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BABYMETAL - MEGITSUNE [Osu|Taiko]

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Total Posts
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Topic Starter
Onisakura
This beatmap was submitted using in-game submission on 19 июля 2015 г. at 23:49:12

Artist: BABYMETAL
Title: MEGITSUNE
Tags: jpop moshiri BluOxy JUDYDANNY AlpacaCokelat
BPM: 142
Filesize: 23917kb
Play Time: 04:03
Difficulties Available:
  1. Alpaca's Hard (3,21 stars, 487 notes)
  2. BluOxy's Challenging (5,5 stars, 1046 notes)
  3. Easy (1,53 stars, 204 notes)
  4. Insane (5,07 stars, 950 notes)
  5. JuDa's Inner Oni (4,41 stars, 1445 notes)
  6. JuDa's Oni (3,57 stars, 1159 notes)
  7. Moshiri's Normal (1,99 stars, 326 notes)
Download: BABYMETAL - MEGITSUNE
Download: BABYMETAL - MEGITSUNE (no video)
Information: Scores/Beatmap Listing
---------------

Info
Easy by Onisakura
Normal by Moshiri
Hard by AlpacaCokelat
Insane by Onisakura
Challenging by BluOxy
Taiko ver. by JUDYDANNY
Natteke desu
Oh this
Ntasuto
So love this song :D
wanna make a Guest diff but i am currently working on 2 other maps :3

we 'll see

rank it asap !
Ntasuto
OK, trying to mod the map, 1st time ever :D

so my general opinion:
Song setup: CS -1 ( with that high AR+that CS, HR kinda hard :P )

Map compose:

1. 00:12:790 to 00:13:952 - I think this is where the stream should start and end

2. 00:14:058 to 00:14:269 - A slider would fit perfectly imo

3. 00:45:642 (6,7,8,9,10) , 00:47:332 (3,4,5,6,7), 00:50:713 (3,4,5,6,7) and 00:54:093 (6,7,8,9,10) - kinda hard to read :/

well that's the only things i personally believe could be fixed/improved but ofc this is up t o you.

hope i helped ^^
Topic Starter
Onisakura

Ntasuto wrote:

OK, trying to mod the map, 1st time ever :D

so my general opinion:
Song setup: CS -1 ( with that high AR+that CS, HR kinda hard :P ) yea..i think about it too, cuz one of test player say me the same...
well..if i can read this - it's not mean it's read normaly :3 fix


Map compose:

1. 00:12:790 to 00:13:952 - I think this is where the stream should start and end we have two diffrent part here 00:11:312 (1,2,3,4,5,6,7,8) -
and 00:13:002 (1,2,3,4,5,6,7) - ...so i accentuate 2 diffrent drum parts in music..so i keep it :3
(but anyway nice solution, if i didn't put it for drums)

2. 00:14:058 to 00:14:269 - A slider would fit perfectly imo ^ as above...drums get burst and start played faster and faster...(put it for drums)

3. 00:45:642 (6,7,8,9,10) , 00:47:332 (3,4,5,6,7), 00:50:713 (3,4,5,6,7) and 00:54:093 (6,7,8,9,10) - kinda hard to read :/
yea...fixed
Thanks for mod ( ´∀`)ノ~ ♡


***UPDATED***
UndeadBananaz
Hello.

Random mod.

Easy
This difficulty looks good, except i think there are a few sudden inconsistencies that make it a little too hard.
01:01:593 (6,7,8) - I think these circular patterns may be a little confusing and too hard for an easy difficulty. I suggest you just add one return slider instead.
01:04:974 (3,4,5) - Same as above.
02:49:221 (4,5,6) - Same as above.
02:52:601 (3,4,5) - ^
02:55:981 (4,5,6) - ^
04:00:418 (2) - Should probably remove this note and just add another return to the slider. I think it's too sudden for easy diff.
03:27:249 (6) - Remove this slider, and instead extend 03:26:615 (5) until 03:27:671 .

