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MuryokuP - Story of Hope

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Topic Starter
WingSilent
This beatmap was submitted using in-game submission on jeudi 18 décembre 2014 at 18:53:21

Artist: MuryokuP
Title: Story of Hope
Tags: Megurine Luka Vocaloid Yuyoyuppe AO Remix MOtOLOiD Choremix
BPM: 252
Filesize: 6928kb
Play Time: 04:39
Difficulties Available:
  1. Easy (1,27 stars, 163 notes)
  2. Hard (0 stars, 1 notes)
  3. Hope (5,17 stars, 260 notes)
  4. Normal (0 stars, 1 notes)
Download: MuryokuP - Story of Hope
Information: Scores/Beatmap Listing
---------------
This song.. I just love it and i'll share it with you all.

Easy
- Lumi - (Done 100% - Hitsounds 0%)
Normal - Lumi -
Hard - Lumi -
Insane - Lumi - (WIP ??%)

Xenath3297
Ok, so first of all, the song is good. The rythmn is good, but notes are too far. Get them closer, as the song's speed alone is enought to make it hard to play. Look at how auto plays it you can't even see it moving. Try reducing the notes' approach rate. Insane songs are cool only if they are possible to play ;)
Topic Starter
WingSilent
I planned 5 diffs, Easy, Normal, Hard, Insane, Extreme.
I started by Extreme so this is normal that notes are a bit far from each others. I am using distance snap 1,0.

Don't worry, the others diffs i'll make will be more easier of course. :)
Or i can expect a taiko diff and i will make this map approved. :3
Musty

Xenath3297 wrote:

Ok, so first of all, the song is good. The rythmn is good, but notes are too far. Get them closer, as the song's speed alone is enought to make it hard to play. Look at how auto plays it you can't even see it moving. Try reducing the notes' approach rate. Insane songs are cool only if they are possible to play ;)
I don't understand what you find impossible here. ._.
i mean, did you really played/watched osu! ?

btw nice map gl.
Xenath3297
I played it when it got out now it's better
Topic Starter
WingSilent
That is because i remapped the whole diff, wich took me almost 2 weeks hum.
rezoons
Voilà le mod comme promis ^^

