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Lapfox Trax feat. guilhox - Lapfoxed Forever

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Topic Starter
Mismagius

Harez wrote:

Awesome :)
EDIT:

Blue Dragon wrote:

I'll use Luanny's taiko, but i'll add that to description, thanks. :D
o..o where is it?
She'll do it as soon as possible.
Lally
o3o haiii

[General]
  1. your mp3 is 320kbps prease change it to a lower rankable mp3 :3
[Easy]
  1. tickrate 1 is better
  2. i think for a easy diff is better distancespacing 0.8 - 0.9 think about to change it a bit
  3. slowdown a easyer diff is not nedded the ar and the SV is not hight,and from 1 to 0.5 for new players is difficult,justd saing because it was a discussion about the same thing in my map so please think about to change it
00:16:982 (2,3) - dont stack this 2 sircles,it's a easy diff and for newbies can it be difficoult
00:29:527 (5) - try to do a blanket here
00:45:891 (2) - try to do a blanket here
01:03:345 (1) - do a blanket fr prev slider looks better
01:12:073 (1) - one grind up the 3rd white point to get the perfect blanket nazi lol
01:28:436 (1) - why this random slowdown ;_;
01:41:527 (5,6) - how i said before try to not stack circles
01:43:709 (2,3,1) - this can be confussional a little bit
01:51:891 (1,2) - don't stack circles how i said before
01:50:800 (4,1) - stack better this 2 sliders

  1. 02:04:441 - in the slowdown part why did you used distance spacing from 1.47 to 1.87 ? in the 1st slowndownpart you didn't use this distance spacing
03:18:131 (1,2) - please don't stack objecys during slowdown it's not easy to read it for newbies
03:23:040 (1,2,3,1,2,3) - relook spacing here
03:48:144 (1) - ehm lol this slider X3 it't like a jump prev circle is 2.0 fix spacing
04:02:326 (1,2) - fix spacing


[Normal]

  1. tickrate 1 :U
  2. 00:34:709 - in the slowdiwn part try to make distancespacing more consistent here are you using spacing 1.2 but in the next slowdown part 02:04:441 - you continue to use 1.0 distance spacing :U it can be confusional somehow
00:55:709 (3,1) - distance spacing
01:56:800 (3) - clap
02:01:163 (3,1) - distance spacing
02:06:630 (4) - try to move it 1 or 2 grind down because (in my skin it touch HP drain)
03:26:859 (5,1) - spacing
04:04:508 (1,2) - hmm i dunno

[Hard]
AR -1

Just give a look to easier diff because many modders don't care about they i hope this can help you :3
[Luanny]
I agree with tick rate 1~
CrestRising
Hi there. From my queue.

[General:]

  • Why is the maximum combo 979? Most insanes don't even have that high of a max combo. I'm not sure, but I think the BPM may be too high since it doesn't feel that highly paced to me. Maybe you could half it to 110 BPM?
[Easy:]

  • 00:08:800 (1) Imo, I think it would sound better if you continued the pattern from before (a 4 beat slider and a circle two beats later).
    00:10:982 (2,3) I think it would sound better if you merged these into a slider.
    00:13:163 (1,2) I think it would be better if it was (slider-circle) instead of (circle-slider). (So basically just reverse the locations [of 1 and 2] on the timeline with rearrangements in hit sounds, spacing, etc. if necessary. )
    00:16:982 (2,3) You could space these out. It seems a bit odd that this is the only place it happened so far when they're still 2 beats apart like everything else so far.
    00:34:982 (1,2) I know this is technically distance spaced because of the velocity change, but I don't think you give the player enough time to notice this change and thus, they may think that it is 2 beats away instead of 4 and hit it to early. I'm not sure, just thought I'd point that out.
    00:51:482 (1) This spinner feels weird because it starts too early. You should probably start it at around 00:52:163 or something.
    01:06:618 (4,5) Imo, it would sound better if these were merged into one slider.
    01:40:436 (4,5) I think it would sound better if these were merged into one slider to resemble 2.
    01:50:254 (3,4) I think it would sound better as (slider-circle) instead of (circle-slider).
    01:52:436 (2,1) ^
    01:54:618 (4,5) ^
    02:01:163 (3,1) ^
    Just a thought, but I think a break from 02:04:441 til 02:13:198 or 02:20:313 would fit nicely, but you can keep what you have if you want.
    02:41:040 (3) There's nothing wrong, but I find this odd that this is the only time that this slider occurs in the part of the song (up until the background change) One of these would fit perfectly at 02:50:313 when he says "murder" again.
    03:27:404 (1) I think this spinner is starting too early, but if you can't start it later, then maybe you should just delete it.
    03:38:326 (3) You could cut this slider in half and add a repeat to keep a symmetrical rhythm with 03:31:781 (1,2,3,4)
[Normal:]

