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Daisuke Ishiwatari, Koichi Seiyama - AWE OF SHE ~Dizzy's The

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Mushishigami
Hey!

Little suggestions?

[General]

Lessen hitsound volume
Samplesets are changing a little too much
You could use 1/3 beat snap divisor at some point of the map, it would be great if you see what i mean

[Easy]

Nothing to say from me

[Normal]

00:28:275 (5) - Add a note here ?
01:33:525 (2,3) - These 2 sliders are disturbing
02:56:025 (6,7) - Too close

[Hard]

00:43:025 (1,2,3,4,5,6) - distance spacing being low, this patern is troublesome
01:09:025 - 01:10:025 - Something to fill the blanks?
01:43:525 (6) - separate in 2?

[Insane]

00:16:525 (1,2,3,4) - space them out a little?
01:08:025 (7) - This one is too close of the previous slider
01:54:525 (1) - too close of the previous note
02:23:025 (10) - same as 01:08:025 (7)


Good luck for ranking, great map so far ~
Topic Starter
TrigonometrY
Mushishigami's mod

Mushishigami wrote:

Hey!

Little suggestions?

[General]

Lessen hitsound volume Nope, I like to hear feedback from playing
Samplesets are changing a little too much Sorry, don't understand, what you mean
You could use 1/3 beat snap divisor at some point of the map, it would be great if you see what i mean I think better leave it as it is

[Easy]

Nothing to say from me

[Normal]

00:28:275 (5) - Add a note here ? I left as is
01:33:525 (2,3) - These 2 sliders are disturbing ^
02:56:025 (6,7) - Too close I follow Distance Snap in Normal; it's because I use Slider velocity multipler 0.5x on this slider 02:56:525 (7)

[Hard]

00:43:025 (1,2,3,4,5,6) - distance spacing being low, this patern is troublesome Increased the distance
01:09:025 - 01:10:025 - Something to fill the blanks? Fixed
01:43:525 (6) - separate in 2? Fixed

[Insane]

All fixed
00:16:525 (1,2,3,4) - space them out a little?
01:08:025 (7) - This one is too close of the previous slider
01:54:525 (1) - too close of the previous note
02:23:025 (10) - same as 01:08:025 (7)


Good luck for ranking, great map so far ~

Thank you for modding.
grumd
Insane
  1. Во-первых, тебе стоит послушать тех людей, что выше тебе рассказывали про хитсаунды. Громкость действительно слишком высокая. Хитсаунды в осу сделаны не для того, чтобы давать отдачу в игре, они должны мягко и точно соответствовать музыке, которую ты играешь. Делая такие странные переходы от обычных клэпов (00:37:525 (2,3,4,5,1) -) к двум другим видам (00:13:525 (3,4,5,6,7,8) - 00:16:525 (1,2,3,4,1,2,3,4) - ) или вообще к свисткам (02:40:525 (1,2,3,4,5,6) -), ты музыке ничем не помогаешь. Стоит выбрать что-то одно, что подходит больше всего, настроить громкость так, чтобы она не перекрикивала саму музыку, и тогда пускать в свет.
  2. К тому же, пытаясь сделать какие-то «красивые» паттерны, ты пренебрегаешь играбельностью. Вроде этого: 00:10:525 (1,2) - это совсем не круто. Расстояние между ними жуть какое мелкое, это рушит весь флоу, давая плохое впечатление о карте. Карты играются лучше, когда нет постоянных резких переходов от быстрой скорости к остановкам или замедлениям без надобности того для подчёркивания музыки. Да, иногда это подходит под песню, но здесь оно явно лишнее. То же можно сказать и про такие стаки: 00:14:525 (6,7) - 00:20:525 (1,2,3) - всё это не наилучшим образом играется.
  3. 00:29:525 (3,4,5,6,7,8) - Это под музыку не подходит совсем. Нормальный ритм выглядел бы так:
  4. У тебя, помимо всего прочего, в целом плохо выглядит карта, визуально. 01:16:525 (1) - зигзаги, 01:14:525 (4) - неровные арки (можно исправить, используя новые слайдеры), плохой спейсинг местами, слишком много некрасивой симметрии. Это вполне очевидно, но давай я расскажу, как делал я в своё время.. Не первую мою карту тут же ранкнули. Ранкнули третью или четвёртую, но не в этом дело. Когда я смотрел на свою первую карту и видел, что она выглядит как какулька, я открывал другие, известные карты, карты Siriru, galvenize, Glass, те, что мне самому нравились. Я открывал их карты в редакторе и смотрел, как они делают свои паттерны, как у них в карте двигается курсор, как выглядят слайдеры и всё такое. Копировал, буквально копировал паттерны и стиль в свои карты, пытаясь сформировать у себя в голове основы. В итоге первая карта получилась вполне сносная, а немного позже сформировался и свой стиль. Твоя же карта сейчас не похожа ни на что из того, что сейчас маппают. Открой чарты (http://osu.ppy.sh/p/chart) и поскачивай оттуда лучшие карты за последнее время, просмотри их и попытайся сделать что-то похожее. И не бойся менять всё с нуля — иначе никак поначалу.
  5. 01:33:775 (3) - Подвинь на 01:33:900
  6. 01:35:025 (1) - Подвинь на 01:34:900
  7. 01:38:525 (5) - Стрелка повтора закрыта трёхсоткой от (4). Это, как говорится, unrankable.
  8. 02:23:025 (10) - Подвинь вниз немного, чтобы не перекрывались.
  9. И вообще, никогда не зацикливайся на симметрии. Никогда. Её можно использовать понемногу, но делать полностью симметричную карту — прошлый век.
Hard
  1. А вот эта выглядит уже лучше! Правда, хитсаунды всё ещё подходят только к твоим хотелкам, а не к музыке :с
  2. 00:29:525 (2) - Здесь попробуй такой ритм, через синие тики, под гитару:
  3. 00:37:525 (2,3,4,5) - Точно так же.
  4. Между прочим, вот прямо тут ^ комбо цвета у тебя чёрные. А они ведь должны быть только в киаи с белым фоном. Исправь, пересмотри все комбо.
  5. 00:57:525 (1,2,3,4,5,1,2,3,4,5) - Не зацикливайся на симметрии! Вначале, без неё, получалось хорошо.
  6. 01:06:275 (2,3,4,5) - Ну вот снова. У тебя симметрия выглядит ужасно. Она хорошо получается у Andrea, но он же стопицот карт уже замаппал. А тебе я посоветую обойтись без неё.
  7. 02:06:025 (2) - Если делаешь такой ритм, то и (1) с (2) поставь ближе, чтобы это понятнее было. Как ты сделал с (2,3)
  8. 02:10:525 (1) - Очень большой джамп. Убери его.
  9. 02:15:025 - Переделай, начиная следующий стрим отсюда.
  10. 02:33:900 (5) - Начинать кикслайдер с синего тика — очень плохая идея в плане теории ритма. Так будет лучше:
Normal
  1. 02:20:525 (1) - Почему брейк в таким месте? Лучше бы удалил 02:16:525 (1,2,1,2,3,4) - И замаппал всё после этого. Нужно маппать то, что более акцентировано в музыке.
  2. 02:56:525 (7) - Нет, в нормалах так нельзя. Отдали этот слайдер, а то подумают ещё, что тут ритм ускоряется.
Easy
  1. 02:05:525 (1,2) - Эти вот плохо смотрятся, измени немного форму, чтобы маленький слайдер не так сильно закручивался, и чтобы большой слайдер его не перекрывал.
Topic Starter
TrigonometrY
grumd's mod

grumd wrote:

