She'll do it as soon as possible.Harez wrote:
Awesome
EDIT:o..o where is it?Blue Dragon wrote:
I'll use Luanny's taiko, but i'll add that to description, thanks.
She'll do it as soon as possible.Harez wrote:
Awesome
EDIT:o..o where is it?Blue Dragon wrote:
I'll use Luanny's taiko, but i'll add that to description, thanks.
The bpm here is clearly 220.CrestRising wrote:
Why is the maximum combo 979? Most insanes don't even have that high of a max combo. I'm not sure, but I think the BPM may be too high since it doesn't feel that highly paced to me. Maybe you could half it to 110 BPM.
Sorry if I seemed a bit blunt in this mod response, but in most things you seemed contradicting and some suggestions didn't help much. Sorry if you just wanted to help and I threw harsh words or stuff like that. Still a nice mod though.Lally wrote:
o3o haiii
[General][Easy]
- your mp3 is 320kbps prease change it to a lower rankable mp3 :3 ok
00:16:982 (2,3) - dont stack this 2 sircles,it's a easy diff and for newbies can it be difficoult since when 2/1 stacks are difficult for newbies? o_O
- tickrate 1 is better stupid rules make me not able to change this since i definitely want tick 2 on insane/hard/nogard. this "1 tick only per mapset" rule is so bad.
- i think for a easy diff is better distancespacing 0.8 - 0.9 think about to change it a bit not possible without a remap, and i seriously think it's fine.
- slowdown a easyer diff is not nedded the ar and the SV is not hight,and from 1 to 0.5 for new players is difficult,justd saing because it was a discussion about the same thing in my map so please think about to change it will consider this, but I like how it fits with the song.
00:29:527 (5) - try to do a blanket here
breaks flow
00:45:891 (2) - try to do a blanket here
i prefer a straight slider
01:03:345 (1) - do a blanket fr prev slider looks better eh... these sliders are much more flow-fitting
01:12:073 (1) - one grind up the 3rd white point to get the perfect blanket nazi lol uh? o_O that looks much uglier than what it is right now
01:28:436 (1) - why this random slowdown ;_; i like it. but may change
01:41:527 (5,6) - how i said before try to not stack circles 2/1 stacks are NOT HARD.
01:43:709 (2,3,1) - this can be confussional a little bit i'm pretty sure that's obvious it's a slider.. i'm not sure how the hitburst makes it confusing o.o
01:51:891 (1,2) - don't stack circles how i said before ^^^^
01:50:800 (4,1) - stack better this 2 sliders you tell me to not stack stuff then suggest this? uhhh o_O03:18:131 (1,2) - please don't stack objecys during slowdown it's not easy to read it for newbies lol
- 02:04:441 - in the slowdown part why did you used distance spacing from 1.47 to 1.87 ? in the 1st slowndownpart you didn't use this distance spacing because this part looks terribly cramped with a smaller spacing, since the other one had much more 'space' in the song.
03:23:040 (1,2,3,1,2,3) - relook spacing here symmetry, also works fine
03:48:144 (1) - ehm lol this slider X3 it't like a jump prev circle is 2.0 fix spacing it's just normal spacing. how is that a problem?
04:02:326 (1,2) - fix spacing for symmetry
[Normal]00:55:709 (3,1) - distance spacing this was supposed to be a small jump, but fixed.
- tickrate 1 :U said it before
- 00:34:709 - in the slowdiwn part try to make distancespacing more consistent here are you using spacing 1.2 but in the next slowdown part 02:04:441 - you continue to use 1.0 distance spacing :U it can be confusional somehow "somehow" is not an explanation for how it could be confusing. i personally don't see this any confusing even in a noob's point of view.
01:56:800 (3) - clap ok
02:01:163 (3,1) - distance spacing symmetry
02:06:630 (4) - try to move it 1 or 2 grind down because (in my skin it touch HP drain) meh. done.
03:26:859 (5,1) - spacing not much to do here, really
04:04:508 (1,2) - hmm i dunno fixed as i could
[Hard]
AR -1 really dunno. i'd like some more opinions on this
Just give a look to easier diff because many modders don't care about they i hope this can help you :3
orzBlue Dragon wrote:
Sorry if I seemed a bit blunt in this mod response, but in most things you seemed contradicting and some suggestions didn't help much. Sorry if you just wanted to help and I threw harsh words or stuff like that. Still a nice mod though.
Sprite,Background,Centre,"lapfox.png",320,240
S,0,0,,0.625
F,0,-600,-300,0,1
F,0,17527,,0
288,36,202768,5,0,0:0:0
288,36,203040,2,0,P|200:36|144:76,1,160
100,148,204677,1,0,0:0:0
92,232,205222,2,0,P|128:292|208:336,1,160
I had an entire post quoting what I fixed, but apparently it didn't save.CrestRising wrote:
Hi there. From my queue.
[General:][Easy:]
Why is the maximum combo 979? Most insanes don't even have that high of a max combo. I'm not sure, but I think the BPM may be too high since it doesn't feel that highly paced to me. Maybe you could half it to 110 BPM?[Normal:]
00:08:800 (1) Imo, I think it would sound better if you continued the pattern from before (a 4 beat slider and a circle two beats later).
