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Trident - Blue Field

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[ Raphael ]
From my queue!

  • Easy

    00:23:573 (2,3) - combine into a slider. i'm not suggest this rhythm on Easy
    00:30:240 (2,3) - ^
    00:31:128 (3,2) - try overlap
    00:44:462 (2,1) - blanket better
    00:49:795 (1,2) - combine into a slider


    • Normal

      00:28:906 (2,1) - blanket?
      00:31:795 (5,1) - Ctrl + G
      00:37:351 (4,6) - make to same shape
      00:50:684 (2) - confuse. move to other side
      01:00:017 - add circle
      01:08:459 (1,3) - better overlap

      Hard & Insane is good to me :)
Topic Starter
Iceskulls
From my queue!

Easy
00:23:573 (2,3) - combine into a slider. i'm not suggest this rhythm on Easy :arrow: Fixed
00:30:240 (2,3) - ^ :arrow: Fixed
00:31:128 (3,2) - try overlap :arrow: No
00:44:462 (2,1) - blanket better :arrow: Fixed
00:49:795 (1,2) - combine into a slider :arrow: Fixed

Normal
00:28:906 (2,1) - blanket? :arrow: Blanket
00:31:795 (5,1) - Ctrl + G :arrow: Fixed
00:37:351 (4,6) - make to same shape :arrow: Fixed
00:50:684 (2) - confuse. move to other side :arrow: Fixed
01:00:017 - add circle :arrow: Added
01:08:459 (1,3) - better overlap :arrow: Fixed

Hard & Insane is good to me :)
Thanks for the mod and star :)
CrystilonZ
Irc mod
SPOILER
21:32 CrystilonZ: กำคอมดับ 55+
21:32 CrystilonZ: ปะกี้ nc ตรงไหนนะ
21:33 CrystilonZ: อันล่าสุดอะ
21:33 CelsiusLK: 1:11:128
21:33 CrystilonZ: เคๆ
21:33 CrystilonZ: ต่อๆ
21:34 CrystilonZ: 01:12:684 (5,6) - อันไหนก็ได้
21:34 CrystilonZ: จะเอาอันไหน
21:34 CelsiusLK: 5
21:34 CrystilonZ: เค
21:34 CrystilonZ: 01:14:906 (8) -
21:34 CrystilonZ: 01:16:239 (3) -
21:34 CrystilonZ: 01:18:239 (6) -
21:35 CrystilonZ: 01:20:018 (5) -
21:35 CrystilonZ: 01:21:795 (6) -
21:35 CrystilonZ: เย้ เสดแล้ว
21:35 CelsiusLK: nc เสร็จละ
21:35 CelsiusLK: เย้
21:35 CrystilonZ: อัพเดทให้หน่อย
21:36 CrystilonZ: คือเราคอมดับแล้วไม่ได้เซฟอะ 555+
21:36 CelsiusLK: เดียวดู nc แปป
21:40 CrystilonZ: อัพแล้วบอกละกาน
21:40 CelsiusLK: ต่อๆ อัพละ
21:40 CelsiusLK: อัพละ
21:41 CrystilonZ: 00:14:240 (1) - อินดี้ปะเนี่ย -...-
21:42 CrystilonZ: ctrl+H
21:42 CrystilonZ: แล้วย้ายไปที่ 276/248
21:43 CrystilonZ: 00:10:017 (4,5) - เชื่อม 2 อันนี้ เป็นสไลเดอร์เดียว
21:43 CrystilonZ: เริ่มที่ 4
21:43 CrystilonZ: จบที่
21:43 CrystilonZ: 00:10:240 นะ
21:43 CrystilonZ: ไม่ต้องย้อนกลับ
21:44 CrystilonZ: เส็ดยาง
21:44 CelsiusLK: เสร็จละ
21:45 CrystilonZ: 00:15:795 ว่างไว้ทำไม - -
21:45 CrystilonZ: หาไรมาใส่ๆ
21:45 CrystilonZ: เอางี้
21:45 CrystilonZ: ทำตามนะ
21:45 CrystilonZ: 00:15:128 (4) - เอา reverse ออก
21:45 CrystilonZ: แล้ว copy
21:45 CrystilonZ: วางไว้ที่ 00:15:573
21:46 CrystilonZ: แล้ว ctrl shift r
21:46 CrystilonZ: หมุน 30 องศา
21:46 CrystilonZ: anti clockwise นะ
21:46 CrystilonZ: 45 ดีกว่า
21:46 CrystilonZ: ได้ 00:15:573 (5) - แล้วนะ
21:46 CrystilonZ: เอาไปวางที่ 56/132
21:47 CrystilonZ: hitsound ตามศรัทธา
21:47 CrystilonZ: เสดยัง
21:47 CelsiusLK: แก้ละ
21:48 CrystilonZ: 00:23:573 (4,1) -
21:48 CrystilonZ: อันนี้
21:48 CrystilonZ: ลบๆ
21:48 CrystilonZ: แล้วเอา circle ไว้ที่ 00:23:573
21:48 CrystilonZ: 1/1 slider ที่ 00:23:795
21:49 CrystilonZ: 1/2 slider ที่00:24:462
21:49 CrystilonZ: เสร็จยัง
21:49 CelsiusLK: แปป
21:50 CrystilonZ: ออ ลบ วงกลมที่00:24:684 ด้วย
21:51 CelsiusLK: เสร็จบละ
21:51 CrystilonZ: 00:38:017 (4) - เลื่อนไปที่ 256/196
21:51 CrystilonZ: ทับกับ 00:36:017 (1) - อะ
21:52 CrystilonZ: 00:39:573 (1,2,3,4) - -*-
21:52 CrystilonZ: ทำตามนัๆ
21:52 CrystilonZ: นะๆ *
21:52 CrystilonZ: 00:40:240 (2) - ไปที่ 328/268
21:53 CelsiusLK: ไม่รู้วางยังไงดี 555
21:53 CrystilonZ: 00:40:906 (3) - 248/300
21:53 CrystilonZ: 00:41:573 (4) - 168/268
21:53 CrystilonZ: 00:42:239 (5) - 200 182
21:53 CrystilonZ: 200 192
21:53 CrystilonZ: ขอโทด
21:54 CrystilonZ: เอ้ย
21:54 CrystilonZ: 208/192
21:54 CelsiusLK: เสร็จละ
21:54 CrystilonZ: ที่เหลือตรง 1 2 3 นั้นแก้เอง -- -
21:55 CrystilonZ: 00:48:462 (1) - กำ เด้งหรอ
21:55 CelsiusLK: เน้นจังหวะ
21:55 CrystilonZ: 120/152
21:55 CrystilonZ: ย้ายไปที่ 120/152
21:55 CrystilonZ: spacing มันงง
21:56 CrystilonZ: 00:49:351 (1) - กรรม อย่า nc เลย
21:56 CrystilonZ: 00:48:462 (1) - อันนี้ก็พอแล่ว
21:56 CrystilonZ: 00:55:573 (5,1,2) - - -
21:56 CrystilonZ: ลบๆ
21:57 CrystilonZ: 00:55:351 (4) - เปลี่ยนเป็น slider 1/2
21:57 CrystilonZ: แล้ว slider ยาว
21:57 CrystilonZ: 00:55:795
21:57 CrystilonZ: ถึง
21:57 CrystilonZ: 00:56:462
21:58 CrystilonZ: 00:56:684 circle
21:58 CrystilonZ: 00:56:906 - 1/1 slider
21:59 CrystilonZ: เสดยัง
21:59 CelsiusLK: เสร็จละ
22:00 CrystilonZ: 01:06:240 (2,3,1,2) - ลบยาว
22:00 CrystilonZ: 01:06:240 วงกลม
22:01 CrystilonZ: 01:06:462 slider 1/1
22:01 CrystilonZ: 01:07:128 - 1/2 slider
22:01 CrystilonZ: 01:07:573 circle
22:02 CrystilonZ: 01:07:795 - 3/4 slider
22:02 CrystilonZ: แล้วย้อนกลับ ที 1
22:02 CrystilonZ: 01:08:684 - 1/2 slider
22:03 CrystilonZ: เสดแล้วบอก
22:05 CelsiusLK: เสร็จละ
22:06 CrystilonZ: 01:10:239 (4) - -*-
22:06 CrystilonZ: overmap
22:06 CrystilonZ: แก้ให้มันเป็น 1/2 ก็พอ
22:06 CrystilonZ: 01:21:795 (1) - เลื่อนไปที่ 368/124
22:07 CrystilonZ: แล้วกะ hitsound 2 จุด ตามดิฟก่อนๆ
22:07 CrystilonZ: hard หมดแล้ววว
22:08 CrystilonZ: insane เด่วไว้วันอื่นละกัน - -
22:08 CelsiusLK: เสร็จละ
22:08 CelsiusLK: อ่าๆ
22:08 CrystilonZ: เด่วจะไปละ
22:08 CrystilonZ: เด่วโพสอันนี้ก่อง
22:08 CelsiusLK: mod นายนี่ขอพรุ่งนี้นะ
22:08 CelsiusLK: จะไปละเหมือนกัน
Topic Starter
Iceskulls
Thanks for mod CrystilonZ
Ethercastle
From my queue.

[General]
N/A

[Insane]
Feel that many sliders are curved a bit too much. I would suggest that you standardize the curved sliders a bit, looks a bit too inconsistent atm. Just personal opinion though.

00:07:573 (3,6) - avoid overlapping?
00:09:128 (2,3) - Not a fan over such stacking, as the music is progressing smoothly and there is no sensible pause.
00:10:240 (5) - missing clap?
00:11:573 (4) - Less curvature? And maybe ctrl+G
00:13:351 (5) - There are four notes in the duration of this slider so this plays a bit too awkwardly for me. (Could try a 3/4 slider follow by a 1/2 one)
00:15:128 (4,5,6) - personally I prefered a triplet after 3 instead of 4
00:19:128 (5) - too curved
00:19:573 (1,2,3,4) - these are really confusing. would suggest decrease spacing or simply stacking
00:21:795 (3) - move this to the left a bit
00:23:573 (5,6) - fix blanket
00:28:684 (2,3,4) - ^ and perhaps making a triangle
00:39:573 (1,2,3) - why not centering this? Also better blanket for 2 and 3 with 1
00:42:240 (7) - missing a vocal on the red line makes it werid
00:44:240 (4) - ctrl + g?
00:45:128 (6,7,1) - fix spacing
00:46:906 (2,3,4,5,6,7) - make the spacing increasing gradually to fit the music?
00:53:128 (7) - move this to the left
00:53:573 (8) - make this a slider until the white line. Otherwise 9 is really confusing to read
00:54:240 (3,1) - 00:57:795 (5,6) - blanket
01:02:462 (5,1) - ^
01:04:017 (1,3) - ^
01:07:795 (2,3,4,5) - doesn't play well
01:21:351 (5,6,7,8,9) - consider follow this part of the music?
Well many spacing looks random... Try to make things a bit more consistent unless you are making some patterns out of it.

Guess I will skip other diffs. Fell free to ask me to recheck them when it's a bit more polished :)
Ujimatsu Chiya
From my Queue.

Red : Must Fix. ( Unranked )
Blue : Recommendation.
Black : My personal opinion.
[General]
  1. cheak please. http://puu.sh/9nbTw/e423e08a48.png
[Insane]
  1. cheak DS. all different. circles ~ Personally array of circles and not good slider.
    Dont work in conformity with the song's tempo.
    00:07:128 (1,2,3,4) - DS is a constant indication why not take?
    00:14:017 (6) - add circle?
    00:34:240 (7) - ctrl + G
    00:36:017 (1,2,3,4) - Would not it be nice to be more wide-open interval rather?
    00:42:240 (7,8) - change. http://puu.sh/9nc2a/b88dde5f75.jpg
    01:16:240 (1) - DS is awkward.
[Hard]
[Normal]
[Easy]
GL ~
Topic Starter
Iceskulls

Ethercastle wrote:

From my queue.

[General]
N/A

[Insane]
Feel that many sliders are curved a bit too much. I would suggest that you standardize the curved sliders a bit, looks a bit too inconsistent atm. Just personal opinion though. :arrow: Maybe I will take some times to fix all slider dots cause I was still newbie at that time

00:07:573 (3,6) - avoid overlapping? :arrow: Curved (6)
00:09:128 (2,3) - Not a fan over such stacking, as the music is progressing smoothly and there is no sensible pause. :arrow: Moved
00:10:240 (5) - missing clap? :arrow: Whistle looks good to me
00:11:573 (4) - Less curvature? And maybe ctrl+G :arrow: Fixed
00:13:351 (5) - There are four notes in the duration of this slider so this plays a bit too awkwardly for me. (Could try a 3/4 slider follow by a 1/2 one) :arrow: I think like you too,fixed
00:15:128 (4,5,6) - personally I prefered a triplet after 3 instead of 4 :arrow: No this rhythm look good to me
00:19:128 (5) - too curved :arrow: Fixed
00:19:573 (1,2,3,4) - these are really confusing. would suggest decrease spacing or simply stacking :arrow: Stacked
00:21:795 (3) - move this to the left a bit :arrow: Fixed
00:23:573 (5,6) - fix blanket :arrow: Fixed
00:28:684 (2,3,4) - ^ and perhaps making a triangle :arrow: Fixed
00:39:573 (1,2,3) - why not centering this? Also better blanket for 2 and 3 with 1 :arrow: Fixed
00:42:240 (7) - missing a vocal on the red line makes it werid :arrow: Fixed
00:44:240 (4) - ctrl + g? :arrow: Okay
00:45:128 (6,7,1) - fix spacing :arrow: Fixed
00:46:906 (2,3,4,5,6,7) - make the spacing increasing gradually to fit the music? :arrow: Changed pattern
00:53:128 (7) - move this to the left :arrow: Moved (6) instead
00:53:573 (8) - make this a slider until the white line. Otherwise 9 is really confusing to read :arrow: Okay
00:54:240 (3,1) - :arrow: Fixed
00:57:795 (5,6) - blanket :arrow: Fixed
01:02:462 (5,1) - ^ :arrow: Fixed
01:04:017 (1,3) - ^ :arrow: Fixed
01:07:795 (2,3,4,5) - doesn't play well :arrow: Fixed , I shouldn't mess with blue line too much
01:21:351 (5,6,7,8,9) - consider follow this part of the music? :arrow: I listen to music at 25% speed but didn't hear any instrument on 01:22:684 - and 01:23:128 - so fixed

Well many spacing looks random... Try to make things a bit more consistent unless you are making some patterns out of it.

