

- I know someone already told you this, but since the AIMod pointed it out you should put the epilepsy warning. Does it really is such a bother? It's not like it affects your map in any way.... Hmm... I'm not sure about this, though the storyboard doesn't have really quick change elements.
- I usually prefer Japanese lyrics, or at least in their mother language...but it's a personal opinion I think I'll add it.

[Hard]

01:48:810 (2,4) - Stack them properly Nazi, but okay.
02:17:935 (4) - Stack this note properly ^
02:40:310 (1,4) - Stack them properly ^

[Normal]

00:43:810 (3,2) - Aren't stacked properly Still nazi, but fixed.
00:55:810 (5,2) - Same ^ ^

[Easy]

00:23:810 (4,2) - Aren't stacked properly Same here, but fixed.
01:05:810 (4,3) - Same ^ (maybe they're too far away, though) ^

Alright, that's all :)
Good Luck with your map ;)
Thanks for the mod [-MrSergio-]
Kibbleru
ok so m4m i guess

[Hard]
  1. okay first thing i noticed right off the bat is you missed alot of the instrument sounds like 00:17:560 - 00:18:060 -
    which honestly, i guess its okay if you really love vocals or something but uhgg srsly it bothers me t-t i'd rather map those over vocals since the harmony line is more interesting to follow. 00:44:810 (2) - oh nvm i guess you don't love vocals that much
    i'm not gunna suggest you go and fix everything you've undermapped (well u can if you want, it would make me happy :D) but please for next time don't miss any strong sounds like this
  2. 00:24:310 (1,3) - hm why not make a better blanket here Oo
  3. 01:04:310 (5) - needs nc? are you doing nc ever 1 downbeat or 2 downbeats? you should stick with one, don't switch back and forth
  4. 00:31:810 (3) - do something similar as 00:39:810 (4) - ? maybe you can add a repeat to get the vocal
    02:05:810 (4) - ^
  5. 01:14:810 (2) - super optional but this looks better imo owo
  6. 01:19:560 (4,5) - i think a more appropriate place for a jump is 01:19:810 (5,1) - instead due to the downbeat. so space 01:19:810 (5) - with 1.3 and space 01:20:310 (1) - with 1.4 also it might be nicer if you can stack 01:18:810 (2,1) -
  7. 01:25:060 (3) - angle this to the right a bit more atm it looks too similar with 01:24:560 (2) -
  8. 02:56:060 (9,1) - nazi but, blanket :o

    more rants.
    the rhythm just doesn't feel too consistent imo, like some places you decide to map out the guitar or base and some places you decide to skip it :/
    but i guess thats just me
[Normal]

  • im just gunna give a general rant, for this you should choose a set of strong sounds and only map that. fak i cant explain
    so for example
    00:17:060 - the vocal here isnt any weaker than 00:16:810 - but you decided to skip it.
    00:18:560 - same issue here, it makes it really hard to read if people play on hidden cuz they have no idea which vocals you would have skipped and which ones you actually decided to map out.

    this is why i like mapping the harmony lines cuz the harmony lines usually have simpler rhythms that can support things such as a normal or easy diff.
Abe Nana

Hi. From -Chata- & K.P's Modding Queue

Red : Unrankable issue / must fix.
Blue : Should be fixed / highly suggested.
Black : Just suggestion.

[General]
  1. Clear
[Easy]
  1. 01:24:310 (3,4) - I these slider are too close to the HP bar
  2. Clear
[Normal]
  1. AR+1
  2. 01:25:310 (4) - Nazi. below under 1 gird. it more make blanket according to your previous
  3. 01:42:310 (2) - New combo. same as 00:15:810 (1,1) - and other difficulty
  4. 03:10:310 (1,3) - swap new combo. 03:10:310 (1,3) - and remove new combo here. in order to unify with Insane
  5. 03:16:810 (1) - It's a strange, why not? It should start here 03:17:060
[Hard]
  1. HP-1, OD-1.
  2. 01:04:310 (5) - 01:12:310 (5) - add new combo. 01:08:310 (1,1,1,1,1) - refer to this
  3. 02:07:810 (5) - Unrankable. reverse arrow is out of playground
    img

    This is correct
  4. 02:59:060 (1) - Remove new combo

it's over. Good luck!
Topic Starter
sheela

-Chata- wrote:


Hi. From -Chata- & K.P's Modding Queue

Red : Unrankable issue / must fix.
Blue : Should be fixed / highly suggested.
Black : Just suggestion.

