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nano - No pain, No game

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Konei
Hi~


[General]

* Too sexy BG, please change to an unsexier one
* How about adding a Slidertick? Some parts in the Normal feel lacking of claps imo
* I'm not really sure, but I feel like Audio lead in 500 is enough~


[Normal]

00:04:156 (4) - NC because of the strong voice?
00:14:419 (2) - How about making this Slider on timeline like http://puu.sh/1c35Y and add finish to all places? It sounds really nice I think and fits better than a long Slider
00:50:893 (2) - I kinda feel like this note would be playing better stacked with 1 due to the fact of moving your mouse on this spot in music doesn't really feel good imo
00:57:367 - I really think it's not a good idea to ignore this downbeat, it's too strong to ignore it. Making this http://puu.sh/1c3c5 could be better. Or just change in another way, but I really would place a note on this downbeat :3
00:59:735 (1) - default finish on start? Sounds really nice here
01:52:946 (1) - Same about this downbeat as before~
01:55:314 (1) - default finish on start?
01:57:367 (1) - I don't think you should use a Slider here. Kiai time starts again and it's weird seeing it poping again while holding a Slider. So changing to circles may be better~
02:17:577 (1,2,3) - Doesn't play good and could look better. 3 is in a strange position and playing it breaks the flow a bit. I would prefer something like this http://puu.sh/1c3kf
02:38:419 (1) - Stack with 6 feels better with the slow SV
02:47:103 (3) - NC? The music changes really noticeable here~
02:48:367 (1) - I think you missed a finish on start~
02:50:735 (3) - I don't really understand what this Slider follow on music. I think it doesnt follow drums and it doesn't follow vocals. So I would prefer something like http://puu.sh/1c3q0
02:56:103 (2) - Nazi, move a bit for better blanket? http://puu.sh/1c3rS


[Hard]

02:53:577 (5) NC?


[Pain]

00:46:156 (1,2,3,4,5,6) - This pattern could be nicer, as I don't see what you try to do here, I would recommend a star or something~ http://puu.sh/1c3DP
01:06:051 (5) - Add NC and remove on 1?
01:12:682 - I think you should remove this break as you didn't have it in the other diffs and this is one of the most difficult ones~
01:38:893 (1) - remove NC and add on 3?
01:47:735 (1) - Space this out a bit, it's really hard to read like this imo~
02:01:314 (4) - NC?
02:19:314 (2,4) - This overlap is a bit untidy, try to clean it up a bit? :3
02:32:893 (7) - NC?
02:38:261 (1,2) - reduce this jump a bit? It's a bit uncomfortable to play in a so long song~


That's all I got~ :3

Awesome Song and Map :3 Here another Star <3~


Good luck o/
L_P
不多說直接mod

General:finish不怎么好听啊ww

[Game]
00:13:788 (1,2,3,4,5,6,7,8) - 这里給我的感覺是很firm很硬的打下去,建議直線排列或乾脆stack?
00:39:367 (5,6,1) - 這樣子下來,slider 1 給我的感覺不是很順
00:56:893 (4,5,6) - 删5?
01:02:261 (1) - 1头finish
01:08:893 (2,3) - 这俩在default skin里面很难看,如果自己考虑看看觉得这梗还是可以用不勉强
01:11:419 (2,3,4) - 删3?
后面感觉很多这类打起来没那么顺的...是我太弱了吧
01:43:472 (2,3,1,2,3,4) - 考虑声音渐强?现在感觉好似疲劳轰炸
02:04:472 (2,3) - 同问题
02:51:367 (2) - 这应该clap在头吧

[Pain]
总感觉这比较适合最高难度的名字?
00:07:946 (3) - 这滑调的出现导致后面听起来不大顺耳,试试看其他效果?
后面就看看没发现什么特别需要提的or----z
不过比较喜欢pain多于game


真抱歉,这首歌并不是很喜欢...嘛
mod水准低下也不是我想要的dont slap me
Topic Starter
tutuhaha

L_P wrote:

不多說直接mod

General:finish不怎么好听啊ww

[Game]
00:13:788 (1,2,3,4,5,6,7,8) - 这里給我的感覺是很firm很硬的打下去,建議直線排列或乾脆stack?
00:39:367 (5,6,1) - 這樣子下來,slider 1 給我的感覺不是很順
00:56:893 (4,5,6) - 删5?
01:02:261 (1) - 1头finish
01:08:893 (2,3) - 这俩在default skin里面很难看,如果自己考虑看看觉得这梗还是可以用不勉强
01:11:419 (2,3,4) - 删3?
后面感觉很多这类打起来没那么顺的...是我太弱了吧
01:43:472 (2,3,1,2,3,4) - 考虑声音渐强?现在感觉好似疲劳轰炸
02:04:472 (2,3) - 同问题
02:51:367 (2) - 这应该clap在头吧

