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ChouCho - starlog (TV Size) [Osu|Taiko]

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Kurokami
I'm here as requested. :3

[Easy]

00:21:067 - Maybe you should add a circle here. I think it fit, sounds good and perfectly playable. :3
00:47:847 (1) - How about removing this spinner and add a break here instead?
00:57:852 (2) - Maybe you can make it longer to reach the next white tick.

That's all. This diff is good enough so the above ones are just suggestions. Don't take them seriously. :3

[-Umi-'s Normal]

00:09:995 (1) - End on a blue tick? Why not on the next white?
00:49:990 (3,4) - How about to place them separately? It will give better flow and sounds better with the rhythm.

That's all I think. This is also a good difficulty. :3

[Xinely's Hard]

I think AR7 or OD7 would be better for the balance.

00:15:174 (2) - Too hard to recognize this repeat arrow and the repeat arrow is partially hidden from the previous slider's start.

I think this is unrankable, please fix it.
00:23:388 (4,1) - How about to make them one repeat slider. Currently its too hard to read (1) under the previous slider.
00:54:995 (1,3) - Make them stacked better. Not a big problem tho, since I just only recognized it in the editor.

I think this is pretty good diff, but maybe a bit too hard, at least to me.

[Insane]

I dunno maybe OD8 for better balance?

00:04:643 (1) - Why is this sudden new combo? O_O
00:10:710 (1) - ^
00:16:424 (1) - ^
00:26:424 (1,2,3) - Ahh, I hate this. Mind if I want you to find another solution to place them?
00:50:704 (1) - I dunno, maybe remove the new combo from here. Or tell me why you use that, since I dunno.:3
01:25:561 (1) - ^

I can't play this very well, so this is the best what i can do.

[]
I hope my mod at least somewhat useful, since I think this mapset is ready for ranking. You seriously need a BAT. *-* Good luck.
Topic Starter
xChippy

Kurokami wrote:

I'm here as requested. :3

[Easy]

00:21:067 - Maybe you should add a circle here. I think it fit, sounds good and perfectly playable. :3 fixed
00:47:847 (1) - How about removing this spinner and add a break here instead? I'd rather not I want to keep it consistent in all diffs ;3
00:57:852 (2) - Maybe you can make it longer to reach the next white tick. Following Vocal~

That's all. This diff is good enough so the above ones are just suggestions. Don't take them seriously. :3

[Insane]

I dunno maybe OD8 for better balance? Consider

00:04:643 (1) - Why is this sudden new combo? O_O idk lol fixed~
00:10:710 (1) - ^ for indicating the rythm change
00:16:424 (1) - ^ fixed
00:26:424 (1,2,3) - Ahh, I hate this. Mind if I want you to find another solution to place them? I prefer this anti jump tho =w=
00:50:704 (1) - I dunno, maybe remove the new combo from here. Or tell me why you use that, since I dunno.:3 Since the Kia starts here I want to start it with a NC :3
01:25:561 (1) - ^ The change in BPM thats why the NC :3

I can't play this very well, so this is the best what i can do.

[]
I hope my mod at least somewhat useful, since I think this mapset is ready for ranking. You seriously need a BAT. *-* Good luck.
Thanks for the mod Kurokami~! :3/
Umi
no change >.<, anyways thx for mod :3

EDIT: Little IRC on insane :3

IRC stuff
2013-07-28 22:26 -Umi-: ACTION is editing [http://osu.ppy.sh/b/272815 ChouCho - starlog (TV Size) [Insane]]
2013-07-28 22:26 xChippy: okay =w=/
2013-07-28 22:26 -Umi-: for me this should be delete >.<
2013-07-28 22:27 -Umi-: 00:10:710 (1) -
2013-07-28 22:27 xChippy: same for me yes =w=
2013-07-28 22:27 xChippy: but alot modders complaining
2013-07-28 22:27 xChippy: zzz
2013-07-28 22:27 -Umi-: it doesn't fit >.<
2013-07-28 22:27 xChippy: yep but theres sound there :x
2013-07-28 22:27 xChippy: Orz
2013-07-28 22:27 xChippy: errr
2013-07-28 22:27 -Umi-: it's up to u x)
2013-07-28 22:28 xChippy: I'll poke a BAT later =w=
2013-07-28 22:28 -Umi-: just a suggestion
2013-07-28 22:28 -Umi-: 00:28:567 (3) -
2013-07-28 22:28 -Umi-: ctrl+g could be fun :3
2013-07-28 22:29 -Umi-: or here
2013-07-28 22:29 -Umi-: 00:30:710 (3) -
2013-07-28 22:29 xChippy: 00:30:710 (3) - Ctrl+Ged this one :3
2013-07-28 22:30 -Umi-: okay :3
2013-07-28 22:30 -Umi-: 00:40:349 (5,7) -
2013-07-28 22:30 -Umi-: make the 7 same shape as 5 ?
2013-07-28 22:30 -Umi-: do ctrl+J
2013-07-28 22:30 -Umi-: you'll see x)
2013-07-28 22:31 xChippy: lol =w=
2013-07-28 22:31 xChippy: me baka =w=
2013-07-28 22:31 xChippy: fixed
2013-07-28 22:31 -Umi-: :3
2013-07-28 22:32 -Umi-: to diversify
2013-07-28 22:32 -Umi-: 00:42:134 (2,4) -
2013-07-28 22:33 -Umi-: http://puu.sh/3NZq4/192d55d879.jpg
2013-07-28 22:33 -Umi-: like that ?
2013-07-28 22:33 -Umi-: well it's not symmetric on mine screen but if you do, make symmetry x)
2013-07-28 22:33 -Umi-: my*
2013-07-28 22:34 xChippy: Hmmm
2013-07-28 22:34 -Umi-: i played this it's pretty funny
2013-07-28 22:34 xChippy: ok =w=
2013-07-28 22:34 -Umi-: try it :3
2013-07-28 22:35 -Umi-: say when i can continu :3
2013-07-28 22:35 -Umi-: me
2013-07-28 22:35 xChippy: ok go :3
2013-07-28 22:36 -Umi-: 00:46:240 (5) - ctrl+g? :3
2013-07-28 22:37 xChippy: Hmm I prefer no jump there since this way the next section kinda gives mroe power =w=
2013-07-28 22:37 -Umi-: okay o/
2013-07-28 22:37 xChippy: something like the calm before the storm effect xD
2013-07-28 22:38 -Umi-: xD i see
2013-07-28 22:38 -Umi-: well
2013-07-28 22:38 -Umi-: 00:47:847 (1,2,3,4) - make a square ?
2013-07-28 22:38 -Umi-: move the 3
2013-07-28 22:38 -Umi-: to x:148,y:240
2013-07-28 22:38 -Umi-: and the 4 to x:148,y:144
2013-07-28 22:39 xChippy: fixed :3
2013-07-28 22:40 -Umi-: 00:58:388 (2) - mvo to x:92,y:288 bttr symmtry with 1 and blanket with 3 :3
2013-07-28 22:40 -Umi-: move*
2013-07-28 22:41 -Umi-: sorry my letter "e" bug xD
2013-07-28 22:41 xChippy: lol =w=
2013-07-28 22:41 xChippy: fixed
2013-07-28 22:41 -Umi-: 00:58:923 (3,3) - NAZI but not perfectly stack ahah
2013-07-28 22:42 xChippy: lol =w=
2013-07-28 22:42 xChippy: fixed o.o/
2013-07-28 22:43 -Umi-: 01:21:066 (4) - try to move x:284,y:228
2013-07-28 22:43 -Umi-: not bad imo
2013-07-28 22:43 xChippy: hmm
2013-07-28 22:44 xChippy: shall we move 01:20:352 (1) - this too than :3?
2013-07-28 22:44 -Umi-: wll what i mean it's
2013-07-28 22:44 -Umi-: 01:20:352 (1,2) -
2013-07-28 22:44 -Umi-: copy paste xD
2013-07-28 22:44 -Umi-: 3,4
2013-07-28 22:45 xChippy: =w=
2013-07-28 22:46 xChippy: hmm
2013-07-28 22:46 -Umi-: http://puu.sh/3O02X/d592cb97ea.jpg
2013-07-28 22:46 -Umi-: more or less
2013-07-28 22:47 xChippy: 01:21:066 (4,5) - this will be kinda =w=/
2013-07-28 22:47 -Umi-: you can stakc the 5
2013-07-28 22:47 -Umi-: on the 3
2013-07-28 22:47 -Umi-: and the 6 n the 2 :3
2013-07-28 22:47 -Umi-: on*
2013-07-28 22:48 -Umi-: but it' up to you xD i won't forc u >3<
2013-07-28 22:49 xChippy: fixed =w=/
2013-07-28 22:49 -Umi-: okay :D
2013-07-28 22:49 -Umi-: and to finish
2013-07-28 22:49 -Umi-: move 01:25:372 (2) - x:256,y:224
2013-07-28 22:49 -Umi-: then
2013-07-28 22:50 -Umi-: 01:25:561 (1) - 324,276
2013-07-28 22:50 -Umi-: and
2013-07-28 22:50 -Umi-: 01:25:980 (2,3) - 164,y168
2013-07-28 22:50 -Umi-: symmetry '-'
2013-07-28 22:51 -Umi-: oh no
2013-07-28 22:51 -Umi-: 01:25:980 (2,3) -
2013-07-28 22:51 -Umi-: better to 160,120
2013-07-28 22:51 xChippy: fixed =w=/
2013-07-28 22:51 -Umi-: well that'all for me >3</
2013-07-28 22:52 xChippy: Hehe thanks for the mod :3/
2013-07-28 22:52 xChippy: post it =w=
2013-07-28 22:52 -Umi-: np >.<
2013-07-28 22:52 -Umi-: okay '-'
happy30
Testplay ~ no kudosu please
Replays: Xinely's Hard - Insane

[Xinely's Hard]
Pretty challenging diff for a hard.
I would change this pattern a bit: 00:14:638 (3,1,2,3) - because it's a bit hidden. I found a few spacing inconsistencies while I was playing.
00:34:817 (4) - this was a bit weird, even if it's blanketed nicely.
01:24:995 (1,2,3) - remove the overlaps here. It looks a bit weird.
but the map was pretty nice nevertheless :)

[Insane]
Pretty cool map. The spacing looked a bit messy at a few places but the flow was good.
00:33:388 (3,4,1) - the spacing here threw me off a bit. maybe move (1) away from (4)?
00:41:241 (8,9) - this here threw me off as well. the flow is pretty bad and I didn't expect the next note to be placed here.
Topic Starter
xChippy

happy30 wrote:

Testplay ~ no kudosu please
Replays: Xinely's Hard - Insane

[Insane]
Pretty cool map. The spacing looked a bit messy at a few places but the flow was good.
00:33:388 (3,4,1) - the spacing here threw me off a bit. maybe move (1) away from (4)?
00:41:241 (8,9) - this here threw me off as well. the flow is pretty bad and I didn't expect the next note to be placed here.
fixed both of them~
Thanks for testplaying happy30~! :3/
Hinsvar
Hi; modding here~

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>Easy
  1. 00:14:995 (3) - Hmm, would be better if you change this into a 3/2 slider that repeats once to follow the instrument at 00:15:531...
  2. 00:36:424 (1) - A minor thing, but why is this slider straight while the other sliders are curved? It feels so jarring for me...
  3. 00:41:420 (3) - Add a finish to follow the instrument?
  4. 01:24:637 - Add a clap to follow the instrument too here?
>-Umi-'s Normal
  1. Just wanting to say that the combo pattern looks kinda inconsistent at times...
  2. 00:02:499 (2) - Remove the whistle on the tail? I don't think the whistle is necessary at all.
  3. 00:04:996 - Finish to follow the instrument? (I think this should be obvious enough.)
  4. 00:09:638 - ^
  5. 00:24:995 (1,3) - Err, (1) partially overlaps (3). Looks weird, IMO; just saying.
  6. 00:26:424 (3) - NC? I personally think it fits with how the instrument plays here, and Chippy NC'd that place in Easy and Hard...
  7. 00:30:710 (6,1) - Swap NC for combo consistency?
  8. 00:33:567 (5,1) - ^
  9. 00:37:674 (4) - I know you're following the vocal here, but it feels awkward if 00:37:853 is left unmapped...
  10. 00:38:565 - ^
  11. 00:44:276 - Remove the finish here because there isn't any sound of an instrument that can be emphasized with it.
  12. 00:48:382 - And add a finish here because there are sounds you can follow from the instrument.
  13. 01:24:816 - Add a whistle here to emphasize the vocal?
>Xinely's Hard
  • Yep, Indonesian...
  1. 00:00:714 (1) - Pindahin anchor point terakhir ke 140,252 biar slider-nya nunjuk ke 00:01:249 (2)? Lebih rapi gitu ah.
  2. 00:05:531 (2,3) - Dibikin gini biar flow-nya lebih asik? w
  3. 00:07:138 (1) - Ilangin NC biar combo-nya konsisten?
  4. 00:09:995 - Tambah finish biar ngikut sama instrumennya?
  5. 00:26:245 (1,2,3) - Bikin ritmenya gini? Jauh lebih pas sama instrumennya...
  6. 00:40:527 (1) - Pindahin anchor point terakhir ke (284,300)? Alasannya sama kayak 00:00:714 (1)~
  7. 00:42:134 - Tambah whistle buat ngikutin instrumen pls
  8. 00:45:525 (2) - Pisahin ini jadi satu slider 1/2 sama satu circle, lalu hilangin whistle di 00:45:525 dan pindahin ke 00:45:704? Jauh lebih ngepas sama lagunya kalau kayak gini (:
  9. 00:48:382 (2) - Also tambah finish untuk ngikut musik juga di sini~
  10. 00:56:245 (4) - Taruh di (456,88)? Flow di sini jadi lebih bagus kalau circle-nya ditaruh di sana.
  11. 01:24:995 (1) - Pindahin ke (236,300) biar spacing di 01:24:280 (3,4,1) jadi konsisten?
>Insane
  1. 00:04:467 - 00:04:555 - There should be two circles here, but I think I can understand why are you not adding some...
  2. 00:09:995 (1) - There's also some heavy sounds from the instrument here, so add a finish?
  3. 00:14:995 (6) - ^
  4. 00:20:710 - This tick really demands to be mapped, IMO... It's just awkward to skip the instrument here.
  5. 00:56:423 - There's nothing in the music that supports the finish, so remove it?
  6. 01:03:745 (5,6) - Maybe try to make a blanketing pattern here? Right now... it looks slightly messy.
  7. 01:18:566 - Missing whistle here?
  8. 01:24:637 (2) - Remove the whistle here since there's no sound in the music that can be emphasized by the whistle.
That's all I guess.

Good luck on the way 8-)
Topic Starter
xChippy

Hinsvar wrote:

Hi; modding here~

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>Easy
  1. 00:14:995 (3) - Hmm, would be better if you change this into a 3/2 slider that repeats once to follow the instrument at 00:15:531...
  2. 00:36:424 (1) - A minor thing, but why is this slider straight while the other sliders are curved? It feels so jarring for me...
  3. 00:41:420 (3) - Add a finish to follow the instrument?
  4. 01:24:637 - Add a clap to follow the instrument too here? I'd rather keep it like this ik there's the instrument but imo it doesn't fit there also I like a soft ending
>Insane
  1. 00:04:467 - 00:04:555 - There should be two circles here, but I think I can understand why are you not adding some... Not adding cuz of the spinner
  2. 00:09:995 (1) - There's also some heavy sounds from the instrument here, so add a finish?
  3. 00:14:995 (6) - ^
  4. 00:20:710 - This tick really demands to be mapped, IMO... It's just awkward to skip the instrument here.
  5. 00:56:423 - There's nothing in the music that supports the finish, so remove it?
  6. 01:03:745 (5,6) - Maybe try to make a blanketing pattern here? Right now... it looks slightly messy.
  7. 01:18:566 - Missing whistle here?
  8. 01:24:637 (2) - Remove the whistle here since there's no sound in the music that can be emphasized by the whistle.
That's all I guess.

Good luck on the way 8-)
no comment is fixed~, Thanks for the mod Hinsvar~!! (=w=)/
val0108
[Easy]
fine
[-Umi-'s Normal]
fine
[Xinely's Hard]
00:26:781 (3) - not clap
[insane]
00:02:142 (4) - NC?

hmm a bit mod :x sorry
good luck
Topic Starter
xChippy

val0108 wrote:

[Easy]
fine
[insane]
00:02:142 (4) - NC? fixed~

hmm a bit mod :x sorry
good luck
Thanks for mod val0108~! :3/
jonathanlfj
here is the full mod that i promised~

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
nice bg xD
your soft-hitclap2.wav has a 10ms delay, which is causing it to sound later than expected in game play (same to soft-slidertick3.wav). Here is a fixed one (rename for the slider tick): http://puu.sh/3SuSM.wav
oh, you might also want a silent slider slide for the beginning of the map using S:C1: http://puu.sh/3SvPG.wav

[Easy]
00:14:995 (3) - add a clap on the end? its in the music
00:21:067 (2) - stack on 00:18:924 (4) would make the combo look alot cleaner
00:32:138 (3) - why did the volume suddenly go from 60% to 80%? seems more reasonable to begin it at 00:39:278 (1)
01:07:495 (4) - you should actually delete this note, since the music here is dominant on the 3/4 rhythm, so some newbies will hit 01:07:495 (4) either too early or too late as its really suggestive in the music. If you do this add a clap on the end of 01:07:495 (4) since there is a clap pattern going on there
01:17:852 (3) - no whistle on the slider end, was that intentional?
01:24:637 (2) - forgot a clap on the start

[-Umi-'s Normal]
00:04:996 (1) - maybe a finish on the start here? Music is introduced quite strongly
00:18:567 (5) - try a copy past of 00:17:853 (4) in terms of the slider's curve, will look alot better imo
00:27:495 (4) - was expecting a clap here along with the whistle, there is that strong drum sound in the music
00:48:740 (1) - take off the NC here and NC on 00:49:990 (3) instead, fits the change in music better
00:57:852 (1) - for NC consistency, take off NC here and use it at 00:59:280 (2) instead
01:10:709 (3,1) - did you mean to perfectly stack these? they are a bit off stack right now
01:24:280 (1) - good place for a whistle to capture the lone piano
Was expecting more whistles to be in later parts of the map, e.g. long white ticks since they are usually accompanied by a strong piano sound

[Xinely's Hard]
00:07:138 (1) - NC is not really needed here, you are following a circular flow and this literally cuts the combo into 2 parts ><
00:12:674 (3) - put the whistle here instead of 00:12:853 (4), this is where the violin changes pitch
00:26:781 (3) - shorten this to 00:26:960, since thats where the piano is, and no significant beat plays at 00:27:138
00:41:063 (2) - 1 grid down, makes spacing more smooth here
00:44:633 (4) - 1 grid right, for the same reason as above
00:50:347 (4) - how bout a drum clap, like 00:27:495 (4)?
01:07:405 (3,4) - i kinda mistakened that as a triplet the first time i played this, tbh this is quite difficult to read in this specific section, since all previous tacks were either in 1/2 or triplets; how bout just make circle jumps that follow vocals (so no object at 01:07:405)?
01:14:995 (1,2,3) - try to follow vocals here, makes more sense to play imo: 01:24:816 (4,1) - since you have a NC here anyways, why not use the usual spacing change technique and make these not partially stacked? (1.4x or so to match the visual spacing on 01:24:280 (3,4))

[qoot8123's Muzukashii]
not like i could really mod taiko, but just saying you have an unsnapped green line at 00:16:340 which you should fix for the next update :D

[Insane]
00:04:643 (1) - post-spinner NC is needed
00:10:710 (1) - the finish here doesnt really fit well since you have used all finishes for the 3/4 jump before, try a whistle instead
00:29:281 (6) - should have a NC here, and move 00:30:174 (1)'s NC to 00:30:710 (3) instead
00:36:781 (5,6,7,8) - a rather random jump pattern here, try to make something that looks better: 00:41:420 (9) - try adding a finish here, there is a cymbal crash in the music
00:47:490 (8) - NC here to indicate jump, i remember getting trolled here when i tested a long time back
00:47:827 - unsnapped green line, snap to 00:47:847
00:59:102 (4,4) - not perfectly stacked ><
01:14:995 (1) - try ctrl+g on this, and then ctrl+g on 01:15:530 (2), makes the flow more natural for 01:16:066 (3,1) imo
01:22:673 (3) - a drum clap on the end will sound pretty nice here

