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Laurent Newfield & Ravenant - Angel

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Topic Starter
Tanmak
This beatmap was submitted using in-game submission on 2012년 10월 25일 목요일 at 오전 9:04:01

Artist: Laurent Newfield & Ravenant
Title: Angel
Source: DJMAX Technika 3
Tags: Euro Dance pentavision soundtrack
BPM: 170
Filesize: 5849kb
Play Time: 02:25
Difficulties Available:
  1. Hard (4.05 stars, 171 notes)
  2. Maximum (5 stars, 429 notes)
  3. Normal (1.74 stars, 99 notes)
Download: Laurent Newfield & Ravenant - Angel
Information: Scores/Beatmap Listing
---------------
Laurent Newfield & Ravenant - Angel
From DJMAX Technika 3

Completed
Sonnyc
탄막님 신작인기요? ㅎ

General:

-- Custom sound 중에 Normal-sliderslide2.wav는 안쓰이는거 같습니다. Soft-sliderside2인가요? 아니면 삭제 바라요 ㅎ
-- 오프셋 23125에 놓아 주세요.
-- 그리드 레벨 4로 해 놓아 보세요 슬라이더가 이쁘게 뽑아지고, 디스탄스도 더 잘 맞혀집니다.

Normal:

-- 키아이 부분 - 슬라이더 뒷부분에 클랩 넣으세요

00:29:026 (1) - 대칭 ㅇㅅㅇ
00:32:555 (3) - 뉴콤보
00:40:320 (1,2) - 클랩 어디갔나요
00:41:379 (2) - 이건 하나 더 말할게요. 리버스 하나 줄이시고, 00:42:790 여기에 1/1 짜리 슬라이더 하나 넣으세요
00:44:026 (1) - 00:44:202에서 시작하세요
00:51:967 (1,2,3,4) - ?? 뭔가 이상한 느낌입니다. 일단 00:51:261로 끌어와 보세요. 그니까 긴 하얀줄
00:56:908 (1) - 시작에 피니시, 휘슬
01:07:496 (3) - 이건 가운데에 클랩
01:36:790 (1,2) - 클랩 넣으실 곳.. 아시죠? 그리고 (2)는 00:41:379 (2)와 마찬가지로 해 주세요
01:40:320 (1) - 01:40:673에서 시작하세요
01:49:143 (2) - 거리 확인! (그리드 레벨 4에서 고치세요)
01:53:379 (1) - 시작에 피니시, 휘슬
02:24:437 (1,2) - 끝에 클랩

Hard:

-- 하드가 슬라이더 0.9면.. 좀 느리지 않을까요
-- 클랩 다 어디갔나요

00:39:438 (5) - (4)와 더 맞춰주세요
00:45:614 (1) - 휘슬?
00:55:496 (1) - ^
00:58:673 (4) - (2)와 약간 겹치는게 좀 그러네요..
01:05:732 (2) - 1칸 내리기
01:02:908 (2) - (4,6)이랑 줄이 안되는게 이상해보입니다.
01:40:496 (1) - 휘슬도
01:51:967 (1) - 여기서의 스핀은 어색해보입니다.
02:10:320 (1,2) - 이것들을 1칸 올리거나 뒤의 노트들을 1칸 내리세요
02:14:202 (3) - 1칸 올리기
02:25:849 (1) - 뤼슬

Maximum:

-- OD 1개 내리실까요? 근데 딱히 AR9로 놓으실 필요는 없다고 봅니다..

00:57:437 (3,4,5) - 이런 식의 3단 연타는 안좋아보입니다..
01:02:555 (1,2) - 이런 거 되나요..?
01:24:614 (5,6,7) - 01:21:790 (5,6,7) 여기 처럼 슬라이더 끝에 겹치면 좋을거 같아요
01:52:055 (2,4,6) - 이것들은 삭제 부탁해요
02:06:967 (4,5) - 이런거 대신 슬라이더에 리버스 넣은 걸로 만들어주세요. 뒤에 나오는 것들도 이렇게요
02:14:555 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - 좋지 못한 지그재그 연타 같습니다.

