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capitaro - Utatabigarasu [Osu|Taiko]

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Total Posts
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Topic Starter
NatsumeRin
This beatmap was submitted using in-game submission on 2012年10月12日 at 23:52:00

Artist: capitaro
Title: Utatabigarasu
Source: Vocaloid
Tags: Hatsune Miku tanaka karenying Kotone
BPM: 200
Filesize: 20635kb
Play Time: 03:02
Difficulties Available:
  1. Easy (2.79 stars, 214 notes)
  2. Hard (4.97 stars, 555 notes)
  3. Karen (5 stars, 618 notes)
  4. Normal (4.42 stars, 344 notes)
  5. Rin (5 stars, 628 notes)
  6. Taiko Muzukashii (4.72 stars, 799 notes)
  7. Taiko Oni (4.83 stars, 1079 notes)
Download: capitaro - Utatabigarasu
Download: capitaro - Utatabigarasu (no video)
Information: Scores/Beatmap Listing
---------------
http://www.nicovideo.jp/watch/sm18931135 唄旅鴉

前作:天真爛漫高襟姫 http://osu.ppy.sh/s/55115

宵月舞唄 http://osu.ppy.sh/s/70057 by Amamiya Yuko
LKs
这图也不接GD吗
Topic Starter
NatsumeRin
没想好,不过不管接不接我应该还是full set
Skystar
手動stress
Sandpig
ma
Kotone
啥時能讓我抱大腿=A=;
No_Gu
NTR好久不用我了好伤心
Pokie
樓上Rin嫂出沒
Mythozz
~ Little Mod like promised :p

Normal

SPOILER
AR - 1 ?
OD -1 ?

00:39:803 (6,7) - I suggest you to add 2 circles here for a better flow like in the picture below, but I leave this up to you since this could be intended by you and it actually fits with the song, too.



00:44:603 (6,7) - ^ same as above

00:49:403 (6) - ^ same as above, but only 1 circle on the white mark before

01:13:103 (3,1) - ^ same as above, maybe you wanna put 1 circle between both on the white mark.

01:34:403 (2,3) - ^ same as above

01:39:203 (2,3) - ^ same as above

01:47:003 (6,7) - ^ same as above

01:51:803 (6,7) - ^ same as above


00:53:303 (2,1,2,3) - This jump is way too hard for a normal diff. I suggest you to lower the distance spacing between the slider and the circles. (Take a look at 02:00:503 (2,1,2,3) - )

01:56:003 (6,7) - Maybe put a circle between those circles


Hard

SPOILER
AR - 1 ?

02:42:503 (3) - Maybe you should add 3 circles after this and make a little stream, cause current distance spacing is really low and easy, maybe like this :





I love your map ~ :o
Verdisphena
-12 to offset? sounds better for me...
Topic Starter
NatsumeRin

Mythozz wrote:

~ Little Mod like promised :p

Normal

SPOILER
AR - 1 ?
OD -1 ? did OD-1 but not AR. it would be even harder to read.

00:39:803 (6,7) - I suggest you to add 2 circles here for a better flow like in the picture below, but I leave this up to you since this could be intended by you and it actually fits with the song, too. it's simply... too long 1/1s may be hard to Normal players.



00:44:603 (6,7) - ^ same as above ^

00:49:403 (6) - ^ same as above, but only 1 circle on the white mark before same. make 7 a slider is because it's the in-between part.

01:13:103 (3,1) - ^ same as above, maybe you wanna put 1 circle between both on the white mark. same thing...

01:34:403 (2,3) - ^ same as above

01:39:203 (2,3) - ^ same as above

01:47:003 (6,7) - ^ same as above

01:51:803 (6,7) - ^ same as above


00:53:303 (2,1,2,3) - This jump is way too hard for a normal diff. I suggest you to lower the distance spacing between the slider and the circles. (Take a look at 02:00:503 (2,1,2,3) - )

01:56:003 (6,7) - Maybe put a circle between those circles


Hard

SPOILER
AR - 1 ? no..

02:42:503 (3) - Maybe you should add 3 circles after this and make a little stream, cause current distance spacing is really low and easy, maybe like this : not use the example you showed but yeah, another similar idea.





