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BACK-ON - Chain (TV Size) [Osu|Taiko]

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hi again...

easy

ritme clap konsisten di garis putih k2 aja ya... remove clap di bagian downbeat/ garis putih yg paling panjang
00:19:321 (1) - remove clap head
00:21:929 (3) - ^
00:28:451 (4) - ^
00:38:886 (1,2) - swap NC
00:41:495 (1,2) - ^
00:48:016 - NC
00:49:321 - remove NC
00:50:625 - NC
01:04:973 - remove NC
01:12:799 - swap NC
01:18:016 - isi slider dengan panjang yg sama kyk (1)

teru normal

overall oke o.ob
00:24:049 - mending delet slider ganti not aja disini, yg udah ada gk begitu salah sih, tapi mendingan ini, dari pada vocal, 1/2 slider trus vocal lg, agak nanggung sih

hard


00:16:060 - remove NC, gk jelas cuma 2 combo doang
00:17:527 - remove NC
00:19:158 - pindahin (2) kesini, ngikutin vocal
00:19:647 - remove NC
00:20:136 - pindahin (1) kesini, ngikutin vocal.. trus remove NC, nanti yg (2) baru new combo
00:21:440 - add note?
00:21:603 - slidernya pendekin setengah
00:58:451 (9) - ganti kepalanya finnish aja jgn clap, dan juga NC
00:59:755 - finish on head, and remove NC
01:01:060 - remove finnish
01:03:342 - swap NC (6,1)
01:13:451 - NC (6)

Arnold0's

trully it's not really hard, cos locking DS... but insane goes with AR9 hehe

00:27:147 - remove NC
00:28:288 - add NC
00:34:973 - NC
00:36:277 - rem NC
00:37:582 - NC
00:38:886 - rem NC
00:40:190 - NC
00:41:168 - rem NC
00:42:799 - NC
00:44:103 - rem NC
00:45:408 - NC
00:48:016 - NC
00:49:321 - NC
00:49:973 - rem NC
00:50:625 - NC
01:01:060 - swap NC (9,1)
01:11:168 - ^

that's all
thankssssss
Topic Starter
Bernkaztl

selova wrote:

hi again... Hello Selooooo XD

easy

ritme clap konsisten di garis putih k2 aja ya... remove clap di bagian downbeat/ garis putih yg paling panjang okay =w=\
00:19:321 (1) - remove clap head done
00:21:929 (3) - ^done
00:28:451 (4) - ^done
00:38:886 (1,2) - swap NC done
00:41:495 (1,2) - ^ ga pass deh rasa na :/
00:48:016 - NC ^
00:49:321 - remove NC^
00:50:625 - NC ^
01:04:973 - remove NC ^
01:12:799 - swap NC ^
01:18:016 - isi slider dengan panjang yg sama kyk (1) To nenot nenot na ga pas XD


hard[/b]

00:16:060 - remove NC, gk jelas cuma 2 combo doang ah iya ya XD
00:17:527 - remove NC done
00:19:158 - pindahin (2) kesini, ngikutin vocal :(/
00:19:647 - remove NC uda pas gini
00:20:136 - pindahin (1) kesini, ngikutin vocal.. trus remove NC, nanti yg (2) baru new combo X
00:21:440 - add note? okay
00:21:603 - slidernya pendekin setengah ya
00:58:451 (9) - ganti kepalanya finnish aja jgn clap, dan juga NC oke
00:59:755 - finish on head, and remove NC bisa bisa
01:01:060 - remove finnish aq rasa pas ada deh
01:03:342 - swap NC (6,1) bole juga
01:13:451 - NC (6) ho-oh



thankssssss
I'm who must say thankss, not you ;)
Teru21

selova wrote:

hi again...

teru normal

overall oke o.ob
00:24:049 - mending delet slider ganti not aja disini, yg udah ada gk begitu salah sih, tapi mendingan ini, dari pada vocal, 1/2 slider trus vocal lg, agak nanggung sih ngga eh.. kalo ku ganti, menghancurkan semuanya... but yeah.. lumayan sih o3o

that's all
thankssssss
Arnold0

Kaneko wrote:

[Arnold0's Insane]

OD +1 Okey

In my honest opinion, the whistle usage in the start to mid of the song doesn't fit, please revisit your hitsounds. I don't know what is not fitting I used wistle for the vocals

Rest looks good. (plays more like a hard then Insane thou)

selova wrote:

hi again...

Arnold0's[/b]
trully it's not really hard, cos locking DS... but insane goes with AR9 hehe

00:27:147 - remove NC Okey
00:28:288 - add NC ^
00:34:973 - NC ^
00:36:277 - rem NC ^
00:37:582 - NC ^
00:38:886 - rem NC ^
00:40:190 - NC ^
00:41:168 - rem NC ^
00:42:799 - NC ^
00:44:103 - rem NC ^
00:45:408 - NC ^
00:48:016 - NC ^
00:49:321 - NC ^
00:49:973 - rem NC ^
00:50:625 - NC ^
01:01:060 - swap NC (9,1) Not sure about what you want, I think fixed :D
01:11:168 - ^^

that's all
thankssssss
Thanks for mods :)
Link : http://puu.sh/2eADC
Topic Starter
Bernkaztl
okay ,
updated all
Hellzero
Hi from ♥Moe Moe Russian Modding Room♥
[General]
00:01:060 - Add a spinner from here until 00:03:016.
[Easy]
00:03:669 (1) - Add a finish on the start.
00:06:277 (1) - Add a finish on the start.
00:08:886 (1) - Add a finish on the start.
00:11:495 (1) - Add a finish on the start.
These NC more fit music.
00:20:625 (1) - Remove NC.
00:21:929 (3) - Add NC.
00:48:016 (4) - Add NC.
00:49:321 (1) - Remove NC.
00:50:625 (3) - Add NC.
01:12:147 (1) - Remove NC.
01:12:799 (2) - Add NC.
01:15:408 (5) - Add NC.
01:16:712 (1) - Remove NC.
01:16:712 (1) - Actually in easy diffs not recommend use SV multiplier because new players hard suddenly change your speed play. So i think will be better make just 1.0x But if you don't change SV then don't remove NC because it need for highlight change speed

[Normal]
00:06:277 (1) - Add a finish on the start.
00:08:886 (1) - Add a finish on the start.
00:11:495 (1) - Add a finish on the start.
01:04:647 (1) - Remove NC.
01:04:973 (2) - Add NC.
01:21:929 (1) - Add a finish on the start.
01:24:538 (1) - Add a finish on the start.
01:27:147 (1) - Add a finish on the start.

