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School Food Punishment - Slide Show

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Topic Starter
Voxnola
This beatmap was submitted using in-game submission on Thursday, April 6, 2023 at 1:16:29 AM

Artist: School Food Punishment
Title: Slide Show
Tags: electronic calm voice RPG guitar piano Yumi Uchimura la la larks
BPM: 138
Filesize: 10469kb
Play Time: 03:31
Difficulties Available:
  1. Easy (1.59 stars, 200 notes)
  2. Hard (3.68 stars, 580 notes)
Download: School Food Punishment - Slide Show
Information: Scores/Beatmap Listing
---------------
Just reuploading to fix the storyboard on it lol.
This is my first map and first storyboard I've ever made.

Ignore all the garbage below this...

CURRENTLY REMAPPING ALL OF IT 11/29/13

First beatmap I've ever made. I chose a song from an extremely underrated band named School Food Punishment (which happens to be one of my favorite bands).
Lucid: Deleted meh
Euphoria: Deleted eff....
Arcane: Deleted NO! t(*^*t)
Hard: 100% done!!! as of 12/8/13 Added 11/29/13
Easy: 100% done!!! as of 12/12/13 Added 12/10/13
Normal:? One way or another
Insane:? PROBABLY NOT!



Changes (pre-remap):

SPOILER
- 10/13/13 - Split long combos, changed position of some straight sliders for more cleanliness (Arcane)
- 10/14/13 - Other improvements to curved sliders... and positioning of some circles (Arcane)
Gave overhaul ._. (Lucid)
Gave overhaul ._. (Euphoria)
Synchronized timing sections through all modes
Many other minor changes
- 10/17/13 - Minor symmetrical changes (Arcane) (Euphoria)
Rhythm changes (Arcane) Damnae :3
Object position changes (Euphoria)
Changed SV to 2.40 from 3.00 (Arcane)
- 10/18/13 - A bunch of minor changes following yesterday's changes to hitsounds and positioning(Arcane) (Euphoria)
- 10/19/13 - Rhythmical changes to all modes
Hitsoundchanges (Arcane)
- 10/20/13 - More rhythmical changes (Arcane)
- 10/21/13 - Changed AR to 8 and OD to 7 (Arcane)
Improved overall flow in first kiai (Arcane)
Day of Enlightenment (incoming overhaul)
- 10/22/13 - Just more cleaning Alot more to come of course(Arcane)
- 10/23/13 - Even more cleaning (Arcane)
Changed bit rate of mp3
Got rid of hitburst skinning
- 10/27/13 - Improved flow overall, Changed AR to 7(Euphoria)
Improved flow(Arcane)
{Nwolf mod} (Lucid) (Euphoria)
- 10/30/13 - Mini(pun intended) improvements to slider positions and hitsounds (Arcane)
Fixed some 'jumpy' parts (Euphoria)
- 10/31/13 - Progress... progress happened... (Arcane)
Minor flow improvements (Euphoria)
- 11/1/13 - Overhauled the second half of the map for flow (Arcane)
- 11/11/13 - Made changes so it looks more organized in general (Arcane) (might just remap too)
- 11/15/13 - Time to remap you fiends! (Arcane) (Lucid) (Put back in WIP)
- 11/29/13 - Change of plans: Remapping ALL of it! :) Starting with a hard mode.
Changes:
SPOILER
- 12/8/13 - Almost done with hard doe (Hard)
DONE WITH HARD DOE (Hard)
- 12/12/13 - DONE WITH EASY DOE
- 12/16/13 - {see 10crystalmask01 recheck} (Easy)
Things to do:
SPOILER
- Lower bit rate of mp3
- Lower resolution of bmoon.png
- Change rhythm of objects to match the song better Damnae :3
- Overhaul
- The spinner looks like a strobe light... Fix pl0x
- Emphasis on spinner: It looks like autistic, seizure-inducing rabies ._.
- Change a great sum of hitsounds
- Make another mode
- Other things...
Nwolf
woof