[Pure]
A cause de la nouvelle règle a chier de peppy que personne n'aime le nom de ta diff est unrankable. Tu dois le changer en Insane.
Rhythm
  1. 00:15:231 - Pourquoi ignorer les notes en 1/8 ici alors qu tu les joues à 00:07:612 (2). Il faut que la logique de mapping soit consistante donc soit vire 00:07:612 (2) soit fait un truc similaire ici.
  2. 00:32:150 - Je pense que tu devrais commencer le break ici parce que la cassure dans l'intensité de la chanson est ici et pas à 00:34:054 sur le son bizarre qu'on entend dans la chanson (et qu'on retrouve aussi à 00:35:959 en plein milieu de ton break) mais qui n'est pas sur une cassure dans la chanson.
  3. 01:09:292 (1,2,3,4,5,6,7,8) - Assez surprenant de te voir utiliser 8 notes avec un spacing constant alors qu'avant tu utlisais 4 sliders 1/2 avec des jumps. En plus, je trouve leur placement pas très joli ici.
  4. 01:50:482 (2) - Le son que suit le slider ne s'arete pas la mais beaucoup plus loin. Si tu le met jusqu'au bout c'est sur ue ca sera pas pratique pour jouer mais au moins met-le jusqu'à 01:50:840.
  5. 02:15:006 - Comme pour 00:32:150.
  6. 03:28:099 (1) - Après 03:29:289 il n'y a plus rien, plus de voix, plus de musique RIEN. Donc le slider n'a pas de raison de continuer. Donc réduit le slider de moitié. Par contre augmente un peu sa vitesse car là c'est ridiculement bas!
Placement/Aesthetic
  1. 00:02:850 (5,6,7,8) - 8 est mal aligné avec 5,6 et 7... En supposant que tu voulais aligner. Si ce n'était pas ton intentionalors bouge un peu 6 et 7 car ce quasi-alignement donne un sentiment "d'imperfection" (pas sur que je m'exprime bien là)
  2. 00:07:612 (2) - C'est unrankable. Tu n'as pas le droit de doubler localement le SV comme ça sans raison valable. En plus ca fait passer le slider 1/8 pour du 1/4 ce qui est trompeut et impossible a savoir sans y avir joué au moins une fois donc unrankable.
  3. 00:08:326 (1,3) - Mauvais stack.
  4. 00:15:945 (1,2,3,4) - Les jumps progressifs c'est une très bonne idée et ça correspond pas mal à la chanson mais je trouve que t'y est allé un peu fort sur le jump. Je pense que tu devrais réduire leur difficulté un petit peu (pas trop non plus). Un truc bien plus dur que 00:31:183 (1,2,3,4) mais moins dur que ce qu'il y a actuellement. Une difficulté plus dans le genre de 01:24:530 (1,2,3,4).
  5. 00:23:564 (1,2,3,4) - ^
  6. 00:26:183 (3,1) - Autant ce genre de pattern lorsque il y a un slider 1/4 au-dessus ça se fait autant ça, ça ne se fait pas vraiment....
  7. 00:29:040 (3,1) - Je conseille fortement de CTRL+G le slider 3. En général c'est comme ça que ce pattern est mappé, c'est la tête des sliders qui se stackent (a vrai dire je n'ai jamais vu de map faisant comme tu fais) un peu comme tu fais pour 00:31:064 (4,1) (et les autres) mais avec des reverse sur le slider. Et du coup c'est assez bouleversant de voir ça dans une map. D'autant plus que c'est un changement de mapping assez brusque parce que avant tu mappais ce pattern differement (00:04:040 (2,3) - 00:11:659 (2,3) - 00:14:755 (7,1)). Du coup... Je sais pas trop mais je te conseille vraiment le CTRL+G. Et ca vaux aussi pour tout les autres pattern similaire dans la map (je ne vais pas tous les pointer)
  8. 00:46:911 (1,2,3,4) - Pourquoi des anti-jump? La chanson ne justifie pas vraiment des anti-jump. Au contraire la musique augmente en intensité c'est des jumps qu'il nous fait.
  9. 00:49:649 (2,3) - Deja que le spacing est assez bas pour cette partie (imo) mais si en plus tu le réduit ça va encore moins. Ne déscend pas en dessous de x1 c'est pas la peine dans cette partie là.
  10. 00:50:721 (5,6,7,8) - Il faut des jumps ici pour être cohérent avec 00:52:625 (5,6,7,8) - 00:54:530 (5,6,7,8) - 00:56:435 (8,9) - 00:58:340 (6,7) etc...
  11. 01:03:102 (2,3) - Spacing pas en-dessous de x1!!!!! On peut le confondre facilement pour du 1/2 avec un bpm aussi haut, même en AR9!
  12. 01:07:149 (3,1) - Comme pour 00:26:183.
  13. 01:13:816 (7,1) - etc..
  14. 01:15:721 (3,4) - Je pense que tu peux améliorer le flow ici.
  15. 02:08:816 (5,6,7,8) - Pourquoi mettre des anti-jump alors que PARTOUT avant tu mettais des jumps? Les deux ne sont pas interchangeable!
  16. 02:41:553 (8) - Deplace-le à x=268 y=16, ca flow mieux.
  17. 02:42:981 (1) - CTRL+G? Non parce que là ca piège le joueur en lui faisant croire qu'il y a un reverse de plus.
  18. 02:52:148 (1,2,3,4) - D'habitude tu mettais des jump dans ces endroits-là.
  19. 02:59:172 (3,4) - blanket? (fallait bien que j'en sorte une ^^)
  20. 03:35:360 (2,3,4,5,6,1) - Ce pattern est pas très agréable a lire. Tu passes d'un stack de 1/2 a unstack de 1/1 qui ensuite stacke du 2/1...
  21. 03:41:670 (3,4) - SPACING!!!!!
  22. 03:50:241 (1,2) - mal stack.
  23. 04:14:527 (3,1) - ^
  24. 04:08:336 (1,2) - ^
  25. 04:27:146 (3,4,1) - Essaye de pointer ce slider dans une direction qui flow mieux.
  26. 04:20:241 (2,3,4,5) - Comme pour 02:41:553.
  27. 04:28:098 (3,4,5,6,1,2) - Si t'as envie de te faire détester par 95% des joueurs alors tu peux conserver ce pattern!
NC
  1. 00:43:578 (1) - Pas vraiment de raison pour un combo solitaire.....
  2. 04:12:622 (1) - Retire le NC.
    Bon, c'est que 2 remarques mais j'ai pas trop apprécié les NC de ta diff en général, je trouve que tu en mets beaucoup trop!

C'est bizarre... J'avais souvenir qu'il y avait plus de stream sur le fin.... Si tu les a enlevé juste parce que j'ai fail ici lorsque j'ai testplay c'est idiot. Je ne sais pas stream c'est tout c'était pas la map qui avait un problème c'était moi.
Sinon ton mapping s'améliore encore et encore. Félicitation ^^
Evidemment il y a encore des problèmes, notamment au niveau du spacing lorsqu'il y a des écart de 1/1.
Continue comme ça ^^
Et si jamais tu fais un full mapset n'hésite pas à me redemander un mod!

