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-yuki- - Prime Limitation (Short Ver.)

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Topic Starter
Fushimi Rio

Sonnyc wrote:

I'd like to say that a new diff should be made between Hard and Sakusaki.
Imo, some parts of Sakusaki is overmapped, and also I could find some 1/3 parts mapped at 1/4.
In contrast of Sakusai, Hard was quite following the vocals which made a gap among those 2 diffs.

The suggestion is to remove some 1/4 notes in hard to make it a bit easier, and make an advanced diff harder than Hard, easier than Sakusaki.
Considering.
qkenan

lkx_Shore wrote:

忘记收割kd

mod in qq
lkx 19:12:53
let's qq mod?
lkx 19:12:58

水天一色 19:13:03
你得理解一个正在打日吗马上就要避4的人的心情
lkx 19:13:15
...
水天一色 19:13:24
好我避了
lkx 19:13:28
我不打日麻布打ma不打lol
水天一色 19:13:36
那是个啥
lkx 19:13:51
你居然不知道ma
水天一色 19:13:53
我图里有这么猎奇?
lkx 19:13:59

lkx 19:14:02
那就是你的图啊
lkx 19:14:08
你啥时候有空
水天一色 19:14:09
我没这颜色啊
水天一色 19:14:11
现在(
lkx 19:14:20
我ign了皮肤
lkx 19:14:38
1.哪个无良让你改成ar8的
水天一色 19:14:45
……图里没皮肤也会自动变颜色?
水天一色 19:14:58
AR8不是perfect readable么
lkx 19:15:03
不是,打图的时候ign了皮肤,作图的时候也会这样
lkx 19:15:16
我觉得你做得这么鬼畜不用ar9会难点啊
lkx 19:15:30
你想象下大钱用ar8
水天一色 19:15:47
空气人AR8也能读啊 这个不提 AR89都行
lkx 19:16:06

lkx 19:16:13
00:20:825 (5) - 这个
水天一色 19:16:38

lkx 19:16:49
等等,我在改着摆
lkx 19:17:12

lkx 19:17:15
这样
lkx 19:17:17
会顺手点
水天一色 19:17:29
。好
水天一色 19:17:47
code发一下?
lkx 19:17:55
稍等
lkx 19:19:55
88,272,20825,2,0,B|36:256|20:200,1,97.50000371933,2|0,0:0|0:0,0:0:0
21,205,21090,1,0,0:0:0
21,205,21178,1,4,1:0:0
102,109,21354,1,0,0:0:0
102,233,21531,1,2,0:0:0
29,132,21707,1,0,0:0:0
lkx 19:20:00
应该是这几个
lkx 19:20:37
如果不是,后面那几个note的位置你微调下
水天一色 19:20:43
。稍等
lkx 19:20:49

lkx 19:22:25

00:26:825 (7,8,9,10,11,12,1) -
水天一色 19:22:45
改不了真是莫名
水天一色 19:24:56
改了(
水天一色 19:25:04
←然后
lkx 19:28:22

lkx 19:28:27
我刚才莫名断网
水天一色 19:28:32
难怪莫名裂梗
水天一色 19:28:43
网费只剩100了堪忧
lkx 19:28:48

00:26:825 (7,8,9,10,11,12,1) -
lkx 19:28:51
这里
lkx 19:29:12
五角星那ctrl+g随便改改就能改成这个效果
水天一色 19:29:30
太扭曲了……
lkx 19:29:38
嗯...
lkx 19:29:56
00:36:707 (4,5) - 这两
水天一色 19:30:05
先等等 我看看这里怎么改
lkx 19:30:06
位置换一换?
lkx 19:30:08

lkx 19:31:05
好了call我
水天一色 19:31:18
我人性了 搞定
lkx 19:31:49
01:04:590 (1,2) -
lkx 19:31:59
01:04:590 (1) - x224 y248
lkx 19:32:06
01:04:766 (2) - x312 y100
水天一色 19:32:33
36秒那俩怎么了
lkx 19:32:42
哦对对
lkx 19:32:44
我忘了
lkx 19:33:05
00:36:707 (4,5) - ctrl+g,然后自己调下音效(比较顺手)
lkx 19:34:17
01:08:472 (1,2,3,4,5) - ctrl+g,然后调音效?
水天一色 19:34:29
蛤?
lkx 19:34:45
这个连打的其实方向倒转过来你不觉得顺手点么
水天一色 19:35:05
这里没必要顺手啊(
lkx 19:35:11
....
lkx 19:35:17
作图没必要flow
lkx 19:35:27
嘛算了,下一个
水天一色 19:35:33
跟人声啊
lkx 19:35:48
note的摆位和人声有关么。。
水天一色 19:35:59
我觉得他吸了口气……
lkx 19:36:09
我没听出。。
水天一色 19:36:14
先过 这个好改
lkx 19:36:25

