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Terry Lin - The Fireworks of Transience

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Topic Starter
cmn_891127
This beatmap was submitted using in-game submission on Monday, June 02, 2014 at 1:07:48 PM

Artist: Terry Lin
Title: The Fireworks of Transience
Source: I am a Singer
Tags: Jay Chou Vincent Fang Yanhua Yileng
BPM: 145
Filesize: 7764kb
Play Time: 04:50
Difficulties Available:
  1. Fireworks (3.16 stars, 346 notes)
  2. Transience (4.58 stars, 661 notes)
Download: Terry Lin - The Fireworks of Transience
Information: Scores/Beatmap Listing
---------------
Thanks for all my friends who modded this map.
  1. mintong89
  2. BounceBabe
  3. CDFA
  4. kogasa
  5. winber1
  6. xxdeathx
  7. Raphael
Scorpiour
Marked~
Breeze
这timing实在太蛋疼了
Lan wings
我已经尽力了...
Topic Starter
cmn_891127

Breeze wrote:

这timing实在太蛋疼了
而且节奏感极其的弱……很头痛的……

Lan wings wrote:

我已经尽力了...
亲,么么~
mintong89
hi

[General]
BPM还是不准 建议再找个神timinger查看看 所以我就不说不准的了
加Yan Hua Yi Ren 在tag?
建议加SB

[Hard]

00:13:527 (1,2,3) - 这个还挺坑的 看不到reverse的箭头 建议DS再大点
00:15:217 (5,6,7) - ^
00:27:810 (1) - 这个叠在00:25:992 (3) - 怎么样
01:10:648 (2) - NC? 突然换SV了有点吓到
01:05:476 (1,2) - 移上点 感觉和 01:03:752 (1,2,1,2) - 的DS不一样
01:20:299 (8) - 有点奇怪 建议CTRL+G
03:44:283 (1) - 去掉NC & 03:45:171 (2) - NC在这

orz 好神 只是觉得不像hard

[Normal]没

加油!
BounceBabe
Hey, M4M!

Gorgeous! Really nice song and map *w*
- Argg... this skin is so hard to read, especially the combo number. Consider making them brighter. Sometimes it looks like 2 circles are one slider too ;w;. That's a little depressing while playing, you can't enjoy the map fully.
- Maybe, add a light red combo colour to the song, would fit the skin and the combo colours aren't so bland anymore.
- This song is so long, and even though it's not a constant playment, but you should make a break somewhere. Especially on Normal, it's not good to have the whole song mapped, the new player needs time for his wrist to relax too.
- On hard there are too many unreadable patterns, i advise you to make a better spacing.


Normal

Consider reducing the length of the combos a litte, it's the easiest diff, and it might be confusing having such long combos.

01:21:178 (1,2) - Due to the skin, this is really hard to read.
01:27:771 (2) - ^ i thought this are two circles D:

01:59:985 (6) - Shouldn't here be a NC
03:15:421 (3,4) - Hard to read again, also isn't it better to have more space between 3 and 4 in timing
03:25:524 (2,3,4) - ^ for new players the most

03:28:635 (7,1) - Reverse NC
03:58:490 (3,4,5) - Make the spacing a little bigger, hard to read again
04:00:298 (6) - NC
04:11:361 (5,6,7,8) - Same again, hard to read
04:18:080 (6,7,8,9,10) - ^


Hard

00:13:633 (3) - I thought this is a tripple here, this is so unreadable :<
- Same with the following ones
00:52:717 (3,4,5,6,1) - Having consistant spacing here isn't so good, the player might think its played as the 1,2,3,4 and so on
01:40:279 (1,2,3) - While playing, this is just too unreadable
02:34:700 (3,4) - ^
03:25:524 (4) - Due to the previous jump, the spacing doesn't fit and flow as good. Try this, fits better.

03:58:951 (5,6,7,1) - Unreadable

Except what I pointed out, everything is fine and plays well. Good luck.
Topic Starter
cmn_891127

mintong89 wrote:

hi

[General]
BPM还是不准 建议再找个神timinger查看看 所以我就不说不准的了
加Yan Hua Yi Ren 在tag? fixed
建议加SB

[Hard]

00:13:527 (1,2,3) - 这个还挺坑的 看不到reverse的箭头 建议DS再大点 Since the Bpm may be changed, I am not sure I will still use this pattern.
00:15:217 (5,6,7) - ^
00:27:810 (1) - 这个叠在00:25:992 (3) - 怎么样 Good idea.
01:10:648 (2) - NC? 突然换SV了有点吓到 fixed
01:05:476 (1,2) - 移上点 感觉和 01:03:752 (1,2,1,2) - 的DS不一样 fixed
01:20:299 (8) - 有点奇怪 建议CTRL+G nope, I wanna to make sense like growing tree.
03:44:283 (1) - 去掉NC & 03:45:171 (2) - NC在这 Remove the NC. Adding NC here, I'm just worrid about someone will say the 0.5x speed is so suddent.

orz 好神 只是觉得不像hard

[Normal]没

加油!
Accept most of your suggestion, and the others are still under my considering.
Thanks for your help, mintong89~
Topic Starter
cmn_891127

BounceBabe wrote:

Hey, M4M!