[Hard]
00:03:669 (1) - Add a finish on the start.
00:06:277 (1) - Add a finish on the start.
00:08:886 (1) - Add a finish on the start.
00:11:495 (1) - Add a finish on the start.
00:16:060 (1) - Remove NC.
00:18:669 (1) - Remove NC.
00:19:321 (2) - Add NC.
00:19:647 (1) - Remove NC.
00:20:299 (1) - Remove NC.
These NC more fit music. (just my opinion)

[Arnold0's Insane]
~Hit-sounds mod on PM~

Not bad but still need some work >~< Good luck! :3 Hope you rank it.
Arnold0
New update : http://puu.sh/2kLPB

Because :


Kudo him plz :)
Topic Starter
Bernkaztl

Hellzero wrote:

Hi from ♥Moe Moe Russian Modding Room♥
[General] Hiii hellzero
00:01:060 - Add a spinner from here until 00:03:016.
[Easy]
00:03:669 (1) - Add a finish on the start. Okay,it make the hitsound more good XD
00:06:277 (1) - Add a finish on the start. Okay
00:08:886 (1) - Add a finish on the start. Okay
00:11:495 (1) - Add a finish on the start. Okay
These NC more fit music. Nah,there is ....I don't accept the new combo or else ,cuz i make the combo following the vocal
00:20:625 (1) - Remove NC.
00:21:929 (3) - Add NC.
00:48:016 (4) - Add NC.
00:49:321 (1) - Remove NC.
00:50:625 (3) - Add NC.
01:12:147 (1) - Remove NC.
01:12:799 (2) - Add NC.
01:15:408 (5) - Add NC.
01:16:712 (1) - Remove NC.
01:16:712 (1) - Actually in easy diffs not recommend use SV multiplier because new players hard suddenly change your speed play. So i think will be better make just 1.0x But if you don't change SV then don't remove NC because it need for highlight change speed aaaa,you're right


[Hard]
00:03:669 (1) - Add a finish on the start. Okay
00:06:277 (1) - Add a finish on the start. Okay
00:08:886 (1) - Add a finish on the start. Okay
00:11:495 (1) - Add a finish on the start. Okay
00:16:060 (1) - Remove NC. Okay
00:18:669 (1) - Remove NC.
00:19:321 (2) - Add NC.
00:19:647 (1) - Remove NC.
00:20:299 (1) - Remove NC.
These NC more fit music. (just my opinion)




Not bad but still need some work >~< Good luck! :3 Hope you rank it.

Okay there's good mod :D
Teru21

Hellzero wrote:

Hi from ♥Moe Moe Russian Modding Room♥
[General]
00:01:060 - Add a spinner from here until 00:03:016. aha.. good, but the offset started on 00:03:669 - , so I won't add any, otherwise JT change the offset :D

[Normal]
00:06:277 (1) - Add a finish on the start. kay :D
00:08:886 (1) - Add a finish on the start. ^
00:11:495 (1) - Add a finish on the start. ^
01:04:647 (1) - Remove NC. nope, I follow vocal XD
01:04:973 (2) - Add NC. ^
01:21:929 (1) - Add a finish on the start. kay XD
01:24:538 (1) - Add a finish on the start. ^
01:27:147 (1) - Add a finish on the start. ^

Not bad but still need some work >~< Good luck! :3 Hope you rank it.
thanks for mod XD

SPOILER
osu file format v12

[General]
AudioFilename: Back-On - Chain (Tv Size).mp3
AudioLeadIn: 0
PreviewTime: 55821
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Chain (TV Size)
TitleUnicode:Chain (TV Size)
Artist:BACK-ON
ArtistUnicode:BACK-ON
Creator:JT123
Version:Teru's Normal
Source:Air Gear
Tags:teru21 mintong89 Arnold0 Kurosanyan
BeatmapID:186977
BeatmapSetID:60713

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
Video,0,"VID.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
3669,326.086956521739,4,1,0,50,1,0
14103,-100,4,1,0,40,0,0
34973,-100,4,1,0,50,0,0
55842,-100,4,1,0,50,0,1
76712,-100,4,1,0,50,0,0
89429,-100,4,2,0,30,0,0


[Colours]
Combo1 : 224,188,175
Combo2 : 148,237,174
Combo3 : 145,145,255
Combo4 : 51,255,255

[HitObjects]
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Topic Starter
Bernkaztl
Okay,Updated All
Tari
Mod Request~

[General]

  1. Seems fine, but I think the video quality can be better, and I recommend you start diff all the same time.


[Easy]

