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Koshimizu Ami - Hari no Sora

posted
Total Posts
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Topic Starter
Gloria Guard
This beatmap was submitted using in-game submission on 2013년 3월 30일 토요일 at 오후 12:16:21

Artist: Koshimizu Ami
Title: Hari no Sora
Tags: C74 Queen Sound Online Tsukasa Bungaku shoujo book girl
BPM: 126
Filesize: 19353kb
Play Time: 02:17
Difficulties Available:
  1. Normal (3.07 stars, 178 notes)
  2. Sora (4.83 stars, 342 notes)
Download: Koshimizu Ami - Hari no Sora
Download: Koshimizu Ami - Hari no Sora (no video)
Information: Scores/Beatmap Listing
---------------
文学少女 :)

a young lady of literary interests !

小清水亜美 - 玻璃の空

私の願いを遂げる手伝ってくれた文学少女。
私には非常に印象深い作品の曲でした。

Normal : by - me

Sora (Hard) - me
moonlightleaf
Hi~From the M4M

General

keep all diff's kika's length to the same

2diffs all are good , just has some distance detail , maybe will be prefect , just my opinion :
Normal
00:28:715(2)move to 356|148

00:29:191(3)move to 356|256

00:31:096(1)move to 268|92

00:44:905(2)move to 280|136

00:45:381(3)move to 360|216

01:15:381(2)move to 160|164

01:15:858(3)move to 236|88

01:16:334(4)move to 312|164

01:35:381(3)move to 256|268

01:34:429(1)move to 256|116

01:34:905(2)move to 176|192

01:35:381(3)move to 256|272

01:35:858(1)move to 336|192

01:43:000(3)move to 288|100

01:45:858(2)move to 152|112

01:46:334(3)move to 232|192

01:46:810(4)move to 304|112

02:15:858(1)move to 256|168

02:16:334(2)move to 176|244

02:16:810(3)move to 100|168


Sore
00:35:381(3) move to 348|208

00:35:619(4) move to 396|272 the end move to 476|144

00:36:334(5) move to 396|56 the end move to 244|56

00:48:000(1) move to 140|316

00:48:477(2) move to 28|204

00:48:953(3) move to 140|88

00:48:953(4)(5) move to 252|204

00:50:143(1) end move to 220|288

00:51:096(3) move to 356|284

00:52:524(5) move to 448|132 end move to 496|208

00:53:000(6) move to 496|292

00:54:905(3) move to 220|300

00:56:096(5) end to 464|304 00:56:215 this point move to 420|336

00:57:048(7) move to 480|120

00:57:286(8) end to 436|56

00:58:715(3) move to 240|264

01:02:524(1) 3point: 114|68 184|68 224|84

01:03:000(2)move to 212|168

01:03:239(3)move to 200|256

01:03:953(4)(5)move to 212|168

01:09:429(2) end to 122|68

01:09:786(3) delete,put a note to 256|124

01:11:334(2) , 2point 256|124 312|68

01:11:691(3) delete,put a note to 456|124

01:13:000(1) move to 456|124

01:13:239(2) move to 392|32

01:14:429(3)move to356|304

01:15:381(2) end to 56|288

01:23:715(2)move to 140|244

01:24:905(2)move to 232|200

01:25:143(3)move to 292|200

02:00:858(1)move to 148|144

02:01:096(2)move to 68|48

02:01:334(3)move to 204|32

02:05:143(2)move to 176|372

02:05:381(3)move to 64|308

02:06:334(5)move to 264|172

02:07:643(5)move to 164|88

02:08:000(7)(1) move to 84|172

02:14:905(5)move to 276|304

02:15:381(6)move to 164|192

02:15:858(1)move to 276|80

02:16:334(2) end to 148|48
kajiyatta
Hi, M4M request from your queue
General
The video's dimensions must not exceed 800x600 for the 4:3 format, or 854x480 for the 16:9 widescreen format. this video has 1280×720, so you should convert it.
Normal
Placement
00:19:667(1) 1 grid up at 2nd tick point?
01:04:905(4,1) move to center between (2) and (3)
01:39:667(1) like this? I suppose this flow seems more better
01:43:177(1) seems not good imo, so like this?
Rhythm
00:38:715 unnecessary green line
01:13:953^
01:45:381^
01:46:334^
Hit Sonud
01:14:905(1) add finish insted of whistle
01:47:286(1) add finish at head

Sora
Placement
00:29:667(6) move to x:256 y:68 to be symmeterical?
Rhythm
00:13:715 unnecessary green line
00:38:715^
01:14:905^
02:02:762^
Hit Sonud
00:37:048(1) add whistle to follow the music?
02:10:143(1) add finish at head

nice map & star~
Topic Starter
Gloria Guard

moonlightleaf wrote:

Hi~From the M4M

General

keep all diff's kika's length to the same

2diffs all are good , just has some distance detail , maybe will be prefect , just my opinion :
Normal
00:28:715(2)move to 356|148

