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Linkin Park - A.06

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Total Posts
82
Topic Starter
Stefan
This beatmap was submitted using in-game submission on Sonntag, 17. November 2013 at 19:31:45

Artist: Linkin Park
Title: A.06
Tags: nu-metal songs from the underground v2.0 thenutritiousguy tng
BPM: 150
Filesize: 1934kb
Play Time: 00:53
Difficulties Available:
  1. Easy (0,86 stars, 31 notes)
  2. Hard (4,91 stars, 111 notes)
  3. Normal (4,19 stars, 66 notes)
Download: Linkin Park - A.06
Information: Scores/Beatmap Listing
---------------
Skin Elements by DJNightmare








Prev Map <- Map #006 -> Next Map
Zare
Yes, finally \:D/

Gogo Stefan!
[CSGA]Ar3sgice
hi linkin park

@384059043
Anroyz
I made a Testplay for the map and gave some suggestions.
Mercurial
^IRC or never happen.
Topic Starter
Stefan

Mercurial wrote:

^IRC or never happen.
Kinda short, however, she test-played it, so it's fine
02:09 Stefan: Kannst du für mich 'ne Map test-playen?
02:09 Anroyz: jo gerne
02:11 Anroyz: ein bisschen jumpreich
02:11 Anroyz: "bisschen" xD
02:11 Stefan: ^^
02:12 Anroyz: also
02:12 Anroyz: den Hard diff mag ich, aber der Insane gefällt mir nicht so :/
02:12 Anroyz: für die die Jumps mögen, ist er gut D:
02:13 Anroyz: das Lied ist aber kurz
02:13 Anroyz: D:
02:21 Stefan: Du kannst im Thread reinschreiben, dass du es test-played hast.
Birdy
[Normal]
00:11:489 (1) - Looks a little weird, might want to edit it

[Hard]
00:45:889 (5) - Unfitting

[ZRN]
00:15:689 (4,5,6) - These jumps might be too harsh
00:24:289 (1) - All the sliders after this one are broken

Please fix the sliders on ZRN so I can check the rest of it properly ;__;
Topic Starter
Stefan

Static Noise Bird wrote:

[Normal]
00:11:489 (1) - Looks a little weird, might want to edit it I love awkward sliders. lol

[Hard]
00:45:889 (5) - Unfitting I like it. I just forgot to set some IPs that it sounds quieter.

[ZRN]
00:15:689 (4,5,6) - These jumps might be too harsh
00:24:289 (1) - All the sliders after this one are broken Yeah, because the BSS sucks shit.

Please fix the sliders on ZRN so I can check the rest of it properly ;__;
Gave KD for now since I had to fix something.
Birdy
BSS = Bull Shit Shit

Slider pattern swapped, broken sliders are fixed, but those that were fine, are now broken.

But here's two more things for that part that was broken earlier:
00:43:889 (3) - Could be further away from next slider
00:46:689 (1,2,3,4,5,6,7,8,1) - Stack with 1/1's, 1/2's and 1/4's, not very hidden-friendly
Zare

Static Noise Bird wrote:

[ZRN]
00:15:689 (4,5,6) - These jumps might be too harsh agree
00:24:289 (1) - All the sliders after this one are broken
00:43:889 (3) - Could be further away from next slider I think it's okay actually o.o
00:46:689 (1,2,3,4,5,6,7,8,1) - Stack with 1/1's, 1/2's and 1/4's, not very hidden-friendly changed
Also did some changes on my own. I hope I didn't mess up anything lol
SPOILER
osu file format v10

[General]
AudioFilename: A.06.mp3
AudioLeadIn: 2000
PreviewTime: 22789
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:A.06
TitleUnicode:A.06
Artist:Linkin Park
ArtistUnicode:Linkin Park
Creator:Stefan
Version:ZRN
Source:
Tags:rock nu-metal songs from the underground lpu zarerion
BeatmapID:192326
BeatmapSetID:65749

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Linkin_Park_017.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
5089,400,4,2,0,50,1,0
11489,-100,4,3,0,60,0,0
24289,-66.6666666666667,4,1,1,60,0,1
24389,-66.6666666666667,4,1,1,60,0,0
31389,-66.6666666666667,4,1,2,60,0,0
31589,-66.6666666666667,4,1,1,60,0,0
34589,-66.6666666666667,4,1,2,60,0,0
34789,-66.6666666666667,4,1,1,60,0,0
36289,-66.6666666666667,4,1,1,20,0,0
36489,-66.6666666666667,4,1,1,30,0,0
36689,-66.6666666666667,4,1,1,40,0,0
36889,-66.6666666666667,4,1,1,50,0,0
37089,-66.6666666666667,4,1,1,60,0,1
48289,-66.6666666666667,4,1,1,30,0,1
48689,-66.6666666666667,4,1,1,40,0,1
49089,-66.6666666666667,4,1,1,50,0,1
49489,-66.6666666666667,4,1,1,60,0,1
49889,-66.6666666666667,4,2,0,5,0,0


[Colours]
Combo1 : 153,135,91
Combo2 : 40,40,40

[HitObjects]
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289,73,4889,1,2,0:0:0
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155,105,7489,1,8,0:0:0
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353,269,24289,6,0,B|291:305|291:305|213:308,1,150.000005722046,4|0,0:0|0:0,0:0:0
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316,205,25489,1,8,0:0:0
214,237,25689,1,0,0:0:0
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221,284,26289,2,0,P|172:301|172:301|148:270|97:261|97:261|94:245,1,150.000005722046,8|0,0:0|0:0,0:0:0
137,59,26689,1,2,0:0:0
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409,214,27089,2,2,B|377:257|357:329|357:329|274:325|189:282,1,300.000011444092,10|4,0:0|0:0,0:0:0
99,152,27689,6,0,B|76:85|76:85|113:75|148:48,1,150.000005722046,0|8,0:0|0:0,0:0:0
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375,192,29689,1,0,0:0:0
27,187,29889,2,2,B|56:196|56:196|76:269|139:276,1,150.000005722046
297,260,30289,2,0,B|261:210|213:178|213:178|185:128|185:128|113:121|81:68,1,300.000011444092,10|4,0:0|0:0,0:0:0
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172,154,34689,1,0,0:0:0
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BounceBabe
Hi from the Queue!

General

Right timing:
1. Offset: 5.082ms BPM: 150,00
Renapp after and put the timing points right
The combo colour Black is a bit hard to see since of the dark BG, make it a little birghter


Easy

00:14:689 (1) - Remove NC
00:17:889 (3) - NC

Normal

00:21:089 (1) - Remove NC

Hard

00:48:289 (1,2,3,4) - Spacing

Insane

00:29:089 (1) - Not visible enough, move it so its visible
00:36:689 (1) - Remove NC
00:47:489 (3,4,5,6) - This spacing is so wrong and sudden since you used only jumps so far, change this too please


Nothing more, get more mods though, i'm a bit more humanistic with jumps so i wont mod more.
Zare

BounceBabe wrote:

Insane

00:29:089 (1) - Not visible enough, move it so its visible > I changed the whole part a little bit
00:36:689 (1) - Remove NC > nah, I like it
00:47:489 (3,4,5,6) - This spacing is so wrong and sudden since you used only jumps so far, change this too please
> The first two 1/1 already indicate this is different spacing, making the player pay attention to the following notes. This is perfectly playable. And even if one does not sightread this, the map is less than a minute long, he can just play again
so many colours @-@
gave Stefan the .osu ingame, thx for modding
Topic Starter
Stefan
Except of the Spacing you suggested to fix, I did everything. I don't think that the Spacing must be really changed, especially because we're talking about a Hard Diff. Thanks, Bounce. :)
Crimmi
Modding, CrimmiStyle!!

From my lazy day queue!

Red: You must fix.
Blue: Suggestion.
Black: personal comments

[Easy]

This difficulty is error free but i'll nitpick and nazi this a bit if you don't mind;

00:14:682 (4) - For symmetry, i'd shift this slightly to the right like this:http://osu.ppy.sh/ss/603668
00:46:682 (1) - Align with (3).

[Normal]

OD +1 perhaps?
00:30:282 (4) - I rather see it like this:http://puu.sh/1ZjCm

Once again, clean.

[Hard]

00:41:282 (2) - The slider end is not stacked on (3)'s slider end properly.
00:49:082 (3,4) - The spacing between these sliders is slightly large, so check them to make sure.

[ZRN]

00:10:682 (3,4,5) - This looks confusing, maybe try it like this:http://osu.ppy.sh/ss/603705 or this: http://osu.ppy.sh/ss/603709


Alrighty then, that's all I could find so good luck!
Zare

Crimmi wrote:

[ZRN]

00:10:682 (3,4,5) - This looks confusing, maybe try it like this:http://osu.ppy.sh/ss/603705 or this: http://osu.ppy.sh/ss/603709
How is my version more confusing that your suggestions? I don't see a reason to change this.
interesting what you consider te be a "must fix"
Crimmi

Zarerion wrote:

Crimmi wrote:

[ZRN]

00:10:682 (3,4,5) - This looks confusing, maybe try it like this:http://osu.ppy.sh/ss/603705 or this: http://osu.ppy.sh/ss/603709
How is my version more confusing that your suggestions? I don't see a reason to change this.
interesting what you consider te be a "must fix"
Oops, I meant to put it as a suggestion, my apologies.
Topic Starter
Stefan

Crimmi wrote:

Modding, CrimmiStyle!!

From my lazy day queue!

Red: You must fix.
Blue: Suggestion.
Black: personal comments

[notice][Easy]

This difficulty is error free but i'll nitpick and nazi this a bit if you don't mind;

00:14:682 (4) - For symmetry, i'd shift this slightly to the right like this:http://osu.ppy.sh/ss/603668 I perfer my pattern. :/
00:46:682 (1) - Align with (3). Alright.

