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ryo (supercell) - ODDS&ENDS

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Topic Starter
Colin Hou
This beatmap was submitted using in-game submission on 2012年10月16日 at 5:51:35

Artist: ryo (supercell)
Title: ODDS&ENDS
Tags: project diva f Seki Kazuaki Perfume Sky of Beginning Vocaloid feat. Hatsune Miku
BPM: 192
Filesize: 25791kb
Play Time: 05:27
Difficulties Available:
  1. Hard (4.86 stars, 741 notes)
  2. Insane (5 stars, 1069 notes)
  3. Normal (3.12 stars, 332 notes)
Download: ryo (supercell) - ODDS&ENDS
Download: ryo (supercell) - ODDS&ENDS (no video)
Information: Scores/Beatmap Listing
---------------
This shall be a dream, in which I met you.

何度この歌を歌ってみたとき 僕は泣いただ

p.s: disable storyboard if video on
y u c a
ryo神
Xierra
Wow! I wish you good luck on that, and I hope it's as entertaining as Sekiranun Graffiti that you made :3
Ryo FTW :D
mintong89
下跪了0A0
zaczac
ならあたしの声を使えばいいよ 人によっては理解不能で
なんて耳障り ひどい声だって言われるけど


きっと君の力になれる だからあたしを歌わせてみて
そう君の 君だけの言葉でさ
Garven
Excellent work so far. As expected from you, Colin. Keep it up!
Seph
And again, great map.
Topic Starter
Colin Hou
thanks :) open for modding
sherrie__fay
mod req via QQ群名片
我才不是因为好奇才点进来的

[Hard]
  1. 01:27:385 (4) - 结尾clap?
  2. 02:16:604 (4) - 1 grid right(grid level 4

[Insane]
  1. 02:05:197 (4) - 尝试把它放到外面来
  2. 02:30:354 (5) - 这遮挡……真的可以……?
  3. 02:39:885 (6) - NC
  4. (其实打的时候是有种前面那个星星转反了的感觉 是我的错觉吗
  5. 02:47:854 (7) - NC
  6. 04:03:791 (7) - 结尾+clap?
  7. 04:04:416 (3) - ^
我操这图我mod不了好高端……
Topic Starter
Colin Hou

sherrie__fay wrote:

mod req via QQ群名片
我才不是因为好奇才点进来的

[Hard]
  1. 01:27:385 (4) - 结尾clap? 没有鼓点
  2. 02:16:604 (4) - 1 grid right(grid level 4 改了下02:17:229 (6)

[Insane]
  1. 02:05:197 (4) - 尝试把它放到外面来 pattern需要
  2. 02:30:354 (5) - 这遮挡……真的可以……? 大丈夫萌大奶,找BAT问过了
  3. 02:39:885 (6) - NC 后面略短了,暂时不加
  4. (其实打的时候是有种前面那个星星转反了的感觉 是我的错觉吗 倾向于折一点的路线 :3
  5. 02:47:854 (7) - NC done
  6. 04:03:791 (7) - 结尾+clap? 这里没有啊
  7. 04:04:416 (3) - ^ done
我操这图我mod不了好高端…… 长了点你不能这样Orz
LunarSakuya
hi!

General
In Normal's .osu code, it says [SampleSet: Normal], while the other 2 diffs have [SampleSet: Soft]

Normal
00:35:354 (1) - Finish at beginning
Maybe some default soft whistles would be nice in this intro part~
00:44:729 (6) - Default finish at end?
00:54:104 (1) - ^, there's more like that so i'll stop mentioning it lol
01:37:541 (1) - maybe like this http://osu.ppy.sh/ss/457839, so it doesn't touch 01:35:979 (2) -
01:43:479 (1) - http://osu.ppy.sh/ss/457840, more circular feel
02:04:729 (1) - Delete NC, put NC on 02:05:354 (3) -
02:14:729 (2) - why not curve this?
03:20:354 (6) - NC, delete NC on next note
02:19:729 (3) - curving downwards looks better imo http://osu.ppy.sh/ss/457845
02:24:104 (3) - use as blanket :D? http://osu.ppy.sh/ss/457846
02:30:354 (3) - Optional, delete note and pull break time to this spot =v= i kinda like it lol
03:24:729 (3) - do a double stack also like (1,2) for pattern consistency
04:37:854 (3) - angle this somewhere else so it doesn't touch (2)