Insane
  1. Во-первых, тебе стоит послушать тех людей, что выше тебе рассказывали про хитсаунды. Громкость действительно слишком высокая. Уменьшил громкость на всех дифах
    Хитсаунды в осу сделаны не для того, чтобы давать отдачу в игре, они должны мягко и точно соответствовать музыке, которую ты играешь. Делая такие странные переходы от обычных клэпов (00:37:525 (2,3,4,5,1) -) к двум другим видам (00:13:525 (3,4,5,6,7,8) - 00:16:525 (1,2,3,4,1,2,3,4) - ) или вообще к свисткам (02:40:525 (1,2,3,4,5,6) -), ты музыке ничем не помогаешь. Стоит выбрать что-то одно, что подходит больше всего, настроить громкость так, чтобы она не перекрикивала саму музыку, и тогда пускать в свет. На всех дифах убрал обычные свистки и клэпы, софт-финиши1 заменил на софт-клэпы1 в большинстве случаев
  2. К тому же, пытаясь сделать какие-то «красивые» паттерны, ты пренебрегаешь играбельностью. Вроде этого: 00:10:525 (1,2) - это совсем не круто. Расстояние между ними жуть какое мелкое, это рушит весь флоу, давая плохое впечатление о карте. Карты играются лучше, когда нет постоянных резких переходов от быстрой скорости к остановкам или замедлениям без надобности того для подчёркивания музыки. Да, иногда это подходит под песню, но здесь оно явно лишнее. То же можно сказать и про такие стаки: 00:14:525 (6,7) - 00:20:525 (1,2,3) - всё это не наилучшим образом играется. Переделал
  3. 00:29:525 (3,4,5,6,7,8) - Это под музыку не подходит совсем. Нормальный ритм выглядел бы так: Исправил
  4. У тебя, помимо всего прочего, в целом плохо выглядит карта, визуально. 01:16:525 (1) - зигзаги, 01:14:525 (4) - неровные арки (можно исправить, используя новые слайдеры), плохой спейсинг местами, слишком много некрасивой симметрии. Это вполне очевидно, но давай я расскажу, как делал я в своё время.. Не первую мою карту тут же ранкнули. Ранкнули третью или четвёртую, но не в этом дело. Когда я смотрел на свою первую карту и видел, что она выглядит как какулька, я открывал другие, известные карты, карты Siriru, galvenize, Glass, те, что мне самому нравились. Я открывал их карты в редакторе и смотрел, как они делают свои паттерны, как у них в карте двигается курсор, как выглядят слайдеры и всё такое. Копировал, буквально копировал паттерны и стиль в свои карты, пытаясь сформировать у себя в голове основы. В итоге первая карта получилась вполне сносная, а немного позже сформировался и свой стиль. Твоя же карта сейчас не похожа ни на что из того, что сейчас маппают. Открой чарты (http://osu.ppy.sh/p/chart) и поскачивай оттуда лучшие карты за последнее время, просмотри их и попытайся сделать что-то похожее. И не бойся менять всё с нуля — иначе никак поначалу. Несколько моментов изменил, несколько ещё в процессе
  5. 01:33:775 (3) - Подвинь на 01:33:900 Исправил
  6. 01:35:025 (1) - Подвинь на 01:34:900 ^
  7. 01:38:525 (5) - Стрелка повтора закрыта трёхсоткой от (4). Это, как говорится, unrankable. ^
  8. 02:23:025 (10) - Подвинь вниз немного, чтобы не перекрывались. ^
  9. И вообще, никогда не зацикливайся на симметрии. Никогда. Её можно использовать понемногу, но делать полностью симметричную карту — прошлый век.
Hard
  1. А вот эта выглядит уже лучше! Правда, хитсаунды всё ещё подходят только к твоим хотелкам, а не к музыке :с
  2. 00:29:525 (2) - Здесь попробуй такой ритм, через синие тики, под гитару: Исправил
  3. 00:37:525 (2,3,4,5) - Точно так же. ^
  4. Между прочим, вот прямо тут ^ комбо цвета у тебя чёрные. А они ведь должны быть только в киаи с белым фоном. Исправь, пересмотри все комбо. Исправил
  5. 00:57:525 (1,2,3,4,5,1,2,3,4,5) - Не зацикливайся на симметрии! Вначале, без неё, получалось хорошо. Изменил
  6. 01:06:275 (2,3,4,5) - Ну вот снова. У тебя симметрия выглядит ужасно. Она хорошо получается у Andrea, но он же стопицот карт уже замаппал. А тебе я посоветую обойтись без неё. ^
  7. 02:06:025 (2) - Если делаешь такой ритм, то и (1) с (2) поставь ближе, чтобы это понятнее было. Как ты сделал с (2,3) Исправил
  8. 02:10:525 (1) - Очень большой джамп. Убери его. Исправил
  9. 02:15:025 - Переделай, начиная следующий стрим отсюда. ^
  10. 02:33:900 (5) - Начинать кикслайдер с синего тика — очень плохая идея в плане теории ритма. Так будет лучше: ^
Normal
  1. 02:20:525 (1) - Почему брейк в таким месте? Лучше бы удалил 02:16:525 (1,2,1,2,3,4) - И замаппал всё после этого. Нужно маппать то, что более акцентировано в музыке. Пофиксил
  2. 02:56:525 (7) - Нет, в нормалах так нельзя. Отдали этот слайдер, а то подумают ещё, что тут ритм ускоряется. ^
Easy
  1. 02:05:525 (1,2) - Эти вот плохо смотрятся, измени немного форму, чтобы маленький слайдер не так сильно закручивался, и чтобы большой слайдер его не перекрывал. Исправил
Большое спасибо за мод!
RikiH_
M4M as promised :D

General

Epic SB is epic.
I won't get Nazi about all non-perfect sliders!
02:20:525 - This kiai ends in a red line and this is so odd, end it in 02:21:025 and not in 02:21:275 please! :P
Easy

00:28:525 (4) - NC please
00:31:525 (7) - I'm sure you can Improve this, try something like this:
00:38:525 (3,4) - Improve this blanket, it's a bit ugly
01:06:525 (1) - I don't like the 90° degrees of this slider, but I let you choose :P
01:19:525 (4) - The same as before, try to make something like that
01:28:525 (4) - No ok, this is important. You have a kiai during a break, so replace this note with a slider and end it in 01:29:025
01:46:525 (3,4) - Blanket ;_;
01:57:525 (4) - 4 grids up, it looks better and flows better
02:03:525 (3,4) - Move 3 two grid right and 4 two grid left, for the same motivations
02:10:525 (1) - What about making this round?
02:20:525 (1) - Same thing as before! Replace with a slider until the end of kiai.
02:36:025 (1) - Decrease volume on the end of this spinner

Normal

00:34:025 (3) - x:260 y:172 because of that overlap, stack the following 6 too
01:28:525 (5) - Same thing about kiais during pauses!
02:16:525 - Nope D: Put notes here: 02:16:525 02:17:525 02:18:525 <--- I'm sure this is unrankable!
02:43:775 (4,5) - move 4 one grid up and 5 one grid down
02:56:025 (6,7) - This blanket isn't perfect...

Hard

00:10:525 (1,2,3,4) - These notes are badly stacked, please fix!
00:14:275 (6,8) - Same
01:07:025 (4) - Ctrl+g?
01:19:525 (3,4) - Please, put 4 somewhere else, that overlap is ugly
01:23:525 (2,1) - Stack!
01:28:525 (1) - I think you know what I mean
02:33:275 (1,2) - Really, really odd and hard to read becaouse of repeats, use this rhythm please :P
02:47:025 (8) - Stack this better with previous sliders
02:57:525 (7,8) - Why this spacing?

Insane

00:32:525 (1,2,3,4,5) - Remove all whistles from these sliders, please, they sound bad on blue ticks :(
01:27:025 (2) - Ctrl + g?
01:28:525 (10) - *cough cough* Also, NC on this lol
01:45:525 (1,2,3,4) - Stack
02:21:275 - Add a note here?

Nice map, it would be fantastic to get it ranked, nice song too!
Topic Starter
TrigonometrY
RikiH_'s mod

RikiH_ wrote:

M4M as promised :D

General

Epic SB is epic.
I won't get Nazi about all non-perfect sliders!
02:20:525 - This kiai ends in a red line and this is so odd, end it in 02:21:025 and not in 02:21:275 please! :P fixed
Easy

00:28:525 (4) - NC please added
00:31:525 (7) - I'm sure you can Improve this, try something like this: remapped this and two previous sliders
[box=]
00:38:525 (3,4) - Improve this blanket, it's a bit ugly ^
01:06:525 (1) - I don't like the 90° degrees of this slider, but I let you choose :P agree, changed slider's form
01:19:525 (4) - The same as before, try to make something like that remapped this and three previous sliders
01:28:525 (4) - No ok, this is important. You have a kiai during a break, so replace this note with a slider and end it in 01:29:025 fxd
01:46:525 (3,4) - Blanket ;_; remapped that part
01:57:525 (4) - 4 grids up, it looks better and flows better done
02:03:525 (3,4) - Move 3 two grid right and 4 two grid left, for the same motivations done
02:10:525 (1) - What about making this round? why not? done
02:20:525 (1) - Same thing as before! Replace with a slider until the end of kiai. fxd
02:36:025 (1) - Decrease volume on the end of this spinner set soft hitsound

Normal

00:34:025 (3) - x:260 y:172 because of that overlap, stack the following 6 too fxd
01:28:525 (5) - Same thing about kiais during pauses! fxd
02:16:525 - Nope D: Put notes here: 02:16:525 02:17:525 02:18:525 <--- I'm sure this is unrankable! I specifically read the article about Ranking Criteria again and didn't find anything concerning of this
02:43:775 (4,5) - move 4 one grid up and 5 one grid down done
02:56:025 (6,7) - This blanket isn't perfect... I think fixed

Hard

00:10:525 (1,2,3,4) - These notes are badly stacked, please fix! fxd
00:14:275 (6,8) - Same same
01:07:025 (4) - Ctrl+g? done
01:19:525 (3,4) - Please, put 4 somewhere else, that overlap is ugly done
01:23:525 (2,1) - Stack! fxd
01:28:525 (1) - I think you know what I mean yep
02:33:275 (1,2) - Really, really odd and hard to read becaouse of repeats, use this rhythm please :P done
[box=]
02:47:025 (8) - Stack this better with previous sliders remapped that part
02:57:525 (7,8) - Why this spacing? music gets quiet - spacing gets small

Insane

00:32:525 (1,2,3,4,5) - Remove all whistles from these sliders, please, they sound bad on blue ticks :( removed
01:27:025 (2) - Ctrl + g? ok
01:28:525 (10) - *cough cough* Also, NC on this lol :D fxd
01:45:525 (1,2,3,4) - Stack remapped them
02:21:275 - Add a note here? nope

Nice map, it would be fantastic to get it ranked, nice song too!
Your mod was useful, thanks
TMAstraf
Hard:
02:05:525 Maybe make the another beat =)
02:58:025 Make same distance like circle before =)

Insane:
00:08:525 The Distance is a little to big....

Note:
This map have very good properties to rank ;D
And cool design =)
Suprisly thats all =)
Topic Starter
TrigonometrY
No changes
R e d
from my queue, mod4mod

[Insane]

00:07:525 (1) - dont feel a finish here, i listen a loud drums, so clap instead of finish
00:08:275 (4) - again i dont feel finish here, i would put a wistle because of melody, maybe more volume just for this wistle
00:17:525 (5) - remove new combo? you simply dont need a NC here
00:24:025 (5) - remove NC and add NC here: 00:24:525 (9) -
00:44:275 (9) - this is confusing even for insane because of a overlap, i suggest to stack it with 00:44:025 (8) - http://osu.ppy.sh/ss/595070
00:50:525 (1) - new combo? nothing wrong 00:48:525 (1) alone in combo

01:18:525 (1) - new combo?
01:20:025 (1) - remove NC
01:20:525 (9) - new combo
01:22:025 (5) - remove NC
01:22:525 (1) - NC
01:26:525 (1) - finish
01:47:525 (5) - slider here instead of 2 circles looks much better
01:58:525 (1) - remove finish in end of spinner
02:22:525 (1) - nc?
02:26:525 (1) - new combo?
02:28:275 (1) - remove NC
02:28:525 (4) - NC
02:30:525 (3) - NC?
02:34:525 (9) - new combo
02:34:900 (2) - remove new combo
02:44:025 (3) - remove new combo

[Hard]

00:07:525 (1,2,3,4) - do same hitsounds to all diffs hitsounds consitency is important
00:14:525 (7) - NC? and then remvoe NC here: 00:15:525 (1) -
make 00:34:025 (3) - and 00:32:025 (5) - in the same position?
00:39:525 (4) - new combo? you start follow drums ryhme
00:50:525 (2) - new combo , its ok if 00:48:525 (1) its "alone"
01:03:025 (3,3) - over lap, can avoid this
01:14:775 (2,1) - ^
01:24:525 (1) - whistle, because you have wistle in 01:22:525 (1,2) - and its the same sound in the song
01:44:525 (1) - NC
01:54:525 (1) - NC
01:59:525 (1) - remove finish in the end of spinner
02:16:525 (1,1,2,3,1) - i think is better all the same combo color to be consistent with other diffs
02:25:025 (1) - add circle here, with NC. helps keep rythme and flow
02:38:525 (1) - new combo?
02:39:525 (1) - remove NC
02:46:525 (1) - NC
02:47:525 (1) - remove NC

[Normal]
im getting lazy to mod this lmao
objects positions seems really great, maybe try to adapt some hitsounds i suggested in insane and hard diff

[Easy]
I think you really should add more circles and sliders follow drums too, to make it less boring with more rtyhme and flow
i see a lot of rythme breaks, thats no good



Good luck :3
Bass
[General]
MP3's bitrate is 531 kb/s. Please reencode to 192 kb/s.