화이팅~ ★
Topic Starter
Tanmak

Sonnyc wrote:

탄막님 신작인기요? ㅎ

General:

-- Custom sound 중에 Normal-sliderslide2.wav는 안쓰이는거 같습니다. Soft-sliderside2인가요? 아니면 삭제 바라요 ㅎ
제대로 연결한 다음 고쳤습니다.
-- 오프셋 23125에 놓아 주세요. 확인해보니 오프셋 자체가 잘못되었네요. 고쳤습니다. 아마 음악파일 바꾸면서 오프셋이 꼬여서 사운드가 이상하게 들린 듯. 23125는 좀 뭐해서 중간으로 고쳤습니다.
-- 그리드 레벨 4로 해 놓아 보세요 슬라이더가 이쁘게 뽑아지고, 디스탄스도 더 잘 맞혀집니다.
개인적으로 레벨 4는 불편하더라고요..

Normal:

-- 키아이 부분 - 슬라이더 뒷부분에 클랩 넣으세요 Fixed

00:29:026 (1) - 대칭 ㅇㅅㅇ 무엇을 대칭..?
00:32:555 (3) - 뉴콤보
00:40:320 (1,2) - 클랩 어디갔나요 일부러 안넣었습니다.
00:41:379 (2) - 이건 하나 더 말할게요. 리버스 하나 줄이시고, 00:42:790 여기에 1/1 짜리 슬라이더 하나 넣으세요
00:44:026 (1) - 00:44:202에서 시작하세요
00:51:967 (1,2,3,4) - ?? 뭔가 이상한 느낌입니다. 일단 00:51:261로 끌어와 보세요. 그니까 긴 하얀줄 전 그다지..
00:56:908 (1) - 시작에 피니시, 휘슬
01:07:496 (3) - 이건 가운데에 클랩 no
01:36:790 (1,2) - 클랩 넣으실 곳.. 아시죠? 그리고 (2)는 00:41:379 (2)와 마찬가지로 해 주세요 마찬가지로 안넣음.
01:40:320 (1) - 01:40:673에서 시작하세요
01:49:143 (2) - 거리 확인! (그리드 레벨 4에서 고치세요)
01:53:379 (1) - 시작에 피니시, 휘슬
02:24:437 (1,2) - 끝에 클랩 조금 이상해서 안넣음.

Hard:

-- 하드가 슬라이더 0.9면.. 좀 느리지 않을까요 이건 슬라이더 Velocity하고 맞추기 위해서 일부러 조정한 거에요.
-- 클랩 다 어디갔나요 어디를 말하는 건가요..?

00:39:438 (5) - (4)와 더 맞춰주세요
00:45:614 (1) - 휘슬?
00:55:496 (1) - ^
00:58:673 (4) - (2)와 약간 겹치는게 좀 그러네요..
01:05:732 (2) - 1칸 내리기
01:02:908 (2) - (4,6)이랑 줄이 안되는게 이상해보입니다.
01:40:496 (1) - 휘슬도
01:51:967 (1) - 여기서의 스핀은 어색해보입니다.
02:10:320 (1,2) - 이것들을 1칸 올리거나 뒤의 노트들을 1칸 내리세요
02:14:202 (3) - 1칸 올리기
02:25:849 (1) - 뤼슬

Maximum:

-- OD 1개 내리실까요? 근데 딱히 AR9로 놓으실 필요는 없다고 봅니다.. 딱히 고칠 이유는 없는 듯..

00:57:437 (3,4,5) - 이런 식의 3단 연타는 안좋아보입니다..맥시멈 난이도는 통할 듯. yayaya의 경우와 비슷한 형태라고 봅니다.
01:02:555 (1,2) - 이런 거 되나요..?언랭요소인 듯 해서 고쳤습니다.
01:24:614 (5,6,7) - 01:21:790 (5,6,7) 여기 처럼 슬라이더 끝에 겹치면 좋을거 같아요
01:52:055 (2,4,6) - 이것들은 삭제 부탁해요 삭제 안해도 될 듯 합니다.
02:06:967 (4,5) - 이런거 대신 슬라이더에 리버스 넣은 걸로 만들어주세요. 뒤에 나오는 것들도 이렇게요 마찬가지로 언랭요소 우려로 수정.
02:14:555 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - 좋지 못한 지그재그 연타 같습니다.