[General]
  1. Clear
[Easy]
  1. 01:24:310 (3,4) - I these slider are too close to the HP bar
  2. Clear
[Normal]
  1. AR+1
  2. 01:25:310 (4) - Nazi. below under 1 gird. it more make blanket according to your previous
  3. 01:42:310 (2) - New combo. same as 00:15:810 (1,1) - and other difficulty
  4. 03:10:310 (1,3) - swap new combo. 03:10:310 (1,3) - and remove new combo here. in order to unify with Insane
  5. 03:16:810 (1) - It's a strange, why not? It should start here 03:17:060 A beat starts here.
[Hard]
  1. HP-1, OD-1.
  2. 01:04:310 (5) - 01:12:310 (5) - add new combo. 01:08:310 (1,1,1,1,1) - refer to this
  3. 02:07:810 (5) - Unrankable. reverse arrow is out of playground
    img

    This is correct
  4. 02:59:060 (1) - Remove new combo

it's over. Good luck!
Thanks for the mod -Chata-.

Kibbleru wrote:

ok so m4m i guess

[Hard]
  1. okay first thing i noticed right off the bat is you missed alot of the instrument sounds like 00:17:560 - 00:18:060 -
    which honestly, i guess its okay if you really love vocals or something but uhgg srsly it bothers me t-t i'd rather map those over vocals since the harmony line is more interesting to follow. 00:44:810 (2) - oh nvm i guess you don't love vocals that much
    i'm not gunna suggest you go and fix everything you've undermapped (well u can if you want, it would make me happy :D) but please for next time don't miss any strong sounds like this
  2. 00:24:310 (1,3) - hm why not make a better blanket here Oo
  3. 01:04:310 (5) - needs nc? are you doing nc ever 1 downbeat or 2 downbeats? you should stick with one, don't switch back and forth
  4. 00:31:810 (3) - do something similar as 00:39:810 (4) - ? maybe you can add a repeat to get the vocal
    02:05:810 (4) - ^
  5. 01:14:810 (2) - super optional but this looks better imo owo
  6. 01:19:560 (4,5) - i think a more appropriate place for a jump is 01:19:810 (5,1) - instead due to the downbeat. so space 01:19:810 (5) - with 1.3 and space 01:20:310 (1) - with 1.4 also it might be nicer if you can stack 01:18:810 (2,1) -
  7. 01:25:060 (3) - angle this to the right a bit more atm it looks too similar with 01:24:560 (2) -
  8. 02:56:060 (9,1) - nazi but, blanket :o

    more rants.
    the rhythm just doesn't feel too consistent imo, like some places you decide to map out the guitar or base and some places you decide to skip it :/
    but i guess thats just me
[Normal]

  • im just gunna give a general rant, for this you should choose a set of strong sounds and only map that. fak i cant explain
    so for example
    00:17:060 - the vocal here isnt any weaker than 00:16:810 - but you decided to skip it.
    00:18:560 - same issue here, it makes it really hard to read if people play on hidden cuz they have no idea which vocals you would have skipped and which ones you actually decided to map out.

    this is why i like mapping the harmony lines cuz the harmony lines usually have simpler rhythms that can support things such as a normal or easy diff.
I guess I fixed them all. I tried to always map the instrumental, but the vocals are on the way. I'll try to anylaze the map and see there's anything I should add.
Thanks for the mod Kibbleru. It was helpful.
luxoDeh
Hi! mod from my queue :)

EASY

00:34:310 (3) - what do you think of making this with the same shape of 00:32:310 (1) - just for a formal question
01:00:310 (1,1) - to be an easy the time between these 2 is too short. I pretty sure every BAT would say it.. the only thing I can think of is reducing the length of the spinner to 01:01:560 - or maybe deleting it and put some sliders in replace...
very good easy, nothing more to say.

NORMAL

Nothing to say in normal, very good!

HARD

00:24:310 (1) - move the third point of this slider to x:152 y:76 just to be precise with the blancket too :3
01:25:060 (3) - shouldn't this be reversed?
00:27:310 (1) - what do you say of something like this? it's more symmetric and I think it's good looking also 00:58:310 (1,2) - I think reversing these will help the flow a bit. like this: 01:59:310 (3) - maybe this should be moved like 2 or 3 grids left? just for a better blancket with 01:58:810 (2) -
02:44:060 (2,1) - blancket can be improved a bit
03:06:810 (6) - reverse this and also reverse this one 03:07:310 (7) - just because is a good pattern and more consistent imo.