[Easy]
  1. 02:49:525 (2) - move away from (1)'s bordeline so it won't overlap
  2. 02:50:525 (3) - same

[Normal]
  1. 01:32:525 (1) - moving it a big skew will make slider look better
  2. 01:33:525 (2) - would better extending that slider to 1/4, to match guitar sound
  3. 02:16:525 - 02:20:525 - I am wondering why this place is empty, while other difficulties got this part mapped.

[Insane]
  1. 02:22:525 (1,2) - these sliders doesn't look neat at all
  2. 02:20:525 (1) - that's very unexcepted

Needs more work with hitsounds. Goodluck!
Topic Starter
TrigonometrY
I accidentally closed tab, when almost finished writing a complete response. Damn.
R e d's mod

R e d wrote:

from my queue, mod4mod

[Insane]

00:07:525 (1) - dont feel a finish here, i listen a loud drums, so clap instead of finish
00:08:275 (4) - again i dont feel finish here, i would put a wistle because of melody, maybe more volume just for this wistle
00:17:525 (5) - remove new combo? you simply dont need a NC here
00:24:025 (5) - remove NC and add NC here: 00:24:525 (9) -
00:44:275 (9) - this is confusing even for insane because of a overlap, i suggest to stack it with 00:44:025 (8) - http://osu.ppy.sh/ss/595070
00:50:525 (1) - new combo? nothing wrong 00:48:525 (1) alone in combo

01:18:525 (1) - new combo?
01:20:025 (1) - remove NC
01:20:525 (9) - new combo
01:22:025 (5) - remove NC
01:22:525 (1) - NC
01:26:525 (1) - finish
01:47:525 (5) - slider here instead of 2 circles looks much better
01:58:525 (1) - remove finish in end of spinner
02:22:525 (1) - nc?
02:26:525 (1) - new combo?
02:28:275 (1) - remove NC
02:28:525 (4) - NC
02:30:525 (3) - NC?
02:34:525 (9) - new combo
02:34:900 (2) - remove new combo
02:44:025 (3) - remove new combo

Most of the points fixed.

[Hard]

00:07:525 (1,2,3,4) - do same hitsounds to all diffs hitsounds consitency is important
00:14:525 (7) - NC? and then remvoe NC here: 00:15:525 (1) -
make 00:34:025 (3) - and 00:32:025 (5) - in the same position? I'll remap this part
00:39:525 (4) - new combo? you start follow drums ryhme
00:50:525 (2) - new combo , its ok if 00:48:525 (1) its "alone"
01:03:025 (3,3) - over lap, can avoid this Don't see any problem here
01:14:775 (2,1) - ^ ^
01:24:525 (1) - whistle, because you have wistle in 01:22:525 (1,2) - and its the same sound in the song
01:44:525 (1) - NC
01:54:525 (1) - NC
01:59:525 (1) - remove finish in the end of spinner Nope, I distinctly hear finish here
02:16:525 (1,1,2,3,1) - i think is better all the same combo color to be consistent with other diffs No, because I emphasize music in this way
02:25:025 (1) - add circle here, with NC. helps keep rythme and flow
02:38:525 (1) - new combo?
02:39:525 (1) - remove NC
02:46:525 (1) - NC
02:47:525 (1) - remove NC

Most of the points fixed.

[Normal]
im getting lazy to mod this lmao
objects positions seems really great, maybe try to adapt some hitsounds i suggested in insane and hard diff I'll think about this

[Easy]
I think you really should add more circles and sliders follow drums too, to make it less boring with more rtyhme and flow
i see a lot of rythme breaks, thats no good I'm just trying to follow the primitive rhythm



Good luck :3
Bass' mod

Bass wrote:

[General]
MP3's bitrate is 531 kb/s. Please reencode to 192 kb/s. 531? It's impossible:


[Easy]
  1. 02:49:525 (2) - move away from (1)'s bordeline so it won't overlap
  2. 02:50:525 (3) - same ^ fixed

[Normal]
  1. 01:32:525 (1) - moving it a big skew will make slider look better done
  2. 01:33:525 (2) - would better extending that slider to 1/4, to match guitar sound 1/4? nope
  3. 02:16:525 - 02:20:525 - I am wondering why this place is empty, while other difficulties got this part mapped. mapped that part


[Insane]
  1. 02:22:525 (1,2) - these sliders doesn't look neat at all remapped
  2. 02:20:525 (1) - that's very unexcepted I'll fix it, when someone else will note it

Needs more work with hitsounds. Goodluck!
Thank you both for modding.
Insane remapped, Hard will be remapped
neonat
Some suggestions

Easy
SPOILER
00:52:545 (2,3,4) - possibly use custom soft 2 finish?
01:16:545 (1) - ^ for start of slider
01:52:545 (4) - ^
02:40:545 (1) - ^
02:48:545 (1) - ^


Hard
SPOILER
00:43:045 (4) - move it to 00:42:920
00:59:045 (1) - ^
02:16:795 (1,1) - remove NC
Topic Starter
TrigonometrY
neonat's mod

neonat wrote:

Some suggestions

Easy All fixed
00:52:545 (2,3,4) - possibly use custom soft 2 finish?
01:16:545 (1) - ^ for start of slider
01:52:545 (4) - ^
02:40:545 (1) - ^
02:48:545 (1) - ^


Hard
00:43:045 (4) - move it to 00:42:920 done
00:59:045 (1) - ^ done
02:16:795 (1,1) - remove NC nope
Thank you for your time.
Hellzero
Hi from ♥Moe Moe Russian Modding Room♥

Guilty Gear <3 <3 <3

[General]
Возможно стоит добавить в таги GGX (хотя бы для того что бы мне было проще ее найти : D )
[Insane]
01:27:920 - Ну не знаю : | лучше было если бы тут нота стояла.
01:28:545 (1) - НК убрать (не вижу в нем смысла ибо это стрим с обычным спейсингом даже не джамп что бы его выделять)
02:00:545 (1) - Убрать НК (по аналогии с 00:56:545 (11)
02:20:545 (1) - Почему у этого НК такой же цвет как у предыдущего?
02:53:545 (2,3) - Kiai фонтаны тут лишние вполне и сб можно обойтись
02:54:545 (3,4,5,6,7) - как насчет того что бы уменьшать громкость каждого финиша на 5%


[Hard]
00:58:920 (1) - ну ты нашел где НК поставить... по хорошему оно должно быть на 00:58:545 (3)
00:58:545 (1,2,3,4,5,6) - тут ноты скачут по синим тикам, что сложно читать/играть если не знаешь об этом. Тут надо либо спейсинг понятный сделать, либо заменить на возвратные слайдеры или же вообще другой паттерн использовать (как на инсейне)
01:08:295 (6,1) - Немного резкий джамп. Подвинь (6) поближе к слайдеру что бы сократить росстаяние.
01:28:545 (1) - то же что и на инсе, выделять только из-за kiai фонтана...
01:33:545 (1) - убрать НК
01:44:545 (1) - одиночные НК не нужны >:|
01:52:545 (1,2,3,4) - Так хидденить ноты. Впрочем это хард почему бы и нет.
02:16:545 (1,1,2,3,1) - Как то странно на инсейне у тебя все проще чем на харде. И да я против одиночных НК.
02:52:545 (1) - НК такой же цвет.
02:54:545 (3,4,5,6,7) - То же самое про финиши что и на инсейне.
02:57:045 (8,9,10) - и опять на инсейне у тебя проще там был 1 слайдер вместо 3 нот.

[Normal]
00:22:545 (1) - Убрать НК (Потому что до этого у тебя все НК идут после каждого 2-го большого белого тика)
01:06:545 (1) - Убрать НК (Ну не вижу я в нем смысла)
01:33:545 (2,3,4,5,6) - Как то не звучит. Попробуй (4) перенести на 01:34:795 и добавить wistle на 01:33:795, 01:34:295, 01:34:795 (4) и 01:35:545 (6)
02:10:545 (1) - Убрать НК же.
02:54:545 (3,4,5,6) - Финиши.