Thats all, go chippy go~
Topic Starter
xChippy

jonathanlfj wrote:

here is the full mod that i promised~

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
nice bg xD
your soft-hitclap2.wav has a 10ms delay, which is causing it to sound later than expected in game play (same to soft-slidertick3.wav). Here is a fixed one (rename for the slider tick): http://puu.sh/3SuSM.wav
oh, you might also want a silent slider slide for the beginning of the map using S:C1: http://puu.sh/3SvPG.wav
fixed
[Easy]
00:14:995 (3) - add a clap on the end? its in the music
00:21:067 (2) - stack on 00:18:924 (4) would make the combo look alot cleaner
00:32:138 (3) - why did the volume suddenly go from 60% to 80%? seems more reasonable to begin it at 00:39:278 (1)
01:07:495 (4) - you should actually delete this note, since the music here is dominant on the 3/4 rhythm, so some newbies will hit 01:07:495 (4) either too early or too late as its really suggestive in the music. If you do this add a clap on the end of 01:07:495 (4) since there is a clap pattern going on there
01:17:852 (3) - no whistle on the slider end, was that intentional?
01:24:637 (2) - forgot a clap on the start
all fixed~
[qoot8123's Muzukashii]
not like i could really mod taiko, but just saying you have an unsnapped green line at 00:16:340 which you should fix for the next update :D
fixed
[Insane]
00:04:643 (1) - post-spinner NC is needed
00:10:710 (1) - the finish here doesnt really fit well since you have used all finishes for the 3/4 jump before, try a whistle instead
00:29:281 (6) - should have a NC here, and move 00:30:174 (1)'s NC to 00:30:710 (3) instead
00:36:781 (5,6,7,8) - a rather random jump pattern here, try to make something that looks better: 00:41:420 (9) - try adding a finish here, there is a cymbal crash in the music
00:47:490 (8) - NC here to indicate jump, i remember getting trolled here when i tested a long time back
00:47:827 - unsnapped green line, snap to 00:47:847
00:59:102 (4,4) - not perfectly stacked ><
01:14:995 (1) - try ctrl+g on this, and then ctrl+g on 01:15:530 (2), makes the flow more natural for 01:16:066 (3,1) imo
01:22:673 (3) - a drum clap on the end will sound pretty nice here
all fixed
Thats all, go chippy go~
*.* Hehe Thanks jonathan for the mod~!!! \(=w=)/
Xinely

happy30 wrote:

Testplay ~ no kudosu please
Replays: Xinely's Hard - Insane

[Xinely's Hard]
Pretty challenging diff for a hard.
I would change this pattern a bit: 00:14:638 (3,1,2,3) - because it's a bit hidden. I found a few spacing inconsistencies while I was playing.
00:34:817 (4) - this was a bit weird, even if it's blanketed nicely.
01:24:995 (1,2,3) - remove the overlaps here. It looks a bit weird. all fixed
but the map was pretty nice nevertheless :) ty ~
thanks 4 test happy :D

@kurokami : fixed after check happy's test and fix the stacked one

jonathanlfj wrote:

here is the full mod that i promised~

Black is suggestion
Blue is highly recommended
Red is unrankable

[Xinely's Hard]
00:07:138 (1) - NC is not really needed here, you are following a circular flow and this literally cuts the combo into 2 parts >< fixed in Hinsvar's mod
00:12:674 (3) - put the whistle here instead of 00:12:853 (4), this is where the violin changes pitch will change if someone ask this again
00:26:781 (3) - shorten this to 00:26:960, since thats where the piano is, and no significant beat plays at 00:27:138 i want try this first :(
00:41:063 (2) - 1 grid down, makes spacing more smooth here done
00:44:633 (4) - 1 grid right, for the same reason as above done
00:50:347 (4) - how bout a drum clap, like 00:27:495 (4)? nice idea, fixed
01:07:405 (3,4) - i kinda mistakened that as a triplet the first time i played this, tbh this is quite difficult to read in this specific section, since all previous tacks were either in 1/2 or triplets; how bout just make circle jumps that follow vocals (so no object at 01:07:405)? i will change when someone ask this again, this is epic ;3;
01:14:995 (1,2,3) - try to follow vocals here, makes more sense to play imo: fixed
01:24:816 (4,1) - since you have a NC here anyways, why not use the usual spacing change technique and make these not partially stacked? (1.4x or so to match the visual spacing on 01:24:280 (3,4)) fix :3
thanks 4 mod ~

Update
osu file format v12

[General]
AudioFilename: Fate_Kaleid Liner Prisma-Illya OP_OPENING HD.mp3
AudioLeadIn: 1500
PreviewTime: 49958
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 5010,16439,39256
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:starlog (TV Size)
TitleUnicode:starlog (TV Size)
Artist:ChouCho
ArtistUnicode:ちょうちょ
Creator:xChippy
Version:Xinely's Hard
Source:Fate/kaleid liner PRISMA☆ILLYA
Tags:Opening -Umi- Xinely qoot8123 プリズマ☆イリヤ Silver Link
BeatmapID:277455
BeatmapSetID:103552

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"Fate Kaleid.avi"
0,0,"rsz_fate_kaleid.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Umi
thx jonathan and hinsvar :3 98% fixed o/

here my diff
osu file format v12

[General]
AudioFilename: Fate_Kaleid Liner Prisma-Illya OP_OPENING HD.mp3
AudioLeadIn: 1500
PreviewTime: 49958
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:starlog (TV Size)
TitleUnicode:starlog (TV Size)
Artist:ChouCho
ArtistUnicode:ちょうちょ
Creator:xChippy
Version:-Umi-'s Normal
Source:Fate/kaleid liner PRISMA☆ILLYA
Tags:Opening -Umi- Xinely qoot8123 プリズマ☆イリヤ Silver Link
BeatmapID:277543
BeatmapSetID:103552

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"Fate Kaleid.avi"
0,0,"rsz_fate_kaleid.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Combo1 : 171,86,86
Combo2 : 255,0,255
Combo3 : 255,255,128

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256,192,84995,12,0,88917,0:0:0:0:
Topic Starter
xChippy
Updated~
Haya
Herrow!

[General]
Clear!

[Easy]
00:00:714 (1,2) - Make them more symmetrix (Y Axis) please.
00:09:995 (3,1) - Blanket isn't perfect! Move the slider ankle point to x285 y278 and the tail to x352 y213.

[Umi's Normal]
00:09:995 (1,2) - How about this?
[Xinely's Hard]
00:09:103 (4) - Not a fan of sudden jumps, so perhaps add some consistency here?00:09:817 (2) - Same as above.
00:15:710 (4) - Instead of a returning slider, how about adding some hitcircles? Seems more fitting for me.00:21:960 (4,1,2) - This one could be quite confusing for the players, as they all share the same distance.
00:55:888 (3) - Move this one to y247
01:26:400 (1) - How about copying the timing points from the other diffs to match with the others?

[Insane]
00:00:714 (1,2,3,4,5,6) - Why aren't they symmetric(X Axis)? D:
00:31:067 (2) - Don't really like the positioning here due to the huge anti-flow. How about turning 00:30:710 (1) - into a returning slider?


Sorry for the short mod >.<
And good luck! ★
Topic Starter
xChippy

Haya wrote:

Herrow!

[General]
Clear!

[Easy]
00:00:714 (1,2) - Make them more symmetrix (Y Axis) please. This is a direct copy past flip so it should be good o-o
00:09:995 (3,1) - Blanket isn't perfect! fixed
Move the slider ankle point to x285 y278 and the tail to x352 y213.

[Insane]
00:00:714 (1,2,3,4,5,6) - Why aren't they symmetric(X Axis)? D: Same it's a direct copy paste tho
00:31:067 (2) - Don't really like the positioning here due to the huge anti-flow. How about turning 00:30:710 (1) - into a returning slider? fixed and also tweeked the pattern a little


Sorry for the short mod >.<
And good luck! ★
Thanks for the mod Haya~! :3/
Umi
no change for me, thx anyways Haya :3
Ayu
Request from ~splorg~ modding queue.

Easy

  • 00:26:424 (1,2,3) - Niet zeker, maar ik denk dat 't beter is als je van deze ook gewoon een kickback slider maakt, gezien het ritme/distance is het voor beginners misschien net wat te moeilijk.
    01:06:780 (3) - De claps hier klinken een beetje te zacht hier.

    - Easy ziet er zeker wel goed uit, maar ik denk dat 't misschien net wat aan de te moeilijke kant is voor beginners.

Umi's Normal

  • 00:12:138 (4) - Weird slider, doesn't really fit the music. Just use a normal slider.
    00:15:531 (2) - Looks like a wave slider gone wrong. Just do it like this: https://osu.ppy.sh/ss/909655
    00:23:924 (3) - Looks weird in the form of the pattern itself and doesn't really fit the music, as the slider suggests something sharp while the music is smooth.
    00:26:424 (1) - Make a better slider here, something like an arc or a wave/wiggle and use a kickback, something like this: https://osu.ppy.sh/ss/909663
    00:29:817 (5) - Like mentioned before, the slider doesn't look good. Just do a normal wave/wiggle.
    00:49:097 (2) - Blanket this around (3)/(4)'s approach circle.
    01:09:280 (1,2) - Like I've said before, sharp sliders but smooth music. Just use curves.
    01:12:138 (1,3) - Both blanket's aren't really any good, the slider starts and ends are too far away. Just place it according to the approach circle.

    Did not like this Normal at all, seems like the creator never intended to put all his effort in it and create a real masterpiece. Most patterns just look lousy and it can use waaay more work.

Xinely's Hard

  • 00:12:853 (4) - Could be a blanket, if it isn't. If it is, it could be improved a lot more: http://osu.ppy.sh/ss/909674
    00:17:138 (3) - Same goes for this. (1) is alright, so just copy (1) and rotate it: http://osu.ppy.sh/ss/909679
    00:20:174 (4) - Sounds like you're ignoring a pretty important beat here.
    00:49:097 (1,2) - Totally unnecessary jump.
    00:54:995 (1) - Ugly slider form. Doesn't fit with (2), so I suggest to make a blanket of it.
    00:56:423 (1) - Same here, would look way better as a blanket around (4).
    01:03:387 (4,1,2) - Really weird flow you have here, I think it's best to at least ctrl+g (2) and move (3) to the other side of the slider.
    01:04:995 (1,2,3) - Same goes for this, flow needs a tune up here.

Insane

  • 00:44:990 (1) - Blanket kan verbeterd worden, het midden van de slider zit te dicht op (4).
    00:47:847 (1,2,3,4) - Ik zou arcs gebruiken hier, de bocht van de slider ziet er veel te dicht uit en aangezien de snelheid spelen ze ook minder fijn. (3) staat
    er nu een beetje 'out-of-place'.
    00:53:566 (1) - Nog zo'n slider, maak hier een blanket van.
    00:54:995 (1) - De flow hier is leuk en goed bedacht, maar alweer; de sliders. Blankets zien er zo veel beter uit op plekken als dit. :(
    01:01:602 (4,5,6,7,8,9) - Stream ziet er slecht uit, vooral door (1). Je kan best "Convert slider to stream" gebruiken.
    01:02:673 (2) - aaaaaaaaaaaaaaaaaaaaaa gebruik blankets >:C
    01:05:530 (5) - >:C
    01:12:138 (1) - >:C
    01:13:566 (3) - Bijna, maar het einde gaat er net te dicht op. :C
    01:14:995 (1,2) - >:C

Map had zo veel beter kunnen zijn. 'T heeft zeker nog heel wat werk nodig. Succes met je map verder~ o/
Map could've been so much better. It defenitely needs a lot more work. Good luck with your map~ o/
Topic Starter
xChippy

Ayu wrote:

Request from ~splorg~ modding queue.

Easy

  • 00:26:424 (1,2,3) - Niet zeker, maar ik denk dat 't beter is als je van deze ook gewoon een kickback slider maakt, gezien het ritme/distance is het voor beginners misschien net wat te moeilijk. fixed
    01:06:780 (3) - De claps hier klinken een beetje te zacht hier. fixed

    - Easy ziet er zeker wel goed uit, maar ik denk dat 't misschien net wat aan de te moeilijke kant is voor beginners. We zien wel :P, trouwens vergeleken met mijn eerste easy is deze wel makkelijker :P

Insane

  • 00:44:990 (1) - Blanket kan verbeterd worden, het midden van de slider zit te dicht op (4). fixed
    00:47:847 (1,2,3,4) - Ik zou arcs gebruiken hier, de bocht van de slider ziet er veel te dicht uit en aangezien de snelheid spelen ze ook minder fijn. (3) staat
    er nu een beetje 'out-of-place'. fixed denk ik o-o
    00:53:566 (1) - Nog zo'n slider, maak hier een blanket van. was tog al soort van blanket o-o, heb et wat verbeterd
    00:54:995 (1) - De flow hier is leuk en goed bedacht, maar alweer; de sliders. Blankets zien er zo veel beter uit op plekken als dit. :( deze vind ik eigenlijk wel leuk ><, maar blanket met 2 zou ook wel leuk zijn ja ><, orz ik zie wel
    01:01:602 (4,5,6,7,8,9) - Stream ziet er slecht uit, vooral door (1). Je kan best "Convert slider to stream" gebruiken. fixed
    01:02:673 (2) - aaaaaaaaaaaaaaaaaaaaaa gebruik blankets >:C fixed
    01:05:530 (5) - >:C fixed
    01:12:138 (1) - >:C fixed
    01:13:566 (3) - Bijna, maar het einde gaat er net te dicht op. :C fixed
    01:14:995 (1,2) - >:C fixed
    Ben slecht met blankets =w=/

Map had zo veel beter kunnen zijn. 'T heeft zeker nog heel wat werk nodig. Succes met je map verder~ o/
Map could've been so much better. It defenitely needs a lot more work. Good luck with your map~ o/
Bedankt voor de mod Ayu~! :P/
Konei
Yooo, from my Queue.


[General]

  1. Might be just me, but the mp3 is rather quite compared to other maps I have, you may wanna find a better mp3.

[quoot's Muzukashii]

  1. 00:43:026 (160) - I don't feel good starting this pattern with a kat also I think the kat would fit on 00:43:205 (161) - much better considering the previous kat.

[quoot's Oni]

  1. 01:25:561 (437) - I suggest to use a kat here, it fits better with the feeling of the song while the piano plays.

[Insane]

  1. 00:06:067 (6) - Looks a bit random placed, how would you find it if it would be laying straight on the grid?
  2. 00:30:710 (1) - Hmm, adjust this angle so it will have the same as 6, that will make flow more natural and look more tidy.
  3. 00:52:049 (6) - Please delete this note, random triples like this aren't really good in addition this note doesn't really emphasize what the song gives so it will be the best to remove it.
  4. 00:53:477 (6) - Same for this.
  5. 01:07:405 (2) - How about replacing the finish here by a whistle? It will give more emphasise to the finish that restarts the KIAI. :3
  6. 01:09:191 (7) - Overmapped triple ;__;
  7. 01:10:620 (6) - And here again.
  8. 01:13:477 (2) - And here, tho I can understand this gameplay wise to emphasize the downbeat with clicking more, it's musically just wrong.
  9. 01:25:561 (1) - Try to make a jump with this note? Would fit quite well considering the strong piano and the timing restart.

[Xinely's Hard]

  1. 00:07:674 (6) - Don't use a jump here, players will be easily confused and thrown out of rhythm considering the bunch of 1/4 rhyhtm you already used.
  2. 00:13:478 (4) - There is no tone on the blue tick; don't force 1/4 please, especially not on Hard.
  3. 00:26:781 (3) - Remove the clap from the start, the drums stopped to play. You'll hear it if you remove the clap.
  4. 00:32:317 (2) - This jump seems rather pointless and forced, you already jumped on 1, so you can make the spacing consistent here for the sake of a solid play.
  5. 00:39:189 (4) - This note doesn't follow anything in the song again, use 1/4 only if it improves rhythm please, otherwise you make things more complicated than they need to be. In fact, this plays sounds even better without that note.
  6. 00:41:955 (5) - Just a very small issue, anyways you could place this in the middle of the grid to make it look more tidy.
  7. 00:52:049 (6) - Random triple again, might help to emphasize the song, but you should not use 1/4 with that purpose on a Hard.
  8. 00:53:477 (5) - Same.
  9. 00:54:995 (1) - This jump is too huge for a Hard, you nearly tripling the spacing LOL. You should really lower it.
  10. 00:57:495 (4) - Doesn't play really hard, but sounds rather akward.
  11. 01:00:173 (4) - Move this a bit farther away so it wound touch 3, it looks really untidy.
  12. 01:02:048 (6) - Again an overmapped note :<
  13. 01:07:405 (3,4) - Instead of this double, which plays a bit odd and unfriendly, you could delete 3, move 4 1/4 back and extend it by 1/4.
  14. 01:26:400 (1) - Why don't you start the 10% here? It sounds weird in the middle of the Spinner.

[-Umi-'s Normal]

  1. 00:12:138 (4) - This shape looks unpolished, either make it a bit neater or try to blanket it with 3.
  2. 00:15:531 (2) - This shape doesnt look too good either, consider to redo it?
  3. 00:59:816 (2) - Try to make the blanket with 3 neater, it can be improved quite a bit.
  4. 01:06:245 (4) - There is a really strong vocal you should emphasize, so how about adding a whistle? Sounds really good and you don't use it too often.
  5. 01:07:138 (6) - Try to replace the whistle on the start with a clap? That will make the following whistles more special.
  6. 01:16:959 (3) - Ehh, this can be improved a lot aswell, don't make it too curvy, it will look wry and wont play that good. Look if you like below suggestion :>

[Easy]

  1. 00:36:424 (1) - Hmmm, transition is not that good, how about ctrl + H? Pattern stays the same and the flow will increase a bit.
  2. 00:58:923 (3) - A bit nazi but Easys are known for being clean, so it'd be better to place that in the center of the grid.
  3. 01:04:637 (3) - Same for this, also because it destroys the blanket with 2 a bit.

Pretty good mapset, but in my opinion Xinely's Hard is a bit untidy at times and those overmapped 1/4 notes should be removed :<

But you'll be fine for the rest I guess, good luck :3
Topic Starter
xChippy

Konei wrote:

Yooo, from my Queue.


[General]

  1. Might be just me, but the mp3 is rather quite compared to other maps I have, you may wanna find a better mp3.Not sure But I'll try to find a new one :3/
[Insane]

  1. 00:06:067 (6) - Looks a bit random placed, how would you find it if it would be laying straight on the grid? fixed
  2. 00:30:710 (1) - Hmm, adjust this angle so it will have the same as 6, that will make flow more natural and look more tidy. fixed
  3. 00:52:049 (6) - Please delete this note, random triples like this aren't really good in addition this note doesn't really emphasize what the song gives so it will be the best to remove it.
  4. 00:53:477 (6) - Same for this.
  5. 01:07:405 (2) - How about replacing the finish here by a whistle? It will give more emphasise to the finish that restarts the KIAI. :3 fixed
  6. 01:09:191 (7) - Overmapped triple ;__;
  7. 01:10:620 (6) - And here again.
  8. 01:13:477 (2) - And here, tho I can understand this gameplay wise to emphasize the downbeat with clicking more, it's musically just wrong.
  9. 01:25:561 (1) - Try to make a jump with this note? Would fit quite well considering the strong piano and the timing restart.fixed
    About the triplets in this diff actually they are mapped on the drums, but they are not very audible, soo I don't think it's overmapping tho. I'll keep them like this for now.
[Easy]

  1. 00:36:424 (1) - Hmmm, transition is not that good, how about ctrl + H? Pattern stays the same and the flow will increase a bit. fixed
  2. 00:58:923 (3) - A bit nazi but Easys are known for being clean, so it'd be better to place that in the center of the grid. fixed
  3. 01:04:637 (3) - Same for this, also because it destroys the blanket with 2 a bit. fixed

Pretty good mapset, but in my opinion Xinely's Hard is a bit untidy at times and those overmapped 1/4 notes should be removed :<

But you'll be fine for the rest I guess, good luck :3
Thanks for the mod Konei~ ! :3/
Konei
For mp3, you may try this one: http://puu.sh/3V7pt.mp3

I named it the same so yea, have a go :>
Topic Starter
xChippy
fixed~ Thanks for the mp3 Konei >w</
Umi

Ayu wrote:

Request from ~splorg~ modding queue.

