Sorry for such a long wait. It hasn't been the best time to mod lately.
Easy00:12:515 (3,4) - Small, but for this kind of pacing, very tiny changes in spacing are noticeable while playing. If you turned grid snap off, you can get this 1.00 on both sides of 4.
00:16:329 (3,4) - I was debating whether I should mention this. But is this 0.97 intentional here? It's plays fine as 0.97 and 1.00, so flow is not a problem. i just noticed that you had perfect spacing here 00:46:320 (5,1) -. You don't need to change it, just noting that it's different in case you weren't aware.
00:19:188 (2,3,4,5) - I'm not sure about this approach. You made 2,3,4 lopsided, so that you could have a blanket with 5, but IMO you could have a pattern that uses a double blanket that doesn't need such a steep angle into 4. I came up with
http://puu.sh/1ZYPf < Notice the reduced angle. I only changed the position of 4 and then changed 5 to achieved the double blanket. 5 could be blanketed with 4 instead. I don't recommend such a steep angle into 4, but you could achieve a double blanket by rotating 4 to be parallel with x axis. Let me just mention that the end part of the combo needs polishing too and my solution creates a much better transition.
http://puu.sh/1ZZ3700:28:716 (4,1) - Just better to have a perfect blanket here.
01:32:505 (2) - I suggest moving slightly to the left to increase the distance between the edge of the repeat of the next slider and the body of this slider. Currently I think it's slightly too close and about a 1 unit change would help. Of course there are other ways to fix this too.
01:40:127 - Feels empty to me, but it plays alright without it. I would prefer it mapped if possible, because gaps erase the beat. Not saying it's hard at all to pick back up, but it feels like an artificial lull in the beat.
02:10:130 (3,4,5) - I don't like your chosen angles here. The angles don't match the notes in between the transition and doesn't match the angle going into 3. I suggest rotating the pattern by 6 degrees and adjusting spacing.
02:42:992 (4,5) - 1.00 exactly?
NormalThis map was a lot of fun to play.
00:18:236 (1) - Maybe move this to a more favorable position. I kind of like how it plays with increased spacing (because it transverses a red line), so what do you think about placing on the vertical line for symmetry. Or another option that retains distance snap is moving it to x 238 y 297. The flow seems to be better when the note is placed here.
00:20:856 (4,5) - A lot of whistles to be placing on red ticks IMO.
00:26:810 (5,6,1,2,3) - I find it unusual on both a technical and flow standpoint that you switch to the much simpler beat right after fully mapping the vocals at the start. How about a timeline like this
http://puu.sh/2043P or you could try placing the notes in a more appealing way, but you should try to incorporate more of the vocals here.
00:32:992 (3,1) - Not straight.
00:35:610 - Drum sample usage sounds too loud. Perhaps adjust so that more closely follows the music. I'm referring to all the drum usage in this section. You didn't change the volume when the louder kiai time started, so listen to the blending here 00:51:794 - . Adjust so that the drums blend the same way to the part before the kiai.
00:55:602 - Okay this one in particular sounds louder than the beat. Maybe a slight tweak to this, might not be necessary.
00:59:172 (3,4,5) - Equal spacing.
01:10:596 (2,3) - Doesn't look right. Please make them look like they go together.
01:11:548 (3,4,5) - Maybe it would sound better if the drums were volume adjusted. The second slider sounds especially off, since the start of the slider and the end of it have greatly different volumed sounds but the drum sound is the same volume.
01:22:978 (1,2,3) - Exactly 1.00/01 would be better than 0.98
01:32:029 (4) - Forgot a Normal sampleset here
01:55:133 (3,4) - 1.00/01 is better here. It would allow you to more closer follow the curve of 2. Try moving the note to x 189 y 215
02:14:415 (3,4) - Make blanket better?
02:16:320 (1,2,3) - Carries unusual flow compared to the rest of the map so far. It might be better if 02:16:558 - wasn't skipped. I guess it's fine the way it is though.
02:24:170 (2) - I rather like how it plays without this note.
Hard00:31:802 (1,2,3) - could be lined up a lot better.
00:48:700 (1,2) - Improve blanket?
00:57:982 (1) - So crooked >.< Make it not crooked?
01:13:452 (1,2,3,4) - I suggest a smoother curve.
http://osu.ppy.sh/ss/60576901:29:409 (3,4,5) - I don't like how this plays. I like having the slider 01:29:885 - instead. What do you think?
01:47:273 (3,4) - Doesn't look parallel to me and should be.
02:04:423 (4,1,2,3) - It would be better if you cleaned up this spacing. Make it all as close to 1.00 as you can get it.
02:07:272 (2,3) - Could you make this look better?
02:14:415 (1,2) - Misaligned. It's not a terribly big deal, but it would be better if it were perfect. I know the placement after this part are limited, so if you can make it work, then fine.
02:29:406 (6,7,8) - Please fix this spacing here.
02:33:928 (3,4) - Not accurately following the beat or perhaps not the beat i expected. It's awkward. you should do something else here.
InsaneThe flow got a bit random towards the end IMO.
00:18:950 (2) - Doesn't look that great under 1, but the options are limited.
00:24:667 (5) - Move down 1 unit? I feel it's better there. Move the blanketed note down a unit as well?
00:27:287 (5,6,7) - Weird flow here. 5,6 doesn't sound like an ideal place for a jump IMO. It's playable, but not very fitting. Not sure what you should do instead though.
00:28:001 (7,8) - Perfect blanket here would just be better.
00:29:907 (4,5) - Please line this up better.
00:33:706 (1,2,1,2,1,2,3) - Awesome part! <333
01:14:404 (3,4,5,6,7,1) - Pattern is simple compared to other patterns you are using. It seems out of place. Perhaps sneak a slider in there to make it more interesting.
01:55:133 (1,2) - If you increase the snap here, you could create a better proximity.
http://osu.ppy.sh/ss/60581602:19:177 (3,4,5) - I would prefer that this have more form. How about a triangle here?
02:37:984 (4,5) - Not much form to these sliders. I'll just leave that as a comment, I'm not sure if they should be changed.
02:48:228 (2,1) - For some reason this doesn't play right at 1.7 snap. ._.
ConclusionFuture BAT...