Hatsuki Yura - Yoiyami Hanabi

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好有榮幸mod神图

[General]
  1. disable countdown and letterboxing during breaks in all diffs. (沒用到吧._.?)


[Normal]
  1. 00:02:888 (3) - 調下spacing 不美觀
  2. 00:14:366 (1) - (end)不clap? 聽聽突然斷掉有点詭異
  3. 00:15:410 (2) - (end)whistle 有個很響的音
  4. 00:47:758 (4) - 有点不美觀
  5. 00:55:062 (2,3,4) - ^ 建議把(4)弄成直的比較好看
  6. 01:29:236 (3) - 直覺反應應該delete補note再重音
  7. 01:34:975 (1) - Spacing 就算是故意的還是保持一致的好._.
  8. 01:39:931 (6) - 該NC
  9. 02:00:801 (1,2,3) - 有点懶

    196,252,120801,6,0,P|276:252|276:252|316:336|408:328,1,240
    384,212,122366,1,2,0:0:0
    404,92,122888,2,0,P|315:84|275:168|275:168|195:168,1,240,0|0,0:0|0:0,0:0:0
    (音效請自加)
  10. 02:13:323 (1) - finish 你懂的
  11. 02:18:540 (2) - 好響的一個音 finish跟上
  12. 03:30:801 (2) - (end)^
  13. 03:48:279 (2) - ^
  14. 04:04:975 (2) - ^
  15. 04:07:062 (5) - ^
  16. 04:21:671 (3) - ^
  17. 02:57:149 (1) - 基本上把第三個点的幅度拉大拉扁一點比較好看
  18. 03:02:366 (2) - (begin)缺clap
  19. 03:55:584 (1,2) - Spacing
  20. 04:16:453 (1) - 好坑的Spacing
    節奏還OK 排版跟slider形狀大概還要加強。。。


[Hard]
  1. 00:05:497 - 有点缺了什么的感覺
  2. 01:01:062 (3,4,5,6) - 有点不flow
  3. 01:10:192 (6,1) - 你妹
  4. 01:11:236 (3) - clap
  5. 01:25:323 (2,6) - 好不自然 幅度拉大点
  6. 01:55:062 (4,5) - ^ & 你妹[2]
  7. 01:39:931 (1,1,2,3) - 超級不建議sv放慢後來個坑人的跳 感覺整個對不上了
  8. 03:09:671 (1,1,2,3) - ^
  9. 01:44:105 (2) - 應該要finish
  10. 01:47:497 - 01:48:018 - 感覺都該加個note 比較對的上要kiai前的緊張感 (另外也可以跟01:47:236 (1,2,1) - 一起做個花形狀)
  11. 02:18:018 (2) - 應該要再長1/4拍比較好聽
  12. 02:19:584 (1,2,3,4,5) - 與其要reduce spacing不如做個星類的跳 滿有效果的 另外也是因為spacing跟前面的stream很像容易誤讀
  13. 02:39:149 (3,1) - 你妹[3]
  14. 02:39:149 (3,1) - 感覺要一個note+finish才不会太空
  15. 02:56:105 (2,3,4,5,6) - 統一下spacing比較美觀
  16. 03:22:714 (2) - 沒必要finish把
  17. 04:10:714 (1) - clap


o3o
Shiro
As per your request.

Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game. :)

General
  1. Normal-Hard spread, huh. That's really the minimum, especially if the Normal is a guest difficulty. You could easily map an Easy for this, so please do it.
  2. Offset is 1848. (+3ms) Remember to resnap all notes and kiai sections.


