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Hatsuki Yura - Yoiyami Hanabi

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Star Stream
From my queue

[Normal]
  1. 00:07:594 - there's no reason to blank here imo, could you map this part
  2. 00:15:420 (2) - missing arrow? it has pretty weird rhythm now imo
  3. 00:37:333 (1) - too far from center, it would be a bit hard to play for beginners
  4. 00:42:550 (2) - it bohters by overlapping HP bar too much, maybe 2 grid down plz?
  5. 01:06:811 (1) - it brokes your rhythm imo, i know there's the sound for it, just try putting a circle only at 01:07:072 - instead
  6. 02:00:028 - add a circle here?
  7. 02:13:333 (1,2,3,4,5) - too busy for this diff, i recommend you to remove the beat from 02:14:115 - and 02:15:159 -
  8. 02:21:159 (6,7) - combine as a slider? would make sense imo
  9. 02:38:898 (2) - wrong rhythm here, try adding a slider from 1 to 02:38:768 - and add an arrow for that
  10. 02:39:420 - slider from here to 4?
  11. 03:35:768 (2) - all the sliders like this.. why don't you remake them like this? they look not so good now
  12. 04:08:376 (2,3) - don't overlap, looks not so good..
  13. 04:08:637 (3,6) - same as 02:13:333 (1,2,3,4,5) -, too busy
[Hard]
  1. 00:29:507 (2) - hidden by the pre notes, fix it plz
  2. 00:37:072 (1) - too hard to read, delete it and expand the spinner to here
  3. 02:21:159 (8) - make a slider to 02:21:681 - , fits very well with music imo
  4. 02:40:202 (1) - confusing with the sound at 02:39:941 - , i recommend you to put a slider from 02:39:941 - to 02:40:463 -
  5. 02:59:246 (1,2,3,4,5,6,7,8,9,10) - really weird rhythm, expand 4 to 03:00:028 - and delete 5 would make good rhythm
  6. 03:34:724 (1,2) - it's a bit hard to read. combine them as a slider, would be easier to read
  7. 03:51:028 (11,12) - doesn't make sense at all for me, if you want to put notes for there, put a slider from 03:50:898 - to 03:51:159 -
  8. 04:24:289 (8,1) - same as 02:21:159 (8) -
same issue with Normal diff.. plz make your weird sliders like this


Sorry but i should say 'You need 1 more "Hard" diff', current one is actually 'Insane' Diff. But I'm not saying the diff is terrible, it's well made diff imo.
well Good luck with rank then~
Topic Starter
x847606653

Star Stream wrote:

From my queue

[Hard]
  1. 00:29:507 (2) - hidden by the pre notes, fix it plz fix
  2. 00:37:072 (1) - too hard to read, delete it and expand the spinner to here OK
  3. 02:21:159 (8) - make a slider to 02:21:681 - , fits very well with music imo no
  4. 02:40:202 (1) - confusing with the sound at 02:39:941 - , i recommend you to put a slider from 02:39:941 - to 02:40:463 - no
  5. 02:59:246 (1,2,3,4,5,6,7,8,9,10) - really weird rhythm, expand 4 to 03:00:028 - and delete 5 would make good rhythm no
  6. 03:34:724 (1,2) - it's a bit hard to read. combine them as a slider, would be easier to read fix
  7. 03:51:028 (11,12) - doesn't make sense at all for me, if you want to put notes for there, put a slider from 03:50:898 - to 03:51:159 - no
  8. 04:24:289 (8,1) - same as 02:21:159 (8) -
no
same issue with Normal diff.. plz make your weird sliders like this


Sorry but i should say 'You need 1 more "Hard" diff', current one is actually 'Insane' Diff. But I'm not saying the diff is terrible, it's well made diff imo.
well Good luck with rank then~ I think it's not hard to player becanse it's 115bpm.
Thanks for your mod,star stream:D
Snowy Dream
Mod request from Snowy Dream's Queue
  1. Red - Important or Issue
  2. Blue - You'd better fix them
  3. Black - Normal Suggestions
[General]
Offset:1,845


[Normal]
00:05:501 - Dragging break to this place cant give a better sense to me
00:50:892 (3) - Bending too much.
03:47:240 (1) - ^
01:29:762 (5,6) - Why choose to stack them under the slider?
01:41:109 (1) - Why spinner here?!=A= Please start the spinner at 01:44:109 ,dont be lazy.
02:38:892 (2) - It should start at 02:38:762 (1/4 ahead), not on the white tick...
02:49:066 - There isnt any sound ,so why you start the slider here?
03:30:935 - ^
04:14:370 (1) - This spinner makes no sense, map here with circles and sliders ,dont be lazy thanks.


[Hard]
00:06:028 - Why you drag the break here? Imo,you should only delay the break when the background music suddenly start or volume up at this timing
00:37:453 (2) - Should not be a note here, remove it, (right now!)
02:40:584 (3) - ^
03:26:497 (3) - ^ (sounds so bad imo)
01:48:801 (3) - WTF!!! So large jump suddenly? Are you sure that this is a *hard* diff? Even though this is a insane diff, I'll give you 差评,这什么蠢跳...
02:05:497 (3) - ^
02:09:671 (3) - ^ (23333 还接连不断...)[不过话说回来如果是个恶俗mapper的话这个其实可以不用改]
02:57:149 (2) - Why not extend the slider to 02:57:671?
03:51:018 (11) - You could remove this note.(feel better)
04:12:801 (2) - A circle is enough ,slider here is useless and sounds not good since it should be no sound at 04:12:931.
04:13:062 - hmm..You can add a note at 04:13:062 instead.
--------------------------------------------------------------------------------------------------
Nice Mapset :3
GL
Kin
Hi from my mod queue ~

Normal :

00:37:333 (1) - add finish at begin ?
02:38:376 (1,2) - change to something like this ? http://puu.sh/1kxtl

Hard :

01:01:855 (7) - clap
02:02:376 (3) - ^
02:21:159 (8) - ^
03:03:420 (1) - move one grid bot, I think it's look better (grid lvl4)
03:08:115 - clap
03:08:637 (3) - 2nd point at x296 y328, look better for me
03:30:550 (5) - last point 1 grid top, for better blanket on 6
04:10:724 (1) - clap

That all I can find .__.
Nice map

good luck with rank ~
Topic Starter
x847606653
Snowy Dream

Snowy Dream wrote:

Mod request from Snowy Dream's Queue
  1. Red - Important or Issue
  2. Blue - You'd better fix them
  3. Black - Normal Suggestions
[General]
Offset:1,845 fix

[Hard]
00:06:028 - Why you drag the break here? Imo,you should only delay the break when the background music suddenly start or volume up at this timing
00:37:453 (2) - Should not be a note here, remove it, (right now!)
02:40:584 (3) - ^
03:26:497 (3) - ^ (sounds so bad imo)
01:48:801 (3) - WTF!!! So large jump suddenly? Are you sure that this is a *hard* diff? Even though this is a insane diff, I'll give you 差评,这什么蠢跳...
02:05:497 (3) - ^
02:09:671 (3) - ^ (23333 还接连不断...)[不过话说回来如果是个恶俗mapper的话这个其实可以不用改] 233,这里没有改。。
02:57:149 (2) - Why not extend the slider to 02:57:671?
03:51:018 (11) - You could remove this note.(feel better)
04:12:801 (2) - A circle is enough ,slider here is useless and sounds not good since it should be no sound at 04:12:931.
04:13:062 - hmm..You can add a note at 04:13:062 instead.
--------------------------------------------------------------------------------------------------
Nice Mapset :3
GL

others all change,thanks,Snowy:3

Kin

Kin wrote:

Hi from my mod queue ~

01:01:855 (7) - clap
02:02:376 (3) - ^
02:21:159 (8) - ^
03:03:420 (1) - move one grid bot, I think it's look better (grid lvl4)
03:08:115 - clap
03:08:637 (3) - 2nd point at x296 y328, look better for me
03:30:550 (5) - last point 1 grid top, for better blanket on 6
04:10:724 (1) - clap

That all I can find .__.
Nice map

good luck with rank ~
All change,thanks Kin._.
alacat
Hi:3 from My queue.

[General]
●ok

[Normal]


it is unnecessary >.<
●HPDrain Rate-1. it's too hard ><
●00:01:845 (1) - bend slider to the opposite direction ? I think looks better
●00:02:462 - mm... move to this line at here? 00:02:366 -
●00:05:497 - put on dwonbeat ? 00:06:018 -
●00:10:975 (2) - 1 grid up(tiny). Because you should make the spacing equal here00:10:192 (1,2,3) -
●00:12:279 (4) - hmm...change in shape clean ?
●00:15:410 (2) - add slider's reverse ? I think it needs sound here.00:15:931 -
●00:23:497 (2) - remove note? overmap here >_<
●00:35:236 (1,1) - I still think the following notes appear too early considering the level of this difficulty.and you should move to center this note of next spinner
●00:51:931 (4) - I want a sound here.00:52:453 - and add finish or whistle .so remove one slider , and add some slider and note :3
●00:57:149 (1) - add whistle at the end instead of clap? it needs stronger sound imo o.o
●01:06:279 (5,1) - switch these newcombos for your pattern?
●01:08:627 (3) - remove clap from the head since it follows nothing.
●01:10:714 (1) - remove clap from the head .put applause with constant rhythm >_<
●01:12:801 (3) - add clap on the slider's head ?
●01:27:671 (2) - remove note? overmap here
●01:34:714 (5,1,2) - Make the spacing equal here
●01:41:236 (1) - try this ?
●01:56:627 (1) - add finish on the slider's head ?
●02:49:062 (2) - move to slider start to here.02:49:323 -
●03:01:062 - add note here ?
●03:01:323 - hmm it doesn't follow the music well. I hope you remove this and try making another pattern.
●03:20:105 (3,4) - maybe confusing many beginners.. try this ?
http://osu.ppy.sh/ss/478994
●03:25:323 (5) - move to x:364 y:168 it's looks better and spacing equal
●03:54:540 (7) - bend slider to the opposite direction ? Aim for the start of 03:55:584 (1) -
●03:56:366 (2) - remove note? overmap here
●04:07:062 (5) - hmm... make more spacing..?
●04:21:671 (3) - 1 grid dwon(tiny).

[Hard]
●00:06:018 - start to break at here ? same as Normal diff
●00:18:018 (8) - 1 grid right.
●01:20:627 (6) - move to x:256 y:320 ?
●01:30:540 (3,4,5,6,7) - Make more the spacing equal here.it looks better :3
●01:41:236 (2) - add new combo ? like this your pattern at here.03:10:975 (1,2,3) -
●02:03:931 (1,2,3) - ctrl+G ? you should turn to the left a little more, the flow is good :3
http://osu.ppy.sh/ss/479006
●02:21:671 - I think dont need kiai here ._.
●02:59:366 (2) - 1 grid up. make a straight line here
http://osu.ppy.sh/ss/479011
●03:03:931 - add note ? I think need clap sound here !
●03:50:366 (6) - add new combo ?
●04:01:845 (1) - ctrl+G ?

nice diff :3

good luck ~ :)
raririn
too many mods orz...
fixed most
http://puu.sh/1la8I
Rotte
喵847~你这个大触手早啊

Normal

建议用网格4重排下,有很多DS有小问题

00:02:627 (2) - move to 216|236 .
00:02:888 (3) - move to 252|284 .
00:44:105 (4) - move to 96|196 .
00:45:149 (5,1,2,3) - spacing.
00:56:105 (4) - 300|120.
01:04:453 (3) - shape
01:10:714 (1) - 这个有点丑,帮你改了 点2 424|204 点3 428|140
01:23:236 (1) - 丑
01:34:714 (5,1,2) - 这个梗放这里不好吧...
01:39:931 (6) - 丑
02:00:801 (1) - 丑
02:00:801 (1) - 5个点 184|280 248|264 272|320 336|344 396|312 .
02:02:888 (3) - 哎哟,就不能用点心在滑条上么 5个点 432|88 360|96 320|60 248|60 212|122
02:13:323 (1) - finish
04:17:497 (3) - 丑
04:20:627 (1) - 04:19:584 (5,1) - 别让5遮住1
Hard/Hyper


00:47:758 (4) - 滑条拉好,不然叠起来的效果不好
00:59:236 (7) - 尾巴的点 256|248
01:01:453 (4,5,6,7) - 整体挪到 264|144
01:24:801 (1) - 点2 416|192 点3 440|160
02:11:758 (2) - 没叠好
02:21:671 - 需要再来一个note么
02:59:236 (1,2,3) - 有点坑...
03:00:801 (10,11,1,2,3,4) - 这几个跳有点突兀
03:13:192 (4) - 不NC下么
04:10:192 (5) - 第三个点到 304|160 和后天的1叠好


神图不解释
Topic Starter
x847606653
alacat

alacat wrote:

Hi:3 from My queue.

