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Nomizu Iori - Black + White (TV Size)

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Total Posts
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Topic Starter
Momochikun
This beatmap was submitted using in-game submission on Saturday, August 03, 2013 at 8:35:52 PM

Artist: Nomizu Iori
Title: Black + White (TV Size)
Source: Mondaiji-tachi ga Isekai kara Kuru Sou Desu yo?
Tags: momochi dakedekaane xinely hinsvar kuro usagi bunny girl asuka you izayoi adaption novel opening
BPM: 192
Filesize: 21667kb
Play Time: 01:25
Difficulties Available:
  1. Dekaane's Normal (4.22 stars, 118 notes)
  2. Easy (2.73 stars, 85 notes)
  3. Hinely's Hard (4.94 stars, 220 notes)
  4. Mochi (5 stars, 252 notes)
Download: Nomizu Iori - Black + White (TV Size)
Download: Nomizu Iori - Black + White (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
#1 問題児たちが異世界から来るそうですよ? Op
Normal - Dekaane
Hard - Xinely collab with Hinsvar
Thanks to all GD and BeatOfIke for the video ><
Guy
hi~ from my queue
m4m time!

[General]


  •  
  1. Please change artist name.

     
  2. you should make red line in 00:11:479 - cuz downbeat.
[Chi's Hard]


  •  
  1. HP&OD+1
     
  2. 00:19:135 - add note?
     
  3. 00:40:229 (1,2,3,1,2,3) - spacing and rhythm is very bad. try this rhythm.

     
  4. 00:45:229 (1,2,3,1,2,3) - not fit song. try this

     
  5. 00:49:292 (4,5,1) - bad spacing
     
  6. 00:51:167 (4,1,2) - not fit.. remove (4),(1) and 00:51:323 (2) - move to 00:51:167 -
     
  7. 00:52:573 (1,2,3,1,2,3,1,2,3) - difficult timing.
[Easy]


  •  
  1. 00:19:604 (2,1) - lol, spinner start is 00:19:995 - better.
good luck~ ;)
Birdy
Timing check~

Offset: around 11465~11470
DakeDekaane
Posting here to claim Normal as requested, wait for it.

Also doing a quick tiny mod as only Hard is finished.

[General]
:!: Taking SNB's timing suggestion, the offset should be 11470, change please.
:!: The dimensions of the BG must be 800x600 or 1024x768.
:!: Remove "Anime" and "Mondaiji-tachi ga Isekai kara Kuru Sou Desu yo ?" from tags, the first will be put as genre if this gets ranked, the second you already have it as source.
:!: Tiny Edit: The source should be "Mondaiji-tachi ga Isekai kara Kuru Sou Desu yo?", just delete the space between "yo" and the question mark

[Easy]

Increase the Approach Rate by 1, plays better with high BPM.
00:13:979 - How about trying this, matches better with the music

00:19:604 (2) - Delete this, begin the spinner in 00:19:917 and finishing in 00:22:104, if you do, add a circle in 00:22:729.
00:30:229 - How about trying this


[Chi's Hard]
:!: I don't want to be rude, but you should increase the Slider Velocity at least to 1.4-1.5 or reduce the Distance Spacing you use between the notes, this will make more enjoyable the map, it's too hard to play having all those jumps with >2.0x spacing @_@, this looks more as an Insane, but still has rhythm flaws, I'll be pointing here.
Decrease the AR by 1 when you do what I said above.
Only rhythm, you should fix all of them. Some combo colors could change
00:13:979 - Try this, fits better

00:33:042 (4) - Move this to 00:33:198
00:35:229 - Do this rhythm

00:38:510 (2,4,6) - Remove these, there's no sound in the music to follow.
00:40:776 (3) - Delete this
00:40:932 (2) - Move this to 00:41:010
00:45:307 (2,3) - Delete this, don't overmap x,x
00:45:776 (2,3) - ^
01:03:979 (1,2,3,4) - This part is really messed up, there's no need to use if 1/4 beat ticks here, do this, if you listen carefully, it matches better.

01:07:573 (8) - Same as above, also follow the combo suggestions here.

01:09:213 - Put a circle here and delete 01:09:370 (4,5), the drums are not hitting there.
01:10:073 (7) - Delete this and put a circle in 01:10:229
01:10:463 - Add a circle here and delete 01:10:620 (1,2)
01:13:510 - Do this.

01:21:557 (1) - Finish this spinner in 01:22:729
01:23:042 (1,2,3) - There's no drumroll or a guitar riff, there's no need to do this @_@, do what I suggest

01:25:698 (3) - Either stack or place it more spaced, an antijump like this is not good.

That's all, good luck.
Topic Starter
Momochikun

DakeDekaane wrote:

Posting here to claim Normal as requested, wait for it.

Also doing a quick tiny mod as only Hard is finished.

[General]
:!: Taking SNB's timing suggestion, the offset should be 11470, change please.
:!: The dimensions of the BG must be 800x600 or 1024x768.
:!: Remove "Anime" and "Mondaiji-tachi ga Isekai kara Kuru Sou Desu yo ?" from tags, the first will be put as genre if this gets ranked, the second you already have it as source.
:!: Tiny Edit: The source should be "Mondaiji-tachi ga Isekai kara Kuru Sou Desu yo?", just delete the space between "yo" and the question mark

[Easy]

Increase the Approach Rate by 1, plays better with high BPM.
00:13:979 - How about trying this, matches better with the music

00:19:604 (2) - Delete this, begin the spinner in 00:19:917 and finishing in 00:22:104, if you do, add a circle in 00:22:729.
00:30:229 - How about trying this


[Chi's Hard]
:!: I don't want to be rude, but you should increase the Slider Velocity at least to 1.4-1.5 or reduce the Distance Spacing you use between the notes, this will make more enjoyable the map, it's too hard to play having all those jumps with >2.0x spacing @_@, this looks more as an Insane, but still has rhythm flaws, I'll be pointing here.
Decrease the AR by 1 when you do what I said above.
Only rhythm, you should fix all of them. Some combo colors could change
00:13:979 - Try this, fits better

00:33:042 (4) - Move this to 00:33:198
00:35:229 - Do this rhythm

00:38:510 (2,4,6) - Remove these, there's no sound in the music to follow.
00:40:776 (3) - Delete this
00:40:932 (2) - Move this to 00:41:010
00:45:307 (2,3) - Delete this, don't overmap x,x
00:45:776 (2,3) - ^
01:03:979 (1,2,3,4) - This part is really messed up, there's no need to use if 1/4 beat ticks here, do this, if you listen carefully, it matches better.

01:07:573 (8) - Same as above, also follow the combo suggestions here.

01:09:213 - Put a circle here and delete 01:09:370 (4,5), the drums are not hitting there.
01:10:073 (7) - Delete this and put a circle in 01:10:229
01:10:463 - Add a circle here and delete 01:10:620 (1,2)
01:13:510 - Do this.

01:21:557 (1) - Finish this spinner in 01:22:729
01:23:042 (1,2,3) - There's no drumroll or a guitar riff, there's no need to do this @_@, do what I suggest

01:25:698 (3) - Either stack or place it more spaced, an antijump like this is not good.