  • 00:30:345 (6) It feels like you are following the lyrics in this section, so I don't think this circle is really necessary.
    00:51:618 (1) See Easy's suggestion.
    01:07:436 (4) Delete this maybe?
    01:37:709 (1,2) It might be better if you deleted these?
    01:40:436 (3) You should probably space this farther from 2 since that's what you did with the distance between 3 and 4, and 1 and 2.
    02:37:222 (4) This feels like its ending too soon. Maybe extend it to where 1 starts?
    02:50:586 (6,7) Maybe you could do what you did here 02:42:131 (1,2) to keep a rhythmic symmetry?
    03:53:599 This feels empty without a circle imo.
[Hard:]

  • 01:58:709 (6,7,8) Imo, this feels kind of weird when stacked, especially when coming from 01:57:345 (1,2,3,4)
    02:37:086 You seem to be following the "side beat" (I'm not exactly sure what to call it :?) so adding a circle here would make sense imo.
    03:17:859 (2,3,4,5) I'm pretty sure you're following the lyrics during this part so deleting these would make this part flow much better.
    03:56:871 (1) It would probably be better if you just stacked this under 3 and 4.
[Insane:]

  • 00:12:754 (9) Imo, I think it would look and play better if this was broken into 2 circles and stacked over 11.
    01:00:891 (8,9,1) It would look better if these were all stacked.
    02:23:722 (5) Idk, maybe it would look better if it lined up with 4 and 6? I'm not sure.
    03:17:859 (1,2,3,4) See Hard.
    03:26:586 (1,2,3,4) ^
[Nogard:]

  • 00:01:845 (4) This isn't apart of the 1,2,3 anti-jump and thus looks weird.
    01:07:163 (1) I think this shouldn't be a new combo.
    01:45:754 (6,1) Imo, I think this jump has little to no worth. You should probably just distance space it.
    03:17:859 (1,2,3,4) See Hard.
    03:20:313 (4) I think just a circle on the endpoint would be fine imo.
    03:26:586 (1,2,3) See Insane.
    04:03:417 (1) I think you should keep the pattern you had going at 04:02:326 (1,2,3,4,1,2,3,4) and place this under 3 (with slight movement adjustments with 2,3, and 4).
    04:03:962 (1) ^
I love how this was mapped. Two kuduso for you. :)
[Luanny]

CrestRising wrote:

Why is the maximum combo 979? Most insanes don't even have that high of a max combo. I'm not sure, but I think the BPM may be too high since it doesn't feel that highly paced to me. Maybe you could half it to 110 BPM.
The bpm here is clearly 220.
Using 110 is totally wrong
This song is long, has high bpm and tick rate 2 so this "high combo" is pretty normal
Using 110 wouldn't change anything. Would be like using tick rate 1 220bpm.
Topic Starter
Mismagius

Lally wrote:

o3o haiii

[General]
  1. your mp3 is 320kbps prease change it to a lower rankable mp3 :3 ok
[Easy]
  1. tickrate 1 is better stupid rules make me not able to change this since i definitely want tick 2 on insane/hard/nogard. this "1 tick only per mapset" rule is so bad.
  2. i think for a easy diff is better distancespacing 0.8 - 0.9 think about to change it a bit not possible without a remap, and i seriously think it's fine.
  3. slowdown a easyer diff is not nedded the ar and the SV is not hight,and from 1 to 0.5 for new players is difficult,justd saing because it was a discussion about the same thing in my map so please think about to change it will consider this, but I like how it fits with the song.
00:16:982 (2,3) - dont stack this 2 sircles,it's a easy diff and for newbies can it be difficoult since when 2/1 stacks are difficult for newbies? o_O
00:29:527 (5) - try to do a blanket here
breaks flow
00:45:891 (2) - try to do a blanket here
i prefer a straight slider
01:03:345 (1) - do a blanket fr prev slider looks better eh... these sliders are much more flow-fitting
01:12:073 (1) - one grind up the 3rd white point to get the perfect blanket nazi lol uh? o_O that looks much uglier than what it is right now
01:28:436 (1) - why this random slowdown ;_; i like it. but may change
01:41:527 (5,6) - how i said before try to not stack circles 2/1 stacks are NOT HARD.
01:43:709 (2,3,1) - this can be confussional a little bit i'm pretty sure that's obvious it's a slider.. i'm not sure how the hitburst makes it confusing o.o
01:51:891 (1,2) - don't stack circles how i said before ^^^^
01:50:800 (4,1) - stack better this 2 sliders you tell me to not stack stuff then suggest this? uhhh o_O

