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ZAQ - Kimi e

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BeatofIke
Hello Byakugan249! Mod Request from BeatofIke Knows! Very calm and Relaxing song! :3

[General]
  1. Nothing to point out here. Everything seems to be rankable. Also, the current custom hitsounds and storyboard sprites seems to be in order.
[Normal]
  1. 00:30:722 (2) - Be careful not to add a soft-whistle in inaudible parts of the song. Since there is no chords playing here, I suggest you remove this soft-whistle at the head of this slider.
  2. From 00:32:012 to 00:47:496, I think the hitsounds would have a nice contrast of the music if you increase the volume to around 45% to 55%, since the music is starting to increase volume here.
  3. 00:52:012 (2) - I don't understand the emphasis of this normal-whistle at the head of this slider. You only added one here and one at 00:54:593 (5), but not the rest of them (i.e. Also you didn't add one at 02:37:819 (2) or 02:39:754 (4) either. It just seems too random. I suggest just removing them.
  4. 01:04:593 (1) - A soft-whistle at the end of this slider, would be nice here since it helps emphasize the bells/triangles.
  5. 01:37:819 (2) - Since you add a soft-clap at the end of 01:35:238 (2), why not add one at this end of this slider? Otherwise, remove the soft-clap at end of 01:35:238 (2).
  6. 01:46:206 (2) - Since you add a normal-whistle in your Hard difficulty, you should add one in this difficulty. Otherwise, remove it!
  7. 01:48:141 (5) - Another random normal-whistle at the end of this slider. To be honest, I don't see any emphasis/purpose of this normal-whistle here. I suggest removing it. Also, I suggest that you remove the normal-whistle at 02:12:657 (1) as well since you didn't add one on your Hard Difficulty.
[Hard]
  1. 00:30:722 (4) - Same suggestion as Normal. "Be careful not to add a soft-whistle in inaudible parts of the song. Since there is no chords playing here, I suggest you remove this soft-whistle at the head of this slider."
  2. Same suggestion as Normal. "From 00:32:012 to 00:47:496, I think the hitsounds would have a nice contrast of the music if you increase the volume to around 45% to 55%, since the music is starting to increase volume here."
  3. 00:51:690 (1) - Similar to Normal, I don't understand the emphasis of this normal-whistle at the head of this slider. You only added one here and one at 00:53:948 (3), but not the rest of them.
  4. 01:04:593 (1) - Same suggestion as Normal. "A soft-whistle at the end of this slider, would be nice here since it helps emphasize the bells/triangles."
  5. 01:37:819 (1) - Similar to Normal. Since you add a soft-clap at the end of 01:35:238 (4), why not add one at this end of this slider? Otherwise, remove the soft-clap at end of 01:35:238 (4).
  6. 02:33:948 (3) - Since you didn't add a soft-whistle on you Normal Difficulty, I think you should remove the whistle here. Also, replace the soft-clap with a drum-clap just like you did on your Normal Difficulty.
Nice map otherwise! Good Luck for ranking!
EDIT: I forgot to redownload map lol. I striked the parts you can disregard.
:D
Topic Starter
YTYuyu

BeatofIke wrote:

Hello Byakugan249! Mod Request from BeatofIke Knows! Very calm and Relaxing song! :3

