forum

KOTOKO - U (Short Ver.)

posted
Total Posts
75
show more
Guy

kosiga wrote:

[Guy's Easy]
  1. 00:01:245 (1,2,1,2,3) - もっとシンプルなリズムお勧めしたい >_<; http://puu.sh/1SUgA
  2. 00:08:411 (1,2,3) - 00:07:911に音が無いので、ここから音を取るのはあまり合わない気がします。 普通にclapに合わせる感じのリズムにしてはどうですか? (with 00:10:578 (1,2,3,4) - ) http://puu.sh/1SUyV or もしくは00:05:078 (1) - のendを00:07:911にして、00:13:244までbreaktime置いちゃうのもありかな?と。
  3. 00:13:245 (1,2,3,1,2) - シンプルなリズムの提案: http://puu.sh/1SUTM 上のリズムと合わせて変える場合、S:C2 whistleをclap代わりとして使ったほうが統一感出るかと思います。 00:13:244~は 00:13:911. 00:15:244. 00:16:578. にS:C2 whistle
  4. 00:24:578 (1,2,3,4,5) - リズムの提案: http://puu.sh/1SWTs 無理にvocalに合わせるてリズムを増やすよりは前の穏やかなリズムをkeepさせたほうが良いかと思います。 変えないとしても 00:25:578 (3) - この位置のclapは前のリズムと合わせて置かない方がよいかと。
  5. 00:33:244 (2,3) - 00:29:911~clapの音が変わるのでそれが目立ちます。なので、00:33:244 (2,3) - はvocalだけに合わせるのではなくclapを取れるリズムの方が合うと思います。 http://puu.sh/1SX8b
  6. 00:37:244 (1,2,3) - http://puu.sh/1SXcU 1つにしても合うと思うのでペタリ。
  7. 00:39:911 (1,2,3,4,1) - 提案ばかりで申し訳ないのですが、00:39:911~は穏やかパートになるのでここらのリズムを減らしても良いのではないかと。 http://puu.sh/1SXpC 00:42:578 (1) - についてはvocalに完璧に合ってる訳ではないので、提案のようなリズムでclap置けるほうが良いかなと思います。
  8. 00:50:911(x) - リズムの変わる分岐点になりますのでここには何か置いて欲しいところ。 for ex: http://puu.sh/1SXBh
  9. 00:59:911 (3) - 個人的にslider endを01:00:911の方がvoclaのendと合って好きです。 :P
  10. 01:00:911 - 不要な緑線なので消したほうがベターです。 :P
  11. 01:05:245 (3) - vocalの伸びに合わせてリピート無しの1つのスライダーにしても合うと思います。
  12. 01:06:578 (4) - ここでリズムを切るならwhistleではなくfinishをお勧めします。
  13. 01:07:245 (1,2,3,4,1) - hitsound少なくて寂しいと思ったのでhitsoundの提案:
    SPOILER
    01:07:245 (1) - startとrepeatにwhistle, endにclap
    01:08:578 (2) - add whistle
    01:08:911 (3) - startのclap削除, endにwhistle
    01:09:911 (1) - startにwhistle, endにclap
  14. 01:14:578 (1,2,3,4,1,2) - リズムの提案: http://puu.sh/1SYsS 01:15:245 (2,3) - vocalが強いので少しでも誤魔化せるリズムの提案
  15. 01:23:911 (1,2) - 1つのスライダーにした方が好きです :P
  16. 01:23:911 (1) - ここのNCを消して、01:25:078 (3) - リズムが変わるここにNC、01:26:411 (1) - NC削除
  17. 01:26:411 (1,2) - リズムの提案: http://puu.sh/1SYZJ 01:25:078 (2,3) - これとclapの位置を合わせたほうが合うのではと思いましたので。
  18. 01:27:244 (2) - endはwhistleよりfinishのほうが合うと思います。
  19. 01:29:911 (3,1) - リズムとNCの提案: http://puu.sh/1SZ6b
  20. 01:38:578 (1,2) - 01:33:244 (1,2) - ここをを左右対称使ってるので、せっかくなので同じように使ってみては? for ex: http://puu.sh/1SZnu

    少し難しいリズムを取っておられるので、もう少し長めのスライダーを使ってみたりとかもEasyでは必要かなと思います。 ;)
    CS2を使うのには反対しませんが、star ratingを下げる為にCS2を使ったみたいに思われる可能性もありますので :(
All fixedです!大変参考になるModありがとうございます!音取り難しかったので助かりました><

http://puu.sh/1TWel
alacat

kosiga wrote:

[alacat's Hard]
  1. 00:09:078 (5) - 00:09:744 (7) - に合わせた形にしてみては? for ex: http://puu.sh/1TcY5
  2. 00:28:911 (7) - startにclap?
  3. 00:39:911 (1,2,3,4,5,6) - 所々DSが変わるのが少し気になります :? 00:43:578 (3,4) - 00:44:911 (5,1) - と同じDSで良いのでは?
    http://puu.sh/1Tdtq
    SPOILER
    44,176,38911,1,8,0:0:0
    92,244,39078,2,0,P|168:220|216:172,1,150,2|0,0:0|0:0,0:0:0
    200,88,39578,1,8,0:0:0
    320,36,39911,6,0,P|371:65|434:76,1,120,4|0,0:0|0:0,0:0:0
    500,40,40411,2,0,P|512:100,1,60,0|8,0:0|0:0,0:0:0
    468,248,40911,1,0,0:0:0
  4. 00:48:410 (3,4) - スローパートではwhistle置いてないので、ここも無いほうが良いと思います。
  5. 00:49:911 (3) - ここも^と同じような理由でwhistleを増やすのは00:50:578~にしたほうが盛り上がるかなと。 repeat部をclapに変更。
  6. 00:52:578 (6) - NCの提案: vocal合わせで 00:52:578 (6) - add NC and 00:53:245 (1) - remove NC and 00:55:245 (5) - add NC
  7. 00:57:911 (6) - デザイン&NCの提案: http://puu.sh/1TdSa vocalが同じような感じがしたので :P いろいろな形のスライダーを使用したいのでこのままで!NCは追加しました:3
  8. 01:05:911 (6) - リズムの提案: http://puu.sh/1TdXP 01:03:745 (1,2,3,4,5,6) - vocalに合わせてる感じだったので、vocalが伸びてるところは埋めたほうが良いかなと思ったり。
  9. 01:09:911 (1) - 01:09:078 (6) - と逆のCtrl+Gにした流れを提案。
  10. 01:16:245 (5,6) - 01:05:911 (6)と同じです。 http://puu.sh/1Teih
  11. 01:24:578 (5) - add NC?
  12. 01:34:411 (4,5,6) - DSを合わせた方が良いと思います。
  13. 01:36:578 (2) - http://puu.sh/1Test 前のpart 01:33:244 (1,2,3) - と合わせたリズムを使ったほうが私は好きです :D こちらはvocalないので1/1で置いてます ;)
記載してない部分はすべて修正しました :oops:

Thank you for modding :roll: !!

http://puu.sh/1TWyR
Topic Starter
Gamu

kosiga wrote:

