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milktub - BAKA Go Home (TV Size) [Taiko|Osu]

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Fumika
Also don't change the timing please ;w;

edit : use my original timing please
KinomiCandy
Taiko Mod, requested by Netsubaka.
*You owe me one when I come back to Thailand and meet you again.

» I used Taiko Rules and Guidelines Discussion Thread to mod this.
I found some few stuff that I highly recommend to fix, let's begin with them.

*I don't see the reason why the SV is at 1.60 unless the song is really slow. Change it back to 1.40, please.
*I see some big notes in streams. Quite unusual, I recommend it to make them small. But there's no problem with it.

[Net's Taiko Oni]
These are only suggestions, they don't need to be changed unless you find them useful.

00:10:543 (2) - Since you put a kat at 00:04:467 (1) -, I don't see any problem putting a kat here too.

00:40:732 (3) - Change this to a kat.

00:41:112 (1) - Change this to a don.

00:43:960 (2) - Since you followed the vocals around here a little, put a kat here.

00:44:720 (2) - Change this to a kat.

01:24:783 (1) - Change this to a big kat.
There aren't really that much that should be fixed, I really like the taiko difficulty. Good luck! ;)
No_Gu
http://puu.sh/1gK69
done
终于弄完了= =音效文件我不记得加没加,反正你放进去覆盖就行了。
开头可能有点不太顺实在不行我到时候再改
Sun Rainbow
[Easy]
高潮部分不考虑加点clap吗
普通的,

[Normal]
00:24:973 (3) - + Note>?
01:23:644 (1,2,3) -

[Insane]
不MOD。
Fumika
Change some, thank you.

Also you forgot to add "No_Gu Netsukawa ending" in tags.

SPOILER
osu file format v10

[General]
AudioFilename: BAKA Go Home (TV Size).mp3
AudioLeadIn: 1500
PreviewTime: 54736
Countdown: 0
SampleSet: Normal
StackLeniency: 0.5
Mode: 1
LetterboxInBreaks: 0

[Editor]
Bookmarks: 70163,70179
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32

[Metadata]
Title:BAKA Go Home (TV Size)
TitleUnicode:BAKA Go Home (TV Size)
Artist:milktub
ArtistUnicode:milktub
Creator:12BARRY21
Version:Net's Taiko Oni
Source:Baka to Test to Shoukanjuu
Tags:
BeatmapID:183137
BeatmapSetID:59356

[Difficulty]
HPDrainRate:5
CircleSize:5
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BAKA Taiko BG.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
100,379.746835443038,4,1,0,100,1,0
54783,-100,4,1,0,100,0,1
82125,-100,4,1,0,100,0,0


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Combo2 : 255,128,128

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256,192,64941,1,8,0:0:0
256,192,65036,5,0,0:0:0
256,192,65226,1,0,0:0:0
256,192,65321,1,0,0:0:0
256,192,65416,5,8,0:0:0
256,192,65606,1,8,0:0:0
256,192,65701,1,8,0:0:0
256,192,65796,5,0,0:0:0
256,192,65986,1,0,0:0:0
256,192,66175,5,8,0:0:0
256,192,66270,1,8,0:0:0
256,192,66365,1,8,0:0:0
256,192,66460,1,8,0:0:0
256,192,66555,5,0,0:0:0
256,192,66650,1,0,0:0:0
256,192,66745,1,0,0:0:0
256,192,66840,1,0,0:0:0
256,192,66935,5,8,0:0:0
256,192,67125,5,0,0:0:0
256,192,67220,1,0,0:0:0
256,192,67315,5,8,0:0:0
256,192,67505,5,0,0:0:0
256,192,67600,1,0,0:0:0
256,192,67694,5,8,0:0:0
256,192,67884,5,0,0:0:0
256,192,67979,1,0,0:0:0
256,192,68074,5,8,0:0:0
256,192,68264,5,0,0:0:0
256,192,68454,5,8,0:0:0
256,192,68644,5,0,0:0:0
256,192,68739,1,0,0:0:0
256,192,68834,5,8,0:0:0
256,192,69024,5,0,0:0:0
256,192,69118,1,0,0:0:0
256,192,69213,5,8,0:0:0
256,192,69403,1,8,0:0:0
256,192,69498,1,8,0:0:0
256,192,69593,5,0,0:0:0
256,192,69783,5,8,0:0:0
256,192,69878,1,8,0:0:0
256,192,69973,5,0,0:0:0
256,192,70163,1,0,0:0:0
256,192,70258,1,0,0:0:0
256,192,70353,5,8,0:0:0
256,192,70543,5,0,0:0:0
256,192,70732,5,8,0:0:0
256,192,70922,5,0,0:0:0
256,192,71017,5,8,0:0:0
256,192,71112,5,0,0:0:0
256,192,71302,1,0,0:0:0
256,192,71492,5,8,0:0:0
256,192,71682,5,0,0:0:0
256,192,71777,1,0,0:0:0
256,192,71872,5,8,0:0:0
256,192,72062,5,0,0:0:0
256,192,72156,1,0,0:0:0
256,192,72251,5,8,0:0:0
256,192,72346,1,8,0:0:0
256,192,72441,5,0,0:0:0
256,192,72536,1,0,0:0:0
256,192,72631,5,8,0:0:0
256,192,72821,5,0,0:0:0
256,192,73011,5,12,0:0:0
256,192,73201,5,0,0:0:0
256,192,73296,1,0,0:0:0
256,192,73391,5,8,0:0:0
256,192,73581,5,0,0:0:0
256,192,73675,1,0,0:0:0
256,192,73770,5,8,0:0:0
256,192,73960,1,8,0:0:0
256,192,74055,1,8,0:0:0
256,192,74150,5,0,0:0:0
256,192,74340,1,0,0:0:0
256,192,74435,1,0,0:0:0
256,192,74530,5,8,0:0:0
256,192,74720,5,0,0:0:0
256,192,74815,1,0,0:0:0
256,192,74910,5,8,0:0:0
256,192,75100,1,8,0:0:0
256,192,75194,1,8,0:0:0
256,192,75289,5,0,0:0:0
256,192,75479,1,0,0:0:0
256,192,75669,5,8,0:0:0
256,192,75859,1,8,0:0:0
256,192,76049,5,0,0:0:0
256,192,76144,1,0,0:0:0
256,192,76239,1,0,0:0:0
256,192,76334,1,0,0:0:0
256,192,76429,5,8,0:0:0
256,192,76618,1,8,0:0:0
256,192,76808,5,0,0:0:0
256,192,76903,1,0,0:0:0
256,192,76998,1,0,0:0:0
256,192,77093,1,0,0:0:0
256,192,77188,5,8,0:0:0
256,192,77378,1,8,0:0:0
256,192,77568,5,0,0:0:0
256,192,77758,5,8,0:0:0
256,192,77853,1,8,0:0:0
256,192,77948,5,0,0:0:0
256,192,78137,1,0,0:0:0
256,192,78327,5,8,0:0:0
256,192,78422,1,8,0:0:0
256,192,78517,1,8,0:0:0
256,192,78612,1,8,0:0:0
256,192,78707,5,0,0:0:0
256,192,78802,1,0,0:0:0
256,192,78897,1,0,0:0:0
256,192,78992,1,0,0:0:0
256,192,79087,5,8,0:0:0
256,192,79467,5,0,0:0:0
256,192,79846,5,8,0:0:0
256,192,79941,1,8,0:0:0
256,192,80036,1,8,0:0:0
256,192,80226,5,0,0:0:0
256,192,80416,5,8,0:0:0
256,192,80606,2,0,B|256:128|256:128|352:192|352:192|352:64,2,280
256,192,82125,1,12,0:0:0
256,192,82315,1,12,0:0:0
256,192,82505,1,12,0:0:0
256,192,82884,1,12,0:0:0
256,192,83074,1,12,0:0:0
256,192,83264,1,12,0:0:0
256,192,83644,1,12,0:0:0
256,192,83834,1,12,0:0:0
256,192,84024,5,4,0:0:0
256,192,84213,5,12,0:0:0
256,192,84403,1,12,0:0:0
256,192,84593,1,12,0:0:0
256,192,84783,5,4,0:0:0
Topic Starter
Dino99

Netsukawa wrote:

Also you forgot to add "No_Gu Netsukawa ending" in tags.
Will add tags after Boss' GD done.
Thx remind~ OwO
bossandy
我又來了 每次都托那麼久我都開始討厭我自己了 OAO

Here~

加油 這首歌也是聽久了就會覺得越來越好聽的那種 xD
Fumika
New BG for Taiko (Muzu, Oni) http://puu.sh/1jCSc

Also change my diff name "Net's Taiko Oni" => "Fumika's Taiko Oni"

and add "Fumika" in tags too !
Topic Starter
Dino99
Okay!!~
Move to Pending~
Loneight
早灣 barry醬 >w<
Request from in-game



  • "re" 意思是 "remove"
    黑色 只是建議,不喜歡可以略過~OAO
    藍色 是要討論的問題
    紅色 是unrankable

[Easy]

  1. 無用的綠線:
    00:07:694 -

  2. 00:32:758 (2) - ctrl+g ?~
  3. 01:18:327 (3) - 第2個點x:158 y:182

[Normal]

  1. 無用的綠線:
    00:07:694 -

  2. 00:16:808 (1,2) - 樣子flow好像比較順
  3. 00:59:910 (5) - 開始的clap改到尾巴去?~
  4. 01:17:188 (4) - 感覺可以+個finish 若有改01:17:568 (5) - 試看看whistle改成finish~

[Gu's Hard]

  1. 00:19:846 (1) - 試試第2個點x:364 y:200 ?~ (逃
  2. 01:08:644 (1) - 總覺得這應該放在 01:08:454 - , 蠻適合vocal , 差不多是這樣
  3. 01:10:543 (4) - 同上,感覺放在01:10:353 - 其實咱剛剛發現,若要對背景的鼓聲,不仿試試看這個?或是配上幾個1/2的slider也行
  4. 01:11:302 (1) - ^ 咱覺得你應該知道咱要說什麼 (逃走again
  5. 01:14:720 (1) - 咱真的覺得這該在01:14:530 - ,而01:13:201 (2) - 這個咱覺得沒問題
  6. 01:17:568 (1) - NC ?~

[Insane]

  1. 00:16:998 (1,2,3) - 咱的最愛 (逃
  2. 00:24:973 (4) - NC ?~
good song & good map & good luck ~ star :3
咱愛笨蛋測驗 8-)
Frostmourne
Good luck barry : )
Topic Starter
Dino99

l1106188 wrote:

早灣 barry醬 >w<
Request from in-game



  • "re" 意思是 "remove"
    黑色 只是建議,不喜歡可以略過~OAO
    藍色 是要討論的問題
    紅色 是unrankable

[Easy]

  1. 無用的綠線:
    00:07:694 -

  2. 00:32:758 (2) - ctrl+g ?~
  3. 01:18:327 (3) - 第2個點x:158 y:182

[Normal]

  1. 無用的綠線:
    00:07:694 -

  2. 00:16:808 (1,2) - 樣子flow好像比較順
  3. 00:59:910 (5) - 開始的clap改到尾巴去?~
  4. 01:17:188 (4) - 感覺可以+個finish 若有改01:17:568 (5) - 試看看whistle改成finish~

[Insane]