Normal
  1. Name it raririn's Normal, since it's a guest diff ?
  2. This is pretty decent, but the claps need to be used in consistent patterns. You keep changing throughout the difficulty the way you use claps, and it sounds weird. Using claps in a consistent pattern would give the whole difficulty a "back bone" that would make it look even more consistent.
  3. 00:05:500 - You REALLY should map in this break. Or remove the few notes before it. As it is now it feels lazy and doesn't bring anything to the map. It also breaks the rhythm you were going to establish and feels blank. Really, map it.
  4. 01:27:934 (2,3,4,5) - This pattern goes back on itself in a (honestly) ugly and confusing way. It would be better if you could avoid the overlap between (1) and (4,5).
  5. 01:34:717 (5,1,2) - I'm going to be picky but this spacing is slightly broken, and it looks bad. It wasn't confusing for me to play, but it might be for new players.
  6. 02:00:804 (1,2,3) - It would look much better to make this symmetric in regard to the x axis. Place (2) on it then copy (1), flip it vertically and reverse it. You might have to adjust the spacing with (4) though.
  7. Overall aesthetic advice: slight overlaps like 00:24:804 (4,1) - (yes, even that small) look rather bad, because it gives the feeling that you don't "master" your placement and don't pay attention to beats you've played before. It doesn't take much effort to fix them and it looks much better. Also, for sliders, make sure to always have the ending point at the center of the last beat of the slider, and in case of 3-points sliders, that the middle point is actually in the middle. Compare 00:47:761 (4) - to 00:33:152 (4) - the second one looks much better. Here again, it's not a big effort, but it does improve how the map looks a lot !


Hard
  1. This is an Insane diff, not a Hard diff, which makes this spread Normal-Insane, which is unrankable. Rename this to Insane and map a proper Hard.
  2. This is overmapped. Not just in note placement (with many added 1/4s) but also in jump usage.
  3. First of all, make the AR8 and the OD at least 7. As it is now, the map is hard to read because of "low" AR and honestly boring because the only way to have 100s on this is to misread something. Now, about the overmapping... I'm not going to point out the beats that were added, as these are obvious, but I will focus on patterns:
  4. 00:06:018 - Same comment as for Normal for this break.
  5. 00:17:236 (4,5,6) - Random spacing increase ? It doesn't really look good and adds nothing to the map.
  6. 00:19:062 (2,3) - This is extremely and utterly confusing. The spacing looks like they're something like 1/1 apart but they're actually 1/4 apart. Also, the pattern's logic would want (3) to be stacked under 00:18:540 (1) - this slider's first beat, but you decided to stack it under its end for no reason. This holds true for 00:22:714 (1,2,3) - 03:43:062 (1,2,3) - 03:51:410 (1,2,3) -
  7. 00:26:366 (5,1) - That's a superhuge jump, a bit too huge to really flow well in my opinion. I see why you wanted a jump here, but a jump this big doesn't really fit.
  8. 00:27:410 (2,3) - Flow-breaking placement. (3) should follow the direction of the slider and be somewhere on its left. Where it is, the small jump completely breaks the flow because it introduces a sharp unintuitive movement.
  9. 00:33:931 (2) - This slider is entirely hidden under the hitbursts from 00:32:366 (4,5,6) -
  10. 00:35:366 (1) - This should end 1/2 earlier, on the white tick before where it currently ends. There is no note in the song on the red tick, and it ends too soon to the next notes, which would be fixed by making this end 1/2 earlier.
  11. 00:59:758 (8,1,2,3) - This was rather confusing for me I didn't expect a 3/4 rhythm here, knowing the map has been spamming 1/2 and 1/4 only, I thought these were 1/2 apart.
  12. 01:10:192 (6,1) - Here again, a HUGE jump. This time though I don't really understand what it's for. I'm fine with you using a jump here, why not, but don't make it this big.
  13. 01:48:279 (1,2,3,4,5) - What are these 1/4 jumps for ? Nothing in the song actually justifies that kind of jump. It doesn't really play well either because it doesn't flow properly. It seems to me they were added for the sake of difficulty, or to avoid overlaps... Same comment for 01:52:453 (1,2,3,4,5) - 02:04:975 (1,2,3,4,5) - 02:09:149 (1,2,3,4,5) - 04:07:845 (1,2,3,4,5) -
  14. 02:39:149 (3,1) - I'm not really sure what that's for either. Why not continue the anti-jump pattern, or make the whole 02:38:366 (1,2,3,1) - pattern jumps ?
  15. 03:39:410 (2) - This slider should be reversed to keep the flow and 03:39:931 (3) - spaced normally with its end. Right now you introduce a broken movement that sharply goes up, then slowly goes down, only to sharply go up again and that doesn't play well.