That's all, good luck.
FIXED
Tq for mod.. :)
I'll wait for ur normal :D
Natsu
General:

SPOILER
Folder Size
This folder's size is 22,5 MB so big o.o

Inconsistency in combo colours:
- [Chi's Hard] :
Combo1 : 255,255,255
Combo2 : 255,128,192
Combo3 : 24,231,55
Combo4 : 255,0,0

- [Easy] :
Combo1 : 255,255,255
Combo2 : 255,128,192
Combo3 : 0,128,0
Combo4 : 219,36,36

Inconsistency in Kiai Times:

- [Chi's Hard] :
Kiai #1: Starts on 01:03:979, ends on 01:13:198
Kiai #2: Starts on 01:13:979, ends on 01:23:027

- [Easy] :

Kiai #1: Starts on 01:03:979, ends on 01:13:198
Kiai #2: Starts on 01:13:979, until the end

Tags - Consider adding "Chi" to all of your tags

Chi hard:

SPOILER
00:11:152 delete it since u should be consistency with your other diff and as no sense is out or your offset
00:11:465 add finish to the head
00:42:715 unsnaped slider end
00:46:152 ^

Easy:

SPOILER
00:11:465 remove whistle and add finish
01:23:027 finish kiai here like in hard

call me back when u finish your map i check it again :3
Topic Starter
Momochikun
Thx for mod. ^^ i'll finish my map this weekend 8-)
Mosti07
*.* more of her voice ... i love her songs :) thank you sooooo much :D and a really nice beatmap :)
SuperMoutarde
from moddin queue

[General]

  1. Inconsistency in combo colours
  2. Folder size exceeds limit of 10 MB. Find a more compressed video.
  3. Unsnapped green timing sections literally everywhere
[Hard]

00:42:720 (4) unsnapped slider's end

[Easy]

Why would you request mods for a song you didn't even finish mapping half of one difficulty for?? The only completed one is the guest diff, finish at least one before requesting mods plz...

That's it for me, good luck with your map
Topic Starter
Momochikun

SuperMoutarde wrote:

from moddin queue

[General]

  1. Inconsistency in combo colours
  2. Folder size exceeds limit of 10 MB. Find a more compressed video.
  3. Unsnapped green timing sections literally everywhere
[Hard]

00:42:720 (4) unsnapped slider's end

[Easy]

Why would you request mods for a song you didn't even finish mapping half of one difficulty for?? The only completed one is the guest diff, finish at least one before requesting mods plz...

That's it for me, good luck with your map
All Fixed,
and that Hard is not GD, is mine --''
Whatever, i'll change the name :roll:
Snaggletooth
M4M~ :3

[Hard]

More like an Insane.. acctually, this IS an insane. Its not hard enough to fit as an Insane for this song, but it is def too hard
for a Hard diff. Concider remapping it to either Hard or Insane. I will point out what I find is too hard for this difficulty.

First, The spacing seems to be too big. I reeally recommend to use distance snap on Hard difficulties. Probably 1,2 for this Velocity.
Speaking of Velocity. The velocity is too slow. This really kills the potential of this map .__. Maybe like 1,40 - 1,60 is what I would use.
There are some Jumps that are reeeeally nonsense to me. I'm not the best at finding places for jumps, I usually place them not correctly either
but this is placed so wrong even for me. I'm not trying to be ugly to you, if I come across like that, I'm sorry.
The jumps for example from 00:44:595 to 00:47:407 play really hard for this Difficculty.

Next is Hitsounding. Why not use normal sound stamples and a custom snare drum as clap? Thats all on hitsounding. :3

00:18:970 (6,7) - Sounds like a slider to me.
00:18:970 (6) - add NC
00:19:282 (1) - Remove NC
00:40:688 (2,3,4) - Anti-Jump plays weird here :/
00:57:407 (1) - remove one reverse arrow and place 00:57:798 (2) on 00:57:720 and make 00:57:720 (2) a 1/1 slider.
01:06:157 (4) - It says '1,2,3'. Remove it or place it on the head of 01:06:313 (1)
01:08:657 (1) - ^
01:10:220 (1) - Make a 1/1 slider. plays better
01:21:626 (1) - This really ends late. 1/2 to the next note is hard to hit. Shorten it to 01:22:720.

[Normal]

Nothing~ :3

00:23:188 (2,3) - U used a lot of these. Well, I recmmend to change 60% of them to a slider to make this diff easier.
01:05:845 (3,1,1) - Not sure about the combo colors :c I would either remove 01:06:157 (1) or 01:06:470 (1)
01:15:845 (3,1,1) - ^

[Easy]

Nothing~ 'w'

00:33:032 (1) - Uh well, if you want to keep this diff easy then you should remove one reverse because
this reeeally confuses. I was like WTF when i found out that you can have multiple reverse on a slider.

Thats it on this diff :3 You can contakt me if you want me to mod this diff when its done~

Good luck~
Come[Back]Home
Easy

00:11:157 Add a circle
00:34:282 Maybe a new silder?
01:10:220 (2) is overlapping with (3)
01:18:345 till 01:20:845 i miss curvy sliders

Dekaane's Normal

It has a different tick rate maybe you do 1 by this diff or you do 2 by Easy

00:25:688 (2) maybe a slider till 00:25:845 i mean, its normal diff not Hard


Mochi

00:18:970 (6) is overlapping with 00:18:188 (2)
00:46:888 (5) is overlapping with (2)


Well, good luck :3
Topic Starter
Momochikun
Thx for mod :D
-Neipezi
hi your from Momochi's Modding n m4m queue
M4M

[Easy]
00:12:720 (2) - finishi remove
00:18:970 (2) - Slide head finishi add?
00:30:220 (2) - all finishi add
01:23:970 (1,1) - So do not want to try? https://osu.ppy.sh/ss/596049
01:25:376 (1) - NC remove

[Dekaane's normal]
00:40:220 (6) - Ctrl+J? Fixed-position
01:05:220 (1) - NC remove?
01:08:970 (1) - Add the finish to repeat, To finish the tail section deleted
01:10:220 (2) - ^
01:11:470 (3) - ^
01:16:157 (1) - NC remove?
01:25:688 (1) - ^

[Mochi]
00:47:798 (3) - reomve Odd bits
00:54:282 (1) - NC remove?
00:58:188 - Circle where you want to add?
01:01:001 (1) - 01:01:157 - move (The fixed length of the spinner)

Seems to be fine if you add the Insane difficulty.
Good luck to you~
Topic Starter
Momochikun

-Kirito wrote:

hi your from Momochi's Modding n m4m queue
M4M

[Easy]
00:12:720 (2) - finishi remove
00:18:970 (2) - Slide head finishi add?
00:30:220 (2) - all finishi add
01:23:970 (1,1) - So do not want to try? https://osu.ppy.sh/ss/596049
01:25:376 (1) - NC remove

[Dekaane's normal]
00:40:220 (6) - Ctrl+J? Fixed-position
01:05:220 (1) - NC remove?
01:08:970 (1) - Add the finish to repeat, To finish the tail section deleted
01:10:220 (2) - ^
01:11:470 (3) - ^
01:16:157 (1) - NC remove?
01:25:688 (1) - ^

[Mochi]
00:47:798 (3) - reomve Odd bits
00:54:282 (1) - NC remove?
00:58:188 - Circle where you want to add?
01:01:001 (1) - 01:01:157 - move (The fixed length of the spinner)

Seems to be fine if you add the Insane difficulty.
Good luck to you~
I fixed some of hitsounds problem.. tq :)
Kin
Hi from M4M ~

general :


disable "letter box during break"
add "DakeDekaane" as tag

Easy :