  1. 00:16:998 (1,2,3) - 咱的最愛 (逃
  2. 00:24:973 (4) - NC ?~
good song & good map & good luck ~ star :3
咱愛笨蛋測驗 8-)
幾乎全改了~ 除了01:17:188 (4) - 這個o.o
謝謝mod & Star啦!!~~~ @w@

Frostmourne wrote:

Good luck barry : )
Thx IRC Mod~ :)
21:17 12BARRY21: Hey~
21:17 Frostmourne: hi barry ~
21:17 12BARRY21: Could you mod my map?? ><
21:17 *12BARRY21 runs
21:18 Frostmourne: haha
21:18 12BARRY21: :>
21:18 Frostmourne: you are two mapper that ask me and said "runs" after requesting :p
21:18 Frostmourne: which map ?
21:18 12BARRY21: xD
21:18 Frostmourne: I will mod through irc
21:18 Frostmourne: no forum , ok?
21:18 12BARRY21: ok :3
21:18 *12BARRY21 is listening to [http://osu.ppy.sh/b/186881 milktub - BAKA Go Home (TV Size)]
21:18 Frostmourne: dling ~
21:20 12BARRY21: Do you know this anime? x3
21:21 Frostmourne: don't know xD
21:21 Frostmourne: I'm now watching Hyouka xD
21:21 Frostmourne: just finished Sankarea
21:21 12BARRY21: ww
21:21 Frostmourne: and I really love it , Ray ><"
21:23 Frostmourne: have you watched?
21:23 12BARRY21: Hmm.. maybe not :<
21:23 Frostmourne: :(
21:25 Frostmourne: so slow download.........
21:25 12BARRY21: Q.Q
21:32 Frostmourne: actually, I downloaded
21:32 Frostmourne: but .osu didn't import -_-
21:32 Frostmourne: so I have to download again orz
21:32 12BARRY21: o.O
21:32 12BARRY21: >_>
21:35 Frostmourne: her
21:35 Frostmourne: finally
21:35 Frostmourne: hur -_-a~~~
21:35 12BARRY21: okay >v<
21:37 Frostmourne: nice easy diff
21:37 12BARRY21: Thx ><
21:39 Frostmourne: normal diff
21:39 Frostmourne: 01:16:808 (3) - finish
21:39 Frostmourne: 01:17:568 (5) - finish instead of whistle
21:40 Frostmourne: last part should be more intensive ? :p
21:41 12BARRY21: Hmm... I think it's enough ><
21:41 12BARRY21: Sorry :(
21:41 Frostmourne: don't know , just feel empty a bit
21:41 Frostmourne: np , you can refuse whatever you want
21:41 12BARRY21: :P
21:41 Frostmourne: I mod according my feeling
21:41 12BARRY21: It's good xD
21:41 Frostmourne: will pass gu's hard
21:41 12BARRY21: Okay
21:42 Frostmourne: emm Insane
21:42 Frostmourne: osu.ppy.sh/ss/476310
21:42 Frostmourne: http://osu.ppy.sh/ss/476310
21:42 Frostmourne: 00:03:897 (3,4,5) -
21:42 Frostmourne: this makes players read better
21:42 Frostmourne: it .. guides better that is stream
21:43 Frostmourne: but if you like your own, feel free to skip
21:43 Frostmourne: 00:05:416 (1) - where is whistle ?
21:44 Frostmourne: this one has 00:04:656 (1) -
21:44 12BARRY21: = =
21:44 12BARRY21: Why it disappear Q.Q
21:44 12BARRY21: added~
21:45 Frostmourne: end this slider at 00:14:720 for this slider 00:14:530 (3) -
21:45 Frostmourne: and add note at 00:14:815 (5) -
21:45 Frostmourne: sound better imo
21:46 12BARRY21: Oh.. to follow clap..
21:46 Frostmourne: 01:09:213 (4,5) - feel too short
21:47 Frostmourne: 1>2>3 big jump
21:47 Frostmourne: but 3>4>5 ..
21:47 12BARRY21: Orz..
21:47 Frostmourne: and on 01:09:213 (4) - , it has louder sound
21:47 Frostmourne: so I believe you should make jump here
21:48 12BARRY21: I don't know how to put them =(
21:48 12BARRY21: Hmm..
21:53 Frostmourne: http://osu.ppy.sh/ss/476331
21:53 Frostmourne: I would make like this
21:53 Frostmourne: if it's my map ><
21:54 12BARRY21: ww
21:55 12BARRY21: Looks good~ x3
21:55 Frostmourne: x3 but if you don't like , feel free to refuse /o/
21:56 12BARRY21: Okay will try >.<
21:56 Frostmourne: ok the rest is fine imo
21:56 12BARRY21: :D
21:56 12BARRY21: Hmm... ask you something >_>
21:57 12BARRY21: 00:09:213 (1,2,3,4) - Is it good >_>?? But DS..
21:57 Frostmourne: it's neat and proper imo
21:58 12BARRY21: :D
21:59 Frostmourne: just that
21:59 Frostmourne: no more I can find
21:59 12BARRY21: OK! Thx~ post then I give you kd~ :)
22:00 Frostmourne: posted ~
22:00 Frostmourne: good luck
22:00 12BARRY21: @w@
Fumika
Ahh, for now I thought in my diff slider velocity is too fast, can you change it to 1.40 please ?

also, add my old name to tags too
Topic Starter
Dino99

Fumika wrote:

Ahh, for now I thought in my diff slider velocity is too fast, can you change it to 1.40 please ?

also, add my old name to tags too
Done
kosiga
barry~ :3

thank you for the request

here my mod~

[General]
  1. Song Setup - Storyboarding - Letterbox during breaks - it is better to unified.(only taiko does not have a check) there is not break, I recommend that you exclude a check of all diff
  2. Song Setup - Audio Lead-in - easy and normal is enough. but i feel other diff is a little short. i think these are the time to begin is different, so no problem even if you change. i suggest: 2500ms ( excluded easy,normal )
[Easy]
  1. Stack Leniency - This diff does not have a stack, I recommend that you do not set it == ( 0.5⇒0.7)
  2. unnecessary green line. it is just better to remove :P
    SPOILER
    00:13:581 -
    00:19:656 -
    00:25:258 -
    00:25:353 -
    00:31:239 -
    00:36:745 -
    00:36:935 -
    00:38:834 -
    01:06:365 -
    01:18:517 -
  3. 00:18:327 (2) - i prefer add finish to end of the slider. because the sound becomes lively from here
  4. 00:30:479 (3) - i suggest rhythm to follow the more vocal. 00:31:239. 00:31:618. - It is to strengthen the rhythm here for 「BA KA」
    for ex: http://puu.sh/1mzoJ http://puu.sh/1mzq3
  5. 00:38:074 (4) - this slider end sound. why N:C1 o.o? N:C1 here does not fit it. 00:37:694 - You should do it Softsound in conjunction with here >.<
  6. 01:05:606(green line) - lower too much the volume suddenly in kiaitime imo. i think 70% are enough :P
  7. 01:06:935~01:22:125 - Sound a little lonely compared with before this kiaipart. I suggest that you increase sounds if you let kiai time continue here.
    for ex:
    01:08:454 (2) - add whistle to start of the slider.
    01:09:973 (1,3) - ^
    01:14:530 (3) - add whistle
  8. 01:19:087 (1) - spinner end is slightly strange for me == Since vocal still continues. 01:20:606 - I suggest that you stop end here
  9. 01:23:644 (3) - i thoght not put the whistle at the end of the slider the sound is beautiful @x@
[Normal]
  1. 00:18:327 (3) - reason same as easy from 00:30:479 (3). 00:18:707. 00:19:087. 00:19:467. 「DE AN GEL」 - have a conspicuous sound here. so I think that you better to put a sound like easy :(
  2. 00:27:251 (4,5) - 00:27:251 (4) - I feel that does not match the vocals this is a little. so I recommend a simple rhythm: http://puu.sh/1mACZ
  3. 00:30:479 (3) - reason same as easy =A= http://puu.sh/1mAH5
  4. 00:38:644 (2) - reason same as easy from 00:38:074 (4). but here is end and repeat of the slider.
  5. 01:05:606(green line) - same as easy
  6. 01:07:694 (2,3,4) - Suggestion of the rhythm: http://puu.sh/1mAUw Rhythm that matches the vocal. 01:08:454 - I thought it was better to put the sound in here is strong vocal
[Gu's Hard]
  1. Stack Leniency - Does this diff really need 0.3 x.x? I feel that it's set too low. even if it is 0.5, do not look bad. It gives merely difficulty, I can not recommend :(
  2. HD -1 lower than the Insane. and It does not have a meaning to change difficulty by diff setting ==
  3. unnecessary green line. it is just better to remove :P
    SPOILER
    00:13:581 -
    01:20:701 -
    01:21:745 -
  4. 00:04:277 (5,6) - i prefer Ctrl+G flow. 00:04:467 (6,1) - Because I thought that it matched than this flow .
  5. 00:13:770 (1,2,3) - I feel some spacing to be far. It is a turning point of the rhythm and may mistake it for 1/1 rhythm :(
  6. 00:42:631 (1,2) - I think fit better to replace the rhythm. http://puu.sh/1mBFb
  7. 00:45:574 (2) - add NC and 00:45:669 (1). i think it is not good look and slightly large jump point o.o
  8. 01:22:884 (4) - add NC. When this spacing does not put NC, is likely that the wrong rhythm
[Insane]
  1. 00:38:834 (6,7) - too conspicuous N:C1 sound. i recommend that you lower the volume. -10~20%

    other fine
Goos map :3 star☆

Good luck~ :)
Fumika
Garve Yarded !! D:
Topic Starter
Dino99
uploaded again!!~~
let's move to pending again!! >w<b

P.S: Thx kosiga's mod and STAR~~ >"<
riffy
I should study for my exams now, but whatever.

[General]
  1. Your map needs more tags! you've made a great job, let us find this beatmap easier! The Idiot the Test and Summoned Creatures (english title of the anime) and Silver Link (studio's name) should be in tags.
[Easy]
  1. 00:01:618 (1,2) - nazi - you can move this slider some grids down to make cute blanket slider here. example
  2. 00:06:175 (3,4) - to make rhythm more consistent, consider removing (4) and adding repeat to (3). 1/1 rhythm is the best way to make easy beginner-friendly.
    Note: if you disagree, at least Ctrl+G 00:06:175 (3,4) - and fix spacing to follow vocals closer.
  3. 00:51:745 (1) - map this spinner, if it is possible. Double spinners are confusing for beginners.
  4. 01:22:125 (1,2,3) - you've mapped all those whistles earlier. So, map this one as well.
    Note: if you've applied suggestion at 00:51:745 (1) - DO NOT change anything here. It is awesome, anyway <3
[Normal]
  1. 00:11:112 - 00:11:872 - consider placing circles here to follow vocals. If you don't want to make diff harder, you can use reversed 1/2 sliders.
  2. 00:24:403 (2) - no. - this slider has two repeats and second one is unreadable. Slider is too short and reverse arrow appears too late, so players are unable to read it. try to remove 2nd repeat and add a circle instead.
    Note: 01:23:644 (1) - almost the same thing here.
  3. 00:51:745 (1) - if you've mapped this spinner in [Easy] diff, consider mapping it here as well, to keep diff spread consistent.
  4. 00:56:302 (3) - I'd place finish on its head. It fits much better here, imo.
  5. 01:06:175 (1) - sounds just like 01:03:137 (4) - but you have no NC at 01:03:137 (4). Consider removing NC from 01:06:175 (1) to keep diff spread consistent.
[Hard]
  1. Consider reducing HP Drain by one tick to make diff spread more balanced.
  2. 00:07:410 (2) - since this slider is faster than (1), you'd better place a New Combo here to make it readable. Looks like 1/2 slider, tbh.
  3. 00:11:112 - 00:11:872 - ahh, c'mon! These beats are begging for circles on them! Place a circle on each one to make rhyth ore enjoyable and consistent.
  4. 00:44:150 (1) - this slider gives pretty awkward flow. Second repeat is quite..uh..unexpected. I'd remove it to make diff more enjoyable but it's surely up to you.
  5. 00:48:707 (1) - I can't say that this jump is playable, because this is a [Hard] diff and this jump is too hard and unexpected. Consider reducing jump distance here.