[Lucid]

00:32:173 (5) - New combo
00:53:694 (3) - Move the slider somewhere else, I think this is not that good for a Normal.^
00:59:999 (4) - NC
01:13:912 (6) - NC
01:18:586 (4,5) - Make a slider out of this, too hard to play
02:23:477 (4,5,6) - Move to a spot where they are easier to play
02:32:173 (8) - NC
02:39:129 (1,2) - Overlapping sliders are not good
02:49:564 (7) - NC
03:17:933 (2) - How does this one fit to the music

[Euphoria]

OD 5
01:37:281 (4) - Move to a more visible place
02:16:086 (4) - Make it go the other direction
03:07:390 (3,4,5) - Doesn't fit the music


Insane being too insane for me


like the maps, gl for rank^^
Topic Starter
Voxnola
SPOILER

Nwolf wrote:

woof

[Lucid]

00:32:173 (5) - New combo Q'ed :3
00:53:694 (3) - Move the slider somewhere else, I think this is not that good for a Normal.^ I also thought this was awkward...
00:59:999 (4) - NC Q'ed
01:13:912 (6) - NC ^
01:18:586 (4,5) - Make a slider out of this, too hard to play Changed also
02:23:477 (4,5,6) - Move to a spot where they are easier to play Yes
02:32:173 (8) - NC Q'ed
02:39:129 (1,2) - Overlapping sliders are not good Changed @_@
02:49:564 (7) - NC Q'ed
03:17:933 (2) - How does this one fit to the music It's the second part of a perceivable counter-melody

[Euphoria]

OD 5 Change-ed
01:37:281 (4) - Move to a more visible place Fixed :D
02:16:086 (4) - Make it go the other direction Went with flow changes (fixed)
03:07:390 (3,4,5) - Doesn't fit the music Changed (but might be changed again...)


Insane being too insane for me It's too insane for me too:3


like the maps, gl for rank^^ Nahhh rank is just a plus. I just want to create a good looking map is all :)

Thank you for first mod Wolf ^^
fergas
Hello! Random dice here.

Lucid

00:07:281 (5) - never use blue ticks on easy/normal. Off beats are extremly hard place for newbies.
00:08:042 (1) - ^
00:08:694 (2) - ^
00:09:564 (4) - well, this is possiable
00:10:433 (5) - but this it isn't
00:12:499 (3) - ^ from now all blue ticks i will just mark with "blue tick"
00:15:977 (8) - blue tick
00:16:520 (1) - same. rly hard spinners for 3 stars. Delating previous sliders and making spinner on 00:16:086 - would be better
00:25:216 (1,2,3) - jsut visual this sliders lie in bad combo. make it more symmetric
00:43:477 (6) - may be casuse it's voice part
00:36:955 - puse/spinner?
00:39:999 (2) - blue tick if end of slider lands on white tick i would be ok
00:41:738 (5) - strange slider on 100% speed it got no sounds(make it starts on 00:41:955 (5) - or just add osu finish sound)
00:42:607 (6,7) - in your palce i would make something like that
00:43:477 (7) - btw blue tick
00:44:346 (9) - need something here or nvm
00:47:173 (4) - spinner/pasue
00:46:303 (2) - blue tick u dont need amazing perfect time. Make this slider ends on white tick and check how better it sounds
00:50:868 (4) - spinner/pasue
00:54:129 (4) - ^
00:58:694 (1,2) - distance
01:00:868 (2) - blue tick and voice starts on the end of slider - it isnt good
idea
guess this one combo sounds a bit better. Try to imagine soemthing other
01:04:346 (2) - ^
01:11:303 (2) - ^
01:12:173 (3) - just blue tick
01:15:107 (4) - blue tick and voice starts on the end of slider
01:15:651 (1) - well its possiable, but still sounds good if slider end on white tick
01:18:586 (4,5) - u knwo what i want to say
01:21:738 (2) - ^
01:24:564 (1,2,3) - ^
01:36:520 (5,6,7) - u got same part earlier. Why did u move end of sliders on red ticks? Btw u know need a bit more betyfull slider here
01:51:303 (2) - blue tick
01:54:999 (6) - blue tick make it starts on red tick
02:15:651 (2) - guess its ok. Ask more skilled modder about this.
02:19:999 (7) - guess need a bit sofer sound
02:24:346 (5) - blue tick
02:28:912 (3,4,5) - blue ticks everywhere
02:32:390 (2,3,4) - ^
02:36:194 (1,2) - ^
02:43:803 (2) - ^
02:46:086 (1,2) - ^
02:50:433 (2) - ^
02:57:716 (4) - ^
03:04:346 (2,3) - ^
03:07:825 (2) - ^
03:15:107 (2) - ^
03:17:933 (2,3) - ^
03:20:868 (1,2) - ^
In 2nd chorus same problems as in 1st - in a lot of places where blue ticks voice starts at the time when slider ends