  1. 00:19:321 (1) - Remove unneeded new combo here please, if you do this, then please add it here 00:21:929 (3) - to keep the combo's flowing and following nicely.
  2. 00:24:538 (1) - Finish would fit better here, you can keep the whistle if you want, but I think you should add the finish with the whistle because there an transition in music (video shows this too)
  3. 00:32:364 (3) - Better to blanket this slider with note 4, There wriggle room for this anyways, and it'll make the slider shape less random and make slider flow nicer, Something like this http://puu.sh/2l67c would work nicely.
  4. 00:27:799 (3,4) - The shape of slider 4 could be better, and it lead to me thinking of a better way to improve that and placement, So here what I think you should do, http://puu.sh/2l6fR , This makes placement look much nicer and makes the slider shape 4 nice and simple to follow.
  5. 00:40:842 (2) - Woaaaah, At first I thought you added a whistle with a clap, because there was a nice whistle sound in this, but then when I clicked on it, there was only a clap, You should really add a whistle here , it mixes perfectly with the music sound and kinda empowers and strengthens the whistle sound already there.
  6. 00:48:016 (4) - Same thing here, whistle sound nice to slider start.
  7. 00:50:625 (3) - Same, but to the end of the slider.
  8. 00:50:625 (3,4,5,6) - Symmetry here would benefit the map more, something like this http://puu.sh/2l6sn would work fine, but its not a big issue if you don't want to change it.
  9. 00:59:103 (4) - Move the end sliderpoint 1 grid up, to make it look better.
  10. 01:06:277 (1,2) - Bad choice, You have been consistent with 1/2 rhythm breaks for the whole map and now you suddenly change rhythm, its not a bad thing to do variety in rhythm , but in this case many reverses can confuse people, especially since this is an easy diff, Maybe you should try this : http://puu.sh/2l6BM , not the best choice, but a change should be made here.
  11. 01:12:147 (1) - NC shouldn't be here since the singer didn't finish saying heee-ay* yet, so technically vocals don't end in this position, but rather sometime after.
  12. 01:12:799 (2) - If you changed the above, you must add a new combo here to keep consistency with the music.
  13. 01:29:103 (4) - Why not make this a single note combo like you did with some of the other notes?

[Teru's Normal]

OD should be raised by +1, this map playwise should match with the AR

  1. 00:24:538 (1) - Need to add a finish here to keep the finishes consistent with the music, and its been a long while since you did not add a finish, so this a good place to start.
  2. 00:29:755 (1) - Same as above.
  3. 00:40:190 (3) - Similar to what I said in easy, you should add a whistle to the end of this slider, Why? well because there a *beep* sound in the end of it and the normal whistle sounds blends in with it beautifully~
  4. 00:45:082 (3) - Same here, add a whistle.
  5. 00:46:060 (5) - ^ but to the end of this slider.
  6. 00:50:625 (1) - To the end here as well,
  7. 00:48:016 (4) - If you apply any of the above changes, you need to add a whistle to the end of this and to the end of 00:48:668 (5) -
  8. 01:01:060 (1) - This slider is being overlapped by the previous note and it doesn't look very nice, I think you should try this shape : http://puu.sh/2mAAP , It might not look very nice, but its better than the shape you have currently.
  9. 01:13:777 (3) - Better to reverse this slider because you miss a vocal point in the following white tick
  10. 01:29:429 (4) - Add new combo like the easy diff?
[Hard]

Well, I am skipping this diff because this has same SV as normal diff, which is strange.

[Insane]

  1. 00:19:484 - You miss a note here, i think you should add it.
  2. 00:24:049 (9) - The break between this note and the next spinner feel a little weird when I testplayed it. The best fix to this would be adding a note here, but if you try to stay under 10 combo, then you should make 00:23:886 (8,9) - a slider + add the note
  3. 00:29:266 (7,8) - Uhm Can you move this whole thing 1/4 tick back, something like this http://puu.sh/2mAVy would suffice, because there no real "beat" 00:29:592 here, so it is unnecessary to add a note there.
  4. 00:34:973 (1) - Can you curve this slider a little bit more, It'll look nicer if you do
  5. 00:45:408 (1,2,3,4,5) - Don't you think this is a little bit too much clicking 0.0? it follows fine, but seems to not fit very well with the excessive clicking here. If you want you can possibly change rhythm
  6. 00:48:016 (1,2,3,4,5) - Same thing here
  7. 01:15:245 (4,5) - Make symmetrical like this ~ http://puu.sh/2mBkz
  8. 01:29:103 (6) - Make separate combo like other diffs by adding new combo?
Kinda worried about normal and hard having the same SV~

Good luck though~
Teru21

Tari wrote:

Mod Request~

[General]

  1. Seems fine, but I think the video quality can be better, and I recommend you start diff all the same time.


[Teru's Normal]

OD should be raised by +1, this map playwise should match with the AR okay

  1. 00:24:538 (1) - Need to add a finish here to keep the finishes consistent with the music, and its been a long while since you did not add a finish, so this a good place to start. added soft whistle
  2. 00:29:755 (1) - Same as above. no, its a pattern and not necessary at all
  3. 00:40:190 (3) - Similar to what I said in easy, you should add a whistle to the end of this slider, Why? well because there a *beep* sound in the end of it and the normal whistle sounds blends in with it beautifully~ okay, add on the other beats
  4. 00:45:082 (3) - Same here, add a whistle. add on the other beat
  5. 00:46:060 (5) - ^ but to the end of this slider. yap
  6. 00:50:625 (1) - To the end here as well, kay
  7. 00:48:016 (4) - If you apply any of the above changes, you need to add a whistle to the end of this and to the end of 00:48:668 (5) - that is what i done
  8. 01:01:060 (1) - This slider is being overlapped by the previous note and it doesn't look very nice, I think you should try this shape : http://puu.sh/2mAAP , It might not look very nice, but its better than the shape you have currently. oh, I purposely do that, its like , its my style..
  9. 01:13:777 (3) - Better to reverse this slider because you miss a vocal point in the following white tick no, if I do that, the flow on 01:15:082 - will be awkward
  10. 01:29:429 (4) - Add new combo like the easy diff? why not :D

Good luck though~
thanks :3 also.. I always forget to mod your map ;w;)a

SPOILER
osu file format v12

[General]
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AudioLeadIn: 0
PreviewTime: 55821
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StackLeniency: 0.7
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Title:Chain (TV Size)
TitleUnicode:Chain (TV Size)
Artist:BACK-ON
ArtistUnicode:BACK-ON
Creator:JT123
Version:Teru's Normal
Source:Air Gear
Tags:teru21 mintong89 Arnold0 Kurosanyan
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Alarido
From the Queue (Coffee Party) ^^ let's go!