00:16:470 (6) - New combo here and remove new combo here 00:17:720 (1) - I think it's better, it's follow the keyboard sound
00:49:907 (1) - remove new combo here and add new combo here ? 00:49:595 (4) - (for vocal)
00:47:407 (1) - add finish at slider end for cymbal sound ?
00:52:720 (3) - ^
00:58:345 (2) - ^ end of slider
01:19:595 (1) - remove new combo here and add new combo here ? 01:18:345 (3) - (for vocal)

Normal :

00:22:720 (1) - remove finish at slider end ?
01:08:970 (1) - adjust blanket on this circle 01:08:657 (6) -
01:10:220 (2) - adjust blanket on this slider 01:08:970 (1) -
01:11:470 (3) - adjust blanket on this slider 01:10:220 (2) -
01:12:563 (4) - add new combo ? (for vocal)


Mochi :

00:18:970 (6) - I think it's better if this circle is on this one 00:18:188 (2) -

that all I can find good luck ~
Topic Starter
Momochikun

Kin wrote:

Hi from M4M ~

general :


disable "letter box during break"
add "DakeDekaane" as tag

Easy :

00:16:470 (6) - New combo here and remove new combo here 00:17:720 (1) - I think it's better, it's follow the keyboard sound .k
00:49:907 (1) - remove new combo here and add new combo here ? 00:49:595 (4) - (for vocal) k
00:47:407 (1) - add finish at slider end for cymbal sound ? k
00:52:720 (3) - ^ idk ?
00:58:345 (2) - ^ end of slider fail here.
01:19:595 (1) - remove new combo here and add new combo here ? 01:18:345 (3) - (for vocal) k

Normal :

00:22:720 (1) - remove finish at slider end ? k
01:08:970 (1) - adjust blanket on this circle 01:08:657 (6) - i don't know what do u mean :?
01:10:220 (2) - adjust blanket on this slider 01:08:970 (1) - - - - -
01:11:470 (3) - adjust blanket on this slider 01:10:220 (2) - -- - - -
01:12:563 (4) - add new combo ? (for vocal) k


Mochi :

00:18:970 (6) - I think it's better if this circle is on this one 00:18:188 (2) -

that all I can find good luck ~
Fix some of that.. thx for mod :)
Sonnyc
Hi. Check your upload plz, I failed in downloading >o<;
Cobra
Hi, M4M

General---
The pure white combo color is not a good idea. Some say it can be blinding with Kiai time. I suggest you change it.
I recommend the preview point be at 01:03:657 for all diffs
Kiai time is not the same for all diffs - in Dekaane's the 2nd one ends later.

Easy---
01:13:501 (6) - i think this should be just 1 circle instead of really short slider

Dekaane's Normal---
00:19:751 (3) - make this another short slider like (2)
01:25:688 (1) - is new combo really needed?

Mochi
In general the stacks look weird.. are they all stack on the same grid point?

Nothing major to mod... just suggestions.. good map, good luck
DakeDekaane
Hi there, I came to bring an updated version of my diff ( http://puu.sh/1XaOJ ), fixed some combos and hitsounds :v don't kd this, also correct the tags, it's DakeDekaane, not just Dekaane :c
As for the kiai, I think I'll better keep what I have, it's not obligatory to have the same kiai, as I'm a guest mapper.

Don't need to do nothing with the last modpost in my diff, as I corrected both things.

Kin wrote:

Hi from M4M ~

Normal :

01:08:970 (1) - adjust blanket on this circle 01:08:657 (6) - /*My intention is not a blanket there
01:10:220 (2) - adjust blanket on this slider 01:08:970 (1) - /*^
01:11:470 (3) - adjust blanket on this slider 01:10:220 (2) - /*^
Thanks for modding, I'll be appearing more frequently o/
Topic Starter
Momochikun
I'll update it soon, my connection sucks :(

Edit : UPDATED
Sonnyc
Idk what the problem is, but I cant use no-vid download >w<

Easy:

-- Unsnapped green line 01:23:032

00:18:970 (3) - Just a single circle. Then, start 00:19:595 (1) at 00:19:282
00:37:720 (1) - Distance~ Change to something like this? : http://puu.sh/1Xp9C
01:01:001 (1) - Start at 01:01:157 to follow lyrics

Dekaane's normal:

-- Why not Dekanne's Normal?

00:30:220 (6) - NC?
00:40:220 (6) - ^?
01:07:720 (4) - To emphasize whistles, NC
01:17:720 (4) - ^? Not sure here though

Mochi:

00:19:595 (2) - Delete this. Instead, add one at 00:19:907. This fits the song better, imo
00:31:626 (6) - 1 Grid up
00:33:032 (4) - Moving this beat to 00:33:188 will be better
00:41:626, 00:41:704 - Add notes. 1/4 will fit here
00:47:720 (2) - Idk your intentions here.. Delete 00:47:720 (2,3), and pull 00:47:877 (4) by 1/2. This fits the song. Well, you should adjust the distance then.
00:50:220 (3,4,5) - Two 1/1 slider fits in this part. http://puu.sh/1Xptz
00:52:798 (2) - Delete, kinda felt overmapped
00:59:282 (5) - Reduce 1/2
00:59:907 - Add a note
01:13:970 (5) - NC
01:14:907 (7) - Break this to 3 notes. At least making 01:15:220 - as a note should be important imo
01:25:688 (3) - NC?
Irreversible
Hey m4m from my queue! :D

Sorry for the long delay! D: I hope you can understand it.

[General]

I think you have to remove the TV Size.
I don't know, but i would use Grid Size 4.

[Easy]

00:11:157 (1) - Add a circle with finish.
00:11:470 (2,3) - Add clap at both slider-ends.
00:15:376 (5) - I think a newbie has big problems with that, since its 1/2
00:23:032 (2) - Make this straight under 1.
01:08:970 (1) - Reverse this, and make a kickslider, to replace the next slider, since it'll look better then.
01:13:501 (6) - Ok, this will be very confusing for a new player xDD

Note: I suggest you use some more straight patterns. I always do that in easy / normal, because you are so restricted with the distance snap and stuff.
Also you should avoid 1/2 beats (of course, sometimes you have to do it) Btw: Do you really need so many ticks?

[Normal]

Hey Dekaane! :D! xDD

00:12:407 (2) - http://puu.sh/1XTb7
00:13:970 (1,2,3,4,1,2,3,4,1,2,3) - In this part, the flow could be better (like .. you know xD ask me ingame so i can show you ^^)
00:26:470 (4,5) - Put 5 on the red tick? Since it sounds much better. Also it's a guest diff, and it is allowed to be a little harder, isn't it?
00:28:970 (4,5) - ^ (if you want, change it everywhere)
00:36:157 (3,4) - Well this looks a bit weird. Let 4 look a bit different.
01:15:063 (5) - Add a circle xD

Note: Like the beat, have a look at the patterns :)

[Mochi]

00:11:313 - Add a circle XD soo bad *q* xDD
00:13:970 (1,2,3) - Looks a bit too straight imo, http://puu.sh/1XTmp (this doesn't look better LOL)
00:25:063 - add a circle
00:50:220 (3,4) - avoid patterns like this D:
00:57:095 (7,1) - Why no real stream?