[Normal]

OD +1 perhaps? I keep the current for now since I think that the Map is already harder as typical Normal Diffs, but in case, I will change it later.
00:30:282 (4) - I rather see it like this:http://puu.sh/1ZjCm Nop, it has kind of a Kick Effect. Also, the Spacing would be messed up.

Once again, clean.

[Hard]

00:41:282 (2) - The slider end is not stacked on (3)'s slider end properly. Good, fixed.
00:49:082 (3,4) - The spacing between these sliders is slightly large, so check them to make sure. I will think about to change it, I keep it now.


Alrighty then, that's all I could find so good luck!
Thanks. ^^
vipto
Hi

M4M this time

General: I kinda dont get the placing of the Kiai. Consider letting it start here 00:24:282 -


[ZRN]

00:10:282 (2) - Why not stack this with the end of 00:09:282 (5) -
00:10:982 (4) - Make this one visible
00:16:682 (1,2,3,4) - http://puu.sh/2aT1y
00:30:282 (7) - End part. Blanket arround 1?
00:33:882 (1) - Stack with 7?
00:36:282 (1,1,1) - Space the two sliders further out so 00:37:082 (1) - doesnt touch them
00:38:682 - You need a circle here
00:41:482 (6,7) - Imo this one is a bit too big
00:41:882 - add circle
00:47:882 (5,6,7,8,1) - The hitsounds sound kinda weird
00:48:682 (3,4,5) - Tr<y to shape these into a circular flow. Would play a lot better



[Hard]

00:06:882 (4) - NC here
00:10:082 (5) - ^
00:22:682 (1) - End slider here 00:23:882 - or here 00:24:082 - to have a circle here 00:24:282 - and here 00:24:482 -
00:33:482 (4) - Move up and rotate a bit to shape better with 2 and 3 (curve)
00:45:682 - circle here



[Normal]

Nothing to say here but you could work on some of your sliders



[Easy]

Fine ~
Zare
Hi vipto

vipto wrote:

[ZRN]

00:10:282 (2) - Why not stack this with the end of 00:09:282 (5) - because spacing
00:10:982 (4) - Make this one visible it is, but since you're not the first one to point it out, okay
00:16:682 (1,2,3,4) - http://puu.sh/2aT1y I see, ye
00:30:282 (7) - End part. Blanket arround 1? okay
00:33:882 (1) - Stack with 7? no
00:36:282 (1,1,1) - Space the two sliders further out so 00:37:082 (1) - doesnt touch them okay
00:38:682 - You need a circle here added a slider
00:41:482 (6,7) - Imo this one is a bit too big reduced spacing slightly
00:41:882 - add circle slider again
00:47:882 (5,6,7,8,1) - The hitsounds sound kinda weird i like them
00:48:682 (3,4,5) - Tr<y to shape these into a circular flow. Would play a lot better no =/
SPOILER
osu file format v12

[General]
AudioFilename: A.06.mp3
AudioLeadIn: 2000
PreviewTime: 22782
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:A.06
TitleUnicode:A.06
Artist:Linkin Park
ArtistUnicode:Linkin Park
Creator:Stefan
Version:ZRN
Source:
Tags:rock nu-metal songs from the underground lpu zarerion
BeatmapID:192326
BeatmapSetID:65749

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:2
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Linkin_Park_017.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
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//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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Hinsvar
Hi; modding for M4M.

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems.

>Easy
  1. 00:13:082 - Remove clap? There's nothing in the song that supports the hitsound, and it sounds weird by itself there anyway...
  2. 00:16:282 - ^
  3. 00:48:282 - Use Drum sampleset and add clap here?
  4. 00:49:082 (4) - Clap on the head and tail? (These suggestions also apply on other diffs, and yes, all hitsounds suggestions on the other diffs will to the... others, too.)
>Normal
  1. 00:29:882 (3,4) - I personally think it would be neater if (4) is placed in front of (3)'s tail.
  2. 00:32:282 - Clap?
  3. 00:32:682 - ^
  4. 00:33:282 - ^
  5. 00:34:882 - ^
  6. 00:36:882 - Remove the whistle? It just sounds unfitting here, IMO.
  7. 00:38:482 - ^
>Hard
  1. 00:14:282 (4) - Add whistle?
  2. 00:14:682 - Finish?
  3. 00:27:082 - Clap?
  4. 00:31:482 - ^. It's there on Normal, anyway...
  5. 00:31:882 - ^
>ZRN
  1. ...Why does this diff have 2s of lead-in? It isn't needed here, from what I've seen, so you must remove it.
  2. 00:10:982 (4) - Place this between 00:10:682 (3)'s tail and 00:11:082 (5)'s head? It's seriously confusing if you put this below (3)'s tail...
  3. 00:12:082 (2,3,4,5) - This is too jumpy, IMO... Reduce the jumps to 2x at least?
  4. 00:19:282 (5,1) - Umm, what's with the sudden spacing change here...
  5. 00:22:282 (3,4) - Yeah, I know this spot is good to pull a jump, but not a jump this large... Maybe reduce it to 3x? (00:22:282 (3) at (116,144) and 00:22:482 (4) at (396,240).)
  6. 00:28:882 (1,2,3,4,5,6,7) - idk why, but the flow here is... weird, to say the least.
  7. 00:41:482 (6,7) - And this is seriously too large too... Maybe ~2.4x?
Okay, I actually hate metal and its derivatives (except maybe a very little part of them), but that shouldn't hinder this mod's quality lol

Good luck on the way 8-)
Topic Starter
Stefan
Going to check the Mods later, thank you already for your Mods. :)
Gero
Hi M4M ><

[General]

00:24:282 - really do not understand why you added this kiai time, I really think it would be better to remove :/

[Easy]

(*) *Nazi* 00:12:282 (2,4) - align these two sliders to make it symmetrical ,I think it would look much better
if you want to do this, move this note 00:14:682 (4) - to X: 363 Y: 298

[Normal]

(*) 00:08:282 - I feel I should go here NC, as you made at this time 00:11:482 (1) - Check this please
(*) 00:11:482 (1,3) - I think these sliders are a little randoms x.x you used previously curved sliders, this is inconsistent
if you do not make this, maybe you could do these sliders a bit more beautiful ,something like this:
(*) 00:13:882 (3) - ^
(*) 00:20:682 (4) - add a note here feels better :3

[Hard]

(*) 00:41:282 (2,3) - these notes are not perfectly stacked, move this note 00:41:682 (3) - A X: 284 Y: 99

[ZRN]

Awesome Diff :)
You should use whistles in the other difficulties since it sounds pretty good, consider this please :P

Okay is all I could find ;W;
Zare

Hinsvar wrote:

>ZRN
  1. ...Why does this diff have 2s of lead-in? It isn't needed here, from what I've seen, so you must remove it. whoops
  2. 00:10:982 (4) - Place this between 00:10:682 (3)'s tail and 00:11:082 (5)'s head? It's seriously confusing if you put this below (3)'s tail... already done
  3. 00:12:082 (2,3,4,5) - This is too jumpy, IMO... Reduce the jumps to 2x at least? no
  4. 00:19:282 (5,1) - Umm, what's with the sudden spacing change here... it's readable imo
  5. 00:22:282 (3,4) - Yeah, I know this spot is good to pull a jump, but not a jump this large... Maybe reduce it to 3x? (00:22:282 (3) at (116,144) and 00:22:482 (4) at (396,240).) no
  6. 00:28:882 (1,2,3,4,5,6,7) - idk why, but the flow here is... weird, to say the least. it works fine for me
  7. 00:41:482 (6,7) - And this is seriously too large too... Maybe ~2.4x? i think I already changed this
Please consider the low BPM of the track. The jumps are totally doable.

Gero wrote:

[ZRN]

Awesome Diff :)
You should use whistles in the other difficulties since it sounds pretty good, consider this please :P
Thanks :)

Well, I DID change the lead-in
osu file format v12

[General]
AudioFilename: A.06.mp3
AudioLeadIn: 0
PreviewTime: 22782
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:A.06
TitleUnicode:A.06
Artist:Linkin Park
ArtistUnicode:Linkin Park
Creator:Stefan
Version:ZRN
Source:
Tags:rock nu-metal songs from the underground lpu zarerion
BeatmapID:192326
BeatmapSetID:65749

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:2
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Linkin_Park_017.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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49082,-66.6666666666667,4,1,1,50,0,1
49482,-66.6666666666667,4,1,1,60,0,1
49882,-66.6666666666667,4,2,0,5,0,0


[Colours]
Combo1 : 153,135,91
Combo2 : 59,59,59

[HitObjects]
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Topic Starter
Stefan

vipto wrote:

Hi

M4M this time

General: I kinda dont get the placing of the Kiai. Consider letting it start here 00:24:282 - It emphasize this part of the Music. And it would be kinda stupid to make the Kiai from 00:24:282 - 00:49:882.

[Hard]

00:06:882 (4) - NC here Okay.
00:10:082 (5) - ^ Okay.
00:22:682 (1) - End slider here 00:23:882 - or here 00:24:082 - to have a circle here 00:24:282 - and here 00:24:482 - No. I see nothing wrong that the Spinner starts the new Part of the Diff.
00:33:482 (4) - Move up and rotate a bit to shape better with 2 and 3 (curve) I see what you did there, done.
00:45:682 - circle here Hm..In case I don't like it at the End I will remove it again, added for now.



[Normal]

Nothing to say here but you could work on some of your sliders don't be so picky :<



[Easy]

Fine ~

Hinsvar wrote:

Hi; modding for M4M.

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems.

