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Suzumu feat. Soraru - Zetsubousei: Hero Chiryouyaku (TV Size

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Total Posts
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Topic Starter
SkyDevil
This beatmap was submitted using in-game submission on Sunday, November 10, 2013 at 12:46:44 PM

Artist: Suzumu feat. Soraru
Title: Zetsubousei: Hero Chiryouyaku (TV Size)
Source: Danganronpa: Kibou no Gakuen to Zetsubou no Koukousei
Tags: despairity a hero's treatment teru21 kantokun kiyoshix101 umi -umi-
BPM: 205
Filesize: 17234kb
Play Time: 01:26
Difficulties Available:
  1. Hard (5 stars, 258 notes)
  2. Insane (5 stars, 383 notes)
  3. Kanto's Hero (4.84 stars, 359 notes)
  4. Kiyoshi's Execution (4.85 stars, 368 notes)
  5. Teru's Normal (4.08 stars, 102 notes)
  6. Umi's Easy (3.25 stars, 89 notes)
Download: Suzumu feat. Soraru - Zetsubousei: Hero Chiryouyaku (TV Size)
Download: Suzumu feat. Soraru - Zetsubousei: Hero Chiryouyaku (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
UPUPU >w<

Finally donee ; w ; Now I need mods ; w ;

Easy: -Umi-
Normal: Teru21
Hard: Me
Insane: Me
Extra: KantoKun, KyoshiX101

Nyaahh >w<
Teru21
OAO FIRST (/*W*)b













RUNS
Topic Starter
SkyDevil

Teru21 wrote:

OAO FIRST (/*W*)b













RUNS
LOOL shoot a star please >w<
Teru21

SkyDevil wrote:

Teru21 wrote:

OAO FIRST (/*W*)b













RUNS
LOOL shoot a star please >w<
SHIMATA
Umi
Hi hi SkyDevil, i saw that u're looking for an Easy GD, i can make it if you want because i really love this song *-*

EDIT: i'll make the long version later !
Natsu

-Umi- wrote:

Hi hi SkyDevil, i saw that u're looking for an Easy GD, i can make it if you want because i really love this song *-*
-Umi- ninja :c
Umi

Natsu wrote:

-Umi- ninja :c
ahah Go home baka natsu ;3
Topic Starter
SkyDevil
looool dat ninja I dont mind who does it honestly xD Though I originally asked Natsu so idk ; w;
Umi
well we talked a bit :3

So i'll make it \o/ can i add some other histounds ? '-' Already 60% done, just saying xD

anyways offset should be - 409 the first note have to be after the redline '-'

and here a better quality video wainting for SB (offset video 611) => http://puu.sh/4CifF/1e8d24f278.rar
Topic Starter
SkyDevil
Okeokee xD ill apply them later o3o
And you may add hitsounds xD
Hope ill finish my hard not too late ;w ;

EDIT: I think your post is kudosu-able
Umi
and this is done o3o/

Umi's Easy
osu file format v12

[General]
AudioFilename: Zetsubousei Hero Chiryouyaku.mp3
AudioLeadIn: 2000
PreviewTime: 56080
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Zetsubousei: Hero Chiryouyaku (TV Size)
TitleUnicode:絶望性:ヒーロー治療薬
Artist:Suzumu feat. Soraru
ArtistUnicode:スズム feat. そらる
Creator:SkyDevil
Version:Umi's Easy
Source:Danganronpa: Kibou no Gakuen to Zetsubou no Koukousei
Tags:despairity a hero's treatment
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
Video,611,"op.avi"
//Break Periods
2,28912,36638
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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[Colours]
Combo1 : 50,54,205
Combo2 : 255,0,0
Combo3 : 199,188,112
Combo4 : 255,255,255

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and here the custom hitsounds also added diff's text if you're lazy ;3 (>'-')> http://puu.sh/4CnHx/8877c64ca0.rar

don't forget to add name of GD's mapper in tag :3

oh kd '-' (╯°□°)╯
Topic Starter
SkyDevil

-Umi- wrote:

and this is done o3o/

and here the custom hitsounds also added diff's text if you're lazy ;3 (>'-')> http://puu.sh/4CnHx/8877c64ca0.rar

don't forget to add name of GD's mapper in tag :3

oh kd '-' (╯°□°)╯
Nice diff >w<

Ill upload it now and thanks for the star :3

oh btw the video makes my pc lagg ; ; but I guess its because my pc is realllyy slow
Umi

SkyDevil wrote:

oh btw the video makes my pc lagg ; ; but I guess its because my pc is realllyy slow
nothing wong for me '-'