Note: I like it, but you have to go through the circles. Also watch out when you use the triplets, sometimes they sound offset.. kind of.. -confused-

Good luck! love the song > star :D
DakeDekaane

Irreversible wrote:

[Normal]

Hey Dekaane! :D! xDD /*Hi Irre :3

00:12:407 (2) - http://puu.sh/1XTb7 /*Done, arranged in a nice way.
00:13:970 (1,2,3,4,1,2,3,4,1,2,3) - In this part, the flow could be better (like .. you know xD ask me ingame so i can show you ^^) /*I'll keep as I have now, I'll talk with you in-game for change this.
00:26:470 (4,5) - Put 5 on the red tick? Since it sounds much better. Also it's a guest diff, and it is allowed to be a little harder, isn't it? /*I'm following drums here :c
00:28:970 (4,5) - ^ (if you want, change it everywhere) /*^
00:36:157 (3,4) - Well this looks a bit weird. Let 4 look a bit different. /*Arranged a bit that part, I think it's better now.
01:15:063 (5) - Add a circle xD /*It would be a bit hard for a Normal imo

Note: Like the beat, have a look at the patterns :)
Edit: Oops, I forgot this, sorry

Sonnyc wrote:

Dekaane's normal:

01:17:720 (4) - ^? Not sure here though /*It's on the same phrase that the ones before, everything else changed.
Thanks /o/ Update here: http://puu.sh/1Y4yG
Topic Starter
Momochikun
UPDATED
Kayano
[General]

[Easy]
00:13:970 (4) - NC
00:44:907 (1) - NC move to 00:45:220 (2) -
00:47:407 (1) - NC move to 00:48:032 (2) -
00:49:595 (1) - NC move to 00:50:220 (3) -
00:51:470 (1) - delete NC
00:53:970 (1) - NC move to 00:52:720 (3) -
00:55:220 (3) - NC

[Normal]
00:31:782 (1) - NC move to 00:30:220 (6) - ?
00:41:782 (1) - ^?
01:25:688 (1) - delete NC

[Mochi]
If this diff is Insane, that you should have a Hard or it will be unrankable
00:27:407 (1) - delete NC
00:29:282 (1) - ^
00:30:220 (3) - NC
01:13:970 (5) - ^

rhythm is good. Good luck!
Irreversible
Omg D: There are so many unsnapped green lines.. i try to fix them ;:__; i'll send you the insane soon
Hellzero
[Mochi]
I think AR9 more fit for this ddifficulty.
00:11:938 (4,3) - stack start (4) and end (3)
00:12:876 (3,4,1,2,3,4,1) - stack all notes 00:13:657 (3,4) - make ctrl+g
00:13:188 (4) - NC here
00:13:813 (4) - move to 00:13:501 (2) -
00:18:970 (6,1,2) - make another pattern. It more fit music [
SPOILER
img]http://puu.sh/1ZH4q[/img]
00:23:032 (1) - move to 00:22:876
00:22:720 - add circle
00:23:501 (2,3,4,1) - move sliders on white tick
00:25:532 (4) - move to 00:25:376
00:28:032 (1) - ^
00:28:657 (2,1) - these sliders are not fit music
00:31:157 (3) - copy this slider and paste as 00:30:220 (1)
00:30:688 (2) - end not snap! and make more symmetry like this00:31:626 (4,5) - just 5 circles stream
00:33:032 (4) - remove this
00:35:532 (2) - ^
00:38:032 (1) - like this ^
00:38:657 (2,3) - not snap end sliders
00:41:626 (6,1) - just 5 circles stream
01:06:157 (1) - put at center
About new combo
Correct new combo should start at big white ticks so i recomend you use NC each 2 big white ticks.

[Normal]
00:31:782 (1) - i think it shoul be start at 00:31:626
00:41:782 (1) - ^
00:59:907 - add note

[Easy]
00:22:720 (1,2) - i think more better make 1 slider (00:22:720 - 00:23:188) more fit music and easyery to play
00:23:657 - and add here note for more easy play
00:25:220 (1) - ^
00:27:720 (1) - ^
00:31:782 (3) - slider 00:31:626 - 00:32:720
00:33:032 (1) - start at 00:33:188
00:35:220 (3) - like 00:22:720 (1,2)
00:37:720 (1) - ^
00:45:220 (2) - NC here
00:50:220 (3) - ^
00:51:470 (1) - remove NC
00:52:720 (3) - NC
00:53:970 (1) - remove NC
00:55:220 (5) - NC
0gre_old
wow!! I love this song!

please give me a chance to make a taiko map for this ><!



~after neary 2days~

I guess it has been refused.. ?
sorry to disturb~
BeatofIke
Okay here is the video! Enjoy! :D
http://www.sendspace.com/file/78n3yp
Topic Starter
Momochikun

BeatofIke wrote:

Okay here is the video! Enjoy! :D
http://www.sendspace.com/file/78n3yp
Arigatou.. >.<
Topic Starter
Momochikun
Added video.. xD
Edit : Ups.. double post --
DakeDekaane

Hellzero wrote:

[Normal]
00:31:782 (1) - i think it shoul be start at 00:31:626 /*I'm following guitar there, and it will sound off if I begin that in a red tick
00:41:782 (1) - ^ /*^
00:59:907 - add note /*I'm following vocals there
Thanks for taking your time, also Momochikun please update my diff awa http://puu.sh/207wD
Lehon
Hi ~

M4M? I've posted in your modding queue a few minutes ago :)
I've already mod your map, so take all the time you need xD

Here's the mod:

General:
I love this song! And nice mapset too. There are very few mistakes, the majority about distance snap. I've tried to suggest you my best, so I hope this mod will be useful :)

Easy:

00:33:032 (1,3) - overlap.. I don't know if it's rankable or not O:
00:42:720 (1) - unsymmetrical, try this: http://puu.sh/20iMD
00:44:595 (3) - ther is an error in the distance snap, move it at x:40 y:232
00:49:595 (1) - ^ , move it at x:284 y:308
00:50:220 (3) - ^ , move it at x:124 y:260
00:51:470 (5) - ^ , move it at x:268 y:44
01:00:220 (5,6) - I think it's difficult for a beginner to understand the timing, I recommend you to do a slider, it's easier :)

Dekaane's Normal:
00:24:907 (6) - move this at x:396 y:348
00:36:157 (3) - I think it's too close to the slider, maybe move it at x:48 y:104, it's better imo
00:46:157 (5) - it ends too soon, maybe let it finish at 00:46:782
00:56:157 (6) - ^
01:13:188 (3) - this is too close to the slider too, maybe move it at x:20 y:92

Hinely's Hard:
00:28:970 (1,2) - overlap, move 1 two grids left
00:32:720 (4,5) - distance error, move them 1 grid down
01:09:438 (2) - overlap with the other circles, try to move it in another part with the 2, who cares of the distance snap xD an example: http://puu.sh/20j6w
01:16:938 (2) - I think it's better external the sliders than internal, move it at x:360 y:188 :)

Mochi:
00:13:188 (4,5,6,7,8) - you can make a star, the right positions of the circles are 4 x:256 y:240 - 5 x:275 y:85 - 6 x:163 y:195 - 7 x:320 y:173 - 8 x:176 y:103
00:19:126 (4,5) - unsymmetrical, move 4 at x:160 y:108
00:27:407 (1,2) - distance error, move them at x:280 y:136
00:28:032 (6) - ^ , move it at x:268 y:340
00:34:907 (5) - ^ , move it at x:336 y:232
00:36:470 (1) - ^ , move it at x:312 y:92
00:50:220 (3) - 1 grid right to overlap it perfectly with the previous slider
01:06:157 (1) - it's too far from the next slider, consider make it closer to the slider

