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Kelly Clarkson - Because of You

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Suimya
ohoh i love you for mapping this <3 orz >A<
Topic Starter
Ylinestra44

Sekai-nyan wrote:

ohoh i love you for mapping this <3 orz >A<
Lol, thanks :3
Kyshiro

SkyDevil wrote:

ohaiyo /o/

Misery
02:31:129 (1) - Uh,, I don't like this alot, its following nothing in the vocals, neither in the background :c Make something else out of it? Not sure, I kind of like this, I'll keep this is mind.
02:32:843 (5) - ^ ^
02:37:450 (1) - ^This does follow the music though
02:59:414 (4) - New combo here and no new combo at 02:59:629 (1) - because 4,1,2,3,4 is a pattern It is a pattern yes, but the this way it fits the music.

nich95 wrote:

Kyshiro's Misery

  1. 01:40:130 - 03:27:701 Unsnapped. Please resnap all note. Fixed
  2. 00:20:201 (7) - Move to right 1 grid.Okay
  3. 01:06:273 (6) - Remove finish be better. Not really
  4. 01:37:343 (8) - Remove a circle, but start spinner here instead? No
  5. 03:19:771 (3) - Move 2nd and 4th point to right 1 grid.
Fixed
Thanks for the mods :3
Kuroneko-sHerald
[Weakness]
Various unsnapped circle. Just do "Resnap all notes" to fix it.


[Mistake]
Various unsnapped circle. Just do "Resnap all notes" to fix it.
That's just a suggestion. I think that it give more emphasis to the map that way.
00:44:415 (2) - New combo
00:51:700 (2) - New combo
00:58:129 (2) - New combo
01:40:986 (2) - New combo
01:48:271 (2) - New combo
01:54:700 (2) - New combo
02:04:557 (7) - Remove new combo
02:06:700 (2) - New combo
02:08:414 (2) - New combo
02:09:700 (5) - New combo
02:10:129 (6) - New combo
02:11:414 (1) - Remove new combo
02:13:557 (2) - New combo
02:15:271 (2) - New combo
02:16:557 (5) - New combo
02:16:986 (6) - New combo
02:18:271 (1) - Remove new combo
02:20:414 (2) - New combo
02:22:129 (2) - New combo
02:23:414 (3) - New combo
02:23:843 (4) - New combo
02:59:843 (2) - New combo (optional)
03:00:271 (3) - New combo (optional)

Download this file to see how it seems.
Download


[Fault]
Tricky diff :roll:
Various unsnapped circle. Just do "Resnap all notes" to fix it.
02:51:700 (3,4) - Since it's mapped with 1/6 divisor, I suggest to stack (4) with 02:52:557 (1) -, that way should be more easy to get the rithm.


[Kyshiro's Misery]
I suggest HP Drain Rate 7 and Overall Difficulty 7 or HP Drain Rate 8.
01:51:270 (1) - End of this spinner is unsnapped.
02:39:270 (1) - End of this slider is unsnapped.
02:51:486 (2) - Repeat of this slider is unsnapped.
02:51:486 (2) - End of this slider is unsnapped.
03:27:700 (1) - Lower the volume of this spinner?

Very nice mapset. Hope this will get ranked 8-)
Topic Starter
Ylinestra44
Why..? It's the third time I am saying this now: I don't have ANY unsnapped note. I just asked a friend to check it, too, and he doesn't have, too. So where do you find those unsnapped notes? Please, tell me...
I didn't accept any NC-suggestion, and the thing with the stacking neither.
Waiting for Kyshiro's diff updated~

Edit: Hell yeah, 1240 objects Normal and Hard still waiting for me to be resnapped, even if they aren't unsnapped, because I can't see the unsnapped ones. I love the editor so much.. Busy for the next hour(s)~
Baka me, all resnapped.
Kyshiro

Kuroneko-sHerald wrote:

[Kyshiro's Misery]
I suggest HP Drain Rate 7 and Overall Difficulty 7 or HP Drain Rate 8. Made both of them 7
01:51:270 (1) - End of this spinner is unsnapped. Fixed everything.
02:39:270 (1) - End of this slider is unsnapped.
02:51:486 (2) - Repeat of this slider is unsnapped.
02:51:486 (2) - End of this slider is unsnapped.
03:27:700 (1) - Lower the volume of this spinner?