KantoKun
litte irc mod Orz
Topic Starter
SkyDevil

kantokun wrote:

litte irc mod Orz
He forgot to save ww
23:31 SkyDevil: modding O A O ;;
23:31 SkyDevil: you should redownload the map btw.. New video
23:32 kantokun: i can't Q [ ] Q ;;
23:32 SkyDevil: why? ;;
23:32 kantokun: so busy Orz
23:32 kantokun: if you want i can irc ;w;\
23:33 SkyDevil: oh well if you really cant you shouldnt ;w;
23:34 kantokun: Orz
23:38 kantokun: 00:44:371 (1) - Is that wrong? , so unmeet
23:38 kantokun: unmeet ? Orz
23:38 SkyDevil: what diff? ww
23:39 kantokun: hard
23:39 kantokun: oh sorry
23:39 SkyDevil: oh its supposed to be the same
23:39 SkyDevil: as 00:43:200 (2,3) - and 00:43:786 (4,5) -
23:39 SkyDevil: its just copied and pasted and then rotated www
23:40 kantokun: 01:13:786 (2) - x 356
23:40 kantokun: not i means why add drum here?
23:41 SkyDevil: ... accidently owo
23:41 SkyDevil: fixed
23:41 SkyDevil: hm okay..
23:41 kantokun: my standard mod so bad Orz
23:42 SkyDevil: its ok wwww
23:42 kantokun: Insane 00:00:615 (1) - 00:08:663 (5) - should not have any stream plz Orz
23:42 kantokun: so overmap
23:44 SkyDevil: hm?
23:44 SkyDevil: I think its fine ;w;
23:45 kantokun: ok Orz 00:37:639 (10) - change sampleset to normal ~ , in song it have sound
23:45 kantokun: 00:37:932 (1) - normal - hitclap
23:46 kantokun: 00:39:249 (1) - maybe http://osu.ppy.sh/ss/1008213
23:46 SkyDevil: oh im working with Distance Spacing 1.00 x and 1.50 x
23:47 SkyDevil: so its currently fine ><
23:47 SkyDevil: I did fix those hitsounds
23:48 kantokun: 01:04:274 (1,2,3,4) - why this part not have hitsound ;w; in song it have normal - hitclap sound usual
23:48 kantokun: oh i means 01:04:859 (3) - only
23:50 SkyDevil: oh
23:50 SkyDevil: so much small mistakes ww
23:50 kantokun: 01:13:493 (1,2,3,4,5,6) - this pattern... fix to other? so not pretty , i think
23:51 SkyDevil: I AGREE ;W;
23:51 SkyDevil: but I dont know anything
23:52 kantokun: see my diff , so jump Xp
23:52 SkyDevil: XD
23:52 SkyDevil: but im not sure if tis a good idea ww
23:52 SkyDevil: anyways i just changed it to something o3o
23:54 kantokun: 01:13:493 (1,2,3,4,5,6) - to http://osu.ppy.sh/ss/1008221 ?
23:54 SkyDevil: ... lemme try >w<
23:55 kantokun: let /w/
23:56 SkyDevil: good enough ww http://puu.sh/4CDzF.jpg
23:57 kantokun: oh!!~ ><!!
23:58 SkyDevil: okay I guess youre done? ww
23:58 SkyDevil: (modding)
23:58 kantokun: screammmmmm!!!!~
23:59 SkyDevil: aaaaaaaaaaaaaaaa
23:59 kantokun: i forgot to save chat Orz
23:59 SkyDevil: ./savelog
23:59 kantokun: i need kudosu ;w;
23:59 SkyDevil: oh lemme savelog :3

thanks ww
Squichu
Heyah, mod from queue ~ c:
even though I'm a beginner, I'll do my best! ^__^/ don't hit me if I mess up. :c xD

General
  1. I think for rank you need a difficulty below or around a rating of 2.5/3? iirc.. cause there is an easy and a normal and even more hard/insane I think a wider difficulty spread would be nice. especially since Easy doesn't feel that easy.. >o<
  2. the audio lead in differs between difficulties, they need to be the same in every diff though

Umi's Easy
  1. 00:00:615 (1,2,1,2) - switch the shape of the second and third slider around? so it is like curvy-angular-curvy-angular. it looks more inreresting to me. c:
  2. 00:07:639 (3,4) - both sliders look kind of.. forced(?) you know, like you wanted them to be angular to match this to the rest of the diff (I mean that you use curvy and angular sliders rotative) but imo it doesn't fit here that well. maybe you want to use sliders like http://puu.sh/4GqTa.png ? (3 is placed exactly in the middle of 00:05:298 (1) .)
  3. 00:09:688 - starting at this point the hitsounds are a bit to loud imo, maybe you can reduce all of them by ~10/15% ?
  4. 00:40:566 (1,2) - if you take a look at http://puu.sh/4Gr2z.png you can see that you could align 2 better to 1, just place it at x165 y281.
  5. 00:51:688 (3) - looks a bit out of place cause it's a single curved slider, maybe use a straight one?
  6. 01:23:883 (1) - silence the end of the spinner?
Teru's Normal
  1. 00:05:298 (3,4) - you can shape these two more interestingly, like http://puu.sh/4Grnk.png (just a bit more.. uhm, beautiful xD) for example with a sharp bend in the middle to go with the beat there.
  2. 00:21:249 (1) - replace with a shorter slider and a circle, http://puu.sh/4GrtI.png , goes better with the beat imo. c:
  3. 00:50:517 (2) - rotate this by -10 ~ -20° (origin: selection) maybe? I have a feeling the follow up slider feels more suitable this way.
  4. 00:55:200 (2) - is a bit hard to read for beginners I think :\
  5. 01:15:542 (1) - starting here there are too many NCs, you could delete every second or third NC
  6. 01:24:908 (1) - silence spinner?
  7. also overall the hitsounds are too loud imo, reduce them a bit
Kanto's Hero
  1. 00:42:469 (6,7) - stack 7 below 6, maybe? just have the feeling it fits there. .o.
Can't say more, cause I don't really feel comortable with the diff. >-< It's not like I think it's bad or anything, but imo just too overmapped. And I don't know how I can help to improve it that way. ._.'