  1. 02:04:441 - in the slowdown part why did you used distance spacing from 1.47 to 1.87 ? in the 1st slowndownpart you didn't use this distance spacing because this part looks terribly cramped with a smaller spacing, since the other one had much more 'space' in the song.
03:18:131 (1,2) - please don't stack objecys during slowdown it's not easy to read it for newbies lol
03:23:040 (1,2,3,1,2,3) - relook spacing here symmetry, also works fine
03:48:144 (1) - ehm lol this slider X3 it't like a jump prev circle is 2.0 fix spacing it's just normal spacing. how is that a problem?
04:02:326 (1,2) - fix spacing for symmetry


[Normal]

  1. tickrate 1 :U said it before
  2. 00:34:709 - in the slowdiwn part try to make distancespacing more consistent here are you using spacing 1.2 but in the next slowdown part 02:04:441 - you continue to use 1.0 distance spacing :U it can be confusional somehow "somehow" is not an explanation for how it could be confusing. i personally don't see this any confusing even in a noob's point of view.
00:55:709 (3,1) - distance spacing this was supposed to be a small jump, but fixed.
01:56:800 (3) - clap ok
02:01:163 (3,1) - distance spacing symmetry
02:06:630 (4) - try to move it 1 or 2 grind down because (in my skin it touch HP drain) meh. done.
03:26:859 (5,1) - spacing not much to do here, really
04:04:508 (1,2) - hmm i dunno fixed as i could

[Hard]
AR -1 really dunno. i'd like some more opinions on this

Just give a look to easier diff because many modders don't care about they i hope this can help you :3
Sorry if I seemed a bit blunt in this mod response, but in most things you seemed contradicting and some suggestions didn't help much. Sorry if you just wanted to help and I threw harsh words or stuff like that. Still a nice mod though.
Lally

Blue Dragon wrote:

Sorry if I seemed a bit blunt in this mod response, but in most things you seemed contradicting and some suggestions didn't help much. Sorry if you just wanted to help and I threw harsh words or stuff like that. Still a nice mod though.
orz

btw ty for respond on my mod,and some spacing issues must be fixed because as other were nazi with my maps on spacing i'm with other u.u just this

nice mapset btw u.u
69653863
here's the mod that I promised earlier
Random mod ( ´ ・ω ・`)
Guide
Red is unrankable and must be fixed.
Pink is you should apply this to any similar notes/parts/patterns/whatever it was stated on it.
Mods with question marks (?) are only suggestion/opinion. You're free to choose whether you're going to apply it or not.