Very nice mapset. Hope this will get ranked 8-)
Thanks for the mod :3
Aurele
I'm here to save the day!

Hi, here's my mod from my modding queue~
This song is amazing and it's remembering me alot of things. Also, I love calm song and I like your mapping style. So this is perfect ♥

The beatmap is actually pretty well-made. This is some suggestion but some things that I am saying on every difficulty should be fixed.

[Weakness]
•00:47:415 (1,2) - This pattern could be improved by doing almost the same thing with the previous combo. I feel that this 00:49:558 is pretty empty because the vocal there is actually louder. So, move the slider at 00:48:272 and add a circle at where the slider was before.
•00:56:415 (3) - Since you're playing a bit with the timing points of the volume, I really think this is too loud. The volume for the next point should be more louder than this one.
•01:43:986 (1,2,3) - As I said for the point above.
•01:52:986 - Like I said for 00:56:415
•02:38:843 (1) - With the song itself, this circle should be in the Normal set, not soft. When she sings "You", it's sounds more louder
•03:06:271 (1,2) - Hm, I really think these notes should be reversed to gives a better sound.
•03:16:557 (4,1) - Between these objects, it shouldn't be empty. I mean't, you could add a little break here since it gets some times before we hit the other note. Beginners will sometimes thinks it will end at this point when it doesn't. Actually it happens to me when there's nothing for some times. So, it's better to add a break here to avoid beginners to be confused.

[Mistake]
•00:56:415 (5) - Like I said for the other difficulty.
•01:52:986 (4) - As I said for the volume for this part on Weakness. "Since you're playing a bit with the timing points of the volume, I really think this is too loud. The volume for the next point should be more louder than this one."
•02:38:843 (1) - As I said for the volume for this circle on Weakness. "With the song itself, this circle should be in the Normal set, not soft. When she sings "You", it's sounds more louder"

[Fault]
•00:56:415 (1,2,3) - Like I said for the other difficulties.
•01:52:986 (1,2,3) - Like the other difficulties.
•02:38:843 (1) - As said for previous difficulties.

[Kyshiro]
Pattern are flowing well. The hitsounds and the volume are consistent. I really love this difficulty. Nice job.
01:25:129 - I recommend you to add a finish here. The vocal stop there for a while and it could also keep the consistency with your previous finish at 01:18:272

Sincerely, I really love this beatmap, hope it gets ranked soon!
Topic Starter
Ylinestra44
Thanks for the mod =)

Gabe wrote:

I'm here to save the day!

Hi, here's my mod from my modding queue~
This song is amazing and it's remembering me alot of things. Also, I love calm song and I like your mapping style. So this is perfect ♥

The beatmap is actually pretty well-made. This is some suggestion but some things that I am saying on every difficulty should be fixed.

[Weakness]
•00:47:415 (1,2) - This pattern could be improved by doing almost the same thing with the previous combo. I feel that this 00:49:558 is pretty empty because the vocal there is actually louder. So, move the slider at 00:48:272 and add a circle at where the slider was before. That sounded weird, so I added a circle after the slider instead, which sounds better imo
•00:56:415 (3) - Since you're playing a bit with the timing points of the volume, I really think this is too loud. The volume for the next point should be more louder than this one. Not really. She raises her voice for the "Because of", not for the "You" (Kyshiro aggrees with me), so it's fine this way.
•01:43:986 (1,2,3) - As I said for the point above. ^
•01:52:986 - Like I said for 00:56:415 ^
•02:38:843 (1) - With the song itself, this circle should be in the Normal set, not soft. When she sings "You", it's sounds more louder Since there is a finish on it, it'll stay soft-sampleset. I increased the volume by 10% instead
•03:06:271 (1,2) - Hm, I really think these notes should be reversed to gives a better sound. For a better sound, the slider should be replaced by 3 1/2 circles, but that's too much, so I'll keep it.
•03:16:557 (4,1) - Between these objects, it shouldn't be empty. I mean't, you could add a little break here since it gets some times before we hit the other note. Beginners will sometimes thinks it will end at this point when it doesn't. Actually it happens to me when there's nothing for some times. So, it's better to add a break here to avoid beginners to be confused.
[Mistake]
•00:56:415 (5) - Like I said for the other difficulty. Same thing here
•01:52:986 (4) - As I said for the volume for this part on Weakness. "Since you're playing a bit with the timing points of the volume, I really think this is too loud. The volume for the next point should be more louder than this one." ^
•02:38:843 (1) - As I said for the volume for this circle on Weakness. "With the song itself, this circle should be in the Normal set, not soft. When she sings "You", it's sounds more louder" Same as in Easy

