Thanks. Didn't noticed that minor mistake. ^^'
According to the templateskin's skin.ini file (and I tested it out to make sure), turning this off (that is, making this 0 instead of 1) causes the numbers to appear over the hitcircleoverlay.MLGnom wrote:
h) HitCircleOverlayAboveNumer – if turned off, makes numbers appear under the “hitcircleoverlay”
About Additive color blending:MLGnom wrote:
About StarBreakAdditive. I tested it a little, and yeah it seems to manipulate transparency if you are changing values by same amount (Like StarBreakAdditive: 25,25,25 - nearly visible star2) While making it white (255,255,255) it's stays unchanged. If Black (0,0,0) it's disappear (transparency = 0) (Still I'm thinking how to explain this correctly)
How colorization works in osu!My1 wrote:
can somebody explain the thin with the falling stars from the game???
StarbreakAdditive: is in the ini.My1 wrote:
yes and I change the general color with th imge or is there an ini option too???
but it says that this option only applies in breaks or in "kaiai time" (dont aks me what that is I am the one who wants to know thies...)ziin wrote:
StarbreakAdditive: is in the ini.My1 wrote:
yes and I change the general color with th imge or is there an ini option too???
You can also change the color in the image.
The stars only fall from the cursor during breaks and kiai time.My1 wrote:
but it says that this option only applies in breaks or in "kaiai time" (dont aks me what that is I am the one who wants to know thies...)
but I said general and general means always
-> edit
OK I had enough of setting the col in the ini so I mad it with the image...
however is there an option to let the stars shine always
Errr where did you find that?Rin wrote:
someone knows what "LayeredHitSounds" means? I found it in a .ini file.
My1 wrote:
can sb. give me the original autopilot icon, I need it for skinning
but MAY I even use the standard skin (recolored)???