[General]
●ok

[Hard]
●00:06:018 - start to break at here ? same as Normal diff no change
●00:18:018 (8) - 1 grid right. fix
●01:20:627 (6) - move to x:256 y:320 ? OK
●01:30:540 (3,4,5,6,7) - Make more the spacing equal here.it looks better :3 no change,0.6 is ok
●01:41:236 (2) - add new combo ? like this your pattern at here.03:10:975 (1,2,3) - fix
●02:03:931 (1,2,3) - ctrl+G ? you should turn to the left a little more, the flow is good :3 good
http://osu.ppy.sh/ss/479006
●02:21:671 - I think dont need kiai here ._. no change._>
●02:59:366 (2) - 1 grid up. make a straight line here fix
http://osu.ppy.sh/ss/479011
●03:03:931 - add note ? I think need clap sound here ! no change
●03:50:366 (6) - add new combo ? OK
●04:01:845 (1) - ctrl+G ? fix

nice diff :3

good luck ~ :)
thanks.__.
[box=-[NYAN:aff8a]-]

-[NYAN]- wrote:

喵847~你这个大触手早啊 ......................

Hard/Hyper

00:47:758 (4) - 滑条拉好,不然叠起来的效果不好 fix
00:59:236 (7) - 尾巴的点 256|248 fix
01:01:453 (4,5,6,7) - 整体挪到 264|144 fix
01:24:801 (1) - 点2 416|192 点3 440|160 fix
02:11:758 (2) - 没叠好 fix
02:21:671 - 需要再来一个note么 no..故意的orz
02:59:236 (1,2,3) - 有点坑... no change
03:00:801 (10,11,1,2,3,4) - 这几个跳有点突兀no change
03:13:192 (4) - 不NC下么fix
04:10:192 (5) - 第三个点到 304|160 和后天的1叠好 这是一样的。。。都会有些许偏差,除非是在slider尾直接摆sliderorz


神图不解释
谢谢小猫,辛苦了>_>
MoodyRPG
Hi.

General
  • • Disable the countdown maybe?
    • In my opinion you should to make the colors consistent in all diffs, use this code
    [Colours]
    Combo1 : 147,147,147
    Combo2 : 255,0,0
    Combo3 : 255,215,74
    Combo4 : 255,255,255

Normal
  • -- I would like to say to rename this diff "raririn's Normal", but is up to you.
    - 00:02:627 (1,2) - Spacing?
    - 00:05:497 (x) I'll prefer to move this break here 00:06:018
    - 01:34:975 (5,1) - Spacing error between these notes
    - 01:39:931 (6) - New combo to follow your combo pattern?
    - 01:52:714 (2) - Remove this note, doesn't fit well the music
Hard
  • - 00:05:236 (x) - Same suggestion about this break in diff "Normal"
    - 00:27:410 (2) - This slider is a liiitle hidden onto the slider (1), try something like this
    - 02:59:236 (1) - Not a good idea but is confusing, move this note in another place
That's all I got.
Topic Starter
x847606653

MoodyRPG wrote:

Hi.

General
  • • Disable the countdown maybe?
    • In my opinion you should to make the colors consistent in all diffs, use this code
    [Colours]
    Combo1 : 147,147,147
    Combo2 : 255,0,0
    Combo3 : 255,215,74
    Combo4 : 255,255,255
fix

Hard
  • - 00:05:236 (x) - Same suggestion about this break in diff "Normal" fix
    - 00:27:410 (2) - This slider is a liiitle hidden onto the slider (1), try something like this fix
    - 02:59:236 (1) - Not a good idea but is confusing, move this note in another place
no change

That's all I got.
thanks,MoodyRPG._>
Lizellota
Hello~ i dont know..but i remember that i should mod it o.o maybe you post it to my queue? ._. i forgot TwT

Offset: 1861(+16ms)
[Hard]
Um..
00:19:845 - 1/6
00:24:018 - 1/6
00:28:192 - 1/6
00:32:366 - 1/6

00:55:062 (5,6,7,8,9,10,11,12,13) - i just changed sliders and i think this flow is better :<
232,192,55062,2,0,B|288:160|288:160|328:96,1,120,2|0,0:0|0:0,0:0:0
384,158,55584,2,0,B|408:120|392:64|364:51,1,120,8|0,0:0|0:0,0:0:0
317,113,56105,2,0,B|256:96|192:112,1,120
147,51,56627,2,0,B|120:64|104:120|128:160,1,120,8|0,0:0|0:0,0:0:0
144,192,57149,1,2,0:0:0
168,200,57279,1,0,0:0:0
192,208,57410,1,2,0:0:0
216,224,57540,1,0,0:0:0
232,240,57671,1,8,0:0:0
00:57:410 (11) - maybe add whistle?(i have added, but how about you?)
01:00:801 - add a note
01:15:410 - ^
01:25:845 - ^
01:35:888 - delete this note, stream sounds weird.. in that moment
01:39:410 - add a note
02:01:845 (2) - ><
424,232,120801,6,0,B|464:256|464:304|440:344,2,120,4|0|0,0:0|0:0|0:0,0:0:0
368,304,121845,2,0,B|312:320|249:305,1,120
250,305,122366,1,8,0:0:0
02:02:627 (4) - NC
02:06:279 (6) - NC instead of 02:07:062 (1) - ?
02:18:149 - move this note to 02:17:888 - sounds better \==/
02:59:627 (3) - maybe NC? ..i have missed in that part ><
03:03:931 - add a note
03:22:714 (2,3) -
64,256,202714,2,0,B|64:304|104:336|160:320,1,120,8|0,0:0|0:0,0:0:0
192,304,203236,1,2,0:0:0
03:36:279 (8,1) -
408,144,216279,2,0,B|456:160|464:216,1,80,8|0,0:0|0:0,0:0:0
416,288,216801,6,0,B|368:296|331:253,1,80,2|0,0:0|0:0,0:0:0
192,192,217323,2,0,B|240:184|276:226,2,80,8|0|2,0:0|0:0|0:0,0:0:0

[Normal]