_______Begin of Mods______________________________

[Easy]

00:04:647 (2) - Move it 1 grid left -- better flow & design
00:32:364 (3) - move the 2nd dot to x:232 y:204 and...
00:32:364 (3) - move thr 3rd dot to x:240 y:328 -- for perfect mutual blankets
00:34:973 (1) - move to x:92 y:224 to keep spacing tuned (after prior mods)

[Teru's Normal]

*Nothing to say here but this: "Nice and PERFECT diff (:"

[Hard]

01:25:842 (4) - Move to x:144 y:80

:?: The pair of notes 01:26:168 (6,7) are a bit apart, compared to the surrounding (on timeline) notes. The following 4 lines will solve this:
01:26:332 (7) - Move to x:48 y:184
01:26:495 (8) - Move to x:56 y:232
01:26:658 (9) - Move to x:88 y:272
01:26:821 (10) - Move to x:136 y:296

[Arnold0's Insane]

*Nothing to say here ^^ PERFECT diff (:

¯¯¯¯¯¯¯E n d of Mods¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

That's it ^^

Nice song (rhythm seems to me as Rap -- or J-Rap? -- I Like Rap ^^)

And the video is very good... that girls magic fighting AWESOME :o From what Anime the video is?

Good luck on RANKING soon ^^

Att.
Topic Starter
Bernkaztl

cFiszpan wrote:

From the Queue (Coffee Party) ^^ let's go!



¯¯¯¯¯¯¯E n d of Mods¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

That's it ^^

Nice song (rhythm seems to me as Rap -- or J-Rap? -- I Like Rap ^^)

And the video is very good... that girls magic fighting AWESOME :o From what Anime the video is?

Good luck on RANKING soon ^^

Att.

thx 4 your Mod :D

That girl magic fighting awesome is from touhou ;)
Arnold0

Tari wrote:

Mod Request~

[Insane]

  1. 00:19:484 - You miss a note here, i think you should add it. Done
  2. 00:24:049 (9) - The break between this note and the next spinner feel a little weird when I testplayed it. The best fix to this would be adding a note here, but if you try to stay under 10 combo, then you should make 00:23:886 (8,9) - a slider + add the note Yep sound good
  3. 00:29:266 (7,8) - Uhm Can you move this whole thing 1/4 tick back, something like this http://puu.sh/2mAVy would suffice, because there no real "beat" 00:29:592 here, so it is unnecessary to add a note there. Awww good <3
  4. 00:34:973 (1) - Can you curve this slider a little bit more, It'll look nicer if you do I don't realy knwo what you want I do,I touched it a little hope it's a little better
  5. 00:45:408 (1,2,3,4,5) - Don't you think this is a little bit too much clicking 0.0? it follows fine, but seems to not fit very well with the excessive clicking here. If you want you can possibly change rhythm I think it fit and the diff is already a little too easy so I think fine
  6. 00:48:016 (1,2,3,4,5) - Same thing here ^
  7. 01:15:245 (4,5) - Make symmetrical like this ~ http://puu.sh/2mBkz Yep
  8. 01:29:103 (6) - Make separate combo like other diffs by adding new combo?Yep
Kinda worried about normal and hard having the same SV~

Good luck though~
Thanks for mod :)
link : http://puu.sh/2on88
Topic Starter
Bernkaztl
Okay,
updated All
Cloudchaser
~ Nuclear Modding Queue ~

Bold: Suggestion, comments.
Red Bold: You must fix it or is highly recommend

Hard
  1. Hard is very very slow and a kinda boring, IMO. moar SV maybe?
  2. 00:19:647 (3) - remove NC
  3. 00:59:755 (3,4,5,6) - remove nc
  4. 01:02:038 (2,3,4,5,1,2,3,4) - Only sliders? a kinda boring
  5. 01:11:821 (1,2,3,4,5,1,2,3,4,5) - ^
Teru's Normal
  1. 00:11:495 (1,3) -make it more blanket. http://puu.sh/2riRh
  2. 00:20:625 (3) - more beautiful please.
  3. 00:34:321 (2) - x:384 y:172
  4. 00:50:625 (1) - this object is too far
  5. I'd like more form in those sliders 00:53:234 (3,1) - actually are ugly (at leas for me). remove new combo in 00:54:538 (1) -
  6. 01:14:755 (4) - follow the flow, this note should be here x:48 y:344(recommend)
  7. 01:28:451 (3) - one grid up please!
I think this map need more and more work~ but good luck!
Teru21

-Cloudchaser wrote:

~ Nuclear Modding Queue ~

Bold: Suggestion, comments.
Red Bold: You must fix it or is highly recommend

Teru's Normal
  1. 00:11:495 (1,3) -make it more blanket. http://puu.sh/2riRh kay too much protest for it -_- changed
  2. 00:20:625 (3) - more beautiful please. added angle on each ticks
  3. 00:34:321 (2) - x:384 y:172 mmnnn.. no mess up the other >_>
  4. 00:50:625 (1) - this object is too far no its not
  5. I'd like more form in those sliders 00:53:234 (3,1) - actually are ugly (at leas for me). remove new combo in 00:54:538 (1) - I don't see any problem there
  6. 01:14:755 (4) - follow the flow, this note should be here x:48 y:344(recommend) kay
  7. 01:28:451 (3) - one grid up please!what? =w= there is nothing wrong with the grid
I think this map need more and more work~ but good luck!
thanks ;w;

SPOILER
osu file format v12

[General]
AudioFilename: Back-On - Chain (Tv Size).mp3
AudioLeadIn: 0
PreviewTime: 55821
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Chain (TV Size)
TitleUnicode:Chain (TV Size)
Artist:BACK-ON
ArtistUnicode:BACK-ON
Creator:JT123
Version:Teru's Normal
Source:Air Gear
Tags:teru21 mintong89 Arnold0 Kurosanyan
BeatmapID:186977
BeatmapSetID:60713

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
Video,0,"VID.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
3669,326.086956521739,4,1,0,50,1,0
14103,-100,4,1,0,40,0,0
34973,-100,4,1,0,50,0,0
55842,-100,4,1,0,50,0,1
76712,-100,4,1,0,50,0,0
89429,-100,4,2,0,30,0,0