[Easy]
00:21:545 (3) - НК
00:52:545 (2) - на 1 клетку вправо >:D (но ведь получше смотриться чуть-чуть :3 )
00:54:545 (4) - если сделаешь ^ то и эту симметрично сделай.
01:52:545 (4) - Добавить НК
01:54:545 (1) - Тут убрать
01:56:545 (3) - А тут добавить. Так логичнее и красивее смотрится >:|
02:10:545 (1,2) - Тут тоже думаю лучше поменять НК местами.
02:20:545 (1) - Брейк? O.O
02:54:545 (3,4,5,6) - Такая же идея с финишами.
Topic Starter
TrigonometrY
Hellzero's mod

Hellzero wrote:

Hi from ♥Moe Moe Russian Modding Room♥

Guilty Gear <3 <3 <3

[General]
Возможно стоит добавить в таги GGX (хотя бы для того что бы мне было проще ее найти : D ) добавил
[Insane]
01:27:920 - Ну не знаю : | лучше было если бы тут нота стояла.
01:28:545 (1) - НК убрать (не вижу в нем смысла ибо это стрим с обычным спейсингом даже не джамп что бы его выделять)
02:00:545 (1) - Убрать НК (по аналогии с 00:56:545 (11)
02:20:545 (1) - Почему у этого НК такой же цвет как у предыдущего?
02:53:545 (2,3) - Kiai фонтаны тут лишние вполне и сб можно обойтись
02:54:545 (3,4,5,6,7) - как насчет того что бы уменьшать громкость каждого финиша на 5%


[Hard]
00:58:920 (1) - ну ты нашел где НК поставить... по хорошему оно должно быть на 00:58:545 (3) убрал нк
00:58:545 (1,2,3,4,5,6) - тут ноты скачут по синим тикам, что сложно читать/играть если не знаешь об этом. Тут надо либо спейсинг понятный сделать, либо заменить на возвратные слайдеры или же вообще другой паттерн использовать (как на инсейне) заменил двумя слайдерами
01:08:295 (6,1) - Немного резкий джамп. Подвинь (6) поближе к слайдеру что бы сократить росстаяние.
01:28:545 (1) - то же что и на инсе, выделять только из-за kiai фонтана...
01:33:545 (1) - убрать НК
01:44:545 (1) - одиночные НК не нужны >:|
01:52:545 (1,2,3,4) - Так хидденить ноты. Впрочем это хард почему бы и нет. не, пускай останется
02:16:545 (1,1,2,3,1) - Как то странно на инсейне у тебя все проще чем на харде. И да я против одиночных НК. убрал те три круга и комбо
02:52:545 (1) - НК такой же цвет.
02:54:545 (3,4,5,6,7) - То же самое про финиши что и на инсейне.
02:57:045 (8,9,10) - и опять на инсейне у тебя проще там был 1 слайдер вместо 3 нот. заменил слайдер на инсейне кругами

[Normal]
00:22:545 (1) - Убрать НК (Потому что до этого у тебя все НК идут после каждого 2-го большого белого тика)
01:06:545 (1) - Убрать НК (Ну не вижу я в нем смысла)
01:33:545 (2,3,4,5,6) - Как то не звучит. Попробуй (4) перенести на 01:34:795 и добавить wistle на 01:33:795, 01:34:295, 01:34:795 (4) и 01:35:545 (6) да, так лучше
02:10:545 (1) - Убрать НК же.
02:54:545 (3,4,5,6) - Финиши.

[Easy]
00:21:545 (3) - НК
00:52:545 (2) - на 1 клетку вправо >:D (но ведь получше смотриться чуть-чуть :3 )
00:54:545 (4) - если сделаешь ^ то и эту симметрично сделай.
01:52:545 (4) - Добавить НК
01:54:545 (1) - Тут убрать
01:56:545 (3) - А тут добавить. Так логичнее и красивее смотрится >:|
02:10:545 (1,2) - Тут тоже думаю лучше поменять НК местами.
02:20:545 (1) - Брейк? O.O
02:54:545 (3,4,5,6) - Такая же идея с финишами.
Пофиксил всё, понравилась идея с финишами. Спасибо за мод!
[NSER]-Zazalng

Hello Sir I from Modding Queues | Sorry for Little Mod you so pro to create beatmap

[General]
Nothing to see!


[Normal]
00:43:295 Don't Reverse it then 00:43:545 Make Slider and end 00:44:045 | Incorrect Beat (Slider End 4 & Circle 5)
01:34:795 use slider and end 01:35:295 | Incorrect Beat (Circle 4 & 5)

Nothing to see!

It very awesome beatmap Good Luck to be Ranked & Thanks for use my modding queues :D
Alarido
From my Queue (: awesome beatmap! Let's go!

[Easy]

00:54:545 (4) - Move 1 grid down for triangle symmetry with (2)

[Normal]

00:19:795 (6) - move 1 grid right and 1 grid down, and move 00:20:045 (7) 1 grid up and 1 grid left -- fits better to play, specially on DT.

*Nothing to say on [Hard] and [Insane]

------------------------------------------------------

That's it ^^ already PERFECT map... PERFECT spacing :o

Ask a MAT/BAT (but call grumd before for a recheck) and he/she possibly will bubble it ~~~~ Good luck for Ranking Soon ^^

Att.
Topic Starter
TrigonometrY
Fixed all. Thanks, guys, but I'm sure map still needs a lot of work.
Saten
Hello

[Storyboard]
Move all elements story board +45ms. Everything starts too early (you'll probably need to fix the start because of this)



[General]
02:16:545 -
02:17:545 -
02:18:545 -
I don't really feel any connection with kiai fountains here. Unfitting and kinda looks like spamming imo.

[Insane]
00:15:545 (3) - clap on end to make it consistent with the rest of the map
00:16:295 (6) - add a clap here as well
00:31:545 (8) - re-make this slider with the 3-point method. It'll become smoother that way.
00:52:795 (3,4,7,10) - claps (C:S1) on the offbeats (red ticks). There are more patterns like this (e.g. 01:08:545 (1,2,3,4) - ), I recommend that you add claps on those parts as well.
02:20:545 (1) - Rotate this 10°
02:57:045 (8,9,10) - Add whistles on these notes. feels weird when you almost can't hear anything when hitting the objects. The whistles will help a bit.

[Hard]
00:15:545 (3,4) - I see no reason why you skipped claps here
00:52:545 (1,2,3,4,5,6) - same as insane
01:19:545 (3,4) - clap on the ends
02:57:045 (8,9,10) - Add whistles here just like

[Normal]
00:08:545 (1) - Add a finish here
00:52:545 (1,2) - avoid overlaps like this. They become completely unnoticed. Move it 1 grid down to create a custom stack.
01:51:545 (4,5) - This might be a bit mean to do. Unstack it and place it above the slider instead 02:12:545 (1,2) - custom stack this
02:28:045 (5,2) - Make a perfect/better overlap here
02:32:545 (4,5) - You might wanna avoid creating weird sliders in a Normal difficulty
02:37:045 (2,6) - the end of the slider isn't overlapping the (2) perfectly which looks kinda odd.
02:56:545 - lower the volume to 10%

[Easy]
00:23:545 (3) - Move the red section 1 tick upwards. The slider becomes more symmetric if you do that :p
00:39:545 (4) - Rotate this 3° with "Selection Centre" ticked
01:04:545 (4) - move it to the centre
01:10:545 (1,1) - The hitburst from the spinner makes it hard to see the next object which appears right after it
SPOILER


My suggestion would be that you move the hitcircle somewhere else
02:32:545 (1,1) - too close. And it's a pretty long spinner as well, which can make a player disoriented. Read more about it here.
02:56:545 - lower the volume to 10%


That's all from me
Good luck!
Topic Starter
TrigonometrY
Saten's mod

Saten wrote:

Hello

[Storyboard]
Move all elements story board +45ms. Everything starts too early (you'll probably need to fix the start because of this) I did not pay attention to this option before. Fixed



[General]
02:16:545 -
02:17:545 -
02:18:545 -
I don't really feel any connection with kiai fountains here. Unfitting and kinda looks like spamming imo. Removed

[Insane]
Fixed all
00:15:545 (3) - clap on end to make it consistent with the rest of the map
00:16:295 (6) - add a clap here as well
00:31:545 (8) - re-make this slider with the 3-point method. It'll become smoother that way.
00:52:795 (3,4,7,10) - claps (C:S1) on the offbeats (red ticks). There are more patterns like this (e.g. 01:08:545 (1,2,3,4) - ), I recommend that you add claps on those parts as well.
02:20:545 (1) - Rotate this 10°
02:57:045 (8,9,10) - Add whistles on these notes. feels weird when you almost can't hear anything when hitting the objects. The whistles will help a bit.

[Hard]
Fixed all
00:15:545 (3,4) - I see no reason why you skipped claps here
00:52:545 (1,2,3,4,5,6) - same as insane
01:19:545 (3,4) - clap on the ends
02:57:045 (8,9,10) - Add whistles here just like

[Normal]
Fixed all
00:08:545 (1) - Add a finish here
00:52:545 (1,2) - avoid overlaps like this. They become completely unnoticed. Move it 1 grid down to create a custom stack. Moved to centre
01:51:545 (4,5) - This might be a bit mean to do. Unstack it and place it above the slider instead 02:12:545 (1,2) - custom stack this
02:28:045 (5,2) - Make a perfect/better overlap here
02:32:545 (4,5) - You might wanna avoid creating weird sliders in a Normal difficulty
02:37:045 (2,6) - the end of the slider isn't overlapping the (2) perfectly which looks kinda odd.
02:56:545 - lower the volume to 10%

[Easy]
Fixed all
00:23:545 (3) - Move the red section 1 tick upwards. The slider becomes more symmetric if you do that :p
00:39:545 (4) - Rotate this 3° with "Selection Centre" ticked
01:04:545 (4) - move it to the centre
01:10:545 (1,1) - The hitburst from the spinner makes it hard to see the next object which appears right after it
SPOILER


My suggestion would be that you move the hitcircle somewhere else
02:32:545 (1,1) - too close. And it's a pretty long spinner as well, which can make a player disoriented. Read more about it here. Shortened it to 02:34:545 -
02:56:545 - lower the volume to 10%


That's all from me
Good luck!
Thank you for helpful mod!
Mythiax
Hi~ Mod from my queue.

Red: Unrankable
Blue: You should fix this.
Green: Opinion, curiosity or just something that deserved to be mentioned.
Black: Suggestion. Feel free to ignore this.