Guess I will skip other diffs. Fell free to ask me to recheck them when it's a bit more polished :)
Thanks for the mod
Topic Starter
Iceskulls

eINess wrote:

From my Queue.

Red : Must Fix. ( Unranked )
Blue : Recommendation.
Black : My personal opinion.
[General]
  1. cheak please. http://puu.sh/9nbTw/e423e08a48.png
:arrow: I don't have break time XD

[Insane]
  1. cheak DS. all different. circles ~ Personally array of circles and not good slider.
    Dont work in conformity with the song's tempo.
    00:07:128 (1,2,3,4) - DS is a constant indication why not take? :arrow: 1.5x DS on 1,2,4 x2.0 DS for 3
    00:14:017 (6) - add circle? :arrow: No
    00:34:240 (7) - ctrl + G :arrow: No It's jump between end of (6) and head of (7)
    00:36:017 (1,2,3,4) - Would not it be nice to be more wide-open interval rather? :arrow: No I prefer this
    00:42:240 (7,8) - change. http://puu.sh/9nc2a/b88dde5f75.jpg :arrow: Fixed
    01:16:240 (1) - DS is awkward. :arrow: Fixed


[Hard]
[Normal]
[Easy]
GL ~
Thanks for the mod
alacat
Hi, from my queue : https://osu.ppy.sh/forum/t/86607/

[General]
  1. You have to remove "anime" in tags since it doesn't need.
  2. Please add "aoki hagane no" to tags. As you know, it's a title of this anime.also how about adding "ARS NOVA" to tags ? It's a subtitle.
[Easy]
  1. Overall Difficulty -1 or 2. It's too hard for this difficulty.
  2. 00:10:684 (4) - add a new combo, These patterns are too long for this difficulty.
  3. 00:12:017 (5) - hmm ... I think this note doesn't need here. Please remove it
  4. 00:16:906 - ,00:18:684 (4) - It's better to use hitsounds with constant rhythm for beginners. So you should consider adding a clap same as your patterns 00:07:128 (1,2) -
  5. 00:26:684 (2) - flow suggestion : Please try to make a repeat slider like this image. It would be better for the flow.
  6. 00:48:462 (1) - These claps doesn't fit well with this kind of music. It's enough to use only whistle.
  7. 00:49:795 - add a finish.
  8. 00:51:573 - ,00:52:462 - ,00:53:351 - clap
  9. 00:55:795 - Please remove this section. I feel this sliderslide is a bit loud
  10. 01:19:128 (1) - In my opinion, it's better to put a note near center for beginners after a spinner. So Please remake this note like this
[Normal]
  1. Overall Difficulty -1.
  2. 00:19:128 (2) - It's unnatural for the flow and visual. Please try to move it up and make a triangle
  3. 00:34:462 (3) - add a clap to the tail of the slider.
  4. 00:48:462 (1,2) - Same as Easy diff.
  5. 00:49:795 - add a finish for kiai time.
  6. 00:59:128 (3) - Try to bend slider to the opposite direction for the flow.
[Hard]
  1. 00:13:573 - add a whistle here ? I agree your previous patterns at here 00:10:017 (4,5) -
  2. 00:16:018 (1,2,3) - a bit nazi mod, i prefer to make the equal spacing of these notes consistent since the combo is still going anput ~ x1.20
  3. 00:17:351 (6) - flow suggestion : try to rotate this slider about 90°for example :
  4. 00:34:684 (1) - I think this spinner is too short for this difficulty. Please remake this part to some circles or sliders.
  5. 00:48:462 (1,2) - Same as Easy diff.
  6. 00:49:796 (1) - add a finish to the head of the slider.
  7. 00:55:351 (4,5) - I have a sense of discomfort with this overlap. If you make like this image, it would look better to me.
  8. 00:58:240 - ,00:59:351 - I feel all whistles are too loud. Please remove some whistles at here.
  9. 01:04:017 (1) - add a finish to the head of the slider.
  10. 01:07:128 (4,5) - Same opinion as above. 00:55:351 (4,5) -
[Insane]
  1. 00:08:462 - missing a clap
  2. 00:13:573 - ~ 00:14:017 - Again, Please use whistles same your patterns at here. 00:10:017 (4,5,6) -
  3. 00:15:240 (5) - I have a sense of discomfort with this 3 hits 00:15:128 (4,5,6) - . I feel this note (5) follows nothing. So consider removing it.
  4. 00:20:906 - How about add a clap to the tail of the slider ?
  5. 00:48:462 (1) - Same as Easy diff.
  6. 00:28:684 (2) - I prefer to stack on here 00:27:573 (5) - It would be better for visual.
  7. 00:32:906 (2,3,4,5) - I don't agree these big jumps at here. These doesn't fit well with this kind of music. So you should consider reducing these spacing at here.
  8. 00:49:795 (1) - add a finish
  9. 00:57:573 - ~00:59:351 - I feel all whistles are too loud. Please remove some whistles at here.
  10. 01:16:240 - Why don't you turn down the volume at here ? it would fit well with this kind of music.
that's all for now~ honestly this map needs more works quality on flow and aesthetic for bubble. well, Good luck ;)
Topic Starter
Iceskulls

alacat wrote:

Hi, from my queue : https://osu.ppy.sh/forum/t/86607/

[General]
  1. You have to remove "anime" in tags since it doesn't need. :arrow: Okay
  2. Please add "aoki hagane no" to tags. As you know, it's a title of this anime.also how about adding "ARS NOVA" to tags ? It's a subtitle.
    [img]http://puu.sh/9qiBu/35e4b103d4.jpg%20%20I%20will%20add%20ars%20nova[/img]
[Easy]
  1. Overall Difficulty -1 or 2. It's too hard for this difficulty. :arrow: Okay
  2. 00:10:684 (4) - add a new combo, These patterns are too long for this difficulty. :arrow: NC
  3. 00:12:017 (5) - hmm ... I think this note doesn't need here. Please remove it :arrow: I think so,fixed
  4. 00:16:906 - ,00:18:684 (4) - It's better to use hitsounds with constant rhythm for beginners. So you should consider adding a clap same as your patterns 00:07:128 (1,2) - :arrow: Okay
  5. 00:26:684 (2) - flow suggestion : Please try to make a repeat slider like this image. It would be better for the flow. :arrow: Fixed
  6. 00:48:462 (1) - These claps doesn't fit well with this kind of music. It's enough to use only whistle. :arrow: Fixed
  7. 00:49:795 - add a finish. :arrow: Okay
  8. 00:51:573 - ,00:52:462 - ,00:53:351 - clap :arrow: Okay
  9. 00:55:795 - Please remove this section. I feel this sliderslide is a bit loud :arrow: Decreased the volume
  10. 01:19:128 (1) - In my opinion, it's better to put a note near center for beginners after a spinner. So Please remake this note like this :arrow: Fixed
[Normal]
  1. Overall Difficulty -1. :arrow: Okay
  2. 00:19:128 (2) - It's unnatural for the flow and visual. Please try to move it up and make a triangle :arrow: I forgot this is normal XD,my bad
  3. 00:34:462 (3) - add a clap to the tail of the slider. :arrow: Okay
  4. 00:48:462 (1,2) - Same as Easy diff. :arrow: Fixed
  5. 00:49:795 - add a finish for kiai time. :arrow: :arrow: Okay
  6. 00:59:128 (3) - Try to bend slider to the opposite direction for the flow. :arrow: Fixed
[Hard]
  1. 00:13:573 - add a whistle here ? I agree your previous patterns at here 00:10:017 (4,5) - :arrow: Fixed
  2. 00:16:018 (1,2,3) - a bit nazi mod, i prefer to make the equal spacing of these notes consistent since the combo is still going anput ~ x1.20 :arrow: If you say so Okay
  3. 00:17:351 (6) - flow suggestion : try to rotate this slider about 90°for example : :arrow: I will consider it
  4. 00:34:684 (1) - I think this spinner is too short for this difficulty. Please remake this part to some circles or sliders. :arrow: Okay
  5. 00:48:462 (1,2) - Same as Easy diff. :arrow: Fixed
  6. 00:49:796 (1) - add a finish to the head of the slider. :arrow: Okay
  7. 00:55:351 (4,5) - I have a sense of discomfort with this overlap. If you make like this image, it would look better to me. :arrow: I think so , fixed
  8. 00:58:240 - ,00:59:351 - I feel all whistles are too loud. Please remove some whistles at here. :arrow: Removed some
  9. 01:04:017 (1) - add a finish to the head of the slider. :arrow: Finish at Kiai time start Okay
  10. 01:07:128 (4,5) - Same opinion as above. 00:55:351 (4,5) - :arrow: Fixed
[Insane]
  1. 00:08:462 - missing a clap :arrow: Oops
  2. 00:13:573 - ~ 00:14:017 - Again, Please use whistles same your patterns at here. 00:10:017 (4,5,6) - :arrow: Okay
  3. 00:15:240 (5) - I have a sense of discomfort with this 3 hits 00:15:128 (4,5,6) - . I feel this note (5) follows nothing. So consider removing it. :arrow: Hmm..I didn't hear instrument at (5) so fixed
  4. 00:20:906 - How about add a clap to the tail of the slider ? :arrow: No,thanks
  5. 00:48:462 (1) - Same as Easy diff. :arrow: Fixed
  6. 00:28:684 (2) - I prefer to stack on here 00:27:573 (5) - It would be better for visual. :arrow: Okay
  7. 00:32:906 (2,3,4,5) - I don't agree these big jumps at here. These doesn't fit well with this kind of music. So you should consider reducing these spacing at here. :arrow: Fixed
  8. 00:49:795 (1) - add a finish :arrow: Okay
  9. 00:57:573 - ~00:59:351 - I feel all whistles are too loud. Please remove some whistles at here. :arrow: Fixed
  10. 01:16:240 - Why don't you turn down the volume at here ? it would fit well with this kind of music.Decrease volume to 50%
that's all for now~ honestly this map needs more works quality on flow and aesthetic for bubble. well, Good luck ;)
Thank you alacat <3
Narwhal Prime
Hi Celsius; terribly sorry for this late mod, but I haven't forgotten about your map! :)

[General]
Excess timing sections in all diffs (for instance, in normal the sections starting at 00:38:906 - , 00:39:351 - , 00:39:462 - , and 00:42:240 - can be removed). Though I point out some hitsound issues below, I highly suggest checking each diff thoroughly and making sure your hitsounds are as consistent as possible. Same advice goes for NCs (and it would be nice if the NCs occur at the beginning of measures, since this song has a steady beat)

[Easy]
  1. 00:16:906 (3) - clap at beginning, remove clap at end
  2. 00:24:906 (1,2) - change (1) to note, add slider from 00:25:795 - to 00:26:240 - (back-and-forth slider is fine where it is). This makes beat consistent with 00:21:351 - to 00:24:017 - (see screenshot: https://osu.ppy.sh/ss/1751601 ; just focus on bar on top)
  3. 00:28:462 (1,2,1) - nothing really "wrong" here, but I feel that three sliders in a row like this is a bit boring. You can try something like add a note at 00:31:573 - .
  4. 01:02:684 (4) - NC (just like 00:48:462 (1) - )
[Normal]
  1. 00:14:239 (1) - to 00:19:128 (2) - Awkward change in clap placement. Keep it consistent by removing clap from 00:14:239 (1) - , placing clap on 00:14:683 (2) - , and continue alternating from there. (nenoat's mod brought this up before, but it still hasn't been fixed :\ )
  2. 00:21:795 (2) - (being very picky here): slight alignment issue. Move the three points to (304,120), (258,96), and (211,107) (adjust however you want) (screenshot: https://osu.ppy.sh/ss/1751617 )
  3. 00:22:684 (1) - remove NC
  4. 00:23:128 (4) - add NC
  5. 00:29:795 (1) - remove NC
  6. 00:30:240 (4) - add NC
  7. 00:31:795 (7) - add NC, 00:32:905 (1) - remove NC (I'm actually not too sure about these two. It's up to you)
  8. 00:56:462 (1) - remove NC
  9. 00:56:906 (2) - add NC
  10. 00:58:240 (1) - remove NC
  11. 01:14:684 (5) - add NC
[Hard]
  1. 00:15:573 (5) - add clap
  2. 00:23:573 (1) - remove NC
  3. 00:51:462 (6) - unnecessary note; music doesn't quite match this triplet. You'll probably have to change surroundings notes as well, but how you do that is up to you.
  4. 00:53:573 (5) - add NC
  5. 00:54:018 (1) - remove NC
  6. 00:56:906 (7) - clap on slider end
  7. 01:07:795 (6) - add NC, remove NC at 01:09:128 (1) -
[Insane]
I'll be blunt; I feel like this diff needs more polishing in terms of spacing and flow. I will point out some things that need work and why, and what can be done to fix it (I admit I'm not an expert on "fixing" things, but I'll try ._.' ). After you've done that, send a message to me and I can take a quick look.
  1. 00:13:351 (5) - cursor stays in this corner of the screen a bit too long for my liking. Shorter back-and-forth slider, then add a note somewhere.
  2. 00:15:128 (4,5) - The double stacked notes, in and of themselves, are not "bad", but throughout the song they're a bit excessive and break the flow. In particular, the double stacked notes in the intro should occur at the end of every other measure, so this one is out of place. Another example of these notes is 00:51:351 (2,3) - . Overall I would suggest cutting down on these and replace with other patterns.
  3. 00:36:017 (1,2,3,4) - This is an insane diff, but the spacing for these sliders is too small and feels "cramped". (Instead, something like 00:39:573 (1,2,3,4,5,6) - is an improvement as there is flow/decent pattern, so you can use that as an example)
  4. 00:49:795 (1,2,3,4,1,2) - (screenshot for reference: http://postimg.org/image/gauls7y9l/ ) So I'm playtesed this and I hit (1), (2), (3), and (4). (4) is about to curve downward and the slider direction is going to the left, so the next note is down and to the left? Nope, it makes a switchback to (1). Furthermore, I now have to make a sharp angle back up and to the right to hit the next combo. I think if 00:51:128 (1) - were a 180-degree image of 00:50:684 (4) - I would be happier (combo colors are a bit off; I was experimenting, sorry)
  5. 00:53:906 (2) - Try making this a slider? https://osu.ppy.sh/ss/1754518 (or something like that)
  6. 01:08:128 (3) - ^
  7. 00:57:573 (4,5,6,7) - Remove the speed up; music isn't changing in intensity/volume.
That's my mod; hope you find this useful, and please let me know if you have criticisms/questions!