01:12:707 (3,4) -
lkx 19:36:37
01:13:766 (1,2,3) - x12,y336
水天一色 19:36:47
尿了这啥
lkx 19:36:55
你不觉得更顺手吗
lkx 19:36:58
或者是
lkx 19:37:01
樱花瓣
水天一色 19:37:00
我先看看这在哪
水天一色 19:37:32
……
水天一色 19:38:08
没看懂
lkx 19:38:31

lkx 19:38:34
你原来是这样的
水天一色 19:38:41
。懂了
lkx 19:38:46
01:13:237 (4) - 这玩意我们ctrl+>两下
lkx 19:39:04
然后把末尾对准前面滑条的开头
lkx 19:39:20
然后调调后面三连打的位置
水天一色 19:39:31
……樱花瓣是什么意思
lkx 19:39:40
看起来像
水天一色 19:39:46
……
水天一色 19:39:49
got it

lkx 19:40:13
01:18:354 (5) - clap
01:18:531 (7) - 滑条尾巴clap(白线)
lkx 19:41:00
01:25:060 (1) - nc,变距离提示
水天一色 19:41:21
提示?
lkx 19:41:30
。。。
lkx 19:41:34
方便读图
水天一色 19:41:36
思考(
lkx 19:41:38
01:28:766 (1,2,3) - WTF,这跳过来天难了吧
水天一色 19:42:51

lkx 19:42:59
01:27:354 (1,2,3,1,2,3) - 关于这里,我认为他响的地方作为滑条的开始处,这样更有表现力
水天一色 19:43:39
1分28那里是按spac摆的 算了……
lkx 19:43:51

lkx 19:44:35
hard
00:28:943 (4,1) - no sex
水天一色 19:44:37
那节奏怎么排 三连塞到尾巴……
lkx 19:44:49
我看看
lkx 19:45:35

水天一色 19:45:58
保持一致么
lkx 19:46:10
大概
lkx 19:46:19

水天一色 19:46:38
蛤?
lkx 19:46:54
看世界
lkx 19:46:56
时间
水天一色 19:47:02
星星呢
lkx 19:47:19

水天一色 19:47:45
我看看吧
lkx 19:49:42
hard刚才说的地方你看了没
水天一色 19:49:52
1分27那里我觉得还是算了
水天一色 19:50:10

lkx 19:50:39
00:28:943 (4,6,1) -
lkx 19:50:49
接2连然后藏个note
lkx 19:50:55
这是hard啊!!
水天一色 19:51:04
后面还有翔一样的单点呢
lkx 19:51:32
01:16:766 (4) - newcombo
水天一色 19:51:50
你先说 我妈叫我出下门
lkx 19:51:57

lkx 19:52:12
01:21:531 (4,5,6) - 挡住了,can't see anything
lkx 19:52:30
01:30:178 (7) - nc
lkx 19:54:45
01:40:766 (2,3,4,5,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - normal你也用这么多单点 .
水天一色 20:02:18
回来了
水天一色 20:20:09
normal那个我觉得图是4星就行 算了
lkx 20:20:19
..
水天一色 20:20:32
其实是我怕改完了变4.5
lkx 20:21:42
怎么会
水天一色 20:22:02
经常就这样
lkx 20:22:22
那是你太鬼畜了

水天一色 20:22:37
normal鬼畜个叼
简直就像一块kd田,bdbf
yurunneram
ARGGHHH!!!! ÒAÓ I was posting the mod and I lost all my data by accident!!!! So now I'm doing all three diffs all over again so sry for my bad mood and messy mod

HARD
00:08:296 (1) - Impossible for me to reach the note after(though its just me)
00:09:707 (1) - ^
01:05:472 (6) - Impossible for me to reach this note

Thats all

NORMAL
01:07:413 (7) - to x240 y284 and 01:07:766 (1) to x352 y248. Resnap the other notes urself
01:30:354 (5) - I reccomend u make it start at 01:30:707 and delete one repeat (ofc u reposition as well) cuz it sounds nicer

EASY
00:38:825 (5) - move to x392 y344
01:31:766 (1,2,3) - You should give these some sort of pretty arrangement
01:38:649 (2) - move to x 300 y 400 and obv reposition the next slider

THATS ALL. I'm pretty sure there was some more but I can't remember gomen >~< still. I liked normal diff the best~ good luck for the rank!

You've been modded out by Yurun Neram
Topic Starter
Fushimi Rio

yurunneram wrote:

ARGGHHH!!!! ÒAÓ I was posting the mod and I lost all my data by accident!!!! So now I'm doing all three diffs all over again so sry for my bad mood and messy mod
that's really annoying(same thing just happened to me days ago

HARD
00:08:296 (1) - Impossible for me to reach the note after(though its just me)
00:09:707 (1) - ^
01:05:472 (6) - Impossible for me to reach this note
no~

Thats all

NORMAL
01:07:413 (7) - to x240 y284 and 01:07:766 (1) to x352 y248. Resnap the other notes urself fixed
01:30:354 (5) - I reccomend u make it start at 01:30:707 and delete one repeat (ofc u reposition as well) cuz it sounds nicer no~but I changed the sound

EASY
00:38:825 (5) - move to x392 y344 ……sorry, can't understand
01:31:766 (1,2,3) - You should give these some sort of pretty arrangement yeah I should...
01:38:649 (2) - move to x 300 y 400 and obv reposition the next slider can't understand either, the xy seems wrong

THATS ALL. I'm pretty sure there was some more but I can't remember gomen >~< still. I liked normal diff the best~ good luck for the rank!