Hard
01:06:604 (3) - NC to indicate spacing change
01:58:791 (3) - Curve this like the others
02:17:229 (6) - Stack this with (4) http://osu.ppy.sh/ss/457852 so ppl don't get confused after 02:07:229 (6) -
02:30:822 - ?, pull this break time back
03:58:322 (7) - Don't stack, looks kinda clumped
04:40:354 (5) - NC to follow vocals
04:49:104 (4) - NC
04:51:604 (7) - ^

Insane
00:45:041 (4) - Pull more up http://osu.ppy.sh/ss/457861, to match spacing of 00:44:104 (1,2,3) -
00:49:885 (3) - 2 grids to the left to avoid touching anything
00:55:354 (6) - http://osu.ppy.sh/ss/457862 ...probably
01:16:291 (4) - put here http://osu.ppy.sh/ss/457864, feels like it breaks spacing without reason
01:27:072 (2) - Ctrl + G, much better cursor flow imo
02:12:541 (1,2) - Place like this so it's not behind everything..kinda http://osu.ppy.sh/ss/457865
02:22:385 (10) - Flip like this http://osu.ppy.sh/ss/457866 to give space b/c i feel vocals give that "exciting" feel to jump
02:30:354 (5) - Maybe stack this on the beginning of 02:30:822 (1) - instead ?
03:13:791 (4) - Like this to continue pattern~ http://osu.ppy.sh/ss/457868
04:19:768 (1) - I feel like it's too short to get orz


wow Great map. xD
Good luck 8-)
Topic Starter
Colin Hou

LunarSakuya wrote:

hi!

General
In Normal's .osu code, it says [SampleSet: Normal], while the other 2 diffs have [SampleSet: Soft]

Normal
00:35:354 (1) - Finish at beginning wow, how I missed this, done!
Maybe some default soft whistles would be nice in this intro part~ that doesn't fit well as I tried.
00:44:729 (6) - Default finish at end? ^, too loud
00:54:104 (1) - ^, there's more like that so i'll stop mentioning it lol
01:37:541 (1) - maybe like this http://osu.ppy.sh/ss/457839, so it doesn't touch 01:35:979 (2) - considering the pattern with 01:38:791 (3) - , so no
01:43:479 (1) - http://osu.ppy.sh/ss/457840, more circular feel good, done
02:04:729 (1) - Delete NC, put NC on 02:05:354 (3) - by lyrics
02:14:729 (2) - why not curve this? better than curving in my eye
03:20:354 (6) - NC, delete NC on next note by lyrics
02:19:729 (3) - curving downwards looks better imo http://osu.ppy.sh/ss/457845 I tend to curve down this when the vocal last long
02:24:104 (3) - use as blanket :D? http://osu.ppy.sh/ss/457846 OK
02:30:354 (3) - Optional, delete note and pull break time to this spot =v= i kinda like it lol I like the last note :3
03:24:729 (3) - do a double stack also like (1,2) for pattern consistency that cannot be called consistency cuz only 4 notes, and that's for variety
04:37:854 (3) - angle this somewhere else so it doesn't touch (2) but that's what I want

Hard
01:06:604 (3) - NC to indicate spacing change not necessary as a 1/1 change imo
01:58:791 (3) - Curve this like the others this is to work with 01:59:729 (6) -
02:17:229 (6) - Stack this with (4) http://osu.ppy.sh/ss/457852 so ppl don't get confused after 02:07:229 (6) - they're on different point of music so they have different spacing
02:30:822 - ?, pull this break time back done, I wonder how it moved there again
03:58:322 (7) - Don't stack, looks kinda clumped no better way than this for me
04:40:354 (5) - NC to follow vocals not following the vocal here, that's for the spacing/pattern
04:49:104 (4) - NC done
04:51:604 (7) - ^ done