[Fault]
•00:56:415 (1,2,3) - Like I said for the other difficulties. Like I answered for the other diffs
•01:52:986 (1,2,3) - Like the other difficulties. ^
•02:38:843 (1) - As said for previous difficulties. Same here

[Kyshiro]
Pattern are flowing well. The hitsounds and the volume are consistent. I really love this difficulty. Nice job. Big thanks from Kyshiro
01:25:129 - I recommend you to add a finish here. The vocal stop there for a while and it could also keep the consistency with your previous finish at 01:18:272 Added it (I post for him)

Sincerely, I really love this beatmap, hope it gets ranked soon!
Aurele

Ylinestra44 wrote:

•03:16:557 (4,1) - Between these objects, it shouldn't be empty. I mean't, you could add a little break here since it gets some times before we hit the other note. Beginners will sometimes thinks it will end at this point when it doesn't. Actually it happens to me when there's nothing for some times. So, it's better to add a break here to avoid beginners to be confused.
You can have a point here, but not so easily.
Anyways, as we said (both modders), it can be confusing for beginners since there's a note and then, nothing for a while. The player may thinks it ends at this point so he gets his hands off of his keyboard/mouse and then "Hey! I'm a circle and I'm ruining your play." So I don't know, you should talk to more BATs about it.
Kiddo-Kun
Kelly Clarkson - Me and My White Girl Problems

[Kyshiro's Misery]

• 00:04:558 (5) - This slider does not match the music at all thus it does not play well. I suggest something like this or this.
• 01:37:343 (8,1) - The spinner starts a little later than it should. You should fix this by deleting (8) and making the spinner start on 01:37:343 -.
• 01:51:271 (1) - This spinner does not seem effective and quite lazy. I recommend mapping through it.

[Fault]

• 02:33:271 (4) - This note is really unnecessary, it seems as though it's there just to be an anti-jump. Remove it please.

[Mistake]

• 00:46:558 (4,1) - The gap in between these two is really odd and should be filled by a note.
• 00:59:415 (5,6) - ^ Maybe you could sub these two notes for one long slider?
• 01:55:986 (5,6) - ^
Topic Starter
Ylinestra44
Fixed those four things about my diffs. Waiting for Kyshiro.
Kyshiro

Kiddo-Kun wrote:

[Kyshiro's Misery]

• 00:04:558 (5) - This slider does not match the music at all thus it does not play well. I suggest something like this or this. To be honest I don't see why this doesn't fit the music, combined with the note after it, it's mapped to the vocals
• 01:37:343 (8,1) - The spinner starts a little later than it should. You should fix this by deleting (8) and making the spinner start on 01:37:343 -. I made the spinner start 1/4th earlier, didn't remove (8) because there's definitely a note necessary over there according to her vocals
• 01:51:271 (1) - This spinner does not seem effective and quite lazy. I recommend mapping through it. I agree, mapped it
Thanks for your mod and.. sorry for the (cough3monthslate) reply >:

http://puu.sh/1SYEW
mancuso_JM_
Hi Yli. Mod Time :3

[Weakness:]

• 00:11:844 (4): I feel this Note unnecesary, it doesn't make a lot of sense adding a Note to follow a Note in a section where you have especially just the piano. To follow just the piano, I'd remove this Note
• 00:15:701 (2): I'd move this Note to the middle (x:256 y:256), in my opinion looks better than before and makes a better transition
• 00:38:844 (1): I'd add a Whistle here to emphatisize the Piano
• 00:49:558 (3,4): The sentence 'Because of you' it is the most important in the song (well, this is the name). So, in my personal point of view this sentence should be 100% followed with beats. To don't make a difficult pattern to new players (meh.. anyways the BPM is low :P), transform (3,4) in a 1/2 slider and after that add a Note in 00:50:415
• 02:03:271 (2,3): Actually flow better if you do a Ctrl + J in these objects and then move it to x:220 y:268
• 02:47:414 (4): Add a Whistle at the beginning to follow the piano and the Vocal properly
• 02:51:700: Add a Normal hitsound here instead of that Whistle
• 03:16:557 (4): The Whistle at the end is really unnecesary you don't have anything to remark at this point. Remove it please
• 03:17:629: I have to do agree with Gabe about that, the difference between (4,1) is preety high and the New players will not know what to do. I suggest you a little break here, at least this makes the player put more attention in my opinion