You've been modded out by Yurun Neram
Flower
Hi~ Tieba request (啥)
red=must be changed
others = depends on whether I say "just suggestion"

[General]
单独从难度上看做的不错……音效很棒
diff spread, 难度的分布与把握不是很好。
Easy用了很多Normal才能用的梗,Normal尾段有大量的高速1/2单点,因此建议好好检查这两个难度。Hard和Insane有不合理的overmapping,不该摆note的地方摆了note,就像是纯粹为了增加难度才摆的一样。
Audio lead-in 1.5s
kiai time应为00:57:884 - 01:20:472 ,个人意见

[Easy]
最大的问题还是在于DS不恒定与太明显的变速,建议是设成一个slider velocity重新做整个难度,当然看你怎么看了。
0.8的SV+0.8的DS是一个好的选择。
如果你坚持remap,那么请看一下下面的mod。
00:36:354 (1) - 摆这么远 有点过分 还是按DS来摆
00:39:531 (1,2) - 建议合成一个滑条 然后还是spacing的问题 摆近一些
00:40:237 (1,2,3) - 最好不要在easy里搞这种堆叠
00:47:649 (1,2,3,4,5,6) - ^ 第一次打的时候都不知道是什么玩意 最好+3mod玩来检查一遍对新手的友好度
00:52:237 (2) - 建议不要堆叠
00:57:707 (1) - 离中心在摆近一些
01:07:766 (1) - DS
01:29:649 (2,1,2) - 摆成正三角形多好

[Normal]
请确认下这图是给有一定水平的玩家玩的而不是给有相当经验的玩家玩的。最后一段坑爹。
00:00:884 (1,2,3) - 建议做成一个折返滑条以方便新人读图
00:06:354 (4,5,6,7) - 建议两个一组改成滑条
00:08:296 (3) - 建议不要stack
00:08:649 (4) - 我认为可以删掉 因为没有任何明显的音在上面
00:10:060 (7) - ^
00:34:590 (4,5,6,7,8) - 改成2滑条+1圈或者1折返两次滑条+1圈
00:45:178 (1) - 太短了 请留给玩家可玩的空间
00:57:178 (1) - 请像DS一样的把滑条移近中心附近
00:57:884 (2) - 虽然有镲音但是很弱,而且有点难读,我的看法是删去,但是由你决定
00:58:943 (2,3,4) - 改成1滑条+1圈或者1折返滑条
01:26:119 (1,2,3) - 有点无聊……改不改由你决定
01:31:766 (1,2,3,4,5) - 为什么做成这样……完全没必要的增加note 还是继续白线下note多好
01:33:002 往后 - 请remap……看不下去了

[Hard]
00:05:472 (1) - 因为音乐没有任何音,你也没有下任何音效,用折返滑条不如改成一个长滑条
00:11:119 (5) - whistle?因为没有声音 不过由你决定
00:12:001 (1,2,3,4) - 其实可以做成折返滑条或者不移动的连打 因为背景鼓点在那
00:20:119 (4) - 移开一点,因为Hidden下是看不见的
00:21:531 (1,2,3,4,5,6,7) - 太无聊了 加点东西吧
00:26:825 (1,2,3,4,5,6) - ^
00:32:825 (1,2,3,4,5) - ^
00:50:825 (5) - 这个可以改成1/2单点,理由与同刚才第一个
00:53:737 (2) - 这个应该在00:53:560 -
01:03:531 (7) - 移开一点
01:09:884 - 加note
01:13:413 - 加note
01:13:678 (5) - 应该在01:13:943 -
01:20:472 以后的遮挡比较严重 最好分开来 间隔大一点比不能读要好
01:21:619 (5) - 删掉
01:27:443 (9) - ^
01:28:854 (8) - ^
01:33:090 (2) - ^
01:37:413 (1,2,3,4,5) - 改成1/2单点因为没有鼓点在这你也没加合适的音效(这句话好像重复好多次了)
01:38:649 (1,2,3,4,5) - ^
01:39:884 (1,2,3,4,5) - ^,或者改成normal音效