P.S. Pour ce qui est du hitclap je suis simplement allé voir du côté des murokuP ranked et j'ai trouvé que celui de Catastrophe allait plutôt bien: http://puu.sh/61YKD.zip
Topic Starter
WingSilent
Merci \o/

Beaucoup de NC et surtout ça aide pour les HP.
Pour la slider super lente je vais corriger ça.

Pure est pourtant bien comme nom mais bon.. faut que j'en trouve un autre. :/
Et oui niveau spacing si il te paraît si étrange c'est normal. Je corrigerais là ou ce sera nécessaire mais les jumps eux ne bougeront pas.

Les sliders en 1/8 j'ai l'intention de faire autre chose.
Sinon ma SB à pas le droit a un mod ? ^^
rezoons

Lumina wrote:

Sinon ma SB à pas le droit a un mod ? ^^
Mais j'y connais rien moi en SB!
Topic Starter
WingSilent
Moi non plus, je sais juste les faire mais savoir ce qui est bon ou pas, alors là, je passe. ^.^
AruOtta
Hello, As your request =3

Flemme de mod en français xD

Extreme - AR10

00:12:136 (4,5) - Try to make better curve ?
00:19:636 (2) - x:360 y:156
00:26:183 (3) - Stack properly on (1)
00:37:388 (3) - I think this slider is unrankable, you should make a normal slider / curve slider
01:02:625 (1,2) - Larger distance snap ?
01:26:792 - Add 01:26:316 (3)'s symmetrical circle
02:28:219 (5) - Stack it on (1)
04:00:598 (2,1,2) - Not logical about Distance Snap
04:09:170 (3) - Same problem as above (Try a normal slider)

Aussi je pense que tu peux changer le "Set Current Position as Preview Point" à quelque chose comme 02:45:243

Sinon l'offset et le timing me paraissent très bien =3
(J'ai regardé les autres diff. et tout me parait correct)

Bref, Good Luck =D
Topic Starter
WingSilent

Kenterz9 wrote:

Hello, As your request =3

Flemme de mod en français xD

Extreme - AR10

00:12:136 (4,5) - Try to make better curve ? Fixed, hopefully...
00:19:636 (2) - x:360 y:156 Fixed
00:26:183 (3) - Stack properly on (1) Fixed
00:37:388 (3) - I think this slider is unrankable, you should make a normal slider / curve slider J'ai laissé tel que car je sais que vu comment j'ai fait ce/cette slider c'est pas unrankable, et c'est lié au son de piano assez surprenant et grave.
01:02:625 (1,2) - Larger distance snap ? Fixed
01:26:792 - Add 01:26:316 (3)'s symmetrical circle Fixed
02:28:219 (5) - Stack it on (1) Fixed
04:00:598 (2,1,2) - Not logical about Distance Snap Fixed
04:09:170 (3) - Same problem as above (Try a normal slider) Fixed

Aussi je pense que tu peux changer le "Set Current Position as Preview Point" à quelque chose comme 02:45:243 Non, celui que j'ai mis, introduit le joueur direct dans la partie la plus forte de la musique, et c'est mieux comme ça selon moi. :)

Sinon l'offset et le timing me paraissent très bien =3
(J'ai regardé les autres diff. et tout me parait correct)

Bref, Good Luck =D
Thank you so much.
Merci beaucoup. :)
Kazuya
Hello. Mod4Mod (Sorry, my english is bad)!

Normal (WIP)

00:16:421 (5,1) - Distance problem! You should put circle 5 closer to slider 1. and you should be using even distances throughout the whole map!
00:55:006 (1) - The reverse arrow can't be covered. Position it so it can be seen. e.g.: http://osu.ppy.sh/ss/1352887
01:30:482 (5) - Replace reverse sliders by 2 slider! e.g.: http://puu.sh/744tL.jpg

Hard (WIP)

Good
Extreme, Insane

Good

Good luck!
Topic Starter
WingSilent
Thank you for the small mod. \ :) /
ritsu-tanaika
m4m

General: Your Normal star rating is too high, lower it to at least 3 stars (or more precisely below 3.2)

NORMAL

00:23:564 (2,3) - I think having two 1/2 sliders is too hard for Normal diff. try to make it one bounce back slider instead



00:31:421 (4,5) - Same issue as above (the way you want to arrange the notes is up to you, I dont want to ruin your pattern etc.)