00:01:845 (1,2,3) - check the spacing
00:20:105 - missed clap
00:28:975 (3) - x:136 y:96
00:34:453 - add whistle
00:36:801 ~ 00:37:323 - too short distance between spinner and slider for easiest diff...
01:29:236 (3,4,5) - too hard for newbies..
Sorry.. i have skipped this diff >< Good luck, nice song~ (sorry for a lot of codes, but my puush has broken lol)
Topic Starter
x847606653

Lizellota wrote:

Hello~ i dont know..but i remember that i should mod it o.o maybe you post it to my queue? ._. i forgot TwT

Offset: 1861(+16ms)
[Hard]
Um..
00:19:845 - 1/6
00:24:018 - 1/6
00:28:192 - 1/6
00:32:366 - 1/6

00:55:062 (5,6,7,8,9,10,11,12,13) - i just changed sliders and i think this flow is better :<
232,192,55062,2,0,B|288:160|288:160|328:96,1,120,2|0,0:0|0:0,0:0:0
384,158,55584,2,0,B|408:120|392:64|364:51,1,120,8|0,0:0|0:0,0:0:0
317,113,56105,2,0,B|256:96|192:112,1,120
147,51,56627,2,0,B|120:64|104:120|128:160,1,120,8|0,0:0|0:0,0:0:0
144,192,57149,1,2,0:0:0
168,200,57279,1,0,0:0:0
192,208,57410,1,2,0:0:0
216,224,57540,1,0,0:0:0
232,240,57671,1,8,0:0:0
Nice Idea
00:57:410 (11) - maybe add whistle?(i have added, but how about you?) OK
01:00:801 - add a noteno change
01:15:410 - ^no change
01:25:845 - ^OK
01:35:888 - delete this note, stream sounds weird.. in that momentno change
01:39:410 - add a note no change
02:01:845 (2) - ><
424,232,120801,6,0,B|464:256|464:304|440:344,2,120,4|0|0,0:0|0:0|0:0,0:0:0
368,304,121845,2,0,B|312:320|249:305,1,120 [color=#FF00FF]fix[/color]
250,305,122366,1,8,0:0:0
no change
02:02:627 (4) - NC OK
02:06:279 (6) - NC instead of 02:07:062 (1) - ? OK
02:18:149 - move this note to 02:17:888 - sounds better \==/ no change
02:59:627 (3) - maybe NC? ..i have missed in that part >< fix
03:03:931 - add a note no change
03:22:714 (2,3) -
64,256,202714,2,0,B|64:304|104:336|160:320,1,120,8|0,0:0|0:0,0:0:0
192,304,203236,1,2,0:0:0
no change
03:36:279 (8,1) -
408,144,216279,2,0,B|456:160|464:216,1,80,8|0,0:0|0:0,0:0:0
416,288,216801,6,0,B|368:296|331:253,1,80,2|0,0:0|0:0,0:0:0
192,192,217323,2,0,B|240:184|276:226,2,80,8|0|2,0:0|0:0|0:0,0:0:0
no change
I don't add 1/6 because it's difficult to player as a hard diff.Thanks,Lizellota><
Curisu
...刚开始听觉的巨怪其实这style棒爆了

[Hitsounds]
*把sliderside音消掉?*

imo这套不合曲所以我不搅和hisounds modding

[Normal]
01:34:714 (5,1,2) - wow spacing
01:39:931 (6) - NC
02:13:323 (1,2) - 分成1/1circles?
02:57:149 (1) - 形状恶俗建议取缔
03:30:801 (2) - 为什么在红线上
03:40:975 (5,6,7) - 5末 6 7头共线
04:20:627 (1,2,3) - ^

[Hard]
01:41:236 (1,2,3) - 三角形nazi
02:11:236 (1,2) - 对齐
04:23:497 (4,5) - weird spacing

HD节奏可圈可点但是1/4+1/2slider啥的地方啊slider拉的还有很多要打磨

and no kd plz
Topic Starter
x847606653

Curisu wrote:

...刚开始听觉的巨怪其实这style棒爆了

[Hitsounds]
*把sliderside音消掉?*

imo这套不合曲所以我不搅和hisounds modding

[Hard]
01:41:236 (1,2,3) - 三角形nazi
02:11:236 (1,2) - 对齐
04:23:497 (4,5) - weird spacing

HD节奏可圈可点但是1/4+1/2slider啥的地方啊slider拉的还有很多要打磨

and no kd plz
hard未改,谢谢mod
Flask
Request via In-Game PM
好有榮幸mod神图

[General]
  1. disable countdown and letterboxing during breaks in all diffs. (沒用到吧._.?)
[Normal]
  1. 00:02:888 (3) - 調下spacing 不美觀
  2. 00:14:366 (1) - (end)不clap? 聽聽突然斷掉有点詭異
  3. 00:15:410 (2) - (end)whistle 有個很響的音
  4. 00:47:758 (4) - 有点不美觀
  5. 00:55:062 (2,3,4) - ^ 建議把(4)弄成直的比較好看
  6. 01:29:236 (3) - 直覺反應應該delete補note再重音
  7. 01:34:975 (1) - Spacing 就算是故意的還是保持一致的好._.
  8. 01:39:931 (6) - 該NC
  9. 02:00:801 (1,2,3) - 有点懶

    196,252,120801,6,0,P|276:252|276:252|316:336|408:328,1,240
    384,212,122366,1,2,0:0:0
    404,92,122888,2,0,P|315:84|275:168|275:168|195:168,1,240,0|0,0:0|0:0,0:0:0
    (音效請自加)
  10. 02:13:323 (1) - finish 你懂的
  11. 02:18:540 (2) - 好響的一個音 finish跟上
  12. 03:30:801 (2) - (end)^
  13. 03:48:279 (2) - ^
  14. 04:04:975 (2) - ^
  15. 04:07:062 (5) - ^
  16. 04:21:671 (3) - ^
  17. 02:57:149 (1) - 基本上把第三個点的幅度拉大拉扁一點比較好看
  18. 03:02:366 (2) - (begin)缺clap
  19. 03:55:584 (1,2) - Spacing
  20. 04:16:453 (1) - 好坑的Spacing
    節奏還OK 排版跟slider形狀大概還要加強。。。
[Hard]
  1. 00:05:497 - 有点缺了什么的感覺
  2. 01:01:062 (3,4,5,6) - 有点不flow
  3. 01:10:192 (6,1) - 你妹
  4. 01:11:236 (3) - clap
  5. 01:25:323 (2,6) - 好不自然 幅度拉大点
  6. 01:55:062 (4,5) - ^ & 你妹[2]
  7. 01:39:931 (1,1,2,3) - 超級不建議sv放慢後來個坑人的跳 感覺整個對不上了
  8. 03:09:671 (1,1,2,3) - ^
  9. 01:44:105 (2) - 應該要finish
  10. 01:47:497 - 01:48:018 - 感覺都該加個note 比較對的上要kiai前的緊張感 (另外也可以跟01:47:236 (1,2,1) - 一起做個花形狀)
  11. 02:18:018 (2) - 應該要再長1/4拍比較好聽
  12. 02:19:584 (1,2,3,4,5) - 與其要reduce spacing不如做個星類的跳 滿有效果的 另外也是因為spacing跟前面的stream很像容易誤讀
  13. 02:39:149 (3,1) - 你妹[3]
  14. 02:39:149 (3,1) - 感覺要一個note+finish才不会太空
  15. 02:56:105 (2,3,4,5,6) - 統一下spacing比較美觀
  16. 03:22:714 (2) - 沒必要finish把
  17. 04:10:714 (1) - clap
o3o
Shiro
As per your request.

Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game. :)

General
  1. Normal-Hard spread, huh. That's really the minimum, especially if the Normal is a guest difficulty. You could easily map an Easy for this, so please do it.
  2. Offset is 1848. (+3ms) Remember to resnap all notes and kiai sections.
Normal
  1. Name it raririn's Normal, since it's a guest diff ?
  2. This is pretty decent, but the claps need to be used in consistent patterns. You keep changing throughout the difficulty the way you use claps, and it sounds weird. Using claps in a consistent pattern would give the whole difficulty a "back bone" that would make it look even more consistent.
  3. 00:05:500 - You REALLY should map in this break. Or remove the few notes before it. As it is now it feels lazy and doesn't bring anything to the map. It also breaks the rhythm you were going to establish and feels blank. Really, map it.
  4. 01:27:934 (2,3,4,5) - This pattern goes back on itself in a (honestly) ugly and confusing way. It would be better if you could avoid the overlap between (1) and (4,5).
  5. 01:34:717 (5,1,2) - I'm going to be picky but this spacing is slightly broken, and it looks bad. It wasn't confusing for me to play, but it might be for new players.
  6. 02:00:804 (1,2,3) - It would look much better to make this symmetric in regard to the x axis. Place (2) on it then copy (1), flip it vertically and reverse it. You might have to adjust the spacing with (4) though.
  7. Overall aesthetic advice: slight overlaps like 00:24:804 (4,1) - (yes, even that small) look rather bad, because it gives the feeling that you don't "master" your placement and don't pay attention to beats you've played before. It doesn't take much effort to fix them and it looks much better. Also, for sliders, make sure to always have the ending point at the center of the last beat of the slider, and in case of 3-points sliders, that the middle point is actually in the middle. Compare 00:47:761 (4) - to 00:33:152 (4) - the second one looks much better. Here again, it's not a big effort, but it does improve how the map looks a lot !
Hard
  1. This is an Insane diff, not a Hard diff, which makes this spread Normal-Insane, which is unrankable. Rename this to Insane and map a proper Hard.
  2. This is overmapped. Not just in note placement (with many added 1/4s) but also in jump usage.
  3. First of all, make the AR8 and the OD at least 7. As it is now, the map is hard to read because of "low" AR and honestly boring because the only way to have 100s on this is to misread something. Now, about the overmapping... I'm not going to point out the beats that were added, as these are obvious, but I will focus on patterns:
  4. 00:06:018 - Same comment as for Normal for this break.
  5. 00:17:236 (4,5,6) - Random spacing increase ? It doesn't really look good and adds nothing to the map.
  6. 00:19:062 (2,3) - This is extremely and utterly confusing. The spacing looks like they're something like 1/1 apart but they're actually 1/4 apart. Also, the pattern's logic would want (3) to be stacked under 00:18:540 (1) - this slider's first beat, but you decided to stack it under its end for no reason. This holds true for 00:22:714 (1,2,3) - 03:43:062 (1,2,3) - 03:51:410 (1,2,3) -
  7. 00:26:366 (5,1) - That's a superhuge jump, a bit too huge to really flow well in my opinion. I see why you wanted a jump here, but a jump this big doesn't really fit.
  8. 00:27:410 (2,3) - Flow-breaking placement. (3) should follow the direction of the slider and be somewhere on its left. Where it is, the small jump completely breaks the flow because it introduces a sharp unintuitive movement.
  9. 00:33:931 (2) - This slider is entirely hidden under the hitbursts from 00:32:366 (4,5,6) -
  10. 00:35:366 (1) - This should end 1/2 earlier, on the white tick before where it currently ends. There is no note in the song on the red tick, and it ends too soon to the next notes, which would be fixed by making this end 1/2 earlier.
  11. 00:59:758 (8,1,2,3) - This was rather confusing for me I didn't expect a 3/4 rhythm here, knowing the map has been spamming 1/2 and 1/4 only, I thought these were 1/2 apart.
  12. 01:10:192 (6,1) - Here again, a HUGE jump. This time though I don't really understand what it's for. I'm fine with you using a jump here, why not, but don't make it this big.
  13. 01:48:279 (1,2,3,4,5) - What are these 1/4 jumps for ? Nothing in the song actually justifies that kind of jump. It doesn't really play well either because it doesn't flow properly. It seems to me they were added for the sake of difficulty, or to avoid overlaps... Same comment for 01:52:453 (1,2,3,4,5) - 02:04:975 (1,2,3,4,5) - 02:09:149 (1,2,3,4,5) - 04:07:845 (1,2,3,4,5) -
  14. 02:39:149 (3,1) - I'm not really sure what that's for either. Why not continue the anti-jump pattern, or make the whole 02:38:366 (1,2,3,1) - pattern jumps ?
  15. 03:39:410 (2) - This slider should be reversed to keep the flow and 03:39:931 (3) - spaced normally with its end. Right now you introduce a broken movement that sharply goes up, then slowly goes down, only to sharply go up again and that doesn't play well.
Yeah. You'll need to spend more time on this to map a proper Hard diff and reduce the overmapping in the Insane diff. Good luck !
Strawberry
Hi~ request in-game :3
  
[ General]
 
  1. the sb element "1.png & 2.png" is out of stated size from ranking rules, it should be (or) less than 800x600~ you'd better fix this asap
 