화이팅~ ★

제가 코멘트를 안 단 곳도 고치거나 혹은 고치치 않는 것들이 있습니다...
모딩하느라 수고 많이 하셨습니다.
Purist_old
hi
m4m from Wantuole's mod queue~

Your map seems perfect to me
so just some suggestions :3

[General]
  1. Your previewtime in Maximum diff are different from others
[Normal]
  1. 00:42:525(3)try this?
  2. 01:38:996(3)^
  3. 01:05:467(1)Move center point on x:100 y:74
  4. 02:07:937(1)x:288 y:128
  5. 02:08:643(2)x:288 y:272
  6. 02:09:349(3)x:408 y:200
  7. 02:10:055(4)x:408 y:344
[Hard]
  1. AR+1 or OD -1(?
  2. 01:54:878(1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4)one grid left
[Maximum]
  1. I think ar8 is enough
  2. 00:39:172(6)x:109 y:213
  3. 01:24:349(4)x:455 y:242
  4. 01:52:761(9)nc
  5. 02:04:055(9)^
  6. 02:15:349(9)^
  7. 02:26:643(9)^
that's all
good luck~
Topic Starter
Tanmak

Purist wrote:

hi
m4m from Wantuole's mod queue~

Your map seems perfect to me
so just some suggestions :3

[General]
  1. Your previewtime in Maximum diff are different from others
Fixed.

[Normal]
  1. 00:42:525(3)try this?
  2. 01:38:996(3)^
  3. 01:05:467(1)Move center point on x:100 y:74
  4. 02:07:937(1)x:288 y:128
  5. 02:08:643(2)x:288 y:272
  6. 02:09:349(3)x:408 y:200
  7. 02:10:055(4)x:408 y:344
[Hard]
  1. AR+1 or OD -1(? Set AR+1, OD-1. And I also set HP Drain -1
  2. 01:54:878(1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4)one grid left
[Maximum]
  1. I think ar8 is enough Set AR 8
  2. 00:39:172(6)x:109 y:213
  3. 01:24:349(4)x:455 y:242
  4. 01:52:761(9)nc
  5. 02:04:055(9)^
  6. 02:15:349(9)^
  7. 02:26:643(9)^
that's all
good luck~
Thank you. But, How can I move notes detailedly?
Purist_old

Tanmak wrote:

Thank you. But, How can I move notes detailedly?
close grid snap maybe? :3
Mari-nya
Hello Tanmak~

Heres my Mod~

Maximum
00:45:701 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - make it symmetrical?
01:40:583 (1) - remove that spinner, and replace it with a mirror slider of this 01:39:524 (1) - then add a stream to the next downbeat? (Big white tick
02:17:466 (1) - make it even with the previous slider *nazi*
02:26:642 (9,10,11,12,13,14) - remove the claps
02:27:348 (1) - just make it finish

and thats about didnt find any other problems

hope this was helpful
Topic Starter
Tanmak

Mari-nya wrote:

Hello Tanmak~

Heres my Mod~

Maximum
00:45:701 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - make it symmetrical? I think...that's okay.
01:40:583 (1) - remove that spinner, and replace it with a mirror slider of this 01:39:524 (1) - then add a stream to the next downbeat? (Big white tick Good idea. I changed it.
02:17:466 (1) - make it even with the previous slider *nazi* fixed.
02:26:642 (9,10,11,12,13,14) - remove the claps fixed.
02:27:348 (1) - just make it finish fixed.

and thats about didnt find any other problems

hope this was helpful
Thank your modding! :)
Topic Starter
Tanmak

Purist wrote:

[Maximum]
  1. 01:52:761(9)nc
  2. 02:04:055(9)^
  3. 02:15:349(9)^
  4. 02:26:643(9)^
New combo fixed..

I'm sorry that I fixed them lately. T_T

Then I fixed.
Tari
mod request

[Normal]

00:42:525 (3) - Reverse or add a note next white tick.
01:38:996 (3) - ^
00:59:114 (3) - Line up better.
01:01:937 (3) - ^
01:47:820 (1,2,1) - Not best choice, since more then 1 reverse can confuse beginners.
02:17:467 (2) - Not lined up, you should line them up

[Hard]

02:07:055 (6) - Fix this slider up.
02:12:702 (6) - Wrong rhythm, Fix it.

[Insane]

00:36:702 (7) - I don't like when sliders are touching like this lol

That's it ._. Insane looks good enough IMO.
Topic Starter
Tanmak

Taris wrote:

mod request

[Normal]

00:42:525 (3) - Reverse or add a note next white tick.That's okay..
01:38:996 (3) - ^ ^
00:59:114 (3) - Line up better. I don't know what fix it. They have looked so good.
01:01:937 (3) - ^ ^
01:47:820 (1,2,1) - Not best choice, since more then 1 reverse can confuse beginners. Fixed.
02:17:467 (2) - Not lined up, you should line them up Fixed.