General
  1. If you could list up the tracks that sampled in this song (e.g. Mayhem - Eggs, The Daeva Suite, etc) on the Creator's words it'll be very nice (:
  2. Tell the BATs to put the title text on 00:17:527 - with color 255,26,31
  3. 01:46:982 - 02:04:441 - Reeeeally fitting for kiai, trust me.
  4. 03:27:404 - 03:30:404 - What are these volume settings for? I don't hear any differences here -,-
  5. Storyboard: (for Luanny ofc)
    1. I see you're using both .osb and diff specific SB section. Why? Just use the .osb. Even if later there will be any taiko diff, the storyboard won't be really disturbing for taiko players, so using the .osb for universal SB will be OK.
    2. http://puu.sh/1FOiv meh. Add this script below the //Storyboard Layer 0 (Background) section
      Sprite,Background,Centre,"lapfox.png",320,240
      S,0,0,,0.625
      F,0,-600,-300,0,1
      F,0,17527,,0
Easy
  1. 00:00:073 (1) - Slider end on x:164 Y:72 for better flow?
  2. 00:01:163 (2,3) - I think it'll follow music better if the normal-hitnormal sound placed on (2) and vice-versa.
  3. 00:13:709 (2,3) - Switch the clap onto the circle instead and vice versa?
  4. 00:16:982 (2,3) - I don't see this stack was necessary.
  5. 00:30:618 (1) - Whissle?
  6. 00:48:073 (1) - imo rather normal curve here I gues
  7. 00:51:482 (1) - Start this spinner on white tick to avoid gameplay polarity issues on osu!mania (players might surprised to see the spinner on red tick while previously the patterns were 1/1s)
  8. 00:58:982 (1) - Whistle on end?
  9. 01:00:073 (2) - Clap on end?
  10. 01:06:618 (4,5) - Whistle on (4) and clap on (5)?
  11. 01:19:709 (5,1) - Blanket mayve?
  12. 01:43:709 (2,3,1) - Rather confusing for newbies imo.
  13. 01:51:891 (1) - Clap?
  14. 01:55:163 (4) - Clap on start and finish on end? If you do so, please change 01:54:618 (3) - with whistle only.
  15. 02:04:988 - Note here maybe?
  16. 02:15:387 (4) - Clap on repeat?
  17. 02:26:313 (1) - Replace clap on repeat with whistle instead? And change 02:27:950 (2) - to clap
  18. 02:42:131 (4) - Clap instead?
  19. 02:44:313 (1,3) - Add clap here and replace 02:44:859 (2) - with whistle instead?
  20. 03:25:222 (1,3) - Add whissle?
  21. 03:40:508 (1) - Finish instead of whistle on the start?
  22. 03:59:599 (2,2) - Add clap?
  23. 04:02:326 (1,2) - Add finish on each slider end?
Normal
  1. 00:05:527 (3) - Clap on end?
  2. 00:16:436 (1) - Use soft hitclap instead?
  3. 00:43:709 (1) - Clap here sounds unusual since previous notes doesn't have any claps.
  4. 00:48:618 (2,4) - ^
  5. 00:56:254 (1) - Clap on end?
  6. 00:56:800 (2,3) - Move the whistle to (3) instead?
  7. 01:00:073 (3) - Whistle on repeat and end?
  8. 01:02:527 (1) - Finish on end?
  9. 01:03:891 (3) - x:92 y:248 for better flow?
  10. 01:12:618 (2) - Clap instead?
  11. 01:15:345 (3) - Whistle on start please
  12. 01:18:618 (3,4,5,1,2) - Rather confusing i guess...
  13. 01:38:254 (3) - Whistle on repeat?
  14. 01:42:073 (6) - Clap instead?
  15. 01:46:436 (2) - The volume setting for the finish sounds low imo... try raise it?
  16. 01:50:800 (1) - Clap instead and remove clap on 01:51:073 (2) - ?
  17. 01:55:709 (1) - Clap on end?
  18. 01:57:345 (1) - Clap here instead? If you do so, please remove one on 01:57:891 (3) - 's start
  19. 02:01:709 (1) - Clap?
  20. 02:03:891 (1) - ^
  21. 02:14:292 (2) - Whistle on start?
  22. 02:17:029 (4) - Clap?
  23. 02:17:576 (1,2) - Clap on silder ends?
  24. 02:30:677 (1) - Finhis?
  25. 02:39:950 (1) - Clap?
  26. 02:46:768 (5) - Replace clap with whistle?
  27. 03:22:836 (1,2,3,4) - To avoid ugly overlaps with the lovely slider, why don't you make them like this (img + code here)
    but please try to make this less ugly than mine >.<


    288,36,202768,5,0,0:0:0
    288,36,203040,2,0,P|200:36|144:76,1,160
    100,148,204677,1,0,0:0:0
    92,232,205222,2,0,P|128:292|208:336,1,160
  28. 03:38:326 (4) - Curve maybe?
  29. 03:39:144 (6) - Whistle?
  30. 03:42:417 (5,1) - Unstack please, breaks flow
  31. 03:57:962 (1) - Clap on end?
  32. 03:59:053 (3) - ^
  33. 04:00:690 (6) - ^
  34. 04:00:690 (6) - clap
  35. 04:04:508 (1,2) - Ummm? Not recommended imo
Hard
  1. Ummm... The diff spread seems too wide compared with Normal. Maybe AR & OD -1?
~Seems that if I continue my mod here, this mod will only contains more and more hitsound mods (the map design and pattern placements are perfect and all fine for me). On Hard, Insane, and Nogat Nogard I'll leave the hitsound settings and improvements to you.

Nice map, nice song. Good job BD~ I'll be waiting for more great works from you!