Regards,
NP
Topic Starter
Iceskulls

Narwhal Prime wrote:

Hi Celsius; terribly sorry for this late mod, but I haven't forgotten about your map! :) :arrow: That's Okay :)

[General]
Excess timing sections in all diffs (for instance, in normal the sections starting at 00:38:906 - , 00:39:351 - , 00:39:462 - , and 00:42:240 - can be removed). Though I point out some hitsound issues below, I highly suggest checking each diff thoroughly and making sure your hitsounds are as consistent as possible. Same advice goes for NCs (and it would be nice if the NCs occur at the beginning of measures, since this song has a steady beat) :arrow: Thanks for pinpoint at timing section

[Easy]
  1. 00:16:906 (3) - clap at beginning, remove clap at end :arrow: Okay
  2. 00:24:906 (1,2) - change (1) to note, add slider from 00:25:795 - to 00:26:240 - (back-and-forth slider is fine where it is). This makes beat consistent with 00:21:351 - to 00:24:017 - (see screenshot: https://osu.ppy.sh/ss/1751601 ; just focus on bar on top) :arrow: Good idea
  3. 00:28:462 (1,2,1) - nothing really "wrong" here, but I feel that three sliders in a row like this is a bit boring. You can try something like add a note at 00:31:573 - . :arrow: Good idea
  4. 01:02:684 (4) - NC (just like 00:48:462 (1) - ) :arrow: Okay
[Normal]
  1. 00:14:239 (1) - to 00:19:128 (2) - Awkward change in clap placement. Keep it consistent by removing clap from 00:14:239 (1) - , placing clap on 00:14:683 (2) - , and continue alternating from there. (nenoat's mod brought this up before, but it still hasn't been fixed :\ ) :arrow: I fixed it and I shall remain it like that :^:
  2. 00:21:795 (2) - (being very picky here): slight alignment issue. Move the three points to (304,120), (258,96), and (211,107) (adjust however you want) (screenshot: https://osu.ppy.sh/ss/1751617 ) :arrow: Fixed
  3. 00:22:684 (1) - remove NC :arrow: Removed
  4. 00:23:128 (4) - add NC :arrow: Added
  5. 00:29:795 (1) - remove NC :arrow: Removed
  6. 00:30:240 (4) - add NC :arrow: Added
  7. 00:31:795 (7) - add NC, 00:32:905 (1) - remove NC (I'm actually not too sure about these two. It's up to you) :arrow: No
  8. 00:56:462 (1) - remove NC :arrow: Removed
  9. 00:56:906 (2) - add NC :arrow: Added
  10. 00:58:240 (1) - remove NC :arrow: Removed
  11. 01:14:684 (5) - add NC :arrow: Added
[Hard]
  1. 00:15:573 (5) - add clap :arrow: Okay
  2. 00:23:573 (1) - remove NC :arrow: Removed
  3. 00:51:462 (6) - unnecessary note; music doesn't quite match this triplet. You'll probably have to change surroundings notes as well, but how you do that is up to you. :arrow: Looks like I overmapped that part.Delete 00:51:240 (5) -
  4. 00:53:573 (5) - add NC :arrow: Added
  5. 00:54:018 (1) - remove NC :arrow: Removed
  6. 00:56:906 (7) - clap on slider end :arrow: Added
  7. 01:07:795 (6) - add NC, remove NC at 01:09:128 (1) - :arrow: Okay
[Insane]
I'll be blunt; I feel like this diff needs more polishing in terms of spacing and flow. I will point out some things that need work and why, and what can be done to fix it (I admit I'm not an expert on "fixing" things, but I'll try ._.' ). After you've done that, send a message to me and I can take a quick look. :arrow: Lots of mods mention about flow and spacing. I should double check this diff.
  1. 00:13:351 (5) - cursor stays in this corner of the screen a bit too long for my liking. Shorter back-and-forth slider, then add a note somewhere. :arrow: Okay
  2. 00:15:128 (4,5) - The double stacked notes, in and of themselves, are not "bad", but throughout the song they're a bit excessive and break the flow. In particular, the double stacked notes in the intro should occur at the end of every other measure, so this one is out of place. Another example of these notes is 00:51:351 (2,3) - . Overall I would suggest cutting down on these and replace with other patterns. :arrow: I made jumps
  3. 00:36:017 (1,2,3,4) - This is an insane diff, but the spacing for these sliders is too small and feels "cramped". (Instead, something like 00:39:573 (1,2,3,4,5,6) - is an improvement as there is flow/decent pattern, so you can use that as an example) :arrow: Okay I fixed it . I see that no one mention about this part so I let it stay like that
  4. 00:49:795 (1,2,3,4,1,2) - (screenshot for reference: http://postimg.org/image/gauls7y9l/ ) So I'm playtesed this and I hit (1), (2), (3), and (4). (4) is about to curve downward and the slider direction is going to the left, so the next note is down and to the left? Nope, it makes a switchback to (1). Furthermore, I now have to make a sharp angle back up and to the right to hit the next combo. I think if 00:51:128 (1) - were a 180-degree image of 00:50:684 (4) - I would be happier (combo colors are a bit off; I was experimenting, sorry) :arrow: How about this https://osu.ppy.sh/ss/1755766
  5. 00:53:906 (2) - Try making this a slider? https://osu.ppy.sh/ss/1754518 (or something like that) :arrow: Okay
  6. 01:08:128 (3) - ^ :arrow: Okay
  7. 00:57:573 (4,5,6,7) - Remove the speed up; music isn't changing in intensity/volume. :arrow: Okay
That's my mod; hope you find this useful, and please let me know if you have criticisms/questions!

Regards,
NP
Thanks for the mod
Topic Starter
Iceskulls
Distribution to network problem :( well let's try upload it tomorrow then
Edited : Updated
Fuuyu
From xLoupGarou's Modding Queue


*BG - OK

*Mp3 - OK

Nyan~MOD
" Let me just clean your Map "

[Normal]
01:04:462 Blanket?
01:07:129 ^

[Hard]
00:10:240 Blanket?
00:19:218 > copy the long note in 00:18:684 then move just below it > ctrl+g > then put a repeat . . like this?


00:38:017 (4) Change placement? like this . .


00:38:906 (7) End here - 00:39:128
00:39:351 Add a note


00:43:573 (4) Blanket?
00:46:906 (3) ^
00:48:240 (1) Remove
00:49:128 Add a note
00:49:240 ^
00:49:573 ^


^ This pattern is much better for Hard . .

00:54:017 like this?


01:17:351 try this. .


01:18:461 Remove Blanket?


01:23:128 Add a note

Sorry can't MOD Insane . . though it needs more polishing . . ( >_< )

Great Map . . Hope my MOD helps . .
Good Luck~
Topic Starter
Iceskulls

xLoupGarou wrote:

From xLoupGarou's Modding Queue


*BG - OK

*Mp3 - OK

Nyan~MOD
" Let me just clean your Map "

[Normal]
01:04:462 Blanket? :arrow: No,thanks
01:07:129 ^ :arrow: ^

[Hard]
00:10:240 Blanket? :arrow: No,thanks
00:19:218 > copy the long note in 00:18:684 then move just below it > ctrl+g > then put a repeat . . like this? :arrow: No


00:38:017 (4) Change placement? like this . . :arrow: Okay


00:38:906 (7) End here - 00:39:128 :arrow: Okay
00:39:351 Add a note :arrow: ^


00:43:573 (4) Blanket? :arrow: No,thanks
00:46:906 (3) ^ :arrow: ^
00:48:240 (1) Remove :arrow: Okay
00:49:128 Add a note :arrow: No
00:49:240 ^ :arrow: No
00:49:573 ^ :arrow: No


^ This pattern is much better for Hard . . :arrow: I don't think so,sorry

00:54:017 like this? :arrow: Nice


01:17:351 try this. . :arrow: Nice


01:18:461 Remove Blanket? :arrow: Yes


01:23:128 Add a note :arrow: No

Sorry can't MOD Insane . . though it needs more polishing . . ( >_< )

Great Map . . Hope my MOD helps . .
Good Luck~
Thanks for the mod
Topic Starter
Iceskulls
Moved to WIP
Remaking insane
Edited : updated insane remade
sheela
Yo. I'm returning a favor.

Easy

  1. 00:08:906 (2) - Copy and paste 00:10:684 (1) , do Ctrl + H and Ctrl + G, then move it to x:288 y:292. This way, 00:08:906 (2,3,1) can make a mirror pattern. Also, you have to move 00:07:128 (1) to x:231 y:115.
  2. 00:15:128 (2) - Move the second point to x:298 y:251, and the last point to x:241 y:229, so it could have a same aspect as 00:13:351 (3) .
  3. 00:32:017 (1) - Perfect the blanket by moving the second point to x:392 y:220, and the last point to x:391 y:107, with the Grid Snap disable.
  4. 00:40:017 (1) - It could have the same aspect as 00:38:240 (2) . Which means that, move the slider to x:217 y:168, the second point to x:273 y:152, and the last point to x:332 y:164.
  5. 00:47:128 (2) - Perfect the blanket by moving the last point to x:338 y:328.
  6. 00:58:684 (2) - Move the second point to x:356 y:313, and the last point to x:403 y:317. That way, it could have a better flow.

Normal

  1. 00:07:128 (1) - Move this to x:16 y:318, so it could improve the flow?
  2. 00:56:906 (1) - Move the second point to x:332 y:258, so it could flow with 00:58:240 (2) ?
  3. 01:07:129 (5) - Make a blanket combo with 01:06:240 (3) ?

Hard

  1. 00:09:128 (2) - Add a point at x:290 y:310, by holding Ctrl and click on the slider, to add a point. It'll curve the slider.
  2. 00:38:017 (4) - Ugly overlap. Move this to x:269 y:308. But you have to modify the slider.
  3. 00:56:906 (8) - Improve the blanket, by moving the second point to x:342 y:82, and the last point to x:277 y:62.
  4. 00:57:795 (2) - Same here, but move the slider to x:291 y:250. Move the second point to x:227 y:225, and the last point to x:196 y:164.
  5. 01:07:795 (1) - Try to improve the blanket with the approach circle of 01:07:573 (5) .

Insane

  1. 01:13:351 (1) - Move the note to x:276 y:159.
Well, that's all. Good Luck on ranking this map. If you have any question, PM or poke me in-game.
Topic Starter
Iceskulls

sheela901 wrote:

Yo. I'm returning a favor.Thank you

Easy

  1. 00:08:906 (2) - Copy and paste 00:10:684 (1) , do Ctrl + H and Ctrl + G, then move it to x:288 y:292. This way, 00:08:906 (2,3,1) can make a mirror pattern. Also, you have to move 00:07:128 (1) to x:231 y:115. :arrow: Okay
  2. 00:15:128 (2) - Move the second point to x:298 y:251, and the last point to x:241 y:229, so it could have a same aspect as 00:13:351 (3) . :arrow: Okay
  3. 00:32:017 (1) - Perfect the blanket by moving the second point to x:392 y:220, and the last point to x:391 y:107, with the Grid Snap disable. :arrow: second point x=399 y=153 last point x=374 y=95
  4. 00:40:017 (1) - It could have the same aspect as 00:38:240 (2) . Which means that, move the slider to x:217 y:168, the second point to x:273 y:152, and the last point to x:332 y:164. :arrow: Okay
  5. 00:47:128 (2) - Perfect the blanket by moving the last point to x:338 y:328. :arrow: Okay
  6. 00:58:684 (2) - Move the second point to x:356 y:313, and the last point to x:403 y:317. That way, it could have a better flow. :arrow: Fixed

Normal

  1. 00:07:128 (1) - Move this to x:16 y:318, so it could improve the flow? :arrow: Yes,it is
  2. 00:56:906 (1) - Move the second point to x:332 y:258, so it could flow with 00:58:240 (2) ? :arrow: Nice
  3. 01:07:129 (5) - Make a blanket combo with 01:06:240 (3) ? :arrow: Hmm..Okay

Hard

  1. 00:09:128 (2) - Add a point at x:290 y:310, by holding Ctrl and click on the slider, to add a point. It'll curve the slider. :arrow: Okay
  2. 00:38:017 (4) - Ugly overlap. Move this to x:269 y:308. But you have to modify the slider. :arrow: Fixed
  3. 00:56:906 (8) - Improve the blanket, by moving the second point to x:342 y:82, and the last point to x:277 y:62. :arrow: Okay
  4. 00:57:795 (2) - Same here, but move the slider to x:291 y:250. Move the second point to x:227 y:225, and the last point to x:196 y:164. :arrow: Okay
  5. 01:07:795 (1) - Try to improve the blanket with the approach circle of 01:07:573 (5) . :arrow: Fixed

Insane

  1. 01:13:351 (1) - Move the note to x:276 y:159. :arrow: No
Well, that's all. Good Luck on ranking this map. If you have any question, PM or poke me in-game.
Thanks for nice mods :)
IamKwaN
Hi, from my queue here.