Umi's Normal

  • 00:12:138 (4) - Weird slider, doesn't really fit the music. Just use a normal slider. I made this shape to make more readable the blanket
    00:15:531 (2) - Looks like a wave slider gone wrong. Just do it like this: https://osu.ppy.sh/ss/909655 fixed
    00:23:924 (3) - Looks weird in the form of the pattern itself and doesn't really fit the music, as the slider suggests something sharp while the music is smooth. remap this part
    00:26:424 (1) - Make a better slider here, something like an arc or a wave/wiggle and use a kickback, something like this: https://osu.ppy.sh/ss/909663 no
    00:29:817 (5) - Like mentioned before, the slider doesn't look good. Just do a normal wave/wiggle. Why ?
    00:49:097 (2) - Blanket this around (3)/(4)'s approach circle. Fixed
    01:09:280 (1,2) - Like I've said before, sharp sliders but smooth music. Just use curves. Fixed
    01:12:138 (1,3) - Both blanket's aren't really any good, the slider starts and ends are too far away. Just place it according to the approach circle.Fixed

    Did not like this Normal at all, seems like the creator never intended to put all his effort in it and create a real masterpiece. Most patterns just look lousy and it can use waaay more work. Well sorry if you don't like my diff, nothing else to say.

Konei wrote:

Yooo, from my Queue.

[-Umi-'s Normal]

  1. 00:12:138 (4) - This shape looks unpolished, either make it a bit neater or try to blanket it with 3. same as previous mod
  2. 00:15:531 (2) - This shape doesnt look too good either, consider to redo it? fixed
  3. 00:59:816 (2) - Try to make the blanket with 3 neater, it can be improved quite a bit. no change
  4. 01:06:245 (4) - There is a really strong vocal you should emphasize, so how about adding a whistle? Sounds really good and you don't use it too often. fixed
  5. 01:07:138 (6) - Try to replace the whistle on the start with a clap? That will make the following whistles more special. fixed
  6. 01:16:959 (3) - Ehh, this can be improved a lot aswell, don't make it too curvy, it will look wry and wont play that good. Look if you like below suggestion :> Fixed
Thx for mod !

here my diff
osu file format v12

[General]
AudioFilename: Fate_Kaleid Liner Prisma-Illya OP_OPENING HD.mp3
AudioLeadIn: 1500
PreviewTime: 49958
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:starlog (TV Size)
TitleUnicode:starlog (TV Size)
Artist:ChouCho
ArtistUnicode:ちょうちょ
Creator:xChippy
Version:Umi's Normal
Source:Fate/kaleid liner PRISMA☆ILLYA
Tags:Opening -Umi- Xinely qoot8123 プリズマ☆イリヤ Silver Link
BeatmapID:277543
BeatmapSetID:103552

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"Fate Kaleid.avi"
0,0,"rsz_fate_kaleid.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
714,357.142857142857,4,2,1,40,1,0
4291,352.941176470588,4,2,2,60,1,0
4996,357.142857142857,4,2,2,60,1,0
8210,-100,4,2,3,40,0,0
8388,-100,4,2,2,60,0,0
12495,-100,4,2,3,40,0,0
12674,-100,4,2,2,60,0,0
13924,-100,4,2,3,40,0,0
14103,-100,4,2,2,60,0,0
16424,-100,4,2,2,60,0,0
31781,-100,4,2,3,40,0,0
31960,-100,4,2,2,60,0,0
37853,356.442857142857,4,2,2,60,1,0
39278,357.036596251116,4,2,2,60,1,0
44990,357.142857142857,4,2,2,60,1,0
50704,358.744394618834,4,2,2,70,1,1
52138,357.142857142857,4,2,2,70,1,1
56780,-100,4,2,3,50,0,1
56959,-100,4,2,2,70,0,1
58209,-100,4,2,3,50,0,1
58388,-100,4,2,2,70,0,1
62138,-100,4,2,2,70,0,0
67852,-100,4,2,2,70,0,1
72495,-100,4,2,3,50,0,1
72673,-100,4,2,2,70,0,1
73923,-100,4,2,3,50,0,1
74102,-100,4,2,2,70,0,1
75352,-100,4,2,3,50,0,1
75530,-100,4,2,2,70,0,1
79280,-100,4,2,2,60,0,0
84995,377.358490566038,4,2,2,40,1,0
85561,419.58041958042,4,2,2,40,1,0
86400,-100,4,2,1,30,0,0
87239,-100,4,2,1,20,0,0
88078,-100,4,2,1,10,0,0
88917,-100,4,2,1,5,0,0


[Colours]
Combo1 : 171,86,86
Combo2 : 255,0,255
Combo3 : 255,255,128

[HitObjects]
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428,256,1606,1,2,0:0:0:0:
256,308,2142,6,0,L|184:308,1,60,2|0,0:0|0:0,0:0:0:0:
168,252,2499,2,0,L|88:228,1,60,0|2,0:0|0:0,0:0:0:0:
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Topic Starter
xChippy
Updated~ =w=/
Now waiting for Xinely~ :3
Xinely
sorry so tired until can't reply all but mostly fixed all :3
thanks sorry chippy, i'm not dilligent browsing checking GD lol

wa
osu file format v12

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[Metadata]
Title:starlog (TV Size)
TitleUnicode:starlog (TV Size)
Artist:ChouCho
ArtistUnicode:ちょうちょ
Creator:xChippy
Version:Xinely's Hard
Source:Fate/kaleid liner PRISMA☆ILLYA
Tags:Opening -Umi- Xinely qoot8123 プリズマ☆イリヤ Silver Link
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464,196,49990,1,0,0:0:0:0:
304,60,50347,1,8,3:0:0:0:
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Topic Starter
xChippy
updated~
winber1

Insane

  1. 00:04:467 - Why not add two notes--here and 00:04:555 - ?
  2. 00:38:565 - a little awkward that this emphasized note is at the end of the slider...
  3. 00:39:635 (2) - consider moving this note to the middle of the map or maybe here http://puu.sh/3ZPlJ.jpg The jumps fit much better that way imo. (or somehwere else. It just doesn't fit the way it is now)
  4. 00:47:847 - THe SV increase doesn't make sense... nothing is happening in the music yet.
  5. 00:56:334 - add note? http://puu.sh/3ZPqN.jpg

Xinely's Hard

  1. 00:04:996 (1,2,3) - meh i don't like this spacing especially if you are going to use this distance snapping 00:06:246 (1,2,3,4,5) - I don't think it works that well having these random slider jumps here.
  2. 00:12:317 (1,2,3,4) - spacing is awkward, and rhythm is awkward. A slider should start at 00:12:674 - and deleting 00:12:317 (1) - will sound much better imo. If you don't delete the note, you should move combo 1 closer because the spacing is awkward.
  3. 00:15:531 (3,4) - again, extremely awkward. http://puu.sh/3ZPDc.jpg this rhythm works much better (fyi the i didn't move the notes).
  4. 00:26:960 - very awkward imo if this note is not mapped.
  5. 01:06:602 (1) - remove combo and add new combo to 01:07:138 (2) -
  6. 01:19:280 - I would use the same SV, this SV decrease doesn't make sense to me
Spacing seems way too random to me in this difficulty. This happens because at certain points we can see a clear strict distance snapping that you follow, yet sometimes you just randomly put jumps. Placing a lot of jumps can work if it is done throughout the map, but you had a clear distance snapping that was used and this made your random jumps seem really awkward rather than flowing. Also the kiai time plays almost like the insane difficulty imo. Seems a little overdone to me, but that could just be me.

Normal

Nothing to list in particular. Rhythm seems perfectly fine imo. However, i'm not a huge fan of your shapes and some patterns. Generally, I don't like backtracking in normal/easy difficulties, and by that I mean things like 01:02:138 (1,2) - where the next note isn't perfectly after the slider, but actually placed a little back towards the beginning. And circular/overlap patterns like 00:22:495 (1,2,3,1) - are meh to me. It just makes the flow a little weird. Also, the hitsounding is a little lacking imo. needs moar soft-whistles :S

Easy

  1. 01:00:709 (2) - end this slider at 01:01:423 -

not much to say. also i know i'm like more than 2 weeks late lol

sorry. good luck!
Topic Starter
xChippy

winber1 wrote:

Insane

  1. 00:04:467 - Why not add two notes--here and 00:04:555 - ? Wouldn't that be too hard o-o right after the spinner.
  2. 00:38:565 - a little awkward that this emphasized note is at the end of the slider... fixed
  3. 00:39:635 (2) - consider moving this note to the middle of the map or maybe here http://puu.sh/3ZPlJ.jpg The jumps fit much better that way imo. (or somehwere else. It just doesn't fit the way it is now) fixed
  4. 00:47:847 - THe SV increase doesn't make sense... nothing is happening in the music yet. I thought the instrument in the background err I'll see what to do
  5. 00:56:334 - add note? http://puu.sh/3ZPqN.jpg fixed

Easy

  1. 01:00:709 (2) - end this slider at 01:01:423 - fixed

not much to say. also i know i'm like more than 2 weeks late lol

sorry. good luck!
Thanks for the mod winber~! :3/
Umi

winber1 wrote:

Nothing to list in particular. Rhythm seems perfectly fine imo. However, i'm not a huge fan of your shapes and some patterns. Generally, I don't like backtracking in normal/easy difficulties, and by that I mean things like 01:02:138 (1,2) - where the next note isn't perfectly after the slider, but actually placed a little back towards the beginning. And circular/overlap patterns like 00:22:495 (1,2,3,1) - are meh to me. It just makes the flow a little weird. Also, the hitsounding is a little lacking imo. needs moar soft-whistles :S

sorry. good luck!
Well i did somes changes but for hitsounds i don't really like use whistles in my maps :/

Thx for mod

here
osu file format v12

[General]
AudioFilename: Fate_Kaleid Liner Prisma-Illya OP_OPENING HD.mp3
AudioLeadIn: 1500
PreviewTime: 49958
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:starlog (TV Size)
TitleUnicode:starlog (TV Size)
Artist:ChouCho
ArtistUnicode:ちょうちょ
Creator:xChippy
Version:Umi's Normal
Source:Fate/kaleid liner PRISMA☆ILLYA
Tags:Opening -Umi- Xinely qoot8123 プリズマ☆イリヤ Silver Link
BeatmapID:277543
BeatmapSetID:103552

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"Fate Kaleid.avi"
0,0,"rsz_fate_kaleid.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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88078,-100,4,2,1,10,0,0
88917,-100,4,2,1,5,0,0


[Colours]
Combo1 : 171,86,86
Combo2 : 255,0,255
Combo3 : 255,255,128

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Aldwych
Hi, modding queue :

Eazy


- 00:00:714 : Try to make the same Y position for the slider, then copy/pase + ctrl j (make sure that it make symetrical).
- 00:39:278 : That's ugly to say, but the Y position on these 2 slider are not exactly the same. :x
- 01:24:637 : Whistle hitsound here?

Anyelse to say, that's a nice work you did.

Umi's normal


Could be lazy and write in french here, but no.

- 00:05:533 : Maybe move this slider to (204;228)?
- 00:09:995 : Imo this part is so ugly :x, i agree to yo to finish this slider on 1/4. But, you should reverse it and start the next at 00:10:710.
- 00:26:424 : Can't youstart this slider as the same position as the yellow circle n°1?
- 01:24:637 : Whistle here? Not sure forthe end of the slider.

Anyelse to say, it's a good job too.

Xinely's hard


Why in this diff ther's no vidéo? Maybe it's me but...

- 00:01:963 : There's no sound here to make a circle imo.
- 00:36:245 : Move this slider to (44;232)?
- 01:14:995 : WHy not the same X position on these 2 sliders?
- 01:16:066 : Or if you don't want to have the same X position before, then try to have the same position (for these 2 circles) as the pink circle n°4 before.
- 01:24:637 : Whistle whistle?

Insayne


- 00:04:467 : To bad to not make a stream around here. :<
- 00:10:710 : New combo for one note? wtf?
- 01:04:995 : Try to have the same Y position as th brown circle n°1.
- 01:24:637 : You know what i mean.
- 01:25:372 : Whistle?

That's all gl for rank! :)
Topic Starter
xChippy

Aldwych wrote:

Hi, modding queue :

Eazy


- 00:00:714 : Try to make the same Y position for the slider, then copy/pase + ctrl j (make sure that it make symetrical). fixed
- 00:39:278 : That's ugly to say, but the Y position on these 2 slider are not exactly the same. :x fixed
- 01:24:637 : Whistle hitsound here? nope clap only fits better

Anyelse to say, that's a nice work you did.


Insayne


- 00:04:467 : To bad to not make a stream around here. :< yea... thats cuz of the spinner
- 00:10:710 : New combo for one note? wtf? fixed
- 01:04:995 : Try to have the same Y position as th brown circle n°1. fixed
- 01:24:637 : You know what i mean. errr o-o?
- 01:25:372 : Whistle? fixed

That's all gl for rank! :)
Thanks for the mod Aldwych~! :3
Umi
Thx for mod :3 somes changes

Here the diff
osu file format v12

[General]
AudioFilename: Fate_Kaleid Liner Prisma-Illya OP_OPENING HD.mp3
AudioLeadIn: 1500
PreviewTime: 49958
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:starlog (TV Size)
TitleUnicode:starlog (TV Size)
Artist:ChouCho
ArtistUnicode:ちょうちょ
Creator:xChippy
Version:Umi's Normal
Source:Fate/kaleid liner PRISMA☆ILLYA
Tags:Opening -Umi- Xinely qoot8123 プリズマ☆イリヤ Silver Link
BeatmapID:277543
BeatmapSetID:103552

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"Fate Kaleid.avi"
0,0,"rsz_fate_kaleid.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Combo2 : 255,0,255
Combo3 : 255,255,128

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424,188,38387,2,0,B|432:228|432:228|408:308,1,120
228,304,39278,6,0,B|184:260|120:272|120:272|92:289|75:327,2,180,4|8|8,0:0|0:0|0:0,0:0:0:0:
120,160,40884,2,0,P|232:172|296:216,1,180,8|12,0:0|0:0,0:0:0:0:
384,280,41777,1,8,0:0:0:0:
384,280,42134,6,0,B|336:332|276:316|276:316|256:336|208:344,2,180,4|8|8,0:0|0:0|0:0,0:0:0:0:
204,256,43740,2,0,B|248:216|304:228|304:228|340:192|388:192,1,180,8|8,0:0|0:0,0:0:0:0:
392,76,44633,1,8,0:0:0:0:
276,104,44990,6,0,P|192:116|116:60,2,180,4|8|8,0:0|0:0|0:0,0:0:0:0:
328,136,46240,2,0,P|356:180|356:256,1,120
316,288,46775,2,0,P|260:300|192:284,1,120,8|4,0:0|0:0,0:0:0:0:
104,216,47490,5,8,0:0:0:0:
168,116,47847,2,0,P|268:92|360:132,1,180,4|12,0:0|0:0,0:0:0:0:
416,208,48740,6,0,L|392:272,1,60
340,292,49097,2,0,P|256:329|165:283,1,180,4|8,0:0|0:0,0:0:0:0:
256,208,49990,1,0,0:0:0:0:
256,208,50347,1,8,0:0:0:0:
256,208,50704,6,0,P|320:212|372:196,1,120,4|8,0:0|0:0,0:0:0:0:
476,132,51421,1,0,0:0:0:0:
372,76,51780,1,8,0:0:0:0:
372,196,52138,2,0,P|416:240|472:256,2,120,0|8|0,0:0|0:0|0:0,0:0:0:0:
476,132,53209,1,8,0:0:0:0:
372,76,53566,6,0,L|232:44,1,120,0|8,0:0|0:0,0:0:0:0:
168,132,54280,2,0,L|285:158,1,120,0|8,0:0|0:0,0:0:0:0:
404,180,54995,2,0,P|413:239|384:289,1,120,0|8,0:0|0:0,0:0:0:0:
265,267,55709,2,0,P|255:207|288:156,1,120,0|8,0:0|0:0,0:0:0:0:
200,76,56423,6,0,P|140:212|160:316,1,240
265,267,57495,1,8,0:0:0:0:
368,328,57852,2,0,B|412:288|412:288|488:296|516:216,2,180,0|0|8,0:0|0:0|0:0,0:0:0:0:
265,267,59280,6,0,L|128:268,1,120,0|8,0:0|0:0,0:0:0:0:
112,216,59816,2,0,P|148:144|112:48,1,180,0|8,0:0|0:0,0:0:0:0:
52,152,60709,2,0,P|28:244|44:272,2,120,0|8|0,0:0|0:0|0:0,0:0:0:0:
96,112,61602,1,8,0:0:0:0:
184,268,62138,6,0,P|260:268|300:252,1,120,4|8,0:0|0:0,0:0:0:0:
301,192,62673,2,0,P|365:142|389:40,2,180,0|8|0,0:0|0:0|0:0,0:0:0:0:
242,177,63923,2,0,P|170:185|150:241,1,120,8|0,0:0|0:0,0:0:0:0:
180,324,64637,5,8,0:0:0:0:
300,324,64995,2,0,P|332:252|376:228,1,120,0|8,0:0|0:0,0:0:0:0:
420,204,65530,2,0,P|464:132|420:32,1,180,0|8,0:0|0:0,0:0:0:0:
376,44,66245,1,2,0:0:0:0:
272,104,66602,2,0,L|220:156,1,60,0|4,0:0|0:0,0:0:0:0:
124,208,67138,2,0,L|24:244,2,90,10|2|10,0:0|0:0|0:0,0:0:0:0:
160,256,67852,6,0,P|216:280|280:232,1,120,4|8,0:0|0:0,0:0:0:0:
368,196,68566,1,0,0:0:0:0:
380,76,68923,1,8,0:0:0:0:
260,88,69280,6,0,P|256:144|212:192,1,120
104,148,69995,2,0,P|108:92|148:45,1,120
260,88,70709,2,0,P|324:116|344:180,1,120,0|8,0:0|0:0,0:0:0:0:
316,274,71423,2,0,P|251:246|232:204,1,120,0|8,0:0|0:0,0:0:0:0:
260,89,72138,6,0,P|384:120|420:220,1,240
300,204,73209,1,8,0:0:0:0:
180,192,73566,2,0,P|216:288|340:320,1,240
300,204,74637,1,8,0:0:0:0:
300,204,74995,6,0,P|368:208|444:132,2,180,0|0|8,0:0|0:0|0:0,0:0:0:0:
237,101,76423,2,0,B|194:110|165:88|165:88|106:109,1,120
82,146,76959,2,0,P|55:233|96:317,1,180
212,312,77852,6,0,P|272:300|316:252,1,120,0|8,0:0|0:0,0:0:0:0:
356,148,78566,2,0,L|356:76,1,60,0|8,0:0|0:0,0:0:0:0:
176,96,79280,5,4,0:0:0:0:
84,172,79637,1,8,0:0:0:0:
84,172,79816,2,0,P|112:220|232:236,1,180,0|8,0:0|0:0,0:0:0:0:
256,186,80530,2,0,P|326:147|380:162,1,120
422,156,81066,2,0,P|443:104|419:38,1,120
300,65,81780,6,0,P|242:50|178:76,2,120
311,123,82673,2,0,P|352:160|470:108,2,180
300,65,83923,1,8,0:0:0:0:
216,150,84280,5,2,0:0:0:0:
299,235,84637,2,0,L|365:275,1,60,8|2,0:0|0:0,0:0:0:0:
256,192,84995,12,0,88917,0:0:0:0:
HelloSCV
here's your ticket

Easy

00:26:424 (1) - delete NC

Umi's Normal

00:09:995 (1,2) - try this http://puu.sh/40HyE.jpg since 1/4 beat note is little bit hard
01:09:280 (1) - delete NC and 01:10:709 (3) - add NC
01:22:673 (2) - clap on end

Xinely's Hard

  1. add video plz
00:58:923 (1) - delete NC and 00:59:280 (3) - add NC here
01:24:995 - set SC:1 on red line

Insane

00:27:495 (3) - try whistle
01:18:477 (4) - consider clap
01:19:995 (5) - whistle here
01:25:561 (1,2,3) - i'd rather change these to 1/1 slider with 1 repeat (and decrease SV is good choice too), feels better imo

good luck~~
Topic Starter
xChippy

HelloSCV wrote:

here's your ticket

Easy

00:26:424 (1) - delete NC fixed

Insane

00:27:495 (3) - try whistle fixed
01:18:477 (4) - consider clap fixed
01:19:995 (5) - whistle here fixed
01:25:561 (1,2,3) - i'd rather change these to 1/1 slider with 1 repeat (and decrease SV is good choice too), feels better imo I prefer the one i have now more cuz of the symmetry :3

good luck~~
Thanks for the mod SCV :3~!
Kecco
Modding the Insane and the Hard on my own accord.