00:10:982 (2,3) I think it would sound better if you merged these into a slider.
00:13:163 (1,2) I think it would be better if it was (slider-circle) instead of (circle-slider). (So basically just reverse the locations [of 1 and 2] on the timeline with rearrangements in hit sounds, spacing, etc. if necessary. )
00:16:982 (2,3) You could space these out. It seems a bit odd that this is the only place it happened so far when they're still 2 beats apart like everything else so far.
00:34:982 (1,2) I know this is technically distance spaced because of the velocity change, but I don't think you give the player enough time to notice this change and thus, they may think that it is 2 beats away instead of 4 and hit it to early. I'm not sure, just thought I'd point that out.
00:51:482 (1) This spinner feels weird because it starts too early. You should probably start it at around 00:52:163 or something.
01:06:618 (4,5) Imo, it would sound better if these were merged into one slider.
01:40:436 (4,5) I think it would sound better if these were merged into one slider to resemble 2.
01:50:254 (3,4) I think it would sound better as (slider-circle) instead of (circle-slider).
01:52:436 (2,1) ^
01:54:618 (4,5) ^
02:01:163 (3,1) ^
Just a thought, but I think a break from 02:04:441 til 02:13:198 or 02:20:313 would fit nicely, but you can keep what you have if you want.
02:41:040 (3) There's nothing wrong, but I find this odd that this is the only time that this slider occurs in the part of the song (up until the background change) One of these would fit perfectly at 02:50:313 when he says "murder" again.
03:27:404 (1) I think this spinner is starting too early, but if you can't start it later, then maybe you should just delete it.
03:38:326 (3) You could cut this slider in half and add a repeat to keep a symmetrical rhythm with 03:31:781 (1,2,3,4)[Hard:]
00:30:345 (6) It feels like you are following the lyrics in this section, so I don't think this circle is really necessary.
00:51:618 (1) See Easy's suggestion.
01:07:436 (4) Delete this maybe?
01:37:709 (1,2) It might be better if you deleted these?
01:40:436 (3) You should probably space this farther from 2 since that's what you did with the distance between 3 and 4, and 1 and 2.
02:37:222 (4) This feels like its ending too soon. Maybe extend it to where 1 starts?
02:50:586 (6,7) Maybe you could do what you did here 02:42:131 (1,2) to keep a rhythmic symmetry?
03:53:599 This feels empty without a circle imo.[Insane:]
01:58:709 (6,7,8) Imo, this feels kind of weird when stacked, especially when coming from 01:57:345 (1,2,3,4)
02:37:086 You seem to be following the "side beat" (I'm not exactly sure what to call it ) so adding a circle here would make sense imo.
03:17:859 (2,3,4,5) I'm pretty sure you're following the lyrics during this part so deleting these would make this part flow much better.
03:56:871 (1) It would probably be better if you just stacked this under 3 and 4.[Nogard:]
00:12:754 (9) Imo, I think it would look and play better if this was broken into 2 circles and stacked over 11.
01:00:891 (8,9,1) It would look better if these were all stacked.
02:23:722 (5) Idk, maybe it would look better if it lined up with 4 and 6? I'm not sure.
03:17:859 (1,2,3,4) See Hard.
03:26:586 (1,2,3,4) ^I love how this was mapped. Two kuduso for you.
00:01:845 (4) This isn't apart of the 1,2,3 anti-jump and thus looks weird.
01:07:163 (1) I think this shouldn't be a new combo.
01:45:754 (6,1) Imo, I think this jump has little to no worth. You should probably just distance space it.
03:17:859 (1,2,3,4) See Hard.
03:20:313 (4) I think just a circle on the endpoint would be fine imo.
03:26:586 (1,2,3) See Insane.
04:03:417 (1) I think you should keep the pattern you had going at 04:02:326 (1,2,3,4,1,2,3,4) and place this under 3 (with slight movement adjustments with 2,3, and 4).
04:03:962 (1) ^
BD is lazy and didn't delete the osb yet :linverness wrote:
Storyboard: (for Luanny ofc)
I see you're using both .osb and diff specific SB section. Why? Just use the .osb. Even if later there will be any taiko diff, the storyboard won't be really disturbing for taiko players, so using the .osb for universal SB will be OK.
http://puu.sh/1FOiv meh. Add this script below the //Storyboard Layer 0 (Background) sectionSprite,Background,Centre,"lapfox.png",320,240
S,0,0,,0.625
F,0,-600,-300,0,1
F,0,17527,,0
idk but this is confirmed in p/2007461[Luanny] wrote:
BD is lazy and didn't delete the osb yet :l
Taikos won't have SB so it must be specific for the standard diffs and .osb must be deleted OK BD?
also lol can't see what you're trying to show me
everything is ok here
0.0
edit: bd checked as well and everything seems ok
I'm waiting for Luanny to finish her Taiko diffs, and meanwhile, I try to get mods.Shino wrote:
Btw when this will be get ranked/approved?