[Sakusaki]
不合理overmap比较严重 而且一听就听出来(2ha的某张图overmap更严重但是听不出来,因为normal音效有盖住原曲的效果)
这里用的soft音效 同时下三连的地方往往不合适 导致打着很涩 也没起到调整音效的作用
下面列出不合理overmap的地方,建议一般是删去,有些可以删掉,或者按你的偏好改成normal音效(有此建议的标记为n)。
当然也可以不改,你可以保留你不同意的然后等后来的人的看法。
SPOILER
00:01:501 (2) - n
00:05:472 (1,2,3,4,5,6,1) - n
00:17:031 (2,6) -
00:26:472 (3,4,5,6,7) - n
00:28:943 (3,4,5,6,1) - n
00:37:149 (7) -
00:38:913 (7) - 应该在00:39:090 -
00:43:149 (2) - 应该在00:43:325 -
00:44:825 (3,4,5,6,1) - n
00:46:590 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - 过分的跳也是不合理overmap的表现之一,我认为这里太跳不符合这里相对安静的气氛
00:50:825 (1,2,3,4,5,6,7,8,9,10,11,12) - 可以改成逐渐增加的1/2跳,毕竟符合原曲意境的话应该只有00:51:884 (13,14,15,16) - 才对,或者可以改成4个一组逐渐增加DS的连打。
00:56:472 (1,2,3,1,2,3) - n
00:57:266 (2) -
01:07:060 (4,5,6) - n
01:08:207 (5) - 似乎应该在01:07:854 -
01:14:913 (2) -
01:24:619 (2) -
01:43:060 (1,2,3,4,5,6,7,8,9) - 空气人?

其他事项
00:40:943 - finish
00:46:149 (5) - 应该在00:46:119 -
00:55:060 - 建议加一个note 转盘晚1/4开始
01:08:648 (3) - 这里我觉得可以删掉这个 原因是我觉得可以自创节奏……看你的了
01:19:060 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - 请做的好看些XD
01:33:001 (1,2) - 节奏很奇怪
01:38:472 (6) - 移开一些因为hidden下不可见
01:42:354 (4,5) - 咦这里歌里有连打怎么这里不放了……
01:45:884 (1,2,3,4,5,6,1,2) - 太跳难以把握,最好不要这么摆。另外这里全部是1/3,请必改。

Good luck~
Topic Starter
Fushimi Rio

Flower wrote:

Hi~ Tieba request (啥)
red=must be changed
others = depends on whether I say "just suggestion"

[General]
单独从难度上看做的不错……音效很棒 一半说很棒一半说翔 感觉我该去吃电视
diff spread, 难度的分布与把握不是很好。
Easy用了很多Normal才能用的梗,Normal尾段有大量的高速1/2单点,因此建议好好检查这两个难度。Hard和Insane有不合理的overmapping,不该摆note的地方摆了note,就像是纯粹为了增加难度才摆的一样。 求别说 以后一定改
Audio lead-in 1.5s
kiai time应为00:57:884 - 01:20:472 ,个人意见 这种personal的设置就这样吧……

[Easy]
最大的问题还是在于DS不恒定与太明显的变速,建议是设成一个slider velocity重新做整个难度,当然看你怎么看了。
0.8的SV+0.8的DS是一个好的选择。
如果你坚持remap,那么请看一下下面的mod。 已remap
00:36:354 (1) - 摆这么远 有点过分 还是按DS来摆
00:39:531 (1,2) - 建议合成一个滑条 然后还是spacing的问题 摆近一些
00:40:237 (1,2,3) - 最好不要在easy里搞这种堆叠
00:47:649 (1,2,3,4,5,6) - ^ 第一次打的时候都不知道是什么玩意 最好+3mod玩来检查一遍对新手的友好度
00:52:237 (2) - 建议不要堆叠
00:57:707 (1) - 离中心在摆近一些
01:07:766 (1) - DS
01:29:649 (2,1,2) - 摆成正三角形多好

[Normal]
请确认下这图是给有一定水平的玩家玩的而不是给有相当经验的玩家玩的。最后一段坑爹。 我找了新手来test感觉还好
00:00:884 (1,2,3) - 建议做成一个折返滑条以方便新人读图 考虑了一下 让新人retry吧
00:06:354 (4,5,6,7) - 建议两个一组改成滑条 和最后面一样
00:08:296 (3) - 建议不要stack 不stack太难看了
00:08:649 (4) - 我认为可以删掉 因为没有任何明显的音在上面 好 这里改了一下
00:10:060 (7) - ^
00:34:590 (4,5,6,7,8) - 改成2滑条+1圈或者1折返两次滑条+1圈
00:45:178 (1) - 太短了 请留给玩家可玩的空间
00:57:178 (1) - 请像DS一样的把滑条移近中心附近
00:57:884 (2) - 虽然有镲音但是很弱,而且有点难读,我的看法是删去,但是由你决定 加了clap凑合一下
00:58:943 (2,3,4) - 改成1滑条+1圈或者1折返滑条 算了
01:26:119 (1,2,3) - 有点无聊……改不改由你决定 感觉有点蠢 改
01:31:766 (1,2,3,4,5) - 为什么做成这样……完全没必要的增加note 还是继续白线下note多好
01:33:002 往后 - 请remap……看不下去了 略 今天先看normal吧