Very good map!! take a star! :D
Topic Starter
sheela

luxoDeh wrote:

Hi! mod from my queue :)

EASY

00:34:310 (3) - what do you think of making this with the same shape of 00:32:310 (1) - just for a formal question Hmm... I like the way it is.
01:00:310 (1,1) - to be an easy the time between these 2 is too short. I pretty sure every BAT would say it.. the only thing I can think of is reducing the length of the spinner to 01:01:560 - or maybe deleting it and put some sliders in replace... Replaced the spinner by notes.
very good easy, nothing more to say.

NORMAL

Nothing to say in normal, very good!

HARD

00:24:310 (1) - move the third point of this slider to x:152 y:76 just to be precise with the blancket too :3 Fixed the blanket.
01:25:060 (3) - shouldn't this be reversed? I reversed it, but what about 01:25:560 (4) ?
00:27:310 (1) - what do you say of something like this? it's more symmetric and I think it's good looking also I use this suggestion, but I change the sliders by a curve. The last one was a bit weird and ugly.00:58:310 (1,2) - I think reversing these will help the flow a bit. like this: Reversed the heads.01:59:310 (3) - maybe this should be moved like 2 or 3 grids left? just for a better blancket with 01:58:810 (2) - Fixed the blanket.
02:44:060 (2,1) - blancket can be improved a bit Fixed the blanket.
03:06:810 (6) - reverse this and also reverse this one 03:07:310 (7) - just because is a good pattern and more consistent imo. Reversed the sliders.

Very good map!! take a star! :D
Yey
Thanks for the mod and star luxoDeh.
Fuuyu
Sorry for the Late Reply From . . xLoupGarou's Modding Queue




*Mp3 --> OK


*BG --> OK

Nyan~MOD
[Easy]
01:05:310 Move ( x:same y:296 )
02:06:810 Move ( x:same y:211 )
02:09:310 Move ( x:same y:252 )
02:09:810 Move ( x:184 y:same )
02:26:310 Extend? --> 02:28:310

[Normal]
01:14:810 Move ( x:256 y:48 )
02:26:310 Extend? --> 02:28:310 - ( there's still a drum beat on the break part so I suggest you end it where the vocal starts )

[Hard]
00:34:060 Move ( x:206 y:147 )
00:36:060 Apply NC
00:36:310 Remove NC
01:41:810 Apply NC
02:42:310 Lower to 0,52 . . or 0,62 . Apply it to the 3 timing points in the pic.


03:16:310 Fix

That's All, Nice Map
Good Luck~
Topic Starter
sheela

xLoupGarou wrote:

Sorry for the Late Reply From . . xLoupGarou's Modding Queue




*Mp3 --> OK


*BG --> OK

Nyan~MOD
[Easy]
01:05:310 Move ( x:same y:296 ) You didn't tell me if it's the tail of the slider, though the tail lands here. Actually, you point out the slider. The 01:05:310 confused me. You do know that you can select a note, copy and paste on the post, like 01:04:310 (3) .
For this suggestion, the blanket combo 01:03:810 (2,3) will be ruined a bit.

02:06:810 Move ( x:same y:211 ) Moved.
02:09:310 Move ( x:same y:252 ) But the distance will change, so I didn't change that one.
02:09:810 Move ( x:184 y:same ) Nazi, but okay.
02:26:310 Extend? --> 02:28:310 I have to say no. The vocal starts there.

[Normal]
01:14:810 Move ( x:256 y:48 ) No change.
02:26:310 Extend? --> 02:28:310 - ( there's still a drum beat on the break part so I suggest you end it where the vocal starts ) I feel that the spinner should end at 02:27:810 . It sounds better.

[Hard]
00:34:060 Move ( x:206 y:147 ) Stacked with the slider's head.
00:36:060 Apply NC
00:36:310 Remove NC It doesn't sound right. Same with the suggestion above. Normally, new combos starts on a white tick.
01:41:810 Apply NC Added.
02:42:310 Lower to 0,52 . . or 0,62 . Apply it to the 3 timing points in the pic. I don't want to.


03:16:310 Fix Made another slider pattern. It a little same as the previous one.