>Easy
  1. 00:13:082 - Remove clap? There's nothing in the song that supports the hitsound, and it sounds weird by itself there anyway... I am sure about my Hitsounding in this Map.
  2. 00:16:282 - ^ Same as above.
  3. 00:48:282 - Use Drum sampleset and add clap here? Meh.. I don't really see the sense of using Drum-Claps here.
  4. 00:49:082 (4) - Clap on the head and tail? (These suggestions also apply on other diffs, and yes, all hitsounds suggestions on the other diffs will to the... others, too.) Same as above.
>Normal
  1. 00:29:882 (3,4) - I personally think it would be neater if (4) is placed in front of (3)'s tail. No. I like the effect to make a kick from (3) to (4).
  2. 00:32:282 - Clap? Way too much to add any of these Claps. :/
  3. 00:32:682 - ^
  4. 00:33:282 - ^
  5. 00:34:882 - ^
  6. 00:36:882 - Remove the whistle? It just sounds unfitting here, IMO. What's wrong with it? :< It fits fantastic with the Scratches of the Music.
  7. 00:38:482 - ^ Same as above.
>Hard
  1. 00:14:282 (4) - Add whistle? Nope, Clap alone fits good here. Well, forgot at 00:20:682 (7) to add Clap. orz
  2. 00:14:682 - Finish? This isn't such a hard Beat like 00:17:882. So no.
  3. 00:27:082 - Clap? Not really fitting.
  4. 00:31:482 - ^. It's there on Normal, anyway... Yup, forgot to set it. orz
  5. 00:31:882 - ^ Not really fitting.
Okay, I actually hate metal and its derivatives (except maybe a very little part of them), but that shouldn't hinder this mod's quality lol True

Good luck on the way 8-)

Gero wrote:

Hi M4M ><

[General]

00:24:282 - really do not understand why you added this kiai time, I really think it would be better to remove :/ Told that in vipto's Mod.

[Easy]

(*) *Nazi* 00:12:282 (2,4) - align these two sliders to make it symmetrical ,I think it would look much better
if you want to do this, move this note 00:14:682 (4) - to X: 363 Y: 298 I am not a real fan of Symmetry Stuff. And I find that it mess up to do that.

[Normal]

(*) 00:08:282 - I feel I should go here NC, as you made at this time 00:11:482 (1) - Check this please 00:11:482 (1) is emphasize a new part of the Diff (as you can hear that I use Finish for it) and I find that the Slider here fits good with the Reverse (because I had to remove the Reverse if I want to use NC here)
(*) 00:11:482 (1,3) - I think these sliders are a little randoms x.x you used previously curved sliders, this is inconsistent
if you do not make this, maybe you could do these sliders a bit more beautiful ,something like this: I do not find these Sliders random. More innovative and not mainstream. However, applied your suggestion.
(*) 00:13:882 (3) - ^ No, the Kick at 00:14:482 gaves the Player the feeling to have something like a Circle here. fixed Sliderpoint anyway.
(*) 00:20:682 (4) - add a note here feels better :3 I added at 00:21:082 (4) a Slider :c Why it shouldn't fit a slider here aswell?

[Hard]

(*) 00:41:282 (2,3) - these notes are not perfectly stacked, move this note 00:41:682 (3) - A X: 284 Y: 99 Okay. o.o

Okay is all I could find ;W;
Thanks guys, Mods are coming asap.
HellDawn
General

Preview time coming too late. At least you can chose this 00:23:882-
00:49:482- If I were you I should put ''finish'' end of sliders.

Easy

Clear.

Normal

00:21:082- It would be better if you copy previous slider for this.

Hard

...

Zrn

00:22:682- wut ? please reduce sound.

Thats all.
BounceBabe
Hi, from the Queue!

General

00:51:482 - Even though the audio mp3 hasnt finished yet you should let the spinner end here with the music, on every diff. Otherwise there is a soundless spin to no music, which is nonsense.
00:22:482 - Soundwise spinner is better to start here, due to the echo of the guitar and then the drum whistle sound, listen at 50%


Normal

00:29:882 (3,4) - Imo it breaks the flow if you place the circle below the end of the slider, put it above or in a line with the slider to bring better flow.

Hard

00:42:282 (4) - NC due to new sound

Insane


00:05:482 (4,5,6) - From 4 to 5 its not the same spacing as 5 to 6, you have to make a consistence spacing in such jumps. Improve this on the whole map.
- 00:07:482 (2,3,6) -, 00:08:682 (2,3,4) - , 00:11:482 (1,2,3,4) - , 00:13:482 (2,3) - , 00:16:082 (6,1,2) - , 00:17:882 (1,2,3,4,5) - , 00:21:082 (1,2,3,4) - , 00:24:682 (2,3,4) - , 00:25:882 (1,2,3) - , 00:26:882 (4,5) - , 00:28:082 (2,3,4) - , 00:28:882 (1,2,3,4) - , 00:29:682 (5,6) - , 00:30:282 (7,1) - , 00:34:682 (3,4,1) - , 00:39:482 (3,4,5,6) - , 00:41:282 (5,6,7) - , 00:43:682 (2,3,4) - , 00:48:682 (3,4,5) -


00:12:882 (6,1) - Totally wrong spacing compaired to the jumps
00:24:282 - Speed up isnt expected, add a SB warning
00:33:482 (7,1) - Wrong spacing again
00:46:682 (1,2,3,4,5,6,7,8) - ^

00:36:682 (1) - Remove NC, combo spam

No more mods for this map after this, GL
Topic Starter
Stefan

HellDawn wrote:

General

Preview time coming too late. At least you can chose this 00:23:882- Fixed to 00:22:732.
00:49:482- If I were you I should put ''finish'' end of sliders. I don't really like it so much. :/

Easy

Clear.

Normal

00:21:082- It would be better if you copy previous slider for this. I already had this in my mind to do that, changed.

Hard

...

Thats all.

BounceBabe wrote:

Hi, from the Queue!

General

00:51:482 - Even though the audio mp3 hasnt finished yet you should let the spinner end here with the music, on every diff. Otherwise there is a soundless spin to no music, which is nonsense. Technically the Music ends exactlly at 00:54:186. The thing why I don't extend the Spinner until 00:54:186 is that it would be somehow too long and at all I find it too short to end the Spinner at 00:51:482. And also, the Spinner is the reinterpretation of the Scratch from the Music.
00:22:482 - Soundwise spinner is better to start here, due to the echo of the guitar and then the drum whistle sound, listen at 50%
Well okay. It's up to Zarerion if he wants to do that too since on 00:22:482 is a Circle.

Normal

00:29:882 (3,4) - Imo it breaks the flow if you place the circle below the end of the slider, put it above or in a line with the slider to bring better flow. It doesn't really break it. Maybe I will change it at the End but for now I like it.

Hard

00:42:282 (4) - NC due to new sound Added NC instead on 00:42:082 (4).

No more mods for this map after this, GL \o/
Thank you.
Zare

HellDawn wrote:

Zrn

00:22:682- wut ? please reduce sound. I actually like this, it builds up suspense before the following, stronger part

Stefan wrote:

HellDawn wrote:

00:22:482 - Soundwise spinner is better to start here, due to the echo of the guitar and then the drum whistle sound, listen at 50%[/color] Well okay. It's up to Zarerion if he wants to do that too since on 00:22:482 is a Circle.
I don't.

BounceBabe wrote:


Insane


00:05:482 (4,5,6) - From 4 to 5 its not the same spacing as 5 to 6, you have to make a consistence spacing in such jumps. Improve this on the whole map.
- 00:07:482 (2,3,6) -, 00:08:682 (2,3,4) - , 00:11:482 (1,2,3,4) - , 00:13:482 (2,3) - , 00:16:082 (6,1,2) - , 00:17:882 (1,2,3,4,5) - , 00:21:082 (1,2,3,4) - , 00:24:682 (2,3,4) - , 00:25:882 (1,2,3) - , 00:26:882 (4,5) - , 00:28:082 (2,3,4) - , 00:28:882 (1,2,3,4) - , 00:29:682 (5,6) - , 00:30:282 (7,1) - , 00:34:682 (3,4,1) - , 00:39:482 (3,4,5,6) - , 00:41:282 (5,6,7) - , 00:43:682 (2,3,4) - , 00:48:682 (3,4,5) -

Uuuuh, yeah. No, I guess? Some of these actually DO have consistent spacing, this just looks like you listed every jump you could find without even caring about it's playability[


00:12:882 (6,1) - Totally wrong spacing compaired to the jumps
00:24:282 - Speed up isnt expected, add a SB warning This is readable, considering this has Tick rate 2 and the slider gets longer without getting a slidertick
00:33:482 (7,1) - Wrong spacing again this is for the sake of the pattern, and since the spacing is gradually decreasing in this pattern, this is okay.
00:46:682 (1,2,3,4,5,6,7,8) - ^I changed this already to make it easier to read. making jumps out of these would be confusing to play imo, so I'll keep it
00:36:682 (1) - Remove NC, combo spam this is the transition in the kiai, also listen to the scratches, it makes sense to me
I'm sorry, but how about you first try to understand a map before attempting to mod it?
happy30
Testplay ~ no kudosu please

those hitbursts are so big. i can't see anything lol
Hard
Replay
solid diff. But I don't like the spinner end on the start of kiai.
a slightly sped-up slider is what I would do.