[General]
  1. Nothing to point out here. Everything seems to be rankable. Also, the current custom hitsounds and storyboard sprites seems to be in order.
[Normal]
  1. 00:30:722 (2) - Be careful not to add a soft-whistle in inaudible parts of the song. Since there is no chords playing here, I suggest you remove this soft-whistle at the head of this slider. if i do, then it'll be inconsistent with the current whistle pattern.
  2. From 00:32:012 to 00:47:496, I think the hitsounds would have a nice contrast of the music if you increase the volume to around 45% to 55%, since the music is starting to increase volume here. oh? alright i'll increase the volume to 50%.
  3. 00:52:012 (2) - I don't understand the emphasis of this normal-whistle at the head of this slider. You only added one here and one at 00:54:593 (5), but not the rest of them (i.e. Also you didn't add one at 02:37:819 (2) or 02:39:754 (4) either. It just seems too random. I suggest just removing them.
  4. 01:04:593 (1) - A soft-whistle at the end of this slider, would be nice here since it helps emphasize the bells/triangles. fixed.
  5. 01:37:819 (2) - Since you add a soft-clap at the end of 01:35:238 (2), why not add one at this end of this slider? Otherwise, remove the soft-clap at end of 01:35:238 (2). ahh right. fixed.
  6. 01:46:206 (2) - Since you add a normal-whistle in your Hard difficulty, you should add one in this difficulty. Otherwise, remove it! added the whistle.
  7. 01:48:141 (5) - Another random normal-whistle at the end of this slider. To be honest, I don't see any emphasis/purpose of this normal-whistle here. I suggest removing it. Also, I suggest that you remove the normal-whistle at 02:12:657 (1) as well since you didn't add one on your Hard Difficulty. removed the whistle on the spinner.
[Hard]
  1. 00:30:722 (4) - Same suggestion as Normal. "Be careful not to add a soft-whistle in inaudible parts of the song. Since there is no chords playing here, I suggest you remove this soft-whistle at the head of this slider." same reply as normal.
  2. Same suggestion as Normal. "From 00:32:012 to 00:47:496, I think the hitsounds would have a nice contrast of the music if you increase the volume to around 45% to 55%, since the music is starting to increase volume here." fixed.
  3. 00:51:690 (1) - Similar to Normal, I don't understand the emphasis of this normal-whistle at the head of this slider. You only added one here and one at 00:53:948 (3), but not the rest of them.
  4. 01:04:593 (1) - Same suggestion as Normal. "A soft-whistle at the end of this slider, would be nice here since it helps emphasize the bells/triangles." ^
  5. 01:37:819 (1) - Similar to Normal. Since you add a soft-clap at the end of 01:35:238 (4), why not add one at this end of this slider? Otherwise, remove the soft-clap at end of 01:35:238 (4). added the clap.
  6. 02:33:948 (3) - Since you didn't add a soft-whistle on you Normal Difficulty, I think you should remove the whistle here. Also, replace the soft-clap with a drum-clap just like you did on your Normal Difficulty. Fixed.
Nice map otherwise! Good Luck for ranking!
EDIT: I forgot to redownload map lol. I striked the parts you can disregard.
:D
ty for the mod :D.
Weez
Got bored and decided I needed a break from studying for a mid term to I decided to mod this :3

Red=Unrankable issue that must be fixed.
Bold=Strongly advise that the issue should be fixed to improve the mapset.
Normal=Suggestion that should still be taking into consideration.

[General]
- You should put Kiai time in :P *weezy flees*
- Nothing else.

[Normal]
00:33:948 - Consider adding a circle here. Without it, it breaks the flow imo.
00:47:496 (1,1) - The way this plays feels weird mostly cuz of the sliders placement. I suggest shorting the spinner so it matches Hard and map something along the lines of this: https://osu.ppy.sh/ss/594205
01:14:593 (3) - Slider instead of circle, go along with her holding that note in the song pl0x.
02:45:561 (2,3) - Looks better if you don't stack them with the end of the slider and also consider adding a circle between them at 02:45:883

[Hard]
00:14:432 (2) - Instead of just a hit circle consider changing it to a slider, imo if fits in much better. http://puu.sh/1W8G6
00:29:270 - Follow along with the vocals and add a hit circle here. You did it for other parts similar to this section.
02:27:819 (7,1) - Since this is coming so close after a 1/2 stack, I advise that you don't stack this set since the distance from them on the timeline is pretty long and could mess up a high combo for no good reason.
02:33:303 (1,2) - Spacing error here.


Nice map ^_^ accept my star!!!!!
Topic Starter
YTYuyu

Weez wrote:

Got bored and decided I needed a break from studying for a mid term to I decided to mod this :3

Red=Unrankable issue that must be fixed.
Bold=Strongly advise that the issue should be fixed to improve the mapset.
Normal=Suggestion that should still be taking into consideration.

[General]
- You should put Kiai time in :P *weezy flees* Never~ //runs
- Nothing else.

[Normal]
00:33:948 - Consider adding a circle here. Without it, it breaks the flow imo. then the transitioning from the slider would lok awkward to follow during gameplay.
00:47:496 (1,1) - The way this plays feels weird mostly cuz of the sliders placement. I suggest shorting the spinner so it matches Hard and map something along the lines of this: https://osu.ppy.sh/ss/594205 hmm...alright i'll give this a try. fixed.
01:14:593 (3) - Slider instead of circle, go along with her holding that note in the song pl0x. fixed.
02:45:561 (2,3) - Looks better if you don't stack them with the end of the slider and also consider adding a circle between them at 02:45:883 did something else to make things easier.

[Hard]
00:14:432 (2) - Instead of just a hit circle consider changing it to a slider, imo if fits in much better. http://puu.sh/1W8G6 fixed.
00:29:270 - Follow along with the vocals and add a hit circle here. You did it for other parts similar to this section. ahh yea that's true. tbh i was hesitant whether if i'm gonna add this or not. fixed.
02:27:819 (7,1) - Since this is coming so close after a 1/2 stack, I advise that you don't stack this set since the distance from them on the timeline is pretty long and could mess up a high combo for no good reason. spaced it out.
02:33:303 (1,2) - Spacing error here. whoops fixed. ><.