00:57:863 (3) - Move head of slider to (204,76) I dont think its a good idea to stack continuous sliders

01:15:959 (1,2,3,4) - Too hard for normal difficulty. I suggest making a spinner which starts at 01:15:959 and ending at 01:17:149

01:37:387 (7) - NC this to make the combo shorter

02:28:695 (1,2,3) - Change to one whole slider starting at 02:28:695 and ending at 02:29:529

HARD

00:30:707 (7) - suggest ctrl + G for better flow, and less overlap confusion

01:00:006 (3,4) - its confusing because one uses 1/2 timing, one uses 1/4. try to make bounce back slider speeds consistent

INSANE

01:01:554 (2) - stack on top of 01:00:602 (8) - for neater pattern

01:03:102 (8,9) - watch the spacing here. move 01:03:102 (8) - to (168,128) to make a triangle pattern between 7 8 and 9

Sorry, but Im not good at modding things harder than Insane, so Im afraid I cant do anything about that diff. hope I helped though
Topic Starter
WingSilent
Thanks. :)
Kibbleru
M4M from ur queue, i hope i can be of help

[Insane]
00:08:683 (2,1) - u sure u want to overlap these?
00:09:755 (2,6) - stack the ends maybe?
00:13:088 (1,2) - doesn't really flow well, i'd ctrl + g one of them but idk what to do next lol
00:18:564 (6,1) - i think you should blanket this way instead
00:20:707 (1) - looks kinda ugly to me, dunno why lol, i'd probably try to blanket something or maybe bend the second section (after the red joint) a bit
00:23:802 (2,4) - how come the distance between these is different than the distance between 00:23:564 (1,3) Oo? I don't think there is a reason for having (4) all the way up there
00:26:302 (7,2) - stack?
00:29:755 (4,2) - ^
00:31:898 (4,1) - that is a BIG jump. its almost DS 4 ish
01:23:578 (1,2) - distance between the blankets are kinda inconsistent make it something like this?
01:34:768 (6,1) - have (6) blanket the end of (1) better?
02:34:767 (4) - move this to x344 y144 so its directly on top of (1) o-o?
02:34:291 (2,5) - you might be able to stack

[Extreme]
00:02:136 (2,3) - blanket here?
00:22:017 (2,1) - make this blanket a bit better, drag the last slider point down a bit
03:19:766 (1,2) - ^improve this blanket as well
00:53:816 (3,4) - flow's kinda awkward. why not this o-o?
01:03:102 (2,3) - flows weird as well
01:31:197 (1) - ctrl + g?
04:14:051 (1) - ^
02:07:387 (1,5) - somehow get these to stack :o?
02:08:102 (3,8) - ^
03:51:670 (6,2) - ^
03:54:765 (4,7) - why not stack these? Oo

[Hard]
00:09:993 (2,3) - (Probably intentional, but these kind of blankets just bother me lmao so imma point them out anyways) blanket better '^'
00:10:707 (4,5) - ^
00:47:744 (2,5) - make them parallel o-o? cuz the other ones are
00:20:707 (3,5) - weird overlap o-o
couldn't get much here cuz its unfinished ;w;

[Easy]
00:28:326 (1,2,3) - weird zig zag flow here try moving (2) elsewhere
00:59:530 (2,3,4) - form a straight line instead Oo?
01:26:197 (2,1) - stack?
01:27:387 (4,1) - blanket?
01:26:673 (3,1) - ^
01:36:435 (6) - too many reverses for a normal difficulty
02:03:102 (4,1) - flows a bit awkwardly here o-o (should be fine though)
02:05:006 (2,3) - ^
02:28:695 (1,2) - blanket?
02:29:767 (2,2) - even without making the blanket, this overlaps a bit and looks bad
03:21:671 (2) - i would ctrl + g then change up the rest
04:06:432 (2) - ^
03:28:099 (1) - this bpm/slider velocity change is honestly a bit shocking. kinda hard to expect from newer players

Thats all hope it helped
Topic Starter
WingSilent
Thank you! \ :) /
LucyS
M4M :)

[Eazy]
  1. 00:51:673 (2,1,2) - Try this rhythm: http://puu.sh/7htVa.jpg
  2. 00:56:197 (7) - Decrease one repeat?
  3. 01:40:244 (4,1,2,3,1) - Simplify the rhythm here, to flow more with the music and make it more eazy
  4. 02:28:338 (1) - Decrease 2 repeats, i think it is not good for a eazy diff.
  5. 02:56:910 (3,4) - A good suggestion:
    02:58:814 (5) -
    02:59:767 (1,2) -
    Or choose a placement of your prefference.
[Normal]
  1. 00:17:850 (3,4) - Blanket?
  2. 01:02:149 (7) - Delete this and : http://puu.sh/7hvKa.jpg
  3. 01:54:530 (4) - Blanket better plz
  4. 02:00:721 - Add a note
  5. 02:02:149 (4) - Try this: http://puu.sh/7hvYc.jpg
  6. 02:04:768 - Add a note
  7. 02:05:006 (3) - Move to 02:05:244 - and delete repeat
  8. 02:29:767 (2) -
[Hard]
  1. 00:08:088 (5) - I think less confusing :
    Thats all
Sorry for this poor mod, but I'm a little busy today. Good Luck!
Topic Starter
WingSilent