I don't see anything wrong with 'Kiyoshi's Execution' but the volume of the hitsounds. but since that's most likely just me, cause it's throughout the mapset that way.. |D

Hard
There is not much to say here either, it's a nice difficulty.
  1. 00:00:615 (1) - looks extremely plain to me, maybe shape liek http://puu.sh/4Gsg2.png ?
  2. 00:20:371 (3,4) - switch araound too add simple jumps? o: it's not really confusing and is fun imo. c:
  3. 00:26:810 (2,3,4) - looks a bit boring cause it's three times the same. maybe you can think of other shapes that still match?
  4. 00:32:591 (2,3) - add hitsounds here? maybe only on 3.. (I'm really really bad with hitsounds but Whistle should be fine.. I guess..) might be that they don't fit though.. |D

And there's nothing wrong with Insane. I didn't find a single thing. >-<

Well, good luck with the map, hope I was of some help!
*squee* ^o^/
Topic Starter
SkyDevil

Squirrel wrote:

Heyah, mod from queue ~ c:
even though I'm a beginner, I'll do my best! ^__^/ don't hit me if I mess up. :c xD

General
  1. I think for rank you need a difficulty below or around a rating of 2.5/3? iirc.. cause there is an easy and a normal and even more hard/insane I think a wider difficulty spread would be nice. especially since Easy doesn't feel that easy.. >o< ~Im sure there was a new rule somewhere stating it could be ranked if its under 3.25*
  2. the audio lead in differs between difficulties, they need to be the same in every diff though ~what are you talking about? owo they're all 2000

Hard
There is not much to say here either, it's a nice difficulty. ~thanks >w<
  1. 00:00:615 (1) - looks extremely plain to me, maybe shape liek http://puu.sh/4Gsg2.png ? ~nono slider est very bootiful
  2. 00:20:371 (3,4) - switch araound too add simple jumps? o: it's not really confusing and is fun imo. c: ~hmm,, I currently want to stay at the 1.00x spacing
  3. 00:26:810 (2,3,4) - looks a bit boring cause it's three times the same. maybe you can think of other shapes that still match? ~uhhh its the same as the other one o3o
  4. 00:32:591 (2,3) - add hitsounds here? maybe only on 3.. (I'm really really bad with hitsounds but Whistle should be fine.. I guess..) might be that they don't fit though.. |D ~Well that would sound really weird compared to the rest XD

And there's nothing wrong with Insane. I didn't find a single thing. >-<

Well, good luck with the map, hope I was of some help!
*squee* ^o^/
Didnt fix anything ;; You tried though so I Kd'ed you xD
RandF
From my queue~

[Umi's Easy]
  1. 00:07:639 (1) - rotate 3 degree clockwise
  2. 00:08:810 (2) - end at 00:09:542
[Teru's Normal]
  1. HP+2, OD+2
  2. 00:45:981 (2) - move to 00:46:127
  3. 01:15:542~01:23:737- NC is too many. reduce it
[Hard]
  1. it is better to change SV to 1.0~1.3 considering the degree of difficulty as against other diffs
  2. 00:25:347 (5,6,7,8) - I prefer to displace a little like this
  3. 00:28:713 (1,2) - it is better to change for 1 slider
  4. 00:50:518 (1) - you can blanket more correctly. how about this?
    SPOILER

    384,288,50518,6,0,B|424:260|420:224|416:204|416:204|448:152,1,150,0|8,0:0|0:0,0:0:0:0:
[Insane]
  1. 00:11:005 (7,1) - how about unifroming rhythm with afetr part?
  2. 00:51:834- add a note
  3. 01:00:908 (2) - I prefer Ctrl+G
  4. 01:01:347- add a note
  5. 01:10:274 (2) - I prefer Ctrl+G
  6. 01:10:712- add a note
  7. 01:14:371 (7) - finish?
[Kanto's Hero]
  1. 00:45:688 (3) - I prefer symmetric curve slider about 00:45:981 (4) -
  2. 00:52:493 (1) - remove NC
  3. 01:01:493 (1) - this slider should be avoided overlap
[Kiyoshi's Execution]
  1. 00:56:810- how cool hit-sound!
there are many pending-map of this song~
work toward first ranked map of this song!
~Good Luck~
[Luxord]

RandomEffect wrote:

From my queue~
[Kiyoshi's Execution]
  1. 00:56:810- how cool hit-sound!
there are many pending-map of this song~
work toward first ranked map of this song!
~Good Luck~
Thanks a lot, I guess! Glad to hear it's good made :p
Umi