Gorgeous! Really nice song and map *w*
- Argg... this skin is so hard to read, especially the combo number. Consider making them brighter. Sometimes it looks like 2 circles are one slider too ;w;. That's a little depressing while playing, you can't enjoy the map fully.
Removing the skin, and wait for a new skin now.
- Maybe, add a light red combo colour to the song, would fit the skin and the combo colours aren't so bland anymore.
add red colour, but it is dark red, since the background is enough light
- This song is so long, and even though it's not a constant playment, but you should make a break somewhere. Especially on Normal, it's not good to have the whole song mapped, the new player needs time for his wrist to relax too.
- On hard there are too many unreadable patterns, i advise you to make a better spacing.

Not add the break time, since 02:11:488 - 02:39:412 is really relax. And I'm also considering the spacing in [Hard]

Normal

Consider reducing the length of the combos a litte, it's the easiest diff, and it might be confusing having such long combos.

01:21:178 (1,2) - Due to the skin, this is really hard to read.
01:27:771 (2) - ^ i thought this are two circles D:

01:59:985 (6) - Shouldn't here be a NC added NC
03:15:421 (3,4) - Hard to read again, also isn't it better to have more space between 3 and 4 in timing
03:25:524 (2,3,4) - ^ for new players the most[/color]
03:28:635 (7,1) - Reverse NC
03:58:490 (3,4,5) - Make the spacing a little bigger, hard to read again fixed
04:00:298 (6) - NC fixed
04:11:361 (5,6,7,8) - Same again, hard to read
04:18:080 (6,7,8,9,10) - ^[/color] fixed

Hard

00:13:633 (3) - I thought this is a tripple here, this is so unreadable :<
- Same with the following ones
00:52:717 (3,4,5,6,1) - Having consistant spacing here isn't so good, the player might think its played as the 1,2,3,4 and so on
01:40:279 (1,2,3) - While playing, this is just too unreadable fixed
02:34:700 (3,4) - ^
03:25:524 (4) - Due to the previous jump, the spacing doesn't fit and flow as good. Try this, fits better.[/color]
03:58:951 (5,6,7,1) - Unreadable

Except what I pointed out, everything is fine and plays well. Good luck.
Thank you, BounceBabe~ About some your suggestion, I am sorry I cannot reply you immediately, since they may break my thought. I need more time to consider them.
Shohei Ohtani
Overall:
The source bothers me. I'm guessing it's from a show, based on the info I've found of Terry Lin. However, the capitalization of everything is really inconsistent from what I'm looking for. Youtube videos range from "I am a singer" to "I am a Singer" to "I am Singer". News articles have "I am a singer", and Wikipedia says "I Am a Singer". However, I'm also doubting weather that should be the source at all. If the song was produced specifically for the show, it would be a source, but if it's just featured on the show, it should go into the tags
Chinese shouldn't be in the tags, since that'll be put in on the genre/language tags if and when this gets ranked

Timing:
Timing sections should be snapped to the timeline (I'm not sure if they have to be snapped to white ticks, but I know it has to be snapped to the timeline) This is to make things able to be read in osu!mania and taiko without being confusing.
Also get a timing check because this is like really off. If you're forced to use 1/12 and 1/16, that's bad, even with free flowing songs (see end of https://osu.ppy.sh/s/61551 )

Hard:
Tick Rate 1
00:13:633 (3) - I literally can't see the repeat
00:15:323 (7) - ^
00:43:893 (1,2) - Jump is it a bit weird here,
00:47:575 (1,2) - ^
00:49:614 (1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3) - This is a LOT of 1/2, when the main rhythm is 1/1. Without hitsounding or anything special other than just having jumps everywhere, it sounds incredibly overmapped
01:39:070 (2,3,4,5,6,7,8,9) - Why like there's nothing in the music
01:40:279 (1,2,3) - Amazingly confusing
01:53:996 (2,3) - Would be a lot better to play without the dotted eightnote feel to it.
02:05:916 (7) - NC
02:19:920 (3) - Would play a lot better without the dotted eightnote feel
02:28:283 (1) - Odd jump seeing as nothing in the music signifies one
02:34:700 (3) - What.
02:39:412 (9) - Make this curve more notable
02:40:519 - A break can totally fit here
02:58:064 (4) - Why this jump
03:51:411 (8,9,10,11) - What is this following?
03:53:157 (1,2,3,4,5,6,7,8) - Why this stream?
And this end part like the streams like no. I understand like I guess the music does that somewhat but like compared to the rest of the map, this just looks so out of place.

Normal:
00:39:982 (6) - Move this to avoid overlap
00:52:924 (1) - Move the middle points up

Um yeah get timing for this lol.
kogasa_old_1
Hello! From my modding queue.

General
-If there was a skin for this map, I don't think it was installed properly. It doesn't show up and the images show up as unused files.
-There aren't any breaks, I recommend you add some so it's not too tiring.

