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PolyphonicBranch - Usotsuki Betty

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Andrea
Thanks a lot ByBy_ChAn and Kodora for checking this :3

And congrats again, Chewin! <3
Myxo
Great, really impressive work with all difficulties on this set!
Topic Starter
Chewin
Did this mapset get ranked? KODORA I DIDN'T KNOW YOU WERE BAT WTF AHAH

THANK YOUUUU KODORA AND EVERYONE WHO SUPPORTED THIS ♥
Kodora

Chewin wrote:

KODORA I DIDN'T KNOW YOU WERE BAT
DUDE YOU MISSED SOOO MUCH LOL
Natteke desu
o
Atrue
Sorry for the inconvenience.

Disqualify Reason:

There are some inaudible objects in difficultys listed below.

[Mochi's Easy]
02:30:808 (1) - You didn't build up the beats here so I don't suggest using the increasing volume here.

[Andrea's Normal]
00:57:808 - 02:30:808 - 03:18:808 (2) - Sorry but the way you use the beats are not building up so I don't really suggest such a volume setting.

[Insane]
00:57:808 (1) - 02:30:808 (1) - 03:18:433 (1) - This one is somewhat okay, since you can hear the crash from the finish, but I think it'd be quite nice if the volume got increased.

[Skystar's Extra]
00:57:808 (2) - 02:30:808 (2) - 03:18:808 (2) - The way you want to use the increasing volume is right, but the initial volume is too low.

Additionally, 01:24:058 (4,1,2,3) - 03:45:058 (4,1,2,3) - in Insane, it's really hard to read for a Insane diff. Another pattern is highly suggested.

Good luck with requalification.

###M
Topic Starter
Chewin
Really?

EDIT: The pattern in the Insane is ok. As I already have said in other mod posts it's perfectly readable at first tries :3
Increased the volume section where it was too low.
Kodora
According to new rules I can re-rank it only after it will be rebubbled, sorry тwт

You may also appeal unfair DQ here: http://osu.ppy.sh/forum/t/325973 - in this case it can be re-ranked immediately.

Sorry, poke me if you'll get a bubble.
Topic Starter
Chewin
Thank you, I will find an other BN for the bubble ;3
Zero__wind
Let's not wait for too long
Aurele
ohi Chewin
Kodora
Let's back on track
Topic Starter
Chewin
I love you guys. Thank you so much for checking Zero!
Andrea
Congrats again :3
Myxo
Regratz!
Fycho
###0
Sorry Chewin but on behalf of the QAT, I am taking your map away from the Qualified section due to the following reasons:

  1. Inaudible hitsounds in Insane difficulty: 00:57:808 (1)
  2. Wrongly snapped objects, list will be given below.

[Insane]
  1. 00:55:183 (1,2) –00:56:683 (1,2) - 02:28:183 (1,2) - 02:29:683 (1,2) –according to the music, their sliderends should be snapped to 1/3 ticks: 00:55:433 - 00:55:808 - 00:56:933 - 00:57:308 - 02:28:433 - 02:28:808 - 02:29:933 - 02:30:308 –
  2. 01:19:183 (1,2,3,4) -02:52:183 (1,2,3,4) – they should be snapped like http://puu.sh/hRMDc/c8495fe930.jpg, they are 2/3+2/3+3/4+1/2
  3. 01:28:183 (3) –sliderend should be snapped to 1/4tick: 01:28:464 –
  4. 01:32:558 (3) –this note should be at 01:32:589 –
  5. 01:37:183 (3) –sliderend should be snapped to 1/4tick: 01:37:370 -
  6. 01:40:058 (3) -01:40:433 (5) –they should be snapped to 1/4tick: 01:40:089 -01:40:464 -
  7. 01:41:183 (2) –it should be snapped to01:41:214 –
[Skystar's Extra]
  1. 01:37:433 (3) –should be snapped at 01:37:464 –
  2. 01:39:808 (1,2) –sliderend should be snapped to blue ticks.
  3. 01:41:183 (2) -01:41:558 (4) –they should be snapped to 01:41:214 –and 01:41:589 –
We are sorry for coming so late, hope it can be reranked soon, good luck.
ac8129464363
.
Topic Starter
Chewin
Never Mind
Topic Starter
Chewin
let's come back after 1 year afk from this mapset!