[Insane]
00:24:995 (3) - I'd prefer a 1/2 slider and a note here, instead of this 1/1 slider. I'm basing my suggestion on the flow you used for this combo 00:22:495 (1,2,3,4,5,6,7) - . By the way, here's an example 00:26:424 (1,2,3) - I'd move them in the top right corner. They're way too close to this note 00:26:067 (6) - imo. Just make them a little further from that.
00:30:710 (1,2,3,4,5) - Terrible flow. My suggestion is : Delete this hitcircle 00:31:424 (4) - , move this slider 00:31:603 (5) - on the empty white tick, place a note on the empty red tick 00:31:781 - stacking it on this slider 00:32:138 (1) - . Here's some image to understand.
00:32:853 (2) - It's ugly right there. Move it a little further from the previous slider?
00:34:638 (3,4,6,7) - These notes are too close to each other imo. Introduce some jumps instead?
00:37:495 (7) - Too close to the previous hitcircle, looks ugly.
00:43:026 (5,6,7) - Hell no. You're breaking the flow. You should replace these two notes 00:43:205 (6,7) - with a 1/2 slider.
00:53:030 (4) - Instead of this slider, place two hitcircles. Arrange them in a jumpy way possibly. Would be better imo.
00:53:030 (4) - Move it a bit more away from the previous note.
01:00:709 (1) - Rearrange it to make a jump with the previous note pls.
01:03:387 (4) - Instead of this slider, place two hitcircles. Arrange them in a jumpy way possibly. Would be better imo.
01:09:102 (6,7,1) - Move them a bit more away from the previous slider pls. It's to make a jump.
01:10:530 (5,6,1) - Same. It's to make a jump.
01:12:138 (1,2,3) - Move them a bit vertically downwards.
01:14:102 (4,5) - CTRL+G?
01:14:995 (1) - Move it further to make a jump.
01:20:352 (1,2,3,4,5,6,1,2,3,4,5,6) - Ugly disposition of notes and sliders here. Rearrange them in a better way?
01:24:280 (1,2,3) - While testing the map I didn't trust these notes. It looked like the one in the middle was gonna be in the blue tick, just like it was on these notes 01:07:138 (1,2,3) - . I'd suggest to place a slider instead of those 2 stacked notes, but it'd look ugly maybe. I don't know, it's up to you.
01:25:561 (1,2,3) - Way too close to each other. Rearrange them with more distance inbetween.
01:26:505 (1) - Silence the end of this spinner. Same goes for other diffs.

[Xinely's Hard]
00:13:567 (1) - Don't stack it please. Move it somewhere else.
00:26:603 (2,3) - Follow the instrument here.
00:46:775 (3) - Too tricky imo. Rearrange it elsewhere.
00:53:477 - Add a note here to make a triplet please.
01:26:505 (1) - Silence the end of this spinner. Same goes for other diffs.

Nice map. Good luck.
Topic Starter
xChippy

Kecco wrote:

Modding the Insane and the Hard on my own accord.

[Insane]
00:24:995 (3) - I'd prefer a 1/2 slider and a note here, instead of this 1/1 slider. I'm basing my suggestion on the flow you used for this combo 00:22:495 (1,2,3,4,5,6,7) - . By the way, here's an example Imo the one I have now flows better tho, I'll consider
00:26:424 (1,2,3) - I'd move them in the top right corner. They're way too close to this note 00:26:067 (6) - imo. Just make them a little further from that. The spacing with the next note will be.... well did something here
00:30:710 (1,2,3,4,5) - Terrible flow. My suggestion is : Delete this hitcircle 00:31:424 (4) - , move this slider 00:31:603 (5) - on the empty white tick, place a note on the empty red tick 00:31:781 - stacking it on this slider 00:32:138 (1) - . Here's some image to understand.
Uuh following the instructions will lead to this http://osu.ppy.sh/ss/930126 o-o, maybe it's just me but imo that flows not good too, well did some other changes but imo doesn't flow good tho o-o
00:32:853 (2) - It's ugly right there. Move it a little further from the previous slider? fixed
00:34:638 (3,4,6,7) - These notes are too close to each other imo. Introduce some jumps instead? Nah don't like to use jumps here tho
00:37:495 (7) - Too close to the previous hitcircle, looks ugly. it's just DSed o-o and if I moved it further the jump to (8) would be....
00:43:026 (5,6,7) - Hell no. You're breaking the flow. You should replace these two notes 00:43:205 (6,7) - with a 1/2 slider. fixed
00:53:030 (4) - Instead of this slider, place two hitcircles. Arrange them in a jumpy way possibly. Would be better imo. fixed
00:53:030 (4) - Move it a bit more away from the previous note.
01:00:709 (1) - Rearrange it to make a jump with the previous note pls.
01:03:387 (4) - Instead of this slider, place two hitcircles. Arrange them in a jumpy way possibly. Would be better imo. nope vocal is there
01:09:102 (6,7,1) - Move them a bit more away from the previous slider pls. It's to make a jump.
01:10:530 (5,6,1) - Same. It's to make a jump.
01:12:138 (1,2,3) - Move them a bit vertically downwards. fixed
01:14:102 (4,5) - CTRL+G? nope would flow bad imo
01:14:995 (1) - Move it further to make a jump.
01:20:352 (1,2,3,4,5,6,1,2,3,4,5,6) - Ugly disposition of notes and sliders here. Rearrange them in a better way? errr I'll consider
01:24:280 (1,2,3) - While testing the map I didn't trust these notes. It looked like the one in the middle was gonna be in the blue tick, just like it was on these notes 01:07:138 (1,2,3) - . I'd suggest to place a slider instead of those 2 stacked notes, but it'd look ugly maybe. I don't know, it's up to you. others that we're playing it were playing fine tho o-o, and yea don't like having a slider there so keeping it
01:25:561 (1,2,3) - Way too close to each other. Rearrange them with more distance inbetween. nah don't like having jumps at these kind of places and imo the distance is fine o-o
01:26:505 (1) - Silence the end of this spinner. Same goes for other diffs. it's already silenced o-o
Orz don't remember which jump I fixed but don't like having many jumps tho.
Nice map. Good luck.
Thanks for the mod Kecco!! :3/ ~
Leorda
Yo~

[Easy]
00:30:353 (1) - Flip horizontally for better flow?
00:36:067 (5) - Move to X:140 and Y:260? So the tail slider lead to this object and make a better flow? Your current placement seems break the flow, I guess
01:03:923 (2) - Stack the head slider to 01:01:780 (3) to make a wave flow?


[Umi's Normal]
00:32:317 (3) - Little spacing error?
00:34:281 (2,3) - Would be better if you make a same curve shape as 00:33:567 (1)...
00:48:740 (1) - Why new combo?
01:09:280 (1) - ^
01:09:280 (1) - Add clap at tail slider? Your probably forgot
01:09:995 (2) - ^
01:16:423 (2) - ^
01:16:959 (3) - ^
01:21:066 (5) - Add clap at head slider? Your probably forgot


[Xinely's Hard]
00:58:566 (3) - Rotate 90" Anticlockwise to make a curve flow?
01:04:637 (4,1) - This flows are really awkward to me, because this movement is kinda harsh. Consider to make reverse selection for (1) to make an oval jump flow

Good luck
Topic Starter
xChippy

Leorda wrote:

Yo~

[Easy]
00:30:353 (1) - Flip horizontally for better flow? fixed
00:36:067 (5) - Move to X:140 and Y:260? So the tail slider lead to this object and make a better flow? Your current placement seems break the flow, I guess did something else here to prevent breaking the flow
01:03:923 (2) - Stack the head slider to 01:01:780 (3) to make a wave flow? I prefer centering this tho with some blankets, srry but keeping ><

Good luck
Thanks for the mod Leorda ;3/!!
Konei


no kd for this of course



Hello, thank you for leaving your map to the QAT, we had a look and we think your map still needs a bit work for the following reason.

Me and some other members agreed, that the Hard difficulty could use more work on looking tidier, jumps look
a bit wry and are inconsistent. For example jumps like 00:54:995 (1) - are too huge for a Hard and jumps like 00:57:138 (3) - are just felt random when playing and should either be reduced so they don't feel so forced anymore or removed.


Easy and Insane are pretty good to go, not much to complain about them.

For Normal there are some small things which could be improved, some more mods will do them, that shouldn't be a real problem.

But yea, my advice would be to get some more mods and improving the Hard difficulty more on things like placement and especailly jumps placement.

If you think you got things on Hard ready and everything you may feel free to contact every memeber of the QAT (preferably me) and I'll be more than happy to check it again.

Good luck until then! ~
Topic Starter
xChippy
Okay~ :3
Thanks for informing me ^^
EDIT: Updated Xinely's Diff :3
Lanturn
M4M here, nicemapset. Mutual friends with -Umi- so win win :)

[General]

All good. First time in awhile I've been able to say this :)

[Easy]
  1. 00:29:995 (4,1,2) - ) - I'm not to fond of this corner slider at (2) | Maybe try approaching the circle like this? It keeps the map more a bit closer to the center instead of picking at the very edge of the map. | http://puu.sh/446Ff.jpg
  2. 00:37:138 (2) - When playing this, the slider goes a bit off the map. I'm 99% positive this is unrankable. I would highly suggest you fix this. | https://osu.ppy.sh/ss/932992
  3. 00:40:349 (2,3) - Because this is an easy, sometimes hitting 3/2 notes can be hard. Add a reverse into (2) so that it extends to (3). Meaning you'll be deleting (3) | This makes the map much more comfortable to play for newer players, and catches some held vocals as well. There isn't any distinctive vocals so clicking this one may be confusing is all. The other ones later on in the map fit well with the vocals so they're fine.

[Umi's Normal]
-海-さん!
  1. 00:02:142 (1) - No need here for the silly slider. Just make this a single circle. It feels really overmapped for a normal diff because there is no audible noise at the end of the slider.
  2. 00:22:495 (1,1,1) - I honestly believe these would look a lot nicer stacked. having two in different spots is alright, but 3 makes this very noticeable.
  3. 00:33:210 (5) - The location of this 5 is awkward. It feels too far in and would look better if it was moved to the right and level with the previous (3) circle | http://puu.sh/447zp.jpg | This means you'll have to do a bit of remapping for the sliders you have ahead.
  4. 01:06:602 (5,6,1) - How about trying this for a slightly better flow? note that 6,1 were moved down a bit so it doesn't interfere with the future sliders | http://puu.sh/447Nd.jpg
  5. 01:16:423 (2,3) - not sure if intended, but your missing claps on these two sliders.
    Solid diff, master of vocals like always :D
[Xinley's Hard]

  1. 00:29:817 (2,3) - I'm worried people will read this as a jump due to the fact that it feels like its purpose is to just skip over the previous slider. Maybe adjust the (2) so that it gives off more of a delayed impression, such as shooting the slider off to the left or something| http://puu.sh/4484G.jpg ?
  2. 01:00:709 (1,2,3) - This sudden change in your patterns really causes me to mess up a bit here. What you normally do at (1) is have a 1/1 slider, which is true for almost every measure you have in your diff. I'd really recommend sticking to it because this is the only part of the song that is really uncomfortable to play. The same can be said for this pattern at 00:34:995 (1,2,3,4) - which is also uncomfortable to play. Try to avoid using a mix of randomly placed 1/2 sliders and circles because it really is tedious and is usually a deciding factor in determining if a map is fun and relaxing to play or not.

    Rest of the map good. Another thing I notice is you don't really care for note stacking on notes that appear in the same location (like this: http://puu.sh/448zk.jpg )| I'd understand if you don't really care for it, but I just wanted to mention that I think the map would look much more visually appealing if notes like these were stacked.
[Insane]
Not much to say here as I really don't play insanes much. A few parts don't 'feel' right to play, but when taking a look at the map, it fits what you are trying to accomplish, so I don't really think my input on it will do much.. I'll just stick to the more Nazi related stuffs like I always do for insane diffs. In case you were wondering, I never really like random 1/2s and circles that don't make sense to play, especially when they are randomly placed on red or white ticks without much meaning. As I said before though, its just my playstyle and I'm sure there is nothing wrong with your map.

  1. 00:41:420 (9,3) - how about stacking the (3) on (9)s tail? 1,2 and 4 might need some adjusting as well.
  2. 00:59:816 (3) - Add a whistle to the head of (3) and remove it from the tail. This provides a nice combination effect with 00:57:852 (1,2,1) -
  3. 01:07:852 (1,2) - Like I mentioned in the hard. I think this plays much better as a 1/1 slider. Too add onto this, when coming out of a 3/4 rhythm like you have before, the extra little bit of time really makes recovery easier and its much easier to hit a red tick after a 1/1 slider instead of a white tick due to being able to adjust back into the beat by hearing the upbeat/downbeat once. hard to explain so sorry if this doesn't make much sense, try it out for yourself, and maybe it'll be more understandable. My biggest gripe of all though is that its not audible at 01:08:030 - so it also gives off the overmapped feeling as well.
  4. 01:22:673 (3,7) - Something to try, you may like it, or may not. Try adding a whistle on (3)'s head, and a whistle on (7)'s head and tail so it gives more of a finishing effect. I'm suggesting this because you skipped the whistle on (3)s tail and this suggestion is a good alternative to it.
  5. 01:25:980 (2,3,1) - I'm really not sure about (3). I honestly think it would play better 1/4 before it due to the kick being easier to follow. the only problem with that is the kick comes in a bit earlier than one would expect. how about trying a slider from (2) to 01:26:295 - and then starting the spinner where (3) was. http://puu.sh/44aau.jpg

Wish I could try and help with the Taiko maps, but They're pretty good as is. I don't really have any suggestions for them.
Topic Starter
xChippy

Lanturn wrote:

M4M here, nicemapset. Mutual friends with -Umi- so win win :)

[General]

All good. First time in awhile I've been able to say this :)

[Easy]
  1. 00:29:995 (4,1,2) - ) - I'm not to fond of this corner slider at (2) | Maybe try approaching the circle like this? It keeps the map more a bit closer to the center instead of picking at the very edge of the map. | http://puu.sh/446Ff.jpg
  2. 00:37:138 (2) - When playing this, the slider goes a bit off the map. I'm 99% positive this is unrankable. I would highly suggest you fix this. | https://osu.ppy.sh/ss/932992
  3. 00:40:349 (2,3) - Because this is an easy, sometimes hitting 3/2 notes can be hard. Add a reverse into (2) so that it extends to (3). Meaning you'll be deleting (3) | This makes the map much more comfortable to play for newer players, and catches some held vocals as well. There isn't any distinctive vocals so clicking this one may be confusing is all. The other ones later on in the map fit well with the vocals so they're fine.
    All fixed~
[Insane]
Not much to say here as I really don't play insanes much. A few parts don't 'feel' right to play, but when taking a look at the map, it fits what you are trying to accomplish, so I don't really think my input on it will do much.. I'll just stick to the more Nazi related stuffs like I always do for insane diffs. In case you were wondering, I never really like random 1/2s and circles that don't make sense to play, especially when they are randomly placed on red or white ticks without much meaning. As I said before though, its just my playstyle and I'm sure there is nothing wrong with your map.

  1. 00:41:420 (9,3) - how about stacking the (3) on (9)s tail? 1,2 and 4 might need some adjusting as well.
  2. 00:59:816 (3) - Add a whistle to the head of (3) and remove it from the tail. This provides a nice combination effect with 00:57:852 (1,2,1) -
  3. 01:07:852 (1,2) - Like I mentioned in the hard. I think this plays much better as a 1/1 slider. Too add onto this, when coming out of a 3/4 rhythm like you have before, the extra little bit of time really makes recovery easier and its much easier to hit a red tick after a 1/1 slider instead of a white tick due to being able to adjust back into the beat by hearing the upbeat/downbeat once. hard to explain so sorry if this doesn't make much sense, try it out for yourself, and maybe it'll be more understandable. My biggest gripe of all though is that its not audible at 01:08:030 - so it also gives off the overmapped feeling as well.
  4. 01:22:673 (3,7) - Something to try, you may like it, or may not. Try adding a whistle on (3)'s head, and a whistle on (7)'s head and tail so it gives more of a finishing effect. I'm suggesting this because you skipped the whistle on (3)s tail and this suggestion is a good alternative to it. Uuhm nope don't really like it like that tho ><
  5. 01:25:980 (2,3,1) - I'm really not sure about (3). I honestly think it would play better 1/4 before it due to the kick being easier to follow. the only problem with that is the kick comes in a bit earlier than one would expect. how about trying a slider from (2) to 01:26:295 - and then starting the spinner where (3) was. http://puu.sh/44aau.jpg
    No comment = fixed

Wish I could try and help with the Taiko maps, but They're pretty good as is. I don't really have any suggestions for them.
Thanks for the mod Lanturn~ :3/!!!
Red_old
イリヤヤヤヤヤヤヤ
DreaM117er
Nice Map
Im waiting for Ranked
Xinely
try to fix all expect first one
thanks 4 mod ~

code
osu file format v12

[General]
AudioFilename: Fate_Kaleid Liner Prisma-Illya OP_OPENING HD.mp3
AudioLeadIn: 1500
PreviewTime: 49958
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 5010,16439,39256
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:starlog (TV Size)
TitleUnicode:starlog (TV Size)
Artist:ChouCho
ArtistUnicode:ちょうちょ
Creator:xChippy
Version:Xinely's Hard
Source:Fate/kaleid liner PRISMA☆ILLYA
Tags:Opening -Umi- Xinely qoot8123 プリズマ☆イリヤ Silver Link
BeatmapID:277455
BeatmapSetID:103552

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"Fate Kaleid.avi"
0,0,"rsz_fate_kaleid.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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ax_pokl
From ax_pokl's Modding Queue
M4M Chindren's Song Remix.

[General]
Not every beatmap plays the video.

[Easy]
00:43:205 (2) - (lost a finish at the end of slider?)

[Umi's Normal]
00:00:714 (1,2,3,1,2,3) - it is suggested to use same things although that one now being used are perhaps better to fit the music.
00:35:531 (4) - Althoung it may better fit the music, but it might be a bit hard for a Normal beatmap player to play this with which object start the red line(especially 1pc). You may make the end of the slider at the red line.

[Xinely's Hard]
00:09:281 (1,2) - these two object can be a bit more far.
01:25:980 (3) - this one mit be hardware to player because the musical herein is quiet.

[Insane]
00:47:847 (3) - may be revese this because 00:47:668 (2,3) are too close.
OD can be 6.

[qoot8123's Muzukashii]
good beatmap.
00:10:710 (33) - red?
00:46:240 (172) - this red line object might be too hard for a Muzukashii player, move it to 00:46:418 (172).

[qoot8123's Oni]
Prefect!
00:49:990 (225) - add a red?

Good map, good luck.
Topic Starter
xChippy
Srry no change for me Fixed the video's in the taiko's tho
Topic Starter
xChippy
Orz this double post lag...
imariL
M4M
I didn't notice M4M rule 'No BPM over 180 pls ><' sorry

Sorry for my poor English and Modding :(
If you don't like, you can ignore it


Easy

00:47:847 (1) - How about extend spinner's length 00:49:990 - to 00:49:990 - ?

Nice map :D


Normal

00:04:643 - Add note or extend spinner to 00:04:643 - players can confused because of song's drum beat

00:19:638 (1) - Fix slider's finish note (Is it right in English? :? )

00:17:138 (3) - ^

00:17:853 (4) - ^

00:18:567 (5) - ^


Xinely's Hard

01:07:405 (3) - How about add Whistle?

01:07:673 (4) - ^

Nice Map!