00:29:191(3)move to 356|256

00:31:096(1)move to 268|92

00:44:905(2)move to 280|136

00:45:381(3)move to 360|216

01:15:381(2)move to 160|164

01:15:858(3)move to 236|88

01:16:334(4)move to 312|164

01:35:381(3)move to 256|268

01:34:429(1)move to 256|116

01:34:905(2)move to 176|192

01:35:381(3)move to 256|272

01:35:858(1)move to 336|192

01:43:000(3)move to 288|100

01:45:858(2)move to 152|112

01:46:334(3)move to 232|192

01:46:810(4)move to 304|112

02:15:858(1)move to 256|168

02:16:334(2)move to 176|244

02:16:810(3)move to 100|168


Sore
00:35:381(3) move to 348|208

00:35:619(4) move to 396|272 the end move to 476|144

00:36:334(5) move to 396|56 the end move to 244|56

00:48:000(1) move to 140|316

00:48:477(2) move to 28|204

00:48:953(3) move to 140|88

00:48:953(4)(5) move to 252|204

00:50:143(1) end move to 220|288

00:51:096(3) move to 356|284

00:52:524(5) move to 448|132 end move to 496|208

00:53:000(6) move to 496|292

00:54:905(3) move to 220|300

00:56:096(5) end to 464|304 00:56:215 this point move to 420|336

00:57:048(7) move to 480|120

00:57:286(8) end to 436|56

00:58:715(3) move to 240|264

01:02:524(1) 3point: 114|68 184|68 224|84

01:03:000(2)move to 212|168

01:03:239(3)move to 200|256

01:03:953(4)(5)move to 212|168

01:09:429(2) end to 122|68

01:09:786(3) delete,put a note to 256|124

01:11:334(2) , 2point 256|124 312|68

01:11:691(3) delete,put a note to 456|124

01:13:000(1) move to 456|124

01:13:239(2) move to 392|32

01:14:429(3)move to356|304

01:15:381(2) end to 56|288

01:23:715(2)move to 140|244

01:24:905(2)move to 232|200

01:25:143(3)move to 292|200

02:00:858(1)move to 148|144

02:01:096(2)move to 68|48

02:01:334(3)move to 204|32

02:05:143(2)move to 176|372

02:05:381(3)move to 64|308

02:06:334(5)move to 264|172

02:07:643(5)move to 164|88

02:08:000(7)(1) move to 84|172

02:14:905(5)move to 276|304

02:15:381(6)move to 164|192

02:15:858(1)move to 276|80

02:16:334(2) end to 148|48

thank you for modding~
Topic Starter
Gloria Guard

kajiyatta wrote:

Hi, M4M request from your queue
General
The video's dimensions must not exceed 800x600 for the 4:3 format, or 854x480 for the 16:9 widescreen format. this video has 1280×720, so you should convert it. ok
Normal
Placement
00:19:667(1) 1 grid up at 2nd tick point? ok
01:04:905(4,1) move to center between (2) and (3) no change
01:39:667(1) like this? I suppose this flow seems more better no change
01:43:177(1) seems not good imo, so like this? ok
Rhythm
00:38:715 unnecessary green line ok
01:13:953^ ok
01:45:381^ ok
01:46:334^ ok
Hit Sonud
01:14:905(1) add finish insted of whistle ok
01:47:286(1) add finish at head ok

Sora
Placement
00:29:667(6) move to x:256 y:68 to be symmeterical? ok
Rhythm
00:13:715 unnecessary green line ok
00:38:715^ ok
01:14:905^ ok
02:02:762^ ok
Hit Sonud
00:37:048(1) add whistle to follow the music? ok
02:10:143(1) add finish at head ok

nice map & star~


Thank you for modding~
Totoro
M4M From your queue~~

General

전체적으로 굉장히 잘만드셨어요 ^^ 노래도 좋구요 ㅎㅎ 꼭 랭크 돼세요!!

Normal

00:03:000 (2) - x: 48 y: 302로 움직이시면 디스턴스가 맞아요

00:17:762 (3,1) - 이녀석들이 00:19:191 (4) - 애를 감싸는건 어떠시나요

00:49:905 (5) - NC

00:50:143 (1) - Nc 해제

00:53:000 (5) - NC

00:53:477 (1) - NC 해제

01:15:858 (3,1) - 제 의견이지만 이 둘이 어중간하게 겹치는게 상당히 신경 쓰여요

02:01:572 (2) - 2번쨰 점을 1칸 위쪽으로

Sora
00:24:905 (3) - ctrl +g

01:23:477 (1,2,3) - 디스턴스 수정해주세요. 특히 2번은 3번이랑 좀더 가까워야한다고 생각해요

01:45:858 (2,3) - ^
10nya
Gloria-kun ganbatte! ^p^
Joon
hi

Joon's Hit sound modding

[Normal]
02:02:524 (1) - finish 사운드를 50%로 줄이는게 좋을거같습니다.

[Sora]
01:38:715 (7) - remove whistle
01:38:834 (8) - ^ [8번은 별로 중요한 터치는 아닙니다.]
01:46:929 (8,9,10) - remove whistle [원음에서 소리가 줄어드는걸 최대한 이용한 사운드]


good luck
Nickname
모딩이 서툴더라도 이해해 주세요~
[Normal]
00:44:429 - 휘슬 제거하고 Finish 처리해주시면 좋겠습니다.
심벌 소리 3박자가 제 귀에는 좀더 듣기가 좋더라구요.(다만 마지막 소리가 좀 작게 들리던데 그건 어떻게 건들이는건지 모르겠음.)
01:15:858 (3) - ^
01:24:429 (3) - nc로 해주시는걸 권장해요.
01:31:572 (2) - ^
02:03:953 (2) - ^
02:11:810 (2) - ^
[Sora]
00:45:858 (10) - 왠지 nc 해야될거 같아요.
00:56:096 (5) - ^
01:38:715 (7) - ^
02:16:810 (3) - 4연타 구간마다 nc처리하는게 어때요?