Normal
-Most of the things could be fixed if it was just converted into a Hard map instead, and having you make a new and simpler Normal map.
-This seems hard for a Normal difficulty. I recommend turning down the AR and HD a lot.
-I overall recommend removing some notes from streams, making the rhythm simpler, since it is Normal map.
00:52:924 (1) - Unsnapped slider ending.
01:21:618 (2) - Gets overlapped by the previous slider, confusing.
01:25:354 (4) - Perhaps move this a bit to help the pattern flow more?
01:59:541 - The volume is too low and basically inaudible, raise it a bit.
02:25:830 (7) - Timing and placement is a bit weird.
03:01:906 (4) - Unsnapped slider.
03:07:662 (8) - I suggest making this slider repeat only twice and be a bit longer instead.
03:21:615 (1) - This entire combo seems like something you'd see in a Hard or Insane map, not fitting for a Normal map.
04:11:361 (5) - ^
04:18:080 (6) - ^

Hard
-Definitely seems much more like an Insane difficulty map than a Hard one.
-Why no kiai time in Hard but kiai time in Normal?
-The stacks towards the end of the song seem crazy/ridiculous, especially for a Hard difficulty.
00:38:394 (2) - Unsnapped circle.
00:38:467 (3) - ^
00:40:001 (5) - Unsnapped slider ending.
00:42:540 (1) - through 00:44:113 (2) - seems like a strange pattern and placement. It might be best to space them out more.
00:45:867 (1) - through 00:47:788 (2) - ^
01:14:532 (1) - This combo overlaps and the hitbursts could render it not visible. Either stack it or space it out a bit more.
01:40:713 (3) - Unsnapped slider.
01:54:885 (4) - through 01:58:026 (4) - ^
02:14:077 (2) - Unsnapped slider.
02:25:793 (2) - ^ (ending)
02:33:952 (2) - Odd rhythm.
02:34:700 (3) - Unsnapped slider ending.
02:58:064 (4) - Seems weird to put a little jump here.
03:12:680 (3) - Oddly placed.
03:36:411 (3) - through 03:37:281 (5) - Overlaps/weird placing
03:39:085 (1) - through 03:39:951 (3) - ^
03:58:951 (5) - through 03:59:259 (7) - Overlaps, very hard to tell there are sliders.

I'm sorry if I couldn't be of much help.
Good luck! :)
Topic Starter
cmn_891127

CDFA wrote:

Overall:
The source bothers me. I'm guessing it's from a show, based on the info I've found of Terry Lin. However, the capitalization of everything is really inconsistent from what I'm looking for. Youtube videos range from "I am a singer" to "I am a Singer" to "I am Singer". News articles have "I am a singer", and Wikipedia says "I Am a Singer". However, I'm also doubting weather that should be the source at all. If the song was produced specifically for the show, it would be a source, but if it's just featured on the show, it should go into the tags
Chinese shouldn't be in the tags, since that'll be put in on the genre/language tags if and when this gets ranked

Yep, it comes from a show, and this song is a different arrangement to the original. Remove Chinese

Timing:
Timing sections should be snapped to the timeline (I'm not sure if they have to be snapped to white ticks, but I know it has to be snapped to the timeline) This is to make things able to be read in osu!mania and taiko without being confusing.
Also get a timing check because this is like really off. If you're forced to use 1/12 and 1/16, that's bad, even with free flowing songs (see end of https://osu.ppy.sh/s/61551 )

Try to find exact time, but if set timing section snapped to the timeline, in the [Normal], some sliders will through the red line, which will let more snapped end

Hard:
Tick Rate 1
00:13:633 (3) - I literally can't see the repeat 1.0x speed to avoid it
00:15:323 (7) - ^
00:43:893 (1,2) - Jump is it a bit weird here, no, 00:43:456 (1,2,1,2) - are two equilateral triangle
00:47:575 (1,2) - ^
00:49:614 (1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3) - This is a LOT of 1/2, when the main rhythm is 1/1. Without hitsounding or anything special other than just having jumps everywhere, it sounds incredibly overmapped I don't think so, except the pentagon, the other jumps are following the downbeats
01:39:070 (2,3,4,5,6,7,8,9) - Why like there's nothing in the music just emphasize
01:40:279 (1,2,3) - Amazingly confusing fixed
01:53:996 (2,3) - Would be a lot better to play without the dotted eightnote feel to it. I just like them.
02:05:916 (7) - NC there are only two objects
02:19:920 (3) - Would play a lot better without the dotted eightnote feel 02:20:254 has sound.
02:28:283 (1) - Odd jump seeing as nothing in the music signifies one 02:28:060 (6) - is the end of the last sentence.
02:34:700 (3) - What. seperate to 2 circles
02:39:412 (9) - Make this curve more notable fixed
02:40:519 - A break can totally fit here oh no, it is a little short
02:58:064 (4) - Why this jump if not jump, it is really boring
03:51:411 (8,9,10,11) - What is this following? Considering
03:53:157 (1,2,3,4,5,6,7,8) - Why this stream? just following the music, it is a little light
And this end part like the streams like no. I understand like I guess the music does that somewhat but like compared to the rest of the map, this just looks so out of place.