Nice map ^_^ accept my star!!!!!
ty for the mod and star :D.
HeatKai
Helo! saw a modreq from #modreqs.

[General]
  1. put "rikka takanashi" and "yuuta togashi" in the tags?
  2. All clear!
[Normal]
  1. 00:22:657 (2,3) - I don't recommend this for the easiest diff or normal because it's confusing/hard for a newbie player.
  2. 00:34:593 (2,3) -
  3. 00:37:496 (1,2) -
  4. 00:42:657 (1,2) -
  5. 02:25:883 (2,3) -

  6. 01:15:561 (4,5,1) - make a bit curvy looks pattern? rather then straight downward.
  7. 01:18:464 (1,2) - swap the nc? because most of your new combo change based on vocal.
  8. 01:41:690 (1) - put clap at the starting rather then whistle?
  9. 01:41:690 (1,2,3) - this part with 2 long slider kinda boring,how to say it xD lol.let me show you in pic.
  10. 01:52:012 (1,2,3) - same as 01:15:561 (4,5,1) make it curvy or something.
  11. 02:33:948 (3,4,5,6,7) - If I were you,I would try to put some timing section with increasing volume in this part.because its kinda fit.
[Hard]
  1. 00:04:915 (5) - this one I would recommend like this. 00:05:238 - put circle here to show that you put it basing on the piano. if just a slider,it's kinda odd.
  2. 00:41:367 (3) - make a better blanket? I know you're trying to make the end of the grid at the same place as (4) circle but it would be better if you make it a good blanket.
  3. 00:47:174 (4) - not really stack
  4. 01:13:303 (1,2) - this two long sliders.don't you wanna try to make any delicious slider pattern/shapes?
  5. 01:23:303 (4,5) - this is kinda sudden,but it's ok i guess.
  6. 02:07:496 (1) - make it straight?
  7. 02:33:625 - put a circle here? got "ki " in the vocal.change 02:33:786 (3,4) - this two to a short slider,if you put the circle to show that you're following the drum.
  8. 02:33:948 (3,4,5,6,7) - same like what i post at the normal diff.
The storyboard is simple but still lovely :D! good luck Byakugan249 :3
Topic Starter
YTYuyu

HeatKai wrote:

Helo! saw a modreq from #modreqs.

[General]
  1. put "rikka takanashi" and "yuuta togashi" in the tags? i'll do it if someone else says the same thing.
  2. All clear!
[Normal]
  1. 00:22:657 (2,3) - I don't recommend this for the easiest diff or normal because it's confusing/hard for a newbie player.
  2. 00:34:593 (2,3) -
  3. 00:37:496 (1,2) -
  4. 00:42:657 (1,2) -
  5. 02:25:883 (2,3) - made them all simple.

  6. 01:15:561 (4,5,1) - make a bit curvy looks pattern? rather then straight downward. fixed.
  7. 01:18:464 (1,2) - swap the nc? because most of your new combo change based on vocal. ^
  8. 01:41:690 (1) - put clap at the starting rather then whistle? if i do that, then the consistency in the whistles will be ruined.
  9. 01:41:690 (1,2,3) - this part with 2 long slider kinda boring,how to say it xD lol.let me show you in pic.
    it's the only way i can make the flow steady. the picture you showed me looks too awkward to follow for me.
  10. 01:52:012 (1,2,3) - same as 01:15:561 (4,5,1) make it curvy or something.
    fixed.
  11. 02:33:948 (3,4,5,6,7) - If I were you,I would try to put some timing section with increasing volume in this part.because its kinda fit.
    fixed except for (6) since the drums are in a low volume. i decreased it to 25% for that purpose.
[Hard]
  1. 00:04:915 (5) - this one I would recommend like this. 00:05:238 - put circle here to show that you put it basing on the piano. if just a slider,it's kinda odd. no i'd rather do something easy to do. that pattern may confuse players during gameplay IMO.
  2. 00:41:367 (3) - make a better blanket? I know you're trying to make the end of the grid at the same place as (4) circle but it would be better if you make it a good blanket. somehow i managed. fixed.
  3. 00:47:174 (4) - not really stack usually i don't accept it because it doesn't show that much during gameplay, but fixed.
  4. 01:13:303 (1,2) - this two long sliders.don't you wanna try to make any delicious slider pattern/shapes? trust me i tried, and it's impossible for me to make any kind of slider art...
  5. 01:23:303 (4,5) - this is kinda sudden,but it's ok i guess.
  6. 02:07:496 (1) - make it straight? it is straight o.0.
  7. 02:33:625 - put a circle here? got "ki " in the vocal.change 02:33:786 (3,4) - this two to a short slider,if you put the circle to show that you're following the drum. fixed.
  8. 02:33:948 (3,4,5,6,7) - same like what i post at the normal diff. same reply.
The storyboard is simple but still lovely :D! good luck Byakugan249 :3
ty for the mod :D.
Lally
Hi moe >u< sorry for a delay T3T here my mod :3/