LucyS wrote:

M4M :)

[Eazy]
  1. 00:51:673 (2,1,2) - Try this rhythm: http://puu.sh/7htVa.jpg No.
  2. 00:56:197 (7) - Decrease one repeat?No, the flow turns bad if i do.
  3. 01:40:244 (4,1,2,3,1) - Simplify the rhythm here, to flow more with the music and make it more eazy No, because this is already enough easy
  4. 02:28:338 (1) - Decrease 2 repeats, i think it is not good for a eazy diff. No, because it makes the 2 last notes being empty and doesn't sounds good.
  5. 02:56:910 (3,4) - A good suggestion:
    No.
    02:58:814 (5) -
    No.
    02:59:767 (1,2) -
    Still No.
    Or choose a placement of your prefference.
[Normal]
  1. 00:17:850 (3,4) - Blanket? I kinda made a straight slider like that : http://puu.sh/7nreO.jpg. But i can't make a blanket with a curve, because the spacing would break and it's not my goal for a normal diff, sorry.
  2. 01:02:149 (7) - Delete this and : http://puu.sh/7hvKa.jpg No. This slider is fine.
  3. 01:54:530 (4) - Blanket better plz It was a fine blanket anyways uuuhhh... Well, i moved it with a medic accuracy.
  4. 02:00:721 - Add a note Yes.
  5. 02:02:149 (4) - Try this: http://puu.sh/7hvYc.jpg No, this is fine like that.
  6. 02:04:768 - Add a note Yes.
  7. 02:05:006 (3) - Move to 02:05:244 - and delete repeat No.
  8. 02:29:767 (2) -
No. Spacing Issue.

[Hard]
  1. 00:08:088 (5) - I think less confusing :
    There is nothing confusing here sorry.
    Thats all
Sorry for this poor mod, but I'm a little busy today. Good Luck!
Fine... I'm hard in mods, especially with easy / normal diffs, i MUST follow the spacing perfectly, noone should ask me to add / move a note if the spacing breaks just after.

Thanks However. :)
Mortem
M4M

First of all: I'm not so experienced modder, so I can probably overlook some mistake.
Second thing: I don't know if it's just me, but I can see some parts from pictures in SB, when it's black.


[ Easy ]
00:27:850 (3) - Better put it below 00:26:421 (2) -
00:28:326 (1) - Make slider like this, it looks better imo.
01:30:244 (4) - Put this one near 01:28:578 (3) -
02:02:863 (5) - Make stack here with 02:04:054 (2) -
03:55:241 (4,1) - Move it, where 03:53:813 (3) - ends.
04:03:098 (3) - Make stack with 04:01:194 (4) -

[ Normal ]
00:29:755 (2) - If you put it between end of (1) and begining of (3), I think it'll be good.
03:31:194 (1,2,3,4,5) - I'm not sure about the placements of this circles. It looks bad for me. If you can put 03:31:194 (1,2,3) in the corners, it'll be good imo. But it's up to you.
03:48:336 (6) - Make this slider like this.

[ Hard ]
00:05:112 (5) - Put it below 00:04:874 (4) -

I'm not good at moding Insanes/Extras...Sorry :/ - Anyways, hope this helps.
Topic Starter
WingSilent

Pjecoo wrote:

M4M

First of all: I'm not so experienced modder, so I can probably overlook some mistake.
Second thing: I don't know if it's just me, but I can see some parts from pictures in SB, when it's black.


[ Easy ]
00:27:850 (3) - Better put it below 00:26:421 (2) - No because it makes a triangle and a blanket as you can see here: http://puu.sh/7rCHJ.jpg
00:28:326 (1) - Make slider like this, it looks better imo. As I said just before, this slider is a part of the blanket, so i'm not changing it.
01:30:244 (4) - Put this one near 01:28:578 (3) - I just moved it to the right of the screen, also i can't put it just below the previous slider, it's gonna be confusing about spacing and not looking good for an easy difficulty
02:02:863 (5) - Make stack here with 02:04:054 (2) - Fine. :)
03:55:241 (4,1) - Move it, where 03:53:813 (3) - ends. Half-Fixed, i moved it just better
04:03:098 (3) - Make stack with 04:01:194 (4) - Not really needed since 3 and 4 are enough spaced