ZRN
Replay
I think you should use more streams where possible. The music is so heavy but we only get slow 150 bpm 1/2 beats and jumps :(
the diff is good but the hitbursts make it much harder to play as you can see in the replay.
Zare

happy30 wrote:

ZRN
Replay
I think you should use more streams where possible. The music is so heavy but we only get slow 150 bpm 1/2 beats and jumps :(
the diff is good but the hitbursts make it much harder to play as you can see in the replay.
Can't map streams if the song lacks 1/4 :/
Lally
o3o TA- TA- TA- TAM

[General]

happy30 wrote:

those hitbursts are so big. i can't see anything lol
really tefan diee sind soooooooo groß T_T

Missing Skin Files
  1. approachcircle.png
  2. reversearrow.png
Inconsistency in LetterboxInBreaks:
  1. Easy : 0
  2. Hard : 0
  3. Normal : 0
  4. ZRN : 1
[Easy]
  1. looks fine for me
[Normal]
  1. 00:22:282 - i think here you should add a circle, or a slider that end on 00:22:482 - to be consistent with the music
  2. 00:33:082 (4,5) - i dunno but why don't you try to use just a slider here? i mean a reversearrow slider it will be more simpler to read like 00:34:682 (2) -
  3. 00:47:082 (2,3) - spacing o3o
[Hard]
  1. 00:10:482 (3,4) - why don't you copy paste one slider to the other it will be cuter to see and you'll have a better flow
  2. 00:27:482 (3,1,2,3,4,5,6) - personaly i dont like this pattern,1: the slider have a not so nice flow, why don't you try to do something like this:
    00:27:082 (3) - :
    00:27:482 (1,2,3,4,5,6) -
[ZRN]
  1. meh jumps :V
  2. 00:45:882 (6) - this slider looks very very very ugly T_T .. try something like this:
O3O nice work uguu~
Topic Starter
Stefan

Lally wrote:

o3o TA- TA- TA- TAM

[General]

happy30 wrote:

those hitbursts are so big. i can't see anything lol
really tefan diee sind soooooooo groß T_T Ich sehe schon wohin das führt.. I've asked the Skin Maker to decrease the Size of the Skin Elements. Skin fixed.

Missing Skin Files
  1. approachcircle.png Fixed.
  2. reversearrow.png Really?


Inconsistency in LetterboxInBreaks: Fixed.
  1. Easy : 0
  2. Hard : 0
  3. Normal : 0
  4. ZRN : 1
[Easy]
  1. looks fine for me
[Normal]
  1. 00:22:282 - i think here you should add a circle, or a slider that end on 00:22:482 - to be consistent with the music It would be too close at the Spinner.
  2. 00:33:082 (4,5) - i dunno but why don't you try to use just a slider here? i mean a reversearrow slider it will be more simpler to read like 00:34:682 (2) - Alright.
  3. 00:47:082 (2,3) - spacing o3o Fixed.
[Hard]
  1. 00:10:482 (3,4) - why don't you copy paste one slider to the other it will be cuter to see and you'll have a better flow Fixed.
  2. 00:27:482 (3,1,2,3,4,5,6) - personaly i dont like this pattern,1: the slider have a not so nice flow, why don't you try to do something like this:
    00:27:082 (3) - :
    00:27:482 (1,2,3,4,5,6) -
I've changed 00:26:682 (2,3), the rest seems fine for me.
O3O nice work uguu~ Thanks.
Thank you.
vipto
TAM army incomming
Zare

Lally wrote:

[ZRN]
  1. meh jumps :V
  2. 00:45:882 (6) - this slider looks very very very ugly T_T .. try something like this: nah, I like my broken shape for this broken rhythm and the scratch in the song
However, I did change the last slider, which for some reason was totally wrongly placed.
Also, I lowered the AR from 9 to 8, since 9 is just too fast for this BPM. Enjoy your DT! :)

SPOILER
osu file format v12

[General]
AudioFilename: A.06.mp3
AudioLeadIn: 0
PreviewTime: 22732
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:A.06
TitleUnicode:A.06
Artist:Linkin Park
ArtistUnicode:Linkin Park
Creator:Stefan
Version:ZRN
Source:
Tags:rock nu-metal songs from the underground lpu zarerion
BeatmapID:192326
BeatmapSetID:65749

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:9
ApproachRate:8
SliderMultiplier:2
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Linkin_Park_017.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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11482,-100,4,3,0,60,0,0
24282,-66.6666666666667,4,1,1,60,0,1
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Topic Starter
Stefan
Up-to-date nao.
Kokatsu
Hello.

Bold is unrankable or highly suggested, give good reasons to decline.

General


Tags: Remove "rock" "songs from the underground" and "lpu" from tags. Rock is the genre and will be added upon ranking, the other two are albums this song wasn't featured in, so there is no reason to add them. Add to tags instead: "Underground V2.0", where the song is really taken from. You could also add A06, just to make searching easier.
You should mention that this is the short version of the song, at least in the online description.
You're missing the following skinfiles: approachcircle.png and reversearrow.png
Actually, I disagree with the skin as a whole. With the new defaultskin, the hitbursts seem too big and covering. You could just delete it.
SliderTickRate = 1 This is because 2 doesn't fit the song. It might fit, but you use silent sliderticks, so why push STR when you can't even hear them?
Might want to change the grey/black CColor, it blends a little.

Easy


00:41:082 (3,2) - With the Hitburst from (3), (2)'s end really looks ugly. I'd recomment to move (2)'s or (3)'s end somewhere else.

Clear, orz.

Normal


00:11:482 (1) - The beginning of the slider looks somewhat weird to me. Maybe try something more symmetrical?

00:21:082 (4) - This trapped me into thinking that there would be a reverse, since it's the copy of (1), which had a reverse. You should use another shape for this one.
00:25:082 (1,2,3) - Weird flow, downward movement from (1), upward from (2,3). Either reshape (1) to match the flow of the following notes or adapt (2,3).
00:27:482 (1) - You already used this shape, and the last time you've used it, it fits the music much better. Rearrange this?
00:29:882 (3,4) - Shouldn't they be more linear? Current movement feels too unintuitive.
00:30:682 (1) - Same as above, this shape looks weird.

Hard


00:20:682 (7,8,1) - This was confusing, why not space them?
00:39:482 (2,3,4,5) - Would look better if you add a rotate for these, they seem to be so static this way. Just somewhat about 10~15° would do. You could also increase the spacing slightly, like you did before.
00:44:882 (4) - After following these pitch-noise the whole time, this slider feels misplaced, since it misses the sound at 00:45:282. Consider shortetning it and adding a circle at the current end.
00:45:882 (6) - What about this? If you do so, make sure to adapt greenlines.

ZRN


Why not just Zarerion's Insane?

OD -1

00:04:482 (1,2) - Why do you place notes before the first redline? Talk to Stefan how to fix this.
00:17:882 (1,2,3) - This plays weird, with the formation being three sliders, some fan-pattern would fit better here.
00:19:682 (1,2) - Stackingerror, stack it on x0,00.
00:21:682 (2,3,4) - These jumps felt unfitting for the relatively calm part of the song, I'd reduce the spacing here by a bit.
00:22:682 (1) - Could you use 5% vol. for the spinnerend or normal/soft sample? The hitsound sounds weird.
00:28:082 (2,4) - Stackingerror.
00:28:882 (1,2) - Remove NC from (1), add NC on (2).
00:28:882 (1,2,3,4,5,6) - Is there any reasoning behind this jumppattern? It just feels unintuitive and random. Organize it a bit more to increase readability and playability.
00:33:482 (7,1) - Spacing is too confusing, since the pattern would suggest that (1) follows 1/2 later (after the square and triangle-jump being on 1/2). Recommend to space it regulary.
00:36:682 (1) - Remove NC.
00:40:682 (3,5) - Stackingerror.
00:46:682 (1,2,3,4,5,6,7,8,1) - I'd lable this unreadable on first try. At least unstack (1,2) and preferrably (3,4) aswell.

Good luck.~
Topic Starter
Stefan

Kokatsu wrote:

Hello.

Bold is unrankable or highly suggested, give good reasons to decline.

General


Tags: Remove "rock" "songs from the underground" and "lpu" from tags. Rock is the genre and will be added upon ranking, the other two are albums this song wasn't featured in, so there is no reason to add them. Add to tags instead: "Underground V2.0", where the song is really taken from. We've discussed that quck over IRC. You could also add A06, just to make searching easier. Hmm.. it might sounds weird but this is like I would set "osu" as Tag without the "!" at the end.
You should mention that this is the short version of the song, at least in the online description. Well, this is the Full Version. The demo of this Song is longer but more or less just looped but A.06 itself has no Short/Full Ver.
You're missing the following skinfiles: approachcircle.png and reversearrow.png Didn't I added them already? O_o You might didn't re-dl it.
Actually, I disagree with the skin as a whole. With the new defaultskin, the hitbursts seem too big and covering. You could just delete it. I find them sexy. If people cannot deal with the Skin they should disable it.
SliderTickRate = 1 This is because 2 doesn't fit the song. It might fit, but you use silent sliderticks, so why push STR when you can't even hear them? Yep, was already thinking about to switch at 1.
Might want to change the grey/black CColor, it blends a little. The hitcircleoverlay.png should split them from Background to Hitcircles..

Easy


00:41:082 (3,2) - With the Hitburst from (3), (2)'s end really looks ugly. I'd recomment to move (2)'s or (3)'s end somewhere else. I am not sure if you didn't re-dl it but they looks fine now.

Clear, orz.

Normal


00:11:482 (1) - The beginning of the slider looks somewhat weird to me. Maybe try something more symmetrical? Yesh

00:21:082 (4) - This trapped me into thinking that there would be a reverse, since it's the copy of (1), which had a reverse. You should use another shape for this one. It's more matter of judgment as an issue. No change here.
00:25:082 (1,2,3) - Weird flow, downward movement from (1), upward from (2,3). Either reshape (1) to match the flow of the following notes or adapt (2,3). Done.
00:27:482 (1) - You already used this shape, and the last time you've used it, it fits the music much better. Rearrange this? :c
00:29:882 (3,4) - Shouldn't they be more linear? Current movement feels too unintuitive. Welp.
00:30:682 (1) - Same as above, this shape looks weird.