RandomEffect wrote:

From my queue~

[Umi's Easy]
  1. 00:07:639 (1) - rotate 3 degree clockwise Fixed
  2. 00:08:810 (2) - end at 00:09:542 Fixed

Squirrel wrote:

Heyah, mod from queue ~ c:

Umi's Easy
  1. 00:00:615 (1,2,1,2) - switch the shape of the second and third slider around? so it is like curvy-angular-curvy-angular. it looks more inreresting to me. c: i prefer my pattern
  2. 00:07:639 (3,4) - both sliders look kind of.. forced(?) you know, like you wanted them to be angular to match this to the rest of the diff (I mean that you use curvy and angular sliders rotative) but imo it doesn't fit here that well. maybe you want to use sliders like http://puu.sh/4GqTa.png ? (3 is placed exactly in the middle of 00:05:298 (1) .) they're not
  3. 00:09:688 - starting at this point the hitsounds are a bit to loud imo, maybe you can reduce all of them by ~10/15% ? i don't think so
  4. 00:40:566 (1,2) - if you take a look at http://puu.sh/4Gr2z.png you can see that you could align 2 better to 1, just place it at x165 y281. other way
  5. 00:51:688 (3) - looks a bit out of place cause it's a single curved slider, maybe use a straight one? prefer how it's now
  6. 01:23:883 (1) - silence the end of the spinner?k fixed
Thx for mod :3

diff
osu file format v12

[General]
AudioFilename: Zetsubousei Hero Chiryouyaku.mp3
AudioLeadIn: 2000
PreviewTime: 56080
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Zetsubousei: Hero Chiryouyaku (TV Size)
TitleUnicode:絶望性:ヒーロー治療薬
Artist:Suzumu feat. Soraru
ArtistUnicode:スズム feat. そらる
Creator:SkyDevil
Version:Umi's Easy
Source:Danganronpa: Kibou no Gakuen to Zetsubou no Koukousei
Tags:despairity a hero's treatment teru21 kantokun kiyoshix101 umi -umi-
BeatmapID:306581
BeatmapSetID:116851

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.6
SliderTickRate:2

[Events]
//Background and Video events
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Video,611,"op.avi"
//Break Periods
2,28912,36638
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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312,170,66908,2,0,P|292:215|303:267,1,90
371,304,67639,2,0,L|436:322,2,60
287,337,68517,6,0,P|247:357|203:348,1,90,0|8,0:0|0:0,0:0:0:0:
137,287,69249,1,0,0:0:0:0:
210,173,69688,2,0,L|267:118,2,60,8|8|8,0:0|0:0|0:0,0:0:0:0:
271,239,70566,1,8,0:0:0:0:
361,231,70859,6,0,B|401:193|401:193|435:187,1,90,4|8,0:0|0:0,0:0:0:0:
431,98,71590,2,0,B|396:92|396:92|356:54,2,90,0|0|8,0:0|0:0|0:0,0:0:0:0:
435,188,72761,6,0,L|477:282,2,90,0|4|8,0:0|0:0|0:0,0:0:0:0:
345,179,73932,2,0,B|303:198|303:198|262:181,1,90,8|0,0:0|0:0,0:0:0:0:
262,181,75542,6,0,P|250:127|272:79,1,90,4|8,0:0|0:0,0:0:0:0:
341,132,76273,1,0,0:0:0:0:
274,14,76712,2,0,B|219:4|175:43|171:108,1,150,4|0,0:0|0:0,0:0:0:0:
262,199,77883,6,0,B|258:254|214:293|159:283,1,150,4|0,0:0|0:0,0:0:0:0:
149,149,79054,2,0,P|124:112|82:96,1,90,4|8,0:0|0:0,0:0:0:0:
66,184,79786,1,0,0:0:0:0:
190,237,80225,6,0,B|241:292|241:292|313:246,1,150,4|0,0:0|0:0,0:0:0:0:
398,155,81395,2,0,B|347:100|347:100|275:146,1,150,4|0,0:0|0:0,0:0:0:0:
205,30,82566,6,0,L|121:93,1,90,4|8,0:0|0:0,0:0:0:0:
73,151,83298,2,0,L|144:213,1,90,0|4,0:0|0:0,0:0:0:0:
256,192,83883,12,0,86225,0:0:0:0:
Topic Starter
SkyDevil
Teru asked me if i could do the mods on her diff too =w=

Squirrel wrote:

Teru's Normal
  1. 00:05:298 (3,4) - you can shape these two more interestingly, like http://puu.sh/4Grnk.png (just a bit more.. uhm, beautiful xD) for example with a sharp bend in the middle to go with the beat there. ~hmm okaaaayy
  2. 00:21:249 (1) - replace with a shorter slider and a circle, http://puu.sh/4GrtI.png , goes better with the beat imo. c: ~hmm no its easier this way
  3. 00:50:517 (2) - rotate this by -10 ~ -20° (origin: selection) maybe? I have a feeling the follow up slider feels more suitable this way. ~mhhh its fine this way
  4. 00:55:200 (2) - is a bit hard to read for beginners I think :\ ~hmmmm ill keep it for now >w< maybe if more modders notice it ill change
  5. 01:15:542 (1) - starting here there are too many NCs, you could delete every second or third NC ~okay I changed it a bit
  6. 01:24:908 (1) - silence spinner? ~its already pretty quiet
  7. also overall the hitsounds are too loud imo, reduce them a bit ~./sees the amount of green lines ~MAYBE LATER~
[/box]