I want to thank Okorin in advance that proposed me to help me getting this mapset qualified (and hoping ranked) again :3/
ErunamoJAZZ
nice, good luck!
alacat
wow pls :D
Momochikun
the liar is back into business o.o
AruOtta
Yes let's go Chewin !!
Topic Starter
Chewin
Thank you for the support ♥
I'm actually waiting for Okorin <3
Okoratu
the heck is your avatar chewin

[skystar]
01:28:183 (2) - should end in 01:28:464 -
02:03:808 (1,2,3,1,2,3) - idk this entire section would maybe look better if you wouldn't combo in pairs of 3s and instead just combo'd for patterns
so maybe do the following:
02:04:183 - remove nc
02:04:933 - remove nc
02:05:683 - 02:05:870 - swap combo to then remove nc on 02:06:058 -
02:06:808 - 02:06:995 - swap combo to then remove nc on 02:07:183 -
02:07:933 - 02:08:120 - swap combo to then remove nc on 02:08:308 -
i think for visual presentation this looks better
03:00:745 (2,1) - could be using smaller spacing overall

[insane]
no idea why you use od 9 on this. Hard uses od 6 only and extra uses od 8 so forcing this much of accuracy on insane players doesn't make the most sense, how about 7.5 or just 7
00:19:933 (1) - while 00:18:808 (1) - was following drums and ignoring vocals, this one does the exact opposite, i think it'd sound better if you followed the drums too with this one and made this an 1/2
same reasoning applies to 00:25:183 (1) - 00:31:933 (3) -

00:34:933 (1,2) - i think this flows better if you put 2 above 1, mainly to give 00:35:308 (2,3) - more space e.g. http://puu.sh/qsMfF/de3c348902.jpg
00:38:683 (3,4,5) - in relation i think the bigger jump should be from 4-5 to highlight the drum on 5
00:40:276 (2) - you could delete this one for a more clear rhythm that follows the piano layer only which is doing a hit and a triplet instead of a 5plet
00:41:683 (1,2) - if these are intending to follow the piano then they sound kinda off, because piano goes 1/6
00:44:308 (2) - compared to most other 1/4 jumps in this section this one is kinda LARGE
00:55:558 (2) - end should snap to 00:55:808 -
00:57:058 (2) - end should snap to 00:57:308 -
01:06:433 (1) - sliderend could maybe point towards 2 so that the followpoints align more neatly and you don't have to leave this slider a bit earlier to catch 2
01:19:558 (2) - should end in 01:19:808 -
01:27:433 - tbh would just snap all sliderends to 1/4, mixing different kinds of extends just seems weird and the sliderends that are supported by actual sounds have to end on 1/4, so making everything end on 1/4 would be more coherent overall
01:36:433 - same
01:58:183 (1,2) - replacing these with an 1/3 slider would probably be more appropriate for an insane
02:28:558 (2) - should end on 02:28:808 -
01:18:058 (3) - should end on 01:18:308 -
02:51:058 (3) - should end on 02:51:308 -
02:52:558 (2) - should end on 02:52:808 -
03:07:183 (3,4) - more accurate rhythm would be http://puu.sh/qsO0r/47896a3145.jpg there's no real sound in the middle, how you map this is up to you
03:13:933 (1,1) - to transition into 1/3 it would be more fair to give people a slider to start on instead of "just expecting them to be able to do this accurately"
03:14:933 - is kinda going off beat here, mainly because forcing quads doesn't work that well with the music, i think for the whole stanza, a rhythm like http://puu.sh/qsO8g/dbbb6d451f.jpg would work better
03:18:714 (2,4,6,8,2) - can you tell me what these follow, i don't hear anything there and would suggest going for 1/2 circle only section or something
02:38:495 (4) - could maybe make this an 1/4 slider to start the stream on a dominant beat
03:26:683 (1,2,3,4,5) - the other 2 kiais had more circles for this, would maybe make sense to make 5 into circles
03:27:433 (1,2) - kinda harsh would maybe be less mean if you moved this similar to 03:22:933 (1,2) -
03:39:058 (3) - should end on 03:39:308 -
03:40:558 (2) - should end on 03:40:808 -
03:47:308 (2) - if this follows drums it should end on a weird 1/4 in 03:47:589 -

yay for snapping

[alacat]
for spread reason i would recommend adding a few more triples in the following parts:
00:30:433 - to 00:54:433 -
same recommendation applies for 01:54:433 - and 03:03:433 - , mainly because insane maps 1/6 an 1/3 mixed in this part and you just ignore all 1/3. I think this would be a bit better off if you at least mapped the 1/3 passively (on sliderends)
02:12:433 (1,2,3,4) - the section climaxes and your rhythm does the opposite? i think more dense would reflect what's happening way better