Gamuさん こんにちは~ ゚*。(o'∀')b。*゚こんにちは♪

thank you for the request~

here my mod~

[General]
  1. Song Folder - とても多いカスタムサウンド @_@ drumを利用したらもっとコンパクトになりそうな気がします...
    例えばS:C2とS:C4はclap,sliderslide同じでwhistleが違うだけなので、これをどちらか1つにできます。( 例えばsoft-hitclap2,sliderslide2を残したとする。 drum-hitwhistle2を追加すればS:C2でadditions-drumを使えば普通のsoftの笛もカスタムの笛も使えます。) そうすると同じ音のsoftclapとsliderslideが不要になりますので。
    ↑多分合ってると思います o.o; カスタムサウンドが多いと見るほうも混乱してしまうので、できるだけ最小限に留めたほうが良いかと。 次回の参考にしてください ;) あまり、時間が取れないので。後ほど、確認してみますね
  2. Song Setup - combo colors - 前にも言ったかもしれませんが、1,3が青系で類似色が続くので4を2に似たような色で追加して置いてあげたほうがきれいになるかも。  わかりました。濃い灰色を入れます
  3. KIAI TIME - 3rd kiai time end 01:38:078⇒01:38:244 , 4th kiai end 01:43:911⇒01:43:744 にしてはどうですか? 一部のdiffでスライダー途中とかに置いてあるのがあるので。 特に最後のは変更したほうが良いと思います。 おkです
[Insane]
  1. 00:10:411 (7) - http://puu.sh/1Ti0U 普通にこのくらいの位置でも良いんじゃないかと思ってしまう :? えーと、自分もよくここでミスるポイント何ですw 私としては、4⇒5⇒6⇒7⇒1 と左右に交互していく感じを作りたかったので、こういう感じになっております。 個人的にはそのほうが好きなので、このままにしときます
  2. 00:30:411 (5) - デザインと流れの提案: http://puu.sh/1Ti9f or 00:29:744 (2,3,4,5) - をこんなふうにしてみたり http://puu.sh/1Tihy 前者を使わせてもらいますね
  3. 00:42:411 (4) - 急に20%もvol downはここでは必要無いかと思います :( 別に50%のままでもおかしくないかと。そうかな? 私には少し小さくなった感じがしたのでこれにしています。同じ音量が続くよりも細かいんですがこういう音量を弄って感じを出すのも良いと思うので、このままにします
  4. 01:21:078 (1) - NCの提案: 01:21:078 (1) - remove NC and 01:21:744 (1) - remove NC and 01:21:911 (2) - add NC  のほうが見た目的に好きです :P いいですね。
  5. 01:29:911 (5) - ^ 01:29:911 (5) - add NC and 01:30:578 (1) - remove NC ^
  6. 01:40:911 (5) - 80%⇒40%のvol down不要だと思います。 ここは前から続いているclapを引き続き置いてあげたほうがよいかと。 そうですか? えーと、わかりました。 80%のままで、finishを消してclapとwhistleを追加することにしました。
  7. 01:43:744 (1) - D.N.Angel diffと同じですが、最も強調される点は01:43:744にあると思います。 それ以降はそれが響いているだけなので音を置く必要は私は無いと思いました。>_<; http://puu.sh/1TiLA 正直、ここどうするか迷ってました。なので、変えときます
長くなって申し訳ありません :?  こんなに細かく見てくれて、本当にありがとうございます

良い曲です :oops:

頑張ってください~  ;)
ありがとうございますー
merchat7
Hi -Gamu-, sorry for delay, I had a guest diff request i need to clear, so I've been prioritizing that for a while. I just finished it today.

[General]

- Since there is a full version http://vgmdb.net/album/37294. I suggest adding (Short Ver.) to title.
- I felt mp3 quality was a little low quality, I search nicosound and saw this http://nicosound.anyap.info/sound/sm19224789. I download it and definitely notice the quality improvement (guitar is much stronger). If you could reencode this and use it, I would appreciate it.
- I highly recommend lowering the volume of soft-hitwhistle2 & soft-hitclap2 by 2dBs, please discuss this with Guy & DarknessAngel, the two mappers who used this hitsound in their beatmap.

[Easy]

00:01:245 (1) - I know the rules doesn't allow silencing both slider-slide and slider ticks in a map, but maybe you can use lower volume (with timing points) though as I find them too loud because there is no sound in music there.
*I'm not fond of the custom hitsound used at this part, follow all suggestions before refusing
00:08:244 (1,2,3,4) - Clap on all sliders begin
00:13:245 (1) - Whistle at end
00:14:411 (2,3) - Add finish to both begins
**Please see note in general about lowering volume of soft-hitwhistle2 &hitclap2 by 2dBs.
00:19:244 (1,2) -Drum addition, drum finish on begin of (1) and end of (2)
00:21:911 (1,2) - Drum addition, finish on (1) and end of (2)
00:24:578 (1,3) - Drum addition, finish on both hit circles
00:27:244 (1,2) - Same as 00:21:911.
00:33:244 (2) - Whistle at begin
00:37:244 (1) - Finish instead of whistle at begin
00:45:244 (1) - Should be finish instead of whistle at begin
00:50:578 (1) - Clap at end
00:55:911 (1) - Should be finish instead of whistle
01:02:578 (3) - No whistle on begin
01:07:245 (1) - ^
01:09:911 (1) - Whistle at begin, consistency with whistle pattern of repeat of 01:07:244 (1) and 01:08:578 (2) -
01:10:911 - s:c2 clap here
01:11:578 - ^
01:13:244 (3) - Remove whistle from begin
01:18:578 (3) - Remove from begin, add whistle to repeat
01:22:578 (1) - Finish instead of whistle at begin
01:25:911 (2) - Remove whistle, you didn't have one for 01:23:244
01:26:411 (3) - Remove whistle from end
01:29:911 (3) - Whistle at end
01:39:911 (2) - Clap at end

Please follow all my hitsound suggestions, this diff really need work on the hitsound. For future Easy, please try to focus more on rhythm so that you can make a good and consistent hitsound pattern.


[Normal]

- Consider +1 to hp or od for more balance difficulty setting spread to Hard

00:04:578 (3) - Looking at how you did whistle, I expected a whistle at begin here
Break - I notice kosiga mention about this, it seems you have a problem with the spinner? Why not just end the spinner on the drums (00:07:758) and put a note where spinner used to end. If you want some more recovery time after spinner, just ending it on 00:07:244 seem fine to me. If you can explain to me in English, would be appreciated.
00:18:911 - 00:27:911 - I notice just clap here, maybe you want to try to add whistle to keep hitsounding a bit more interesting. For example, at begin 00:19:911 (3) - 00:22:578 (3) - at begin 00:26:578 (1) - at begin. If not, I recommend something like what I mention for Easy, drum addition and do finish every 1st and 3rd white tick here. Hitsound would sound awesome if you do this. If you want to do drum finish, be sure to change timing point to 40% volume or the drum finish will sound too loud.
00:29:578 - 00:36:578 - Same as above, try adding whistle or do drum finish on 1st and 3rd white ticks.
00:34:244 (5) - Finish at end (not drum finish here)
00:37:244 (1) - Should have finish at begin
00:41:911 (4,5) - Hmm, I like clap here more (remove whistle from (4)). I feel (5) should be as emphasized as (4), but with the hitsounding like this, only (4) is emphasized. If you really like clap, I recommend adding whistle to (5) as well then.
00:44:911 (1,3) - Clap at begin and repeat for (1) and whistle at begin and end for (1). I feel this is better then having no hitsound at all. I guess you can do whistle at begin and repeat for (1) as well if you want to keep consistency, but I suggest clap due to drum playing there.
00:51:911 (3,3) - Whistle at begin
00:57:911 (3) - ^ The music has a pretty clear emphasis on the stanza here, thus a whistle represent it well.
01:07:911 (2,5) - Why did you stop with the whistle here. Whistle at both slider begins and end of (3)
01:17:911 (1) - Whistle at begin, to make the whistle at 01:19:078 feel a bit more natural rather then something like a "sudden" slider.
01:24:744 (1) - Should be a new combo here, seem like a new phase to me.
01:25:078 (2,3) - A simpler rhythm like this http://puu.sh/1X3Dg seem to work better then this. Repeating slider doesn't really work due to the sound on 01:25:578 and 01:26:078.
01:34:411 (2) - Whistle at begin sound good imo
01:39:744 (2) - ^

I'm not too fond of the rhythm at kiai time, I feel you emphasis more on keeping a clap rhythm rather then the melody. The melody has a focus on red tick. Just as an example, I would do this rhythm for 01:02:078 - http://puu.sh/1X3X6. Clap on the repeat, whistle at end of the repeating sliders
01:08:911 (3,4,5) - Won't it be better to just remove (4), move (5) to where (4) is and extend by 1/2.
01:17:911 - Like this instead http://puu.sh/1X47F Finish at begin and of (2), whistle on repeat. Then whistle at begin and end of (1) and finish on repeat.

Just some examples, because of this, I feel rhythm can be improve a bit at kiai time. This is not a bad diff, but please try to work on rhythm during kiai time a bit more. Please consider my hitsound suggestions carefully. It's sometime hard to explain when it comes to hitsounding, but I feel hitsounding would be improve if you follow my suggesiton

[Hard]

00:10:578 (1) - Are you sure you don't want to point this to (2) like what you did for 00:07:911 (1) - ? http://puu.sh/1X4lS It's minor, but I feel flow is broken a little when you point the slider down like that.
00:25:078 (2) - Not too fond of this jump, I think a more consistent spaced pattern would work better, try placing at x:208 y:212. I feel 00:25:078 (2,3,4) - are all equally accented so I think consistent spacing for those three notes would be better.
00:29:244 (1) - Since it's a new section on this note, I think a bigger jump would be more appreciated, e.g. 1.8x like placing at x:200 y:244.
00:31:744 (9) - I think it would be better to keep the jump pattern going here (try x:64 y:252), the music doesn't really change there so I don't see why the lower spacing.
00:34:411 (8) - ^ x:512 y:352.
00:42:245 (6) - Hmm, drums play here (same drum sound as on (5)) so I think you have clap here.
00:49:911 (3) - Hmmm I feel like a hitsound is missing here, try a drum addition finish here?
00:51:245 (2) - I think it's better to keep the whistle with vocal, maybe remove from here
00:53:245 (3) - ^ at end
01:14:245 (7) - Whenever I play this, I expect a jump, maybe you can try placing at x:296 y:328.
01:20:244 (2) - I find the 1/1 a bit flow break, I think slider and jump pattern like this work better http://puu.sh/1X4X7
01:34:411 (4,5) - I really think you should have whistle at begin of (4) and end of (5), those two points are the accent point in the music and it felt weird not to have whistle on them to me.
01:42:411 (1) - No jump here? I notice you normally do a jump on finish e.g. 00:37:244 (1) - Try placing at x:80 y:216

Hmm, I feel your spacing is a bit more inconsistent then usual. It still play quite nice, but sometime, it makes flow feel a little weird. No problem otherwise.