Normal
01:22:086 (6) - make this slider end curve a little more upward, and move 01:22:720 (7) directly under the slider's end maybe? I think that would look better.
01:33:706 (5,6,7,8) - I think you should change these notes to something like this:
SPOILER
http://osu.ppy.sh/ss/985628
03:29:150 (18) - Extend this slider until 03:29:573

Unexpected
Is this supposed to be a Hard difficulty or Insane? I think it's too complicated for a Hard diff, so you would either need to make it easier, or make another Hard diff.
But to be completely honest, I didn't really like this difficulty. It doesn't have a good flow and it's too hard to read.But if you want to keep it, here's a few suggestions that I think would make it better.
You have too many stacked notes on this diff, so when there are 2 notes that are on white ticks, you should move them away from each other, instead of on top of each other, like these for example 00:26:311 (1,2) . I think the map would feel better if you move those notes away from each other. (and i don't mean just those 2 notes, but most others that have the same pattern as well) That way, the map will become easier to read and will be way less confusing.
00:59:692 (1,2,3,4,5,6,7) - Move these notes so that they are all on white ticks, with 7 ending on 01:01:171 .
01:53:985 (2,4,6) - I don't really like reverse sliders like this throughout the difficulty, don't think they fit very well and don't sound good either. If you want to keep them, either try changing their hitsounds or make inherited timing points to reduce their volume.
02:39:291 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Try to arrange this stream a little better.

Hope this was helpful, good luck with the map!
moshiri

UndeadBananaz wrote:

Hello.

Normal
01:22:086 (6) - make this slider end curve a little more upward, and move 01:22:720 (7) directly under the slider's end maybe? I think that would look better.
01:33:706 (5,6,7,8) - I think you should change these notes to something like this:
03:29:150 (18) - Extend this slider until 03:29:573
Hi UndeadBananaz-san.
This is in charge of Normal mappu.

I fixed those your pointed out and sent to this map to host now.

 1. I move 01:22:086 (6) under 01:22:720 (7) slider end.
 2. changed 01:32:616 (2) - 01:33:672 (5) - . but not (6),(7),(8) yet.
 3. moved 03:29:573 (18) - . and I cut off a half timing for user ready to move center spinner.

in addition I assigned today, few notes part of front, added notes to middle and end of part.
improved offset, remake few sliders before you seen.
How about it?
UndeadBananaz

moshiri wrote:

Normal

 3. moved 03:29:573 (18)
No no, don't move it. :D The slider should start at 03:29:150 and end at 03:29:573 . Or you can just remove the slider and put a note only on 03:29:150 .
Other than that, looks good!
moshiri

UndeadBananaz wrote:

No no, don't move it. The slider should start at 03:29:150 and end at 03:29:573 . Or you can just remove the slider and put a note only on 03:29:150 .Other than that, looks good!
Hi UndeadBananaz-san.
This is in charge of Normal mappu.


I espoused your Idea and changed it.

It may take a several minites for updating.
Topic Starter
Onisakura

UndeadBananaz wrote:

Easy
This difficulty looks good, except i think there are a few sudden inconsistencies that make it a little too hard.
01:01:593 (6,7,8) - I think these circular patterns may be a little confusing and too hard for an easy difficulty. I suggest you just add one return slider instead. i wonna keep it...it's readable fine..so

04:00:418 (2) - Should probably remove this note and just add another return to the slider. I think it's too sudden for easy diff. 4 reverse it's already too much for easy diff... but i remap this slider
03:27:249 (6) - Remove this slider, and instead extend 03:26:615 (5) until 03:27:671 . fixed

Unexpected
Is this supposed to be a Hard difficulty or Insane? it's Insane, we doesn't have Hard diff for now

You have too many stacked notes on this diff, so when there are 2 notes that are on white ticks, you should move them away from each other, instead of on top of each other, like these for example 00:26:311 (1,2) . I think the map would feel better if you move those notes away from each other. (and i don't mean just those 2 notes, but most others that have the same pattern as well) That way, the map will become easier to read and will be way less confusing. i agree with overstack..but remove 2 notes and just stay two other only at white ticks, when u clearly heared rhythm - it's weird idea....but overstack - yea...i'll think how fix this


00:59:692 (1,2,3,4,5,6,7) - Move these notes so that they are all on white ticks, with 7 ending on 01:01:171 . it mapped for drum, so it's totally readable..keep it
01:53:985 (2,4,6) - I don't really like reverse sliders like this throughout the difficulty, don't think they fit very well and don't sound good either. If you want to keep them, either try changing their hitsounds or make inherited timing points to reduce their volume.
Need more pay attention for beatmap's info: All diffs without hitsound yet...finding suitable ρ(-ω-、)

02:39:291 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Try to arrange this stream a little better. fixed
Thanks for mod ( ´∀`)ノ~ ♡
***UPDATED***
Ntasuto
1 more mod from me !