That's All, Nice Map
Good Luck~
Thanks for the mod xLoupGarou.
Lurei
Came from mod queue (looks like I modded first, after all)
Whew, a nice and relaxing map, with a song of those same characteristics. /me feels calm...

[General]

-For some reason, AiMod says to enable the epilepsy warning. I don't see the problem, through.

[Easy (my favorite xD)]

  1. 00:27:810 (4) - You shouldn't use 1/2 beat length sliders in Easy. Hard to read...
  2. 00:37:310 (2) - Get a better flow by curving this a little more:
  3. 00:58:310 (3) - Curve it like this:
    SPOILER
    https://osu.ppy.sh/ss/1863487
  4. 01:53:810 (3) - The slider thing again.
[Normal]

  1. The area starting around 00:08:310 seems like a nice place to start mapping (if you want)
  2. AiMod's bugged, 'cause it complains about 00:41:810 (3) position.
  3. 03:20:310 (4) - Add whistle hitsound (sounds good e.e)
[Hard]

  1. Same start suggestion as Normal.
  2. 03:00:310 (1) - Curve this to the opposite direction to make the pattern nicer:
That's it. Will be waiting for your mod, but I may delay in answering it.
Topic Starter
sheela

LixRei wrote:

Came from mod queue (looks like I modded first, after all)
Whew, a nice and relaxing map, with a song of those same characteristics. /me feels calm...

[General]

-For some reason, AiMod says to enable the epilepsy warning. I don't see the problem, through. I know.

[Easy (my favorite xD)]

  1. 00:27:810 (4) - You shouldn't use 1/2 beat length sliders in Easy. Hard to read... Okay
  2. 00:37:310 (2) - Get a better flow by curving this a little more: Okay
  3. 00:58:310 (3) - Curve it like this: I don't like when it's curve in the other way.
    SPOILER
    https://osu.ppy.sh/ss/1863487
  4. 01:53:810 (3) - The slider thing again. Okay
[Normal]

  1. The area starting around 00:08:310 seems like a nice place to start mapping (if you want) Too lazy. -3-
  2. AiMod's bugged, 'cause it complains about 00:41:810 (3) position. Well, the distance is okay.
  3. 03:20:310 (4) - Add whistle hitsound (sounds good e.e) It doesn't have a beat here, so no whistle.
[Hard]

  1. Same start suggestion as Normal. Nope.
  2. 03:00:310 (1) - Curve this to the opposite direction to make the pattern nicer: Okay.
That's it. Will be waiting for your mod, but I may delay in answering it.
Thanks for the mod LixRei. I'll try to get yours later.
KokoroStudiox3
[normal]
00:33:060 - whistle souns good
01:05:310 - http://puu.sh/axtxM/a9de9b1947.png better
00:41:810 (3) - spacing
nice mapcet :) :) :) :) :) :)
Topic Starter
sheela

KokoroStudiox3 wrote:

[normal]
00:33:060 - whistle souns good Added
01:05:310 - http://puu.sh/axtxM/a9de9b1947.png better Okay
00:41:810 (3) - spacing Not really noticeable, but fixed.
nice mapcet :) :) :) :) :) :)
Thanks for the mod KokoroStudiox3.
Hollow Wings
m4m

Hard

  1. 00:20:810 (3,4) - blanket this perfect, watch out keeping ds
  2. 00:31:060 (2,3) - ^ (sry for maybe nazi, but i think stuffs like this should be mentioned) and there're some more. i think some of them r ok to ignore this nazi composing thing, but some of them can be fixed a bit to keep organizition clean imo. u can check them urself, i just leave them here. :3
  3. 02:16:310 (1,2) - try two 3/4 sliders here with composing changing to follow the vocal here? it's an unique part in this song imo
  4. add a spinner in the end?
  5. sry for didn't find much things but all stuff r just good to me and the style is some kind of my taste. take a star lol

Normal

  1. 00:53:310 (2,3,4) - change 4's shape to a curve for making them in an arc in composing?
  2. spinner in the end as well?