    I can't say that this diff is bad. It's just too hard. Try to make it a bit easier, please. :<
[Insane]
  1. 00:05:036 - 00:05:796 - and so on - Do not ignore vocals here. This is the hardest diff in this mapset, mix vocals and music to make patterns harder and more interesting!
  2. 00:14:340 (3,4) - if you disable "Snaking Sliders" feature, this slider becomes unreadable. Consider unstacking it a bit to make diff more playable.
  3. 00:25:353 (2) - try to place here a stream instead/ same sound appears at 00:31:713 (4,5,6) - and yu have stream here.
~~~~~~~~~~~~~~~~~~
Nice job! Try to make [Hard] a bit easier and this map will be ready to go!

Good luck.
No_Gu
Topic Starter
Dino99

-Bakari- wrote:

I should study for my exams now, but whatever.

[General]
  1. Your map needs more tags! you've made a great job, let us find this beatmap easier! The Idiot the Test and Summoned Creatures (english title of the anime) and Silver Link (studio's name) should be in tags. OK added many tags now!! xP


[Easy]
  1. 00:01:618 (1,2) - nazi - you can move this slider some grids down to make cute blanket slider here. example no~ it's fine now~
  2. 00:06:175 (3,4) - to make rhythm more consistent, consider removing (4) and adding repeat to (3). 1/1 rhythm is the best way to make easy beginner-friendly.
    Note: if you disagree, at least Ctrl+G 00:06:175 (3,4) - and fix spacing to follow vocals closer. Hmm.. Sorry but I think it's fine now.
  3. 00:51:745 (1) - map this spinner, if it is possible. Double spinners are confusing for beginners. I think it's not hard~ o.o"
  4. 01:22:125 (1,2,3) - you've mapped all those whistles earlier. So, map this one as well. Hmm.. I think it's sounds good now!
    Note: if you've applied suggestion at 00:51:745 (1) - DO NOT change anything here. It is awesome, anyway <3
[Normal]
  1. 00:11:112 - 00:11:872 - consider placing circles here to follow vocals. If you don't want to make diff harder, you can use reversed 1/2 sliders. Sorry I follow the drum and whistle here~ don't want to follow the vocal @w@
  2. 00:24:403 (2) - no. - this slider has two repeats and second one is unreadable. Slider is too short and reverse arrow appears too late, so players are unable to read it. try to remove 2nd repeat and add a circle instead. Hmm.. I think it's ok now.. not hard.. =w=b
    Note: 01:23:644 (1) - almost the same thing here. ^
  3. 00:51:745 (1) - if you've mapped this spinner in [Easy] diff, consider mapping it here as well, to keep diff spread consistent. It's has been same as Easy~ w
  4. 00:56:302 (3) - I'd place finish on its head. It fits much better here, imo. no~
  5. 01:06:175 (1) - sounds just like 01:03:137 (4) - but you have no NC at 01:03:137 (4). Consider removing NC from 01:06:175 (1) to keep diff spread consistent. ok~


[Insane]
  1. 00:05:036 - 00:05:796 - and so on - Do not ignore vocals here. This is the hardest diff in this mapset, mix vocals and music to make patterns harder and more interesting! Hmm... Sorry but I really think follow the drums and whistle is better here~ x.x
  2. 00:14:340 (3,4) - if you disable "Snaking Sliders" feature, this slider becomes unreadable. Consider unstacking it a bit to make diff more playable. Hmm....It's readable >"< I have asked many people play this song~ They are not miss here~ xD
  3. 00:25:353 (2) - try to place here a stream instead/ same sound appears at 00:31:713 (4,5,6) - and yu have stream here. Hmm... no, I think the beat is fine now~ OwO


~~~~~~~~~~~~~~~~~~
Nice job! Try to make [Hard] a bit easier and this map will be ready to go!

Good luck.
Thanks mod!! <33
y u c a
sorry im late :(

Easy

00:30:479 (3) - same as normal or this?
00:54:783 (1) - same as normal~ remove clap please! sound bad x v x

Normal

00:18:327 (3) - try this?so that you can add finish sound
00:30:479 (3) - same
00:54:783 (1) - remove clap at start of slider please x v x

Hard

00:19:087 (5) - remove clap and add finish at end of slider
00:26:492 (3) - try this? more follow vocal imo
00:38:644 (2) - slider end point =00:39:213 is better
00:45:574 (2) - move to 00:45:479
01:10:353 (3,4,5,6,7) - try this! better for me
Insane

00:12:821 (1) - add clap at end of slider
00:38:834 (6,7) - why using 1/3 here? 1/8 here
00:47:188 (1) - remove whistle and add clap
00:47:948 (5) - add clap
00:48:327 (6) - add finish
00:54:783 (1) - remove clap at start of slider. sound bad for me x v x
01:18:707 (7,8,9,10) - try use Drum/finish sampleset and just use 55% volume 40% and 25% is hard to listen to player imo

i hope my mod will help you :)
good luck!
Topic Starter
Dino99

yuca wrote:

sorry im late :(

Easy

00:30:479 (3) - same as normal or this? no >.<
00:54:783 (1) - same as normal~ remove clap please! sound bad x v x hmm... It's sound fine IMO.. sorry <.>

Normal

00:18:327 (3) - try this?so that you can add finish sound Hmm... I follow beat here not follow vocal, I think it's fine now~
00:30:479 (3) - same
00:54:783 (1) - remove clap at start of slider please x v x

Insane

00:12:821 (1) - add clap at end of slider no~
00:38:834 (6,7) - why using 1/3 here? 1/8 here Hmm.. I think the beat sounds very well sorry >.<
00:47:188 (1) - remove whistle and add clap no x.x
00:47:948 (5) - add clap no
00:48:327 (6) - add finish I think add it not fit the music >.>
00:54:783 (1) - remove clap at start of slider. sound bad for me x v x
01:18:707 (7,8,9,10) - try use Drum/finish sampleset and just use 55% volume 40% and 25% is hard to listen to player imo ok add to 55 45 35 xP