In the end, I love your map! Hope it will be ranked soon ~
Hinsvar

Lehon wrote:

Hinely's Hard:
00:28:970 (1,2) - overlap, move 1 two grids left Did it another way.
00:32:720 (4,5) - distance error, move them 1 grid down I'm sure enough this is okay...
01:09:438 (2) - overlap with the other circles, try to move it in another part with the 2, who cares of the distance snap xD an example: http://puu.sh/20j6w Also fixed this the other way.
Thanks before~

http://puu.sh/20lix (Yes, .rar.)
Rotte
Hi~ From PM and mod in 9/2/2013

[General]


  1. Offset is too large,11462 is a good choice.
  2. If you not want to add video in this mapset,plz select letterbox.
  3. Add a red line in 00:11:149 - ,BPM 192.because of easy diff.
  4. TAG add DakeDekaane and Hinely(If the hard diff is he maked)
[Easy]


  1. If you want to put objects in 00:11:157 - ,you must be fixed offset in 00:11:157 - later.
  2. HP+1 OD+1


    Useless Green line
  3. 00:18:970 -
  4. 00:30:220 -
  5. 00:57:720 -



    Rhythm
  6. 00:15:220 (5) - Rhythm is weird.
  7. 00:27:720 (1,2,3,4) - Rhythm is weird
  8. 01:13:501 (6) - Consider to remove this slider,the rhythm is not suit in this diff



    Sound Effect
  9. Fine.

[Dekaane's Normal]


  • Useless Green line
  1. 00:42:095 -
  2. 00:42:407 -


    Rhythm
  3. 00:59:126 (3) - Rhythm is weird.
    in 00:58:970 -



    Sound Effect
  4. Fine.

[Mochi]

  1. HP+1 OD+2

    Useless Green line
  2. Fine


    Rhythm
  3. 00:11:470 (2) - The space is not well,it should be placed in 44|276.
  4. 00:15:532 (6) - Rhythm is weird,plz refer to this example
  5. 00:19:282 (1) - Rhythm is weird,1/8 is well.
  6. 00:23:032 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,1,2,3,4,1,1,2,3,1,2,3) - Rhythm is weird!weird!weird!If you want to flow

    vocal,the rhythm is example1.If you want to flow the rhythm,plz see example2.

  7. 00:33:032 (4) - This circle is useless in rhythm.
  8. 00:35:532 (2) - The same as 00:33:032 (4) - .
  9. 00:36:001 (4) - Weird rhythm..,Romove it is a good choice.
  10. 00:38:032 (1) - Plz listen the music,the rhythm is weird!,it's a 2 accent beat.I don't mention this problem in other

    diff.
  11. 00:47:720 (2,3,4) - Rhythm is wrong.
  12. 00:51:157 (1,2,3,4,1,2,3) - Rhythm is wrong.plz flow the music to make some new objects.

    I recomend you use 3 circle in this time
  13. 01:06:001 - It's not should be block.
  14. 01:08:813 - The same as 01:06:001 -
  15. 01:09:595 (6,1,2,3,4,1,2,1,2,3,4,5,6,1,2,3,4) - Rhythm is wrong.
  16. 01:25:688 (3) - NC

    Sound Effect
  17. 01:25:688 (3) - Finish.
GL.
DakeDekaane
Lehon

Lehon wrote:

Hi ~

Dekaane's Normal:
00:24:907 (6) - move this at x:396 y:348 /*Done
00:36:157 (3) - I think it's too close to the slider, maybe move it at x:48 y:104, it's better imo /*This should be already fixed (Mochi why you no update q_q)
00:46:157 (5) - it ends too soon, maybe let it finish at 00:46:782 /*That is following vocals
00:56:157 (6) - ^ /*^
01:13:188 (3) - this is too close to the slider too, maybe move it at x:20 y:92 /*Did something else.

In the end, I love your map! Hope it will be ranked soon ~

Rotte

Rotte wrote:

Hi~ From PM and mod in 9/2/2013

[Dekaane's Normal]

  • Useless Green line
  1. 00:42:095 - /*Useful now
  2. 00:42:407 - /*^

    Rhythm
  3. 00:59:126 (3) - Rhythm is weird. /*Nice catch, done
    in 00:58:970 -


    Sound Effect
  4. Fine.
GL.

Thanks both for modding, Mochi, I beg you, update please q_q code is here: http://puu.sh/20BOj
Hinsvar

Rotte wrote:

  1. TAG add DakeDekaane and Hinely(If the hard diff is he maked)
"Hinely" is a portmanteau of me and Xinely's name; enough said lol

EDIT: Update the map please .-.
Topic Starter
Momochikun
Updated..
BounceBabe
Hi, from the Queue!

Hard

00:19:907 - Spinner should start here, just add a circle here then 00:19:751 -
01:07:720 (1,2,1,2,3,4) - Shouldnt happen distance wise, start a new distance a larger one at the 2nd NC to improve the spacing and to make it more readable
01:11:157 (5) - Feels too much, remove it

Insane

00:25:532 (1) - Circle should be here 00:25:688 - soundwise
00:33:032 (4) - Circle should be here 00:33:188 - soundwise
00:47:407 (1,2) - Reverse NC, so it goes with the vocal
01:06:313 (2) - Slider feels wrong here, doesnt fit the music at all
01:08:657 (1,2) - Reverse Nc, so it actually fits and its also better for stanza
01:10:063 (1) - Also is so wrong, the sound of it overall, the slider is just not fitting
01:13:970 (5) - Nc for new vocal
01:18:345 - That slowdown doesnt fit one bit and is too sudden to see it, remove it

GL
Hinsvar

BounceBabe wrote:

Hard

00:19:907 - Spinner should start here, just add a circle here then 00:19:751 - Done.
01:07:720 (1,2,1,2,3,4) - Shouldnt happen distance wise, start a new distance a larger one at the 2nd NC to improve the spacing and to make it more readable Nope; this is already readable as is, and I think there's no need to change it.
01:11:157 (5) - Feels too much, remove it That one follows the music on the background.
Thanks for modding~

http://puu.sh/23lk6
Cloudchaser
I only mod Hard cuz I'm a little tired

Hinely's Hard


  • For Xinely:
  1. 01:00:220 (7,8) - can you make slider (8) with more form? like it http://puu.sh/244XI

Nothing else I can say :3!
Nice song, Nice map, I hope in rank of this map.

Star~

Good luck~
kajiyatta
from PM
General
I think you put NC at downbeat better. this NC pattern seems confusing and not consistency
Easy
Placement
00:46:782(2,3,1) like this? it's more beautiful
00:36:157(4,5,6) make symmeterical?
Rhythm
beginning slider & note at red line seems a bit difficult, you can try to follow the music not vocal.
00:15:376(5) a bit weird and difficult for newbie.
01:12:563(4,5) delete (5) and add a reverse better
Hit Sonud
I think you missed some finishes, you can follow it in Normal diff.
00:30:220(2) add finish at head
01:18:970(2)^

Dekaane's Normal
Placement
00:39:595(5) make a blanket?
00:54:595(4) to follow the flow, maybe Ctrl+G better.
Rhythm
00:32:876(1) delete this note? it's a bit difficult for expectation.
01:04:438(2,3) a bit weird for me, maybe this will follow the music more better.

Hinely's Hard
Placement
00:14:595(3) this jump seems not beautiful and good for music, maybe like this?
Rhythm
00:30:220 unnecessary green line
00:31:157(1) it's a bug? too short and weird.
01:25:688(1) too fast for Hard, maybe ×1.50 better
Hit Sonud
00:17:095(2)~ I don't think it's good to put a Normal whistle.