[Hard]
00:05:472 (1) - 因为音乐没有任何音,你也没有下任何音效,用折返滑条不如改成一个长滑条 效果差不多……
00:11:119 (5) - whistle?因为没有声音 不过由你决定
00:12:001 (1,2,3,4) - 其实可以做成折返滑条或者不移动的连打 因为背景鼓点在那 和上面的一块改了
00:20:119 (4) - 移开一点,因为Hidden下是看不见的 改了 不过这种遮挡梗……
00:21:531 (1,2,3,4,5,6,7) - 太无聊了 加点东西吧
00:26:825 (1,2,3,4,5,6) - ^
00:32:825 (1,2,3,4,5) - ^ 算了
00:50:825 (5) - 这个可以改成1/2单点,理由与同刚才第一个
00:53:737 (2) - 这个应该在00:53:560 -
01:03:531 (7) - 移开一点 蛤?
01:09:884 - 加note
01:13:413 - 加note
01:13:678 (5) - 应该在01:13:943 -
01:20:472 以后的遮挡比较严重 最好分开来 间隔大一点比不能读要好
01:21:619 (5) - 删掉
01:27:443 (9) - ^
01:28:854 (8) - ^
01:33:090 (2) - ^
01:37:413 (1,2,3,4,5) - 改成1/2单点因为没有鼓点在这你也没加合适的音效(这句话好像重复好多次了)
01:38:649 (1,2,3,4,5) - ^
01:39:884 (1,2,3,4,5) - ^,或者改成normal音效 改了

[Sakusaki]
不合理overmap比较严重 而且一听就听出来(2ha的某张图overmap更严重但是听不出来,因为normal音效有盖住原曲的效果)
这里用的soft音效 同时下三连的地方往往不合适 导致打着很涩 也没起到调整音效的作用
下面列出不合理overmap的地方,建议一般是删去,有些可以删掉,或者按你的偏好改成normal音效(有此建议的标记为n)。
当然也可以不改,你可以保留你不同意的然后等后来的人的看法。
SPOILER
00:01:501 (2) - n
00:05:472 (1,2,3,4,5,6,1) - n
00:17:031 (2,6) -
00:26:472 (3,4,5,6,7) - n no
00:28:943 (3,4,5,6,1) - n
00:37:149 (7) -
00:38:913 (7) - 应该在00:39:090 -
00:43:149 (2) - 应该在00:43:325 -
00:44:825 (3,4,5,6,1) - n
00:46:590 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - 过分的跳也是不合理overmap的表现之一,我认为这里太跳不符合这里相对安静的气氛
00:50:825 (1,2,3,4,5,6,7,8,9,10,11,12) - 可以改成逐渐增加的1/2跳,毕竟符合原曲意境的话应该只有00:51:884 (13,14,15,16) - 才对,或者可以改成4个一组逐渐增加DS的连打。
00:56:472 (1,2,3,1,2,3) - n
00:57:266 (2) -
01:07:060 (4,5,6) - n
01:08:207 (5) - 似乎应该在01:07:854 -
01:14:913 (2) -
01:24:619 (2) -
01:43:060 (1,2,3,4,5,6,7,8,9) - 空气人?
其他的都改了

其他事项
00:40:943 - finish
00:46:149 (5) - 应该在00:46:119 -
00:55:060 - 建议加一个note 转盘晚1/4开始
01:08:648 (3) - 这里我觉得可以删掉这个 原因是我觉得可以自创节奏……看你的了 改了不过柑橘弱逼
01:19:060 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - 请做的好看些XD 好的鬼畜些
01:33:001 (1,2) - 节奏很奇怪 改了
01:38:472 (6) - 移开一些因为hidden下不可见 改了
01:42:354 (4,5) - 咦这里歌里有连打怎么这里不放了…… 放了 不过柑橘蠢
01:45:884 (1,2,3,4,5,6,1,2) - 太跳难以把握,最好不要这么摆。另外这里全部是1/3,请必改。 改了

Good luck~
好 谢谢mod和star
yurunneram

Eggache0 wrote:

yurunneram wrote:

EASY
00:38:825 (5) - move to x392 y344 ……sorry, can't understand
01:38:649 (2) - move to x 300 y 400 and obv reposition the next slider can't understand either, the xy seems wrong
What u mean u can't understand? You mean the positioning is different on your computer? Its the X axis and Y axis. I you select the object you can see x:*** y:*** in the top right corner of the edit menu
Topic Starter
Fushimi Rio

yurunneram wrote:

What u mean u can't understand? You mean the positioning is different on your computer? Its the X axis and Y axis. I you select the object you can see x:*** y:*** in the top right corner of the edit menu
Sure at top right there are the axises, but the Ymax is 384 and the xy is really strange when I put objects to the place.