[General]
  1. you shoul may add a slidertick because in some part in normal need more costency for clap
  2. what about to adding a long kiai çwç from 00:50:077 - to 01:27:496 and the 2nd one 02:35:883 - to 02:56:528 - i think it will be cute >u<
[Normal]
  1. 00:30:722 (2,3,4) - personally i don't like that this 3 circles are stacked with the prev slider end what do you think on make it more easier? just unstalk they and create a other pattern
  2. 00:32:335 (1,2) - nazi spacing
  3. 00:34:270 (1,2) - spacing
  4. 00:45:561 (2,3) - spacing
  5. 00:47:496 - whistle, for costancy with the hard diff :3
  6. 02:28:786 (2,3) - spacing
  7. 02:42:980 (4) - for a better flow what do you think about doing something like ↓
  8. 02:46:528 (1) - uhm the same thing with this slider
[Hard]
  1. 00:03:988 - Unsnapped timing point
  2. 00:12:657 (3) - this slider feels sooooo straight what do you thin about ↓
  3. 00:36:851 (4,1) - stack they better :3
  4. 01:45:238 (3) - same for this slider , try to curve it a bit
  5. 02:11:045 (2) - same for this one
    you shoul relook some slider because for a such a soft song you used so straight slider that don't pass to much for the song :c
Well i hope it can help you moe :3 good luck <3
Topic Starter
YTYuyu

Lally wrote:

Hi moe >u< sorry for a delay T3T here my mod :3/

[General]
  1. you shoul may add a slidertick because in some part in normal need more costency for clap no that would ruin the feeling of the song if i do add a custom slidertick.
  2. what about to adding a long kiai çwç from 00:50:077 - to 01:27:496 and the 2nd one 02:35:883 - to 02:56:528 - i think it will be cute >u< nahh i don't like those kinds of kiais anymore.
[Normal]
  1. 00:30:722 (2,3,4) - personally i don't like that this 3 circles are stacked with the prev slider end what do you think on make it more easier? just unstalk they and create a other pattern hmm...alright but i did something else.
  2. 00:32:335 (1,2) - nazi spacing
  3. 00:34:270 (1,2) - spacing
  4. 00:45:561 (2,3) - spacing fixed all 3.
  5. 00:47:496 - whistle, for costancy with the hard diff :3 ahh true. fixed.
  6. 02:28:786 (2,3) - spacing
  7. 02:42:980 (4) - for a better flow what do you think about doing something like ↓ i've been thinking about this...fixed.
  8. 02:46:528 (1) - uhm the same thing with this slider ^
[Hard]
  1. 00:03:988 - Unsnapped timing point
  2. 00:12:657 (3) - this slider feels sooooo straight what do you thin about ↓ Fixed.
  3. 00:36:851 (4,1) - stack they better :3 fixed.
  4. 01:45:238 (3) - same for this slider , try to curve it a bit
  5. 02:11:045 (2) - same for this one
    you shoul relook some slider because for a such a soft song you used so straight slider that don't pass to much for the song :c
Well i hope it can help you moe :3 good luck <3
looks like i fixed everything but the general things. ty for the mod kawaii <3.
Yumih
Hi!~

I'm sorry for such big delay ;~; (School started, so I have less time to do stuff)

But I finnally finished the skin :D! If you don't like something, just tell me and I'll try to correct it. Tell me also if you want any other skin part/set, I wasn't sure what I should had put or not =w=


Oh, and something I noticed during Gameplay on Hard diff:

01:00:722 (1,2) - This part isn't following the vocal so well, like the other parts, in my opinion. How about doing this? I think It follows the vocal way better and is more comfortable to play!

And on Normal diff:

00:42:980 - Clap here to follow the hitsound pattern?
Topic Starter
YTYuyu
ty for the skin, but i can't add it because of the missing parts i mentioned through the pm...i fixed both but i can't give you kd since i already gave you kd in the past but ty for the suggestions.
Yumih
Alright, the missing parts of Spinner set:

http://puu.sh/1YYpu

I'm really sorry about that D:!
I had my custom skin on, so I thought I had already done those parts =w='
Oh, don't forget about SliderBorder : 255,255,255 too :3
NoHitter
Saw this on #modreqs.
Disclaimer: I got a bit nitpicky on this map, so sorry if I got too nazi xD

[Skin]
You need an approachcircle.png.