[Pain]
总感觉这比较适合最高难度的名字?
00:07:946 (3) - 这滑调的出现导致后面听起来不大顺耳,试试看其他效果?
后面就看看没发现什么特别需要提的or----z
不过比较喜欢pain多于game


真抱歉,这首歌并不是很喜欢...嘛
mod水准低下也不是我想要的dont slap me


2ha你忘了给lizelota KD 偷偷的去看看前一页...咦?~我不是给过了咩?~
多谢LP啦~
cmn_891127
歌无爱=mod无力

[General]
[Pain]和[Game]都有超短break的问题

[Normal]
01:45:367 (1) - 这个slider应该end at 01:46:156
02:38:419 (1) - 这个有种多余的感觉

[Hard]
这个原来是normal吧……
02:52:472 (2) - 这个折返真诡异

[Pain]
00:43:946 (3) - remove,虽然说这里有歌词,但是为什么会有种破坏节奏的诡异想法呢
01:12:525 (5,1) - 把这个break去掉
01:15:051 (1,2) - 不要偷懒,要用四点定位!
02:38:419 (2,1) - break,其实我蛮喜欢break血槽combo消失的样子,关键就是那四个角的箭头啊啊啊啊啊啊啊啊,太丑了,要不加一个skin?

[Game]
AR-1

木有了~
Scorpiour
Hi there~~mod for request~~

[General]
  1. BG真没有4:3的了么600*480好猎奇啊……
[Normal]
  1. 不在SliderTick上放点clap音效嘛~~
  2. 00:56:893 (1) - clap放在后面slider 00:57:840 (2) - 的尾巴上会好一点吧?和前面保持一致
  3. 01:01:788 (1) - 这里也是错位的clap不好听,应该在01:03:209 - 不过没note就算了……空着也比错位舒服一点我感觉………………
  4. 01:05:735 (2) - +clap
  5. 01:52:472 (1) - clap挪去01:53:419 (2) - 的尾巴
  6. 01:57:367 (1) - 去clap
  7. 01:59:419 (3) - +clap
  8. 02:01:314 (2) - ^
  9. 02:37:630 (6) - 强烈建议去clap
[Hard]
  1. 00:03:840 - 感觉这里加个note很合适也
  2. 00:06:367 - ^
  3. 另外我觉得kiai段的clap有点乱,其实虽然重音都在红线上,但实质还是可以做成2/4clap的结构不是么……
[Pain]
  1. 00:20:419 (4,1) - 这两个分别ctrl+g试试?我觉得会更好玩哦~
  2. 00:26:103 (2) - ^
  3. 01:13:946 - 这里break可以不要 ,血量撑得住
  4. 01:51:998 (2) - 删掉似乎会更舒服一些?
  5. 02:39:682 - 这里break也可以删
[Game]
  1. 00:33:682 (2) - 感觉可以删掉的……
  2. 00:41:261 (2) - ^,而且后面的三连也不是很舒服,虽然看起来是红线但实质是在白线上
[AngelHoney]
  1. 去掉Audio Lead-in
  2. 视频忘记加了
    //Background and Video events
    0,0,"30169269_m.jpg"
    :arrow:
    //Background and Video events
    Video,0,"no pain no game.avi"
    0,0,"30169269_m.jpg"
  3. 不考虑用一下SliderTickRate 2嘛?Slider有点空荡荡也
  4. 还有combo colour也是不要和其他diff统一么?
  5. 00:34:314 (7) - 这个slider我自己感觉旋转到从下向上的方向的会比较好?头的位置不用动
  6. Kiai开始的部分重音其实是在红线上的,所以压着白线放2/4clap就感觉clap错位了…………应该是把Kiai段的所有clap向前移动1/2个tick比较好
  7. 02:03:367 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - 这里考虑做个音量从低到高的渐变?
  8. 02:29:261 (8) - NC一下吧要不stream都到20+了…………
  9. 02:45:840 (1) - 中间2个描点的位置试着调整下?(如图)
大概就这样吧? GL with rank~~~
Lou-kun
Normal

Slider velocity needs to get more hard (Increased)

Advanced

Get you'r beatmap tricky!

By:

Click spinner then pause the song by clicking 'C' or 'Space' after done that, put a circle in the middle of the spinner, That will make it harder and it will confuse players

----
Make a Taiko-oni/Osu!Mania/Ctb. If you need help in that, I can make it for you and send it to you.