Normal:
00:39:982 (6) - Move this to avoid overlap fixed
00:52:924 (1) - Move the middle points up fixed

Um yeah get timing for this lol.
Your suggestion is really helpful.
Thank you, CDFA~
Topic Starter
cmn_891127

kogasa wrote:

Hello! From my modding queue.

General
-If there was a skin for this map, I don't think it was installed properly. It doesn't show up and the images show up as unused files.
-There aren't any breaks, I recommend you add some so it's not too tiring.
As I relayed to BounceBabe. Not add the break time, since 02:11:488 - 02:39:412 is really relax.

Normal
-Most of the things could be fixed if it was just converted into a Hard map instead, and having you make a new and simpler Normal map. I will try to make them different
-This seems hard for a Normal difficulty. I recommend turning down the AR and HD a lot. fixed
-I overall recommend removing some notes from streams, making the rhythm simpler, since it is Normal map. Considering
00:52:924 (1) - Unsnapped slider ending. fixed
01:21:618 (2) - Gets overlapped by the previous slider, confusing.
01:25:354 (4) - Perhaps move this a bit to help the pattern flow more? fixed
01:59:541 - The volume is too low and basically inaudible, raise it a bit. fixed
02:25:830 (7) - Timing and placement is a bit weird. fixed
03:01:906 (4) - Unsnapped slider. fixed
03:07:662 (8) - I suggest making this slider repeat only twice and be a bit longer instead.
03:21:615 (1) - This entire combo seems like something you'd see in a Hard or Insane map, not fitting for a Normal map. Considering
04:11:361 (5) - ^
04:18:080 (6) - ^

Hard
-Definitely seems much more like an Insane difficulty map than a Hard one.
-Why no kiai time in Hard but kiai time in Normal? fixed
-The stacks towards the end of the song seem crazy/ridiculous, especially for a Hard difficulty.
00:38:394 (2) - Unsnapped circle. fixed
00:38:467 (3) - ^ fixed
00:40:001 (5) - Unsnapped slider ending. fixed
00:42:540 (1) - through 00:44:113 (2) - seems like a strange pattern and placement. It might be best to space them out more.
00:45:867 (1) - through 00:47:788 (2) - ^
01:14:532 (1) - This combo overlaps and the hitbursts could render it not visible. Either stack it or space it out a bit more.
01:40:713 (3) - Unsnapped slider. fixed
01:54:885 (4) - through 01:58:026 (4) - ^
02:14:077 (2) - Unsnapped slider. fixed
02:25:793 (2) - ^ (ending)
02:33:952 (2) - Odd rhythm.
02:34:700 (3) - Unsnapped slider ending. fixed
02:58:064 (4) - Seems weird to put a little jump here.
03:12:680 (3) - Oddly placed.
03:36:411 (3) - through 03:37:281 (5) - Overlaps/weird placing
03:39:085 (1) - through 03:39:951 (3) - ^
03:58:951 (5) - through 03:59:259 (7) - Overlaps, very hard to tell there are sliders. Stream will harder...

I'm sorry if I couldn't be of much help.
Good luck! :)
Thanks for your help, kogasa~
Banana
timing中
winber1
I know, I'm like sugoku late.

Hard

  1. 00:45:865 (1,2,1,2,1,2,1,2,1,2) - imo the pattern and new combo should start at 00:46:084 -
  2. 00:48:813 (2,3) - I'm a little hesitant to do this. potentially you could use a slider. http://puu.sh/3VWKs.jpg (using0.5x sv)
  3. 01:39:069 (2,3,4,5,6,7,8,9) - Makes literally no sense to me. I don't know what this is even following. Just seems like "oh, it's kiai section, I need to make the entrance more epic! let's add a stream here." That's what it kinda feels like. I don't know what your intentions are, but there are better options than this imo.
  4. 02:47:951 (2,3,4,5,6) - whyyyyyy. you don't even need these random timings to follow the music, just use the red and white ticks. it works fine. Also why not use this rhythm...? http://puu.sh/3VWV6.jpg the original way you mapped it is a little awkward and misleading. (don't mind my spacing in the picture, I just randomly added a note).
  5. 02:49:218 (1) - similar to above. a little awkward and misleading still. Nothing in the music really calls for this imo, and the fact that it's slightly misleading makes the pattern a dissatisafactory pattern to use in this situation imo.
  6. 03:15:421 (1,2,3) - you could potentially used 1/3 tick notes as that is what is played in the music
  7. 03:53:157 (1,2,3,4,5,6,7,8,9) - Still a little unnecessary imo, but it works better than last time since it actually follows the vocals better. It's as big of a deal if you don't change it.
  8. 04:03:841 - so unexepcted.. Why not change 04:03:841 (2,3,4,5,6,7,8,9,10,11,12,13) - into (a few) repeat sliders? THe actual piano "stream" doesn't even come in until 04:04:726 - . there is no reason to start the stream earlier than that, unless u have some sort of prepatory action before hand, which you could probably do here.
  9. 04:08:543 (14,15,16,17) - uhh, doesn't really make much sense to me. Also, the stream is really awkward since it's ending seemingly in a random place, and it will feel like that to the player since the song in general fluctuates so much.
  10. 04:30:597 (9,10,11,12) - you should use two notes instead of a stream. The stream doesn't makes sense and feels awkward.