Hard


00:20:682 (7,8,1) - This was confusing, why not space them? It would be a mess to fix that. Also I find the Idea cool.
00:39:482 (2,3,4,5) - Would look better if you add a rotate for these, they seem to be so static this way. Just somewhat about 10~15° would do. You could also increase the spacing slightly, like you did before. Okidoki, increased the Spacing there.
00:44:882 (4) - After following these pitch-noise the whole time, this slider feels misplaced, since it misses the sound at 00:45:282. Consider shortetning it and adding a circle at the current end. Done, except that I added on :282 a Whistle. I did that on :482.
00:45:882 (6) - What about this? If you do so, make sure to adapt greenlines. Honestly, no. It's more simplier as your suggestions and I find mine better. /runs
Waiting for Zarerion's answer.
Kokatsu

Stefan wrote:

You could also add A06, just to make searching easier. Hmm.. it might sounds weird but this is like I would set "osu" as Tag without the "!" at the end.
The same happend to grumd's o'er the flood ("over" added to tags) and ztrot's A True, True Friend ("true true" added to tags).
Topic Starter
Stefan
Hmm.. WELL

I will add it.
Zare

Kokatsu wrote:

ZRN


Why not just Zarerion's Insane? Because ZRN =/= Insane, even though that's the role it takes in this case.

OD -1 Nope, 8 is low enough. This has no weird rhythms or anything, 8 is pretty lenient already. Actually if I were to remap it, I'd most likely choose OD9 now

00:04:482 (1,2) - Why do you place notes before the first redline? Talk to Stefan how to fix this. fixed this
00:17:882 (1,2,3) - This plays weird, with the formation being three sliders, some fan-pattern would fit better here. tbh I don't really get this one, it plays fine for me
00:19:682 (1,2) - Stackingerror, stack it on x0,00. done
00:21:682 (2,3,4) - These jumps felt unfitting for the relatively calm part of the song, I'd reduce the spacing here by a bit. nah, it builds up suspense
00:22:682 (1) - Could you use 5% vol. for the spinnerend or normal/soft sample? The hitsound sounds weird. this adds an effect I really like for some reason, so I won't change it
00:28:082 (2,4) - Stackingerror. fixed
00:28:882 (1,2) - Remove NC from (1), add NC on (2). this was done on purpose to make the following jump pattern easier to read, it plays really awkward w/o this NC
00:28:882 (1,2,3,4,5,6) - Is there any reasoning behind this jumppattern? It just feels unintuitive and random. Organize it a bit more to increase readability and playability. nothing to say here, I like the way it feels, it fits the rest of the map imo.
00:33:482 (7,1) - Spacing is too confusing, since the pattern would suggest that (1) follows 1/2 later (after the square and triangle-jump being on 1/2). Recommend to space it regulary. I did something, tho maybe not what you wanted, but I think now that the spacing doesn't decrease before anymore, this might be more readable.
00:36:682 (1) - Remove NC. why? It's the same as the previous scratch, this makes it more epic.. kinda. No reason to change it
00:40:682 (3,5) - Stackingerror. this really is nazi, but fixedi
00:46:682 (1,2,3,4,5,6,7,8,1) - I'd lable this unreadable on first try. At least unstack (1,2) and preferrably (3,4) aswell. unstacking these would screw up the idea of the pattern, it's readable enough, because the first stack being 1/1 makes you pay more attention to the spacing
SPOILER
osu file format v12

[General]
AudioFilename: A.06.mp3
AudioLeadIn: 0
PreviewTime: 22732
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:A.06
TitleUnicode:A.06
Artist:Linkin Park
ArtistUnicode:Linkin Park
Creator:Stefan
Version:ZRN
Source:
Tags:nu-metal songs from the underground underground v2.0 a06 zarerion
BeatmapID:192326
BeatmapSetID:65749

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:9
ApproachRate:8
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Linkin_Park_017.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
3482,400,4,2,0,50,1,0
11482,-100,4,3,0,60,0,0
24282,-66.6666666666667,4,1,1,60,0,1
24382,-66.6666666666667,4,1,1,60,0,0
31382,-66.6666666666667,4,1,2,60,0,0
31582,-66.6666666666667,4,1,1,60,0,0
34582,-66.6666666666667,4,1,2,60,0,0
34782,-66.6666666666667,4,1,1,60,0,0
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48282,-66.6666666666667,4,1,1,30,0,1
48682,-66.6666666666667,4,1,1,40,0,1
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49482,-66.6666666666667,4,1,1,60,0,1
49882,-66.6666666666667,4,2,0,5,0,0


[Colours]
Combo1 : 153,135,91
Combo2 : 59,59,59

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Genshin
Let's MOD:

[Normal]

OD 4

00:21:082 (4) - this can be a reverse slider too imho (and ofc reduce the next spinner)

[Hard]

OD -1

00:11:482 (1) - copy from this 00:14:682 (1) -
00:43:482 (1) - fixed slider shape
136,228,43482,6,0,P|132:313|227:338,1,179.999994506836,4|0,0:0|0:0,0:0:0:0:

[ZRN]

OD9? lol

else is okay

i really like this map

good luck
Zare
Considering the previous mod suggested OD7, I won't raise it to 9 now. 8 should be okay for everyone.
Topic Starter
Stefan
I've used the Code for Hard. The rest got denied because I don't agree with you and/or they seems not to be very useful. Thank you for the Mod, Genshin!
Kokatsu

Zarerion wrote:

Considering the previous mod suggested OD7, I won't raise it to 9 now. 8 should be okay for everyone.
I didn't suggest OD7, Stefan is just someone who can't update stuff. The version I got had OD9, so I suggested OD-1 = 8.
Topic Starter
Stefan
^fu

I've updated it today in the night. o.o
Nemis
[ZRN]
This difficulty has got random jumps and inappropriate sliders...
00:06:282 (7,8,1) - Fix this spacing
00:09:082 (4,5,1) - Fix this spacing
00:19:082 (4,5,1) - Fix this jump
00:20:882 (7) - This should be close to 00:20:482 (4,5,6) - and not to 00:21:082 (1) - since the jump needs to be 00:20:882 (7,1) - here (combo change)
00:22:682 (1) - Reduce the volume of its end
00:30:282 (7,1) - I understand the blanked but this spacing hasn't got sense
00:45:882 (6) - I don't really like this slider form, you should fix it
00:46:382 (7,8,1,2,3,4,5,6,7,8,1) - Fix this spacing
I said 1/10 of the things to say... Zarerion you should have another look at this map, I really think that you need to use distance snap since I see only nonsense jumps. I think you should have a look to all the sliderforms too.

[Hard]
00:10:882 (4) - CTRL + G flows better and creates a little jump
00:16:682 (5) - CTRL + G here too
00:39:482 (2) - Move this beat 1 square to left in the tiny grid since it's not in the center
00:39:482 (2) - I suggest a CTRL + G here too

[Normal]
00:27:482 (1) - I suggest to move the last slider's point to x:444 y:236

[Easy]
It's fine.

Really short mod... I don't like how these difficulties are mapped, ma these are mapping styles... good luck
Zare
Sigh.
I will look into that later, but don't expect too many changes.
Dark_Ai
yeah los los Stefan o3o
Wenn du mod brauchst kannst mich anschreiben :33
Zare

Nemis wrote:

[ZRN]
This difficulty has got random jumps and inappropriate sliders...
00:06:282 (7,8,1) - Fix this spacing No, it's perfectly readable
00:09:082 (4,5,1) - Fix this spacing ^
00:19:082 (4,5,1) - Fix this jump ^
00:20:882 (7) - This should be close to 00:20:482 (4,5,6) - and not to 00:21:082 (1) - since the jump needs to be 00:20:882 (7,1) - here (combo change) wat
00:22:682 (1) - Reduce the volume of its end No, I like it, even after 3 mods telling me to reduce it :<
00:30:282 (7,1) - I understand the blanked but this spacing hasn't got sense might as well fix this, even though it does not affect readability at all
00:45:882 (6) - I don't really like this slider form, you should fix it it fits the scratch, I think by now it should be obvious this diff isn't supposed to have perfectly symmetrical sliders and shapes
00:46:382 (7,8,1,2,3,4,5,6,7,8,1) - Fix this spacing I am thinking about changing this, actually, but I'm not quite sure. Some players can sightread this, some can't. This is really only opinions now. I'll wait for what the XAT will say.
Consider: I had some people testplay this map and no one had any problems reading those "spacing issues", except for the last stack, which was hard to read for a single one of them.
Please, when modding , don't only look what the map looks like in editor, but play it and feel what's really off and what feels right while playing. Understanding what the mapper intended to do with the map is the first thing a modder should do. There isn't really anything "random" in this.

forgot the .osu:
SPOILER
osu file format v12

[General]
AudioFilename: A.06.mp3
AudioLeadIn: 0
PreviewTime: 22732
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 8
GridSize: 4

[Metadata]
Title:A.06
TitleUnicode:A.06
Artist:Linkin Park
ArtistUnicode:Linkin Park
Creator:Stefan
Version:ZRN
Source:
Tags:nu-metal songs from the underground underground v2.0 a06 zarerion
BeatmapID:192326
BeatmapSetID:65749

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Linkin_Park_017.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
3482,400,4,2,0,50,1,0
11482,-100,4,3,0,60,0,0
24282,-66.6666666666667,4,1,1,60,0,1
24382,-66.6666666666667,4,1,1,60,0,0
31382,-66.6666666666667,4,1,2,60,0,0
31582,-66.6666666666667,4,1,1,60,0,0
34582,-66.6666666666667,4,1,2,60,0,0
34782,-66.6666666666667,4,1,1,60,0,0
36282,-66.6666666666667,4,1,1,20,0,0
36482,-66.6666666666667,4,1,1,30,0,0
36682,-66.6666666666667,4,1,1,40,0,0
36882,-66.6666666666667,4,1,1,50,0,0
37082,-66.6666666666667,4,1,1,60,0,1
48282,-66.6666666666667,4,1,1,30,0,1
48682,-66.6666666666667,4,1,1,40,0,1
49082,-66.6666666666667,4,1,1,50,0,1
49482,-66.6666666666667,4,1,1,60,0,1
49882,-66.6666666666667,4,2,0,5,0,0


[Colours]
Combo1 : 153,135,91
Combo2 : 59,59,59

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- Miomio Chii -
Hi ! Here is my mod. :D
-------------------------------------------------
-General-
okay.