[General]
  1. Enabling letterbox looks pretty useless imo.SB sets a black background image in breaks (really shorts) so it's the same. Disable it?
  2. You should activate the epilepsy warning. The SB has some bright flahsing moments so i think it would be nice if you use it.
[Easy]
  1. 00:36:545 (1) - Spacing
  2. 00:38:545 (3,4,1) - Spacing
  3. 01:38:545 (3) - This slider looks ugly imo. Maybe you can try a diferent shape.
[Normal]
  1. 01:08:545 (1) - I don't like this stack. Move it x:196 y:208.
    ^ If you do this, fix spacing of 01:09:545 (2) -
  2. 02:39:045 (6) - Try to flip it this way:
    Code;
    256,88,159045,6,0,P|328:88|356:152,2,150,2|0|2,0:0|0:0|0:0,0:0:0:0:
  3. 02:44:045 (5) - Move this note to x:188 y:84. that way 02:43:545 (3,4,5,6) - seems more aligned.
  4. 02:44:545 (1) - This slider is touching the score. Consider fix it.
[Hard]
  1. 00:46:545 (4) - NC?
  2. 02:05:545 (1,2,3) - Make thees sliders to stack tail with head. Looks better imo.
[Insane]
  1. Can't find anything here .___.
Really nice map and nice song too. GL with this and any doubts about my mod, ask me in-game. Bye~
Topic Starter
TrigonometrY
Zeroarg's mod

Zeroarg wrote:

Hi~ Mod from my queue.

Red: Unrankable
Blue: You should fix this.
Green: Opinion, curiosity or just something that deserved to be mentioned.
Black: Suggestion. Feel free to ignore this.

[General]
  1. Enabling letterbox looks pretty useless imo.SB sets a black background image in breaks (really shorts) so it's the same. Disable it? I still don't understand what "letterbox" means in map's settings. I've disabled/enabled it and didn't see any difference
  2. You should activate the epilepsy warning. The SB has some bright flahsing moments so i think it would be nice if you use it. Why not, done
[Easy]
  1. 00:36:545 (1) - Spacing Here is a little break, so I think it doesn't matter
  2. 00:38:545 (3,4,1) - Spacing fxd
  3. 01:38:545 (3) - This slider looks ugly imo. Maybe you can try a diferent shape. fxd
[Normal]
  1. 01:08:545 (1) - I don't like this stack. Move it x:196 y:208. fxd
    ^ If you do this, fix spacing of 01:09:545 (2) -
  2. 02:39:045 (6) - Try to flip it this way: my version is better for me

    Code;
    256,88,159045,6,0,P|328:88|356:152,2,150,2|0|2,0:0|0:0|0:0,0:0:0:0:
  3. 02:44:045 (5) - Move this note to x:188 y:84. that way 02:43:545 (3,4,5,6) - seems more aligned. they are purposely placed crookedly
  4. 02:44:545 (1) - This slider is touching the score. Consider fix it. It isn't touching the score
[Hard]
  1. 00:46:545 (4) - NC? done
  2. 02:05:545 (1,2,3) - Make thees sliders to stack tail with head. Looks better imo. done


[Insane]
  1. Can't find anything here .___.
Really nice map and nice song too. GL with this and any doubts about my mod, ask me in-game. Bye~
Thanks!
Mythiax
This is the Letterbox. The big black lines that appear in breaks:


Since your map has storyboard and the bg in the little breaks is black. The letterbox is useless.

Obviously, don't kudosu this post.
Topic Starter
TrigonometrY
Finally I've got it :D Thank you for the explanation. Disabled.
Verlaren
Yo. From Aincrad's Modding queue.

Easy:
02:54:545(3) - новое комбо.
02:56:045(4) - ^
Старайтесь не делать на изи больше 4 или 5 комбо, так как если их будет больше, то при промахах новичкам будет сложно восстанавливать ХП

Normal:
00:52:545(1,2) - расположить друг под другом.
02:12:545(1,2) - ^
02:18:545(3) - мб стоит тут поставить новое комбо?
02:54:545(3) - ^

Hard:
02:57:045(8,9,10) - удалить круги. Они никак не вписываются в ритм.
02:55:545(5) - переместить на х:175 у:249
02:56:045(6) - переместить на х:112 у:316
02:56:545(5) - переместить на х:176 у:380
02:54:545(3,4,5,6,7) - выделить эти круги и перетащить тройку под второе комбо.
02:57:545 - добавить круг. (х:176 у:380)

Insane:
02:57:045(8,9) - удалить круги.

Извините за то что так долго. Удачи.

EDIT: Забыл добавить - хитсаунды звучат слишком тихо. Я бы прибавил общей громкости на звук.
Topic Starter
TrigonometrY
Verlaren's mod

Verlaren wrote:

Yo. From Aincrad's Modding queue.

Easy:
02:54:545(3) - новое комбо. Ок
02:56:045(4) - ^ Поставил, но на слайдер, а не круг
Старайтесь не делать на изи больше 4 или 5 комбо, так как если их будет больше, то при промахах новичкам будет сложно восстанавливать ХП

Normal:
00:52:545(1,2) - расположить друг под другом.
02:12:545(1,2) - ^ ^Оставлю свой вариант
02:18:545(3) - мб стоит тут поставить новое комбо?
02:54:545(3) - ^ ^Да, почему бы и нет

Hard:
02:57:045(8,9,10) - удалить круги. Они никак не вписываются в ритм. Но ведь на этих тиках слышно эхо
02:55:545(5) - переместить на х:175 у:249
02:56:045(6) - переместить на х:112 у:316
02:56:545(5) - переместить на х:176 у:380
02:54:545(3,4,5,6,7) - выделить эти круги и перетащить тройку под второе комбо.
02:57:545 - добавить круг. (х:176 у:380)
Вышепредложенное не применял, но на 02:56:545 (1) - поставил нк.

Insane:
02:57:045(8,9) - удалить круги. Аналогично, 02:56:545 (1) - тоже поставил нк

Извините за то что так долго. Удачи.
Спасибо за моддинг!
Verlaren
Хоть на тех моментах и есть небольшое эхо, всё равно эти круги не вписываются в ритм потому, что они сбивают с толку и велика вероятность промахнуться. Тем более они обделены хитсаундами.
Но всё равно я дал только советы, а дальше решать вам.
Deni
General

bold : should fix
italic : suggestion
red: unrankable, have to fix


From ★ ~ Deni 's Modding Queue ~ ★ ! (^∇^)

Folder and settings seem to be fine..

Why don't you add the costum claps, you used at the beginning in Hard for example, in Normal and Easy too?

Easy

00:10:545 (3) - This slider will look better if you create it with the new slider system. (Example in Box)
00:37:545 (2,3,4) - You can create a better blanket with these 3 sliders if you move (3) a bit like I did here. (Example in Box)
01:16:545 (1,2,3,4) - This pattern here is a bit overlapping, try to move the sliders like a did here (of course with distance snap enabled). It will play better. (Examples in Box)
01:59:545 (4) - This slider looks a bit strange imo, will look better with the new 3-point-slider system!
02:16:545 - Change the volume of this (green) inherited point to around ~25% since it's a very quiet part here?
02:50:545 (3) - Why don't you add a curve to this slider? Will fit a lot better imo!
02:52:545 - same as 02:16:545 -

Nice difficulty for beginners!

Normal

01:43:545 (7) - This slider is asymmetrical, you can fix this with the newer slider system like I did here. (Example in Box)
02:16:545 - Same here as I mentioned in Easy!
02:52:545 - ^

Hard

00:28:545 (1) - Curve this slider a bit more so that it fits better to (8). (Example in Box)
02:16:545 - Same here as I mentioned in Easy. Also here you have an inherited point with 45%, not 50% like in Normal and Easy.
02:52:545 - Same as in Easy.
02:56:545 (1,2,3,4) - A long slider like in Normal and Easy would fit better to this point than 4 hitcircles. They are kinda hard to hit since there's no rhythm anymore.

Pretty cool difficulty, I like it.

Insane

Mhh, I think some streams don't really fit since there's just the same rhythm at some parts over and over again and suddenly you add a stream. Try to delete some streams / circles if they don't fit to the song.

00:38:045 (4,5,6) - This sounds a bit strange and doesn't fit to the song, delete 00:38:170 (5) - . This will play and sound a lot better.
00:59:045 (4,5,6) - Pretty much the same here!
01:01:920 (3,4,5,6) - And again here, there's no hit at 01:02:045 (4) - so you should delete this circle if you want to actually follow the beat from the song. Rhythm should be like this at that part:
Rhythm

01:01:545 (2) - Slider
01:01:920 (3) - Circle
01:02:045 - Gap
01:02:170 (4) - Circle
01:02:295 (5) - Circle
01:12:420 - (16) is actually a pretty long combo, you could add a New Combo to this stream after every 4 or 8 hitcircles. I think this will play better.
01:40:045 (4,5,6) - Delete (5) for the same reason as I mentioned at 00:38:045 (4,5,6) -
01:47:420 (3) - Delete this circle, it's just not not needed since there's no hit in the song itself.
02:16:545 - Same as I mentioned in Easy. Oh and btw here you are using 40% which is at least better than 50%, but it's still too loud.
02:52:545 - Same as in Easy.
02:56:545 - Pretty much the same as I told you in Hard at this position.

Nice mapset overall!

That's it, if you still have any questions, just ask me ingame or via forum pm!
Topic Starter
TrigonometrY

Verlaren wrote:

Хоть на тех моментах и есть небольшое эхо, всё равно эти круги не вписываются в ритм потому, что они сбивают с толку и велика вероятность промахнуться. Тем более они обделены хитсаундами.
Хорошо, заменил их слайдером.

Verlaren wrote:

EDIT: Забыл добавить - хитсаунды звучат слишком тихо. Я бы прибавил общей громкости на звук.
Подумаю над этим
Deni's mod

Deni wrote:

General

bold : should fix
italic : suggestion
red: unrankable, have to fix


From ★ ~ Deni 's Modding Queue ~ ★ ! (^∇^)

Folder and settings seem to be fine..