Mochi
Placement
00:11:157(1) to put away? it's too close with (2)
01:03:657(4) Ctrl+G?
01:13:188(1,2,3) put a jump like this? it's more fun imo
Rhythm
there are some blank in this map, for Insane you can put more notes better.
00:47:407(8) maybe avoid blank better.

good luck & star
and if you could, please mod my map thanks.
DakeDekaane

kajiyatta wrote:

Dekaane's Normal
Placement
00:39:595(5) make a blanket? /*Done
00:54:595(4) to follow the flow, maybe Ctrl+G better. /*Done
Rhythm
00:32:876(1) delete this note? it's a bit difficult for expectation. /*If I do that it will be empty and the next object is offbeat, making it a bit difficult to read, also that circle is for drums.
01:04:438(2,3) a bit weird for me, maybe this will follow the music more better. /*Although I'm following vocals there, it sounds better, done
Thanks for modding :3, update is here~ http://pastebin.com/raw.php?i=20Ua6ypy
Hinsvar

kajiyatta wrote:

Hinely's Hard
Rhythm
00:30:220 unnecessary green line ...Can't see why it is unnecessary.
00:31:157(1) it's a bug? too short and weird. Nope. 0.5x and follows the music.
01:25:688(1) too fast for Hard, maybe ×1.50 better Done.
Hit Sonud
00:17:095(2)~ I don't think it's good to put a Normal whistle. Added an S:C2 inherited timing point at 00:16:470.
Thanks for modding~

http://puu.sh/24YCR
HelloSCV
as you posted after my queue was closed , i just suggest some HS mod and skip Easy diff

[Normal]

  • - 00:46:157 (5) - clap on start and delete whistle
    - 00:48:188 (2) - ^ on end ^
    - 00:50:688 (2) - ^
    - 00:52:407 (4) - clap
    - 00:56:157 (6) - you know here
    - 00:59:595 (1) - clap
    - 01:01:157 (1) - finish spinner by 01:02:720 - here is better
    - 01:08:970 (1,2,3) - clap on end
[Hinely's Hard]

  • - 00:15:063 (1) - finish?
    - 00:30:688 (5) - ^ on start
    - 00:40:688 (2) - ^ and delete whistle
    - 00:45:532 (3) - why clap here?
    - 00:49:282 (4) - add whistle on start
    - 00:59:595 (6) - NC?
    - 01:00:688 (8) - finish on start
    - 01:09:438 (2) - finish?
    - 01:12:563 (1) - ^ on repeat
    - 01:19:595 (3) - ^ on end
    - 01:24:438 (2) - ^ on start
    - 01:25:688 (1) - SB on this part looks really odd try other pattern

[Mochi]

  • - 00:16:001 (7,8) - ctrl G only Timing
    - 00:40:688 (2) - finish
    - 00:50:220 (3) - clap on end
    - 00:54:282 (1) - clap on start
    - 00:56:782 (3) - ^
    - 00:57:095 (1) - clap
    - 00:58:345 (2) - ^ on start
    - 00:59:282 (2) - ^ on end
    - 01:00:220 (6) - finish on end
    - 01:07:095 (5) - clap on end
    - 01:09:438 (4) - soft finish
    - 01:10:688 (9) - ^
    - 01:11:626 (1,2,3,4) - http://puu.sh/257rQ try this rhythm
    - 01:12:563 (6,1) - need finish
    - 01:13:970 (5) - clap on end
    - 01:18:345 (1) - ^
    - 01:18:970 (3) - ^
    - 01:20:220 (3) - finish on start ( and delete whistle )
that's all GL
Hinsvar

HelloSCV wrote:

[Hinely's Hard]

  • - 00:30:688 (5) - ^ on start ...Why should I? There's clearly no need for that there.
    - 00:45:532 (3) - why clap here? Removed.
    - 00:49:282 (4) - add whistle on start Done.
    - 01:09:438 (2) - finish? No need for that there.
    - 01:12:563 (1) - ^ on repeat ^
    - 01:24:438 (2) - ^ on start ^
    - 01:25:688 (1) - SB on this part looks really odd try other pattern I see no problems there, to be honest...
Thanks for modding~

http://puu.sh/25wE6
DakeDekaane

HelloSCV wrote:

[Normal]

  • - 01:01:157 (1) - finish spinner by 01:02:720 - here is better /*The spinner is following vocals, so the end is fine
that's all GL
Everything else was done, thanks /o/
Update http://pastebin.com/raw.php?i=KZBhvjKZ
Bass
Hi, some suggestions

[General]
ok

[Easy]
  1. 00:52:720 (1) - For better look I'd move it a bit like http://puu.sh/25F3V looks better
Solid diff, nothing more to add.

[Deekane's Normal]
  1. 01:05:063 (3,1) - remove (3), on normal it might be bit hard to hit 1/2 and then switch to 1/1
Nice diff.


[Hinely's Hard]
ArtistUnicode is broken, fix that.
  1. 00:13:970 (1,2,3) - How about rearanging this pattern for make it look more fancy? Like... http://puu.sh/25Fix
  2. 00:55:220 (1,2,3) - again... this pattern could be more creative, right now it doesn't look nice...I hope we both can agree that this http://puu.sh/25Fog looks really better
  3. 00:56:313 (11,12,13,14,15) - I don't hear any significant change in music so why increased spacing there?
  4. 01:02:720 (1,2) - objects right after spinner... ah always I am rather for giving even more skilled player some little break to recover
  5. 01:07:407 (5) - What about that slider being curved in opposite direction? I mean http://puu.sh/25FHK . Just player slides in that direction and suddenly comes to next pattern smoothly, gives nice feeling.
  6. 01:07:720 (1,2,1,2,3,4) - I really suggest avoiding putting it in same spacing, especially in Hard, it's really confusing for player
  7. 01:12:251 (4,5,6) - they are hidden by (2)'s hitburst, place them somewhere else away from there
  8. 01:18:970 (1,2,3) - that pattern doesn't look neat at all
  9. 01:25:688 (1) - this slider shouldn't be speeded up at all, it's really crazy and... not allowed.

[Mochi]
  1. 00:29:438 (4) - That slider could have be done better, like http://puu.sh/25Hc6
  2. 00:32:720 (3,4) - Actually this or this would make better flow with rhythm and clicking
  3. 00:35:063 (6,7,1) - pretty much this tiplet doesn't fit there, I don't hear any 1/4s in music
  4. 00:37:720 (2) - NC would be better but actually I don't like how this rhythm goes, doesn't flow at all
  5. 00:47:563 (x) - Strongly suggesting adding circle there for better rhythm and to avoid confusion
  6. 00:52:720 (1,2,3) - that sounds really odd, and I can't hear there 1/4, just vocals mainly. Just remove (2)
  7. 00:56:470 (2,3) - place them like that for better flow http://puu.sh/25Ik2 . Current placement, shape just doesn't run smoothly.
  8. 01:08:657 (4) - stack under (2), somehow flows better
  9. 01:11:313 (2) - any reason why it ends on 1/4?
  10. 01:13:970 (5) - new combo for repeating chorus
  11. 01:18:188 (6,7,1) - would sound much better when (7) is removed, 1/4 triplet definitely doesn't fit there at all
Pointed major things. Good luck!
Topic Starter
Momochikun
Updated !