Hope it was helpful
Topic Starter
tutuhaha

Lou-kun wrote:

Normal

Slider velocity needs to get more hard (Increased)if player want to play more hard diff, he can go to play hard

Advanced

Get you'r beatmap tricky!

By:

Click spinner then pause the song by clicking 'C' or 'Space' after done that, put a circle in the middle of the spinner, That will make it harder and it will confuse playersNow I am sure it is unrank things

----
Make a Taiko-oni/Osu!Mania/Ctb. If you need help in that, I can make it for you and send it to you.
Hope it was helpful
Thank you for your mod but nothing change...
and I dont want to make taiko diff in this map so sorry <(_ _)>
p3n
[General]
Combo 4 is kinda hard to see against the high contrast BG. Maybe change it to RGB 136/29/254 (looks almost identical but has the same contrast to both extremes in the BG)


[Normal]
Hmmm changing anything here can only make it worse. This is great.


[Hard]
00:15:446 (1,1) - the distance between those two is a bit harsh for a 4,5 star diff imo. It plays fine for me and fits perfectly but is not difficulty appropriate I believe
00:49:472 (3) - move back by 1/2 to 00:49:630 - to follow the vocals? The white tick isn't really pronounced in any way as there is a drum roll here. Feels more natural to follow the vocals.
01:33:840 - maybe add a note here to match the vocals...feels empty and the next slider could be hit early


[Pain]
00:43:788 (2,3,4) - this stack feels unnatural here. I suggest using an anti-jump pattern like this: http://osu.ppy.sh/ss/461723
01:12:840 - this break is not used in the later repetitions of this exact part with the exact same beat placement, maybe remove it or add the breaks for the later parts?
02:15:367 (1) - I'd prefer if this was stacked under the previous slider (or not stacked at all - to keep it consistent with the styling of the rest of this map) because it feels better with the guitar follow here. Doesn't change much anyway


[Game]
00:27:051 (1,2) - stacking these breaks the flow for me. Maybe use a jump pattern like 00:27:998 (5,6) - but in the opposite direction
00:29:893 (3,4) - same as above. It could be great to keep the stacks if they were at the same position of the bar (00:27:051 (1,2) - are on downbeat, 00:29:893 (3,4) are not...but the (1,2) before are on the downbeat - so if you keep the stack above AND THEN stack 00:29:577 (1,2) - instead of 00:29:893 (3,4) - here it would be great http://osu.ppy.sh/ss/461776)
02:06:209 (4) - this note doesn't seem to map anything, it feels much better to keep the 1/2 break pattern for the actual drums in the song here with a stack of 02:06:367 (4,5) - and without (4): http://osu.ppy.sh/ss/461761


[AHo]
Hey map. You know you have great pedigree and the looks. I tried...I really tried to make "us" work, tried to make sense of it all. I failed. It is not you...it is me. I don't deserve you...probably. I hope you will find someone who loves you with all his heart but I can't be that one. Sorry, map. *sadmusic* :cry:




Cool song and neat mapset. Really not much for me to find here (as expected). Have this~
AngelHoney
0.0
Loneight
早灣 2ha醬 >w<
Request from In-game



  • "re" 意思是 "remove"
    黑色 只是建議,不喜歡可以略過~OAO
    藍色 是要討論的問題
    紅色 是unrankable

[Normal]

  1. 無用的綠線:
    01:36:367 -

  2. 01:01:788 (1) - 最後1個點在x:448 y:160 , 對咱來說比較美觀 (被打 ,或是這樣 flow感覺比較順 可是好像超過格子了...
  3. 01:06:051 (3,4) - 感覺可以在這2個slider的開始加上clap強調這裡的vocal
  4. 01:29:103 (3) - 最後1個點在x:480 y:132
  5. 01:57:367 (1) - 最後1個點在x:64 y:224 , 或是這樣 但一樣超過格子...
  6. 02:01:630 (3,4) - 同01:06:051 (3,4) -
  7. 02:47:103 (3,4) - 這裡則變成感覺2個sldier的結束也能加clap

[Hard]

  1. 00:56:893 (6,1) - 試看看這樣?~
  2. 01:06:051 (3) - 不知道為甚麼有種感覺NC對vocal (逃
  3. 02:01:630 (3) - ^
  4. 02:47:103 (4) - ^
  5. 02:48:367 (8,1) - 咱感覺有些奇怪 因為前面像02:02:893 (1) - 有NC 可是這邊的NC ..., 交換NC?~

[AngelHoney]

  1. 無用的綠線:
    01:36:367 -

  2. 01:40:156 (6) - NC ?~
  3. 02:32:261 (1) - 結束在02:32:893 -

[Pain]

  1. 00:03:998 (1,2) - 交換NC ?~
  2. 00:06:682 (4,1) - ^
  3. 00:08:735 (5) - NC ?~
  4. 00:21:998 (1) - x:132 y:144 ?~
  5. 00:46:156 (1,2,3,4,5) - 總感覺可以做成一個星星 (被打 , 但太多星星梗也不太好
  6. 02:29:893 (3,4,1) - 總覺得旋律可以做成這樣 3個slider
  7. 02:38:419 (2) - stack 02:38:261 (1) - ?