Normal

  1. 00:46:298 - This space is awkward imo http://puu.sh/3VXig.jpg might as well do something liek tha

I don't have much else to say on Normal.

However, I will say that these difficulties are much better fitted as Insane and Hard. I would not consider the easier diff a normal at all, and you have like 210BPM deathstreams in "Hard." THat generally isn't in the spirit of "Hard" in osu!, but rather more of an "Insane." Maybe a BAT will let the Normal slide, but in my honest opinion, you either need an easier diff or you need to make the Harder parts easier. The note density still seems too high. (And for the record Normal diffs cannot have AR7 >_>)


ANyway, Judging the maps solely at how they are mapped, they look quite good.

Good luck!
Topic Starter
cmn_891127

winber1 wrote:

I know, I'm like sugoku late.

Hard

  1. 00:45:865 (1,2,1,2,1,2,1,2,1,2) - imo the pattern and new combo should start at 00:46:084 -
    I do not change them. Obviously, they are symmetry with the notes before.
  2. 00:48:813 (2,3) - I'm a little hesitant to do this. potentially you could use a slider. http://puu.sh/3VWKs.jpg (using0.5x sv)
    Great idea, while I use a reverse slider, imo, it is more elegant
  3. 01:39:069 (2,3,4,5,6,7,8,9) - Makes literally no sense to me. I don't know what this is even following. Just seems like "oh, it's kiai section, I need to make the entrance more epic! let's add a stream here." That's what it kinda feels like. I don't know what your intentions are, but there are better options than this imo.
  4. 02:47:951 (2,3,4,5,6) - whyyyyyy. you don't even need these random timings to follow the music, just use the red and white ticks. it works fine. Also why not use this rhythm...? http://puu.sh/3VWV6.jpg the original way you mapped it is a little awkward and misleading. (don't mind my spacing in the picture, I just randomly added a note).
    they are snapping, and I consider to change the rhythm
  5. 02:49:218 (1) - similar to above. a little awkward and misleading still. Nothing in the music really calls for this imo, and the fact that it's slightly misleading makes the pattern a dissatisafactory pattern to use in this situation imo.
    considering
  6. 03:15:421 (1,2,3) - you could potentially used 1/3 tick notes as that is what is played in the music
    Oh, you are right, 1/3 here.
  7. 03:53:157 (1,2,3,4,5,6,7,8,9) - Still a little unnecessary imo, but it works better than last time since it actually follows the vocals better. It's as big of a deal if you don't change it.
  8. 04:03:841 - so unexepcted.. Why not change 04:03:841 (2,3,4,5,6,7,8,9,10,11,12,13) - into (a few) repeat sliders? THe actual piano "stream" doesn't even come in until 04:04:726 - . there is no reason to start the stream earlier than that, unless u have some sort of prepatory action before hand, which you could probably do here.
  9. 04:08:543 (14,15,16,17) - uhh, doesn't really make much sense to me. Also, the stream is really awkward since it's ending seemingly in a random place, and it will feel like that to the player since the song in general fluctuates so much.
  10. 04:30:597 (9,10,11,12) - you should use two notes instead of a stream. The stream doesn't makes sense and feels awkward.
    fixed

Normal

  1. 00:46:298 - This space is awkward imo http://puu.sh/3VXig.jpg might as well do something liek tha

I don't have much else to say on Normal.

However, I will say that these difficulties are much better fitted as Insane and Hard. I would not consider the easier diff a normal at all, and you have like 210BPM deathstreams in "Hard." THat generally isn't in the spirit of "Hard" in osu!, but rather more of an "Insane." Maybe a BAT will let the Normal slide, but in my honest opinion, you either need an easier diff or you need to make the Harder parts easier. The note density still seems too high. (And for the record Normal diffs cannot have AR7 >_>)


ANyway, Judging the maps solely at how they are mapped, they look quite good.

Good luck!
About some of your suggestion, I still need time to consider.
Thank you, winber1
xxdeathx
hi, from my m4m queue:

[Transience]
  1. you have a lot of red timing sections; usually a song only needs one or two. most of them conflict with green inherited timing sections that i see are for 50% slider speed; AImod complains about that so i think you can also get 50% slider speed by changing the bpm by 1/2.
  2. i suggest not snapping anything to 1/12 ticks; just stay with 1/8 or 1/16.
  3. 00:13:539 (1,2,3) - be aware that this and similar things like 00:15:194 (5,6,7) and 00:16:940 (1,2,3) are on 1/8 ticks, so they are more like 1/4 hits on ~280 bpm which is very high
  4. 00:38:323 (1,2,3,4) - i put the playback speed at 25% and it sounds like the piano sounds are at 00:38:323, 00:38:378, 00:38:433, and 00:38:543. you can adjust your notes to snap on 1/8 beat divisor
  5. 00:48:361 (3) - new combo to stay consistent with 00:44:332 (1)
  6. 00:57:485 (5) - it's over a red timing section, change the timing offset i guess
  7. 01:10:667 (1) - end slider at 01:11:309 or 01:11:417 so it can stay on 1/4 timing style
  8. 01:18:291 (3) - reading this is confusing, i keep thinking it comes later because it's so far from previous object and close to next object
  9. 01:35:329 (1,2,3) - all your other 1/8 hit circles leading into sliders are not stacked, so space these apart a little to stay consistent
  10. 01:36:319 (4) - green timing sections should be on as even of a tick as possible, like white ticks.
  11. 01:37:199 (5) - same
  12. 01:45:065 (8) - new combo here
  13. 01:45:935 (9,10,11) - snap to 1/8 or 1/4
  14. 01:53:108 (1,2,3) - too far from each other
  15. 02:03:096 (4,5,6,7) - snap to 1/8 or 1/4
  16. 02:34:737 (3,4,5) - it looks like you stack 1/4 hit circles and slightly space apart 1/8 hit circles. keep this style for the whole song.
  17. 02:57:854 (3,4) - too far when it's the same time between each hit circle
  18. 03:07:661 (1,2,3) - judging by the music, it should be 4 hit circles at 1/8 beat apart
  19. 03:58:951 (5,6,7) - make these 1/8 sliders
  20. 04:03:841 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10) - wrong bpm for this section if you can't snap every note in the stream to a 1/4 tick.
  21. 04:07:630 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4) - ^
  22. 04:08:753 (1,2) - way too far. 10.16x lol.
  23. 04:09:614 (3,4) - ^
  24. 04:10:948 (2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,10) - change bpm too
  25. 04:13:185 (2,1,2,3,4,5,6,7,8,9,10,1,2,3,4) - ^
  26. 04:18:091 (1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5) - just change bpm for this whole section
  27. 04:21:748 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - ^
  28. 04:25:403 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21) - this section too
  29. 04:26:178 (11) - new combo somewhere around here because you have new combos in your other streams too
  30. 04:27:418 (21) - the HP drain is really harsh for the map after this point because there are so few objects to hit. people can die if they have 1/2 hp or miss any notes at all. give them some new combos. i suggest adding new combos at 04:31:235 (8) - 04:32:724 (14) - 04:39:214 (7) - 04:47:405 (6) - 04:50:809 (11)
Good luck!
Topic Starter
cmn_891127
Thank you, xxdeathx

All fixed, except the something marked be below
After changing Bpm, remap the Kiai Part.

xxdeathx wrote:

hi, from my m4m queue:

[Transience]
  1. you have a lot of red timing sections; usually a song only needs one or two. most of them conflict with green inherited timing sections that i see are for 50% slider speed; AImod complains about that so i think you can also get 50% slider speed by changing the bpm by 1/2.
  2. i suggest not snapping anything to 1/12 ticks; just stay with 1/8 or 1/16.
  3. 00:13:539 (1,2,3) - be aware that this and similar things like 00:15:194 (5,6,7) and 00:16:940 (1,2,3) are on 1/8 ticks, so they are more like 1/4 hits on ~280 bpm which is very high
  4. 00:38:323 (1,2,3,4) - i put the playback speed at 25% and it sounds like the piano sounds are at 00:38:323, 00:38:378, 00:38:433, and 00:38:543. you can adjust your notes to snap on 1/8 beat divisor
  5. 00:48:361 (3) - new combo to stay consistent with 00:44:332 (1)
  6. 00:57:485 (5) - it's over a red timing section, change the timing offset i guess
  7. 01:10:667 (1) - end slider at 01:11:309 or 01:11:417 so it can stay on 1/4 timing style
  8. 01:18:291 (3) - reading this is confusing, i keep thinking it comes later because it's so far from previous object and close to next object
  9. 01:35:329 (1,2,3) - all your other 1/8 hit circles leading into sliders are not stacked, so space these apart a little to stay consistent
  10. 01:36:319 (4) - green timing sections should be on as even of a tick as possible, like white ticks.
  11. 01:37:199 (5) - same
  12. 01:45:065 (8) - new combo here
  13. 01:45:935 (9,10,11) - snap to 1/8 or 1/4
  14. 01:53:108 (1,2,3) - too far from each other
  15. 02:03:096 (4,5,6,7) - snap to 1/8 or 1/4
  16. 02:34:737 (3,4,5) - it looks like you stack 1/4 hit circles and slightly space apart 1/8 hit circles. keep this style for the whole song.
  17. 02:57:854 (3,4) - too far when it's the same time between each hit circle
  18. 03:07:661 (1,2,3) - judging by the music, it should be 4 hit circles at 1/8 beat apart1/8 is a little slow, they may be 4 notes in 1/12
  19. 03:58:951 (5,6,7) - make these 1/8 sliders
  20. 04:03:841 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10) - wrong bpm for this section if you can't snap every note in the stream to a 1/4 tick.
  21. 04:07:630 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4) - ^
  22. 04:08:753 (1,2) - way too far. 10.16x lol.
  23. 04:09:614 (3,4) - ^
  24. 04:10:948 (2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,10) - change bpm too
  25. 04:13:185 (2,1,2,3,4,5,6,7,8,9,10,1,2,3,4) - ^
  26. 04:18:091 (1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5) - just change bpm for this whole section
  27. 04:21:748 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - ^
  28. 04:25:403 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21) - this section too
  29. 04:26:178 (11) - new combo somewhere around here because you have new combos in your other streams too
  30. 04:27:418 (21) - the HP drain is really harsh for the map after this point because there are so few objects to hit. people can die if they have 1/2 hp or miss any notes at all. give them some new combos. i suggest adding new combos at 04:31:235 (8) - 04:32:724 (14) - 04:39:214 (7) - 04:47:405 (6) - 04:50:809 (11)
Good luck!
[ Raphael ]
From my queue!