음... 제가 모딩할 수 있는 곳은 여기까지군요
제가 봐선 이상한 곳도 없고 딱히 손볼곳도 없기에 nc만 줄창 차있는 느낌...
Cerulean Veyron
Hi ^^ M4M from The Queue ~

[Normal]
02:10:143 (1) - Remove NC then 02:11:810 (2) - Add NC here

[Sora]

00:29:667 (6) - use DS and move it between 00:29:429 (5,7) -

01:22:048 (3,4) - it looks ugly to me T.T Do this:-

01:22:048 (3) - 412-140
01:22:286 (4) - 332-124

01:25:858 (4) - Move it to 308-168

02:01:334 (3) - Move it to 188-84
02:17:762 (1) - remove NC

---------------------------------------------------------------
I like your map and the song ^^ just don't use my mod if it's useless *~* ... Good luck :)
Sonnyc
Normal:

00:00:620 (1) - 대칭
00:03:000 (2) - 1칸 위로
00:04:429 (1) - w도 좋지만 더 둥글게 만드는게 보기 좋을듯요. 싫으면 대칭이라도,,
00:33:477 (4) - 딱히 휘슬을 빠짐 없이 쓰고 계시는데, 굳이 이 끝에 없을 이유는 보이지 않네요
00:44:429 (1) - 휘슬 보단 피니시가 더 나을거 같아요. 음악과도 맞고, 앞 패턴과 호응하므로
01:09:191 (1) - 굳이 뉴콤 안해도 될듯요
01:14:905 (1) - 음,, 어떤 결정을 하시건간에 00:44:429 (1)와 소리 통일 바라요
01:39:429 (3) - 1칸 왼쪽
01:54:429 (2) - 끝도 Normal로 해보세요
02:03:953 (2) - 1칸 왼쪽?
02:17:762 (5) - 마지막이니 뉴콤!

Sora:

00:21:096 (3) - 1칸 오른쪽으로 해서 00:20:381 (2)과 잘 어울리게 해주세요
00:30:262 (2,3,4) - 전부 휘슬 시끄러우니 삭제 바라요
00:44:548 (2,3,4) - ^
00:45:024 (6,7,8) - ^
00:45:381 (9) - 같은 패턴으로 휘슬 만드시길
00:56:096 (5) - 1/4 줄이는게 더 어울리네요
01:07:048 (5) - 끝점 2칸 왼쪽으로 보내서 대칭
01:22:881 (6) - 1칸 왼쪽? 아무튼 거리~~
01:23:477 (1,2) - 둘이 좀 먼건 안어울려보였어요
01:34:905 (6) - 1칸 왼쪽
01:38:834 (8,10) - 휘슬 삭제
01:45:381 (1,2,3,4,5,6,7,8,9,10) - 휘슬 알아서 절제 바람요
01:52:167 (7,1) - (7)의 엇박과 (1)이 가까워서 많이 헷갈렸어요
02:01:810 (6,7) - 휘슬 제거 02:02:048 (8) 도 잘,,
02:12:762 (2,3) - (2) 끝 보다는 (3) 처음에의 휘슬이 어울려요
02:14:905 (5) - 휘슬 제거
Cancel
M4M!!

[Normal]

00:15:858 (1) - Make this slider look good.

[Sora]

Remove long streams like 01:15:858 (3,4,5,6,7,8,9,10) - with short sliders like 01:14:905 (1) . Streams like 02:01:572 (4,5,6,7) - are good for a hard diff.

01:23:953 (3,4,5,6) - not distance snapped good.

01:46:334 (3,4,5,6,7,8,9,10) - same as before.

That suprisingly was alll! Very good made map.

Good luck!!
happy30
Testplay ~ no kudosu please
Replay

Sora
Pretty nice diff. You used a nice rhythm
the only thing I noticed while playing were the 1/4 streams, which did not always have consistent spacing.
(00:45:262 (8,9,10) - for example)

the kick hitsound might be a little too loud for the song. I don't know, it doesn't fit that well :(
especially here: 01:15:858 (3,4,5,6,7,8,9,10) - I think it sounds better without those whistles
Topic Starter
Gloria Guard
Thank you happy30 :)
Xinely
try m4m in ur queque

[Normal]
00:03:477 (3) - make like this? http://osu.ppy.sh/ss/662949
00:13:953 (1,1) - please give break after spin >_< , it's hard for newbie
00:17:286 (2) - x:196 y:324
00:34:429 - whistle?
00:40:619 (1) - NC remove for consistency
01:04:905 (4,1) - x:348 y:136 for better triangle, and don't forget fix spacing
01:14:905 (1) - NC remove
01:22:524 (1) - swap NC
01:26:334 (1) - NC remove
01:28:239 (1) - spacing issue (0,91)
01:30:143 (1,3) - swap NC
01:34:429 (1) - NC remove
01:46:334 (3) - (230,192) , make line
01:46:810 (4) - (307,114) , make line .3.
01:49:191 (1) - spacing issue, hmm i make this https://osu.ppy.sh/ss/662958 , here is code
144,212,109191,6,0,P|152:169|196:121,1,110,2|0,0:0|1:1,0:0:0:0:
252,128,109905,2,0,P|308:152|348:192,1,110
344,240,110619,1,0,1:1:0:0:
01:54:429 (2,1) - spacing 0,95 . but i think please fix this
02:12:048 (3) - NC for consistency