[Normal]
- I somewhat disagree with your use of patterns where the notes are all arranged into perfectly horizontal straight lines. Parts like 00:54:593 (5,6,1) would look and play better if they were arranged like this. Making them form a curve-like pattern plays much better. Patterns like 01:52:012 (1,2,3,4) would look better like this.
- 00:03:303 (1,2,3) - Change pattern to this? Looks better aesthetically IMO.
- 00:22:012 (1,2,3) - The current pattern's spacing looks odd. Change it to this so the notes lead into the next one.
- 00:30:722 (2) - I don't recommend stacking notes on slider ends on the easiest difficulty. They may be confusing for beginners.
- 00:35:883 (4) - I would suggest to reverse (Ctrl+G) this slider to make the pattern flow better.
- 00:39:432 (3,4) - The flow here is kind of cut off. I suggest changing the pattern to this.
- 01:06:206 (3) - I think you should extend this to the next white tick for consistency. Your previous sliders such as 00:50:722 (1) are at similar parts, but end at the white ticks.
- 01:18:464 (5,2) - I find it odd that these two aren't stacked. IMO you should stack them. I suggest moving 01:17:819 (4,5) such that (5) ends up below the slider.
- 01:39:109 (1,2,3,4) - You could make these notes symmetrical. Like this?
- 01:44:270 (1) - Add a finish here. The music is strong enough to warrant one and it fits.
- 02:03:948 (3) - Extend this to the red tick? Ending it on the blue may confuse new players.
- 02:04:915 (1) - Same as 01:44:270 (1).
- 02:25:561 (1) - [nazi] Not centered.
- 02:27:174 (3) - [nazi] I think you should align this with the slider end.
- 02:39:432 (3,4) - The stack here kills the flow IMO. Spread it out.
- 02:47:174 (2,3,4) - [nazi] Would look better if positioned like this IMO.
- 02:49:754 (2) - Position this here for better flow.

[Hard]
- 00:04:915 (5) - Lower the volume of this slider a bit?
- 00:14:915 (3) - Position this straight from the slider end, so the previous slider would lead into it. It flows better that way IMO.
- 00:27:174 (1,2,3,4) - Straighten the stream here? As it is, it looks messy.
- 00:35:077 (3,4) - Move this slightly upward so to make the flow more circular. Like this.
- 00:43:786 (3,4,5,6) - Arrange it like this, so it flows better? The circular flow will give emphasis to the slider.
- 00:49:109 (1,2,3,4,5) - Arrange it to something like this for better flow. This time, you keep the curveness of the slider in the note pattern.
- 01:13:303 (1,2) - These sliders could be made neater. They look unsymmetrical at the moment.
- 01:16:851 (2) - You can change the slider direction like this so that it leads into the next notes.
- 01:41:045 (3) - Soft clap here for consistency with your hitsounding?
- 01:44:270 (2) - Same comment as in Normal. Add a finish here.
- 02:00:722 (2) - Place it here for better flow?

Also, I would like to make a guest diff for this song.
Topic Starter
YTYuyu

NoHitter wrote:

Saw this on #modreqs.
Disclaimer: I got a bit nitpicky on this map, so sorry if I got too nazi xD

[Skin]
You need an approachcircle.png. i'll talk to Kitagami about this.

[Normal]
- I somewhat disagree with your use of patterns where the notes are all arranged into perfectly horizontal straight lines. Parts like 00:54:593 (5,6,1) would look and play better if they were arranged like this. Making them form a curve-like pattern plays much better. Patterns like 01:52:012 (1,2,3,4) would look better like this. i see...i'll re-arrange a few of them.
- 00:03:303 (1,2,3) - Change pattern to this? Looks better aesthetically IMO. fixed.
- 00:22:012 (1,2,3) - The current pattern's spacing looks odd. Change it to this so the notes lead into the next one. Fixed.
- 00:30:722 (2) - I don't recommend stacking notes on slider ends on the easiest difficulty. They may be confusing for beginners. well since people have been saying this, i'll fix it.
- 00:35:883 (4) - I would suggest to reverse (Ctrl+G) this slider to make the pattern flow better. Fixed.
- 00:39:432 (3,4) - The flow here is kind of cut off. I suggest changing the pattern to this. fixed.
- 01:06:206 (3) - I think you should extend this to the next white tick for consistency. Your previous sliders such as 00:50:722 (1) are at similar parts, but end at the white ticks. no because if i extend it, it'll feel awkward to follow as the vocals and drums end at that spot.
- 01:18:464 (5,2) - I find it odd that these two aren't stacked. IMO you should stack them. I suggest moving 01:17:819 (4,5) such that (5) ends up below the slider. no i can't because it'll effect the next 3 sliders which have blankets. i want to do this, but the other 3 sliders would suffer.
- 01:39:109 (1,2,3,4) - You could make these notes symmetrical. Like this? i did a different pattern since it'll effect the spacing if i do this.
- 01:44:270 (1) - Add a finish here. The music is strong enough to warrant one and it fits. no i want this part to be calm which explains the whistle and the finish ruins the mood of the song IMO.
- 02:03:948 (3) - Extend this to the red tick? Ending it on the blue may confuse new players. it'll end awkwardly and it won't follow what i want to follow and that's the drums.
- 02:04:915 (1) - Same as 01:44:270 (1). same reply.
- 02:25:561 (1) - [nazi] Not centered. i knew someone would catch this. fixed :D.
- 02:27:174 (3) - [nazi] I think you should align this with the slider end.
- 02:39:432 (3,4) - The stack here kills the flow IMO. Spread it out. fixed.
- 02:47:174 (2,3,4) - [nazi] Would look better if positioned like this IMO. fixed.
- 02:49:754 (2) - Position this here for better flow. no then the symmetry for these 4 notes will be gone.