[Colours]
Combo1 : 224,188,175
Combo2 : 148,237,174
Combo3 : 145,145,255
Combo4 : 51,255,255

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Topic Starter
Bernkaztl

-Cloudchaser wrote:

~ Nuclear Modding Queue ~

Bold: Suggestion, comments.
Red Bold: You must fix it or is highly recommend

Hard
  1. Hard is very very slow and a kinda boring, IMO. moar SV maybe? Nope,I Very lazy to Change it
  2. 00:19:647 (3) - remove NC okay
  3. 00:59:755 (3,4,5,6) - remove nc I like NC here
  4. 01:02:038 (2,3,4,5,1,2,3,4) - Only sliders? a kinda boring No problem with this :/
  5. 01:11:821 (1,2,3,4,5,1,2,3,4,5) - ^
^


I think this map need more and more work~ but good luck!

thx for mod
Topic Starter
Bernkaztl
Updated All
Kitsuneko
Hi there.
from \( 'ω')/Kitsuneko's Modding Queue\('ω' )/

General



  1. Add "opening" to tag.
  2. replace Kiaitime to 00:34:973 ~ 00:55:842.

Easy


  • Setting

  1. SliderMultiplier:0.600000005960464 to 0.6. then use "Recalculate Slider Lengths".
    But not unrankable issues. Is up to you whether you do it.
Hitsounding

  1. 00:24:538 (1) - Remove whistle from only slider end.
  2. 00:29:103 - Add clap
  3. 00:32:364 (3) - Add clap to end
  4. 00:33:669 (4) - (Remove clap from end.)
  5. 01:06:277 (1) - Add Finish to head
  6. 01:12:799 (1) - Add clap to end
Mapping

  1. 00:19:321 (3,1) - - Swap NC

Teru's Normal


  • Setting

  1. Clear
Hitsounding

  1. 00:06:277 (1) - soft hitsound? normal finish fits here.
  2. 00:11:495 (1) - ^
  3. 00:32:364 (1) - Add clap to end
  4. 00:33:669 (1) - Remove finish
  5. 00:55:516 - Volume down to about 30%, and change to soft hitsound.
  6. 01:21:929 (1) - same as 00:06:277 (1) -
  7. 01:27:147 (1) - ^
Mapping

  1. 01:04:647 (1) - Remove NC

Hard


  • Setting

  1. Clear
Hitsounding

  1. 00:03:669 - change volume to 40%, and return to 30% at 00:14:103.
  2. 00:11:495 (1) - Add clap to end
  3. 00:18:669 (1) - ^
  4. 00:19:647 (3) - Remove clap from end
  5. 00:20:299 (1) - Add clap
  6. 00:30:082 (2) - ^
  7. 00:30:571 (5) - Add clap to end
  8. 00:31:386 (4) - Add clap
  9. 00:31:549 (5) - Remove clap from end
  10. 00:32:038 (2) - Add clap
  11. 00:33:995 - here is volume 50%, then change volume to 60% at 00:34:973.
  12. 00:55:516 - Volume 40%
Mapping

  1. 00:27:147 (1) - reduce length to 00:27:479, then put note at 00:27:799
  2. 00:58:125 (7,1) - Swap NC
  3. 01:16:712 (1,1) - move each other left and right 1 grid.

Arnold0's Insane


  • Setting

  1. Clear
Hitsounding

  1. 00:34:973 (1) - Add finish to head
  2. 00:37:582 (1) - ^
  3. 00:45:408 (1) - Add finish
  4. 00:48:016 (1) - ^
  5. 00:54:212 - Volume 50%
  6. 00:55:842 - Volume 60%
Mapping

  1. Okay

Okay, Good luck JT123 :>


Black = suggestions. Does not mean that must be changed / Blue = recommend to change / Red = Unrankable issues
Topic Starter
Bernkaztl
[quote="Kitsuneko"]Hi there.
from \( 'ω')/Kitsuneko's Modding Queue\('ω' )/

General



  1. Add "opening" to tag.
  2. replace Kiaitime to 00:34:973 ~ 00:55:842.

Easy


  • Setting

  1. SliderMultiplier:0.600000005960464 to 0.6. then use "Recalculate Slider Lengths".
    But not unrankable issues. Is up to you whether you do it.
Hitsounding

  1. 00:24:538 (1) - Remove whistle from only slider end. okay
  2. 00:29:103 - Add clap okay
  3. 00:32:364 (3) - Add clap to end okay
  4. 00:33:669 (4) - (Remove clap from end.) okay
  5. 01:06:277 (1) - Add Finish to head okay
  6. 01:12:799 (1) - Add clap to end
okay

Mapping

  1. 00:19:321 (3,1) - - Swap NC
okay



Hard


  • Setting

  1. Clear
Hitsounding

  1. 00:03:669 - change volume to 40%, and return to 30% at 00:14:103. I it's to loud
  2. 00:11:495 (1) - Add clap to end okay
  3. 00:18:669 (1) - ^
  4. 00:19:647 (3) - Remove clap from end
  5. 00:20:299 (1) - Add clap
  6. 00:30:082 (2) - ^
  7. 00:30:571 (5) - Add clap to end
  8. 00:31:386 (4) - Add clap
  9. 00:31:549 (5) - Remove clap from end
  10. 00:32:038 (2) - Add clap
  11. 00:33:995 - here is volume 50%, then change volume to 60% at 00:34:973.
  12. 00:55:516 - Volume 40%
Mapping

  1. 00:27:147 (1) - reduce length to 00:27:479, then put note at 00:27:799
  2. 00:58:125 (7,1) - Swap NC
  3. 01:16:712 (1,1) - move each other left and right 1 grid.


