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wa. - lieselotte [Osu|Taiko]

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lolcubes
This is now popped because of silly things in taiko. Expect a mod from me shortly.
Topic Starter
rrtyui
ok thanks lolcubes :3
lolcubes
Sorry about the long wait, I had some problems.

Here we go:

[General]
  1. Timing: Offset seems early. Try offset 1358 (+11).
[Muzukashii]
  1. Use default normal hitsounds.
  2. OD5 is the best setting for muzukashii.
  3. What I didn't like: there is no beat structure, to me this diff seems very unintuitive. You should probably re-think the usage of kats and triple 1/2 rhythms. Also there are no 1/4 patterns anywhere, you could have made a few simple ones where they fit.
    I can't really give you many recommendations because that would be me mapping instead, but I will try to improve this map as much as I can using your style.
  4. You really shouldn't use storyboarded hitsounds here. Remove them please.
  5. 00:06:680 (2) - This should be D in my opinion, not k. Simply because you start the map with a D.
  6. 00:13:346 (2,3,4) - This doesn't make much sense to me, it seems really random. I would suggest to remove the note 3 and make 4 into a kat for at least some sort of a more common pattern.
  7. 00:15:346 (1,2,1) - If you change the above, try d k d here instead, it would create variety and make a change before the next rhythm change occurs (the 5 notes that come right after).
  8. 00:17:180 - There is a very strong beat in the music here and you didn't map it.
  9. 00:20:013 (1,2,3,4,5,6,7,8) - This buildup makes the the upcoming k d k d ... pattern very bland. You should change this. My suggestion would be http://puu.sh/2bXN6/a103949dc4. Here you keep the rhythm with the kats, and the missing note before the k d k d ... pattern makes it stand out better.
  10. 00:23:013 (2) - This should probably be a k. Better rhythm and follows the music better.
  11. 00:24:013 (1,1,1,2,3,1,1,2,3) - This doesn't really follow anything and the rhythm is very unintuitive. Try d k d d d x k x. x means there is no note. http://puu.sh/2bXR8/dc8293b5a5
  12. 00:26:680 (1,2,3,4,5,1,1) - Similarly, this makes no sense. There is no such rhythm in neither the beats or the melody, and your own rhythm does not fit here. Try removing the note at 00:27:513, mapping the beat at 00:27:846 and think of a better kat pattern in the whole section, preferably that fits the music.
  13. 00:33:680 (6,1,2,1) - k dkd is better in my opinion, simply because the first note has the high pitch melody.
  14. 00:43:180 (1) - Consider removing this. It makes the 5 beats stand out better. That's good.
  15. 01:15:180 (2) - Try removing this, it makes the 5 next beats stand out much better.
  16. 01:42:680 (1) - This should be a finish. There is a very strong cymbal crash here.
  17. 01:44:013 (1) - ^
[Oni]
  1. Use 1.40 SV. 1.60 on 180BPM isn't good.
  2. Use tickrate 1.
  3. There shouldn't be any breaks. If you aren't mapping some parts, the breaks should be manually removed.
  4. 00:04:013 - There is a bell sound in the background. I would recommend to map a kat here.
  5. 00:09:346 - ^
  6. 00:19:680 (1) - Having a don here breaks the consistency. I would recommend a kat here. If you change this, I would recommend a don on 00:20:013 (1) then, just so there is more variety.
  7. 00:45:346 - I usually don't like when short maps have very long break periods, so I would recommend a kat here. Also I would recommend you use 60~70% volume here. All the way until the kiai.
  8. 00:46:680 - ^
  9. 00:48:013 - ^
  10. 01:04:180 (1) + 01:04:513 (1) - I would recommend to remove these. Currently there are so many kats that it makes the rhythm seem like the offbeats are actually main beats and it could be hard to track. If you remove these, the finishers around these would have a much better impact along with the next dons just before the kiai, because the rhythm becomes clear. If I would have to describe if how I feel it, it's that I really want to bash dons here instead of kats hehe.
Once again I have to apologize for the very long wait. I had problems modding muzukashii diff a lot because I just couldn't decide how to make an approach. I have to be honest, I don't really like it (I did like the oni diff though, it's really nice), so I tried my best to suggest things which might improve it without actually mapping it myself, because the amount of the original suggestions I had was just too much for me to present it.
I don't understand why would muzukashii use storyboarded hitsounds when taiko itself is a drum and you can create rhythms (if they fit the song ofc), so yeah, just dunno what happened there. ;_;

Anyways, check the mod out, and then contact Pokie or another MAT to get a rebubble (after a recheck). I would actually recommend to get a mod or two more on the taiko diffs (mainly muzukashii), but a mod which would actually suggest things with reasons provided in the mod, not just saying what to change without explaining.