RandomEffect wrote:

From my queue~
[Teru's Normal]
  1. HP+2, OD+2 ~okee
  2. 00:45:981 (2) - move to 00:46:127 ~okay
  3. 01:15:542~01:23:737- NC is too many. reduce it ~already did it XD
[Hard]
  1. it is better to change SV to 1.0~1.3 considering the degree of difficulty as against other diffs ~i might consider it later...
  2. 00:25:347 (5,6,7,8) - I prefer to displace a little like this ~okay fix
  3. 00:28:713 (1,2) - it is better to change for 1 slider ~hmm,, no the slider will be too long otherwise
  4. 00:50:518 (1) - you can blanket more correctly. how about this? ~okee
    SPOILER

    384,288,50518,6,0,B|424:260|420:224|416:204|416:204|448:152,1,150,0|8,0:0|0:0,0:0:0:0:
[Insane]
  1. 00:11:005 (7,1) - how about unifroming rhythm with afetr part? ~I wanted to have a jump :3
  2. 00:51:834- add a note ~I wanted a break
  3. 01:00:908 (2) - I prefer Ctrl+G ~no it belongs to the pattern
  4. 01:01:347- add a note ~ehhh ^
  5. 01:10:274 (2) - I prefer Ctrl+G ~ ^
  6. 01:10:712- add a note ~ ^
  7. 01:14:371 (7) - finish? ~okey
there are many pending-map of this song~
work toward first ranked map of this song! ~thanks >w<
~Good Luck~
thanks for mods both
_AI
yo from m4m :3

[Teru's Normal]
00:08:810 ~ 00:19:347 - Consider to map the break time, since its a TV SIZE map, I suggest not to have any break in it
00:29:444 (1,2) - The rhythm is odd with these
~Too much 1/2 rhythm in this diff, personally think that its kinda too complex for a Normal

[Kanto's Hard]
Consider mapping the intro?
00:08:810 (1,2,3,4,5,6,7,8,9,10) - Doesn't look like it fit in a Hard diff actually
00:16:566 (3,4,5) - ^
00:19:786 (2,3,1,2,1,2) - ^
00:56:810 - 1.3x SV ? too much for a Hard diff
o.o how about Kanto's Insane? fit the map better; short stream like 5note or triplets are ok but, a long stream and such big jump doesn't really fit Hard as those are suppose to be in a Insane difficulty

[Kiyoshi's Execution]
the intro lol
00:24:907 (3,4) - The jump is too big
00:28:712 (1) - The green line there, please fix it, it effect 00:28:712 (1)
~Please fix all the snapping with the AiMod, its likely unrankable if you keep it like that

[Insane]
Maybe using 0.75x/0.50x SV for the intro ?
00:56:079 (1) - Remove NC
~Best among all these difficulty i think :3

[Hard]
00:32:591 (2) - Remove this
00:32:664 (3) - Move to 340 292
00:42:030 (3) - ^ 184 112
00:41:957 (2) - Remove
00:45:103 (4) - Avoid jump
00:49:640 (3) - Move to 72 156
00:52:566 (2) - ^ 172 264
00:52:713 (3) - Follow by a straight line with ^
00:54:469 (1,2) - Avoid jump
01:24:103 (2) - Remove this

hope it help :3 ~
Topic Starter
SkyDevil

_AI wrote:

yo from m4m :3

[Teru's Normal]
00:08:810 ~ 00:19:347 - Consider to map the break time, since its a TV SIZE map, I suggest not to have any break in it ~eehhhh umi does this too ;w;
00:29:444 (1,2) - The rhythm is odd with these ~I have no idea actually what to place there otherwise
~Too much 1/2 rhythm in this diff, personally think that its kinda too complex for a Normal ~really? I thought it was too easy actually LOL

[Kanto's Hard]
o.o how about Kanto's Insane? fit the map better; short stream like 5note or triplets are ok but, a long stream and such big jump doesn't really fit Hard as those are suppose to be in a Insane difficulty ~LOL ITS AN EXTRA DIFFICULTY, i think you read the diff name wrong, its kanto's hero, not hard XD

[Insane]
Maybe using 0.75x/0.50x SV for the intro ?
00:56:079 (1) - Remove NC ~why? speed changed so i need to have one here
~Best among all these difficulty i think :3 ~ thankss >w<

