Added information about uploading/creating skin thread.
Please correct me if you found any mistakes (grammar too). :3
Please correct me if you found any mistakes (grammar too). :3
About Additive color blending:MLGnom wrote:
About StarBreakAdditive. I tested it a little, and yeah it seems to manipulate transparency if you are changing values by same amount (Like StarBreakAdditive: 25,25,25 - nearly visible star2) While making it white (255,255,255) it's stays unchanged. If Black (0,0,0) it's disappear (transparency = 0) (Still I'm thinking how to explain this correctly)
How colorization works in osu!My1 wrote:
can somebody explain the thin with the falling stars from the game???
StarbreakAdditive: is in the ini.My1 wrote:
yes and I change the general color with th imge or is there an ini option too???
but it says that this option only applies in breaks or in "kaiai time" (dont aks me what that is I am the one who wants to know thies...)ziin wrote:
StarbreakAdditive: is in the ini.My1 wrote:
yes and I change the general color with th imge or is there an ini option too???
You can also change the color in the image.
The stars only fall from the cursor during breaks and kiai time.My1 wrote:
but it says that this option only applies in breaks or in "kaiai time" (dont aks me what that is I am the one who wants to know thies...)
but I said general and general means always
-> edit
OK I had enough of setting the col in the ini so I mad it with the image...
however is there an option to let the stars shine always
Errr where did you find that?Rin wrote:
someone knows what "LayeredHitSounds" means? I found it in a .ini file.
My1 wrote:
can sb. give me the original autopilot icon, I need it for skinning
but MAY I even use the standard skin (recolored)???
Thank you very much for helping me! appreciate it ^^MLGnom wrote:
Yep like I said. There is no limit amount of frames for animations.
Tested :
- Play-skip,
- Fruit ryuuta,
- Followpoint ,
- Sliderfollowcircle,
They had +10 frames and worked fine.
For making slower animation try using same pictures for few frames (Fruit ryuuta 1,2,3 - picture 1, Fruit ryuuta 4,5,6 - picture 2 etc.)
That's the only way to slowdown animations.
Also If you are making Fruit-ryuuta animation you should add also "Fruit-ryuuta.png" as sprite for character "dash". Probably it will need a small position correction.