It's rly hard diff i want to say. Toooo hard for normal. I will try to cathc some testpalys and sen it itno pm to explain u

Ufff....
TIPS
02:51:303 (3) - use more red dots it will make your map looks more beautiful


2nd part need more circular sliders for beauty

Imho to match kiai time. Ask more ksilled modder about this.

I will say true - was dissapointed in 2nd part so didnt check disstance. But want to say I am in your palce would change distance to 1.2 and use grid level 3 fro better distnace setting.

Final shoot - imho hard song for 1st map. I don't want to say its bad. But beats is rly diffucult to work with. Want to rank it? Spam into PM to skilled modders. This song need a tons of time. But i want to say. I love it <3

I am done thought it would take less time.
Want anouther mod form me? Rework your maps.
Later i will send test plays for Euphoria( and maybe if i will end forArcane)

UP

Was too late and forgot to write:
DR+1
OD+1

Sometime u can use osu sounds louder than music cause its hard catch the beat here, osu may help.

Prob u will "u are hater". I will answer:u underestimated complexity of the blue ticks. At the momnet is kind of unbelivable for news. Wll they can but only after hours practicing.

Good luck!
Topic Starter
Voxnola
Replies are down there. Thank you.
SPOILER

fergas wrote:

Hello! Random dice here.