Insane
00:45:041 (4) - Pull more up http://osu.ppy.sh/ss/457861, to match spacing of 00:44:104 (1,2,3) - considering more of the ending of 4, and 3,5.
00:49:885 (3) - 2 grids to the left to avoid touching anything no
00:55:354 (6) - http://osu.ppy.sh/ss/457862 ...probably no reason to change the direction
01:16:291 (4) - put here http://osu.ppy.sh/ss/457864, feels like it breaks spacing without reason this is a blank-each-other pattern
01:27:072 (2) - Ctrl + G, much better cursor flow imo direction changes happening is based on the vocal, but wont fit in your way
02:12:541 (1,2) - Place like this so it's not behind everything..kinda http://osu.ppy.sh/ss/457865 well I changed it back to the older way
02:22:385 (10) - Flip like this http://osu.ppy.sh/ss/457866 to give space b/c i feel vocals give that "exciting" feel to jump it's already a tiny jump for 9~10, but a jump on 10~1 is not fitting
02:30:354 (5) - Maybe stack this on the beginning of 02:30:822 (1) - instead ? no need to jump here
03:13:791 (4) - Like this to continue pattern~ http://osu.ppy.sh/ss/457868 a bit odd for 4~123
04:19:768 (1) - I feel like it's too short to get orz safe~


wow Great map. xD
Good luck 8-)
thanks!
Takos
Hi, here's my mod

Normal
01:19:104 (3,4) - Rotate these a bit or curve these sliders? These sliders doesn't fit the mapping style used in this map

Hard
00:49:104 - Feels empty here, add a note or repeat the slider?
00:54:572 - Add note
02:11:604 (4) - Use the reverse 3?
02:19:729 (3,4,5,6,7) - Not sure if BPM192 stream fits a hard diff
03:34:729 (3,4,5,6,7) - ^
05:14:729 (6,7,8,9,10) - ^

Insane
01:05:354 (1,2,3,4,5) - This feels better when playing, just my feeling
If you do this your NC will come on big white ticks so I think it's better in that way too
01:07:854 (6) - NC? Easier to read the sudden spacing change
01:12:854 (6) - ^
01:31:604 (3,4,5,6) - Why not move 5 and 6 a bit to the left so it has a neat square shape?
01:55:041 (8) - Place this at x:388 y:308 so it is symmetrical with 01:55:197 (1) - ?
02:30:354 (5) - Completely hidden under 02:29:885 (4) -
02:34:572 (1,3,1) - Why not align this
02:36:291 (5) - Stack with 2's end
03:08:947 (1,2) - I prefer swapping the positions of these 2 notes around for better flow
03:12:697 (1) - Add SC1 whistle?
05:09:729 (5,6,7,1) - Maybe you can even out the spacing?


Excellent map, I absolutely love the hitsounds and note placements you have in this map.
Good luck! ;)
Topic Starter
Colin Hou

Takos wrote:

Hi, here's my mod

Normal
01:19:104 (3,4) - Rotate these a bit or curve these sliders? These sliders doesn't fit the mapping style used in this map did some change

Hard
00:49:104 - Feels empty here, add a note or repeat the slider? leave it empty for now
00:54:572 - Add note no, too crowded
02:11:604 (4) - Use the reverse 3? confusing to use this as reverse 3 only
02:19:729 (3,4,5,6,7) - Not sure if BPM192 stream fits a hard diff not hard at OD6, and BPM is another thing to think about.
03:34:729 (3,4,5,6,7) - ^
05:14:729 (6,7,8,9,10) - ^

Insane
01:05:354 (1,2,3,4,5) - This feels better when playing, just my feeling this is a bridge between the drums and piano :]
If you do this your NC will come on big white ticks so I think it's better in that way too
01:07:854 (6) - NC? Easier to read the sudden spacing change then I should NC all the notes in this pattern lol
01:12:854 (6) - ^
01:31:604 (3,4,5,6) - Why not move 5 and 6 a bit to the left so it has a neat square shape? my ruler is lost
01:55:041 (8) - Place this at x:388 y:308 so it is symmetrical with 01:55:197 (1) - ? the whole pattern is not for symmetrical so that is just no sense.
02:30:354 (5) - Completely hidden under 02:29:885 (4) - ya I know
02:34:572 (1,3,1) - Why not align this it is
02:36:291 (5) - Stack with 2's end no
03:08:947 (1,2) - I prefer swapping the positions of these 2 notes around for better flow then it became a sudden jump which don't fit
03:12:697 (1) - Add SC1 whistle? no whistle in other similar situation so no here.
05:09:729 (5,6,7,1) - Maybe you can even out the spacing? exact spacing doesn't prove better playing experience here