  • Transience

    00:13:643 (3) - confuse. move further away.
    00:43:639 (2) - move to 00:43:675 -
    01:39:069 (2,3,4,5,6,7,8,9) - unbecoming stream on this part.
    01:45:065 (8) - NC
    01:46:508 (12,13) - rhythm error
    02:33:952 (2) - end on 02:34:400 -
    02:49:218 (1,2) - rhythm suggestion:
    02:58:064 (4) - NC
    04:04:733 (11) - NC
    04:05:716 (1) - remove NC
    04:07:635 (2,3,4,5,6,7,8,9,10,11,12,13) - unbecoming stream on this part.
    04:30:173 (6,7) - a little awkward

    And consider add a break time.

    Amazing map :D
    Good luck!
Topic Starter
cmn_891127
Thank you, [ Raphael ]

[ Raphael ] wrote:

Transience


00:13:643 (3) - confuse. move further away.
00:43:639 (2) - move to 00:43:675 - fixed
01:39:069 (2,3,4,5,6,7,8,9) - unbecoming stream on this part. fixed
01:45:065 (8) - NC fixed
01:46:508 (12,13) - rhythm error fixed
02:33:952 (2) - end on 02:34:400 -
02:49:218 (1,2) - rhythm suggestion: fixed
02:58:064 (4) - NC fixed
04:04:733 (11) - NC fixed
04:05:716 (1) - remove NC fixed
04:07:635 (2,3,4,5,6,7,8,9,10,11,12,13) - unbecoming stream on this part.
04:30:173 (6,7) - a little awkward fixed

And consider add a break time.
Setsurei

o.o
holy mother of timings
13643,810.810810810811,4,2,1,30,1,0
15264,909.090909090909,4,2,1,30,1,0
18900,952.380952380952,4,2,1,30,1,0
20721,857.142857142857,4,2,1,30,1,0
25006,967.741935483871,4,2,1,30,1,0
26981,857.142857142857,4,2,1,30,1,0
32123,882.352941176471,4,2,1,30,1,0
34058,882.352941176471,4,2,1,30,1,0
37587,967.741935483871,4,2,1,30,1,0
38554,1016.94915254237,4,2,1,30,1,0
40046,937.5,4,2,1,30,1,0
42621,857.142857142857,4,2,1,30,1,0
49585,857.142857142857,4,2,1,30,1,0
54727,937.5,4,2,1,30,1,0
57539,789.473684210526,4,2,1,30,1,0
60144,909.090909090909,4,2,1,30,1,0
62963,833.333333333333,4,2,1,30,1,0
67129,882.352941176471,4,2,1,30,1,0
72423,909.090909090909,4,2,1,30,1,0
78900,909.090909090909,4,2,1,30,1,0
83900,857.142857142857,4,2,1,30,1,0
89900,937.5,4,2,1,30,1,0
90837,857.142857142857,4,2,1,30,1,0
91051,857.142857142857,4,2,1,30,1,0
95443,857.142857142857,4,2,1,30,1,0
98871,882.352941176471,4,2,1,30,1,0
102407,857.142857142857,4,2,1,30,1,0
104978,967.741935483871,4,2,1,30,1,0
107841,882.352941176471,4,2,1,30,1,0
109164,857.142857142857,4,2,1,30,1,0
115680,895.522388059701,4,2,1,30,1,0
118366,1000,4,2,1,30,1,0
119366,983.606557377049,4,2,1,30,1,0
123300,869.565217391304,4,2,1,30,1,0
126778,937.5,4,2,1,30,1,0
130528,895.522388059701,4,2,1,30,1,0
148438,967.741935483871,4,2,1,30,1,0
162983,833.333333333333,4,2,1,30,1,0
172983,895.522388059701,4,2,1,30,1,0
177460,857.142857142857,4,2,1,30,1,0
187745,909.090909090909,4,2,1,30,1,0
191381,857.142857142857,4,2,1,30,1,0
201666,810.810810810811,4,2,1,30,1,0
204098,937.5,4,2,1,30,1,0
207848,909.090909090909,4,2,1,30,1,0
208757,833.333333333333,4,2,1,30,1,0
214590,882.352941176471,4,2,1,30,1,0
239295,909.090909090909,4,2,1,30,1,0
246567,1000,4,2,1,30,1,0
248567,789.473684210526,4,2,1,30,1,0
252514,1000,4,2,1,30,1,0
254514,909.090909090909,4,2,1,30,1,0
261786,857.142857142857,4,2,1,30,1,0
262643,882.352941176471,4,2,1,30,1,0
266335,1071.42857142857,4,2,1,30,1,0
267406,857.142857142857,4,2,1,30,1,0
269977,882.352941176471,4,2,1,30,1,0
272624,1034.48275862069,4,2,1,30,1,0
275727,882.352941176471,4,2,1,30,1,0
279256,1034.48275862069,4,2,1,30,1,0
280290,1000,4,2,1,30,1,0
286290,1153.84615384615,4,2,1,30,1,0
290905,967.741935483871,4,2,1,30,1,0
296711,1000,4,2,1,30,1,0
297711,1071.42857142857,4,2,1,30,1,0
298782,1363.63636363636,4,2,1,30,1,0
300145,2727.27272727273,4,2,1,30,1,0
302872,1153.84615384615,4,2,1,30,1,0
304025,882.352941176471,4,2,1,30,1,0
304907,1000,4,2,1,30,1,0
306907,882.352941176471,4,2,1,30,1,0
307789,1304.34782608696,4,2,1,30,1,0
hope this is accurate enough,
it's not a double BPM so if you want to double it feel free (or just increase the SV*2)
Topic Starter
cmn_891127
Thank you so much!~
Fixed