[Hard]
00:32:591 (2) - Remove this ~it fits the vocal so no ;w;
00:32:664 (3) - Move to 340 292 ~well i didnt accept the last one so no........
00:42:030 (3) - ^ 184 112 ~please dont make me remove the triplets qq
00:41:957 (2) - Remove ~caasdmadansnasjkdnasjkshdan
00:45:103 (4) - Avoid jump ~hmm dont see anything wrong with a jump
00:49:640 (3) - Move to 72 156 ~that doesnt look good + it's flow breaking ><
00:52:566 (2) - ^ 172 264 ~
00:52:713 (3) - Follow by a straight line with ^ ~I fixed it differently
00:54:469 (1,2) - Avoid jump ~meh
01:24:103 (2) - Remove this ~mehx2

hope it help :3 ~
ill check properly later xD

didnt fix alot DX thanks tho
agentdark1706
i might be useless with this but i think if u change the gray color for a purple or pink color it will fit with kirigiri in the background... sorry if it a waste of time :o
Topic Starter
SkyDevil

agentdark1706 wrote:

i might be useless with this but i think if u change the gray color for a purple or pink color it will fit with kirigiri in the background... sorry if it a waste of time :o
hmm I think the current colors are fine >< Thanks for suggesting though :3
Pretty Rhythm
Hi! From My Queue ><

[General]
Break Time on TV size Map...? :?

[Easy]
00:56:225 (3) - Add Silder and 00:56:517 (3) - Ends is here

[Normal]
00:08:810 (1) - I think Silder is better pattern
00:56:078 (1,2,3) - Add Note

[Kanto 's Hard]
Nothing to say. but this map looks like Insane :o

[Hard]
00:09:395 (5) - Add Note

[Insane]
Check AiMod

[Kiyoshi's Execution]
Kiyoshi Kazuya lol
00:18:614 (3,4,5,6,7,8) - Spacing too far
00:31:053 (1,2,3,4,5) - ^
And Check AiMod

Good Map!
Topic Starter
SkyDevil
WHY DOES EVERYONE READ KANTO'S HARD INSTEAD OF HERO LOL
Pretty Rhythm

SkyDevil wrote:

WHY DOES EVERYONE READ KANTO'S HARD INSTEAD OF HERO LOL
Oh I see
sjoy
sorry for delay long time :o
I replace eggache0 to mod your map sorry
[Umi's Easy]
it seems ok
[Teru's Normal]
00:37:200 add a note?
00:43:347 ^
00:50:517 (2) - blanket?
01:18:615 (1) - ^
01:23:298 (2) -
[Kanto's Hero]
00:11:151 (1) - move 2nd white point to 345,184; 3rd white point to 432,216
00:25:932 (3) - ctrl+g?
00:50:225 (4) - ^
00:54:908 (2,3,4,5,6,7,8,9,10) - make a small spacing? how about 0.2 ds?
00:56:078 add a note?
[Kiyoshi's Execution]
00:41:297 (4,5) - I think it can be misunderstand
00:42:614 (9,10) - ^
01:11:882 (4) - ctrl+g?
01:16:419 (6,7) - ^
[Hard]
00:15:396 (3) - repeat slider?
00:49:640 (3) - move to 152,220?
00:59:005 (4) - change it to 1/1 slider?
01:13:200 (4) - change it to 1/2?
01:14:810 add 1/2?
[Insane]
01:04:566 (2) - ctrl+g?
01:06:908 (3) - ^
01:09:249 (2) - ^
01:14:810 add a note?
01:14:956 ^
01:23:152 (3) - move to 28,200?

nice map
good luck for rank star~
[Luxord]

_AI wrote:

yo from m4m :3

[Kiyoshi's Execution]
the intro lol
00:24:907 (3,4) - The jump is too big
00:28:712 (1) - The green line there, please fix it, it effect 00:28:712 (1)
~Please fix all the snapping with the AiMod, its likely unrankable if you keep it like that

hope it help :3 ~
LOL I didn't see the snapping issue. Fixed!

I'm not yet sure about removing the jump there as long as it's playable by lots of people and will also decrease the difficulty of the part >.<; I'll keep it in mind though, rest fixed.

Lolicore_Komari wrote:

Hi! From My Queue ><

[Kiyoshi's Execution]
Kiyoshi Kazuya lol
00:18:614 (3,4,5,6,7,8) - Spacing too far
00:31:053 (1,2,3,4,5) - ^
And Check AiMod

Good Map!
00:31:053 (1,2,3,4,5) - ^
Not changing those. Those jumps are perfectly supported by the drum.

AiMod issues are fixed such as snapping etc.


sjoy wrote:

sorry for delay long time :o
I replace eggache0 to mod your map sorry
[Kiyoshi's Execution]
00:41:297 (4,5) - I think it can be misunderstand The approach rate is enough to understand how it goes.
00:42:614 (9,10) - ^ ^
01:11:882 (4) - ctrl+g? Kills the flow.
01:16:419 (6,7) - ^ Kills the flow.

nice map
good luck for rank star~
Thanks a lot for the mods :)

http://puu.sh/4TQXo.txt
Topic Starter
SkyDevil

Lolicore_Komari wrote:

Hi! From My Queue ><

[General]
Break Time on TV size Map...? :? ~probably because of the high bpm

[Normal]
00:08:810 (1) - I think Silder is better pattern ~uhh its currently fine
00:56:078 (1,2,3) - Add Note ~..?