Yeah. You'll need to spend more time on this to map a proper Hard diff and reduce the overmapping in the Insane diff. Good luck !
Strawberry
Hi~ request in-game :3
  
[ General]
 
  1. the sb element "1.png & 2.png" is out of stated size from ranking rules, it should be (or) less than 800x600~ you'd better fix this asap

 
[Normal]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!

     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:02:627 (2) - (nazi)spacing..i suggest that moving the circle to x:224 y:236 will be much better for a uniform spacing and looks good :3
    2. 00:04:975 (5) - how about to move the circle to x:204 y:64, i think it's better of a flow that following the (4) tail's locus.
    3. 01:41:497 (7) - nc here?
    4. 01:47:236 - there should be put a circle to follow the bgm better ~
    5. 02:38:888 (2) - the slider should be put on 1/3 tick
    6. 03:30:888 (2) - i think the slider's starting should be delayed 1/6 tick to follow the bgm~.. tottaly out for now
    7. 04:06:801 (4,5) - (nazi)1 grid → and 2 grid ↑ to make them more symmetrical?

     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:24:801 (4) - try to add a hitsound which is same as n:c1's whistle on the slidertick? sounds good imo.
    2. 00:28:975 (3) - ^
    3. 00:34:453 (6) - put a whistle on the head of slider? it is suitable :3
    4. 01:34:975 (1) - whistle? sounds good :3
    5. 01:39:931 (6) - i think it'd be better if you changed the clap to defult-soft-finish on the head of slider..try it?
    6. 02:15:410 (3) - same as 00:24:801 (4)
    7. 02:18:540 (2) - ^
    8. 02:20:105 (3) - change the clap to a whistle or just add a whistle with clap?
    9. 02:21:671 (7) - how about defult-soft-finish?
    10. 02:40:453 (1) - i'd like to add a whistle on the tail to consistent as 02:45:149 (3)
    11. 02:49:323 (2) - whistle on the head is prefer..maybe a bit regular but it's a bit strange for now
    12. 03:02:366 (2) - add a whistle on the head of slider to consistent as 02:57:149 (1)? idk..
    13. 03:04:453 (4) - how about add a whistle on the repeat? sounds good :3
    14. 03:18:018 (1) - change the whistle which on the head of slider to a defult-soft-finish?.. it fit the song
    15. 03:48:279 (2) - same as 00:24:801 (4)~
    16. 03:57:671 (5) - ^
    17. 03:51:410 (1) - same as 02:21:671 (7)
    18. 04:15:410 (4) - i think you should add whistle(s) on the tail and repeat (if you followed 03:04:453 (4)) or just put on the tail of slider (you kept ur own's way)

 
[Hard ]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. 02:21:540 - useless greenline?

     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:13:453 (1) - i think it'd more suitable and not so close to the next circle if you move the end point of spinner 1/1 tick early(end at 00:15:410)
    2. 00:17:888 (7) - move to x:403 y:197(without grid snap)? seems better ~
    3. 00:35:366 (1) - move the end point 1/2 tick early? so closed to the next note for now and it's hard to read and can not finish the spinner competely
    4. 04:10:714 (1) - i think it's fine..