[Mistake:]

Settings:
--> I feel the approach rate a bit high for this difficulty, I'd reduce it by 1 Tick instead (AR-1)

• 00:11:844 (7): Nothing to remark at the Slider end.. Remove this Whistle please
• 00:33:701 (3): You should follow the Vocal and piano nearer since it is a Normal, I don't how it plays the repetition in this Slider either.. Try a pattern like this to follow the music better
• 00:52:558 (4): This Slider looks weird looking the flow, Could you rotate it 180º Clockwise + Flip Horizontally then?
• 02:51:700: As I said in Weakness, you should add a Normal hitsound instead of a Whistle
• 03:16:557 (5): Remove the Whistle at the end as I said in Weakness

[Fault:]

• 00:13:129 (1): Remove the Whistle from this Note as I stated in Mistake
• 00:18:915 (3,4): Wait.. I didn't understand this jump, it feels really unnecesary. With a Flip Horizontal (Ctrl+H), the pattern will look more fluent (Re-arrange the spacing a bit after to do that)
• 00:29:844 (3): Listen properly the music (I'd say in 25% playback), the Slider end is not following anything in the music. Just replace this 1/4 Slider to a Simple Note in here to follow the music properly
• 00:33:487 (4): To follow properly the Vocal, make this Slider 1/4 longer
• 00:43:558 (4,1): Increase the distance between these Notes to 2.0x, if you let the distance in 1.0x between these Notes the flow won't be the best because actually when you play the map you can feel an unnecesary stop after to the 2.0x jump between the previous (2,3,4).
• 01:05:843 (2,3): Hmm.. I didn't understand this antijump, the antijumps should follow just the sentence 'Because of you' I guess, just keep the 1,0x between these Notes.
• 01:17:415 (5,1): This overlap looks preety bad. If I were you, I'd move this Note to another place, you can maybe move to x:184 y:160
• 01:40:129 (3): Hmm.. Add a New Combo here to make the pattern Antijump - Jump more readable
• 01:40:557 (5,1): Increase the Spacing between these notes to 2.0x as I explained in 00:43:558
• 02:02:414 (2,3): Keep the 1.0x between these Notes, the antijump is really unnecesary here
• 02:31:343 (x): Add a Note here to follow the Vocal properly
• 02:51:700 (3,4,1): Since this is in 1/6, the Spacing increase could be Hard to be read. If you want to increase the spacing here, is ok, but I suggest you to reduce it a bit. At least make the spacing between these Notes around 1.6x or 1.7x
• 03:10:986 (6,7): Again this unnecesary antijump, please avoid that here please
• 03:13:986 (1,2,3,4,5): The pattern 'Antijump - Jump' plays bad here, the Drums are acting here, and when you have Drums acting you use jumps instead.. Use the 1.0x between (1,2,3), then the jump pattern fit perfectly
• 03:16:557 (5): Remove the Whistle at the end as I mentioned in the previous diffs.
• 03:25:129 (3,1): Swap the Whistle placement in these Notes, the whistle sounds much more reasonable if you add in (3) because will remark the piano
• 03:26:843 (4): Add a Whistle at the Slider beginning
• 03:29:414 (3): The symetry is not that important. This Slider doesn't fit really well here, instead of that use 2 single Notes in 03:29:414 and 03:30:271 (with NC and finish this one), because those places are the only to add beats.

[Kyshiro's Mystery:]