Accepted All

Okay, Good luck JT123 :>


Thx for mod
Kitsuneko
Where is the kds ;_; was my post not useless?
Topic Starter
Bernkaztl

Kitsuneko wrote:

Where is the kds ;_; was my post not useless?

no,
your mod is usefull
but i'm waiting to Normal and Insane
And i kudosu :3
(that's i do usually)

Okay Kudosu comeee
Kitsuneko

JT123 wrote:

no,
your mod is usefull
but i'm waiting to Normal and Insane
And i kudosu :3
(that's i do usually)

Okay Kudosu comeee
oh it makes sense.
sorry for urge on you.
also Thank you JT123~~
scanter
From Korean queue ~ sry if my mod quality & English is poor

Easy

  1. 00:33:668 (4) - Change finish to clap slider's end.
  2. 00:44:103 (1) - Add clap on 00:44:755
  3. 01:06:277 (1) - Add clap on slider's arrow?

Teru's Normal

  1. 00:25:842 (3) - How about makes more gentle shape? like this. http://osu.ppy.sh/ss/698524
  2. 00:32:364 (1) - Add clap on slider's end.
  3. 00:52:908 - Add 1 circle?
  4. 00:53:234 (3) - fits more vocal's vibration. http://osu.ppy.sh/ss/698533
  5. 01:04:647 (1) - in my opinion, this NC is not needed.
  6. 01:27:147 (1) - looks a little bad some overlap. how about move to better place or change shape? http://osu.ppy.sh/ss/698535

Hard

  1. 00:13:451 (7) - How about change repeat 1 time slider? like this. http://osu.ppy.sh/ss/698536
  2. 00:23:886 (4) - Add clap on slider's end? I heard a little snare sound.
  3. 00:24:538 (1) - I recommend change vibration slider one.
    This is code.
    SPOILER
    480,168,24538,6,0,B|480:156|480:156|469:155|469:155|470:144|470:144|459:143|459:143|460:132|460:132|449:131|449:131|450:119|450:119|438:118|438:118|439:107|439:107|428:106|428:106|429:95|429:95|418:94|418:94|419:83|419:83|408:82|408:82|408:70|408:70|397:69|397:69|398:58|398:58|387:57|387:57|388:46|388:46,1,200
    00:33:505 (8) - Is it intentionally unstacked? unless, move to x:120, y:248.
    01:13:125 (5) - Move it better place. overlap is a little weird.

Arnold0's Insane

  1. 01:29:429 (2) - Ctrl + G?

sry. I dunno osu!'s first time mapping style. so I can't mod well. btw GL on rank ;)
MineC24
From Korean Modding Team~

(Only Taiko diff)

d=don , k=kat

Kurosanyan's Taiko Muzukashii
00:50:136 (3) - k
00:50:299 (1) - d
01:00:571 - add d plz..?

mint's Taiko
diff name change -> mint's Taiko Oni

00:28:614 (1) - d
00:42:473 (1) - d

Kurosanyan's Taiko Inner Oni
00:08:397 - add d..?
00:12:065 - add d..?
00:37:092 (2) - add k (more hardest diff because this diff name is Inner Oni :D )
00:39:701 (2) - add d
00:44:674 - imo, add d and 00:44:837 - add d (more hardest diff :D )
01:29:429 (2,3) - imo, Big d plz

GL :)
Mukufro
wow :D
Topic Starter
Bernkaztl

Teru21 wrote:

Kitsuneko wrote:

Hi there.
from \( 'ω')/Kitsuneko's Modding Queue\('ω' )/

Teru's Normal


  • Setting

  1. Clear
Hitsounding

  1. 00:06:277 (1) - soft hitsound? normal finish fits here. nope.. its pattern
  2. 00:11:495 (1) - ^ ^
  3. 00:32:364 (1) - Add clap to end kay
  4. 00:33:669 (1) - Remove finish added it on previous mod.. so no change, will change if there are plenty people complain about it already
  5. 00:55:516 - Volume down to about 30%, and change to soft hitsound. added
  6. 01:21:929 (1) - same as 00:06:277 (1) - same as above :D
  7. 01:27:147 (1) - ^ ^
Mapping

  1. 01:04:647 (1) - Remove NC nope.. I'm following vocal


Black = suggestions. Does not mean that must be changed / Blue = recommend to change / Red = Unrankable issues
Thanks xD

scanter wrote:

From Korean queue ~ sry if my mod quality & English is poor

Teru's Normal

  1. 00:25:842 (3) - How about makes more gentle shape? like this. http://osu.ppy.sh/ss/698524 ...okay owo;;;
  2. 00:32:364 (1) - Add clap on slider's end. added on previous mod xD
  3. 00:52:908 - Add 1 circle? its good.. but its ruin the pattern
  4. 00:53:234 (3) - fits more vocal's vibration. http://osu.ppy.sh/ss/698533 uhuuu looks good.. but will look strange with other slider
  5. 01:04:647 (1) - in my opinion, this NC is not needed. following vocal.. why always mentioned this :o
  6. 01:27:147 (1) - looks a little bad some overlap. how about move to better place or change shape? http://osu.ppy.sh/ss/698535 rotate it.. owo;;;

sry. I dunno osu!'s first time mapping style. so I can't mod well. btw GL on rank ;)
SPOILER
osu file format v12

[General]
AudioFilename: Back-On - Chain (Tv Size).mp3
AudioLeadIn: 0
PreviewTime: 55821
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Chain (TV Size)
TitleUnicode:Chain (TV Size)
Artist:BACK-ON
ArtistUnicode:BACK-ON
Creator:JT123
Version:Teru's Normal
Source:Air Gear
Tags:teru21 mintong89 Arnold0 Kurosanyan
BeatmapID:186977
BeatmapSetID:60713

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
Video,0,"VID.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
3669,326.086956521739,4,1,0,50,1,0
14103,-100,4,1,0,40,0,0
34973,-100,4,1,0,50,0,0
55516,-100,4,2,0,30,0,0
55842,-100,4,1,0,50,0,1
76712,-100,4,1,0,50,0,0
89429,-100,4,2,0,30,0,0


[Colours]
Combo1 : 224,188,175
Combo2 : 148,237,174
Combo3 : 145,145,255
Combo4 : 51,255,255

[HitObjects]
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348,90,89429,6,4,B|292:99,1,50
since teru21 got silenz LOL
Arnold0

Arnold0's Insane


  • Setting

  1. Clear
Hitsounding

  1. 00:34:973 (1) - Add finish to head
  2. 00:37:582 (1) - ^
  3. 00:45:408 (1) - Add finish
  4. 00:48:016 (1) - ^
  5. 00:54:212 - Volume 50%
  6. 00:55:842 - Volume 60%
Mapping

  1. Okay

Arnold0's Insane

  1. 01:29:429 (2) - Ctrl + G?