Setsurei wrote:


o.o
holy mother of timings
13643,810.810810810811,4,2,1,30,1,0
15264,909.090909090909,4,2,1,30,1,0
18900,952.380952380952,4,2,1,30,1,0
20721,857.142857142857,4,2,1,30,1,0
25006,967.741935483871,4,2,1,30,1,0
26981,857.142857142857,4,2,1,30,1,0
32123,882.352941176471,4,2,1,30,1,0
34058,882.352941176471,4,2,1,30,1,0
37587,967.741935483871,4,2,1,30,1,0
38554,1016.94915254237,4,2,1,30,1,0
40046,937.5,4,2,1,30,1,0
42621,857.142857142857,4,2,1,30,1,0
49585,857.142857142857,4,2,1,30,1,0
54727,937.5,4,2,1,30,1,0
57539,789.473684210526,4,2,1,30,1,0
60144,909.090909090909,4,2,1,30,1,0
62963,833.333333333333,4,2,1,30,1,0
67129,882.352941176471,4,2,1,30,1,0
72423,909.090909090909,4,2,1,30,1,0
78900,909.090909090909,4,2,1,30,1,0
83900,857.142857142857,4,2,1,30,1,0
89900,937.5,4,2,1,30,1,0
90837,857.142857142857,4,2,1,30,1,0
91051,857.142857142857,4,2,1,30,1,0
95443,857.142857142857,4,2,1,30,1,0
98871,882.352941176471,4,2,1,30,1,0
102407,857.142857142857,4,2,1,30,1,0
104978,967.741935483871,4,2,1,30,1,0
107841,882.352941176471,4,2,1,30,1,0
109164,857.142857142857,4,2,1,30,1,0
115680,895.522388059701,4,2,1,30,1,0
118366,1000,4,2,1,30,1,0
119366,983.606557377049,4,2,1,30,1,0
123300,869.565217391304,4,2,1,30,1,0
126778,937.5,4,2,1,30,1,0
130528,895.522388059701,4,2,1,30,1,0
148438,967.741935483871,4,2,1,30,1,0
162983,833.333333333333,4,2,1,30,1,0
172983,895.522388059701,4,2,1,30,1,0
177460,857.142857142857,4,2,1,30,1,0
187745,909.090909090909,4,2,1,30,1,0
191381,857.142857142857,4,2,1,30,1,0
201666,810.810810810811,4,2,1,30,1,0
204098,937.5,4,2,1,30,1,0
207848,909.090909090909,4,2,1,30,1,0
208757,833.333333333333,4,2,1,30,1,0
214590,882.352941176471,4,2,1,30,1,0
239295,909.090909090909,4,2,1,30,1,0
246567,1000,4,2,1,30,1,0
248567,789.473684210526,4,2,1,30,1,0
252514,1000,4,2,1,30,1,0
254514,909.090909090909,4,2,1,30,1,0
261786,857.142857142857,4,2,1,30,1,0
262643,882.352941176471,4,2,1,30,1,0
266335,1071.42857142857,4,2,1,30,1,0
267406,857.142857142857,4,2,1,30,1,0
269977,882.352941176471,4,2,1,30,1,0
272624,1034.48275862069,4,2,1,30,1,0
275727,882.352941176471,4,2,1,30,1,0
279256,1034.48275862069,4,2,1,30,1,0
280290,1000,4,2,1,30,1,0
286290,1153.84615384615,4,2,1,30,1,0
290905,967.741935483871,4,2,1,30,1,0
296711,1000,4,2,1,30,1,0
297711,1071.42857142857,4,2,1,30,1,0
298782,1363.63636363636,4,2,1,30,1,0
300145,2727.27272727273,4,2,1,30,1,0
302872,1153.84615384615,4,2,1,30,1,0
304025,882.352941176471,4,2,1,30,1,0
304907,1000,4,2,1,30,1,0
306907,882.352941176471,4,2,1,30,1,0
307789,1304.34782608696,4,2,1,30,1,0
hope this is accurate enough,
it's not a double BPM so if you want to double it feel free (or just increase the SV*2)
BanchoBot
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