Easy
SPOILER
General: Lower the SV, Normal has 0.9, so put it lower !
03:59:573 (1,2) - dont know about that, 3 approach circles at the same time, different speed, unreadable for easy diff :D

EDIT: forgot to update map, this got fixed :D


Moshiri's Normal
SPOILER
01:34:727 (7,8) - put some space between those 2
02:48:587 (1,2) - they feel weird :S
03:25:770 (13,14) - fix the spacing between them, its too small
03:28:094 (16,17) - ^

and please check all notes for spacing problems, seems to be random spacing at some parts !


Unexpected

SPOILER
02:47:531 (2,3,4,5,6,7,8,9) - Inconsistent spacing makes it unreadable , needs fix !
03:41:615 (5,6,7) - Why do they have the same spacing when 5,6 is closer than 6,7 on timeline ?
moshiri
Hi Ntasuto-san.
This is in charge of Normal mappu.


I haven't paid attention all space interval each notes...
I may have to make sure compare all notes to "Distance Snap" on the top of edit window again.

02:48:587 (1,2) let me consider this

[Edited 09/17]
Now I think could be done the reassignment of whole notes that need to be fix. (even tweaked a several notes)
State has being included as latest beatmap.

[Edited 09/18]
I found the spacing problem at 02:35:911 (6) - 02:37:601 (10) - , 03:26:615 (14) - , 01:24:994 (11) - , 03:42:460 (17) -
I fixed it. The host submitted this map.
State has being updated to latest beatmap in Normal diffs.

[Edited 09/19]
03:17:742 (2) - Oh It should be reversed the end to start points of slider. I'll fix it
State has being updated to latest beatmap in Normal diffs.

[Edited 09/26]
The 9/19 problem was fixed in 9/23
wheezed. Is this goal!?
Topic Starter
Onisakura

Ntasuto wrote:

1 more mod from me !

Easy
Lower the SV, Normal has 0.9, so put it lower ! got it too, but heres few things:
1. first of all normal - it's Guest diff...so this two diff can't be compared
2.(More important) if change SV on Easy - it crashed some patterns.. like this one, for example 01:01:593 (6,7,8) -


Unexpected

02:47:531 (2,3,4,5,6,7,8,9) - Inconsistent spacing makes it unreadable , needs fix ! fixed, thanks
03:41:615 (5,6,7) - Why do they have the same spacing when 5,6 is closer than 6,7 on timeline cuz it's pattern and jumping section at the same time

Thanks for mod ( ´∀`)ノ~ ♡
***UPDATED***
AlexaBM
хаюшки)

[General]
видео не воспроизводится. в папке есть, а в карте не играется. и какое-то оно слишком большое... используй лучше это (меньше весит, карта качалась ооочень долго :с)

[Easy]
по-моему скорость слайдера 1.0 слишком велика для изика. поменяй ее хотя бы на 0.80, новички не настолько шустрые xD
не могу ничего предложить, пока есть проблема со скоростью слайдеров.

[Moshiri's Normal]
i don't think this diff is finished cause of this break 00:59:224 - (Onisakura wrote it's ready for mod) but i'll say some things. first of all, map this break or start it later
and one thing: use distance snap, when you map easy or normal, it's very important! beginners can read the map by it's distance, i don't see acceptable distance there
00:43:168 - NC
01:22:675 - beginners will not read this pattern' i think.
01:45:730 - NC
01:50:800 - NC
there are a lot of 8+ combos.. try to work on it. and some elements are hard to play, i'm about beginners. http://puu.sh/4CrQQ.jpg for example.
or this http://puu.sh/4CrTq.jpg

[Unexpected]
я не знаю, что сказать про инс, ибо в их моддинге разбираюсь плохо) просто оставлю это здесь http://puu.sh/4CrXQ.jpg
по-моему такие "закорючки xD" не оч красиво выглядят с: а в целом норм :3 качает музончег
надеюсь, это поможет. удачки :3
moshiri
Hi AlexaBM-san.
This is in charge of Normal mappu.


certainly, this map includes more hard elements that compares typical normal one.
give some time to consider your great ideas.