Done all thanks for mod ;)
http://puu.sh/2zfjO
Kurosanyan

MineC24 wrote:

Kurosanyan's Taiko Muzukashii
00:50:136 (3) - k 00:50:299 (1) - d uh, no. Doesn't fit at all. D:
01:00:571 - add d plz..? yes

Kurosanyan's Taiko Inner Oni
00:08:397 - add d..? No, it needs some breaks
00:12:065 - add d..? Nope
00:37:092 (2) - add k (more hardest diff because this diff name is Inner Oni :D ) It's not because it's an inner oni that I should add random k at places where there's nothing at all
00:39:701 (2) - add d Same here
00:44:674 - imo, add d and 00:44:837 - add d (more hardest diff :D ) I won't overmap! And I like this pattern the way it is.
01:29:429 (2,3) - imo, Big d plz Nope
Topic Starter
Bernkaztl
Okay,Updated All
Shohei Ohtani


Insane:
00:34:321 (3) - Add clap on end of slider
00:34:810 (4) - Add drumfinish
00:36:929 (6) - Remake slider to be like this? https://osu.ppy.sh/ss/717739
00:55:353 (4) - Remove this note. It goes a lot better with the music wihout it :3

Hard:
Make sure you listen to the music for your hitsounding. It's usually good but sometimes it goes off.
00:28:125 (3) - Add clap
00:48:832 (4,5) - Fix this curve, these notes are too wide from the rest of the curve.

Normal:
00:50:625 (1) - Move this so there isn't overlap
00:53:234 (3) - ^
01:01:060 (1) - ^

Easy:
Try avoiding easies that are like (notes on 1st and 3rd white tick, rests on 2nd and 4th white tick), mostly because those get boring fast.
00:32:364 (3,4) - Try making these parallel to the x-axis.

Sorry it's so little for such a long wait ;A;. I do love the insane though.
Flower
Hi~ random mod~

[Arnold0's Insane]
There is quite a few tiny spacing inconsistency issues, I suggest you turn grid snap off and recheck every note, though I will point out some obvious ones (in fact if you make a sightly larger spacing you don't need to adjust this XD). Besides I may name that "Hard". Good diff in all, though.
00:06:277 (1,2,3,4) - better if you manually stack them. auto stack spoils the spacing.
00:07:255 (5,6,7) - I think that's a little spacing inconsistency. the notes should barely touch each other. turn the grid snap off.
00:11:495 (1,2,3) - ^. if you intend to make this, then it's ok. but it's better if you still keep original spacing.
00:19:647 (3) - ^
00:20:462 (6,7) - ^
00:23:071 (6) - ^
00:25:516 (1,2,3) - ^
00:27:310 (1) - ^ . don't forget re-adjusting the following notes.
00:28:288 (4,5) - ^
00:30:408 (4) - ^
00:31:223 (7,8,9) - suggest manual stack
00:35:788 (2) - spacing
00:44:755 (7,8) - I think it's strange combination. difficult to read, and the only strange pattern in the whole map.
00:46:223 (6) - spacing
00:47:690 (4) - ^
00:50:625 (1,2) - ^
in kiai you even use less whistles than the first part. maybe use more.
01:03:668 (1) - spacing
01:05:462 (5) - ^
01:09:538 (3) - slightly reduce the concavity
01:17:038 (2) - spacing

[Hard]
There are even more tiny spacing inconsistency than Insane. Use grid size tiny or turn it off, and check every note.
Umm... you use even more circles than in Insane. reduce the number by changing some to sliders?
00:07:745 (5) - clap?
00:12:962 (5) - ^
00:12:962 (5) - I think it better adding a note here with finish
00:18:668 - clap?
00:21:277 (7,8,9) - I think the sound feels better like this : clap-normal-normal-clap
00:24:538 - finish or soft whistle
00:28:125 - clap
00:31:875 - clap?
00:32:364 (4) - NC
00:32:527 (5,6,7,8) - better think of a better pattern
00:59:429 - clap
01:02:038 (2,3,4,5,1,2,3,4,1) - this stream of papapa does not sound good. keeping a white line clap or 2,4-white line clap is better imo.
01:11:821 (1,2,3,4,5,1,2,3,4,5) - ^. use a 2,4-white line clap with some variety

[Teru's Normal]
00:04:647 (2) - such whistles can be change to soft whistles. depends on your preference.
00:24:538 (1) - not suitable in Normal. players will easily miss this slider. maybe make a slight waving slider instead.
00:50:625 (1) - ugly overlapping.

[Easy]
OK.

[Mint's Oni]
怎么这么善良简直无法直视
00:16:712 (1,1,1,2,3,1,1,2,1,1,2,1,1) - copying from 00:14:103 (1,1,1,2,1,1,1,1,2,1) - is played better.
00:28:777 (1) - k?
00:45:408 - 00:53:234 - 这一段感觉多加点1/4可能更有紧迫感
01:17:690 (4) - K?
01:18:995 (8) - ^

[Kurosanyan's Muzukashii]
playable, but I can hardly find any rhythm in this map. I'm not sure if it needs remap, so skip this diff.