Insane

00:12:674 (6) - Fix slider's finish note

00:18:031 (6) - ^


This map is so perfect for me to mod
Good Luck! :D
cmn_891127
Hi, xChippy~

[Easy]
  1. 00:17:853 (3) - move down and rotation, https://osu.ppy.sh/ss/935179
  2. 00:18:924 (4) - move right to keep to distance, if you change the site of (3) before
  3. 00:44:990 (1) - how about add a Finish or clap
  4. 00:58:923 (3) - I perfer to reverse (2) rather than add circle here, http://osu.ppy.sh/ss/935188
  5. 01:00:709 (2) - Ctrl+G, if you do as my suggestion, and 01:01:780 (3,1,2) - http://osu.ppy.sh/ss/935192
[Umi's Normal]
  1. 00:26:424 (1) - Following the voice, it should be http://puu.sh/451ol.jpg
[Xinely's Hard]
  1. AR -1
  2. 00:13:210 (4,5,1) - how about jump between (4,5), https://osu.ppy.sh/ss/935204
  3. 01:20:709 (1) - the curve should be more smooth
[Insane]
  • Nothing else to say, except the AR, it is a bit highfor me.
Nice song and nice mapset, hope my nazi mod is useful
Topic Starter
xChippy

cmn_891127 wrote:

Hi, xChippy~

[Easy]
  1. 00:17:853 (3) - move down and rotation, https://osu.ppy.sh/ss/935179 prefer this flow tho ><
  2. 00:18:924 (4) - move right to keep to distance, if you change the site of (3) before
  3. 00:44:990 (1) - how about add a Finish or clap there is already a finish o-o
  4. 00:58:923 (3) - I perfer to reverse (2) rather than add circle here, http://osu.ppy.sh/ss/935188 fixed
  5. 01:00:709 (2) - Ctrl+G, if you do as my suggestion, and 01:01:780 (3,1,2) - http://osu.ppy.sh/ss/935192
did own changes~

[Insane]
  • Nothing else to say, except the AR, it is a bit highfor me. err I'm keeping the AR like this for now
Nice song and nice mapset, hope my nazi mod is useful
Thanks for the mod~ :3/!!

Lirami wrote:

M4M
I didn't notice M4M rule 'No BPM over 180 pls ><' sorry

Sorry for my poor English and Modding :(
If you don't like, you can ignore it


Easy

00:47:847 (1) - How about extend spinner's length 00:49:990 - to 00:49:990 - ?

Nice map :D

Insane

00:12:674 (6) - Fix slider's finish note

00:18:031 (6) - ^


This map is so perfect for me to mod
Good Luck! :D
Srry no change but Thanks anyways for the mod~! ^.^/
qoot8123

ax_pokl wrote:

From ax_pokl's Modding Queue
M4M Chindren's Song Remix.


[qoot8123's Muzukashii]
good beatmap.
00:10:710 (33) - red? there is high pitch so no change
00:46:240 (172) - this red line object might be too hard for a Muzukashii player, move it to 00:46:418 (172). fixed

[qoot8123's Oni]
Prefect!
00:49:990 (225) - add a red? no change ,because i follow vocal's pitch

Good map, good luck.

Konei wrote:

Yooo, from my Queue.




[quoot's Muzukashii]

  1. 00:43:026 (160) - I don't feel good starting this pattern with a kat also I think the kat would fit on 00:43:205 (161) - much better considering the previous kat. fixed

[quoot's Oni]

  1. 01:25:561 (437) - I suggest to use a kat here, it fits better with the feeling of the song while the piano plays. there is also have drum sound so i want to make the difference with 01:25:980 -



Pretty good mapset, but in my opinion Xinely's Hard is a bit untidy at times and those overmapped 1/4 notes should be removed :<

But you'll be fine for the rest I guess, good luck :3
thanks for your mod! :)
http://puu.sh/45uoL.zip
Topic Starter
xChippy
Updated~
Umi
sorry for delay >3<

thx everyone !

diff
osu file format v12

[General]
AudioFilename: Fate_Kaleid Liner Prisma-Illya OP_OPENING HD.mp3
AudioLeadIn: 1500
PreviewTime: 49958
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 34281
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:starlog (TV Size)
TitleUnicode:starlog (TV Size)
Artist:ChouCho
ArtistUnicode:ちょうちょ
Creator:xChippy
Version:Umi's Normal
Source:Fate/kaleid liner PRISMA☆ILLYA
Tags:Opening -Umi- Xinely qoot8123 プリズマ☆イリヤ Silver Link
BeatmapID:277543
BeatmapSetID:103552

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"Fate Kaleid.avi"
0,0,"rsz_fate_kaleid.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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87239,-100,4,2,1,20,0,0
88078,-100,4,2,1,10,0,0
88917,-100,4,2,1,5,0,0


[Colours]
Combo1 : 171,86,86
Combo2 : 255,0,255
Combo3 : 255,255,128

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Konei



Rechecking as you requested ~
Let's see how it has been doing.


[Easy]

  1. 00:37:853 (3) - Not really important, but it would be cool if you could make the curve laying straight on the grid.
  2. 00:40:349 (2) - Try using claps on repeat and start aswell, gives a really awesome emphasis to the drums.
  3. 01:06:423 (2) - You could move this a bit to the left to get a better triangle.

[-Umi-'s Normal]

  1. 00:09:995 (1) - Try to add claps to every part of the Slider, or at least to the start and the end to catch the heavy beats.
  2. 00:13:567 (2) - The curve looks rather wry and not really symmetrical, I guess you can do a better one, right?
  3. 00:20:710 - I really miss a note with a whistle here, I know you are following the vocals, but the note sounds missing because you followed the piano in the first part. You could do an 1/2 repeat Slider.
  4. 00:23:567 - Same here.
  5. 00:29:817 (5) - I feel really uncomfortable with this shape and I assume newbies will feel the same way. It's just not polished, try to make it less curvy and more structured.
  6. 00:49:990 (5) - Maybe use a NC to seperate this part from the KIAI and make it more introducing.
  7. 01:00:709 (3) - You could try to improve this blanket a bit, it doesn't look quite polished.
  8. 01:21:780 (1) - Spacing is slightly off here, also you could take this oppurtunity to center this on the grid.

[Xinely's Hard]

  1. 00:13:388 (5) - Using a stack here plays odd and is confusing as for reading the next note, I'd rather place it elsewhere.
  2. 00:15:174 (2) - Spacing is a bit inconsistent here which makes it looking wry.
  3. 00:15:531 (3,4) - To follow the drums with your hitsounding, I'd recommend to add claps, to 3's end and 4's start.
  4. 00:25:531 (2) - This jump is far too high and doesnt fit the calm part, I'd either use normal spacing or at least make the jump lower.
  5. 00:26:960 (4) - Having an 1/2 Slider is totally useless here, the white tick doesnt provide any sound, so a note on the red tick does the magic.
  6. 00:29:817 (2) - This jump is too high and sudden again, ctrl and g would make the spacing much more acceptable.
  7. 00:44:990 (1) - Drums changed in this part, because BPM is "actually" halfed, they play on every third white tick, therefor you should remove that clap on the end.
  8. 00:46:061 (3) - On the start here, remove the clap for the same reason.
  9. 00:46:597 (2) - Drums play here aswell, you should add a clap therefor.
  10. 00:46:775 (3) - And they are not playing on the start, but on the end. So remove the clap on the start and add it on the end.
  11. 00:52:049 (6) - I still don't agree with the usement of 1/4 on this place. This song doesnt provide much 1/4, so you'd be better by leaving this to the Insane to prevent having them too similar.
  12. 00:59:280 (1,2) - This doesn't make much sense either, the emphasis of the song is on 1, according to this the jump should be there, but you use it on 2, where it's already over. I'd recommend to use normal spacing for 2 as you did on the previous part and jump on 1 to burst in with the music.
  13. 01:08:388 (2) - This jump doesn't make much sense either, the emphasis is already gone and it's unreasonable to jump when the music stays the same.
  14. For the rest it's actually ok. The difficulty definitely improved, but my main concern is the usement of jumps. The problem is that you use them when the music is already down and not on the downbeat, that makes gameplay wry and player feel uncomfortable. I'd still suggest to get some more mods for this difficulty.

[Insane]

  1. 00:21:067 (3) - I'd prefer if the Slider was splited into 2 notes to seperate the normal and the piano beat.
  2. 01:22:673 (3) - This would also play better if you splited it into 2 notes because this Slider starts on the weak beat and makes the stronger drums not clickable.

That's all for now again.

In my opinion, the Hard difficulty still isn't fully ready yet, but you are on a good way.

Good luck for now!
Topic Starter
xChippy

Konei wrote:




Rechecking as you requested ~
Let's see how it has been doing.


[Easy]

  1. 00:37:853 (3) - Not really important, but it would be cool if you could make the curve laying straight on the grid.
  2. 00:40:349 (2) - Try using claps on repeat and start aswell, gives a really awesome emphasis to the drums.
  3. 01:06:423 (2) - You could move this a bit to the left to get a better triangle.
    all fixed~
[Insane]

  1. 00:21:067 (3) - I'd prefer if the Slider was splited into 2 notes to seperate the normal and the piano beat.
  2. 01:22:673 (3) - This would also play better if you splited it into 2 notes because this Slider starts on the weak beat and makes the stronger drums not clickable.
    all fixed~

That's all for now again.

In my opinion, the Hard difficulty still isn't fully ready yet, but you are on a good way. Glad to hear that :3/

Good luck for now!
Thanks for rechecking Konei~ :3/!!!
aabc271
As requested by xChippy, I'm coming to have a taiko recheck ~
Let's go :3

Blue~ Critical issues. You must fix this
Purple~ It's better to fix this
Pink~ Suggestions only. Change only if you want to
Grey~ Explanations of my suggestions

-----------------------

[ qoot8123's Oni]

Since this is a recheck, I'll try not to suggest too many minor stuffs and keep the mod simpler

01:26:400 ( 1 ) - Maybe gradually decrease the hitsound volume at this spinner ( Similar to Insane ) ? ( Currently it sounds quite noisy for me, especially for the later parts )

Suggested patterns ~
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

00:01:606 ( 3 ) - Red note ? ( By referring to ( 4,5,6,7 ), I guess you're using hitsounds based on pitch of piano, so I'd prefer d for 3 because ( 2,3,4 ) is like high-low-low, which 3=4 in terms of pitch, so kd d imo )

Decided to keep the others unchanged because I think they are used suitably to show drum and/or vocal parts of the song, which is a good thing :3

Diff looks really nice imo
Hitsounds are used appropriately, and qoot managed to find a suitable balance between drum and vocal
Great job :)

-----------------------

[ qoot8123's Muzukashii]

01:26:400 ( 1 ) - Same as oni, make a gradual decrease of hitsound volume for the spinner ?

Suggested patterns ~
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

00:01:606 ( 3 ) - Red note ? ( Basically same as oni. Notice (2,3,4) )

00:48:740 ( 180,181,182 ) - o o o ( Compare 182 with (177,179,184), they all sound similar as they're from the same instrument, so maybe use k for consistency. Also d k k can fit the rising pitch of vocal better )

Also well-mapped
Once again, the highlights of these 2 diffs are the hitsounds. They really sound natural and fit the song :)

-----------------------

I'm quite sure the taiko diffs are ready for rank :3

Find me when you've checked the above, then I'll give you a taiko icon ~

Good luck ~ ;)

No need kds
qoot8123

aabc271 wrote:

As requested by xChippy, I'm coming to have a taiko recheck ~
Let's go :3

Blue~ Critical issues. You must fix this
Purple~ It's better to fix this
Pink~ Suggestions only. Change only if you want to
Grey~ Explanations of my suggestions

-----------------------

[ qoot8123's Oni]

Since this is a recheck, I'll try not to suggest too many minor stuffs and keep the mod simpler

01:26:400 ( 1 ) - Maybe gradually decrease the hitsound volume at this spinner ( Similar to Insane ) ? ( Currently it sounds quite noisy for me, especially for the later parts )

Suggested patterns ~
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

00:01:606 ( 3 ) - Red note ? ( By referring to ( 4,5,6,7 ), I guess you're using hitsounds based on pitch of piano, so I'd prefer d for 3 because ( 2,3,4 ) is like high-low-low, which 3=4 in terms of pitch, so kd d imo )

Decided to keep the others unchanged because I think they are used suitably to show drum and/or vocal parts of the song, which is a good thing :3

Diff looks really nice imo
Hitsounds are used appropriately, and qoot managed to find a suitable balance between drum and vocal
Great job :)

-----------------------

[ qoot8123's Muzukashii]

01:26:400 ( 1 ) - Same as oni, make a gradual decrease of hitsound volume for the spinner ?

Suggested patterns ~
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

00:01:606 ( 3 ) - Red note ? ( Basically same as oni. Notice (2,3,4) )

00:48:740 ( 180,181,182 ) - o o o ( Compare 182 with (177,179,184), they all sound similar as they're from the same instrument, so maybe use k for consistency. Also d k k can fit the rising pitch of vocal better ) no change,because i want to make the connection with 00:49:454 (183) -

Also well-mapped
Once again, the highlights of these 2 diffs are the hitsounds. They really sound natural and fit the song :)

-----------------------

I'm quite sure the taiko diffs are ready for rank :3

Find me when you've checked the above, then I'll give you a taiko icon ~

Good luck ~ ;)

No need kds
Thanks~ :)
http://puu.sh/478rs.zip
Topic Starter
xChippy
Updated~
aabc271
Taiko diffs look fine, so I'll give you a taiko icon :)
Topic Starter
xChippy
Yay~ Thanks \(>w<)/ !#@@%@
Xinely

Konei wrote:




Rechecking as you requested ~
Let's see how it has been doing.

[Xinely's Hard]

  1. 00:13:388 (5) - Using a stack here plays odd and is confusing as for reading the next note, I'd rather place it elsewhere. okay
  2. 00:15:174 (2) - Spacing is a bit inconsistent here which makes it looking wry. imo is okay since only 0,97x and 1,03x = 1,00x spacing
  3. 00:15:531 (3,4) - To follow the drums with your hitsounding, I'd recommend to add claps, to 3's end and 4's start. nice
  4. 00:25:531 (2) - This jump is far too high and doesnt fit the calm part, I'd either use normal spacing or at least make the jump lower. will change if someone tell about this again
  5. 00:26:960 (4) - Having an 1/2 Slider is totally useless here, the white tick doesnt provide any sound, so a note on the red tick does the magic. bakanely DX , fixed
  6. 00:29:817 (2) - This jump is too high and sudden again, ctrl and g would make the spacing much more acceptable. maybe right, fixed
  7. 00:44:990 (1) - Drums changed in this part, because BPM is "actually" halfed, they play on every third white tick, therefor you should remove that clap on the end. okay
  8. 00:46:061 (3) - On the start here, remove the clap for the same reason.
  9. 00:46:597 (2) - Drums play here aswell, you should add a clap therefor. kinda odd to me, will add if someone tell about this again
  10. 00:46:775 (3) - And they are not playing on the start, but on the end. So remove the clap on the start and add it on the end. ^
  11. 00:52:049 (6) - I still don't agree with the usement of 1/4 on this place. This song doesnt provide much 1/4, so you'd be better by leaving this to the Insane to prevent having them too similar. removed
  12. 00:59:280 (1,2) - This doesn't make much sense either, the emphasis of the song is on 1, according to this the jump should be there, but you use it on 2, where it's already over. I'd recommend to use normal spacing for 2 as you did on the previous part and jump on 1 to burst in with the music.
  13. 01:08:388 (2) - This jump doesn't make much sense either, the emphasis is already gone and it's unreasonable to jump when the music stays the same.
  14. For the rest it's actually ok. The difficulty definitely improved, but my main concern is the usement of jumps. The problem is that you use them when the music is already down and not on the downbeat, that makes gameplay wry and player feel uncomfortable. I'd still suggest to get some more mods for this difficulty.
thanks 4 mod ~

diff
osu file format v12

[General]
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AudioLeadIn: 1500
PreviewTime: 49958
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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DistanceSpacing: 1
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GridSize: 4

[Metadata]
Title:starlog (TV Size)
TitleUnicode:starlog (TV Size)
Artist:ChouCho
ArtistUnicode:ちょうちょ
Creator:xChippy
Version:Xinely's Hard
Source:Fate/kaleid liner PRISMA☆ILLYA
Tags:Opening -Umi- Xinely qoot8123 プリズマ☆イリヤ Silver Link
BeatmapID:277455
BeatmapSetID:103552

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HPDrainRate:6
CircleSize:4
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Umi

Konei wrote:




Rechecking as you requested ~
Let's see how it has been doing.

[-Umi-'s Normal]

  1. 00:09:995 (1) - Try to add claps to every part of the Slider, or at least to the start and the end to catch the heavy beats. Finish instead
  2. 00:13:567 (2) - The curve looks rather wry and not really symmetrical, I guess you can do a better one, right? fixed
  3. 00:20:710 - I really miss a note with a whistle here, I know you are following the vocals, but the note sounds missing because you followed the piano in the first part. You could do an 1/2 repeat Slider. Prefer follow the voice here
  4. 00:23:567 - Same here. ^
  5. 00:29:817 (5) - I feel really uncomfortable with this shape and I assume newbies will feel the same way. It's just not polished, try to make it less curvy and more structured. Fixed
  6. 00:49:990 (5) - Maybe use a NC to seperate this part from the KIAI and make it more introducing. Fixed
  7. 01:00:709 (3) - You could try to improve this blanket a bit, it doesn't look quite polished. Fixed
  8. 01:21:780 (1) - Spacing is slightly off here, also you could take this oppurtunity to center this on the grid. Fixed]

That's all for now again.

In my opinion, the Hard difficulty still isn't fully ready yet, but you are on a good way.

Good luck for now!
thx for mod o/

diff
osu file format v12

[General]
AudioFilename: Fate_Kaleid Liner Prisma-Illya OP_OPENING HD.mp3
AudioLeadIn: 1500
PreviewTime: 49958
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 34281
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:starlog (TV Size)
TitleUnicode:starlog (TV Size)
Artist:ChouCho
ArtistUnicode:ちょうちょ
Creator:xChippy
Version:Umi's Normal
Source:Fate/kaleid liner PRISMA☆ILLYA
Tags:Opening -Umi- Xinely qoot8123 プリズマ☆イリヤ Silver Link
BeatmapID:277543
BeatmapSetID:103552

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"Fate Kaleid.avi"
0,0,"rsz_fate_kaleid.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Combo2 : 255,0,255
Combo3 : 255,255,128

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YunoFanatic
chippy support ~! i hope be ranked!
CXu
Yo. Mod request from my queue. =3=~
As always I'm slow at mod requests, lol.