• 00:02:630 (7): This Slider doesn't sound fitting, I recommend you to listen the music in 25% playback. I'm sure that you don't have anything to be followed at the beginning of it, so remove this Slider and add a Single Note in 00:02:844
• 00:04:558 (5): I have to do agree with Kiddo about this point. This slider doesn't fit with the music, the Vocal is not placed on a Blue tick.. Hmm.. Kiddo's idea is much better than yours (sorry), you should change that please, and break this 'border', because the rhythm is much more important than a simple border
• 00:10:772 (2): Again you are not following the music properly (25% playback please), change this Slider to a simple Note in 00:10:987, to follow the piano
• 00:21:701 (4): Replace the Whistle in a Finish instead, the Piano becomes highest in this place
• 00:28:558 (5): Add a Finish in this note, same reason as above
• 01:37:343 (8): The long Vocal starts here, this note is really unnecesary. Would be better if you remove the Note from here and then the Spinner starts here and finish in 01:38:843. This kind of musics with low BPM are not like the others with higher BPM where you can add a Note 1/4 before and the spinner sounds properly, if you want to do this kind of things you should add a Note + a Spinner 1/8 later and NOT 1/4 :P
• 02:31:129 (1): Listen that in 25% playback, you don't have anything in 1/8 to follow. Change this in 1/4 please, because this is consider an overmap
• 02:32:843 (5): (^)
• 02:38:629 (6,7): Add a Soft finish in (7) and remove it from (6)
• 02:39:057: I'd add a break till here to 02:44:414, it is a really long map to don't have any break. At least a little would be good to give a little respite to players

And that's about it.. Well done difficulties.
The biggest problems are in Fault, but anyways are not that big xD
Call me back for a recheck after to check my mod!
Topic Starter
Ylinestra44
Since it has been a Long time, I can't absolutely remember what I added, and what not. But well, updated my diffs.
Kyshiro isn't satisfied with his diff anymore, waiting for him to remap :D
Topic Starter
Ylinestra44
Again revived, but deleted Kyshiro's Diff from the mapset, because he didn't like his Diff anymore (added it instead to the Information), and renamed all Diffs.
Haneure
From my modding queue~

Everything I say are all suggestions, please keep that in mind!

Sorry for the late reply btw. ;-;
Hard


  • 00:07:344 (2) - I really think that removing this whistle would sound better .u. To give a greater emphasis on the last piano note of that measure.

    00:10:130 (1,2,3,4,5) - Not an even star jump? :/ I would suggest reducing the spacing between these notes though, tbh. I think a jumps about half the size of the ones you have now would do this part some good.. :o

    00:16:129 (3) - Reverse this slider horizontally?


    01:07:986 (1) - Add a finish?

    01:31:129 (2) - Kinda nazi, but move this slightly to x:244/y:208?

    01:31:343 (3) - Likewise with ^, move to x:288/y:180

    01:35:843 (3) - Maybe Ctrl+G for slightly better flow?
;-; Sorry for super short mod! Don't need to KD this unless you want to, but I really couldn't find much wrong with the map also how to mod easy/normals x_x...

Good luck with the map! Kelly Clarkson is so nice :0
Topic Starter
Ylinestra44
Thanks for the mod =)

Haneure wrote:

From my modding queue~

Everything I say are all suggestions, please keep that in mind!

Sorry for the late reply btw. ;-; No Problem =)
Hard


  • 00:07:344 (2) - I really think that removing this whistle would sound better .u. To give a greater emphasis on the last piano note of that measure. Instead I increased the volume of the (3) by 5%, should work, too

    00:10:130 (1,2,3,4,5) - Not an even star jump? :/ I would suggest reducing the spacing between these notes though, tbh. I think a jumps about half the size of the ones you have now would do this part some good.. :o I will leave it for now, but keep it in mind

    00:16:129 (3) - Reverse this slider horizontally? Done


    01:07:986 (1) - Add a finish? Sounds not good, since it's very quiet there

    01:31:129 (2) - Kinda nazi, but move this slightly to x:244/y:208? This makes no sense somehow

    01:31:343 (3) - Likewise with ^, move to x:288/y:180 ^

    01:35:843 (3) - Maybe Ctrl+G for slightly better flow? Before the first Kiai I have those small jumps, too, so I'll keep it.
;-; Sorry for super short mod! Don't need to KD this unless you want to, but I really couldn't find much wrong with the map also how to mod easy/normals x_x...

Good luck with the map! Kelly Clarkson is so nice :0 thanks <3
Verlaren
From my queue/

Hard:
NC must beginning on a strong bit.
00:02:844 (1) - move NC on 00:04:558 (4)
00:07:130 (1) - remove NC
00:07:987 (1) - NC
00:18:058 (2,3,4,1,3) - this patterns should not be placed on the blue points (ticks). This applies to all patterns on the map, Including all diffs.
00:49:558 (1,2,3) - use here Distance snap
00:56:415 (1,2,3) - ^
01:39:271 (1,2,1) - stack or use here Distance snap
01:44:414 (4) - use here a simple slider or s-slider
01:46:128 (1,2,3) - ^^
01:49:128 (8,9) - stack this notes
01:52:986 (1,2,3) - use here Distance snap
02:37:128 (1,1) - stack this notes
02:47:414 (7,8) - ^
02:58:128 (1,2,3) - use here Distance snap
I think, for that diff requires partial remap.