Easy

  1. 00:32:310 (1) - lol, why not curve one here to blanket as 00:34:310 (3) - did w
  2. 01:47:310 (2,3) - i think blanket here's a bit of really necessary
  3. 01:56:310 (3) - curve this?
ur style is just remind my newbie time lol, and it's really good to me in flow and obj settings

an extra star for the storyboard, few people mapping with love now, it's a pleasure to see this w

good luck
Topic Starter
sheela

Hollow Wings wrote:

m4m

Hard

  1. 00:20:810 (3,4) - blanket this perfect, watch out keeping ds Fixed?
  2. 00:31:060 (2,3) - ^ (sry for maybe nazi, but i think stuffs like this should be mentioned) and there're some more. i think some of them r ok to ignore this nazi composing thing, but some of them can be fixed a bit to keep organizition clean imo. u can check them urself, i just leave them here. :3 Fixed
  3. 02:16:310 (1,2) - try two 3/4 sliders here with composing changing to follow the vocal here? it's an unique part in this song imo Okay. Added a note.
  4. add a spinner in the end? There's no music at the end; only vocals. So I don't want to add a spinner.
  5. sry for didn't find much things but all stuff r just good to me and the style is some kind of my taste. take a star lol No biggie.

Normal

  1. 00:53:310 (2,3,4) - change 4's shape to a curve for making them in an arc in composing? Tried my best. I don't know which way, so I curved it to the right.
  2. spinner in the end as well? Same reason in the Hard section.

Easy

  1. 00:32:310 (1) - lol, why not curve one here to blanket as 00:34:310 (3) - did w I want a various pattern, but replaced it by a curve.
  2. 01:47:310 (2,3) - i think blanket here's a bit of really necessary Tried my best.
  3. 01:56:310 (3) - curve this? Nah
ur style is just remind my newbie time lol, and it's really good to me in flow and obj settings Lol.

an extra star for the storyboard, few people mapping with love now, it's a pleasure to see this w Thanks~

good luck
Thanks for the mod and stars Hollow Wings.
HootOwlStar
Hi, random mod here~ :D
These are only suggestions, and don't mind my English, I know it's poor :oops:
NO WAY I LOVE THE SONG, THE STORYBOARD, THE MAP, EVERYTHING ARGHH >u<

[General]
AiMod says:
This map may need an epilepsy warning, as it contains frequently toggled storyboards.
More than 1/3 of the map is kiai time. Consider reducing this.
Yeah, you need to check the AiMod (Ctrl+Shift+A)

My Mod
[Easy]
00:30:310 (4) - Try moving the point x:115 y:148 to x:120 y:144
00:37:310 (2,3) - Why not making them blankets (?) like this (idk what my puush is doing so I use photo capture)
00:44:310 (1) - Move point x:150 y:328 to x:140 y:328 and together with point x:118 y:356 to x:104 y:356
01:10:310 (1) - Move point x:100 y:54 to x:100 y:52
01:12:310 (3) - Move point x:237 y:200 to x:232 y:200
01:28:310 (3) - Just make it a natural curve will do
01:34:310 (5) - NC
01:44:310 (1) - No NC
01:52:810 (1) - ^
01:54:310 (1) - Make it curve by adding a variable turning point at x:68 y:128 (if you want to make it curve)
02:12:310 (1) - No NC
02:26:310 (1) - I don't find the point placing a spinner here
02:55:810 (4) - Place the circle at x:388 y:220 (if you want)
03:19:810 (4,5) - Make them both at the centre of the grid?
03:20:310 (5) - NC

[Normal]
00:18:310 (1) - No NC (?)
00:20:310 (1) - Why place a fixed turning point there?
00:21:310 (2) - Maybe flip vertically is better ( so that they will not all accumulate at above)
00:25:310 (3) - Make it more curve
00:27:310 (3) - Suggest making it a curve or clone from 00:26:310 (1)
00:34:560 (2) - Place at x:332 y:116 seems better
00:46:310 (3) - Make it more curve
00:59:810 (6) - Place at x:232 y:144 to make the pattern nicer
01:06:310 (6) - NC
01:06:810 (1) - No NC
01:29:310 (1) - ^
01:30:310 (3) - NC
01:32:310 (1) - No NC
01:44:310 (1) - ^
01:48:810 (1) - ^, and also make it more curve
01:52:310 (1) - No NC
01:56:310 (1) - ^
02:08:310 (1) - No NC
02:12:810 (1,2) - ^, and make them overlap
02:16:310 (1) - ^
02:20:310 (1) - ^
02:24:310 (1) - ^
02:26:310 (1) - Same as Easy diff
02:42:310 (3) - But I think here having potential to place a spinner
02:46:310 (1) - No NC
02:52:060 (6) - Place at x:296 y:208
03:14:310 (1) - No NC
03:19:810 (3,4) - Place them at center looks better for me
03:20:310 (4) - NC