Lucid

00:07:281 (5) - never use blue ticks on easy/normal. Off beats are extremly hard place for newbies. >.< I wish I'd known that sooner
00:08:042 (1) - ^
00:08:694 (2) - ^
00:09:564 (4) - well, this is possiable
00:10:433 (5) - but this it isn't
00:12:499 (3) - ^ from now all blue ticks i will just mark with "blue tick"
00:15:977 (8) - blue tick
00:16:520 (1) - same. rly hard spinners for 3 stars. Delating previous sliders and making spinner on 00:16:086 - would be better Got rid of spinner completely and filled with notes. I felt that trying to work a spinner in there was awkward with this difficulty
00:25:216 (1,2,3) - jsut visual this sliders lie in bad combo. make it more symmetric Done and done <3
00:43:477 (6) - may be casuse it's voice part I don't understand @_@
00:36:955 - puse/spinner? Filled
00:39:999 (2) - blue tick if end of slider lands on white tick i would be ok Did not change (but might in the future) It's a voice part and I'm still not sure what to do with it.
00:41:738 (5) - strange slider on 100% speed it got no sounds(make it starts on 00:41:955 (5) - or just add osu finish sound) Added sound :3
00:42:607 (6,7) - in your palce i would make something like that I did change :)
00:43:477 (7) - btw blue tick
00:44:346 (9) - need something here or nvm Partially filled
00:47:173 (4) - spinner/pasue Filled with slider
00:46:303 (2) - blue tick u dont need amazing perfect time. Make this slider ends on white tick and check how better it sounds done
00:50:868 (4) - spinner/pasue Filled with slider
00:54:129 (4) - ^ ^
00:58:694 (1,2) - distance Check @_@
01:00:868 (2) - blue tick and voice starts on the end of slider - it isnt good fixed
idea
guess this one combo sounds a bit better. Try to imagine soemthing other
01:04:346 (2) - ^
01:11:303 (2) - ^
01:12:173 (3) - just blue tick
01:15:107 (4) - blue tick and voice starts on the end of slider
01:15:651 (1) - well its possiable, but still sounds good if slider end on white tick
01:18:586 (4,5) - u knwo what i want to say Actually I don't... As soon as I heard "blue ticks are bad" I immediately started remapping a lot of it. So either it's fixed, partially fixed, or stayed the same ^^; But if it was a blue tick then it's fixed
01:21:738 (2) - ^
01:24:564 (1,2,3) - ^
01:36:520 (5,6,7) - u got same part earlier. Why did u move end of sliders on red ticks? Btw u know need a bit more betyfull slider here Fixed :3
01:51:303 (2) - blue tick
01:54:999 (6) - blue tick make it starts on red tick
02:15:651 (2) - guess its ok. Ask more skilled modder about this.
02:19:999 (7) - guess need a bit sofer sound done
02:24:346 (5) - blue tick
02:28:912 (3,4,5) - blue ticks everywhere
02:32:390 (2,3,4) - ^
02:36:194 (1,2) - ^
02:43:803 (2) - ^
02:46:086 (1,2) - ^
02:50:433 (2) - ^
02:57:716 (4) - ^
03:04:346 (2,3) - ^
03:07:825 (2) - ^
03:15:107 (2) - ^
03:17:933 (2,3) - ^
03:20:868 (1,2) - ^
In 2nd chorus same problems as in 1st - in a lot of places where blue ticks voice starts at the time when slider ends I fixed the majority of the blue ticks while trying to be careful of taking away the song's rhythm. I kept a very few amount of blue ticks because some of them just sound right to me (blue tick vocal, melodic structure)

It's rly hard diff i want to say. Toooo hard for normal. I will try to cathc some testpalys and sen it itno pm to explain u

Ufff....
TIPS
02:51:303 (3) - use more red dots it will make your map looks more beautiful Noted <3


2nd part need more circular sliders for beauty

Imho to match kiai time. Ask more ksilled modder about this. I will ask

I will say true - was dissapointed in 2nd part so didnt check disstance. But want to say I am in your palce would change distance to 1.2 and use grid level 3 fro better distnace setting.

Final shoot - imho hard song for 1st map. I don't want to say its bad. But beats is rly diffucult to work with. Want to rank it? Spam into PM to skilled modders. This song need a tons (I'm willing to put tons more work into it :)) of time. But i want to say. I love it <3

I am done thought it would take less time.
Want anouther mod form me? Rework your maps. no prob
Later i will send test plays for Euphoria( and maybe if i will end forArcane)

UP

Was too late and forgot to write:
DR+1 done
OD+1 ^

Sometime u can use osu sounds louder than music cause its hard catch the beat here, osu may help.

Prob u will "u are hater". (Hater? o3o no I appreciate you taking time on this)I will answer:u underestimated complexity of the blue ticks. (I did. It went with the song so I figured it was ok to put it in an easy/normal difficulty) At the momnet is kind of unbelivable for news. Wll they can but only after hours practicing. Naw. I just wasn't too aware that blue ticks were bad ^^ Now I know. I will be updating shortly and most of the blue ticks in this mode will be gone and replaced with more simple rhythms. The map also will have more red dots and a bit more symmetry :)