     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:04:714 (4) - add a whistle?
    2. 00:04:975 (5) - if you followed above, also change the whistle to finish :3
    3. 00:12:801 (2,3) - same as above, add whistle on the tail of slider and change whistle which on (3) to finish
    4. 00:38:105 (5) - i recommend that to put whistle here.. try it? sounds good. really~
    5. 00:42:279 (6) - ^
    6. 00:46:453 (5) - ^
    7. 01:11:497 (4) - ^
    8. 01:15:671 (3) - ^
    9. 01:19:844 (3) - ^
    10. 01:24:018 (5) - ^
    11. 01:39:671 (3) - ^ (the following omission)
    12. 01:39:931 (1) - remove the whistle which on the head? a bit noisy ;_;
    13. 01:43:062 (3) - how about move the whistle to (2) and then, put a extra whistle on the head of 01:43:453 (1)?
    14. 02:12:540 (3) - add a whistle on the head? ~
    15. 02:18:801 (5) - whistle? and then also add a whistle on the tail of 02:19:062 (7)~
    16. 02:56:366 (4) - i'd like to put a whistle here~
    17. 03:00:540 (6) - ^
    18. 03:13:192 (1) - how about put whistle on the head of slider? it's suitable :3
    19. 03:19:062 (5) - i guess you missed a whistle(or clap) here, however i'd like to set a whistle here :3
    20. 03:26:758 (4) - remove the whistle?..a bit out imo.
    21. 04:22:975 (2) - whistle?~


  --------------------------------------------------------

Good Luck :3


Notice

  1. Reply my mod plz and tell me which you fix which you don't fix , thanks !~ It's such helpful for me ^^
raririn
泥马啊 还没remap完
http://puu.sh/1uT2N

咦有2kd 那我来骗个
[Insane]
00:10:192 (1) - 突然变SV给单独NC吧 后面2的NC去掉
00:28:366 (8) - 往左一点

好像也没啥 赶快做完hard
。。感觉这么点2kd太贪了 还是等hard弄完补
Strawberry

raririn wrote:

泥马啊 还没remap完
= =
Topic Starter
x847606653
@Shiro offset is fixed
@Srrawberry green line no change because it's useful.
@Flash delete disable countdown and letterboxing during breaks in all diffs.
thanks for your mod.
raririn

Strawberry wrote:

raririn wrote:

泥马啊 还没remap完
= =
草莓酱你是不是没看懂=。=
我是说x847的I和H
lkx_Shore
[Insane]
1/6不叠起来十分没人性;_;
00:46:195 - 不加个note吗,加了会流畅许多
00:50:369 (2) - ^
01:00:282 (1) - 感觉没拉好换成↓试试?
196,308,60282,6,0,P|252:276|260:168,2,150,2|0|0,0:0|0:0|0:0,0:0:0
01:10:065 (7) - 加note
01:21:674 (2) - 好绕...
01:55:587 (4) - nc?
02:01:326 - 加note
02:59:630 (3) - 人性呢QAQ
03:08:630 (4,5,6) - 唔...我感觉一样的间距放在白蓝红里不是很好
03:33:021 (2,3) - ...好吧其实是我很讨厌这种梗,既然不是鬼畜歌那为什么要摆这样的梗破坏player的心情呢...

[Hard]
00:33:934 (1) - nc
01:35:761 (1) - 这间距...容易让人读图错误

Hard的flow好棒,学习了

[raririn's Normal]
OD-1

good luck
Topic Starter
x847606653

lkx_shore wrote:

[Insane]
1/6不叠起来十分没人性;_; bpm不高,难度没有的;_;
00:46:195 - 不加个note吗,加了会流畅许多 fix
00:50:369 (2) - ^ fix
01:00:282 (1) - 感觉没拉好换成↓试试? fix
196,308,60282,6,0,P|252:276|260:168,2,150,2|0|0,0:0|0:0|0:0,0:0:0
01:10:065 (7) - 加note fix
01:21:674 (2) - 好绕...换了一种方式对称
01:55:587 (4) - nc? fix
02:01:326 - 加note fix
02:59:630 (3) - 人性呢QAQ
03:08:630 (4,5,6) - 唔...我感觉一样的间距放在白蓝红里不是很好 我觉得这样很有感觉啊
03:33:021 (2,3) - ...好吧其实是我很讨厌这种梗,既然不是鬼畜歌那为什么要摆这样的梗破坏player的心情呢... 额,我觉得没什么,不是鬼畜歌,也没有任何难度,只是想换个梗而已/.\