General

  1. Delete the .osb file in the song folder since your map doesn't have a storyboard.
  2. Make sure the video offset of each diff is consistent, I saw E and N have a video offset of 0 while that of H and I is -90.
    SPOILER
    Video,-90,"ccc.avi"
  3. 00:19:573 - You are using S:C4 here but I can't find it in the folder. Is it being deleted accidentally?
  4. Your preview time isn't snapped. Snap it to 00:48:128.

Insane

  1. 00:17:128 (5) - Add whistle on head and tail, like what you did on 00:13:351 (5). Music sounds similar imo.
  2. 00:18:684 (3) - This clap sounds a little bit noisy to me, coz it kinda breaks the pattern and the music is not that strong. Remove it?
  3. 00:22:684 (1,2,3,4,5) - these whistles are quite loud to me too, perhaps you can add them only on 00:22:684 (1,3) and head of 00:23:573 (5) coz these are the high pitches which need to be emphasized. Similar for other places using this whistle pattern.
  4. 00:35:128 (8,9,10) - I'm pretty sure these are overmapped without any solid beats on (9) and (10). Consider replacing them by a slider.
  5. 00:35:128 (8) - Add a normal-clap as you can hear something similar in the music.
  6. 00:43:351 (1,2,3,4,5,6) - The rhythm is quite interesting, frequently switching from vocals to drums, like 00:43:351 (1) to 00:43:795 (2) (vocal --> drum) and 00:44:462 (4) to 00:44:684 (5) (drum --> vocal). Try this and it would be more consistent:
  7. 00:51:128 (6) - Remove clap on tail, also clap on tail of 00:52:240 (8). The music isn't that strong imo.
  8. 01:01:128 (1,2,3,4,5) - Something similar to above:
  9. 01:08:684 (3,4,5) - Suddenly switching from vocals to instruments bothers me :c Keep track on the vocal would be great:
  10. 01:17:128 (3) - Normal sampleset clap as for resonance with background music.
  11. 01:23:351 (1) - The music is fading out and the whistle you put is somehow too loud. I'd suggest reducing the volume or removing it.

Hard

  1. 00:19:129 (5,1,2,3) - Rhythm here is misplaced, try this or something which matches the beats:
  2. 00:35:240 (3,4) - Again, same like in Insane.
  3. 00:36:017 (1,2,3,4) - The rhythm here is also weird. I don't know what u are intended to follow. No matter your aim is vocal or drums, rhythm should be something like this, with every stress lying on a slider head:
  4. 00:39:573 (1,2,3,4) - ^
  5. 00:38:017 (4) - This sudden dwindle in DS with steady music feels misleading, use a consistent DS please.
  6. 01:12:017 (2,3,4) - The stresses are mistakenly captured too. 01:12:240 isn't a stress, so don't place a slider head there. Instead, stresses are on 01:12:017 and 01:12:462. Therefore, do it like this:
  7. Hitsound suggestions are the same as Insane. I am too lazy to type them out again.

Normal

  1. Delete these redundant green lines.
    SPOILER
    00:08:906 -
    00:10:684 -
    00:57:573 -
    01:22:240 -
  2. 00:51:573 (4,5,6,7) - Difficulty suddenly increases a lot for this part because u suddenly follow vocal here, simplification of rhythm is highly recommended:
  3. Why does the clap pattern suddenly change from 2-4 clap to 1-3 clap in the second kiai till the end?
  4. 01:10:684 (4,1) - Improve the blanket.

Easy

  1. OD is too high for an Easy diff, decrease it by 1 please.
  2. The clap pattern is very weird, they don't lie on downbeats but upbeats. Use slider tick to place claps on 2nd and 4th white ticks like I and H please. Poke me in-game if you don't understand what I mean.
  3. 00:24:906 (3) - NC, the combo seems too long for three big white ticks.
  4. 01:21:795 (3) - NC too.

Good luck!
Topic Starter
Iceskulls

IamKwaN wrote:

Hi, from my queue here.

General

  1. Delete the .osb file in the song folder since your map doesn't have a storyboard. :arrow: Okay
  2. Make sure the video offset of each diff is consistent, I saw E and N have a video offset of 0 while that of H and I is -90. :arrow: Okay
    SPOILER
    Video,-90,"ccc.avi"
  3. 00:19:573 - You are using S:C4 here but I can't find it in the folder. Is it being deleted accidentally? :arrow: Forgot to change
  4. Your preview time isn't snapped. Snap it to 00:48:128. :arrow: Okay

Insane

  1. 00:17:128 (5) - Add whistle on head and tail, like what you did on 00:13:351 (5). Music sounds similar imo. :arrow: Okay
  2. 00:18:684 (3) - This clap sounds a little bit noisy to me, coz it kinda breaks the pattern and the music is not that strong. Remove it? :arrow: Changed to whistle
  3. 00:22:684 (1,2,3,4,5) - these whistles are quite loud to me too, perhaps you can add them only on 00:22:684 (1,3) and head of 00:23:573 (5) coz these are the high pitches which need to be emphasized. Similar for other places using this whistle pattern. :arrow: Okay
  4. 00:35:128 (8,9,10) - I'm pretty sure these are overmapped without any solid beats on (9) and (10). Consider replacing them by a slider. :arrow: I think so
  5. 00:35:128 (8) - Add a normal-clap as you can hear something similar in the music. :arrow: Okay
  6. 00:43:351 (1,2,3,4,5,6) - The rhythm is quite interesting, frequently switching from vocals to drums, like 00:43:351 (1) to 00:43:795 (2) (vocal --> drum) and 00:44:462 (4) to 00:44:684 (5) (drum --> vocal). Try this and it would be more consistent: :arrow: Nice
  7. 00:51:128 (6) - Remove clap on tail, also clap on tail of 00:52:240 (8). The music isn't that strong imo. :arrow: Okay
  8. 01:01:128 (1,2,3,4,5) - Something similar to above: :arrow: Okay
  9. 01:08:684 (3,4,5) - Suddenly switching from vocals to instruments bothers me :c Keep track on the vocal would be great: :arrow: Okay
  10. 01:17:128 (3) - Normal sampleset clap as for resonance with background music. :arrow: Okay
  11. 01:23:351 (1) - The music is fading out and the whistle you put is somehow too loud. I'd suggest reducing the volume or removing it. :arrow: Reduced volume

Hard

  1. 00:19:129 (5,1,2,3) - Rhythm here is misplaced, try this or something which matches the beats: :arrow: Okay
  2. 00:35:240 (3,4) - Again, same like in Insane. :arrow: Okay
  3. 00:36:017 (1,2,3,4) - The rhythm here is also weird. I don't know what u are intended to follow. No matter your aim is vocal or drums, rhythm should be something like this, with every stress lying on a slider head: :arrow: Fixed
  4. 00:39:573 (1,2,3,4) - ^ :arrow: Fixed
  5. 00:38:017 (4) - This sudden dwindle in DS with steady music feels misleading, use a consistent DS please. :arrow: Fixed
  6. 01:12:017 (2,3,4) - The stresses are mistakenly captured too. 01:12:240 isn't a stress, so don't place a slider head there. Instead, stresses are on 01:12:017 and 01:12:462. Therefore, do it like this:
  7. Hitsound suggestions are the same as Insane. I am too lazy to type them out again.

Normal

  1. Delete these redundant green lines. :arrow: All deleted
    SPOILER
    00:08:906 -
    00:10:684 -
    00:57:573 -
    01:22:240 -
  2. 00:51:573 (4,5,6,7) - Difficulty suddenly increases a lot for this part because u suddenly follow vocal here, simplification of rhythm is highly recommended: :arrow: Okay
  3. Why does the clap pattern suddenly change from 2-4 clap to 1-3 clap in the second kiai till the end?
  4. 01:10:684 (4,1) - Improve the blanket. :arrow: Okay

Easy

  1. OD is too high for an Easy diff, decrease it by 1 please. :arrow: Decreased
  2. The clap pattern is very weird, they don't lie on downbeats but upbeats. Use slider tick to place claps on 2nd and 4th white ticks like I and H please. Poke me in-game if you don't understand what I mean. :arrow: I will fix it
  3. 00:24:906 (3) - NC, the combo seems too long for three big white ticks. :arrow: Okay
  4. 01:21:795 (3) - NC too. :arrow: Okay

Good luck!
Thanks for the mods
Abe Nana

Hi. From -Chata- & K.P's Modding Queue

Red : Unrankable issue / must fix.
Blue : Should be fixed / highly suggested.
Black : Just suggestion.

[General]
  1. Clear
[Easy]
  1. 00:32:017 (5) - suggest two kinds of here. delete this circle. or 00:32:240 (1) - stack on (5)'s space
  2. 00:34:240 (1,1) - These spin are doesn't fit Easy diffculty. they are make sudden jump for Easy players
  3. 01:21:795 (1,2) - delete circle. You should do make 1/1 beat here. it doesn't fit Easy
[Normal]
  1. 00:46:017 (5,1) - swap NC. acording to Insane
  2. 00:52:240 (6,5) - remove the body of the slider on whistle. is not fit background muzic
  3. 01:10:017 (1,1) - Same as just above. you don't used it other diffs
  4. 01:20:017 (5) - New combo. same as others diffs
[Hard]
  1. 00:23:351 (2,3,4) - You can make blanket this better
  2. 00:31:351 (5,6,1) - What's strange distance. don't use 0.75x section here. It so strange
  3. 00:45:128 (1,4) - swap NC
  4. 01:16:684 (2) - I feel so strange this clap sound. you can try replace whitle sound here.
[Insane]
  1. 00:51:795 (7) - New combo. same as Hard's pattern
  2. 00:52:906 - add clap
  3. 00:53:795 - Why you don't put in clap sound here? It's easier than Hard's pattern. how about this? http://puu.sh/a81M8/5b9ace95cb.jpg
  4. 00:56:017 - 00:56:462 (1) - swap hitsound. clap's place wrong now
  5. 01:07:795 (1) - same as 00:53:795 - 's suggetion
  6. 01:08:462 (2) - try this http://puu.sh/a81Xw/299a7015c4.jpg and don't forget put in clap sound
  7. 01:17:128 (3) - turn down the volume a little

it' over

good luck!
Topic Starter
Iceskulls

-Chata- wrote:


Hi. From -Chata- & K.P's Modding Queue

Red : Unrankable issue / must fix.
Blue : Should be fixed / highly suggested.
Black : Just suggestion.