[D.N.Angel]

00:01:245 - 00:03:578- Prefer how alacat hitsounded this. Try this
00:01:245 (1,2,4,6) - Whistle at begin, remove other whistles here
00:03:744 (1,2,3,4,5) - What you did here sound good to me so you can keep those wihstles
00:13:245 (1) - I really think you should have finish instead of whistle at begin
00:14:078 (3) - I find it better to space this out. It's nicer when trying to sight-read and I don't think it'll destroy any pattern. I think it fit better with the jumpy nature of your maps as well. The place I'm thinking of placing it is x:328 y:96.
00:29:578 (1,2,3,4,5,6) - I find this part a bit hard to read. I think it's because of the low spacing. I feel if you higher spacing, it would be nicer to read. Try these code:
420,332,29744,1,2,0:0:0
372,212,29911,1,0,0:0:0
500,220,30078,1,2,0:0:0
340,184,30244,1,8,0:0:0
432,96,30411,1,2,0:0:0
Only (2,4,6) were moved, but did the code like this so that it's easier to paste.
00:32:244 (1,2,3,4,5,6) - ^
01:00:494 - Begin n:c2 here is better imo.
01:20:911 (4) - Consider a finish at end
01:06:328 (6) - I personally don't like this stream much since it's overmap, but the main reason is that I find the pause or stack a bit weird. With your mapping style, I feel doing jump here would be better, e.g. removing this note and moving the slider to something like this http://puu.sh/1X65w
01:28:578 (3,7,8) - More like this please. http://puu.sh/1X68b I find the jump to (3) unnecessary large. Be sure to fix spacing of (4) when you do this.
01:39:078 (2) - Since end is covered by hitburst of the stream, it's a little confusing to play this. Instead, how about doing this? http://puu.sh/1X6bT

I don't really have any real problem with the diff. I generally like how you do your jumps. Just some tweaks to consider.

[Insane]

00:01:245 - 00:05:244 - I really prefer how alacat did the hitsounding for this part. Here's the pattern
00:01:245 (1,3,5,8) - Whistle at begin
00:03:911 (1,3) - Whistle on these two hit circles. Remove all other whistles.
00:07:911 - 00:16:911 - Follow alacat's diff whistle pattern here.
00:01:744 (3,4) - I feel like this pattern is not very polish. The jump to (5) fits, but the flow seem odd to me. Something like this looks more aesthetically appealing to me. http://puu.sh/1X6iU
00:29:244 - 00:39:411 - Follow alacat's diff whistle pattern.
00:49:078 (4) - Finish instead of clap at begin
01:01:244 - end - Follow alacat's diff whistle pattern

When first playing this, I felt spacing was a bit too much, but after playing through the whole beatmap now, I could read everything so I guess it's fine. My main concern with this diff is hitsounding. Since alacat's diff already have really good hitsounding, I recommend following the whistle from that diff.

Overall, I feel the beatmap in general need polishing. Easy really need big improvement to hitsound, but it should be ok if my mod is followed. Since there's still quite a few issues, I cannot star sorry.

I hope my mod helps you improve the beatmap through, good luck!
h-728
SPOILER

merchat7 wrote:

[Normal]

- Consider +1 to hp or od for more balance difficulty setting spread to Hard

00:04:578 (3) - Looking at how you did whistle, I expected a whistle at begin here When I changed notes here, I've forgot to add HS, so of course fixed.
Break - I notice kosiga mention about this, it seems you have a problem with the spinner? Why not just end the spinner on the drums (00:07:758) and put a note where spinner used to end. If you want some more recovery time after spinner, just ending it on 00:07:244 seem fine to me. If you can explain to me in English, would be appreciated. The tempo of the music seems to be changed greatly here so I put breaktime here to avoid confusing. It does not mean I couldn't make the rhythm, but I put it because I think it's necessary.
00:18:911 - 00:27:911 - I notice just clap here, maybe you want to try to add whistle to keep hitsounding a bit more interesting. For example, at begin 00:19:911 (3) - 00:22:578 (3) - at begin 00:26:578 (1) - at begin. If not, I recommend something like what I mention for Easy, drum addition and do finish every 1st and 3rd white tick here. Hitsound would sound awesome if you do this. If you want to do drum finish, be sure to change timing point to 40% volume or the drum finish will sound too loud. Oh sure, I don't hope to use a lot of kinds of hitsounds, so added whistles.
00:29:578 - 00:36:578 - Same as above, try adding whistle or do drum finish on 1st and 3rd white ticks.
00:34:244 (5) - Finish at end (not drum finish here) Added at 50% of volume.
00:37:244 (1) - Should have finish at begin^
00:41:911 (4,5) - Hmm, I like clap here more (remove whistle from (4)). I feel (5) should be as emphasized as (4), but with the hitsounding like this, only (4) is emphasized. If you really like clap, I recommend adding whistle to (5) as well then. Changed the pattern.
00:44:911 (1,3) - Clap at begin and repeat for (1) and whistle at begin and end for (1). I feel this is better then having no hitsound at all. I guess you can do whistle at begin and repeat for (1) as well if you want to keep consistency, but I suggest clap due to drum playing there. Added clap, but not whistle because I feel it's a bit noisy.
00:51:911 (3,3) - Whistle at begin I feel that this section(00:50:578 ~ 00:55:578) is solid, so I don't think whistles will match with the song well.
00:57:911 (3) - ^ The music has a pretty clear emphasis on the stanza here, thus a whistle represent it well. It sounds nice.
01:07:911 (2,5) - Why did you stop with the whistle here. Whistle at both slider begins and end of (3) Because I wanted to emphasize the first half of each Kiai Time than the latter half, but I agree with you, then I added some.
01:17:911 (1) - Whistle at begin, to make the whistle at 01:19:078 feel a bit more natural rather then something like a "sudden" slider. ^
01:24:744 (1) - Should be a new combo here, seem like a new phase to me. Oops I've forgot to do it.
01:25:078 (2,3) - A simpler rhythm like this http://puu.sh/1X3Dg seem to work better then this. Repeating slider doesn't really work due to the sound on 01:25:578 and 01:26:078. Hm... but I think they follow the music enough.
01:34:411 (2) - Whistle at begin sound good imo
01:39:744 (2) - ^ Both done.

I'm not too fond of the rhythm at kiai time, I feel you emphasis more on keeping a clap rhythm rather then the melody. The melody has a focus on red tick. Just as an example, I would do this rhythm for 01:02:078 - http://puu.sh/1X3X6. Clap on the repeat, whistle at end of the repeating sliders I intentionally used different patterns in Kiai time and ordinary time clearly: I want to make the rhythm in Kiai time a bit harder than others.
01:08:911 (3,4,5) - Won't it be better to just remove (4), move (5) to where (4) is and extend by 1/2. Your suggestion looks good, but I don't think my pattern is so bad, so kept it.
01:17:911 - Like this instead http://puu.sh/1X47F Finish at begin and of (2), whistle on repeat. Then whistle at begin and end of (1) and finish on repeat. Nope, I think the accents are on my sliders.