I liked the another diff, however I currently just don't have time to mod everything, I am behind in my schedule a lot. ;_;
Doublestar.
Topic Starter
rrtyui
Offset of before this map had a very questionable, Thanks lot!! :)

waiting taiko creater. :D
inaba-tan
Scarlet Sisters
間違えて投稿してしちゃった><
Sorry I posted mistake
Scarlet Sisters

lolcubes wrote:

[Muzukashii]
  1. Use default normal hitsounds.fixed
  2. OD5 is the best setting for muzukashii.fixed
  3. What I didn't like: there is no beat structure, to me this diff seems very unintuitive. You should probably re-think the usage of kats and triple 1/2 rhythms. Also there are no 1/4 patterns anywhere, you could have made a few simple ones where they fit.
    I can't really give you many recommendations because that would be me mapping instead, but I will try to improve this map as much as I can using your style.
  4. You really shouldn't use storyboarded hitsounds here. Remove them please.fixed
  5. 00:06:680 (2) - This should be D in my opinion, not k. Simply because you start the map with a D.fixed
  6. 00:13:346 (2,3,4) - This doesn't make much sense to me, it seems really random. I would suggest to remove the note 3 and make 4 into a kat for at least some sort of a more common pattern.fixed  Sorry , If I could not understand ,my English is poor :(
  7. 00:15:346 (1,2,1) - If you change the above, try d k d here instead, it would create variety and make a change before the next rhythm change occurs (the 5 notes that come right after).fixed
  8. 00:17:180 - There is a very strong beat in the music here and you didn't map it.fixed
  9. 00:20:013 (1,2,3,4,5,6,7,8) - This buildup makes the the upcoming k d k d ... pattern very bland. You should change this. My suggestion would be http://puu.sh/2bXN6/a103949dc4. Here you keep the rhythm with the kats, and the missing note before the k d k d ... pattern makes it stand out better.fixed
  10. 00:23:013 (2) - This should probably be a k. Better rhythm and follows the music better.fixed
  11. 00:24:013 (1,1,1,2,3,1,1,2,3) - This doesn't really follow anything and the rhythm is very unintuitive. Try d k d d d x k x. x means there is no note. http://puu.sh/2bXR8/dc8293b5a5fixed
  12. 00:26:680 (1,2,3,4,5,1,1) - Similarly, this makes no sense. There is no such rhythm in neither the beats or the melody, and your own rhythm does not fit here. Try removing the note at 00:27:513, mapping the beat at 00:27:846 and think of a better kat pattern in the whole section, preferably that fits the music.not chenged
  13. 00:33:680 (6,1,2,1) - k dkd is better in my opinion, simply because the first note has the high pitch melody.fixed
  14. 00:43:180 (1) - Consider removing this. It makes the 5 beats stand out better. That's good.fixed
  15. 01:15:180 (2) - Try removing this, it makes the 5 next beats stand out much better.fixed
  16. 01:42:680 (1) - This should be a finish. There is a very strong cymbal crash here.not chenged  Is it not a little difficult?
  17. 01:44:013 (1) - ^not chenged  ^
thanks modding ~ :)

http://puu.sh/2czAJ
Naryuga
requested by rrtyui via forum pm

げすとふたりともにほんじんなのでにほんごでかきます

[Muzu]
  1. Sampleset N:C1 -> N (default)
  2. 00:22:013 (1,1,2,1,1) - d d K - D?
  3. 01:21:346 (1,2,3,4,5,6) - 後のkdddkdddにつなげるためkdd kddにしてもいいと思います
  4. 01:28:680 (1,2,1,1,2) - 後の01:34:013 (2,3,4,1) - とパターンを統一させてください。こちらも01:34:013 (2,3,4,1) - と同じように3/4のパターンで作ったほうがいいです
  5. 01:50:680 - このスピンの緑線は消して音量70%のままがいいです。最後の01:53:346 (1) - に向かってむしろ盛り上がるというかみなぎってくる場所のはずなので、ここで音量を落としてソフトな感じにするのはあまりいい感じには聞こえませんでした
[Oni]
  1. 00:19:513 - k?
  2. 00:33:013 (2,3) - ここの前後に長い1/2や1/4のパターンがきているので、前者にfinishつけて後者を消して、少し余裕を持たせるといいかもしれません
only a few suggestions 'w';
がんばって! ;)
ReySHeL
hi >w</
from in game chat :3