[General]
  1. Clear
[Easy]
  1. 00:32:017 (5) - suggest two kinds of here. delete this circle. or 00:32:240 (1) - stack on (5)'s space :arrow: Stacked
  2. 00:34:240 (1,1) - These spin are doesn't fit Easy diffculty. they are make sudden jump for Easy players :arrow: Fixed
  3. 01:21:795 (1,2) - delete circle. You should do make 1/1 beat here. it doesn't fit Easy :arrow: Okay
[Normal]
  1. 00:46:017 (5,1) - swap NC. acording to Insane :arrow: NC (1) and delete NC this note 00:47:795 -
  2. 00:52:240 (6,5) - remove the body of the slider on whistle. is not fit background muzic :arrow: Okay
  3. 01:10:017 (1,1) - Same as just above. you don't used it other diffs :arrow: Okay
  4. 01:20:017 (5) - New combo. same as others diffs :arrow: Okay
[Hard]
  1. 00:23:351 (2,3,4) - You can make blanket this better :arrow: Improved blanket
  2. 00:31:351 (5,6,1) - What's strange distance. don't use 0.75x section here. It so strange :arrow: Fixed
  3. 00:45:128 (1,4) - swap NC :arrow: Okay
  4. 01:16:684 (2) - I feel so strange this clap sound. you can try replace whitle sound here. :arrow: Okay I find whistle more fit for this note
[Insane]
  1. 00:51:795 (7) - New combo. same as Hard's pattern :arrow: Okay
  2. 00:52:906 - add clap :arrow:Okay
  3. 00:53:795 - Why you don't put in clap sound here? It's easier than Hard's pattern. how about this? http://puu.sh/a81M8/5b9ace95cb.jpg :arrow: Change rhythm to http://puu.sh/a96au/7d5e8a49b7.jpg to match the instrument
  4. 00:56:017 - 00:56:462 (1) - swap hitsound. clap's place wrong now :arrow: Fixed
  5. 01:07:795 (1) - same as 00:53:795 - 's suggetion :arrow: Change rhythm to http://puu.sh/a973j/3c114b0557.jpg
  6. 01:08:462 (2) - try this http://puu.sh/a81Xw/299a7015c4.jpg and don't forget put in clap sound :arrow: ^
  7. 01:17:128 (3) - turn down the volume a little :arrow: Okay

it' over

good luck!
Thanks for the mod
Ciyus Miapah
hi mod by Fort

[Insane]
change AR 8.5 to AR8, cause with that AR is better. and cause this map has simple pattern, so dont worry to read it with AR8 (seems good too for DT plays)

00:08:462 (6) - i think this one is overlap a little. fix it like this http://puu.sh/agAz5/e55395dbbf.jpg
00:10:462 (6) - wrong pattern , just change it to circles cause 00:10:684 - is clickable object
00:36:906 (3,4) - overlaps in this pattern, maybe like this better http://puu.sh/agAJw/7383411278.jpg
00:42:240 (7,8,9) - try this pattern http://puu.sh/agAMG/982255d782.jpg
00:54:128 - add circle in here
00:55:795 (8,9) - delete circle, then extend slider to 00:56:240 -
00:57:573 (3) - NC this cause SV changes (optional)
00:58:462 (1,2,3,4) - try this one http://puu.sh/agAXR/075ab61efd.jpg
01:08:684 (4) - change to circle
01:08:906 - add slider in here and delete 01:09:128 (5) -

seems some pattern is good flow for me, good luck!
Topic Starter
Iceskulls

Fort wrote:

hi mod by Fort

[Insane]
change AR 8.5 to AR8, cause with that AR is better. and cause this map has simple pattern, so dont worry to read it with AR8 (seems good too for DT plays) :arrow: Okay

00:08:462 (6) - i think this one is overlap a little. fix it like this http://puu.sh/agAz5/e55395dbbf.jpg :arrow: Okay
00:10:462 (6) - wrong pattern , just change it to circles cause 00:10:684 - is clickable object :arrow: Okay
00:36:906 (3,4) - overlaps in this pattern, maybe like this better http://puu.sh/agAJw/7383411278.jpg :arrow: Okay I'm trying to make a jump there but didn't know it overlap
00:42:240 (7,8,9) - try this pattern http://puu.sh/agAMG/982255d782.jpg :arrow: Fine
00:54:128 - add circle in here :arrow: Why?
00:55:795 (8,9) - delete circle, then extend slider to 00:56:240 - :arrow: Okay
00:57:573 (3) - NC this cause SV changes (optional) :arrow: Okay
00:58:462 (1,2,3,4) - try this one http://puu.sh/agAXR/075ab61efd.jpg :arrow: Fine changed a little bit tho
01:08:684 (4) - change to circle :arrow: Okay
01:08:906 - add slider in here and delete 01:09:128 (5) - :arrow: Okay

seems some pattern is good flow for me, good luck!
Red means change
Blue means no change
Thanks for the mod
Rtyzen
Hey there! here for a mod :P
Blue means personal opinion
[Easy]
  1. I don't think it is necessary to have so many NCs at the starting part, but that's up to you
  2. 00:12:462 (1) - Nazi-ish flow mod: Move to x:84 y:228 (it bugs me lol) (readjust 2)
  3. 00:32:240 (1) - End this 1 white tick earlier and put a circle at where the end used to be. Fits the rhythm better
  4. 00:50:684 (3) - Nazi-ish flow mod: Move to x:284 y:80 (readjust 1 and 2 after that)
  5. 00:54:240 (1) - ^ (x:300 y:196)
  6. 00:54:684 (2) - ^ (x:348 y:184)
  7. 00:57:351 (3) - ^ (x:384 y:76)
  8. 01:04:906 (3) - ^ (x:372 y:260)
  9. 01:12:017 (1) - ^ (x:292 y:72)
  10. 01:14:240 (2) - ^ (x:240 y:100) (Might need to adjust DS of note 3)
Sorry for all the nazi mods, but apart from the sort-of jerky flows with the hitcircles, this diff is almost free from mistakes. Good job! (If having this "jerky" flow is your intention then ignore this mod lol)

[Normal]
  1. 00:15:128 (2) - Move to x:376 y:196
  2. 00:15:573 (3) - ^ x:344 y:292
  3. 00:48:462 (1) - ^ x:380 y:248
  4. 01:08:240 (2) - ^ x:336 y:312(readjust 3. maybe 4 also)
  5. 01:12:017 (1) - ^ x:312 y:120
Same as before, couldn't find many errors so I just modded the placements

[Hard]
  1. 00:11:128 (3,4) - This blanket could be improved a little bit
  2. 00:13:351 (3) - x:260 y:132
  3. 00:54:906 (1) - x:156 y:160 (readjust 2 and 3)
  4. 01:01:795 (5,6) - Blanket them?
  5. 01:09:128 (1) - x:248 y:236
  6. 01:15:573 (2) - x:428 y:168
  7. 01:21:128 (5) - Super nazi mod: y-1 to stack perfectly with 3
^^

[Insane]
  1. 00:10:684 (7) - Nazi mod: y-1
  2. 00:11:351 (3) - Why does this move back in? wouldn't it flow better somewhere like x:72 y:256?
  3. 00:12:906 (3) - x:340 y:340 (Better square IMO)
  4. 00:13:128 (4) - x:241 y:248 ^(Also move 6 to the same position)
  5. 00:19:128 (5) - x:212 y:100 (Lines up better)
  6. 00:19:573 (1,2) - x:12 y:200
  7. 00:27:128 (4) - Line 4 up to 5 and 6 please
  8. 00:58:906 (2) - Nazi mod: x+1 to stack perfectly with 3(blue)
  9. 01:01:351 (2) - Nazi mod: y-1
  10. 01:05:795 (1) - Nazi mod: x-1, y+1
^^
Sorry once again for all the nazi-ish placement mods, but those are really all I could find. I try not to pick out smaller ones and only those I could see obviously
That's all I could find, very good mapset overall. Good luck getting it ranked soon!~ :D
Topic Starter
Iceskulls

Rtyzen wrote:

Hey there! here for a mod :P
Blue means personal opinion
[Easy]
  1. I don't think it is necessary to have so many NCs at the starting part, but that's up to you :arrow: Because Easy has low notes so that each combo are a small number
  2. 00:12:462 (1) - Nazi-ish flow mod: Move to x:84 y:228 (it bugs me lol) (readjust 2) :arrow: Okay
  3. 00:32:240 (1) - End this 1 white tick earlier and put a circle at where the end used to be. Fits the rhythm better :arrow: No
  4. 00:50:684 (3) - Nazi-ish flow mod: Move to x:284 y:80 (readjust 1 and 2 after that) :arrow: Okay
  5. 00:54:240 (1) - ^ (x:300 y:196) :arrow: Okay
  6. 00:54:684 (2) - ^ (x:348 y:184) :arrow: Okay
  7. 00:57:351 (3) - ^ (x:384 y:76) :arrow: Okay
  8. 01:04:906 (3) - ^ (x:372 y:260) :arrow: No
  9. 01:12:017 (1) - ^ (x:292 y:72) :arrow: Okay
  10. 01:14:240 (2) - ^ (x:240 y:100) (Might need to adjust DS of note 3) :arrow: Okay
Sorry for all the nazi mods, but apart from the sort-of jerky flows with the hitcircles, this diff is almost free from mistakes. Good job! (If having this "jerky" flow is your intention then ignore this mod lol) :arrow: The problem is I made this diff too rushed

[Normal]
  1. 00:15:128 (2) - Move to x:376 y:196 :arrow: Okay
  2. 00:15:573 (3) - ^ x:344 y:292 :arrow: No
  3. 00:48:462 (1) - ^ x:380 y:248 :arrow: Okay
  4. 01:08:240 (2) - ^ x:336 y:312(readjust 3. maybe 4 also) :arrow: Okay
  5. 01:12:017 (1) - ^ x:312 y:120 :arrow: Okay
Same as before, couldn't find many errors so I just modded the placements

[Hard]
  1. 00:11:128 (3,4) - This blanket could be improved a little bit :arrow: Okay a little bit improve
  2. 00:13:351 (3) - x:260 y:132 :arrow: No
  3. 00:54:906 (1) - x:156 y:160 (readjust 2 and 3) :arrow: No
  4. 01:01:795 (5,6) - Blanket them? :arrow: No
  5. 01:09:128 (1) - x:248 y:236 :arrow: No
  6. 01:15:573 (2) - x:428 y:168 :arrow: Okay
  7. 01:21:128 (5) - Super nazi mod: y-1 to stack perfectly with 3 :arrow: Okay
^^

[Insane]
  1. 00:10:684 (7) - Nazi mod: y-1 :arrow: Okay
  2. 00:11:351 (3) - Why does this move back in? wouldn't it flow better somewhere like x:72 y:256? :arrow: I try to experiment some back jump pattern but if it doesn't flow good okay fixed
  3. 00:12:906 (3) - x:340 y:340 (Better square IMO) :arrow: Okay
  4. 00:13:128 (4) - x:241 y:248 ^(Also move 6 to the same position) :arrow: Okay
  5. 00:19:128 (5) - x:212 y:100 (Lines up better) :arrow: Okay
  6. 00:19:573 (1,2) - x:12 y:200 :arrow: Okay
  7. 00:27:128 (4) - Line 4 up to 5 and 6 please :arrow: Changed a little bit
  8. 00:58:906 (2) - Nazi mod: x+1 to stack perfectly with 3(blue) :arrow: Okay
  9. 01:01:351 (2) - Nazi mod: y-1 :arrow: Okay
  10. 01:05:795 (1) - Nazi mod: x-1, y+1Okay
^^
Sorry once again for all the nazi-ish placement mods, but those are really all I could find. I try not to pick out smaller ones and only those I could see obviously
That's all I could find, very good mapset overall. Good luck getting it ranked soon!~ :D
Thanks for the mod
truonant
Hello M4M~ from my Mod Queue

Insane video offset is different (Video,-193,"ccc.avi") from Easy, Normal, and Hard. Video, 0,"ccc.avi"


00:13:351 (5) – rotate -60 for better flow
00:17:795 (1) - rotate 40 for better flow
00:20:240 (5,6,7,8,1) - 00:22:017 (2,3) - 00:46:906 (4) - 00:59:795 (4) – move to x:424 y:164 for better alignment with 00:58:906 (2,6) –
01:06:462 (4) – stack slider tail on top of slider tail of 01:05:351 (6) –
01:08:128 (2) – move up a bit to align with 01:07:795 (1) –

01:13:128 (4) – move to x:72 y:136
01:13:351 (5) – stack on slider tail of 01:12:017 (2) –
01:14:017 (7,8) – move to x:176 y:36
Adjust slider tail to stack on 01:13:128 (4)


00:12:017 (5) - blanket on 00:11:128 (3) - 00:12:462 (1,2,3) - Adjust like so - 00:16:906 (3) – ctrl+h and ctrl+g. I think it looks better grouped with 00:16:017 (1) as a set - - 00:18:462 (3,4,5,6) – inconsistent spacing
00:19:128 (6) – adjust slider head and tail to fit accordingly to 00:18:240 (2,3,4,5) -00:34:240 (2) – could be blanketed better

00:38:684 (4) – move to x:136 y:88
00:38:906 (5) – move to x:64 y:132
00:39:573 (1) – stack slider head on 00:38:684 (4,1,2) - and adjust rest accordingly
00:53:906 (2) – move down for better alignment with 00:53:573 (1) –


00:28:017 (5) – move to x:332 y:164
00:28:462 (1) – blanket on 00:27:573 (4) –
00:31:128 (2) – stack on 00:27:573 (4) –
00:29:795 (1) – blanket on 00:31:128 (2) –
00:37:351 (4) – adjust slider tail up a bit so it forms a perfect star with 00:36:017 (1,2,3) –
00:38:684 (5) – adjust to be vertically aligned with 00:36:462 (2) – while being blanketed by 00:37:351 (4) –

01:20:017 (1) – blanket on 01:18:240 (1) –
01:21:795 (1) – stack slider head on 01:18:240 (1) – and blanket 01:20:017 (1)

Nice song, good luck with your map!~
Topic Starter
Iceskulls

truonant wrote:

Hello M4M~ from my Mod Queue

Insane video offset is different (Video,-193,"ccc.avi") from Easy, Normal, and Hard. Video, 0,"ccc.avi" :arrow: I thought I fixed that from IamKwan's mod already xD Okay fixed it for real this time


00:13:351 (5) – rotate -60 for better flow :arrow: Okay
00:17:795 (1) - rotate 40 for better flowOkay
00:20:240 (5,6,7,8,1) - :arrow: Okay
00:22:017 (2,3) - :arrow: Changed in my way
00:46:906 (4) - :arrow: Okay
00:59:795 (4) – move to x:424 y:164 for better alignment with 00:58:906 (2,6) – :arrow: Okay
01:06:462 (4) – stack slider tail on top of slider tail of 01:05:351 (6) – :arrow: Okay
01:08:128 (2) – move up a bit to align with 01:07:795 (1) – :arrow: Okay

01:13:128 (4) – move to x:72 y:136 :arrow: Okay
01:13:351 (5) – stack on slider tail of 01:12:017 (2) –Okay
01:14:017 (7,8) – move to x:176 y:36
Adjust slider tail to stack on 01:13:128 (4) :arrow: Okay


00:12:017 (5) - blanket on 00:11:128 (3) - :arrow: How about stack (5) and (3) ?
00:12:462 (1,2,3) - Adjust like so - :arrow: Okay
00:16:906 (3) – ctrl+h and ctrl+g. I think it looks better grouped with 00:16:017 (1) as a set - - :arrow: Okay
00:18:462 (3,4,5,6) – inconsistent spacing :arrow: Fixed
00:19:128 (6) – adjust slider head and tail to fit accordingly to 00:18:240 (2,3,4,5) -(5) and (6) are blanket
00:34:240 (2) – could be blanketed better :arrow: Fixed

00:38:684 (4) – move to x:136 y:88 :arrow: Okay
00:38:906 (5) – move to x:64 y:132 :arrow: Okay
00:39:573 (1) – stack slider head on 00:38:684 (4,1,2) - and adjust rest accordingly :arrow: Okay
00:53:906 (2) – move down for better alignment with 00:53:573 (1) – :arrow: Okay


00:28:017 (5) – move to x:332 y:164 :arrow: I like your flow okay fixed
00:28:462 (1) – blanket on 00:27:573 (4) – :arrow: Okay
00:31:128 (2) – stack on 00:27:573 (4) – :arrow: Okay
00:29:795 (1) – blanket on 00:31:128 (2) –Okay
00:37:351 (4) – adjust slider tail up a bit so it forms a perfect star with 00:36:017 (1,2,3) – :arrow: Okay
00:38:684 (5) – adjust to be vertically aligned with 00:36:462 (2) – while being blanketed by 00:37:351 (4) – :arrow: I don't understand you mean make slider tail verticallly aligned with (2) ?