-Easy-
okay.

-finish-
-Normal-
00:39:082 - i think maybe add a note
00:42:482 - ^
00:45:682 - ^

-finish-
-Hard-
okay.

-finish-
-ZRN-
00:48:082 (7) - add clap
00:48:182 (8) - remove clap

-finish-
-------------------------------------------------
End of this mod.
:( i only can find there, sorry !
i'm not sure is replay can help you, so i try not post my replay.
:D Good luck to you! ♥
Topic Starter
Stefan

Nemis wrote:

[Hard]
00:10:882 (4) - CTRL + G flows better and creates a little jump Okay.
00:16:682 (5) - CTRL + G here too Aye.
00:39:482 (2) - Move this beat 1 square to left in the tiny grid since it's not in the center Fixed.
00:39:482 (2) - I suggest a CTRL + G here too Eh.. what?

[Normal]
00:27:482 (1) - I suggest to move the last slider's point to x:444 y:236 Yep.

[Easy]
It's fine.

Really short mod... I don't like how these difficulties are mapped, ma these are mapping styles... It's your opinion and it's totally okay. I just would like to hear what exactlly do you dislike at my Diffs. good luck

- Miomio Chii - wrote:

Hi ! Here is my mod. :D
-------------------------------------------------
-General-
okay.

-Easy-
okay.

-finish-
-Normal-
00:39:082 - i think maybe add a note Hmm.. I am not adding but I change this part a bit.
00:42:482 - ^ Wouldn't fit.
00:45:682 - ^ ^

-finish-
-Hard-
okay.

-finish-
-------------------------------------------------
End of this mod.
:( i only can find there, sorry !
i'm not sure is replay can help you, so i try not post my replay.
:D Good luck to you! ♥
No problem.
Thank you.
Low
hey. taken from my queue

[General]
- you need to add a reversearrow.png into your folder since if you add a skin to a map, you need to fully skin it. however, if you want to keep the normal reverse arrow, just insert the reverse arrow image into the folder.
- add "TheNutritiousGuy" into the tags
- use tick rate 2 for all difficulties. it fits most songs better than tick rate 1, including this song.

[Easy]
00:43:482 (1,2) - re-arrange the nodes on (2) so that it blankets (1), like this. it looks neater than what you have now.
00:45:882 (3) - adding another clap to the end of this slider sounds nice and puts an emphasis on the finish note directly after it.

[Normal]
00:11:482 (1) - sliders that look like this aren't really visually appealing in my opinion. something similar to this shape could work better.
00:20:682 - add a note here that aligns horizontally with (2). it fits and also finishes the symmetrical pattern
00:30:682 (1) - remove one of the white nodes on this slider. curves like that don't look good at all.
00:48:282 (4,5) - why not add whistles to the repeats of these sliders like you did at 00:42:682 (4,5)? consistency is key with hitsounding, especially when you have a lot of parts of the song sounding similar to eachother.

i like the way you designed the sliders in this difficulty to match the rough, jolting sound of the guitar. :oops:

[Hard]
- HP drain 5 on a 49 second hard difficulty? that's really low and not enough a challenge for players at this level of experience. i would raise it by 1 (or maybe even 2).
00:17:082 (6) - there should be a clap on the reverse of this slider to be consistent with the hitsounding you used at 00:13:082 (1,4).
00:22:482 (1) - it would sound and play better if you added a note where this spinner started and started the spinner directly after it. this is because there's a drum sound in the music where the spinner starts, but there's no hitsound there.
00:31:482 (3,4,1) - the pattern of sliders that you used here flows really nicely and looks very nice; good job!
00:45:882 (7) - this 1/8 slider is total overmap. i'm usually fine with some overmap that adds to the fun factor of a map, but this is just really odd. i don't see why you decided to place a short 1/8 repeating slider; it's not in the music at all, nor does it feel nice to play. i would just map it out normally with 1/2 beats.
00:48:282 (1,2,3,4) - same thing that i suggested in the normal difficulty

[ZRN]
- HP drain 6 for an insane difficulty on a very short map is really odd and way too easy. raise it by one tick at least.
- why not just name this difficulty "Zarerion"? i don't see why you're using ZRN
00:05:082 (3) - add a NC here? it would be pretty cool since the previous two notes are mapped to a unique sound, so they deserve their own combo.
00:08:282 (1) - avoid putting a clap and a finish on the same note. it doesn't sound good; just leave the finish there.
00:22:682 (1) - remove the clap at the end of this spinner. there's absolutely no music playing where you placed the clap and it sounds very weird.

Serious time here: I don't like the ZRN difficulty much at all. In my opinion, jumps are completely overused, the patterns don't make much sense (especially the jump patterns), and the sliders are poorly designed. The entire map feels like a mess to me. I'll mention some things below to give you an idea of what you could do to improve the difficulty. However, I'm not going to mention any out-of-place jumps because I feel that.. like 70% of the jumps are complete overkill and they make the map very unfun to play.

00:10:282 (2,3) - One slider being a smooth curve and one being a square curve doesn't look good at all.
00:16:082 (6) - This slider is very poorly designed.. Making one of the nodes a white one should help.
00:16:682 (1,2) - If you're going to do something like this, make the sliders exactly identical, but just rotate them to different angles. It looks very odd.
00:17:882 (1,2,3) - Same as above. Now there's 3 different curves..
00:25:882 (1,2) - This is very good and what you should do more in this difficulty; a neat and organized jump with similar sliders that flows well and makes sense.

These are only just a few examples that hopefully you get useful information out of and fix the rest of the map. Right now, it needs a heavy amount of work. Good luck.
Zare
I applied - Miomio Chii -'s suggestion about the clap.

Jacob wrote:

[ZRN]
- HP drain 6 for an insane difficulty on a very short map is really odd and way too easy. raise it by one tick at least. okay
- why not just name this difficulty "Zarerion"? i don't see why you're using ZRN Well, why does val name his diffs "0108" instead of "val0108's Insane" or why does BD use "Nogard" instead of "Blue Dragon's Insane". Because it a) isn't the same, and b) it makes the diffs more recognizable (if that is a word)
00:05:082 (3) - add a NC here? it would be pretty cool since the previous two notes are mapped to a unique sound, so they deserve their own combo. sure
00:08:282 (1) - avoid putting a clap and a finish on the same note. it doesn't sound good; just leave the finish there. well ok
00:22:682 (1) - remove the clap at the end of this spinner. there's absolutely no music playing where you placed the clap and it sounds very weird. ASDFSLFSOGBBGI. :C This isn't even a clap, but ofc I get what you mean. I already said a few times that I like the effect this produces, however people seem to dislike it. I'll wait for one other mod to point this out, or if you insist, I'll change it.

Serious time here: I don't like the ZRN difficulty much at all. In my opinion, jumps are completely overused, the patterns don't make much sense (especially the jump patterns), and the sliders are poorly designed. The entire map feels like a mess to me. I'll mention some things below to give you an idea of what you could do to improve the difficulty. However, I'm not going to mention any out-of-place jumps because I feel that.. like 70% of the jumps are complete overkill and they make the map very unfun to play. Well...The song is extremely short, extremely slow and yet EXTREMELY strong. My intention was to place jumps to emphasize this song's strength. I know it might seem overdone to some people, especially modders, but the players I asked to testplay it actually enjoyed the jumps. So yeah, this is kinda about opinions here. I'd like everyone to consider that. Of course, if I have some really flowbreaking or musically wrong stuff, I will gladly fix that.

00:10:282 (2,3) - One slider being a smooth curve and one being a square curve doesn't look good at all. Well that's really subjective now, I like them
00:16:082 (6) - This slider is very poorly designed.. Making one of the nodes a white one should help. I did something here
00:16:682 (1,2) - If you're going to do something like this, make the sliders exactly identical, but just rotate them to different angles. It looks very odd. I agree this was weird
00:17:882 (1,2,3) - Same as above. Now there's 3 different curves.. And I Love this pattern. I actually changed the 3rd to a straight line though, now it becomes straighter with every slider, looks kinda cool to me, despite you prolly disliking it
00:25:882 (1,2) - This is very good and what you should do more in this difficulty; a neat and organized jump with similar sliders that flows well and makes sense. So basically you're telling me to put boring symmetry jumps through my whole map? Not. Gonna. Happen. But thanks for pointing out these sliders, they are kinda ugly. changed those.

These are only just a few examples that hopefully you get useful information out of and fix the rest of the map. Right now, it needs a heavy amount of work. Good luck. Thanks for your input, I did change a few other sliders. I suppose they weren't the ones you wanted to have changed, but I think it's overall more fitting now.
SPOILER
osu file format v12

[General]
AudioFilename: A.06.mp3
AudioLeadIn: 0
PreviewTime: 22732
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 8
GridSize: 4

[Metadata]
Title:A.06
TitleUnicode:A.06
Artist:Linkin Park
ArtistUnicode:Linkin Park
Creator:Stefan
Version:ZRN
Source:
Tags:nu-metal songs from the underground underground v2.0 a06 zarerion
BeatmapID:192326
BeatmapSetID:65749

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
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Topic Starter
Stefan

Jacob wrote:

hey. taken from my queue

[General]
- you need to add a reversearrow.png into your folder since if you add a skin to a map, you need to fully skin it. however, if you want to keep the normal reverse arrow, just insert the reverse arrow image into the folder. Not sure if the new default Skin is available but I will see what I can do.
- add "TheNutritiousGuy" into the tags oh u, fixed.
- use tick rate 2 for all difficulties. it fits most songs better than tick rate 1, including this song. If this is allowed then yes.