Just some examples, because of this, I feel rhythm can be improve a bit at kiai time. This is not a bad diff, but please try to work on rhythm during kiai time a bit more. Please consider my hitsound suggestions carefully. It's sometime hard to explain when it comes to hitsounding, but I feel hitsounding would be improve if you follow my suggesiton
Nice mod, thank you :3
SPOILER
osu file format v11

[General]
AudioFilename: mbi_demo.mp3
AudioLeadIn: 2000
PreviewTime: 61244
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 93244
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:U
TitleUnicode:U
Artist:KOTOKO
ArtistUnicode:KOTOKO
Creator:-Gamu-
Version:728's Normal
Source:MATERIAL BRAVE IGNITION
Tags:opening eroge hentai game giga rpg visual novel guy h-728 alacat darknessangel
BeatmapID:203154
BeatmapSetID:68129

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:0.999999999999999
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bg.png"
Video,0,"video.avi"
//Break Periods
2,8111,17591
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1245,333.333333333333,4,2,1,30,1,0
7911,-100,4,2,1,60,0,0
18744,-100,4,2,1,50,0,0
28161,-100,4,2,6,40,0,0
28328,-100,4,2,1,50,0,0
29411,-100,4,2,1,60,0,0
34494,-100,4,2,1,50,0,0
34661,-100,4,2,1,60,0,0
37161,-100,4,2,1,50,0,0
37328,-100,4,2,1,60,0,0
37494,-100,4,2,6,50,0,0
37661,-100,4,2,1,60,0,0
48494,-100,4,2,6,50,0,0
48661,-100,4,2,1,60,0,0
56161,-100,4,2,6,50,0,0
56328,-100,4,2,1,60,0,0
61244,-100,4,2,1,70,0,1
64828,-100,4,2,6,60,0,1
64994,-100,4,2,1,70,0,1
66578,-100,4,2,1,60,0,1
70161,-100,4,2,6,50,0,1
70328,-100,4,2,1,60,0,1
71828,-100,4,2,1,60,0,0
71911,-100,4,2,1,70,0,1
75494,-100,4,2,6,60,0,1
75661,-100,4,2,1,70,0,1
77244,-100,4,2,1,60,0,1
78828,-100,4,2,6,50,0,1
78994,-100,4,2,1,60,0,1
80828,-100,4,2,6,50,0,1
80994,-100,4,2,1,60,0,1
85494,-100,4,2,6,50,0,1
85661,-100,4,2,1,60,0,1
88161,-100,4,2,6,50,0,1
88328,-100,4,2,1,60,0,1
88828,-100,4,2,6,50,0,1
88994,-100,4,2,1,60,0,1
90828,-100,4,2,6,50,0,1
90994,-100,4,2,1,60,0,1
91494,-100,4,2,6,50,0,1
91661,-100,4,2,1,60,0,1
93244,-100,4,2,1,60,0,0


[Colours]
Combo1 : 128,128,128
Combo2 : 146,172,241
Combo3 : 192,192,192
Combo4 : 66,66,255

[HitObjects]
184,120,1245,6,0,B|256:84|328:120,2,150,2|2|0,0:0|0:0|0:0,0:0:0
156,160,2411,2,0,B|132:208|156:256,2,99.9999999999999,2|0|2,0:0|0:0|0:0,0:0:0
356,160,3744,5,0,0:0:0
356,160,3911,2,0,B|380:208|356:256,1,99.9999999999999,2|0,0:0|0:0,0:0:0
256,276,4578,2,0,B|232:244|256:204|280:164|256:132,1,150,2|0,0:0|0:0,0:0:0
256,192,5244,12,4,7911,0:0:0
400,112,18911,6,0,B|460:112,2,50,8|0|0,0:0|0:0|0:0,0:0:0
300,112,19578,1,8,0:0:0
212,64,19911,2,0,B|188:112|212:160,1,99.9999999999999,2|8,0:0|0:0,0:0:0
300,212,20578,2,0,B|348:188|396:212,2,99.9999999999999,0|10|0,0:0|0:0|0:0,0:0:0
248,300,21578,6,0,B|198:300,2,50,8|0|0,0:0|0:0|0:0,0:0:0
348,300,22244,1,8,0:0:0
448,300,22578,2,0,B|444:246|400:216,1,99.9999999999999,2|8,0:0|0:0,0:0:0
316,164,23244,2,0,B|345:119|399:116,2,99.9999999999999,0|10|0,0:0|0:0|0:0,0:0:0
256,244,24244,1,8,0:0:0
196,164,24578,6,0,B|166:119|112:116,2,99.9999999999999,2|8|0,0:0|0:0|0:0,0:0:0
112,216,25578,1,8,0:0:0
200,268,25911,2,0,B|253:264|283:220,1,99.9999999999999,2|8,0:0|0:0,0:0:0
284,120,26578,6,0,B|338:123|368:168,1,99.9999999999999,2|8,0:0|0:0,0:0:0
372,216,27078,1,0,0:0:0
372,216,27244,2,0,B|360:268|396:309,1,99.9999999999999,2|8,0:0|0:0,0:0:0
352,332,27744,5,0,0:0:0
352,332,27911,2,0,B|256:380|160:332,1,200,2|0,0:0|0:0,0:0:0
116,308,28744,2,0,B|58:292,1,50,2|8,0:0|0:0,0:0:0
67,244,29078,2,0,B|115:231,1,50,0|4,0:0|0:0,0:0:0
208,192,29578,6,0,B|256:216|304:192,1,99.9999999999999,8|0,0:0|0:0,0:0:0
397,231,30244,2,0,B|445:244,2,50,8|0|2,0:0|0:0|0:0,0:0:0
316,292,30911,1,8,0:0:0
216,296,31244,2,0,B|219:349|264:379,2,99.9999999999999,0|10|0,0:0|0:0|0:0,0:0:0
216,196,32244,6,0,B|212:142|168:112,1,99.9999999999999,8|0,0:0|0:0,0:0:0
68,112,32911,1,8,0:0:0
20,200,33244,2,0,B|68:224|116:200,1,99.9999999999999,2|8,0:0|0:0,0:0:0
216,196,33911,1,0,0:0:0
316,196,34244,2,0,B|384:196,2,50,10|0|4,0:0|0:0|0:0,0:0:0
268,108,34911,6,0,B|316:83|364:107,2,99.9999999999999,8|0|8,0:0|0:0|0:0,0:0:0
216,196,35911,1,2,0:0:0
268,280,36244,2,0,B|316:304|364:280,2,99.9999999999999,8|0|8,0:0|0:0|0:0,0:0:0
168,268,37244,6,0,B|132:196|168:124,2,150,4|2|8,0:0|0:0|0:0,0:0:0
256,316,38578,1,0,0:0:0
351,346,38911,1,8,0:0:0
409,266,39244,1,8,0:0:0
351,185,39578,1,8,0:0:0
256,216,39911,5,4,0:0:0
62,267,40578,1,8,0:0:0
11,74,41245,1,2,0:0:0
204,22,41911,1,8,0:0:0
256,108,42245,1,2,0:0:0
308,22,42578,5,4,0:0:0
501,74,43245,1,8,0:0:0
450,267,43911,1,2,0:0:0
256,216,44578,1,8,0:0:0
160,241,44911,6,0,B|135:286,2,50,8|0|4,0:0|0:0|0:0,0:0:0
208,148,45578,2,0,B|256:124|304:148,1,99.9999999999999,0|8,0:0|0:0,0:0:0
352,241,46244,2,0,B|378:286,2,50,8|0|4,0:0|0:0|0:0,0:0:0
304,328,46911,2,0,B|256:352|208:328,1,99.9999999999999,0|8,0:0|0:0,0:0:0
20,264,47911,6,0,B|-4:228|20:192|44:156|20:120,2,150,4|2|0,0:0|0:0|0:0,0:0:0
112,308,49245,1,0,0:0:0
208,284,49578,1,8,0:0:0
304,336,49911,1,8,0:0:0
400,312,50244,1,8,0:0:0
452,232,50578,6,0,B|403:146,1,99.9999999999999,4|8,0:0|0:0,0:0:0
354,231,51245,2,0,B|304:145,1,99.9999999999999,0|8,0:0|0:0,0:0:0
208,145,51911,2,0,B|158:231,1,99.9999999999999,0|8,0:0|0:0,0:0:0
110,146,52578,2,0,B|60:232,1,99.9999999999999,0|8,0:0|0:0,0:0:0
112,320,53245,6,0,B|216:320,1,99.9999999999999,4|8,0:0|0:0,0:0:0
268,236,53911,2,0,B|168:236,1,99.9999999999999,0|8,0:0|0:0,0:0:0
220,152,54578,2,0,B|324:152,1,99.9999999999999,0|8,0:0|0:0,0:0:0
376,68,55245,2,0,B|276:68,1,99.9999999999999,0|8,0:0|0:0,0:0:0
176,68,55911,6,0,B|152:104|176:140|200:176|176:212,2,150,4|2|8,0:0|0:0|0:0,0:0:0
276,68,57245,2,0,B|321:97|325:151,1,99.9999999999999,0|8,0:0|0:0,0:0:0
372,240,57911,2,0,B|324:264|276:240,1,99.9999999999999,2|8,0:0|0:0,0:0:0
224,152,58578,6,0,B|180:182|176:236,1,99.9999999999999,4|8,0:0|0:0,0:0:0
176,284,59078,1,0,0:0:0
176,284,59245,2,0,B|176:348,2,50,4|8|0,0:0|0:0|0:0,0:0:0
256,192,59745,8,4,61245,0:0:0
256,92,61745,5,2,0:0:0
256,240,62245,2,0,B|256:340,2,99.9999999999999,8|2|8,0:0|0:0|0:0,0:0:0
168,192,63245,2,0,B|144:240|168:288,1,99.9999999999999,0|8,0:0|0:0,0:0:0
208,320,63745,5,0,0:0:0
208,320,63911,2,0,B|256:344|304:320,1,99.9999999999999,2|8,0:0|0:0,0:0:0
404,320,64578,1,0,0:0:0
404,320,64745,2,0,B|420:296|404:272|388:248|404:224,1,99.9999999999999,2|0,0:0|0:0,0:0:0
256,192,65245,8,4,66578,0:0:0
356,200,67245,6,0,B|352:253|308:283,1,99.9999999999999,0|8,0:0|0:0,0:0:0
256,196,67911,2,0,B|240:172|256:148|272:124|256:100,2,99.9999999999999,2|8|0,0:0|0:0|0:0,0:0:0
204,284,68911,1,8,0:0:0
204,284,69078,1,0,0:0:0
204,283,69245,2,0,B|159:253|156:200,1,99.9999999999999,2|8,0:0|0:0,0:0:0
184,104,69911,6,0,B|256:68|328:104,2,150,0|2|8,0:0|0:0|0:0,0:0:0
188,204,71245,2,0,B|250:168,1,50,2|0,0:0|0:0,0:0:0
280,180,71578,2,0,B|323:205,2,50,8|0|4,0:0|0:0|0:0,0:0:0
256,32,72411,5,2,0:0:0
140,128,72911,2,0,B|116:144|92:128|68:112|44:128,2,99.9999999999999,8|2|8,0:0|0:0|0:0,0:0:0
240,132,73911,2,0,B|236:185|191:215,1,99.9999999999999,0|8,0:0|0:0,0:0:0
156,252,74411,5,0,0:0:0
156,252,74578,2,0,B|159:305|203:335,1,99.9999999999999,2|8,0:0|0:0,0:0:0
308,336,75245,1,0,0:0:0
308,335,75411,2,0,B|352:305|356:252,1,99.9999999999999,2|0,0:0|0:0,0:0:0
256,192,75911,8,4,77245,0:0:0
208,336,77911,6,0,B|256:360|304:336,1,99.9999999999999,2|8,0:0|0:0,0:0:0
376,264,78578,2,0,B|401:187|355:121,2,150,2|2|8,0:0|0:0|0:0,0:0:0
256,104,80244,5,8,0:0:0
156,121,80578,2,0,B|110:187|135:263,2,150,2|2|8,0:0|0:0|0:0,0:0:0
204,32,81911,1,0,0:0:0
308,32,82244,1,8,0:0:0
256,192,82578,12,2,83744,0:0:0
256,140,84744,6,0,B|256:204,1,50,0|8,0:0|0:0,0:0:0
284,232,85078,2,0,B|332:256|380:232,2,99.9999999999999,4|2|0,0:0|0:0|0:0,0:0:0
228,232,85911,2,0,B|180:256|132:232,2,99.9999999999999,4|8|0,0:0|0:0|0:0,0:0:0
180,144,86911,1,8,0:0:0
232,60,87244,2,0,B|304:60,2,50,0|0|8,0:0|0:0|0:0,0:0:0
128,60,87911,6,0,B|84:88|64:144|84:200|128:228,2,200,2|2|2,0:0|0:0|0:0,0:0:0
204,124,89578,1,8,0:0:0
308,124,89911,1,2,0:0:0
384,60,90244,1,8,0:0:0
384,60,90411,2,0,B|428:88|448:144|428:200|384:228,2,200,2|2|4,0:0|0:0|0:0,0:0:0
256,136,92244,5,8,0:0:0
256,236,92578,1,0,0:0:0
256,236,92744,2,0,B|256:308,2,50,0|8|0,0:0|0:0|0:0,0:0:0
284,192,93244,6,0,B|320:168|356:192|392:216|428:192,2,150,4|2|8,0:0|0:0|0:0,0:0:0
256,236,94411,2,0,B|156:236,1,99.9999999999999,2|8,0:0|0:0,0:0:0
156,236,94911,1,0,0:0:0
256,192,95078,12,0,97911,0:0:0
228,192,98578,6,0,B|192:216|156:192|120:168|84:192,2,150,4|2|8,0:0|0:0|0:0,0:0:0
256,148,99744,2,0,B|356:148,1,99.9999999999999,2|8,0:0|0:0,0:0:0
356,148,100244,1,0,0:0:0
256,192,100411,12,4,103744,0:0:0
alacat