...anyway, easy is remaped/.\
Nyquill
[Hard]
00:43:766 (1,2,3,4,5) - There really should not be a stream here. I appreciate your effort in trying to keep the rhythm interesting, but its actually really ineffective and confusing.
Besides that, not bad at all.

[Prime Limitation]
00:26:472 (3,4,5,6) - I generally don't touch on overmapping on my mods but this is just a tad too much.
01:00:707 (5,6,7,8) - You shouldn't be afraid to space these out more, since players don't usually play the entire slider.
01:12:002 (1) - Clap at end?
01:13:854 (2,3) - Swap the claps between these two. The snares in this stream go like xxoox. Also, this is an example of where you placed a stream where it should be. Good job here.
01:14:119 (5,6,7) - Should have claps at the beginning of all of these.
01:16:590 (3) - Should have a clap here instead of 01:16:237 (1)
01:16:943 (1,3) - Likewise, should have it on (3) instead of (1).
01:25:854 - On the other hand, why is there no note here?
01:37:060 (6) - Likewise, why is this a 1/2 slider as opposed to following the snares with 1/4s?
Well sure you're allowed some liberty when it comes to what you actually want to map on, but its generally good practice to map on something thats audible.
在玩的时候,我不因该需要问自己,“为什么这里有个stream?”.

不过,对第一个图来说。。。很不差。
Topic Starter
Fushimi Rio

Nyquill wrote:

[Hard]
00:43:766 (1,2,3,4,5) - There really should not be a stream here. I appreciate your effort in trying to keep the rhythm interesting, but its actually really ineffective and confusing. ……actually I think it's fine. But fine is not enough?
Besides that, not bad at all.

[Prime Limitation]
00:26:472 (3,4,5,6) - I generally don't touch on overmapping on my mods but this is just a tad too much. ...
01:00:707 (5,6,7,8) - You shouldn't be afraid to space these out more, since players don't usually play the entire slider. a little out
01:12:002 (1) - Clap at end? hao
01:13:854 (2,3) - Swap the claps between these two. The snares in this stream go like xxoox. Also, this is an example of where you placed a stream where it should be. Good job here. ok
01:14:119 (5,6,7) - Should have claps at the beginning of all of these. hao
01:16:590 (3) - Should have a clap here instead of 01:16:237 (1)
01:16:943 (1,3) - Likewise, should have it on (3) instead of (1). ok
01:25:854 - On the other hand, why is there no note here? ...ok
01:37:060 (6) - Likewise, why is this a 1/2 slider as opposed to following the snares with 1/4s? hao
Well sure you're allowed some liberty when it comes to what you actually want to map on, but its generally good practice to map on something thats audible.
在玩的时候,我不因该需要问自己,“为什么这里有个stream?”. 玩的时候智力水平超低啥都不知道

不过,对第一个图来说。。。很不差。
Andrea
~General~

The file lighting233.png is unused, remove it.

Kiai time through the difficulties is inconsistent, fix it.

Disable the unused Countdown on all the difficulties.

Reduce the Stack Leniency by 2 or 3 ticks on all the difficulties, it's too high right now.


~Easy~

00:07:060 (1,2) - This overlap is a bit ugly to see.
00:12:707 - Kiai should end here.
00:21:178 (4,5) - Don't stack notes on the easiest difficulty, they might be confusing for beginners.
00:37:766 (2,3) - ^
00:42:354 (4) - New combo.
00:50:825 (5) - ^
00:52:237 (1) - Remove new combo.
00:53:649 (3,4,5,6) - Again, don't stack notes on the easiest difficulty.
01:06:001 (2,3) - ^
01:10:590 (2,3) - Wrong spacing.
01:30:707 (2,3,4) - Don't stack them, like I said before.

~Normal~

00:06:178 (3,4,5,6,7,1) - This is way too hard for a Normal, remove some circles.
00:07:060 (1,2,3) - These stacks are highly confusing.
00:12:707 - Kiai should end here.
00:16:590 (1,2,3,4) - Don't make jumps on Normal difficulty.
01:29:296 (6) - New combo.
01:31:766 (1) ~ 01:46:590 (3) - This part is way too hard for a Normal, remove some circles.
01:47:178 (1) - Start this spinner on the next white tick.

~Sakusaki~

00:45:178 (1,2,3,4,5,6,7) - This pattern might be hard to read.
00:49:590 (2) - Slider repeat is partially hidden.
01:18:706 (4) - Unsnapped slider end.
01:19:766 (9) - New combo.
01:38:472 (6) - Stack it correctly.

~Hard~

00:39:178 (3,4) - Sudden change of spacing.
01:02:119 (3,4,5,6,7) - Inconsistent spacing.
01:13:237 (3,4,5,6,7) - This pattern looks ugly, make it prettier.