[Easy]
00:43:482 (1,2) - re-arrange the nodes on (2) so that it blankets (1), like this. it looks neater than what you have now. You don't know how long I took for this damn slider.
00:45:882 (3) - adding another clap to the end of this slider sounds nice and puts an emphasis on the finish note directly after it. Sounds more weird as ephasizing.

[Normal]
00:11:482 (1) - sliders that look like this aren't really visually appealing in my opinion. something similar to this shape could work better. I remember that I used that at the begin.. where the hell went this slider?! Changed.
00:20:682 - add a note here that aligns horizontally with (2). it fits and also finishes the symmetrical pattern Good.
00:30:682 (1) - remove one of the white nodes on this slider. curves like that don't look good at all. I find them pretty stylish.
00:48:282 (4,5) - why not add whistles to the repeats of these sliders like you did at 00:42:682 (4,5)? consistency is key with hitsounding, especially when you have a lot of parts of the song sounding similar to eachother. Well okay. I find them extremly weird tbh but yeah, Consistency hurr durr.

i like the way you designed the sliders in this difficulty to match the rough, jolting sound of the guitar. :oops:

[Hard]
- HP drain 5 on a 49 second hard difficulty? that's really low and not enough a challenge for players at this level of experience. i would raise it by 1 (or maybe even 2). Raised by two to have a good-looking Difficulty Setting Spread.
00:17:082 (6) - there should be a clap on the reverse of this slider to be consistent with the hitsounding you used at 00:13:082 (1,4). Good catch, fixed.
00:22:482 (1) - it would sound and play better if you added a note where this spinner started and started the spinner directly after it. this is because there's a drum sound in the music where the spinner starts, but there's no hitsound there. I've changed the Spinners in my Diffs that they start on the white Tick Sorry BounceBabe orz
00:31:482 (3,4,1) - the pattern of sliders that you used here flows really nicely and looks very nice; good job! Thank you!
00:45:882 (7) - this 1/8 slider is total overmap. i'm usually fine with some overmap that adds to the fun factor of a map, but this is just really odd. i don't see why you decided to place a short 1/8 repeating slider; it's not in the music at all, nor does it feel nice to play. i would just map it out normally with 1/2 beats. The scratch is harder here as the other in the Song and for that I use the 1/8 slider.
00:48:282 (1,2,3,4) - same thing that i suggested in the normal difficulty Yup.
Updated! Yeah that took ages. ;A;
pw384
hi

[Easy]

-Setting-
None!

-Mapping-
* (nazi) 00:33:882 (3) - make the slider blanket with (1) like this:
If you accept this suggestion, you may need to move 00:36:282 (4) .


[Normal]

-Setting-
None!

-Mapping-
* 00:17:482 - Add a slider


[Hard]

-Setting-
None!

-Mapping-
* 00:28:282 (3,4) - This may break the flow... so Ctrl+G, and don't forget to change the hitsound order! :3

* 00:46:482 - add a note.


[ZRN]

(This diff is awesome...

-Setting-
None!

-Mapping-
* 00:08:882 (3,4) - Ctrl+G, and change the hitsound order. This plays well :3
* (nazi) 00:14:682 (1) - Why not make a blanket with 00:15:282 (2) - ?
* 00:15:482 (3,4) - The same as 00:08:882 (3,4) - .
* (very nazi) 00:48:282 (1,2,3,4,5) - I believe the jump could be mapped harder! \:D/

That's all. Good luck!
Zare

384059043 wrote:

[ZRN]

(This diff is awesome... well thanks :3

-Setting-
None!

-Mapping-
* 00:08:882 (3,4) - Ctrl+G, and change the hitsound order. This plays well :3 Hm.. okay. Also changed (5) accordingly a bit
* (nazi) 00:14:682 (1) - Why not make a blanket with 00:15:282 (2) - ? changed
* 00:15:482 (3,4) - The same as 00:08:882 (3,4) - . yep
* (very nazi) 00:48:282 (1,2,3,4,5) - I believe the jump could be mapped harder! \:D/ Actually, I think this is okay as is
SPOILER
osu file format v12

[General]
AudioFilename: A.06.mp3
AudioLeadIn: 0
PreviewTime: 22732
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 8
GridSize: 4

[Metadata]
Title:A.06
TitleUnicode:A.06
Artist:Linkin Park
ArtistUnicode:Linkin Park
Creator:Stefan
Version:ZRN
Source:
Tags:nu-metal songs from the underground underground v2.0 a06 zarerion thenutritiousguy tng
BeatmapID:192326
BeatmapSetID:65749

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:2
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Linkin_Park_017.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
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3,100,163,162,255

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Topic Starter
Stefan
rrrrrrrrrrrrrrrrrrrrrrrrrevived!

desu
Zare
Good luck with the mapset, honestly, and sorry for having you delete my diff.
[ Yuki ]_old
Hello~M4M

[Easy]
00:14:682 (4) - NC
00:24:282 - time point Kiai Removal
00:36:282 (4) - NC <<Another difficulty Same
00:45:882 (3) - move 85,140 <<Distance

[Normal]
00:24:282 - time point Kiai Removal <<???
00:49:082 (5) - this?


[Hard]
00:08:482 - note add and 00:08:882 - note add


00:13:082 (1) - this?


00:24:282 - time point Kiai Removal <<why?
00:40:282 (1) - Ctrl+H and move 119,170 <<Orientation

good Map :3 GL^^
Sonnyc
General:

-- Add sliderborder.

Easy:

00:36:282 (4) - How about NC due to due volume change?
00:48:282 (3) - ^

Normal:

00:48:282 (4) - NC?

Hard:

00:17:082 (6) - Curve like this. It'll make a better flow.
00:25:082 (2) - ctrl+G for a better flow?

Nothing much to point out imo. Nice usage of drums, and Good luck~
Topic Starter
Stefan

Sonnyc wrote:

General:

-- Add sliderborder. Done

Easy:

00:36:282 (4) - How about NC due to due volume change? Okay.
00:48:282 (3) - ^ kay.

Normal:

00:48:282 (4) - NC? Sure.

Hard:

00:17:082 (6) - Curve like this. It'll make a better flow. Ye ikr
00:25:082 (2) - ctrl+G for a better flow? Okay.

Nothing much to point out imo. Nice usage of drums, and Good luck~

[ Yuki ] wrote:

Hello~M4M

[Easy]
00:14:682 (4) - NC Looks then too much NC :/
00:24:282 - time point Kiai Removal I use it for Kiai Flash.
00:36:282 (4) - NC <<Another difficulty Same Done.
00:45:882 (3) - move 85,140 <<Distance Woops, fixed.

[Normal]
00:24:282 - time point Kiai Removal <<??? Same as above.
00:49:082 (5) - this? I perfer the current Slider form.


[Hard]
00:08:482 - note add and 00:08:882 - note add That looks extremly spamy and cropped.


00:13:082 (1) - this? Nah, I like it how it's curved.


00:24:282 - time point Kiai Removal <<why? As above.
00:40:282 (1) - Ctrl+H and move 119,170 <<Orientation Uhm.. what? o.o

good Map :3 GL^^
Thanks!
Kyshiro
sup

Hard:
00:10:482 (3,4) - These would play a lot better if they were placed 1/2 earlier or later (Don't forget to fix the hitsounds too)
00:11:482 (1,2,3) - This feels empty, how about adding a note at 00:12:082 - ? http://puu.sh/5knu2.jpg
00:14:682 (1,2,3) - Same thing here
00:16:282 (4) - NC
00:19:482 (4) - ^
00:40:282 (1) - Try stacking this with 00:39:482 (2) - it would flow better, try to move the objects after this so they don't overlap
00:45:482 (5) - NC

Normal:
00:36:282 (1,2) - Adding a little curve would look better and would be more fun to play http://puu.sh/5knT2.jpg
00:41:282 - Due to the strong sound in this spot, It would fit to put a note here, or create a 1/2 slider

Easy:
00:41:082 (1) - remove NC

Go rank it you hobo
Topic Starter
Stefan

Kyshiro wrote:

sup

Hard:
00:11:482 (1,2,3) - This feels empty, how about adding a note at 00:12:082 - ? http://puu.sh/5knu2.jpg I've emphasize here the 1/1 rhythm. And it feels pretty kewl ye
00:14:682 (1,2,3) - Same thing here ^
00:40:282 (1) - Try stacking this with 00:39:482 (2) - it would flow better, try to move the objects after this so they don't overlap I've changed this in my purpose.
ty fgt m4m comes soon idk
Irreversible
IRC mod, as requested