merchat7 wrote:

 hi merchat :3
[Hard]

00:10:578 (1) - Are you sure you don't want to point this to (2) like what you did for 00:07:911 (1) - ? http://puu.sh/1X4lS It's minor, but I feel flow is broken a little when you point the slider down like that. ok! it's nice ♪
00:25:078 (2) - Not too fond of this jump, I think a more consistent spaced pattern would work better, try placing at x:208 y:212. I feel 00:25:078 (2,3,4) - are all equally accented so I think consistent spacing for those three notes would be better. fix.
00:29:244 (1) - Since it's a new section on this note, I think a bigger jump would be more appreciated, e.g. 1.8x like placing at x:200 y:244. yes, i made jump :3
00:31:744 (9) - I think it would be better to keep the jump pattern going here (try x:64 y:252), the music doesn't really change there so I don't see why the lower spacing. hmm.. i dont need jump here imo.
00:34:411 (8) - ^ x:512 y:352. ^ same as here.
00:42:245 (6) - Hmm, drums play here (same drum sound as on (5)) so I think you have clap here. it's not fit to me >.<
00:49:911 (3) - Hmmm I feel like a hitsound is missing here, try a drum addition finish here? ^same.
00:51:245 (2) - I think it's better to keep the whistle with vocal, maybe remove from here ok :3
00:53:245 (3) - ^ at end ^
01:14:245 (7) - Whenever I play this, I expect a jump, maybe you can try placing at x:296 y:328. yes , ok!
01:20:244 (2) - I find the 1/1 a bit flow break, I think slider and jump pattern like this work better http://puu.sh/1X4X7 mm... no change. Because I want spaced between this note and next slider.
01:34:411 (4,5) - I really think you should have whistle at begin of (4) and end of (5), those two points are the accent point in the music and it felt weird not to have whistle on them to me. oops >.< ok~
01:42:411 (1) - No jump here? I notice you normally do a jump on finish e.g. 00:37:244 (1) - Try placing at x:80 y:216 yes ! there is finish sound. but I think i dont need jump here.

Hmm, I feel your spacing is a bit more inconsistent then usual. It still play quite nice, but sometime, it makes flow feel a little weird. No problem otherwise.
yes ;_; /me makes random jump :o I will be careful from now on. ;)

Thank you for modding :)

http://puu.sh/1YojY
DarknessAngel

merchat7 wrote:

[D.N.Angel]

00:01:245 - 00:03:578- Prefer how alacat hitsounded this. Try this
00:01:245 (1,2,4,6) - Whistle at begin, remove other whistles here //fixed here by my own way.
00:03:744 (1,2,3,4,5) - What you did here sound good to me so you can keep those wihstles
00:13:245 (1) - I really think you should have finish instead of whistle at begin //added.
00:14:078 (3) - I find it better to space this out. It's nicer when trying to sight-read and I don't think it'll destroy any pattern. I think it fit better with the jumpy nature of your maps as well. The place I'm thinking of placing it is x:328 y:96. //hmm I don't think the sudden stop is bad. and if I space that out, the spacing would be hard to read because of the jumps in the part.
00:29:578 (1,2,3,4,5,6) - I find this part a bit hard to read. I think it's because of the low spacing. I feel if you higher spacing, it would be nicer to read. Try these code: //I couldn't find the difference between current pattern and yours :O, keep it for now.
420,332,29744,1,2,0:0:0
372,212,29911,1,0,0:0:0
500,220,30078,1,2,0:0:0
340,184,30244,1,8,0:0:0
432,96,30411,1,2,0:0:0
Only (2,4,6) were moved, but did the code like this so that it's easier to paste.
00:32:244 (1,2,3,4,5,6) - ^ //^
01:00:494 - Begin n:c2 here is better imo. //ok.
01:20:911 (4) - Consider a finish at end //done.
01:06:328 (6) - I personally don't like this stream much since it's overmap, but the main reason is that I find the pause or stack a bit weird. With your mapping style, I feel doing jump here would be better, e.g. removing this note and moving the slider to something like this http://puu.sh/1X65w
the stream is not overmapped. and I feel a bit sudden if I use jump here, so no change for it.
01:28:578 (3,7,8) - More like this please. http://puu.sh/1X68b I find the jump to (3) unnecessary large. Be sure to fix spacing of (4) when you do this.
01:39:078 (2) - Since end is covered by hitburst of the stream, it's a little confusing to play this. Instead, how about doing this? http://puu.sh/1X6bT
//done.

