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PolyphonicBranch - Usotsuki Betty

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Okoratu
[skystar.]

00:36:433 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - no idea why these get streamjumps and the things before them don't
02:11:683 - respectively no idea why these don't get streamjumps and the ones before do
02:54:808 - in comparison to the the entire rest of the map this section handles 1/3 like 1/2 while the rest of the diff does not, consider using more constant spacing for them like 01:54:433 - this part did, just bigger or something to not completely go against the concept of your map :s (as in the structure of this part is way more loose than the entire rest of it which uses distinct patterns only)
02:11:120 (3,3) - also i don't think these sliders should be sliders, the entire rest is circles lol
(on a different note 02:58:558 (1,2,3,1) - is pretty hard for comprehending what rhythm you're really using)

[chewin.]
00:55:558 (2) - these somehow still don't sit right with me, mainly because you denied them for keeping your pattern, but you would be able to keep your patterns by adding 1.12x sv changes on these sliders and doing nothing else lol
01:18:058 (3) - oh you just did this, though i suggested to extend to 1/6 if you like to
01:27:433 - yes it's not problem to lower volumes on sliderends (though keep the few ones with actual sounds louder or something)
03:07:370 - would replace with another slider, forcing clicking in 03:07:433 - makes the transition between these objects 300x harder also no idea if they were like this but given that 03:06:808 (2) - is just one slider, these should be too lol, the rest of the section is kept simple

03:13:933 - as for this pattern: the highs in it are on white ticks, like the musical pattern is repeating itself every 4th note on the white tick so i suggested 03:13:933 - 03:14:308 - 03:14:683 - 03:15:058 - to have sliderheads because that fits the song way better and that is also the reason why i think 03:14:808 (1) - just feels off (i hope that's a more clear explanation). Also i think the technique of transitioning from 1/4 into 1/3 streaming is too much for an insane, it's the only insane in the set so players of all kinds of levels of insane playing will end up here, this will kill the majority of them which is not familiar with extras i guess

otherwise ok i guess
Skystar

Okorin wrote:

[skystar.]

00:36:433 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - no idea why these get streamjumps and the things before them don't my thought behind the patterns is that, I don't really care if a particular streamjump is consistent with another one, but rather if the streamjump interacts well with the other streams that are next to it.
02:11:683 - respectively no idea why these don't get streamjumps and the ones before do same here, also I wouldn't count 02:10:933 (1,2,3,1,2,3) - as streamjumps as they basically play like two triplets
02:54:808 - in comparison to the the entire rest of the map this section handles 1/3 like 1/2 while the rest of the diff does not, consider using more constant spacing for them like 01:54:433 - this part did, just bigger or something to not completely go against the concept of your map :s (as in the structure of this part is way more loose than the entire rest of it which uses distinct patterns only) I mean the 1/6 slider jumps were worse in the old version weren't them? lol but yeah this part definitely sounds more intense to me than 01:54:433 -. and I don't really see the problem handling 1/3s with same spacing as 1/2s, it's just like when you spam 1/2 jumps in an intense part the spacing usually goes even bigger than most 1/1s of the map too.
02:11:120 (3,3) - also i don't think these sliders should be sliders, the entire rest is circles lol
(on a different note 02:58:558 (1,2,3,1) - is pretty hard for comprehending what rhythm you're really using)
Topic Starter
Chewin

Okorin wrote:

[chewin.]
00:55:558 (2) - these somehow still don't sit right with me, mainly because you denied them for keeping your pattern, but you would be able to keep your patterns by adding 1.12x sv changes on these sliders and doing nothing else lol just extended, now you don't have anything else to say here lol
01:18:058 (3) - oh you just did this, though i suggested to extend to 1/6 if you like to ok
01:27:433 - yes it's not problem to lower volumes on sliderends (though keep the few ones with actual sounds louder or something) fixed
03:07:370 - would replace with another slider, forcing clicking in 03:07:433 - makes the transition between these objects 300x harder also no idea if they were like this but given that 03:06:808 (2) - is just one slider, these should be too lol, the rest of the section is kept simple fixed

03:13:933 - as for this pattern: the highs in it are on white ticks, like the musical pattern is repeating itself every 4th note on the white tick so i suggested 03:13:933 - 03:14:308 - 03:14:683 - 03:15:058 - to have sliderheads because that fits the song way better and that is also the reason why i think 03:14:808 (1) - just feels off (i hope that's a more clear explanation). Also i think the technique of transitioning from 1/4 into 1/3 streaming is too much for an insane, it's the only insane in the set so players of all kinds of levels of insane playing will end up here, this will kill the majority of them which is not familiar with extras i guess It is not too much for an insane. Moreover, I fixed on the best way I think it is. I won't change this anymore.

otherwise ok i guess
Here we go!
Okoratu
lol k
soft-sliderslide2 seems to be unused you don't even use S:C2 anywhere in the set
Andrea's diff has duplicated timing lines at 01:27:433 -
Topic Starter
Chewin
........

will fix l8r
Okoratu
idk what you did but that didn't fix it:
xD
Topic Starter
Chewin
buggs bunny
Okoratu
i think all my concerns are addressed now, gl
alacat
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Fycho

alacat wrote:

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aaa just realized I looked at this map one year ago and personally I like it very much, would take a look at it tonight.
-Atri-

alacat wrote:

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Topic Starter
Chewin

Fycho wrote:

alacat wrote:

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aaa just realized I looked at this map one year ago and personally I like it very much, would take a look at it tonight.
I WUB YOU ♥
Fycho
[Insane]
  1. 00:57:808 - for consistency, please use 20% volume for it, like 02:30:808 - , I personally still think 15% is a bit low.
  2. 02:28:558 (2) - it's pretty weird that you leave this ended at 1/4, while others like 00:55:558 (2) - 00:57:058 (2) - 02:30:058 (2) - ended at 1/3, you can make 02:28:558 (2) - end at 1/3 for consistency too.
  3. 01:19:183 (1,2,3,4) - wrongly snapped slidertail is not an unrankable issue, but can you explain it that why did you keep it not follow this post? p/4169230
  4. 02:20:870 (5) - 02:21:245 (8) - whistles can be added to emphasize the instruments better here.
  5. 02:27:339 (4) - drum sampleset? you did similar on 00:54:339 (4) -
[skystar]
  1. 01:14:683 (3) - 02:47:683 (3) - add nc, refer to 03:35:683 (1) - 03:13:933 (1) -
  2. 02:58:433 (3) - drum sampleset please, the drum in music is same with 02:58:308 (2) -
  3. 02:58:183 (1,2,3) - you could've not used large space jump for them, the music is not really strong here
  4. 03:02:058 (2) - remove it or reduce the space? there is not any drum in music, map or even jump this would be weird.
  5. 03:02:308 (1) - 这玩意放到03:02:183 (3) - 的右边更顺手吧,一路顺时针轨迹。另外03:03:183 (2,3) - 这两个交换下位置,连续两个三角逆时针更顺手。。
Topic Starter
Chewin

Fycho wrote:

[Insane]
  1. 00:57:808 - for consistency, please use 20% volume for it, like 02:30:808 - , I personally still think 15% is a bit low. sure!
  2. 02:28:558 (2) - it's pretty weird that you leave this ended at 1/4, while others like 00:55:558 (2) - 00:57:058 (2) - 02:30:058 (2) - ended at 1/3, you can make 02:28:558 (2) - end at 1/3 for consistency too. this snapping is killing me. They are both ok for me while okorin said 1/4 was better. WELL I DECIDE TO KEEP 1/3 NOW AND FOREVER FKKKK FIXED
  3. 01:19:183 (1,2,3,4) - unsnapped slidertail is not an unrankable issue, but can you explain it that why did you keep it not follow this post? p/4169230 It was not unsnapped, but snapped 1/3. Anyways, I listened finally in the best way with 25% playback rate, following vocal and BG melody. I fixed the sliders' tails and 01:20:683 (1,2) as well. It should be ok now, let me know if it isn't and give me your opinion (with screenshots) about it, please!
  4. 02:20:870 (5) - 02:21:245 (8) - whistles can be added to emphasize the instruments better here. cowl
  5. 02:27:339 (4) - drum sampleset? you did similar on 00:54:339 (4) -
[/list]
I fixed mine! Waiting for skystar :3
Let me know about snapping please Fycho :D/
Skystar
Topic Starter
Chewin
updated most
Fycho

Chewin wrote:

Fycho wrote:

[Insane]
  1. 00:57:808 - for consistency, please use 20% volume for it, like 02:30:808 - , I personally still think 15% is a bit low. sure!
  2. 02:28:558 (2) - it's pretty weird that you leave this ended at 1/4, while others like 00:55:558 (2) - 00:57:058 (2) - 02:30:058 (2) - ended at 1/3, you can make 02:28:558 (2) - end at 1/3 for consistency too. this snapping is killing me. They are both ok for me while okorin said 1/4 was better. WELL I DECIDE TO KEEP 1/3 NOW AND FOREVER FKKKK FIXED
  3. 01:19:183 (1,2,3,4) - unsnapped slidertail is not an unrankable issue, but can you explain it that why did you keep it not follow this post? https://osu.ppy.sh/forum/p/4169230 It was not unsnapped, but snapped 1/3. Anyways, I listened finally in the best way with 25% playback rate, following vocal and BG melody. I fixed the sliders' tails and 01:20:683 (1,2) as well. It should be ok now, let me know if it isn't and give me your opinion (with screenshots) about it, please!01:19183(1,2) is at 1/3 if you listen closely, they are 2/3 2/3 3/4 1/2, finally you yse 3/4 on (4)tho I think it's acceptable, but can you change .(1,2) to 1/3 snapping back?
  4. 02:20:870 (5) - 02:21:245 (8) - whistles can be added to emphasize the instruments better here. cowl
  5. 02:27:339 (4) - drum sampleset? you did similar on 00:54:339 (4) -
[/list]
I fixed mine! Waiting for skystar :3
Let me know about snapping please Fycho :D/
replied in red point, othet than that everything is good in my eyes!
Ayyri
hype
Fycho
qualfied most
Topic Starter
Chewin

Fycho wrote:

qualfied most
here we go again most!
Thank you so most fycho! <33most
Carretto
CONGRATSSSSSSSSSSSSS :) :) :) :) :) :) :)




Now rank SCARAFAGGI, thanks.
meii18
yay glad to see this back! <3 Congratz Bia!!
Irreversible
moist

congratz! :3
Topic Starter
Chewin

Carretto wrote:

CONGRATSSSSSSSSSSSSS :) :) :) :) :) :) :)
Now rank SCARAFAGGI, thanks.
Thank you my love ♥

ByBy wrote:

yay glad to see this back! <3 Congratz Bia!!
YES Thank you Bia!

Irreversible wrote:

moist
congratz! :3
Thanks baka c:
Zero__wind
wow you did it again
congratz!
raririn
wa

cool
No_Gu
wow congratz
Momochikun
old diff xD
gratz chew :3
Natteke desu
#finally
Topic Starter
Chewin

EvilElvis wrote:

#finally
Yes! Thank you to everyone guys :3
Sonnyc
oo was this mapped 2 years ago? haha
It was really a good map. I enjoyed playing it.

Besides, regarding the copy paste patterns next time, it would've been better if the combo colors were also consistent with the first section :3
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