Normal & easy:
no comments
Topic Starter
Ylinestra44
Thanks for the mod

Verlaren wrote:

From my queue/

Hard:
NC must beginning on a strong bit.
00:02:844 (1) - move NC on 00:04:558 (4) Done
00:07:130 (1) - remove NC Done
00:07:987 (1) - NC Done
00:18:058 (2,3,4,1,3) - this patterns should not be placed on the blue points (ticks). This applies to all patterns on the map, Including all diffs. It is, because it's mapped on the vocal, and there it fits
00:49:558 (1,2,3) - use here Distance snap For all if those parts: It's always something Special I wanted to make different from the normal DS, so I will Keep all of these
00:56:415 (1,2,3) - ^
01:39:271 (1,2,1) - stack or use here Distance snap
01:44:414 (4) - use here a simple slider or s-slider I like my slider =/
01:46:128 (1,2,3) - ^^
01:49:128 (8,9) - stack this notes
01:52:986 (1,2,3) - use here Distance snap
02:37:128 (1,1) - stack this notes
02:47:414 (7,8) - ^
02:58:128 (1,2,3) - use here Distance snap
I think, for that diff requires partial remap.

Normal & easy:
no comments
sheela
Hey Ylinestra44. That two years bump though, and 2012 mapping style.

General

  1. Since you removed Kyshiro's difficulty, you can remove "Kyshiro" in the tags.
  2. Scale the background to 1024 x 768?

Easy

  1. 00:01:130 (1) - Move this to x:47 y:206 so it follows the curve of 00:01:987 (2,3,4) .
  2. 00:07:129 (1) - Flip it so that the curve can face to down-left; it makes a little blanket with the next object, and the flow get a little better. Your way indicates that the next note is on the left, but actually, the note is on the other side.
  3. 00:46:129 (3) - Nazi, but move this to x:148 y:169 so it follows the of 00:44:843 (2) .
  4. 01:06:700 (2,3) - Move this to x:248 y:172 to stack with 01:04:129 (3) . If 01:04:129 (3,1) have a better flow, then 01:04:558 (1,2) - should also the same flow.
  5. 01:25:558 (2) - I don't really like sliders that are too much curve. I decide that moving the last point to x:461 y:335 to loosen the curve and that the slider could follow that little curve that was created at 01:23:415 (3,1) .
  6. 01:26:843 (3) - Turn the curve so it face to down-right; you can move the 2nd point to x:333 y:301 and the last point to x:257 y:305. The reason is that this slider could shoot to the next object correctly; makes a beter flow.
  7. 01:32:415 (2,3) - 01:32:415 (2) doesn't really shoot to the next object, because the next object is more below to the previous.
    SPOILER
    I suggest to make something like:

    The current one makes something like this:
  8. 01:52:986 (3) - I was thinking of flipping the curve to the other way; which means that it face to down-left. The slider can better shoot to the next object, but it breaks the flow with 01:51:700 (2) .
  9. 02:03:271 (2,3) - The slider is too above to the previous object, which makes a little un-flow. I suggest to move at x:198 y:322.
  10. 02:29:414 (2) - Curve it to the other way (move the 2nd point to x:436 y:94 and the last point to x:461 y:70). It makes a better flow.
  11. 02:38:843 (1) - Center it in the grid set (x:256 y:192)?
  12. 02:53:843 (3) - Move this to x:115 y:231? It'll invert the curve so it could make a little better flow to 02:55:129 (5) .
  13. 03:00:271 (2) - Make a little blanket with the next object to still get a better flow.
  14. 03:05:414 (2) - Move this to x:461 y:216 and 03:05:843 (3) to x:486 y:270 to follow the curve of 03:02:843 (1) .
  15. 03:20:843 (2) - Curve it to the other way to get a flow to the next note?