I don't really have any real problem with the diff. I generally like how you do your jumps. Just some tweaks to consider.
ty for mod ~ :)

http://puu.sh/1YDGG
Guy

merchat7 wrote:

[Easy]

00:01:245 (1) - I know the rules doesn't allow silencing both slider-slide and slider ticks in a map, but maybe you can use lower volume (with timing points) though as I find them too loud because there is no sound in music there.
*I'm not fond of the custom hitsound used at this part, follow all suggestions before refusing
00:08:244 (1,2,3,4) - Clap on all sliders begin
00:13:245 (1) - Whistle at end
00:14:411 (2,3) - Add finish to both begins
**Please see note in general about lowering volume of soft-hitwhistle2 &hitclap2 by 2dBs.
00:19:244 (1,2) -Drum addition, drum finish on begin of (1) and end of (2)
00:21:911 (1,2) - Drum addition, finish on (1) and end of (2)
00:24:578 (1,3) - Drum addition, finish on both hit circles
00:27:244 (1,2) - Same as 00:21:911.
00:33:244 (2) - Whistle at begin
00:37:244 (1) - Finish instead of whistle at begin
00:45:244 (1) - Should be finish instead of whistle at begin
00:50:578 (1) - Clap at end
00:55:911 (1) - Should be finish instead of whistle
01:02:578 (3) - No whistle on begin
01:07:245 (1) - ^
01:09:911 (1) - Whistle at begin, consistency with whistle pattern of repeat of 01:07:244 (1) and 01:08:578 (2) -
01:10:911 - s:c2 clap here
01:11:578 - ^
01:13:244 (3) - Remove whistle from begin
01:18:578 (3) - Remove from begin, add whistle to repeat
01:22:578 (1) - Finish instead of whistle at begin
01:25:911 (2) - Remove whistle, you didn't have one for 01:23:244
01:26:411 (3) - Remove whistle from end
01:29:911 (3) - Whistle at end
01:39:911 (2) - Clap at end

Please follow all my hitsound suggestions, this diff really need work on the hitsound. For future Easy, please try to focus more on rhythm so that you can make a good and consistent hitsound pattern.
All fixed!
Thank you for modding ;)
Topic Starter
Gamu

merchat7 wrote:

Hi -Gamu-, sorry for delay, I had a guest diff request i need to clear, so I've been prioritizing that for a while. I just finished it today.

[General]

- Since there is a full version http://vgmdb.net/album/37294. I suggest adding (Short Ver.) to title. ok~
- I felt mp3 quality was a little low quality, I search nicosound and saw this http://nicosound.anyap.info/sound/sm19224789. I download it and definitely notice the quality improvement (guitar is much stronger). If you could reencode this and use it, I would appreciate it. ok~
- I highly recommend lowering the volume of soft-hitwhistle2 & soft-hitclap2 by 2dBs, please discuss this with Guy & DarknessAngel, the two mappers who used this hitsound in their beatmap. I discuss later

[Insane]

00:01:245 - 00:05:244 - I really prefer how alacat did the hitsounding for this part. Here's the pattern
00:01:245 (1,3,5,8) - Whistle at begin
00:03:911 (1,3) - Whistle on these two hit circles. Remove all other whistles. ok.
00:07:911 - 00:16:911 - Follow alacat's diff whistle pattern here.
00:01:744 (3,4) - I feel like this pattern is not very polish. The jump to (5) fits, but the flow seem odd to me. Something like this looks more aesthetically appealing to me. http://puu.sh/1X6iU ok
00:29:244 - 00:39:411 - Follow alacat's diff whistle pattern.
00:49:078 (4) - Finish instead of clap at begin ok
01:01:244 - end - Follow alacat's diff whistle pattern

When first playing this, I felt spacing was a bit too much, but after playing through the whole beatmap now, I could read everything so I guess it's fine. My main concern with this diff is hitsounding. Since alacat's diff already have really good hitsounding, I recommend following the whistle from that diff.

Overall, I feel the beatmap in general need polishing. Easy really need big improvement to hitsound, but it should be ok if my mod is followed. Since there's still quite a few issues, I cannot star sorry.

I hope my mod helps you improve the beatmap through, good luck!
Add a little whistle in my own way :3

thank you~ :3
Low
[General]

I would make the kiai times consistent on 728's diff.
Get a BAT to make the map title appear at 00:07:911. It's better than having it start at the quiet intro of the song.
Use tick rate 2. It goes well with most maps.
On all diffs, silence the first spinner while you're spinning. it sounds weird with the spinning sounds.

[Guy's Easy]

See the general mod.
00:13:245 (1,2) - These sliders are barely curved at all.. make the curve in them a bit more drastic like this.
00:18:578 (3) - Raise the volume on this finish. It sounds weird for it to be so quiet.
00:54:578 (3) - same thing with this slider. Curve it a little more.
01:08:911 (3) - There should be a clap on the beginning of this slider.
01:18:578 (3) - Ugly slider IMO. I suggest fixing it like this.

[728's Normal]

Map through the break to be consistent with the other diffs.
There's too many spinners in the chorus. Please remove some and map where it was. It feels awkward to play with so many spinners.
See the general mod.
00:46:245 (3,4) - This doesn't flow very well since (3) is pointing away from (4). Instead of tilting (3), make it straight. if you do this, then point 00:44:911 (1) the same way for symmetry. (example)

[alacat's Hard]

See the general mod.
+1 to both HP drain and OD. 5 is too low for both on a hard diff.
00:25:411 (3) - Curve this slider like the previous one. It seems weird to have a random linear slider when there's a bunch of curved ones in the pattern around it.
00:59:745 (1) - Un-silence this spinner. there's an audible beat at the end of it and it sounds weird to have it be silenced, even if you're following the vocals.

[Insane]

See the general mod.
The beginning section of the song is overmapped.. please map it more accurately to the vocals. Some overmap is okay, but this isn't. It sounds really weird. for example:
00:01:245 (1) - there's no vocals at the end of this slider
00:02:411 (5) - ^
00:03:578 (9) - There's no music here
00:04:744 (4,5) - No vocals at the end of both of these sliders.
00:09:078 (1) - Move the white node on this slider to the left one grid. The curve feels too sharp IMO.
00:53:245 (1) - This slider curves into itself too much. More it around a little to look like this.
01:06:245 (6) - This shouldn't be in 1/8 since it's nowhere in the song at this point. reverse this slider and change it to 1/4.
01:21:744 (1) - Remove the one note combo here.
01:27:578 (6) - Shouldn't be in 1/8

[D.N.Angel]

See the general mod.
00:03:911 (2,3) - Kinda overmapped. these should probably be one circle each rather than sliders.
01:43:744 (8) - Make this a circle or remove the reverse slider. there's no music at the end of this slider.
Topic Starter
Gamu

Jacob wrote:

[General]

I would make the kiai times consistent on 728's diff. I leave it to him/her
Get a BAT to make the map title appear at 00:07:911. It's better than having it start at the quiet intro of the song. ok.
Use tick rate 2. It goes well with most maps.I listen to guest sorry. did not like it very much > tick sound
On all diffs, silence the first spinner while you're spinning. it sounds weird with the spinning sounds. I changed to 10% volume.

[Insane]

See the general mod.
The beginning section of the song is overmapped.. please map it more accurately to the vocals. Some overmap is okay, but this isn't. It sounds really weird. for example:
00:01:245 (1) - there's no vocals at the end of this slider
00:02:411 (5) - ^
00:03:578 (9) - There's no music here
00:04:744 (4,5) - No vocals at the end of both of these sliders.
>>ok. Not only this, I make some changes to the first part
00:09:078 (1) - Move the white node on this slider to the left one grid. The curve feels too sharp IMO. sorry...I think I look beautiful http://puu.sh/25l5e
00:53:245 (1) - This slider curves into itself too much. More it around a little to look like this. ok~
01:06:245 (6) - This shouldn't be in 1/8 since it's nowhere in the song at this point. reverse this slider and change it to 1/4. I changed to 1/4 stream
01:21:744 (1) - Remove the one note combo here. oops..This is my mistake. Of course, I fixed it orz
01:27:578 (6) - Shouldn't be in 1/8 I changed to 1/4 stream
thank you for modding~ :3
Low
01:21:744 (1) - you didn't fix this one note combo in insane
Topic Starter
Gamu

Jacob wrote:

01:21:744 (1) - you didn't fix this one note combo in insane
ah...Apparently, it seems to have forgotten orz

I fixed it.