[Hard]
00:09:395 (5) - Add Note ~..?[2]

[Insane]
Check AiMod ~aimod isnt really reliable..

Good Map!

sjoy wrote:

sorry for delay long time :o
I replace eggache0 to mod your map sorry
[Teru's Normal]
00:37:200 add a note?
00:43:347 ^ ~both done
00:50:517 (2) - blanket? ~uhhh just fixed it's placement a bit
01:18:615 (1) - ^ ~hmm no ><
01:23:298 (2) - ~I assume you wanted to say that there should be a blanket too here but no ;;
[Hard]
00:15:396 (3) - repeat slider? ~no? it doesnt fit with the rhythm
00:49:640 (3) - move to 152,220? ~doesnt look very well,,,
00:59:005 (4) - change it to 1/1 slider? ~no, it fits well currently~
01:13:200 (4) - change it to 1/2? ~ ^
01:14:810 add 1/2? ~I put a short break here on purpose ww
[Insane]
01:04:566 (2) - ctrl+g?
01:06:908 (3) - ^
01:09:249 (2) - ^ ~no at all three of them, they are currently better wwww
01:14:810 add a note? ~again, put a break here on purpose
01:14:956 ^ ~ ^
01:23:152 (3) - move to 28,200? ~I changed it differently~

nice map
good luck for rank star~ ~thankss >w<
ehh im not sure about komari's mod,, it seems like its done in 3 minutes by just looking at aimod and just saying something random...

Thanks for mods though >w<
XL i g h t
hi :3

Insane
00:02:151 (2) / 00:06:834 (2)
・its not necessary because not match this song

00:19:639~00:27:981
・this diff is Insane. i think better to hard :3

00:55:054 (4,5,6,7,8,9)
・i recommended jumping


01:00:322 (1,2) / 01:09:688 (1,2)

thought better than before.

*This is what I thought the last / Refer to the degree

GOOD LUCK.
Topic Starter
SkyDevil
okay rejected everything but the change to a more insane-like diff~
Im currently remapping that part ><

thaanksss
Xinely
from my queue




  • Easy
    00:08:810 (2) - i guess a spacing issue here (1,57x xD)
    00:24:469 (1) - flow will be better if you flip this slider ><
    00:48:908 (3) - spacing issue /w/
    01:09:688 (3) - tail 200,104 for better flow ~
    01:26:225 - guitar sound not really low, maybe about 30%?
    i guess no more issue for this diff ~


  • Normal
    kiai should start in this time based BGM
    00:00:615 (1) - i prefer to make tail move to 336,44 for flow
    00:05:298 (1,2,1) - tbh teru, drum not really fit when this time. no drum sound, i guess soft whiste will be better for this
    00:32:956 (4,1,2) - flow flow flow Q_Q, try https://osu.ppy.sh/ss/1078891
    00:37:200 (3) - remove it, it's hard for normal when high bpm more than 200. and etc, i'm sure you know where where and where /w/
    00:49:786 (1,2) - blanket for better visual https://osu.ppy.sh/ss/1078899
    01:05:737 (3) - no need finish in tail, hear the music and haven't hard music
    01:19:786 (2) - flip this slider, flow will be better http://puu.sh/583pH.jpg


  • Hard
    00:12:030 - music so loud here, add circle?
    00:19:493 - add circle? downbeat ><
    00:23:737 (4) - i guess you need to remove this, 00:23:810 - i can't hear anything here. just add circle in 00:23:737 - and 00:23:883 - for solution
    00:37:420 - no sound here, i guess don't map this time
    01:17:590 (3) - try at 224,228 and 01:17:737 (4) - 256,296? xD
    /me saw aimod, difficult : expert.. Dafuq xD


  • Insane
    check AiMod, many unsnapped object
    OD-1 pls for better spread
    just saying for your next map, when slow music/sound like 00:00:615 - , better to use 0,50 or 0,75 SV, so fast for 1,00 tbh
    00:09:761 (4,5,6) - change the stream like http://puu.sh/58uzu , it will be have better flow ~
    00:14:663 (1) - i guess jump will be fit for hard music in this time, how about ctrl+G it?
    00:29:298 - add circle for following vocal?
    00:37:566 - have sound here, add circle for make stream :D
    00:37:932 (1) - 464,92 to make triangle pattern?
    00:59:883 (2) - ctrl+G? fun to play xD
    01:17:152 (2) - flow better if you do ctrl+G here, trust me ><
    01:24:761 (5,6,7) - click all and move to 296,124?


  • Kanto
    00:16:566 (3) - omg, NC it because so far jump D:
    00:18:908 (7) - 288,360 for flow?
    00:28:420 (4) - remove the whistle. sound weird in my ear D:
    00:46:859 (3) - NC for warning about 1/4 jump
    00:51:249 (2) - ctrl+G for more fun to play?
    00:52:127 (1,1) - the different SV change so far, unreadable imo D:
    00:53:298 (1,2) - ^ too


  • Kiyoshi
    so many unsnapped objects. check aimod
    00:25:931 (8,9) - ctrl+G it? :P
    00:56:078 - i guess kiai off here and only on in 00:56:810 -
    just quick check here, i'm die </3

ganbatte
NaxelCL
PLEASE RANKED THIS MAP IS BEATIFUL:c
Topic Starter
SkyDevil
Ill check this mod later xD im a bit lazy

and

NaxelCL wrote:

PLEASE RANKED THIS MAP IS BEATIFUL:c
thanks >w<
[Luxord]
SkyBaka you still didn't update the map ._.