i hope my mod will help you :)
good luck!
Thx mod!!~~~~ OwO
Lan wings
19:36 *12BARRY21 is listening to [http://osu.ppy.sh/b/177940 milktub - BAKA Go Home (TV Size)]
19:36 12BARRY21: 求IRC MOD
19:36 Lan wings: ?
19:36 Lan wings: 0.0
19:36 12BARRY21: <.>
19:37 Lan wings: can't i say no?
19:37 12BARRY21: 現在mod有夠難找Orz
19:37 12BARRY21: = =
19:37 12BARRY21: 不行
19:37 Lan wings: D:
19:37 12BARRY21: 給你騙kd的機會還不要><
19:37 12BARRY21: :O
19:37 12BARRY21: ._.
19:37 Lan wings: ok
19:37 Lan wings: [Insane]
19:37 12BARRY21: 恩恩
19:37 Lan wings: Nothing
19:37 12BARRY21: ..
19:38 Lan wings: [Hard]
19:38 Lan wings: Looks so good
19:38 12BARRY21: o.o
19:38 12BARRY21: ..
19:38 Lan wings: [EN]
19:38 Lan wings: this diff is perfect
19:38 12BARRY21: = =還兩個一起來阿
19:38 12BARRY21: ._.
19:38 Lan wings: 只看最高难度
19:38 12BARRY21: thx mod~ post it I will give you kd :)
19:38 12BARRY21: 喂喂= =
19:38 12BARRY21: QAQ
19:39 12BARRY21: 嗯
19:39 Lan wings: 先来test一个
19:41 12BARRY21: 好像不太好>_>
19:41 Lan wings: 唔 我在随便玩的
19:42 12BARRY21: 不可能啦DT= =
19:42 12BARRY21: 嗯:3
19:42 Lan wings: lead in太短
19:42 12BARRY21: 真假 之前有人說過ww
19:42 12BARRY21: 等等趣條長些:3
19:43 Lan wings: HP可以低点么0.0
19:43 12BARRY21: 才7
19:43 12BARRY21: 還好吧
19:43 Lan wings: HP7好高啊..
19:43 12BARRY21: Orz
19:44 Lan wings: 我不是连打图都不放这么高0.0
19:45 12BARRY21: 我圖還有8的>_> Insane 787 差不多啦
19:45 12BARRY21: 797 ._.
19:45 Lan wings: ...
19:45 12BARRY21: <.>
19:45 Lan wings: 我觉得不行
19:45 Lan wings: 打1/2基本都不加HP
19:46 Lan wings: 我看看HR会不会打1/2打死
19:46 12BARRY21: 我NC換很多阿>_>
19:46 12BARRY21: =3=
19:46 Lan wings: 你看
19:46 12BARRY21: 可以啦= = 以前不試就都7了嘛你幹嘛阿BAKA>~<
19:46 Lan wings: 掉一个就完了
19:46 12BARRY21: 撲
19:46 12BARRY21: ._.
19:46 Lan wings: 看到没
19:47 Lan wings: 你的节奏太疏
19:47 Lan wings: 放这么高的HP
19:47 Lan wings: 只会让人FC着死
19:47 12BARRY21: 好吧
19:47 Lan wings: 我的结论是:没有那么密的节奏就不要放那么高的HP
19:48 12BARRY21: <.>
19:49 12BARRY21: 可是好少AR9 HP6的==
19:49 12BARRY21: ._+.
19:49 12BARRY21: XoX
19:49 *Lan wings is editing [http://osu.ppy.sh/b/203906 MiddleIsland - Roze [Lan]]
19:50 *Lan wings is editing [http://osu.ppy.sh/b/207721 MiddleIsland - Arado [Lan]]
19:50 *Lan wings is editing [http://osu.ppy.sh/b/179758 M2U - Placebo Dying [ExtrA]]
19:50 12BARRY21: o.o
19:50 12BARRY21: 嗯
19:50 12BARRY21: 嗯 改6吧
19:51 12BARRY21: 聽你的
19:51 12BARRY21: >_>
19:51 *Lan wings is editing [http://osu.ppy.sh/b/176006 96 - Shining Wizard [Extreme]]
19:51 Lan wings: 我想说我的I基本全是6
19:52 Lan wings: 我不喜欢作图在HP上做文章
19:52 12BARRY21: 嗯
19:52 Lan wings: 能打就是能打 不能打就是不能打
19:52 12BARRY21: =w=b
19:52 12BARRY21: 嗯
19:53 Lan wings: 于是很奇怪
19:53 Lan wings: 你的节奏不是主要跟vocal么
19:54 Lan wings: 00:05:036 - 为啥这些地方不下note
19:54 12BARRY21: no
19:54 12BARRY21: 根節奏ww
19:54 12BARRY21: 不會怪吧o.O"
19:54 Lan wings: 00:07:125 - 这里miss了一个finish
19:54 Lan wings: this is bad
19:55 12BARRY21: 根鼓聲阿
19:55 12BARRY21: BAKA
19:55 12BARRY21: 哨音O.O
19:55 Lan wings: ?
19:55 12BARRY21: 聽得出來阿><
19:55 Lan wings: 跟鼓点就更应该在那里停了
19:56 Lan wings: 你这里明明就是跟的vocal
19:56 12BARRY21: 那你看屁股的嘛><
19:56 12BARRY21: 他也是這樣阿Orz
19:56 12BARRY21: =3=a
19:57 Lan wings: 哦 那我问你
19:57 Lan wings: Hard跟Insane一样的节奏一样的梗
19:57 Lan wings: 那其中一个有存在的必要吗
19:58 12BARRY21: ...
19:58 Lan wings: 举例子
19:58 Lan wings: 一个Insane一个Hard
19:58 Lan wings: 两个的难度相差不多
19:59 Lan wings: 那你的选择是不管还是改难度名还是删掉其中一个难度
19:59 12BARRY21: 沒關西阿..
19:59 Lan wings: 又或者删掉remap
19:59 12BARRY21: Orz
19:59 12BARRY21: ==
19:59 Lan wings: ok
19:59 Lan wings: 我再举一个例子
20:00 Lan wings: 一首歌有两张图
20:00 Lan wings: 一张rank了
20:00 Lan wings: 一张没rank
20:00 Lan wings: 两个图的难度都是相差不多 甚至一样
20:00 Lan wings: 梗也差不多
20:00 Lan wings: 那么没rank的那张会有人去rank吗?
20:01 Lan wings: 尤其是在TV size的情况下
20:01 Lan wings: 就算狗屎运rank了
20:01 Lan wings: 会有人打吗?
20:02 12BARRY21: ..
20:02 Lan wings: 感觉有点扯远了
20:02 Lan wings: 咱们继续
20:04 Lan wings: 00:06:745 (1) - 言归正传 这里我的建议是到00:07:125 - 这里结束slider
20:04 Lan wings: 00:07:315 - 然后这里add circle
20:04 Lan wings: 排列上的变动可能会很大
20:05 Lan wings: 唔 还有
20:05 Lan wings: slider我建议是往下弯
20:05 Lan wings: 这里你的音乐比较适合往下弯的
20:06 12BARRY21: 在想想 我覺得5連沒問題
20:07 Lan wings: 00:14:530 (4) - 这里你看看要不要加个NC
20:07 Lan wings: 这里还是有一定的几率成为槽点的
20:08 12BARRY21: 我是覺得不用 請不少人試打 AR9比較好讀.. 不會掉>_>
20:09 Lan wings: 00:20:226 (4,5,6,7,8,9) -
20:09 Lan wings: 啊贴错了
20:09 Lan wings: 不对
20:09 Lan wings: 没贴错
20:10 Lan wings: 00:21:555 (2,3,4,5,6,7) -
20:10 Lan wings: 两段的vocal你对比一下
20:10 Lan wings: 后面这一组跟前面那一组的vocal慢了1拍
20:11 12BARRY21: 一樣
20:11 Lan wings: ..
20:11 Lan wings: 00:20:036
20:11 Lan wings: 00:21:555 (2) -
20:11 Lan wings: 这里是两个一样的开始点
20:12 Lan wings: 懂?
20:12 Lan wings: 按照前面一段的惯性
20:12 12BARRY21: 董
20:12 Lan wings: 00:20:226 (4,5,6,7,8,9) -
20:12 Lan wings: 这一组
20:13 Lan wings: 00:21:745 (3) - 应该是从这里开始
20:13 12BARRY21: 我知道你說的
20:13 Lan wings: 00:22:220 (6) -
20:13 Lan wings: 按照你这种组合
20:13 Lan wings: 00:22:220 (6) - 这里的三连是非常的突兀的
20:13 Lan wings: 但是这里的确是有一个三连的音 而且很明显
20:14 12BARRY21: 對阿
20:14 Lan wings: 唔
20:14 Lan wings: 想到一个不错的梗
20:14 Lan wings: 00:22:315 (7) - 这一个
20:14 Lan wings: 00:22:410
20:14 Lan wings: 拉到这
20:14 Lan wings: 两个二连
20:14 Lan wings: 听起来也不会违和
20:15 Lan wings: 不但不违和 听着感觉还挺不错的
20:15 12BARRY21: 不要不喜歡
20:15 12BARRY21: =.=
20:16 Lan wings: 我只能说这个要比你原来好N倍
20:17 Lan wings: 打起来非常不舒服
20:17 12BARRY21: 嗯
20:17 Lan wings: 0.0
20:17 Lan wings: 你嗯啥
20:18 12BARRY21: 沒阿
20:18 12BARRY21: 我覺得你今天好兇._.
20:18 Lan wings: 你自己还不是放了一大堆2连的
20:18 Lan wings: 还有说不喜欢...
20:19 Lan wings: 咦 很凶么
20:19 12BARRY21: 00:22:125 (5,6,7) - 這邊還試覺得3連好
20:19 Lan wings: 我觉得3连我打不了
20:20 Lan wings: 反正图是你自己的 自己怎么打舒服怎么摆
20:20 12BARRY21: 嗯
20:20 Lan wings: 我劝不了你 就只能next
20:20 12BARRY21: =w=
20:20 12BARRY21: 嗯 抱歉..
20:21 12BARRY21: 我現在其實挺氣的 星期一左右找了大概10個modder.. 結果到現在才來1個
20:21 12BARRY21: 就試想多聽聽大家的意見>_>
20:21 Lan wings: 这不是正常么
20:21 12BARRY21: ..
20:21 Lan wings: 经常一拖几个星期
20:22 12BARRY21: ..
20:22 Lan wings: 而且现在处于新系统改革期间
20:22 12BARRY21: 好吧
20:22 Lan wings: 一大堆人因为不服新系统
20:22 Lan wings: 全部AFK
20:22 12BARRY21: ._.
20:22 Lan wings: 后面好像没啥了
20:23 Lan wings: 00:54:403 (1) -
20:23 Lan wings: 这里flow也不行
20:23 12BARRY21: 滑上去挺順
20:23 12BARRY21: 會嘛?
20:24 Lan wings: 顺毛
20:25 Lan wings: 00:53:264 (1,2,3,1) -
20:25 Lan wings: 这是一个135°的角度
20:26 Lan wings: 我建议是这个00:54:403 (1) - 顺时针旋转140°
20:26 Lan wings: 然后ctrl+H
20:26 12BARRY21: o.o
20:26 Lan wings: 然后把头拉回去x256 y272
20:26 12BARRY21: so??
20:27 Lan wings: http://osu.ppy.sh/ss/760675
20:28 Lan wings: 你掉线了少年
20:29 Lan wings: 这是刚才的截图http://osu.ppy.sh/ss/760675
20:29 12BARRY21: 嗯o.O
20:30 Lan wings: ok 就这样了
Topic Starter
Dino99

Lan wings wrote:

19:36 *12BARRY21 is listening to [http://osu.ppy.sh/b/177940 milktub - BAKA Go Home (TV Size)]
19:36 12BARRY21: 求IRC MOD
19:36 Lan wings: ?
19:36 Lan wings: 0.0
19:36 12BARRY21: <.>
19:37 Lan wings: can't i say no?
19:37 12BARRY21: 現在mod有夠難找Orz
19:37 12BARRY21: = =
19:37 12BARRY21: 不行
19:37 Lan wings: D:
19:37 12BARRY21: 給你騙kd的機會還不要><
19:37 12BARRY21: :O
19:37 12BARRY21: ._.
19:37 Lan wings: ok
19:37 Lan wings: [Insane]
19:37 12BARRY21: 恩恩
19:37 Lan wings: Nothing
19:37 12BARRY21: ..
19:38 Lan wings: [Hard]
19:38 Lan wings: Looks so good
19:38 12BARRY21: o.o
19:38 12BARRY21: ..
19:38 Lan wings: [EN]
19:38 Lan wings: this diff is perfect
19:38 12BARRY21: = =還兩個一起來阿
19:38 12BARRY21: ._.
19:38 Lan wings: 只看最高难度
19:38 12BARRY21: thx mod~ post it I will give you kd :)
19:38 12BARRY21: 喂喂= =
19:38 12BARRY21: QAQ
19:39 12BARRY21: 嗯
19:39 Lan wings: 先来test一个
19:41 12BARRY21: 好像不太好>_>
19:41 Lan wings: 唔 我在随便玩的
19:42 12BARRY21: 不可能啦DT= =
19:42 12BARRY21: 嗯:3
19:42 Lan wings: lead in太短
19:42 12BARRY21: 真假 之前有人說過ww
19:42 12BARRY21: 等等趣條長些:3
19:43 Lan wings: HP可以低点么0.0
19:43 12BARRY21: 才7
19:43 12BARRY21: 還好吧
19:43 Lan wings: HP7好高啊..
19:43 12BARRY21: Orz
19:44 Lan wings: 我不是连打图都不放这么高0.0
19:45 12BARRY21: 我圖還有8的>_> Insane 787 差不多啦
19:45 12BARRY21: 797 ._.
19:45 Lan wings: ...
19:45 12BARRY21: <.>
19:45 Lan wings: 我觉得不行
19:45 Lan wings: 打1/2基本都不加HP
19:46 Lan wings: 我看看HR会不会打1/2打死
19:46 12BARRY21: 我NC換很多阿>_>
19:46 12BARRY21: =3=
19:46 Lan wings: 你看
19:46 12BARRY21: 可以啦= = 以前不試就都7了嘛你幹嘛阿BAKA>~<
19:46 Lan wings: 掉一个就完了
19:46 12BARRY21: 撲
19:46 12BARRY21: ._.
19:46 Lan wings: 看到没
19:47 Lan wings: 你的节奏太疏
19:47 Lan wings: 放这么高的HP
19:47 Lan wings: 只会让人FC着死
19:47 12BARRY21: 好吧
19:47 Lan wings: 我的结论是:没有那么密的节奏就不要放那么高的HP
19:48 12BARRY21: <.>
19:49 12BARRY21: 可是好少AR9 HP6的==
19:49 12BARRY21: ._+.
19:49 12BARRY21: XoX
19:49 *Lan wings is editing [http://osu.ppy.sh/b/203906 MiddleIsland - Roze [Lan]]
19:50 *Lan wings is editing [http://osu.ppy.sh/b/207721 MiddleIsland - Arado [Lan]]
19:50 *Lan wings is editing [http://osu.ppy.sh/b/179758 M2U - Placebo Dying [ExtrA]]
19:50 12BARRY21: o.o
19:50 12BARRY21: 嗯
19:50 12BARRY21: 嗯 改6吧
19:51 12BARRY21: 聽你的
19:51 12BARRY21: >_>
19:51 *Lan wings is editing [http://osu.ppy.sh/b/176006 96 - Shining Wizard [Extreme]]
19:51 Lan wings: 我想说我的I基本全是6
19:52 Lan wings: 我不喜欢作图在HP上做文章
19:52 12BARRY21: 嗯
19:52 Lan wings: 能打就是能打 不能打就是不能打
19:52 12BARRY21: =w=b
19:52 12BARRY21: 嗯
19:53 Lan wings: 于是很奇怪
19:53 Lan wings: 你的节奏不是主要跟vocal么
19:54 Lan wings: 00:05:036 - 为啥这些地方不下note
19:54 12BARRY21: no
19:54 12BARRY21: 根節奏ww
19:54 12BARRY21: 不會怪吧o.O"
19:54 Lan wings: 00:07:125 - 这里miss了一个finish
19:54 Lan wings: this is bad
19:55 12BARRY21: 根鼓聲阿
19:55 12BARRY21: BAKA
19:55 12BARRY21: 哨音O.O
19:55 Lan wings: ?
19:55 12BARRY21: 聽得出來阿><
19:55 Lan wings: 跟鼓点就更应该在那里停了
19:56 Lan wings: 你这里明明就是跟的vocal
19:56 12BARRY21: 那你看屁股的嘛><
19:56 12BARRY21: 他也是這樣阿Orz
19:56 12BARRY21: =3=a
19:57 Lan wings: 哦 那我问你
19:57 Lan wings: Hard跟Insane一样的节奏一样的梗
19:57 Lan wings: 那其中一个有存在的必要吗
19:58 12BARRY21: ...
19:58 Lan wings: 举例子
19:58 Lan wings: 一个Insane一个Hard
19:58 Lan wings: 两个的难度相差不多
19:59 Lan wings: 那你的选择是不管还是改难度名还是删掉其中一个难度
19:59 12BARRY21: 沒關西阿..
19:59 Lan wings: 又或者删掉remap
19:59 12BARRY21: Orz
19:59 12BARRY21: ==
19:59 Lan wings: ok
19:59 Lan wings: 我再举一个例子
20:00 Lan wings: 一首歌有两张图
20:00 Lan wings: 一张rank了
20:00 Lan wings: 一张没rank
20:00 Lan wings: 两个图的难度都是相差不多 甚至一样
20:00 Lan wings: 梗也差不多
20:00 Lan wings: 那么没rank的那张会有人去rank吗?
20:01 Lan wings: 尤其是在TV size的情况下
20:01 Lan wings: 就算狗屎运rank了
20:01 Lan wings: 会有人打吗?
20:02 12BARRY21: ..
20:02 Lan wings: 感觉有点扯远了
20:02 Lan wings: 咱们继续
20:04 Lan wings: 00:06:745 (1) - 言归正传 这里我的建议是到00:07:125 - 这里结束slider
20:04 Lan wings: 00:07:315 - 然后这里add circle
20:04 Lan wings: 排列上的变动可能会很大
20:05 Lan wings: 唔 还有
20:05 Lan wings: slider我建议是往下弯
20:05 Lan wings: 这里你的音乐比较适合往下弯的
20:06 12BARRY21: 在想想 我覺得5連沒問題
20:07 Lan wings: 00:14:530 (4) - 这里你看看要不要加个NC
20:07 Lan wings: 这里还是有一定的几率成为槽点的
20:08 12BARRY21: 我是覺得不用 請不少人試打 AR9比較好讀.. 不會掉>_>
20:09 Lan wings: 00:20:226 (4,5,6,7,8,9) -
20:09 Lan wings: 啊贴错了
20:09 Lan wings: 不对
20:09 Lan wings: 没贴错
20:10 Lan wings: 00:21:555 (2,3,4,5,6,7) -
20:10 Lan wings: 两段的vocal你对比一下
20:10 Lan wings: 后面这一组跟前面那一组的vocal慢了1拍
20:11 12BARRY21: 一樣
20:11 Lan wings: ..
20:11 Lan wings: 00:20:036
20:11 Lan wings: 00:21:555 (2) -
20:11 Lan wings: 这里是两个一样的开始点
20:12 Lan wings: 懂?
20:12 Lan wings: 按照前面一段的惯性
20:12 12BARRY21: 董
20:12 Lan wings: 00:20:226 (4,5,6,7,8,9) -
20:12 Lan wings: 这一组
20:13 Lan wings: 00:21:745 (3) - 应该是从这里开始
20:13 12BARRY21: 我知道你說的
20:13 Lan wings: 00:22:220 (6) -
20:13 Lan wings: 按照你这种组合
20:13 Lan wings: 00:22:220 (6) - 这里的三连是非常的突兀的
20:13 Lan wings: 但是这里的确是有一个三连的音 而且很明显
20:14 12BARRY21: 對阿
20:14 Lan wings: 唔
20:14 Lan wings: 想到一个不错的梗
20:14 Lan wings: 00:22:315 (7) - 这一个
20:14 Lan wings: 00:22:410
20:14 Lan wings: 拉到这
20:14 Lan wings: 两个二连
20:14 Lan wings: 听起来也不会违和
20:15 Lan wings: 不但不违和 听着感觉还挺不错的
20:15 12BARRY21: 不要不喜歡
20:15 12BARRY21: =.=
20:16 Lan wings: 我只能说这个要比你原来好N倍
20:17 Lan wings: 打起来非常不舒服
20:17 12BARRY21: 嗯
20:17 Lan wings: 0.0
20:17 Lan wings: 你嗯啥
20:18 12BARRY21: 沒阿
20:18 12BARRY21: 我覺得你今天好兇._.
20:18 Lan wings: 你自己还不是放了一大堆2连的
20:18 Lan wings: 还有说不喜欢...
20:19 Lan wings: 咦 很凶么
20:19 12BARRY21: 00:22:125 (5,6,7) - 這邊還試覺得3連好
20:19 Lan wings: 我觉得3连我打不了
20:20 Lan wings: 反正图是你自己的 自己怎么打舒服怎么摆
20:20 12BARRY21: 嗯
20:20 Lan wings: 我劝不了你 就只能next
20:20 12BARRY21: =w=
20:20 12BARRY21: 嗯 抱歉..
20:21 12BARRY21: 我現在其實挺氣的 星期一左右找了大概10個modder.. 結果到現在才來1個
20:21 12BARRY21: 就試想多聽聽大家的意見>_>
20:21 Lan wings: 这不是正常么
20:21 12BARRY21: ..
20:21 Lan wings: 经常一拖几个星期
20:22 12BARRY21: ..
20:22 Lan wings: 而且现在处于新系统改革期间
20:22 12BARRY21: 好吧
20:22 Lan wings: 一大堆人因为不服新系统
20:22 Lan wings: 全部AFK
20:22 12BARRY21: ._.
20:22 Lan wings: 后面好像没啥了
20:23 Lan wings: 00:54:403 (1) -
20:23 Lan wings: 这里flow也不行
20:23 12BARRY21: 滑上去挺順
20:23 12BARRY21: 會嘛?
20:24 Lan wings: 顺毛
20:25 Lan wings: 00:53:264 (1,2,3,1) -
20:25 Lan wings: 这是一个135°的角度
20:26 Lan wings: 我建议是这个00:54:403 (1) - 顺时针旋转140°
20:26 Lan wings: 然后ctrl+H
20:26 12BARRY21: o.o
20:26 Lan wings: 然后把头拉回去x256 y272
20:26 12BARRY21: so??
20:27 Lan wings: http://osu.ppy.sh/ss/760675
20:28 Lan wings: 你掉线了少年
20:29 Lan wings: 这是刚才的截图http://osu.ppy.sh/ss/760675
20:29 12BARRY21: 嗯o.O
20:30 Lan wings: ok 就这样了
謝IRC MOD~ :D
Gamu
hi~

request from you

[General]

●Title: バカ・ゴ・ホーム (TV Size)
 Romanised Title: BAKA Go Home (TV Size)

Please add the Japanese name

[Easy]

●00:36:555 (3) - Not bend a little, it is preferable to use the straight slider.
●00:38:074 (4) - ^

[Normal]

●CS-1? I feel a small circle..
●01:22:884 (1) - Remove new combo? I thought that there is no sense to add the new combo.
●01:23:644 (1) - ^

[Boss Taiko Muzukashii]

●Snapping
-00:01:047 (4) - Unsnapped circle. http://puu.sh/2VKz5.png

[Gu's Hard]

●Audio-Lead-in 2000 → 3000 change? I thought the start of the song is too early.
●00:05:416 (2) - Move (x:340 y:276)? Stacked the slider end.
●00:45:574 (2) - Add new combo?
●00:45:669 (1) - Remove new combo?

[Insane]

●Lead-in 2000 → 3000 change? I thought the start of the song is too early.
●00:54:403 (1) - nice :3
●00:55:543 (1) - Remove new combo? Don't need.


That's all :D

good luck ></
Topic Starter
Dino99

-Gamu- wrote:

hi~

request from you

[General]

●Title: バカ・ゴ・ホーム (TV Size) OK fixed!!~~
 Romanised Title: BAKA Go Home (TV Size)

Please add the Japanese name

[Easy]

●00:36:555 (3) - Not bend a little, it is preferable to use the straight slider. fixed~
●00:38:074 (4) - ^ fixed~

[Normal]

●CS-1? I feel a small circle.. Hmm.. I think it's fine~
●01:22:884 (1) - Remove new combo? I thought that there is no sense to add the new combo. I think add NC looks fine~ sorry >.>
●01:23:644 (1) - ^

[Boss Taiko Muzukashii]

●Snapping
-00:01:047 (4) - Unsnapped circle. http://puu.sh/2VKz5.png I see there is no problem o.Oa

[Insane]

●Lead-in 2000 → 3000 change? I thought the start of the song is too early. ok move to 2500 :3
●00:54:403 (1) - nice :3 haha =w=b
●00:55:543 (1) - Remove new combo? Don't need. I think add NC looks more better :>


That's all :D

good luck ></
Thx mod!!~~~ >"<
No_Gu
BrokenArrow
[Boss Taiko Muzukashii]

00:35:321 - add a don here, would bring a bit more variety
00:37:125 (4) - Big kat
00:38:644 (3) - ^
01:09:783 (3) - kat?

[Fumika's Taiko Oni]

00:14:720 (1,1,2,1) - dk kd sounds better to me
00:39:308 (2) - delete this note to make it a ddkkd ddk stream?

The Oni difficulty feels a bit too overmapped imho, but that's okay. I liked both of them, good luck with your map!
Shiro
Hi. As per your request.

Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any questions, feel free to ask me in-game. :)

General
  1. Starting points of difficulties is inconsistent... which doesn't make sense, since it's the same song you're mapping. Make them more consistent and adjust the lead-in times as well so that they are the same.
  2. Taiko backgrounds are now unrankable, as they are generated automatically.
  3. Hitsounds need to be louder. I have no idea whether or not this map is hitsounded at all.
  4. The song has a very largely dominant 1/2 beat - tick rate 2 would be much better
  5. Offset is slightly early. I suggest +4.
Easy
  1. 00:10:353 (6) - This slider breaks the comboing and ends on a strong beat, which should be clicked. The new combo should be on its end, which is a beat you emphasize right before with the whistle... but you can't new combo sliderends.
  2. 00:16:429 (4) - Same.
  3. 00:42:631 (1) - Change the curve so that it blankets 00:41:112 (2) - ?
Normal
  1. This is a pretty difficult Normal... and the difficulty gap between Easy and this is quite high. Try to make it easier. Maybe use bigger circles for a start.
  2. 00:10:732 (1,2,3,4,5,6) - I find this to be really hard for a Normal -I generally dislike stacks as they are harder to read than spaced objects, and a series of 1/2 stacks might be confusing. Replace them with 1/2 sliders ?
  3. 00:24:403 (2) - Not a good idea imo, it's confusing - all your sldiers so far had at most one repeat, it'd be better to keep it that simple. Split that slider into two sliders, maybe
  4. 00:25:543 (1,2) - Another stack, except a 1/1 one this time. As I said earlier, stacks are hard to read, so if you use stacks, try never to change their rhythm for the diff, to give it some logic that makes it easier for the player to follow.
  5. 00:27:251 (4) - This is pretty confusing - it follows nothing in the song. My guess is that you added it to make 00:27:251 (4,5) - this rhythm easier to play, but I don't think it worked, as that circle alone is confusing. Maybe go for a rhythm like 00:08:454 (2,3,4) - ?
  6. 00:36:555 (1,2,1,2) - This was cool
  7. 01:12:631 (6,1) - Same problem as 00:25:543 - regarding the stack, because you used a 1/2 stack right before, at 01:08:074 (3,4) -
  8. 01:17:568 (5,1,2) - Yet another stack, even more confusing. I don't actually see why you stacked them though, it would be better to keep moving at this point imo
  9. 01:22:884 (1,1) - Remove these new combos to stay consistent with Easy. Also, 01:23:644 (1) - is boring and confusing as all hell. All your sliders (except one, which I pointed out) had at most 1 repeat, and this completely breaks that, making the player stay in place for several seconds, which isn't very entertaining.
Gu's Hard
  1. This is not a Hard diff. It's a full-pledged Insane, overmapped at that. The abuse of 1/4 and confusing patterns make it way too hard. The beginning itself is confusing as well and incredibly hard to play and the map abuses added 1/4 in a bad and confusing way.
  2. added 1/4: 00:03:517 (3) -
  3. 00:06:745 (1) - VERY confusing. The slowdown isn't readable because of the lack of ticks, and the spacing after this note is extremely confusing as well, as it's halved due to the slowdown.
  4. 00:08:454 (3,4,5,6,1) - You added jumps at this point for no substantial reason, as the exact same rhythm in the song didn't lead to jumps earlier in the map.
  5. 00:16:049 (3,4) - This rhythm isn't correct - the first slider should be 1/2 and the second one 3/4 to go with the vocals. Or you could use a triple to still have the beat on the white tick. Rhythm as it is now is confusing.
  6. 00:20:416 (2,3) - Jump here when you didn't use a jump for the exact same rhythm earlier in the diff...
  7. 00:22:220 (2) - Add clap to go with the song ?
  8. 00:25:258 (4) - This... does fit the song but I don't think it fits in a Hard diff. It's kind of confusing, and the way you mapped it doesn't really add anything, it's just a kick slider.
  9. 00:26:492 (3,4) - Again, inconsistent jump. And the triple you added at 00:27:062 (4,5,6) - should actually start at 00:26:872 - to go with the vocals.
  10. 00:31:239 (2,3,4,5) - Maybe go for a less angly pattern ? Squares are notoriously hard to play, and in a Hard I'm afraid it might be a bit too much, especially with these small circles and big jumps
  11. 00:32:568 (3,4) - Wrong rhythm again, the first slider should be 1/2, and the triple should start at 00:32:948 - to follow the vocals
  12. 00:35:036 (1,2,3,4,5,6) - Inconsistent jumping here again
  13. 00:35:986 (6,7) - same as 00:32:568 -
  14. 00:36:745 (1,3) - This fits the song, yes, but it's very confusing in the way it's done. I'd suggest to focus on the vocals at this point and use 1/2 rhythms, maybe with jumps. Also, 00:37:884 (4,1) - swap the new combos to fit he vocals
  15. 00:39:973 (2) - repeat is hidden under 00:38:644 (2) -
  16. 00:41:112 (1,2,3,4) - This was extremely confusing to me, because the rhythm was unexpected. If its the song somehow, but its placement makes it confusing. Maybe remove 00:41:777 (2) - to make it simpler
  17. 00:43:106 (2) - this should start 1/2 later and be 1/4 shorter. Its current placement doesn't go with the song at all and is confusing.
  18. 00:45:574 (2,1,2,3) - Same for these... it'd be better to remove the 1/4
  19. 00:50:226 (1,2,3,4,5,6,7) - I'll be blunt but this looks ugly, make a proper polygon out of them...
  20. 00:53:644 (1) - Confusing slow slider...
  21. 00:57:821 (1,2) - inconsistent jump
  22. 01:05:416 (1,2,3) - I'm fine with the triple, but as it is now it looks ugly and is confusing to play. Use lower spacing for it, but don't stack it...
  23. 01:05:986 (4,5,6,7) - blatant confusing overmapping. It doesn't even add anything to the diff.
  24. 01:18:137 (3) - same. It's also confusing because of the stack right after...
  25. 01:19:087 (1,2,3,4,5) - ... stack which is itself not very interesting. Why not make a pattern out of them instead of stacking them
Insane
  1. AR9 absolutely doesn't fit. It just makes things confusing.
  2. 00:02:948 (1,2) - This is... ugly and confusing. Sorry, but it is. Same for 00:03:897 (3,4,5) - It's... unreadable, stuck at the top of the screen, and unintuitive
  3. 00:12:821 (1,2,3,4,5,6,1) - aaaarg I like the idea of a spaced stream after a slow slider but this flows horrible, the stream should follow the slider curve, but now you go into one direction at the start of the stream at 00:12:821 (1,2) - and then switch directions completely, which make sit play awful
  4. 00:13:770 (1,2,3,4) - Weird spacing and flow...
  5. 00:14:530 (4,5) - 00:16:049 (4,5) - same problem as the Hard, the 1/4 pops in at the wrong time. You're not following the vocals well here...
  6. 00:20:606 (6,7,8) - This 1/4 is very confusing and unexpected. Why not continue following the vocals with sliders ? That was intuitive and played well, minus the wrong rhythm
  7. 00:24:403 (1,2,3,1) - Confusing anti-jump. Also, I'd see jumps more than anti-jump at this point
  8. 00:26:682 (3,4) - This looks and plays horrible. Why hide a slider under another one ? you could easily make something that flows well...
  9. 00:29:720 (3,4,5) - Weird direction for a triple, though I guess you wanted to avoid the overlap under 00:29:340 (2) -
  10. 00:41:112 (1,2) - ugly overlap. you could easily avoid it too
  11. 00:42:631 (1,2,3) - Same
  12. 00:46:049 (2,3) - The big spacing was quite confusing here, I thought they were 1/2 apart. Reduce it to be consistent with the 1/4 before
  13. 00:54:403 (1,1) - No. Just no. I don't even have words to describe this. The speedup itself is okay - or would be if the slider wasn't so hard to catch, but this jump is just... ugh.
  14. 01:04:656 (3,4,5) - flows and looks horrible, and is counter intuitibe. The map has been pretty straightforward so far, which is a good thing, and you add this weird confusing back and forth thing. It'd be better to keep the flow going and follow the first slider's direction
  15. 01:05:416 (1,2,1,2,3,4,5,6,7,8) - Confusing because of the spacing between 01:05:416 (1,2,1) - . Just use the same spacing as the 1/4 you have after.
  16. 01:10:732 (1,2,3) - the spacing increase is confusing here again
  17. 01:11:492 (1,2,3) - and even more so here. actually this doesn't even make sense, why go for that kind of twisted unflowy movement
  18. 01:16:049 (1) - Should continue the movement started with the squares...
  19. 01:23:644 (1,2,3,1,2,3,1) - Too wide, especially for the end of the map
Boss Taiko Muzukashii
  1. I consider this to be an Oni. It's way too dense for a muzukashii and has patterns that are too hard for it (the kk and kd, mainly). Reduce the density on it to make it easier. Overall, there are a bit too many finishes too.
    00:48:707 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20) - and 01:22:125 (1,2,3,4,5,6,7,8,9,10,11,12,13) - were very uninteresting... and not really fitting in a muzu imo. You could keep 01:22:125 (1,4,7) - and 00:48:707 (1,4,7,14,17,20) - as finishes, but not the others. That's too many finishes in a row...
Fumika's Taiko Oni
  • The streams are... very random to my tastes. Some play awkward, like 00:31:239 (3,1,2,3,1,2,3,4,1) - maybe replace it with kdddkdddk to go with the vocals, also 00:38:834 (1,2,1,2,1,2,3,4,1) - which doesn't seem to follow anything. And... same problem as for the muzu regarding the finish spam.
The Hard is way too hard, the muzukashii is too dense. I'm tagging it as an Insane and I will make sure this doesn't get bubbled until a proper Hard is made. Insane is... trying too hard to be hard, and sacrifices playability for the sake of visuals. I'll be honest - I think this needs a lot of work.
Topic Starter
Dino99

Shiro wrote:

Hi. As per your request.

Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any questions, feel free to ask me in-game. :)

General
  1. Starting points of difficulties is inconsistent... which doesn't make sense, since it's the same song you're mapping. Make them more consistent and adjust the lead-in times as well so that they are the same. ok~ E&N change to 2500
  2. Taiko backgrounds are now unrankable, as they are generated automatically. Orz.. anyway, removed >_>"
  3. Hitsounds need to be louder. I have no idea whether or not this map is hitsounded at all. Hmm.. autually I think it's okay.. will ask more people about it :>
  4. The song has a very largely dominant 1/2 beat - tick rate 2 would be much better okay
  5. Offset is slightly early. I suggest +4. okay~ thx!
Easy
  1. 00:10:353 (6) - This slider breaks the comboing and ends on a strong beat, which should be clicked. The new combo should be on its end, which is a beat you emphasize right before with the whistle... but you can't new combo sliderends. oh.. It's fine I think :3
  2. 00:16:429 (4) - Same. ^
  3. 00:42:631 (1) - Change the curve so that it blankets 00:41:112 (2) - ? I think it's better now~
Normal
  1. This is a pretty difficult Normal... and the difficulty gap between Easy and this is quite high. Try to make it easier. Maybe use bigger circles for a start.
    Hmm... autually I make Normal always use the circle size in 4... but.. Hmm.. 3 fine too~ so changed to 3 owo
  2. 00:10:732 (1,2,3,4,5,6) - I find this to be really hard for a Normal -I generally dislike stacks as they are harder to read than spaced objects, and a series of 1/2 stacks might be confusing. Replace them with 1/2 sliders ? I think it's not too hard here.. sorry >_>" and 00:04:660 (1,2) - have the same beat~ so I think it will not too hard to read :>
  3. 00:24:403 (2) - Not a good idea imo, it's confusing - all your sldiers so far had at most one repeat, it'd be better to keep it that simple. Split that slider into two sliders, maybe sorry but I think it's fine~
  4. 00:25:543 (1,2) - Another stack, except a 1/1 one this time. As I said earlier, stacks are hard to read, so if you use stacks, try never to change their rhythm for the diff, to give it some logic that makes it easier for the player to follow. Hmm.. I really think stack in Normal is not to hard for begginers >_> sorry..
  5. 00:27:251 (4) - This is pretty confusing - it follows nothing in the song. My guess is that you added it to make 00:27:251 (4,5) - this rhythm easier to play, but I don't think it worked, as that circle alone is confusing. Maybe go for a rhythm like 00:08:454 (2,3,4) - ? Here I follow the drum and vocal~ I think the beat is fine here :3
  6. 00:36:555 (1,2,1,2) - This was cool thanks! :>
  7. 01:12:631 (6,1) - Same problem as 00:25:543 - regarding the stack, because you used a 1/2 stack right before, at 01:08:074 (3,4) - Hmm.. sorry but I really think it's fine >_<a
  8. 01:17:568 (5,1,2) - Yet another stack, even more confusing. I don't actually see why you stacked them though, it would be better to keep moving at this point imo Here follow the finish will not too hard to read IMO~ sorry I really think stack is okay in Normal diff!! >"<
  9. 01:22:884 (1,1) - Remove these new combos to stay consistent with Easy. Also, 01:23:644 (1) - is boring and confusing as all hell. All your sliders (except one, which I pointed out) had at most 1 repeat, list]and this completely breaks that, making the player stay in place for several seconds, which isn't very entertaining. Hmm.. I think the NC looks good because it can follow the whistle... ok~ remove 01:22:888 - NC