[Kurosanyan's Inner Oni]
Delete Inner in diff name. Though the notes are more, I think it's even easier than mint's Oni, in no mode.
Good diff.
Teru21

CDFA wrote:

Normal:
00:50:625 (1) - Move this so there isn't overlap intentionally did it
00:53:234 (3) - ^ ^
01:01:060 (1) - ^ ^

Flower wrote:

Teru's Normal
00:04:647 (2) - such whistles can be change to soft whistles. depends on your preference. ummnn.. somehow if I use soft-hitwhistle, its just sounds so empty
00:24:538 (1) - not suitable in Normal. players will easily miss this slider. maybe make a slight waving slider instead. errrr.. I don't think so.. just let the player fail and replay the diff again ;w;)a
00:50:625 (1) - ugly overlapping. https://www.dropbox.com/s/9uaucq0tddng5ix/screenshot099.jpg I don't know from where you guys see it ugly meh >3> tell me what makes it looks so ugly huffft~ >3>
no change in mah diff.. and thanks to you both ;w;

JT, I sent you da message, I tho U will post it again like last time >3>
Topic Starter
Bernkaztl

Teru21 wrote:

CDFA wrote:

Normal:
00:50:625 (1) - Move this so there isn't overlap intentionally did it
00:53:234 (3) - ^ ^
01:01:060 (1) - ^ ^

Flower wrote:

Teru's Normal
00:04:647 (2) - such whistles can be change to soft whistles. depends on your preference. ummnn.. somehow if I use soft-hitwhistle, its just sounds so empty
00:24:538 (1) - not suitable in Normal. players will easily miss this slider. maybe make a slight waving slider instead. errrr.. I don't think so.. just let the player fail and replay the diff again ;w;)a
00:50:625 (1) - ugly overlapping. https://www.dropbox.com/s/9uaucq0tddng5ix/screenshot099.jpg I don't know from where you guys see it ugly meh >3> tell me what makes it looks so ugly huffft~ >3>
no change in mah diff.. and thanks to you both ;w;

JT, I sent you da message, I tho U will post it again like last time >3>
I want to post your message ,
with the Arnold diff
meh,
but arnold still off today
._.
Arnold0

CDFA wrote:



Insane:
00:34:321 (3) - Add clap on end of slider Yep
00:34:810 (4) - Add drumfinish I tryed but I don't like how it sounds and also having a "drum" sample alone here is not good I think so nope sorry
00:36:929 (6) - Remake slider to be like this? https://osu.ppy.sh/ss/717739 I Think nope for the flow
00:55:353 (4) - Remove this note. It goes a lot better with the music wihout it :3 Yep

Sorry it's so little for such a long wait ;A;. I do love the insane though.
Thanks ;_;

Flower wrote:

Hi~ random mod~

[Arnold0's Insane]
There is quite a few tiny spacing inconsistency issues, I suggest you turn grid snap off and recheck every note, though I will point out some obvious ones (in fact if you make a sightly larger spacing you don't need to adjust this XD). Besides I may name that "Hard". Good diff in all, though.
00:06:277 (1,2,3,4) - better if you manually stack them. auto stack spoils the spacing. maybe but I don't know how to do this properly ;_;
00:07:255 (5,6,7) - I think that's a little spacing inconsistency. the notes should barely touch each other. turn the grid snap off. Wohhh 0.02 difference ;_; no change
00:11:495 (1,2,3) - ^. if you intend to make this, then it's ok. but it's better if you still keep original spacing. I think fixed (was 1.06 now 0.99)
00:19:647 (3) - ^ 0.02 difference ;_; no fix
00:20:462 (6,7) - ^ On purpose because it looks better for me and it's only 0.03 difference
00:23:071 (6) - ^ 0.02 difference ;_; no fix
00:25:516 (1,2,3) - ^ Due to grid snap and I don't think grid snap should be disabled
00:27:310 (1) - ^ . don't forget re-adjusting the following notes. ^
00:28:288 (4,5) - ^ ^
00:30:408 (4) - ^ ^
00:31:223 (7,8,9) - suggest manual stack As said before, I don't know how to do that ;_;
00:35:788 (2) - spacing 0.02 difference ;_;
00:44:755 (7,8) - I think it's strange combination. difficult to read, and the only strange pattern in the whole map. I don't think it's so bad and it's insane. Also for now idk how to change without broke the things after. May change if some more complain about this.
00:46:223 (6) - spacing Fix
00:47:690 (4) - ^ I think I changed things when fixing the other one (now it's 0.98 / 1.00)
00:50:625 (1,2) - ^ I changed a little but it still have 1.03 due to grid.
in kiai you even use less whistles than the first part. maybe use more. Someone fixed much the hitsounding and I don't want to ruin his work so I don't change
01:03:668 (1) - spacing Due to grid
01:05:462 (5) - ^ Yep
01:09:538 (3) - slightly reduce the concavity I think fixed. I had to move all notes after this for spacing but nothing seams broken.
01:17:038 (2) - spacing Fixed
Thanks for mods.
Sorry JT123 for my lazyness ;_;

link : http://puu.sh/2VNCQ.osu
Topic Starter
Bernkaztl
100th

Updated All
orioncomet
[General]
- [Kurosanyan's Taiko Muzukashii] is missing Video, please make sure to add it.
- And I think song is ended at 01:29:755

[Easy]
01:17:690 to 01:18:668 - Maybe make this last slider to soft hitsound? sound better, imo.
- Fine~

[Teru's Normal]
- Fine~

[Hard]
- First part hitsound is a bit too low, maybe +10%
- Some parts with all circle could be changed to some short of slider instead to make it not too boring.
Like this part 00:20:299 (1,2,3,4,5,6,7,8,9) if you want to give it a try, you can make them to something like... this image or something better!

200,320,20462,6,0,P|256:312|296:296,1,100
280,224,20951,1,0,0:0:0:0:
336,176,21114,1,0,0:0:0:0:
408,184,21277,2,0,P|440:144|448:72,1,100
392,48,21766,2,0,B|296:48,1,50,0|0,0:0|0:0,0:0:0:0:

If you want any suggestion about mapping those patterns, I'd be glad to help you out! (in-game PM).

[Arnold0's Insane]
- This diff is too fine, patterns feel the same, while is a good diff, I find it to play kind of boring. Would be nice if you had different patterns throughout the map!
(Same as Hard)



:)
Topic Starter
Bernkaztl
thx

i have remaked my Hard :D
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