01:20:017 (1) – blanket on 01:18:240 (1) – :arrow: Changed in my way
01:21:795 (1) – stack slider head on 01:18:240 (1) – and blanket 01:20:017 (1) :arrow: Okay

Nice song, good luck with your map!~
Red mean change
Blue mean no change
Thanks for the mod
Natsuki Nanaka
From M4M #thai lang
  1. ทุกดิฟตัวแรกสุดใส่ finish
    [Easy]
  2. 00:17:795(1) - ย้ายไปที่ x436 y212
  3. 00:19:128(2) - ต่อจากอันบน ย้ายไปที่ x300 y156 จะวนครบรอบพอดี
  4. 00:33:795(2) - ลบ clap ตรงนี้เส้นขาวใหญ่ ใส่ whistle แทน
  5. 00:34:684(4) - ลบ clap
  6. 00:35:128(5) - ใส่ finish ปลายสไลด์
  7. 01:03:573 - http://puu.sh/asY7f/d50f58da88.jpg แนะนำแบบนี้ flow กว่า
  8. 01:18:240(1) - ลบโน๊ตออก คนเล่นใหม่ๆลากเมาส์ไม่ทัน
  9. 01:22:462(2,3) - แนะนำทำเป็นสไลด์

    [normal]
  10. 00:07:128(1) - add finish
  11. 00:10:240(2) - ลบ whistle ย้ายไปใส่ตัวต่อไป 00:10:684(1) -
  12. 00:13:795(2) - ^
  13. 00:17:351(2) - ^
  14. 00:33:351(2) - ใส่ clap
  15. 00:34:240 - ลบโน๊ต สปินเริ่มตรงนี้ แก้เสียง spin เป็น finish สปินจบที่ 00:35:573 -
  16. 00:36:017(1) - clap เริ่มตรงนี้ ใส่เส้นเว้นเส้น แก้ใหม่หมด
  17. 00:44:684(3) - ลบ clap
  18. 00:46:906 - ลบ clap
  19. 00:48:017(3) - ลบclap
  20. 00:48:462(1) - whistle ตัวหน้าตัวเดียวก็พอ
  21. 00:54:017 - ลบ clap
  22. 00:54:684(3) - ใส่ clap ตรงนี้ แก้ทั้งท่อน
  23. 00:58:906 - ลบ clap
  24. 01:00:017(4) - ลบ whistle ใส่ clap
  25. 01:02:684 - ^
  26. 01:03:573 - ^
  27. 01:07:795(1) - ลบ clap
  28. 01:08:906 - ใส่ clap
  29. 01:09:795(5) - ^
  30. 01:13:351 - ^
  31. 01:16:462 - สปินเริ่มตรงนี้
  32. 01:18:240(1) - finish
  33. 01:23:351 - สปินเริ่มตรงนี้

    [Hard]
  34. Ar=7 HP=5 OD=5
    -----------------
  35. 00:21:684 - ตรงนี้รัว
  36. 00:32:240(1) - Improve spacing

    [Insane]
  37. HP=6 OD=7
    -----------------
  38. 01:16:906(2) - remove clap
  39. 01:17:128 - soft hs
  40. 01:18:240(1) - add finish
comment : ต้องปรับปรุงเรื่อง HS นะ
ปล. เผื่อให้คนอื่นม็อดบ้างเนอะ :3
Topic Starter
Iceskulls

- N a n a k a - wrote:

From M4M #thai lang
  1. ทุกดิฟตัวแรกสุดใส่ finish :arrow: ก็เข้าท่าดี
    [Easy]
  2. 00:17:795(1) - ย้ายไปที่ x436 y212 :arrow: Okay โน้ตเรียงสวยขึ้น
  3. 00:19:128(2) - ต่อจากอันบน ย้ายไปที่ x300 y156 จะวนครบรอบพอดี :arrow: Okay
  4. 00:33:795(2) - ลบ clap ตรงนี้เส้นขาวใหญ่ ใส่ whistle แทน :arrow: แก้ละ เราใส่ clap เกิน
  5. 00:34:684(4) - ลบ clapสงสัยกำลังเบลอ ใส่ clap เกินมาได้ไงเนี่ย เรา
  6. 00:35:128(5) - ใส่ finish ปลายสไลด์ :arrow: Okay ใส่แล้วมันเน้นตรงทำนองดี
  7. 01:03:573 - http://puu.sh/asY7f/d50f58da88.jpg แนะนำแบบนี้ flow กว่า :arrow: ขอเวลาตัดสินใจดู เพราะ เราอยากให flow มันโค้งลงมาข้างล่าง
  8. 01:18:240(1) - ลบโน๊ตออก คนเล่นใหม่ๆลากเมาส์ไม่ทัน :arrow: Okay ไม่ใช่ downbeat ก็ลบได้ xD
  9. 01:22:462(2,3) - แนะนำทำเป็นสไลด์ :arrow: Okay ดูง่ายสมกับ easy ขึ้น

    [normal]
  10. 00:07:128(1) - add finish :arrow: Okay
  11. 00:10:240(2) - ลบ whistle ย้ายไปใส่ตัวต่อไป 00:10:684(1) - :arrow: Okay พอมันปนกับ clap แล้วฟังดูยังไงๆอยู่
  12. 00:13:795(2) - ^ :arrow: ู^
  13. 00:17:351(2) - ^ :arrow: ^
  14. 00:33:351(2) - ใส่ clap :arrow: อ่า ลืมใส่ clap ตรงนี้
  15. 00:34:240 - ลบโน๊ต สปินเริ่มตรงนี้ แก้เสียง spin เป็น finish สปินจบที่ 00:35:573 - :arrow: Okay ก็เข้าท่าดี
  16. 00:36:017(1) - clap เริ่มตรงนี้ ใส่เส้นเว้นเส้น แก้ใหม่หมด :arrow: สงสัยเราจะเบลอจริงๆ แล้วมอดก่อนหน้านี้ ก็ไม่บอก xD 555
  17. 00:44:684(3) - ลบ clap :arrow: Okay ใส่ whistle แทน edited:ไม่ใส่ไรเลยนี่แหละดีแล้ว
  18. 00:46:906 - ลบ clap :arrow: ^
  19. 00:48:017(3) - ลบclap :arrow: ^
  20. 00:48:462(1) - whistle ตัวหน้าตัวเดียวก็พอ :arrow: Okay เสียง beat เน้นแค่ตรงพยางค์แรกของเสียงร้อง
  21. 00:54:017 - ลบ clap :arrow: :arrow: Okay whistle แทน edited:ไม่ใส่ไรเลยนี่แหละดีแล้ว
  22. 00:54:684(3) - ใส่ clap ตรงนี้ แก้ทั้งท่อน :arrow: แล้วเราก็ใส่ผิด HS ที่อีกแล้ว xD
  23. 00:58:906 - ลบ clap :arrow: Okay whistle แทน edited:ไม่ใส่ไรเลยนี่แหละดีแล้ว
  24. 01:00:017(4) - ลบ whistle ใส่ clap :arrow: Okay
  25. 01:02:684 - ^ :arrow: ^
  26. 01:03:573 - ^ :arrow: ^
  27. 01:07:795(1) - ลบ clap :arrow: Whistle แทน edited:ไม่ใส่ไรเลยนี่แหละดีแล้ว
  28. 01:08:906 - ใส่ clap :arrow: Okay ใส่ clap ผิดที่อีกละ xD
  29. 01:09:795(5) - ^ :arrow: ^
  30. 01:13:351 - ^ :arrow: ^
  31. 01:16:462 - สปินเริ่มตรงนี้ :arrow: Okay ก็เข้าท่าดี
  32. 01:18:240(1) - finish :arrow: Okay จะได้เหมือนตอนเริ่มเพลง
  33. 01:23:351 - สปินเริ่มตรงนี้ :arrow: Okay diff นี้ เราเน่ามาก xD

    [Hard]
  34. Ar=7 HP=5 OD=5 :arrow: Okay
    -----------------
  35. 00:21:684 - ตรงนี้รัว :arrow: Hmm.. ใส่เป็น slider 1/2 วน 1 รอบ ละกัน
  36. 00:32:240(1) - Improve spacing :arrow: DS ก็ 1.2 เท่ากันนะ เดียวเราย้ายให้มันเรียงตรงกับ (6) ขึ้น

    [Insane]
  37. HP=6 OD=7 :arrow: Okay
    -----------------
  38. 01:16:906(2) - remove clap :arrow: Okay ใส่ whistle กับลบ whistle ตรงท้าย (1) กับ (3) แทนจะได้เหมือน hard
  39. 01:17:128 - soft hs :arrow: Okay xD
  40. 01:18:240(1) - add finish :arrow: Okay จะได้เหมือนตอนเพลงเริ่ม
comment : ต้องปรับปรุงเรื่อง HS นะ
ปล. เผื่อให้คนอื่นม็อดบ้างเนอะ :3 :arrow: อ่าๆ xD
แดงคือ เปลี่ยน
น้ำเงินคือ ไม่เปลี่ยน
Thanks for the mod :)
ZLOdeuka-
Hello~ from my Modding Queues.

[General]

The background has beautiful colors. I suggest to replace to you colors of new combos, because these colors very bright and unpleasant to an eye.

try these: http://puu.sh/ayzgD/60dc7e040e.png
[Colours]
Combo1 : 234,234,234
Combo2 : 228,148,192
Combo3 : 191,191,255
Combo4 : 0,128,64
Combo5 : 176,255,176
Combo6 : 13,104,138

Preview Point move here 00:48:462, because the text before Kiai here begins.

[Easy]

- 00:54:240 (1,2) - place 2 combos further from 1 on a grid. because it looks here so http://puu.sh/ayzBi/5c074c23d9.jpg but has to be here so http://puu.sh/ayzE5/102b7a8837.jpg
- 00:08:906 (1,1,1) - delete new combo, it is spam new combos, because music and speed not so often changes.
- 00:08:906 (1) - place a slider here x:396 y:56, that 00:07:128 (1) and 00:08:906 (1) they served as a blanket each other
- 00:12:462 (1) - make a copypaste of this slider 00:10:684 (1) then Ctrl+H and Ctrl+G and and turn it on 10 degrees. further place it into place where there was a slider. is so http://puu.sh/ayAqi/74c62c3853.jpg
- 00:32:240 (1) - it is inadmissible in the easiest complexity in your map. move it here and finish here 00:33:351. AND 00:32:017 (5,1) - remove imposing of objects at each other
- 00:52:017 (1,1,1,1,1,1) - delete new combo, it is spam new combos, because music and speed not so often changes.

[Normal]

do the same with new combos.

- 00:28:462 (1,2) - spacing, 2 combo closer to 2 combo
- 00:31:128 (2,3) - spacing, 3 combo closer to 2.
- 00:56:684 (1) - move here 00:56:906

[Hard]

- 00:22:462 (4) - add note, because here 00:26:017 (5) and 00:29:573 (5) and 00:31:795 (6) - there is a note. but rhythm identical. means and objects have to or be present or absent.
- 00:32:017 (6,1) - spacing.
- 00:45:128 (4,5,6,1) - ^
- 01:02:462 (7,1) - ^
^^^^^^ even if your of down speed you shouldn't place them so close
- 00:39:573 (1,2,3,4) - make identical transition http://puu.sh/ayDx1/0be841627d.jpg

[Insane]

00:25:573 (3) - Ctrl+G
00:56:684 (2) - move here 00:56:906 and finish here 00:57:351

Good luck!
Topic Starter
Iceskulls

ZLOdeuka- wrote:

Hello~ from my Modding Queues.

