I thought the polygons were made to measure the intensity (thus the difficulty) of the map. I agree with bwross, but BPM should not be ruled out as it still affects difficulty greatly.
so then maybe select maybe 4-5 categories. and those categories could be calculated using things that would effect the overall difficulty? like, as you said, average distance snap, approach rate, OD, circle size, stream length/ number of streams, and the stream density of a songTheVileOne wrote:
If they were to add this I would like the stats represented to be things that actually reflected the actual difficulty of the map. Things like average distance snap, approach rate, OD, circle size, stream length/ number of streams, and the stream density of a song. A large amount of factors can be lumped together in major categories like Accuracy, Technical, and Endurance ratings. Each map could also be given an intensity rating.
The way I wanted it is an addon button that shows a page for it, from a default point you wont even see it on the song select until clicked upon...Timekiller wrote:
I wholly support the idea of showing/visualizing more stats per map, but I can't say I like the "diamond" way. Simple - it takes up too much space, and map selection interface already feels cramped enough. I'd be fine with plain old horizontal bars - for OD, DR, CS, and AR, with colors ranging from dark green (easy) to crimson(insane). Pros: intuitive, expandable (stream intensity, spin rate and other things would be REALLY nice to see :3). Cons: plain, still might take up lots of space depending on implementation.
I'm referring to the large space that the diamond inside a circle takes up, regardless of whether it's shown by default :3 where diamond shows 4 stats, you can place 6-7 bar graphs plus some additional info like pass rate, actual bpm spread per song time and whatever else.RBRat3 wrote:
The way I wanted it is an addon button that shows a page for it, from a default point you wont even see it on the song select until clicked upon...
So I really don't see what space your referring to unless its that tiny 16x16px icon
Well it is a bar graph at its heart but adding more arms/legs doesn't take up anymore room. Theoretically its limitless but whether or not its discernible is another question XD...Timekiller wrote:
I'm referring to the large space that the diamond inside a circle takes up, regardless of whether it's shown by default :3 where diamond shows 4 stats, you can place 6-7 bar graphs plus some additional info like pass rate, actual bpm spread per song time and whatever else.
I always seem to forget that most things can be made configurable If choosing between diamond/bars/something else would be an option, I support. Here, have my precious starRBRat3 wrote:
All that aside a graph is a graph is a graph... I don't see any reason not to slap a button on that page that will display these value sets in any applicable graphing format you wish after all it is just numbers with eyecandy
None of them are a final design they're just concept... Im sure peppy would do his own take on the look.Kuro wrote:
I think this is a great idea, however just out of curiosity, which one of these screen shots will be the final design because if it's going to partially cover up your own score, like the first picture, I'd be better off without it. I think the one under alternate looks best. It's a nice size and it looks like it is almost proportional to the scoreboard underneath and I like the fact that the black BG is as transparent as the scoreboard. This will really make it blend well. So.... In my opinion... Support!!
Because you failed to read high points, This can do both at the same time and it only takes the space of a 16px square.theowest wrote:
why is this even popular. it hardly displays all the necessary information you need.
I want my difficulty rating to be displayed as numbers, not visually like this. This takes up a lot of space.
t/92485
That is how we should display difficulty.
it should be small.My1 wrote:
too small up there I Like the scoreboard option, coz I dont need it anyway...
i prefer that. but hey, they are going to upgrade the difficulty setting.HakuNoKaemi wrote:
Instead of the Difficulty Setting, why not use something like
Drain ( 0 - 10 ) - HP Drain Rate
Precision ( 0 - 10 ) Mix of OD and CS (since higher CS means higher aiming precision and higher OD means higher clicking Precision)
Stream ( 0 - 10 ) - How Fast and Long are the Streams? How many are present?
Jumps ( 0 - 10 ) - How Long are the Jumps? How many Jumps?
Speed ( 0 -10 ) - Depending on Average Notes Distance and Approach Rate
could be a way to upgrade the Difficulty rating system too.
very good point there. it should be taken into accountSaten wrote:
It should be counted in ms instead of BPM. It all matters how you map after all.
Also, spinners (especially long ones) uses up stamina as well.
Things like Drain, OD, and CS shouldn't be part of a secondary chart. They're too important... they're not stats that tell you what the map is like, they're parameters that tell you the rules you'll be playing under. Besides, combining OD and CS is silly... the precision that affects OD isn't spacial, it's temporal. CS affects jumps and movement rate stats, because there the size of the target affects how difficult it is to hit. With OD, the change to timing windows means potential more 100s, and with a high DR, that can kill if you're not careful. But that's not important to combine... these are parameters that tell the player the rules of the game, they should be up front with the object and length information, always in sight, regardless of whether the player has up global/local scores or a star map. And that request has been made elsewhere.HakuNoKaemi wrote:
Instead of the Difficulty Setting, why not use something like
Drain ( 0 - 10 ) - HP Drain Rate
Precision ( 0 - 10 ) Mix of OD and CS (since higher CS means higher aiming precision and higher OD means higher clicking Precision)
Stream ( 0 - 10 ) - How Fast and Long are the Streams? How many are present?
Jumps ( 0 - 10 ) - How Long are the Jumps? How many Jumps?
Speed ( 0 -10 ) - Depending on Average Notes Distance and Approach Rate
could be a way to upgrade the Difficulty rating system too.
what have you done...JeMhUnTeR wrote:
OMG BUUUUMMPPPPP
how dare you edit my post >.<JeMhUnTeR wrote:
I'm a derp