[ Normal ]
00:29:755 (2) - If you put it between end of (1) and begining of (3), I think it'll be good. I tried that already but the 2 goes out of grid and i can't place it, so i'm sorry but i need to follow the spacing here, we're at a normal difficulty
03:31:194 (1,2,3,4,5) - I'm not sure about the placements of this circles. It looks bad for me. If you can put 03:31:194 (1,2,3) in the corners, it'll be good imo. But it's up to you. Theses are fine, no need to change their placements
03:48:336 (6) - Make this slider like this. I... Tried... But SPACING IS REALLY IMPORTANT AND I'M NOT BREAKING IT! >>> http://puu.sh/7rDJU.jpg

[ Hard ]
00:05:112 (5) - Put it below 00:04:874 (4) - Nope. It makes a weird flow

I'm not good at moding Insanes/Extras...Sorry :/ - Anyways, hope this helps.
Thank you. :D
Vengeful Entity
awesome map
Topic Starter
WingSilent
Thanks. :)
Xantaria
Take my Star!
Topic Starter
WingSilent
Thank you. :3
Kalies
Really like this map, I want to give a star but I don't have one :(
I hope this map get ranked!!
Topic Starter
WingSilent
Thank you for your support. :)

Future modders: Extra is AR10 and i will not change it back.
Kazuya
2014-04-21 00:53 Kazuya-sama: but 1 idea. Easy: 00:56:197 (4) -  Multi repeat slider little hard for beginners. ^-^;
2014-04-21 00:54 Kazuya-sama: & 01:04:530 (2) - HP bar. Look: http://osu.ppy.sh/ss/1532220
2014-04-21 00:55 Kazuya-sama: It's unranked.
2014-04-21 00:55 Kazuya-sama: 01:15:959 (1) - triple repeat slider. little "hard" for beginners. ^-^;
2014-04-21 00:55 Lumina: your hp bar is bigger than the original, don't count it
2014-04-21 00:57 Kazuya-sama: defaul t hp bar: http://osu.ppy.sh/ss/1532232
2014-04-21 00:58 Lumina: i don't think that will make the players missing this slider
2014-04-21 00:59 Kazuya-sama: 02:28:338 (1) - triple repeat. little hard for beginners.
2014-04-21 01:01 Kazuya-sama: 04:12:146 (4) - ^
2014-04-21 01:01 Lumina: changing these things breaks the spacing :( it's so important for an easy
2014-04-21 01:01 Lumina: multiple reverses are not hard into an easy, since the sliders are long enough
2014-04-21 01:03 Kazuya-sama: ACTION is editing [http://osu.ppy.sh/b/355396 MuryokuP - Story of Hope [Normal]]
2014-04-21 01:03 Kazuya-sama: Press CTRL+SHIFT+A
2014-04-21 01:03 Kazuya-sama: "Check distance snap" function, and refresh.
2014-04-21 01:03 Kazuya-sama: Distance problems(?)
2014-04-21 01:04 Lumina: i tried everyting with theses, aimod is buggy
2014-04-21 01:04 Kazuya-sama: okay.
2014-04-21 01:04 Lumina: even reducing over and over, it still quotes me spacing error
2014-04-21 01:04 Kazuya-sama: Distance snap 1.0x ?
2014-04-21 01:04 Kazuya-sama: because: 00:57:863 (3,1) -
2014-04-21 01:04 Lumina: and there is no errors
2014-04-21 01:04 Lumina: as always
2014-04-21 01:04 Kazuya-sama: 00:58:816 (1) - it's too far
2014-04-21 01:07 Kazuya-sama: 00:58:816 (1,2) - near
2014-04-21 01:07 Kazuya-sama: 00:59:530 (2) -
2014-04-21 01:07 Kazuya-sama: 01:02:149 (7) - little distance error.
2014-04-21 01:08 Kazuya-sama: 02:00:721 (2,3) -
2014-04-21 01:08 Kazuya-sama: 02:01:197 (3) - too near
2014-04-21 01:14 Kazuya-sama: ACTION is editing [http://osu.ppy.sh/b/351257 MuryokuP - Story of Hope [Hard]]
2014-04-21 01:14 Kazuya-sama: 00:48:816 (5,5) - Replace: Two 1/2 slider?
2014-04-21 01:14 Kazuya-sama: 00:52:625 (9) -
2014-04-21 01:15 Kazuya-sama: 00:54:530 (5) - ^ ?
2014-04-21 01:15 Lumina: about the normal, i just did all replaces and refreshed aimod and it still displays them, so i'm leaving it as it is
2014-04-21 01:15 Kazuya-sama: /savelog
2014-04-21 01:16 Lumina: what ?
2014-04-21 01:16 Kazuya-sama: bad irc commands T_T
2014-04-21 01:16 Lumina: fail cmd
2014-04-21 01:16 Kazuya-sama: /me
2014-04-21 01:16 Kazuya-sama: XD
2014-04-21 01:16 Kazuya-sama: wait. My internet is shit.restart net
2014-04-21 01:17 Kazuya-sama: Okay pm saved :3
2014-04-21 01:17 Kazuya-sama: 1 sec
2014-04-21 01:19 Kazuya-sama: re.
2014-04-21 01:19 Kazuya-sama: Idiot mobile net -_-
2014-04-21 01:20 Lumina: my normal is broken now :(
2014-04-21 01:20 Lumina: i'm restoring how it was, that's better
2014-04-21 01:21 Lumina: i don't count what aimod says about theses errors, tehre's no errors about my spacing, every note i check is 1,000x spacing, because i use it always as 1,00x
2014-04-21 01:21 Kazuya-sama: little or big distance errors = unranked
2014-04-21 01:21 Lumina: not exactly
2014-04-21 01:21 Lumina: in a normal, you are allowed to do a very slightly cap of distance
2014-04-21 01:22 Lumina: like 0,05
