02:49 AngelHoney: hello my dear garven
this one already bubbled , waittng your heart >///<
02:49 AngelHoney: is listening to Memme - Extreme Fantasy
02:49 Garven: Oh nice
02:50 Garven: I'll see if I can start that up once I'm done with these rechecks
02:50 Garven: I've been changing how I select maps to mod now, so I'm in a flux hehe
02:51 AngelHoney: w
03:08 Garven: Sooo
03:08 Garven: ACTION is editing [http://osu.ppy.sh/b/192179 Memme - Extreme Fantasy [Easy]]
03:08 Garven: 00:48:961 (1) - Way too soon after a spinner for an Easy
03:08 AngelHoney: <3
03:09 Garven: 00:22:908 (4) - I am wary of short repeating sliders in Easy difficulties that have a note following them 1 beat later since it's hard to tell when the slider is going to end.
03:09 Garven: 00:28:435 (1) - ^
03:09 Garven: 01:03:171 (5) - ^
03:09 Garven: 01:08:303 (1) - Too soon
03:10 AngelHoney: so i moved this to middle ._.
03:10 AngelHoney: o.o
03:10 Garven: 01:46:592 (1) - ^
03:10 AngelHoney: 1/2 slider is enough easy i think..
03:10 Garven: 01:59:224 (1) - ^
03:10 Garven: It's mainly the concept at heart for those
03:10 Garven: Since I've seena lot of new players play those short repeating sliders and just not of sit there
03:11 Garven: just kind of sit there*
03:11 Garven: They don't really know when it's going to end since it's not very clear
03:11 AngelHoney: ._.
03:11 Garven: I'm kind of wary with the sliders during 00:06:329 (3) - as well, but I think they're used in a way that it's readable enough
03:11 Garven: 02:00:803 (2) - You should line the end of this up to center on the next slider
03:12 Garven: 02:11:066 (3) - Boop
03:12 AngelHoney: 02:00:803 (2)- ?
03:12 Garven:
http://puu.sh/1Tm2W03:12 AngelHoney: ?_?
03:13 Garven: Move the end point so that it's centered on the (1) slider
03:13 Garven: Just looks better. q:
03:13 AngelHoney: okay orz
03:14 Garven: Normal: 00:03:172 (1,2) - I'm not so sure about having this kind of speed change right at the start. Might be better to just keep it all the same velocity or change the 1 into circles.
03:15 Garven: 00:18:369 (3,4,5,1,2,3,4,5,6,1,2,3,4,1,2) - Try not to have such long strings of 1/2s in a Normal please.
03:15 Garven: Oh yes, and Tick rate 2 fits this song best btw
03:16 Garven: 00:48:961 (1) - Too soon after a spinner for a Normal. Give around 2-3 beats at this BPM
03:16 Garven: 01:08:303 (1) - ^
03:17 AngelHoney: easy diff all done
03:17 Garven: 01:40:277 (1) - ^
03:18 Garven: 01:59:224 (1) - ^
03:18 Garven: 01:59:816 (4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9) - This is incredibly boring to play
03:19 Garven: OD +1 to Easy and Normal too
03:20 Garven: Hard: 00:20:540 (1,2,3,4,5,6,7,8) - This might be a little much for a Hard difficulty. Maybe start with a kick slider into a shorter stream.
03:20 Garven: This includes the rest of the longer circle-only streams
03:21 Garven: 00:42:645 (1) - Kind of a short spinner for this level of difficulty too.
03:22 Garven: 01:03:566 (2) - Mind ctrl + g on this? I'd like a little closer spacing. Be careful with the hitsounding if you do that instead of moving the point manually
03:22 Garven: 01:04:948 (2) - Move this closer too please
03:23 Garven: 01:52:908 (1) - Another fairly short spinner
03:24 Garven: Yeah, that Hard is very very hard
03:24 Garven: Tone it down a lot, or add a new difficulty between it and this
03:24 AngelHoney: no not very hard
03:24 Garven: Too many streams and large spacing with the short sliders
03:24 AngelHoney: but bpm is low
03:24 Garven: It's beyond what one would expect from a Hard difficulty
03:25 AngelHoney: and most normal players can play im sure
03:25 Garven: I wouldn't call 152 bpm low
03:25 AngelHoney: you noob
03:25 Garven: They need representation somewhere. q:
03:28 AngelHoney: normal diff almost done o.o
03:28 AngelHoney: what do you think +1 SC on hard diff
03:28 AngelHoney: CS
03:28 AngelHoney: i mean circle size 3 o.o
03:29 Garven: That helps a little with the spacing, I guess. The streams still need to be fixed up though
03:30 AngelHoney: nooooo TuT
03:30 AngelHoney: that is really easy and fun to play ..