    Insane
    1. AR9 absolutely doesn't fit. It just makes things confusing. I know although this song's Bpm on 158, AR9 is too high right.. but when I play it, I think it's really fast and I feel like Bpm 180~ xD I don't know why.. Orz hmm... anyway >.> fixed! change to AR8
    2. 00:02:948 (1,2) - This is... ugly and confusing. Sorry, but it is. Same for 00:03:897 (3,4,5) - It's... unreadable, stuck at the top of the screen, and unintuitive Hmm.. but I think it's fine here.. I don't think it's hard to read Orz.. and.. I don't think it's ugly =3= sorry :<
    3. 00:12:821 (1,2,3,4,5,6,1) - aaaarg I like the idea of a spaced stream after a slow slider but this flows horrible, the stream should follow the slider curve, but now you go into one direction at the start of the stream at 00:12:821 (1,2) - and then switch directions completely, which make sit play awful o.o" here I think it's fine and fun to play! Because the stream switch after a slow slider can represent a new start! and the flow autually not bad IMO~
    4. 00:13:770 (1,2,3,4) - Weird spacing and flow... Hmm.. it's fine now IMO
    5. 00:14:530 (4,5) - 00:16:049 (4,5) - same problem as the Hard, the 1/4 pops in at the wrong time. You're not following the vocals well here... Oh, here if I want to follow the vocal, I will miss the drum!!!.. So I decide to follow the beat but not the vocal :3
    6. 00:20:606 (6,7,8) - This 1/4 is very confusing and unexpected. Why not continue following the vocals with sliders ? That was intuitive and played well, minus the wrong rhythm I think the beat is fine here.. but I will ask more people about the beat!
    7. 00:24:403 (1,2,3,1) - Confusing anti-jump. Also, I'd see jumps more than anti-jump at this point I follow the vocal~ and I think anti-jump is fine :3
    8. 00:26:682 (3,4) - This looks and plays horrible. Why hide a slider under another one ? you could easily make something that flows well... =w= I have asked many people test my map.. no one miss here, it's not hard to read and the flow is good IMO~ @w@
    9. 00:29:720 (3,4,5) - Weird direction for a triple, though I guess you wanted to avoid the overlap under 00:29:340 (2) - Here I think it's fine
    10. 00:41:112 (1,2) - ugly overlap. you could easily avoid it too no I think it's not ugly =w=..
    11. 00:42:631 (1,2,3) - Same ^
    12. 00:46:049 (2,3) - The big spacing was quite confusing here, I thought they were 1/2 apart. Reduce it to be consistent with the 1/4 before sorry but I think it's fine here! In my diff there are many 1/4 like this!~ I don't think it's difficult to read :3
    13. 00:54:403 (1,1) - No. Just no. I don't even have words to describe this. The speedup itself is okay - or would be if the slider wasn't so hard to catch, but this jump is just... ugh. oh.. about this.. Hmm... I really like this big jump >3<.. Because it decide to get in kial time.. and the vocal sing "one two three four!!" Really follow the music.. and it's not very hard autually.. when you play it, you will find it's not really hard >.<a Hmm.. sorry I know thee jump is really too big.. But I really want to keep it! Orz
    14. 01:04:656 (3,4,5) - flows and looks horrible, and is counter intuitibe. The map has been pretty straightforward so far, which is a good thing, and you add this weird confusing back and forth thing. It'd be better to keep the flow going and follow the first slider's direction I think the follow is good here!
    15. 01:05:416 (1,2,1,2,3,4,5,6,7,8) - Confusing because of the spacing between 01:05:416 (1,2,1) - . Just use the same spacing as the 1/4 you have after. no, this is Insane diff ><" I think it's okay! and before this there are many 1/4 like this.. so it's not hard too understand IMO
    16. 01:10:732 (1,2,3) - the spacing increase is confusing here again ^
    17. 01:11:492 (1,2,3) - and even more so here. actually this doesn't even make sense, why go for that kind of twisted unflowy movement Hmm.. I think it's fun to play >_<" sorry but I really don't think it's hard to read and play Orz
    18. 01:16:049 (1) - Should continue the movement started with the squares... no I think it's fine here
    19. 01:23:644 (1,2,3,1,2,3,1) - Too wide, especially for the end of the map Follow the heavy whistle, so I think the jump is okay~ and it's the end, end should be very hard \o.o/
The Hard is way too hard, the muzukashii is too dense. I'm tagging it as an Insane and I will make sure this doesn't get bubbled until a proper Hard is made. Insane is... trying too hard to be hard, and sacrifices playability for the sake of visuals. I'll be honest - I think this needs a lot of work.
Thanks your mod!! Shiro, Hmm... and sorry I disagree most of your suggestion, maybe I'm a bit insist >"<
About the Hard diff, wil try to tell Gu about it, and try to make more easy~ Orz
bossandy
OSU Taiko is not Original Taiko Imo...

I put finishes to follow the song itself , if I remove them , then they just strange for me , so I would like to leave them.

oh , I don't think it is too hard , this is easier than most of my Taiko Muzukashii difficulties >~<

maybe it is very dense , but some kk kd may be a chanllenge for players!!, if they only click d k d k d d d d or something else like this kind of pattern , then they will just be a normal player, and no strengthen for them , this is why I make my difficulty harder than original taiko's muzu :)

Thanks for mod Odaril~

P.S : Barry~ if you agree with Odaril , then change them by youtself ~ It is fine for me :D
Topic Starter
Dino99

bossandy wrote:

OSU Taiko is not Original Taiko Imo...

I put finishes to follow the song itself , if I remove them , then they just strange for me , so I would like to leave them.

oh , I don't think it is too hard , this is easier than most of my Taiko Muzukashii difficulties >~<

maybe it is very dense , but some kk kd may be a chanllenge for players!!, if they only click d k d k d d d d or something else like this kind of pattern , then they will just be a normal player, and no strengthen for them , this is why I make my difficulty harder than original taiko's muzu :)

Thanks for mod Odaril~

P.S : Barry~ if you agree with Odaril , then change them by youtself ~ It is fine for me :D
Hmm.. I respect Boss' idea~ A bit hard Taiko hard diff is a challenge for Taiko player ww~
and I think 00:48:711 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20) - is fine :3
Because it fits the music, the music just whistle like this, so make them all big k is fine IMO~ :D
10nya
from in-game request :).
Hi Barry :D
sorry for the late and noob mod ;w;

[General]
  1. I don't think characters name are really needed in tags, add this perhaps バカとテストと召喚獣
  2. Please add custom slider tick with clap's sound, it'll make clap consistent (specially at easier diffs)
[Easy]
  1. 00:57:066 (4)- : add finish to slider head and tail?
  2. 01:03:901 (1)- : add finish to the slider head?
  3. 01:11:496 (3)- : add whistle to the head?
[Normal]
  1. 00:18:331 (3)- : change the rhythm like this? it'll follow vocal better
  2. 00:25:547 (1,2)- : I think player would miss-read this part, unstack them?
  3. 00:30:483 (3)- : same as 00:18:331. Nazi also if you want to keep the pattern, last slider point 2grid up to make the shape similar with previous slider :3.
  4. 01:03:901 (1)- : add finish to the head?
  5. 01:12:635 (6,1)- : same as 00:25:547
[Gu's Hard]
  1. 00:18:331 (1)- : add whistle for consistency?
  2. 00:22:224 (2)- : add clap?
  3. 00:38:458 (1)- : change this into finish?
  4. 01:20:705 (x)- : add spinner here? It'll be a bit weird for me if leave kiai part empty o.o
[Insane]
  1. 00:20:610 (6,7,8)- : try this rhythm?
that's all I can find, rank good luck! ^_^
Topic Starter
Dino99

- t e n n y a - wrote:

from in-game request :).
Hi Barry :D
sorry for the late and noob mod ;w;

[General]
  1. I don't think characters name are really needed in tags, add this perhaps バカとテストと召喚獣 ok added~
  2. Please add custom slider tick with clap's sound, it'll make clap consistent (specially at easier diffs) Sorry but I don't want to add it >"<
[Easy]
  1. 00:57:066 (4)- : add finish to slider head and tail? no
  2. 01:03:901 (1)- : add finish to the slider head? no
  3. 01:11:496 (3)- : add whistle to the head? ww I forgot it~ added
[Normal]
  1. 00:18:331 (3)- : change the rhythm like this? it'll follow vocal better oh that sounds good x3... But I think it's fine now xD
  2. 00:25:547 (1,2)- : I think player would miss-read this part, unstack them? hmm I think it's okay >_<a
  3. 00:30:483 (3)- : same as 00:18:331. Nazi also if you want to keep the pattern, last slider point 2grid up to make the shape similar with previous slider :3.
  4. 01:03:901 (1)- : add finish to the head? no
  5. 01:12:635 (6,1)- : same as 00:25:547
[Insane]
  1. 00:20:610 (6,7,8)- : try this rhythm? Hmm.. here I think the rhythm is ok >< ok will ask more people about it Orz
that's all I can find, rank good luck! ^_^
Thx mod~ <3
Kanari




Halloowwww ~
You requested via in-game ~


[Easy]
00:36:555 (3,4) - Maybe something like this? ~



[Normal]
00:54:783 (1,2,3) - Maybe blanket them ? owo
01:02:378 (3) - Ctrl + J and place at x:356 y:132
01:23:644 (1) - I think you should split this into two sliders, there's a lot of reverses.


[Gu's Hard]
- You should have at least one spinner to have some differences in scores. I'd suggest to place the spinner at 01:20:606 and end it at 01:22:125 with a whistle.
00:03:517 (3) - Place where 00:01:998 (2) was placed? owo
00:04:656 (1) - Blanket the previous note?
00:05:416 (2) - Slider end stack with 00:04:467 (6)
00:08:644 (4) - Place where (1) was.
01:09:213 (2) - Place where 01:07:315 (2) was placed.