(╯ ´ ・ω ・`)╯ 彡
Silody
really awesome map... good job blue dragon ;)
Topic Starter
Mismagius

CrestRising wrote:

Hi there. From my queue.

[General:]

  • Why is the maximum combo 979? Most insanes don't even have that high of a max combo. I'm not sure, but I think the BPM may be too high since it doesn't feel that highly paced to me. Maybe you could half it to 110 BPM?
[Easy:]

  • 00:08:800 (1) Imo, I think it would sound better if you continued the pattern from before (a 4 beat slider and a circle two beats later).
    00:10:982 (2,3) I think it would sound better if you merged these into a slider.
    00:13:163 (1,2) I think it would be better if it was (slider-circle) instead of (circle-slider). (So basically just reverse the locations [of 1 and 2] on the timeline with rearrangements in hit sounds, spacing, etc. if necessary. )
    00:16:982 (2,3) You could space these out. It seems a bit odd that this is the only place it happened so far when they're still 2 beats apart like everything else so far.
    00:34:982 (1,2) I know this is technically distance spaced because of the velocity change, but I don't think you give the player enough time to notice this change and thus, they may think that it is 2 beats away instead of 4 and hit it to early. I'm not sure, just thought I'd point that out.
    00:51:482 (1) This spinner feels weird because it starts too early. You should probably start it at around 00:52:163 or something.
    01:06:618 (4,5) Imo, it would sound better if these were merged into one slider.
    01:40:436 (4,5) I think it would sound better if these were merged into one slider to resemble 2.
    01:50:254 (3,4) I think it would sound better as (slider-circle) instead of (circle-slider).
    01:52:436 (2,1) ^
    01:54:618 (4,5) ^
    02:01:163 (3,1) ^
    Just a thought, but I think a break from 02:04:441 til 02:13:198 or 02:20:313 would fit nicely, but you can keep what you have if you want.
    02:41:040 (3) There's nothing wrong, but I find this odd that this is the only time that this slider occurs in the part of the song (up until the background change) One of these would fit perfectly at 02:50:313 when he says "murder" again.
    03:27:404 (1) I think this spinner is starting too early, but if you can't start it later, then maybe you should just delete it.
    03:38:326 (3) You could cut this slider in half and add a repeat to keep a symmetrical rhythm with 03:31:781 (1,2,3,4)
[Normal:]

  • 00:30:345 (6) It feels like you are following the lyrics in this section, so I don't think this circle is really necessary.
    00:51:618 (1) See Easy's suggestion.
    01:07:436 (4) Delete this maybe?
    01:37:709 (1,2) It might be better if you deleted these?
    01:40:436 (3) You should probably space this farther from 2 since that's what you did with the distance between 3 and 4, and 1 and 2.
    02:37:222 (4) This feels like its ending too soon. Maybe extend it to where 1 starts?
    02:50:586 (6,7) Maybe you could do what you did here 02:42:131 (1,2) to keep a rhythmic symmetry?
    03:53:599 This feels empty without a circle imo.
[Hard:]

  • 01:58:709 (6,7,8) Imo, this feels kind of weird when stacked, especially when coming from 01:57:345 (1,2,3,4)
    02:37:086 You seem to be following the "side beat" (I'm not exactly sure what to call it :?) so adding a circle here would make sense imo.
    03:17:859 (2,3,4,5) I'm pretty sure you're following the lyrics during this part so deleting these would make this part flow much better.
    03:56:871 (1) It would probably be better if you just stacked this under 3 and 4.
[Insane:]

  • 00:12:754 (9) Imo, I think it would look and play better if this was broken into 2 circles and stacked over 11.
    01:00:891 (8,9,1) It would look better if these were all stacked.
    02:23:722 (5) Idk, maybe it would look better if it lined up with 4 and 6? I'm not sure.
    03:17:859 (1,2,3,4) See Hard.
    03:26:586 (1,2,3,4) ^
[Nogard:]

  • 00:01:845 (4) This isn't apart of the 1,2,3 anti-jump and thus looks weird.
    01:07:163 (1) I think this shouldn't be a new combo.
    01:45:754 (6,1) Imo, I think this jump has little to no worth. You should probably just distance space it.
    03:17:859 (1,2,3,4) See Hard.
    03:20:313 (4) I think just a circle on the endpoint would be fine imo.
    03:26:586 (1,2,3) See Insane.
    04:03:417 (1) I think you should keep the pattern you had going at 04:02:326 (1,2,3,4,1,2,3,4) and place this under 3 (with slight movement adjustments with 2,3, and 4).
    04:03:962 (1) ^
I love how this was mapped. Two kuduso for you. :)
I had an entire post quoting what I fixed, but apparently it didn't save.
Oh well.
[Luanny]

inverness wrote:

Storyboard: (for Luanny ofc)
I see you're using both .osb and diff specific SB section. Why? Just use the .osb. Even if later there will be any taiko diff, the storyboard won't be really disturbing for taiko players, so using the .osb for universal SB will be OK.
http://puu.sh/1FOiv meh. Add this script below the //Storyboard Layer 0 (Background) section
Sprite,Background,Centre,"lapfox.png",320,240
S,0,0,,0.625
F,0,-600,-300,0,1
F,0,17527,,0
BD is lazy and didn't delete the osb yet :l
Taikos won't have SB so it must be specific for the standard diffs and .osb must be deleted OK BD?
also lol can't see what you're trying to show me
everything is ok here

0.0
edit: bd checked as well and everything seems ok
69653863

[Luanny] wrote:

BD is lazy and didn't delete the osb yet :l
Taikos won't have SB so it must be specific for the standard diffs and .osb must be deleted OK BD?
also lol can't see what you're trying to show me
everything is ok here
0.0
edit: bd checked as well and everything seems ok
idk but this is confirmed in p/2007461

The script I gave you earlier is to treat the actual background just like a storyboard sprite like others, so the background will be black. If you're not doing this, that means you're overlaying the storyboard sprites over the background, hence causes this problem.

owell to avoid other reports why don't you just use the script and everything will be fine o3o /runs
isirys
Nice map and song, kid.
Shino
Btw when this will be get ranked/approved?
Topic Starter
Mismagius

Shino wrote:

Btw when this will be get ranked/approved?
I'm waiting for Luanny to finish her Taiko diffs, and meanwhile, I try to get mods.
Glazbom
so easy, what's wrong with you
Aqo
noooo why graveyard

BD can you put trying to get banned on the side for a sec and get this ranked first? please
Topic Starter
Mismagius
I'm waiting for Lu to finish Taiko.
[Luanny]
/me cries.
[Luanny]
double post yaaaaay
BD, since we don't have taikos anymore (lel) now you can put everything back to the .osb file \o\
Dragon
A great map!
I think here is a problem in [Hard] diff, 02:30:404, this two notes are overlapping, also overlapped a note at 02:29:995.when some non-skill player hit the latter note, the hit300 will block the 2 notes at 02:30:404. There is so difficult to same player as me(...)
Low
[General]
  1. mp3 bitrate is 320 kb/s. You know what to do. (I'm dumb and can't use Audacity, sorry)
  2. Add [Luanny] to the tags.
[Easy]
  1. 00:36:073 (2) - Remove the whistle from the body of this slider. Sounds really odd. Normally, I don't really have a problem with them, but this one is pretty loud.
  2. 00:50:254 (2) - ^
  3. 01:38:254 (2) - Shift this slider up a bit so that you can align it's end with the start of (4). Symmetry, yay.
  4. 02:20:313 (1,1) - You should probably give newer players more time after the spinner to recover before going straight into an object at the next beat. My solution would be to shorten the slider right after the spinner and move it closer to (2), like this.
  5. 03:18:677 (2,3) - Whistles on the bodies of these sliders are loud.
[Normal]
  1. 00:00:073 (1) - Move this two grids to the right so that it aligns with (3). I'm not a fan of lopsided triangles.
  2. 00:07:709 (3) - Tilt this slider diagonally so that it appears parallel to (4).
  3. 00:41:527 (4,1,1) - This arrangement of sliders looks a bit cluttered. I would unstack (1) from under (4) and then rearrange the following objects to your liking. It'd be worth it.
  4. 01:08:800 (2) - Move the node of this slider to be positioned like this. 01:07:709 (1) flows into it better like this. (2) also flows better into the next circle (aesthetically, I suppose).
  5. 01:45:891 (1,2) - Fit the end of (1) more neatly onto (2)'s track.
  6. 02:20:586 (1) - The end of this spinner is unsnapped ever so slightly. You need to snap it to the new timing section. Also, it should probably start on the next red tick rather than on a white tick since it currently doesn't follow the music very well as it is. While starting on the red tick, it starts on the vocals.
  7. 03:16:495 (4) - Slidertrack whistle ew
  8. 03:18:677 (2,4) - ^
[Hard]
  1. 01:21:891 (4,5,6) - Has relatively bad flow since with (4,5) it appears you're going downward, but (6) suddenly moves upward. I'm pretty sure the solution to this is self-explanatory.
  2. 02:21:955 (1) - Slider should be snapped to the next timing section. It's by like 5 ms, but oh well.
  3. 02:35:586 (3,4) - I read this as if (4) was directly 1/2 after (3). I would unstack (4) so that the approach circle is more easily readable.
  4. 02:37:631 (3,4) - I'm not a fan of this barely-overlap.
Phew. There's part one of my mod. I'll mod the remaining two difficulties most likely tomorrow.
Topic Starter
Mismagius