[General]
  1. Uhm, remove video from taikos? I mean, it's kinda silly to watch half a video at the bottom :P
  2. Try "0,0,"rsz_fate_kaleid.jpg",0,110" for the BG on taiko, so her face isn't partially covered by that black bar with title: http://osu.ppy.sh/ss/951869 vs. http://osu.ppy.sh/ss/951871
  3. For all diffs, try ending the last spinner at 01:29:756 - ? That's where the music actually fades out, so yeah.
  4. Everything else seems fine.
[Insane]
  1. OD 8? I just prefer to make accuracy more important :P
  2. 00:01:249 - I kinda want a regular soft whistle here, as well as at 00:02:678 - to accompany the piano better.
  3. 00:04:643 (1,2,3) - Maybe it's just me, but I really feel a stream from 00:04:467 - following the violin works better than the current arrange. While 00:04:643 (1) - follows that one drum beat, the triple at 00:04:820 - only gets the end of the violin part, and feels incomplete to me.
  4. 00:06:424 (1,2,3,4,5,6,7,8,9,10,11) - Cool pattern, but the flow feels a bit blah, mainly at 00:07:138 (5,6) - , since the stream doesn't follow the same path as the line (5,6). One posibility is to make the streams curve go the other way: http://osu.ppy.sh/ss/951780 You'll have to rearrange a bit, but yeah.
  5. 00:16:067 (6) - Missed clap on purpose? I think a clap fits better anyhow.
  6. 00:16:424 - The fact that you don't use any hitsound for that drum that goes every white tick in this section makes me sad, but oh well.
  7. 00:30:353 (5,6,1) - Not too fond of the straight flow here. The syllables she sings are changing pitch, so using a zig-zag type of flow seems more apropriate to me. Try an arrange like this? http://osu.ppy.sh/ss/951813 Or come up with something yourself of course.
  8. 00:41:955 (1,2) - Swap NC here, so the NC is on the downbeat. It makes more sense to have it on the stronger beat, and ths is where the drums repeat as well.
  9. 00:43:562 (1) - Consider removing this NC, to be consistent with 00:39:278 (1,2,3,4,5,6,7,8,9,10) -
  10. 00:47:847 (3,4,6) - A gradual increase in SV would feel much better, as it'll follow the pitch of that.. I guess guitar? It'll also make the speedup from 00:46:775 (7) - much less sudden, as 00:47:847 - is more a build-up to the chorus and therefore doesn't have the same "this-is-epic-lets-have-high-SV" feel to it imo. A gradual increase will be much subtler and fit as an actual "build"-up.
  11. 00:50:704 (1) - I don't really think such a slanted curve looks that good on a long slider like this, but maybe it's me. Anyhow, you can create a nice square/diamond-shape with 00:50:347 (2,1,2,3,4) -.
  12. 00:57:673 (6,1) - I would probably ctrl+h the (1) slider, so 00:57:495 (5,6,1) - doesn't become a straight line where the spacing is different, as you'll be deaccelerating with your cursor. Well, it'd probably require you to either mirror your map, or rearrange, so you can decide yourself if you feel it's worth the trouble :P
  13. 01:13:566 (3) - Either remove finish here, or add one at 00:56:423 (1) - , for consistency.
  14. 01:14:995 (1,2) - The drop from (1) to (2) is a bit sharp for my tastes, as the straight line doesn't follow the curve of (2). Consider moving (2) at least a little bit more to the left so it's a bit smoother.
  15. 01:22:852 (4) - Try using a drum hitclap or hitfinish instead? :P You actually do that in Easy.
  16. 01:25:372 (2,1) - This spacing is really awkward. The piano doesn't really change the intensity or anything, so the jump feels random and misplaced. Consider just distance snapping it instead, as it'll be much easier to read than this. Oh, and remove the NC from (1).
  17. 01:25:980 (2) - Consider extending this to 01:26:400 - . I know you're following the drums, but because of the use of soft whistles, it sounds more like you're following the piano rather than the drums imo. You don't have any hitsound to follow that drum either, so yeah.
Nice map, plays well and appropriate as an Insane.

[Xinely's Hard]
  1. 00:01:249 (2) - Move this up a bit to followthe path from 00:00:714 (1) - ?
  2. 00:02:678 (2) - Similarily for this as above^ . It's not that noticeable, but it does flow a little better imo.
  3. 00:05:531 (2,3) - Sounds better when the whistles are on the sliderhead of both of these sliders, following the violin... Well yeah I think it's a violin.
  4. 00:06:781 (2,3,4) - Try curve this the other way? https://osu.ppy.sh/ss/951939 The flow will follow the curve from (1), and then flow right into the (5) repeater.
  5. 00:08:388 (2,3) - Same as before, use whistles on head.
  6. 00:11:781 (4,1) - Watch out for spacing like this. From 00:12:138 - , there is a held note that doesn't change intensity or pitch, and the drums are going steady as well, so (4,1) and (1,2,3) should feel similar in-game. Currently, the jump makes the pattern feel awkward, and the jump feels out of place. I actually think you should remove 00:12:317 (1) - , and strictly follow that... idk violin? xd
  7. 00:13:388 (5) - Same reason as above, I'd remove this note. Still, the jump at (5,1) play better since it puts emphasis on the downbeat. But yeah, consider removing (5) here to follow the violin.. Yeah let's just hope I'm right that it's a violin.
  8. 00:18:388 (2,3) - Make a straight line? Move endpoint of (3) to 140;36. Just looks neater imo.
  9. 00:19:817 (2,3,4,5,1,2) - Follow the vocals for this part? You follow vocals from 00:16:781 - to 00:26:245 - , so it's kind of weird that you don't do so here. Also, the constant 1/2 doesn't really fit with the calm part of the song imo.
  10. 00:21:960 (4,1) - I would probably drop this jump, but if you want it to emphasis the downbeat, you should move (4) so that there is an equal distance between (3,4,1). Feels much better to play imo as you'll get a smooth speed between these 3 notes.
  11. 00:26:603 (2,3) - Try to choose to follow either the piano or the vocals, as following both just makes this a bunch of 1/2. Imo, deleting these (2,3) and following the piano feels better because you're hitting few notes for the calmest part of the song. If you do this, add a whistle on 00:26:960 (4) - to follow the piano.
  12. 00:39:100 (5) - Unstack and space this following DS? Just feels better to me than a jump for some reason.
  13. 00:48:382 (2,3,4) - Try replace this with a 1/1 slider + note, following the guitar sound instead of using 1/2's. Currently 00:48:561 (3) - feels a bit excessive, following nothing in the song.
  14. 00:59:280 (1,2,3) - Move this so that the sliderends and (3) makes a perfect triangle. Just looks neater imo. Also, the jump at 01:00:352 (4) - also feels a bit random, considering the song doesn't seem to change intensity or anything, imo.
  15. 01:03:566 (1) - I like a ctrl+g flow better, mostly because the vocals aren't really strong here, so more emphasis on the downbeat doesn't feel right. So yeah, consider just using a curveflow by ctrl+g on this.
  16. 01:06:602 (1,2) - Swap NC. 01:06:602 (1) - Will end the previous combo by ending at the same place as the sentence/vocal ends, and the new combo at 01:07:138 (2) - will work for the buildup to the new kiai, as well as mark the 3/4 better. Also consider adding claps on all three to follow the drums in the music.
  17. 01:11:423 (3) - Try to ctrl+h and ctrl+g this, and make a symmetrical pattern: http://osu.ppy.sh/ss/951997 It looks good, and it also has better flow between (1,2,3).
  18. 01:14:995 (1,2,3,4,1,2,3) - Move these patterns so that 01:16:066 (3,4) - and 01:14:816 (4) - stack? Just looks neater in general. Shouldn't interfere with spacing after it either.
It's cool, but might need a little more modding just to flesh it out a bit more, mostly because of how the spacing sometimes changes a bit randomly. I've only pointed out the ones I felt really were out of place, but others might think differently about them as well. Also, the chorus might be tad bit hard for a hard (sounds funny, yeah) because of the high SV, but the patterns are fairly simple with a lot of 1/1 sliders, so I guess it should be okay.

[Umi's Normal]
  1. 00:09:103 (3) - This overlap with 00:10:710 (2) - makes me sad :( There are countless other ways to arrange this part without the overlap, so consider trying out some other stuff :P
  2. 00:10:710 - Before this, the whistles were cool, but after this, they feel more random. Try to make your whistles follow the high-pitched violin beats.
  3. 00:15:531 (2) - Clap on end to follow the drums? Sounds better than having nothing at all.
  4. 00:16:424 (1) - Whistle. You use whistles on the piano notes otherwise in this calm part, except here.
  5. 00:24:995 (2) - Whistle on head. Same reason as above.
  6. 00:24:638 (1,2,3) - Since you actually use blankets like 00:22:495 (1) - and 00:19:638 (1) - , I think it'd probably look neater if you could manage to make (1) blanketed by both (2) and (3). If you need more space on-top, you can always point 00:23:210 (2) - down-right, and move 00:23:745 (3) - down a bit as well, and you'll get more space to work with.
  7. 00:36:424 (1) - Point this horizontally to the left? Gives a better flow into 00:37:138 (2,3) - as it'll be like a curve.
  8. 00:38:922 - Try adding a note here with clap.
  9. 00:49:990 (1) - Add a whistle here? Just so the buildup for kiai doesn't sound so empty and uninteresting.
  10. 01:07:852 (1) - Make the blanket for 01:09:280 (1) - more proper, just for neatness' sake.
  11. 01:21:780 (1,2,3) - This pattern goes right inside the previous pattern 01:20:530 (4,5) - , which doesn't really look good imo. Consider rearranging this so it doesn't overlap with everythings. Possibly, you can remove 1 repeat from 01:21:780 (1) - , and add a note at 01:22:495 - instead, as that'll make it easier to move the pattern more to the left, as well as being more consistent with the double at 01:19:637 (2,3) - . If you decide to keep the pattern as-is, please at least fix 01:21:780 (1,3) - so that they don't overlap like that by either moving it so it forms a triangle, or stack it with (1).
Good Normal. Some overlaps I don't like. Other than that, I guess you couuuld add a few more whistles like the other diffs, but since you said you don't like to use a lot of them, it's fine :P

[Easy]
  1. 00:26:424 (2) - You use a whistle+clap at 00:27:495 - in Insane. Consider doing that here as well.
  2. 00:50:704 (1) - Well, it's not completely symmetrical, so if you care, move the endpoint to 356;132
  3. 00:56:423 (1) - Same as above^ Try endpoint at 376;48
  4. 00:57:852 (2,1) - Try adding whistles on the repeaters, to follow the high-pitch vocal. If you like it, consider adding whistles on other 3/2 sliders with repeats like 01:04:995 (1) - etc.
  5. 01:14:995 (2,3) - Might want to avoid 3/2 rhythm like this. I know you use it at 00:39:278 (1,2) - as well, but they're sliders, so they're okay with the sliders leniency on timing. Here it's really easy to hit (3) too fast and get a 100/50. It's not really something that should be in the easiest diff imo, especially when every other 3/2 rhythm has been mapped with a repeatslider; makes this part stand out and not fit with how everything else is mapped imo. How you want to fix this is up to you though.
Generally a pretty solid easy. It's mostly just that last 3/2 part that bothers me a bit.

-------

All right, that's all. Try getting a few more mods, especially on the Hard. Not that it's bad or anything, but I think that's the one that still needs a little bit more work. Still, good job on the mapset, and poke me again after you think you're ready and I'll do a recheck :P Good luck!
Xinely

CXu wrote:

[Xinely's Hard]
  1. 00:01:249 (2) - Move this up a bit to followthe path from 00:00:714 (1) - ? done
  2. 00:02:678 (2) - Similarily for this as above^ . It's not that noticeable, but it does flow a little better imo. done too
  3. 00:05:531 (2,3) - Sounds better when the whistles are on the sliderhead of both of these sliders, following the violin... Well yeah I think it's a violin. nice catch, fixed
  4. 00:06:781 (2,3,4) - Try curve this the other way? https://osu.ppy.sh/ss/951939 The flow will follow the curve from (1), and then flow right into the (5) repeater. actually i not really like curve to up so i changed by my own
  5. 00:08:388 (2,3) - Same as before, use whistles on head. fixed before i saw this lol
  6. 00:11:781 (4,1) - Watch out for spacing like this. From 00:12:138 - , there is a held note that doesn't change intensity or pitch, and the drums are going steady as well, so (4,1) and (1,2,3) should feel similar in-game. Currently, the jump makes the pattern feel awkward, and the jump feels out of place. I actually think you should remove 00:12:317 (1) - , and strictly follow that... idk violin? xd yeah violin www , removed
  7. 00:13:388 (5) - Same reason as above, I'd remove this note. Still, the jump at (5,1) play better since it puts emphasis on the downbeat. But yeah, consider removing (5) here to follow the violin.. Yeah let's just hope I'm right that it's a violin. removed
  8. 00:18:388 (2,3) - Make a straight line? Move endpoint of (3) to 140;36. Just looks neater imo. hhmm fine
  9. 00:19:817 (2,3,4,5,1,2) - Follow the vocals for this part? You follow vocals from 00:16:781 - to 00:26:245 - , so it's kind of weird that you don't do so here. Also, the constant 1/2 doesn't really fit with the calm part of the song imo.okay
  10. 00:21:960 (4,1) - I would probably drop this jump, but if you want it to emphasis the downbeat, you should move (4) so that there is an equal distance between (3,4,1). Feels much better to play imo as you'll get a smooth speed between these 3 notes. moved so have same spacing with next
  11. 00:26:603 (2,3) - Try to choose to follow either the piano or the vocals, as following both just makes this a bunch of 1/2. Imo, deleting these (2,3) and following the piano feels better because you're hitting few notes for the calmest part of the song. If you do this, add a whistle on 00:26:960 (4) - to follow the piano. omg i don't think until like that. nice :3
  12. 00:39:100 (5) - Unstack and space this following DS? Just feels better to me than a jump for some reason. moved
  13. 00:48:382 (2,3,4) - Try replace this with a 1/1 slider + note, following the guitar sound instead of using 1/2's. Currently 00:48:561 (3) - feels a bit excessive, following nothing in the song.okay removed (3)
  14. 00:59:280 (1,2,3) - Move this so that the sliderends and (3) makes a perfect triangle. Just looks neater imo. Also, the jump at 01:00:352 (4) - also feels a bit random, considering the song doesn't seem to change intensity or anything, imo.
  15. 01:03:566 (1) - I like a ctrl+g flow better, mostly because the vocals aren't really strong here, so more emphasis on the downbeat doesn't feel right. So yeah, consider just using a curveflow by ctrl+g on this. wanna make jump pattern here so i stacked with previous so i still can keep my jump
  16. 01:06:602 (1,2) - Swap NC. 01:06:602 (1) - Will end the previous combo by ending at the same place as the sentence/vocal ends, and the new combo at 01:07:138 (2) - will work for the buildup to the new kiai, as well as mark the 3/4 better. Also consider adding claps on all three to follow the drums in the music. okay
  17. 01:11:423 (3) - Try to ctrl+h and ctrl+g this, and make a symmetrical pattern: http://osu.ppy.sh/ss/951997 It looks good, and it also has better flow between (1,2,3). oh u alright, fixed
  18. 01:14:995 (1,2,3,4,1,2,3) - Move these patterns so that 01:16:066 (3,4) - and 01:14:816 (4) - stack? Just looks neater in general. Shouldn't interfere with spacing after it either. ahahaha okay
It's cool, but might need a little more modding just to flesh it out a bit more, mostly because of how the spacing sometimes changes a bit randomly. I've only pointed out the ones I felt really were out of place, but others might think differently about them as well. Also, the chorus might be tad bit hard for a hard (sounds funny, yeah) because of the high SV, but the patterns are fairly simple with a lot of 1/1 sliders, so I guess it should be okay. lemme try a little remap
thanks 4 mod CXu :3
nice mod as usual ~

Update + remap spacing in kiai
osu file format v12

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AudioFilename: Fate_Kaleid Liner Prisma-Illya OP_OPENING HD.mp3
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Title:starlog (TV Size)
TitleUnicode:starlog (TV Size)
Artist:ChouCho
ArtistUnicode:ちょうちょ
Creator:xChippy
Version:Xinely's Hard
Source:Fate/kaleid liner PRISMA☆ILLYA
Tags:Opening -Umi- Xinely qoot8123 プリズマ☆イリヤ Silver Link
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Topic Starter
xChippy

CXu wrote:

Yo. Mod request from my queue. =3=~
As always I'm slow at mod requests, lol.

[General]
  1. Uhm, remove video from taikos? I mean, it's kinda silly to watch half a video at the bottom :P well just keeping it for the people that wants it =w= also the people that don't want it just can tick the ''Disable Video''
  2. Try "0,0,"rsz_fate_kaleid.jpg",0,110" for the BG on taiko, so her face isn't partially covered by that black bar with title: http://osu.ppy.sh/ss/951869 vs. http://osu.ppy.sh/ss/951871 fixed
  3. For all diffs, try ending the last spinner at 01:29:756 - ? That's where the music actually fades out, so yeah. fixed it in my diffs don't know what the others wants~
  4. Everything else seems fine.
[Insane]
  1. OD 8? I just prefer to make accuracy more important :P fixed
  2. 00:01:249 - I kinda want a regular soft whistle here, as well as at 00:02:678 - to accompany the piano better. fixed
  3. 00:04:643 (1,2,3) - Maybe it's just me, but I really feel a stream from 00:04:467 - following the violin works better than the current arrange. While 00:04:643 (1) - follows that one drum beat, the triple at 00:04:820 - only gets the end of the violin part, and feels incomplete to me. I know but wouldn't it be too hard =w=? well centered the stream and fixed for now~
  4. 00:06:424 (1,2,3,4,5,6,7,8,9,10,11) - Cool pattern, but the flow feels a bit blah, mainly at 00:07:138 (5,6) - , since the stream doesn't follow the same path as the line (5,6). One posibility is to make the streams curve go the other way: http://osu.ppy.sh/ss/951780 You'll have to rearrange a bit, but yeah. curved the stream~
  5. 00:16:067 (6) - Missed clap on purpose? I think a clap fits better anyhow.Yea it was on purpose actually but yea it has been mentioned several times so fixed
  6. 00:16:424 - The fact that you don't use any hitsound for that drum that goes every white tick in this section makes me sad, but oh well. well there's the piano aswell =w=/
  7. 00:30:353 (5,6,1) - Not too fond of the straight flow here. The syllables she sings are changing pitch, so using a zig-zag type of flow seems more apropriate to me. Try an arrange like this? http://osu.ppy.sh/ss/951813 Or come up with something yourself of course. fixed it came up with something :3
  8. 00:41:955 (1,2) - Swap NC here, so the NC is on the downbeat. It makes more sense to have it on the stronger beat, and ths is where the drums repeat as well. fixed
  9. 00:43:562 (1) - Consider removing this NC, to be consistent with 00:39:278 (1,2,3,4,5,6,7,8,9,10) - fixed
  10. 00:47:847 (3,4,6) - A gradual increase in SV would feel much better, as it'll follow the pitch of that.. I guess guitar? It'll also make the speedup from 00:46:775 (7) - much less sudden, as 00:47:847 - is more a build-up to the chorus and therefore doesn't have the same "this-is-epic-lets-have-high-SV" feel to it imo. A gradual increase will be much subtler and fit as an actual "build"-up. fixed I guess
  11. 00:50:704 (1) - I don't really think such a slanted curve looks that good on a long slider like this, but maybe it's me. Anyhow, you can create a nice square/diamond-shape with 00:50:347 (2,1,2,3,4) -. made the square shape~
  12. 00:57:673 (6,1) - I would probably ctrl+h the (1) slider, so 00:57:495 (5,6,1) - doesn't become a straight line where the spacing is different, as you'll be deaccelerating with your cursor. Well, it'd probably require you to either mirror your map, or rearrange, so you can decide yourself if you feel it's worth the trouble :P Well changed the jump pattern instead seems fine now I guess :3
  13. 01:13:566 (3) - Either remove finish here, or add one at 00:56:423 (1) - , for consistency. added finish
  14. 01:14:995 (1,2) - The drop from (1) to (2) is a bit sharp for my tastes, as the straight line doesn't follow the curve of (2). Consider moving (2) at least a little bit more to the left so it's a bit smoother. moved it a bit to the left
  15. 01:22:852 (4) - Try using a drum hitclap or hitfinish instead? :P You actually do that in Easy. fixed
  16. 01:25:372 (2,1) - This spacing is really awkward. The piano doesn't really change the intensity or anything, so the jump feels random and misplaced. Consider just distance snapping it instead, as it'll be much easier to read than this. Oh, and remove the NC from (1). Yea fixed didn't want a jump here either but so many suggested it ><
  17. 01:25:980 (2) - Consider extending this to 01:26:400 - . I know you're following the drums, but because of the use of soft whistles, it sounds more like you're following the piano rather than the drums imo. You don't have any hitsound to follow that drum either, so yeah.fixed
Nice map, plays well and appropriate as an Insane.

[Easy]
  1. 00:26:424 (2) - You use a whistle+clap at 00:27:495 - in Insane. Consider doing that here as well.
  2. 00:50:704 (1) - Well, it's not completely symmetrical, so if you care, move the endpoint to 356;132
  3. 00:56:423 (1) - Same as above^ Try endpoint at 376;48
  4. 00:57:852 (2,1) - Try adding whistles on the repeaters, to follow the high-pitch vocal. If you like it, consider adding whistles on other 3/2 sliders with repeats like 01:04:995 (1) - etc.
  5. 01:14:995 (2,3) - Might want to avoid 3/2 rhythm like this. I know you use it at 00:39:278 (1,2) - as well, but they're sliders, so they're okay with the sliders leniency on timing. Here it's really easy to hit (3) too fast and get a 100/50. It's not really something that should be in the easiest diff imo, especially when every other 3/2 rhythm has been mapped with a repeatslider; makes this part stand out and not fit with how everything else is mapped imo. How you want to fix this is up to you though.
    all fixed
Generally a pretty solid easy. It's mostly just that last 3/2 part that bothers me a bit.