[Game]

  1. 00:17:735 (4,1) - 交換NC ?~
  2. 00:46:472 (3) - re ?~
  3. 01:51:682 (6,1) - 交換NC ?~
  4. 02:38:419 (2) - stack 02:38:261 (1) - ?
  5. 02:41:419 (1) - NC ?~
good song & good map & good luck ~ star :3
2ha醬加油 ~
EnakoRin
[General]
  1. WAutoModder: 没有找到问题项。
  2. 你用了soft的custom音效,但是歌曲包里面没有对应的音效文件
  3. offset - 8?
  4. 敢不敢用大点的BG._.
[Normal]
  1. 01:36:367 - WAutoModder: 发现冗余的时间线
  2. WAutoModder: break时间与参考难度[Game]不同
  3. 00:14:419 (2) - 放在前面1的正下面,然后做成两头在一个水平面比较好看。因为后面接的是spinner
  4. 00:49:788 (1,2,1) - 建议重叠在一起
  5. 00:56:893 (1) - 开头往后缩短半拍,然后在原时间点加一个circle?
  6. 00:58:472 (3,4) - 往上移一小格,看上去好看些
  7. 01:52:472 (1) - 开头往后缩短半拍,然后在原时间点加一个circle?
  8. 02:27:998 (1,3) - 别重叠
  9. 02:38:419 (1) - 总感觉有点奇怪
  10. 02:40:788 (2,4) - 没有重叠好
[Hard]
  1. WAutoModder: break时间与参考难度[Game]不同
  2. 02:55:946 (2,3) - 右移一格,和前面的1保持共轭
  3. 没什么大问题,但是个人觉得难度较Normal跳跃有点大。另外如果调整DS让1/2的circle刚好相切就更好了
[AngelHoney]
  1. 00:42:525 (2,3) - 别重叠
  2. 02:23:103 (1,2) - 不要让2的尾巴被1挡住
  3. 02:26:103 (2,4) - 把4稍微往右移一点,使之完全和2重叠
  4. 虽然个人不喜欢小圈图,但是打起来尼玛太爽了!
[Pain]
  1. WAutoModder: break时间与参考难度[Game]不同
  2. 00:55:946 (5,1) - 打了几次都要手贱点快。要不要在中间插入一个circle?
  3. 01:46:788 (1,1) - 重叠在一起
  4. 01:51:525 (5,1) - 在中间插入一个circle?
  5. 02:29:419 (4,4) - 没有重叠好
[Game]
  1. 00:14:261 (7,2) - 没有重叠好
  2. 01:47:735 (1) - 被前面打出的一串300挡住了
窝不大会MOD音效于是就没啥能MOD的了._.射个KDS
----------
EasyModder 1.5.0
Program By Weiren
AngelHoney
http://puu.sh/1gT6j

抱歉 来晚了Orz (感谢大家的mod >.<b 基本都修改了w

(yeah 终于被我改到800combo了 , 离2ha的鬼畜难度又近了一步咯>w<
Topic Starter
tutuhaha

AngelHoney wrote:

http://puu.sh/1gT6j

抱歉 来晚了Orz (感谢大家的mod >.<b 基本都修改了w

(yeah 终于被我改到800combo了 , 离2ha的鬼畜难度又近了一步咯>w<
我戳戳戳戳戳死你.............
JauiPlaY
5 diff吓尿了...少做两个会死?!