[Hard]
00:33:934 (1) - nc fix
01:35:761 (1) - 这间距...容易让人读图错误 fix

Hard的flow好棒,学习了

good luck

谢谢mod><
jesse7419
Hi sorry for the delay...

modreq from your game PM

  • [raririn's Normal]

  1. 00:07:065 (2) - slider尾巴加whistle?
  2. 00:09:674 - 這裡說真的很想有個note能打
  3. 00:46:195 (2) - distance
  4. 00:57:152 (1) - remove NC
  5. 00:58:717 (2) - NC
  6. 01:00:282 (1) - remove NC
  7. 01:10:717 (1) - 尾巴clap改成whistle
  8. 01:29:239 (3,4,5) - 可以的話flow一下vocal會比較好
  9. 02:38:369 (1,2) - 這樣?
  10. 02:46:717 (5) - 不太好看也不太flow前後 改成這樣? http://puu.sh/1A7QB
    216,112,166717,2,0,B|292:164|368:80|444:148,1,240,8|8,0:0|0:0,0:0:0
  11. 03:07:587 (3) - 微調一下 距離前後差太多囉
  12. 04:09:152 (4,5) - 有一點擠 要不要排開一點?
  • [Hard]

  1. 00:55:978 (5) - 這3連有點不和諧 o.o
  2. 01:34:195 - add circle
  3. 02:20:891 (6,7) - (6)疊(2) (7)疊(5)? 或做個跳之類的
  4. 03:33:152 - add circle
  5. 03:49:848 (2) - CTRL+G?

    flow的不錯
  • [Insane]

  1. 00:24:804 (1,2,3,4) - 看要不要排個弧形或什麼 有點不美觀 o.o http://puu.sh/1A8Ez
  2. 01:06:543 (1,1,2,3,1,2,3,4,5) - 前面很慢也沒什麼跳導致01:08:630 (1,2) - 跳不起來 而且感覺跳點應該在(1) 這邊我是跳不順 如果是我自己問題就忽略吧~
  3. 03:09:021 (5) - 前面3連頗多導致這邊很容易早按
  4. 03:15:413 (7,8) - 這人性 QAQ...
  5. 03:55:065 (4,5,6,7,1) - 有點不美觀 http://puu.sh/1A98A
    200,92,235065,1,8,0:0:0
    252,56,235195,1,0,0:0:0
    312,44,235326,1,0,0:0:0
    372,64,235456,1,0,0:0:0
    424,100,235587,6,0,P|472:136|488:208|448:268,1,187.5,6|0,0:0|0:0,0:0:0


Good luck for rank!
Topic Starter
x847606653

jesse7419 wrote:

Hi sorry for the delay...

modreq from your game PM

  • [Hard]

  1. 00:55:978 (5) - 這3連有點不和諧 o.o no change,还行吧
  2. 01:34:195 - add circle added
  3. 02:20:891 (6,7) - (6)疊(2) (7)疊(5)? 或做個跳之類的 no change我觉得这样挺好
  4. 03:33:152 - add circle fix
  5. 03:49:848 (2) - CTRL+G? fix

    flow的不錯
  • [Insane]

  1. 00:24:804 (1,2,3,4) - 看要不要排個弧形或什麼 有點不美觀 o.o http://puu.sh/1A8Ez 2345是个四边形,no change
  2. 01:06:543 (1,1,2,3,1,2,3,4,5) - 前面很慢也沒什麼跳導致01:08:630 (1,2) - 跳不起來 而且感覺跳點應該在(1) 這邊我是跳不順 如果是我自己問題就忽略吧~
  3. 03:09:021 (5) - 前面3連頗多導致這邊很容易早按 前面有个同样的part,没问题:)
  4. 03:15:413 (7,8) - 這人性 QAQ...
  5. 03:55:065 (4,5,6,7,1) - 有點不美觀 http://puu.sh/1A98A fix
    200,92,235065,1,8,0:0:0
    252,56,235195,1,0,0:0:0
    312,44,235326,1,0,0:0:0
    372,64,235456,1,0,0:0:0
    424,100,235587,6,0,P|472:136|488:208|448:268,1,187.5,6|0,0:0|0:0,0:0:0