Jacob wrote:

[General]
  1. mp3 bitrate is 320 kb/s. You know what to do. (I'm dumb and can't use Audacity, sorry) oops
  2. Add [Luanny] to the tags. ok
[Easy]
  1. 00:36:073 (2) - Remove the whistle from the body of this slider. Sounds really odd. Normally, I don't really have a problem with them, but this one is pretty loud. ok
  2. 00:50:254 (2) - ^ ok
  3. 01:38:254 (2) - Shift this slider up a bit so that you can align it's end with the start of (4). Symmetry, yay. ok
  4. 02:20:313 (1,1) - You should probably give newer players more time after the spinner to recover before going straight into an object at the next beat. My solution would be to shorten the slider right after the spinner and move it closer to (2), like this. nah, I did this before and shouldn't be a problem at all..
  5. 03:18:677 (2,3) - Whistles on the bodies of these sliders are loud. fixed
[Normal]
  1. 00:00:073 (1) - Move this two grids to the right so that it aligns with (3). I'm not a fan of lopsided triangles. ok
  2. 00:07:709 (3) - Tilt this slider diagonally so that it appears parallel to (4). nah, like it the way it is
  3. 00:41:527 (4,1,1) - This arrangement of sliders looks a bit cluttered. I would unstack (1) from under (4) and then rearrange the following objects to your liking. It'd be worth it. uhh ok
  4. 01:08:800 (2) - Move the node of this slider to be positioned like this. 01:07:709 (1) flows into it better like this. (2) also flows better into the next circle (aesthetically, I suppose). done
  5. 01:45:891 (1,2) - Fit the end of (1) more neatly onto (2)'s track. done
  6. 02:20:586 (1) - The end of this spinner is unsnapped ever so slightly. You need to snap it to the new timing section. Also, it should probably start on the next red tick rather than on a white tick since it currently doesn't follow the music very well as it is. While starting on the red tick, it starts on the vocals. ehhh I tried to fix the snapping problem, but it's surely fine placed where it is.
  7. 03:16:495 (4) - Slidertrack whistle ew fixed
  8. 03:18:677 (2,4) - ^ fixed
[Hard]
  1. 01:21:891 (4,5,6) - Has relatively bad flow since with (4,5) it appears you're going downward, but (6) suddenly moves upward. I'm pretty sure the solution to this is self-explanatory. I sincerely like the way it is now for some reason. I'll leave it like that
  2. 02:21:955 (1) - Slider should be snapped to the next timing section. It's by like 5 ms, but oh well. fixed
  3. 02:35:586 (3,4) - I read this as if (4) was directly 1/2 after (3). I would unstack (4) so that the approach circle is more easily readable. fixed
  4. 02:37:631 (3,4) - I'm not a fan of this barely-overlap. I like it ):
Phew. There's part one of my mod. I'll mod the remaining two difficulties most likely tomorrow.
Low
I'm not dumb anymore and figured out how to re-encode the mp3. Here you go. I'm pretty sure that after you apply this new mp3, you MAY need to fix the offset (I haven't tried it yet) and move all of the inherited (and uninherited) timing sections by the same offset. You'll also have to adjust the storyboard too. Yikes.