[Hard]
- 00:04:915 (5) - Lower the volume of this slider a bit? decreased it to 20%.
- 00:14:915 (3) - Position this straight from the slider end, so the previous slider would lead into it. It flows better that way IMO. fixed.
- 00:27:174 (1,2,3,4) - Straighten the stream here? As it is, it looks messy. fixed. aligned it diagonally.
- 00:35:077 (3,4) - Move this slightly upward so to make the flow more circular. Like this.
- 00:43:786 (3,4,5,6) - Arrange it like this, so it flows better? The circular flow will give emphasis to the slider. fixed.
- 00:49:109 (1,2,3,4,5) - Arrange it to something like this for better flow. This time, you keep the curveness of the slider in the note pattern. did something else.
- 01:13:303 (1,2) - These sliders could be made neater. They look unsymmetrical at the moment. i guess a few people were mentioning this...fixed.
- 01:16:851 (2) - You can change the slider direction like this so that it leads into the next notes. fixed.
- 01:41:045 (3) - Soft clap here for consistency with your hitsounding? no the previous soft claps represent the snaps in the BGM, so i added it for more emphasis in the diff.
- 01:44:270 (2) - Same comment as in Normal. Add a finish here. same reply. it'll ruin that calm feeling to the song.
- 02:00:722 (2) - Place it here for better flow? why not. fixed.

Also, I would like to make a guest diff for this song. sorry no. i'm mapping this song due to personal issues i'm having atm.
yay ty for the mod :D.
blissfulyoshi
I promised that I would mod this a while back, so I might as well do so. (Note: I am sort of doing this as a break from hw, so I skipped a few explanations and probably being nazier than I usually am)

From the responses I got, I believe you need an approachcircle.png as well. Since you said you are working on it, guess I will just move on.

Normal:
Normal/Aesthetics Mod:
00:02:335 (2,1) - align 1 with 2? (sorry being nazi, but this looks like you intended it to be a straight line)
00:06:206 (2) - make symmetric?
00:19:109 (1) - make symmetric? (ends aren't properly aligned)
00:39:754 (5,1) - you can see a slight bit of overlap here, so I would suggest rearranging it since your style is fairly clean of overlaps
01:11:690 (2,1) - more slight overlaps
01:33:948 (1,2) - These sliders will probably look better if they were either more symmetric or more unbalanced. Having it inbetween like this looks slightly weird to me
01:37:819 (2,1) - align 1 with 2?
01:40:399 (3,1) - the 300 from 3 will slightly cover up the end of 1, so you might want to rearrange it
01:51:690 (4,1) - make 4 part of 1's curve?
01:54:593 (1) - make symmetric
01:57:174 (1) - ^ (I am just being nazi here)
02:48:786 (5) - touches the hp bar T_T

Combo mod:
00:39:754 (5) - new combo to follow your pattern of a new combo every large white tick (well about every large white tick)
01:07:174 (1) - remove new combo to be consistent with 00:52:012 (2) and 01:17:819 (4)
01:46:851 (4) - new combo to follow your pattern of a new combo every large white tick
02:02:335 (3,1) - remove 1's new combo and add a new combo to 3 to follow your pattern of a new combo every large white tick

Hard:
Normal/Aesthetics Mod:
Moreso than the Normal, the on and off horizontal and vertical alignments looks sort of weird in the map. It is your style, so not going to complain too much
01:13:303 (1,2) - make symmetric?
01:19:754 (3) - ^
01:54:593 (1) - align with 01:53:303 (2) or try to make it look like 1 follows the path to 2
02:45:883 (5) - have the ending point toward 02:46:528 (1)?
02:49:593 (4,5) - it looks slightly weird that you have a vertical line forming when 02:49:109 (3) is pointing slightly diagonally at the end
02:51:367 (1,3) - make symmetric? (can't really tell during gameplay, but I feel like complaining anyway xD)

Combo mod:
01:17:496 (3) - new combo to be consistent with 01:07:174 (1)?
01:52:012 (3,1) - remove 1's new combo and add a new combo to 3 to follow your pattern of a new combo every large white tick
02:47:819 (4) - new combo to be consistent with 02:37:496 (1)?