2014-04-21 01:23 Kazuya-sama: Okay. ^^
2014-04-21 01:26 Kazuya-sama: ACTION is editing [http://osu.ppy.sh/b/351257 MuryokuP - Story of Hope [Hard]]
2014-04-21 01:26 Lumina: theses sliders are fine
2014-04-21 01:26 Lumina: on the hard
2014-04-21 01:26 Lumina: nothing to chage on them
2014-04-21 01:26 Lumina: change*
2014-04-21 01:28 Kazuya-sama: 03:21:671 - 03:24:052 Replace parts here: http://puu.sh/8gPfF.png (timeline)
2014-04-21 01:29 Kazuya-sama: 03:36:908 (1) - and remove spinner, map these parts? : 03:36:908 -03:38:574 ?
2014-04-21 01:29 Lumina: not necessarry about the picture
2014-04-21 01:29 Lumina: speed is lowered down a bit, so i'd avoid doing horrible overlaps
2014-04-21 01:31 Lumina: i mapped it into the insane and extra, and here i'm in a hard, so don't need to map everything.
2014-04-21 01:31 Lumina: this spinner stays
2014-04-21 01:31 Lumina: hard is already enough hard, if you count the players that will use DT and such
2014-04-21 01:32 Kazuya-sama: :'D
2014-04-21 01:32 Kazuya-sama: Okay, Extra = Extra o_o Insane = insane. Ok. I'm baka & shit modder ^-^;
2014-04-21 01:33 Kazuya-sama: Sorry, it's too perfect XD
2014-04-21 01:33 Kazuya-sama: but extra diff: little fast sliders x'D
2014-04-21 01:33 Lumina: nothing is perfect not even my map
2014-04-21 01:35 Lumina: i designed the extra to mess with high rank players. :p
2014-04-21 01:36 Lumina: otherwise, there are the insane diff
2014-04-21 01:36 Kazuya-sama: :'D
2014-04-21 01:36 Lumina: done with hard ?
2014-04-21 01:36 Kazuya-sama: yes ^-^;
2014-04-21 01:37 Lumina: insane next .
2014-04-21 01:38 Kazuya-sama: 00:43:578 (1) - delete ?
2014-04-21 01:38 Kazuya-sama: ACTION is editing [http://osu.ppy.sh/b/354505 MuryokuP - Story of Hope [Insane]]
2014-04-21 01:39 Lumina: no, it hits a deep piano sound
2014-04-21 01:40 Kazuya-sama: 00:51:554 (2,3) - ctrl + G ? & 00:51:911 (4,5) - ctrl + g? ^-^
2014-04-21 01:41 Lumina: renders weird but..
2014-04-21 01:41 Lumina: i did the 1st but soing the second looks weird for the flow
2014-04-21 01:41 Lumina: doing*
2014-04-21 01:42 Kazuya-sama: 01:08:935 (6) - remove repeat and move here: 01:08:816 (6) - and put 1/2 slider here: 01:09:054 (7) - ?
2014-04-21 01:43 Lumina: hm..
2014-04-21 01:43 Kazuya-sama: 01:33:578 (2) - move here: 01:33:459 and put circle here: 01:33:816 (3) - ?
2014-04-21 01:44 Lumina: i'll think
2014-04-21 01:44 Lumina: ^^
2014-04-21 01:45 Kazuya-sama: 01:33:578 : http://puu.sh/8gQsz.jpg
2014-04-21 01:45 Kazuya-sama: Vocal ?
2014-04-21 01:45 Kazuya-sama: (Timeline picture)
2014-04-21 01:46 Kazuya-sama: 01:35:482 (2) - move here: 01:35:363 (2) - and put circle here 01:35:721 (3) - ? (vocal)
2014-04-21 01:47 Lumina: mainly i follow the music, it's a bit more intense
2014-04-21 01:48 Lumina: vocals seems low for me
2014-04-21 01:48 Lumina: i mapped it when i could
2014-04-21 01:50 Lumina: that makes an harder rythm
2014-04-21 01:50 Lumina: and it doesn't land on the kick into the music
2014-04-21 01:54 Kazuya-sama: 03:38:574 (11) - put circle here ? or delete 03:38:336 (10) - circle and put 1/1 slider here: 03:38:336 (10) - ?
2014-04-21 01:56 Kazuya-sama: Insane checked~ ^-^;
2014-04-21 01:56 Lumina: this slider follow the vocal
2014-04-21 01:56 Lumina: i can't delete it like that
2014-04-21 01:58 Lumina: extra is the most worked diff
2014-04-21 01:58 Lumina: if i can say
2014-04-21 01:59 Kazuya-sama: Very extreme o_o XD
2014-04-21 01:59 Lumina: that's why i made it
2014-04-21 01:59 Lumina: to mess with braggers :p
2014-04-21 02:00 Lumina: as did scorpiour with image material
2014-04-21 02:02 Lumina: also, there's a huge hitsound work on this diff from me
2014-04-21 02:04 04:32:146 (1) - *-* beautiful slider. :3
2014-04-21 02:05 Lumina: did my best and wasted half an hour doing it ^^
2014-04-21 02:06 Kazuya-sama: Okay but
2014-04-21 02:06 Kazuya-sama: Red point:
2014-04-21 02:06 Kazuya-sama: x: 264 y: 132?
2014-04-21 02:06 Lumina: ar10 i guess ?
2014-04-21 02:07 Kazuya-sama: ACTION is editing [http://osu.ppy.sh/b/318289 MuryokuP - Story of Hope [Extra]]
2014-04-21 02:07 Kazuya-sama: http://osu.ppy.sh/ss/1532370
2014-04-21 02:08 Kazuya-sama: very very very little better
2014-04-21 02:08 Kazuya-sama: ^-^;
2014-04-21 02:08 Lumina: done
2014-04-21 02:08 Kazuya-sama: Oki. :3 Good luck XD
2014-04-21 02:09 Kazuya-sama: Sorry, i'm shit modder. :C
Topic Starter
WingSilent
Can't thank you enough, and sorry if i have sounded horny. :')
I usually hardly accept to edit my own patterns, but i'm doing it pretty nicely now. o/