Good luck for rank!

thanks><
Sure
[General]
The Artist in Japanese : 葉月 ゆら
The Title in Japanese : 宵闇花火
Fix tag : Renso → Rensou


[Insane]
00:19:931 (5) - Unsnapped circle.
00:20:018 (6) - Unsnapped circle.
00:21:236 (3) - Unsnapped circle.
00:21:323 (4) - Unsnapped circle.
00:24:105 (5) - Unsnapped circle.
00:24:192 (6) - Unsnapped circle.
00:28:279 (7) - Unsnapped circle.
00:28:366 (8) - Unsnapped circle.
00:29:584 (3) - Unsnapped circle.
00:29:671 (4) - Unsnapped circle.
00:32:453 (5) - Unsnapped circle.
00:32:540 (6) - Unsnapped circle.
00:49:848 (1) - Bend more to encircle next slider's end.

92,259,49848,6,0,P|56:199|92:135,1,150,6|0,0:0|0:0,0:0:0
92,135,50369,1,0,0:0:0
236,196,50630,2,0,P|136:196,1,100,0|2,0:0|0:0,0:0:0
01:38:891 (1) - Since it is third 1/1 circle after previous two notes, and it's still in the same measure, thus remove NC.
02:39:413 (4) - I suggest putting a x0.5 slider at here to express pause. http://puu.sh/1Fu5m
02:58:195 (1) - Remove NC, it's unnecessary. Also it's not consistent with 00:55:065 (4)
03:02:369 (1) - ^
03:13:848 (1,2,3,4,5,6,7,8) - These jumps are quite harsh in this part imo. You have similar parttern at this time 04:22:717 (1,2,3,4,5,6,7), but they are quite good, because they are in chorus part. Thus I suggest this formations for them. http://osu.ppy.sh/ss/542866

And I've got some suggestions of adding finish which are fit cymbals in the music.
01:10:195 (8) - Add finish to head.
01:42:021 (1) - Add finish
01:44:108 (1) - ^
01:47:239 (5,8) - ^
01:56:108 (3) - ^
02:01:587 (3) - Add finish to tail
02:02:891 (1) - Add finish to head
02:03:934 (3) - Add finish
02:04:717 (6) - Add finish to tail
02:12:804 (4) - Add finish
02:18:543 (3) - ^
02:19:587 (1) - ^
02:55:587 (2) - Add finish to head
03:25:848 (4) - Add finish to head
03:31:587 (5) - Add finish
03:42:543 (4) - ^
03:48:282 (6) - ^
03:49:326 (1) - Add finish to head
03:59:239 (4) - Add finish
04:04:978 (2) - ^
04:07:065 (3) - ^
04:15:934 (4) - ^
04:21:674 (5) - ^


[Hard]
00:34:195 (2) - I think making jumps from here would be fun. Also NC should start from here not previous note. http://osu.ppy.sh/ss/542881
01:31:587 (1) - It's too close to previous note. Ctrl+H and rearrange like this. http://osu.ppy.sh/ss/542901
03:20:891 (2) - Unexpected jump. Maybe change like this? http://puu.sh/1FuJG

And don't forget to check the finish hitsound points that I mentioned in Insane diff. Since you made Hard diff, so they also affect to this diff.