[General]

The background has beautiful colors. I suggest to replace to you colors of new combos, because these colors very bright and unpleasant to an eye.

try these: http://puu.sh/ayzgD/60dc7e040e.png
[Colours]
Combo1 : 234,234,234
Combo2 : 228,148,192
Combo3 : 191,191,255
Combo4 : 0,128,64
Combo5 : 176,255,176
Combo6 : 13,104,138
:arrow: I agree with your suggestion

Preview Point move here 00:48:462, because the text before Kiai here begins. :arrow: Okay

[Easy]

- 00:54:240 (1,2) - place 2 combos further from 1 on a grid. because it looks here so http://puu.sh/ayzBi/5c074c23d9.jpg but has to be here so http://puu.sh/ayzE5/102b7a8837.jpg :arrow: Okay I noticed that DS was wrong there
- 00:08:906 (1,1,1) - delete new combo, it is spam new combos, because music and speed not so often changes. :arrow: Okay I just thought I would NC them just like in the others diff
- 00:08:906 (1) - place a slider here x:396 y:56, that 00:07:128 (1) and 00:08:906 (1) they served as a blanket each other :arrow: Okay
- 00:12:462 (1) - make a copypaste of this slider 00:10:684 (1) then Ctrl+H and Ctrl+G and and turn it on 10 degrees. further place it into place where there was a slider. is so http://puu.sh/ayAqi/74c62c3853.jpg :arrow: Okay good suggestion better flow
- 00:32:240 (1) - it is inadmissible in the easiest complexity in your map. move it here and finish here 00:33:351. AND 00:32:017 (5,1) - remove imposing of objects at each other :arrow: Hmm.. where to move ? I deleted (5) and stretched (1) https://osu.ppy.sh/ss/1876172
- 00:52:017 (1,1,1,1,1,1) - delete new combo, it is spam new combos, because music and speed not so often changes. :arrow: Okay I just thought I would NC them just like in the others diff

[Normal]

do the same with new combos. :arrow: Fixed some NC

- 00:28:462 (1,2) - spacing, 2 combo closer to 2 combo :arrow: Okay
- 00:31:128 (2,3) - spacing, 3 combo closer to 2. :arrow: Okay DS wrong here
- 00:56:684 (1) - move here 00:56:906 :arrow: No If I move there I will lose the downbeat at 00:57:351 - maybe I will shorten it

[Hard]

- 00:22:462 (4) - add note, because here 00:26:017 (5) and 00:29:573 (5) and 00:31:795 (6) - there is a note. but rhythm identical. means and objects have to or be present or absent. :arrow: Okay
- 00:32:017 (6,1) - spacing. :arrow: Stack at head of (1)
- 00:45:128 (4,5,6,1) - ^ :arrow: Fixed
- 01:02:462 (7,1) - ^ :arrow: Fixed
^^^^^^ even if your of down speed you shouldn't place them so close
- 00:39:573 (1,2,3,4) - make identical transition http://puu.sh/ayDx1/0be841627d.jpg :arrow: Okay

[Insane]

00:25:573 (3) - Ctrl+G :arrow: No, it looks fine
00:56:684 (2) - move here 00:56:906 and finish here 00:57:351 :arrow: Okay better rhythm

Good luck!
Red means change
Blue means no change
Thanks for the mod :)
KUURAhoshi
Mod Request From Kazamastar’s Modding Queue
Hello, CelsiusLK !
Thank’s for calling me to mod your beatmap 
Let’s get started..
Easy
Suggestion : Change HD & OD to 2,5,
Remove those timing points 8906,-100,4,2,1,60,0,0;
10684,-100,4,2,1,60,0,0;
19573,-100,4,2,1,60,0,0 , What’s the function ?
00:24:017 (4,5) – Change to 1/1 Slider,
00:27:573 (3,4) - ^,
00:33:795 (2,3) - ^,
00:45:351 (3,4) - ^,
00:56:462 (1,2) OR 00:56:906 (2,3) - ^,
01:04:017 (1,2) - ^,
01:14:240 (2,3) - ^.
Normal
Remove this timing point 19573,-100,4,2,1,60,0,0,
00:08:017 (2,3) – Change to 1/1 Slider,
00:11:573 (2,3) - ^,
00:15:128 (2,3) - ^,
00:24:017 (2,3) - ^,
00:27:573 (4,5) - ^,
00:33:351 (2,3) OR 00:33:795 (3,4) - ^,
00:36:017 (1,2) - ^,
00:39:573 (1,2) - ^,
00:47:795 (3,4) – Change to ½ slider,
00:50:684 (3) – Change to 1/1 slider,
00:54:684 (3,4) - ^,
01:04:017 (1,2) - ^,
01:08:240 (2) – Move this to 01:08:128,
01:11:573 (3) – Change to 1/1 slider,
01:18:240 (1,2) & 01:19:128 (3,4) – Change them to 1/1 slider.
Hard
Suggestion : Change AR to 5,
Remove those timing points 8906,-100,4,2,1,60,0,0;
10684,-100,4,2,1,60,0,0;
19573,-100,4,2,1,60,0,0, As I said before “What’s the function” 
00:07:351 (2,3) – Change to 1/1 slider,
00:09:128 (2,3) - ^,
00:10:906 (2,3) - ^,
00:14:462 (2,3) - ^,
00:18:240 (2,3) & 00:18:684 (4,5) - ^,
01:00:906 (2,3) - ^,
01:18:462 (2,3) - ^.
Insane
Remove those timing points 8906,-100,4,2,1,60,0,0;
10684,-100,4,2,1,60,0,0;
19573,-100,4,2,1,60,0,0 Again xD,
Your chart was great.. No mistakes on placing notes 
Additional : Reduce circle, by changing them to a slider ,
Re-check your timing .
That’s All CelsiusLK ! Good luck !
Topic Starter
Iceskulls

Kazamastar11 wrote:

Mod Request From Kazamastar’s Modding Queue
Hello, CelsiusLK !
Thank’s for calling me to mod your beatmap 
Let’s get started..
Easy
Suggestion : Change HD & OD to 2,5, :arrow: Changed only HP your OD is too high for Easy diff
Remove those timing points 8906,-100,4,2,1,60,0,0;
10684,-100,4,2,1,60,0,0;
19573,-100,4,2,1,60,0,0 , What’s the function ? :arrow: Okay
00:24:017 (4,5) – Change to 1/1 Slider, :arrow: Okay
00:27:573 (3,4) - ^, :arrow: ^
00:33:795 (2,3) - ^, :arrow: ^
00:45:351 (3,4) - ^, :arrow: ^
00:56:462 (1,2) OR 00:56:906 (2,3) - ^, :arrow: Chose 00:56:906 (2,3) -
01:04:017 (1,2) - ^, :arrow: ^
01:14:240 (2,3) - ^. :arrow: ^
Fixed all so it more suit for Easy diff

Normal
Remove this timing point 19573,-100,4,2,1,60,0,0,
00:08:017 (2,3) – Change to 1/1 Slider, :arrow: No look fine if I change to slider this will be too easy
00:11:573 (2,3) - ^, :arrow: ^
00:15:128 (2,3) - ^, :arrow: ^
00:24:017 (2,3) - ^, :arrow: ^
00:27:573 (4,5) - ^, :arrow: ^
00:33:351 (2,3) OR 00:33:795 (3,4) - ^,:arrow: ^
00:36:017 (1,2) - ^,:arrow: ^
00:39:573 (1,2) - ^,:arrow: ^
00:47:795 (3,4) – Change to ½ slider, :arrow: Hmm..I'm thinking about change this to 1/2 slider but I want the player to try listen and tap with the music so I will not change this to 1/2 slider
00:50:684 (3) – Change to 1/1 slider, :arrow: How? xD
00:54:684 (3,4) - ^, :arrow: No too easy for Normal
01:04:017 (1,2) - ^, :arrow: ^
01:08:240 (2) – Move this to 01:08:128, :arrow: Hmm..blue line maybe too hard for Normal so I decided to follow the instrument instead
01:11:573 (3) – Change to 1/1 slider, :arrow: How to change 1 note to a slider? xD
01:18:240 (1,2) & 01:19:128 (3,4) – Change them to 1/1 slider. :arrow: Okay since I think squre might be too hard
Hard
Suggestion : Change AR to 5, :arrow: No too low for Hard diff
Remove those timing points 8906,-100,4,2,1,60,0,0;
10684,-100,4,2,1,60,0,0;
19573,-100,4,2,1,60,0,0, As I said before “What’s the function” 
00:07:351 (2,3) – Change to 1/1 slider, :arrow: No too easy for Hard
00:09:128 (2,3) - ^, :arrow: ^
00:10:906 (2,3) - ^, :arrow: ^
00:14:462 (2,3) - ^, :arrow: ^
00:18:240 (2,3) & 00:18:684 (4,5) - ^, :arrow: ^
01:00:906 (2,3) - ^, :arrow: ^
01:18:462 (2,3) - ^. :arrow: ^
Insane
Remove those timing points 8906,-100,4,2,1,60,0,0;
10684,-100,4,2,1,60,0,0;
19573,-100,4,2,1,60,0,0 Again xD,
Your chart was great.. No mistakes on placing notes 
Additional : Reduce circle, by changing them to a slider ,
Re-check your timing . :arrow: I want the players to try to listen to the music and read the map so putting too much slider may make this map a bit to easy to read except Easy which is the diff for player who learn to read the map , that's just my thought
:arrow: Edited: Hmmm..I find my timing point to be Okay since some look like the same but they're for changing SV, starting kiai time, ending kiai,changing in volume
That’s All CelsiusLK ! Good luck !
Red means change
Blue means no change
Thanks for the mod :)
Xiaolin
From my modding queue ~ :3
[Easy]
  1. You forgot to use DS (Distance Snap) please use DS ~
  2. 00:07:128 (1,2,3) - Awkward flow, try to use something like this:
  1. 00:14:240 (1,2,3) - ^
  1. 00:32:017 (1) - The shape kinda looks weird, try to make it a normal curve slider ~
  2. 00:50:684 (3,6) - Make them more curve ?
  3. 01:02:684 (5) - NC here like what you did in 00:48:462 (1)
  4. 01:09:351 (1,2) - Really awkward flow, try to use something like this:
[Normal]
  1. 00:14:240 (1) - Move to x:152 y:24 for a better flow with (4) and (5)
  2. 00:44:684 (3) - Move to x:364 y:80 ? I think it would be a better flow with (1) and (2)
  3. 00:53:573 (1) - More curve ?
  4. 00:55:573 (5,6,1) - How about you make something like this? Because (1)'s shape looks weird:
  1. 01:12:017 (1) - Move to x:276 y:60 to avoid the overlap with (1) and then make it a little bit curve for a perfect blanket with (1)'s head ~ (If you didn't understand please tell me)
  2. 01:20:017 (3) - Make it a little bit curve for a good flow with (1) and (2)
[Hard]
  1. 00:20:684 (6,1) - Try to improve the flow here, try to use something like this:
  1. 00:22:684 (1) - Make it a little bit curve for a perfect blanket with (2)'s head ~
  2. 01:01:351 (4) - Copy this and paste it at 01:02:017 (6) for a perfect flow ~
[Insane]
  1. 00:32:240 (1) - Only add whistle at the head and the tail of the slider, cause adding it at the slider is weird ~
  2. 00:34:684 (7) - Move to x:388 y:300 ?
  3. 01:22:462 (4) - Move to x:360 y:136 ?
Nice song ~ <3 Good luck ~ !
Topic Starter
Iceskulls

Lapis Aoki wrote:

From my modding queue ~ :3
[Easy]
  1. You forgot to use DS (Distance Snap) please use DS ~ :arrow: Do you mean spacing? because I check the DS and it is 1.00x anyway I increase SV to 0.8
  2. 00:07:128 (1,2,3) - Awkward flow, try to use something like this:
  1. 00:14:240 (1,2,3) - ^
  1. 00:32:017 (1) - The shape kinda looks weird, try to make it a normal curve slider ~
  2. 00:50:684 (3,6) - Make them more curve ?
  3. 01:02:684 (5) - NC here like what you did in 00:48:462 (1)
  4. 01:09:351 (1,2) - Really awkward flow, try to use something like this:
    :arrow: Since I changed SV so most of my notes are all changed in pattern now
[Normal]
  1. 00:14:240 (1) - Move to x:152 y:24 for a better flow with (4) and (5) :arrow: Okay
  2. 00:44:684 (3) - Move to x:364 y:80 ? I think it would be a better flow with (1) and (2) :arrow: Okay
  3. 00:53:573 (1) - More curve ? :arrow: No
  4. 00:55:573 (5,6,1) - How about you make something like this? Because (1)'s shape looks weird:
:arrow: Ohh xD I decided to keep (1) like that also fixed (1) so it not too weird https://osu.ppy.sh/ss/1883131
  1. 01:12:017 (1) - Move to x:276 y:60 to avoid the overlap with (1) and then make it a little bit curve for a perfect blanket with (1)'s head ~ (If you didn't understand please tell me) :arrow: Okay I understand what you said :3 https://osu.ppy.sh/ss/1883145
  2. 01:20:017 (3) - Make it a little bit curve for a good flow with (1) and (2)
:arrow: Like this ? https://osu.ppy.sh/ss/1883160
[Hard]
  1. 00:20:684 (6,1) - Try to improve the flow here, try to use something like this:
:arrow: Okay
  1. 00:22:684 (1) - Make it a little bit curve for a perfect blanket with (2)'s head ~ :arrow: Okay a little curve
  2. 01:01:351 (4) - Copy this and paste it at 01:02:017 (6) for a perfect flow ~ :arrow: Okay
[Insane]
  1. 00:32:240 (1) - Only add whistle at the head and the tail of the slider, cause adding it at the slider is weird ~ :arrow: Forgot to delete whistle way
  2. 00:34:684 (7) - Move to x:388 y:300 ? :arrow: Hmm..Okay
  3. 01:22:462 (4) - Move to x:360 y:136 ? :arrow: Alright
Nice song ~ <3 Good luck ~ !
Red means change
Blue means no change
Thanks for the mod :)
Gaia
Hey from my queue