So, that's all of my mod OMG I LOVE THE SONG SO MUCH
Hope your mapset gets ranked soon c:
Oh yeah, I gave you a star, anyway
Topic Starter
sheela

HootOwlStar wrote:

Hi, random mod here~ :D
These are only suggestions, and don't mind my English, I know it's poor :oops:
NO WAY I LOVE THE SONG, THE STORYBOARD, THE MAP, EVERYTHING ARGHH >u< Heh~

[General]
AiMod says:
This map may need an epilepsy warning, as it contains frequently toggled storyboards.
More than 1/3 of the map is kiai time. Consider reducing this.
Yeah, you need to check the AiMod (Ctrl+Shift+A) The AiMod lies. There's nothing with the mapset.

My Mod
[Easy]
00:30:310 (4) - Try moving the point x:115 y:148 to x:120 y:144 Moved
00:37:310 (2,3) - Why not making them blankets (?) like this (idk what my puush is doing so I use photo capture) I don't want to. The blanket makes it ugly.
00:44:310 (1) - Move point x:150 y:328 to x:140 y:328 and together with point x:118 y:356 to x:104 y:356 Okay
01:10:310 (1) - Move point x:100 y:54 to x:100 y:52 It's a nazi stuff, so no need to change.
01:12:310 (3) - Move point x:237 y:200 to x:232 y:200 Nazi stuff again
01:28:310 (3) - Just make it a natural curve will do I like the way it is.
01:34:310 (5) - NC No. This ends the combo.
01:44:310 (1) - No NC Removed the new combo
01:52:810 (1) - ^ This one no
01:54:310 (1) - Make it curve by adding a variable turning point at x:68 y:128 (if you want to make it curve) I don't want to
02:12:310 (1) - No NC Removed the new combo
02:26:310 (1) - I don't find the point placing a spinner here The spinner sounds fine here.
02:55:810 (4) - Place the circle at x:388 y:220 (if you want) It'll ruin the pattern, so no change.
03:19:810 (4,5) - Make them both at the centre of the grid? I want to let the flow better.
03:20:310 (5) - NC This ends the combo.

[Normal]
00:18:310 (1) - No NC (?) I'm keeping this one.
00:20:310 (1) - Why place a fixed turning point there? I think it'll make a pretty slider shape.
00:21:310 (2) - Maybe flip vertically is better ( so that they will not all accumulate at above) The flip isn't good, but I rotate it.
00:25:310 (3) - Make it more curve I want to symmetric with 00:26:310 (1) . And more curve makes the slider ugly.
00:27:310 (3) - Suggest making it a curve or clone from 00:26:310 (1) Cloned the next slider.
00:34:560 (2) - Place at x:332 y:116 seems better The flow will break.
00:46:310 (3) - Make it more curve No.
00:59:810 (6) - Place at x:232 y:144 to make the pattern nicer 00:57:810 (2,3,4,5,6) makes a star pattern. If I moved it, it'll ruin the pattern.
01:06:310 (6) - NC Okay
01:06:810 (1) - No NC Okay
01:29:310 (1) - ^ Okay
01:30:310 (3) - NC Okay
01:32:310 (1) - No NC This one, no.
01:44:310 (1) - ^ No
01:48:810 (1) - ^, and also make it more curve Both no.
01:52:310 (1) - No NC No.
01:56:310 (1) - ^ No.
02:08:310 (1) - No NC No.
02:12:810 (1,2) - ^, and make them overlap Removed the NC, but didn't stack them.
02:16:310 (1) - ^ No.
02:20:310 (1) - ^ No.
02:24:310 (1) - ^ No.
02:26:310 (1) - Same as Easy diff Same reason in the Easy section
02:42:310 (3) - But I think here having potential to place a spinner The slider makes it better.
02:46:310 (1) - No NC No
02:52:060 (6) - Place at x:296 y:208 I like the way it is.
03:14:310 (1) - No NC The beats are getting lower here.
03:19:810 (3,4) - Place them at center looks better for me 03:16:810 (1,2) is the cause.
03:20:310 (4) - NC No

So, that's all of my mod OMG I LOVE THE SONG SO MUCH
Hope your mapset gets ranked soon c:
Oh yeah, I gave you a star, anyway
Haha~ Thanks for the mod and star HootOwlStar.
Miramono
Hi! from modding queue...