-------

All right, that's all. Try getting a few more mods, especially on the Hard. Not that it's bad or anything, but I think that's the one that still needs a little bit more work. Still, good job on the mapset, and poke me again after you think you're ready and I'll do a recheck :P Good luck!Alright~ :3/
Thanks for the mod CXu~ :3/!!!
Umi

CXu wrote:

Yo. Mod request from my queue. =3=~
As always I'm slow at mod requests, lol.

[Umi's Normal]
  1. 00:09:103 (3) - This overlap with 00:10:710 (2) - makes me sad :( There are countless other ways to arrange this part without the overlap, so consider trying out some other stuff :P Ok i changed a bit this part
  2. 00:10:710 - Before this, the whistles were cool, but after this, they feel more random. Try to make your whistles follow the high-pitched violin beats. Add some whistles
  3. 00:15:531 (2) - Clap on end to follow the drums? Sounds better than having nothing at all. fixed
  4. 00:16:424 (1) - Whistle. You use whistles on the piano notes otherwise in this calm part, except here. Ops fixed
  5. 00:24:995 (2) - Whistle on head. Same reason as above. fixed
  6. 00:24:638 (1,2,3) - Since you actually use blankets like 00:22:495 (1) - and 00:19:638 (1) - , I think it'd probably look neater if you could manage to make (1) blanketed by both (2) and (3). If you need more space on-top, you can always point 00:23:210 (2) - down-right, and move 00:23:745 (3) - down a bit as well, and you'll get more space to work with. I did my best >3<
  7. 00:36:424 (1) - Point this horizontally to the left? Gives a better flow into 00:37:138 (2,3) - as it'll be like a curve. yeah fixed
  8. 00:38:922 - Try adding a note here with clap. nice
  9. 00:49:990 (1) - Add a whistle here? Just so the buildup for kiai doesn't sound so empty and uninteresting. ok
  10. 01:07:852 (1) - Make the blanket for 01:09:280 (1) - more proper, just for neatness' sake. Fixed
  11. 01:21:780 (1,2,3) - This pattern goes right inside the previous pattern 01:20:530 (4,5) - , which doesn't really look good imo. Consider rearranging this so it doesn't overlap with everythings. Possibly, you can remove 1 repeat from 01:21:780 (1) - , and add a note at 01:22:495 - instead, as that'll make it easier to move the pattern more to the left, as well as being more consistent with the double at 01:19:637 (2,3) - . If you decide to keep the pattern as-is, please at least fix 01:21:780 (1,3) - so that they don't overlap like that by either moving it so it forms a triangle, or stack it with (1). I remapped this pattern >.<
Good Normal. Some overlaps I don't like. Other than that, I guess you couuuld add a few more whistles like the other diffs, but since you said you don't like to use a lot of them, it's fine :P hehe >.<
-------

All right, that's all. Try getting a few more mods, especially on the Hard. Not that it's bad or anything, but I think that's the one that still needs a little bit more work. Still, good job on the mapset, and poke me again after you think you're ready and I'll do a recheck :P Good luck!
Thx a lot for mod CXu o/

diff
osu file format v12

[General]
AudioFilename: Fate_Kaleid Liner Prisma-Illya OP_OPENING HD.mp3
AudioLeadIn: 1500
PreviewTime: 49958
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:starlog (TV Size)
TitleUnicode:starlog (TV Size)
Artist:ChouCho
ArtistUnicode:ちょうちょ
Creator:xChippy
Version:Umi's Normal
Source:Fate/kaleid liner PRISMA☆ILLYA
Tags:Opening -Umi- Xinely qoot8123 プリズマ☆イリヤ Silver Link
BeatmapID:277543
BeatmapSetID:103552

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"Fate Kaleid.avi"
0,0,"rsz_fate_kaleid.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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84995,377.358490566038,4,2,2,40,1,0
85561,419.58041958042,4,2,2,40,1,0
86400,-100,4,2,1,30,0,0
87239,-100,4,2,1,20,0,0
88078,-100,4,2,1,10,0,0
88917,-100,4,2,1,5,0,0


[Colours]
Combo1 : 171,86,86
Combo2 : 255,0,255
Combo3 : 255,255,128

[HitObjects]
256,48,714,1,2,0:0:0:0:
352,120,1071,2,0,L|416:140,1,60,0|2,0:0|0:0,0:0:0:0:
428,256,1606,1,2,0:0:0:0:
256,308,2142,6,0,L|184:308,1,60,2|0,0:0|0:0,0:0:0:0:
168,252,2499,2,0,L|88:228,1,60,0|2,0:0|0:0,0:0:0:0:
76,120,3035,1,2,0:0:0:0:
256,192,3213,12,8,4291,0:0:0:0:
367,190,4996,6,0,P|312:176|240:204,1,120,4|8,0:0|0:0,0:0:0:0:
212,236,5531,2,0,P|160:260|92:268,1,120,2|2,0:0|0:0,0:0:0:0:
96,148,6246,2,0,B|156:136|180:104|180:104|284:104,1,180,2|8,0:0|0:0,0:0:0:0:
344,192,7138,2,0,P|400:192|456:236,1,120,0|8,0:0|0:0,0:0:0:0:
432,348,7853,6,0,P|317:322|277:278,1,180,2|2,0:0|0:0,0:0:0:0:
304,164,8745,1,2,0:0:0:0:
228,72,9103,2,0,B|180:72|180:72|100:72|71:132,1,180,2|14,0:0|0:0,0:0:0:0:
152,220,9995,6,0,L|247:220,2,90,4|4|4,0:0|0:0|0:0,0:0:0:0:
104,256,10710,2,0,P|112:317|165:352,1,120,2|0,0:0|0:0,0:0:0:0:
276,352,11424,2,0,P|318:311|324:253,1,120,2|0,0:0|0:0,0:0:0:0:
208,232,12138,2,0,P|252:159|349:137,1,180,2|2,0:0|0:0,0:0:0:0:
496,228,13210,5,10,0:0:0:0:
440,124,13567,2,0,P|372:48|276:56,2,180,2|2|2,0:0|0:0|0:0,0:0:0:0:
326,162,14995,6,2,P|310:222|334:278,1,120,4|0,0:0|0:0,0:0:0:0:
339,333,15531,2,0,B|323:370|194:370|170:338,1,180,4|8,0:0|0:0,0:0:0:0:
74,269,16424,5,2,0:0:0:0:
66,149,16781,1,0,0:0:0:0:
127,46,17138,2,0,P|211:14|275:46,1,120
320,106,17853,2,0,P|212:134|164:106,1,120,2|0,0:0|0:0,0:0:0:0:
143,233,18567,2,0,L|68:342,2,120
223,143,19638,6,0,P|207:79|71:27,1,180
106,141,20531,1,0,0:0:0:0:
137,256,20888,1,0,0:0:0:0:
137,256,21067,2,0,L|266:295,1,120,0|2,0:0|0:0,0:0:0:0:
264,172,21781,2,0,L|404:124,1,120,0|2,0:0|0:0,0:0:0:0:
268,84,22495,6,0,B|232:96|232:96|212:104|182:126|180:165,1,120
186,276,23210,2,0,L|250:309,1,60
358,287,23745,2,0,P|418:211|418:167,1,120
282,79,24638,5,0,0:0:0:0:
226,185,24995,2,0,P|274:200|351:176,1,120,2|0,0:0|0:0,0:0:0:0:
395,160,25531,2,0,P|413:59|368:-5,1,180
296,91,26424,6,0,B|256:91|256:91|196:91|172:107|148:139|156:175,1,180,2|2,0:0|0:0,0:0:0:0:
168,345,27495,1,10,0:0:0:0:
284,312,27853,6,0,P|360:328|408:304,1,120,4|8,0:0|0:0,0:0:0:0:
340,204,28567,2,0,P|264:192|208:220,1,120,0|8,0:0|0:0,0:0:0:0:
220,268,29103,2,0,P|144:280|88:252,1,120
56,232,29638,1,8,0:0:0:0:
48,172,29817,2,0,P|72:116|184:96,1,180
252,188,30710,5,0,0:0:0:0:
176,284,31067,2,0,B|192:324|224:336|268:336|268:336|336:336,2,180,8|0|0,0:0|0:0|0:0,0:0:0:0:
168,224,32317,1,0,0:0:0:0:
180,164,32495,2,0,B|192:144|216:128|248:128|248:128|296:128,1,120,8|0,0:0|0:0,0:0:0:0:
360,224,33210,1,8,0:0:0:0:
408,336,33567,6,0,P|464:304|480:252,1,120,0|8,0:0|0:0,0:0:0:0:
360,224,34281,2,0,P|304:192|288:140,1,120,0|8,0:0|0:0,0:0:0:0:
252,28,34995,2,0,P|196:60|180:112,1,120,0|8,0:0|0:0,0:0:0:0:
180,172,35531,2,0,P|172:240|88:312,1,180,0|8,0:0|0:0,0:0:0:0:
64,196,36424,6,0,L|1:196,2,60,0|0|8,0:0|0:0|0:0,0:0:0:0:
180,172,37138,1,0,0:0:0:0:
256,80,37495,1,8,0:0:0:0:
256,80,37674,2,0,L|380:80,1,120
422,190,38387,2,0,B|422:237|422:237|375:315,1,120
344,344,38922,1,8,0:0:0:0:
228,304,39278,6,0,B|184:260|120:272|120:272|92:289|75:327,2,180,4|8|8,0:0|0:0|0:0,0:0:0:0:
120,160,40884,2,0,P|232:172|296:216,1,180,8|12,0:0|0:0,0:0:0:0:
384,280,41777,1,8,0:0:0:0:
384,280,42134,6,0,B|336:332|276:316|276:316|256:336|208:344,2,180,4|8|8,0:0|0:0|0:0,0:0:0:0:
204,256,43740,2,0,B|248:216|304:228|304:228|340:192|388:192,1,180,8|8,0:0|0:0,0:0:0:0:
392,76,44633,1,8,0:0:0:0:
276,104,44990,6,0,P|192:116|116:60,2,180,4|8|8,0:0|0:0|0:0,0:0:0:0:
328,136,46240,2,0,P|356:180|356:256,1,120
316,288,46775,2,0,P|260:300|192:284,1,120,8|4,0:0|0:0,0:0:0:0:
104,216,47490,5,8,0:0:0:0:
168,116,47847,2,0,P|268:92|360:132,1,180,4|12,0:0|0:0,0:0:0:0:
416,208,48740,2,0,L|392:272,1,60
340,292,49097,2,0,P|256:329|165:283,1,180,4|8,0:0|0:0,0:0:0:0:
256,208,49990,5,2,0:0:0:0:
256,208,50347,1,8,0:0:0:0:
256,208,50704,6,0,P|320:212|372:196,1,120,4|8,0:0|0:0,0:0:0:0:
476,132,51421,1,0,0:0:0:0:
372,76,51780,1,8,0:0:0:0:
372,196,52138,2,0,P|416:240|472:256,2,120,0|8|0,0:0|0:0|0:0,0:0:0:0:
476,132,53209,1,8,0:0:0:0:
372,76,53566,6,0,L|232:44,1,120,0|8,0:0|0:0,0:0:0:0:
168,132,54280,2,0,L|285:158,1,120,0|8,0:0|0:0,0:0:0:0:
404,180,54995,2,0,P|413:239|384:289,1,120,0|8,0:0|0:0,0:0:0:0:
265,267,55709,2,0,P|255:207|288:156,1,120,0|8,0:0|0:0,0:0:0:0:
200,76,56423,6,0,P|140:212|160:316,1,240
265,267,57495,1,8,0:0:0:0:
368,328,57852,2,0,B|412:288|412:288|488:296|516:216,2,180,0|0|8,0:0|0:0|0:0,0:0:0:0:
265,267,59280,6,0,L|128:268,1,120,0|8,0:0|0:0,0:0:0:0:
112,216,59816,2,0,P|148:144|112:48,1,180,0|8,0:0|0:0,0:0:0:0:
52,152,60709,2,0,P|24:231|48:276,2,120,0|8|0,0:0|0:0|0:0,0:0:0:0:
96,112,61602,1,8,0:0:0:0:
184,268,62138,6,0,P|260:268|300:252,1,120,4|8,0:0|0:0,0:0:0:0:
301,192,62673,2,0,P|365:142|389:40,2,180,0|8|0,0:0|0:0|0:0,0:0:0:0:
242,177,63923,2,0,P|170:185|150:241,1,120,8|0,0:0|0:0,0:0:0:0:
180,324,64637,5,8,0:0:0:0:
300,324,64995,2,0,P|332:252|376:228,1,120,0|8,0:0|0:0,0:0:0:0:
420,204,65530,2,0,P|464:132|420:32,1,180,0|8,0:0|0:0,0:0:0:0:
376,44,66245,1,2,0:0:0:0:
272,104,66602,2,0,L|220:156,1,60,0|4,0:0|0:0,0:0:0:0:
124,208,67138,2,0,P|80:196|24:220,2,90,10|2|10,0:0|0:0|0:0,0:0:0:0:
160,256,67852,6,0,P|216:277|287:238,1,120,4|8,0:0|0:0,0:0:0:0:
372,194,68566,1,0,0:0:0:0:
380,76,68923,1,8,0:0:0:0:
260,88,69280,6,0,P|256:144|212:192,1,120,0|8,0:0|0:0,0:0:0:0:
104,148,69995,2,0,P|108:92|148:45,1,120,0|8,0:0|0:0,0:0:0:0:
260,88,70709,2,0,P|324:116|344:180,1,120,0|8,0:0|0:0,0:0:0:0:
316,274,71423,2,0,P|251:246|232:204,1,120,0|8,0:0|0:0,0:0:0:0:
260,89,72138,6,0,P|384:120|420:220,1,240
300,204,73209,1,8,0:0:0:0:
180,192,73566,2,0,P|216:288|340:320,1,240
300,204,74637,1,8,0:0:0:0:
300,204,74995,6,0,P|368:208|444:132,2,180,0|0|8,0:0|0:0|0:0,0:0:0:0:
237,101,76423,2,0,B|194:110|165:88|165:88|106:109,1,120,0|8,0:0|0:0,0:0:0:0:
82,146,76959,2,0,P|55:233|96:317,1,180,0|8,0:0|0:0,0:0:0:0:
212,312,77852,6,0,P|272:300|316:252,1,120,0|8,0:0|0:0,0:0:0:0:
356,148,78566,2,0,L|356:76,1,60,0|8,0:0|0:0,0:0:0:0:
176,96,79280,5,4,0:0:0:0:
84,172,79637,1,8,0:0:0:0:
84,172,79816,2,0,P|112:220|232:236,1,180,0|8,0:0|0:0,0:0:0:0:
256,186,80530,2,0,P|326:147|380:162,1,120
422,156,81066,2,0,P|443:104|419:38,1,120,8|0,0:0|0:0,0:0:0:0:
305,41,81780,6,0,L|183:41,1,120
80,104,82495,1,0,0:0:0:0:
80,105,82673,2,0,B|100:148|136:160|180:160|180:160|268:160,2,180,0|8|0,0:0|0:0|0:0,0:0:0:0:
100,48,83923,1,8,0:0:0:0:
220,48,84280,5,2,0:0:0:0:
328,100,84637,2,0,L|394:140,1,60,8|2,0:0|0:0,0:0:0:0:
256,192,84995,12,0,88917,0:0:0:0:
Topic Starter
xChippy
All updated~
iyasine
hi~ Chippy and guests o.o/ form my queue !

General
Clear
Easy
00:03:035 - add whistle ?
00:25:531 - add whistle ? Piano and Vocal o.o
01:22:852 - clap → finish ?
Umi's Normal
00:14:638 - add clap ?
00:16:067 - ^
00:30:353 - ^
00:50:347 (2) - clap → fhish+Drum sampleset ?
Xinely's Hard
00:03:035 (3) - add whistle ?
00:20:353 (2) - add clap ?
00:20:710 (1,2) - Return Slider ?

00:27:495 (3) - clap → finish ?
00:46:597 (2) - x:244 y: 86 ?
01:25:561 (2,3) - slider~ ?

Insane
00:03:035 (3) - add whistle ?
00:07:674 (10) - remove clap
00:07:495 (8) - add clap
00:10:710 (1) - x:362 y:141 ?
01:25:980 - add whistle ?

good luck :D
Topic Starter
xChippy

iyasine wrote:

hi~ Chippy and guests o.o/ form my queue ! o.o/

General
Clear
Easy
00:03:035 - add whistle ? fixed
00:25:531 - add whistle ? Piano and Vocal o.o fixed
01:22:852 - clap → finish ? nope this should be Drum+clap so it's fine~

Insane
00:03:035 (3) - add whistle ? fixed
00:07:674 (10) - remove clap omg fixed
00:07:495 (8) - add clap fixed
00:10:710 (1) - x:362 y:141 ? nope too big jump >~>
01:25:980 - add whistle ? fixed

good luck :D
Thanks for the mod iyasine~ :3/!!
riffy
Yo.

Testplayed each diff, seems like everything is fine. Here's the detailed and a bit nazi mod!

[General]
  1. That bright pink/purple colour may annoy players, consider fading it a bit. That's optional, but I'd be happy to see it a bit less bright. :) It may hurt players eyes.
  2. Source is correct, but typing that star on our keyboards is pretty hard. I'd add to tags Prisma Illya and/or Prismaillya. Just in case :)
[Easy]
  1. The diff itself is awesome. However, I didn't really like 3/2 sliders, they may be a bit confusing for beginners. I'd consider using OD1.
    Note: you don't have to do it unless you want to make diff a bit easier :)
  2. 00:03:213 (1) - spinner here feels weird because of the beat on 00:04:285. If you agree to reduce your HP, try to use something like this to reflect music better or this (but keep in mind that tail of (2) should be muted)
  3. 00:16:424 (1,2,3) - nazi - you could make a cute blanket-pattern here! Try to move (3) a bit, so you get something like this
  4. 00:30:353 (1,2,3) - nazi - you could make your flow a bit smoother here. Maybe it's just me, but using Ctrl+G on (2) would flow much better! Anyway, take a look at this!
  5. 01:24:637 (2) - this is the only 1/2 slider in the whole diff. It may confuse players a bit, but it's not a big deal. If it is possible, try to avoid it. If there's no way, it's fine.

    Great diff. Almost perfect!
[Umi's Normal]
  1. 00:04:643 - ahh, c'mon! There's no need to ignore that clap! I'd map it. It's ok to have it mapped for a [Normal] diff and it makes your rhythm/pattern a bit more interesting!
  2. 00:23:210 (2) - nazi - try to make it aligned with (3) to make your flow smoother. See my example to understand what I'm talking about! example
  3. 00:40:527 - how about a circle here to emphasize vocals? That'd perfectly fit with your rhythm + it sounds really cool!
    Note: 00:43:383 - same happens here.
  4. 00:54:995 (3) - well, moving it some grids down would create an awesome smooth flow and a cute blanket! :)
    Note: if you agree to change the one above, change 01:09:280 (1,2,3,4) - this one as well!

    Good job!
[Xinely's Hard]
  1. C'mon! Increase your HP Drain by one tick! Your patterns are begging for it!
  2. 00:53:388 (4) - how about unstacking this circle to make a cute triangle-pattern. That'd improve your flow a lot.
  3. 00:56:245 (4,1) - ULTIMATENAZI - blanket here could be better. Well, at least try to fix it :< Well, to be honest, you could improve your blankets at all.
  4. 01:26:295 - start the spinner here or place a circle. Do something, you can;t just ignore that drum sound here!

    Pretty nice rhythm, but patterns could bbe neater. Anyway, that's a good diff!
[Insane]
  1. Increase the HP Drain by one tick! Make that diff insane, players will like it!
  2. 01:07:138 (1,2,3,1) - nazi - didn't like the overlaps here. However, maybe it's just me. Feel free to leave them as they are.

    Nice diff!
Solid mapset. [Hard] could be done a bit neater, but that's a minor thing. Good job!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Good luck!
Topic Starter
xChippy

-Bakari- wrote:

Yo.