[andrea]
01:07:933 (1,3) - could you place this more clearly, preferably avoid hiding 3 under 1 to have a more clear pattern that isnt potentially confusing for your target audience, 02:31:183 (2,4) - same, 02:40:933 (1,3) - filthy copypaster same 03:28:933 (1,3) - ye.
01:16:933 (4,5) - 03:37:933 (4,5) - 02:49:933 (4,5) - crtl+g rhythm? like first slider then circle to be able to map finish in 01:17:683 -
01:36:058 - maybe map this
03:46:745 (4) - could align this differently to have more smooth movement from 3 into 4 like http://puu.sh/qsP3l/b698cc6c37.jpg
Skystar
alacat

Okorin wrote:

[alacat]
for spread reason i would recommend adding a few more triples in the following parts:
00:30:433 - to 00:54:433 - :arrow: added notes on bule line :p
same recommendation applies for 01:54:433 - and 03:03:433 - , mainly because insane maps 1/6 an 1/3 mixed in this part and you just ignore all 1/3. I think this would be a bit better off if you at least mapped the 1/3 passively (on sliderends) :arrow: hmm, that's fine to me and these sounds are hard for playing in this difficulty level.
02:12:433 (1,2,3,4) - the section climaxes and your rhythm does the opposite? i think more dense would reflect what's happening way better :arrow: fixed
Then, fixed this part for reading 01:15:433 (1,2,3,1,2,3,4,1,2,3,1,2,3) - , 02:48:433 (1,2,3,1,2,3,4,1,2,3,1,2,3) -

Thanks Oko :3

http://puu.sh/qvafO/41d0a400fc.zip
Andrea
Everything fixed, thanks Oko!

SPOILER
osu file format v14

[General]
AudioFilename: Liar Betty.mp3
AudioLeadIn: 993
PreviewTime: 60433
Countdown: 0
SampleSet: Normal
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.1

[Metadata]
Title:Usotsuki Betty
TitleUnicode:嘘つきベティ
Artist:PolyphonicBranch
ArtistUnicode:PolyphonicBranch
Creator:Chewin
Version:Andrea's Normal
Source:
Tags:hinataP Kagamine Rin Andrea Momochikun Skystar Amamiya Yuko alacat osuplayer111 Vocaloid
BeatmapID:537610
BeatmapSetID:60140

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Liar.Betty.full.png",0,0
Video,0,"video.FLV"
//Break Periods
2,6633,17100
2,87632,92100
2,96633,104100
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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222433,-100,4,1,1,60,0,0


[Colours]
Combo1 : 225,225,225
Combo2 : 255,255,0
Combo3 : 18,231,82
Combo4 : 236,0,0
Combo5 : 234,128,21

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364,352,73933,1,0,3:0:0:0:
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256,132,84808,1,8,0:0:0:0:
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106,221,93620,1,0,0:0:0:0:
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440,276,94933,1,8,0:0:0:0:
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160,180,96058,1,4,2:0:0:0:
72,276,96433,5,2,0:0:0:0:
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432,100,108808,1,2,0:0:0:0:
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128,156,110683,1,2,0:0:0:0:
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208,360,112933,1,2,0:0:0:0:
120,264,113308,1,2,0:0:0:0:
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286,77,135620,1,0,0:0:0:0:
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336,75,141620,1,0,0:0:0:0:
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113,150,144245,1,0,0:0:0:0:
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480,252,145933,1,4,1:0:0:0:
384,340,146308,2,0,P|320:340|268:300,1,130,0|0,0:0|3:0,0:0:0:0:
40,180,147433,5,4,0:0:0:0:
256,36,148183,1,2,2:0:0:0:
472,180,148933,1,4,2:0:0:0:
256,324,149683,1,2,2:0:0:0:
372,96,150433,6,0,L|472:180,1,130,4|8,2:0|1:0,0:0:0:0:
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272,140,151933,1,8,1:0:0:0:
172,224,152308,1,8,1:0:0:0:
272,308,152683,1,8,1:0:0:0:
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104,96,153995,1,0,0:0:0:0:
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144,340,157183,1,0,3:0:0:0:
32,272,157558,1,8,0:0:0:0:
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232,104,179308,5,0,0:0:0:0:
128,24,179683,1,0,0:0:0:0:
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476,172,181933,1,0,0:0:0:0:
236,72,182683,1,0,0:0:0:0:
116,20,183058,1,0,0:0:0:0:
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196,296,197308,1,0,0:0:0:0:
76,244,197683,1,4,0:2:0:0:
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Topic Starter
Chewin
thank you my friends, i will fix asap!
Topic Starter
Chewin