[General]
preview point太奇葩
AH难度的background colour与其它难度不符
除了AH难度以外 其它难度的combo colour 3&4太暗 有时候跟bg那货的黑头发混在一起会看不到approaching circle

[Normal]
00:49:788 (1,2) - 会不会坑小朋友
01:01:788 (1) - 里面包着个长白线巨违和
01:40:946 (4) - NC
01:45:367 (1,2) - 会不会坑小朋友
01:57:367 (1) - 里面包着个长白线巨违和
02:17:261 (2,3) - 间距
02:30:840 (1) - 太短
02:37:630 (6,1) - 会不会坑小朋友
02:42:840 (4,1) - ^
感觉太难

[Hard]
感觉没啥问题

[AngelHoney]
没kiai 差评
02:42:998 (1) - NC给后面的note
另外像00:23:261 (1,2,3,4,5,6,7,8)这种排列 34和78对调一下会不会好一点

[Pain]
01:12:525 (5) - NC 后面的NC去掉
02:08:103 (5) - ^

[Game]
感觉没啥问题

大妹子你的选曲我真心不太受得鸟 ╮( ̄▽ ̄")╭
AngelHoney

JauiPlaY wrote:

[General]
preview point太奇葩 我也觉得 哈哈lol
AH难度的background colour与其它难度不符 哦对 改正了
除了AH难度以外 其它难度的combo colour 3&4太暗 有时候跟bg那货的黑头发混在一起会看不到approaching circle 记得之前有提醒过2ha 看来.....-_-

[AngelHoney]
没kiai 差评 毛线 , 明明有好不 而且不止一处O.O
02:42:998 (1) - NC给后面的note 这个没改NC , 不过排列改了下 更好读了
另外像00:23:261 (1,2,3,4,5,6,7,8)这种排列 34和78对调一下会不会好一点 会不会太鬼畜了点._. 我可不是2ha啊....
感谢mod w

http://puu.sh/1hAXX (差点忘了...
Topic Starter
tutuhaha
既然那么多人说的话
我就把颜色改成和AHO一样的默认颜色了
还有春虫虫的AHO,先update一下,别你每次给我改好的文件我都要给你加视频D:
spboxer3
歡樂作文日...

※ Notice

red is unrankable issue.
blue is recommended to fix.
Black is just suggestion.

general


  • Settings
    (For the setting/general issue.)
  1. 02:56:103 - add kiai and end at 02:58:630 - ?

Normal


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. unused green line:
    01:36:367 -
  2. fix timing line to correct time:
    00:01:319 -
    00:13:793 -
Overlaps
(Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap each other could space them farther apart. Yep. It's just suggest and nazi. you can ignore this par)
  1. 02:27:998 (1,3) -


Hitsound
(For my listened. Just some suggest for the hitsound.)

add soft-slidertick.wav to make tick mute.

  1. 00:47:261 - 50% It's a bit louder. mby used 40%?
  2. 01:42:840 - ^

  3. 00:50:893 (2) - finish here is better then 00:50:735 -

mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:02:893 (3) - (optional) move it to x:48,y:240? try to make this pattern more smooth.

  2. 00:23:261 (5,6,1) - I'm not sure about your idea. but I find (6) should move 1 grid left & down to make those straight.

  3. 00:45:367 (2) - (optional) to make it a turning point at 00:45:840 - like this↓ because at this point have a kinda big beat. just used turning point to express it

    300,32,45367,2,0,B|321:78|295:117|295:117|344:136|360:184,1,180.000006866455,0|8,0:0|0:0,0:0:0
  4. 00:49:788 (1,2) - suddenly rhythm. It a kinda confuse for newbie because it's easiest diff for this song. try to used rhythm like this↓

  5. 00:54:682 (1) - move this slider to x:188,y:44 to make pattern more smooth

  6. 01:32:577 (1,2,3,4) - (suggestion) try to used some curve. It's a rigid pattern for player. If you approve my opinion. just take it

    112,224,92577,6,0,B|140:280|204:308,1,120
    244,232,93367,2,0,B|200:216|184:176,1,80
    248,116,93998,2,0,B|306:170,1,80
    364,104,94630,2,0,B|349:68|305:52,1,80
    220,32,95261,6,0,B|56:32,1,160

  7. 01:45:367 (1,2) - same as preview point issue. It's a kinda hard pattern for newbie.

  8. 01:06:051 (3,4) - ,02:01:630 (3,4) - ok~ It's a rigid pattern for player too. ((I give you 02:01:630 (3,4) -'s code
    [img]It's%20a%20rigid%20pattern%20for%20player[/img]
    256,64,121630,2,0,B|216:76|168:64,1,80,0|8,0:0|0:0,0:0:0
    164,152,122261,2,0,B|124:136|76:152,1,80,0|8,0:0|0:0,0:0:0

  9. 02:37:630 (6,1) - Errr....

Hard


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. fix timing line to correct time:
    00:01:319 -
    00:13:793 -
Hitsound
(For my listened. Just some suggest for the hitsound.)
  1. 00:47:261 - 50% It's a bit louder. mby used 40%?