Good luck!
Edit: Man it really doesn't help that the melodic structures of this song are like based off of blue ticks though @_@
Thank you for mod :)
10crystalmask01
Ello, random mod!
[Lucid]
Circle size - 1. so it matches up with the Approach rate better (Usually, if the AR is lower then 5, the circle size would be 3).
00:07:825 (7) - New Combo
00:14:781 (6) - ^
00:17:825 (1) - Remove New combo, should be on 00:18:260 (2) - instead so it corresponds with that finish hitsound.
00:21:738 - Add a note here for consistency with 00:19:999 (4) - A space here feels weird.
00:22:390 (6) - NC
00:32:173 (5) - ^
00:43:477 (7) - Add a finish on the tail.
00:53:042 (6) - NC
01:01:738 (4) - Remodel to this please:
I dislike how its side is crowded with 01:00:868 (2,3) -
01:06:955 (1) - Add finish on the head.
01:43:477 (1) - ^
01:50:433 (1) - ^
01:55:651 - 01:57:390 A spinner here with a finish would sound nice :) Try it!
02:13:042 (1) - Remove NC
02:21:738 (2) - Add finish on the head.
02:27:390 (1) - Comes in way to early after the spinner, not recommended in Easy/Normal diff. Instead, shrink the slider and move it to 02:27:825, and ending it at 02:28:260
02:32:390 (2) - Should be starting at 02:32:607 instead, so the spacing in timing for your objects are consistent.
02:35:868 (6) - NC
02:56:520 (3) - ^
02:59:564 (1) - Remove finish, this hitsound should be on the head of 02:59:999 (2) -
03:13:912 (2) - Add finish on the head.
03:20:868 (6) - ^ And NC

Some of your sliders can use some re-modeling.For instance, sliders 01:05:651 (4,5) - are curled wayy to much, to the point where its tail is hard to see. Curve them less please. Same with 02:29:999 (3) - and many other sliders.

[Euphoria]
Why is the Slider velocity the same as Lucid diff?You really should have the SV increasing as the diffs get harder. Increase the slider velocity in this diff please (I'm assuming it's hard mode?) Having it as 1.00 makes the sliders look too small.
I suggest using 1.60 or 1.80
After you do that, make sure to 'Recalculate slider lengths' as shown below;

However, keep note that some of your sliders may still be off timing a bit, so you'll have to remodel them manually :(
It's going to take awhile, but I know you can fix it :D

Hope this helps~! ^^
Topic Starter
Voxnola
SPOILER

10crystalmask01 wrote:

Ello, random mod! Oh! How unexpected! :O
[Lucid]
Circle size - 1. so it matches up with the Approach rate better (Usually, if the AR is lower then 5, the circle size would be 3).
00:07:825 (7) - New Combo
00:14:781 (6) - ^
00:17:825 (1) - Remove New combo, should be on 00:18:260 (2) - instead so it corresponds with that finish hitsound.
00:21:738 - Add a note here for consistency with 00:19:999 (4) - A space here feels weird.
00:22:390 (6) - NC
00:32:173 (5) - ^
00:43:477 (7) - Add a finish on the tail.
00:53:042 (6) - NC
01:01:738 (4) - Remodel to this please:
I dislike how its side is crowded with 01:00:868 (2,3) -
01:06:955 (1) - Add finish on the head.
01:43:477 (1) - ^
01:50:433 (1) - ^
01:55:651 - 01:57:390 A spinner here with a finish would sound nice :) Try it!
02:13:042 (1) - Remove NC
02:21:738 (2) - Add finish on the head.
02:27:390 (1) - Comes in way to early after the spinner, not recommended in Easy/Normal diff. Instead, shrink the slider and move it to 02:27:825, and ending it at 02:28:260
02:32:390 (2) - Should be starting at 02:32:607 instead, so the spacing in timing for your objects are consistent. This is the only thing I didn't do. I widened out the sliders and circles for this part though.
02:35:868 (6) - NC
02:56:520 (3) - ^
02:59:564 (1) - Remove finish, this hitsound should be on the head of 02:59:999 (2) -
03:13:912 (2) - Add finish on the head.
03:20:868 (6) - ^ And NC

Some of your sliders can use some re-modeling.For instance, sliders 01:05:651 (4,5) - are curled wayy to much, to the point where its tail is hard to see. Curve them less please. Same with 02:29:999 (3) - and many other sliders.