Okorin wrote:

[insane]
no idea why you use od 9 on this. Hard uses od 6 only and extra uses od 8 so forcing this much of accuracy on insane players doesn't make the most sense, how about 7.5 or just 7 honestly? i don't know lmfao i fixed on 7.5
00:19:933 (1) - while 00:18:808 (1) - was following drums and ignoring vocals, this one does the exact opposite, i think it'd sound better if you followed the drums too with this one and made this an 1/2
same reasoning applies to 00:25:183 (1) - 00:31:933 (3) - it has been hard to get a good flow but fixed i guess @.@

00:34:933 (1,2) - i think this flows better if you put 2 above 1, mainly to give 00:35:308 (2,3) - more space e.g. http://puu.sh/qsMfF/de3c348902.jpg cursor movement is more natural if I keep the (2) there instead to move it up xp
00:38:683 (3,4,5) - in relation i think the bigger jump should be from 4-5 to highlight the drum on 5 fixed and changed the slider with jumping circles
00:40:276 (2) - you could delete this one for a more clear rhythm that follows the piano layer only which is doing a hit and a triplet instead of a 5plet i want to keep the stream sorry
00:41:683 (1,2) - if these are intending to follow the piano then they sound kinda off, because piano goes 1/6 I just made my own battery drum rhythm with hitsounds
00:44:308 (2) - compared to most other 1/4 jumps in this section this one is kinda LARGE changed placement
00:55:558 (2) - end should snap to 00:55:808 - I don't know. I actually think the vocal is ending on the blue tick and not on 1/3.
00:57:058 (2) - end should snap to 00:57:308 -
01:06:433 (1) - sliderend could maybe point towards 2 so that the followpoints align more neatly and you don't have to leave this slider a bit earlier to catch 2 I curved it a bit to follow your suggestion
01:19:558 (2) - should end in 01:19:808 - fixed this one
01:27:433 - tbh would just snap all sliderends to 1/4, mixing different kinds of extends just seems weird and the sliderends that are supported by actual sounds have to end on 1/4, so making everything end on 1/4 would be more coherent overall I think they are actually following music melody better snapped in that way
01:36:433 - same
01:58:183 (1,2) - replacing these with an 1/3 slider would probably be more appropriate for an insane nah, it would be even harder to read a shorter slider like that, trust me lol
02:28:558 (2) - should end on 02:28:808 -
01:18:058 (3) - should end on 01:18:308 -
02:51:058 (3) - should end on 02:51:308 -
02:52:558 (2) - should end on 02:52:808 - same as above, all the wrong snapped elements on these 2 parts have been fixed from the unranked mod, and I honestly think they are actually better than the 1/3 snap
03:07:183 (3,4) - more accurate rhythm would be http://puu.sh/qsO0r/47896a3145.jpg there's no real sound in the middle, how you map this is up to you I applied some changes here on rhythm
03:13:933 (1,1) - to transition into 1/3 it would be more fair to give people a slider to start on instead of "just expecting them to be able to do this accurately" I know what you mean, but I never got problem on testplays here, I keep this
03:14:933 - is kinda going off beat here, mainly because forcing quads doesn't work that well with the music, i think for the whole stanza, a rhythm like http://puu.sh/qsO8g/dbbb6d451f.jpg would work better ??? I think it's nice as it is now. It's perfectly following the piano melody
03:18:714 (2,4,6,8,2) - can you tell me what these follow, i don't hear anything there and would suggest going for 1/2 circle only section or something Sure: I used this pattern to emphasize in the best way the crescendo pattern with the crescendo volume on the song background. I just made it easier, but I kept rhythm, that's a valid motivation I guess
02:38:495 (4) - could maybe make this an 1/4 slider to start the stream on a dominant beat it has been hard to rearrange the pattern but fixed i guess @.@
03:26:683 (1,2,3,4,5) - the other 2 kiais had more circles for this, would maybe make sense to make 5 into circles this a bit killed the flow but you are actually right so fixed
03:27:433 (1,2) - kinda harsh would maybe be less mean if you moved this similar to 03:22:933 (1,2) - no idea for this since i'm already out of the grid, so I keep this
03:39:058 (3) - should end on 03:39:308 -
03:40:558 (2) - should end on 03:40:808 -
03:47:308 (2) - if this follows drums it should end on a weird 1/4 in 03:47:589 - fixed