[Sora]
00:48:000 (1) - NC remove
01:00:143 (2,3,4) - use 0,5x please as 01:08:239 (1,2,3,4) -
00:56:096 (5) - not sure this part can make jump, use normal DS (1,00)?

well, Good Luck~
10nya
summoned via PM ~
Gloria-kun hiii :3

General

  1. convert the BG image into .JPG ? To reduce filesize :3

Normal

  1. 00:04:429 (1)- : ctrl+j this would make better flow imo
  2. 00:27:286 (1)- : last slider point 1grid to left
  3. 00:33:477 (4)- : make this slider straight to make good flow to next slider? imo
  4. 00:44:429 (1)- : add finish?
  5. 01:00:143 (2)- : make this a bit curve? like this for example
  6. 01:14:905 (1)- : add finish?
  7. 01:16:810 (1)- : try this slider to make circle symmetry with previous circle? oxo
    416,196,76810,6,0,P|388:80|300:48,1,220,6|2,0:0|0:0,0:0:0:0:
  8. 01:30:143 (1)- : remove nc is very recommended, because you didn't add nc at 01:24:429 (3) here, the rhythms is similar.
  9. 01:32:048 (3)- : if you do so then NC here

Sora

  1. 01:07:048 (5)- : bad symmetry, fix this slider please >< move last slider point to x160 y260
  2. 02:07:643 (6)- : there's piano sound, add soft-whistle?
:3/ gll
Topic Starter
Gloria Guard

Joon wrote:

hi

Joon's Hit sound modding

[Normal]
02:02:524 (1) - finish 사운드를 50%로 줄이는게 좋을거같습니다. 수정

[Sora]
01:38:715 (7) - remove whistle 수정
01:38:834 (8) - ^ [8번은 별로 중요한 터치는 아닙니다.] 수정
01:46:929 (8,9,10) - remove whistle [원음에서 소리가 줄어드는걸 최대한 이용한 사운드] 수정


good luck
Topic Starter
Gloria Guard
B u B B l E

B u B B l E wrote:

모딩이 서툴더라도 이해해 주세요~
[Normal]
00:44:429 - 휘슬 제거하고 Finish 처리해주시면 좋겠습니다 . 수정
심벌 소리 3박자가 제 귀에는 좀더 듣기가 좋더라구요.(다만 마지막 소리가 좀 작게 들리던데 그건 어떻게 건들이는건지 모르겠음.)
01:15:858 (3) - ^ 수정
01:24:429 (3) - nc로 해주시는걸 권장해요. 수정
01:31:572 (2) - ^ 수정
02:03:953 (2) - ^ 수정
02:11:810 (2) - ^ 수정
[Sora]
00:45:858 (10) - 왠지 nc 해야될거 같아요. 수정
00:56:096 (5) - ^ 수정
01:38:715 (7) - ^ 수정
02:16:810 (3) - 4연타 구간마다 nc처리하는게 어때요? 이건 조금 그렇네요 no 수정.

음... 제가 모딩할 수 있는 곳은 여기까지군요
제가 봐선 이상한 곳도 없고 딱히 손볼곳도 없기에 nc만 줄창 차있는 느낌...



Cancel
M4M!!

[Normal]

00:15:858 (1) - Make this slider look good. no change

[Sora]

Remove long streams like 01:15:858 (3,4,5,6,7,8,9,10) - with short sliders like 01:14:905 (1) . Streams like 02:01:572 (4,5,6,7) - are good for a hard diff. no

01:23:953 (3,4,5,6) - not distance snapped good. ok

01:46:334 (3,4,5,6,7,8,9,10) - same as before. ok


Sonnyc
Normal:

00:00:620 (1) - 대칭 수정
00:03:000 (2) - 1칸 위로 수정
00:04:429 (1) - w도 좋지만 더 둥글게 만드는게 보기 좋을듯요. 싫으면 대칭이라도,, 수정
00:33:477 (4) - 딱히 휘슬을 빠짐 없이 쓰고 계시는데, 굳이 이 끝에 없을 이유는 보이지 않네요 수정
00:44:429 (1) - 휘슬 보단 피니시가 더 나을거 같아요. 음악과도 맞고, 앞 패턴과 호응하므로 수정
01:09:191 (1) - 굳이 뉴콤 안해도 될듯요 수정
01:14:905 (1) - 음,, 어떤 결정을 하시건간에 00:44:429 (1)와 소리 통일 바라요 수정
01:39:429 (3) - 1칸 왼쪽 수정
01:54:429 (2) - 끝도 Normal로 해보세요 수정
02:03:953 (2) - 1칸 왼쪽? 수정
02:17:762 (5) - 마지막이니 뉴콤! 수정

Sora:

00:21:096 (3) - 1칸 오른쪽으로 해서 00:20:381 (2)과 잘 어울리게 해주세요 수정
00:30:262 (2,3,4) - 전부 휘슬 시끄러우니 삭제 바라요 피아노 소리가 있어서 일부만 삭제합니다.
00:44:548 (2,3,4) - ^ ^
00:45:024 (6,7,8) - ^^
00:45:381 (9) - 같은 패턴으로 휘슬 만드시길 수정
00:56:096 (5) - 1/4 줄이는게 더 어울리네요 수정
01:07:048 (5) - 끝점 2칸 왼쪽으로 보내서 대칭 수정
01:22:881 (6) - 1칸 왼쪽? 아무튼 거리~~ 수정
01:23:477 (1,2) - 둘이 좀 먼건 안어울려보였어요 수정
01:34:905 (6) - 1칸 왼쪽 수정
01:38:834 (8,10) - 휘슬 삭제 수정
01:45:381 (1,2,3,4,5,6,7,8,9,10) - 휘슬 알아서 절제 바람요 수정
01:52:167 (7,1) - (7)의 엇박과 (1)이 가까워서 많이 헷갈렸어요 수정
02:01:810 (6,7) - 휘슬 제거 02:02:048 (8) 도 잘,, 수정
02:12:762 (2,3) - (2) 끝 보다는 (3) 처음에의 휘슬이 어울려요 수정
02:14:905 (5) - 휘슬 제거 수정


GrayKaiser82
Hi ^^ M4M from The Queue ~

[Normal]
02:10:143 (1) - Remove NC then 02:11:810 (2) - Add NC here ok

[Sora]

00:29:667 (6) - use DS and move it between 00:29:429 (5,7) - ok

01:22:048 (3,4) - it looks ugly to me T.T Do this:- ok

01:25:858 (4) - Move it to 308-168 ok

02:01:334 (3) - Move it to 188-84 ok
02:17:762 (1) - remove NC ok
Topic Starter
Gloria Guard

- t e n n y a - wrote:

summoned via PM ~
Gloria-kun hiii :3

General

  1. convert the BG image into .JPG ? To reduce filesize :3

Normal

  1. 00:04:429 (1)- : ctrl+j this would make better flow imo No
  2. 00:27:286 (1)- : last slider point 1grid to left ok
  3. 00:33:477 (4)- : make this slider straight to make good flow to next slider? imo No
  4. 00:44:429 (1)- : add finish? ok
  5. 01:00:143 (2)- : make this a bit curve? like this for example ok
  6. 01:14:905 (1)- : add finish? ok
  7. 01:16:810 (1)- : try this slider to make circle symmetry with previous circle? oxo No
    416,196,76810,6,0,P|388:80|300:48,1,220,6|2,0:0|0:0,0:0:0:0:
  8. 01:30:143 (1)- : remove nc is very recommended, because you didn't add nc at 01:24:429 (3) here, the rhythms is similar. ok
  9. 01:32:048 (3)- : if you do so then NC here ok

Sora

  1. 01:07:048 (5)- : bad symmetry, fix this slider please >< move last slider point to x160 y260 ok
  2. 02:07:643 (6)- : there's piano sound, add soft-whistle? ok
:3/ gll
DeletedUser_1574070
Normal
00:03:477 (3) - (등등슬라이더 끝부분) 휘슬 없어도 될것같은데 다른슬라이더들에도 다 붙어있으니까 넘어갈게요
00:29:191 (3,1) - 스택
01:49:191 (1) - 잘은 모르겠는데 http://osu.ppy.sh/ss/663153 노말에서 1.00 으로 쭉 가다가 갑자기 1.61이뜨길래;; 원래 이지나 노말에서 디스턴스 바꿔가면서 해도 되는거라면 배우고 가겠습니다 (_ _)



Sora

00:19:191 (6,7,1) - 키아이타임 이전이랑 이후랑 스페이싱에 큰차이가 없어보이는데 같은모양에 스페이싱이 약간 달라서 집어만 놓을게요
01:32:762 (2) - 이 슬라이더를 이전 1번슬라이더랑 같은모양으로하면 더 나을 것 같은데 의도하신건가요?
02:00:858 (1,2,3,4) - 이것도 좋은데 조금만 더 5각형같이 다듬어도 괜찮을거같아요


맵 보는 눈이 없어서 쓸모없는부분만 헤짚고 간듯한 느낌;; 나중에 또 찾으면 에딧으로 밑에 추가할게요
AnimeStyle
From Modding Queue


[Opinion]

Very cool Sora diff ^^ I like it most :P
Sry, for less suggestions for improvement in Sora diff, but it`s already very good :?

[General]

Lots of unsnapped circles and sliders between 00:03:477 and 00:30:619 in Normal :?