@Xinely, the map is not updated yet so you see the same errors as the mods abvoe you :| I've fixed the snapping issue and I'm not sure about the kiai part~
Topic Starter
SkyDevil

KiyoshiX101 wrote:

SkyBaka you still didn't update the map ._.

@Xinely, the map is not updated yet so you see the same errors as the mods abvoe you :| I've fixed the snapping issue and I'm not sure about the kiai part~
I did =3= aimod is just being stupid
Topic Starter
SkyDevil

Xinely wrote:

from my queue




  • Normal
    kiai should start in this time based BGM ~okay
    00:00:615 (1) - i prefer to make tail move to 336,44 for flow ~okeeokee
    00:05:298 (1,2,1) - tbh teru, drum not really fit when this time. no drum sound, i guess soft whiste will be better for this ~seems pretty fine currently
    00:32:956 (4,1,2) - flow flow flow Q_Q, try https://osu.ppy.sh/ss/1078891 ~fixed
    00:37:200 (3) - remove it, it's hard for normal when high bpm more than 200. and etc, i'm sure you know where where and where /w/ ~hmmmm... ill wait for more opinions....
    00:49:786 (1,2) - blanket for better visual https://osu.ppy.sh/ss/1078899 ~done
    01:05:737 (3) - no need finish in tail, hear the music and haven't hard music ~wait for more opinions on this one too
    01:19:786 (2) - flip this slider, flow will be better http://puu.sh/583pH.jpg ~done


  • Hard
    00:12:030 - music so loud here, add circle? ~ehhh noo >< I decided to skip a beat on purpose
    00:19:493 - add circle? downbeat >< ~this whole song is on the other beat wwwww
    00:23:737 (4) - i guess you need to remove this, 00:23:810 - i can't hear anything here. just add circle in 00:23:737 - and 00:23:883 - for solution
    00:37:420 - no sound here, i guess don't map this time ~?????? the drum? wwww
    01:17:590 (3) - try at 224,228 and 01:17:737 (4) - 256,296? xD ~I prefer it currently ;w;
    /me saw aimod, difficult : expert.. Dafuq xD ~I know wwwwwwww


  • Insane
    check AiMod, many unsnapped object ~ehh? /fixed
    OD-1 pls for better spread ~kaay
    just saying for your next map, when slow music/sound like 00:00:615 - , better to use 0,50 or 0,75 SV, so fast for 1,00 tbh ~heeheee >w< /maybe
    00:09:761 (4,5,6) - change the stream like http://puu.sh/58uzu , it will be have better flow ~ ~puush cant be found =3=
    00:14:663 (1) - i guess jump will be fit for hard music in this time, how about ctrl+G it? ~okee
    00:29:298 - add circle for following vocal? ~hmmm ill think about it
    00:37:566 - have sound here, add circle for make stream :D ~yesss * A*
    00:37:932 (1) - 464,92 to make triangle pattern? ~meh maybe not
    00:59:883 (2) - ctrl+G? fun to play xD ~if you dont want to have arms anymore ww
    01:17:152 (2) - flow better if you do ctrl+G here, trust me >< ~sure
    01:24:761 (5,6,7) - click all and move to 296,124? ~click all? ./pushes ctrl + a wwwwww no umm I prefer it like this currently ww

ganbatte
thanks for mod ww
The-Gabe
Umi's Easy

Nothing to say here... :)

Teru's Normal

01:06:030 Please remove the finish hit sound at this very point.
Everywhere else is fine.

I couldn't really say much about the other diffs.... AWESOME JOB! :)
Topic Starter
SkyDevil
uh rejected them ;w;..
its too small actually for a mod ;w;
agentdark1706
ok im noob so this is probably gonna be rejected but still posting :lol:

  • [Umi's Easy]

    00:57:542 (2,3) - how does it sounds with this change ? (the pattern is up to you)

    [teru's normal]

    00:57:542 (2) - how about ctrl+C with 00:56:810 (1) -

    01:11:298 (1,2) - how does it sounds with his change? (the pattern is up to you)

    [hard]
    00:52:566 (2,3) - maybe it overlaps a little with 00:51:688 (4) -
    01:17:590 (3) - maybe u can move it a little so it doesn't overlaps with 01:18:615 (3) -

    [kanto's hero]
    00:28:712 (1) - how does it sound with this change ? (the pattern is up to you)

    [kiyoshi's execution]

    nothing....

    [insane]
    nothing....
well since is probably gonna get rejected i dont mind wasting my time trying to see any flaws in this :| and probably gonna ask u to mod my map in ur queue as a m4m and probably ur gonna say no ...
NaxelCL
im like this plz revive plz:'(
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