03:30 Garven: Just make them shorter
03:30 AngelHoney: hard diff mod almost done o.o
03:31 Garven: Muzu looks good
03:31 AngelHoney: owo
03:31 Garven: 01:16:592 (1,1,1,1,1,1,1,1,1) - Don't new combo spam like this please
03:31 Garven: (Insane)
03:32 AngelHoney: nooooo
03:32 AngelHoney: most of ppl cant read 1/3snap when i first play
03:32 AngelHoney: so i add NC spam to here , like my another ranked map
03:32 Garven: Maybe make the spacing a little larger
03:33 Garven: New combo spam like that trivializes HP drain
03:33 Garven: I don't mind adding one new combo when the snap changes, but not a new combo every single circle
03:33 AngelHoney: but 1/3 is really hard
03:33 Garven: No it's not
03:33 Garven: It's a valid rhythm just like a 1/2
03:33 Garven: If people can't play them, then they are simply too noob
03:33 Garven: as you would say, right?
03:34 AngelHoney: o_o
03:34 AngelHoney: but i never all 300 on that ._.
03:34 AngelHoney: and im not very noob ! o.o
03:34 Garven: Then you need to learn how to play 1/3 rhythms
03:35 AngelHoney: >_>
03:35 Garven: It's not difficult.
03:35 Garven:
03:35 AngelHoney: no its not my problem
03:35 Garven: Yep, it's up to the players to practice more and actually become good at a rhythm game.
03:35 AngelHoney: NC spam 1/3 is really fun i think , and i like to try that
03:35 AngelHoney: 0.0
03:36 Garven: I wouldn't mind it astetically, but the new combos screw up the HP drain and thus why I try to mod these out
03:37 AngelHoney: but i add NC spam for easy read and play
03:37 Garven: Just do one NC, maybe space them a little further
03:38 Garven: If you have to rely on thta kind of technique to render your pattern readable, there's a problem with the pattern most likely
03:38 AngelHoney: i tried further but its not better than this o.o
03:39 AngelHoney: 01:37:119 (1,1,1,1)- moved further
03:40 Garven: In the Oni: 01:29:323 (244,245,246,247,248,249,250) - This was weird to have 1/4 instead of 1/3 considering the previous section
03:41 Garven: Though I guess it's probably okay
03:41 Garven: eh
03:41 Garven: Too hard for me anyway haha
03:41 AngelHoney: lol
03:42 Garven: 02:24:882 (157) - Eh, I'd just end with a K or something instead of a drum roll
03:44 Garven: Same commentary about the NCs in Extra
03:45 AngelHoney: oni fixed , changed to a big K o.o
03:45 Garven: Otherwise Extra is nice
03:46 AngelHoney: NCs is good ! TuT
03:47 AngelHoney: are good
03:47 Garven: Just one is fine
03:47 Garven: 20 is not
03:48 AngelHoney: You should change your sense! o.o
03:48 Garven: You should reqeust new combo spam to not increase HP so much
03:49 Garven: It wouldn't be a problem otherwise
03:49 AngelHoney: NCs is good idea ! o.o
03:49 Garven: Just one is fine~
03:49 AngelHoney: noooooooo ;w;
03:50 Garven: bwuhahaha
03:50 Garven: ACTION evil BAT
03:50 AngelHoney: i wont change NCs!
03:50 AngelHoney: ._.
03:50 AngelHoney: really! ._.
03:51 AngelHoney: others are almost fixed o.o
03:51 Garven: Alright. I won't bubble it with the new combo spam in there, so if you want to call Scorpiour back that should be okay.
03:52 AngelHoney: i hate you TuT
03:52 AngelHoney: TuT....
03:52 AngelHoney: TuT...................
03:52 Garven: Sorry, I'm not going to budge on that. It's an important gameplay aspect, otherwise I wouldn't care.
03:54 AngelHoney: but NCs on here are really good
03:54 Garven: Just one NC is also really good.
03:57 AngelHoney: o.o
03:59 AngelHoney: o.o
03:59 AngelHoney: o.o
03:59 AngelHoney: are you going to budge on that o.o
03:59 AngelHoney: are you going to budge on that o.o..
03:59 AngelHoney: are you going to budge on that o.o....
04:00 AngelHoney: :#
04:00 Garven: Considering I haven't changed on any other map that does this, no.
04:00 AngelHoney: my dear garven , you dont love me now T_T , im so sad
04:01 Garven: Oh come now, I love everyone~
04:01 Garven: except those that I hate
04:03 AngelHoney: o.o
04:03 AngelHoney: gogo rank it o.o
04:04 AngelHoney: we will love you so much o.o
04:04 Garven: I have enough love for now
04:05 AngelHoney: i will more 0.0