[Normal]

00:00:620 (1) - Before this point theres no music, it's very confusing for the player
00:00:620 (1) - Move first sliderpoint one grid left, it's not symetrical -> ^ if you don't delete it
00:03:000 (2) - Move this 1 grid left, and 1 up
00:03:477 (3) - Unsnapped
00:04:429 (4) - ^
00:04:429 (1) - Move first sliderpoint one grid left, it's not symetrical
00:07:286 (3) - Unsnapped
00:12:048 (1) - Move the second sliderpoint two grids up
00:17:286 (2) - Unsapped
00:17:762 (3) - ^
00:20:739 (1) - ^
00:28:715 (2) - ^
00:30:619 (4) - ^
00:44:905 (2) - Use grid snap
00:45:381 (3) - ^
http://puu.sh/2lxlR <- should be looks like this ^^
01:20:619 (1) - Unsapped
01:27:762 (5) - ^
01:29:667 (2) - ^
01:35:381 (6) - Use grid snap
01:43:000 (3) - ^
01:43:477 (1) - ^
02:06:334 (1) - http://puu.sh/2lxWd <- Looks better
02:10:143 (1) - Maybe delete this new combo
02:11:810 (2) - Set here new combo
02:12:048 (1) - Delete this combo
(I know the combo starts everywhere at 1 2 3 4 , but in Opininion in it's not useful in this moment :? )
02:17:762 (1) - Delete this one , too

[Sora]

00:00:620 (1) - Before this point theres no music, it's very confusing for the player
00:15:619 (1) - http://puu.sh/2lyoa <- Maybe add a circle here

I hope I can help you ^^
Nyquill
AAAAAAAAAAAA BUNGAKU SHOUJO AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
its been a while since I've read the series and I remember loving it.

[Normal]
00:17:286 (2) - I guess this was intentional? Variable spacing is still pretty annoying though. Consider distance snapping.
01:04:905 (4) - A random 1/1 stack will be quite confusing. Want to unstack it? http://puu.sh/2lDzJ
01:22:048 (2) - This will do better unstacked because of difficulty.. Should be pretty easy with distance snap. http://puu.sh/2lDv4 (This is in fact, still on screen).

[Hard]
00:07:286 (4) - Suggesting you add a whistle here because there's a very high piano note here (consistent with where you have been adding whistles before).
00:48:715 - might be wise to add a note here to keep 00:47:762 (3) and 00:49:667 (8) consistent with the rest of the rhythm.
00:56:096 (5) - Shouldn't the whistle be at the end of this slider to keep hitsounds consistent? The current variation is a little random.
00:57:286 (8) - ^ Beginning of this slider.
01:46:691 (6,10) - These whistles could use more variation (straight spam might be annoying). Remove whistles from these notes and see if you like it better.

The custom in that whistle in that last section could actually be used with effect within the entire map save for the intro.
Topic Starter
Gloria Guard

AnimeStyle wrote:

From Modding Queue


[Opinion]

Very cool Sora diff ^^ I like it most :P
Sry, for less suggestions for improvement in Sora diff, but it`s already very good :?

[General]

Lots of unsnapped circles and sliders between 00:03:477 and 00:30:619 in Normal :?

[Normal]

00:00:620 (1) - Before this point theres no music, it's very confusing for the player
00:00:620 (1) - Move first sliderpoint one grid left, it's not symetrical -> ^ if you don't delete it
00:03:000 (2) - Move this 1 grid left, and 1 up
00:03:477 (3) - Unsnapped
00:04:429 (4) - ^
00:04:429 (1) - Move first sliderpoint one grid left, it's not symetrical
00:07:286 (3) - Unsnapped
00:12:048 (1) - Move the second sliderpoint two grids up
00:17:286 (2) - Unsapped
00:17:762 (3) - ^
00:20:739 (1) - ^
00:28:715 (2) - ^
00:30:619 (4) - ^
00:44:905 (2) - Use grid snap
00:45:381 (3) - ^
http://puu.sh/2lxlR <- should be looks like this ^^
01:20:619 (1) - Unsapped
01:27:762 (5) - ^
01:29:667 (2) - ^
01:35:381 (6) - Use grid snap
01:43:000 (3) - ^
01:43:477 (1) - ^
02:06:334 (1) - http://puu.sh/2lxWd <- Looks better
02:10:143 (1) - Maybe delete this new combo
02:11:810 (2) - Set here new combo
02:12:048 (1) - Delete this combo
(I know the combo starts everywhere at 1 2 3 4 , but in Opininion in it's not useful in this moment :? )
02:17:762 (1) - Delete this one , too

I don't know you said unsapped... but new combo all fix

[Sora]

00:00:620 (1) - Before this point theres no music, it's very confusing for the player no change
00:15:619 (1) - http://puu.sh/2lyoa <- Maybe add a circle here no change

I hope I can help you ^^


Thanks for modding ^^
Topic Starter
Gloria Guard

Nyquill wrote:

AAAAAAAAAAAA BUNGAKU SHOUJO AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
its been a while since I've read the series and I remember loving it.

[Normal]
00:17:286 (2) - I guess this was intentional? Variable spacing is still pretty annoying though. Consider distance snapping. ok
01:04:905 (4) - A random 1/1 stack will be quite confusing. Want to unstack it? http://puu.sh/2lDzJ ok
01:22:048 (2) - This will do better unstacked because of difficulty.. Should be pretty easy with distance snap. http://puu.sh/2lDv4 (This is in fact, still on screen). ok

[Hard]
00:07:286 (4) - Suggesting you add a whistle here because there's a very high piano note here (consistent with where you have been adding whistles before). ok
00:48:715 - might be wise to add a note here to keep 00:47:762 (3) and 00:49:667 (8) consistent with the rest of the rhythm. what..? this is pattern beat, this song lyrics here
00:56:096 (5) - Shouldn't the whistle be at the end of this slider to keep hitsounds consistent? The current variation is a little random. ok
00:57:286 (8) - ^ Beginning of this slider. ok
01:46:691 (6,10) - These whistles could use more variation (straight spam might be annoying). Remove whistles from these notes and see if you like it better. ok

The custom in that whistle in that last section could actually be used with effect within the entire map save for the intro.