Testplayed each diff, seems like everything is fine. Here's the detailed and a bit nazi mod! ^.^/

[General]
  1. That bright pink/purple colour may annoy players, consider fading it a bit. That's optional, but I'd be happy to see it a bit less bright. :) It may hurt players eyes. fixed
  2. Source is correct, but typing that star on our keyboards is pretty hard. I'd add to tags Prisma Illya and/or Prismaillya. Just in case :) lol yea :3 fixed~
[Easy]
  1. The diff itself is awesome. However, I didn't really like 3/2 sliders, they may be a bit confusing for beginners. I'd consider using OD1. alright changed to OD1
    Note: you don't have to do it unless you want to make diff a bit easier :)
  2. 00:03:213 (1) - spinner here feels weird because of the beat on 00:04:285. If you agree to reduce your HP, try to use something like fixed this :3this to reflect music better or this (but keep in mind that tail of (2) should be muted)
  3. 00:16:424 (1,2,3) - nazi - you could make a cute blanket-pattern here! Try to move (3) a bit, so you get something like this fixed~
  4. 00:30:353 (1,2,3) - nazi - you could make your flow a bit smoother here. Maybe it's just me, but using Ctrl+G on (2) would flow much better! Anyway, take a look at this! I prefer mine tho :? I'll consider changing it :3~
  5. 01:24:637 (2) - this is the only 1/2 slider in the whole diff. It may confuse players a bit, but it's not a big deal. If it is possible, try to avoid it. If there's no way, it's fine. I just thought this would be a nice way to end =w= also following vocal soo yea keeping it for now >~<

    Great diff. Almost perfect! \(=w=)/
[Insane]
  1. Increase the HP Drain by one tick! Make that diff insane, players will like it! alright fixed :3~
  2. 01:07:138 (1,2,3,1) - nazi - didn't like the overlaps here. However, maybe it's just me. Feel free to leave them as they are. I kinda like how they are overlapping tho >~< I have it at the other part too =w= but yea consider changing than =w=/

    Nice diff!
Solid mapset. [Hard] could be done a bit neater, but that's a minor thing. Good job!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Good luck!
Thanks for the mod Bakari~!! \(^.^)/
Xinely

iyasine wrote:

hi~ Chippy and guests o.o/ form my queue !

Xinely's Hard
00:03:035 (3) - add whistle ? sure
00:20:353 (2) - add clap ? mistake, fixed
00:20:710 (1,2) - Return Slider ? nope

00:27:495 (3) - clap → finish ? nope, this clap so fit imo
00:46:597 (2) - x:244 y: 86 ? okay but y:88
01:25:561 (2,3) - slider~ ? circle fine imo


good luck :D

-Bakari- wrote:

Yo.

[Xinely's Hard]
  1. C'mon! Increase your HP Drain by one tick! Your patterns are begging for it! no, too much big? :O , but okay added
  2. 00:53:388 (4) - how about unstacking this circle to make a cute triangle-pattern. That'd improve your flow a lot. okay
  3. 00:56:245 (4,1) - ULTIMATENAZI - blanket here could be better. Well, at least try to fix it :< Well, to be honest, you could improve your blankets at all. okay tried, i'm not master in blanket q.q
  4. 01:26:295 - start the spinner here or place a circle. Do something, you can;t just ignore that drum sound here! move spinner instead, put circle or map blue tick kinda odd to me so use spin for better

    Pretty nice rhythm, but patterns could bbe neater. Anyway, that's a good diff!
thanks 4 mod all >w<

Update
osu file format v12

[General]
AudioFilename: Fate_Kaleid Liner Prisma-Illya OP_OPENING HD.mp3
AudioLeadIn: 1500
PreviewTime: 49958
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 5010,16439,39256
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:starlog (TV Size)
TitleUnicode:starlog (TV Size)
Artist:ChouCho
ArtistUnicode:ちょうちょ
Creator:xChippy
Version:Xinely's Hard
Source:Fate/kaleid liner PRISMA☆ILLYA
Tags:Opening -Umi- Xinely qoot8123 プリズマ☆イリヤ Silver Link
BeatmapID:277455
BeatmapSetID:103552

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"Fate Kaleid.avi"
0,0,"rsz_fate_kaleid.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
714,357.142857142857,4,2,0,40,1,0
714,-133.333333333333,4,2,1,40,0,0
4291,352.941176470588,4,2,2,80,1,0
4291,-100,4,2,2,80,0,0
4996,357.142857142857,4,2,2,80,1,0
16424,-100,4,2,2,60,0,0
37853,356.442857142857,4,2,2,60,1,0
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Umi

iyasine wrote:

hi~ Chippy and guests o.o/ form my queue !


Umi's Normal
00:14:638 - add clap ? Fixed
00:16:067 - ^ Fixed
00:30:353 - ^ Fixed
00:50:347 (2) - clap → fhish+Drum sampleset ? it dosen't really fit for me
good luck :D

-Bakari- wrote:

Yo.

Testplayed each diff, seems like everything is fine. Here's the detailed and a bit nazi mod!

[Umi's Normal]
  1. 00:04:643 - ahh, c'mon! There's no need to ignore that clap! I'd map it. It's ok to have it mapped for a [Normal] diff and it makes your rhythm/pattern a bit more interesting! Ok fixed
  2. 00:23:210 (2) - nazi - try to make it aligned with (3) to make your flow smoother. See my example to understand what I'm talking about! example Fixed
  3. 00:40:527 - how about a circle here to emphasize vocals? That'd perfectly fit with your rhythm + it sounds really cool!
    Note: 00:43:383 - same happens here. Not for me >3<
  4. 00:54:995 (3) - well, moving it some grids down would create an awesome smooth flow and a cute blanket! :)
    Note: if you agree to change the one above, change 01:09:280 (1,2,3,4) - this one as well! Nice fixed !

    Good job!
thx for mod :3

diff
osu file format v12

[General]
AudioFilename: Fate_Kaleid Liner Prisma-Illya OP_OPENING HD.mp3
AudioLeadIn: 1500
PreviewTime: 49958
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:starlog (TV Size)
TitleUnicode:starlog (TV Size)
Artist:ChouCho
ArtistUnicode:ちょうちょ
Creator:xChippy
Version:Umi's Normal
Source:Fate/kaleid liner PRISMA☆ILLYA
Tags:Opening -Umi- Xinely qoot8123 プリズマ☆イリヤ Silver Link
BeatmapID:277543
BeatmapSetID:103552

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"Fate Kaleid.avi"
0,0,"rsz_fate_kaleid.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Combo2 : 255,0,255
Combo3 : 255,255,128

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XuperX
Damm why no one plays on this map? it a good one! i love it. thank you soo much for making it :)
Oyatsu
Chippy sama, Plz don't make me crazy again. STOP AND GRAYARD/ hahaha runs* :)
CXu
Yo, here's your recheck~~

[General]
  1. Inconsistency in tags. I have no idea if it matters, but you write these "Prismaillya Prisma Illya" tags in different orders in the difficulties. Might as well keep them consistent just to be safe :P
  2. Sorry if I repeat myself. I'll try to remember what I've suggested before and what I haven't, but yeah, my memory sucks sometimes :P
[Insane]
  1. 00:04:467 (1,2,3,4,5,6) - Are you able to make this stream look just a bit more even? So the curve looks smooth.
  2. 00:04:996 (7) - Makes sense to add a new combo here imo. It's similar to the NC at 00:07:853 (1) -
  3. 00:07:317 (6,7,8,9,10,11) - Same as the other stream. Just make them look a little more... curvy I guess xD
  4. 01:24:995 (1,2,3) - I actually find if you extend (1) to end at 01:25:372 -, and delete (2) to play better, as you'll strictly follow the piano like this.
[Xinely's Hard]
  1. 00:02:678 (2) - I still think you should move this down a bit so it makes more of a smooth curve with 00:02:142 (1) -
  2. 00:05:531 (2,3) - Hmm, I think you should either drop the jumps here, or add more of a jump at 00:08:388 (2,3) - , to be more consistent. It's kind of weird when the first tme it comes up, it's more intense than the second time in-game, while the song sounds identical :P
  3. 00:06:781 (2,3,4) - Maybe make this curve the other way? http://osu.ppy.sh/ss/966410 It'll give a gentle flow from (1) into the (5) repeater.
  4. 00:18:388 (3) - Well, try the endpoint at 140;36 :P (Yeah I'm just saying it again). It looks neater as I said previously, and it also improves the flow a little bit imo (as you don't get that slight bend in the flow).
  5. 00:51:600 (4,5) - This is a fairly big jump imo. It's the only "big" jump in the chorus that has a note involved. All the other jumps are between 2 sliders, which is easier to hit and more lenient in general. I also think the jump fits better if it's between 00:51:959 (5,1) - instead of 00:51:600 (4,5) - , since that'll give more emphasis on the downbeat at 00:52:138 - . But yeah, you should reduce the jump here a bit.
  6. 01:07:138 (1,2,3) - Add claps? to follow the drums that goes in the same rhythm as the vocals. Also gives a bit more power to these 3 notes before the chorus repeats.
  7. 01:25:561 (2) - Move this closer to (1)? Considering the gentleness of this part, even a small jump like this feels a bit forced to me.
  8. 01:26:295 (1) - I suggested this under [General] last time, but idk if you saw it or not: Consider ending this spinner on 01:29:756 - , as that's where I hear the song actually ending. xChippy has already done this, so it'll also be nice for consistency between GD's. Oh, and you don't need to map the drum at 01:26:295 - , as it's barely noticeable for a spinner to be on it anyway. Beginning the spinner at 01:26:400 - would just be following the piano instead of the drums :P Still, you're free to keep it as it is as well.
[Umi's Normal]
  1. 00:18:567 (5) - Add a whistle here as well, as there is a piano note here.
  2. 00:24:638 (1,2,3,1) - Try moving 00:24:638 (1) - to 284;92, then move 00:24:995 (2) - to 228;198, 00:25:531 (3) - to 392;164 and 00:26:424 (1) - to 284;92. You don't need to change the shape of any of the sliders. See if you like that: http://osu.ppy.sh/ss/966446 . I think it's more appropriate to stack 00:24:638 (1) - and 00:26:424 (1) - as hitbursts will look kinda ugly.
  3. 01:24:995 (1) - As I said in the last mod, under "General", I'd rather end the spinner at 01:29:756 - as that's where the music seems to end for me. xChippy has done this, so I guess it also goes for consistency across the GD's.
[Easy]
  1. Looks neat!
All right. Almost there~ Poke me again when you're done I guess xD
Umi

CXu wrote:

Yo, here's your recheck~~


[Umi's Normal]
  1. 00:18:567 (5) - Add a whistle here as well, as there is a piano note here. Fixed
  2. 00:24:638 (1,2,3,1) - Try moving 00:24:638 (1) - to 284;92, then move 00:24:995 (2) - to 228;198, 00:25:531 (3) - to 392;164 and 00:26:424 (1) - to 284;92. You don't need to change the shape of any of the sliders. See if you like that: http://osu.ppy.sh/ss/966446 . I think it's more appropriate to stack 00:24:638 (1) - and 00:26:424 (1) - as hitbursts will look kinda ugly.Fixed thx, I was a bit desesperate about this pattern xD
  3. 01:24:995 (1) - As I said in the last mod, under "General", I'd rather end the spinner at 01:29:756 - as that's where the music seems to end for me. xChippy has done this, so I guess it also goes for consistency across the GD's. ok fixed
thx for recheck :3

diff
osu file format v12

[General]
AudioFilename: Fate_Kaleid Liner Prisma-Illya OP_OPENING HD.mp3
AudioLeadIn: 1500
PreviewTime: 49958
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:starlog (TV Size)
TitleUnicode:starlog (TV Size)
Artist:ChouCho
ArtistUnicode:ちょうちょ
Creator:xChippy
Version:Umi's Normal
Source:Fate/kaleid liner PRISMA☆ILLYA
Tags:Opening -Umi- Xinely qoot8123 プリズマ☆イリヤ Silver Link Prisma Illya Prismaillya
BeatmapID:277543
BeatmapSetID:103552

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"Fate Kaleid.avi"
0,0,"rsz_fate_kaleid.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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256,192,84995,12,0,89756,0:0:0:0:

go go >.</
Topic Starter
xChippy

CXu wrote:

Yo, here's your recheck~~

[General]
  1. Inconsistency in tags. I have no idea if it matters, but you write these "Prismaillya Prisma Illya" tags in different orders in the difficulties. Might as well keep them consistent just to be safe :P oh woops lol fixed :3
  2. Sorry if I repeat myself. I'll try to remember what I've suggested before and what I haven't, but yeah, my memory sucks sometimes :P lolol
[Insane]
  1. 00:04:467 (1,2,3,4,5,6) - Are you able to make this stream look just a bit more even? So the curve looks smooth. tried my best :3
  2. 00:04:996 (7) - Makes sense to add a new combo here imo. It's similar to the NC at 00:07:853 (1) - fixed~
  3. 00:07:317 (6,7,8,9,10,11) - Same as the other stream. Just make them look a little more... curvy I guess xD fixed I think o-o
  4. 01:24:995 (1,2,3) - I actually find if you extend (1) to end at 01:25:372 -, and delete (2) to play better, as you'll strictly follow the piano like this. hmm.. alright :3 fixed~
[Easy]
  1. Looks neat! yay \(=w=)/
All right. Almost there~ Poke me again when you're done I guess xD
Thanks for rechecking CXu :3/~!!
Updated~ now wait for Xinely :3
Xinely

CXu wrote:

Yo, here's your recheck~~

[General]
  1. Inconsistency in tags. I have no idea if it matters, but you write these "Prismaillya Prisma Illya" tags in different orders in the difficulties. Might as well keep them consistent just to be safe :P
  2. Sorry if I repeat myself. I'll try to remember what I've suggested before and what I haven't, but yeah, my memory sucks sometimes :P
[Xinely's Hard]
  1. 00:02:678 (2) - I still think you should move this down a bit so it makes more of a smooth curve with 00:02:142 (1) - okay tried it
  2. 00:05:531 (2,3) - Hmm, I think you should either drop the jumps here, or add more of a jump at 00:08:388 (2,3) - , to be more consistent. It's kind of weird when the first tme it comes up, it's more intense than the second time in-game, while the song sounds identical :P okay lemme try add jump
  3. 00:06:781 (2,3,4) - Maybe make this curve the other way? http://osu.ppy.sh/ss/966410 It'll give a gentle flow from (1) into the (5) repeater. omg you suggest this before too lol , sorry i prefer my flow ><
  4. 00:18:388 (3) - Well, try the endpoint at 140;36 :P (Yeah I'm just saying it again). It looks neater as I said previously, and it also improves the flow a little bit imo (as you don't get that slight bend in the flow). done
  5. 00:51:600 (4,5) - This is a fairly big jump imo. It's the only "big" jump in the chorus that has a note involved. All the other jumps are between 2 sliders, which is easier to hit and more lenient in general. I also think the jump fits better if it's between 00:51:959 (5,1) - instead of 00:51:600 (4,5) - , since that'll give more emphasis on the downbeat at 00:52:138 - . But yeah, you should reduce the jump here a bit. okay move (5) so become consistency spacing here
  6. 01:07:138 (1,2,3) - Add claps? to follow the drums that goes in the same rhythm as the vocals. Also gives a bit more power to these 3 notes before the chorus repeats. omg seems so cute, fixed <3
  7. 01:25:561 (2) - Move this closer to (1)? Considering the gentleness of this part, even a small jump like this feels a bit forced to me. okay
  8. 01:26:295 (1) - I suggested this under [General] last time, but idk if you saw it or not: Consider ending this spinner on 01:29:756 - , as that's where I hear the song actually ending. xChippy has already done this, so it'll also be nice for consistency between GD's. Oh, and you don't need to map the drum at 01:26:295 - , as it's barely noticeable for a spinner to be on it anyway. Beginning the spinner at 01:26:400 - would just be following the piano instead of the drums :P Still, you're free to keep it as it is as well.
aw okay

All right. Almost there~ Poke me again when you're done I guess xD
thanks 4 recheck CXu >w<
go go chippy ><
osu file format v12

[General]
AudioFilename: Fate_Kaleid Liner Prisma-Illya OP_OPENING HD.mp3
AudioLeadIn: 1500
PreviewTime: 49958
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 5010,16439,39256
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:starlog (TV Size)
TitleUnicode:starlog (TV Size)
Artist:ChouCho
ArtistUnicode:ちょうちょ
Creator:xChippy
Version:Xinely's Hard
Source:Fate/kaleid liner PRISMA☆ILLYA
Tags:Opening -Umi- Xinely qoot8123 プリズマ☆イリヤ Silver Link Prisma Illya Prismaillya
BeatmapID:277455
BeatmapSetID:103552

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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Topic Starter
xChippy
Updated~
CXu
[Insane]
  1. 00:04:996 (7) - Well, you didn't add a NC here, although you said fixed, so yeah :P
  2. Oh and since we're at it: add claps on 00:04:643 (3) - and 00:07:495 (8) - ? For the drum. And whistle on 00:04:467 (1) - 00:07:317 (6) - To indicate the violin.
[Umi's Normal]
  1. 00:26:424 (1) - You didn't stack this properly with 00:24:638 (1) - The small irregularity in spacing won't be noticeable (it's like 1.03x and 0.97x so yeah :P), so stack it properly~
[Easy]
  1. 00:04:285 (1) - Whoops, this isn't snapped on the red line, so the head is silent.
OKAY, I hope that's all xD
Umi

CXu wrote:

[Umi's Normal]
  1. 00:26:424 (1) - You didn't stack this properly with 00:24:638 (1) - The small irregularity in spacing won't be noticeable (it's like 1.03x and 0.97x so yeah :P), so stack it properly~ Ops i moved the slider when i remade a bit the shape >.<
diff
osu file format v12

[General]
AudioFilename: Fate_Kaleid Liner Prisma-Illya OP_OPENING HD.mp3
AudioLeadIn: 1500
PreviewTime: 49958
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:starlog (TV Size)
TitleUnicode:starlog (TV Size)
Artist:ChouCho
ArtistUnicode:ちょうちょ
Creator:xChippy
Version:Umi's Normal
Source:Fate/kaleid liner PRISMA☆ILLYA
Tags:Opening -Umi- Xinely qoot8123 プリズマ☆イリヤ Silver Link Prisma Illya Prismaillya
BeatmapID:277543
BeatmapSetID:103552

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"Fate Kaleid.avi"
0,0,"rsz_fate_kaleid.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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422,156,81066,2,0,P|443:104|419:38,1,120,8|0,0:0|0:0,0:0:0:0:
305,41,81780,6,0,L|183:41,1,120,8|0,0:0|0:0,0:0:0:0:
80,104,82495,1,8,0:0:0:0:
80,105,82673,2,0,B|100:148|136:160|180:160|180:160|268:160,2,180,0|8|0,0:0|0:0|0:0,0:0:0:0:
100,48,83923,1,8,0:0:0:0:
220,48,84280,5,2,0:0:0:0:
328,100,84637,2,0,L|394:140,1,60,8|2,0:0|0:0,0:0:0:0:
256,192,84995,12,0,89756,0:0:0:0:
Topic Starter
xChippy
orz =w=
Fixed all and updated~
CXu
All right, here we go then. Good luck!

*Insert random animu girl blowing bubbles here*
Topic Starter
xChippy
Thank you CXu~ :3/!!!!#%#*(@($@
Oyatsu
Oh God!!!. Again Chippy sama~. :o :o
Breeze
[Hard]
  1. 00:06:781 (2) - (nazi) Weird spacing, 1-2 too close compare to others
Call me back
Oyatsu
lol, Already rank this breeze. :(
Plz don't =w=
Topic Starter
xChippy

Breeze wrote:

[Hard]
  1. 00:06:781 (2) - (nazi) Weird spacing, 1-2 too close compare to others
Fixed~
Call me back
Thanks Breeze~ :3/!!
Breeze
RANKED
-Neipezi
gratz \o/
Oyatsu
Oh Kami. Help me!! :o
Icemixxa
Gratz :D/
Umi
Gratz chippy :3/
Topic Starter
xChippy

Breeze wrote:

RANKED
Thanks Breeze~!!#%^*(^#(*

And thanks all \(>w<)/
NewRulerNA
missing video in Xinely's Hard. please fix this ;_;

edit:
gratz :)
Breeze

NewRulerNA wrote:

missing video in Xinely's Hard. please fix this ;_;
Unrank for now, be back soon
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