Why don't you add the costum claps, you used at the beginning in Hard for example, in Normal and Easy too? Because in Hard and Insane I use them on red ticks or some streams. There are no streams and objects on red ticks in Easy and there are a few objects on red ticks in Normal, so I think custom claps will sound rough

Easy

00:10:545 (3) - This slider will look better if you create it with the new slider system. (Example in Box) I prefer "arch"

00:37:545 (2,3,4) - You can create a better blanket with these 3 sliders if you move (3) a bit like I did here. (Example in Box) done

01:16:545 (1,2,3,4) - This pattern here is a bit overlapping, try to move the sliders like a did here (of course with distance snap enabled). It will play better. (Examples in Box) fixed



01:59:545 (4) - This slider looks a bit strange imo, will look better with the new 3-point-slider system! fixed
02:16:545 - Change the volume of this (green) inherited point to around ~25% since it's a very quiet part here? 25% is too quiet, but I changed in my own way
02:50:545 (3) - Why don't you add a curve to this slider? Will fit a lot better imo! ok, done
02:52:545 - same as 02:16:545 - same, I decreased the volume in my own

Nice difficulty for beginners!

Normal

01:43:545 (7) - This slider is asymmetrical, you can fix this with the newer slider system like I did here. (Example in Box) fxd

02:16:545 - Same here as I mentioned in Easy!
02:52:545 - ^ ^yep, same

Hard

00:28:545 (1) - Curve this slider a bit more so that it fits better to (8). (Example in Box) done

02:16:545 - Same here as I mentioned in Easy. Also here you have an inherited point with 45%, not 50% like in Normal and Easy.
02:52:545 - Same as in Easy. ^again, changed in my way
02:56:545 (1,2,3,4) - A long slider like in Normal and Easy would fit better to this point than 4 hitcircles. They are kinda hard to hit since there's no rhythm anymore. ok, replaced them with slider

Pretty cool difficulty, I like it.

Insane

Mhh, I think some streams don't really fit since there's just the same rhythm at some parts over and over again and suddenly you add a stream. Try to delete some streams / circles if they don't fit to the song.

00:38:045 (4,5,6) - This sounds a bit strange and doesn't fit to the song, delete 00:38:170 (5) - . This will play and sound a lot better. done, but putted circle here 00:37:920 -
00:59:045 (4,5,6) - Pretty much the same here! nope, 00:59:170 - here is a beat
01:01:920 (3,4,5,6) - And again here, there's no hit at 01:02:045 (4) - so you should delete this circle if you want to actually follow the beat from the song. Rhythm should be like this at that part: changed it, but in my own

01:01:545 (2) - Slider
01:01:920 (3) - Circle
01:02:045 - Gap
01:02:170 (4) - Circle
01:02:295 (5) - Circle
01:12:420 - (16) is actually a pretty long combo, you could add a New Combo to this stream after every 4 or 8 hitcircles. I think this will play better. added nc
01:40:045 (4,5,6) - Delete (5) for the same reason as I mentioned at 00:38:045 (4,5,6) - nope
01:47:420 (3) - Delete this circle, it's just not not needed since there's no hit in the song itself. deleted
02:16:545 - Same as I mentioned in Easy. Oh and btw here you are using 40% which is at least better than 50%, but it's still too loud.
02:52:545 - Same as in Easy. ^yep, the same
02:56:545 - Pretty much the same as I told you in Hard at this position. done

Nice mapset overall!

That's it, if you still have any questions, just ask me ingame or via forum pm!
Thanks a lot!
Gloria Guard
Hi TrigonometrY (:3 」_)=3

From my queue

[General]
Fine

[Easy]
Nice diff


[Normal]

00:24:545 (1) 00:23:545 (6) symmetry? This pattern shape is very strange.
00:43:295 (3,4) The beat is very awkward, I think the flow of the music
need to improve the flow of this part of the beat better. -> http://puu.sh/2rHen
00:46:545 (3,4,5) If you modify the front part.Here in order to maintain consistency in the same tempo
00:58:545 (1,2,3,4,5,6,7) Bad beat on the flow of the music.
In my opinion, 00:46:05 (1,2,3,4,5) and would hate for the same.
01:02:545 (1,2,3,4,5) ^
01:47:045 (1,2,3,4,5) 01:49:545 (1,2,3,4,5) is the same as the beat just fond
02:00:545 (1) This spinner is too short. add long slider here
02:06:545 (3,4,5,6) 1/4 slider pattern change here, this is pattern is borning
02:43:545 (3,4,5,6,1) This is stream shape really bad you change stream shape -> http://puu.sh/2rHv6


[Hard]

00:48:545 (1) hmm... I don't understand about the spin delete spin and add note
01:53:306 (3,4) This is slider hidden.. i don't understand pattern.. please this is pattern other demands placed


[Insane]
umm.. Are a lot of insane difficulty easy. but it's fine



Good luck
Topic Starter
TrigonometrY
Gloria Guard's mod

Gloria Guard wrote:

Hi TrigonometrY (:3 」_)=3

From my queue

[General]
Fine

[Easy]
Nice diff


[Normal]

00:24:545 (1) 00:23:545 (6) symmetry? This pattern shape is very strange. changed
00:43:295 (3,4) The beat is very awkward, I think the flow of the music
need to improve the flow of this part of the beat better. -> http://puu.sh/2rHen didn't change, because 00:43:920 - here is a beat
00:46:545 (3,4,5) If you modify the front part.Here in order to maintain consistency in the same tempo fixed, but in my own way
00:58:545 (1,2,3,4,5,6,7) Bad beat on the flow of the music. fixed
In my opinion, 00:46:05 (1,2,3,4,5) and would hate for the same.
01:02:545 (1,2,3,4,5) ^ I don't see any problem here
01:47:045 (1,2,3,4,5) 01:49:545 (1,2,3,4,5) is the same as the beat just fond changed
02:00:545 (1) This spinner is too short. add long slider here ok, done
02:06:545 (3,4,5,6) 1/4 slider pattern change here, this is pattern is borning Sorry, but I don't understand what you mean and don't see any problem here again
02:43:545 (3,4,5,6,1) This is stream shape really bad you change stream shape -> http://puu.sh/2rHv6 changed


[Hard]

00:48:545 (1) hmm... I don't understand about the spin delete spin and add note replaced with sliders and circles
01:53:306 (3,4) This is slider hidden.. i don't understand pattern.. please this is pattern other demands placed fixed


[Insane]
umm.. Are a lot of insane difficulty easy. but it's fine



Good luck
Thank you for mod, Gloria Guard.
Kitsuneko
Hi TrigonometrY.
from \( 'ω')/Kitsuneko's Modding Queue\('ω' )/

General



  1. Good job pretty nice SB.

Easy


  • Setting

  1. 02:35:045 - Useless green line.
  2. 02:35:545 - Useless green line.
  3. 02:36:045 - Useless green line.
Hitsounding

  1. hitsounds to take rhythm to 2nd and 4th beat. I felt sounds are empty since whistle are 1st and 3rd beat.
  2. 00:09:545 (2) - Add whistle.
  3. 00:10:545 (3) - Remove whistle.
  4. 00:13:545 (1) - Add whistle.
  5. 00:14:545 (2) - Remove whistle.
  6. 00:18:545 - Remove whistle.
  7. 00:19:545 (2) - Add whistle.
  8. 00:21:545 (1) - Add whistle.
  9. 00:22:545 (2) - Remove whistle.
  10. 00:23:545 - Add clap with your custom soft-clap1.
  11. 00:26:045 (2,3) - Swap whistle.
  12. 00:28:545 (1) - Remove whistle.
  13. 00:30:045 - Add whistle.
  14. 00:30:545 - Remove whistle.
  15. 00:31:045 - Add whistle.
  16. 00:34:045 (2,3) - Swap whistle.
  17. 00:36:545 (1) - Remove whistle.
  18. 00:38:045 - Add whistle.
  19. 00:38:545 - Remove whistle.
  20. 00:39:045 - Add whistle.
  21. 00:42:045 (2) - Add whistle.
  22. 00:42:545 (3) - Remove whistle.
  23. 00:43:045 - Add whistle.
  24. 00:46:045 - Add whistle.
  25. 00:46:545 (1) - Remove whistle.
  26. 00:47:545 (2) - Add whistle.
  27. 00:50:545 - Remove whistle.
  28. 00:52:045 - Add whistle.
  29. 00:58:545 - Remove whistle.
  30. 00:59:045 (2) - Add whistle.
  31. 01:00:545 - Remove whistle.
  32. 01:01:545 (1) - Add whistle.
  33. 01:02:545 (2) - Remove whistle.
  34. 01:03:545 (3) - Add whistle.
  35. 01:06:545 - Remove whistle.
  36. 01:08:045 - Add whistle.
  37. 01:13:545 (1) - Add whistle.
  38. 01:14:545 (2) - Remove whistle.
  39. 01:15:545 (3) - Add whistle.
  40. 01:17:545 - Add whistle.
  41. 01:18:545 - Remove whistle.
  42. 01:19:545 - Add whistle.
  43. 01:21:545 (1) - Add whistle.
  44. 01:22:545 (2) - Remove whistle.
  45. 01:23:545 (3) - Add whistle.
  46. 01:26:545 - Remove whistle.
  47. 01:27:545 (2) - Add whistle.
  48. 01:37:545 (2) - Add whistle.
  49. 01:38:545 - Remove whistle.
  50. 01:40:045 - Add whistle.
  51. 01:40:545 (4) - Remove whistle.
  52. 01:46:045 (2) - Add whistle.
  53. 01:46:545 (3) - Remove whistle.
  54. 01:47:045 - Add whistle.
  55. 01:48:045 - Add whistle.
  56. 01:49:545 (1) - Add whistle.
  57. 01:50:545 (2) - Remove whistle.
  58. 01:51:545 (3) - Add whistle.
  59. 01:54:045 - Add whistle.
  60. 01:54:545 - Remove whistle.
  61. 01:55:045 - Add whistle.
  62. 01:56:045 - Add whistle.
  63. 01:59:545 - Add whistle.
  64. 02:01:545 - Add whistle.
  65. 02:02:545 - Remove whistle.
  66. 02:03:045 (2) - Add whistle.
  67. 02:03:545 (3) - Remove whistle.
  68. 02:04:045 (4) - Add whistle.
  69. 02:06:045 - Add whistle.
  70. 02:06:545 - Remove whistle.
  71. 02:07:545 - Add whistle.
  72. 02:10:545 - Remove whistle.
  73. 02:12:045 - Add whistle.
  74. 02:18:545 (1) - Remove whistle.
  75. 02:19:045 (2) - Add whistle.
  76. 02:21:045 - Add whistle.
  77. 02:26:545 - Remove whistle.
  78. 02:27:545 - Add whistle.
  79. 02:37:545 (2) - Add whistle.
  80. 02:38:545 (3) - Remove whistle.
  81. 02:39:545 (4) - Add whistle.
  82. 02:42:045 - Add whistle.
  83. 02:42:545 (2) - Remove whistle.
  84. 02:43:545 - Add whistle.
  85. 02:44:045 - Add whistle.
  86. 02:45:545 (1) - Add whistle.
  87. 02:46:545 (2) - Remove whistle.
  88. 02:47:545 (3) - Add whistle.
Mapping

  1. Okay

Normal


  • Setting

  1. Clear
Hitsounding

  1. 00:23:545 - Remove finish. and Add clap with your custom soft-clap1.
Mapping

  1. 00:23:545 - Extend to 00:24:295?
  2. 00:46:545 (3) - Stackable to 00:46:545 (3). Therefore adjust 00:45:545 (1,2,3,4,5,6,1)
  3. 00:52:545 (1,2) -, 01:08:545 (1,2) - needs consistency.
  4. 02:12:545 (1,2) - ^, put 02:13:545 (2) to the other side is one way.