=============================
Decent mapset overall. I admit I could have nazied more, esp hard, but I am not exactly sure I understand your purpose/style at times. During the combo mod, I skipped over 1-2 things when you changed styles for half a measure. Besides that, best of luck with this awesome song (If you really want, I can remod after my hw is done).
Topic Starter
YTYuyu

blissfulyoshi wrote:

I promised that I would mod this a while back, so I might as well do so. (Note: I am sort of doing this as a break from hw, so I skipped a few explanations and probably being nazier than I usually am)

From the responses I got, I believe you need an approachcircle.png as well. Since you said you are working on it, guess I will just move on.

Normal:
Normal/Aesthetics Mod:
00:02:335 (2,1) - align 1 with 2? (sorry being nazi, but this looks like you intended it to be a straight line) yea it's a mistake here. fixed.
00:06:206 (2) - make symmetric? fixed.
00:19:109 (1) - make symmetric? (ends aren't properly aligned) ^
00:39:754 (5,1) - you can see a slight bit of overlap here, so I would suggest rearranging it since your style is fairly clean of overlaps ^
01:11:690 (2,1) - more slight overlaps ^
01:33:948 (1,2) - These sliders will probably look better if they were either more symmetric or more unbalanced. Having it inbetween like this looks slightly weird to me made it symmetric.
01:37:819 (2,1) - align 1 with 2? fixed.
01:40:399 (3,1) - the 300 from 3 will slightly cover up the end of 1, so you might want to rearrange it no because it's going to be visible once (1) is hit.
01:51:690 (4,1) - make 4 part of 1's curve? if you're saying that i should stack it, then no because the phrase in the BGM is different.
01:54:593 (1) - make symmetric
01:57:174 (1) - ^ (I am just being nazi here) fixed.
02:48:786 (5) - touches the hp bar T_T it wohldn't be a problem since it's not touching it fully.

Combo mod:
00:39:754 (5) - new combo to follow your pattern of a new combo every large white tick (well about every large white tick) fixed.
01:07:174 (1) - remove new combo to be consistent with 00:52:012 (2) and 01:17:819 (4) ^
01:46:851 (4) - new combo to follow your pattern of a new combo every large white tick ^
02:02:335 (3,1) - remove 1's new combo and add a new combo to 3 to follow your pattern of a new combo every large white tick ^

Hard:
Normal/Aesthetics Mod:
Moreso than the Normal, the on and off horizontal and vertical alignments looks sort of weird in the map. It is your style, so not going to complain too much
01:13:303 (1,2) - make symmetric? fixed i think
01:19:754 (3) - ^ ^
01:54:593 (1) - align with 01:53:303 (2) or try to make it look like 1 follows the path to 2 did both to make things easier and flowy.
02:45:883 (5) - have the ending point toward 02:46:528 (1)? fixed it myself.
02:49:593 (4,5) - it looks slightly weird that you have a vertical line forming when 02:49:109 (3) is pointing slightly diagonally at the end re-arranged the pattern.
02:51:367 (1,3) - make symmetric? (can't really tell during gameplay, but I feel like complaining anyway xD) no no i think it looks symmetric enough, so it should be fine.

Combo mod:
01:17:496 (3) - new combo to be consistent with 01:07:174 (1)? fixed.
01:52:012 (3,1) - remove 1's new combo and add a new combo to 3 to follow your pattern of a new combo every large white tick ^
02:47:819 (4) - new combo to be consistent with 02:37:496 (1)? ^

=============================
Decent mapset overall. I admit I could have nazied more, esp hard, but I am not exactly sure I understand your purpose/style at times. During the combo mod, I skipped over 1-2 things when you changed styles for half a measure. Besides that, best of luck with this awesome song (If you really want, I can remod after my hw is done). if you want to, go ahead :3.
ty for the mod :D. i never thought i'd follow these nazi mods, but i guess it's for perfection.
Kawayi Rika
Checked mapset for my Random Queue ~

Nice sb,skin,nothing to say ~ OSU needs more relax map and this song <3

Here you go :3


Topic Starter
YTYuyu
omg i did not expect this at all O.O. tysm Rika-nyan <3
Andrea
~Hard~

00:59:109 (4) - This slider could be made better, thanks to xxheroxx here you go.

SPOILER
232,188,59109,2,0,B|152:156|160:272|224:280|256:307|256:307|288:280|352:272|360:156|280:188,1,399.999980926514,2|2,0:0|0:0,0:0:0:0:

Nothing else to say from my side! Good job.
Topic Starter
YTYuyu

Andrea wrote:

~Hard~

00:59:109 (4) - This slider could be made better, thanks to xxheroxx here you go.