[Taiko Muzukashii]
  1. 00:27:846 (3) - k
  2. 00:33:013 (3) - ^
  3. 00:43:680 (3) - ^
  4. 00:54:346 - move this slider's end to this point
  5. 00:54:680 - add D
  6. 01:00:013 (2) - add finish
  7. 01:01:346 (1) - ^
  8. 01:15:680 (3) - k
  9. 01:28:680 (1) - ^
  10. 01:29:180 (1) - ^
  11. 01:42:680 (1) - add finish
  12. 01:44:013 (1) - ^

[Taiko Oni]
  1. 01:42:691 (1) - add finish
  2. 01:44:024 (1) - ^
  3. 01:18:857 (2,1,1,2,1,1,1) - add finish
あまり指摘するところがないです。
good map ♪

thats all
good luck :)
Topic Starter
rrtyui
Naryuga and ReySHeL Thanks for modding! :D
inaba-tan
ででーん
http://puu.sh/2goJA
mod thx !
Scarlet Sisters

ReySHeL wrote:

[Taiko Muzukashii]
  1. 00:27:846 (3) - k not chenged
  2. 00:33:013 (3) - ^ not chenged
  3. 00:43:680 (3) - ^ not chenged
  4. 00:54:346 - move this slider's end to this point fixed
  5. 00:54:680 - add D fixed
  6. 01:00:013 (2) - add finish fixed
  7. 01:01:346 (1) - ^ fixed
  8. 01:15:680 (3) - k not chenged
  9. 01:28:680 (1) - ^ fixed
  10. 01:29:180 (1) - ^ fixed
  11. 01:42:680 (1) - add finish fixed
  12. 01:44:013 (1) - ^ fixed
thanks modding !! :)
Scarlet Sisters
遅くなりました >:(

http://puu.sh/2i01a done~
Naryuga
Glad if u also reply to my post, thanks 'o')
Topic Starter
rrtyui

Naryuga wrote:

Glad if u also reply to my post, thanks 'o')
i'm he's waiting it :D
Chocopikel
rankedあるであるでないであるであるであるで
Topic Starter
rrtyui

Chocopikel wrote:

rankedあるであるでないであるであるであるで
どっちなんや!?
Scarlet Sisters

Naryuga wrote:

[Muzu]
  1. Sampleset N:C1 -> N (default) fixed
  2. 00:22:013 (1,1,2,1,1) - d d K - D? not changed
  3. 01:21:346 (1,2,3,4,5,6) - 後のkdddkdddにつなげるためkdd kddにしてもいいと思います fixed
  4. 01:28:680 (1,2,1,1,2) - 後の01:34:013 (2,3,4,1) - とパターンを統一させてください。こちらも01:34:013 (2,3,4,1) - と同じように3/4のパターンで作ったほうがいいです fixed
  5. 01:50:680 - このスピンの緑線は消して音量70%のままがいいです。最後の01:53:346 (1) - に向かってむしろ盛り上がるというかみなぎってくる場所のはずなので、ここで音量を落としてソフトな感じにするのはあまりいい感じには聞こえませんでしたfixed
遅くなってすいませんでした :?

done~ http://puu.sh/2jWF0
AsprikaQ
Since logically(maybe i am only who think of this?) name "Another" usually use for diff that is harder than Insane.
I suggest you rename Insane to Extra (since it's already extra) so it looks better :)
Topic Starter
rrtyui
It is displayed along with the difficulty of BMS. I don't want to change this. :P
inaba-tan
Topic Starter
rrtyui
i decided, delete old taiko muzukashii.

new taiko muzukashii by made inaba-tan. thanks!
Lieselotte
/.\
Pokie
(´;ω;`)ブワッ
Avishay
So... this was almost ranked but no?
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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