[ Normal]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:02:627 (2) - (nazi)spacing..i suggest that moving the circle to x:224 y:236 will be much better for a uniform spacing and looks good :3
    2. 00:04:975 (5) - how about to move the circle to x:204 y:64, i think it's better of a flow that following the (4) tail's locus.
    3. 01:41:497 (7) - nc here?
    4. 01:47:236 - there should be put a circle to follow the bgm better ~
    5. 02:38:888 (2) - the slider should be put on 1/3 tick
    6. 03:30:888 (2) - i think the slider's starting should be delayed 1/6 tick to follow the bgm~.. tottaly out for now
    7. 04:06:801 (4,5) - (nazi)1 grid → and 2 grid ↑ to make them more symmetrical?
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:24:801 (4) - try to add a hitsound which is same as n:c1's whistle on the slidertick? sounds good imo.
    2. 00:28:975 (3) - ^
    3. 00:34:453 (6) - put a whistle on the head of slider? it is suitable :3
    4. 01:34:975 (1) - whistle? sounds good :3
    5. 01:39:931 (6) - i think it'd be better if you changed the clap to defult-soft-finish on the head of slider..try it?
    6. 02:15:410 (3) - same as 00:24:801 (4)
    7. 02:18:540 (2) - ^
    8. 02:20:105 (3) - change the clap to a whistle or just add a whistle with clap?
    9. 02:21:671 (7) - how about defult-soft-finish?
    10. 02:40:453 (1) - i'd like to add a whistle on the tail to consistent as 02:45:149 (3)
    11. 02:49:323 (2) - whistle on the head is prefer..maybe a bit regular but it's a bit strange for now
    12. 03:02:366 (2) - add a whistle on the head of slider to consistent as 02:57:149 (1)? idk..
    13. 03:04:453 (4) - how about add a whistle on the repeat? sounds good :3
    14. 03:18:018 (1) - change the whistle which on the head of slider to a defult-soft-finish?.. it fit the song
    15. 03:48:279 (2) - same as 00:24:801 (4)~
    16. 03:57:671 (5) - ^
    17. 03:51:410 (1) - same as 02:21:671 (7)
    18. 04:15:410 (4) - i think you should add whistle(s) on the tail and repeat (if you followed 03:04:453 (4)) or just put on the tail of slider (you kept ur own's way)
 
[ Hard ]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. 02:21:540 - useless greenline?
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:13:453 (1) - i think it'd more suitable and not so close to the next circle if you move the end point of spinner 1/1 tick early(end at 00:15:410)
    2. 00:17:888 (7) - move to x:403 y:197(without grid snap)? seems better ~
    3. 00:35:366 (1) - move the end point 1/2 tick early? so closed to the next note for now and it's hard to read and can not finish the spinner competely
    4. 04:10:714 (1) - i think it's fine..
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:04:714 (4) - add a whistle?
    2. 00:04:975 (5) - if you followed above, also change the whistle to finish :3
    3. 00:12:801 (2,3) - same as above, add whistle on the tail of slider and change whistle which on (3) to finish
    4. 00:38:105 (5) - i recommend that to put whistle here.. try it? sounds good. really~
    5. 00:42:279 (6) - ^
    6. 00:46:453 (5) - ^
    7. 01:11:497 (4) - ^
    8. 01:15:671 (3) - ^
    9. 01:19:844 (3) - ^
    10. 01:24:018 (5) - ^
    11. 01:39:671 (3) - ^ (the following omission)
    12. 01:39:931 (1) - remove the whistle which on the head? a bit noisy ;_;
    13. 01:43:062 (3) - how about move the whistle to (2) and then, put a extra whistle on the head of 01:43:453 (1)?
    14. 02:12:540 (3) - add a whistle on the head? ~
    15. 02:18:801 (5) - whistle? and then also add a whistle on the tail of 02:19:062 (7)~
    16. 02:56:366 (4) - i'd like to put a whistle here~
    17. 03:00:540 (6) - ^
    18. 03:13:192 (1) - how about put whistle on the head of slider? it's suitable :3
    19. 03:19:062 (5) - i guess you missed a whistle(or clap) here, however i'd like to set a whistle here :3
    20. 03:26:758 (4) - remove the whistle?..a bit out imo.
    21. 04:22:975 (2) - whistle?~
  --------------------------------------------------------

Good Luck :3


Notice

  1. Reply my mod plz and tell me which you fix which you don't fix , thanks !~ It's such helpful for me ^^
raririn
泥马啊 还没remap完
http://puu.sh/1uT2N

咦有2kd 那我来骗个
[Insane]
00:10:192 (1) - 突然变SV给单独NC吧 后面2的NC去掉
00:28:366 (8) - 往左一点

好像也没啥 赶快做完hard
。。感觉这么点2kd太贪了 还是等hard弄完补
Strawberry

raririn wrote:

泥马啊 还没remap完
= =
Topic Starter
x847606653
@Shiro offset is fixed
@Srrawberry green line no change because it's useful.
@Flash delete disable countdown and letterboxing during breaks in all diffs.
thanks for your mod.
raririn

Strawberry wrote:

raririn wrote:

泥马啊 还没remap完
= =
草莓酱你是不是没看懂=。=
我是说x847的I和H
lkx_Shore
[Insane]
1/6不叠起来十分没人性;_;
00:46:195 - 不加个note吗,加了会流畅许多
00:50:369 (2) - ^
01:00:282 (1) - 感觉没拉好换成↓试试?
196,308,60282,6,0,P|252:276|260:168,2,150,2|0|0,0:0|0:0|0:0,0:0:0
01:10:065 (7) - 加note
01:21:674 (2) - 好绕...
01:55:587 (4) - nc?
02:01:326 - 加note
02:59:630 (3) - 人性呢QAQ
03:08:630 (4,5,6) - 唔...我感觉一样的间距放在白蓝红里不是很好
03:33:021 (2,3) - ...好吧其实是我很讨厌这种梗,既然不是鬼畜歌那为什么要摆这样的梗破坏player的心情呢...