yay for snapping
wow very nice mod, thank you so much <3 fixed and updated!
Okoratu
hmm my thoughts on your thoughts:

mm what keeps you from extending 02:51:058 (3,1) - and the likes to 1/6 actually then? that's not harder to play and a snap that's in the song lol
00:55:558 (2) - no idea i think vocal ending is pretty amibugous
00:57:058 (2) - vocal reasoning doesnt even apply to these since the vocal is continuing past the sound which is why i suggested making all of them 1/3 ending in the first place
03:15:058 - the way piano is going suggests that this one should be clickable instead of 03:14:933 - , the way i worded the suggestion for 03:13:933 (1,1) - took that into account
01:41:183 (2) - is wrongly snapped
your reasoning for denying making rhythm for 01:27:433 - more consistent in itself is kinda weird as the sounds that snap snap to 1/4 rhythms and you throw a lot of 1/3 ends over and next to them, i think it would sound actually better if you don't mix 1/4 and 1/3 sliderends
01:50:870 (4) - i think you should delete this, rhythm seems more clear with out this being there as the sound it is mapped to isnt even clear
Topic Starter
Chewin

Okorin wrote:

hmm my thoughts on your thoughts:

mm what keeps you from extending 02:51:058 (3,1) - and the likes to 1/6 actually then? that's not harder to play and a snap that's in the song lol I actually missed this point lmao fixed this and the other 2s
00:55:558 (2) - no idea i think vocal ending is pretty amibugous it is, so I decide to keep mine because a shorter slider would destroy all the overlaps I made ._.
00:57:058 (2) - vocal reasoning doesnt even apply to these since the vocal is continuing past the sound which is why i suggested making all of them 1/3 ending in the first place if vocal continues after my snap the slider should be even longer and not shorter imo xD well, my reason is even the one I wrote above, it would destroy all the overlaps and I would have to make other patterns I don't want to change.
03:15:058 - the way piano is going suggests that this one should be clickable instead of 03:14:933 - , the way i worded the suggestion for 03:13:933 (1,1) - took that into account i found a way to fix that
01:41:183 (2) - is wrongly snapped fixed
your reasoning for denying making rhythm for 01:27:433 - more consistent in itself is kinda weird as the sounds that snap snap to 1/4 rhythms and you throw a lot of 1/3 ends over and next to them, i think it would sound actually better if you don't mix 1/4 and 1/3 sliderends different sliders looked so good @.@ w/e fixed xd
01:50:870 (4) - i think you should delete this, rhythm seems more clear with out this being there as the sound it is mapped to isnt even clear no sorry, it keeps following the flaute sound that starts on 01:50:683 (3)
thanks again :3
Skystar
remapped some sections i'm not so satisfied with now, sorry for another update..

http://puu.sh/qFwUh/c4b089a74a.osu
hoaxtory
maybe been pointed out before and explained why but there's a beat here 02:01:745 - and it's not mapped on skystar's diff while similar beats are mapped.

didn't check other diffs
Topic Starter
Chewin

Tokido Haku wrote:

maybe been pointed out before and explained why but there's a beat here 02:01:745 - and it's not mapped on skystar's diff while similar beats are mapped.

didn't check other diffs
I'm not forced to follow higher diff's rhythm xD well, if I removed it I would break the 1/6 rhythm flowing and my whole pattern 02:01:058 (1,2,3,4,5,6,1) consecutive melody

@SKYSTAR: UPDATED! SO MUCH BETTER HOLIESHIET
hoaxtory

Chewin wrote:

Tokido Haku wrote:

maybe been pointed out before and explained why but there's a beat here 02:01:745 - and it's not mapped on skystar's diff while similar beats are mapped.

didn't check other diffs
I'm not forced to follow higher diff's rhythm xD well, if I removed it I would break the 1/6 rhythm flowing and my whole pattern 02:01:058 (1,2,3,4,5,6,1) consecutive melody

@SKYSTAR: UPDATED! SO MUCH BETTER HOLIESHIET
Well that may be true but for skystar the 1/6s are mapped except that one :p
Skystar
you're right, I didn't listen to that one in 25% and I have bad ears Cx

but yeah nonetheless I'd keep it as 1/3 cuz of design and well, having some spots undermapped shouldn't really be an issue
Okoratu
[skystar.]