Hard


  • Setting

  1. Clear
Hitsounding

  1. 00:08:295 (4) - Add clap instead of whistle?
Mapping

  1. 01:39:545 (7) - blanket to clean a little more.
  2. 02:05:545 (1,2) - I don't recommend this rhythm.

Insane


  • Setting

  1. Clear
Hitsounding

  1. nice
Mapping

  1. nothing to say

overall is well. Good luck o/


Black = suggestions. Does not mean that must be changed / Blue = recommend to change / Red = Unrankable issues
Topic Starter
TrigonometrY
Kitsuneko's mod

Kitsuneko wrote:

Hi TrigonometrY.
from \( 'ω')/Kitsuneko's Modding Queue\('ω' )/

General



  1. Good job pretty nice SB.

Easy


  • Setting

  1. 02:35:045 - Useless green line.
  2. 02:35:545 - Useless green line.
  3. 02:36:045 - Useless green line. removed
Hitsounding

  1. hitsounds to take rhythm to 2nd and 4th beat. I felt sounds are empty since whistle are 1st and 3rd beat. fixed all
  2. 00:09:545 (2) - Add whistle.
  3. 00:10:545 (3) - Remove whistle.
  4. 00:13:545 (1) - Add whistle.
  5. 00:14:545 (2) - Remove whistle.
  6. 00:18:545 - Remove whistle.
  7. 00:19:545 (2) - Add whistle.
  8. 00:21:545 (1) - Add whistle.
  9. 00:22:545 (2) - Remove whistle.
  10. 00:23:545 - Add clap with your custom soft-clap1.
  11. 00:26:045 (2,3) - Swap whistle.
  12. 00:28:545 (1) - Remove whistle.
  13. 00:30:045 - Add whistle.
  14. 00:30:545 - Remove whistle.
  15. 00:31:045 - Add whistle.
  16. 00:34:045 (2,3) - Swap whistle.
  17. 00:36:545 (1) - Remove whistle.
  18. 00:38:045 - Add whistle.
  19. 00:38:545 - Remove whistle.
  20. 00:39:045 - Add whistle.
  21. 00:42:045 (2) - Add whistle.
  22. 00:42:545 (3) - Remove whistle.
  23. 00:43:045 - Add whistle.
  24. 00:46:045 - Add whistle.
  25. 00:46:545 (1) - Remove whistle.
  26. 00:47:545 (2) - Add whistle.
  27. 00:50:545 - Remove whistle.
  28. 00:52:045 - Add whistle.
  29. 00:58:545 - Remove whistle.
  30. 00:59:045 (2) - Add whistle.
  31. 01:00:545 - Remove whistle.
  32. 01:01:545 (1) - Add whistle.
  33. 01:02:545 (2) - Remove whistle.
  34. 01:03:545 (3) - Add whistle.
  35. 01:06:545 - Remove whistle.
  36. 01:08:045 - Add whistle.
  37. 01:13:545 (1) - Add whistle.
  38. 01:14:545 (2) - Remove whistle.
  39. 01:15:545 (3) - Add whistle.
  40. 01:17:545 - Add whistle.
  41. 01:18:545 - Remove whistle.
  42. 01:19:545 - Add whistle.
  43. 01:21:545 (1) - Add whistle.
  44. 01:22:545 (2) - Remove whistle.
  45. 01:23:545 (3) - Add whistle.
  46. 01:26:545 - Remove whistle.
  47. 01:27:545 (2) - Add whistle.
  48. 01:37:545 (2) - Add whistle.
  49. 01:38:545 - Remove whistle.
  50. 01:40:045 - Add whistle.
  51. 01:40:545 (4) - Remove whistle.
  52. 01:46:045 (2) - Add whistle.
  53. 01:46:545 (3) - Remove whistle.
  54. 01:47:045 - Add whistle.
  55. 01:48:045 - Add whistle.
  56. 01:49:545 (1) - Add whistle.
  57. 01:50:545 (2) - Remove whistle.
  58. 01:51:545 (3) - Add whistle.
  59. 01:54:045 - Add whistle.
  60. 01:54:545 - Remove whistle.
  61. 01:55:045 - Add whistle.
  62. 01:56:045 - Add whistle.
  63. 01:59:545 - Add whistle.
  64. 02:01:545 - Add whistle.
  65. 02:02:545 - Remove whistle.
  66. 02:03:045 (2) - Add whistle.
  67. 02:03:545 (3) - Remove whistle.
  68. 02:04:045 (4) - Add whistle.
  69. 02:06:045 - Add whistle.
  70. 02:06:545 - Remove whistle.
  71. 02:07:545 - Add whistle.
  72. 02:10:545 - Remove whistle.
  73. 02:12:045 - Add whistle.
  74. 02:18:545 (1) - Remove whistle.
  75. 02:19:045 (2) - Add whistle.
  76. 02:21:045 - Add whistle.
  77. 02:26:545 - Remove whistle.
  78. 02:27:545 - Add whistle.
  79. 02:37:545 (2) - Add whistle.
  80. 02:38:545 (3) - Remove whistle.
  81. 02:39:545 (4) - Add whistle.
  82. 02:42:045 - Add whistle.
  83. 02:42:545 (2) - Remove whistle.
  84. 02:43:545 - Add whistle.
  85. 02:44:045 - Add whistle.
  86. 02:45:545 (1) - Add whistle.
  87. 02:46:545 (2) - Remove whistle.
  88. 02:47:545 (3) - Add whistle.
Mapping

  1. Okay

Normal


  • Setting

  1. Clear
Hitsounding

  1. 00:23:545 - Remove finish. and Add clap with your custom soft-clap1. Soft Finish sounds better for me
Mapping

  1. 00:23:545 - Extend to 00:24:295? done
  2. 00:46:545 (3) - Stackable to 00:46:545 (3). Therefore adjust 00:45:545 (1,2,3,4,5,6,1) What do you mean?
  3. 00:52:545 (1,2) -, 01:08:545 (1,2) - needs consistency. fixed
  4. 02:12:545 (1,2) - ^, put 02:13:545 (2) to the other side is one way. fixed

Hard


  • Setting

  1. Clear
Hitsounding

  1. 00:08:295 (4) - Add clap instead of whistle? done in all diffs
Mapping

  1. 01:39:545 (7) - blanket to clean a little more. fixed I think
  2. 02:05:545 (1,2) - I don't recommend this rhythm. I'll change it if someone else noticed it

Insane


  • Setting

  1. Clear
Hitsounding

  1. nice
Mapping

  1. nothing to say

overall is well. Good luck o/


Black = suggestions. Does not mean that must be changed / Blue = recommend to change / Red = Unrankable issues
Thanks for your help, Kitsuneko.
787B
Hi.
From my Modding Queue.
Looks like it's been a few days since the last mod, so let's get into this again shall we?

General
Looking good!

Easy
01:03:545 (3) - Would be better if this was placed in x:136 to match with 01:01:545 (1) - .
01:54:545 (2) - Hmm, two arrows here fits nice, I agree. But when you keep in mind this is the only slider that has two repeat arrows on the entire diff, this can look a bit weird. Have you considered trying another pattern for it? Something like this for example.
02:29:545 (2,3,1,2,3) - Do you have specific reasons for placing them minding the "v-shape"? I honestly think you could have placed them like 02:21:545 (2,3,1,2) - for example, for a better gameplay. What do you think about it?
02:40:545 (1) - You could have improved a bit more the slider in terms of visuals. Something like this.
Good stuff here, really good stuff.

Normal
00:16:295 - Hmm, I felt you could have added an object here at this place to keep up with the flow, something like you did with 00:23:545 (6,1) - (minding the red tick of course), but it's your call. What you think of it? http://puu.sh/2El9V.jpg
01:16:295 - ^
01:24:295 - ^
01:45:545 (1,2,3,4,5,6) - Placement of them looks kinda bad because you've made them on a "straight" line. You could have improved by placing them up or down on the grid. Here's an example: http://puu.sh/2Eljx.jpg
02:30:545 (1,2,3) - How about something like this?
02:40:295 - Same as 00:16:295 -
02:48:295 - ^

Hard
01:56:545 (1,2,3,4,5,6) - Feels a bit repetitive and unnecessary imo. If really want to make a good usage of the blue ticks there, you could have also worked with triplets at the end. It's just me though, but all of them sliders feels a bit harsh.
02:12:545 (1,2,3,4,5,6) - ^
Nothing much to add here, good job.