I love your map ~ :o
@Verdi: current offset seems better to me...
tutuhaha
[wa]
00:16:403 (3) - +clap?
01:43:703 (1,3) - 对称?
01:58:703 (3) - 这slider相对于前面的节奏有点拖拍子的感觉,不太好
break不要的绿线都删了吧
02:44:603 (X) - +note
我只能说2分半后的排法纯属找喷行为,但是我佩服你的勇气-_-b...
02:31:603 (2,3) - 另外像是这种的后面可以排开一点要开不开的很难受

[Rin]
00:12:503 (3,4) - 要不搞成3和2那样,要不就搞开点?
00:14:903 (3) - 微妙的往下移一格,和前面的slider看着就成了条直线
00:32:303 (5) - x344 y232 前面是1.4的距离这边变成1.3就有点微妙不适感,然后后面的那个调整下
00:55:403 (2) - 2和3靠的太近,虽然是格子的问题但是还是调整下比较好,重叠的那个也是
01:11:903 (1) - 畸形了调整一下
01:38:003 (6,7) - 距离可以再控开点
01:45:203 (3,1) - 格子问题,但是还是调整下吧
01:53:003 (2) - 尾巴和3重叠好
02:41:303 (3,4) - 这俩试试用可以分的更开的方式摆效果应该不错
02:41:903 (1,2) - 总觉得这边应该要更强调一下............很可惜我除了拉开间距之外没有什么好办法T_,T..

[Hard]
00:54:703 (4,1,1) - 三种颜色让我在玩的时候以为bug了
01:54:103 (1,2) - 玩的时候看起来太近了很不顺眼
02:13:003 (1) - 往下走玩的时候有点不舒服
02:15:403 (1) - 这个实在是有点难读..但是也不排除技术原因._. ...
02:44:903 (1,1) - 玩的时候中间不是要停顿一下嘛,然后那时候看起来有点太近了,可以再微微拉开一点点
02:50:903 (3,4) - 太近了拉开点

[Normal]
说来说去可能就只有有些slider有点歪了调整下这样这样这样.........就不说了

给神mapper跪了Orz
Topic Starter
NatsumeRin

tutuhaha wrote:

[Rin]
00:12:503 (3,4) - 要不搞成3和2那样,要不就搞开点? 没啥区别啊...
00:14:903 (3) - 微妙的往下移一格,和前面的slider看着就成了条直线 挪的slider
00:32:303 (5) - x344 y232 前面是1.4的距离这边变成1.3就有点微妙不适感,然后后面的那个调整下 没区别的..
00:55:403 (2) - 2和3靠的太近,虽然是格子的问题但是还是调整下比较好,重叠的那个也是 没贴上就行了
01:11:903 (1) - 畸形了调整一下 调了
01:38:003 (6,7) - 距离可以再控开点 没必要
01:45:203 (3,1) - 格子问题,但是还是调整下吧 看不出来的..
01:53:003 (2) - 尾巴和3重叠好 本来就没想叠
02:41:303 (3,4) - 这俩试试用可以分的更开的方式摆效果应该不错
02:41:903 (1,2) - 总觉得这边应该要更强调一下............很可惜我除了拉开间距之外没有什么好办法T_,T.. 这是我看到的第一句有用的话....

[Hard]
00:54:703 (4,1,1) - 三种颜色让我在玩的时候以为bug了 改了
01:54:103 (1,2) - 玩的时候看起来太近了很不顺眼 没懂
02:13:003 (1) - 往下走玩的时候有点不舒服 排列空间有限
02:15:403 (1) - 这个实在是有点难读..但是也不排除技术原因._. ... 可能吧...
02:44:903 (1,1) - 玩的时候中间不是要停顿一下嘛,然后那时候看起来有点太近了,可以再微微拉开一点点 不用..
02:50:903 (3,4) - 太近了拉开点 拉了一点
Genshin
from queue, as requested

let's MOD

[Easy]

00:22:703 (3) - 2nd tick: x88;y352 3rd: x24;y320 4rth: x32;y248
00:52:703 (1) - remove new combo
01:30:803 (4) - 1 grid left
02:31:103 (1,2,3,4,1,2,3,4,1,2,3) - this pattern is a bit hard for an Easy, especially for that stacking and the ending slider

[Normal]

00:10:103 (4) - 1 grid up
00:53:303 (2) - 1 grid up
00:53:803 (1) - spaciiing (better avoid jumps on normal diff)
01:34:103 - 01:34:703 - and 01:34:103 - 01:34:703 - just a suggestion: add notes, as it is doesn't follow rhythm correctly, i mean it gives a feeling like a "hole", done on purpose ofc.

quite hard for a normal, especially for those time snapping. what about renaming it "normal+"?