00:36:433 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - no idea why these get streamjumps and the things before them don't
02:11:683 - respectively no idea why these don't get streamjumps and the ones before do
02:54:808 - in comparison to the the entire rest of the map this section handles 1/3 like 1/2 while the rest of the diff does not, consider using more constant spacing for them like 01:54:433 - this part did, just bigger or something to not completely go against the concept of your map :s (as in the structure of this part is way more loose than the entire rest of it which uses distinct patterns only)
02:11:120 (3,3) - also i don't think these sliders should be sliders, the entire rest is circles lol
(on a different note 02:58:558 (1,2,3,1) - is pretty hard for comprehending what rhythm you're really using)

[chewin.]
00:55:558 (2) - these somehow still don't sit right with me, mainly because you denied them for keeping your pattern, but you would be able to keep your patterns by adding 1.12x sv changes on these sliders and doing nothing else lol
01:18:058 (3) - oh you just did this, though i suggested to extend to 1/6 if you like to
01:27:433 - yes it's not problem to lower volumes on sliderends (though keep the few ones with actual sounds louder or something)
03:07:370 - would replace with another slider, forcing clicking in 03:07:433 - makes the transition between these objects 300x harder also no idea if they were like this but given that 03:06:808 (2) - is just one slider, these should be too lol, the rest of the section is kept simple

03:13:933 - as for this pattern: the highs in it are on white ticks, like the musical pattern is repeating itself every 4th note on the white tick so i suggested 03:13:933 - 03:14:308 - 03:14:683 - 03:15:058 - to have sliderheads because that fits the song way better and that is also the reason why i think 03:14:808 (1) - just feels off (i hope that's a more clear explanation). Also i think the technique of transitioning from 1/4 into 1/3 streaming is too much for an insane, it's the only insane in the set so players of all kinds of levels of insane playing will end up here, this will kill the majority of them which is not familiar with extras i guess

otherwise ok i guess
Skystar

Okorin wrote:

[skystar.]

00:36:433 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - no idea why these get streamjumps and the things before them don't my thought behind the patterns is that, I don't really care if a particular streamjump is consistent with another one, but rather if the streamjump interacts well with the other streams that are next to it.
02:11:683 - respectively no idea why these don't get streamjumps and the ones before do same here, also I wouldn't count 02:10:933 (1,2,3,1,2,3) - as streamjumps as they basically play like two triplets
02:54:808 - in comparison to the the entire rest of the map this section handles 1/3 like 1/2 while the rest of the diff does not, consider using more constant spacing for them like 01:54:433 - this part did, just bigger or something to not completely go against the concept of your map :s (as in the structure of this part is way more loose than the entire rest of it which uses distinct patterns only) I mean the 1/6 slider jumps were worse in the old version weren't them? lol but yeah this part definitely sounds more intense to me than 01:54:433 -. and I don't really see the problem handling 1/3s with same spacing as 1/2s, it's just like when you spam 1/2 jumps in an intense part the spacing usually goes even bigger than most 1/1s of the map too.
02:11:120 (3,3) - also i don't think these sliders should be sliders, the entire rest is circles lol
(on a different note 02:58:558 (1,2,3,1) - is pretty hard for comprehending what rhythm you're really using)
Topic Starter
Chewin

Okorin wrote:

[chewin.]
00:55:558 (2) - these somehow still don't sit right with me, mainly because you denied them for keeping your pattern, but you would be able to keep your patterns by adding 1.12x sv changes on these sliders and doing nothing else lol just extended, now you don't have anything else to say here lol
01:18:058 (3) - oh you just did this, though i suggested to extend to 1/6 if you like to ok
01:27:433 - yes it's not problem to lower volumes on sliderends (though keep the few ones with actual sounds louder or something) fixed
03:07:370 - would replace with another slider, forcing clicking in 03:07:433 - makes the transition between these objects 300x harder also no idea if they were like this but given that 03:06:808 (2) - is just one slider, these should be too lol, the rest of the section is kept simple fixed

03:13:933 - as for this pattern: the highs in it are on white ticks, like the musical pattern is repeating itself every 4th note on the white tick so i suggested 03:13:933 - 03:14:308 - 03:14:683 - 03:15:058 - to have sliderheads because that fits the song way better and that is also the reason why i think 03:14:808 (1) - just feels off (i hope that's a more clear explanation). Also i think the technique of transitioning from 1/4 into 1/3 streaming is too much for an insane, it's the only insane in the set so players of all kinds of levels of insane playing will end up here, this will kill the majority of them which is not familiar with extras i guess It is not too much for an insane. Moreover, I fixed on the best way I think it is. I won't change this anymore.

otherwise ok i guess
Here we go!
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