Excellent map, I absolutely love the hitsounds and note placements you have in this map.
Good luck! ;)
thanks for modding
wcx19911123
神图
Garven
Boop

[Normal]
00:51:604 (2,3) - After all those parts that you were following with the vocals, this part felt off since you suddenly changed to the percussion. Might be better to stick with the vocal considering this is the easiest of the set.
02:06:291 (4,5) - Move a little to the right and down to adjust for stacking. Might have to readjust 6 as well.
03:44:729 (3) - Might sound better with the slider ticks silenced
04:54:104 (3) - I liked this crescendo. Might be better adding the 5% increments between, but it's okay as it is now.

[Hard]
OD +1
03:47:775 (1) - Position a little lower to get a smoother curve?
04:00:041 (4) - This was kind of weird after playing 03:58:322 (7) -
04:05:041 (9,2) - This is kind of iffy since slider ticks aren't visible. Might want to rethink this transition.
04:55:979 (2) - Repeat arrow is a tad covered and this can be easily rearranged

[Insane]
OD +1
00:35:354 (3,1) - Kind of the same thing with the speed change in Hard. You're going to have to have a tick visible (via rate 2) - otherwise you need to have them not look so similar to each other. There were a few other speed changes later on as well, I believe.
01:17:072 (7) - Repeat arrow is pretty covered here
Topic Starter
Colin Hou

Garven wrote:

Boop

[Normal]
00:51:604 (2,3) - After all those parts that you were following with the vocals, this part felt off since you suddenly changed to the percussion. Might be better to stick with the vocal considering this is the easiest of the set. cjamged 00:45:354 (1) -
02:06:291 (4,5) - Move a little to the right and down to adjust for stacking. Might have to readjust 6 as well. done
03:44:729 (3) - Might sound better with the slider ticks silenced done
04:54:104 (3) - I liked this crescendo. Might be better adding the 5% increments between, but it's okay as it is now. done

[Hard]
OD +1
03:47:775 (1) - Position a little lower to get a smoother curve? done
04:00:041 (4) - This was kind of weird after playing 03:58:322 (7) - done
04:05:041 (9,2) - This is kind of iffy since slider ticks aren't visible. Might want to rethink this transition. curved a litttle bit and did some change before this pattern.
04:55:979 (2) - Repeat arrow is a tad covered and this can be easily rearranged done

[Insane]
OD +1 done
00:35:354 (3,1) - Kind of the same thing with the speed change in Hard. You're going to have to have a tick visible (via rate 2) - otherwise you need to have them not look so similar to each other. There were a few other speed changes later on as well, I believe. did some change on the shapes
01:17:072 (7) - Repeat arrow is pretty covered here done
preventing me from sleeping early :{
spboxer3
給跪
[general]
offset: add red line at 04:30:187 -

[Insane]
00:40:666 (1,2) - nazi. It's should be stacked to make map (pattern) more clean.

就這樣 Garven找我幫忙...改完找我~
EDIT: Re-bubble
Good luck~ ;)
EDIT2: Re-bubble again
Topic Starter
Colin Hou
thanks a lot.

edit: self-popped
Garven
Beautiful.
djown
Grats!
bakabaka
:3
spboxer3
w
yumi himee
This is the best map ever made.
I like how at the end Miku says 'Thankyou for playing' :D
The map is really good and fun to play ;U;
L_P
惊艳
wcx19911123
要是歌热的话这图都能年榜了0.0
Konei
Grats ~
S o r d a
congratz! kami song and kami map!
Topic Starter
Colin Hou
谢谢!

公信榜最高17位, 商业上反响一般啦. 而且Project Diva f越来越fans向了 w
kanpakyin
歌很好聽 \o.o/

恭喜~
mintong89
好快。。。。
Jordan
I love this :)
Regou
o.o
haigawdy
So boring!
Fumika
^ I think it's fun for me :/
Love Hit Sound <3
Xierra
Lol, that was quick. Congrats once again Colin Hou!
I love this song, and so is the beatmap! :D
xsrsbsns
Congratz

那家伙只玩N和H还敢吠boring 笑死我了 :D
alacat
congrats ~ ! :)
Lami

alacat wrote:

congrats ~ ! :)
Lan wings
gratz~
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