[Hard]

OD 5
00:48:203 (2) - flip in this way http://puu.sh/1bi0R
00:56:203 (1) - reverse this slider (ctrl + r)
00:58:603 (1) - ^ same
01:01:003 (1) - and this too
01:08:203 (1) - 01:10:603 (1) - ^same
mh i noticed u kept this pattern for along the map, i suggest you to reverse those too

[Rin]

just OD 7

00:58:103 (3,1) - this overlapping makes the pattern hard to be read
01:07:703 (3,1) - ^ same

[Wa]

didn't find anything
-__
M4M here. 不会mod太鼓难度,抱歉

[General]
-不用换一张尺寸合适的BG吗

[Easy]
00:06:503 (2,3) 这两个之间的间距是不是近了些?
00:10:403 (4) 我感觉这个clap在这里并不明显,很难听到(也可能因为我耳机渣),再加个whistle?
00:12:203 在这里缺失一个whistle的音,如果要跟前面对应的话。。。貌似不能通过加slidertick音效解决,那就看是要改note还是干脆无视这
个问题
00:12:503 (3,4) 3的尾端和4略近,和右边的00:13:103(1)一对比则更加明显。其实这种地方貌似还挺多,看看是不是开最小格都调整一下
00:14:603 whistle缺失
00:18:803 (4) add clap?
00:23:603 (4) 同上
00:25:403 (3) 尾端添加whistle?
00:28:403 (4) add clap?
00:49:703 (4) 首尾添加whistle?
01:26:003 (4) add clap?
01:30:803 (4) 同上
01:56:903 (4) 首尾添加whistle?
02:09:203 (3) 尾端添加clap?
02:18:803 (3) 同上
02:21:803~02:30:803 (看似)无用的绿线?
02:41:903 (2) 头中尾加clap?
02:50:003 (3) 尾端添加whistle?

[Normal]
00:18:803 (4) 尾端添加clap?
00:23:603 (4) 同上
00:29:603 (2) 同上
00:34:403 (2) 尾端添加clap/whistle?
00:51:203 (2) add clap?
00:52:403 (4) 同上
00:53:803 (1,2,3) 这三个初见时并不容易找准节奏。考虑换成折返slider?
01:13:703 (1) add clap?
01:26:003 (4) 尾端添加clap?
01:30:803 (4) 同上
02:01:003 (1,2,3,1) 同00:53:803,并且3,1间距突减,是有意为之吗?但看着又不像坑的感觉。。。
02:08:003 (3,4) 挨的稍近了点
02:20:903 (1) 头部添加clap?
02:22:703 (3) 形状似乎略歪
02:34:703 (3) 同上
02:40:403 (5) 尾端添加clap?
02:41:903 在这里加条N:C2的绿线?
02:44:903 (1) 头部添加clap?

[Hard]
-跟前两个难度一样,依然有一些个人感觉应该加clap等却没有加音效的地方,不再赘述
00:33:803 (2,3) 不是完全对称的?
01:43:703 (3) 尝试使其头部与01:42:703(5)重叠?
01:50:303 (1) 中间的锚点往右移一格?
02:52:103 (1,2,3,1,2,3) 向上移3格?

[Rin]
-略有既视感
00:08:303 (1) 头部跟00:07:003(1)的头部位置重叠?
00:12:803 (4) X:248 Y:192
01:09:503 (1,2,3) 这三个好像摆得不是太好?
02:40:103 (2) 形状

[wa]
00:54:703 (1,2) 跟前面的5,6重叠?
01:40:903 (2,3,4,5,6) 摆成按纵中轴线对称?
02:31:103 (1) 略随意的形状
02:33:203 (7) NC?
02:33:803 (8,9,10,11,12) 。。。这是张扬风格还是无声的控诉?(你这什么吐槽
02:35:603 (13) NC?
下面显然是没完成的样子我也不吐槽combo了。。。

不好意思只能找到这些了。祝好运
Lami
my M4M is here

[Normal]

00:54:703 - add(?) i want to catch "meow~".