[Euphoria]
Why is the Slider velocity the same as Lucid diff?You really should have the SV increasing as the diffs get harder. Increase the slider velocity in this diff please (I'm assuming it's hard mode?) Having it as 1.00 makes the sliders look too small.
I suggest using 1.60 or 1.80
After you do that, make sure to 'Recalculate slider lengths' as shown below;

However, keep note that some of your sliders may still be off timing a bit, so you'll have to remodel them manually :(
It's going to take awhile, but I know you can fix it :D

Hope this helps~! ^^
This does help :) I was planning to remap Lucid and Arcane. the new SV for Euphoria really helps because I have tons more ideas (that came from other maps) that I can now apply. I'm remapping Lucid because I did a lot of bad things while making it >.< Remapping Arcane because... It's just a mess and it has too high SV. Originally I was going to leave it to the graveyard and come back to it later... But I feel I can remap these maps and make them decent ("I can do better than this"). I'm going to put this back in WIP until I've remapped Lucid and reworked Euphoria.
Thank you for the... uhm... unexpected mod... :)
Topic Starter
Voxnola
Yes remapping all of it because why not?
I feel I can do a ton better than before.
Remapping makes great mappers right? maybe...
Topic Starter
Voxnola
All the mods above are irrelevant now sorry :(
10crystalmask01
Ello, here for a re-check!

[Easy]
00:11:303 (1,3) - this is a really neat idea for an overlap, but I don't think you should be using this in Easy mode :( It may confuse the player (presumably since it will be new players who will start by playing on the Easy diffs). Consider re-mapping these two sliders
00:14:781 (5) - NC
00:14:781 (5) - ^
00:28:694 (4) - ^
00:34:129 (3) - You should re-model its edged part (the red dot) a bit, so that its slider will overlap 00:32:173 (1) - better, something like this:

00:35:651 (5) - NC
00:43:477 (6) - ^
00:49:999 (5) - ^
00:50:868 (7) - Move to coordinates 100/320. Do this my clicking on the hit circle, then click on the highlighted yellow x: y: coordinates shown on the top right of the board. Once you click on it, change to these points as shown below:

00:51:303 (1) - Remove NC, should be on 00:53:477 (3) -
01:03:477 (6) - NC
01:10:433 (4) - ^, and I'd refer it if you place it under 01:08:260 (2) - , so that the flow looks neater.
01:11:303 (5,6) - These notes can be overlapped better:

Just curve 01:11:303 (5) - more.
01:24:346 (4) - NC
01:53:912 (5) - ^
02:11:303 (1) - Could have a finish to the head.
02:19:999 (4,1) - Move these more apart please, so it looks less overcrowded in that specific area.
03:15:651 (5,1) - ^

Overall, I'd say you did a pretty neat flow :) No nazi mod here lol.
[Hard]
Did you re-map this?

Still modding.
Topic Starter
Voxnola
Oh thank you for modding again ^^ I will have full replies with the full mod. So thanks :) edit: Nah I'll get the full replies for easy sometime today or tomorrow

10crystalmask01 wrote:

Did you re-map this?
Yea I did. I deleted the other diffs and started from nothing. The hard mode I have is like twice as hard as the original though. The Arcane mode was deleted completely. It might seem a bit familiar because the hitsounds from the Arcane mode and my hard mode are similar but the playability of this one is far more superior than the other one because the other one was... well it had a sv of 3.00x and I didn't use DS at all... I don't even think I used DS while mapping 2 months ago actually...
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