Thanks for modding ^^
Flask
Hi GG o3o/

[General]
  1. Tag Bungaku shoujo book girl (文學少女)
[Sora]
  1. 00:08:239 - The background music (piano) is pretty high, add a whistle perhaps?
  2. 00:19:667 (1) - Can you add some curve on this slider? Since (2) is kinda curve, straight slider here would be so boring. Even the sliderslide has been overlapped by (6) or (7), that's not a big deal. :3
  3. 00:27:048 (7,1) - Prefer a jump here actually, just same thing with 00:25:381 (4,5) - . Here's an example:
  4. 00:37:048 (1,2,3,4) - Those sliders are too curve, as they're not really flow/beautiful. Try to make them not-that-curve, that would be great I suppose. Try this!
  5. 00:45:381 (9) - A bit nazi, but this would be fit with that curve stream.
  6. 01:00:620 (5,6,7) - Since you didn't separate the stream notes by distance spacing 2, I'll highly recommend you to reduce the spacing here. At least like this!
  7. 01:09:429 (2,3) - I dislike what you're doing here a bit, these 1/4 sliders appear so fast imo. Perhaps do like this?
  8. 01:11:334 (2,3) - Well here too. ((3) is following the vocal, right? :V)
  9. 01:43:477 (1,2,3,1,2,3) - Why you reduce the spacing here? I don't see the reason actually. The music is still in high tide, so it should be same spacing as the previous kiai parts.
  10. 01:45:858 - Perhaps a whistle to follow the loud piano sound?
  11. 02:00:143 (6) - Perhaps 1/4 shorter, then add a note at the downbeat? The music changes here, so the rhythm shouldn't be that boring you know. :3
  12. 02:03:477 (3,4) - I don't see the reason for using 1/4 sliders, which's really unfit and inconsistent. I like the clap what you use, but the rhythm is more important issue. The rhythm should be random as same as the other parts, like some 1/2 or 1/1. Please change it to another kind, or just make them consistent.
  13. 02:06:334 (5,6,7) - Dat spacing must confuse the player. As you see, 02:06:096 (4,5,6) - they're just same spacing, but with the inconsistent rhythm! Please use at least 1.5 to (6), then the players won't be confused while playing anymore.
  14. 02:15:858 - / 02:16:334 - As I said above, whistle.
    Others are just nazi o3o!
[Normal]
  1. 00:00:620 (1) - Make this symmetrical? You can do that by simply move the second node 1 gird right. Meh this is too nazi lul
  2. 00:00:620 - ~ 00:13:477 - Those whistles are really annoyed to me. Try to put them on the downbeat/second short white tick, not all the notes, it's annoying!
  3. 00:50:143 (1) - nazi but second node x:412, y:376, yeah that's more curve I think. :3
  4. 01:54:667 - That Normal sampleset is really weird! Since you didn't add it at [Sora], remove it to keep consistent between the diffs please.
    I dislike the whistle after 00:15:381 -, that's really annoying imo. So many whistles spamming may be really weird and loudly. Try to add them only at the first/third short white tick. (Or the downbeat/second short white tick)
    Also the last part in this map use a lot of whistles too, just do something to them.
Good luck GG /boom
Topic Starter
Gloria Guard

Flask wrote:

Hi GG o3o/

[General]
  1. Tag Bungaku shoujo book girl (文學少女)
[Sora]
  1. 00:08:239 - The background music (piano) is pretty high, add a whistle perhaps?
  2. 00:19:667 (1) - Can you add some curve on this slider? Since (2) is kinda curve, straight slider here would be so boring. Even the sliderslide has been overlapped by (6) or (7), that's not a big deal. :3
  3. 00:27:048 (7,1) - Prefer a jump here actually, just same thing with 00:25:381 (4,5) - . Here's an example:
  4. 00:37:048 (1,2,3,4) - Those sliders are too curve, as they're not really flow/beautiful. Try to make them not-that-curve, that would be great I suppose. Try this!
  5. 00:45:381 (9) - A bit nazi, but this would be fit with that curve stream.
  6. 01:00:620 (5,6,7) - Since you didn't separate the stream notes by distance spacing 2, I'll highly recommend you to reduce the spacing here. At least like this!
  7. 01:09:429 (2,3) - I dislike what you're doing here a bit, these 1/4 sliders appear so fast imo. Perhaps do like this?
  8. 01:11:334 (2,3) - Well here too. ((3) is following the vocal, right? :V)
  9. 01:43:477 (1,2,3,1,2,3) - Why you reduce the spacing here? I don't see the reason actually. The music is still in high tide, so it should be same spacing as the previous kiai parts.
  10. 01:45:858 - Perhaps a whistle to follow the loud piano sound?
  11. 02:00:143 (6) - Perhaps 1/4 shorter, then add a note at the downbeat? The music changes here, so the rhythm shouldn't be that boring you know. :3
  12. 02:03:477 (3,4) - I don't see the reason for using 1/4 sliders, which's really unfit and inconsistent. I like the clap what you use, but the rhythm is more important issue. The rhythm should be random as same as the other parts, like some 1/2 or 1/1. Please change it to another kind, or just make them consistent.
  13. 02:06:334 (5,6,7) - Dat spacing must confuse the player. As you see, 02:06:096 (4,5,6) - they're just same spacing, but with the inconsistent rhythm! Please use at least 1.5 to (6), then the players won't be confused while playing anymore.
  14. 02:15:858 - / 02:16:334 - As I said above, whistle.
    Others are just nazi o3o!
[Normal]
  1. 00:00:620 (1) - Make this symmetrical? You can do that by simply move the second node 1 gird right. Meh this is too nazi lul
  2. 00:00:620 - ~ 00:13:477 - Those whistles are really annoyed to me. Try to put them on the downbeat/second short white tick, not all the notes, it's annoying!
  3. 00:50:143 (1) - nazi but second node x:412, y:376, yeah that's more curve I think. :3
  4. 01:54:667 - That Normal sampleset is really weird! Since you didn't add it at [Sora], remove it to keep consistent between the diffs please.
    I dislike the whistle after 00:15:381 -, that's really annoying imo. So many whistles spamming may be really weird and loudly. Try to add them only at the first/third short white tick. (Or the downbeat/second short white tick)
    Also the last part in this map use a lot of whistles too, just do something to them.
Good luck GG /boom