  2. 01:42:840 - ^

  3. 00:50:893 (2) - It should add finish imo.
mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:07:946 (2) - move the last node to x:344, y:88? I know you want make 00:09:051 (3,4) - centered. so just change slider shape to make more good flow.

  2. 00:57:840 (2,3,4) - ma... 作的有趣點嘛=3=

    32,292,57840,2,0,B|64:340|121:352,1,110
    240,312,58472,2,0,B|146:254,1,110
    140,132,59103,2,0,B|197:144|229:192,1,110

  3. 01:07:630 (2,3,4,5,1) - Errr... It's let me feel wrong click... general we click the hit sound at 1/1 beat and end at 1/2 rhythm. so try to used rhythm e.g: ↓

  4. 02:48:682 (1,2,3,4,1) - ^

    kiai#2 was copied at kiai#1 ... don't want more explain.

AHO鬼畜沒有之一




  • mapping
    (These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:23:577 (3,4,5,6) - don't you used same spacing like 00:23:261 (1,2,3,4) - ?
  2. 01:18:840 (1,2,3,4,5,6,7,8) - copy don't explain it.

  3. 01:35:261 (1,2,3,4,5) - It can be more like star shape, It's more pretty ((btw. I think 01:35:419 (2,2) - should be stacked.

  4. 02:01:314 (10,11,12,13,1) - make pretty curve plz lol

  5. 02:50:419 (11,12,13,14) - very confuse to play pattern. 通常看到這麼高AR的note誰會知道這是1+3的排法 很容易就看成只有3連阿 即使是前面都用這樣的節奏還是會讓人難看懂

  6. 02:53:577 - give you 2 options.
    1. first: break at 02:53:577 -

    2. second: add object at 02:53:419 - and 02:53:577 - ((or like this ↓
  7. 02:56:103 (3,4) - ...
    SPOILER
    讓人感覺真是隨手的不能再吐嘈了>_>
yooo wtf this diff!!!

Pain


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. fix timing line to correct time:
    00:01:319 -
    00:13:793 -

Hitsound
(For my listened. Just some suggest for the hitsound.)
  1. 00:47:261 - 50% It's a bit louder. mby used 40%?

  2. 01:42:840 - ^

  3. 00:50:893 - It should add finish imo.
mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 01:46:788 (1,1) - It's intentional? just find unstack object.

  2. 02:44:419 (4) - move down 1 grid (size 4) to make 02:43:314 (1,2,4) - have same overlaps area.

Game


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. fix timing line to correct time:
    00:01:319 -
    00:13:793 -

Hitsound
(For my listened. Just some suggest for the hitsound.)
same as other diff:
  1. 00:47:261 - 50% It's a bit louder. mby used 40%?

  2. 01:42:840 - ^

  3. 00:50:893 - It should add finish imo.
mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 02:16:946 (1,2,3,4,5,6,7) - (optional) I have some idea :> try to exchange (2,4)'s place. it's can be good flow imo.

  2. 02:53:419 (10,1) - change (1) to other place. 從背景音樂聽出兩個的曲調是不同的 於是擺在同位置就會顯得有些奇怪.

that's all 累了... 這次2hr左右...

call me back when you fix my mod~ but please reply my mod post and used 2 color to reply it
Blue: you accept my mod item
Red: you deny my mod item and please reply the reason.

^必須 不然不recheck>_>... 記得跟AHO說
AngelHoney

spboxer3 wrote:

歡樂作文日...

AHO鬼畜沒有之一




  • mapping
    (These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:23:577 (3,4,5,6) - don't you used same spacing like 00:23:261 (1,2,3,4) - ? hm..好吧 稍微修正了下排列._.
  2. 01:18:840 (1,2,3,4,5,6,7,8) - copy don't explain it. ? 意义不明, 也是指排列?

  3. 01:35:261 (1,2,3,4,5) - It can be more like star shape, It's more pretty ((btw. I think 01:35:419 (2,2) - should be stacked. 好吧 稍改了下0.0

  4. 02:01:314 (10,11,12,13,1) - make pretty curve plz lol lol , 改了

  5. 02:50:419 (11,12,13,14) - very confuse to play pattern. 通常看到這麼高AR的note誰會知道這是1+3的排法 很容易就看成只有3連阿 即使是前面都用這樣的節奏還是會讓人難看懂 um 也对 , 改好了

  6. 02:53:577 - give you 2 options. (break的话试过了 实际玩起来太短 没感觉有变化 , 没动 , 另外个主意 不采纳...你看我之前几处break之前也是连打那几串 也是这么布置的 不打算突然该节奏
    1. first: break at 02:53:577 -

    2. second: add object at 02:53:419 - and 02:53:577 - ((or like this ↓
  7. 02:56:103 (3,4) - ...
    SPOILER
    讓人感覺真是隨手的不能再吐嘈了>_>
    我..我...我也有稍微排列过的说(炸
yooo wtf this diff!!!(sp3:太送分了吧
yeah , 感谢小三\:D/ http://puu.sh/1hWXp
Topic Starter
tutuhaha

spboxer3 wrote:

歡樂作文日... 小三姐姐你好帅!