[Hard]
00:33:934 (1) - nc
01:35:761 (1) - 这间距...容易让人读图错误

Hard的flow好棒,学习了

[raririn's Normal]
OD-1

good luck
Topic Starter
x847606653

lkx_shore wrote:

SPOILER
[Insane]
1/6不叠起来十分没人性;_; bpm不高,难度没有的;_;
00:46:195 - 不加个note吗,加了会流畅许多 fix
00:50:369 (2) - ^ fix
01:00:282 (1) - 感觉没拉好换成↓试试? fix
196,308,60282,6,0,P|252:276|260:168,2,150,2|0|0,0:0|0:0|0:0,0:0:0
01:10:065 (7) - 加note fix
01:21:674 (2) - 好绕...换了一种方式对称
01:55:587 (4) - nc? fix
02:01:326 - 加note fix
02:59:630 (3) - 人性呢QAQ
03:08:630 (4,5,6) - 唔...我感觉一样的间距放在白蓝红里不是很好 我觉得这样很有感觉啊
03:33:021 (2,3) - ...好吧其实是我很讨厌这种梗,既然不是鬼畜歌那为什么要摆这样的梗破坏player的心情呢... 额,我觉得没什么,不是鬼畜歌,也没有任何难度,只是想换个梗而已/.\

[Hard]
00:33:934 (1) - nc fix
01:35:761 (1) - 这间距...容易让人读图错误 fix

Hard的flow好棒,学习了

good luck

谢谢mod><
jesse7419
Hi sorry for the delay...

modreq from your game PM

  • [raririn's Normal]
  1. 00:07:065 (2) - slider尾巴加whistle?
  2. 00:09:674 - 這裡說真的很想有個note能打
  3. 00:46:195 (2) - distance
  4. 00:57:152 (1) - remove NC
  5. 00:58:717 (2) - NC
  6. 01:00:282 (1) - remove NC
  7. 01:10:717 (1) - 尾巴clap改成whistle
  8. 01:29:239 (3,4,5) - 可以的話flow一下vocal會比較好
  9. 02:38:369 (1,2) - 這樣?
  10. 02:46:717 (5) - 不太好看也不太flow前後 改成這樣? http://puu.sh/1A7QB
    code
    216,112,166717,2,0,B|292:164|368:80|444:148,1,240,8|8,0:0|0:0,0:0:0
  11. 03:07:587 (3) - 微調一下 距離前後差太多囉
  12. 04:09:152 (4,5) - 有一點擠 要不要排開一點?
  • [Hard]
  1. 00:55:978 (5) - 這3連有點不和諧 o.o
  2. 01:34:195 - add circle
  3. 02:20:891 (6,7) - (6)疊(2) (7)疊(5)? 或做個跳之類的
  4. 03:33:152 - add circle
  5. 03:49:848 (2) - CTRL+G?

    flow的不錯
  • [Insane]
  1. 00:24:804 (1,2,3,4) - 看要不要排個弧形或什麼 有點不美觀 o.o http://puu.sh/1A8Ez
  2. 01:06:543 (1,1,2,3,1,2,3,4,5) - 前面很慢也沒什麼跳導致01:08:630 (1,2) - 跳不起來 而且感覺跳點應該在(1) 這邊我是跳不順 如果是我自己問題就忽略吧~
  3. 03:09:021 (5) - 前面3連頗多導致這邊很容易早按
  4. 03:15:413 (7,8) - 這人性 QAQ...
  5. 03:55:065 (4,5,6,7,1) - 有點不美觀 http://puu.sh/1A98A
    code
    200,92,235065,1,8,0:0:0
    252,56,235195,1,0,0:0:0
    312,44,235326,1,0,0:0:0
    372,64,235456,1,0,0:0:0
    424,100,235587,6,0,P|472:136|488:208|448:268,1,187.5,6|0,0:0|0:0,0:0:0
Good luck for rank!
Topic Starter
x847606653

jesse7419 wrote:

SPOILER
Hi sorry for the delay...

modreq from your game PM

  • [Hard]
  1. 00:55:978 (5) - 這3連有點不和諧 o.o no change,还行吧
  2. 01:34:195 - add circle added
  3. 02:20:891 (6,7) - (6)疊(2) (7)疊(5)? 或做個跳之類的 no change我觉得这样挺好
  4. 03:33:152 - add circle fix
  5. 03:49:848 (2) - CTRL+G? fix

    flow的不錯
  • [Insane]
  1. 00:24:804 (1,2,3,4) - 看要不要排個弧形或什麼 有點不美觀 o.o http://puu.sh/1A8Ez 2345是个四边形,no change
  2. 01:06:543 (1,1,2,3,1,2,3,4,5) - 前面很慢也沒什麼跳導致01:08:630 (1,2) - 跳不起來 而且感覺跳點應該在(1) 這邊我是跳不順 如果是我自己問題就忽略吧~
  3. 03:09:021 (5) - 前面3連頗多導致這邊很容易早按 前面有个同样的part,没问题:)
  4. 03:15:413 (7,8) - 這人性 QAQ...
  5. 03:55:065 (4,5,6,7,1) - 有點不美觀 http://puu.sh/1A98A fix
    code
    200,92,235065,1,8,0:0:0
    252,56,235195,1,0,0:0:0
    312,44,235326,1,0,0:0:0
    372,64,235456,1,0,0:0:0
    424,100,235587,6,0,P|472:136|488:208|448:268,1,187.5,6|0,0:0|0:0,0:0:0
Good luck for rank!

thanks><
Sure
[General]
The Artist in Japanese : 葉月 ゆら
The Title in Japanese : 宵闇花火
Fix tag : Renso → Rensou


[Insane]
Some of 1/6 notes are not snapped.
00:19:931 (5) - Unsnapped circle.
00:20:018 (6) - Unsnapped circle.
00:21:236 (3) - Unsnapped circle.
00:21:323 (4) - Unsnapped circle.
00:24:105 (5) - Unsnapped circle.
00:24:192 (6) - Unsnapped circle.
00:28:279 (7) - Unsnapped circle.
00:28:366 (8) - Unsnapped circle.
00:29:584 (3) - Unsnapped circle.
00:29:671 (4) - Unsnapped circle.
00:32:453 (5) - Unsnapped circle.
00:32:540 (6) - Unsnapped circle.
00:49:848 (1) - Bend more to encircle next slider's end.
Screenshot and code

92,259,49848,6,0,P|56:199|92:135,1,150,6|0,0:0|0:0,0:0:0
92,135,50369,1,0,0:0:0
236,196,50630,2,0,P|136:196,1,100,0|2,0:0|0:0,0:0:0
01:38:891 (1) - Since it is third 1/1 circle after previous two notes, and it's still in the same measure, thus remove NC.
02:39:413 (4) - I suggest putting a x0.5 slider at here to express pause. http://puu.sh/1Fu5m
02:58:195 (1) - Remove NC, it's unnecessary. Also it's not consistent with 00:55:065 (4)
03:02:369 (1) - ^
03:13:848 (1,2,3,4,5,6,7,8) - These jumps are quite harsh in this part imo. You have similar parttern at this time 04:22:717 (1,2,3,4,5,6,7), but they are quite good, because they are in chorus part. Thus I suggest this formations for them. http://osu.ppy.sh/ss/542866