[raririn's Normal]
02:38:369 (1,2) - Doesn't fit music. Fix them to like this http://puu.sh/1FuXZ

Just... I have some suggestions of adding finish in this diff too.
Perhaps you will notice what I pointed, they are cymbals that exist in the song actually. Hope you add some finishes, it might give power on your hitsounding stuff.
00:37:326 (1) - Add finish to head
00:45:674 (1) - Add finish
00:54:021 (1) - Add finish to head
01:02:369 (1) - ^
01:06:282 (1) - Add finish to tail
01:09:674 (6) - Add finish to tail
01:10:717 (1) - Add finish to head
01:19:065 (1) - Add finish
01:25:847 (3) - Add finish to head
01:27:413 (1) - Add finish
01:35:239 (1) - Add finish to tail
01:39:934 (1) - Add finish to head
01:42:021 (3) - ^
01:48:282 (2) - ^
02:00:804 (1,3) - Add finishes to every point
02:04:978 (1) - Add finish
02:17:500 (1) - Add finish to head
02:18:543 (2) - Add finish to both points
02:21:674 (7) - Add finish


Good luck then ;)
Topic Starter
x847606653

ykcarrot wrote:

[General]
The Artist in Japanese : 葉月 ゆら
The Title in Japanese : 宵闇花火
Fix tag : Renso → Rensou


[Insane]
00:19:931 (5) - Unsnapped circle.
00:20:018 (6) - Unsnapped circle.
00:21:236 (3) - Unsnapped circle.
00:21:323 (4) - Unsnapped circle.
00:24:105 (5) - Unsnapped circle.
00:24:192 (6) - Unsnapped circle.
00:28:279 (7) - Unsnapped circle.
00:28:366 (8) - Unsnapped circle.
00:29:584 (3) - Unsnapped circle.
00:29:671 (4) - Unsnapped circle.
00:32:453 (5) - Unsnapped circle.
00:32:540 (6) - Unsnapped circle.
00:49:848 (1) - Bend more to encircle next slider's end.

92,259,49848,6,0,P|56:199|92:135,1,150,6|0,0:0|0:0,0:0:0
92,135,50369,1,0,0:0:0
236,196,50630,2,0,P|136:196,1,100,0|2,0:0|0:0,0:0:0
01:38:891 (1) - Since it is third 1/1 circle after previous two notes, and it's still in the same measure, thus remove NC.
02:39:413 (4) - I suggest putting a x0.5 slider at here to express pause. http://puu.sh/1Fu5m
02:58:195 (1) - Remove NC, it's unnecessary. Also it's not consistent with 00:55:065 (4)
03:02:369 (1) - ^
03:13:848 (1,2,3,4,5,6,7,8) - These jumps are quite harsh in this part imo. You have similar parttern at this time 04:22:717 (1,2,3,4,5,6,7), but they are quite good, because they are in chorus part. Thus I suggest this formations for them. http://osu.ppy.sh/ss/542866 no change

And I've got some suggestions of adding finish which are fit cymbals in the music.
01:10:195 (8) - Add finish to head.
01:42:021 (1) - Add finish
01:44:108 (1) - ^
01:47:239 (5,8) - ^
01:56:108 (3) - ^
02:01:587 (3) - Add finish to tail
02:02:891 (1) - Add finish to head
02:03:934 (3) - Add finish
02:04:717 (6) - Add finish to tail
02:12:804 (4) - Add finish
02:18:543 (3) - ^
02:19:587 (1) - ^
02:55:587 (2) - Add finish to head
03:25:848 (4) - Add finish to head
03:31:587 (5) - Add finish
03:42:543 (4) - ^
03:48:282 (6) - ^
03:49:326 (1) - Add finish to head
03:59:239 (4) - Add finish
04:04:978 (2) - ^
04:07:065 (3) - ^
04:15:934 (4) - ^
04:21:674 (5) - ^


[Hard]
00:34:195 (2) - I think making jumps from here would be fun. Also NC should start from here not previous note. http://osu.ppy.sh/ss/542881
01:31:587 (1) - It's too close to previous note. Ctrl+H and rearrange like this. http://osu.ppy.sh/ss/542901
03:20:891 (2) - Unexpected jump. Maybe change like this? http://puu.sh/1FuJG no change

And don't forget to check the finish hitsound points that I mentioned in Insane diff. Since you made Hard diff, so they also affect to this diff.


Good luck then ;)
fix almost.thanks.:D
Citrus
敢回来填坑么?
yanlu
這歌好聽啊>A<
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