02:01:903 - ^

[Hard]

00:40:003 - add note(?) (follow this partten 00:39:203 (4,5,1) - )
00:44:803 - ^

[Rin]

hp7(?) (this diff use high OD, just for keeping balance,)

00:15:103 (5,6) -
00:26:003 (4) - (nazi) #3 point : x328 y136
00:45:203 (4) - follow drum(?)
also, put clap(S:C1) at all.
01:27:503 (1,2,3,4) - add something in this part?
becosz, this part is a little bored.....
01:44:503 (1) - (nazi) #3 point : x240 y336 is looking better for me..
01:45:503 (1) - (nazi) x496 y208 (a bit short distance snap with 01:45:203 (3) - )
02:28:403 (1) - (nazi) x496 y88 (same "Y" grid with 02:28:103 (8) - )

[wa]

lol, i have thought this diff made by Rin.

00:45:303 - unuse green line
01:13:703 (1) - i don't like that cursor stay at same place in long time.(only insane diff)
or 01:23:903 (1,2,3,4) - .... not completed?
01:48:803 (4,1) - stacking each other is looking for good...

i hope it can help you. :3
and very wonderful map > <
star~ for good map.
L_P
wa
妹子就是你
01:58:703 (3) - 這音樂有停頓,希望這裡不要用slider...最主要是01:59:203 - 這挺重的 加note或start slider here都不錯吧:3
note 可以stack在01:59:503 - 上哦
後面好瘋狂

超好玩的
Topic Starter
NatsumeRin

Genshin wrote:

from queue, as requested

let's MOD

[Easy]

00:22:703 (3) - 2nd tick: x88;y352 3rd: x24;y320 4rth: x32;y248 i think current one is fine enough...
00:52:703 (1) - remove new combo no because it's at a strange point (for newbies)
01:30:803 (4) - 1 grid left ...why?
02:31:103 (1,2,3,4,1,2,3,4,1,2,3) - this pattern is a bit hard for an Easy, especially for that stacking and the ending slider I'll consider this later if more modders think it's not fine.

[Normal]

00:10:103 (4) - 1 grid up changed but things like this really doesn't matter.
00:53:303 (2) - 1 grid up nah.
00:53:803 (1) - spaciiing (better avoid jumps on normal diff) should be obvious enough.
01:34:103 - 01:34:703 - and 01:34:103 - 01:34:703 - just a suggestion: add notes, as it is doesn't follow rhythm correctly, i mean it gives a feeling like a "hole", done on purpose ofc. no..

quite hard for a normal, especially for those time snapping. what about renaming it "normal+" I'll consider this though i prefer not.?

[Hard]

OD 5 no.. OD6 better, i don't want this to be a diff for DT/HR players.
00:48:203 (2) - flip in this way http://puu.sh/1bi0R I changed the direction to show there's a new pattern (also new combo)
00:56:203 (1) - reverse this slider (ctrl + r)
00:58:603 (1) - ^ same
01:01:003 (1) - and this too
01:08:203 (1) - 01:10:603 (1) - ^same
mh i noticed u kept this pattern for along the map, i suggest you to reverse those too ..then spacing is simply wrong, btw this effect is on purpose.

[Rin]

just OD 7

00:58:103 (3,1) - this overlapping makes the pattern hard to be read on purpose
01:07:703 (3,1) - ^ same on purpose

[Wa]

didn't find anything

yanguoke wrote:

M4M here. 不会mod太鼓难度,抱歉

[General]
-不用换一张尺寸合适的BG吗 这个是这样的,原BG用的就是这样的尺寸,而且这个系列作都是这么处理的,所以我觉得可能保持作者本意会好些。

[Easy]
00:06:503 (2,3) 这两个之间的间距是不是近了些?肉眼不可见就算了吧。。。
00:10:403 (4) 我感觉这个clap在这里并不明显,很难听到(也可能因为我耳机渣),再加个whistle? 对我会太吵。。
00:12:203 在这里缺失一个whistle的音,如果要跟前面对应的话。。。貌似不能通过加slidertick音效解决,那就看是要改note还是干脆无视这
个问题 纯粹是Easy的悲哀,前面那样放了星数太高我这里就稍微砍一砍节奏。
00:12:503 (3,4) 3的尾端和4略近,和右边的00:13:103(1)一对比则更加明显。其实这种地方貌似还挺多,看看是不是开最小格都调整一下 调了。
00:14:603 whistle缺失 没办法
00:18:803 (4) add clap? 加了
00:23:603 (4) 同上 加了
00:25:403 (3) 尾端添加whistle? 有点多。
00:28:403 (4) add clap? 加了。
00:49:703 (4) 首尾添加whistle? 有尾就够了,头和之前重复
01:26:003 (4) add clap? 这不用
01:30:803 (4) 同上 不加,这段本身比较明显。
01:56:903 (4) 首尾添加whistle? 加了尾
02:09:203 (3) 尾端添加clap? 不。
02:18:803 (3) 同上 ^
02:21:803~02:30:803 (看似)无用的绿线? 懒得管了,反正不影响什么
02:41:903 (2) 头中尾加clap? 不了,Easy本身节奏不够密,加这个影响后面
02:50:003 (3) 尾端添加whistle? 不。

[Normal]
00:18:803 (4) 尾端添加clap? 这个难度就已经没必要了,因为我觉得map节奏本身能有一定影响了,不用完全跟,间断的给有时能给不错的效果
00:23:603 (4) 同上
00:29:603 (2) 同上
00:34:403 (2) 尾端添加clap/whistle?
00:51:203 (2) add clap? 不成体系的加的话可能只是更乱。。。
00:52:403 (4) 同上 ^
00:53:803 (1,2,3) 这三个初见时并不容易找准节奏。考虑换成折返slider? 也对
01:13:703 (1) add clap? 加了。
01:26:003 (4) 尾端添加clap? 不。
01:30:803 (4) 同上 不。
02:01:003 (1,2,3,1) 同00:53:803,并且3,1间距突减,是有意为之吗?但看着又不像坑的感觉。。。 好看点的两个不同摆法而已……
02:08:003 (3,4) 挨的稍近了点 改了
02:20:903 (1) 头部添加clap? 加了
02:22:703 (3) 形状似乎略歪 没感觉
02:34:703 (3) 同上 希望好了点
02:40:403 (5) 尾端添加clap? 不。除了突兀这个没什么意义啊。。
02:41:903 在这里加条N:C2的绿线?和前面的vocal很连续,换似乎没必要
02:44:903 (1) 头部添加clap? 。。。这声音很怪耶。

[Hard]
-跟前两个难度一样,依然有一些个人感觉应该加clap等却没有加音效的地方,不再赘述
00:33:803 (2,3) 不是完全对称的? 本来就没想这事。。玩的时候又不可能看的到
01:43:703 (3) 尝试使其头部与01:42:703(5)重叠?最开始就那样,转的角度太大难度提的有点多
01:50:303 (1) 中间的锚点往右移一格?。。。我拉了但是有任何区别吗
02:52:103 (1,2,3,1,2,3) 向上移3格?。。本意是让后面对在一条线上吧。。但不是我的意思。


[Rin]
-略有既视感
00:08:303 (1) 头部跟00:07:003(1)的头部位置重叠?没必要强求这个去拉间距。。事实上在这个间隔下差一格已然看不出。
00:12:803 (4) X:248 Y:192 。。。3和前后间距很接近啊为什么要动这个。。。
01:09:503 (1,2,3) 这三个好像摆得不是太好?如果一直按正对摆下去就会突破天际,没办法的。。
02:40:103 (2) 形状 改了一点

intoon wrote:

my M4M is here

[Normal]

00:54:703 - add(?) i want to catch "meow~". as you wish.

02:01:903 - ^

[Hard]

00:40:003 - add note(?) (follow this partten 00:39:203 (4,5,1) - ) because that's the "ah~" part, put something before would sounds not that good...
00:44:803 - ^ ^

[Rin]

hp7(?) (this diff use high OD, just for keeping balance,) Nah. Reason is for the slowdown part. For HP6 when you can't hit all 300 your HP will be still draining. HP7 is a bit harsh.