thanks for modding :) all fix
LKs
hi
[general]

fine

[Sora]

placement:

00:00:620 (1,2,3) - http://puu.sh/2oQBi All patterns consist of several notes with rotation technic, should be done this way(symmetrically)
00:10:143 (1,2,3,4,5) - bad pentagon, use the tool preassembled in the editor plz
00:23:477 (1,2,3) - http://puu.sh/2oR02 better looking, blanket and flow imo
00:37:048 (1,2,3,4,5,6,1) - http://puu.sh/2oRdpadjustment
01:04:905 (6) - http://puu.sh/2oRnM I'd say move it a bit farther and make it a line. it's better to have a well proportion of line and curved sliders, which will convey better experience


Hitsound:

I found the normal-hitnormal you used from 1:02 unfitting. use this http://puu.sh/2oRly or find some other better hitsounds?
01:46:572 (5,8) - remove whistle from these two, sounds more fllexible and impressive
such a beautiful song, low difficulty, the way to let it be more attractive is adding SB, or more flexible hitsound. you didn't not bad on hitsound but you can do it better

01:52:762 (8) - need a note here

[Normal]

00:04:429 (1) - NC
01:51:096 (1) - needs a custom slidertick
Topic Starter
Gloria Guard

LKs wrote:

hi
[general]

fine

[Sora]

placement:

00:00:620 (1,2,3) - http://puu.sh/2oQBi All patterns consist of several notes with rotation technic, should be done this way(symmetrically) fix
00:10:143 (1,2,3,4,5) - bad pentagon, use the tool preassembled in the editor plz fix
00:23:477 (1,2,3) - http://puu.sh/2oR02 better looking, blanket and flow imo fix
00:37:048 (1,2,3,4,5,6,1) - http://puu.sh/2oRdpadjustment
01:04:905 (6) - http://puu.sh/2oRnM I'd say move it a bit farther and make it a line. it's better to have a well proportion of line and curved sliders, which will convey better experience fix


Hitsound:

I found the normal-hitnormal you used from 1:02 unfitting. use this http://puu.sh/2oRly or find some other better hitsounds?
01:46:572 (5,8) - remove whistle from these two, sounds more fllexible and impressive such a beautiful song, low difficulty, the way to let it be more attractive is adding SB, or more flexible hitsound. you didn't not bad on hitsound but you can do it better fix and this is hitsound used end 01:09:191 - because since I don't think it

01:52:762 (8) - need a note here fix

[Normal]

00:04:429 (1) - NC fix
01:51:096 (1) - needs a custom slidertick ok i'm add slidertick2
LKs
http://puu.sh/2pmDg

revamped hitsound, DL the pack and drag to your folder, overwrite all files. Only finished Sora, if you can change hitsound in normal by yourself, just do it. if you can't, pm me I'll do for you

-------------------------------

change log:

Removed useless inherited sections in all diffs
Fixed minor nazi issues
New custom hitsound files provided
Remapped Hitsound
Fixed some broken NC
http://puu.sh/2ppmM Normal's hitsound done
http://puu.sh/2ptNL updated Sora


[Normal]

00:48:949 (4) - fix this spacing
Topic Starter
Gloria Guard

LKs wrote:

http://puu.sh/2pmDg

revamped hitsound, DL the pack and drag to your folder, overwrite all files. Only finished Sora, if you can change hitsound in normal by yourself, just do it. if you can't, pm me I'll do for you

-------------------------------

change log:

Removed useless inherited sections in all diffs
Fixed minor nazi issues
New custom hitsound files provided
Remapped Hitsound
Fixed some broken NC
http://puu.sh/2ppmM Normal's hitsound done
http://puu.sh/2ptNL updated Sora


[Normal]

00:48:949 (4) - fix this spacing fix




Nice job! I like a song hitsound !!

Really thanks LKs!!
LKs
bubbled

video is great.
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