This map still need much work.
Topic Starter
Fushimi Rio

Andrea wrote:

~General~

The file lighting233.png is unused, remove it. it's uesd

Kiai time through the difficulties is inconsistent, fix it. fixed

Disable the unused Countdown on all the difficulties. diesabled

Reduce the Stack Leniency by 2 or 3 ticks on all the difficulties, it's too high right now.[/color]
...no

~Easy~

00:07:060 (1,2) - This overlap is a bit ugly to see. fixed
00:12:707 - Kiai should end here. all fixed
00:21:178 (4,5) - Don't stack notes on the easiest difficulty, they might be confusing for beginners. all fixed
00:37:766 (2,3) - ^
00:42:354 (4) - New combo.
00:50:825 (5) - ^
00:52:237 (1) - Remove new combo. fixed
00:53:649 (3,4,5,6) - Again, don't stack notes on the easiest difficulty.
01:06:001 (2,3) - ^
01:10:590 (2,3) - Wrong spacing. fixed
01:30:707 (2,3,4) - Don't stack them, like I said before.

~Normal~

00:06:178 (3,4,5,6,7,1) - This is way too hard for a Normal, remove some circles. fixed
00:07:060 (1,2,3) - These stacks are highly confusing.
00:12:707 - Kiai should end here.
00:16:590 (1,2,3,4) - Don't make jumps on Normal difficulty. fixed
01:29:296 (6) - New combo.
01:31:766 (1) ~ 01:46:590 (3) - This part is way too hard for a Normal, remove some circles.
01:47:178 (1) - Start this spinner on the next white tick. fixed

~Sakusaki~

00:45:178 (1,2,3,4,5,6,7) - This pattern might be hard to read.
00:49:590 (2) - Slider repeat is partially hidden. fixed
01:18:706 (4) - Unsnapped slider end. fixed
01:19:766 (9) - New combo.
01:38:472 (6) - Stack it correctly. fixed

~Hard~

00:39:178 (3,4) - Sudden change of spacing. fixed
01:02:119 (3,4,5,6,7) - Inconsistent spacing. fixed
01:13:237 (3,4,5,6,7) - This pattern looks ugly, make it prettier. fixed

This map still need much work.
Thx for modding!
Pokie
這個有點難給mod :o 粗略的看了一眼Hard跟Insane, 然後發現最近的新人圖都是overmap的居多…就像前面的modder說的一樣: 雖然圖的質量不算差, 但還需不少改進

在Insane裡最明顯的問題是 "音樂有東西的地方沒放note, 反之沒東西的地方一堆note" 雖然可以用自創節奏駁回啦, 但堆stream實在有點沒意義
AR跟SV也是不合理的高, 導致與Hard之間的diff gap略大

建議考慮一下重做一個比較適合的I, 以及提醒一下Hard的AR有點過低了, 提高一格應該剛剛好

kds的話不給也可以, 畢竟我沒做full mod o.o 加油!
Topic Starter
Fushimi Rio
:(

Pokie wrote:

這個有點難給mod :o 粗略的看了一眼Hard跟Insane, 然後發現最近的新人圖都是overmap的居多…就像前面的modder說的一樣: 雖然圖的質量不算差, 但還需不少改進

在Insane裡最明顯的問題是 "音樂有東西的地方沒放note, 反之沒東西的地方一堆note" 雖然可以用自創節奏駁回啦, 但堆stream實在有點沒意義
AR跟SV也是不合理的高, 導致與Hard之間的diff gap略大

diffgap拙计 有考虑过搞个普通I不过一直没啥时间……

建議考慮一下重做一個比較適合的I, 以及提醒一下Hard的AR有點過低了, 提高一格應該剛剛好

吓 ar8的hard?

kds的話不給也可以, 畢竟我沒做full mod o.o 加油!

搞了普通I的话回来给吧(笑
Pokie

Eggache0 wrote:

吓 ar8的hard?
...AR7真的不夠 :o 大量五角星的1/2連點+stack

其實AR是依照你的排列去調整的, 沒有規則說Hard一定要用AR7, 只不過用AR7的Hard比較符合常理
在這個情況下, 我個人認為上調至8比較適合

在AR不足的情況下堅持保留的話, 只會導致一個問題: 讀圖困難…
當然, AR7可能會方便開HR, 但不開HR的正常Hard玩家打這張圖的話就欲哭無淚了

希望可以考慮一下
Topic Starter
Fushimi Rio

Pokie wrote:

Eggache0 wrote:

吓 ar8的hard?
...AR7真的不夠 :o 大量五角星的1/2連點+stack

其實AR是依照你的排列去調整的, 沒有規則說Hard一定要用AR7, 只不過用AR7的Hard比較符合常理
在這個情況下, 我個人認為上調至8比較適合

在AR不足的情況下堅持保留的話, 只會導致一個問題: 讀圖困難…
當然, AR7可能會方便開HR, 但不開HR的正常Hard玩家打這張圖的話就欲哭無淚了

希望可以考慮一下
我是正常hard玩家/.\ 读图困难的话改8好了
Kawayi Rika
Hi ~ Eggache0 ~ :)

Mod time for my Queue ~



Red : Must be fixed
Pink : Need to consider
Purple : Just suggestions

[General]


  1. Use japanese artist : 侑樹-yuki-
  2. Source should be : Sakura Sakimashita
  3. Please add (Short Ver.) in tittle,this song already have full ver.
  4. Please check kiai time point,have some unsnapped.