SPOILER
232,188,59109,2,0,B|152:156|160:272|224:280|256:307|256:307|288:280|352:272|360:156|280:188,1,399.999980926514,2|2,0:0|0:0,0:0:0:0:

Nothing else to say from my side! Good job.
ooh this looks a lot better :D. ty for the code.

self pop due to this change.
Nymph
checked this map and seems everything is fine for me, so here we go :3
Kawayi Rika
Rechecked map via IRC ~

Chu-2 byo demo Here you go <3



IRC Log
13:58 *Kawayi Rika start checking Byakunyan's map
13:59 Byakugan249: ooh yey~ <3
13:59 Byakugan249: hard 1st?
13:59 Kawayi Rika: yeah
14:02 Kawayi Rika: 00:27:819 (3) - move this circle to X:207 Y:154
14:03 Kawayi Rika: Straight line :P
14:03 Byakugan249: mhm i see it
14:03 Byakugan249: done
14:03 Byakugan249: moved (4) as well
14:03 Kawayi Rika: k
14:06 Kawayi Rika: 01:21:045 (1,2,3,4,5) - make those notes symmetrical?
14:06 Kawayi Rika: i can give you code,if you want.
14:07 Byakugan249: hmm i'll do this myself 1st, give me a few mins
14:07 Kawayi Rika: ok :P
14:09 Byakugan249: actually...give me the code...i fixed the wrong notes o.o
14:09 Kawayi Rika: ok
14:12 Kawayi Rika: 268,328,81045,6,0,P|156:328|80:244,1,199.999990463257,2|0,0:0|1:0,0:0:0:0:
14:12 Kawayi Rika: 32,192,82012,1,0,0:0:0:0:
14:12 Kawayi Rika: 93,111,82335,2,0,P|156:56|268:56,1,199.999990463257,2|0,0:0|1:0,0:0:0:0:
14:12 Kawayi Rika: 312,192,83303,1,0,0:0:0:0:
14:12 Kawayi Rika: 268,328,83625,1,2,0:0:0:0:
14:13 Byakugan249: brb logging this :P
14:13 Kawayi Rika: yeah
14:16 Kawayi Rika: 02:32:012 (5) - move slider's second point to X:320 Y:220 more blanket
14:16 Byakugan249: fixed
14:16 Byakugan249: also applied the code...i think :S
14:17 Kawayi Rika: alright :3
14:19 Kawayi Rika: 02:53:948 (1) -
14:20 Kawayi Rika: snap end point on 1/12
14:20 Kawayi Rika: 02:56:636 -
14:20 Kawayi Rika: sound better to me
14:21 Byakugan249: you mean reducing it by 1/12?
14:21 Byakugan249: ohh~
14:21 Byakugan249: i'll give this a chance so done
14:21 Kawayi Rika: 02:56:636 - i mean end to here
14:21 Kawayi Rika: :P
14:22 Kawayi Rika: that's on 1/12
14:22 Kawayi Rika: or 1/6
14:22 Byakugan249: haha let's say it ends at 1/6 :P
14:22 Kawayi Rika: yay haha
14:23 Byakugan249: i'll do the same on normal
14:23 Kawayi Rika: yeah
14:30 Kawayi Rika: 02:10:077 (1) - Shorten slider to 1/1 and add a circle on 02:11:045 - ?
14:30 Kawayi Rika: 02:10:722 - because here have a drum
14:31 Byakugan249: mm~ i'll think it over for now, mention this again in case i forget
14:31 Kawayi Rika: :P
14:32 Kawayi Rika: ok that's all ><
14:33 Byakugan249: aww already ;_;
14:33 Byakugan249: ok~ :D
14:34 Byakugan249: updated
mintong89
gratz~

wow full ver is better ヾ(:3ノシヾ)ノ"
Topic Starter
YTYuyu
wow tysm Rika-nyan <333. everything...my emotions, my feelings, and the memories i had are all put through this 1 song.

it's either double or nothing on this 1 song :(
Flask
Congratz byaku-chan <3
Moway
This took longer than it should have, but its ranked at last. Congrats!
BeatofIke
Congratulations! Byakugan!
Good Map! :D
P o M u T a
gratz~
10nya
grats :3
Kotone
Gratz~
HeatKai
Congrats byakugan >w<
Dark_Ai
omedeto baka byaku >w<
Faust
I was wondering why this wasn't ranked like a month ago or so.

And I feel kinda bad since this was forwarded to my queue a while back lol.
Pokie
Grats Nyaku!
S o r d a
yey<3
gratz!
Rare
gratz for rank~
NewRulerNA
graz Byakugan
alacat
good job sensei ~ :)
Suimya
Gratz Byaku :3
Fumika
uh uh Finally !
Ryafuka
yes,congratz 249~ :3
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