And I've got some suggestions of adding finish which are fit cymbals in the music.
01:10:195 (8) - Add finish to head.
01:42:021 (1) - Add finish
01:44:108 (1) - ^
01:47:239 (5,8) - ^
01:56:108 (3) - ^
02:01:587 (3) - Add finish to tail
02:02:891 (1) - Add finish to head
02:03:934 (3) - Add finish
02:04:717 (6) - Add finish to tail
02:12:804 (4) - Add finish
02:18:543 (3) - ^
02:19:587 (1) - ^
02:55:587 (2) - Add finish to head
03:25:848 (4) - Add finish to head
03:31:587 (5) - Add finish
03:42:543 (4) - ^
03:48:282 (6) - ^
03:49:326 (1) - Add finish to head
03:59:239 (4) - Add finish
04:04:978 (2) - ^
04:07:065 (3) - ^
04:15:934 (4) - ^
04:21:674 (5) - ^


[Hard]
00:34:195 (2) - I think making jumps from here would be fun. Also NC should start from here not previous note. http://osu.ppy.sh/ss/542881
01:31:587 (1) - It's too close to previous note. Ctrl+H and rearrange like this. http://osu.ppy.sh/ss/542901
03:20:891 (2) - Unexpected jump. Maybe change like this? http://puu.sh/1FuJG

And don't forget to check the finish hitsound points that I mentioned in Insane diff. Since you made Hard diff, so they also affect to this diff.


[raririn's Normal]
02:38:369 (1,2) - Doesn't fit music. Fix them to like this http://puu.sh/1FuXZ

Just... I have some suggestions of adding finish in this diff too.
Perhaps you will notice what I pointed, they are cymbals that exist in the song actually. Hope you add some finishes, it might give power on your hitsounding stuff.
00:37:326 (1) - Add finish to head
00:45:674 (1) - Add finish
00:54:021 (1) - Add finish to head
01:02:369 (1) - ^
01:06:282 (1) - Add finish to tail
01:09:674 (6) - Add finish to tail
01:10:717 (1) - Add finish to head
01:19:065 (1) - Add finish
01:25:847 (3) - Add finish to head
01:27:413 (1) - Add finish
01:35:239 (1) - Add finish to tail
01:39:934 (1) - Add finish to head
01:42:021 (3) - ^
01:48:282 (2) - ^
02:00:804 (1,3) - Add finishes to every point
02:04:978 (1) - Add finish
02:17:500 (1) - Add finish to head
02:18:543 (2) - Add finish to both points
02:21:674 (7) - Add finish


Good luck then ;)
Topic Starter
x847606653

ykcarrot wrote:

[General]
The Artist in Japanese : 葉月 ゆら
The Title in Japanese : 宵闇花火
Fix tag : Renso → Rensou


[Insane]
Some of 1/6 notes are not snapped.
00:19:931 (5) - Unsnapped circle.
00:20:018 (6) - Unsnapped circle.
00:21:236 (3) - Unsnapped circle.
00:21:323 (4) - Unsnapped circle.
00:24:105 (5) - Unsnapped circle.
00:24:192 (6) - Unsnapped circle.
00:28:279 (7) - Unsnapped circle.
00:28:366 (8) - Unsnapped circle.
00:29:584 (3) - Unsnapped circle.
00:29:671 (4) - Unsnapped circle.
00:32:453 (5) - Unsnapped circle.
00:32:540 (6) - Unsnapped circle.
00:49:848 (1) - Bend more to encircle next slider's end.
Screenshot and code

92,259,49848,6,0,P|56:199|92:135,1,150,6|0,0:0|0:0,0:0:0
92,135,50369,1,0,0:0:0
236,196,50630,2,0,P|136:196,1,100,0|2,0:0|0:0,0:0:0
01:38:891 (1) - Since it is third 1/1 circle after previous two notes, and it's still in the same measure, thus remove NC.
02:39:413 (4) - I suggest putting a x0.5 slider at here to express pause. http://puu.sh/1Fu5m
02:58:195 (1) - Remove NC, it's unnecessary. Also it's not consistent with 00:55:065 (4)
03:02:369 (1) - ^
03:13:848 (1,2,3,4,5,6,7,8) - These jumps are quite harsh in this part imo. You have similar parttern at this time 04:22:717 (1,2,3,4,5,6,7), but they are quite good, because they are in chorus part. Thus I suggest this formations for them. http://osu.ppy.sh/ss/542866 no change

And I've got some suggestions of adding finish which are fit cymbals in the music.
01:10:195 (8) - Add finish to head.
01:42:021 (1) - Add finish
01:44:108 (1) - ^
01:47:239 (5,8) - ^
01:56:108 (3) - ^
02:01:587 (3) - Add finish to tail
02:02:891 (1) - Add finish to head
02:03:934 (3) - Add finish
02:04:717 (6) - Add finish to tail
02:12:804 (4) - Add finish
02:18:543 (3) - ^
02:19:587 (1) - ^
02:55:587 (2) - Add finish to head
03:25:848 (4) - Add finish to head
03:31:587 (5) - Add finish
03:42:543 (4) - ^
03:48:282 (6) - ^
03:49:326 (1) - Add finish to head
03:59:239 (4) - Add finish
04:04:978 (2) - ^
04:07:065 (3) - ^
04:15:934 (4) - ^
04:21:674 (5) - ^


[Hard]
00:34:195 (2) - I think making jumps from here would be fun. Also NC should start from here not previous note. http://osu.ppy.sh/ss/542881
01:31:587 (1) - It's too close to previous note. Ctrl+H and rearrange like this. http://osu.ppy.sh/ss/542901
03:20:891 (2) - Unexpected jump. Maybe change like this? http://puu.sh/1FuJG no change

And don't forget to check the finish hitsound points that I mentioned in Insane diff. Since you made Hard diff, so they also affect to this diff.


Good luck then ;)
fix almost.thanks.:D
Citrus
敢回来填坑么?
yanlu
這歌好聽啊>A<
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