[Edited 09/30]
[Edited 10/19]
Now, This map has been submitted and temporarily closed.
It's not over yet.
Topic Starter
Onisakura

AlexaBM wrote:

хаюшки)

[General]
видео не воспроизводится. в папке есть, а в карте не играется. и какое-то оно слишком большое... используй лучше это (меньше весит, карта качалась ооочень долго :с) незнаю в чем была проблема но её я устранил..видео теперь работает. оставил прежнее, ибо оно удовлетворяет критериям beatmap с видео (не более 20мб) по ссылке выше видео использовать нестал, потому что там пошла сильная потеря fps

[Easy]
по-моему скорость слайдера 1.0 слишком велика для изика. поменяй ее хотя бы на 0.80, новички не настолько шустрые xD
не могу ничего предложить, пока есть проблема со скоростью слайдеров. ну какие вы все есть( видимо не жить моему паттерну на изи..меняю


[Unexpected]
я не знаю, что сказать про инс, ибо в их моддинге разбираюсь плохо) просто оставлю это здесь http://puu.sh/4CrXQ.jpg
по-моему такие "закорючки xD" не оч красиво выглядят с: ну да есть такое :3 изменил
спасиб за мод ( ´∀`)ノ~ ♡

***UPDATED***
UndeadBananaz
Hi again. I took a closer look at your map because i was thinking about making a guest difficulty but then i realized your timing is kinda wrong.

Change the offset on your first timing point to 941. The correct BPM is 142. (you basically cut it in half) Delete the second timing point. The BPM on your third timing point should be 95. (the offset is correct) For the final point, the offset is 139855 and the BPM is back to 142. You'll have to re-snap everything for all difficulties and re-do the slider lengths. I might do a hard difficulty after you fix this.

Good luck.
Topic Starter
Onisakura

UndeadBananaz wrote:

Hi again. I took a closer look at your map because i was thinking about making a guest difficulty but then i realized your timing is kinda wrong.

Change the offset on your first timing point to 941. The correct BPM is 142. (you basically cut it in half) Delete the second timing point. The BPM on your third timing point should be 95. (the offset is correct) For the final point, the offset is 139855 and the BPM is back to 142. You'll have to re-snap everything for all difficulties and re-do the slider lengths. I might do a hard difficulty after you fix this.

Good luck.
i know it..but heres the thing:
1. it's becames all remap...
2. if i set 142bpm - in insane diff i need 1/8 snap..but i don't wonna remap in 1/8 divisor
UndeadBananaz

Onisakura wrote:

i know it..but heres the thing:
1. it's becames all remap...
2. if i set 142bpm - in insane diff i need 1/8 snap..but i don't wonna remap in 1/8 divisor
Well that's too bad then... Timing is the most basic thing in a map, if it's incorrect then you can forget about getting it ranked... I really hope you fix the timing though and improve the map.
Topic Starter
Onisakura
Edited bpm and offset
remap in progress (only easy left)
add new Diff

***UPDATED***
moshiri
I'll change the some parts of like this 01:50:788 (12) - , offset.
I saw some players failed at there and got 100 points yet.
give me adjust time and want to get more harder map.

[Edited 10/26]
This my normal map would be good for between diversion and serious double time speed.
Added more subdued notes as a tweak to comfortable playing from evil parts and filled the extra spaces,
changed some parts of sliders shape. Thought that add all mods while playing .
However it's not easy that means need tapping correctly than any others because there is fast slides.
I hope that would makes your scoring to exciting match comparatively for all players. Let's Have fun and thx all!
Topic Starter
Onisakura
set more correctly offsets

***UPDATED***
DexFrild
AWWWWWWWWWWWW ОТЛИЧНЫЙ ТРЕК!!! *О*
dekzitfz
ganbatte minna ~ :D

I can't wait for playing this song! >.<
jyu
hi~ umm can i make a hard diff? i like the song :>
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