Mod
[Easy]
No comment :D

[Normal]
00:17:310 (3) - lessen so it would be in time with the beat or drum: from 00:17:310 to 00:17:810
00:18:060 - add a note or circle here

[Hard]
01:08:310 (1) - ctrl + G ?
03:04:310 (1) - ctrl + G
03:17:810 (2) - move x:428 y:292

That's all, I hope I was helpful :)
Topic Starter
sheela

Miramono wrote:

Hi! from modding queue...

Mod
[Easy]
No comment :D

[Normal]
00:17:310 (3) - lessen so it would be in time with the beat or drum: from 00:17:310 to 00:17:810 Okay
00:18:060 - add a note or circle here Okay

[Hard]
01:08:310 (1) - ctrl + G ? It would break the flow, so no change.
03:04:310 (1) - ctrl + G It breaks the flow, so no.
03:17:810 (2) - move x:428 y:292 Hmm... I want to keep the distance longer.

That's all, I hope I was helpful :)
Thanks for the mod Miramono.
No_Gu
M4M from my queue
sry for the delay

01:02:310 - in fact in this part.there is no snare drums(clap sound).so I think it's better to add whistle to follow vocal than add clap automatically
03:19:810 - I'd like to stop the music here since inst is already over

[Easy]
00:19:810 (4,3) - stack
00:32:310 (1) - forgot clap?
00:48:310 (1) - add finish
01:01:810 (2) - clap
good enough

[Normal]
maybe 2 downbeat 1 NC?..your present combo is a little short
00:17:310 (3) - clap?
00:17:310 (3,4,1,2,3) - hmm.a little untidy and too many 1/2 notes in one roll.I think it's better to delete one
00:48:310 - 01:00:310 why not 1/2 in this parts..a little strange
01:06:310 (1,2,3,4) - a little ugly
02:12:810 (4) - clap
02:23:310 (3,1,2,3,4) - make a star?
02:36:310 (1,2,3) - you can make it better
03:18:310 (2) - whistle
not as neat as easy but still ok

[Hard]
1 downbeat 1 NC maybe
00:23:060 (2) - sth like this may be good for flow https://osu.ppy.sh/ss/1883650
00:26:310 (1,3) - clap?
00:31:060 (2) - ctrl+g is better imo
00:31:810 (3) - ^
00:48:310 (1,2,3,4) - like this? http://osu.ppy.sh/ss/1883624
00:48:310 (1) - finish
01:51:560 (4,5,1) - same distance?
02:35:560 (7,8) - switch clap
Topic Starter
sheela

No_Gu wrote:

M4M from my queue
sry for the delay

01:02:310 - in fact in this part.there is no snare drums(clap sound).so I think it's better to add whistle to follow vocal than add clap automatically Replaced the claps by whistles. Same thing in the 2nd chorus.
03:19:810 - I'd like to stop the music here since inst is already over Okay

[Easy]
00:19:810 (4,3) - stack Okay
00:32:310 (1) - forgot clap? Okay
00:48:310 (1) - add finish Okay
01:01:810 (2) - clap Okay
good enough

[Normal]
maybe 2 downbeat 1 NC?..your present combo is a little short Okay
00:17:310 (3) - clap? Okay
00:17:310 (3,4,1,2,3) - hmm.a little untidy and too many 1/2 notes in one roll.I think it's better to delete one Deleted the 00:18:060
00:48:310 - 01:00:310 why not 1/2 in this parts..a little strange Added two notes
01:06:310 (1,2,3,4) - a little ugly Moved 01:07:310 (3) to somewhere below the previous and next note.
02:12:810 (4) - clap Okay
02:23:310 (3,1,2,3,4) - make a star? I don't want to repeat the same pattern. And I think it's pretty the way it is.
02:36:310 (1,2,3) - you can make it better I think it's better now.
03:18:310 (2) - whistle Okay
not as neat as easy but still ok

[Hard]
1 downbeat 1 NC maybe But it's already done.
00:23:060 (2) - sth like this may be good for flow https://osu.ppy.sh/ss/1883650 Okay
00:26:310 (1,3) - clap? I forgot.
00:31:060 (2) - ctrl+g is better imo Okay
00:31:810 (3) - ^ Okay
00:48:310 (1,2,3,4) - like this? http://osu.ppy.sh/ss/1883624 Sure
00:48:310 (1) - finish Okay
01:51:560 (4,5,1) - same distance? Okay
02:35:560 (7,8) - switch clap What do you mean by "switch clap"?
Thanks for the mod No_Gu.
-Nya-
Hey! M4M from your modding queue.
Well, here's my mod:

Easy:
1) Check AiMod (Ctrl+Shift+A)~ The letterbox that conflicts.
2) 01:31:310~ Blanket this slider again with this slider: 01:32:310.
3) 01:55:310~ Maybe do this?
4) 01:58:310 and 01:59:310~ Curve these two sliders more?
5) 02:07:310~ This slider isn't in-line so the blanket is a bit poor. It must then look something like this:
Just lower this slider's: 02:07:310 tail a bit and move the 1 hitcircle a bit to the right to blanket it perfectly.
6) 02:50:310~ Also make this slider in-line. Like this:
7) Your preview point must be snapped.
Nice diff.

Normal:
1) Check AiMod again.
2) 01:10:310~ Maybe do this?
3) 01:28:060~ Make this slider in-line. Like this:
4) 02:00:810~ Move this slider upward to X:220 Y:296, and then change this slider: 02:02:310 a bit, to blanket this slider: 02:00:810.
5) 02:14:060~ Add hitcircle here?
6) 02:46:310~ Change this slider to blanket this slider: 02:45:310.

Also great diff.

Hard:
1) 00:20:810~ Rather change this slider to this? A repetitive slider.
I think it fits in better with the vocals.
2) 01:19:060 and 01:19:810~ Mirror these two sliders?
3) 01:47:810~ This short slider doesn't sound right here. Make it longer to this point: 01:48:060.
4) 02:01:310~ Make this slider more similar to this slider: 02:00:310, so they're mirroring each other.
5) 02:37:310~ Stack this slider on this hitcircle: 02:35:935.

Great diff!

Overall, awesome mapset!
Good Luck! :D
Topic Starter
sheela

-Nya- wrote:

Hey! M4M from your modding queue.
Well, here's my mod:

Easy:
1) Check AiMod (Ctrl+Shift+A)~ The letterbox that conflicts. [b]There's nothing wrong.

2) 01:31:310~ Blanket this slider again with this slider: 01:32:310. Hmm... I'll keep it the way it is. It flows well.
3) 01:55:310~ Maybe do this? Hmm... I don't want too.
4) 01:58:310 and 01:59:310~ Curve these two sliders more? Good idea.
5) 02:07:310~ This slider isn't in-line so the blanket is a bit poor. It must then look something like this: In your picture, it made the blanket worse. A perfect blanket something like: http://puu.sh/aEx3E/04c95cf0a9.jpg
Just lower this slider's: 02:07:310 tail a bit and move the 1 hitcircle a bit to the right to blanket it perfectly.
6) 02:50:310~ Also make this slider in-line. Like this: Rotating a bit is okay.
7) Your preview point must be snapped.[/b]
Nice diff.

Normal:
1) Check AiMod again. [b]Still nothing.

2) 01:10:310~ Maybe do this? It'll mess up 01:06:810 (2,3,4,5) . And in the picture, the blanket isn't perfect.
3) 01:28:060~ Make this slider in-line. Like this: Okay
4) 02:00:810~ Move this slider upward to X:220 Y:296, and then change this slider: 02:02:310 a bit, to blanket this slider: 02:00:810. I'll keep the way it is.
5) 02:14:060~ Add hitcircle here? Okay. It match with the previous part.
6) 02:46:310~ Change this slider to blanket this slider: 02:45:310. I think it's okay.
[/b]
Also great diff.

Hard:
1) 00:20:810~ Rather change this slider to this? A repetitive slider. [b]I stopped the slider at 00:21:060 , since 00:21:310 doesn't have a beat.

I think it fits in better with the vocals.
2) 01:19:060 and 01:19:810~ Mirror these two sliders? Cool.
3) 01:47:810~ This short slider doesn't sound right here. Make it longer to this point: 01:48:060. It sounds okay. It fits with the drum.
4) 02:01:310~ Make this slider more similar to this slider: 02:00:310, so they're mirroring each other. Nah. I want to make a little blanket for 02:01:310 (4,1)
5) 02:37:310~ Stack this slider on this hitcircle: 02:35:935. The distance will be high, so no change.[/b]
Great diff!

Overall, awesome mapset!
Good Luck! :D
Thanks for the mod -Nya-.
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