[General]
W-wait what where'd that video come from wtf it wasnt there when I checked this morning lol

re: spinners
Since Easy/Normal aren't far off from eachother so they can somewhat use the same concepts.. what the wiki said:

Spinners should be used sparingly in Easy difficulties - generally ends of mapped parts before a break and the entire song. When using a spinner, make sure the length is fairly long. 2-4 measures is a good guide.
The reasoning is because most new players are going to react slowly to a spinner, so there's a delay in starting them. Then they will also spin wildly, usually drawing along the perimeter of the screen. Once the spinner is complete, they will be most probably disoriented and wondering where their cursor is. This is the reason why if you have a spinner in the middle of a mapped phrase, you should allow for as much time as possible for recovery. A good rule of thumb is 3-4 beats after a spinner, but this can vary depending on BPM.
taken from https://osu.ppy.sh/wiki/Easy#Spinners

[Easy]
ic u ended up 0.96 sv
if u already fixed it to 0.8 from 0.6 why did u change it again lol I would be too lazy
so much love for this map ic #dedication

00:12:462 (1,2,1) - line them up so it flows better i guess, cuz right now it has a "(" shape
00:13:795 (2,2) - should be lined up? same y coordinate
00:32:017 (1) - i feel like this slider has received a lot of hate already lol >: but ya its not very appealing imo
00:36:017 (1,2) - double reverses aren't suitable for easys imo but it's not something u can fix easily or that it matters too much so keep in mind next time i guess
00:46:240 (4) - hmm this shape is... no idea what the heck this is lol
00:54:240 (1,3) - line up (same y coordinate)
01:16:462 (1) - too short :s (see general for more info) as for a fix i think just leaving it blank is fine tbh lol. if u do leave it blank then add a break! :3 idk why i like mini breaks like these lol http://puu.sh/aCzCb/9bf1c22e62.jpg

[Normal]
00:08:017 (2,4) - should line up imo
00:08:462 (3) - (232, 96) better triangle
00:08:906 (4,5,1) - blanketing could be better
00:11:573 (2,3,4) - i dont wanna move too much but this triangle could be better too
00:14:240 (6) - nc
00:19:573 (1,1) - this spinner MAYBE. But the time u have allowing players to react to the 1st circle is super small (see General)
00:34:240 (1,1) - so, same thing.
00:54:240 (2,4) - should line up and 00:54:684 (3,5) - should line up
00:58:462 (1) - up more so better flow i guess http://puu.sh/aCAmb/5439b1efc1.jpg
01:04:017 (1,3) - line up?
01:11:128 (2,3,1) - this can have a more even descent.. if u know what i mean lol. ill draw a diagram..
SPOILER
an even slope as opposed to an uneven slope u have here

ok its not perfect im not amazing artest T^T
01:16:462 (1) - same suggestion as easy
01:20:017 (3) - up a teeny bit to avoid overlap

[Hard]
00:07:128 (1,3,5) - u almost have it lined up perfectly, (y = 192 pls)
00:08:906 (1,3) - ^ u have to watch out for small details like this
00:10:684 (1,3) - ^
00:10:906 (2,4) - u probably didnt line this up on purpose but just putting it out there lol
00:46:240 (1,2) - they should have same # of reverses imo, maybe try this? http://puu.sh/aCBim/2c72da2549.jpg
01:18:240 (1,3) - yeah
01:19:573 (6) - begin this slider at (x=52) and end at (x=120)

[Insane]
00:16:017 (1) - 00:17:795 (1) - stack?
00:46:906 (4) - it's good as long as (y=304)
01:20:017 (1,2,3,4) - looks like a weird square
01:22:240 (3) - personally since it slows down u should simplify the rhythm too, so removing this would sound better
01:20:240 (2) - 01:22:017 (2) - y is off by 1 pixel lel. (y=346 pls)
oh yeah cool jumps me likie


K sorry I promised earlier up but i slept like a pig lel
good luck with the map!~
Topic Starter
Iceskulls

Gaia wrote:

Hey from my queue

[General]
W-wait what where'd that video come from wtf it wasnt there when I checked this morning lol

re: spinners
Since Easy/Normal aren't far off from eachother so they can somewhat use the same concepts.. what the wiki said:

Spinners should be used sparingly in Easy difficulties - generally ends of mapped parts before a break and the entire song. When using a spinner, make sure the length is fairly long. 2-4 measures is a good guide.
The reasoning is because most new players are going to react slowly to a spinner, so there's a delay in starting them. Then they will also spin wildly, usually drawing along the perimeter of the screen. Once the spinner is complete, they will be most probably disoriented and wondering where their cursor is. This is the reason why if you have a spinner in the middle of a mapped phrase, you should allow for as much time as possible for recovery. A good rule of thumb is 3-4 beats after a spinner, but this can vary depending on BPM.
taken from https://osu.ppy.sh/wiki/Easy#Spinners

[Easy]
ic u ended up 0.96 sv
if u already fixed it to 0.8 from 0.6 why did u change it again lol I would be too lazy
so much love for this map ic #dedication

00:12:462 (1,2,1) - line them up so it flows better i guess, cuz right now it has a "(" shape :arrow: Okay
00:13:795 (2,2) - should be lined up? same y coordinate :arrow: Okay
00:32:017 (1) - i feel like this slider has received a lot of hate already lol >: but ya its not very appealing imo :arrow: xD I didn't know that anyway I fixed it a little
00:36:017 (1,2) - double reverses aren't suitable for easys imo but it's not something u can fix easily or that it matters too much so keep in mind next time i guess :arrow: Will try to fix that later
00:46:240 (4) - hmm this shape is... no idea what the heck this is lol :arrow: lol I don't know either but I find this to be suit with the music
00:54:240 (1,3) - line up (same y coordinate) :arrow: Okay
01:16:462 (1) - too short :s (see general for more info) as for a fix i think just leaving it blank is fine tbh lol. if u do leave it blank then add a break! :3 idk why i like mini breaks like these lol http://puu.sh/aCzCb/9bf1c22e62.jpg :arrow: Yeah I guess I gonna add a break here

[Normal]
00:08:017 (2,4) - should line up imo :arrow: Okay
00:08:462 (3) - (232, 96) better triangle :arrow: Okay
00:08:906 (4,5,1) - blanketing could be better :arrow: Hmm..I think it fine now
00:11:573 (2,3,4) - i dont wanna move too much but this triangle could be better too :arrow: Fixed
00:14:240 (6) - nc :arrow: Okay
00:19:573 (1,1) - this spinner MAYBE. But the time u have allowing players to react to the 1st circle is super small (see General) :arrow: Delete (1) and end slider at 00:21:351 -
00:34:240 (1,1) - so, same thing. :arrow: Fixed by replace spinner with some notes
00:54:240 (2,4) - should line up and 00:54:684 (3,5) - should line up :arrow: Okay
00:58:462 (1) - up more so better flow i guess http://puu.sh/aCAmb/5439b1efc1.jpg :arrow: Okay
01:04:017 (1,3) - line up? :arrow: Okay
01:11:128 (2,3,1) - this can have a more even descent.. if u know what i mean lol. ill draw a diagram.. :arrow: Okay it should line up better now
SPOILER
an even slope as opposed to an uneven slope u have here

ok its not perfect im not amazing artest T^T
01:16:462 (1) - same suggestion as easy :arrow: Add a short break
01:20:017 (3) - up a teeny bit to avoid overlap :arrow: Okay

[Hard]
00:07:128 (1,3,5) - u almost have it lined up perfectly, (y = 192 pls) :arrow: Okay
00:08:906 (1,3) - ^ u have to watch out for small details like this :arrow: Okay I will becareful
00:10:684 (1,3) - ^ :arrow: Okay
00:10:906 (2,4) - u probably didnt line this up on purpose but just putting it out there lol :arrow: Lined up now
00:46:240 (1,2) - they should have same # of reverses imo, maybe try this? http://puu.sh/aCBim/2c72da2549.jpg :arrow: Okay fixed
01:18:240 (1,3) - yeah :arrow: Fixed
01:19:573 (6) - begin this slider at (x=52) and end at (x=120) :arrow: Okay

[Insane]
00:16:017 (1) - 00:17:795 (1) - stack? :arrow: Okay
00:46:906 (4) - it's good as long as (y=304) :arrow: Okay
01:20:017 (1,2,3,4) - looks like a weird square :arrow: I find DS not consistent here fixed a little tho
01:22:240 (3) - personally since it slows down u should simplify the rhythm too, so removing this would sound better :arrow: Okay sound better
01:20:240 (2) - 01:22:017 (2) - y is off by 1 pixel lel. (y=346 pls) :arrow: Okay


K sorry I promised earlier up but i slept like a pig lel
good luck with the map!~
Red means change
Blue means no change
Thanks for the mod :)
Nines
Yahello~! I've replied to your mod of my map! /t/231620

Now to mod your map!

[Insane]
  1. 00:54:240 (2) - Just place another slider along this slider like below so you can check whether it's straight or not. Just go to and move over a beat on the timeline so you don't delete the actual slider.
  2. 00:56:684 - I feel like you're really missing out on a beat here. I feel like you could make 00:56:462 (1) a short, slower slider, placed however you like, just so that you can hit that missing beat.
  3. 01:01:795 (3,4) - I think you should move these so that they are right in the center between 2 and 5.
  4. 01:10:017 (1) - remove NC
  5. 01:10:684 (1) - remove NC
  6. 01:12:017 (1) - remove NC
[Hard]
You're hard seems pretty solid to me ;) (see what i did there lol)
  1. 00:36:906 (3,1) - This was literally the ONLY thing that bugged me with this difficulty. It doesn't seem like breaking the distance spacing for a new combo would hurt here. In my opinion, it looks odd that these two sliders are on top of each other.
[Normal]
Fufufufu i see some blanketing problems xD
  1. 00:14:240 (1) - blanket this better with 5 from the previous combo
  2. 00:32:240 (1) - I know you're kind of out of room here, but the amount of spacing between this and the slider 3 from the previous combo isn't enough to indicate that there is an extra half beat between 3 and 1 compared to the other objects.
  3. 00:35:128 (5) - perhaps move to x=92 to line up with 4?
  4. 00:40:906 (4,5) - blanket better
  5. 00:55:972 (6) - move to x=68 y=148 and look how much nicer it looks <3
  6. 01:16:240 - I think you should either get rid of the break and leave it, or map this part with some repeat-sliders or something. It looks cleaner if the break isn't there overall.
[Easy]
  1. 00:13:795 (2) - move to x=272 y=208 for neater look
  2. 01:16:240 - Same here, with the break time, it looks neater without it, or if it were mapped.
Nice job hitsounding and stuff. It's a cute song! Good luck~<3
Topic Starter
Iceskulls

Tsuchimikado wrote:

Yahello~! I've replied to your mod of my map! /t/231620

Now to mod your map!

[Insane]
  1. 00:54:240 (2) - Just place another slider along this slider like below so you can check whether it's straight or not. Just go to and move over a beat on the timeline so you don't delete the actual slider. :arrow: Thanks for advice but I really like to make the slider look art like that xD
  2. 00:56:684 - I feel like you're really missing out on a beat here. I feel like you could make 00:56:462 (1) a short, slower slider, placed however you like, just so that you can hit that missing beat. :arrow: Emphasis on white line so no
  3. 01:01:795 (3,4) - I think you should move these so that they are right in the center between 2 and 5. :arrow: Hmm..looks fine to me
  4. 01:10:017 (1) - remove NC :arrow: Okay
  5. 01:10:684 (1) - remove NC :arrow: ^
  6. 01:12:017 (1) - remove NC :arrow: ^
[Hard]
You're hard seems pretty solid to me ;) (see what i did there lol)
  1. 00:36:906 (3,1) - This was literally the ONLY thing that bugged me with this difficulty. It doesn't seem like breaking the distance spacing for a new combo would hurt here. In my opinion, it looks odd that these two sliders are on top of each other. :arrow: What I was thinking that I might ruin the DS if I put it far each other and I waiting someone to pinpoint this lol okay fixed as you said
[Normal]
Fufufufu i see some blanketing problems xD
  1. 00:14:240 (1) - blanket this better with 5 from the previous combo :arrow: Fixed, also you forgot to mention (4) blanket lol
  2. 00:32:240 (1) - I know you're kind of out of room here, but the amount of spacing between this and the slider 3 from the previous combo isn't enough to indicate that there is an extra half beat between 3 and 1 compared to the other objects. :arrow: It's Okay because these notes was put on red line and (1) follow the vocal
  3. 00:35:128 (5) - perhaps move to x=92 to line up with 4? :arrow: Oh yes fixed xD
  4. 00:40:906 (4,5) - blanket better :arrow:Fixed
  5. 00:55:972 (6) - move to x=68 y=148 and look how much nicer it looks <3 :arrow: Okay
  6. 01:16:240 - I think you should either get rid of the break and leave it, or map this part with some repeat-sliders or something. It looks cleaner if the break isn't there overall. :arrow: Alright fixed
[Easy]
  1. 00:13:795 (2) - move to x=272 y=208 for neater look :arrow: Okay
  2. 01:16:240 - Same here, with the break time, it looks neater without it, or if it were mapped. :arrow: Alright
Nice job hitsounding and stuff. It's a cute song! Good luck~<3

Red means change
Blue mean no change
Thanks for the mod :)
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