for kajiyatta, i'll mod ur map ASAP. i;m in the middle of final exam >.<
Hinsvar

Bass wrote:

[Hinely's Hard]
ArtistUnicode is broken, fix that. Fixed with Xinely's help.
  1. 00:13:970 (1,2,3) - How about rearanging this pattern for make it look more fancy? Like... http://puu.sh/25Fix Xinely said that she wanted to keep it like that.
  2. 00:55:220 (1,2,3) - again... this pattern could be more creative, right now it doesn't look nice...I hope we both can agree that this http://puu.sh/25Fog looks really better ^
  3. 00:56:313 (11,12,13,14,15) - I don't hear any significant change in music so why increased spacing there? She's fine with that; can't be helped.
  4. 01:02:720 (1,2) - objects right after spinner... ah always I am rather for giving even more skilled player some little break to recover Removed the circle and lengthened the slider.
  5. 01:07:407 (5) - What about that slider being curved in opposite direction? I mean http://puu.sh/25FHK . Just player slides in that direction and suddenly comes to next pattern smoothly, gives nice feeling. I want this to blanket the previous slider...
  6. 01:07:720 (1,2,1,2,3,4) - I really suggest avoiding putting it in same spacing, especially in Hard, it's really confusing for player Don't think so; it's readable and fits with the song.
  7. 01:12:251 (4,5,6) - they are hidden by (2)'s hitburst, place them somewhere else away from there The approach circles?
  8. 01:18:970 (1,2,3) - that pattern doesn't look neat at all Hmm?
  9. 01:25:688 (1) - this slider shouldn't be speeded up at all, it's really crazy and... not allowed. Same reason as 01:07:720 (1,2,1,2,3,4).
Thanks for modding anyway lol

http://puu.sh/26teR
DakeDekaane

Bass wrote:

Hi, some suggestions

[Deekane's Normal]
  1. 01:05:063 (3,1) - remove (3), on normal it might be bit hard to hit 1/2 and then switch to 1/1 /*It should be changed in last update
Nice diff./*Thanks >w<

Pointed major things. Good luck!
Thanks anyways
Update my diff please :c : http://pastebin.com/raw.php?i=KZBhvjKZ
Bass
One more thing, about you wanted keep it blanketed with previous slider. Map should feel nice while playing, not only look nicely. You don't have to blanket everything...
Also still I think putting 2x speeded slider on Hard diff with that bpm makes no sense...
And approach circles.. I know but still I think that circle always should be a bit visible too...
Topic Starter
Momochikun
Updated yo~
thx for mod :D
Hinsvar

Bass wrote:

One more thing, about you wanted keep it blanketed with previous slider. Map should feel nice while playing, not only look nicely. You don't have to blanket everything...
Also still I think putting 2x speeded slider on Hard diff with that bpm makes no sense...
And approach circles.. I know but still I think that circle always should be a bit visible too...
...I'll rethink about them. Will wait for the next mod first.
V E
yuu kue mochi,,,, dari mod huequehehe
maaf, cuma bisa fast mod


easy

nice

dekaane's

already good

hinely

00:35:220 - (9) not stacked properly
00:58:813 - (4) ^
01:02:407 - spinner should end here
01:02:720 - why you start from red tick? kinda weird imo, add note or move slider and fiil the empty spot

mochi

00:12:407 - rem NC
00:20:688 (2,3) - please reduce (2) 2 repeat and move (3) to white tick... also it's good to make new repeater at 00:21:470, ofcourse reduce (3) repeat if you do that, and please end to white tick or red tick
00:46:157 (2) - it's good to move to (5) head that visible before

thankss~
Xinely
makasih om selova ~
fix all ww

diff : http://puu.sh/28Eun
MineC24
Modding queue~~

(Sorry. I'm late :( )

Easy
00:40:220 (1) - spin end 00:42:095 please.

Very nice Easy :)

Dekaane's Normal
imo AR -1

01:01:157 (1) - spin end 01:02:720 please.

Hinely's Hard
imo AR -1

00:19:907 (1) - spin start 00:20:063 and add note 00:19:907
00:22:720 (1,2) - remove clap sound
01:01:157 (1) - spin end 01:02:407 and add note 01:02:720 (whistle sound and stack by 01:02:876 (2) )
01:08:345 (1,2,3,4) - very confuse...

Mochi
00:12:407 (1) - remove NC

Nice Song and Nice Map :)
DakeDekaane

jaehn215 wrote:

Modding queue~~

imo AR -1 /*I feel it plays better with AR5, as the BPM is fast.

01:01:157 (1) - spin end 01:02:720 please. /*Following vocals for this spinner, no changes.

Nice Song and Nice Map :)
No changes, but thanks for taking your time c:
Topic Starter
Momochikun

selova wrote:

yuu kue mochi,,,, dari mod huequehehe
maaf, cuma bisa fast mod


mochi

00:12:407 - rem NC k
00:20:688 (2,3) - please reduce (2) 2 repeat and move (3) to white tick... also it's good to make new repeater at 00:21:470, ofcourse reduce (3) repeat if you do that, and please end to white tick or red tick ok~
00:46:157 (2) - it's good to move to (5) head that visible before hmm.. stack ?

thankss~

jaehn215 wrote:

Modding queue~~

(Sorry. I'm late :( )
Mochi
00:12:407 (1) - remove NC fix from before

Nice Song and Nice Map :)
Thx for mod :D
edit : UPDATED
K i A i
From Modding Queues ;)

[easy]
00:15:220 (2) - how about make this slider's bending to offside?
00:19:282 (1) - this spinner must end at 00:22:095
00:37:720 (1) - how about make this slider roundly?
00:49:595 (1,2,3) - do not increase distance in Normal, Easy diff

[normal]
00:13:345 (4) - how about make this slider's bending to offside?
01:07:720 (1) - ^

[hard]
00:32:407 (3) - Ctrl + G?
00:55:688 (2) - this is also not bad. -> http://puu.sh/2aeFF
01:08:345 (1,2,3,4) - it'll be make disarray to player.. how about change arrange this part?

good map~
good luck! + 1 + 1(Mochi)
Topic Starter
Momochikun
Thx..
updated for my diff :)
DakeDekaane
I knew I was forgetting something, sorry for the late

K i A i wrote:

From Modding Queues ;)
[normal]
00:13:345 (4) - how about make this slider's bending to offside? /*This leads the flow to the next slider as it is now
01:07:720 (1) - ^ /*That's ok for this, changed
Thanks~

Update: http://pastebin.com/raw.php?i=KZBhvjKZ
Hinsvar
Didn't change the one on my part because the pattern is supposed to be like that...

Xinely also didn't change anything.