Normal

  1. 00:04:558 (6) - The curve indicates that the next object is to the right, but it's actually to the left. Try this:
  2. 00:17:844 (4) - Move this to x:255 y:127 so it won't get to under of the previous slider.
  3. 00:35:415 (1,2,3,4) - Since 00:34:558 (4) shoots to the up, I thinking that 00:35:415 (1) should be on the top. So, maybe make a pattern like this?
  4. 00:48:272 - Maybe the slider tick could have a clap hitsound, the same clap as 00:46:558 (4) . It follows the hitsound rhythm.
  5. 01:25:557 (2) - A blanket with the next object looks nicer. It's like you did to 01:32:415 (2,3) .
  6. 01:44:843 - Same thing as 00:48:272 .
  7. 01:58:986 (3) - The tail is a bit too outside?
  8. 02:07:986 (1,2,3,4,5) - I feel that it's too much for a normal difficulty; a little hard? Adding sliders wouldn't hurt. Also, try this rhythm for 02:09:700 . This rhythm follows better the vocals.
  9. 02:20:414 (2,1) - A blanket looks nicer, and makes a better flow.
  10. 03:04:557 (3,4,5) - A little too hard for a newcomer / level 1-10 players. I think it's due to 03:05:200 (4) that makes the pattern hard.

Hard

  1. 00:09:487 (4,5) - I suggest to move them somewhere that will follow the curve of 00:08:844 (3) .
  2. 00:58:129 (5) - Move this to x:406 y:340? It flows better, and makes a jump.
  3. 01:06:700 (1,2,3,4) - I suggest that you make the same distance snap as 01:05:843 (2,3,1) .
  4. 01:12:272 (2,3) - The first slider shoots to the right, but the next object is on the left. Try to make this:
  5. 01:18:058 (6) - I feel that you should do Ctrl + G so that 01:17:415 (5) could naturally shoot to the next object.
  6. 01:31:343 (3) - Move this slider to x:286 y:173 and 01:31:557 (4) to x:284 y:240 to complete the triangle pattern.
  7. 01:54:700 (5) - Move this to x:190 y:136. It gets the little flow better.
  8. 02:03:271 (1,2,3) - Same suggestions as 01:06:700 (1,2,3,4) . The jump doesn't fit with the vocals, in my opinion.
  9. 02:13:557 (1,1) - Flip them horizontally for a better flow.
  10. 02:47:843 (8) - Stack it perfectly with the previous object. It fits better.
  11. 02:56:628 (1) - Why is there a spinner? A slider fits better. The spinner feels like "forever alone".
  12. 03:07:986 (4) - Stack it perfectly with the previous note.
There's another suggestion for all of the difficulty. A spinner that start from 03:30:486 to 03:37:129 or 03:33:700 to follow the fade out. Good Luck on ranking this map.
Topic Starter
Ylinestra44
Hey there. Thanks for the great mod.
I applied almost everything expect few pattern-things in Hard.
Hollow Wings
from Scorpiour's Modding Queue

wow, really old map 0.0

Hard

  1. 00:10:130 (1,2,3,4,5) - move this pentagon's position to make 00:11:415 (4) - stack at 00:09:701 (5) - ?
  2. 01:14:415 (4,5,1) - regular triangle here?
  3. 01:30:057 (1,2,3,4) - same above
  4. 03:13:986 (1,3) - stack?
  5. nothing's really wrong with the map

Normal

  1. 00:28:558 (1,2,3,4,5) - perfect this curve into an arc? and maybe 00:57:700 (1,2,3,4,5) - and so on (thou it's not a big deal

Easy

  1. 00:07:129 (1,2) - blanket?
  2. 00:07:129 (1) - why set drum sample to the slider track?

(thou idk why u set so much green lines lol

good luck
Topic Starter
Ylinestra44
Added (except one Thing) everyting you mentioned, thanks for the mod =)
Helioptile2
Random mod from #modreqs. This is my 1st mod, I'll do my the best ;)

Easy

00:16:558 (3,4) - I would avoid that really small kind of overlap, but it's OK, u don't need to change this

Normal

Fine!

Hard

00:42:700 (1,2) - I would stack them together.
01:39:271 (1,2,1) - ^
02:06:700 (1,2) - ^
02:37:129 (1,1) ^
03:21:271 (5) - Add Whistle
03:21:700 (1,2) - Add Whistle on the beginning of sliders

That's all! You did really good mapping at this! I love the music too ;) (Sorry, my English is not Perfect)
BanchoBot
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