[Hard]

02:07:055 (6) - Fix this slider up.That's okay.
02:12:702 (6) - Wrong rhythm, Fix it. What is wrong..? That rhythm is correct.

[Insane]

00:36:702 (7) - I don't like when sliders are touching like this lol But, this is Insane so I made it :3

That's it ._. Insane looks good enough IMO.
Thank you so much!
riffy
hi. request from queue.

old-school map, if i got it right

[General]
even if you're following vocals tickrate 1 isn't fits here! try tickrate 2 it follows music and gives some interesting sounds.
add more tags: pentavision soundtrack

Normal looks like [Easy] (if you'll do it, please also make all diffs settings easier by moving trigger 1 tick left.)
Hard => [Normal] (if you'll do it, please also make all diffs settings easier by moving trigger 1 tick left.)
Maximum => [Hard]
if you'll rename diffs that why try to make [Maximum] diff by mixing vocals and music. it would be fun o3o

[Normal]
00:23:467 (1,2,3,4,1,2,3,4) - it's easiest diff in your mapset. And beginners will play it. it might be too hard to use 8 circles in row
01:27:702 (4) - how about making this slider longet to follow vocals 'till the end? example (don' mind ugly slider. listen to rhythm
02:05:114 (1,2,3,4,1,2,3,4,1,2,3,4,1,2) - you know, patterns like this looks unacceptable hard for easiest diff in the mapset. try to add more sliders here to make it easier to play.

[Hard]
OD +2 to make this diff closer to [Hard] diff.
01:38:996 (7) - actually i'd like to see this slider end at 01:40:408 - because it fits better, imo.
01:53:467 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - i understand what you want to do here but it looks the way too boring for more skilled players.

[Maximum]
00:57:525 (3,4,5) - note: if you'll do these circles this way - hidden players will hate you. :< how about stacking them all or unstacking them all? ;_; (there's some similar patterns, btw)
01:47:820 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - same as before. using circles only may be too hard or too boring. but i huess it also ruins flow. try to use more circles.

~~~~~~~~~~~~~
nothing really wrong. map looks quite good but some overlaps make map looks not as good as it is. Also i'd suggest you renaming diffs (as i wrote above) because they're feels too easy.

Conclusion: rhythm is fine but i want you to work with flow a bit more. To make it more enjoyable. Didn't write a HUGE modpost and pointed only some common things that really looks bad, imo.
Topic Starter
Tanmak

-Bakari- wrote:

hi. request from queue.

old-school map, if i got it right

[General]
even if you're following vocals tickrate 1 isn't fits here! try tickrate 2 it follows music and gives some interesting sounds. What is meaning?
add more tags: pentavision soundtrack added

Normal looks like [Easy] (if you'll do it, please also make all diffs settings easier by moving trigger 1 tick left.)
Hard => [Normal] (if you'll do it, please also make all diffs settings easier by moving trigger 1 tick left.)
Maximum => [Hard]
if you'll rename diffs that why try to make [Maximum] diff by mixing vocals and music. it would be fun o3o

I didn't changed it. Reason is writed down later in bottom.

[Normal]
00:23:467 (1,2,3,4,1,2,3,4) - it's easiest diff in your mapset. And beginners will play it. it might be too hard to use 8 circles in row
02:05:114 (1,2,3,4,1,2,3,4,1,2,3,4,1,2) - you know, patterns like this looks unacceptable hard for easiest diff in the mapset. try to add more sliders here to make it easier to play.
This looks like 'easy' but, this beatmap has included a little difficult rhythm or spacing. That's why I named this pattern 'Normal'. Detailedly say, this difficulty is between common Easy and Normal. Also, 1/4, 3/4 beat are more difficult than beat 2/4, 4/4 beat(Clap tick) for hitting notes in this song.


01:27:702 (4) - how about making this slider longet to follow vocals 'till the end? example (don' mind ugly slider. listen to rhythm Fixed.

[Hard]
OD +2 to make this diff closer to [Hard] diff. OD +2 is too difficult. I arranged only +1.
01:38:996 (7) - actually i'd like to see this slider end at 01:40:408 - because it fits better, imo. That's okay. This pattern's sound is better and natural.
01:53:467 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - i understand what you want to do here but it looks the way too boring for more skilled players. Fixed..

[Maximum]
00:57:525 (3,4,5) - note: if you'll do these circles this way - hidden players will hate you. :< how about stacking them all or unstacking them all? ;_; (there's some similar patterns, btw)
Fixed...In fact, I made it similarly from the T-ara 'yayaya' Insane pattern. But I saw one more, that look like so difficult..than I changed it.

01:47:820 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - same as before. using circles only may be too hard or too boring. but i huess it also ruins flow. try to use more circles. Fixed...