00:15:103 (5,6) - emm why?
00:26:003 (4) - (nazi) #3 point : x328 y136 ..ok.
00:45:203 (4) - follow drum(?)
also, put clap(S:C1) at all. In fact this is a mistake i made (after i realized that when mapping second part), but i keep it to see who can tell me this part first...grats!
01:27:503 (1,2,3,4) - add something in this part? simply added 2 notes. hope that won't be hard...
becosz, this part is a little bored.....
01:44:503 (1) - (nazi) #3 point : x240 y336 is looking better for me.. i can't really tell the difference but as you said.
01:45:503 (1) - (nazi) x496 y208 (a bit short distance snap with 01:45:203 (3) - ) I think the effect is not as good as current one.
02:28:403 (1) - (nazi) x496 y88 (same "Y" grid with 02:28:103 (8) - ) nice...i haven't noticed...
Beige
My M4M... (N..Newbie Mod, Sorry)

Normal


00:37:303 (1) - : how about 1 gird up to second point(Start the number circle)..?

02:53:803 (4) - : how about this?
Like this
88,232,173803,2,0,B|104:280|168:304|216:280,1,149.333333333333,2|2

Hard


01:41:303 (3) - : how about change to this >> 01:41:003 (2) - , it looks good

02:04:103 (3) - : how about x:224, y:64? Second kiai time parttern is always straight

Rin


01:29:903 (5) - : This cover is very weird, 1 left grid to third point(Start the number circle)

00:25:703 (3) - : how about change to this >> 00:26:003 (4) - ,it looks good, too

That's all, Fantastic map and Fantastic song, I'm your fan!

I hope this mod can help you :)
Topic Starter
NatsumeRin

W h i t e wrote:

My M4M... (N..Newbie Mod, Sorry)

Normal


00:37:303 (1) - : how about 1 gird up to second point(Start the number circle)..? changd but this doesn't really matter...

02:53:803 (4) - : how about this? emm ok.
Like this
88,232,173803,2,0,B|104:280|168:304|216:280,1,149.333333333333,2|2

Hard


01:41:303 (3) - : how about change to this >> 01:41:003 (2) - , it looks good k.

02:04:103 (3) - : how about x:224, y:64? Second kiai time parttern is always straight no.

Rin


01:29:903 (5) - : This cover is very weird, 1 left grid to third point(Start the number circle) hope better now

00:25:703 (3) - : how about change to this >> 00:26:003 (4) - ,it looks good, too used another way to change.

That's all, Fantastic map and Fantastic song, I'm your fan!

I hope this mod can help you :)
jonathanlfj
m4m~~(so many m4m lol)
cant mod taiko sorry orz

Black is suggestion
Blue is Highly recommended
Red is unrankable

[General]
omg all those hitsounds...pro
nothing to mention here :)

[Easy]
00:03:503 (1) - consider adding a slider here until 00:05:603 and silence the slider end. do that for all diffs if u wish to make the addition
00:19:103 (1,2,3,4) - try to make a perfect square out of this?
01:54:103 (2) - there is a rough edge on the blanket...make it like this 02:02:303 (1) - one grid up and right for better blanket (nazi)
02:22:003 - clear the unused green lines in this break

[Normal]
star rating looks kinda scary
00:52:703 (1,2) - spacing kinda hard for such a small time gap...how bout ctrl+r on 00:53:303 (2)?
00:59:303 (5) - blanket this (rotate 00:58:603 (4) if necessary)
01:52:403 (7) - how bout just use a note here? looks kinda hard for normal diff
01:59:903 (1,2,1) - this combo can look better
SPOILER
192,125,119903,6,0,B|128:144|80:93,1,112,8|8
24,200,120503,2,0,B|88:224|96:296,1,112,8|8
176,224,121003,5,2
176,224,121303,1,2
176,224,121603,1,2
176,224,121903,2,0,B|168:288|224:320,1,112,2|0

[Hard]
this hard plays like an insane...i guess its cause of the spacing and bpm orz
00:33:803 (2,3) - make these 2 symmetrical? just bring down each node on 00:33:803 (2) by 1 grid
01:12:203 (2) - one grid right and one grid down (nazi)
02:09:503 (1,2,3,4,5) - this star looks kinda fat, make it skinner ^_^