Still, thanks for modding, K i A i :D
shARPII
Hello Momochikun. I'm really sorry to be late ^^' I had a lot of things to do and a big event to prepare (tomorrow is the D-day :3) that's why i took all this time. I hope my mod will help you and let's go ^^

Help about my mod
Must be fixed
Should be fixed
(nazi)-suggestions :3

[Easy]
  1. 00:11:470 (2) I think you can put a NC here to fit with the song. With (1) you have the drum and then, the music begin.
  2. 00:27:720 (1) (nazi-sug time) : Previous => 1.04x I think you can move this slider a grid left to be perfect.
  3. 00:27:720 (1,2,3,4) I think this rythm is not really easy or instinctive for an easy diff. Maybe try this rythm instead? http://puu.sh/2ekzB
  4. 00:32:720 (3,1) reverse NC. For me, the new beat is beginning and it wasn't really a pattern before so you can put this circle with the other slider instead. I really think this is better if you reverse.
  5. 00:35:220 (4) if you like my previous suggestion, put a NC here.
  6. 00:49:907 (2) Previous : 1.05x you can move it one grid right (and after that move (3) a little bit) to be perfect imo :)
  7. 00:50:845 (4,6) I think something symetrical could be better here (like this : http://puu.sh/2ekMZ)
Everything else seems ok for me :)

[Dekaane's Normal]

Hey DakeDekaane :3 Here we go for you <3

  1. 00:13:345 (4) The slider's end is a little too high for me. I think that you have to lower it :)
  2. 00:18:188 (3) This circle is too high on the grid. Consider lowering it!
  3. 01:13:501 (1) ^
  4. 01:17:720 (4) ^
I have looked your diff over and over, I really can't find something else, this is really good! Nice work Dekaane!

[Hinely's Hard]

  1. 00:42:095 100% for hitsounds' volume is too loud for me imo. If you can lower it a little, it could be perfect.
  2. 01:07:720 (1,2,1,2,3,4) Not really readable : same spacing for 1/2 and 1/4. Please change this
  3. 01:12:251 (4,5,6) why did you put a triplet here. It follow nothing. Remove (5,6).
  4. 01:25:688 (1) slider velocity multiplier 2.0x is too big. Please reconsider and put 1.5x instead. This is totally unpredictable currently.
Nice hard diff :)

[Mochi]

I think this diff is ok. I'm a bit tired so I'll watch again this diff sunday (when I could play with my full capacities xD) and I'll edit if i find something weird. Except some NC (for example, when you do a triplet and you change the combo on it, i don't really like that but that's a choice and modify this is really optionnal ^^)

Hope it will help you :)
Your map is good for me so I drop one star! Good luck for the next!
DakeDekaane
Hi shARPII, fixed all that high objects :3

shARPII wrote:

I have looked your diff over and over, I really can't find something else, this is really good! Nice work Dekaane!
Thank you~ >-<

Update is here c: http://pastebin.com/raw.php?i=KZBhvjKZ
Andrea
~General~

Tags through the difficulties are inconsistent.

Colours through the difficulties are inconsistent, I don't think you did that on purpose.

Kiai time through the difficulties is inconsistent, I don't think you did that on purpose.


~Easy~

Tick Rate 1 is better to me.


00:42:720 (1) - Too soon after spinner for the easiest difficulty.
01:13:188 (5) - Add a finish.

~Dekanee's Normal~

01:01:157 (1) - I think it's better to end this spinner on the next white tick.
01:05:220 (1) - Remove new combo.
01:13:501 (1) - ^
01:13:970 (2) - New combo.
01:15:220 (1) - Remove new combo.
01:18:970 (3) - Remove the whistle and add a finish.
01:25:688 (1) - Remove this new combo, it's not necessary.

~Hinely's Hard~

00:30:688 (5) - You're missing a finish at the begin of this slider.
00:31:157 (1) - I don't like this slowdown, it doesn't really make sense to me.
00:44:595 (1,2) - Why this sudden jump? Use the same spacing, please.
01:05:220 (1,2,3,4) - This might be hard to read at first sight.
01:07:720 (1,2,1,2,3,4,1) - ^
01:12:563 (1) - Sudden and unexpected jump.
01:21:782 (2) - This note confused me, I thought it was on blue tick at first.
01:25:688 (1) - Why would you add such a random speedup at the end? Please do something else.

~Mochi~

Rename it to "Mochi's Insane" for consistency with the other difficulties.


00:16:470 (1) - Finish on slider start.
00:20:688 (2,3,4,5,6,7,8,9,10,11) - A bit confusing to understand when the true stream starts due to the many slider repeats.
00:22:876 (4) - New combo.
00:23:032 (1) - Remove new combo.
00:30:220 (1,2,3) - Finish on every slider start.
00:47:720 (10) - New combo.
00:47:876 (1) - Remove new combo.
00:54:907 (1) - ^
01:00:141 (4) - Remove this circle, it doesn't follow anything.
01:08:970 (1) - Finish on slider start.
01:10:220 (6) - ^
01:11:470 (2) - ^

This map is not bad, but you still need to keep working on it. Best of luck to all of you!
Topic Starter
Momochikun
ShARPII

shARPII wrote:

Hello Momochikun. I'm really sorry to be late ^^' I had a lot of things to do and a big event to prepare (tomorrow is the D-day :3) that's why i took all this time. I hope my mod will help you and let's go ^^

[Easy]
  1. 00:11:470 (2) I think you can put a NC here to fit with the song. With (1) you have the drum and then, the music begin. i'll discuss it with the GD first
  2. 00:27:720 (1) (nazi-sug time) : Previous => 1.04x I think you can move this slider a grid left to be perfect. k.. fixed
  3. 00:27:720 (1,2,3,4) I think this rythm is not really easy or instinctive for an easy diff. Maybe try this rythm instead? http://puu.sh/2ekzB Let's wait for the next mod ;)
  4. 00:32:720 (3,1) reverse NC. For me, the new beat is beginning and it wasn't really a pattern before so you can put this circle with the other slider instead. I really think this is better if you reverse. I'll fix it for the next mod :3
  5. 00:35:220 (4) if you like my previous suggestion, put a NC here. ^
  6. 00:49:907 (2) Previous : 1.05x you can move it one grid right (and after that move (3) a little bit) to be perfect imo :) k
  7. 00:50:845 (4,6) I think something symetrical could be better here (like this : http://puu.sh/2ekMZ&#41;
fixed

Everything else seems ok for me :)


[Mochi]

I think this diff is ok. I'm a bit tired so I'll watch again this diff sunday (when I could play with my full capacities xD) and I'll edit if i find something weird. Except some NC (for example, when you do a triplet and you change the combo on it, i don't really like that but that's a choice and modify this is really optionnal ^^) ^^

Hope it will help you :)
Your map is good for me so I drop one star! Good luck for the next! Thx~

Andrea

Andrea wrote:

~General~

Tags through the difficulties are inconsistent.

Colours through the difficulties are inconsistent, I don't think you did that on purpose.

Kiai time through the difficulties is inconsistent, I don't think you did that on purpose.

I'll update it after GD give me the updated ver

~Easy~

Tick Rate 1 is better to me.
k

00:42:720 (1) - Too soon after spinner for the easiest difficulty. i reduce the spinner length then
01:13:188 (5) - Add a finish. ok

~Mochi~

Rename it to "Mochi's Insane" for consistency with the other difficulties.
k then.. isn't will looked as GD ?

00:16:470 (1) - Finish on slider start. k
00:20:688 (2,3,4,5,6,7,8,9,10,11) - A bit confusing to understand when the true stream starts due to the many slider repeats. changed to stream
00:22:876 (4) - New combo. k
00:23:032 (1) - Remove new combo. k
00:30:220 (1,2,3) - Finish on every slider start. k
00:47:720 (10) - New combo. k
00:47:876 (1) - Remove new combo. k
00:54:907 (1) - ^ k
01:00:141 (4) - Remove this circle, it doesn't follow anything. k
01:08:970 (1) - Finish on slider start. k
01:10:220 (6) - ^ k
01:11:470 (2) - ^ k

This map is not bad, but you still need to keep working on it. Best of luck to all of you!
Thx ^^

Thx for mod ^^ waiting for GD~
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