※ Notice

red is unrankable issue.
blue is recommended to fix.
Black is just suggestion.

general


  • Settings
    (For the setting/general issue.)
  1. 02:56:103 - add kiai and end at 02:58:630 - ?
OK

Normal


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. unused green line:
    01:36:367 -
    OK
  2. fix timing line to correct time:
    00:01:319 -
    00:13:793 -
OK

Overlaps
(Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap each other could space them farther apart. Yep. It's just suggest and nazi. you can ignore this par)
  1. 02:27:998 (1,3) -
没地方放了

Hitsound
(For my listened. Just some suggest for the hitsound.)

add soft-slidertick.wav to make tick mute.

  1. 00:47:261 - 50% It's a bit louder. mby used 40%?OK
  2. 01:42:840 - ^OK

  3. 00:50:893 (2) - finish here is better then 00:50:735 -
OK俩都加了

mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:02:893 (3) - (optional) move it to x:48,y:240? try to make this pattern more smooth. OK

  2. 00:23:261 (5,6,1) - I'm not sure about your idea. but I find (6) should move 1 grid left & down to make those straight. OK

  3. 00:45:367 (2) - (optional) to make it a turning point at 00:45:840 - like this↓ because at this point have a kinda big beat. just used turning point to express it

    300,32,45367,2,0,B|321:78|295:117|295:117|344:136|360:184,1,180.000006866455,0|8,0:0|0:0,0:0:0
    OK
  4. 00:49:788 (1,2) - suddenly rhythm. It a kinda confuse for newbie because it's easiest diff for this song. try to used rhythm like this↓ OK

  5. 00:54:682 (1) - move this slider to x:188,y:44 to make pattern more smooth OK

  6. 01:32:577 (1,2,3,4) - (suggestion) try to used some curve. It's a rigid pattern for player. If you approve my opinion. just take it 这里我还是觉得直直的下来好一点

    112,224,92577,6,0,B|140:280|204:308,1,120
    244,232,93367,2,0,B|200:216|184:176,1,80
    248,116,93998,2,0,B|306:170,1,80
    364,104,94630,2,0,B|349:68|305:52,1,80
    220,32,95261,6,0,B|56:32,1,160

  7. 01:45:367 (1,2) - same as preview point issue. It's a kinda hard pattern for newbie. OK

  8. 01:06:051 (3,4) - ,02:01:630 (3,4) - ok~ It's a rigid pattern for player too. ((I give you 02:01:630 (3,4) -'s code 这里我还是觉得直直的玩好一点然后那个图崩了↓
    [img]It's%20a%20rigid%20pattern%20for%20player[/img]
    256,64,121630,2,0,B|216:76|168:64,1,80,0|8,0:0|0:0,0:0:0
    164,152,122261,2,0,B|124:136|76:152,1,80,0|8,0:0|0:0,0:0:0

  9. 02:37:630 (6,1) - Errr....
改了改了改了...........

Hard


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. fix timing line to correct time:
    00:01:319 -
    00:13:793 -
Hitsound
(For my listened. Just some suggest for the hitsound.)
  1. 00:47:261 - 50% It's a bit louder. mby used 40%?

  2. 01:42:840 - ^

  3. 00:50:893 (2) - It should add finish imo.
mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:07:946 (2) - move the last node to x:344, y:88? I know you want make 00:09:051 (3,4) - centered. so just change slider shape to make more good flow.

  2. 00:57:840 (2,3,4) - ma... 作的有趣點嘛=3= 除了这个,我还是比较喜欢整齐的直的这么一下哈=3=

    32,292,57840,2,0,B|64:340|121:352,1,110
    240,312,58472,2,0,B|146:254,1,110
    140,132,59103,2,0,B|197:144|229:192,1,110

  3. 01:07:630 (2,3,4,5,1) - Errr... It's let me feel wrong click... general we click the hit sound at 1/1 beat and end at 1/2 rhythm. so try to used rhythm e.g: ↓

  4. 02:48:682 (1,2,3,4,1) - ^

    kiai#2 was copied at kiai#1 ... don't want more explain.
都改了

Pain


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. fix timing line to correct time:
    00:01:319 -
    00:13:793 -

Hitsound
(For my listened. Just some suggest for the hitsound.)
  1. 00:47:261 - 50% It's a bit louder. mby used 40%?