Thank you, really! :)/
Kiiwa
from #modreqs ~

[Extra]
  1. Tick Rate two suits best because of the SV changes.
  2. 00:07:612 - 1/8 slider here would match the song.
  3. 00:07:136 (7) - 00:07:850 (2,3,4,5) - These parts are actually 1/8 in the song.
  4. Well, there is actually quite a few 1/8 parts in the beginning, I don't see a reason to not map them in an Extra!
  5. 00:14:993 (1,1) - These sliders are too long, they should end earlier to match the song.
  6. 01:17:387 (5) - New combo would help.
  7. 02:15:006 (1) - Change it to soft sample set to match with 00:32:135 (1) -
[Insane]
  1. Tick Rate two suits best because of the SV changes.
  2. OD+1 so it fits the mapset better.
  3. 01:17:387 (7) - New combo for SV change.
  4. 02:15:006 (1) - Change it to soft sample set to match with 00:32:135 (1) -
  5. 02:33:100 (5) - Add some hitsounds here would be good.
Good luck~
Topic Starter
WingSilent

Kiiwa wrote:

from #modreqs ~

[Extra]
  1. Tick Rate two suits best because of the SV changes.
  2. 00:07:612 - 1/8 slider here would match the song. Fine, but i've set a timing with a 1,25x to see a bit more the reverse, is it okay ? :(
  3. 00:07:136 (7) - 00:07:850 (2,3,4,5) - These parts are actually 1/8 in the song.Done.
  4. Well, there is actually quite a few 1/8 parts in the beginning, I don't see a reason to not map them in an Extra!
  5. 00:14:993 (1,1) - These sliders are too long, they should end earlier to match the song.Done.
  6. 01:17:387 (5) - New combo would help.Done.
  7. 02:15:006 (1) - Change it to soft sample set to match with 00:32:135 (1) - Done.
[Insane]
  1. Tick Rate two suits best because of the SV changes.
  2. OD+1 so it fits the mapset better.Done.
  3. 01:17:387 (7) - New combo for SV change. Done.
  4. 02:15:006 (1) - Change it to soft sample set to match with 00:32:135 (1) - Done.
  5. 02:33:100 (5) - Add some hitsounds here would be good. Soft Whistle, done.
Good luck~
Thanks. :)/
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