[Rin]
00:32:303 (5) - move the last node right by 1 grid, makes the blanket look better (sorry if i go too nazi)
01:04:103 (1,2,3,4,5,6) - for a mouse user like me this is...lolol orz
02:02:903 (3) - bring it inside a bit
02:33:503 (1) - this slider is a bit overcurved compared to the rest of them
amazing flow~~

[wa]
waaaaaa
00:54:403 (6,1,2) - why not stack these?
01:13:703 (1) - use a stream here~
01:42:203 (1,2,3) - center these vertically
02:44:203 (2) - extend this to 02:44:603, or add a note at 02:44:603

This mapset is amazing (dem hitsounds especially)~~ hope to see it ranked soon ^_^
Topic Starter
NatsumeRin

jonathanlfj wrote:

m4m~~(so many m4m lol)
cant mod taiko sorry orz

Black is suggestion
Blue is Highly recommended
Red is unrankable

[General]
omg all those hitsounds...pro
nothing to mention here :)

[Easy]
00:03:503 (1) - consider adding a slider here until 00:05:603 and silence the slider end. do that for all diffs if u wish to make the addition Fun idea, but it's too long so i can't really add it in higher diffs. I tried spinner too but the effect is not as good.
00:19:103 (1,2,3,4) - try to make a perfect square out of this? should be beter now.
01:54:103 (2) - there is a rough edge on the blanket...make it like this I think the current one is fine enough.02:02:303 (1) - one grid up and right for better blanket (nazi) done.
02:22:003 - clear the unused green lines in this break [/color]

[Normal]
star rating looks kinda scary meh...
00:52:703 (1,2) - spacing kinda hard for such a small time gap...how bout ctrl+r on 00:53:303 (2)? I think a small jump like this should be fine. plus it's a slider and gives some leniency.
00:59:303 (5) - blanket this (rotate 00:58:603 (4) if necessary) ehh i was planned to make the next (1) just at top of 5, so if blanket, next combos went too "high"
01:52:403 (7) - how bout just use a note here? looks kinda hard for normal diff emm when playing it makes no difference, and i had some player tested... no one failed this.
01:59:903 (1,2,1) - this combo can look better changed.
SPOILER
192,125,119903,6,0,B|128:144|80:93,1,112,8|8
24,200,120503,2,0,B|88:224|96:296,1,112,8|8
176,224,121003,5,2
176,224,121303,1,2
176,224,121603,1,2
176,224,121903,2,0,B|168:288|224:320,1,112,2|0

[Hard]
this hard plays like an insane...i guess its cause of the spacing and bpm orz only large spacing for the sliders.. so it's still a Hard imo. (Hard= I could FC, Insane= I could or couldn't pass ww)
00:33:803 (2,3) - make these 2 symmetrical? just bring down each node on 00:33:803 (2) by 1 grid no one will really notice but changed a bit.
01:12:203 (2) - one grid right and one grid down (nazi) ok.
02:09:503 (1,2,3,4,5) - this star looks kinda fat, make it skinner ^_^ loool as you wish.

[Rin]
00:32:303 (5) - move the last node right by 1 grid, makes the blanket look better (sorry if i go too nazi) ok...
01:04:103 (1,2,3,4,5,6) - for a mouse user like me this is...lolol orz ....
02:02:903 (3) - bring it inside a bit don't need to...
02:33:503 (1) - this slider is a bit overcurved compared to the rest of them ok...
amazing flow~~
Aurele
Every difficulties are done?
Move it to Pending?
LQA20Ans
Thanks for give a chance to M4M.
But I'm not good at modding...
Besides, I'm poor at english...

[General]
-Extra round is finished. Add guest mapper's name at tag.
(Just for remind when you forget this...)

[Normal]
01:13:403 - How about add note here?

[Hard]
01:04:403 (1) - remove NC

01:14:303 (8) - NC(for emphsize)

02:52:403 (1) - remove NC

03:00:503 (3) - How about using curved slider like other one...

03:02:303 (8) - NC(same reason with 01:14:303 (8))

[Rin]
00:28:403 (2) - move end of slider by 1 grid left

03:02:303 (8) - NC...?(for emphasize)

[wa(Karen)]
01:13:703 (1) - How about this one? http://puu.sh/1bMVw

01:23:903 (1) - move on next slider's head

So awesome map.
It must be ranked!

PS : sorry for bad modding...
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