~~~~~~~~~~~~~
nothing really wrong. map looks quite good but some overlaps make map looks not as good as it is. Also i'd suggest you renaming diffs (as i wrote above) because they're feels too easy.

Conclusion: rhythm is fine but i want you to work with flow a bit more. To make it more enjoyable. Didn't write a HUGE modpost and pointed only some common things that really looks bad, imo.

Fixing is finished...



When I made this beatmap, I based in Technika 3 pattern. Reference Video(MX pattern)

And, when I found idea about pattern frequently, then I memorized and made it.
Then, I think that It's simple form(But, reality is VERY DIFFICULT. I haven't cleared MX. :o ) that the pattern from original pattern why You looked like boring.

Anyway, Thanks a lot! I'm very helped by your modding. 8-)
riffy
Star!~ Hey! I guess you deserve it!
~
Topic Starter
Tanmak

-Bakari- wrote:

Star!~ Hey! I guess you deserve it!
~

Thank you!!
Star Stream
From my queue

[General]
  1. 오프셋이 이상하네요 11,804 써보세요
[Normal]
  1. CS-1
  2. 00:29:114 (1) - 완벽하게 대칭 만들어주세요
[Hard]
  1. 01:06:172 (3,1) - 3에서 애로우 2개 줄이시고 1/1슬라 하나랑 1/1슬라에 애로우 하나 넣은거 하나 넣어보세요
  2. 02:02:643 (3,1,2) - 이런식으로 해보세요
  3. 02:27:437 - 안쓰는 선 지워주세요
[Maximum]
  1. 01:08:290 (1) - 뉴콤보 지워주세요
  2. 01:35:996 (8) - 꼬리 6에 스택시켜주세요
  3. 02:27:349 (1) - 뉴콤보 지워주세요
노말 하드 보다는 이지 노말이 더 어울릴듯..
Topic Starter
Tanmak

Star Stream wrote:

From my queue

[General]
  1. 오프셋이 이상하네요 11,804 써보세요
수정..

[Normal]
  1. CS-1
  2. 00:29:114 (1) - 완벽하게 대칭 만들어주세요
수정.

[Hard]
  1. 01:06:172 (3,1) - 3에서 애로우 2개 줄이시고 1/1슬라 하나랑 1/1슬라에 애로우 하나 넣은거 하나 넣어보세요 뭔진 잘 모르겠지만 수정...
  2. 02:02:643 (3,1,2) - 이런식으로 해보세요딱히 그렇게 만들 필요성은 없는 것 같습니다.
  3. 02:27:437 - 안쓰는 선 지워주세요 수정
[Maximum]
  1. 01:08:290 (1) - 뉴콤보 지워주세요 이건 다른 표시를 주기 위해 일부러 넣은 겁니다..
  2. 01:35:996 (8) - 꼬리 6에 스택시켜주세요 수정
  3. 02:27:349 (1) - 뉴콤보 지워주세요
위와 동일.

노말 하드 보다는 이지 노말이 더 어울릴듯..그렇다고 노멀 하드가 이지 노멀처럼 쉬운 패턴은 아닙니다..



모딩해주셔서 갑사합니다.
Topic Starter
Tanmak
혹시나 모르니 보존 리플.
Topic Starter
Tanmak
계속 보존합니다. 근데 시간이 원채 안나는군요.
Sonnyc
다시 보니 충분한 랭크 퀄인거 같네요. (요즘 플레이어들이 어떻게 여길지는 모르겠지만요 ㅋ)
Topic Starter
Tanmak

Sonnyc wrote:

다시 보니 충분한 랭크 퀄인거 같네요. (요즘 플레이어들이 어떻게 여길지는 모르겠지만요 ㅋ)
그런 말을 들으니 감사합니다. 근데 이거 만든지 정말 시간이 많이 지나서...
Sonnyc
직선이 깔끔했어요 ㅋ
만든 시간은 상관없어요! .. 아마도요 ㅎ
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