IRC mod
17:40 Stefan: Uh.
17:40 Irreversible: mach
17:40 Irreversible: 232
17:40 Irreversible: 454
17:40 Irreversible: 676
17:41 Stefan: Naja.. OD6 für den höchsten Diff finde ich ein wenig low. :/
17:41 Stefan: Aber naja..
17:41 Irreversible: 333
17:41 Irreversible: 555
17:41 Irreversible: 777
17:41 Irreversible: ?
17:41 Irreversible: obwohl ne 232 am anfang
17:42 Irreversible: 455
17:42 Irreversible: 677
17:42 *Irreversible is editing [http://osu.ppy.sh/b/192325 Linkin Park - A.06 [Normal]]
17:42 Stefan: Das würde ich eher machen.
17:42 Irreversible: 00:37:882 (2,3,4) -
17:42 Stefan: Okay.
17:42 Irreversible: schlechter flow
17:43 Irreversible: 00:37:882 (2,3,4) - mach sowas http://puu.sh/5l8L2.jpg ist besser imo
17:43 Irreversible: und schaut cleaner aus
17:43 Irreversible: 00:42:682 (5,6) - mach ne schöne linie
17:43 Irreversible: 00:45:882 (5) - ist an sich okay, aber 00:47:082 (2) - passt gar nicht, das sind 2 verschiedene töne, > slider shape change?
17:44 Irreversible: 00:21:082 (5) - NC?
17:44 Irreversible: 00:38:882 (4) - im übrigen passt das gar nicht zum rhythm
17:44 Irreversible: oder was followst du bei diesem slider?
17:47 Stefan: Hmm..
17:47 Stefan: 1/2 slider und ein Circle darauf?
17:48 Stefan: 00:21:082 (5) - In Easy/Hard habe ich aber auch kein NC druff. :P
17:49 Irreversible: wies halt besser zum rhythm passt
17:49 Irreversible: + ok
17:49 *Irreversible is editing [http://osu.ppy.sh/b/192324 Linkin Park - A.06 [Hard]]
17:50 Irreversible: 00:10:682 (3,4,5) - der rhythm klingt falsch, du hast strong beat hier ignoriert, heisst das der slider auf dem weissen tick anfangen soll, und nicht auf ihm enden
17:51 Stefan: 00:10:882 (4,5) - also switchen?=
17:51 Irreversible: ya
17:53 Irreversible: 00:08:282 (1) - iwie fühl ich den finish hier einfach
17:53 Irreversible: 00:14:682 (1) - auch hier auf dem head sollte was sein imo
17:53 Irreversible: 00:19:482 (1,2,3) - flowt komisch, vielleicht was kurviges?
17:54 Irreversible: 00:33:482 (4) - mach sample set drum weg hier
17:55 Irreversible: 00:42:682 (3,4,5) - 3 zeigt runter, 4 ist oben, schlechter flow, vllt anderes arrangement
17:55 Irreversible: 00:44:082 (2) - 306 316 bessere transition
18:00 Irreversible: sag wenn du hast
18:00 Irreversible: xD
18:09 Stefan: Okay also..
18:09 Stefan: ich bin fertig. xD
18:09 Irreversible: ich weiss der mod suckt gerade, aber hab nich wirklich bock xDD
18:09 Stefan: Updated.
18:12 Stefan: Ist okay.
18:12 Irreversible: kk mal glubschen
18:14 Irreversible: ist das timing gut?
18:14 Stefan: Pretty much.
18:14 Irreversible: also easy ist ok..
18:15 Stefan: Ich weiß, dass ich dafür jemanden gefragt habe, der darin gut ist - aber vergessen wer das nochmal war. orz
18:15 Stefan: Erinnerungsvermögen eines Esels. ;w;
18:15 *Irreversible is editing [http://osu.ppy.sh/b/192325 Linkin Park - A.06 [Normal]]
18:15 Irreversible: 00:39:482 (5,6) -
18:15 Irreversible: finde iwie die doch unpassend
18:16 Irreversible: vllt replace with 2 circles?
18:16 Stefan: Welchen?
18:16 Irreversible: 00:41:682 (3) - 378 302 better transition
18:16 Irreversible: 1 slider = 1 circle
18:16 Irreversible: ich glaub damit liesse sich ein besseres pattern machen
18:16 Stefan: Achso.
18:16 Irreversible: tbh
18:16 Irreversible: es passt schon aber
18:16 Irreversible: sieht so bleh aus
18:16 Irreversible: 00:42:682 (5,6) - das geht aber.
18:16 Stefan: 1/1 Circle würde ich mal meinen
18:16 Irreversible: yo
18:18 Irreversible: 00:11:082 (5) - blanket
18:18 Irreversible: eh
18:18 *Irreversible is editing [http://osu.ppy.sh/b/192324 Linkin Park - A.06 [Hard]]
18:18 Irreversible: 00:11:082 (5) - blanket
18:18 Irreversible: 00:11:082 (5,1) - omg pls no
18:19 Irreversible: 00:11:082 (5,1) - das häklst du von dem?
18:19 Irreversible: http://puu.sh/5laKe.jpg
18:19 Stefan: stahp, my sliders
18:19 Irreversible: sry aber 00:11:082 (5,1) - das beisst sich richtig
18:19 Irreversible: xDD
18:20 Stefan: Shift+Mouse und du wirst sehen, dass es von der Transition her passt. :p
18:20 Irreversible: no
18:20 Irreversible: auch schon allein vom part her
18:20 Irreversible: das ist ein neuer part
18:20 Stefan: Jedenfalls bildet es eine gute Kurve vom Anfang (1) zu (1).
18:20 Stefan: *
18:21 Stefan: Naja..
18:21 Irreversible: D: xD
18:21 Stefan: Ich mag das schon behalten.. ;w;
18:22 Irreversible: naja ich finds echt.. hässlich xD
18:22 Irreversible: 00:08:282 (1) - kein finish?
18:23 Irreversible: schon allein die tatsache das es rechts vom slider ist
18:23 Stefan: *facepalm* guck mal welchen Diff ich gerade drinnen habe
18:23 *Stefan is editing [http://osu.ppy.sh/b/192325 Linkin Park - A.06 [Normal]]
18:23 Irreversible: orz xDD
18:25 Irreversible: 00:19:882 (2,3) - ich meine das flowt schlecht wegen der 3..
18:25 Irreversible: 00:19:482 (1,2) - pls gibst du dir immerhin ein wenig mühe wenn wir das schon so machen?? D: das sollte ein wenig mehr abstand haben xD
18:25 Stefan: 00:11:082 (5,1) - habe ich gefixt, fand ich auch selber hässlich.
18:27 Stefan: http://puu.sh/5lbd6.jpg
18:27 Stefan: Passt der Part für dich?
18:27 Irreversible: hö
18:27 Irreversible: der antijump geht doch
18:27 Irreversible: 2 > 3 ist schlecht
18:28 Irreversible: häää
18:28 Stefan: Gib mir ein Beispiel, wie es aussehen könnte .c
18:28 Irreversible: update nochmal XD
18:29 Stefan: asdjasö updated
18:30 Irreversible: http://puu.sh/5lbpE.jpg vllt iwie so
18:30 Irreversible: 00:19:482 (1,2,3,4) -
18:32 Stefan: okay.
18:33 Irreversible: hm
18:33 Stefan: http://puu.sh/5lbzP.jpg
18:33 Irreversible: rest scheint 'gut'
18:34 Irreversible: hier noch.
18:34 Irreversible: 00:41:282 -
18:34 Irreversible: http://puu.sh/5lbCt.jpg dieser rhythm scheint besser, selber grund (strong tick etc)

What we've fixed:

- Placing and transitions in hard, also weird rhythm doesn't exist anymore
- Rhythm in normal
- Nazi in easy

After checking re-checking it, it's fine for me. (About the spread; 1 star, 4.5 star, 5 star, the spread seems totally fine to me, since the normal isn't too hard for a normal diff, and the transition seems good imo)

Bubbled.
Aurele
log
13:20 Stefan: poke
13:20 *Stefan is listening to [http://osu.ppy.sh/b/192324 Linkin Park - A.06]
13:20 Stefan: This map has its birthday today
13:20 Stefan: Do you want to rank it? c:
13:21 Gabe: http://puu.sh/5leC4.png
13:21 Gabe: fail.
13:21 Stefan: It's still 17th here :c
13:21 Gabe: not in pippitime
13:21 Stefan: ;_;
13:23 Gabe: Easy is perfect
13:24 Gabe: http://puu.sh/5leR0.png
13:24 Gabe: aw shiet ;~;
13:25 Stefan: All I can say is: Normal plays like a Normal
13:25 Gabe: yup
13:25 Stefan: Don't mind the Star Rating. Don't do it.
13:25 Gabe: Hard
13:25 Gabe: 00:37:482 (2) -
13:26 Gabe: just fix the spacing a bit
13:26 Gabe: :3
13:27 Gabe: 00:43:082 (4,4) - can you make these objects perfectly stacked? It's not looking pretty good
13:27 Stefan: Done both
13:28 Gabe: 00:48:282 (1,2,3,4) - I don't know how to say this.. it's not looking to be consistent, was it intentional?
13:29 Stefan: It should increase the Spacing by each Slider.
13:29 Gabe: that's what I thought
13:29 Gabe: update

Well, that was a short and quick check. There was nothing to look on Easy and Normal. I only pointed nazi stuffs like stacking in Hard.


Ranked

Zare
Well congratz :3
Topic Starter
Stefan
Anyway, happy birthday A.06! (It shows the 18th but in Austria we still got the 17th)
Asphyxia
Graz !
[Epicz]
gz :P
TrigonometrY
Heey, congratz!
787B
Niiice, congratulations Stefan!
Topic Starter
Stefan
Thank you all for the congratulations! I should try to break my habit to keep maps several months untouched and then ranked. orz
Dark_Ai
cool :D
BrokenArrow

Stefan wrote:

Thank you all for the congratulations! I should try to break my habit to keep maps several months untouched and then ranked. orz
Is that a hint for the next song you are gonna map? :D
Topic Starter
Stefan

BrokenArrow wrote:

Stefan wrote:

Thank you all for the congratulations! I should try to break my habit to keep maps several months untouched and then ranked. orz
Is that a hint for the next song you are gonna map? :D
Practicually for every Map I do. XD No really I try to be faster. hue
Ayu

Stefan wrote:

BrokenArrow wrote:

Is that a hint for the next song you are gonna map? :D
Practicually for every Map I do. XD No really I try to be faster. hue
I think he referred to Breaking the Habit
Andrea
More Linkin Park :)
Aurele

Andrea wrote:

More Linkin Park :)
no, more Link in Park
Irreversible

Gabe wrote:

Andrea wrote:

More Linkin Park :)
no, more Link in Park
:roll: :P haha
Topic Starter
Stefan

Ayu wrote:

I think he referred to Breaking the Habit
did he that? (-:

o crap I shouldn't talk about it..
Kyouren
Gratzz!! Stefan and DJNightmare!!
pw384
finally
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