[General]
  1. 03:27:404 (1) - The slider track of this heart slider in all of the difficulties except easy should be silenced. It kinda kills the atmosphere of the song.
[Insane]

  1. 00:04:845 (3,4) - Meh overlap.
  2. 00:12:754 (9) - While playing this, I thought this would be a short repeat slider due to the previous one, but it wasn't, causing me to 100 this and miss the next couple of notes. I would add a reverse arrow to this and put a circle after it rather than a slider stacked under it.
  3. 01:28:436 (6) - NC here due to the slider speed change.
  4. 02:46:495 (3) - Don't know why, but this slider looks better with the node moved like this.
[Nogard]

  1. 00:01:436 (1,2,3) - This antijump is random and you don't do it anywhere else in the beginning part, so I would just remove it to avoid possible complaints about readability. Also because it's silly.
  2. 00:31:709 (5,6) - This could be made way more appealing.
  3. 02:12:468 (2,3) - It's very difficult to tell that these are in 1/3 since they use relatively the same spacing as the 1/2 notes in this section.
Topic Starter
Mismagius

Jacob wrote:

I'm not dumb anymore and figured out how to re-encode the mp3. Here you go. I'm pretty sure that after you apply this new mp3, you MAY need to fix the offset (I haven't tried it yet) and move all of the inherited (and uninherited) timing sections by the same offset. You'll also have to adjust the storyboard too. Yikes.

[General]
  1. 03:27:404 (1) - The slider track of this heart slider in all of the difficulties except easy should be silenced. It kinda kills the atmosphere of the song.
I like how it sounds now

[Insane]

  1. 00:04:845 (3,4) - Meh overlap. I really like this one
  2. 00:12:754 (9) - While playing this, I thought this would be a short repeat slider due to the previous one, but it wasn't, causing me to 100 this and miss the next couple of notes. I would add a reverse arrow to this and put a circle after it rather than a slider stacked under it. nahhh I really like the way it is now
  3. 01:28:436 (6) - NC here due to the slider speed change. done
  4. 02:46:495 (3) - Don't know why, but this slider looks better with the node moved like this. I like the way it flows right now
[Nogard]

  1. 00:01:436 (1,2,3) - This antijump is random and you don't do it anywhere else in the beginning part, so I would just remove it to avoid possible complaints about readability. Also because it's silly. meeeeeeeh ok
  2. 00:31:709 (5,6) - This could be made way more appealing. that'd be a bit flow-breaking though
  3. 02:12:468 (2,3) - It's very difficult to tell that these are in 1/3 since they use relatively the same spacing as the 1/2 notes in this section. uh there's not much to do here. and I sincerely think these are readable/playable.
[Luanny]
>fix sb
aw fuck
i can try making a new mp3 without changing offset
audacity is shit and always changes like 30ms
when i stop being lazy to leave the bed i will do that
Low

Blue Dragon wrote:

Jacob wrote:

[*]02:12:468 (2,3) - It's very difficult to tell that these are in 1/3 since they use relatively the same spacing as the 1/2 notes in this section. uh there's not much to do here. and I sincerely think these are readable/playable.
I don't think it's easily readable. I thought they were 1/2 while playing it for the first time. You could lower the spacing of the 1/3 notes. It doesn't change much and it's a solution to this concern..

Zare
just saying, these 1/3 are pretty well playable for me.
And I don't really see how your suggestion would improve the readability, Jacob.
Low

Zarerion wrote:

just saying, these 1/3 are pretty well playable for me.
And I don't really see how your suggestion would improve the readability, Jacob.
generally, lower spacing for streams = faster streams

but if you insist that it's fine, then okay.
ThisManzzz
What's the actual name of this song? Is it just BD's own Mash-up? I can't find this song anywhere (except on the osu! website) with this name.
Topic Starter
Mismagius

ThisManzzz wrote:

What's the actual name of this song? Is it just BD's own Mash-up? I can't find this song anywhere (except on the osu! website) with this name.
It's made by Youtube user guilhox, as stated in the map artist.

ThisManzzz
Thank you!
69653863
ultra nazi point-outs

on tags it should be Amber Supernova not Amber Starlight lel
and why there's banana? :V
Bass
nvm, delete post
Topic Starter
Mismagius

inverness wrote:

ultra nazi point-outs

on tags it should be Amber Supernova not Amber Starlight lel
and why there's banana? :V
Uhhh

Amber Supernova is a remix track made by Renard of Amber Starlight. Amber Startlight is the original track on Sensorium and the one that should be there..?

And banana is an important matter related to guilhox so I'll not change it.
[Luanny]
amber supernova > amber starlight anyways lel
/runs
Low
Bubbled.
Topic Starter
Mismagius
YAY thank you <3
[Luanny]
nice
Ultimate
WTF happend to the insane diff?!!
It's all different :(
i miss the older version, was much better :O!!
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