Nicely mapped ~
Good luck! >w<
Topic Starter
Dino99

xXCrystalMoonAnimeXx wrote:





Halloowwww ~
You requested via in-game ~


[Easy]
00:36:555 (3,4) - Maybe something like this? ~ good >w<b



[Normal]
00:54:783 (1,2,3) - Maybe blanket them ? owo I think it looks good now :>01:02:378 (3) - Ctrl + J and place at x:356 y:132 no
01:23:644 (1) - I think you should split this into two sliders, there's a lot of reverse I think it's okay x3

Nicely mapped ~
Good luck! >w<
Thx moe Crystal's mod~ xP
BeatofIke
[General]
  1. Everything seems to be clear for the most part except for the unsnapped notes on the Hard/Insane/Taiko diffculties (check AIMod). Also on Boss Taiko Muzukashii, I believe the main standard for Taiko (in terms of circle size) is to set the circle size to 5. If not, please ignore.
  2. 00:01:622 - 00:01:717: This kiai section is pointless. Authentically, Kiai time should be used in choruses to emphasize "epicness."
[Easy]
  1. Good Enough! My lamest excuse would to say that 00:06:179 (3,4) lacks polarity.
[Normal]
  1. 00:59:344 (4,5,6) - I would suggest rearranging this rhythm so it follows the vocals better. Here is an example:
  2. 01:08:078 (3,4,5,6) - I would like to question: Which part of the music are these notes following? Vocals? Percussions? Melodies? As far as I can tell, these notes are not going to anything.
[Gu's Hard]
  1. 00:24:977 (3,4) - A little confusing pattern to follow imo. I'm always getting a slider break here. I would instead turn this slider 3 into a circle and start the kick stream at 00:25:167 instead. That should give a more friendly pattern to follow and it flows better with the music.
  2. 00:41:781 (2) - Gray area note. It doesn't follow anything in the music. Maybe remove this note?
  3. 00:43:110 (2,3) - Similar suggestion as above. This is a gray area pattern. I would rearrange this pattern so it actually follows something in the music.
  4. 00:45:578 (2) - Same as 00:41:781 (2).
[Insane]
  1. I highly recommend the stack leniency to be 7 because some of the notes are hard to tell whether it's a stream pattern or a single pattern when play testing. Patterns such as 00:03:901 (3,4,5) and 01:04:660 (3,4,5) are good examples.
  2. 00:38:838 (6,7) - This beat snap is wrong. It should be on 1/4 beats instead of 1/3 beats. Consider reducing the playback rate to double check.
  3. 00:54:407 (1,1) - Dat jump! That's a little too harsh especially when the notes are 1/4 beats apart. :o
  4. 00:55:547 (1) - I would remove combo here and add a new combo at 00:57:066 (3,4,5,6) since it's similar to 01:00:863 (1,2,3,1,2,3,4,1,2,3,4).
That's pretty much it. Good luck with your map.
No_Gu
@Barry:you can remap it easier because I‘m lazy to do so
Flask
說好的mod~

[General]
  1. E/N可以把Lead-in調到1000就夠了 不然會太長 (另外屁股的lead in跟I不一樣..這應該是不小心弄錯了吧orz)
[Insane]
  • 第一個slider unsnapped (查Aimod)
  1. 00:02:952 (1,2) - 這個遮的有點奇怪 不過我覺得沒什麼 主要是spacing不夠大 如果硬要遮又擺random spacing會有一種很無聊的感覺...我會主張擺的跳不然就不要遮 不過還是看你orz
  2. 00:06:749 (1) - 尾巴去掉whistle (因為變成soft的whistle了變的很難聽)
  3. 00:13:300 (2) - 好像沒有clap的必要 o.o
  4. 00:13:300 (2,1,2) - 這兒的NC點我必須吐槽一下 前面那個慢速slider接大spacing的連 我會希望能用NC區隔兩個的差別 如果你認同的話就下NC在(2) 然後把00:13:774 (1,2) - NC swap掉 會比較好讀一點
  5. 00:13:964 (2,3,4) - flow有點怪怪的 因為(2)接(3)是往上 但是(3)接(4)卻又突然往下又飛上去 況且也不是什麼大跳不會讓人覺得爽爽的 如果是我的話我不會執著於把(4)的slider尾巴壓在(3)後面 (其實這就是不flow的主因) 而是直接跟vocal下對著(5)的slider
  6. 00:21:749 (3,4) - 對換位置(ctrl+G)? 打起來比較爽 (?!)
  7. 00:22:509 (1,2) - 我覺得可以拉開一點 至少打起來不會窄窄的 像是把(2)移到x:28, y:260之類的 順便吐槽一下如果是跟重音下NC的話這裡應該swap (
  8. 00:28:490 (5,6) - 這個換成這種節奏怎麼樣? 因為00:28:679 - 沒有音 下東西有點怪怪的
  9. 00:37:509 - 音量大概降個20~25% 因為這裡音樂的finish聲不是這麼明顯
  10. 00:38:838 (6) - 突然換成1/3可以NC提示
  11. 00:47:002 (5,1) - 不跳嗎? lol
  12. 00:54:407 (1) - 說實話這並不好讀...我覺得可以考慮換個形狀(現在這種形狀容易偽FC或因為slidertick段combo)或者1.75x速就夠了
  13. 00:54:692 - 可以考慮靜音 主要突顯kiai頭那個大聲的finish+clap
    kiai段沒問題
[Gu]
  1. I不解釋
  2. 00:21:369 (1,2,3) - 這spacing歪了
  3. 00:22:888 (4) - 不太flow啊
  4. 00:49:471 (4) - 可以NC換個顏色提示一下
  5. 00:52:509 (4) - 同理
    作為I我沒什麼好吐的了
[Normal]
  1. 00:18:331 (3) - 感覺用兩個1/1帶過就好了...應該不難修吧
    有些多折返的slider有點危險o.o
[Easy]
E能有問題嗎 >:



需要太鼓mod叫我 (
Topic Starter
Dino99

BeatofIke wrote:

[General]
  1. Everything seems to be clear for the most part except for the unsnapped notes on the Hard/Insane/Taiko diffculties (check AIMod). Also on Boss Taiko Muzukashii, I believe the main standard for Taiko (in terms of circle size) is to set the circle size to 5. If not, please ignore. it's ok~
  2. 00:01:622 - 00:01:717: This kiai section is pointless. Authentically, Kiai time should be used in choruses to emphasize "epicness."
    I think it's good... sorry I don't want to remove it >.< I like the kiai effect here~
[Easy]
  1. Good Enough! My lamest excuse would to say that 00:06:179 (3,4) lacks polarity. I think it's fine
[Normal]
  1. 00:59:344 (4,5,6) - I would suggest rearranging this rhythm so it follows the vocals better. Here is an example: fixed
  2. 01:08:078 (3,4,5,6) - I would like to question: Which part of the music are these notes following? Vocals? Percussions? Melodies? As far as I can tell, these notes are not going to anything. I follow the beat :3 it sounds fine IMO..
[Gu's Hard]
  1. 00:24:977 (3,4) - A little confusing pattern to follow imo. I'm always getting a slider break here. I would instead turn this slider 3 into a circle and start the kick stream at 00:25:167 instead. That should give a more friendly pattern to follow and it flows better with the music. I think it's fine~
  2. 00:41:781 (2) - Gray area note. It doesn't follow anything in the music. Maybe remove this note? It sounds ok~
  3. 00:43:110 (2,3) - Similar suggestion as above. This is a gray area pattern. I would rearrange this pattern so it actually follows something in the music.
  4. 00:45:578 (2) - Same as 00:41:781 (2). Hmm.. I think the beat here is fine >.< sorry~
[Insane]
  1. I highly recommend the stack leniency to be 7 because some of the notes are hard to tell whether it's a stream pattern or a single pattern when play testing. Patterns such as 00:03:901 (3,4,5) and 01:04:660 (3,4,5) are good examples. ok~
  2. 00:38:838 (6,7) - This beat snap is wrong. It should be on 1/4 beats instead of 1/3 beats. Consider reducing the playback rate to double check.
    But I think 1/3 sounds good~ and I want to keep it sorry >.<
  3. 00:54:407 (1,1) - Dat jump! That's a little too harsh especially when the notes are 1/4 beats apart. :o It's the hardest diff in this map :> It's a challenge! I don't want to change it~ sorry xP
  4. 00:55:547 (1) - I would remove combo here and add a new combo at 00:57:066 (3,4,5,6) since it's similar to 01:00:863 (1,2,3,1,2,3,4,1,2,3,4).
    Hmm... remove new combo here & 01:03:141 (5) - it's looks better ww
That's pretty much it. Good luck with your map.
Thx!! <3

Flask wrote:

說好的mod~

[General]
  1. E/N可以把Lead-in調到1000就夠了 不然會太長 (另外屁股的lead in跟I不一樣..這應該是不小心弄錯了吧orz) 嗯嗯 改了!
[Insane]
  • 第一個slider unsnapped (查Aimod) fixed
  1. 00:02:952 (1,2) - 這個遮的有點奇怪 不過我覺得沒什麼 主要是spacing不夠大 如果硬要遮又擺random spacing會有一種很無聊的感覺...我會主張擺的跳不然就不要遮 不過還是看你orz 嗯.. 我在想想>.>
  2. 00:06:749 (1) - 尾巴去掉whistle (因為變成soft的whistle了變的很難聽) ok!
  3. 00:13:300 (2) - 好像沒有clap的必要 o.o 嗯 改了
  4. 00:13:300 (2,1,2) - 這兒的NC點我必須吐槽一下 前面那個慢速slider接大spacing的連 我會希望能用NC區隔兩個的差別 如果你認同的話就下NC在(2) 然後把00:13:774 (1,2) - NC swap掉 會比較好讀一點 嗯 好吧!
  5. 00:13:964 (2,3,4) - flow有點怪怪的 因為(2)接(3)是往上 但是(3)接(4)卻又突然往下又飛上去 況且也不是什麼大跳不會讓人覺得爽爽的 如果是我的話我不會執著於把(4)的slider尾巴壓在(3)後面 (其實這就是不flow的主因) 而是直接跟vocal下對著(5)的slider 嘛.. 這裡我覺得還行耶>.> 不想改QAQ
  6. 00:21:749 (3,4) - 對換位置(ctrl+G)? 打起來比較爽 (?!) ww 好阿!
  7. 00:22:509 (1,2) - 我覺得可以拉開一點 至少打起來不會窄窄的 像是把(2)移到x:28, y:260之類的 順便吐槽一下如果是跟重音下NC的話這裡應該swap (
    拉開了一點~ ww NC就算了>.>
  8. 00:28:490 (5,6) - 這個換成這種節奏怎麼樣? 因為00:28:679 - 沒有音 下東西有點怪怪的 不要:<
  9. 00:37:509 - 音量大概降個20~25% 因為這裡音樂的finish聲不是這麼明顯 35% x3
  10. 00:38:838 (6) - 突然換成1/3可以NC提示 不要>.<
  11. 00:47:002 (5,1) - 不跳嗎? lol 不想lol
  12. 00:54:407 (1) - 說實話這並不好讀...我覺得可以考慮換個形狀(現在這種形狀容易偽FC或因為slidertick段combo)或者1.75x速就夠了
    我在想想看.. 我是覺得ok啦 OTL
  13. 00:54:692 - 可以考慮靜音 主要突顯kiai頭那個大聲的finish+clap 不要~
    kiai段沒問題owo/
[Gu]
  1. I不解釋
  2. 00:21:369 (1,2,3) - 這spacing歪了 嗯 fixed
  3. 00:22:888 (4) - 不太flow啊 我覺得還ok呢~
  4. 00:49:471 (4) - 可以NC換個顏色提示一下 不用吧~
  5. 00:52:509 (4) - 同理 嗯^
    作為I我沒什麼好吐的了 =w=
[Normal]
  1. 00:18:331 (3) - 感覺用兩個1/1帶過就好了...應該不難修吧 不會啦>.<
    有些多折返的slider有點危險o.o
[Easy]
E能有問題嗎 >: o.o/



需要太鼓mod叫我 (
謝謝mod啦! :>
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