Jacob wrote:
[General][Easy]
- mp3 bitrate is 320 kb/s. You know what to do. (I'm dumb and can't use Audacity, sorry) oops
- Add [Luanny] to the tags. ok
[Normal]
- 00:36:073 (2) - Remove the whistle from the body of this slider. Sounds really odd. Normally, I don't really have a problem with them, but this one is pretty loud. ok
- 00:50:254 (2) - ^ ok
- 01:38:254 (2) - Shift this slider up a bit so that you can align it's end with the start of (4). Symmetry, yay. ok
- 02:20:313 (1,1) - You should probably give newer players more time after the spinner to recover before going straight into an object at the next beat. My solution would be to shorten the slider right after the spinner and move it closer to (2), like this. nah, I did this before and shouldn't be a problem at all..
- 03:18:677 (2,3) - Whistles on the bodies of these sliders are loud. fixed
[Hard]
- 00:00:073 (1) - Move this two grids to the right so that it aligns with (3). I'm not a fan of lopsided triangles. ok
- 00:07:709 (3) - Tilt this slider diagonally so that it appears parallel to (4). nah, like it the way it is
- 00:41:527 (4,1,1) - This arrangement of sliders looks a bit cluttered. I would unstack (1) from under (4) and then rearrange the following objects to your liking. It'd be worth it. uhh ok
- 01:08:800 (2) - Move the node of this slider to be positioned like this. 01:07:709 (1) flows into it better like this. (2) also flows better into the next circle (aesthetically, I suppose). done
- 01:45:891 (1,2) - Fit the end of (1) more neatly onto (2)'s track. done
- 02:20:586 (1) - The end of this spinner is unsnapped ever so slightly. You need to snap it to the new timing section. Also, it should probably start on the next red tick rather than on a white tick since it currently doesn't follow the music very well as it is. While starting on the red tick, it starts on the vocals. ehhh I tried to fix the snapping problem, but it's surely fine placed where it is.
- 03:16:495 (4) - Slidertrack whistle ew fixed
- 03:18:677 (2,4) - ^ fixed
Phew. There's part one of my mod. I'll mod the remaining two difficulties most likely tomorrow.
- 01:21:891 (4,5,6) - Has relatively bad flow since with (4,5) it appears you're going downward, but (6) suddenly moves upward. I'm pretty sure the solution to this is self-explanatory. I sincerely like the way it is now for some reason. I'll leave it like that
- 02:21:955 (1) - Slider should be snapped to the next timing section. It's by like 5 ms, but oh well. fixed
- 02:35:586 (3,4) - I read this as if (4) was directly 1/2 after (3). I would unstack (4) so that the approach circle is more easily readable. fixed
- 02:37:631 (3,4) - I'm not a fan of this barely-overlap. I like it ):
Jacob wrote:
I'm not dumb anymore and figured out how to re-encode the mp3. Here you go. I'm pretty sure that after you apply this new mp3, you MAY need to fix the offset (I haven't tried it yet) and move all of the inherited (and uninherited) timing sections by the same offset. You'll also have to adjust the storyboard too. Yikes.
[General]I like how it sounds now
- 03:27:404 (1) - The slider track of this heart slider in all of the difficulties except easy should be silenced. It kinda kills the atmosphere of the song.
[Insane][Nogard]
- 00:04:845 (3,4) - Meh overlap. I really like this one
- 00:12:754 (9) - While playing this, I thought this would be a short repeat slider due to the previous one, but it wasn't, causing me to 100 this and miss the next couple of notes. I would add a reverse arrow to this and put a circle after it rather than a slider stacked under it. nahhh I really like the way it is now
- 01:28:436 (6) - NC here due to the slider speed change. done
- 02:46:495 (3) - Don't know why, but this slider looks better with the node moved like this. I like the way it flows right now
- 00:01:436 (1,2,3) - This antijump is random and you don't do it anywhere else in the beginning part, so I would just remove it to avoid possible complaints about readability. Also because it's silly. meeeeeeeh ok
- 00:31:709 (5,6) - This could be made way more appealing. that'd be a bit flow-breaking though
- 02:12:468 (2,3) - It's very difficult to tell that these are in 1/3 since they use relatively the same spacing as the 1/2 notes in this section. uh there's not much to do here. and I sincerely think these are readable/playable.
I don't think it's easily readable. I thought they were 1/2 while playing it for the first time. You could lower the spacing of the 1/3 notes. It doesn't change much and it's a solution to this concern..Blue Dragon wrote:
Jacob wrote:
[*]02:12:468 (2,3) - It's very difficult to tell that these are in 1/3 since they use relatively the same spacing as the 1/2 notes in this section. uh there's not much to do here. and I sincerely think these are readable/playable.
generally, lower spacing for streams = faster streamsZarerion wrote:
just saying, these 1/3 are pretty well playable for me.
And I don't really see how your suggestion would improve the readability, Jacob.
It's made by Youtube user guilhox, as stated in the map artist.ThisManzzz wrote:
What's the actual name of this song? Is it just BD's own Mash-up? I can't find this song anywhere (except on the osu! website) with this name.
Uhhhinverness wrote:
ultra nazi point-outs
on tags it should be Amber Supernova not Amber Starlight lel
and why there's banana? :V