  2. 01:42:840 - ^

  3. 00:50:893 - It should add finish imo.
mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 01:46:788 (1,1) - It's intentional? just find unstack object.

  2. 02:44:419 (4) - move down 1 grid (size 4) to make 02:43:314 (1,2,4) - have same overlaps area.
OK都改了

Game


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. fix timing line to correct time:
    00:01:319 -
    00:13:793 -
OK

Hitsound
(For my listened. Just some suggest for the hitsound.)
same as other diff:
  1. 00:47:261 - 50% It's a bit louder. mby used 40%?OK

  2. 01:42:840 - ^OK

  3. 00:50:893 - It should add finish imo.
OK

mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 02:16:946 (1,2,3,4,5,6,7) - (optional) I have some idea :> try to exchange (2,4)'s place. it's can be good flow imo.
    好主意改了OK
  2. 02:53:419 (10,1) - change (1) to other place. 從背景音樂聽出兩個的曲調是不同的 於是擺在同位置就會顯得有些奇怪.
OK

that's all 累了... 這次2hr左右...

call me back when you fix my mod~ but please reply my mod post and used 2 color to reply it
Blue: you accept my mod item
Red: you deny my mod item and please reply the reason.

^必須 不然不recheck>_>... 記得跟AHO說AHO究极恐怖diff已上传
tick想来想去还是不加了,总觉得加点tick会很麻烦,其实我有心理阴影...而且这歌蛮吵的不加和加了一样
spboxer3
recheck.

[Hard]
01:07:630 (2,3,4,5,1) - you said all fixed. but I haven't look that :/
same as 02:48:682 (1,2,3,4,1) -

[Pain]
fix timing line to correct time:
00:13:793 still need be fixed



(ˊ_>ˋ)~"
kurohana


the game has only just begun

Normal

  1. 00:04:156 (4) - NC like in Hard?

AngelHoney

  1. No Kiai-times?

I love this song <33
I know this will be ranked soon, but i leave a star (Great map <33)
Topic Starter
tutuhaha

spboxer3 wrote:

recheck.

[Hard]
01:07:630 (2,3,4,5,1) - you said all fixed. but I haven't look that :/
same as 02:48:682 (1,2,3,4,1) - 可能是我忘了打了对不起当时基本上满屏幕的代码感觉所以漏了=_=|||,因为节奏来说前面的那个是断点,也就是一个note在红线上,再拉slider的话总觉得不干脆,然后节拍是从红线开始的所以从红线转短slider,嘛,这是hard嘛.....至少我觉得打起来一点问题都没有.............

[Pain]
fix timing line to correct time:
00:13:793 still need be fixed

^改了!

(ˊ_>ˋ)~"
@kurohana
fix that NC and AHO said "My diff already has KIAI just short!short\(≥Д≤)<!!!!!!!!!"....................
spboxer3
AHO該 nuked xD bubble~
bossandy
驚爆遊戲 :DD
前幾天才在學校跟同學借手機來看了兩集
看到第二集時我徹底黑化了 \:D/
Topic Starter
tutuhaha

bossandy wrote:

驚爆遊戲 :DD
前幾天才在學校跟同學借手機來看了兩集
看到第二集時我徹底黑化了 \:D/
你应该去看第四集
那集比较黑\:D/!
Aleks719
Ranked~
Suimya
3rd one lol good work Aleks xD

anyways gratz tu-chan :3
Aurele
Another one! Congratulation!
Mangafan204
Yeah, it is ranked~~
Like the song so muchX3 Congratz=)
Mikarunoel131_DELETED
And the third one x3
Now 3 great beatmaps, all with their own flow, create a song for everyone x3
I love it :) You all made wonderful beatmaps to this amazing song x3

Congratz :)
jonathanlfj
3rd is the charm
congrats~
LunarSakuya
lmao wow congrats 2ha
YTYuyu
oh wow 3 no pain no games...i'm impressed :D.

congratz on the rank Tu-chan~ ;)
hoLysoup
恭喜~!
Topic Starter
tutuhaha
哪位同学能告诉我..........
现在是什么情况!!!!!!!!!!!!!!!!!!!
No_Gu
。。。咋这么多
[CSGA]Ar3sgice
no game, no eggpain

@N_a_n_o
cheshire-
i've been waiting for this song! omg thank you so much for making this beatmap~!
Konei
Congratz orz (late)
Birdy
yay it's a new platinum disco
show more
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