[Sakusaki]


  1. Sorry,I really don't like this insane,pretty overmapped and weird jump.
  2. 01:46:943 (1,2) - I guess this parttern isn't acceptable.

[Hard]


  1. 00:34:590 (6) - Add new combo,since rhythm changed to here.
  2. 00:43:237 (6) - Remove this circle and Add clap on 00:43:413.
  3. 00:56:825 - Add clap,follow with drum.
  4. 01:21:531 - ^
  5. 01:34:766 (2,3) - You'd better to make these notes symmetrical.
  6. 01:46:943 (1,2,3) - Change to 1/2 rhythm,sound much better,like this.

[Normal]


  1. 01:29:296 (6) - Add new combo,it's a bit long IMO.
  2. 01:36:531 (3) - Remove this circle,sound much better.
  3. 01:41:472 (1,2,3,4,5,6,7,8,9) - Too many 1/2 will hard play for beginner,
    Try change to 1/2 slider or 1/1 circle parttern.

[Easy]


  1. 00:20:119 (3) - Offscreen,please move up some.

OK ~ Hope this can help you ~

Good luck ~
;)
Topic Starter
Fushimi Rio

Kawayi Rika wrote:

SPOILER
Hi ~ Eggache0 ~ :)

Mod time for my Queue ~



Red : Must be fixed
Pink : Need to consider
Purple : Just suggestions

[General]


  1. Use japanese artist : 侑樹-yuki-
  2. Source should be : Sakura Sakimashita
  3. Please add (Short Ver.) in tittle,this song already have full ver.
  4. Please check kiai time point,have some unsnapped.

[Sakusaki]


  1. Sorry,I really don't like this insane,pretty overmapped and weird jump.
  2. 01:46:943 (1,2) - I guess this parttern isn't acceptable.
I think it's fine.

[Hard]


  1. 00:34:590 (6) - Add new combo,since rhythm changed to here.
  2. 00:43:237 (6) - Remove this circle and Add clap on 00:43:413.
  3. 00:56:825 - Add clap,follow with drum.
  4. 01:21:531 - ^
  5. 01:34:766 (2,3) - You'd better to make these notes symmetrical.
  6. 01:46:943 (1,2,3) - Change to 1/2 rhythm,sound much better,like this.

[Normal]


  1. 01:29:296 (6) - Add new combo,it's a bit long IMO.
  2. 01:36:531 (3) - Remove this circle,sound much better.
  3. 01:41:472 (1,2,3,4,5,6,7,8,9) - Too many 1/2 will hard play for beginner,
    Try change to 1/2 slider or 1/1 circle parttern.

[Easy]


  1. 00:20:119 (3) - Offscreen,please move up some.

OK ~ Hope this can help you ~

Good luck ~
;)

All fixed except the one in Sakusaki. Thanks for mod and sorry for delay.
Leorda
Hi there

[General]
* 1st and 3rd kiai seems not fit....
* white2.jpg and lighting.png are unused, remove it from your beatmap folder


[Easy]
00:39:178 (4) - This short slider isn't recommended for beginner diff
01:10:590 (2) - Since this slider can make a blanket combo, make a slider like this http://osu.ppy.sh/ss/697559
01:37:060 (3) - A little spacing error here
01:44:296 (1,1) - Remove new combo


[Normal]
* They are too much 1/2 pattern that makes beginners are difficult to play. Consider to remove circles a bit until it feels like a normal diff. This diff is feels like Hard diff


[Hard]
00:42:354 (1,2,3,4,5) - Clap here doesn't fit IMO
00:57:884 (1) - Why you using normal-sampleset on head slider? Seems useless, IMO


Good luck
Topic Starter
Fushimi Rio

Leorda wrote:

Hi there

[General]
* 1st and 3rd kiai seems not fit.... will consider
* white2.jpg and lighting.png are unused, remove it from your beatmap folder it works fine on local...


[Easy]
00:39:178 (4) - This short slider isn't recommended for beginner diff fixed
01:10:590 (2) - Since this slider can make a blanket combo, make a slider like this http://osu.ppy.sh/ss/697559 ok
01:37:060 (3) - A little spacing error here oops fixed
01:44:296 (1,1) - Remove new combo ok


[Normal]
* They are too much 1/2 pattern that makes beginners are difficult to play. Consider to remove circles a bit until it feels like a normal diff. This diff is feels like Hard diff
will consider

[Hard]
00:42:354 (1,2,3,4,5) - Clap here doesn't fit IMO i can't even hear the claps
00:57:884 (1) - Why you using normal-sampleset on head slider? Seems useless, IMO fixed


Good luck
Thanks for mod.
BanchoBot
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