After that, I wait for the fix of other diff.
alacat

Jacob wrote:

[alacat's Hard]

See the general mod.
+1 to both HP drain and OD. 5 is too low for both on a hard diff. OD+1.
00:25:411 (3) - Curve this slider like the previous one. It seems weird to have a random linear slider when there's a bunch of curved ones in the pattern around it. ok!
00:59:745 (1) - Un-silence this spinner. there's an audible beat at the end of it and it sounds weird to have it be silenced, even if you're following the vocals.
mm... keep on now.
Thank you for modding :)

http://puu.sh/25vIx
Guy

Jacob wrote:

[Guy's Easy]

See the general mod.
00:13:245 (1,2) - These sliders are barely curved at all.. make the curve in them a bit more drastic like this.
00:18:578 (3) - Raise the volume on this finish. It sounds weird for it to be so quiet.
00:54:578 (3) - same thing with this slider. Curve it a little more.
01:08:911 (3) - There should be a clap on the beginning of this slider.
01:18:578 (3) - Ugly slider IMO. I suggest fixing it like this.
all fixed~
thank you for modding! ;)
http://puu.sh/25vTl
DarknessAngel

Jacob wrote:

[General]

I would make the kiai times consistent on 728's diff. //make some changes but it's not the same with 728's diff.
Use tick rate 2. It goes well with most maps. //it doesn't match 00:01:245 ~00:05:078, no change for it.



[D.N.Angel]

See the general mod.
00:03:911 (2,3) - Kinda overmapped. these should probably be one circle each rather than sliders.
01:43:744 (8) - Make this a circle or remove the reverse slider. there's no music at the end of this slider. //both fixed.
ty for mod :)
h-728
SPOILER

Jacob wrote:

[728's Normal]
Map through the break to be consistent with the other diffs. I've explained why I don't want to do this for many times, but no one give me a convincible explanation.
There's too many spinners in the chorus. Please remove some and map where it was. It feels awkward to play with so many spinners. I put spinners where they fit. It's strange to put other notes there in my view.
See the general mod.
00:46:245 (3,4) - This doesn't flow very well since (3) is pointing away from (4). Instead of tilting (3), make it straight. if you do this, then point 00:44:911 (1) the same way for symmetry. (example) Ok
Thanks for modding.
SPOILER
osu file format v12

[General]
AudioFilename: mbi_demo.mp3
AudioLeadIn: 2000
PreviewTime: 61244
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 93244
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:U (Short Ver.)
TitleUnicode:U (Short Ver.)
Artist:KOTOKO
ArtistUnicode:KOTOKO
Creator:-Gamu-
Version:728's Normal
Source:MATERIAL BRAVE IGNITION
Tags:opening eroge hentai game giga rpg visual novel guy h-728 alacat darknessangel
BeatmapID:203154
BeatmapSetID:68129

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:0.999999999999999
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bg.png",0,0
Video,0,"video.avi"
//Break Periods
2,8111,17591
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1245,333.333333333333,4,2,1,30,1,0
5244,-100,4,2,1,10,0,0
7911,-100,4,2,1,60,0,0
18744,-100,4,2,1,50,0,0
28161,-100,4,2,6,40,0,0
28328,-100,4,2,1,50,0,0
29411,-100,4,2,1,60,0,0
34494,-100,4,2,1,50,0,0
34661,-100,4,2,1,60,0,0
37161,-100,4,2,1,50,0,0
37328,-100,4,2,1,60,0,0
37494,-100,4,2,6,50,0,0
37661,-100,4,2,1,60,0,0
48494,-100,4,2,6,50,0,0
48661,-100,4,2,1,60,0,0
56161,-100,4,2,6,50,0,0
56328,-100,4,2,1,60,0,0
61244,-100,4,2,1,70,0,1
64828,-100,4,2,6,60,0,1
64994,-100,4,2,1,70,0,1
66578,-100,4,2,1,60,0,1
70161,-100,4,2,6,50,0,1
70328,-100,4,2,1,60,0,1
71828,-100,4,2,1,60,0,0
71911,-100,4,2,1,70,0,1
75494,-100,4,2,6,60,0,1
75661,-100,4,2,1,70,0,1
77244,-100,4,2,1,60,0,1
78828,-100,4,2,6,50,0,1
78994,-100,4,2,1,60,0,1
80828,-100,4,2,6,50,0,1
80994,-100,4,2,1,60,0,1
85494,-100,4,2,6,50,0,1
85661,-100,4,2,1,60,0,1
88161,-100,4,2,6,50,0,1
88328,-100,4,2,1,60,0,1
88828,-100,4,2,6,50,0,1
88994,-100,4,2,1,60,0,1
90828,-100,4,2,6,50,0,1
90994,-100,4,2,1,60,0,1
91494,-100,4,2,6,50,0,1
91661,-100,4,2,1,60,0,1
93244,-100,4,2,1,60,0,0


[Colours]
Combo1 : 128,128,128
Combo2 : 146,172,241
Combo3 : 192,192,192
Combo4 : 66,66,255