Insane
00:07:545 (1,2,3,4) - I honestly think you could have worked with the blue ticks here (which means adding objects between your current circles). I know it's a bit harsh considering it's the very beginning of the diff, but this is an Insane afterall. Here's some example of patterns you could have tried: http://puu.sh/2ElNl.jpg-http://puu.sh/2ElP6.jpg-http://puu.sh/2ElRe.jpg.
01:48:545 (1,2) - Feels a bit too-close from each other. Consider moving (2) middle node a grid down to improve visuals: http://puu.sh/2ElYW.jpg

Very nice job so far, I'll drop my star here:
Good luck!
Topic Starter
TrigonometrY
Wolf's mod

Wolf wrote:

Hi.
From my Modding Queue.
Looks like it's been a few days since the last mod, so let's get into this again shall we?

General
Looking good!

Easy
Fixed all, good suggestions
01:03:545 (3) - Would be better if this was placed in x:136 to match with 01:01:545 (1) - .
01:54:545 (2) - Hmm, two arrows here fits nice, I agree. But when you keep in mind this is the only slider that has two repeat arrows on the entire diff, this can look a bit weird. Have you considered trying another pattern for it? Something like this for example.
02:29:545 (2,3,1,2,3) - Do you have specific reasons for placing them minding the "v-shape"? I honestly think you could have placed them like 02:21:545 (2,3,1,2) - for example, for a better gameplay. What do you think about it?
02:40:545 (1) - You could have improved a bit more the slider in terms of visuals. Something like this.
Good stuff here, really good stuff.

Normal
00:16:295 - Hmm, I felt you could have added an object here at this place to keep up with the flow, something like you did with 00:23:545 (6,1) - (minding the red tick of course), but it's your call. What you think of it? http://puu.sh/2El9V.jpg
01:16:295 - ^
01:24:295 - ^ ^done
01:45:545 (1,2,3,4,5,6) - Placement of them looks kinda bad because you've made them on a "straight" line. You could have improved by placing them up or down on the grid. Here's an example: http://puu.sh/2Eljx.jpg
02:30:545 (1,2,3) - How about something like this? ^I prefer lines
02:40:295 - Same as 00:16:295 -
02:48:295 - ^ ^fixed

Hard
I do not see any problem with these sliders
01:56:545 (1,2,3,4,5,6) - Feels a bit repetitive and unnecessary imo. If really want to make a good usage of the blue ticks there, you could have also worked with triplets at the end. It's just me though, but all of them sliders feels a bit harsh.
02:12:545 (1,2,3,4,5,6) - ^
Nothing much to add here, good job.

Insane
00:07:545 (1,2,3,4) - I honestly think you could have worked with the blue ticks here (which means adding objects between your current circles). I know it's a bit harsh considering it's the very beginning of the diff, but this is an Insane afterall. Here's some example of patterns you could have tried: http://puu.sh/2ElNl.jpg-http://puu.sh/2ElP6.jpg-http://puu.sh/2ElRe.jpg. Fixed with two short sliders and one short with reverse
01:48:545 (1,2) - Feels a bit too-close from each other. Consider moving (2) middle node a grid down to improve visuals: http://puu.sh/2ElYW.jpg Fixed

Very nice job so far, I'll drop my star here:
Good luck!
Thank you very much for mod and star!
wonders
i really don't like the music ;w;
so i can not mod for you
anyway, star
Topic Starter
TrigonometrY
No problem, thanks for unexpected star : )
DakeDekaane
Hi there o/
Summoned here by a mysterious force, I even don't know why I am here, but loved the song, so here I go.

[General]
The SB is simple and nice, really enjoyable while playing.
I'll mostly suggest some aesthetics stuff.
Too much kiai fountains in my opinion, remove all and just keep the first one, or keep the first and third.
:!: BPM should be 240, not sure though, you may need to ask for another opinion for this. If you do half the SV in all difficulties.

[Easy]
00:57:545 (1,3) - The tiny overlap of these two sliders doesn't look so good, try reducing the overlap in the bottom part, I'll leave here a code for 00:57:545 (1), if you'd like to apply this, for 00:59:545 (3) you just have to copy the slider, don't forget flip it horizontally (Ctrl+H) and then reverse (Ctrl+G). You may need to adjust the spacing for 00:59:045 (2).
SPOILER

216,104,57545,6,0,B|216:192|296:192|296:284,1,200,0|4,0:0|0:0,0:0:0:0:
02:56:545 (1) - I'm a bit afraid of this slowdown. The sliderticks helps to read them, but newbie players may get confused, take this into consideration.

[Normal]
01:50:545 (4,5) - As I mentioned in Easy, a pattern like this is nice to play, but the overlap is making it look bad. The code I'll provide is for 01:50:545 (4) -
SPOILER

216,84,110545,2,0,B|216:180|296:184|296:288,1,225,4|0,0:0|0:0,0:0:0:0:
02:28:045 (5) - Not needed to, but maybe remove this circle, I think if this is removed, will add more emphasis to the other 2 circles in this pattern (02:27:795 (4,6)), going along with the music. You did this in Hard.
02:40:295 (7) - Maybe move around x:220 y:40, it may look better as it'll be following a nice curve.

[Hard]
00:07:545 (1,2,3,4) - Consider making this part as 2 sliders or at least (1) and (2), maybe it was just me but was tempted to hit with drums as you started mapping when they began.
01:03:295 (4,1) - If you could reduce the spacing for these two, it'd be nice, maybe use 1.2x for Distance Spacing?
02:05:545 (1,2) - This should be like this, follows better the drums:


[Insane]
00:16:045 (4,5,6) - This cluster looks bad and plays bad, make this triple stacked or aligned.

That's all from my part, any doubt call me in-game or PM me in forums, good luck /o/
Topic Starter
TrigonometrY
DakeDekaane's mod

DakeDekaane wrote:

Hi there o/
Summoned here by a mysterious force, I even don't know why I am here, but loved the song, so here I go.

[General]
The SB is simple and nice, really enjoyable while playing. good to hear read
I'll mostly suggest some aesthetics stuff.
Too much kiai fountains in my opinion, remove all and just keep the first one, or keep the first and third. removed most of them
:!: BPM should be 240, not sure though, you may need to ask for another opinion for this. If you do half the SV in all difficulties. I can map with BPM 120 too, so didn't change

[Easy]
00:57:545 (1,3) - The tiny overlap of these two sliders doesn't look so good, try reducing the overlap in the bottom part, I'll leave here a code for 00:57:545 (1), if you'd like to apply this, for 00:59:545 (3) you just have to copy the slider, don't forget flip it horizontally (Ctrl+H) and then reverse (Ctrl+G). You may need to adjust the spacing for 00:59:045 (2). Fixed
SPOILER

216,104,57545,6,0,B|216:192|296:192|296:284,1,200,0|4,0:0|0:0,0:0:0:0:
02:56:545 (1) - I'm a bit afraid of this slowdown. The sliderticks helps to read them, but newbie players may get confused, take this into consideration. I agree, SV multiplier is 1x now

[Normal]
01:50:545 (4,5) - As I mentioned in Easy, a pattern like this is nice to play, but the overlap is making it look bad. The code I'll provide is for 01:50:545 (4) - Fixed with your code
SPOILER

216,84,110545,2,0,B|216:180|296:184|296:288,1,225,4|0,0:0|0:0,0:0:0:0:
02:28:045 (5) - Not needed to, but maybe remove this circle, I think if this is removed, will add more emphasis to the other 2 circles in this pattern (02:27:795 (4,6)), going along with the music. You did this in Hard. ok, removed
02:40:295 (7) - Maybe move around x:220 y:40, it may look better as it'll be following a nice curve. done, it is better now

[Hard]
00:07:545 (1,2,3,4) - Consider making this part as 2 sliders or at least (1) and (2), maybe it was just me but was tempted to hit with drums as you started mapping when they began. it makes sense; done
01:03:295 (4,1) - If you could reduce the spacing for these two, it'd be nice, maybe use 1.2x for Distance Spacing? yep, changed to 1.2x
02:05:545 (1,2) - This should be like this, follows better the drums: fixed


[Insane]
00:16:045 (4,5,6) - This cluster looks bad and plays bad, make this triple stacked or aligned. stacked

That's all from my part, any doubt call me in-game or PM me in forums, good luck /o/
A big thank to you for mod.
quiz-chan_DELETED
Hi~ from my queue

[General]
Everything's OK.

[Easy]
01:19:545 (4) - Perfect wave, please!
01:40:545 (4) - Might be considered nazi: move one grid up. Practically almost no differnce but visually (for me) a cool flow improvement.
01:52:545 (1) - Wow.... that node in the middle.... I suggest you remake that slider and therefore use more nodes where necessary. Also (NAZI), make the slider perfectly symmetrical.
02:23:545 (3) - As above, you only need to use 4 nodes to make good waves. You should erase the third one.
02:25:545 (4) - NC here instead of next (1)? If you do so, make a new combo here as well: 02:29:545 (2) .
02:40:545 (1,2) - Maybe the flow here might be good, but.... (1) has an unappealing shape if you ask me.
02:50:545 (3) - Use basically the same technique as shown above.
02:56:545 (1) - ^

[Normal]
00:20:545 (1) - Please make a better wave, again!
00:26:545 (4) - ^
00:28:545 (1) - Use one more node after the red one (Ctrl + LeftM) and make this a better blanket.
01:23:045 (4) - Expand this slider placement-based (don't make it that narrow and compact).
01:40:545 (1) - Again, use one more node and blahblah.
02:23:545 (5) - This slider looks ugly to me. If you agree with me, please remake it.
02:26:545 (3) - Remake this slider this way:
02:32:545 (4) - NC.

[Hard]
00:46:545 (1,2,3,4,5,6,7,8) - Plays boring IMO. Kind of.... linear, I guess.
01:00:545 (1) - Creative but a little unappealing (in my eyes).
02:12:545 (1,2,3,4,5,6) - Again, too linear.

[Insane]
00:08:545 (1,2,3,4) - Too linear!
00:32:545 (1) - Please make a perfect wave.
01:35:545 (4) - Please remake this slider like this:
02:30:295 (7,8,1) - (box)
SPOILER
  1. 02:30:295 (7) - move one grid down
  2. 02:30:420 (8) - move one grid both down and righta
  3. 02:30:545 (1) - move 1-2 grids left

Awesome map! Have my star.
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