[HitObjects]
184,120,1245,6,0,B|256:84|328:120,2,150,2|2|0,0:0|0:0|0:0,0:0:0:0:
156,160,2411,2,0,B|132:208|156:256,2,99.9999999999999,2|0|2,0:0|0:0|0:0,0:0:0:0:
356,160,3744,5,0,0:0:0:0:
356,160,3911,2,0,B|380:208|356:256,1,99.9999999999999,2|0,0:0|0:0,0:0:0:0:
256,276,4578,2,0,B|232:244|256:204|280:164|256:132,1,150,2|0,0:0|0:0,0:0:0:0:
256,192,5244,12,4,7911,0:0:0:0:
400,112,18911,6,0,B|460:112,2,50,8|0|0,0:0|0:0|0:0,0:0:0:0:
300,112,19578,1,8,0:0:0:0:
212,64,19911,2,0,B|188:112|212:160,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
300,212,20578,2,0,B|348:188|396:212,2,99.9999999999999,0|10|0,0:0|0:0|0:0,0:0:0:0:
248,300,21578,6,0,B|198:300,2,50,8|0|0,0:0|0:0|0:0,0:0:0:0:
348,300,22244,1,8,0:0:0:0:
448,300,22578,2,0,B|444:246|400:216,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
316,164,23244,2,0,B|345:119|399:116,2,99.9999999999999,0|10|0,0:0|0:0|0:0,0:0:0:0:
256,244,24244,1,8,0:0:0:0:
196,164,24578,6,0,B|166:119|112:116,2,99.9999999999999,2|8|0,0:0|0:0|0:0,0:0:0:0:
112,216,25578,1,8,0:0:0:0:
200,268,25911,2,0,B|253:264|283:220,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
284,120,26578,6,0,B|338:123|368:168,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
372,216,27078,1,0,0:0:0:0:
372,216,27244,2,0,B|360:268|396:309,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
352,332,27744,5,0,0:0:0:0:
352,332,27911,2,0,B|256:380|160:332,1,200,2|0,0:0|0:0,0:0:0:0:
116,308,28744,2,0,B|58:292,1,50,2|8,0:0|0:0,0:0:0:0:
67,244,29078,2,0,B|115:231,1,50,0|4,0:0|0:0,0:0:0:0:
208,192,29578,6,0,B|256:216|304:192,1,99.9999999999999,8|0,0:0|0:0,0:0:0:0:
397,231,30244,2,0,B|445:244,2,50,8|0|2,0:0|0:0|0:0,0:0:0:0:
316,292,30911,1,8,0:0:0:0:
216,296,31244,2,0,B|219:349|264:379,2,99.9999999999999,0|10|0,0:0|0:0|0:0,0:0:0:0:
216,196,32244,6,0,B|212:142|168:112,1,99.9999999999999,8|0,0:0|0:0,0:0:0:0:
68,112,32911,1,8,0:0:0:0:
20,200,33244,2,0,B|68:224|116:200,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
216,196,33911,1,0,0:0:0:0:
316,196,34244,2,0,B|384:196,2,50,10|0|4,0:0|0:0|0:0,0:0:0:0:
268,108,34911,6,0,B|316:83|364:107,2,99.9999999999999,8|0|8,0:0|0:0|0:0,0:0:0:0:
216,196,35911,1,2,0:0:0:0:
268,280,36244,2,0,B|316:304|364:280,2,99.9999999999999,8|0|8,0:0|0:0|0:0,0:0:0:0:
168,268,37244,6,0,B|132:196|168:124,2,150,4|2|8,0:0|0:0|0:0,0:0:0:0:
256,316,38578,1,0,0:0:0:0:
351,346,38911,1,8,0:0:0:0:
409,266,39244,1,8,0:0:0:0:
351,185,39578,1,8,0:0:0:0:
256,216,39911,5,4,0:0:0:0:
62,267,40578,1,8,0:0:0:0:
11,74,41245,1,2,0:0:0:0:
204,22,41911,1,8,0:0:0:0:
256,108,42245,1,2,0:0:0:0:
308,22,42578,5,4,0:0:0:0:
501,74,43245,1,8,0:0:0:0:
450,267,43911,1,2,0:0:0:0:
256,216,44578,1,8,0:0:0:0:
160,240,44911,6,0,B|104:240,2,50,8|0|4,0:0|0:0|0:0,0:0:0:0:
208,148,45578,2,0,B|256:124|304:148,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
352,240,46245,2,0,B|404:240,2,50,8|0|4,0:0|0:0|0:0,0:0:0:0:
304,328,46911,2,0,B|256:352|208:328,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
20,264,47911,6,0,B|-4:228|20:192|44:156|20:120,2,150,4|2|0,0:0|0:0|0:0,0:0:0:0:
112,308,49245,1,0,0:0:0:0:
208,284,49578,1,8,0:0:0:0:
304,336,49911,1,8,0:0:0:0:
400,312,50245,1,8,0:0:0:0:
452,232,50578,6,0,B|403:146,1,99.9999999999999,4|8,0:0|0:0,0:0:0:0:
354,231,51245,2,0,B|304:145,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
208,145,51911,2,0,B|158:231,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
110,146,52578,2,0,B|60:232,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
112,320,53245,6,0,B|216:320,1,99.9999999999999,4|8,0:0|0:0,0:0:0:0:
268,236,53911,2,0,B|168:236,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
220,152,54578,2,0,B|324:152,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
376,68,55245,2,0,B|276:68,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
176,68,55911,6,0,B|152:104|176:140|200:176|176:212,2,150,4|2|8,0:0|0:0|0:0,0:0:0:0:
276,68,57245,2,0,B|321:97|325:151,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
372,240,57911,2,0,B|324:264|276:240,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
224,152,58578,6,0,B|180:182|176:236,1,99.9999999999999,4|8,0:0|0:0,0:0:0:0:
176,284,59078,1,0,0:0:0:0:
176,284,59245,2,0,B|176:348,2,50,4|8|0,0:0|0:0|0:0,0:0:0:0:
256,192,59745,8,4,61245,0:0:0:0:
256,92,61745,5,2,0:0:0:0:
256,240,62245,2,0,B|256:340,2,99.9999999999999,8|2|8,0:0|0:0|0:0,0:0:0:0:
168,192,63245,2,0,B|144:240|168:288,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
208,320,63745,5,0,0:0:0:0:
208,320,63911,2,0,B|256:344|304:320,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
404,320,64578,1,0,0:0:0:0:
404,320,64745,2,0,B|420:296|404:272|388:248|404:224,1,99.9999999999999,2|0,0:0|0:0,0:0:0:0:
256,192,65245,8,4,66578,0:0:0:0:
356,200,67245,6,0,B|352:253|308:283,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
256,196,67911,2,0,B|240:172|256:148|272:124|256:100,2,99.9999999999999,2|8|0,0:0|0:0|0:0,0:0:0:0:
204,284,68911,1,8,0:0:0:0:
204,284,69078,1,0,0:0:0:0:
204,283,69245,2,0,B|159:253|156:200,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
184,104,69911,6,0,B|256:68|328:104,2,150,0|2|8,0:0|0:0|0:0,0:0:0:0:
188,204,71245,2,0,B|250:168,1,50,2|0,0:0|0:0,0:0:0:0:
280,180,71578,2,0,B|323:205,2,50,8|0|4,0:0|0:0|0:0,0:0:0:0:
256,32,72411,5,2,0:0:0:0:
140,128,72911,2,0,B|116:144|92:128|68:112|44:128,2,99.9999999999999,8|2|8,0:0|0:0|0:0,0:0:0:0:
240,132,73911,2,0,B|236:185|191:215,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
156,252,74411,5,0,0:0:0:0:
156,252,74578,2,0,B|159:305|203:335,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
308,336,75245,1,0,0:0:0:0:
308,335,75411,2,0,B|352:305|356:252,1,99.9999999999999,2|0,0:0|0:0,0:0:0:0:
256,192,75911,8,4,77245,0:0:0:0:
208,336,77911,6,0,B|256:360|304:336,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
376,264,78578,2,0,B|401:187|355:121,2,150,2|2|8,0:0|0:0|0:0,0:0:0:0:
256,104,80244,5,8,0:0:0:0:
156,121,80578,2,0,B|110:187|135:263,2,150,2|2|8,0:0|0:0|0:0,0:0:0:0:
204,32,81911,1,0,0:0:0:0:
308,32,82244,1,8,0:0:0:0:
256,192,82578,12,2,83744,0:0:0:0:
256,140,84744,6,0,B|256:204,1,50,0|8,0:0|0:0,0:0:0:0:
284,232,85078,2,0,B|332:256|380:232,2,99.9999999999999,4|2|0,0:0|0:0|0:0,0:0:0:0:
228,232,85911,2,0,B|180:256|132:232,2,99.9999999999999,4|8|0,0:0|0:0|0:0,0:0:0:0:
180,144,86911,1,8,0:0:0:0:
232,60,87244,2,0,B|304:60,2,50,0|0|8,0:0|0:0|0:0,0:0:0:0:
128,60,87911,6,0,B|84:88|64:144|84:200|128:228,2,200,2|2|2,0:0|0:0|0:0,0:0:0:0:
204,124,89578,1,8,0:0:0:0:
308,124,89911,1,2,0:0:0:0:
384,60,90244,1,8,0:0:0:0:
384,60,90411,2,0,B|428:88|448:144|428:200|384:228,2,200,2|2|4,0:0|0:0|0:0,0:0:0:0:
256,136,92244,5,8,0:0:0:0:
256,236,92578,1,0,0:0:0:0:
256,236,92744,2,0,B|256:308,2,50,0|8|0,0:0|0:0|0:0,0:0:0:0:
284,192,93244,6,0,B|320:168|356:192|392:216|428:192,2,150,4|2|8,0:0|0:0|0:0,0:0:0:0:
256,236,94411,2,0,B|156:236,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
156,236,94911,1,0,0:0:0:0:
256,192,95078,12,0,97911,0:0:0:0:
228,192,98578,6,0,B|192:216|156:192|120:168|84:192,2,150,4|2|8,0:0|0:0|0:0,0:0:0:0:
256,148,99744,2,0,B|356:148,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
356,148,100244,1,0,0:0:0:0:
256,192,100411,12,4,103744,0:0:0:0:
Topic Starter
Gamu
OK~ All diff updated!
CakiP
Support~!
Ranked期待してます :D
Low
quickly IRC rechecked.

Bubbled.
Kawayi Rika
We are removed NSFW video and did some irc mod ~

Awesome map,Here you go <3



IRC log
20:56 Kawayi Rika: can you remove video?
20:56 Kawayi Rika: still unankable
20:57 -Gamu-: unrankable? why
20:57 Kawayi Rika: this video is soo H..
20:57 Kawayi Rika: NSFW
20:57 -Gamu-: ah... i see
20:57 -Gamu-: ok
20:57 Kawayi Rika: ;_;
20:58 -Gamu-: It's can not be helped
21:01 -Gamu-: updated!
21:01 Kawayi Rika: yay wait me check all diff
21:01 -Gamu-: thanks :D
21:14 Kawayi Rika: 00:18:578 - Can you add a note to here?
21:14 Kawayi Rika: for normal
21:14 Kawayi Rika: and add finish
21:14 Kawayi Rika: sound really suitable
21:15 -Gamu-: ok~
21:15 Kawayi Rika: also AR+1 is better
21:16 -Gamu-: wait..
21:19 Kawayi Rika: 00:59:744 - Add new combo
21:20 Kawayi Rika: 01:05:244 - ^
21:20 Kawayi Rika: 01:15:911 - ^
21:20 -Gamu-: it's unrank? > new combo
21:21 Kawayi Rika: nope just add pls xD
21:22 Kawayi Rika: 00:19:244 (1,2,3) - Use same spacing to here
21:22 Kawayi Rika: for easy
21:23 -Gamu-: Give a minute.
21:25 -Gamu-: About the new combo: I had said he would not add it here.
21:25 Kawayi Rika: fine
21:26 Kawayi Rika: 01:39:911 (2) - Move to X:303 Y:240 make a symmetrical
21:26 Kawayi Rika: i guess that's all ~
No_Gu
ohh congratz www
Flask
Congratz :D
Guy
Congratz!!!!!
Satellite

Guy wrote:

Congratz!!!!!
terametis
おめでとうございます!!!!!!!!!!!!!!!!!!!
alacat
congrats ;)
10nya
grats ;)
DarknessAngel
the last ranked map from Gamu .. ;w;
Topic Starter
Gamu
thank you everyone :3


DarknessAngel wrote:

the last ranked map from Gamu .. ;w;
yep. This is the last ranked map

hmm..I took a little vacation. I would also aim to Ranked.
meiikyuu
grats ^^
cRyo[iceeicee]
Grats!! :>
Mythol
gratz!
hoLysoup
おめでとう~!!!! ^^~!
merchat7
I could censor the video in a similar way to https://osu.ppy.sh/s/40098 if you ask:/, but congrats!
Please sign in to reply.

New reply